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Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 16:21:00 -
[1] - Quote
Do people here WANT connection with Dust? And I mean ACTUAL connection, not the silly one. "Oh we can provide orbital support, but the NPC can do it too"
I saw a thread the other day on the Dust forums, explaining that CCP are basically in a design straightjacket.
Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel.
I kind of agree with him.
But here is the tricky part, would this community approve of this? EVE requiring Dust for some things, and Dust requiring EVE for other? Example being, can't do PI without Dust, but Dust can't profit from PI without EVE. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Miilla
Hulkageddon Orphanage
486
|
Posted - 2013.06.21 16:26:00 -
[2] - Quote
What's dust?
I never noticed any impact on my Eve game |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 16:28:00 -
[3] - Quote
Miilla wrote:What's dust?
I never noticed any impact on my Eve game My question is would you want impact? That was the point of this thread, to gather opinions.
Impact means both sides can benefit, and both sides can get screwed. Both sides can get screwed is what I believe people are warry from. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Miilla
Hulkageddon Orphanage
486
|
Posted - 2013.06.21 16:29:00 -
[4] - Quote
Cat Troll wrote:Miilla wrote:What's dust?
I never noticed any impact on my Eve game My question is would you want impact? That was the point of this thread, to gather opinions. Impact means both sides can gain, and both sides can get screwed. Both sides can get screwed is what I believe people are warry from.
That was my opinion...
Dust, don't care about consoles, console games nor console players.
I am quite happy they are in their walled garden and not in mine.
They can do what they want, as long as its not in my back yard. |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 16:34:00 -
[5] - Quote
Miilla wrote:Cat Troll wrote:Miilla wrote:What's dust?
I never noticed any impact on my Eve game My question is would you want impact? That was the point of this thread, to gather opinions. Impact means both sides can gain, and both sides can get screwed. Both sides can get screwed is what I believe people are warry from. That was my opinion... Dust, don't care about consoles, console games nor console players. I am quite happy they are in their walled garden and not in mine. They can do what they want, as long as its not in my back yard. http://www.wallgc.com/images/2012/12/pc-gaming-master-race-image-pc-gamers-desura.jpg Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
529
|
Posted - 2013.06.21 16:35:00 -
[6] - Quote
I don't care about Dust. At all. So no, I do not desire more or better connectivity with Dust, but I do agree with the sentiment Eve should be able to survive without Dust. Vice-versa, not so much. I feel Dust is a spin-off and not on equal footing with the core game. It's the X-COM: Enforcer to the original X-COM. |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 16:40:00 -
[7] - Quote
Inxentas Ultramar wrote:I don't care about Dust. At all. So no, I do not desire more or better connectivity with Dust, but I do agree with the sentiment Eve should be able to survive without Dust. Vice-versa, not so much. I feel Dust is a spin-off and not on equal footing with the core game. It's the X-COM: Enforcer to the original X-COM. Hmm, that's a problem I feel. Why isn't this game on equal footing? It has a 10 year plan, it has much resources and money poured into it, it has as many adverts as EVE. This really doesn't look like a spin off, this looks like another game that's supposed to enrich the experience for both sides.
Just my opinion though, keep posting, I want to get a consensus. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Amarra Mandalin
Red Federation RvB - RED Federation
664
|
Posted - 2013.06.21 16:45:00 -
[8] - Quote
I just want a deeper connection to humanity. So, I guess, "No" would be the answer. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
8
|
Posted - 2013.06.21 16:46:00 -
[9] - Quote
I couldn't care less about dust because it could never compete with the likes of CoD and BF.
Maybe if CCP didn't sink so much money into it they could have used that money to make walk in stations a worthwhile experience but no, they decided to try and compete with the big boys in the, already saturated, console shooter market. It was never going to end well for them. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
365
|
Posted - 2013.06.21 16:51:00 -
[10] - Quote
I don't give two rat turds about Dust. 
So no, I'm not really looking for more interatcion with it, and if CCP wishes to push it, that's fine, but I will completely and utterly ignore it. |

Drax Concrilla
Rifterlings Point Blank Alliance
4
|
Posted - 2013.06.21 16:52:00 -
[11] - Quote
Preface: I was an avid supporter of DUST and have eagerly waited 4 years for it to come out and now that it is out - I don't even play it anymore, so much was done wrong and too much time and resources were focused on inconsequential things such as how it looks rather than the important aspects of a shooter: gameplay - specifically hit detection and vehicle handling.
If it could be done effectively, yes I would actually like deeper integration with DUST - that was the whole point of this experiment was it not? As it currently is I'd rather kill DUST. Neither party is benefiting greatly. Heck, even integrating the economies would be great. However, since DUST isn't truly built on the EVE SP system like it should be (imho) we can never have true integration without a massive rework of how DUST works - it is indeed a little brother spin off game rather than an equal as it was envisioned.
As for Orbital Strikes - the player generated ones are more powerful than the NPC barge ones - so there's at least some incentive for us to rain death. |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 16:59:00 -
[12] - Quote
Drax Concrilla wrote:Preface: I was an avid supporter of DUST and have eagerly waited 4 years for it to come out and now that it is out - I don't even play it anymore, so much was done wrong and too much time and resources were focused on inconsequential things such as how it looks rather than the important aspects of a shooter: gameplay - specifically hit detection and vehicle handling.
If it could be done effectively, yes I would actually like deeper integration with DUST - that was the whole point of this experiment was it not? As it currently is I'd rather kill DUST. Neither party is benefiting greatly. Heck, even integrating the economies would be great. However, since DUST isn't truly built on the EVE SP system like it should be (imho) we can never have true integration without a massive rework of how DUST works - it is indeed a little brother spin off game rather than an equal as it was envisioned.
As for Orbital Strikes - the player generated ones are more powerful than the NPC barge ones - so there's at least some incentive for us to rain death. Not by a whole lot, tbh If its infantry, you're dead no matter what. If its a tank, then its the difference between a dead tank and a heavily wouned one. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Lipbite
Express Hauler
674
|
Posted - 2013.06.21 17:15:00 -
[13] - Quote
No, not really. I want WiS for my toon. Maybe WoD if it will be like EVE in vampire environment with comparable quality of avatars. And Dust is just wasting of CCP's resources: even if it will be ported to PC I won't play it (there are better shooters) and won't participate in Dust activities within EVE (what for?) |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 17:18:00 -
[14] - Quote
Lipbite wrote:No, not really. I want WiS for my toon. Maybe WoD if it will be like EVE in vampire environment with comparable quality of avatars. And Dust is just wasting of CCP's resources: even if it will be ported to PC I won't play it (there are better shooters) and won't participate in Dust activities within EVE (what for?) Ding ding ding! If people don't want proper integration, there will never be something to do with Dust players that is worthwhile. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Mr Epeen
It's All About Me
2798
|
Posted - 2013.06.21 17:19:00 -
[15] - Quote
I saw some Dust players in local the other day.
I think that until they can remove their helmets for the portrait shot, they will never integrate properly into New Eden.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 17:22:00 -
[16] - Quote
Mr Epeen wrote:I saw some Dust players in local the other day. I think that until they can remove their helmets for the portrait shot, they will never integrate properly into New Eden. Mr Epeen  That might be a problem since they will all look the same. From Dust lore, all the clones are exactly the same, only enhanced for combat. They don't need to look good like capsuleers, since they die a lot more, meaning its more expensive. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Anne Dieu-le-veut
State War Academy Caldari State
22
|
Posted - 2013.06.21 17:22:00 -
[17] - Quote
Nope. Don't have a PS3, don't plan on getting one, and wouldn't play Dust if I did.
Total waste of CCP's resources. The sooner they bury this corpse and use the resources they are wasting on Dust on either EVE or WoD, the better. |

Bloody Wench
565
|
Posted - 2013.06.21 17:22:00 -
[18] - Quote
I went through a system once that had a bunch of pilots with a blue glow around their names in local, I was happy that the display bug fixed itself when I jumped out. |

EvEa Deva
State War Academy Caldari State
311
|
Posted - 2013.06.21 17:25:00 -
[19] - Quote
I really don't care about Dust, but i guess i wish it the best of luck and i hope one day i can hire dust bunnies to bash a POS. |

Bloody Wench
565
|
Posted - 2013.06.21 17:27:00 -
[20] - Quote
Anne Dieu-le-veut wrote:Nope. Don't have a PS3, don't plan on getting one, and wouldn't play Dust if I did.
Total waste of CCP's resources. The sooner they bury this corpse and use the resources they are wasting on Dust on either EVE or WoD, the better.
Vampire craze/fad is over, or at the very least in decline. Releasing a vampire based game now is just stupid. It's too late to cash in on it.
Yo-Yo and hula hoops haven't been a thing for a while, but they always come around periodically for a short time. CCP should make a game that centres on a Yo-Yo and hula hoops and just sit on it until the next cycle. |

Destination SkillQueue
Are We There Yet
5267
|
Posted - 2013.06.21 17:29:00 -
[21] - Quote
Not really. The potential economic and industrial possibilities are interesting, but that is it. The reason for this is the strict separation between the communities and the games. It's a situation where the two different games, with different hardware, with different communities share gameplay. No added interaction between the games can fix it as long as it's not on the PC.
The problem is also, that neighter can expand to it's full potential, because the other game already inhabits the same space. EVE players were really interested in the possibility of landing on planets, flying in atmosphere and taking your character to actually go out and fight in a true open scifi universe. Most of that will never happen now because of DUST and what's even worse is, that there is a hardware barrier preventing an EVE player from accessing that gameplay with ease. EVE's future potential was literally removed from us, given to another game and easy access to it was denied to us by making it a PS3 exclusive. As long as I can't just start up my PC and log on to EVE and DUST, the less space DUST occupies in the EVE universe the better it is for our game. It's a shame, but that's how it is. |

Tanuki Kittybeta
Garoun Investment Bank Gallente Federation
14
|
Posted - 2013.06.21 17:32:00 -
[22] - Quote
I always thought connecting Dust to EvE is a waste of time. Doesn't add anything meaningful to the core game itself. |

Solutio Letum
Terpene Conglomerate
143
|
Posted - 2013.06.21 17:35:00 -
[23] - Quote
I want eve to be more then a spaceship game, i hope dust is there for marketing and that one day we will get to play more then spaceships making it one great game... i hate the fact that they are adding another game, thats why i play eve, to only refer to one game, i dont like other series like BF3 CoD who all they do is get another game out the same or other game developers who just do different things everyday.
i dont want dust on pc or anything, i want eve to get more features, why did they work on dust instead of making it for eve players?... so menny questions...
well il keep playing eve and hope they don't **** it up again, when they'll do il be shooting a statue in space.... |

Karash Amerius
Sutoka
108
|
Posted - 2013.06.21 17:43:00 -
[24] - Quote
I think DUST should put all Planetary Interaction within risk. Not being able to destroy a competitor's links and facilities is fairly stupid for Eve.  Karash Amerius Operative, Sutoka |

Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
29
|
Posted - 2013.06.21 17:54:00 -
[25] - Quote
Bloody Wench wrote:I went through a system once that had a bunch of pilots with a blue glow around their names in local, I was happy that the display bug fixed itself when I jumped out.
That happened to you too, huh? Glad to know it isn't just me. |

silens vesica
Corsair Cartel
1970
|
Posted - 2013.06.21 17:54:00 -
[26] - Quote
Cat Troll wrote:Do people here WANT connection with Dust? And I mean ACTUAL connection, not the silly one. "Oh we can provide orbital support, but the NPC can do it too" I saw a thread the other day on the Dust forums, explaining that CCP are basically in a design straightjacket. Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel. I kind of agree with him. But here is the tricky part, would this community approve of this?EVE requiring Dust for some things, and Dust requiring EVE for other? Example being, can't do PI without Dust, but Dust can't profit from PI without EVE. If it means I can troll-strafe planets, sure. Otherwise: Meh. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Avett Brother
Thirtyplus Spaceship Samurai
25
|
Posted - 2013.06.21 18:11:00 -
[27] - Quote
You know, I like the idea of Dust. I'll never own a PS3 and will probably never ever play Dust or even see it played unless on youtube.
But I like the idea and concept.
I wish I could give some Dust players a ride or escort to another planet or system. I wish I could blow up ships carrying Dust players. I wish Dust players could start a small city on a small moon and I could come and blow them up.
Or join them.
Or sell them meth.
I just like the idea. |

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 18:17:00 -
[28] - Quote
Avett Brother wrote:You know, I like the idea of Dust. I'll never own a PS3 and will probably never ever play Dust or even see it played unless on youtube.
But I like the idea and concept.
I wish I could give some Dust players a ride or escort to another planet or system. I wish I could blow up ships carrying Dust players. I wish Dust players could start a small city on a small moon and I could come and blow them up.
Or join them.
Or sell them meth.
I just like the idea. I approve of this. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Zapp Branniqan
Bender Express Synthetic Systems
0
|
Posted - 2013.06.21 19:49:00 -
[29] - Quote
Allow DUST mercs to storm a POS or a null station? |

Felicity Love
STARKRAFT Joint Venture Conglomerate
698
|
Posted - 2013.06.21 20:19:00 -
[30] - Quote
Would like to see full market integration, but I suspect that will be the last thing to be done -- if it's ever done at all.
Ergo, I'll believe it when I see it.
Proud Beta Tester for "Bumping Uglies for Dummies" |

Deaconn Frostt
Li3's Electric Cucumber Li3 Federation
2
|
Posted - 2013.06.21 20:19:00 -
[31] - Quote
To be honest as soon as it said PS3 only I crossed it off the list.
I would have rather them have come up with more unique and improved gameplay for eve it self such as super carriers actually being able to carry people in thier ships in the hold ready to spew them out into space after cynoing into a battle. |

Bischopt
Arbitrary Repossession
102
|
Posted - 2013.06.21 20:26:00 -
[32] - Quote
Cat Troll wrote:Do people here WANT connection with Dust?
Not really, no.
It's not that I hate it, I just don't care. |

Ned Taggart
The Scope Gallente Federation
6
|
Posted - 2013.06.21 20:50:00 -
[33] - Quote
I think it would kinda cool to integrate them, as long as it wouldn't deduct from current gameplay. I think it would be cool to fight it out over planets and their resources. In fact, I would take it even further and add an alliance command structure to it in the form of like an RTS type game that gives orders to the fleets and the squads. I would totally dig flying a hotdrop ship planetside and dropping off a squad while a massive battle is taking place in the system above. Tie all this in with EVR and you have the making of some really epic gaming.
|

iskflakes
648
|
Posted - 2013.06.21 20:56:00 -
[34] - Quote
"Let's have one universe ... wait, actually let's split it into two"
Very few EVE players want DUST. Most of us will never play it as long as it's not on PC.. apparently it has poor reviews anyway, so nothing important was missed. - |

Illest Insurrectionist
Angelic Insurrection Corp
121
|
Posted - 2013.06.21 20:56:00 -
[35] - Quote
I wouldn't mind selling them crap.
|

Cat Troll
Systems Federation Coalition of Galactic Unity
334
|
Posted - 2013.06.21 21:39:00 -
[36] - Quote
iskflakes wrote:"Let's have one universe ... wait, actually let's split it into two"
Very few EVE players want DUST. Most of us will never play it as long as it's not on PC.. apparently it has poor reviews anyway, so nothing important was missed. A few things. 1. The Dust portion of EVE would probably never have come. They invested a pretty big amount on it, they expect a return. Now they have TWO income sources, instead of one.
2. What scores did EVE start with again? Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

handige harrie
Hedion University Amarr Empire
80
|
Posted - 2013.06.21 21:51:00 -
[37] - Quote
As long as both parties get some meaningful gameplay out of it, sure why not.
PC is not meaningful gameplay btw, since both sides get nothing out of it atm. Baddest poster ever |

Galaxy Chicken
New Order Logistics CODE.
13
|
Posted - 2013.06.21 22:31:00 -
[38] - Quote
I wouldn't mind seeing more, actual connection, not dependence though. Those kind of games are subject to death, and what everyone's afraid of is it dragging EVE down with it.
Go with the Code. www.minerbumping.com |

Dinger
Task Force Delta-14
6
|
Posted - 2013.06.21 22:49:00 -
[39] - Quote
Cat Troll wrote:Do people here WANT connection with Dust? And I mean ACTUAL connection, not the silly one. "Oh we can provide orbital support, but the NPC can do it too" I saw a thread the other day on the Dust forums, explaining that CCP are basically in a design straightjacket. Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel. I kind of agree with him. But here is the tricky part, would this community approve of this?EVE requiring Dust for some things, and Dust requiring EVE for other? Example being, can't do PI without Dust, but Dust can't profit from PI without EVE.
This was always going to be Dust's biggest problem, it either has to have so little impact on Eve that it can safely be ignored, or it has to have such a large impact that it can't.
A much as I personally would love to see it (hopefully as some kind of replacement to the current sovereignty system) the latter is not possbile as long as Dust remains a console exclusive, people who have put the time and effort to build up their little corner of space are simply not going to tolerate losing it based on the outcome of a battle they cannot participate in, and no, orbital bombardment doesn't count. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
530
|
Posted - 2013.06.21 22:50:00 -
[40] - Quote
Cat Troll wrote:Inxentas Ultramar wrote:I don't care about Dust. At all. So no, I do not desire more or better connectivity with Dust, but I do agree with the sentiment Eve should be able to survive without Dust. Vice-versa, not so much. I feel Dust is a spin-off and not on equal footing with the core game. It's the X-COM: Enforcer to the original X-COM. Hmm, that's a problem I feel. Why isn't this game on equal footing? It has a 10 year plan, it has much resources and money poured into it, it has as many adverts as EVE. This really doesn't look like a spin off, this looks like another game that's supposed to enrich the experience for both sides. Just my opinion though, keep posting, I want to get a consensus.
In my experience resources, advertising and money do not guarantee a great game. If anything the big AAA titles of the last 5 years have been mostly rehashes of existing concepts, with some motion sensors tacked on for good measure. A 10 year plan for a console FPS seems excessive, almost as if nobody ever looked at the actual life expectancy of a console FPS. I just don't believe in that model. If it works for CCP all power to them, but the only FPS to be still commercially relevant 10 years later is the original Doom. And that's not because it connects to some other game about internet spaceships. |

Cipher Deninard
The Scope Gallente Federation
9
|
Posted - 2013.06.21 23:01:00 -
[41] - Quote
Personally I like the idea of EVE and Dust being linked.
I'd like to see Dust have a slightly larger impact on EVE, at the moment I notice absolutely no change. Barely ever hear about Dust any more.
But I do not want either game to be dependant at all on the other. Which I realise makes it very difficult for CCP to achieve a good balance. If EVE players could do the things they already do but maybe get some bonuses from Dust or something then I think it would be all right. But the bonuses need to be big enough that players actually want them. |

Caldari Citizen 20120308
State War Academy Caldari State
20
|
Posted - 2013.06.21 23:26:00 -
[42] - Quote
CCP should keep it simple and not try to over do it. I am currently a dust bunny and the goals currently are farming isk/sp and nothing more imo. |

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
54
|
Posted - 2013.06.21 23:36:00 -
[43] - Quote
Destination SkillQueue wrote:Not really. The potential economic and industrial possibilities are interesting, but that is it. The reason for this is the strict separation between the communities and the games. It's a situation where the two different games, with different hardware, with different communities share gameplay. No added interaction between the games can fix it as long as it's not on the PC.
The problem is also, that neighter can expand to it's full potential, because the other game already inhabits the same space. EVE players were really interested in the possibility of landing on planets, flying in atmosphere and taking your character to actually go out and fight in a true open scifi universe. Most of that will never happen now because of DUST and what's even worse is, that there is a hardware barrier preventing an EVE player from accessing that gameplay with ease. EVE's future potential was literally removed from us, given to another game and easy access to it was denied to us by making it a PS3 exclusive. As long as I can't just start up my PC and log on to EVE and DUST, the less space DUST occupies in the EVE universe the better it is for our game. It's a shame, but that's how it is.
Wish I could like this post 10 more times. I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |

Nexus Day
Lustrevik Trade and Travel Bureau
659
|
Posted - 2013.06.21 23:43:00 -
[44] - Quote
A boat needs an anchor. But when it sets sail it pulls it up. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Erotica 1
Krypteia Operations
789
|
Posted - 2013.06.21 23:45:00 -
[45] - Quote
Yes and No.
Yes, if they bring Dust to pc. I dream of the day when we can have the space marines help in the fight against illegal miners.
No, if it stays on playstation. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

The Chronophage
Garoun Investment Bank Gallente Federation
35
|
Posted - 2013.06.21 23:47:00 -
[46] - Quote
CCP should have focused on WiS rather than DUST or that other game. That would have been a true addition to the eve universe, and could have enticed a whole new group of casual gamers who just want to play barbie in jita. Instead, we have a vampire themed vapourware and a FPS shooter that will only attract hardcore gamers who play eve anyways. |

Black Dranzer
312
|
Posted - 2013.06.22 00:00:00 -
[47] - Quote
I don't particularly care. I mean, okay, yes, the theoretical idea of providing fire support to people in an FPS from a ship is kind of cool, but then I stop and think to myself, now hang on, does that really even matter? It's neat, but it's not profitable, it's not useful, it's not even that interesting. My function could be replaced by a simple game mechanic. Their function could be removed entirely; We functioned just fine without them. And it's a console game on a dying platform, no less. Even when the PS4 comes out, presumably CCP are going to continue to try and maintain compatibility with DUST, which will mean the game will be limited by current hardware.
I'd have been far happier to have seen all that development time and money put into the WIS side of Eve. Or hell, even that.. whatever the hell MMO with the vampires thing CCP is working on? I don't even give a crap about that, but I think it'd be a better investment of time than a dudebro FPS.
That first person flying game with the carriers at fanfest probably impressed a lot of people. It didn't impress me one bit; The reason why was because I know enough about Eve's server structure to know how unfeasible it would be to have that kind of gameplay integrated into Eve as a separate game.
Anyway. If CCP wants an FPS based on the Eve universe, more power to them I guess, but it really doesn't need to be integrated with Eve. In fact, it might be better if it ISN'T, just because right now, the costs of integration are far higher than the benefits we gain. And it probably will be for a fair while. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
719
|
Posted - 2013.06.22 00:10:00 -
[48] - Quote
Personally I like the concept of dust.
No, I didn't buy a PS3 just to play 1 game. I bought a PS3 because it could play dvd's, music cd's, blue ray films as well as games.
I'd like to see even more integration. I want to see an expanded market place between the two groups. I want to see an expanded manufacturing process between the two groups. I want to see Medium & Large tactical rounds for eve players, but I also think dust players should be capable of posing a threat to the eve pilot accepting that bombardment request. I want to see dust players have access to orbital defence systems.
I'd like to see a wider variety of maps, and mission objectives within those maps (ie more gameplay modes) I'd like to see dust continue to grow, develop and mature, just as eve has grown, developed and matured over the last 10 years.
on a final unrelated note, it would be totally cool if we could get EVR added as a third playable game style into the eve universe
|

kaastiana
Boundless Opportunity
6
|
Posted - 2013.06.22 01:37:00 -
[49] - Quote
i like the idea of it being more integrated but less planet based, not entirely off-planet though. and with more than just fps mechanics.
maybe swap drones out for clone assault pods, capturing battleship class or larger ships. can gun my turrets while they wait for deployment.
gaining access to stations in null, full takeovers or just hacking/holding the dock for limited station interaction/sabotage(taking out repair facilities or blocking access to some ships/hanger items, stopping any ships undocking or docking)
outright theft of ships without having to get corp access rights etc, would still need to get a 'skilled' pilot to fly it out though.
EVA fights on the exteriors of stations/titans.
scavengers that board derelict stations and loot them, combat and/or stealth mechanics. brute force rip the items out or mechanic/scientific skills to get better items. requires transportation by pilots.
|

Kiarra Steele
SYNDAX CORPORATION Yulai Federation
2
|
Posted - 2013.06.22 01:40:00 -
[50] - Quote
Like a horny Roman orgy participant, My decree; the more holes to penetrate with my lust, love and appetite the better. - Im a Crimson Pimpernel - |

Xessej
Darqsyde Exploration Limited Mass - Effect
20
|
Posted - 2013.06.22 01:50:00 -
[51] - Quote
Dust is a console FPS. Console FPS have about the same lifespan as a mayfly. Intertwining Eve with a game that is going to be effectively dead by the end of the year makes absolutely no sense.
But if a connection must be made let us build the junk they use and get rid of the free stuff and let us scam them trade fairly with them. |

Halcyon Ingenium
Caldari Provisions Caldari State
215
|
Posted - 2013.06.22 01:56:00 -
[52] - Quote
I honestly don't care. The depth of my apathy is beyond all measure, if I could be bothered to measure it. By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it! |

KnowUsByTheDead
Knights of the Dark Rose
119
|
Posted - 2013.06.22 03:15:00 -
[53] - Quote
I want to comment on this issue, but really, words escape me. Or it could be that I just really don't give a damn.
If DUST mercs (and maybe DUST industrialists?) could build a Death Star that would track me across a system, and DD my ship....maybe then I would care. But as it stands, Planetary Conquest is in one region, that I don't operate in. FW should allow PlanCon, with player corps loyal to each empire allowed to control districts, hold PI tax, etc. The rest of non-FW lowsec should have launched PlanCon with Molden Heath.
And then there is the game itself. It is a trainwreck. Hit detection issues, unbalanced weapons, and I find the UI unintuitive. There are far better shooters out there, and in my humble opinion, newly unveiled IP's that make DUST look like Goldeneye. Titanfall, anyone? And launching at the end of a console's life cycle? Really? CCP has to have had access to PS4 dev kits for awhile. Why even bother at this point?
Now there is the possibility that what we have now, is merely a test on the PS3, and that a far more advanced, and refined version of the game is held firmly under wraps for PS4/PC (maybe using Unreal 4?), especially with Planetside 2 making it's way to PS4, but I don't hold my hopes high, lol. Maybe this shadow PS4/PC version will add the Mechs we were promised, and add PlanCon to both FW and at least the rest of non-FW lowsec to the mix. Maybe we will see the addition of more open world planetary spaces? Or DUST industrialists, who can be harassed by a lone sniper, dropped on a planet by a suicide ganker for double the tears. Or actual urban environments. But who knows?
As of right now, on the apathy meter, DUST is like a 10 out of 10. Doesn't effect me in the slightest. |

Lady Areola Fappington
New Order Logistics CODE.
354
|
Posted - 2013.06.22 03:20:00 -
[54] - Quote
I'm on the fence about DUST. It's a neat idea, and has potential, but I don't think CCP rolled it out very well. Honestly, it should have been full-on integrated from release. I know, pretty much an impossible task, but the baby steps thing just means folks on both sides stop caring.
Right now there's just not enough benefit for capsuleers to help DUST bunnies, and little reason for the bunnies to seek help from us. Longer it stays that way, the worse off things will be. Honestly, when/if it comes to the chopping block, DUST will be the one to go. Don't worry miners, I'm here to help!
|

Ohishi
Apocalypse Reign
61
|
Posted - 2013.06.22 03:27:00 -
[55] - Quote
I say make planetary control matter in null sec, then remove the ability for DUST players to call in an orbital during a PC match unless there is an EVE pilot in space to launch it. Make different percents of planetary control in a constellation a requirement for different levels of sovereignty.
Then, instead of just clone packs being supplied by the planets incorporate all of the planetary commodities into DUST district control. Limit PI in null to only the districts held by the major space alliance, or allow contracts to be placed by EVE pilots to kill PI installations on the planets. Do not seek to follow in the footsteps of the wise. Seek what they sought. |

Adunh Slavy
1031
|
Posted - 2013.06.22 04:22:00 -
[56] - Quote
Dust should have been an RTS type game, not an FPS. |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 04:31:00 -
[57] - Quote
Cat Troll wrote:Do people here WANT connection with Dust? And I mean ACTUAL connection, not the silly one. "Oh we can provide orbital support, but the NPC can do it too" I saw a thread the other day on the Dust forums, explaining that CCP are basically in a design straightjacket. Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel. I kind of agree with him. But here is the tricky part, would this community approve of this?EVE requiring Dust for some things, and Dust requiring EVE for other? Example being, can't do PI without Dust, but Dust can't profit from PI without EVE.
The dust universe doesn't make sense, 32 players in battle suits battle over a control tower, why bother when moon mining is more lucrative? Then you have to ask, why can't we use drones to do the fighting on the ground, does the nyx now have the drone control range to accomplish this? When the DUST is settled, everything will change.
EVERYTHING |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 04:33:00 -
[58] - Quote
Dust would be neat if it was like Mech Commander
https://www.youtube.com/watch?v=gDmSkMzoFuU When the DUST is settled, everything will change.
EVERYTHING |

Kiarra Steele
SYNDAX CORPORATION Yulai Federation
3
|
Posted - 2013.06.22 04:36:00 -
[59] - Quote
PC Client for Dust 514 please CCP
(personal Computer not politically Correct) - Im a Crimson Pimpernel - |

auraofblade
Kid's Logistics Inc League of Infamy
14
|
Posted - 2013.06.22 04:44:00 -
[60] - Quote
The problem as I see it is that CCP is way too apprehensive about creating any sort of meaningful link between the games. In a way, I'd actually greatly desire the madness that would ensue from something like a merged economy, if only to see how badly everything gets shaken up.
Could these links possibly ruin everything? Yes. More likely than not, actually. But it's either that or letting DUST die a slow, painful death, which really doesn't benefit anybody.
I dunno, I mean CCP already took a massive risk just trying to build DUST at all, yet now they're suddenly getting cold feet with integrating it? Throw the godforsaken kitchen sink at it already. |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 05:00:00 -
[61] - Quote
From a business perspective Dust doesn't offer me any meaning. I can't get rich hiring mercenaries to take over planets, people in dust can't get rich working for me either.
As a person who is interested in crafting ships I'd like to get into moon mining, but that seems off limits unless you're the Mittani who effectively used propaganda to enslave thousands of people to fight wars for him. I'd like to be able to have planetary mining become equal to moon mining, and then give solo players an opportunity to hire mercs to fight, and when the battle is over I get my ore.
The way planetary interaction is done right now is meaningless to me, I am not going to train those skills for the next 30 days in order to make 15m a day, 15m a day is chump change in my mind, make it 100 million a day and now we're talking. When the DUST is settled, everything will change.
EVERYTHING |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 05:20:00 -
[62] - Quote
Another point about PI, if I spend the time to train the skills thats 30 days, to me that is 1 plex or 550 million isk worth of training time. My potential income is 150 million isk per month estimate, it takes 4 months of PI to recover the 550 million isk of training time, this does not include the cost of setting up PI installations, and my time, which is more valuable.
My time can be spent running an incursion as a logistics pilot for 100m an hour, or mining in 0.0 for 50 million an hour. When the DUST is settled, everything will change.
EVERYTHING |

DrysonBennington
Eagle's Talon's
32
|
Posted - 2013.06.22 05:21:00 -
[63] - Quote
I would have to say yes to the OP's question regarding some things being EvE and some things being Dust.
New technology born from both sides could be switched to the other platform for the creation of new ships and modules that would not be possible without the other.
Capsuleers don't really understand what the EvE-Dust Hybrid is really about. Most just view it as gaming an a hassle.
But to the Master the EvE-Dust Hybrid is something more. The Hybrid is the linking of two totally separate gaming platforms into one environment.
The hybrid technology developed because of the EvE-Dust connection will eventually flow into the lives of other gamers and other computer systems.
EvE - Dust is on the edge of the unexplored technological realm which is awesome to be part of.
Just think sitting there many years from now hearing about young kids talking about Hybrid technology that will eventually allow Droid and I-Pad users to connect to PS4 Station and game on chat with you about EvE or Dust while they game on their I-pad or Droid while you engage in your environment on your PS4 where the rest of the corporation sends in reinforcements via the PC platform.
Who's to say that CCP won't eventually develop an I-Pad or Droid App where their manufacturers can bring up the production queue on their Droid setting up and maintaining manufacturing supply and demand while the rest of the corp mines on the PC Platform and you engage in missions on the surface of some god awful backwards planet that your CEO sent you to investigate because you missed a corp meeting. |

Masuka Taredi
Imperial Academy Amarr Empire
63
|
Posted - 2013.06.22 05:28:00 -
[64] - Quote
I do want more of a link between the two. But it has to be done in a way that enriches both games. So take it slow and do the meshing of the two games well and I don't see a problem with it. Glad the dev's aren't rushing things too fast too soon. |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 06:12:00 -
[65] - Quote
DrysonBennington wrote:I would have to say yes to the OP's question regarding some things being EvE and some things being Dust.
New technology born from both sides could be switched to the other platform for the creation of new ships and modules that would not be possible without the other.
Capsuleers don't really understand what the EvE-Dust Hybrid is really about. Most just view it as gaming an a hassle.
But to the Master the EvE-Dust Hybrid is something more. The Hybrid is the linking of two totally separate gaming platforms into one environment.
The hybrid technology developed because of the EvE-Dust connection will eventually flow into the lives of other gamers and other computer systems.
EvE - Dust is on the edge of the unexplored technological realm which is awesome to be part of.
Just think sitting there many years from now hearing about young kids talking about Hybrid technology that will eventually allow Droid and I-Pad users to connect to PS4 Station and game on chat with you about EvE or Dust while they game on their I-pad or Droid while you engage in your environment on your PS4 where the rest of the corporation sends in reinforcements via the PC platform.
Who's to say that CCP won't eventually develop an I-Pad or Droid App where their manufacturers can bring up the production queue on their Droid setting up and maintaining manufacturing supply and demand while the rest of the corp mines on the PC Platform and you engage in missions on the surface of some god awful backwards planet that your CEO sent you to investigate because you missed a corp meeting.
Hopefully I can earn enough isk to pay for a wife When the DUST is settled, everything will change.
EVERYTHING |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2515
|
Posted - 2013.06.22 09:10:00 -
[66] - Quote
I say flip the f****** switch. Open it up and let it balance out now. DUST is not that fun as an FPS... the reviews suck, the driving sucks... there's a lot of problems. Merging any two economies is going to be traumatic and there are going to be winners and losers no matter what, but better to do it now when 4-6k people are playing at any given time as opposed to 50k. If DUST gets better and becomes a good FPS people will play and when the numbers go up there's going to be a lot more trauma economically. If DUST doesn't go anywhere and fails... well then who cares anyway?
Just do it already.
|

Tiber Ibis
Republic Military School Minmatar Republic
43
|
Posted - 2013.06.22 09:23:00 -
[67] - Quote
Cat Troll wrote:Miilla wrote:What's dust?
I never noticed any impact on my Eve game My question is would you want impact? That was the point of this thread, to gather opinions. Impact means both sides can benefit, and both sides can get screwed. Both sides can get screwed is what I believe people are warry from. Yes definitely. CCP need to make Dust into something meaningful. Eve will survive without Dust just fine although it could certainly add to the Eve experience. But Dust on the other hand is dead in the water unless it can have some kind of meaningful interaction within the Eve Universe. |

Thebriwan
LUX Uls Xystus
124
|
Posted - 2013.06.22 09:26:00 -
[68] - Quote
I see so much negative comments in this thread. This smells of much butt hurt.
First of all there is this vision of CCP: To do everything imaginable in the EVE universe. Without that vision EVE would be dead already. Because it keeps CCP alive.
And there is the learning curve thing. Everyone has to master it, or fail. CCP is no exception. If they want to expand on the EVE universe they have to try something.
Incarna failed, and nobody can say what will be the future of DUST. But for EVE getting better and stronger, we need CCP to be healthy and strong, and they need to be more than "the company that once made EVE". |

Neuntausend
GoonWaffe Goonswarm Federation
39
|
Posted - 2013.06.22 09:55:00 -
[69] - Quote
I would like to see a link that actually matters if there was a reason to believe that dust was here to stay. But since it's a game on a console that has reached the end of it's lifetime, please don't make Eve rely on Dust too much as it might just die out at some point. |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
719
|
Posted - 2013.06.22 16:35:00 -
[70] - Quote
Gogela wrote:I say flip the f****** switch. Open it up and let it balance out now. DUST is not that fun as an FPS... the reviews suck, the driving sucks... there's a lot of problems. Merging any two economies is going to be traumatic and there are going to be winners and losers no matter what, but better to do it now when 4-6k people are playing at any given time as opposed to 50k. If DUST gets better and becomes a good FPS people will play and when the numbers go up there's going to be a lot more trauma economically. If DUST doesn't go anywhere and fails... well then who cares anyway?
Just do it already.
remember this or this or this
so according to your logic, the initial poor reviews and low player numbers should have meant eve got shut down 8+ years ago. remember that. |

RAIN Arthie
The Ascended Fleet Tribal Band
71
|
Posted - 2013.06.22 16:42:00 -
[71] - Quote
To me, I was stoked when DUST came out but then it kinda went limp (for a lack of better words). Really if all I gain from DUST are PI stats then theres no use for it. Now if we can use them in other aspects like fighter flying or something like taking over a system. Then I would be rip roaring with support. Then there would be a use for them. Or maybe if I wanted to anchor a POS but had to have DUST players take it for me first...... |

IHaveCandyGetInTheVan69
Wolfsbrigade Lost Obsession
354
|
Posted - 2013.06.22 16:44:00 -
[72] - Quote
Thebriwan wrote: Incarna failed, and nobody can say what will be the future of DUST.
With Destiny and Planetside 2 being released on the PS4 it is probably safe to assume what happens to Dust after the PS4 launches. Capital Shop temporarily closed. |

Alara IonStorm
5154
|
Posted - 2013.06.22 16:45:00 -
[73] - Quote
I would like more interaction with Dust.
Since like 10 ISK is about how much an average family makes a year CCP allow me to hire and arm a twenty 10000 man divisions of soldiers for like 20 million ISK and drop them on a planet where Dust Bunnies are having their little Call of Duty Match ups.
Swarm the damn place. If I am going to take over a planet from the bridge of my 1.5 kilometer long 15 million ton Battleship it sure wouldn't look like a day in Blood Gulch, It would look like Space WWII ...
I was honestly hopping we would send whole armies and check their progress like once a day. Resupply them with food, ammo, guns and reinforcements and make broad tactical plans. I was not expecting CoD in Space. /Sigh. |

Cat Troll
Systems Federation Coalition of Galactic Unity
336
|
Posted - 2013.06.22 17:38:00 -
[74] - Quote
RAIN Arthie wrote:To me, I was stoked when DUST came out but then it kinda went limp (for a lack of better words). Really if all I gain from DUST are PI stats then theres no use for it. Now if we can use them in other aspects like fighter flying or something like taking over a system. Then I would be rip roaring with support. Then there would be a use for them. Or maybe if I wanted to anchor a POS but had to have DUST players take it for me first...... I do believe the reason that so far they only mess with some PI benefits is because they're afraid of what EVE players would say if Dust actually had any effect. "Oh you mean we need to talk to filthy console peasants to do stuff? How 'bout no?" That's the general feel I get from the forums. They WANT it to go further, but I think they're afraid of what would happen. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Cat Troll
Systems Federation Coalition of Galactic Unity
336
|
Posted - 2013.06.22 17:40:00 -
[75] - Quote
Alara IonStorm wrote:I would like more interaction with Dust. Since like 10 ISK is about how much an average family makes a year CCP allow me to hire and arm a twenty 10000 man divisions of soldiers for like 20 million ISK and drop them on a planet where Dust Bunnies are having their little Call of Duty Match ups. Swarm the damn place. If I am going to take over a planet from the bridge of my 1.5 kilometer long 15 million ton Battleship it sure wouldn't look like a day in Blood Gulch, It would look like Space WWII  ... I was honestly hopping we would send whole armies and check their progress like once a day. Resupply them with food, ammo, guns and reinforcements and make broad tactical plans. I was not expecting CoD in Space. /Sigh. That actually sounds awesome. Give Dust players a job, they have a Planetside 2 sized battle (2000 man battles on HUGE terrain) and you have to supply them with resources or else they would be in disadvantage. Food gives them extra health, ammo is ammo, guns are guns and reinforcements are respawns basically. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Brujo Loco
Brujeria Teologica
945
|
Posted - 2013.06.22 18:19:00 -
[76] - Quote
Miilla wrote:What's dust?
I never noticed any impact on my Eve game
I have, I have seen 300 blue background people "docked" in a station that spout weird nonsense all day in local , Like "NEED MIC PEEPAL" "STFU ***** THAT WAS MY KILL" "JOIN MAH CORP , BEST CORP" "NO! MINE IS DIE *****" "WHY CANT I MAKE MY BOOBS BIGGER??? " LOL N00b USE other ARMOR with blue rim" blah blah blah ...
been a while since I kept local open, I just minimize it ...  Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Rynn Vendran
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2013.06.22 18:45:00 -
[77] - Quote
I tried DUST for the first time last week and while it certainly has the EVE aesthetic down, playing it just felt "wrong" somehow. Granted, most online FPS are relatively the same, but even with all EVE-centricites at play, it was pretty underwhelming.
Much rather get my paws on EVE VR. When, CCP? When?
Hey now, hey now now, sing this corrosion to me... |

Souchek Lehman
Ten Thousand Years Shinjiketo
23
|
Posted - 2013.06.22 19:13:00 -
[78] - Quote
I do yes. Excited for them to expand the planetary conquest to other regions. Would also like more WIS. 10k and Shinjiketo are recruiting-See thread below. https://forums.eveonline.com/default.aspx?g=posts&t=229061&find=unread |

Ione Hunt
Storm Solutions
1
|
Posted - 2013.06.22 21:22:00 -
[79] - Quote
The markets should be connected...and I think it would be fun if you had the choice of either destroying a Titan (like no), or hijack it for yourself if your mercs win 2 out of 3 matches on that titan. |

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
198
|
Posted - 2013.06.22 21:51:00 -
[80] - Quote
i love ccp is like let us add this features hue while ignoring core gameplay issues. ccp stop putting all of these damn "lel board titan lel board POS" while the game is still playing at the core as crap ^^ poorly made blunt forum post above ^^ |

Sunshyn LaBlond
24th Imperial Crusade Amarr Empire
15
|
Posted - 2013.06.22 22:28:00 -
[81] - Quote
I personally want Dust to work with Eve. It's long been the dream of 'simulation' fans to have dedicated sims of their favorite type of weapon, but integrated seamlessly into a larger persistent world. Games that try to blend (for example) flight sims with naval combat with FPS, usually suck at all of them. While dedicated games are usually very good. Dust/Eve is trying to accomplish this. Eventually adding atmospheric aircraft or dedicated vehicle combat would be the next step.
I never liked FPS for the same reason I love Eve- FPS fights are pointless, one off grudgematches with no context and nothing lost or gained. All FPS are like this. But Dust can change that paradigm, making FPS into a deeper experience. Having real-loss mechanics is already changing FPS. All the CoD type FPS are trying to be more like RPG games with character building.
But the issue is whether an FPS can survive the long evolution that makes Eve work. I've been playing Eve for 3 of it's 10 years and it's a vastly different, and much much improved game since I started. But I came in expecting a slow progression, set backs, and patience thru the low times. I dunno if the FPS market is going to demonstrate that level of patience and looking toward a game's potential rather than just the latest gun pack. |

UddWilliam
Udd Corp
5
|
Posted - 2013.06.23 04:25:00 -
[82] - Quote
I haven't played DUST since I don't have PS3, but from what I know, the idea that combine this two different game as one world is too idealistic. That's not a problem about "WANT", but a problem about "FEASIBILITY".
1. EVE players and FPS players are totally different kinds of people and have 2 different communities. Without a convenient platform to communicate with each other (You want a PS3 player to type words? ), there's no meaning to let them play together and this will limit the connection in a small group of people who are willing to use team speak like platform. And to make this system practical it even needs more systems to make it meaningful and smooth (for example an in-game system that DUST player can announce their battle worldwide and EVE player can get this and support them, and even get paid from DUST players). That's a huge project and I don't think CCP can handle it.
2.EVE is a slow game while FPS is rapid game. Can you imagine before you can shoot somebody, you have to wait 30mins or even longer to find someone in EVE to fly to this system and standby on the orbital. And as a EVE player if you don't have an enemy on the orbital then you could do nothing but to wait for signals and bang in a dull way.
3. Economics Connection : Economics impact in EVE can be dangerous and makes DUST difficult to ensure DUST players have a smooth growing curve, especially for new players.
4. Orbital strike : As you can see, it doesn't make lowsec a fierce battleground (compared to factional warfare). And CCP should have known it's better to use "offline PVP interaction" to make this happen, see a hot mobile game "Clash of Clans" and you will know that. EVE can't catch up with the high pace of DUST since FPS battle take place more often and irragularly. For example EVE should focus on territory conquere, but not realtime fight with DUST. And if the orbital is conquered by an EVE corp, then the related DUST corp can use orbital strike. But you don't need an EVE player stand by for this. NPC will finish the job since the orbital is already yours.
5. If EVE's impact can infiltrate to whole DUST gameplay, it will ruin DUST since those who build their advantage in EVE will be more likely to win in DUST. This will disrupt the balance of FPS battle. And a FPS without balance environment is unbearable. If DUST want to keep connection with EVE, please limit this impact in a specific mode (like territory conqurer mode etc.)
6. And the last but not the least, Launch a FPS on PS3 while trying to make it rely on EVE is a bad choice, though I think CCP may has his reason to do this ( for money and so on ). |

Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
74
|
Posted - 2013.06.23 06:06:00 -
[83] - Quote
i swear i've read this thread before...
and, no. i don't particularly care about dust. neat concept, but poorly executed, imo.
pc masterrace. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |

Atlas Durham
Questionable Ethics Committee
1
|
Posted - 2013.06.25 15:14:00 -
[84] - Quote
The project itself is damn bold, to say the least. Greenlighting the development of DUST required a tremendous amount of courage, and for that I very much respect CCP; it's in everyoneGÇÖs best interest to at least be supportive by acknowledging that much.
Directed at CCP:
That having been said, and regardless as to your aspirations, there is a very real, very limited window in which to capitalize on any given audience (or audiences in this scenario). While everyone's opinions are valid and should of course be treated as such, it's impossible to prevent alienating a portion of subscribers; that is as much a fact as it is inevitable. And so, as but one man's opinion, the best course of action at this stage is simply that - action.
This may be stating the obvious, but it's absolutely crucial that you establish an action plan and follow-through to the best of your ability - now! You wish to do right by the community which is both commendable and appreciated, but I would urge you to trust your judgement and do what you do best -- then worry about repercussions and damage control after the fact. Because while pissing off a percentage of the community sucks, an ultimate failure (allowing DUST to stagnate) would be much, much more detrimental.
|

Infinity Ziona
Cloakers
134
|
Posted - 2013.06.25 15:24:00 -
[85] - Quote
I want a deeper connection with female dust players. I think itd be cool if the two games were more deeply connected too. |

Alpheias
Euphoria Released Verge of Collapse
2188
|
Posted - 2013.06.25 15:32:00 -
[86] - Quote
If my interaction with dust mites depends on them calling for orbital strikes, then no.
If I can indiscriminately obliterate the console peasants, then yes. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Dinsdale Pirannha
Pirannha Corp
1079
|
Posted - 2013.06.25 15:50:00 -
[87] - Quote
Given that controlling 4 districts on a planet give huge, huge mfg bonuses to affiliated POS's orbiting that planet, yeah, Eve players do care about Dust. Just wait until CCP rolls this out to null sec, and includes player owned stations.
Now, it looks like Dust is in a bad bad way, but they will have a guaranteed sub base of Eve null sec cartel players, whose job is to protect the districts for mfg purposes. |

Anna Djan
Banana Corp
16
|
Posted - 2013.06.25 16:41:00 -
[88] - Quote
It's done.
Not worth complaining about now. |

Winter Archipelago
Dreddit Test Alliance Please Ignore
38
|
Posted - 2013.06.25 16:47:00 -
[89] - Quote
Cat Troll wrote: If people don't want proper integration, there will never be something to do with Dust players that is worthwhile.
Never say never (never again)! In all seriousness, it could be doable, but it won't be easy. It's a matter of time and resources. DUST is still new, though, so I'll reserve judgement on it until it has been out for a while (a year or two, at the very least). Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

DRGaius Baltar
Science and Trade Institute Caldari State
30
|
Posted - 2013.06.25 16:50:00 -
[90] - Quote
I have more enjoyment in station spinning than playing that poor excuse of an FPS |

RAIN Arthie
The Ascended Fleet Tribal Band
75
|
Posted - 2013.06.25 17:48:00 -
[91] - Quote
Dust is just kinda... there. Not going to help me make isk using them in all reality. They only help 005. of us in the game. Weather we want them here or not is not really the problem as far as I'm concerned. But what to do with them is something that is a problem. I'm affraid they will get bored, or we will, of eachother and they just wont be utilized. |

Cat Troll
Systems Federation Coalition of Galactic Unity
384
|
Posted - 2013.06.25 17:52:00 -
[92] - Quote
DRGaius Baltar wrote:I have more enjoyment in station spinning than playing that poor excuse of an FPS Ship spinning is fun : < Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Kali Maat
PVP FAST
25
|
Posted - 2013.06.25 18:05:00 -
[93] - Quote
Hi, I am touched that you took my post from the Dust forum onto here.
And I would like to divert the question slightly.
Knowing the current interactions are pointless (fuel reduction for POS who care?)
knowing that any kind of "dust in space" is YEARS away in the pipe line..
what bonus/interaction would make you start to care about dust?
I would like suggestions that could be implemented in a SIMPLE and fast way. (so no titan boarding pipe dreams stuff) |

Mercedes Chance
GDC Enterprises
5
|
Posted - 2013.06.25 19:16:00 -
[94] - Quote
I do not own nor will I ever own any console, so since DUST is only console I have no interest in it. As long as it doesn't impede my gameplay in EVE, I simply don't care. |

Barron Hammerstrike
RISK Inc.
24
|
Posted - 2013.06.25 20:32:00 -
[95] - Quote
I would like to see it succeed as it is a really cool idea, but yeah-- another first person shooter-- meh. If walking in stations was fleshed out first and then Dust being brought into play- that seems like the logical order in which to do it. However to answer the OP's question...
EVE IMO should require no reliance on Dust. Dust however should rely on EVE which would probably have the added effect of bringing in more players. Those adverse to challenge and harsh gaming environments could get their start there (in Dust) and then graduate to the big boy, league. That way we could keep our game from being ruined with-- wait for it-- silly mini games and superfluous, game degrading, eye candy (sorry I just had to sneak that jab in there). there is no old system anymore |

Six Six Six
Republic Military School Minmatar Republic
124
|
Posted - 2013.06.25 21:58:00 -
[96] - Quote
Cat Troll wrote: My question is would you want impact? That was the point of this thread, to gather opinions.
Impact means both sides can benefit, and both sides can get screwed. Both sides can get screwed is what I believe people are warry from.
Hard to see how ground troops can have much impact in space. Of course ships in space could have more impact on ground troops.
So hard to see how both games can be integrated with each other more than they already are at this present time.
|

Ioci
Bad Girl Posse Somethin Awfull Forums
444
|
Posted - 2013.06.25 22:00:00 -
[97] - Quote
Most people just want to kill them like fish in a barrel but Sony didn't buy in to the whole emergent game play bullshit. R.I.P. Vile Rat |

Alex Grison
Grison Industrial Group
468
|
Posted - 2013.06.26 05:10:00 -
[98] - Quote
sawdust on the floor.
Broom to isle mangus. http://www.twitter.com/Alex__Grison |

Just Lilly
78
|
Posted - 2013.06.26 05:28:00 -
[99] - Quote
Release Dust on PC damn it, so that I can better interact with the Dust Players.  Powered by Nvidia GTX 690 |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
39
|
Posted - 2013.06.26 05:35:00 -
[100] - Quote
Dust intended to earn millions threw MT and get thousands to play eve. Did it work ? meh not as intended - this horse is dying already
but its a nice tech demo...
However, if EvE, WiS, Dust and maybe even EvE-VR were all truly 1 game (pc of course) and all 1 client ... now that would be so massive, it would actually be BIG News and draw attention on eve. |

PopeUrban
El Expedicion
1
|
Posted - 2013.06.26 06:09:00 -
[101] - Quote
Yes. I'd like that interaction, but that interaction has to be meaningful and codependant otherwise it really just can't be all that meaningful.
1: DUST players need a real and competitive ISK economy, and that Economy needs to be supplied by EVE players.
2: EVE players need a revamp of PI, using PI to produce resources used in DUST equipment. That point or resource game should be attackable and defendable by DUST players.
3: The end goal - DUST players by necessity draft alliances based on supply.
Essentially the chain looks like:
Dust corps own/control vie for planet mats, both existing and new DUST-specific (Replaces mining in supply chain) Planet mats are used by EVE corps to produce DUST equipment/vehicles and certain new EVE modules/hulls (Production) DUST and EVE players use resultant equipment, insure it, blow it up, burn it out, etc. (consumption)
DUST players gain a limited selection of EVE social skills to opt in (corp management and trade skills mostly)
No distinction between EVE and DUST players in terms of corp/alliance membership.
Only EVE players can claim sov of a solar system. Only DUST players can claim sov of a planet. (Yes, you can wage an orbital siege or rebel against your space overloard)
High cost automated actions exist on both ends to agress the others (You can send drones planetside, you can send AI ships orbitside, both are more expensive and less capable than player controlled variants but will do the job en masse)
Alliance and trade metagame encourages and rewards cooperation and logistics planning including both elements. |

Gorgoth24
Sickology
31
|
Posted - 2013.06.26 06:28:00 -
[102] - Quote
As a player in both communities I would like to see a meaningful interaction, but I would also like to keep the two games separate.
This means that I think meaningful interaction should focus on new content Example: A Star Trek like experience added onto the scanning system where EVE players scan down planetside anomalies that you have to send a Dust away team down onto. Players in space can fight rats and provide OB support and other support to the ground and vice-versa, and both players/groups could profit.
I think systems like this would encourage the interaction and form bonds between the communities in a niche environment (sort of how wormholes have created their own niche community). Perhaps after these bonds have formed they could be expanded, but only after such connections were made through new content like this. |

Zimi Zoom
6
|
Posted - 2013.06.26 06:42:00 -
[103] - Quote
Atlas Durham wrote:The project itself is damn bold, to say the least. Greenlighting the development of DUST required a tremendous amount of courage, and for that I very much respect CCP; it's in everyoneGÇÖs best interest to at least be supportive by acknowledging that much.
Directed at CCP:
That having been said, and regardless as to your aspirations, there is a very real, very limited window in which to capitalize on any given audience (or audiences in this scenario). While everyone's opinions are valid and should of course be treated as such, it's impossible to prevent alienating a portion of subscribers; that is as much a fact as it is inevitable. And so, as but one man's opinion, the best course of action at this stage is simply that - action.
This may be stating the obvious, but it's absolutely crucial that you establish an action plan and follow-through to the best of your ability - now! You wish to do right by the community which is both commendable and appreciated, but I would urge you to trust your judgement and do what you do best -- then worry about repercussions and damage control after the fact. Because while pissing off a percentage of the community sucks, an ultimate failure (allowing DUST to stagnate) would be much, much more detrimental.
courage and greed look the same I guess
|

Niko Takahashi
Perkone Caldari State
63
|
Posted - 2013.06.26 09:30:00 -
[104] - Quote
Cat Troll wrote:Inxentas Ultramar wrote:I don't care about Dust. At all. So no, I do not desire more or better connectivity with Dust, but I do agree with the sentiment Eve should be able to survive without Dust. Vice-versa, not so much. I feel Dust is a spin-off and not on equal footing with the core game. It's the X-COM: Enforcer to the original X-COM. Hmm, that's a problem I feel. Why isn't this game on equal footing? It has a 10 year plan, it has much resources and money poured into it, it has as many adverts as EVE. This really doesn't look like a spin off, this looks like another game that's supposed to enrich the experience for both sides. Just my opinion though, keep posting, I want to get a consensus.
It can have a 10 year plan but it is a console game and as such it caters to gamers that will be gone in 6 months when the next thing IN comes along.
People have been saying this do a long time and CCP did not listen. When this will go bust in year (most likely) it will just go away as failed project.
Problem is that DUST is not even a good console shooter or exceptional it is actually very bland and average game. There is no point for the people to play this over "pick whatever A class franchise"
You asked for opinion this is my opinion. It will be most likely a major bust for CCP if they do not provide something to make it stand out as game by it self.
|

DelBoy Trades
Trotter Independent Traders.
577
|
Posted - 2013.06.26 10:36:00 -
[105] - Quote
No. I went in a Dust system yesterday and the ****-talk in local was ridiculous, if I wanted COD kids abusing my senses I'd go hang around a council estate.
Edit: A way to mute just dust-c###s would be much appreciated, it is technically possible just to mute every one you see, but ain't nobody got time for that. Damn nature, you scary! |

Rich Uncle PennyBags
EVE Online Monopoly
8
|
Posted - 2013.06.26 10:38:00 -
[106] - Quote
I want there to be a connection.
I just think it needs a little work... |

Irya Boone
TIPIAKS
231
|
Posted - 2013.06.26 11:03:00 -
[107] - Quote
CCP ruin the idea again
Could i've been better to have dust and the hability to take or defend PLanetary Interaction Facilities (impacting eve)
make it a real MMO and let DUst players do it like in utopia create cities etc etc to let eve players go sneaking aroud pewpew in dark alleys at night .. but instead we got Planetside 1.5 ....!!
RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Terrorfrodo
Renegade Hobbits for Mordor
495
|
Posted - 2013.06.26 11:05:00 -
[108] - Quote
I want no DUST impact on my EVE game. The apparent failure of DUST worries me, but only because I fear that CCP may go bankrupt or at least have to downsize and limit their resources allocated to EVE because of financial losses incurred by DUST.
Those meta thoughts aside, DUST could die tomorrow as far as I'm concerned. I'm not a fps gamer, but even in the fps community DUST wouldn't be missed, judging by the very poor press reviews it got across the board.
CCP should have focused on WoD instead, that's a game I'd be interested in. . |

OldWolf69
IR0N. SpaceMonkey's Alliance
59
|
Posted - 2013.06.26 11:13:00 -
[109] - Quote
DUST, like many of latest CCP's efforts are made in a dead direction, if you ask me. Fun for the moment, a good distraction for what they should do and do not do. It's already up. So what can we do? |

HalfArse
Wixo Trading Co.
22
|
Posted - 2013.06.26 11:48:00 -
[110] - Quote
Irya Boone wrote:CCP ruin the idea again
Could i've been better to have dust and the hability to take or defend PLanetary Interaction Facilities (impacting eve)
make it a real MMO and let DUst players do it like in utopia create cities etc etc to let eve players go sneaking aroud pewpew in dark alleys at night .. but instead we got Planetside 1.5 ....!!
i agree, if they had made dust a propper mmo for a console rather than just another match based shooter they would have had a really unique selling point and given console gamers a game that you might actually want to invest long term time in, not just a "play 1 15min match, played them all" game |

Thunder Wind
Team Miners INC.
0
|
Posted - 2013.06.26 11:48:00 -
[111] - Quote
No, i prefer no connection to it.
I would like a setting to be blocked by DUST players and to block ALL DUST comms. |

Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.26 12:06:00 -
[112] - Quote
I like the ideas behind Dust, it beings a part of EVE that has been overlooked since PI and that is planets. I mean you are flying spaceships in space and such...but tbh from a storyline point of view, what is the point in owning space if there are no planets to fight over? When they introduced PI it provided resources and when they introduced corp owned districts a month ago it gave incentives to owning them that benefits EVE and Dust players.
The key here is that both games NEED to stand alone apart from each other. It isn't logical to tell an EVE player, "hey you need to rely on some guy on a PS3 to play part of your game or you buy one and do it yourself." However, you also need some level of integration and by providing incentives to owning planets you are doing that. Dust has been developed a lot differently then EVE has in its 10 years. Usually in EVE the devs come up with these massively crazy ideas, spin them into a product, and release it all at once. At that point they cross their fingers hoping the community likes it. Obviously Incarna taught them a lesson in this development mentality. Dust began to take a different approach by deploying small changes over a longer period and releasing features in bits at a time. This is why planetary conquest is restricted to just one region at the moment and also why OB was restricted to FW when released. However, OB has opened up and so will planetary conquest.
Do I think there needs to be more integration? Yes, and that will come in time. EVE players are pretty good about waiting but dust bunnies can be impatient and in a high octane game, they have to balance both player's type of game play and patience. The EVE community likes to take things at a slower pace because we are used to it with our game. I don't envy CCP for having to balance that. One thing to keep in mind is CCP wants to allow us to transport dust clones before battle and to build the items they use to sell to them. So this level of integration may force dust to rely on us for items. It will be interesting to see if they allow dust bunnies to pull strings too and force us to rely on them for some things. |

RomeStar
Empire Investments Logistics
199
|
Posted - 2013.06.26 12:29:00 -
[113] - Quote
Cat Troll wrote:iskflakes wrote:"Let's have one universe ... wait, actually let's split it into two"
Very few EVE players want DUST. Most of us will never play it as long as it's not on PC.. apparently it has poor reviews anyway, so nothing important was missed. A few things. 1. The Dust portion of EVE would probably never have come. They invested a pretty big amount on it, they expect a return. Now they have TWO income sources, instead of one. 2. What scores did EVE start with again?
Two income sources dont make me laugh. How much are they really making off Dust when the average player logs in to the F2P and then realizes this game is **** and never logs on again. Sounds like a loss of income. Then CCP threw gasoline on the fire by hiring some female gamer (lets appease the virgins) to try and boost the PR for this fail. CCP do you really think hiring a female gamer is going to help Dust ( I will answer that for you NO!)?
Signatured removed, CCP Phantom |

ed jeni
SKULLDOGS Game Over.
49
|
Posted - 2013.06.26 12:36:00 -
[114] - Quote
well to start i was all for anything that might help CCP prosper and grow, even if in the interim available funds to develop EVE dropped a bit, so i was ok with it, i was in as an early beta tester from the start.
many constructive comments were posted by beta testers, the most telling however were the complaints regarding game-play, weapon aiming and vehicle dynamics. despite a hoard of beta testers reporting that these things were major problems CCP just ignored them and with blinkers firmly fastened carried on.
it seems that no one on the dev team actually played BF/COD/MW etc, and if they did why didn't they realize that in comparison dust combat mechanics and game play were frankly below par.
then we come to the connection between Dust-EVE, i don't even want to re-iterate how meaningless this is, Dust is fluff as far as eve players are concerned, the hope that millions of Dust players would sign up an eve char were too optimistic especially given that the connection between the games is pointless, also the eve NPE is still not really helpful in retaining new players.
i would love dust to be a success, if only that that the success of dust means deeper pockets for eve.
but looking at the reviews and numbers it seems that the popularity of dust is already on the slide downward, had ccp listened to the many voices who saw problems during beta then things might have been much better, but this is the new corporate ccp who seem to have fingers pressed into ears so hard that the voices of players are a distant murmur.
|

Destination SkillQueue
Are We There Yet
5324
|
Posted - 2013.06.26 12:36:00 -
[115] - Quote
RomeStar wrote:Cat Troll wrote:iskflakes wrote:"Let's have one universe ... wait, actually let's split it into two"
Very few EVE players want DUST. Most of us will never play it as long as it's not on PC.. apparently it has poor reviews anyway, so nothing important was missed. A few things. 1. The Dust portion of EVE would probably never have come. They invested a pretty big amount on it, they expect a return. Now they have TWO income sources, instead of one. 2. What scores did EVE start with again? Two income sources dont make me laugh. How much are they really making off Dust when the average player logs in to the F2P and then realizes this game is **** and never logs on again. Sounds like a loss of income. Then CCP threw gasoline on the fire by hiring some female gamer (lets appease the virgins) to try and boost the PR for this fail. CCP do you really think hiring a female gamer is going to help Dust ( I will answer that for you NO!)? Still butthurt about it, I see. |

Acacia Eden
New Eden's Logistic Incorporated
0
|
Posted - 2013.06.26 12:57:00 -
[116] - Quote
Yes, I do want DUST to have connection with EVE. It's an awesome idea after all, just poor implementation.
DUST just needs more player, lots more, to form a mutualistic relationship with EVE. Average 3,000 online player is nowhere enough. |

raven666wings
Cyber Chaos Crew
40
|
Posted - 2013.06.26 14:05:00 -
[117] - Quote
Do people want connection with Dust?
Hum... I tend to smoke mine in a water pipe whenever I got some, it feels very good... tho I agree that when snorted it can make you fly faster and higher...
Oh wait... what? We talking about the Dust game CCP sold to Sony to help with their junk sales? The one launched last month in an old, limited, weak PS3, when it could be running in that open, constantly growing and awesomely powerful platform that is a PC?
Hum... allright... my opinion about it... If CCP has the intention of making EVE last, the planetary gameplay is very important. From my point of view, the reason that a virtual universe experience appeals so much to all of us (or at least to some) has to do with our dreams about space travelling and exploration, discovering and visiting new planets, getting in touch with other forms of life and alien civilizations,participating in their rituals, using their technology, adventuring in these unknown places, do all kinds of crazy stuff that you cannot do yet in the real universe because we simply are not technologically there yet. If you ask me if I want a connection with Dust, I'll say yes, of course I want it, but I will also tell you that I expect to see its structure less squared than it currently is, in what regards to not only the gameplay mechanics (where I belive that CCP's goal is, or at least should be, to open it up, enabling anything to happen anytime anywhere in the planet, without any kind of region or timer or game mode constraints, and by this i mean all kinds of travelling, resource gathering, landscape manipulation, construction, conflict, etc) but also regarding the planetary content (which I believe that has the potential to vastly enrich the game, for example, with the addition of exotic landscapes in tempered planets, in the style of those that we have here on Earth like hot and cold areas, rain forests, deserts, underground places, etc all those filled with alien plants and animals and possibly new civilizations of intelligent alien species that could become a part of EVE when the New Eden posthumans found them). I mean, if you look at the huge number of tempered planets in New Eden (and I'm not even considering the additional ammount that could be added with further solar system "discovery" or the possibility that life could spawn, develop and become intelligent in non-tempered planets aswell) it's just a huge waste to have all of them inhabited only by planktic colonies and some other micro organisms that you currently use in Planetary Interaction in EVE. While I am aware that creating a living universe of this magnitude takes a lot of work over a long period of time, I also have doubts that CCP's vision and plans for planets include total freedom of interaction and new alien race populations. Maybe if they dedicated to it the World of Darkness team that's been creating a vampire MMO we could see some great results fast enough... Seriously tho... the only vampires i'm concerned about are the ones sucking your money off with micro-transactions and those refurbished dusty ps3's... ahahahahha |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
271
|
Posted - 2013.06.26 14:18:00 -
[118] - Quote
Yes. I like the idea of interaction. On any level. & NO - I do not think the survival of one game needs to be dependent on the other for it to be meaningful at all,
This thing is just starting, and so far it is pretty good, give suggestions and strategies, and give it some time to develop. Primary Test Subject GÇó SmackTalker Elite |

Lord Ryan
Donkey Hats
829
|
Posted - 2013.06.26 14:38:00 -
[119] - Quote
no
Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient.
|

Kali Maat
PVP FAST
26
|
Posted - 2013.06.26 15:44:00 -
[120] - Quote
I am still sad that they tried this match based game-play instead of open map persistent battle field.. I cry every day I go play a match or 2 of dust that this "persistant universe" is just a pale "space CoD" |

Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
41
|
Posted - 2013.06.26 17:00:00 -
[121] - Quote
The connection I think DUST should have is the one that goes from the toilet to the sewer.  |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
310
|
Posted - 2013.06.26 17:10:00 -
[122] - Quote
I want as close integration as possible.
My signature links to a blog I wrote about how to enrich both games with small changes that benefit everyone involved.
I really only see a problem coming from the removal of something that currently exists (PI) and making it Dust-only. I don't think CCP would do this, but making it possible for Dust mercs to remove PI installations will absolutely rub EVE players the wrong way. That being said, PI is quite possibly the only resource gathering method in the entire game that is entirely risk-free.
Now, CCP has also tossed out the idea of using Dust mercs to adjust reinforcement timers or even boarding Supercaps (specifically Titans), and I'm not sure how that will go over with the Supercap pilots out there.
I'm a staunch supporter of Dust, and will play it until, the servers get shut down either from it being the apocalypse or the game is no longer profitable to maintain for CCP. That being said, it needs MUCH MORE EVE integration to stand on its own. With more arcade shooters on the way and Destiny's reveal, CCP needs to sell the integration aspect and it needs to be more of a game changer. I love Dust514. But it needs more EVE. Read my idea on how to do this at General Tso's Alliance blog: http://3xxxd.blogspot.com/2013/06/dust514-uprising-needs-moar-eve.html |

Feyd Rautha Harkonnen
Lords.Of.Midnight
114
|
Posted - 2013.06.26 17:13:00 -
[123] - Quote
People want compelling gameplay, bells and whistles quickly fade....
My impression is CCP didn't envision DUST and EVE interplay from the angle of ongoing compelling gameplay, but more based on technical gymnastics alone.
i.e. Focus was on an orbital bombardment mechanic, without a more holistic and robust philosophy around how that mechanic (or others) will create real compelling interplay between the two ecosystems on an ongoing basis.
For example, I am yet to launch a single orbital bombardment myself, because beyond the cool technology pronz demo videos, that action and gameplay isn't compelling to me and my experiences in EVE on a daily / ongoing basis. The action doesn't affect my wallet, my ships, my travels through space, my interaction with corp mates or other players. The action is irrelevant, the interplay is whats important.
THATS the core of where they missed the boat.
FIRST you conceptualize compelling interplay between the two, how they are going to have meaningful and real impacts on each other (markets, sovereignty, etc); THEN come up with the mechanisms around that. http://evedarklord.blogspot.ca |

Xilium
Raytheon Systems
0
|
Posted - 2013.06.26 18:25:00 -
[124] - Quote
Anne Dieu-le-veut wrote:Nope. Don't have a PS3, don't plan on getting one, and wouldn't play Dust if I did.
Total waste of CCP's resources. The sooner they bury this corpse and use the resources they are wasting on Dust on either EVE or WoD, the better.
Agree, they must use all the resources on EVE trying to improve the experience. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
903
|
Posted - 2013.06.26 18:49:00 -
[125] - Quote
Erotica 1 wrote: Yes and No.
Yes, if they bring Dust to pc. I dream of the day when we can have the space marines help in the fight against illegal miners.
No, if it stays on playstation.
Who put that bounty on you??
Tell me I want to kill that idiot right now !!
WTF? -I need that isk, he could have sent it to me for a better use and instead put a useless bounty over you like over many dudes to flood my wallet with 40 000 isk and crap alike !!
Tell me now who's that pitch !! I wanna kill it so hard you can't imagine !!! *removed inappropriate ASCII art signature* - CCP Eterne |

Stegas Tyrano
GLU CANU Open Space Consultancy
528
|
Posted - 2013.06.26 20:23:00 -
[126] - Quote
Yeah, why not? Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |

destiny2
Abh Academy Abh Alliance
144
|
Posted - 2013.06.26 20:28:00 -
[127] - Quote
i was stoked about dust514 when i saw the trailer with the moros dreadnaught, then seeing that you cant use a dread but with small guns, sortta, defeated my whole intrest in the game. |

Felicity Love
Interstellar Booty Hunters
700
|
Posted - 2013.06.26 21:07:00 -
[128] - Quote
Let me rephrase and put it this way: DUST currently offers me NOTHING in the way of the much-heralded "one universe" immersive game play.
I can't trade to bunnies, they can't buy my stuff, I can't build the stuff they need and I'm not allowed to shoot at them randomly like I can shoot at another pilot in EVE (consequences of game mechanics, etc., notwithstanding).
Sure it's a cool idea, two games in one universe.
Perhaps we will get WIS, first. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Fenix Caderu
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.27 00:10:00 -
[129] - Quote
Yes. Fully integrate it, but not to the point where one depends on the other. It would be nice if pilots got ISK for each kill achieved by orbital bombardment. That would get a lot more people interested in it. I like how it affects FW. All these things are what made me come back to EvE after years away.
Add anything that makes the world seem more complete, even WiS for Mercs and capsuleers. EvE has always seemed more like a MMO RTS, but with the addition of dust, CQ, PI, and hopefully WiS, it'll seem more like a fully immersive MMORPG. I want to feel like a capsuleer when I log in, not a generic ship hull in space or a pic in a text box. |

Valid Point
United Fedaration Of Miner's ARMAGEDDON LEGION
1
|
Posted - 2013.06.27 00:19:00 -
[130] - Quote
I don't really notice it.
I think the DUST interaction is one of those "really-cool-in-concept-but-not-very-interesting-currently" things. I want to see what else CCP does to integrate the two games, but right now it's not very cool. The [UNDOCK] button is an "I agree to be blown up" button. by clicking it, you are accepting. -Kitty Bear |

The Antiquarian
Imperial Academy Amarr Empire
1763
|
Posted - 2013.06.27 20:04:00 -
[131] - Quote
What the hell is up with all this negativity.
Think outside the box and you will note that the integration of EVE and Dust has SO MUCH POTENTIAL.
Dust was launched only a month and half ago. Give it some time and smart folks at CCP will make further integration that will make both universes exciting and worth defending for.
Introduction of Dust hasn't in any way, adversely affected EVE financially. You can keep vouching for EVE to continue to be a niche market space game, but if you read the news, there are at least a half dozen major space-related titles coming out in the market. You will most likely say "Ah look at what happened to Black Prophecy. Eve will remain supreme." With that kind of pompous attitude, there is only one direction for EVE; down the hill.
EVE needs to adapt so it not only appeals to a meager 300k-500k players, but the rest of the untapped millions for sustainable growth.
Dust's success ensures more cash-flow for EVE Online. More cash-flow equals more contents for EVE Online. |

Kali Maat
PVP FAST
30
|
Posted - 2013.06.27 20:21:00 -
[132] - Quote
Go and try to play Potential 514 for months.. it get boring pretty fast. I agree to oppose to too much negativity.. but Dust is currently on the verge of not having enough players for the matchmaking to work correctly.
ho and can you find me a game that had more beta players then players playing the "released" game..
I am just frustrated with the LOADS of broken promises by CCP regarding Dust514. but still as an Eve player I am Glad they are learning the HARD WAY Like I did the very second I jumped in 0.0 to hit a 40 men gate-camp. CCP Is in low sec now..surviving.. let's see if they DARE go in 0.0 look at how they are not quite ready yet.. |

arcca jeth
Dark Alliance Dark Empire Alliance
214
|
Posted - 2013.06.27 20:27:00 -
[133] - Quote
Quinn Corvez wrote:I couldn't care less about dust because it could never compete with the likes of CoD and BF.
Maybe if CCP didn't sink so much money into it they could have used that money to make walk in stations a worthwhile experience but no, they decided to try and compete with the big boys in the, already saturated, console shooter market. It was never going to end well for them.
I agree, DUST should have always been an expansion to the EVE PC client in the following manner:
Dock ship Enter Captains Quarters Enter Combat Ready Room Equip Armor and select weapons Enter Battlefield Ready Room - select vehicle fittings - select battle - choose side - short animation of ships leaving station for planet - load Dust interface
TaDaaah! Prettier game, better resources, better integration, better performance, larger battlefields, larger teams yadda yadda yadda CCP really missed the boat here
consoles didn't need another FPS, free or not.
EVE PC players paid for the financing of DUST, they should be able to play the game from their PC
*edit* This would have also given the WIS team, Team Avatar, additional prototyping and work to implement. This would have somewhat satisfied the WIS crew who are wanting more WIS content and would be the 1st time players would have interactivity beyond emotes. Now that they have done the cross-platform milestone for purely PR reasons, I only hope that they would implement a plan like mine. I hardly pick up my console controller anymore because my PC is just soo much better, and I have a game controller for that too which works really well with games that port to PC *wink wink* CCP *cough* |

Barron Hammerstrike
RISK Inc.
28
|
Posted - 2013.06.27 20:39:00 -
[134] - Quote
Burseg Sardaukar wrote:...That being said, PI is quite possibly the only resource gathering method in the entire game that is entirely risk-free...
Ummm... not if you're doing it outside of highsec. Then it's entirely risk prone.
there is no old system anymore |

MeBiatch
Republic University Minmatar Republic
1112
|
Posted - 2013.06.27 20:49:00 -
[135] - Quote
when/if they ported dust to the PC then yes i would love to see a real connection. that or make eve 64 bit and add dust into the client. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Kali Maat
PVP FAST
32
|
Posted - 2013.06.27 20:58:00 -
[136] - Quote
ho no please leave us alone with 64 bit.. half the people talking about it have no idea what they are talking about. By the way BOTH new console wont be 64 bit. think about that for a while..
arcca jeth wrote:EVE PC players paid for the financing of DUST, they should be able to play the game from their PC AND play along players on consoles that are "stuck" on the ground being limited by the fact they just have a console..
they where talking about "expending the New Eden universe" not dividing it..
I totally agree with you but the console player could JOIN us eventually. but the Beta part Dust will still be for 2-3 years had no place on consoles.. Dust should have been Beta optional integrated to Eve and THAN when the next gen consoles come out BOOM port it there..
too late now.. they have a PS3 player base to satisfy for "many years" |

marVLs
201
|
Posted - 2013.06.27 20:59:00 -
[137] - Quote
I don't care about Dust, why even doing this? Why CCP is trying to force connection between two games with unnecessary things or stuff that can be made in game itself? I wont go "wooohoo huuuuray" because some dude in different game do something. It's just bad design from the start...
I would rather want FPS or RTS game implemented into EVE itself to be able to play it |

Setaceous
Nexus Prima
142
|
Posted - 2013.06.27 22:45:00 -
[138] - Quote
Fully integrate it and move it from PS3 to PC(personal computer). Allow pilots to transport mercs from planet to planet in PC (planetary conquest) zones and pilot dropships. Allow mercs to man guns on POS's and ships. Add the ability for mercs to capture PI bases. |

Jyuno Terkar
Blackwater Federation Dark Tide Federation
2
|
Posted - 2013.06.27 23:53:00 -
[139] - Quote
An expansion of PI would help the connection between DUST 514 and EVE. I do like the suggestion of RTS elements getting put in there.
IMO, as others have also said, a move to PC would really help with this to get EVE players more involved. Putting it on a console where the game play isn't all that different from the likes of other shooters (often being likened to Battlefield), telling the audience that there's a meta game available, and putting that meta game behind console communication tools really makes it difficult to get those console players to become invested in it.
I get the move of attempting to reach out to another audience and introduce them to the EVE universe. The connection between the two games is underdeveloped since the connections are slim. More robust economic ties (manufacturing equipment/weapons by EVE pilots, funding Merc Corps from EVE) with meaningful impact in EVE that's outside of Faction Warfare. |

Jaan Thiesant
Boinas Rojas Gentlemen's Agreement
5
|
Posted - 2013.06.28 00:33:00 -
[140] - Quote
Yeah why not, but i think it would be better to have both games on PC to begin with. And without the match making crap. Anyway, the good old days of Quake or Wolfenstein are long time gone and they won't come back, so i wouldn't expect much, to be honest.
"Firing for effect!!" |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2523
|
Posted - 2013.06.28 01:27:00 -
[141] - Quote
They should just flip the switch and get it over with. Shared markets, baby! It's best for everyone.
btw here play DUST as my recruit!
|

AU'Run
25th Mining Corp
0
|
Posted - 2013.06.30 20:59:00 -
[142] - Quote
It should work both ways if we can bomb them then they can down our ships, the gain or loss should be in both directions. Where is the fun in popping over to a planet lobbing off few shells and that's it ? You get some ISK and no fun. We should be able to chat to the ground hogs on a station, do a deal to bomb a location, any pilot, any ship, the Dust boys risk us missing and we risk getting podded. Or even have defending ships. As it is though what's the point. |

Marlona Sky
D00M. Northern Coalition.
3956
|
Posted - 2013.06.30 21:15:00 -
[143] - Quote
As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots. . |

Prince Kobol
818
|
Posted - 2013.06.30 21:27:00 -
[144] - Quote
I have a Dust Account and I would love more integration with Eve, however before that happens they need to fix Dust.
The concept of Dust is great and the potential is massive but as usual CCP have totally messed things up.
The problem is they can not approach problems in Dust like they do in Eve.. i.e take months to years to fix them.
They need to fix the problems in Dust like yesterday. Most people who play consoles do not want to wait around for months on end for simple things to get fixed, they will simply move on to another game.
|

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
242
|
Posted - 2013.06.30 22:55:00 -
[145] - Quote
Prince Kobol wrote:
They need to fix the problems in Dust like yesterday. Most people who play consoles do not want to wait around for months on end for simple things to get fixed, they will simply move on to another game.
People say this all the time, but look at Battlefield 3. For the first 5-6 months that game was out the VoIP was so messed up and wonky it was unusable. It was worse on PS3 than Xbox I believe. 9 out of 10 games you couldn't have any communication with your squad because it was all jarbled. The forums were on fire with rage as patch after patch did not fix or even help the issue. BF3 was a commercial success (I think?) and is still actively played. |

Kraal Utrecht
Running with Knives Nexus Fleet
10
|
Posted - 2013.06.30 23:39:00 -
[146] - Quote
I am for NO. Not in current form of Dust.
I was very hyped about it (I almost bought PS3!), but now when I cooled - I see no way for Dust to successfully integrate with EVE than as a market for items produced in EVE.
EVE is all about waiting while DUST is all about action... |

Cam Mikaels
Infinicraft Industries
12
|
Posted - 2013.07.01 06:05:00 -
[147] - Quote
Honestly? No. It's an interesting concept, but walking (DUST, WiS, whatever) should not have much, if any impact on space game. I'd go so far as to say that a "meaningful" walking game and a "meaningful" space game are mutually exclusive. Either one subordinate to the other (EVE/DUST) and suffers or both suffer from either poor/incomplete implementation, clashing ideals and cultures, or both. You either have spaceships with walking tacked on or you have walking with spaceships tacked on.
IMO, if walking has a place in space games, it's socialization and role-play, with the actual gameplay left to the spaceships.
DUST is fine where and the way it is. New Infinity dev blog: http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=123&Itemid=49
Man of many Mackerels. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1797
|
Posted - 2013.07.01 06:16:00 -
[148] - Quote
Pass. Well unless they give me a boarding torpedo I can launch at supercaps. That would be p cool. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.07.01 06:20:00 -
[149] - Quote
Cat Troll wrote:But here is the tricky part, would this community approve of this? EVE requiring Dust for some things, and Dust requiring EVE for other? Example being, can't do PI without Dust, but Dust can't profit from PI without EVE.
Nope.
As a space MMOFPS Dust is a standalone. It can resemble BF2142 with Commander strikes, but when soldiers can interfere with pilots in space, it's stretching it.
Would've been better that the PvPers were the Dust players who could PvP on both (FW on steroids). That would be fun. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Li Tiger
Deep Space Resources Ltd.
29
|
Posted - 2013.07.01 07:07:00 -
[150] - Quote
Quinn Corvez wrote:I couldn't care less about dust because it could never compete with the likes of CoD and BF.
+1 for a big no no!
|

raven666wings
Cyber Chaos Crew
40
|
Posted - 2013.07.01 14:21:00 -
[151] - Quote
Marlona Sky wrote:As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots.
Assuming that CCP's game surveillance unit (Team Security) wouldn't be able to check your system for running botting software, monitor your client's behaviour and ban your account in case you're in breach of the EULA just like they do in EVE, is, at least, a naive assumption. |

raven666wings
Cyber Chaos Crew
40
|
Posted - 2013.07.01 14:22:00 -
[152] - Quote
The argument that "They wanted to reach console market" is a better one to justify the choice for ps3 launch. However it is still flawed by the fact that that launching a PC client simultaneously wouldn't stop console players from logging in. CCP sold exclusivity to Sony who wants to capitalise on ps3 sales to EVE players who are the ones who have the most interest in playing the game. They might have even required it as a condition into letting CCP reach their console market.
Heres what the Sony and CCP Dust514 deal apparently breaks down to:
Sony lets CCP launch "free to play game" game on their console network, pays exclusitivty fee and gets:
-up to 50% on micro-transaction income, a whole EVE player base to entice into buying a ps3 to play Dust514, a exclusive free to play game on ps3 sales ads
CCP delivers "free to play" game and gets:
-50% or more on micro-transaction income, a whole PSN user crowd to entince into going down "the rabbit hole" and subscribing to EVE, a hefty sum of dough from exclusivity fee
If you are an EVE player who would like to play Dust on PC, the best you can do is to not buy or use a ps3 and wait for PC client release, which CCP will probably release after their agreement is over. |

RomeStar
Empire Investments Logistics
203
|
Posted - 2013.07.01 14:27:00 -
[153] - Quote
raven666wings wrote:If you are an EVE player who would like to play Dust on PC, the best you can do is to not buy or use a ps3 and wait for PC client release, which CCP will probably release after their agreement is over.
By then the market will be flooded like it is now with better and more entertaining FPS. CCP will wake up soon enough and realize Dust was a **** poor business decision but unfortuantely there wont be a damn thing they can do about because they are locked into a contract with Sony. Maybe Mintchip will save the day and put dust on her wishlist............ Signatured removed, CCP Phantom |

raven666wings
Cyber Chaos Crew
40
|
Posted - 2013.07.01 14:59:00 -
[154] - Quote
RomeStar wrote:
By then the market will be flooded like it is now with better and more entertaining FPS. CCP will wake up soon enough and realize Dust was a **** poor business decision but unfortuantely there wont be a damn thing they can do about because they are locked into a contract with Sony.
Yeah, I for one would be spending some bucks on Dust514 in PC client to help the game, and i believe a lot of other PC players would. But since we can't log in we can go spend em somewhere else like Hawken, Blacklight, Cyberpunk 2077, Grand Theft Auto V (which will have multi-platform support)...
RomeStar wrote:
Maybe Mintchip will save the day and put dust on her wishlist............
yes the youtube girl they hired to babysit the "console audience" right? hahahaha |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1208
|
Posted - 2013.07.01 15:15:00 -
[155] - Quote
Cat Troll wrote:Do people here WANT connection with Dust? (...other stuff was written)
Yes.
Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |

Ace Uoweme
Republic Military School Minmatar Republic
336
|
Posted - 2013.07.01 15:29:00 -
[156] - Quote
raven666wings wrote:Marlona Sky wrote:As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots. Assuming that CCP's game surveillance unit (Team Security) wouldn't be able to check your system for running botting software, monitor your client's behaviour and ban your account in case you're in breach of the EULA just like they do in EVE, is, at least, a naive assumption.
CCP wouldn't find those cheats. I mean Punkbuster is out and updated and all (plus some other security sites), and players still cheat. There's now paid cheat programs that offer patches to their cheats like Windows has updates. So even Punkbuster's current method of finding cheaters is foiled, because as soon as they buy all the latest cheats to discover them, they're patched.
That's the major downside of FPS games. If it's not cheats the exploits (like the knife exploit for aiming in BF3. Never been patched). I love BF3, but h-a-t-e the cheaters and exploiters (like the C4 blast bunnies killing players from beneath floors). On the Metro servers it's so rampant that if it isn't done you're going "wow, nice server!". "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

raven666wings
Cyber Chaos Crew
41
|
Posted - 2013.07.01 15:52:00 -
[157] - Quote
RomeStar wrote: Maybe Mintchip will save the day and put dust on her wishlist............
Mintchip's training at CCP:
-Mrs Mintchip, you should not post videos on youtube saying dust is bad and you won't play it because you don't have a ps3! This is bad for our business cause all the fanbois wont be playing it! Now take this ps3 and go home to play Dust514 and make some good reviews about it. (tap tap)
-Ok guys, soonGäó |

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
302
|
Posted - 2013.07.01 15:54:00 -
[158] - Quote
raven666wings wrote:RomeStar wrote:
By then the market will be flooded like it is now with better and more entertaining FPS. CCP will wake up soon enough and realize Dust was a **** poor business decision but unfortuantely there wont be a damn thing they can do about because they are locked into a contract with Sony.
Yeah, I for one would be spending some bucks on Dust514 in PC client to help the game, and i believe a lot of other PC players would. But since we can't log in we can go spend em somewhere else like Hawken, Blacklight, Cyberpunk 2077, Grand Theft Auto V (which will have multi-platform support)... RomeStar wrote:
Maybe Mintchip will save the day and put dust on her wishlist............
yes the youtube girl they hired to babysit the "console audience" right? hahahaha Out of all of those, I am looking forward to Cyberpunk 2077 the most, by far. |

raven666wings
Cyber Chaos Crew
41
|
Posted - 2013.07.01 16:01:00 -
[159] - Quote
Ace Uoweme wrote:
CCP wouldn't find those cheats. I mean Punkbuster is out and updated and all (plus some other security sites), and players still cheat. There's now paid cheat programs that offer patches to their cheats like Windows has updates. So even Punkbuster's current method of finding cheaters is foiled, because as soon as they buy all the latest cheats to discover them, they're patched.
That's the major downside of FPS games. If it's not cheats the exploits (like the knife exploit for aiming in BF3. Never been patched). I love BF3, but h-a-t-e the cheaters and exploiters (like the C4 blast bunnies killing players from beneath floors). On the Metro servers it's so rampant that if it isn't done you're going "wow, nice server!".
Ok maybe you didn't read my post well or failed to understand this. Dust is not only a FPS, is a MMOFPS, part of CCP company that launches MMO games and has Team Security working for them. Most FPS games (that use these anti-cheat software as prevention and ban accounts based on some player reports) dont have a dedicated game surveillance unit working everyday to monitor player behaviour and ban accounts like every major MMO game company. |

Atlas Durham
Questionable Ethics Committee
1
|
Posted - 2013.07.01 16:13:00 -
[160] - Quote
Alright, so we all know that DUST is currently underwhelming at best. If it were up to me, DUST would be integrated into the EVE client (or ran as a separate client using the same character -- even today's mid-range gaming computers can run two games simultaneously), and micro-transactions would be eliminated in favor of an extra, say, $10 per month sub.
That said, try for a moment, if you would, to envision what the future could hold.
Imagine docking your ship at an orbital platform, equipping the combat suit from your cargohold, then deploying to the planet surface...it could be one hell of a visceral experience, especially with VR -- so visualize this: via hardsuit, you're propelled from the orbital station, thus beginning your ~30 second journey to the dropzone. As you approach the upper atmosphere, your HUD begins receiving real-time telemetry from the surface in order to aid your approach. A neat implementation here could be the ability to choose between "autopilot" and manual control; where autopilot would err on the side of caution, manual control would allow for additional velocity as well as deviation from the comparatively conservative flight path / trajectory, bringing with it a healthy amount of risk/reward, of course. Finally, mere moments from touchdown, your stomach sinks as for but a brief moment, you find yourself wishing that you had equipped countermeasures instead of those extra stasis grenades....
And this is simply one scenario of but a tiny fraction of the game, one which I pulled out of my ass from maybe ten minutes of thought. Point being, and IMO, the project has the potential to deliver an amazing gameplay experience. |

Ace Uoweme
Republic Military School Minmatar Republic
337
|
Posted - 2013.07.01 16:18:00 -
[161] - Quote
raven666wings wrote:Ok maybe you didn't read my post well or failed to understand this. Dust is not only a FPS, is a MMOFPS, part of CCP company that launches MMO games and has Team Security working for them. Most FPS games (that use these anti-cheat software as prevention and ban accounts based on some player reports) dont have a dedicated game surveillance unit working everyday to monitor player behaviour and ban accounts like every major MMO game company.
I can guarantee you it won't work.
Blizzard has a huge security team, and they can't even remove all the bots in the BGs and it's a MMORPG.
EvE is like Apple it's not targeted for mischief as it's not worth the effort. But introduce a FPS game, it's open season, and CCP will face the same problems. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

raven666wings
Cyber Chaos Crew
41
|
Posted - 2013.07.01 16:29:00 -
[162] - Quote
Ace Uoweme wrote:
I can guarantee you it won't work.
Blizzard has a huge security team, and they can't even remove all the bots in the BGs and it's a MMORPG.
EvE is like Apple it's not targeted for mischief as it's not worth the effort. But introduce a FPS game, it's open season, and CCP will face the same problems.
The fact that some MMO games surveilance teams like that one ur referring to might show lack of competence does not imply that in EVE and Dust will happen the same. If as you're saying "mischeaf is not worth the effort in EVE" is because they have been doing a good job in keeping botters/hacker's accounts banned. |

Kali Maat
PVP FAST
36
|
Posted - 2013.07.02 19:41:00 -
[163] - Quote
Basically Dust need to be a meaningful game before we could imagine meaningful connections. and NO, match based FPS with cool chat channels and a fancy map is not an MMO. MMO is by definition open world where you can wonder around for no reason.. PVE or something. |

arcca jeth
Dark Alliance Dark Empire Alliance
217
|
Posted - 2013.07.02 19:42:00 -
[164] - Quote
marVLs wrote:I don't care about Dust, why even doing this? Why CCP is trying to force connection between two games with unnecessary things or stuff that can be made in game itself? I wont go "wooohoo huuuuray" because some dude in different game do something. It's just bad design from the start...
I would rather want FPS or RTS game implemented into EVE itself to be able to play it
I tend to refer to it as CCPeen
because all of their executive orders are about "making history" even if it's in spite of not listening to their customers or destroying their game
I think Hilmar is more destructive to his own company than he is willing to admit. The technical people are still chained to obey their bosses, even if they say that the "players will not like this" they will still have to program it at the end of the day if their boss says "do it"
Devs in the past have said, if you don't like something "speak out, speak up, tell us" or something rather. When we do, it's on deaf ears.
Also, this new EA hiring. CCPeen and Hilmar is giddy like a schoolgirl with this "epic" EA hire...
|

arcca jeth
Dark Alliance Dark Empire Alliance
217
|
Posted - 2013.07.02 19:45:00 -
[165] - Quote
Setaceous wrote:Fully integrate it and move it from PS3 to PC(personal computer). Allow pilots to transport mercs from planet to planet in PC (planetary conquest) zones and pilot dropships. Allow mercs to man guns on POS's and ships. Add the ability for mercs to capture PI bases.
how can CCP not see how epic this game would be with full PC Space to Planet integration, it blows my mind how blind they are |

arcca jeth
Dark Alliance Dark Empire Alliance
218
|
Posted - 2013.07.02 20:00:00 -
[166] - Quote
Marlona Sky wrote:As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots.
I play a lot of BF3 on my console still with a friend, we see glitch players cheating all the time. cheating on consoles is not unheard of, happens more than you would think.
so sorry I disagree with you on this argument  |

Ace Uoweme
Republic Military School Minmatar Republic
352
|
Posted - 2013.07.02 20:05:00 -
[167] - Quote
arcca jeth wrote:Marlona Sky wrote:As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots. I play a lot of BF3 on my console still with a friend, we see glitch players cheating all the time. cheating on consoles is not unheard of, happens more than you would think. so sorry I disagree with you on this argument 
Knife glitch to aim better is a platform independent cheat.
When you see a guy take out his knife swinging it at nobody on the killcam, he's getting he's aim setup.
Glitch has never been fixed. And the turds come on the forums bragging about their K/D.  "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

arcca jeth
Dark Alliance Dark Empire Alliance
218
|
Posted - 2013.07.02 20:05:00 -
[168] - Quote
Cam Mikaels wrote:Honestly? No. It's an interesting concept, but walking (DUST, WiS, whatever) should not have much, if any impact on space game. I'd go so far as to say that a "meaningful" walking game and a "meaningful" space game are mutually exclusive. Either one subordinate to the other (EVE/DUST) and suffers or both suffer from either poor/incomplete implementation, clashing ideals and cultures, or both. You either have spaceships with walking tacked on or you have walking with spaceships tacked on.
IMO, if walking has a place in space games, it's socialization and role-play, with the actual gameplay left to the spaceships.
DUST is fine where and the way it is.
actually it's not fine where and the way it is, anyone who has played it would disagree with you. it's clunky, slow, not very fluid, not pretty, limited in scope and a rehash of the same map every other round.
no it's not fine and it needs more hardware resources that exceed the capabilities of an outdated system such is the PS3. I own a PS3, I'm a Playstation fan, BUT I never wanted Dust on PS3 and when I heard it was going exclusive, I gave up all hope on what Dust was going to eventually pan out to be...exactly what it is now...nothing lol |

Inspector Blake
Sneggy Pit
0
|
Posted - 2013.07.02 20:27:00 -
[169] - Quote
Can't see the point in other platforms being in the middle of a PC game myself, especially f2p content in a p2p game.
But maybe that's just me. |

Woeful Animation
Turalyon Plus
29
|
Posted - 2013.07.02 20:27:00 -
[170] - Quote
I think you have to look at DUST as a long term work in progress that has a great number of hurdles to cross before it becomes an integral part of the EVE "experience."
1. DUST has to become an MMO not just a PVP match game. 2. DUST needs to find a meaningful niche that is connected but somewhat separate from the EVE game. An example. DUST can become integrated into faction warfare, and could easily take the forefront in battles for each system. Instead of endlessly circling meaningless complexes in space, the battle should take place on the battle ground planet. 3. DUST has to develop into a resource that is beneficial to both the EVE players and universe. Example, instead of POS bashing, ground troops would be needed in the current Fountain Conflict. 4. DUST can be integrated into Planetary Interaction and affect the economy of EVE. See R-64 moons being 500% more productive with a security force.
Until something other than just a pvp console match making game is introduced, it will live on the fringe.
|

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
6
|
Posted - 2013.07.02 20:36:00 -
[171] - Quote
I would like it if we could hire DUST players to raid capital ships, or destroy abandoned POS's, or explore Sleeper/Talocan wreckage, but we can't do that. Not yet. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
6
|
Posted - 2013.07.02 20:40:00 -
[172] - Quote
Kali Maat wrote:Basically Dust need to be a meaningful game before we could imagine meaningful connections. and NO, match based FPS with cool chat channels and a fancy map is not an MMO. MMO is by definition open world where you can wonder around for no reason.. PVE or something. DUST players should be able to stop incursions- you know, kill Sansha Slaves  |

Bertrand Butler
Cras es Noster
43
|
Posted - 2013.07.02 20:59:00 -
[173] - Quote
This is a weird thread...OP is asking whether EVE players that do not play or care about a console FPS game would like CCP to do what they are planning anyway for years now, and said EVE players respond they don't care since they either not play that game or are not currently affected by it. |

Phish
Chaotic Dynamics
0
|
Posted - 2013.07.02 22:23:00 -
[174] - Quote
NO. Not unless dust is made for PC. Having it only on Playstation is awful. |

Cat Troll
Systems Federation Coalition of Galactic Unity
388
|
Posted - 2013.07.03 03:41:00 -
[175] - Quote
Phish wrote:NO. Not unless dust is made for PC. Having it only on Playstation is awful. And why is that? Other than "Console peasants, PC master race \o/" Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Cat Troll
Systems Federation Coalition of Galactic Unity
388
|
Posted - 2013.07.03 03:45:00 -
[176] - Quote
arcca jeth wrote:Cam Mikaels wrote:Honestly? No. It's an interesting concept, but walking (DUST, WiS, whatever) should not have much, if any impact on space game. I'd go so far as to say that a "meaningful" walking game and a "meaningful" space game are mutually exclusive. Either one subordinate to the other (EVE/DUST) and suffers or both suffer from either poor/incomplete implementation, clashing ideals and cultures, or both. You either have spaceships with walking tacked on or you have walking with spaceships tacked on.
IMO, if walking has a place in space games, it's socialization and role-play, with the actual gameplay left to the spaceships.
DUST is fine where and the way it is. actually it's not fine where and the way it is, anyone who has played it would disagree with you. it's clunky, slow, not very fluid, not pretty, limited in scope and a rehash of the same map every other round. no it's not fine and it needs more hardware resources that exceed the capabilities of an outdated system such is the PS3. I own a PS3, I'm a Playstation fan, BUT I never wanted Dust on PS3 and when I heard it was going exclusive, I gave up all hope on what Dust was going to eventually pan out to be...exactly what it is now...nothing lol The current state of Dust has nothing to do with the PS3. It's all thanks to CCP, who have no clue how to develop for the PS3. There are many examples of games that looks infintely better than Dust, run at a constant 30FPS (which is not bad. I can't stand 30 FPS on a PC game but on a console game it doesn't feel as bad), and controls feel fluid.
It has seen improvements though. Uprising 1.2 made the game surprisingly smooth, I can tell it's running at a near constant 30 FPS. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Katran Luftschreck
Royal Ammatar Engineering Corps
1543
|
Posted - 2013.07.03 04:04:00 -
[177] - Quote
My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.
First, not everyone is into FW. If you don't do FW then as far as you're concerned DUST doesn't exist, and even if you do join FW then DUST still has hardly any impact on your game. A few trivial stat changes in a system, nothing more, and nothing that can't be completely steamrollered by dedicated EvE FW players.
Second, exploration is where DUST could have really shined, but that would involve PvE and if Warframe has proven anything it's that there is no market for PvE FPS games. Oh wait, Warframe took off like a rocket? Whoops! I guess there is a market for online FPS PvE content. Too bad someone else realized it first, eh?
Imagine this, then: You're in an exploration cruiser. You find an exploration site, an abandoned station filled with goodies - spiffy relic of the past, worth millions of ISK. You approach the site, activate your access module and...
...Sit there for five minutes playing a idiotic mini-game designed for five year olds and then have to spaztically click all over the screen when your loot finally comes spraying out like candy from a pinata.
... You tag the site for a transport shuttle. A contract screen pops up: How much ISK are you willing to offer to DUST mercs to come in, breach the site, fight their way through it's defenses and grab all the goodies for you? The contract is entered into the network and a DUST company commander sees it pop up in their player-made contracts list. Looks like a cakewalk, the team is dispatched. But what's this? Five minutes into the mission, having fought their way past the automatic defenses, strange mutant creatures and whatnot, it appears a rival capsuleer has found the site as well and they have offered a price for that mysterious artifact at the heart of the wreck as well! Another shuttle is on it's way, bringing another team of DUST troops from a rival company, and they don't feel like sharing today.
In the end your team prevails, but not without losses, so you throw them some more ISK as a bonus. Then you add their name to your contacts list - you like people who can get the job done even in the face of adversity. And while they were out firing lasers down ancient corridors you had plenty of free time to continue exploring, searching, and finding new exploration sites to claim...
But then that would have required actual work and *gasp* creativity. So much easier to crap out another generic shooter from the template, right? Ammatar - Matari by blood, Ammarian by the Grace of God. |

raven666wings
Cyber Chaos Crew
45
|
Posted - 2013.07.03 04:04:00 -
[178] - Quote
Feyd Rautha Harkonnen wrote:People want compelling gameplay, bells and whistles quickly fade....
My impression is CCP didn't envision DUST and EVE interplay from the angle of ongoing compelling gameplay, but more based on technical gymnastics alone.
But they envisioned Sony's $dollars$! And we envision a little circle on the planets in EVE that we can click and shoot! And Dusters envision the same matches on the same patch of land over and over again! What you want more? Need me to draw you a graph or a spreadsheet? Content??? Gameplay??? Don't you know that what people want to buy is technical programming breakthroughs?!!! oh wait... no it's not... oh snap
arcca jeth wrote:I tend to refer to it as CCPeen
because all of their executive orders are about "making history" even if it's in spite of not listening to their customers or destroying their game
I think Hilmar is more destructive to his own company than he is willing to admit. The technical people are still chained to obey their bosses, even if they say that the "players will not like this" they will still have to program it at the end of the day if their boss says "do it"
Devs in the past have said, if you don't like something "speak out, speak up, tell us" or something rather. When we do, it's on deaf ears.
Also, this new EA hiring. CCPeen and Hilmar is giddy like a schoolgirl with this "epic" EA hire...
Seems like Hillmar is fitting a suitcase on Dust's hull :D -Damage Control Online- Had more eyes than belly, ate too much at once from the forbidden fruit (Sony's exclusivity money) while using EVE money to build Dust, now is hungry again but theres no food left... (can't cash in on micro-transactions with empty game servers) so he's going on this hiring spree, trying to patch up the mess with the youtube girl and this new EA pay-to-win marketing guy.
old saying for Hillmar: It's better one bird in the hand than two flying away. |

Mark Rain
Science and Trade Institute Caldari State
21
|
Posted - 2013.07.03 04:45:00 -
[179] - Quote
It would be interesting how the plan to merge a F2P model with a subscriber model ...or will they make it all F2P.
|

Flamespar
Woof Club
618
|
Posted - 2013.07.03 04:51:00 -
[180] - Quote
I play dust mostly at the moment
Personally. I think if you want EVE players to care about Dust (and vice versa) both games need to be able to reach into and profoundly affect the other. This could be through resources unique to dust but needed in EVE, or though the ability to destroy a POS using Dust players, or a district with a nuke from space.
I do think CCP is correct in moving forward step by step though. Mainly because all of the whining EVE players do, even at minor changes, hurts my ears (and makes me laugh). I can post on a forum, therefore I represent everyone. |

Andrea Griffin
506
|
Posted - 2013.07.03 05:10:00 -
[181] - Quote
Destination SkillQueue wrote:Not really. The potential economic and industrial possibilities are interesting, but that is it. The reason for this is the strict separation between the communities and the games. I do not understand why the official DUST forums are not hosted in the same place as the Eve forums.
Isn't this supposed to be the same universe? So let us easily interact with the DUST pilots, at least through the forums. Let them see the cool stuff we do. Let us see the cool stuff they do (is there cool stuff they can do?).
forums.ccpgames.com works for me.
As it stands, I do not see DUST impacting the Eve world at all. Combined with zero visibility into the world of DUST, it might as well not exist to me. CCP Sreegs is my favorite developer. |

Victoria Sin
Center for Advanced Studies Gallente Federation
357
|
Posted - 2013.07.03 05:19:00 -
[182] - Quote
My experience of Dust is mostly blocking Dust players in local. The industrial language... terrifying.  |

Spyres
SniggWaffe YOUR VOTES DON'T COUNT
7
|
Posted - 2013.07.03 05:30:00 -
[183] - Quote
If Dust were a seamless transition from Eve, similar to the captain's quarters transition from the ship hanger, I'd be into it. Especially if there was some (financial) way that Dust would benefit my Eve existence and vice-versa. |

Indoril Siconus
Camarilla Incorporated
3
|
Posted - 2013.07.03 06:04:00 -
[184] - Quote
I think Dust has a lot of potential, and I really like the idea. It's a significantly deeper shooter than these PC elitists would like to believe, and we shouldn't be trying to block out their community. I think CCP could expand on the relationship between games without over-encroaching in either direction. Take a mechanic such as incursions or FW for example; for those that are interested in them for the combat and/or roleplay factor can gain quite a bit from investing in them, but otherwise incursions are generally of minor consequence to someone that is not interested. |

Ace Uoweme
Republic Military School Minmatar Republic
355
|
Posted - 2013.07.03 06:37:00 -
[185] - Quote
Katran Luftschreck wrote:My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.
It's where it belongs. It's a FPS game and FPS games have faction foes.
FPS games don't get into the character development and all the stuff MMORPGs get into (like the drama of nerds), they're action games and need clear targets to constantly attack. EvE is blob warfare now, and too expensive to fight like in FPS games (where there's no cost in dying but the loss of stats).
At best DUST will become is a cross between Deus Ex and BF2142. DX for it blending MMOFPS and MMORPG elements of gameplay, yet still is a shooter; BF2142 for the features of combat (like Titan warfare and podding...which is different from EvE's podding).
The most fun I ever had in a game was BF2142. The variety in a FPS shooter was refreshing, as much as that box of endless 'nades. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Cat Troll
Systems Federation Coalition of Galactic Unity
389
|
Posted - 2013.07.03 15:14:00 -
[186] - Quote
Katran Luftschreck wrote:My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.
First, not everyone is into FW. If you don't do FW then as far as you're concerned DUST doesn't exist, and even if you do join FW then DUST still has hardly any impact on your game. A few trivial stat changes in a system, nothing more, and nothing that can't be completely steamrollered by dedicated EvE FW players.
Second, exploration is where DUST could have really shined, but that would involve PvE and if Warframe has proven anything it's that there is no market for PvE FPS games. Oh wait, Warframe took off like a rocket? Whoops! I guess there is a market for online FPS PvE content. Too bad someone else realized it first, eh?
Imagine this, then: You're in an exploration cruiser. You find an exploration site, an abandoned station filled with goodies - spiffy relic of the past, worth millions of ISK. You approach the site, activate your access module and...
...Sit there for five minutes playing a idiotic mini-game designed for five year olds and then have to spaztically click all over the screen when your loot finally comes spraying out like candy from a pinata.
... You tag the site for a transport shuttle. A contract screen pops up: How much ISK are you willing to offer to DUST mercs to come in, breach the site, fight their way through it's defenses and grab all the goodies for you? The contract is entered into the network and a DUST company commander sees it pop up in their player-made contracts list. Looks like a cakewalk, the team is dispatched. But what's this? Five minutes into the mission, having fought their way past the automatic defenses, strange mutant creatures and whatnot, it appears a rival capsuleer has found the site as well and they have offered a price for that mysterious artifact at the heart of the wreck as well! Another shuttle is on it's way, bringing another team of DUST troops from a rival company, and they don't feel like sharing today.
In the end your team prevails, but not without losses, so you throw them some more ISK as a bonus. Then you add their name to your contacts list - you like people who can get the job done even in the face of adversity. And while they were out firing lasers down ancient corridors you had plenty of free time to continue exploring, searching, and finding new exploration sites to claim...
But then that would have required actual work and *gasp* creativity. So much easier to crap out another generic shooter from the template, right? PvE coming Soon(TM). From what I hear, it's going to be different than the usual "get mission, do it, get reward". PvP players will need to hold districts on planets, once that happens, drones will start attacking the facilities. If they don't bring anyone to take care of the mess then it's going to have a negative effect on the clone production. And clones = money / battle resources. So PvP'rs need to either have PvE'rs in their corp to do clean up from once in a while in the district, or they can contract it to another corp who specializes in PvE. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Cat Troll
Systems Federation Coalition of Galactic Unity
389
|
Posted - 2013.07.03 15:20:00 -
[187] - Quote
Ace Uoweme wrote:Katran Luftschreck wrote:My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey. It's where it belongs. It's a FPS game and FPS games have faction foes. FPS games don't get into the character development and all the stuff MMORPGs get into (like the drama of nerds), they're action games and need clear targets to constantly attack. EvE is blob warfare now, and too expensive to fight like in FPS games (where there's no cost in dying but the loss of stats). At best DUST will become is a cross between Deus Ex and BF2142. DX for it blending MMOFPS and MMORPG elements of gameplay, yet still is a shooter; BF2142 for the features of combat (like Titan warfare and podding...which is different from EvE's podding). The most fun I ever had in a game was BF2142. The variety in a FPS shooter was refreshing, as much as that box of endless 'nades. And that's where you're wrong. You'd be surprised, but some of the most fun events that the Dust community responded positively to were lore developments, and surprise surprise, a buttload of role playing on the forums. Since at the time you couldn't pick sides, if for example someone from the Gallente was fighting at the side of the Caldari, they would a lot of times start suiciding to drain the clone count so Gallente win. And it happend a lot.
And there is a cost of dying in Dust, it's just that we are more likely to die instantly from a bullet shot out of nowhere, so they take it into account when deciding the price of dropsuits, weapons, modules, etc'. They expect you to die multiple times, so the prices are set accordingly. Of course there is prototype gear, which is extremely powerful, but if you lose a single prototype weapon and suit, you won't make a profit from the match. Another one and you're losing money.
Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Lephia DeGrande
Luxembourg Space Union
4
|
Posted - 2013.07.03 15:26:00 -
[188] - Quote
Yes as Deep as possible because i believe in Evolution not in Religion. |

arcca jeth
Dark Alliance Dark Empire Alliance
222
|
Posted - 2013.07.03 15:28:00 -
[189] - Quote
Flamespar wrote:I play dust mostly at the moment
Personally. I think if you want EVE players to care about Dust (and vice versa) both games need to be able to reach into and profoundly affect the other. This could be through resources unique to dust but needed in EVE, or though the ability to destroy a POS using Dust players, or a district with a nuke from space.
I do think CCP is correct in moving forward step by step though. Mainly because all of the whining EVE players do, even at minor changes, hurts my ears (and makes me laugh).
that whining has won the EVE client a TON of polishing and fixing, maybe DUST bunnies should try it some time, now whos laughing?  |

arcca jeth
Dark Alliance Dark Empire Alliance
222
|
Posted - 2013.07.03 15:36:00 -
[190] - Quote
Indoril Siconus wrote:I think Dust has a lot of potential, and I really like the idea. It's a significantly deeper shooter than these PC elitists would like to believe, and we shouldn't be trying to block out their community. I think CCP could expand on the relationship between games without over-encroaching in either direction. Take a mechanic such as incursions or FW for example; for those that are interested in them for the combat and/or roleplay factor can gain quite a bit from investing in them, but otherwise incursions are generally of minor consequence to someone that is not interested.
it's not being a PC elitist seeing how great a game can be on one platform and seeing how it is compared to a lesser one.
the best example I have is BF3.
for PS3, forced into smaller teams, less servers, lower quality graphics, but still fun
for the PC: larger teams, more servers, much much much higher quality graphics, even more fun
I'm a gamer, I make the best of both worlds, however, PC with DUST as an EVE Client integrated FPS gameplay format is EPIC. Hands down. If CCP wanted to make history, they could have done so in this manner because I don't know of any fully integrated, seamless, online, space to planet games with FPS sci-fi theme and pretty graphics, that is also an MMO.
there is still room for improvement.
or they could have been the 1st company to pit PC players against console players in an FPS. there are a lot of milestones in the sci-fi gaming industry that have not been met.
|

Paul Panala
Beyond the Shadows
56
|
Posted - 2013.07.03 16:24:00 -
[191] - Quote
Cat Troll wrote:Do people here WANT connection with Dust? And I mean ACTUAL connection, not the silly one. "Oh we can provide orbital support, but the NPC can do it too" I saw a thread the other day on the Dust forums, explaining that CCP are basically in a design straightjacket. Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel. I kind of agree with him. But here is the tricky part, would this community approve of this?EVE requiring Dust for some things, and Dust requiring EVE for other? Example being, can't do PI without Dust, but Dust can't profit from PI without EVE.
I would not mind a revamp in PI, and if that revamp includes Dust, I don't see a problem with that. PI is pretty lame as it is now. |

Darth Khasei
Wavestar Business Ventures Inc.
89
|
Posted - 2013.07.03 17:12:00 -
[192] - Quote
Respect. 
No to PI or "any" other profession/mini profession "requiring" DUST 514 interaction to be played in EVE. "Requiring" interaction with another game on another platform to do something that I already can do in one game, (the only one I actually want to play) is not a wise direction for CCP to move in IMHO.
Doing that would actually be a VERY bad move. |

Woeful Animation
Turalyon Plus
30
|
Posted - 2013.07.03 18:15:00 -
[193] - Quote
I keep going back to the basic premise of real life conflicts. One side can have all the "air" superiority it wants, and that superiority can have a devastating impact on an enemy, but in order to "occupy" or "conquer" a country (planet) (system) you have to have boots on the ground controlling the population. No country has ever been bombed into submission.
Eve does a good job or segregating itself to make it "appear" to be less dependent on events that happen on the ground or on a planet. The economy is mostly found in space. This makes sense because Eve is a space ship game, and will probably always be a spaceship game. However, DUST has the potential to introduce a "boots on the ground" concepts to the Eve universe.
What's interesting is that neither Eve or Dust have a pre-set connection. That makes the potential connections virtually limitless. It allows for full integration with faction warfare as an example, it allows Dust to have an effect on something like planetary interaction. It allows a exploration "escalation" to another pocket of dead space that would require a team of Dust mercs to fully exploit. (Which would allow for nearly endless back stabbing, crosses and double crosses.)
Eventually, Eve could introduce a player sovereignty element that is supported by Dust Mercs. Instead of just the tried and true methods (POS bashuing) that Eve already uses, the players could hire a Dust Company to capture sovereignty from the inside.
In the end, I think a few things come to light.
Dust must become a popular game in its own right. It has to have a significant and passionate player base that can revile the Space side of Eve. Frankly it needs a player base as strong as Call of Duty or Battlefield Earth. Whether it can meet that challenge remains to be seen
Dust must matter to its players, like Eve matters to its players.
The integration of Dust into Eve and Eve into Dust must be gradual. Baby Steps. Neither game can overshadow the other. Ideally CCP would want the interaction to be both voluntary and beneficial to both games. (Dust players could hire a corp to supply Air Cover and interdict supplies and keep supply lines open and perform direct aerial bombardment and interaction. Eve players could receive boosts from the station, or could get reduced costs from vendors in the station. Raw material costs or supply could be enhanced or diminished. An entire economy dependent on supporting the ground troops from food and water to guns and ammo may need to be supplied.
The integration must be beneficial to each style of player. An additional layer of content is needed probably needed.
Lastly, I think that from the Eve perspective only, the game can go on without Dust, much like it does today. But with Dust added the meta game can have so much more depth, layer and layer of military conflicts, economic influences. Heck Eve could introduce entire ship categories that support Dust, and nothing but Dust. The Eve player can choose to participate or continue to fly super caps that have little influence other |
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