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Signal11th
The Retirement Club
1050
|
Posted - 2013.06.18 13:16:00 -
[1] - Quote
What's the best one as in for speed to clear the mission, money no object. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Sexy Cakes
Have A Seat
336
|
Posted - 2013.06.18 13:20:00 -
[2] - Quote
Machariel versus Angels/Rogue Drones
Nightmare versus Sansha/Blood Raiders
Vindicator versus Guristas/Serpentis/EoM/Mercenaries
Not today spaghetti. |

Signal11th
The Retirement Club
1050
|
Posted - 2013.06.18 13:22:00 -
[3] - Quote
Sexy Cakes wrote:Machariel versus Angels/Rogue Drones
Nightmare versus Sansha/Blood Raiders
Vindicator versus Guristas/Serpentis/EoM/Mercenaries
With the recent cruise buffs is this still the case? God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Sexy Cakes
Have A Seat
336
|
Posted - 2013.06.18 13:27:00 -
[4] - Quote
While missles are flying towards the frigates the 800s/Neutrons/Tachyons are volleying them before they get up to speed. Not today spaghetti. |

Signal11th
The Retirement Club
1050
|
Posted - 2013.06.18 13:29:00 -
[5] - Quote
Sexy Cakes wrote:While missles are flying towards the frigates the 800s/Neutrons/Tachyons are volleying them before they get up to speed.
Good point. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

ExcalibursTemplar
Citadel Enterprises
1
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Posted - 2013.06.18 13:33:00 -
[6] - Quote
Sexy Cakes wrote:While missles are flying towards the frigates the 800s/Neutrons/Tachyons are volleying them before they get up to speed.
Have you actually tried a CNR since the patch ? |

Sexy Cakes
Have A Seat
337
|
Posted - 2013.06.18 13:55:00 -
[7] - Quote
ExcalibursTemplar wrote:Sexy Cakes wrote:While missles are flying towards the frigates the 800s/Neutrons/Tachyons are volleying them before they get up to speed. Have you actually tried a CNR since the patch ?
I tried it on SiSi with meta 4 cruise missles and another setup with T2 torps... still takes forever and a day to kill frigates.
Target painters need to be buffed when used against NPC targets. Not today spaghetti. |

ExcalibursTemplar
Citadel Enterprises
1
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Posted - 2013.06.18 14:34:00 -
[8] - Quote
Sexy Cakes wrote:ExcalibursTemplar wrote:Sexy Cakes wrote:While missles are flying towards the frigates the 800s/Neutrons/Tachyons are volleying them before they get up to speed. Have you actually tried a CNR since the patch ? I tried it on SiSi with meta 4 cruise missles and another setup with T2 torps... still takes forever and a day to kill frigates. Target painters need to be buffed when used against NPC targets.
Your skills just arn't good enough i can instant pop frigs with a group of 4 T2 precision missiles and a single target painter. Elite frigs take two to three vollies with 8 missiles and a target painter. |

Dato Koppla
Rage of Inferno Malefic Motives
250
|
Posted - 2013.06.18 14:51:00 -
[9] - Quote
You can also use Sentry drones to blap frigs on the approach and if they get under the sentry tracking then use lights to finish them off, don't waste your Cruise volleys on them, in the end losing the ability to easily blap frigs isn't as severely crippling to the Navy Raven anymore, it also boasts the best projection with 940 dps to 122km with missiles alone meaning if the rats spawn at range (happens often) the Raven will be doing more damage than the Nightmare, Mach or Vindi, the damage starts to even as the rats come closer but at a top of 1120 dps with drones it's pretty close even at closer ranges.
Honestly I think it's pretty close to being one of the best mission boats, I doubt it would beat a Nightmare at EM/Therm rats but I'm thinking it could give the Vindicator/Machariel a run for their money on longer range missions. |

ExcalibursTemplar
Citadel Enterprises
1
|
Posted - 2013.06.18 15:06:00 -
[10] - Quote
Dato Koppla wrote:You can also use Sentry drones to blap frigs on the approach and if they get under the sentry tracking then use lights to finish them off, don't waste your Cruise volleys on them, in the end losing the ability to easily blap frigs isn't as severely crippling to the Navy Raven anymore, it also boasts the best projection with 940 dps to 122km with missiles alone meaning if the rats spawn at range (happens often) the Raven will be doing more damage than the Nightmare, Mach or Vindi, the damage starts to even as the rats come closer but at a top of 1120 dps with drones it's pretty close even at closer ranges.
Honestly I think it's pretty close to being one of the best mission boats, I doubt it would beat a Nightmare at EM/Therm rats but I'm thinking it could give the Vindicator/Machariel a run for their money on longer range missions.
I dont have max skills yet but with +5 implants i'm getting 949 dps and 8236 volley damage. |

Sir Nuke
The Scope Gallente Federation
1
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Posted - 2013.06.18 15:15:00 -
[11] - Quote
I run a Kronos with 425mm's and 2 faction damage mods, a tech II afterburner and a tracking comp (not by choice, I only have gallente BS V) and coming from a lowly dominix I'm surprised by the efficiency of the ship. Warp in, shoot any frigates before they even move, and the slaughter can begin! If your mission in a multi room you can go straight to the next gate and all the pirates will be done by the time you get there  |

Sexy Cakes
Have A Seat
337
|
Posted - 2013.06.18 15:30:00 -
[12] - Quote
ExcalibursTemplar wrote: I dont have max skills yet but with +5 implants i'm getting 949 dps and 8236 volley damage.
EDIT: I've just done sansha pirate invasion and killed everything in 12 minutes total (from accepting the mission to handing it in)
EDIT2: Those damage numbers are from missile damage only.
Even with pretty crappy skills the 3 turret based pirate faction battleships breeze over 1k dps applied as soon as the turret cycles. Not today spaghetti. |

ExcalibursTemplar
Citadel Enterprises
1
|
Posted - 2013.06.18 16:27:00 -
[13] - Quote
Sexy Cakes wrote:ExcalibursTemplar wrote: I dont have max skills yet but with +5 implants i'm getting 949 dps and 8236 volley damage.
EDIT: I've just done sansha pirate invasion and killed everything in 12 minutes total (from accepting the mission to handing it in)
EDIT2: Those damage numbers are from missile damage only.
Even with pretty crappy skills the 3 turret based pirate faction battleships breeze over 1k dps applied as soon as the turret cycles.
In roughly 3 months time I'll be doing 1060 dps and 8468 volley damage just from T2 fury missiles.
With T2 precision missiles I'll be doing 761 dps and 6049 volley damage.
With T2 Sentries and fury missiles that goes up to 1246 dps and 9188 volley damage.
That's pure damage to hitting any npc for maximum damage as I'm hitting the lowest resist
All that with a 121.8KM range and a gravimetric sensor strength of 65.86.
Other ships might do certain npc and mission better but for overall userbillity against anything the CNR is very bloody good.
EDIT: The delayed damage isn't that bad either as in nearly every mission that damage has been applied well before the next cycle starts. |

Sexy Cakes
Have A Seat
339
|
Posted - 2013.06.18 16:41:00 -
[14] - Quote
ExcalibursTemplar wrote: Other ships might do certain npc and mission better but for overall userbillity against anything the CNR is very bloody good.
There's a set pool of missions (A small, stagnant pool I might add). The NPC's spawn at the exact same range as they always do in a given mission.
After a few weeks of running missions its not difficult to have memorized what exactly you need for each mission, and if you can't then you can look at mission reports and get exact information on everything involved with running any given mission.
You don't need any overall usability, you need to cater your ship to get the specific mission done as quickly as possible. Not today spaghetti. |

Morrigan LeSante
The Lost and Forgotten Troopers
294
|
Posted - 2013.06.18 16:44:00 -
[15] - Quote
I don't know, my CNR, at all V without implants is 1177 DPS, including drones. The drones have sufficient tracking to murder frigs (unless they spwan on top if you) and anything cruiser and up dies in a fire to the new cruises.
The CNR is one of the few boats which can actually get the paper DPS out. |

ExcalibursTemplar
Citadel Enterprises
1
|
Posted - 2013.06.18 16:49:00 -
[16] - Quote
Sexy Cakes wrote:ExcalibursTemplar wrote: Other ships might do certain npc and mission better but for overall userbillity against anything the CNR is very bloody good.
There's a set pool of missions (A small, stagnant pool I might add). The NPC's spawn at the exact same range as they always do in a given mission. After a few weeks of running missions its not difficult to have memorized what exactly you need for each mission, and if you can't then you can look at mission reports and get exact information on everything involved with running any given mission. You don't need any overall usability, you need to cater your ship to get the specific mission done as quickly as possible.
How do you customize a Nightmare to fight against Angels, EOM, Mordu's Legion or Guristas ? |

Lugalzagezi666
207
|
Posted - 2013.06.18 17:23:00 -
[17] - Quote
ExcalibursTemplar wrote:How do you customize a Nightmare to fight against Angels, EOM, Mordu's Legion or Guristas ? You customize your nightmare against angels by switching to mach before the mission.
Morrigan LeSante wrote:I don't know, my CNR, at all V without implants is 1177 DPS, including drones. The drones have sufficient tracking to murder frigs (unless they spwan on top if you) and anything cruiser and up dies in a fire to the new cruises.
I dont know, but after initial enthusiasm my feeling about cruise missile ships is back to "please npc, dont pulse mwd while Im shooting at you...****...please npc, dont pulse rep...****... dont shoot defender..."
...and I really miss being able to 1 shot frigs with half of the guns and hate seeing some npcs are left with 10% hull and i will waste full volley on them.
|

ExcalibursTemplar
Citadel Enterprises
1
|
Posted - 2013.06.18 17:34:00 -
[18] - Quote
Lugalzagezi666 wrote:ExcalibursTemplar wrote:How do you customize a Nightmare to fight against Angels, EOM, Mordu's Legion or Guristas ? You customize your nightmare against angels by switching to mach before the mission. Morrigan LeSante wrote:I don't know, my CNR, at all V without implants is 1177 DPS, including drones. The drones have sufficient tracking to murder frigs (unless they spwan on top if you) and anything cruiser and up dies in a fire to the new cruises.
I dont know, but after initial enthusiasm my feeling about cruise missile ships is back to "please npc, dont pulse mwd while Im shooting at you...****...please npc, dont pulse rep...****... dont shoot defender..." ...and I really miss being able to 1 shot frigs with half of the guns and hate seeing some npcs are left with 10% hull and i will waste full volley on them.
I don't get what your trying to say there, you can use half your missiles on a CNR to instant pop frigs. Elite frigs do take a couple of volleys of a full rack but to be honest you can just use drones on them to kill them just as fast while you take out the battleships and battlecruiser/cruisers.
Just out of interest do you know what your completion time for Sansha Pirate invasion is ?
I know for a fact from accepting the mission and killing absolutely everything to handing it in takes me 12 minutes. |

Morrigan LeSante
The Lost and Forgotten Troopers
294
|
Posted - 2013.06.18 17:37:00 -
[19] - Quote
Lugalzagezi666 wrote:
I dont know, but after initial enthusiasm my feeling about cruise missile ships is back to "please npc, dont pulse mwd while Im shooting at you...****...please npc, dont pulse rep...****... dont shoot defender..."
...and I really miss being able to 1 shot frigs with half of the guns and hate seeing some npcs are left with 10% hull and i will waste full volley on them.
I know what you mean and it may just be the fact I also have missile implants, but I just dont find it a material issue. What I tend to use the drones for is mopping up those rare rats that the cruises dont insta-pop and just keep the cruises walking up the locked target chain whilst the drones catch up on any stagglers (and there /really/ aren't many).
I use a similar pattern with the phoon when I use that boat, only the drones rip through even quicker due to the extra number of them and more DDAs.
@ExcalibursTemplar: If you're excited by the CNR, look at a properly fitted TFI, that thing is just hilarious. Without implants, 1418dps out to 39+12 (on the gardes), or 1363DPS out to lock range (bouncers), most of it applied. Add implants and you're talking silly numbers. And thats not even a deadspace fit, T2, some faction only. |

ExcalibursTemplar
Citadel Enterprises
1
|
Posted - 2013.06.18 17:58:00 -
[20] - Quote
Morrigan LeSante wrote:Lugalzagezi666 wrote:
I dont know, but after initial enthusiasm my feeling about cruise missile ships is back to "please npc, dont pulse mwd while Im shooting at you...****...please npc, dont pulse rep...****... dont shoot defender..."
...and I really miss being able to 1 shot frigs with half of the guns and hate seeing some npcs are left with 10% hull and i will waste full volley on them.
I know what you mean and it may just be the fact I also have missile implants, but I just dont find it a material issue. What I tend to use the drones for is mopping up those rare rats that the cruises dont insta-pop and just keep the cruises walking up the locked target chain whilst the drones catch up on any stragglers (and there /really/ aren't many). I use a similar pattern with the phoon when I use that boat, only the drones rip through even quicker due to the extra number of them and more DDAs. @ExcalibursTemplar: If you're excited by the CNR, look at a properly fitted TFI, that thing is just hilarious. Without implants, 1418dps out to 39+12 (on the gardes), or 1363DPS out to lock range (bouncers), most of it applied. Add implants and you're talking silly numbers. And thats not even a deadspace fit, T2, some faction only.
I wish i had the Minmattar skills to fly the TFI. I've spent all my recent training time cross training in to a Rattlesnake. Now I'm getting really close to flying it (12 days till Gallantee BS lvl 5) i don't know if it was worth the effort. |

Lugalzagezi666
207
|
Posted - 2013.06.18 18:09:00 -
[21] - Quote
ExcalibursTemplar wrote:I don't get what your trying to say there, you can use half your missiles on a CNR to instant pop frigs. Elite frigs do take a couple of volleys of a full rack but to be honest you can just use drones on them to kill them just as fast while you take out the battleships and battlecruiser/cruisers. Just out of interest do you know what your completion time for Sansha Pirate invasion is ?
I know for a fact from accepting the mission and killing absolutely everything to handing it in takes me 12 minutes. If I remember I got it down to 8-9 minutes in the nightmare, but today I just blitz it by jumping between the station ruins and killing objective rats.
And what I was trying to say - cnr needs 2 full volleys of 8 launchers (16s and 2-3 target painters) to kill elite frig, assuming frig wont pulse its mwd or rep. Nightmare can do it with alpha of just 2 guns (of 4, with 6.5s rof, without use of target painters), mach can do it in 3 seconds etc.
You dont want to ungroup your launchers as it will only spawn more defenders and you cant really control your outgoing damage anyway, because missiles have delayed damage and you dont know if rat simply wont pulse its mwd and mitigate half of your volley, shoot defender or pulse its rep.
Dont get me wrong, cruise missile ships are great mission runners (as morrigan said, look into fleet phoon, that thing manages to kill rats noticeably faster in most missions), but everything has advantages and disadvantages too...
|

Kaiser Diuus
Swarm of Angry Bees
0
|
Posted - 2013.06.18 18:42:00 -
[22] - Quote
Rattlesnake is easily the fasted if done right, especially if you are just rushing through mission it will maximize profit. High slots run 4 cruise missiles launchers or torps if you want, but probably cruise with the buff now. That gives you 2 utility to salvage a few things since you probably wont be coming back with a noctis. Active tank it, yes... active tank that rattle. Run all bcs and drone damage amps in the lows. Use sentries for you main damage, probably gardes and bouncers. This fit will allow you to tank anything, maybe change out a resist now and then. You will do 1200+ dps and the main part of your dps has no ammo cost. Obviously you will need to spend some money on the tank, but not all that much and will still come out cheaper and better than the previously listed ships. |

Morrigan LeSante
The Lost and Forgotten Troopers
295
|
Posted - 2013.06.18 18:47:00 -
[23] - Quote
@Lugalzagezi666
You're missing (or I'm being unclear) my point - you simply DONT shoot missiles at the frigs, use gardes and omnis and eat them up. |

Funky Lazers
Shin-Ra Ltd
273
|
Posted - 2013.06.18 23:56:00 -
[24] - Quote
Signal11th wrote:What's the best one as in for speed to clear the mission, money no object.
Mach is still the king of missions.
Also when you get it expensive fit the difference between the others gets much bigger. For example you can get deadspace MWD and some A-type or X-type shield booster. Those 2 things will make your Mach the true king. My Mach has 2 officer mods, with them my ship is cap stable with X-type x-large SB on. You also get 1500+ m/s velocity with MWD which makes your DPS almost the same as on paper since you don't waste your time on traveling.
P.S. even with this cruise buff the missiles still fail to apply the full damage because of AFs rats use, Defenders and very small sig. For example 2 defenders will kill 50% of damage of golem's volley. So the more launchers you have the lower damage loss will be.
All in all nothing compares to Mach. I still can't complete AE in pimped CNR for less than 20 mins. Whatever. |

stoicfaux
2832
|
Posted - 2013.06.19 00:49:00 -
[25] - Quote
MWD Mach. http://eve.battleclinic.com/loadout/58393-Machariel-Level-4-Blitzer-MWD-Web-EW-Drones-Minmatar-Space.html
Set keep at range to 12km, MWD in, use the web and TP/Web drones to lock down the target, and kill kill kill.
|

Voith
Republic Military School Minmatar Republic
113
|
Posted - 2013.06.19 01:05:00 -
[26] - Quote
Sexy Cakes wrote:While missles are flying towards the frigates the 800s/Neutrons/Tachyons are volleying them before they get up to speed. That isn't how DPS works.
Once you know how many volleys you need there is no DPS loss, only DPS delayed.
This means with equal DPS a missile finish a mission ~5 seconds slower total. Not per ship. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
678
|
Posted - 2013.06.19 03:49:00 -
[27] - Quote
show some bounty ticks. we're gonna make them eat our ship, then ship out our ship, and then eat their ship that's made up of our ship that we made 'em eat. |

Tauranon
Weeesearch
181
|
Posted - 2013.06.19 05:50:00 -
[28] - Quote
Cipher Jones wrote:show some bounty ticks.
Avoiding dread pirate scarlet because of her 5 mil bounty for 1 salvo 
2013.02.15 15:52:04 Bounty Prizes 14,591,250.00 ISK
did that in a t2 fit domi some time ago, had I had more firepower it would still have been the same amount, because I was entering a pocket in a different system when the wallet flashed. The problem with mission ticks is that they get curtailed by the red crosses running out before the 20 minutes are up.
|

Tsukino Stareine
EVE University Ivy League
388
|
Posted - 2013.06.19 06:02:00 -
[29] - Quote
Tauranon wrote:Cipher Jones wrote:show some bounty ticks. Avoiding dread pirate scarlet because of her 5 mil bounty for 1 salvo  2013.02.15 15:52:04 Bounty Prizes 14,591,250.00 ISK did that in a t2 fit domi some time ago, had I had more firepower it would still have been the same amount, because I was entering a pocket in a different system when the wallet flashed. The problem with mission ticks is that they get curtailed by the red crosses running out before the 20 minutes are up.
try pulling like 4 missions at a time and try to get them in the same system (hard I know but might be doable within 1 jump) |

Morrigan LeSante
The Lost and Forgotten Troopers
296
|
Posted - 2013.06.19 06:03:00 -
[30] - Quote
I find ticks are limited by a lack of rats - plus I usually dual box so....hrm, skewed.
Did the assault in 21 minutes last night, drunk to boot and my alts skills are....not 'mission oriented' 
Would have been faster, but wine made me forget to lift longer range drones. |
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