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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Dukath ![]() ![]() ![]() |
Posted - 2005.11.02 12:08:00 -
[1] 1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it. In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is. I would say this increases the active number of drones by a lot. 2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights. 3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die. 4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that. 5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range. 6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled. It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly. |
Dukath Evolution Band of Brothers ![]() ![]() ![]() |
Posted - 2005.11.02 12:08:00 -
[2] 1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it. In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is. I would say this increases the active number of drones by a lot. 2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights. 3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die. 4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that. 5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range. 6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled. It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly. |
![]() Dukath ![]() ![]() ![]() |
Posted - 2005.11.08 07:39:00 -
[3]
So we get to use fewer drones that can fly further away? Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds... Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage. If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already. 1) lag since a lot less calculations need to be mode. 2) drones being stuck on each other. Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair. |
Dukath Evolution Band of Brothers ![]() ![]() ![]() |
Posted - 2005.11.08 07:39:00 -
[4]
So we get to use fewer drones that can fly further away? Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds... Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage. If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already. 1) lag since a lot less calculations need to be mode. 2) drones being stuck on each other. Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair. |
![]() Dukath ![]() ![]() ![]() |
Posted - 2005.12.03 08:51:00 -
[5] in these tests, did the raven use the new t2 torpedos or cruise missiles? |
Dukath Evolution Band of Brothers ![]() ![]() ![]() |
Posted - 2005.12.03 08:51:00 -
[6] in these tests, did the raven use the new t2 torpedos or cruise missiles? |
![]() Dukath ![]() ![]() ![]() |
Posted - 2005.12.04 10:39:00 -
[7]
NO no no no no! Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships. Unless you all wanna agree not to add t2 ammo and missiles. We have a small chance to use more than 5 drones after all so don't take it away from us. |
Dukath Evolution Band of Brothers ![]() ![]() ![]() |
Posted - 2005.12.04 10:39:00 -
[8]
NO no no no no! Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships. Unless you all wanna agree not to add t2 ammo and missiles. We have a small chance to use more than 5 drones after all so don't take it away from us. |
![]() Dukath ![]() ![]() ![]() |
Posted - 2005.12.04 11:30:00 -
[9]
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Dukath Evolution Band of Brothers ![]() ![]() ![]() |
Posted - 2005.12.04 11:30:00 -
[10]
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