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Stilgard
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Posted - 2005.10.27 06:50:00 -
[1]
Dear GM Team
I am playing for several months with missile nerf and it is still not OK for me.
Does the velocity explosion really work ? In fact if web a frigate I make the same damages as if it was not webbed ( I should do more damages on a webbed frigate ).
Secondly i dont understand why i can make only 4 dmg to an Inty ( It is extremmly ridiculous ). So why small ships can cumulate resistances + missile nerf ?
Why the raven has lost his bonus on small launchers ?
Why we make more damages with cruise missiles on frigates than with heavy missiles ?
What are you planning to do for missile nerf ?
Best regards,
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Derron Bel
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Posted - 2005.10.27 07:29:00 -
[2]
explosion velocity works, but a ship must be going like 750 m/s faster than explosion velocity for damage to begin to degrade noticably; the basic function of it seems to be to help mitigate the signature-radius increase for fast ships being threatened by torpedoes.
just counter small ships with drones and small weapons like the rest of us. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Testy Mctest
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Posted - 2005.10.27 08:40:00 -
[3]
Ill tell you my super secret squirrel method of killing inties in my BS, on missions.
Please don't tell anyone else, as it's super super secret!
I use dual webbers, a target painter, and medium drones. Sometimes I even shoot them with heavy missiles or torps.
On second thoughts, that wasn't so secret after all. _______________________________
cd /usr/everaces/minmatar more|moaning |

Pestillence
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Posted - 2005.10.27 15:13:00 -
[4]
Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
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Lord Morkoth
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Posted - 2005.10.27 17:03:00 -
[5]
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
pnwt 
We are The Collective. Resistance is futile. |

MWEI
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Posted - 2005.10.27 23:26:00 -
[6]
Another missile whine thread.
Dont get me wrong I support, like everyone else, that something to be done about the missiles, but the incredible amount of "new" posts addressing the same issue is just disgusting.
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Turin
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Posted - 2005.10.27 23:38:00 -
[7]
wa wa wa wa! I couldnt hit the back button on my browser and was FORCD to read this post! So I guess I need to flame the poster now!
Typical reaction from the community.
The man DOES need to adapt, but the missle nerf was taken WAY to far IMO. Did it need rebalancing? Sure. Wont hear me deny it. But I think they took it WAY WAY to far.
At the very least please un-restrict missles to launchers. So I can load heavy, cruise, small, or whatever I want... INTO MY SIEGE LAUNCHERS.
THey should have left the missles load capacity based on one thing and one thing only... Mass.
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DrunkenOne
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Posted - 2005.10.28 01:33:00 -
[8]
Originally by: Turin
At the very least please un-restrict missles to launchers. So I can load heavy, cruise, small, or whatever I want... INTO MY SIEGE LAUNCHERS.
I'd like to be able to fit small and medium ammo into my dual 650 IIs to hit frigs better as well. Cosmic Fusion KB
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Shizah
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Posted - 2005.10.28 02:21:00 -
[9]
I got all the new missile skills and trained them, but question that everything is being applied properly and consistently or applied as the skills indicated.
There are times when my cruise missiles or torps do little damage to say a cruiser that is at optimal range and yet will do considerable damage to a cruiser up close or way beyond the optimal range. Most of the time I do see some consistency to the point where I develop "a game plan", but then I find occasions that the the damage vs the type ship vs the distance puts the game plan right into the trash can.
Also, I am disappointed that the new servers have not cleared up the lag problems when aggroed by a large group of frigates, cruisers and battleships (level 4). In this situation it takes too long for launchers to turn off once the target is dead, takes too long to reload, and too long to warp when necessary. Yes I keep my cache dumped.
Yes, the missile nerf was necessary. No, I do not think it was done properly and/or is working properly.
Thank you
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Derron Bel
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Posted - 2005.10.28 02:43:00 -
[10]
most likely, the varying damage is due to cruisers turning on and off MWDs. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Del Girl
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Posted - 2005.10.28 02:47:00 -
[11]
Honestly it isn't all that much harder npcing after the nerf/boost. I agree it has gone a bit too far but if you do things in the right order it's still almost as mindless as before.
I still use the exact same setup as before only with a better, further reaching webber. the classic siege+2 heavy nos, shield tanks etc. The key is to missile spam the battleships first and drop your medium drones on the (webbed) frigs. Combination of drones and torps on cruisers at the end. And if you time you torps to hit when a cruiser has mwd on and is webbed, you will pretty much one volley all. Remember, npcs are predictable and not too bright, they will mwd 
Also, raven can tank real well at the start to overcome the initial damage rather easily, while you drop the heavy hitters.
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Dermont
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Posted - 2005.10.28 18:55:00 -
[12]
Dude. It¦s so simple. Just use Heavy Drones. And small guns. And if you can¦t kill everything with that... Well then you need to work on your fighting skills and your ingame skills.
I reccomed using small t2 lasers or evern t2 medium lasers, if you need cap, use projectiles. Simple man.
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Stilgard
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Posted - 2005.10.28 21:08:00 -
[13]
The topic is how good is the missile nerf and changes.
Personnaly i think that GM team made a too much big nerf
Secondly i think that the raven as nerfed 2 times on the launchers bonuses but also on the capacity to hit a target.
I recommend to GM team to make special implants that are increasing velocity explosion etc ...
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Dark Shikari
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Posted - 2005.10.28 21:33:00 -
[14]
Originally by: Stilgard The topic is how good is the missile nerf and changes.
Personnaly i think that GM team made a too much big nerf
Secondly i think that the raven as nerfed 2 times on the launchers bonuses but also on the capacity to hit a target.
I recommend to GM team to make special implants that are increasing velocity explosion etc ...
There's no special implants to lower gun sig radius  - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Illminatis
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Posted - 2005.10.28 21:53:00 -
[15]
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
Signed =)
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Ruffio Sepico
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Posted - 2005.10.28 22:48:00 -
[16]
Originally by: Dark Shikari
Originally by: Stilgard The topic is how good is the missile nerf and changes.
Personnaly i think that GM team made a too much big nerf
Secondly i think that the raven as nerfed 2 times on the launchers bonuses but also on the capacity to hit a target.
I recommend to GM team to make special implants that are increasing velocity explosion etc ...
There's no special implants to lower gun sig radius 
No, but there is implants to increase tracking, damage and rate of fire. Both 3% ones and 5% ones, and there is no implants at all that affect launchers and missiles.
Home: http://www.hidden-agenda.co.uk
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Stilgard
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Posted - 2005.10.30 04:59:00 -
[17]
Yes some implants exist for turrets but not for missiles
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Derron Bel
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Posted - 2005.10.30 06:49:00 -
[18]
more implants are always in the pipe. mining and missiles are for sure IIRC. dunno eta.  -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

The Wizz117
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Posted - 2005.10.30 10:51:00 -
[19]
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
o rly?
missiles do 0.1 damage on short range frigs and 0.7 if they are far away.
does that seems to be fair?
and maybe there is a reason there are alot of "whining" treahts of missiles?
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Mon Maures
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Posted - 2005.10.30 11:27:00 -
[20]
Well if you look at the missile situ when EVE launched, a Kestral could load cruise missiles into standard launchers - not balanced....at all.
Then lets look at the skill tree for missiles pre Kali compared to gunnery skills pre kali. To be effective with missiles pre kali u needed maybe 5-6 skills, missile operation and then the missile types, and you still have the added advantage of hitting everything with maximum dammage regardless of what ship you were targetting how fast it was moving etc, with no misses.
To be effective with gunnery pre kali (and now) u needed maybe 10 -15 skills and even then you still have to fit the right guns and ammo to hit the right target and you are then victim of you own tracking and skill at staying in range.
This was not balanced at all and gave ppl a very easy and quick path (comparatively) to become "uber", train up a Raven, cruisers and torps and you could kill just about anything.
The current missile system is more balanced but still needs alot of work, they may have moved missiles into an area ppl dont like but if you fit your ship correctly for the targets you are facing then u might notice that missiles are actually better.
Missile users are now where gunnery players have always been, carefully choosing their setup to meet the targets they will face, no more of this one size fits all nonsense. It totally goes against the way EVE is setup.
And b4 i get flammed i used to be a missile boat driver myself doing lvl3 and 4 missions in a ferox, when they nerfed missiles i had to totally rethink the way i played, I now have a lovely Ferox gunship (which is their real purpose anyway) The fortunes of war, i'll tell you plain, is a wooden leg or a golden chain. |

mimik
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Posted - 2005.10.30 11:28:00 -
[21]
Originally by: The Wizz117
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
o rly?
missiles do 0.1 damage on short range frigs and 0.7 if they are far away.
does that seems to be fair?
and maybe there is a reason there are alot of "whining" treahts of missiles?
heres a little clue for u.
turret users dont try shooting close range frigs with their large guns as doing so is a waste of ammo when u miss all the time.
if ur torps or cruise are only doing 0.1 damage then dont use torps or cruise on frigs.
turret users normally use their drones for this purpose.
try doing that sometime.
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Dark Shikari
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Posted - 2005.10.30 14:46:00 -
[22]
Edited by: Dark Shikari on 30/10/2005 14:46:57
Originally by: The Wizz117
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
o rly?
missiles do 0.1 damage on short range frigs and 0.7 if they are far away.
does that seems to be fair?
and maybe there is a reason there are alot of "whining" treahts of missiles?
My megabeams shooting an interceptor at 70km:
Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss
Your torpedoes hitting that interceptor: 20 20 20 20 20 20 20 20 20
I prefer the torpedoes... my turrets will only hit if the inty turns on its MWD... in which case your torpedoes will hit great too. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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j0sephine
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Posted - 2005.10.30 16:54:00 -
[23]
"I prefer the torpedoes... my turrets will only hit if the inty turns on its MWD... in which case your torpedoes will hit great too."
Torpedoes don't hit MWD'ing inty at all. Can easily outrun them, and have them trail all behind looking silly as they try to catch up.
(that's torps shot from Raven, by character with maxed out skills. i.e. as fast as they get)
Even if they *did* hit, the speed of MWD'ing inty exceeds the explosion velocity of torpedo by so much the damage is reduced to something like ~5 hp top.
And well... you say you prefer the torpedo, and yet use turrets ("my turret" vs "your torpedo") ... why do you use something you don't prefer, in the end? with torpedoes being so preferable and all? o.O
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The Wizz117
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Posted - 2005.10.30 20:07:00 -
[24]
i think after all these missile topcis, ccp should seriouse change the missiles some how.
the missiles are just over nerfed and ccp knows it.
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Joshua Foiritain
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Posted - 2005.10.30 23:46:00 -
[25]
Originally by: The Wizz117 i think after all these missile topcis, ccp should seriouse change the missiles some how.
the missiles are just over nerfed and ccp knows it.
The fact that a lot of people lost their i-win button and are upset about it doesnt mean they where overnerfed It simply means they where unable to find a new i-win button. ------------------
[Coreli Corporation Mainframe] |

Cirale
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Posted - 2005.10.31 00:59:00 -
[26]
seriously people, get over it, missiles are fine, the new skills make them even better than they were before. the fittings are balanced now, you have to use the right launcher for the right missile (how common sense is that anyways....) and vary your load out for what your are facing, like every other weapon type.
suck it up and adapt, its a dead horse already, and every time someone beats it, the stink just gets worse.
if anything peeps should start whinning about the "one size pwns all" that drones have become.
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Caldorous
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Posted - 2005.10.31 01:18:00 -
[27]
Originally by: Joshua Foiritain
Originally by: The Wizz117 i think after all these missile topcis, ccp should seriouse change the missiles some how.
the missiles are just over nerfed and ccp knows it.
The fact that a lot of people lost their i-win button and are upset about it doesnt mean they where overnerfed It simply means they where unable to find a new i-win button.
Isnt the i-win button soposed to appear after some skills are trained and some fight strategies learned?  -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Bottled Brain
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Posted - 2005.10.31 01:21:00 -
[28]
While turrets are improved by mwd sig radius enlargement, range, webifers and active piloting, missiles only get a small improvement within their static damage limitations.
And it¦s not ok that a light missile shooting a mwd rifter mk2 gets a 45% damage reduction (due to speed penalty) while a small turret gets a 5.25 times better tracking (due to sig enlargement).
Missiles are overnerfed.
But I admit, it¦s getting old.^^
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Brannor McThife
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Posted - 2005.10.31 07:31:00 -
[29]
Originally by: Cirale seriously people, get over it, missiles are fine, the new skills make them even better than they were before. the fittings are balanced now, you have to use the right launcher for the right missile
I'm a Raven pilot, and I agree. Missiles work almost completely as intended...just one teeny weeny little issue (read: bug).
Stationary/slow moving objects.
When I can shoot a Storage Silo (holds 8,500,000 m^3 of items - read the description) with my heavy missile for more damage than a torpedo, then there is something wrong.
When I can shoot a pilot-less shuttle for 4 times the damage with my light missiles of that of my heavy/cruise/torpedoes... something is wrong.
Make a sliding graph of sig radius to speed, so that any ship not moving, has a sig radius of 1000 or something...yet it slides down quickly to their true radius based on speed. If you go at 80%+ speed, then your sig radius is your "true" sig. Going slower makes your radius bigger.
-G
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Calio
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Posted - 2005.10.31 15:37:00 -
[30]
Originally by: Cirale seriously people, get over it, missiles are fine, the new skills make them even better than they were before.
What world are you living in? Do you even use missles, or are you just parroting the conventional wisdom (promulgated by people who have all switched to guns, no doubt) without any first hand experience? Tell me where the improvement lies (other than torps vs. BS's).
I fly a Raven, have all missle skills up to Lev 4 or 5 (and BS to 5 also). I have adapted to the changes well enough (use T2 painter, webber, drones as needed, etc.) and can solo lev 4 missions well enough. But, the only improvement I've seen is torps against BS's, and that is minor (6 volleys to take out a 300k BS instead of 7). It takes 2-3 volleys of cruises to take down an inty (assuming it hits its mwd - 6-10 if it doesn't), the same 3-4 as before the nerf to take out a 100k cruiser (3 instead of the old 1.5 volleys for a 45k cruiser), 2 to take out a hauler (instead of 1), and so on.
"Those people who think they know everything are a real annoyance to those of us who do" (Issac Assimov) |

Dark Shikari
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Posted - 2005.10.31 17:16:00 -
[31]
Originally by: Calio
Originally by: Cirale seriously people, get over it, missiles are fine, the new skills make them even better than they were before.
What world are you living in? Do you even use missles, or are you just parroting the conventional wisdom (promulgated by people who have all switched to guns, no doubt) without any first hand experience? Tell me where the improvement lies (other than torps vs. BS's).
I fly a Raven, have all missle skills up to Lev 4 or 5 (and BS to 5 also). I have adapted to the changes well enough (use T2 painter, webber, drones as needed, etc.) and can solo lev 4 missions well enough. But, the only improvement I've seen is torps against BS's, and that is minor (6 volleys to take out a 300k BS instead of 7). It takes 2-3 volleys of cruises to take down an inty (assuming it hits its mwd - 6-10 if it doesn't), the same 3-4 as before the nerf to take out a 100k cruiser (3 instead of the old 1.5 volleys for a 45k cruiser), 2 to take out a hauler (instead of 1), and so on.
Missiles are better because they move faster, and thus are actually useful in PvP (and you don't have to time things exactly to kill enemies in missions).
Missiles are worse because they are no long Win Buttons. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Nev Clavain
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Posted - 2005.10.31 18:14:00 -
[32]
Get over it Raven owners.
Missiles need MORE nerf not less if anything. How is it balanced when cruise missiles can hit ANY ship from 0m to practically sniper range, at ANY speed, of ANY size, of ANY sig radius, for ANY type of damage. Ther is no turret in the game that can do that. Doesnt matter how much SP, doesnt matter how much isk you have - YOU cant get that versatility from a turret.
Get over it. Missiles will NEVER be made better until turrets are.
Put a newby raven pilot against a newby pilot of any other race's battleship and the caldari will win. Why? Because they for some reason get incredible versatility and damage for very few skillpoints. ALl the 'nerf' did was speed up your missiles in return for less damage on smaller targets. Maybe its not perfect, but guess what my turrets miss stationary targets too!!! My large turrets will NEVER hit a moving inty. I own an inty and it ****es me off that the only bship that can hit me without drones is a raven. And not only does it hit me - IT HURTS. Other battleships just miss after miss after miss. You think that is balanced?
Try putting 2 M sp in gunery to find they are still worse then 500k in missiles, and then come and tell me that 'missiles needs some love'
Honestly cry me a river.
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The Wizz117
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Posted - 2005.10.31 19:40:00 -
[33]
Originally by: Nev Clavain Get over it Raven owners.
Missiles need MORE nerf not less if anything. How is it balanced when cruise missiles can hit ANY ship from 0m to practically sniper range, at ANY speed, of ANY size, of ANY sig radius, for ANY type of damage. Ther is no turret in the game that can do that. Doesnt matter how much SP, doesnt matter how much isk you have - YOU cant get that versatility from a turret.
Get over it. Missiles will NEVER be made better until turrets are.
Put a newby raven pilot against a newby pilot of any other race's battleship and the caldari will win. Why? Because they for some reason get incredible versatility and damage for very few skillpoints. ALl the 'nerf' did was speed up your missiles in return for less damage on smaller targets. Maybe its not perfect, but guess what my turrets miss stationary targets too!!! My large turrets will NEVER hit a moving inty. I own an inty and it ****es me off that the only bship that can hit me without drones is a raven. And not only does it hit me - IT HURTS. Other battleships just miss after miss after miss. You think that is balanced?
Try putting 2 M sp in gunery to find they are still worse then 500k in missiles, and then come and tell me that 'missiles needs some love'
Honestly cry me a river.
not true, not realistic and noobish
a raven is worse @ evryting, since i started playing eve i compared my ship to my bro's and it was beter @ evryting, he runs 10/10 complexes with 1 friend in a t1 cheap fitted apoc i run lvl3 in a t2 fitted raven and can't kill a frig ( no ffs im not shooting with torps on the frigate however some of u will say im doing that any way) im not making any progres any more in the game since i got this uber power house of the caldari navy.
im making 4 mil/houre
i made the same ammound with my moa on lvl2 maybe even more...
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Nev Clavain
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Posted - 2005.10.31 21:01:00 -
[34]
The whizz,
you can call names all you like but the two simple facts remain:
1) The Raven is still (at the very least) equal best Battleship to do high level missions in - if you are having trouble you need to look at how you are approaching things.
2) Missiles are the most versatile weapon in the game by far, even after nerf.
You cant have that versatility of cruise missiles hitting every time in combination with uber damage - it would just be unfair.
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Darky24
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Posted - 2005.10.31 22:06:00 -
[35]
Originally by: Nev Clavain Get over it Raven owners.
Missiles need MORE nerf not less if anything. How is it balanced when cruise missiles can hit ANY ship from 0m to practically sniper range, at ANY speed, of ANY size, of ANY sig radius, for ANY type of damage. Ther is no turret in the game that can do that. Doesnt matter how much SP, doesnt matter how much isk you have - YOU cant get that versatility from a turret.
Wow Big Deal They Hit. They Still Do F*ck All Damage. And Your "It Hurts When It Hits My Indi".... CRY ME A RIVER HERE, are you like "omfg 4 damage, how can i tank this!?" try putting a booster on - noob
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Mordenkainan
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Posted - 2005.10.31 23:23:00 -
[36]
Only point worth repeating here:
Missiles should not be doing less damage against motionless structures.
<-- Raven pilot with 7mil sp and loving the changes - much more balanced now.
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Nev Clavain
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Posted - 2005.11.01 00:17:00 -
[37]
Originally by: Darky24
Wow Big Deal They Hit. They Still Do F*ck All Damage. And Your "It Hurts When It Hits My Indi".... CRY ME A RIVER HERE, are you like "omfg 4 damage, how can i tank this!?" try putting a booster on - noob
lol. it hurts when it hits my *inty, not my indy. You can't hit an interceptor with large guns under normal circumstances, you can with missiles. If you really are doing 4 damage with cruise missiles then you need to work on your skills. But hey, 4 damage is better than nothing at all - so I don't really see what your point was other than to call me a noob.
And yeah, i'll put a booster on my crusader 0_o
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The Wizz117
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Posted - 2005.11.01 08:13:00 -
[38]
Originally by: Nev Clavain
Originally by: Darky24
Wow Big Deal They Hit. They Still Do F*ck All Damage. And Your "It Hurts When It Hits My Indi".... CRY ME A RIVER HERE, are you like "omfg 4 damage, how can i tank this!?" try putting a booster on - noob
lol. it hurts when it hits my *inty, not my indy. You can't hit an interceptor with large guns under normal circumstances, you can with missiles. If you really are doing 4 damage with cruise missiles then you need to work on your skills. But hey, 4 damage is better than nothing at all - so I don't really see what your point was other than to call me a noob.
And yeah, i'll put a booster on my crusader 0_o
my missiles deal 4 damage on short range, and 10 damage long range. ur guns deal no damage on short range and pop the intercetper easy @ long range
get the difrends?
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Stilgard
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Posted - 2005.11.01 15:14:00 -
[39]
Explosion velocity factor should be increase for missiles or the raven should have an additionnal bonus regarding the velocity explosion
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Galk
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Posted - 2005.11.01 19:41:00 -
[40]
Edited by: Galk on 01/11/2005 19:42:04 The 'i-win' button...
While it's certainly not torps on frigs anymore as far as missions go... there are others.
Do an eve search, a couple of the posters above often post about 'their' 'i-win' buttons...
For the record, while i do often have no choice but to let the frigs come ontoward my tank light missile spewing machine..
About 50% of the time in ds missions, if the spawn is over 60km away... ill just insta kill the frigs with my 425's....
on a normal space mission, give me a 70km start and there isn't a spawn of the ubber frigs that i can't whipe out with my 425's...
Torps/425.... i know which i prefer, 200-400 per shot over 20 damage:) ----------- When they asked me if i knew you, id smile and say you were a friend of mine.
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Arleonenis
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Posted - 2005.11.02 14:25:00 -
[41]
missles arent that bad, yes now you cant kill everything with torpedos, torpedos was assigned a plain against bs role and it do now even more dmg to bss than before, cruise missles are now long range weapons, really looong range, with those you can easily take down cruisers and still have enough dmg to kill bss. But for frigates you are forced to use drones as every other player, or/and mount additional 2 small guns on raven to help with those small rats.
Missle users fall to understand that they was really nerfed but no overnerfed, they are just in line with others, they remember what it was before but if they dont used other races ship they have no ideas how to fight small targets.
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Fire Hawk
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Posted - 2005.11.02 16:11:00 -
[42]
I have low missiles skills atm but i can easly kill all spawn with missiles and drones.
Use med drones on frigates and C.R.U.I.S.E missiles for all kind of NPC. Add some damage mods too.
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Inconceivable
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Posted - 2005.11.02 22:32:00 -
[43]
As a Raven pilot pre-nerf, I feel I can comment on this thread. I trained all the new missle skills, tried numerous slot combinations, and after loosing a few ships and taking careful notes I switched over to a Tempest and now complete missions more quickly than with the Raven pre-nerf. The Raven remains a good foe to BS's, but that's where I'd stop complimenting it.
I think the market tanking on named-launcher prices parrallels this observation as the community now value these mods far less - for the simple reason that they have inferior effectiveness compared to turrets.
The comments about "guarenteed damage" are bunk when you're only guarenteed to inflict a pittance on an incoming viper, while L-Guns can take them out easily at range.
What I haven't seen discussed is the nerf of missles on structures. WTF? They do far less damge on a structures than on BS's - I guess because they're so small and fast moving (right!). But hey, I no longer care because I just gave up on them and I suggest others do the same.
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Exc4libuR
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Posted - 2005.11.05 16:16:00 -
[44]
The thing is that it is very hard for a RAVEN to kill an assault ship
Does somebody knows if there ll be some new skills or modifications regarding missiles ?
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Nyphur
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Posted - 2005.11.05 16:41:00 -
[45]
Originally by: Exc4libuR The thing is that it is very hard for a RAVEN to kill an assault ship
Does somebody knows if there ll be some new skills or modifications regarding missiles ?
The trick here will be webbing. With webbing drones coming in, you can use webber drones and a heavy nos. He'll be dead in the water with no tank and it's only a matter of time before he explodes :).
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Mo Steel
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Posted - 2005.11.05 17:05:00 -
[46]
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have almost been balanced. Now you implants for missiles and medium slot missile attribute boosters, so that you're on par with turret users, rather than worse off than they are.
I took the liberty of appending your statement to be correct, I'm sure this is what you actually meant, but your painfully obvious lack of thought beyond "....grunt..." must have obstructed your finishing the statement.
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Rafaello Cruel
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Posted - 2005.11.05 22:28:00 -
[47]
Originally by: Pestillence Dear customer who cant adapt
Large turrets NEVER hit close in frigs. Your missiles do.
Other races battleships do not get bonuses for small or medium turrets either.
You have been balanced. Now you need skills and creativity to complete a mission.
i have put some skills on gunerry and to ammar bs... imho its not balance.. you talking like **** torpedos taking hudge amout of cargo - ammar take zero of cargo to shoot... long time to change torpedos - ammar can extremly fast change "ammo" shuting by torpedos is expensive.... ammar dont have extra costs torpedos ale short and med range - same as ammar :/ lasers cant be counteratacked(antymisles...) as torpedos ! if you see ammar shoting you always taking damage instantly... if you see caldari shooting you always have fev extra seconds for runaway
raven and torpedos was nerfed too mutch - that is not balance , thats ******* of ******, **********
(autocensored) i have caldari bs to 5 dear Pestillence - i can adapt - i have now ammar bs to 4 - im not using ravens to missions anymore.... btw misions was nerfed too :/ for now it better to camp belts in deep 0.0 (muuuch more profitable)
so - dev team... please dont hear users too much .... that will alyayw talk like - ammar is too fast, caldari is too strong, my ***** iss too small, galente is too weak, mimatar is too fast...
------------------------------------- best regards rafaello www.rafaello.nets.pl |

Furion35
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Posted - 2005.11.05 23:42:00 -
[48]
Originally by: DrunkenOne
Originally by: Turin
At the very least please un-restrict missles to launchers. So I can load heavy, cruise, small, or whatever I want... INTO MY SIEGE LAUNCHERS.
I'd like to be able to fit small and medium ammo into my dual 650 IIs to hit frigs better as well.
Why would you hit frigs better with smaller bullets?
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