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Darth Fett
Iris Covenant The Gorgon Empire
44
|
Posted - 2013.06.16 14:18:00 -
[1] - Quote
Hi I found this in patchnotes: The Focused Warp Disruption Script for Warp Disruption Field Generators will no longer prevent the Micro Jump Drive from activating. http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.1 Why now even Heavy Interdictor - ship, that disigned for tackling, cannot stop MJD?
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
830
|
Posted - 2013.06.16 14:20:00 -
[2] - Quote
And why would this be a problem? *removed inappropriate ASCII art signature* - CCP Eterne |

Tippia
Sunshine and Lollipops
14877
|
Posted - 2013.06.16 14:58:00 -
[3] - Quote
Darth Fett wrote:Why now even Heavy Interdictor - ship, that disigned for tackling, cannot stop MJD? Sure they can. They just have to fit the right modules for it. And HICs are designed for tackling capships GÇö ships that can't fit the MJD.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Domanique Altares
Rifterlings Point Blank Alliance
338
|
Posted - 2013.06.16 15:13:00 -
[4] - Quote
Tippia wrote:Darth Fett wrote:Why now even Heavy Interdictor - ship, that disigned for tackling, cannot stop MJD? Sure they can. They just have to fit the right modules for it. Don't you bring your filthy scrams into this discussion, Tippia. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2251
|
Posted - 2013.06.16 16:06:00 -
[5] - Quote
I love MJD whine threads!!!
Fit the right module. Better yet, bring the right ship for the job.
There are a few Gallente hulls that make stopping MJD trivial.
But more whine meantime, plz. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Fett
Iris Covenant The Gorgon Empire
45
|
Posted - 2013.06.16 16:28:00 -
[6] - Quote
Sergeant Acht Scultz wrote:And why would this be a problem? Supercapitals can be tackledwith interdictor bubbles, HD bubbles, HD beam; (3) T3 with nullifier can be tackled with disruptor, srcambler, HD beam; (3) Warp stabbed ship can be tackled with proper amount of disruptors/scrambler or any bubble or HD beam. (all) MJD ship can be tackled only with scramblers. (1) MJD >>> all other, why?
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Tippia
Sunshine and Lollipops
14878
|
Posted - 2013.06.16 16:35:00 -
[7] - Quote
Darth Fett wrote:MJD ship can be tackled only with scramblers. (1) MJD >>> all other, why? Because it eats more fitting space than far more useful modules and is limited to only three ship classes anyway (all of which are trivially caught and held by scrambling ships).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3545
|
Posted - 2013.06.16 17:27:00 -
[8] - Quote
Darth Gustav wrote: There are a few Gallente hulls that make stopping MJD trivial.
Under the right circumstances, they can even tackle an MJD ship without a scram. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ammzi
Boob Heads Test Alliance Please Ignore
1363
|
Posted - 2013.06.16 17:50:00 -
[9] - Quote
OP - THAT'S THE SAME DEAL WITH MWD. THERE WAS INCONSISTENCY BETWEEN MWD AND MJD.
SO SHUT THE **** UP AND DON'T CRY - THANK YOU quote CCP Spitfire
"Hello Im Blue,"
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Onictus
Silver Snake Enterprise Fatal Ascension
266
|
Posted - 2013.06.16 17:56:00 -
[10] - Quote
That's kind of crap.
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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2252
|
Posted - 2013.06.17 03:19:00 -
[11] - Quote
Onictus wrote:That's kind of crap.
I ironically +1'd your post.
What works for an MWD works for an MJD.
A disruptor isn't good enough to stop an MWD interceptor.
Hey guess what it's not good enough for MJD BS either.
[Edit: Also, just to make sure I'm providing plenty of content, if you're fast you can cover the 100km while your point is still active. That means they can't warp since you have them tackled. This is thread is just a bunch of crybaby shenanigans trying to imply you can't hold tackle on an MJD BS resulting from either one of two things:
a) buttmadness over MJD dunking activities against you (LOL)
b) buttmadness over not understanding the game's evolution (LOL too).
So welcome to Eve, HTFU, try to get and hold a tackle and have fun!] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
269
|
Posted - 2013.06.17 03:30:00 -
[12] - Quote
A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042
My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2252
|
Posted - 2013.06.17 03:32:00 -
[13] - Quote
Onictus wrote:A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. The infinite point prevents the BS from warping.
It doesn't stop the MJD any more than it stops an Interceptor's MWD.
So you are incorrect. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
269
|
Posted - 2013.06.17 03:34:00 -
[14] - Quote
Darth Gustav wrote:Onictus wrote:A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. The infinite point prevents the BS from warping. It doesn't stop the MJD any more than it stops an Interceptor's MWD. So you are incorrect.
So shuts down a cap or super caps jump drive.....but not a battleship's MICRO jump drive.
Yeah, OK. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2252
|
Posted - 2013.06.17 03:35:00 -
[15] - Quote
Onictus wrote:Darth Gustav wrote:Onictus wrote:A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. The infinite point prevents the BS from warping. It doesn't stop the MJD any more than it stops an Interceptor's MWD. So you are incorrect. So shuts down a cap or super caps jump drive.....but not a battleship's MICRO jump drive. Yeah, OK. You seem to be complaining that an infininte point doesn't stop a prop mod.
I am trying to not laugh. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
270
|
Posted - 2013.06.17 03:37:00 -
[16] - Quote
Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Onictus wrote:A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. The infinite point prevents the BS from warping. It doesn't stop the MJD any more than it stops an Interceptor's MWD. So you are incorrect. So shuts down a cap or super caps jump drive.....but not a battleship's MICRO jump drive. Yeah, OK. You seem to be complaining that an infininte point doesn't stop a prop mod. I am trying to not laugh.
Whatever. |

Mud Pandemonium
Interwebs Cooter Explosion Fatal Ascension
2
|
Posted - 2013.06.17 03:54:00 -
[17] - Quote
You know we use MJDs correct?
Feel free to cry about HAMGUs while you're at it.
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Onictus
Silver Snake Enterprise Fatal Ascension
271
|
Posted - 2013.06.17 04:10:00 -
[18] - Quote
Mud Pandemonium wrote:You know we use MJDs correct? Feel free to cry about HAMGUs while you're at it.
Yeah I have one. ...multiple hamgus for that matter.
...and so what? |

Jake Warbird
Republic Military School Minmatar Republic
2906
|
Posted - 2013.06.17 04:13:00 -
[19] - Quote
Doctor! We have rising levels of 'madbro' in this thread! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:15:00 -
[20] - Quote
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.
Nevermind the comedy.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
271
|
Posted - 2013.06.17 04:21:00 -
[21] - Quote
Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy. 
Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.
If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.
So laugh away. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3547
|
Posted - 2013.06.17 04:23:00 -
[22] - Quote
Jake Warbird wrote:Doctor! We have rising levels of 'madbro' in this thread!
I'll write a prescription for Nomad-«
Warning: Side effects may include Jawas. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:27:00 -
[23] - Quote
Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away.
First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.
Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).
But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.
That's definitely not good for Eve. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
1792
|
Posted - 2013.06.17 04:29:00 -
[24] - Quote
Darth Fett wrote:Sergeant Acht Scultz wrote:And why would this be a problem? Supercapitals can be tackledwith interdictor bubbles, HD bubbles, HD beam; (3) T3 with nullifier can be tackled with disruptor, srcambler, HD beam; (3) Warp stabbed ship can be tackled with proper amount of disruptors/scrambler or any bubble or HD beam. (all) MJD ship can be tackled only with scramblers. (1) MJD >>> all other, why?
Having had a few MJD ships try and get away from me, I can tell you a good interceptor pilot can be right on top of him in fairly short order. Especially if the MJD is the only prop mod on the ship. |

Onictus
Silver Snake Enterprise Fatal Ascension
271
|
Posted - 2013.06.17 04:31:00 -
[25] - Quote
Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away. First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly. Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense). But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons. That's definitely not good for Eve.
You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to.
without the three extra paragraphs of bullshit. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:34:00 -
[26] - Quote
Onictus wrote:Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away. First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly. Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense). But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons. That's definitely not good for Eve. You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to. without the three extra paragraphs of bullshit. If scrams stop MWD's scripted WDFG's damn well should too.
Your logic is astonishing. You said this. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
271
|
Posted - 2013.06.17 04:49:00 -
[27] - Quote
Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away. First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly. Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense). But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons. That's definitely not good for Eve. You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to. without the three extra paragraphs of bullshit. If scrams stop MWD's scripted WDFG's damn well should too. Your logic is astonishing. You said this.
You should go back and read what you quoted. Carefully.
|

Onictus
Silver Snake Enterprise Fatal Ascension
271
|
Posted - 2013.06.17 04:51:00 -
[28] - Quote
SmilingVagrant wrote:Darth Fett wrote:Sergeant Acht Scultz wrote:And why would this be a problem? Supercapitals can be tackledwith interdictor bubbles, HD bubbles, HD beam; (3) T3 with nullifier can be tackled with disruptor, srcambler, HD beam; (3) Warp stabbed ship can be tackled with proper amount of disruptors/scrambler or any bubble or HD beam. (all) MJD ship can be tackled only with scramblers. (1) MJD >>> all other, why? Having had a few MJD ships try and get away from me, I can tell you a good interceptor pilot can be right on top of him in fairly short order. Especially if the MJD is the only prop mod on the ship.
Yeah if you are ahead of their align, I don't relish trying to run down a MJD fleet from behind though, that is a lot of burning to a lot of DPS. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:51:00 -
[29] - Quote
Look, the same line of pseudo-scientific role-playing justification reasoning arrives at two very unrealistic expectations:
If scrams stop MJD, scripted WDFG should too.
That is the same exact logic as:
If scrams stop MWD, scripted WDFG should too.
Which is clearly wrong. Therefore, so are you. Flawed logic is flawed. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
271
|
Posted - 2013.06.17 04:55:00 -
[30] - Quote
Darth Gustav wrote:Look, the same line of pseudo-scientific role-playing justification reasoning arrives at two very unrealistic expectations:
If scrams stop MJD, scripted WDFG should too.
That is the same exact logic as:
If scrams stop MWD, scripted WDFG should too.
Which is clearly wrong. Therefore, so are you. Flawed logic is flawed.
For real? You came up with this all by yourself? Color me impressed. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2255
|
Posted - 2013.06.17 05:02:00 -
[31] - Quote
Half of it I admittedly had to copy from you. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mud Pandemonium
Interwebs Cooter Explosion Fatal Ascension
4
|
Posted - 2013.06.17 06:12:00 -
[32] - Quote
Darth Gustav wrote:Half of it I admittedly had to copy from you.
You know, the wrong parts.
https://www.youtube.com/watch?v=liRjmPgF1K4 |

Zagdul
Clan Shadow Wolf Fatal Ascension
1327
|
Posted - 2013.06.17 06:14:00 -
[33] - Quote
Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away. First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly. Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense). But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons. That's definitely not good for Eve.
I'd follow you to the creepiest dark places good sir.
Dual Pane idea: Click!
CCP Please Implement |

Destoya
Sniggerdly Pandemic Legion
106
|
Posted - 2013.06.17 06:23:00 -
[34] - Quote
Giving an underused ship class a (very niche) role for normal subcap combat is never a bad thing, taking away that role is |

Darth Fett
Iris Covenant The Gorgon Empire
46
|
Posted - 2013.06.17 07:16:00 -
[35] - Quote
Darth Gustav wrote:That is the same exact logic as:
If scrams stop MWD, scripted WDFG should too.
NOT correct. You not need to turn off MWD for kill MWDed ship. If you have enough speed you can keep him at proper distance. You can web him to reduce speed. But currently you need scrambler for kill MJD ship, as after jump it appear at 100km away from you, outside any your tackling modules range. Align - MJD - insta warp after - you cannot prevent it without scrambler if it done good. Even if you have your own MJD you cannot keep him tackled. You cannot decrease their jump distance with webs. No scrambler=no kill (blobs, that insta shoting BS not count). Currently MJD is not prop module. It infinite warpstab without penalties.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3547
|
Posted - 2013.06.17 07:45:00 -
[36] - Quote
Darth Fett wrote:Darth Gustav wrote:That is the same exact logic as:
If scrams stop MWD, scripted WDFG should too.
NOT correct. You not need to turn off MWD for kill MWDed ship. If you have enough speed you can keep him at proper distance. You can web him to reduce speed. But currently you need scrambler for kill MJD ship, as after jump it appear at 100km away from you, outside any your tackling modules range. Align - MJD - insta warp after - you cannot prevent it without scrambler if it done good. Even if you have your own MJD you cannot keep him tackled. You cannot decrease their jump distance with webs. No scrambler=no kill (blobs, that insta shoting BS not count). Currently MJD is not prop module. It infinite warpstab without penalties.
It is aligning to it's uncancelable MJD destination for several seconds before it jumps. Then once it lands, it'll have to align out.
Once you see them spooling up, head to where they will be in 10 seconds and tackle them again there. Then work on killing them for another 2 minutes before they can do it again.
No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius (OH T2 point. You really should be using an interceptor for this) around your ship to intersect the endpoint of a 100km line with > 10 seconds notice.
If they're trying to align to a planet before hitting the MJD, bump them once they've spooled up, then go to the endpoint of that line.
Or... you know... fit a scram. Or fly a semi-competant Arazu (~100km point meet 100km MJD trip). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Darth Fett
Iris Covenant The Gorgon Empire
46
|
Posted - 2013.06.17 08:15:00 -
[37] - Quote
RubyPorto wrote:No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius Ok lets do a deal. Duel at spot in hisec, i will be in MJD BS, you will be in interceptor with warp disruptor (scramblers not allowed). We in one fleet. If you can hold me at this spot during 10 munutes you win and i will pay 1000mil to you. If i warp off - you fail and you will pay 1000mil to me. OK? |

Liam Mirren
629
|
Posted - 2013.06.17 08:35:00 -
[38] - Quote
Here's how I'm reading this thread:
OP: "MJD are a bit silly and completely "out of character" within EVE, making engagements hilariously ********".
replies: "NOOO DON'T TAKE MY NEW FAD STRATEGY AWAY FROM MEEEEEEE (ps: I'm still crying over all the nano nerfs, never should have been removed because it wasn't dumb at all). I'll go troll you with fallacies and dumb logic, using smoke and mirrors to try and keep any factual discussion from happening. Because if I don't people might pick up on that idea and we wouldn't want that as that might affect CCP's stance on the whole situation and I'm too scared to deal with that since MJD allows me to run away a lot, I LOVE running away".
Excellence is not a skill, it's an attitude.
|

Alyssa Yotosala
School of Applied Knowledge Caldari State
121
|
Posted - 2013.06.17 08:45:00 -
[39] - Quote
Liam Mirren wrote:Here's how I'm reading this thread:
OP: "MJD are a bit silly and completely "out of character" within EVE, making engagements hilariously ********".
replies: "NOOO DON'T TAKE MY NEW FAD STRATEGY AWAY FROM MEEEEEEE (ps: I'm still crying over all the nano nerfs, never should have been removed because it wasn't dumb at all). I'll go troll you with fallacies and dumb logic, using smoke and mirrors to try and keep any factual discussion from happening. Because if I don't people might pick up on that idea and we wouldn't want that as that might affect CCP's stance on the whole situation and I'm too scared to deal with that since MJD allows me to run away a lot, I LOVE running away".
Can a mod please close this thread, the quoted post above perfectly explains and answers everything that is mentioned in this thread.
/thread |

Rual Storge
Caldari Provisions Caldari State
26
|
Posted - 2013.06.17 10:00:00 -
[40] - Quote
First: hi onictus, Second: hic bubbles should stop them, what else are hic's gud for anyways these days |

Haramir Haleths
Nutella Bande
10
|
Posted - 2013.06.17 10:58:00 -
[41] - Quote
Ok .... let get the idea behind ....
If you change MJD to the worse, nobody will fly a BS like before MJD. If you leave MJD alone. You can catch BS with a scram and you will get a BS kill. Right ? Any Questions ?
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Oggat
The Adam's Family
23
|
Posted - 2013.06.17 11:00:00 -
[42] - Quote
And still nobody fits them.
obligatory disclaimer, validating the .000001% times some guy put one on and MJD'ed off a station to see the effect. |

Onictus
Silver Snake Enterprise Fatal Ascension
272
|
Posted - 2013.06.17 13:08:00 -
[43] - Quote
Oggat wrote:And still nobody fits them.
obligatory disclaimer, validating the .000001% times some guy put one on and MJD'ed off a station to see the effect.
They see some use, they do interesting things for the SR battleship game.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3548
|
Posted - 2013.06.17 13:41:00 -
[44] - Quote
Darth Fett wrote:RubyPorto wrote:No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius Ok lets do a deal. Duel at spot in hisec, i will be in MJD BS, you will be in interceptor with warp disruptor (scramblers not allowed, no other aggression allowed except warp disrupting from you to me. garant - Chribba). We in one fleet. If you can hold me at this spot during 10 munutes you win and i will pay 1000mil to you. If i warp off - you fail and you will pay 1000mil to me. OK?
Since Faction Police would have some fun with me, no. Come down and visit the Outer Ring and see what happens instead.
You can, and people do, keep MJD battleships tackled without scrams. It's hard, and simply fitting a scram is generally a better idea, but it is possible. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Malcanis
Vanishing Point. The Initiative.
10167
|
Posted - 2013.06.17 14:59:00 -
[45] - Quote
A wizard did it.
Fit a scram to your HIC, it's a really good idea.
1 Kings 12:11
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BoBoZoBo
Paragon Fury Tactical Narcotics Team
237
|
Posted - 2013.06.17 15:10:00 -
[46] - Quote
Next thing is - if it cannot prevent a Micro Jump Drive - why does it prevent a capital jump drive? TBH WARP scramblers should not prevent JUMP drives. Primary Test Subject GÇó SmackTalker Elite |

Zagdul
Clan Shadow Wolf Fatal Ascension
1327
|
Posted - 2013.06.17 16:54:00 -
[47] - Quote
Darth Fett wrote:RubyPorto wrote:No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius Ok lets do a deal. Duel at spot in hisec, i will be in MJD BS, you will be in interceptor with warp disruptor (scramblers not allowed, no other aggression allowed except warp disrupting from you to me. garant - Chribba). We in one fleet. If you can hold me at this spot during 10 munutes you win and i will pay 1000mil to you. If i warp off - you fail and you will pay 1000mil to me. OK?
I will not be able to hold you in a spot, but I sure as hell will be able to hold you long enough for bigger ships to come and kill you. Provided the grid doesn't 'break', for 10 minutes, I could hold you on a single grid in an inty pretty easily.
May I use a stealth bomber instead of an interceptor?
If so, I accept your challenge.
Is there bonus for solo killing you?
Bonus round, if I can flip it and kill you in an inty with a MJD bs, will you offer more?
(edit) the only thing I ask is that you actually fit the ship for combat. No weak crap like warp stabs, nanos or agility boosters. Fit the ship the way you'd fit an actual tanked MJD BS to fight, not to run. Dual Pane idea: Click!
CCP Please Implement |

Zagdul
Clan Shadow Wolf Fatal Ascension
1327
|
Posted - 2013.06.17 17:03:00 -
[48] - Quote
BoBoZoBo wrote:Next thing is - if it cannot prevent a Micro Jump Drive - why does it prevent a capital jump drive? TBH WARP scramblers should not prevent JUMP drives.
This has been answered a few times, but I'll have a crack at it.
Because a MJD is, for all intents and purposes, a propulsion module where a capital jump drive is not. Dual Pane idea: Click!
CCP Please Implement |

MailDeadDrop
Rage and Terror Against ALL Authorities
193
|
Posted - 2013.06.17 17:38:00 -
[49] - Quote
This horse may have been beaten sufficiently, but in case it hasn't... Focused interdiction modules disrupt capital jump drives. Capital jump drives are inherent parts of most capital ships (i.e. they aren't modules which can be fitted or unfitted).
Micro jump drives are not inherent parts of any ship. They are propulsion modules.
Aside, I suppose a black ops battleship could have both a micro jump drive and a non-micro jump drive, in which case to stop it one would need *both* an interdiction jammer and a scram.
MDD |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2259
|
Posted - 2013.06.17 17:42:00 -
[50] - Quote
CCP unambiguously classified the MJD as and treated it like a Propulsion Module.
The current mechanics are correct.
Until scripted WDFG disrupt other propulsion modules (namely the MWD) it's ridiculous to expect them to stop the MJD, an edge case on a hull class that legitimately needed a face lift.
Well played, CCP. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Rob Crowley
State War Academy
71
|
Posted - 2013.06.17 19:40:00 -
[51] - Quote
BoBoZoBo wrote:Next thing is - if it cannot prevent a Micro Jump Drive - why does it prevent a capital jump drive? Because a big, complex, general purpose machine is more easily disrupted than a smaller, simpler, specialized machine. That was easy, next question! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2259
|
Posted - 2013.06.17 20:23:00 -
[52] - Quote
Rob Crowley wrote:BoBoZoBo wrote:Next thing is - if it cannot prevent a Micro Jump Drive - why does it prevent a capital jump drive? Because a big, complex, general purpose machine is more easily disrupted than a smaller, simpler, specialized machine. That was easy, next question! Also, the real reason is that game balance trumps pseudo-scientific role-play nonsense every time.
Good game design with poor justification is more playable than poor game design with good justification. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Onictus
Silver Snake Enterprise Fatal Ascension
272
|
Posted - 2013.06.17 21:05:00 -
[53] - Quote
Zagdul wrote:
Bonus round, if I can flip it and kill you in an inty with a MJD bs, will you offer more?
That is the big issue there. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
110
|
Posted - 2013.06.17 21:06:00 -
[54] - Quote
Does a MJD, when activated, say "Warp Drive Active"? No, because it is a prop mod. Warp Scramblers stop MJD bcause they are designed to disable them.
TL;DR: Use a Warp Scambler and stop using Warp Disrupters |
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