Monitor this thread via RSS [?]
 
Author Thread Statistics | Show CCP posts - 42 post(s)
Dukath
Dukath

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 12:08:00 - [1]

1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it.

In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is.
I would say this increases the active number of drones by a lot.

2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights.

3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die.

4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that.

5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range.

6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled.
It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly.
Dukath
Dukath
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 12:08:00 - [2]

1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it.

In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is.
I would say this increases the active number of drones by a lot.

2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights.

3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die.

4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that.

5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range.

6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled.
It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly.
Dukath
Dukath

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.08 07:39:00 - [3]

Originally by: jamesw
On Smartbombs:

Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


So we get to use fewer drones that can fly further away?
Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
1) lag since a lot less calculations need to be mode.
2) drones being stuck on each other.

Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.
Dukath
Dukath
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.08 07:39:00 - [4]

Originally by: jamesw
On Smartbombs:

Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


So we get to use fewer drones that can fly further away?
Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
1) lag since a lot less calculations need to be mode.
2) drones being stuck on each other.

Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.
Dukath
Dukath

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.03 08:51:00 - [5]

in these tests, did the raven use the new t2 torpedos or cruise missiles?
Dukath
Dukath
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.03 08:51:00 - [6]

in these tests, did the raven use the new t2 torpedos or cruise missiles?
Dukath
Dukath

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.04 10:39:00 - [7]

Originally by: Taketa De
Maybe it would be best to just not seed the +1 drone module in the beginning.
Allow the players and CCP to see how the changes really work out over 1-2 months and then the module can still be added afterwards and adjusted if need be.

I think it's often better to add something later then to add something sooner and then take it away or nerf it.


NO no no no no!
Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships.
Unless you all wanna agree not to add t2 ammo and missiles.
We have a small chance to use more than 5 drones after all so don't take it away from us.
Dukath
Dukath
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.04 10:39:00 - [8]

Originally by: Taketa De
Maybe it would be best to just not seed the +1 drone module in the beginning.
Allow the players and CCP to see how the changes really work out over 1-2 months and then the module can still be added afterwards and adjusted if need be.

I think it's often better to add something later then to add something sooner and then take it away or nerf it.


NO no no no no!
Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships.
Unless you all wanna agree not to add t2 ammo and missiles.
We have a small chance to use more than 5 drones after all so don't take it away from us.
Dukath
Dukath

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.04 11:30:00 - [9]

Originally by: Dark PIneIf these new drone modules are tech 1, then they should be compared to tech 1 stuff.
[/quote



using tech 1 drones right, and not t2 drones like people have been doing.
Dukath
Dukath
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.04 11:30:00 - [10]

Originally by: Dark PIneIf these new drone modules are tech 1, then they should be compared to tech 1 stuff.
[/quote



using tech 1 drones right, and not t2 drones like people have been doing.
   
 
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,09s, ref 20250913/1438
EVE-Online™ and Eve imagery © CCP.

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.