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Bohneik Itohn
Periphery Bound
52
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Posted - 2014.05.04 19:31:00 -
[151] - Quote
Gawain Edmond wrote:i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post
And there is nothing wrong with showing that the players have a long term and mutual interest in the idea, helping CCP realize that it's not just a flight of fancy envisioned by a scant few for a brief moment. |
Sabriz Adoudel
Mission BLITZ
2801
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Posted - 2014.05.04 23:10:00 -
[152] - Quote
Bohneik Itohn wrote:I like this idea, and I would like to take it one step further:
Make the objective something more interesting than just beating off the attackers for a set period of time, such as:
The capital needs fuel, parts, or some other supply before it can GTFO, until you bring that required resource to them, the fight continues. Regardless of the progress of the attackers, if you don't get the supplies to the capital within a set period of time, the defenders fail.
The capital has sustained damage and needs assistance. The sensors are damaged and it can't jump until there are enough friendlies providing sensor boost for it to recalibrate for the next jump, or the hull needs to be repaired, or the cap systems are malfunctioning and it needs external cap recharge in large enough amounts to make the next jump. Until the defenders field enough support ships and keep them alive for a set period of time to meet the requirements, the capital cannot leave.
Take that one step further and you could also require the players to light the cyno and secure the landing. Hostiles can probe the location down and try to interfere. "Bonus Stage" maybe? Giving the attackers a second chance at success?
The capital has a critical mission that it must succeed at at all costs. Defenders have to complete certain tasks to help the capital with this task while simultaneously fighting off attackers. Dedicated probe scanning ships must be used to find a deadspace location while sensor linked with the capital. An enemy structure must be hacked multiple times to break down several layers of a firewall to gather critical intel, any failures result in the firewall reinforcing.
You can get just about every type of ship under all of the New Eden suns involved in these activities if you were creative. Players would have to prioritize and strategize their asses off to be either an attacker or defender.
I really like this idea. It would likely work better in areas where doctrine fleets are able to be mobilized quickly - i.e. sovereign null and (maybe) low/non-sov null.
Gawain Edmond wrote:i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post
Yeah it's not really time-sensitive. I may rewrite the first post and update it with more of the suggestions that have come up (including some better ideas I have for handling the Crimewatch side of things in empire space) but it will still be the same core idea - rare PvE events that are designed to act as a flashpoint for PvP conflict. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Maku Seldon
The Scope Gallente Federation
0
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Posted - 2014.06.21 04:16:00 -
[153] - Quote
Good idea, even if it is an old thread. One of the things eve needs is more events that people can do together and generate some interest. Many of my friends dropped the game prematurely because they felt that they had to create their own fun in eve, and events like this would help more people get involved in the PVP which some obviously consider the best way to generate fun. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
817
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Posted - 2014.06.22 10:58:00 -
[154] - Quote
I like this idea, a suggestion to add that for hi sec one should be assigned the role of attacker or defender by the system. Otherwise individual players will not join as it would be used, very soon after launch,by the major wardec corps etc as an isk faucet and source of free kills. It would keep the numbers balanced too.
There is one EvE. Many people. Many lifestyles. WE are EvE |
Rahydia
Deutsche Lichtbringer AG Initiative Mercenaries
4
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Posted - 2014.06.22 12:09:00 -
[155] - Quote
Supported +1 |
Spacemover
Cathouse Club The Kadeshi
5
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Posted - 2014.06.22 15:26:00 -
[156] - Quote
sounds pretty interesting +1 from me |
Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
0
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Posted - 2014.06.24 06:55:00 -
[157] - Quote
I love this anything to provide more content that is fun and provides players to effect the outcomes of content is good in my oppinion |
Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
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Posted - 2014.06.25 10:40:00 -
[158] - Quote
This could also be a way to introduce players to capital mechinics having the sites escolate randomly would be interesting as well |
Egravant Alduin
republic fleet battle support
159
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Posted - 2014.06.25 14:24:00 -
[159] - Quote
I like it .Anything that will improve eve is good and this suggestion doesn t harm but improves. Feel the wrath of the GECKO! |
Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
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Posted - 2014.06.26 06:52:00 -
[160] - Quote
Egravant Alduin wrote:I like it .Anything that will improve eve is good and this suggestion doesn t harm but improves.
Its one of those ideas this is good alone but could also open up alot of new expirences in the game with similar additions over time I would love to see work done to pve in a way where things like this are added then maybe another small adition, I like roaming pirate and or empire gangs, then another small addition then over a period you have all these small changes that have lead to a much more immersive and active universe. |
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Illindar Tyrannus
Catastrophic Overview Failure Brave Collective
2
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Posted - 2014.06.27 00:45:00 -
[161] - Quote
Maku Seldon wrote:Good idea, even if it is an old thread. One of the things eve needs is more events that people can do together and generate some interest. Many of my friends dropped the game prematurely because they felt that they had to create their own fun in eve, and events like this would help more people get involved in the PVP which some obviously consider the best way to generate fun.
Thats what I was thinking when I saw this to stepping stone from PVE to PVP are good and this will get players feet wet so to speak. |
Zectbu Kendraven
Chaotic Mercs
0
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Posted - 2014.08.29 18:27:00 -
[162] - Quote
As far as I can tell, this is a wholly brilliant idea that would add a great deal to many areas of the game. For whatever it's worth, full support from me!
Edit: Hadn't quite processed how old the last post here was; having found it via a link from another post. Hope I'm not violating any necro-posting rules... I will say, though, I don't mind having bumped this up-it seems like it's worth drawing more attention to this! |
Sabriz Adoudel
Mission BLITZ
3487
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Posted - 2014.08.29 23:36:00 -
[163] - Quote
Zectbu Kendraven wrote:As far as I can tell, this is a wholly brilliant idea that would add a great deal to many areas of the game. For whatever it's worth, full support from me!
Edit: Hadn't quite processed how old the last post here was; having found it via a link from another post. Hope I'm not violating any necro-posting rules... I will say, though, I don't mind having bumped this up-it seems like it's worth drawing more attention to this!
I think I need to update it and repost it. With the currently being worked on NPC creation tools, it's more viable than ever, IMO. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
SGT FUNYOUN
Arachnea Phoenix Battalion
83
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Posted - 2014.08.30 04:25:00 -
[164] - Quote
First... bump.
Second... do want.
Third... I think that when you show up, it should not be JUST pirates on station fighting just the NPC Cap... there should be a navy fleet that responded to the distress signal, so that if nothing but players who want destroy the Capital and help the rats... then they would not juts have an unrelentless advantage, but an NPC fight against a navy faction... and if only once or two "good players" showed up... they would not just get slaughtered by the rats and pirate players... balanced teams on each side... until the players show up. |
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