Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Guttripper
State War Academy Caldari State
244
|
Posted - 2013.06.04 13:30:00 -
[1] - Quote
While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. |

Major 'Revolver' Ocelot
GRU Special Forces
121
|
Posted - 2013.06.04 13:32:00 -
[2] - Quote
People who suffer from seizures would do well avoiding a game full of flashy lasers and explosions.
Besides, you just need to develop your space legs. I love to reload during a battle!-áThere's nothing like the feeling of slamming a long silver missile into a well greased chamber... |

Rose Hips
Zero Dot Zero
350
|
Posted - 2013.06.04 13:38:00 -
[3] - Quote
In the lore... the human non capsuleer would feel queazy during jumps. So uh yeah get your jump legs and watch out for the Unicorns in the jump tunnels (true story). Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |

Aragoni
Aliastra Gallente Federation
95
|
Posted - 2013.06.04 13:39:00 -
[4] - Quote
It's a cold and harsh universe where people blow each other up and cause emotional distress. Caring about motion sickness should be the last of peoples worries. ;) |
|

CCP Sisyphus
C C P C C P Alliance
497

|
Posted - 2013.06.04 13:50:00 -
[5] - Quote
press C. or change setting in selected items window - CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|

Ballzee mac Nutz
The B-Team Equinox Rising
0
|
Posted - 2013.06.04 13:58:00 -
[6] - Quote
How to I turn the "auto tracking to whatever I select "off? Is driving me nutz..And really is giving me motion sickness. Already made sure the tracking camera is of in directional scanner which has lost all purpose in live. |

Dimple Dallocort
University of Caille Gallente Federation
5
|
Posted - 2013.06.04 13:58:00 -
[7] - Quote
Aragoni wrote:It's a cold and harsh universe where people blow each other up and cause emotional distress. Caring about motion sickness should be the last of peoples worries. ;)
In fairness how much would you enjoy the game when every time you jumped through a gate you felt queasy. I don't suffer from this my self, but as stated above there is a simple solution this. No need to speak to the op in such a manner. |
|

CCP Sisyphus
C C P C C P Alliance
500

|
Posted - 2013.06.04 14:00:00 -
[8] - Quote
Ballzee mac Nutz wrote:How to I turn the "auto tracking to whatever I select "off? Is driving me nutz..And really is giving me motion sickness. Already made sure the tracking camera is of in directional scanner which has lost all purpose in live.
press C. or change setting in selected items window - CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|

Abrazzar
Vardaugas Family
1928
|
Posted - 2013.06.04 14:01:00 -
[9] - Quote
It's not motion sickness, it's vertigo.
I think it's very immersive, jumps are supposed to twist your guts, if I remember the lore correctly. Sovereignty and Population New Mining Mechanics |

Materia Hunter
Republic University Minmatar Republic
0
|
Posted - 2013.06.04 14:03:00 -
[10] - Quote
Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up.
Thanks for this post 
I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591 It was amazed when they added it in around 2 months later when they did their next patch. It made eve a million times more playable for me and I don't think I've subscribed since then (2008).
Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake.
Major 'Revolver' Ocelot wrote:People who suffer from seizures would do well avoiding a game full of flashy lasers and explosions.
Actually Eve is very friendly to us. The ability to zoom right out, or to a suitable level means it's easy to play. The options to knock the graphics down also solve this issue quickly.
I have to echo the above though - having some option to stop the 'fast' warp is needed for people like me. This isn't a case of hardening up, I've been hospitalised by seizures caused by similar videos. believe me, It's not fun.
I don't know who was the kind people were for adding the camera shake option all those years ago, but if you'd consider extending your kindness to this, it would be awesome. At the moment it's very bad for those of us with these disabilities.
A loading bar, black screen....anything, I don't care....I just want to play  |
|

Ballzee mac Nutz
The B-Team Equinox Rising
0
|
Posted - 2013.06.04 14:04:00 -
[11] - Quote
Thanks CCP Sisyphus
Found it's also gives the status in the right top corner of overview. Thanks again o/ |

Jan Bergstein
Bankhaus Bergstein
0
|
Posted - 2013.06.04 14:13:00 -
[12] - Quote
I made around 24 jumps now on a route and really not feeling good at all. The effect looks really nice, but my stomache doesn't like it and i feel getting headache... 
Please give the option to turn off! |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
484
|
Posted - 2013.06.04 14:15:00 -
[13] - Quote
Camera shake was the first thing I turned off immediately. Try clicking a miniscule celestial icon when warping. With camera shake on it's a perfect Parkinsons simulator!  |

Dreggs Mahon
Delphi Heavy Industries
0
|
Posted - 2013.06.04 14:19:00 -
[14] - Quote
Love the new expansion from what I have seen so far - congrats CCP - BUT:
Can I ask we have the option to turn off the warp tunnel effect when going through gates - I don't often suffer nausea playing eve - except when having my Machariel hot dropped - but after 10 jumps (and admittedly a few beers) was ready to redecorate my computer monitor.
Also the ability to disable the new system scan - although I have the option clicked to 'hide overlay' it seems to reset after jumping into a new system.
Just as a heads-up also had the unhappy circumstance where I logged in another account while having one active and my active account shut down like I was opening a toon on the same account. Which - just for the sake of clarity and previous mention of alcohol consumption - I wasn't.
Once again, well done CCP but would appreciate if the suggested changes and bug could be looked at.
Cheers |

Jan Bergstein
Bankhaus Bergstein
0
|
Posted - 2013.06.04 14:45:00 -
[15] - Quote
Dreggs Mahon wrote:but after 10 jumps (and admittedly a few beers) was ready to redecorate my computer monitor.
This really getting urgent for me. I cannot look at this transition withouth getting Nausea. Plz CCP, make it possible to deactivate it.  |

Damasa Cloudwalker
Cloudwalker Enterprises
52
|
Posted - 2013.06.04 14:46:00 -
[16] - Quote
It won't be changed, or removed, nor will we see an option to disable it.
Not trying to be mean here, but its CCP we're talking about here.
They don't take criticism of their product very well.
Better learn to live with it, or cancel. I've done the latter, AGAIN.
Wish I could get past the love/hate relationship I have with this damn game and cancel for good. |

Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:48:00 -
[17] - Quote
CCP Sisyphus wrote:press C. or change setting in selected items window -
And keep presing it every single time you've double clicked something in space.
I'm getting carsick playing EVE.  |

Damasa Cloudwalker
Cloudwalker Enterprises
52
|
Posted - 2013.06.04 14:53:00 -
[18] - Quote
CCP Sisyphus wrote:press C. or change setting in selected items window -
Also, wrong answer for the OP's question. Thank you for the support, though. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
24
|
Posted - 2013.06.04 14:55:00 -
[19] - Quote
weaksauce |

FeralShadow
Black Storm Cartel
239
|
Posted - 2013.06.04 15:14:00 -
[20] - Quote
Err... close your eyes for like 10 seconds? At least you'll be able to play... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia A blog about contractual killing - http://www.blackstormcartel.blogspot.com |
|

Octoven
Phoenix Productions Headshot Gaming
161
|
Posted - 2013.06.04 15:37:00 -
[21] - Quote
Damasa Cloudwalker wrote:CCP Sisyphus wrote:press C. or change setting in selected items window - Also, wrong answer for the OP's question. Thank you for the support, though.
No it isnt, the majority of people reporting motion sickness issues during testing was talking about the post jump not prejump and thus CCP gave us the ability to swing our cam back to gate post jump with tracking cam on and to not move from the direction its pointing during the entire trip through the tunnel by deselecting the tracking cam. The Dev correctly answered the question; however, yourself and the OP obviously dont want the function on period and sorry but that isnt going to happen.
You cant give players the ability to choose black load screen or jump because the jump transition is hard coded into the session change. Not even flipping whs show black screens now. I suggest if someone isnt liking this effect to simply hit the unsub button. To be honest the rest of us love it and its staying. I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?
Sounds to me like most people just hate their cam being moved and are using this as an excuse to stop it. Eitherway, CCP has already warned in the EULA that this game could induce seizure like symptoms and suggest if it does to you that you play another game. |

Dullmeyr Prodomo
8
|
Posted - 2013.06.04 16:06:00 -
[22] - Quote
Seems the sperg is strong in this one. |

Jimmy Morane
State War Academy Caldari State
3
|
Posted - 2013.06.04 16:08:00 -
[23] - Quote
Octoven wrote:Damasa Cloudwalker wrote:CCP Sisyphus wrote:press C. or change setting in selected items window - Also, wrong answer for the OP's question. Thank you for the support, though. No it isnt, the majority of people reporting motion sickness issues during testing was talking about the post jump not prejump and thus CCP gave us the ability to swing our cam back to gate post jump with tracking cam on and to not move from the direction its pointing during the entire trip through the tunnel by deselecting the tracking cam. The Dev correctly answered the question; however, yourself and the OP obviously dont want the function on period and sorry but that isnt going to happen. You cant give players the ability to choose black load screen or jump because the jump transition is hard coded into the session change. Not even flipping whs show black screens now. I suggest if someone isnt liking this effect to simply hit the unsub button. To be honest the rest of us love it and its staying. I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh? Sounds to me like most people just hate their cam being moved and are using this as an excuse to stop it. Eitherway, CCP has already warned in the EULA that this game could induce seizure like symptoms and suggest if it does to you that you play another game.
You sure make a lot of assumptions in this post. And I love that bolded part. |

Quindaster
Infernal laboratory Infernal Octopus
64
|
Posted - 2013.06.04 16:10:00 -
[24] - Quote
Where I can turn OFF this idiotic effect of new jump animation when CCP rotate camera to any direction and I feel sick of it and my eyes going crazy even after 2 jumps? I check settings in ESC menu - nothing
CCP was always full of idiots, and they prove it in every new patch. If you CCP change somethig, make abillity to turn this OFF and give some settings, because if for CCP idiot developer who never play in this game it looks cool when he show this presentation for idiot boss, maybe for normal players it will not be so cool who play eve day by day.
|

Seven Koskanaiken
Nothing Is True Everything Is Permitted
180
|
Posted - 2013.06.04 16:11:00 -
[25] - Quote
This effect is way too much. I'm covering it up with the browser at the moment. |

Velarra
232
|
Posted - 2013.06.04 16:36:00 -
[26] - Quote
CCP Sisyphus wrote:press C. or change setting in selected items window -
Which doesn't address or resolve the forced camera panning.
Edit: On the other hand it's a great way to lag out people on older computers when they arrive on gate! At say, busy choke systems/gate! Making this a ganking buff? -.^ |

Ex0101
The Scope Gallente Federation
31
|
Posted - 2013.06.04 16:36:00 -
[27] - Quote
Octoven wrote: I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?
From your post you come across as very arrogant, so im not surprised you cant see it.
Simulator motion sickness induced by gaming is a very common issue so im not sure where you got the notion that its not common. Everyone is affected differently by it and what affects one may not affect another, whats important is to have options to cover different scenarios where people may suffer from it. Thats where things are now a problem, after forcing something that can and is quite obviously causing people motion sickness issues, and was previously warned of before release and not taken into consideration.
The biggest factor causing it for me is the actual in warp animation. The changing speeds followed by the very slight pause as the system change takes place is unsettling. The camera tracking has nothing to do with it in my case but I can see how it may for others. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
317
|
Posted - 2013.06.04 16:41:00 -
[28] - Quote
Nice of them to force it ON even though alot of players turned it off....
But that does seem to be how CCP rolls, push out a feature, get not so stellar feedback, ignore said feedback under the 'we didn't have time/thought we were ready' guise, then push it out and force it on the masses regardless. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Qual
Cornexant Research Sleeping Dragons
42
|
Posted - 2013.06.04 17:06:00 -
[29] - Quote
Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was... |

Velarra
233
|
Posted - 2013.06.04 17:12:00 -
[30] - Quote
Qual wrote:Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was...
This you should be able to stop with the "C" key.
What you can't stop is the forced camera panning & zoom toward the gate, before the jump. As long as you have tracking off, when you land on the otherside of the gate, the camera should not move toward your ship. |
|

Crexa
Ion Industrials
52
|
Posted - 2013.06.04 17:15:00 -
[31] - Quote
The F'ing C key does NOT NOT NOT NOT fix the problem!!!!!!!!!!!!!!!!!!!!
For the first time in eve im puking my guts out! "F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Pak Narhoo
Splinter Foundation
991
|
Posted - 2013.06.04 17:30:00 -
[32] - Quote
FeralShadow wrote:Err... close your eyes for like 10 seconds? At least you'll be able to play...
Close... my...eyes. because CCP implemented a motion sickness inducing animation.
That is THE solution! Whohoo! We have a winner!
Not. |

Draqone an'Alreigh
EVE University Ivy League
53
|
Posted - 2013.06.04 17:37:00 -
[33] - Quote
Pak Narhoo wrote:FeralShadow wrote:Err... close your eyes for like 10 seconds? At least you'll be able to play... Close... my...eyes. because CCP implemented a motion sickness inducing animation. That is THE solution! Whohoo! We have a winner! Not.
If closing your eyes does not fix the problem you might want to stop playing TW while driving. Not that I don't agree it should be turn-offable, but uhm.... way to overreact. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

Crexa
Ion Industrials
52
|
Posted - 2013.06.04 17:41:00 -
[34] - Quote
Draqone an'Alreigh wrote:Pak Narhoo wrote:FeralShadow wrote:Err... close your eyes for like 10 seconds? At least you'll be able to play... Close... my...eyes. because CCP implemented a motion sickness inducing animation. That is THE solution! Whohoo! We have a winner! Not. If closing your eyes does not fix the problem you might want to stop playing TW while driving. Not that I don't agree it should be turn-offable, but uhm.... way to overreact.
Shall I visit you and dump the puke bucket on your head? Is that over reacting?
"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Thi Li
Chrome Tritech
0
|
Posted - 2013.06.04 17:43:00 -
[35] - Quote
Undock > camera move very close to ship Gatejump > camera zoom in and show dark cloud thingy ok the first 10 times then annoying after gatejump > camera randomly place itself , usually under your ship
So much moving the camera where i want it , not wobble all over the place ( c dont fix this ) |

Abla Tive
State War Academy Caldari State
0
|
Posted - 2013.06.04 17:48:00 -
[36] - Quote
I also am suffering Vertigo/ Motion sickness with the new jump camera play.
Please fix soonest. |

Qual
Cornexant Research Sleeping Dragons
42
|
Posted - 2013.06.04 18:25:00 -
[37] - Quote
Velarra wrote:Qual wrote:Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was... This you should be able to stop with the "C" key. What you can't stop is the forced camera panning & zoom toward the gate, before the jump. As long as you have tracking off, when you land on the otherside of the gate, the camera should not move toward your ship.
Not what I am talking about.
Try this.
Place your camera looking top down at your ship. Jump through a gate. Wheneverything is doen, is the camera still looking down? No! That is the issue. This worked just fine before this new transition.
As someone who always place my camera looking top down zoomed more or less out, this is very annoying. I did bug report it, but: "Its working as intended." |

Xeraphi
The Gun Runners
5
|
Posted - 2013.06.04 18:27:00 -
[38] - Quote
Although the "wormhole" effect is fine for me, the new blinky targets when enemies are killed is hurting my eyes to the point I can barely look at the screen. I can't find a way to turn it off. *sadface* |

Ranger 1
Ranger Corp
4216
|
Posted - 2013.06.04 18:36:00 -
[39] - Quote
Qual wrote:Velarra wrote:Qual wrote:Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was... This you should be able to stop with the "C" key. What you can't stop is the forced camera panning & zoom toward the gate, before the jump. As long as you have tracking off, when you land on the otherside of the gate, the camera should not move toward your ship. Not what I am talking about. Try this. Place your camera looking top down at your ship. Jump through a gate. Wheneverything is doen, is the camera still looking down? No! That is the issue. This worked just fine before this new transition. As someone who always place my camera looking top down zoomed more or less out, this is very annoying. I did bug report it, but: "Its working as intended." Actually, your camera view changed under the old way as well. You just don't notice it as much due to the loading screen and the fact that you didn't see the camera swing. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
4216
|
Posted - 2013.06.04 18:38:00 -
[40] - Quote
Every time there is a change in jump or motion effects there are threads like this.
I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
485
|
Posted - 2013.06.04 18:51:00 -
[41] - Quote
I'm gonna check the effects out now. Last game I played was the HD remake of Zone Of The Enders 2, so I'm not too worried. |

Lost Hamster
FREE GATES HUN Reloaded
94
|
Posted - 2013.06.04 18:52:00 -
[42] - Quote
CCP Sisyphus wrote:press C. or change setting in selected items window - I understand that we can switch it back.. by why was it changed at all - the default behavior? |

Beekeeper Bob
Beekeepers Anonymous
634
|
Posted - 2013.06.04 19:02:00 -
[43] - Quote
Ranger 1 wrote:Every time there is a change in jump or motion effects there are threads like this.
I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games.
Dude, is the motion speed they use that causes this. I have run into this in certain games as well. It's not fun, and CCP is going to literally make thousands of their customers sick.....
I just have to wonder who's making these decisions.... The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Mocam
EVE University Ivy League
282
|
Posted - 2013.06.04 19:05:00 -
[44] - Quote
Lost Hamster wrote:CCP Sisyphus wrote:press C. or change setting in selected items window - I understand that we can switch it back.. by why was it changed at all - the default behavior?
Easy enough - read a couple other posts here - 'more immersive" - it's an enhanced effect that some like - others don't. That's not unusual with any kind of change.
If you recall the model changes on some ships - some liked the old models better, others like the newer ones. Change does that. They at least left the ability to adjust it back in the user's hands but presenting the new animation as the default.
Their apprach beats the snot out of how Windows 8 is being done and that's from a somewhat larger outfit.  |

Quindaster
Infernal laboratory Infernal Octopus
71
|
Posted - 2013.06.04 19:45:00 -
[45] - Quote
Ranger 1 wrote:Every time there is a change in jump or motion effects there are threads like this.
I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games.
I play in UT99 more than 10 years and I know everything about motion and effects, and I tell you how we play in combat video games...it's very easy, because WE ROTATE CAMERA in direction where WE WANT IT AND WE follow it BY OUR eyes and not someone else randomly rotate camera like in EVE after last patch. |

Illest Insurrectionist
The Scope Gallente Federation
120
|
Posted - 2013.06.04 19:49:00 -
[46] - Quote
I also would like the option to turn off the new jump effects. The spinning that is. |

Paarlander
Exclusion Cartel The Kadeshi
3
|
Posted - 2013.06.04 19:50:00 -
[47] - Quote
Yes it's driving me nuts, try doing a fast paced roam with 50+ jumps. makes me dizzy...... |

Unsuccessful At Everything
The Troll Bridge
4264
|
Posted - 2013.06.04 19:50:00 -
[48] - Quote
Guttripper wrote: I noticed I started to feel a bit of sea sickness watching the warps.
Sorry about your sea sickness, but I do remember people wanting a more immersive gameplay experience, and everyone knows you cant have a fluid universe submarine spaceship game without sea sickness.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Qual
Cornexant Research Sleeping Dragons
42
|
Posted - 2013.06.04 20:02:00 -
[49] - Quote
Ranger 1 wrote: Actually, your camera view changed under the old way as well. You just don't notice it as much due to the loading screen and the fact that you didn't see the camera swing.
No, it did not. I did a side by side compare when I did the bug report. Trust me on this one. |

Cage Man
227
|
Posted - 2013.06.04 20:02:00 -
[50] - Quote
Just do what the pirates did in the time long gone.. consume copious amounts of Dark rum.. The thick plottens... |
|

Marangwe
Future Corps Sleeper Social Club
3
|
Posted - 2013.06.04 20:06:00 -
[51] - Quote
Rose Hips wrote: In the lore... the human non capsuleer would feel queazy during jumps. So uh yeah get your jump legs and watch out for the Unicorns in the jump tunnels (true story).
|

Ranger 1
Ranger Corp
4217
|
Posted - 2013.06.04 20:07:00 -
[52] - Quote
Quindaster wrote:Ranger 1 wrote:Every time there is a change in jump or motion effects there are threads like this.
I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games. I play in UT99 more than 10 years and I know everything about motion and effects, and I tell you how we play in combat video games...it's very easy, because WE ROTATE CAMERA in direction where WE WANT IT AND WE follow it BY OUR eyes and not someone else randomly rotate camera like in EVE after last patch. So it's not the motion, but the fact that you aren't in control over it... or the fact that if you were in control of it you would be swinging the camera around far more quickly.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Darvaleth Sigma
Progressive State State Section 9
267
|
Posted - 2013.06.04 20:18:00 -
[53] - Quote
You guys know that CCP turned off the setting on your eyes so that they can't close, ermygerd give me 50 SP!!!11!!!one11!! Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Korah Arnelle
University of Caille Gallente Federation
5
|
Posted - 2013.06.04 20:23:00 -
[54] - Quote
Yeah, I hope they can tone it down. I liked the similar effect in X3 and Asheron's call, but if this effect is much worse than the latter's equivalent of the sucking tunnel of doom I might just have to alt-tab to keep myself from hurling. And btw, this is a problem in most games so CCP isn't any special kind of villain here. It's hard to peg the *just right* in terms of the magnitude of a visual effect. |

Korah Arnelle
University of Caille Gallente Federation
5
|
Posted - 2013.06.04 20:26:00 -
[55] - Quote
BTW, for a random CCP dev that bothered to look at this thread I do have one potential suggestion, and I'm sure Soundwave will say NO (probably scream it at the monitor while throwing said monitor out a window, but wth). Why not grift the whole Indiana Jones transition? Not literally like a red line traveling down a constellation map from and to, but more like a simple animation which indicates a similar loading effect as the old loading bar. A simple thing like this can be done well in a minimalist manner that isn't as immersion breaking as a basic loading combobox. Just sayin'. |

Jori McKie
Friends Of Harassment
65
|
Posted - 2013.06.04 20:31:00 -
[56] - Quote
You can bear this jump animation the first several times but after 20 fast paced jumps in a Frig i had to quit Eve. I'm not getting seasick or anything but the human eye is dedicated to track motion something from way back when we were prey. Your eyes are always focusing on this fast rotating zooming camera just before the jump, you can't avoid it and it is driving me nuts. The actual warp effect after the jump is just annoying and unnecessary.
So CCP please let us have the option to turn it off. |

Dyvim Slorm
Coven of the Morrigan
142
|
Posted - 2013.06.04 21:00:00 -
[57] - Quote
I doubt that CCP gives a damn about what any of you say, only what you do.
If you hate it that much start unsubbing and that will get their attention |

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
183
|
Posted - 2013.06.04 21:18:00 -
[58] - Quote
play eve online on a boat with 30 foot waves while smelling 2 month old fish
that ought to get those stomach muscles moving ^^ poorly made blunt forum post above ^^ |

Verlyn
Purging Maelstrom Sicarius Draconis
11
|
Posted - 2013.06.04 21:22:00 -
[59] - Quote
What is it with stupid as **** designers these days ? |

Malak Dawnfire
The Scope Gallente Federation
175
|
Posted - 2013.06.04 21:38:00 -
[60] - Quote
HELP I'VE WARPED AND AM ABOUT TO THROW UP! |
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
485
|
Posted - 2013.06.04 23:25:00 -
[61] - Quote
Nope. Loving these effects. If you hate it press F10, your problem is now solved. Shiny graphics are not for you, we get it. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
3
|
Posted - 2013.06.04 23:46:00 -
[62] - Quote
Dyvim Slorm wrote:I doubt that CCP gives a damn about what any of you say, only what you do.
If you hate it that much start unsubbing and that will get their attention
Already done, on all accounts. We'll see how that goes.
As for the people making the immersion argument...are you literally ********? If immersion requires making people playing a game physically ill, something is very wrong. It would be incredibly "immersive" if there were small C4 charges built into your monitor that exploded in your face if you ever got podded. Does that make it a good idea? |

Praetor Meles
Blue Republic RvB - BLUE Republic
107
|
Posted - 2013.06.04 23:48:00 -
[63] - Quote
Posting in stealth "Odyssey riot organisation" thread. [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |

Warcalibre
FDA Shipwrights Tri-Star Galactic Industries
35
|
Posted - 2013.06.05 00:39:00 -
[64] - Quote
Ugh, makes me dizzy as well. I have never experienced something like this before. |

Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 01:14:00 -
[65] - Quote
Ex0101 wrote:Octoven wrote: I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?
From your post you come across as very arrogant, so im not surprised you cant see it. Simulator motion sickness induced by gaming is a very common issue so im not sure where you got the notion that its not common. Everyone is affected differently by it and what affects one may not affect another, whats important is to have options to cover different scenarios where people may suffer from it. Thats where things are now a problem, after forcing something that can and is quite obviously causing people motion sickness issues, and was previously warned of before release and not taken into consideration. The biggest factor causing it for me is the actual in warp animation. The changing speeds followed by the very slight pause as the system change takes place is unsettling. The camera tracking has nothing to do with it in my case but I can see how it may for others.
You mean to tell me the actual in flight part of the transition is what is making you queezy? How the **** do you stand warp drive then? Its essentially the same ******* mechanic but a lot darker. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
10
|
Posted - 2013.06.05 01:16:00 -
[66] - Quote
Octoven wrote:Ex0101 wrote:Octoven wrote: I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?
From your post you come across as very arrogant, so im not surprised you cant see it. Simulator motion sickness induced by gaming is a very common issue so im not sure where you got the notion that its not common. Everyone is affected differently by it and what affects one may not affect another, whats important is to have options to cover different scenarios where people may suffer from it. Thats where things are now a problem, after forcing something that can and is quite obviously causing people motion sickness issues, and was previously warned of before release and not taken into consideration. The biggest factor causing it for me is the actual in warp animation. The changing speeds followed by the very slight pause as the system change takes place is unsettling. The camera tracking has nothing to do with it in my case but I can see how it may for others. You mean to tell me the actual in flight part of the transition is what is making you queezy? How the **** do you stand warp drive then? Its essentially the same ******* mechanic but a lot darker.
Have you ever actually paid attention to warp drive? First of all, it doesn't throw you into a first person "flushed down the toilet" effect. Secondly, you can pivot your camera around to different angles if looking straight into the animation does bother you. Third, you can zoom out so far with warp that you really can't even tell your ship is doing much of anything. |

Ace Uoweme
Republic Military School Minmatar Republic
156
|
Posted - 2013.06.05 01:22:00 -
[67] - Quote
Materia Hunter wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. Thanks for this post  I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008). Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake.
May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations).
3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Gallowmere Rorschach
Alpha Strategy The Unthinkables
10
|
Posted - 2013.06.05 01:24:00 -
[68] - Quote
Ace Uoweme wrote:Materia Hunter wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. Thanks for this post  I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008). Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake. May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations). 3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard.
Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument. |

Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 01:29:00 -
[69] - Quote
Gallowmere Rorschach wrote: Have you ever actually paid attention to warp drive? First of all, it doesn't throw you into a first person "flushed down the toilet" effect.
Yes I have paid attention to warp drive, what you are arguing here is your lack of ability to control your camera during the process. That is irrelevant considering a jump is sooo much shorter then a warp anyway. By the time you do turn your cam anywhere its over. However, the SAME mecanic they used for warp drive is what the stupid tunnel is, your lack of control doesnt change that fact.
Gallowmere Rorschach wrote: Secondly, you can pivot your camera around to different angles if looking straight into the animation does bother you.
Again, the issue here is not the animation making people sick. If you get sick from the animation then you are getting sick from warp drive too because its the same damn animation. The only thing different is the darkness, a couple light flashes, and the streaking stars whichare actually lines that arent moving and thus adds to the orientation of what is going on.
Gallowmere Rorschach wrote: Third, you can zoom out so far with warp that you really can't even tell your ship is doing much of anything.
You just contradicted yourself here, not sure what the third point was. If I can zoom out and not see my ship, then it appears the same as in first person; however the cam can be rotated which makes it worse. I fail to see how looking at fast moving clouds coming toward you is any more motion sickness then looking at the side of the wall and seeing them go by faster. It doesnt matter where you move your cam you will still see it.
When you are in a car and are feeling motion sickness and you have a choice of looking straight ahead through the windshield or looking out the door window at the side, you dont choose the latter because it compounds the issue. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
11
|
Posted - 2013.06.05 01:32:00 -
[70] - Quote
The point is that you don't have to actually SEE the warp animation in such harsh focus. All I see when I am warping is what looks likie wispy white lines flying past my ship, that's it. Why? Because I am zoomed way the hell out, and my camera stays pivoted to a top down position, not a first person "down the pipe". |
|

Allison A'vani
North Eastern Swat Pandemic Legion
44
|
Posted - 2013.06.05 01:34:00 -
[71] - Quote
Octoven wrote:Idiot Mongoloid Spurge.
Noting you argue even matters, the point is that it makes me and many others feel sick, so give us an option to disable it. Pretty simple. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
11
|
Posted - 2013.06.05 01:36:00 -
[72] - Quote
Allison A'vani wrote:Octoven wrote:Idiot Mongoloid Spurge. Noting you argue even matters, the point is that it makes me and many others feel sick, so give us an option to disable it. Pretty simple.
Are you dense? I am arguing FOR an option to shut it off. It makes me feel like I am going to puke. |

Allison A'vani
North Eastern Swat Pandemic Legion
44
|
Posted - 2013.06.05 01:36:00 -
[73] - Quote
NBD xD |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
11
|
Posted - 2013.06.05 01:37:00 -
[74] - Quote
Yeah, sorry about that. When it first loaded, the comment looked malformed like it was my name followed by the "mongoloid spurge" comment. I didn't notice that the format corrected when I had quoted to reply. |

Allison A'vani
North Eastern Swat Pandemic Legion
44
|
Posted - 2013.06.05 01:39:00 -
[75] - Quote
Yea that was my bad. |

Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 01:39:00 -
[76] - Quote
Allison A'vani wrote:Octoven wrote:Idiot Mongoloid Spurge. blah blah blah, I want stuff that means nothing and does nothing
If we followed your logic, NOTHING in this game would ever be enhanced. So yes lets have an option to turn off this effect, lets also have options to turn off new ship model skins and revert back to old ones, lets have an option to turn off space in general and just fly in blackness with a sun, lets have an option to turn off all objects in space because warping past them could make one motion sickness too right? Starting to see how ridiculous this is sounding, it starts with one ridiculous comment like yours. |

Allison A'vani
North Eastern Swat Pandemic Legion
44
|
Posted - 2013.06.05 01:43:00 -
[77] - Quote
Octoven wrote:Allison A'vani wrote:Octoven wrote:Idiot Mongoloid Spurge. Highly Intelligent Comment. More Spurge.
If you stop being dumb and realize we are wanting the OPTION to disable it. NO ONE is AGAINST adding new animations as long as we can DISABLE THEM OPTIONALLY.
I bolded the important parts so that you can comprehend it easier. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
11
|
Posted - 2013.06.05 01:45:00 -
[78] - Quote
Octoven wrote:Allison A'vani wrote:Octoven wrote:Idiot Mongoloid Spurge. blah blah blah, I want stuff that means nothing and does nothing If we followed your logic, NOTHING in this game would ever be enhanced. So yes lets have an option to turn off this effect, lets also have options to turn off new ship model skins and revert back to old ones, lets have an option to turn off space in general and just fly in blackness with a sun, lets have an option to turn off all objects in space because warping past them could make one motion sickness too right? Starting to see how ridiculous this is sounding, it starts with one ridiculous comment like yours.
So, what you are saying is that all of us, who have enjoyed this game for a long time, should now just leave, because CCP can't be arsed to have a loading bar...or even just a black screen, instead of this nausea inducing...thing? Can it be avoided? Yes, by keeping up the browser, tabbing out, looking away, etc. Should we have to? No. Have you ever FCed a fight bigger than you and your cousin Bob trolling Molden Heath? Your KB says no.
That's my point here. This animation CAN be avoided, but it's affecting people who have enough crap already going on in the game that they don't have the luxury of tabbing out, making sure they look away, blah blah etc. When you have some real PvP experience, come back and let me know how "looking away" works for you there chief. |

Ace Uoweme
Republic Military School Minmatar Republic
157
|
Posted - 2013.06.05 01:55:00 -
[79] - Quote
Octoven wrote:Allison A'vani wrote:Octoven wrote:Idiot Mongoloid Spurge. blah blah blah, I want stuff that means nothing and does nothing If we followed your logic, NOTHING in this game would ever be enhanced. So yes lets have an option to turn off this effect, lets also have options to turn off new ship model skins and revert back to old ones, lets have an option to turn off space in general and just fly in blackness with a sun, lets have an option to turn off all objects in space because warping past them could make one motion sickness too right? Starting to see how ridiculous this is sounding, it starts with one ridiculous comment like yours.
It's troll comments like that that junk fills forums, truly.
Unlike with preferences this can be a medical issue. It's a big difference.
Do you think those epilepsy warnings were placed there because the devs are nice guys? No. It's there for legal reasons. -_-
SOE just keeps the warning in the load up before the screen title, which is a good place for it. In EvE the login screen is a good place for it -- for returnees and new players. WoW new changes that could affect players medically they'll have the warning along with the EULA update to click through.
A little foresight would help, ya know? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Captian Darknipples
The Scope Gallente Federation
2
|
Posted - 2013.06.05 01:59:00 -
[80] - Quote
On a related note.. while doing security missions as i have for the past few years i am getting the same motion sickness effect for the simple fact that i cant click on a blinky red without my camera doing its own thing. This has become a major problem please give us a straight forward disable option for w/e controls auto camera garbage on targeting. |
|

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
912
|
Posted - 2013.06.05 02:03:00 -
[81] - Quote
I'm pretty sure a few people does ahve an issue with it, mainly revolving around people who suffers from motion sickness.
My GF felt a bit queasy after watching it herself, but then again, she has horrible motion sickness. I'm not entirely clear on the point of this, but I do have a sudden urge to jump in a catalyst and blow up a miner. Twitter! - @AzamiNevinyrall I'm half expecting a ban for this post. |

Vortexo VonBrenner
Coldest Sea Sailing
378
|
Posted - 2013.06.05 02:08:00 -
[82] - Quote
Liking the new jump animations, wouldn't disable them if I could- but having a way for players not to have them if needed/wanted seems reasonable. Couldn't a session change be covered by just the pic of the gate you just jumped through? *cough testserverfeedback?*
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |

zamboni55
Mum and Pops Shop Union 0f Revolution
0
|
Posted - 2013.06.05 02:17:00 -
[83] - Quote
This gate jump animation is just too much. Giving me a headache and nausea. I think that initial flip to where you are facing the gate is the worst part...
Please give us an option to turn it off. |

Catabolistic
Higg's Zombie Fusion
6
|
Posted - 2013.06.05 03:05:00 -
[84] - Quote
You can jump through the gate with the map open. You will not see the jump animation.
But, still stop adding blinky **** to the game. I do not like it. Please add an option to turn it off. Many, many other graphical things can be shut off so I do not see this as an unreasonable request. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
22
|
Posted - 2013.06.05 03:07:00 -
[85] - Quote
Catabolistic wrote:You can jump through the gate with the map open. You will not see the jump animation.
But, still stop adding blinky **** to the game. I do not like it. Please add an option to turn it off. Many, many other graphical things can be shut off so I do not see this as an unreasonable request.
Yes, that's exactly what I need when I am trying to determine the exact locations of the ships in an enemy fleet as I jump through a gate: the map to be up....you know, that thing that could only be used as a gate animation replacement, because it's functionally worthless for just about anything else. Dotlan says hi. |

Gealbhan
249
|
Posted - 2013.06.05 03:13:00 -
[86] - Quote
What you talking about? I've been jumping through gates with my nose like an inch from the screen to get the "surround vision" of the warp tunnel, it's trippy. *puts Dr Who music on loop and jumps through a ton of gates* |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
255
|
Posted - 2013.06.05 03:15:00 -
[87] - Quote
Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up.
Your name is appropriate.
9/10 |

rswfire
Firesworn Firesworn Nation
102
|
Posted - 2013.06.05 03:23:00 -
[88] - Quote
I was always taught that drinking and flying internet spaceships was a bad combination. Now I know why. That jump animation is so not condusive for the two. http://www.youtube.com/watch?v=ZYAz0aWEzpw
http://www.firesworn.com/index.php?/topic/69-about-firesworn-nation/
|

Baikur
Republic Military School Minmatar Republic
4
|
Posted - 2013.06.05 03:45:00 -
[89] - Quote
Yeah the jumpgate animation + the scanner are making me very lightheaded |

Sloppy Podfarts
Hedion University Amarr Empire
32
|
Posted - 2013.06.05 03:49:00 -
[90] - Quote
Utremi Fasolasi wrote: 9/10
|
|

Catabolistic
Higg's Zombie Fusion
6
|
Posted - 2013.06.05 03:58:00 -
[91] - Quote
Gallowmere Rorschach wrote:Catabolistic wrote:You can jump through the gate with the map open. You will not see the jump animation.
But, still stop adding blinky **** to the game. I do not like it. Please add an option to turn it off. Many, many other graphical things can be shut off so I do not see this as an unreasonable request. Yes, that's exactly what I need when I am trying to determine the exact locations of the ships in an enemy fleet as I jump through a gate: the map to be up....you know, that thing that could only be used as a gate animation replacement, because it's functionally worthless for just about anything else. Dotlan says hi.
F10 > jump > F10 does not seem that difficult or time consuming and is a quick workaround for the gate jump animation... On a side note I happen to find the solar system map very useful particularly when bouncing between various bookmarks. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
26
|
Posted - 2013.06.05 04:03:00 -
[92] - Quote
Catabolistic wrote:Gallowmere Rorschach wrote:Catabolistic wrote:You can jump through the gate with the map open. You will not see the jump animation.
But, still stop adding blinky **** to the game. I do not like it. Please add an option to turn it off. Many, many other graphical things can be shut off so I do not see this as an unreasonable request. Yes, that's exactly what I need when I am trying to determine the exact locations of the ships in an enemy fleet as I jump through a gate: the map to be up....you know, that thing that could only be used as a gate animation replacement, because it's functionally worthless for just about anything else. Dotlan says hi. F10 > jump > F10 does not seem that difficult or time consuming and is a quick workaround for the gate jump animation... On a side note I happen to find the solar system map very useful particularly when bouncing between various bookmarks.
Fair enough. The solar system map definitely has a lot of uses. I was more referring to the excessively cluttered and godawfully decorated Christmas tree that is the star map. |

Stalker Dellacort
Trident Tactical Group The Unthinkables
4
|
Posted - 2013.06.05 04:09:00 -
[93] - Quote
Some thoughts on this also located in the features and ideas subforum: https://forums.eveonline.com/default.aspx?g=posts&t=243349&find=unread
TLDR: I'm having major motion sickness from this and there needs to be a option to turn this off completely and just go back to the loading bar. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 04:11:00 -
[94] - Quote
It would seem you're not ~hard~ enough for EVE Online: So real, you were there, you were sick I am a nullsec zealot. |

Stalker Dellacort
Trident Tactical Group The Unthinkables
5
|
Posted - 2013.06.05 04:19:00 -
[95] - Quote
"It would seem you're not ~hard~ enough for EVE Online: So real, you were there, you were sick "
You could argue the jita riots from Incarna were from people that were not "~hard~ enough for eve online" also. Does this make it true? No.
|

Gallowmere Rorschach
Alpha Strategy The Unthinkables
26
|
Posted - 2013.06.05 04:21:00 -
[96] - Quote
Stalker Dellacort wrote:"It would seem you're not ~hard~ enough for EVE Online: So real, you were there, you were sick "
You could argue the jita riots from Incarna were from people that were not "~hard~ enough for eve online" also. Does this make it true? No.
It is true that well-intentioned but ill-conceived shiny **** has a habit of causing...turbulence. |

Thel'Vadam Vadamee
Rage For Order The Unthinkables
0
|
Posted - 2013.06.05 04:29:00 -
[97] - Quote
You know, I guess there is something to say when EVE players are feeling sick while playing, seeing that we have come along way in computer graphics!
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! |

Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 04:33:00 -
[98] - Quote
Thel'Vadam Vadamee wrote:You know, I guess there is something to say when EVE players are feeling sick while playing, seeing that we have come along way in computer graphics!
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! No, don't take it into account, it's just evil whiners. I am a nullsec zealot. |

Stalker Dellacort
Trident Tactical Group The Unthinkables
5
|
Posted - 2013.06.05 04:34:00 -
[99] - Quote
Thel'Vadam Vadamee wrote:You know, I guess there is something to say when EVE players are feeling sick while playing, seeing that we have come along way in computer graphics!
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME!
Well a sense of realism has nothing to do with this considering its very easy to get major motion sickness from proper quake 2-3 or Unreal Tournament 1999 game play which had less than photo-realistic graphics.
|

Yourself Again
Perkone Caldari State
0
|
Posted - 2013.06.05 04:37:00 -
[100] - Quote
Thel'Vadam Vadamee wrote:In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME!
Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :)
Not detracting from your point, just throwing in some science for real life comparisons |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 04:42:00 -
[101] - Quote
Yourself Again wrote:Thel'Vadam Vadamee wrote:In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :) Not detracting from your point, just throwing in some science for real life comparisons We also have computer generated sound because eve space doesn't carry sound (despite beng rather viscous).
Why isn't/cant the background etc also be like that... I am a nullsec zealot. |

Stalker Dellacort
Trident Tactical Group The Unthinkables
5
|
Posted - 2013.06.05 04:46:00 -
[102] - Quote
Yourself Again wrote:Thel'Vadam Vadamee wrote:In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :) Not detracting from your point, just throwing in some science for real life comparisons
G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit. |

Yourself Again
Perkone Caldari State
0
|
Posted - 2013.06.05 04:56:00 -
[103] - Quote
Stalker Dellacort wrote:
G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.
G = gravity, in space you do not feel acceleration |

Stalker Dellacort
Trident Tactical Group The Unthinkables
6
|
Posted - 2013.06.05 05:41:00 -
[104] - Quote
Yourself Again wrote:Stalker Dellacort wrote:
G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.
G = gravity, in space you do not feel acceleration
Actually G is a unit of acceleration around 9.81 m/s^2 or 32.2 ft/s^2 roughly. Therefore if you are experiencing 29.3 m/s^2 of acceleration you are experiencing an equivalent of 3 G's in acceleration. G = gravitational acceleration unit, not necessarily gravity itself. If you decelerate by 29.9 m/s^2 in a straight line while in space you will feel an equivalent force of (29.9 m/s^2 * your mass in kilograms) in Newtons. This force will be felt without any planetary gravitational fields. If you are being affected by a gravitational field the forces will be different.
I suggest a basic physics refresher if you doubt this.
|

Goran Konjich
Ten Thousand Years Shinjiketo
60
|
Posted - 2013.06.05 06:12:00 -
[105] - Quote
BLUUEEERRRRRRGGGHHHHH !!! -+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+ |

Seetesh
RTS - POS Deployments
45
|
Posted - 2013.06.05 06:37:00 -
[106] - Quote
Just man up and shake it off. I felt a little funny a few weeks ago on sisi but you he used to it. |

Brek Blood
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.05 07:18:00 -
[107] - Quote
Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up.
If you have epilepsy, you've already been tested for photo-sensitivity. If you are prone to having photo-sensitive seizures, you shouldn't be playing video games in the first place.
Seizures are not triggered by motion sickness you twit.
This has nothing to do with Epilepsy and the warp gate effect. Man up ffs. |

Herzog Wolfhammer
Sigma Special Tactics Group
2833
|
Posted - 2013.06.05 07:31:00 -
[108] - Quote
ARGH!
I just barfed all over the place!!
Damn you! (shaking fist).
Ok the large amounts of rum don't help.
I for one am glad to be puking all over the desk.
But in reality I have yet to play, seeing that I must reserbe downloading upgrades for when I have.... uh.... "free" bandwidth. Yeah, that's it.
|

Ranger 1
Ranger Corp
4225
|
Posted - 2013.06.05 14:47:00 -
[109] - Quote
Gallowmere Rorschach wrote:Ace Uoweme wrote:Materia Hunter wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. Thanks for this post  I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008). Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake. May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations). 3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard. Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument. Actually, threads identical to this appeared when the new warp tunnel effect was implemented.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dullmeyr Prodomo
8
|
Posted - 2013.06.05 14:50:00 -
[110] - Quote
Ranger 1 wrote:Actually, threads identical to this appeared when the new warp tunnel effect was implimented. 
What are you trying to tell us?
|
|

Ranger 1
Ranger Corp
4225
|
Posted - 2013.06.05 14:52:00 -
[111] - Quote
Dullmeyr Prodomo wrote:Ranger 1 wrote:Actually, threads identical to this appeared when the new warp tunnel effect was implemented.  What are you trying to tell us?
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dullmeyr Prodomo
8
|
Posted - 2013.06.05 14:57:00 -
[112] - Quote
Ranger 1 wrote:literally nothing
cool story, kid |

Ranger 1
Ranger Corp
4225
|
Posted - 2013.06.05 15:01:00 -
[113] - Quote
Dullmeyr Prodomo wrote:Ranger 1 wrote:literally nothing cool story, kid Heh, hit the wrong button.
Now mind your manners jr.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dullmeyr Prodomo
8
|
Posted - 2013.06.05 15:04:00 -
[114] - Quote
Why not add some content, dude? |

Flamespar
Woof Club
608
|
Posted - 2013.06.05 15:07:00 -
[115] - Quote
Click jump. Close your eyes. Count to three. Open them. I can post on a forum, therefore I represent everyone. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
258
|
Posted - 2013.06.05 15:14:00 -
[116] - Quote
Flamespar wrote:Click jump. Close your eyes. Count to three. Open them.
I can confirm this works, but for me it was the spinning camera at the end which seems to be better now than it was on Sisi originally. |

Roxxo I'doCocaine
SlammaJammaBamma
10
|
Posted - 2013.06.05 15:17:00 -
[117] - Quote
Flamespar wrote:Click jump. Close your eyes. Count to three. Open them.
How can you tell a graphics sequence is bad? When the best advice available is to close your eyes every time it plays.
The new gate graphics are quite literally nauseating. As for the "close your eyes" kludge, that won't really work too well for PVP. |

baltec1
Bat Country
6838
|
Posted - 2013.06.05 15:18:00 -
[118] - Quote
Dullmeyr Prodomo wrote:Why not add some content, dude?
We have some spare content sitting in our hanger, what would you like and Ill see if we have it. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
40
|
Posted - 2013.06.05 15:20:00 -
[119] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Ace Uoweme wrote:Materia Hunter wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. Thanks for this post  I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008). Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake. May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations). 3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard. Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument. Actually, threads identical to this appeared when the new warp tunnel effect was implemented.  I think you misunderstood me. I didn't mean people weren't complaining on SiSi, as they obviously were. I meant the sick feeling wasn't a problem before the animation was implemented so the "you shouldn't be playing this game if" sperg is a ridiculous copout. |

Dullmeyr Prodomo
8
|
Posted - 2013.06.05 15:26:00 -
[120] - Quote
baltec1 wrote:We have some spare content sitting in our hangar, what would you like and Ill see if we have it.
Fixed it for you.
Else, not sure if just plain stupid. (you)
|
|

baltec1
Bat Country
6839
|
Posted - 2013.06.05 15:29:00 -
[121] - Quote
Dullmeyr Prodomo wrote:baltec1 wrote:We have some spare content sitting in our hangar, what would you like and Ill see if we have it. Fixed it for you. Else, not sure if just plain stupid. (you)
Well, what do you want? |

Guttripper
State War Academy Caldari State
260
|
Posted - 2013.06.05 15:30:00 -
[122] - Quote
Utremi Fasolasi wrote:Your name is appropriate.
9/10
Hey! I like that! +1 to you for your comment.
Brek Blood wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. If you have epilepsy, you've already been tested for photo-sensitivity. If you are prone to having photo-sensitive seizures, you shouldn't be playing video games in the first place. Seizures are not triggered by motion sickness you twit. This has nothing to do with Epilepsy and the warp gate effect. Man up ffs.
Alright, Doctor Hardcore Dumbass chiming in here. Now did I say I suffer from epilepsy in my post? Apparently the others that have posted their experiences here must be all whacked in the head because no, not one person got sick watching the new warp tunnel effect. And no, there are not other threads asking for any change to the animation. I guess I just wanted to boost my "likes received" and created this bogus thread.
Perhaps CCP will create a patch that with each exploded space ship, graphical images of burn, war, and other catastrophes' victims will be displayed on the screen with a small note stating, "Your handy work." I know I can look at that stuff without gaining a queasy stomach. I'll just have to be hard core like you and tell others to "Man up ffs."
Ranger - come on man... do you ever see anything ~negative~ from CCP? Nearly every reply from you is borderline "CCP can do no wrong!"
You trying to get a job there or something?  |

Dullmeyr Prodomo
8
|
Posted - 2013.06.05 15:33:00 -
[123] - Quote
baltec1 wrote:Well, what do you want? Well, i have to apologize obviously.
Faction Point would do it. 
|

Maxxis Viper
The Suicide Kings Test Alliance Please Ignore
6
|
Posted - 2013.06.05 15:36:00 -
[124] - Quote
Sometimes i do feel queezy but that is because im drunk |

Ranger 1
Ranger Corp
4225
|
Posted - 2013.06.05 15:39:00 -
[125] - Quote
Guttripper wrote:Utremi Fasolasi wrote:Your name is appropriate.
9/10 Hey! I like that! +1 to you for your comment. Brek Blood wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. If you have epilepsy, you've already been tested for photo-sensitivity. If you are prone to having photo-sensitive seizures, you shouldn't be playing video games in the first place. Seizures are not triggered by motion sickness you twit. This has nothing to do with Epilepsy and the warp gate effect. Man up ffs. Alright, Doctor Hardcore Dumbass chiming in here. Now did I say I suffer from epilepsy in my post? Apparently the others that have posted their experiences here must be all whacked in the head because no, not one person got sick watching the new warp tunnel effect. And no, there are not other threads asking for any change to the animation. I guess I just wanted to boost my "likes received" and created this bogus thread. Perhaps CCP will create a patch that with each exploded space ship, graphical images of burn, war, and other catastrophes' victims will be displayed on the screen with a small note stating, "Your handy work." I know I can look at that stuff without gaining a queasy stomach. I'll just have to be hard core like you and tell others to "Man up ffs." Ranger - come on man... do you ever see anything ~negative~ from CCP? Nearly every reply from you is borderline "CCP can do no wrong!" You trying to get a job there or something?  When I see something wrong, or that needs improvement, I say so.
When I see people over reacting to minor changes, I say so.
I prefer not to jump on the outrage bandwagon without good reason, even if that isn't the "popular" stance. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ben Vereton
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.05 15:39:00 -
[126] - Quote
Personally I love the new jump animation and like the camera tracking thing, but then again I am very lucky to not suffer from motion sickness, like, ever, so I definitely want them to stay. That said, most of the people who oppose it are respectful and simply want an option to turn it off, instead of demanding its removal completely, so I support them. More options to please both "sides" is usually a good thing. |

Spurty
V0LTA Verge of Collapse
875
|
Posted - 2013.06.05 15:41:00 -
[127] - Quote
Actually serious reply follows:
OP, please visit http://www.videogameseizures.org/ - might apply to you more than you want to acknowledge here.
Game is fine, you however might need to take measures if you really do feel sick and aren't just being a "It's new, I HATE IT" dingleberry.
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Ranger 1
Ranger Corp
4225
|
Posted - 2013.06.05 15:41:00 -
[128] - Quote
Dullmeyr Prodomo wrote:baltec1 wrote:Well, what do you want? Well, i have to apologize obviously. Faction Point would do it.  Baltec, yes, please help the man out on this.
Lord knows he desperately needs a point of some sort, faction or otherwise.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Stitcher
Re-Awakened Technologies Inc
1460
|
Posted - 2013.06.05 15:46:00 -
[129] - Quote
Motion sickness is caused when your inner ear is saying one thing and your eyes are saying another. If your ears detect motion but you're focusing on something static and unmoving (which is why people get sick reading in the car), or vice versa - eyes say everything's moving, ears are like "lol no", which is what causes motion sickness when playing games.
There are a few ways to deal with this. Problem one is that you're probably keeping your face too close to your monitor. If your TV or monitor fill your peripheral vision then that's a problem. You want your peripheral vision to not be detecting motion, ideally. sit back a bit. If you find this makes it difficult to see the screen, schedule an appointment with your optician.
Another way around the sickness is to stimulate your inner ear with motion by moving your head. It doesn't actually need to match the motion on screen, so long as your head is moving. Look around you, maybe put a sports channel on TV and check the score occasionally, or keep a book nearby and read a sentence or two during warp. Look out the window, check out stuff on your second monitor, nod your head to your music. It doesn't matter what you do so long as you stimulate the inner ear with motion. If you have to, dock up and go get a glass of water or a cup of tea or something.
The reason you're getting sick is not because of the animation, it's because you're sitting unnaturally still. It's on you to resolve that, not on CCP. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jaxon Grylls
Institute of Archaeology
16
|
Posted - 2013.06.05 15:47:00 -
[130] - Quote
I left EVE about a year ago after all the fuss about CQ and hoped, when I came back, that things would have settled down a bit.
Sadly it's not proved to be that way.
I get a whiff of CQ about this latest "feature". It's causing some people a lot of grief, me included, and so far most comments about the transition business seems to be pretty negative. What do we hear? "Get used to it." "You are whining about nothing." etc etc. Silence so far from CCP, though it IS early days yet so we'll see. But in the end I reckon CCP will have to save face, grudgingly admit that maybe it wasn't as optimum as they had hoped and row back a little just as they did with the CQ versus Hangar business.
Let's hope that they move a bit quicker this time as I can foresee a LOT of very annoyed customers actually saying that EVE makes them sick!
|
|

Meytal
School of Applied Knowledge Caldari State
225
|
Posted - 2013.06.05 16:20:00 -
[131] - Quote
The new stargate transition animation is absolutely beautiful. I really do love it.
However, after a number of jumps, I do start to feel queasy. I don't have a bad case of motion sickness -- it is fairly mild -- but the camera movement of the new animation triggers it.
Please provide an option for us to have some other sort of (static?) transition between jumps. Like I said, it's not bad for me, and most likely I will be able to adjust to it over time. However I know others could be close to vomiting after the first transition.
|

Sister Sophia
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.05 16:23:00 -
[132] - Quote
Meytal wrote:The new stargate transition animation is absolutely beautiful. I really do love it.
However, after a number of jumps, I do start to feel queasy. I don't have a bad case of motion sickness -- it is fairly mild -- but the camera movement of the new animation triggers it.
Please provide an option for us to have some other sort of (static?) transition between jumps. Like I said, it's not bad for me, and most likely I will be able to adjust to it over time. However I know others could be close to vomiting after the first transition.
My sentiments exactly.
+1 |

Kagura Nikon
Mentally Assured Destruction Whores in space
390
|
Posted - 2013.06.05 16:37:00 -
[133] - Quote
Even withotu the issue of motion sickness this jump thing is a HORRIBLE design by anyoen that understands on human iteraction with computers. Anythign that is repeatedly performed must have MINOR and subtle feedback on the screen otherwise it gets tiresome and will eventually start to give headache to a LOT of peopel that now are not still suffering from the sickness.
This is AGAIN another change clearly pushed by someone that does not play much eve at all. I really doubt 1 in 3 people will not get fedup with this when day after day they perform 70 jumps per hour during 4 hours of a day. |

Donedy
Snuff Box Urine Alliance
170
|
Posted - 2013.06.05 16:51:00 -
[134] - Quote
KInda agree with that. And i hope people saying "press F10" at each jump are trolling/kidding. Sometimes people doesnt complain just to complain. |

Crexa
Ion Industrials
81
|
Posted - 2013.06.05 16:58:00 -
[135] - Quote
Ranger 1 wrote:Every time there is a change in jump or motion effects there are threads like this.
I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games.
Your arrogance is astounding. Some people do truly have issues and you blow it off as a "seen it before post". "F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Litharan Schrell
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.05 17:12:00 -
[136] - Quote
Kagura Nikon wrote:Even withotu the issue of motion sickness this jump thing is a HORRIBLE design by anyoen that understands on human iteraction with computers. Anythign that is repeatedly performed must have MINOR and subtle feedback on the screen otherwise it gets tiresome and will eventually start to give headache to a LOT of peopel that now are not still suffering from the sickness.
This is AGAIN another change clearly pushed by someone that does not play much eve at all. I really doubt 1 in 3 people will not get fedup with this when day after day they perform 70 jumps per hour during 4 hours of a day.
Now this guy, this guy knows it.
+1 |

Guttripper
State War Academy Caldari State
263
|
Posted - 2013.06.05 17:15:00 -
[137] - Quote
Re: Stitcher...
Watching the animation, I think _my_ problem might be it is not very fluid like the warp drive animation. Perhaps my computer or CCP needs to work a bit more on the system change, but how I see the effect:
Fire down the gate into the vortex. Slight pause (system change). Continue the vortex. Pause. Lightning flash. Stuttering vortex. Vortex vanishes and new systems' items are a distance. Abruptly stop and in gate cloak mode.
If my mind was not attempting to fill in the missing blanks, then I might not get the occasional headache. |

Stitcher
Re-Awakened Technologies Inc
1462
|
Posted - 2013.06.05 17:17:00 -
[138] - Quote
I can see how that would suck, yeah. I'm running on a pretty good machine and if anything the jump effect is one of the smoother things I see. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ranger 1
Ranger Corp
4230
|
Posted - 2013.06.05 20:42:00 -
[139] - Quote
Crexa wrote:Ranger 1 wrote:Every time there is a change in jump or motion effects there are threads like this.
I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games. Your arrogance is astounding. Some people do truly have issues and you blow it off as a "seen it before post". That would be because I have... many, many times.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Brek Blood
Brutor Tribe Minmatar Republic
13
|
Posted - 2013.06.06 03:16:00 -
[140] - Quote
The QQ'rs
If roller coasters make you sick, do you petition the company to make them easier to handle? |
|

Sister Sophia
Imperial Academy Amarr Empire
7
|
Posted - 2013.06.06 03:52:00 -
[141] - Quote
Brek Blood wrote:If roller coasters make you sick, do you petition the company to make them easier to handle?
Nope. It's simpler than that. I stop buying tickets. Seems like the common sense approach. |

Robert Saint
Playright
52
|
Posted - 2013.06.06 04:11:00 -
[142] - Quote
I suppose we all have to throw our opinions in the mix or CCP won't know what it's client base is feeling, or not feeling.
I have to + 1
the option for turning off or making a motion that is so repetitive a static image.... it's like watching "Back to the future" over and over again..... it's not the jumps so much as the "Matrix Spin" when you click an object in space........ dizzy!! |

Meytal
School of Applied Knowledge Caldari State
229
|
Posted - 2013.06.06 12:08:00 -
[143] - Quote
Brek Blood wrote:The QQ'rs
If roller coasters make you sick, do you petition the company to make them easier to handle? You analogy would be appropriate if, instead of being optional, you had to take a roller coaster ride to each place in the amusement park. I live and primarily move about in W-space, so my interaction with Hisec is minimal, but I do still have trade and industry characters that need to navigate through empire.
Guess what? For better or worse, we're all different. Those of you who have absolutely no problems with motion sickness, I envy you. But some of us do have problems with it. I'm not colorblind and neither are most people, but I think CCP should make accommodations for those who are. This is a similar situation, except people will soon associate the game with nausea and vomiting ... not a good impression to leave with customers, or friends of potential customers.
"Hey Bob, how was that new scifi game you tried... EVE, was it?" "Yeah, every time I played it, I felt sick to my stomach and even threw up a couple times. I had to stop playing it." "Oh wow, guess I'd better stay away from it." |

Lara Dantreb
Reisende des Schwarzschild Grenze
13
|
Posted - 2013.06.06 12:17:00 -
[144] - Quote
I'm not sick with motion but with colors : there are too many different shades of colors on my screen.
16 colors are enough, 16Mil makes me sick 
----á-á Buying T2 ship bpos since 2005-á --- --- -á-á-á-á-á-á BUT NOT ATM :)-á-á-á --- |

Heimdallofasgard
Apex Overplayed Coalition Nulli Legio
477
|
Posted - 2013.06.06 13:31:00 -
[145] - Quote
Heh, The only time I've ever had motion sickness from a computer game was minecraft for some obscure reason, something to do with the camera bobbing about when moving combined with strafing and looking around whilst moving.
Basically it's your brain recieving conflicting information between what your eyes are telling your brain about your movement in space, and what your ear is telling your brain your body is experiencing in terms of balance.
Closing your eyes or moving further away from your screen will help stop this as a quick workaround.
But yeah, CCP should definitely tweak the jump animations, make the camera transitions a little less harsh etc...
Another option would be to leave the animation on by default but add another optional jump sequence which fades to black on clicking jump... briefly fades in the target system name and region, then fade back in once the jump is completed, this would help keep the cinematic feel of travelling through space, without annoying people or causing nausea for those susceptable to motion sickness... or those players who've had a little too much to drink :) |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
61
|
Posted - 2013.06.06 13:40:00 -
[146] - Quote
Heimdallofasgard wrote:Heh, The only time I've ever had motion sickness from a computer game was minecraft for some obscure reason, something to do with the camera bobbing about when moving combined with strafing and looking around whilst moving.
Basically it's your brain recieving conflicting information between what your eyes are telling your brain about your movement in space, and what your ear is telling your brain your body is experiencing in terms of balance.
Closing your eyes or moving further away from your screen will help stop this as a quick workaround.
But yeah, CCP should definitely tweak the jump animations, make the camera transitions a little less harsh etc...
Another option would be to leave the animation on by default but add another optional jump sequence which fades to black on clicking jump... briefly fades in the target system name and region, then fade back in once the jump is completed, this would help keep the cinematic feel of travelling through space, without annoying people or causing nausea for those susceptable to motion sickness... or those players who've had a little too much to drink :) That last part makes me wonder how many slosh-ops will now end with a bit of slosh on the keyboard. FC: "jump jump ju...oh fu...hold your cloBLAAAAARGGHH!" |

Lasernuts
Concordiat Spaceship Samurai
0
|
Posted - 2013.06.06 13:49:00 -
[147] - Quote
All of these idea's are great. I personally like the jump animation tho it needs to be like a true worm-holey feel instead of a static image feel.
Maybe have some degree of colors depending on the gates and location jumping to. And have more of a curve in the animation instead of being straight it kinda has a curvey feel to it. And doesnt mean have camera move around but the actual portal moves around.
Maybe have Capital jumpdrive jumps different from jumpbridge jumps, and gate jumps could reflect the gate ambient color in the portal. Cov-ops jumps could be like a iridescent blue type.
But yall(CCP) should always include an option to disable something.
Also why does my ship auto-target one target back when its set to AutoTarget Back : 0 Targets |

LittleTerror
Illuminated Foundation Trust
72
|
Posted - 2013.06.06 14:25:00 -
[148] - Quote
Heimdallofasgard wrote:Heh, The only time I've ever had motion sickness from a computer game was minecraft for some obscure reason, something to do with the camera bobbing about when moving combined with strafing and looking around whilst moving.
Basically it's your brain recieving conflicting information between what your eyes are telling your brain about your movement in space, and what your ear is telling your brain your body is experiencing in terms of balance.
Closing your eyes or moving further away from your screen will help stop this as a quick workaround.
But yeah, CCP should definitely tweak the jump animations, make the camera transitions a little less harsh etc...
Another option would be to leave the animation on by default but add another optional jump sequence which fades to black on clicking jump... briefly fades in the target system name and region, then fade back in once the jump is completed, this would help keep the cinematic feel of travelling through space, without annoying people or causing nausea for those susceptable to motion sickness... or those players who've had a little too much to drink :)
Exactly, which is why some people have been asking/begging for them to allow us to turn off that stupid bobbing motion when your sat stationary in space for years... |

Goran Konjich
Ten Thousand Years Shinjiketo
61
|
Posted - 2013.06.15 09:01:00 -
[149] - Quote
Goran Konjich wrote:BLUUEEERRRRRRGGGHHHHH !!!
OK, i stopped jumping.
-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+ |

Mildew Wolf
82
|
Posted - 2013.06.15 11:45:00 -
[150] - Quote
ive had a similar experience. the stargate animation looks fine to me but after 5-10 jumps ive noticed myself feeling increasingly nauseous. logging off or staying in one system for a while clears it up but if i continue to roam i feel worse and worse until i eventually just quit. ive played eve for over 5 years and never had a problem like this before. i dont like to complain about game changes etc but i wont be able to continue playing if these problems persist |
|

Geralden
Imperial Academy Amarr Empire
13
|
Posted - 2013.06.15 11:58:00 -
[151] - Quote
Sub's running out, I've started to like my free facebook games better than EVE now. At least, they dont make me sick.
Cya in a years time or whatever, why play a game that makes you vomit... |

Kyle Valentine
Aliastra Gallente Federation
38
|
Posted - 2013.06.15 12:46:00 -
[152] - Quote
50 jumps in an industrial + this + scanner animation (indus are too slow for skipping it) at arrival, make me nauseous for the first time in all my long gamer's (no)life. In fact, only full galaxy trips in freelancer can compete with this. |

Deacon Abox
Justified Chaos
131
|
Posted - 2013.06.27 17:37:00 -
[153] - Quote
I'm going to use this quote because what I want to say will not be polite -
"Can I ask we have the option to turn off the warp tunnel effect when going through gates - I don't often suffer nausea playing eve - except when having my Machariel hot dropped - but after 10 jumps (and admittedly a few beers) was ready to redecorate my computer monitor.
Also the ability to disable the new system scan - although I have the option clicked to 'hide overlay' it seems to reset after jumping into a new system."
Actually the tunnel does not bother me as much as the forced camera pan before you enter the warp tunnel. That is what is stomach turning. There was nothing wrong with the old jump visuals. Why are you devoting so much worker resource to fixing things that don't need to be fixed. Meanwhile the top 4 ships are Caldari. Put more people into ship balancing and they may have the ability to revisit some of those changes more frequently. If all your new characters become Caldari and crowd into Caldari space that will threaten the health of the game. Your new jump animation threatens the health of your players.
Also, the forced scanning animations after every jump and the forced display of the green diamonds around anomalies is a royal pita. Again, how was this identified as a needed new feature? Even if someone may want it it should be an optional feature. It is damn annoying that I have to see this tron wave over-lay my view of space.
Aw **** it, I'm not going to be polite. YOU ARE ******* UP THE GAME with this ****. How is your subscriber retention going to benefit from making your players physically sick to their stomachs  or annoyed to hell with mandatory tron visuals every time they enter a new system?? |

Blasharga
The Praxis Initiative Gentlemen's Agreement
5
|
Posted - 2013.06.28 16:17:00 -
[154] - Quote
I don't care much for the new gate effect, with me the graphical part of eve was never really a big thing.
However, what i and many other duking it out in Fountain right now could all agree. Sitting in a never ending tunnel for 1 to 3 minutes with every single fleet that goes out really makes the game induce some motion sickness. I might be a bit faint of hearth, but i would really understand if some people got tunnel vision or other annoying side effects of the tunnel thing. For massive fleet action i would prefer a button to turn off the jump effect. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |