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Lauriers
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Posted - 2005.11.07 12:53:00 -
[1]
if you want to encourage people into low sec space please make implants cheaper - if not then people with a full head of them will always be very wary of going into <0.5. I'd love to go have a look around/ join a corp but with a full set it could cost me a month worth of mission running afterwards just for the sake of it, I'll prob stay where I am because of this and I'm sure I'm not alone

I feel this is the only real issue for myself and probably a large number of players as ship can be insured so you can afford to lose a T1 ship no probs
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Joshua Foiritain
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Posted - 2005.11.07 13:32:00 -
[2]
Implants are a luxury, if you cant afford to lose em dont use em. That or stay in empire 
Which yes sounds is a broken record played one to many times, unfortunatly its quite true, you dont need implants to play the game, getting rid of them will give you much more freedom.  ------------------
[Coreli Corporation Mainframe] |

Lauriers
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Posted - 2005.11.07 13:46:00 -
[3]
but for most people who are playing catch up with skills they are essential and if the game is to last intot the future this is even more the case. If they don't get cheaper then just get rid of them instead thereby giving no real reason to stay in empire at all!

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Ramov Tinoga
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Posted - 2005.11.07 13:53:00 -
[4]
Originally by: Lauriers if you want to encourage people into low sec space please make implants cheaper
The players are making the prices for implants, not CCP. 
If you have your learning skills high enough (adv. to L4), +3 won't make that big of a difference anymore.
Yes, I still have my first implants and I intend to keep them. Therfore I don't do PVP (but I fly through 0.0 a lot ). -----
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Lauriers
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Posted - 2005.11.07 14:07:00 -
[5]
CCP make the prices as they govern how many are in the market but yes you are prob right that I have my adv learning skills done now so not too much of a problem. But what about players younger than me - or are they all supposed to learn slow or stay in empire?
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Muckle
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Posted - 2005.11.07 14:18:00 -
[6]
I got podded at the weekend for the first time, loosing all my implants. I must say i feel a whole lot less stressed while in o.o now, and will not be getting more plugged in in a hurry, even though i have a set waiting in my hanger.
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theRaptor
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Posted - 2005.11.07 15:31:00 -
[7]
Originally by: Lauriers but for most people who are playing catch up with skills they are essential and if the game is to last intot the future this is even more the case. If they don't get cheaper then just get rid of them instead thereby giving no real reason to stay in empire at all!

Bull****. You will never catch up. Give up.
I started a year and a half into retail, people have over twice as many SP as me. It doesn't bloody matter because you can only really put a few mil into any ship. The only +3 implant I have is a perception that I have had since before EXODUS, and not lost in the year I have had it, even though I spend most of my time PVPing.
If CCP gave you free ships and implants most of you empire huggers would still find an excuse not to PVP.
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Lauriers
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Posted - 2005.11.07 15:45:00 -
[8]
while I realise that I will never catch up with the 30odd million SP players (well maybe if they don't ever give you a new clone ) I can learn the skills required to fly the ship to a reasonable degree faster with the use of implants (although as was pointed out earlier it's not as much of a problem when I have my adv learning skills up) So like lot's of people, until I feel I have enough skill points in the right areas to compete at all in 0.0 I don't want to lose my implants as I can't afford a new set.
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Oosel
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Posted - 2005.11.07 16:38:00 -
[9]
the one thing that will get more players into 0.0 is simple more stations........players that dont have too long to play cannot really get into much be it mining npc'ing etc if they are traveling vast stretches just to change ships and the pos side of things means you are then just traveling to fuel it
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mimik
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Posted - 2005.11.07 17:26:00 -
[10]
Originally by: Oosel the one thing that will get more players into 0.0 is simple more stations........players that dont have too long to play cannot really get into much be it mining npc'ing etc if they are traveling vast stretches just to change ships and the pos side of things means you are then just traveling to fuel it
what he said ^^
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linux4ever
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Posted - 2005.11.07 17:30:00 -
[11]
hi ther well just to add here my opinion i got a head full of +3 and i am in a merc corp so i do quite a lot pvp before i joined my new corp i was xetic and always in 0.0 and i still have the same set of imps that i plugged in the first time i mean u can always escape u got to be fast
and speaking from me as a 31 mio sp char
so stop whining and come out play ^^ its just a game
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Sergio Ling
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Posted - 2005.11.07 17:54:00 -
[12]
Originally by: Joshua Foiritain Implants are a luxury, if you cant afford to lose em dont use em. That or stay in empire 
yes, that's the point. people are staying in empire. implants aint a luxury no more, they're pretty much a requirement. and with them being 40m a pop for a +3, it makes people very wary of going into dangerous space
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Melishka
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Posted - 2005.11.07 18:23:00 -
[13]
One simple thing you can do to minimize your risk with implants is to use only one dual set at a time, and then change if/when you lose it.
What I mean is this: assume for a minute that you get podded today and are looking at getting new implants to speed up your training. Now, you could sink a few hundred million isks into a nice set of +3s and train anything you want, or you could buy perception and willpower implants only (for example) and spend some time concentrating your training into skills that use them as attributes, such as gunnery or spaceship command. When you get podded you go ahead and buy just memory and intelligence ones and work on those skill trees. It all evens out in the long run (this strategy obviously does not apply to "collector's" implant sets like the Slaves, but then again if you're rich enough to fly with those you probably sneered at this post to begin with)
You give up the flexibility to train EVERYTHING with the same degree of efficiency, but with a bit of planning (you DO plan out your training, don't you?) you can actually achieve the same results for 40-50% of the investment or less. In reality if you are training a skill the best bang-for-the-buck is to use a +3 for the primary attribute and a +2 only for your secondary attribute.
I seriously doubt that CCP will make implants cheaper, so the best we can do is to find creative solutions that we can live with. Hope this gave you an idea.
Oh and btw you need to get over the erroneous common thinking that because your ship gets blown up you will automatically get podded. A pod is a very difficult thing to catch unless your opponents are set up specifically for it, and this is where a dose of caution and intel come to help you. Evasive pod action is a simple skill (between-the-ears skill, not CCP skillbook) that you can and should practice for. I've PvP'd for over a year now, and I've gotten podded exactly once, even though I lost a fair amount of ships, so trust me when I tell you that it's really not as bad as you think.
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SajuurCor
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Posted - 2005.11.07 22:22:00 -
[14]
Quote: yes, that's the point. people are staying in empire. implants aint a luxury no more, they're pretty much a requirement. and with them being 40m a pop for a +3, it makes people very wary of going into dangerous space
They aren't even close to a requirement, the learning skills are much more important, implants just make it a little quicker.
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TotensBurntCorpse
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Posted - 2005.11.07 23:45:00 -
[15]
You run on the assumption that everyone wants to do PvP combat, this is not the case. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

ManowarX
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Posted - 2005.11.08 03:18:00 -
[16]
Edited by: ManowarX on 08/11/2005 03:18:21 Actually, there's a couple ways to solve the implant issue and why people will not go to low sec with them.
#1 Allow people to disconnect implants. This will allow people to remove their expensive implants and not worry so much about getting podded. After an implant has been plugged in, it becomes "mapped" to that character and cannot be used by any other player. This will stop people from passing around implants to each other. You could also have there be a chance the implant deteriorates (+3 becomes a +2) whenever you unplug it.
#2 Introduce the attribute boosting drugs (and the biology skill) into the game. If you can boost attributes with boosters you will not need implants and you remove this an a reason not to go to 0.0.
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Dark Shikari
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Posted - 2005.11.08 05:25:00 -
[17]
Edited by: Dark Shikari on 08/11/2005 05:25:19
I have played EVE for about a year.
1) I have never felt the need to "catch up."
2) I have always been relatively rich in relation to my time spent in EVE. Since my second month I have been able to afford a full set of the best implants available at the time. Of course this was +3s at first, then +4s, and now +5s.
3) I have never plugged in an implant. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Tripoli
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Posted - 2005.11.08 06:10:00 -
[18]
Being the type that really truly avoids 0.4 and down (and flies around with 15k armor with decent resistances in 0.5-1.0) I'd like to chime in.
Making implants unplugable will do nothing for me. I refuse to sacrafice the reduced training speeds, even for a few minutes. Adding boosters will do nothing for me. They will ADD to my implants bonuses, not replace them. 35 intelligence? Sign me up.
I can think of 2 solutions. Make there some way that implants are preserved at death (I doubt this will ever happen), or make implants MUCH cheaper. I'm talking 10 mil for a +5. Simply make them require crazy skills to use to compensate for their being common/cheap. ---
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Grimwalius d'Antan
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Posted - 2005.11.08 08:51:00 -
[19]
I PVP in 0.0 and I've got implants for everything but memory. You guys and your crave for maximum training speed SICKENS me to no end. I do not deny that it would suck for me to lose my implants, as I have poorly balanced attributes to start with (6 base perc and will), but that day that loss.
Stop using Syndicate as a reference to what 0.0 is. Most of the 0.0 I've seen has been safer than most empire. Im more scared about roleplaying terrorists ß Miz when I go to empire than I am on the way home (50 jumps through camped 0.0). Syndicate is a killing field, yes, I wouldn't go there unless I was looking for a fight. Most other 0.0 is safe if you're in the right alliance though.
If you're doing it right, 0.0 will earn you enough cash to replace your implants in just a days work. It is not cost, but rather availability that limits 0.0.
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James Lyrus
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Posted - 2005.11.08 09:08:00 -
[20]
I can cure you of your implant addiction. Meet me in PF-346 and I can show you the true way of freedom.
Implants are nice for improving training times. But they're _no big deal_. I don't really use them much any more, but that's more because it's a nuisance to go get some more.
I see so many people get hung up on 'oh no, it'll cost me 600million to replace my implant set'. Which is true. But what they're missing is that they don't _need_ to replace the implant set. You need to replace a ship (well, unless you've a spare, which is like advance replacement). You don't _need_ to replace implants.
They knock a few of hours off long skill trains. I've 'wasted' more SPs than that by oversleeping.
Put aside your fear of implant loss. If the reduction in training rate really bothers you that much, drop a set in your cloning station. And then head out and get into a few fights. It's _much_ more fun.
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Gray Carmicheal
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Posted - 2005.11.08 09:20:00 -
[21]
Edited by: Gray Carmicheal on 08/11/2005 09:20:48 I don't have learning levels maxed, much less my Adv learnings at all yet.
I'm more than happy to rumble in 0.0, anytime. I considered going for implants, but decided my money was better spent on clones and backup ships; both of which I get a lot more use out of. :P
So I have to agree with a lot of the others: If you're worried about losing them, don't come in the first place.
Edit: Oh, and I have 400k sp. I'll be a LONG way catching up, but I'm content with doing what I can right now.
http://img468.imageshack.us/img468/2354/evesigsm6gn.jpg
Your signature exceeds the max allowed filesize of 24000 bytes - Garik |

Rafein
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Posted - 2005.11.08 09:56:00 -
[22]
Besides, they are working on allowing players to "remove" implants with project rebirth, IE, keep a body, wth all the implants, and switch to an implant free body for PvP
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HUGO DRAX
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Posted - 2005.11.08 15:37:00 -
[23]
Edited by: HUGO DRAX on 08/11/2005 15:38:00 please, implants are not a requirement. I never wore implants, and I tested the effects of high end implants (SiSi). it only saves a few days. Also its not that easy to get podded in 0.0 anyhow.
even if implants were free the majority of players will still stay in empire.
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Lauriers
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Posted - 2005.11.08 15:52:00 -
[24]
thanks for the replies everyone, good discussion. I think I have no real excuse now to stay in empire, just got to find a good corp to join now.
thanks to James Lyrus for his kind offer but I think I may learn a bit of PvP first then I'll come and kill you

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Mesasone
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Posted - 2005.11.10 10:37:00 -
[25]
If you've never been out into 0.0, then you may not be aware of the vast amounst of money that can be made in short mining sessions (especially for those industrialist carebears with large barges and t2 strip miners o.O). The risk will pay for itself, and you'll have much more fun out there.
And besides, its just ISK... shouldn't be more worried about having fun?
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pshepherd
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Posted - 2005.11.10 21:00:00 -
[26]
Edited by: pshepherd on 10/11/2005 21:00:06 about 50% of the time i'm logged on, i'm pirating in either 0.0 or PvP, i've had my full set of implants for about 8 months now 
even thuough i've lost dozens and dozens of ships, i've always been able to get out fast enough in my pod. Although an incident with 4 hostile interceptors was a close one 
============== This is a sig |

Tripoli
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Posted - 2005.11.11 06:09:00 -
[27]
Seen a couple people say "implants don't make that much of a difference anyways." Well, I'd like to show you just how wrong you are.
My current rate of training for gunnery skills would be reduced by almost 12,000 SP/day if I removed the relevant implants. That's 4.3 million skill points over the course of a year.
Not much of a difference?  ---
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Ralitge boyter
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Posted - 2005.11.11 06:57:00 -
[28]
The biggest problem with implants is that even though they are often a bigger investment than your ship you can not insure them. A very simple solution would be to make a company offer insurance for your implants this way even the most expensive once will not be such a big problem to loose yet replacing them will be difficult as getting your hands on a set of +5's is not the easiest thing.
The problem there is how far should one go? If yu can insure this why not let people insure modules as well? And how much should a person be paid should their +5 implant be frozen in their dead corps, after they have been poded?
I guess an insurance for implants would at least for the non tech2 versions be worth it, and would people move into 0.0. Pesonaly I have a set of +3's in y head and a full rack of hardwire implants as well yet I have no issue going into 0.0. It just makes things a little more intresting and it makes for easy money in 0.0 where in empire you have to work on it a bit longer.
An other very good solution would be giving people a reason to move from empire... CCP has tried to do so and it has worked for some but most do not see enough reason to leave yet. So why not have empire even more worthless than now?
I mean currently I am making ~7Mil/h in empire where in the same ship doing the same thing I make about 8.5Mil/h in 0.0 That is a whooping 1.5Mil/h which would mean I would need to spend about 200 hours in 0.0 to make enough for a new set of +3's with the extra money gained by risking the implants in the first place.
I would say kill of all but a few lvl4 agents in empire and the once that do stay are very bad quality. Reduce the belts in Empire as it should be striped empty by now any way. And reduce the POD pilot trade routes because there are so many corps that are flying up and down anyway it makes no sence to have them not transporting stuff them selfs. All in all make Empire a place for noobs where one goes to hide out and lick their wounds after a big battle but not a viable alternative to the high risk 0.0 space tat it is now.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Gronsak
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Posted - 2005.11.11 12:23:00 -
[29]
the problem is that 0.0 offers nothing over 1.0, why would anyone want to go into 0.0 atm, i mean u get nothing for it, its a lot harder to buy stuff, there are almost no agents, there are ppl killing u all the time
GIVE US SOMETHING REAL to go into 0.0
like a timescale for atributes increassing the longer u stay in 0.0
should be you get +1 to all attributes for every month you are in 0.0 and you loose -1 for every week you are in 0.1+ (upto a max of +5 or +10) this way witghin a month everyone would be out of empire and into 0.0
would increase the nummber of alliances and the strength of current ones, wars will be bigger and stronger and eve will be more interesting
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without
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Posted - 2005.11.11 12:25:00 -
[30]
move lvl 3 agents to 0.1-0.4
move lvl 4 agents into 0.0
increase the rewards of lvl 4 agents, not isk wise, but item wise same with lvl 3
that way ull get a lot more ppl out into 0.0
implant prices have nothing to do with ppl not going into 0.0, ive got maybe 500mils worth of implants ive had for months, loosing your ship doesnt mean u loose ur pod.
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mimik
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Posted - 2005.11.11 13:44:00 -
[31]
Originally by: without move lvl 3 agents to 0.1-0.4
move lvl 4 agents into 0.0
increase the rewards of lvl 4 agents, not isk wise, but item wise same with lvl 3
that way ull get a lot more ppl out into 0.0
implant prices have nothing to do with ppl not going into 0.0, ive got maybe 500mils worth of implants ive had for months, loosing your ship doesnt mean u loose ur pod.
all this would do is lose customers - without the supporting infrastructure in 0.0 to enable players to use lvl4 agents then it will never happen. with the time involved getting logistics organised for "living" in 0.0 most players wouldn't then have the time to do many missions anyway.
i agree that implants have absoutely nothing to do with people's reluctance to move to 0.0 however. people preferences as to playing styles is the biggest issue and as another poster said u could make implants free and most high sec based characters wouldn't move.
increasing reward has also been shown to have little incentive. i know its not relevant to the 0.0 debate but there is a lvl4 qual 18 agent only 4js away from rens that pays close to double the rewards and lps that the best lvl4 agent in rens does. even with this incentive and getting away from the lag its almost impossible to encourage people to move. the reason being there is infrastructure in rens. again if people wont move 4js for increased reward, getting away from lag and yet STILL be in high sec coz they dont want to lose convenience what chance is there of getting them to move into 0.0 unless u add that infrastructure.
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Spartan 1185
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Posted - 2005.11.11 15:22:00 -
[32]
Originally by: without move lvl 3 agents to 0.1-0.4
move lvl 4 agents into 0.0 increase the rewards of lvl 4 agents, not isk wise, but item wise same with lvl 3
that way ull get a lot more ppl out into 0.0
ROFL, thats a horrible idea, if mission runners were to move to 0.0, can you imagine the heydey people would have? mission ships are VERY expensive, as you put the best mods on, can you say "open season" ? Though in retrospect, go ahead!  
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Amarro Gallente
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Posted - 2005.11.11 18:33:00 -
[33]
Originally by: Lauriers but for most people who are playing catch up with skills they are essential and if the game is to last intot the future this is even more the case. If they don't get cheaper then just get rid of them instead thereby giving no real reason to stay in empire at all!

Of course people coming in late has to play catch up in skills. But the object is to do what you want in Eve, If you want inplants to help you learn faster then good for you. If you are pto compare yourself to Beta players then you are out of luck. Don't compare you to people who have been playing since the game went live. Learn the skills you need to make you good at what you want to do in Eve. _______________________________________ "Combat mining, someone has to do it" Ganja Unlimited |

The Wizz117
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Posted - 2005.11.12 17:22:00 -
[34]
Originally by: without move lvl 3 agents to 0.1-0.4
move lvl 4 agents into 0.0
increase the rewards of lvl 4 agents, not isk wise, but item wise same with lvl 3
that way ull get a lot more ppl out into 0.0
implant prices have nothing to do with ppl not going into 0.0, ive got maybe 500mils worth of implants ive had for months, loosing your ship doesnt mean u loose ur pod.
i got a crystal implant set, ill never enter 0.0 until i can insure them or somting
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Ricdic
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Posted - 2005.11.13 03:37:00 -
[35]
Originally by: The Wizz117
Originally by: without move lvl 3 agents to 0.1-0.4
move lvl 4 agents into 0.0
increase the rewards of lvl 4 agents, not isk wise, but item wise same with lvl 3
that way ull get a lot more ppl out into 0.0
implant prices have nothing to do with ppl not going into 0.0, ive got maybe 500mils worth of implants ive had for months, loosing your ship doesnt mean u loose ur pod.
i got a crystal implant set, ill never enter 0.0 until i can insure them or somting
Yeh i also have a crystal set. Chances of me going into 0.0 without a form of insurance or ability to remove them are zero. While I made my own bed (buying the implants), I will not sacrifice a year of gameplay so a few gank pirates can have their way with me.
TBH, I dont know why it isnt similar to below:
Pirates camping gate, industrial jumps in and gets killed. He is then pod-killed. Pirate picks up his corpse. Now, the corpse retains the pilot's implants inside of it. However the pirate cannot see or access those implants. However, he can ransom the corpse to its owner. The owner can then barter with the pirate to get his corpse back, and somehow extract his implants from this corpse.
This would mean a nice income stream for pirates. A pirate would need to guess what kind of implants are inside the corpse, so he wouldnt under-ransom. While a person with a full set of implants, can get them back for a relatively good price.
The system in this form would mean that a ransom cant be abused. In current form, pirate ransoms player, player pays pirate, pirate kills player. While there are plenty of honest pirates out there, there are still plenty who cant be trusted.
So this idea should benefit both parties. Possibly even bringing out some skills to use the labs to research the corpse and try to at least extrapolate the implants, or partial implants, or even to identify them. Giving % chances to succeed.
My idea gives pirates a good reason to ransom a corpse, and gives players and option to retrieve their implants. Ignoring the above paragraph, the corpse is of no value to the pirate, unless sold to the actual victim of the attack. ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Vang Vorkain
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Posted - 2005.11.13 18:21:00 -
[36]
yes yes. like i have said before, EvE is not balanced at all. it catters to the power gamers and the long time vets, but thats fine.
so you move the agents to 0.0 space, ill rat hunt in empire space. you change the spawn rate or the rats in empire space, ill mine. u move all the good roids out into 0.0 space ill buy them when i need to build something. there is no risk vr reward that will get me out into 0.0 space. there is nothing out there and all the pep i playwith are in empire space. so why go out there!
like some one siad my play style is not pvp, or pirating, or ganking some one for no reason. i like mishions and rat hunting and mining. so as long as 0.0 space is the wild west we will stay where we are!
you have fun with the corp gank wars, we will stay here and talk and run mishions with friends we can trust!
might not make it right, just makes it who we are! RED GREEN SHOW!
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ChainyMcSmoke
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Posted - 2005.11.13 19:29:00 -
[37]
Heres an idea, why not have the ability to loot implants of corpses. Some kinda necro-biology skill book that allows you a percentage increase per level of looting implants off corpses. Just like with refining you could recycle them (with some fava beans and a nice chianti sauce maybe) and then have a chance of getting an implant as a result.
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BUDKING
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Posted - 2005.11.14 04:00:00 -
[38]
OK im realy sick of this game maken people set in 0.5 and up like scared babys make inplant bpo's or nerf them lower skill times cut ship prices in half or kill the warp scrambler stacking wer 2 warp stabs will keep you running you would be shocked at the people in low sec with no warp stabs lol. The bottom line is you need 2 minner acc that run missions as well to keep up one pvp acc and anyone tells you no you dont is full of sh!! or buys isk
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Kyle Caldrel
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Posted - 2005.11.14 05:06:00 -
[39]
after 3 months... its really all about specializations... who cares if i have 50 billion uber sp. I been in the game a year, and at 3 months i was beating the snot out of people by outpiloting them.
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Wolf Fang
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Posted - 2005.11.14 05:33:00 -
[40]
The only bonus I find about having 23mil skill points is that I can now side track and do a bit of mining if I don't want to pvp I'd say that 90% of the time playing eve I'm not using more than 10mil skill points wort, so as long as you know what you want to do in the game you wont need to catch up. I find that I'm training skills for the hell of it now rather than the need because I have the skills I want. ===============================================
IT'S NOT ABOUT YOU DYING FOR YOUR CORP..... IT'S ABOUT MAKING YOUR ENEMIES DIE FOR THEIRS. |

Demihalf
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Posted - 2005.11.29 16:59:00 -
[41]
Hi guys, as a new player I'm wondering about something, I read a lot about people having implants and not being podded in months and this constant question comes to my mind?
With my restricted knowledge of the beautiful world of EVE I have been podded couple times so far and have read many informations about pirates, how can you get away so easily with your pod, even though I had read that the small mass means faster positioning for warp, still I heard some people keep there warp scrambler hot and ready to lock the pod and sometimes just blow up the ship just to scamble the pod to ransom it, how can you get away? Unless you're using 3 addons to enhance your stabilizer thing, I don't get it? Thanks.
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HUGO DRAX
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Posted - 2005.11.29 17:57:00 -
[42]
Originally by: without move lvl 3 agents to 0.1-0.4
move lvl 4 agents into 0.0
increase the rewards of lvl 4 agents, not isk wise, but item wise same with lvl 3
that way ull get a lot more ppl out into 0.0
implant prices have nothing to do with ppl not going into 0.0, ive got maybe 500mils worth of implants ive had for months, loosing your ship doesnt mean u loose ur pod.
lol you do that and it will be a gankfest. I would feel bad for mission runners.
You cant force people into a playstyle, there is plenty of PvP and action in 0.5 and under already. If you force people into a specific playstyle they will just leave. Want to make 0.0 more tempting throw in more bigger and badder NPCs and rare ores in more systems, increase the respawn rates on them etc.. Throw in pockets of 0.0 space in empire so new folks could get a taste of 0.0 space without having to go through a bunch of hops through lowsec etc.. add 1 or 2 0.0 systems 1 hop from oursuleart,jita,etc..
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hydraSlav
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Posted - 2005.11.29 21:39:00 -
[43]
Originally by: Lauriers if you want to encourage people into low sec space please make implants cheaper - if not then people with a full head of them will always be very wary of going into <0.5. I'd love to go have a look around/ join a corp but with a full set it could cost me a month worth of mission running afterwards just for the sake of it, I'll prob stay where I am because of this and I'm sure I'm not alone

I feel this is the only real issue for myself and probably a large number of players as ship can be insured so you can afford to lose a T1 ship no probs
I am a new player, but after reading the above, all i can say is:
Ppfft.... Coward, get some balls 
Don't do what you wouldn't do in RL. If you wouldn't go down a dark alley at night in RL fearing for your wallet, then don't go to 0.0 space, and leave it for those with guts (or those with the skills to survive)
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Arleonenis
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Posted - 2005.11.29 23:25:00 -
[44]
if ccp really want exodus to 0.0 they should implement: player created jumpgates like modules for poses in systems with sovereignity
and possibility of automatic defenses in systems that have alliance sovereignity, they shouldnt be too strong but enough to stop few players groups of attacking system
sentrys... hmmm i dont like idea of those really i though about something like: fighter bases on poses, you could add that fighter base when you have system sovereignity and when enemy show up (enter system) those fighters are launched and act as system defensive force, they jump to enemy and engage it, strangth of this force depends what fighters you have "loaded" in fighter base, how many (amounts of reinforcements that take place of destroyed ones) and ofcorse amount of poses with fighter bases...
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Pyroclasm
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Posted - 2005.11.30 11:36:00 -
[45]
I would personally love to go to 0.0 space but both times i've tried i've been caught by gate campers. And from what i hear even if you get to 0.0 space you have to deal with alliances who run the space and player pirates who would try and ransom or kill you. If gate camping were banned I might try going to 0.0. Plus the fact that there are limited number of stations in 0.0. I do have some implants but I have never been afraid to lose them. Not very into pvp myself but i would like to try some 0.0 mining or ratting. Put more outposts in 0.0, maybe hidden outposts that you can only find by probing or getting from a lp reward. I just don't want to get ganked again if I try to get to 0.0.
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Kin Hanyerec
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Posted - 2005.11.30 12:24:00 -
[46]
Originally by: Pyroclasm I would personally love to go to 0.0 space but both times i've tried i've been caught by gate campers. And from what i hear even if you get to 0.0 space you have to deal with alliances who run the space and player pirates who would try and ransom or kill you. If gate camping were banned I might try going to 0.0. Plus the fact that there are limited number of stations in 0.0. I do have some implants but I have never been afraid to lose them. Not very into pvp myself but i would like to try some 0.0 mining or ratting. Put more outposts in 0.0, maybe hidden outposts that you can only find by probing or getting from a lp reward. I just don't want to get ganked again if I try to get to 0.0.
is it soooo hard to convo someone in an alliance and sort out conditions to join it ?
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Molten Steel
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Posted - 2005.11.30 12:58:00 -
[47]
Originally by: Demihalf Hi guys, as a new player I'm wondering about something, I read a lot about people having implants and not being podded in months and this constant question comes to my mind?
With my restricted knowledge of the beautiful world of EVE I have been podded couple times so far and have read many informations about pirates, how can you get away so easily with your pod, even though I had read that the small mass means faster positioning for warp, still I heard some people keep there warp scrambler hot and ready to lock the pod and sometimes just blow up the ship just to scamble the pod to ransom it, how can you get away? Unless you're using 3 addons to enhance your stabilizer thing, I don't get it? Thanks.
The biggest reason by far for people to get podded is that they panic when their ship explodes instead of thinking pod evasion. Your pod is capable of insta-warp, so unless you get hit by major lag you should get away the vast majority of the time. The pod's signature radius is tiny, so it takes longer to lock; it also can't be locked using CTRL-click so there's another advantage to you. Unless your enemy is setup to insta-lock (for true insta-lock you will need multiple ships dedicated to that purpose, which is very rare) you should be able to warp out before you are locked, and you have to be locked first before you can be scrambled.
One strategy you can use is to always have your autopilot set to a system other than the one your in, and assign a key combo to it (mine is ALT-A for example). When you see your ship explode (it looks like a small lag spike followed by all of the HPs being "restored" for me) you hit that autopilot and voila! you're out. Practice this so you learn to time the explosion. Have a corpmate/friend blow you up in shuttles for example as they are dirt cheap, or for the free version of this log on to the test server and try there, to get the feel of it. Try it on him and you will see for yourself how difficult/impossible it is to catch a fleeting pod, and most importantly you will have a huge advantage over people who never did this because you will now be flying with a pre-existing exit strategy in mind, which will cut your losses due to panic.
That's all about pod escape in a tiny nutshell; if you want more details you are welcome to ask me in-game. Safe flying to you 
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H Morgan
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Posted - 2005.11.30 13:38:00 -
[48]
New Player here as well, my Char is about one week old.
Right after creating my char I applied at a corp in lowsec and flew out there in my noobship (nothing to lose ^^). Spending most of my time in lowsec since day 1, have been to 0.0 a couple of times, too.
You won't catch up with the people who started playing ages before you. Ever. If you want to maximize your fun, go where the real game happens. High-sec Empire space is like a dumbed down version of EVE.
Don't hang too much onto your stuff, don't buy too expensive stuff. Try enjoying the game instead  Free time is way too precious to spend it hamstering more ISK than you need to replace what you lost while having fun.
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Willo Vasquez
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Posted - 2005.11.30 15:13:00 -
[49]
Mapping implants to characters is a good idea, but make it a limited use thing, maybe 3 or 5 times, before the imp is useless and has to be replaced. More stations in 0.0 is a good idea, along with more agents, rather than moving existing agents.
Someone commented earlier in the thread that the Syndicate region is a 'killing field' at the moment. Typical that this is The closest 0.0 area to my base! IS there any particular reason why Syndicate is so 'hot' at the moment?
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Darpz
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Posted - 2005.11.30 16:47:00 -
[50]
the thing is all you people with expensive implants in empire to afraid to go to 0.0, stay in empire then. 0.0 is crowded enough. we don't need you carebears whineing in alliance chat complaining you got ganked and woundering where the pvpers are to protect you
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