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Roy Kring
Wasteland Fiends
25
|
Posted - 2013.06.25 20:52:00 -
[1] - Quote
Lately I've been getting pretty angry at some of the changes CCP are doing to the game, mainly giving in to the whiny PvE'rs that want to do nothing but watch a mining laser cycle for hours or grind the same ******* mission over and over for thousands of times. I really want to stop seeing so many updates to PvE related content, you seem to cater to these mindless robots instead of the real players.
One thing that bothered me pretty bad is the new changes to exploration, I flat out don't like them. I used to go deep into alliance controlled nullsec territory and run sites in my Ishtar and I really enjoyed the whole experience and the evasive lifestyle I had to live down there, it made me great money too, going where the carebears were afraid to go, untapped riches really. It was my only way to fund my serious PvP habit, but when the changes were made and I tried exploration out in the new EVE I was in disbelief. I really can't believe the ******* brainless team that designed the new mechanics, and the fact that the rest of CCP released it thinking that was a good idea. Little kiddies like the new game because they never used to do real exploration and do it for the novelty factor.
Your little graph only showed what happens when you update a feature in the game, more people do it, you added it as an option for the new players for christ sake of course they're going to try it out, but you didn't need to kill it like you did. Id even be somewhat content if you just changed the way you open the can, but the final kick in the balls was the ridiculous loot spew minigame. What the **** is that? Are you kidding me? You thought people would enjoy that? It's frustrating at best and a great deterrent.
Oh, and I really enjoyed that battlecruiser and destroyer skill update, I had battlecruisers at 4 when the update came out so i'm going to have a lot of fun training the same ******* skill 4 times. Thanks a lot for that. Selling killrights is great too, people can pick me off wherever I am because I like to PvP, i'll enjoy that.
How about updating piracy? I was -10 trying out solo piracy for a year, the odds were really against me but I like a challenge. One thing that really bothered me were ransoms, I often caught peoples pods and would try ransoming them. Out of at least 100 pods I caught, only 2 guys payed me, one for 100m the other for 200m and I let both of them go. The VAST VAST majority of people wont pay you because it's a trust game that other selfish fucks have ruined for the rest of us by killing them anyways. I had an idea where a player (could be any player or only those with -5 and lower security status) could right click the character they're attack and select "Ransom" or something of that nature. The initiating player could then write an amount of isk in the small box and hit accept. If the player on the receiving end of the ransom clicked accept on the box that came up, they would pay the pirate the agreed amount of isk and combat would be instantly stopped for 60 (or XX time) seconds and both locks would be broken for the duration allowing the victim to warp off safely. Its a raw idea that i'm sure could be refined but that's the basic idea.
Just please, CCP, don't let this game go down the drain like so many others, I love this game and I enjoy playing it, hell, I have 3 accounts subbed on my credit card. I don't buy plex with isk to subscribe my accounts like these useless grinders do, I truly support the game, and I would love it if I felt like my voice was heared. I'm sorry I was angry at the beginning of this post but I just really don't like some of the changes you've been making, and for god sakes please don't buff the raven or tengu. Thanks. |

Miilla
Hulkageddon Orphanage
551
|
Posted - 2013.06.25 20:53:00 -
[2] - Quote
got an abridged version?
I assume its "me mad bra". |

Doc Fury
Furious Enterprises
2628
|
Posted - 2013.06.25 20:55:00 -
[3] - Quote
Miilla wrote:got an abridged version?
I assume its "me mad bra".
Stealth "nerf highsec" thread.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
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ISD Suvetar
ISD Community Communications Liaisons
2294

|
Posted - 2013.06.25 21:00:00 -
[4] - Quote
Hi,
We don't normally allow overly Ranty posts here, but I'm intrigued by your Ransom Idea so I've moved your thread to Features and Ideas discussion.
Perhaps you could flesh your idea out a bit more, how would this affect Warp bubbles, for example ?
Thanks for your comments though, we do appreciate it. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 21:12:00 -
[5] - Quote
Roy Kring wrote: I don't buy plex with isk to subscribe my accounts like these useless grinders do
Aaaaaand just like that you've proven to everyone that you know absolutely nothing about which you speak.
|

Roy Kring
Wasteland Fiends
26
|
Posted - 2013.06.25 21:15:00 -
[6] - Quote
Galaxy Chicken wrote:Roy Kring wrote: I don't buy plex with isk to subscribe my accounts like these useless grinders do
Aaaaaand just like that you've proven to everyone that you know absolutely nothing about which you speak.
Really how so? Explain your logic because there wasn't any in that post, didn't expect a post that useless from a member of the new order |

Astroniomix
Cryptic Meta-4
514
|
Posted - 2013.06.25 21:18:00 -
[7] - Quote
Galaxy Chicken wrote:Roy Kring wrote: I don't buy plex with isk to subscribe my accounts like these useless grinders do
Aaaaaand just like that you've proven to everyone that you know absolutely nothing about which you speak. Posting to confirm that I have to grind for hours a day to plex my accounts.
Also your ransom idea looks highly abusable in it's current state. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1415
|
Posted - 2013.06.25 21:19:00 -
[8] - Quote
Roy Kring wrote:Galaxy Chicken wrote:Roy Kring wrote: I don't buy plex with isk to subscribe my accounts like these useless grinders do
Aaaaaand just like that you've proven to everyone that you know absolutely nothing about which you speak. Really how so? Explain your logic because there wasn't any in that post, didn't expect a post that useless from a member of the new order
If you're buying a PLEX with ISK, someone else already gave CCP the money for it. A PLEX costs more than 30 days sub, thus the more PLEX that are bought and traded on the market, the more money CCP makes. |

Alvatore DiMarco
Capricious Endeavours Ltd
523
|
Posted - 2013.06.25 21:20:00 -
[9] - Quote
I don't pretend to have a clue what goes on in the mind of a CODE. member, but I would suspect he's implying that you can have a sufficient income for PLEXing your account without the need for mining or grinding - if you know what you're doing, of course. |

Max Essen
Bison Industrial Inc Thundering Herd
29
|
Posted - 2013.06.25 21:26:00 -
[10] - Quote
1. My play time is very limited. 2. I pay cold hard cash for my account(s) 3. I like to mine and run missions with my limited time. 4. I don't give a rat's butt that I'm not playing the way you want me to |

Gizznitt Malikite
Agony Unleashed Agony Empire
2222
|
Posted - 2013.06.25 21:39:00 -
[11] - Quote
Interesting read, a couple of thoughts to add:
1.) I'm a PvP'er through and through, and have found the majority of changes CCP has made since Incarna very PvP focused, dramatically improving the game. I'm sorry your exploration experience is not as enjoyable as it once was, but given it's current popularity I don't think CCP did something all that "bad".
2.) Your whine about the BC skill change... CCP announced that change 18 MONTHS ago, with regular reminders. If you feel "gypped" from the skillpoint changes, its because you fail at keeping informed on this game. Frankly, this it is your fault if you didn't maximize it, and while you can claim the skill change was unnecessary, you only need to objectively look at the potency of the BC skill to realize it was past time they split up the dessie & bc skills.
3.) Selling killrights was an awesome change that was long overdue. I don't understand your moaning about that change...
4.) Your "official-ransom" idea is alright, but as the dev said you need flesh it out some... What happens if you are in a bubble in nullsec??? Should be perhaps allow pirates to "break their word", while maybe delivering some other consequence? What happens when there are multiple tacklers? Etc, etc, etc.. |

Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 21:42:00 -
[12] - Quote
No, I was just saying that the OP has shown that he has absolutely no idea how the PLEX system works, like, at all. |
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ISD Suvetar
ISD Community Communications Liaisons
2294

|
Posted - 2013.06.25 21:44:00 -
[13] - Quote
Gizznitt Malikite wrote: 4.) Your "official-ransom" idea is alright, but as the dev said you need flesh it out some... What happens if you are in a bubble in nullsec??? Should be perhaps allow pirates to "break their word", while maybe delivering some other consequence? What happens when there are multiple tacklers? Etc, etc, etc..
Not a Dev, just a forum moderator - but thank you very much all the same  ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 22:04:00 -
[14] - Quote
ISD Suvetar, I like your new look.
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Scatim Helicon
GoonWaffe Goonswarm Federation
1977
|
Posted - 2013.06.25 22:12:00 -
[15] - Quote
Allowing people to lie and cheat and play dirty if they wish is a big part of what makes Eve what it is. So no thanks to magical enforcement buttons preventing people from breaking their word.
There are, or at least were, pirate groups who were known to honour ransoms and gained a reputation as "trustworthy" because of it, if you join or form such an organisation then you might find your efforts more successful. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Gorgoth24
Sickology
29
|
Posted - 2013.06.25 23:32:00 -
[16] - Quote
I feel that this title is overly negative, and I'm conflicted on the subject, but I'm willing to give it positive suggestions.
Basic mechanics: Ransom has two boxes. Agressor inputs the amount asked for, the pod inputs a yes/no/counter-offer. If the agressor then accepts, it conveys a 60s invulnerability to locking of the pod by anyone. This timer should be set to 0 upon session change. The ransom should also be automatically declined if you are in the process of ransoming and are podded.
Warp bubbles? This should simply be up to the pilot. If you're deep enough inside the warp bubble that you can't escape or get to a gate in 60s (a rather long period) then you should just decline the ransom and die. The timer being stopped by session change also prevents a pilot from ransoming his own pod through an alt to get through gatecamps.
Multiple Characters ransoming? Ransoming should be done from one player to another (not to the entire fleet at once) but should convey an invulnerability to locking on the pod's part for the next 60s or session change timer
Note: Notice how I said "Invulnerability to locking" and not "Invulnerability". This means that the pod can still be smartbombed if the agressing pilot has one fitted and can kill the pod in between the time the ransom happens and the pod warps off. Considering this requires the pilot to fit a smartbomb, and a little pilot skill, I feel it is sufficiently pre-nerfed.
EDIT: After mulling over my conflictions on the subject, I feel that the bonus of making Pirating more of a profession then a fun-only sort've thing outweighs the possible damage to EVE's Lore as a "Trust him as far as you can throw him" attitude |

Gigan Amilupar
Legion of Darkwind Order of the Void
2
|
Posted - 2013.06.26 01:45:00 -
[17] - Quote
I like the idea of ransoming becoming more of a feature, because I haven't heard much about piracy being an actual profession at this point, most people who roam low-sec space (including myself) generally just do it for the good fights. However I'm not entirely sure it should function like a contract, I mean, I could. I'd say to have it added to the contracts tab as a method of "selling" immunity to targeting of the ransoming fleet for a period of time, but I think there is potential for abuse in fleet warfare (awoxing is one thing, using a spy to make a fleet of rokhs or maels or w/e unable to target certain ships in null-sec sov war is another).
So let's change direction. I've noticed on these forums before that people have been making suggestions about better ways to interact with NPC pirate factions, such as the Angel Cartel. How about we introduce low and npc-null sec space areas for these NPC pirate organizations to run out of, and then implement ransoming as a game mechanic similar to mission running? No time limit (or a long one, say, 2 weeks), but when you accept a "mission" for the AC or whoever, you gain a mechanic allowing for the issuing of ransom contracts during the time it's accepted. Every ransom (minimum amount of say, 10m) takes 50% of the ISK earned from the ransom and counts it towards a mission goal (arbitrary number, 30M Isk for example). Upon completion of the "mission" you gain LP's and standing with the pirate faction. However, it should be a bit more dangerous. While the "mission" is in progress you would be flagged, similar to a suspect flag, perhaps even preventing you from docking at non-pirate faction NPC stations (instead of the blanket of all stations that suspect status currently gives). And it doesn't just have to be missions for ransoming either. There could also be missions to destroy a certain Isk-value (EvE already acquires that information for kill-mails, I don't think it's unreasonable for that information to be used elsewhere). It could even extended further and be used as a basis for NPC's handing out bounty missions to do a certain amount of Isk-damage to players who are flagged with the "pirate faction suspect" flag described above. It really opens a whole world of possibilities, gets more players fighting (which is a driving force behind player interaction) and really solidifies both "piracy" and "bounty hunting" as the professions people seem to want without removing the PvP aspect.
Also, as for the issue of targeting invulnerability and warp bubbles, 60s should hopefully be long enough to get out of a bubble in a pod. And if it's not, either the time can be increased, or if the bubble is being moved, I imagine the player would take that as a hint to just suicide their pod. |

Gorgoth24
Sickology
31
|
Posted - 2013.06.26 01:49:00 -
[18] - Quote
@Gaigan I feel as though your post is off topic, as it aims to introduce PVE content instead of the original ideas in the thread. I would suggest making your own thread with these ideas if you are so inspired |

Gigan Amilupar
Legion of Darkwind Order of the Void
2
|
Posted - 2013.06.26 02:01:00 -
[19] - Quote
Gorgoth24 wrote:@Gaigan I feel as though your post is off topic, as it aims to introduce PVE content instead of the original ideas in the thread. I would suggest making your own thread with these ideas if you are so inspired
I apologize if it seemed off-topic. The OP was talking about mechanics relating the the facilitation of piracy, and after outlining possible exploitation with such a mechanic, I suggested something in a similar vein the FW, a piracy system that, while run of of NPC stations would be entirely based around PvP and associated mechanics; so I thought this thread would be as good a place as any. |

Paikis
Vapour Holdings
858
|
Posted - 2013.06.26 02:25:00 -
[20] - Quote
First, I like this idea. A lot.
I would like to propose an 'honour counter' or something for both Alliances, Corps and individual pilots. If a ransom is honoured, the pilot being ransomed can chose to add 1 to the HC of the pilots/corps/alliances involved. If the ransom is NOT honoured, the HC of all involved is reduced by 1.
Problems: Neutral alts gaming the system. They're everywhere. Use them to artificially inflate your e-honour counter. Use them to pod a ransomed player. Mixed fleets. What if one corp wants to honour the ransom but the other ones don't? What if one pilot isn't on comms and shoots anyway?
|

Shereza
Center for Advanced Studies Gallente Federation
143
|
Posted - 2013.06.26 02:32:00 -
[21] - Quote
Regarding enforced trust consider this. Pirates are not beholden to use any "ransom mechanic" implemented. They can choose to do so as they wish or they can tell the person whose pod they have locked down, "Send money, no bulls***, or else." The only thing some sort of built in ransom mechanic would do is give the person who's in a pod the guarantee that they'll have a window, however small it might be, to escape from their current situation
It does not prevent them from getting trapped by someone else at their destination station/PoS/whatever, on the other side of the gate, or at the destination gate in the next system. It also does not guarantee that other members of the ransomer's corporation/alliance(/fleet who aren't in that system?) won't be able to track down, lock up, and pod that person in a few minutes.
As long as it removes no existent gameplay I don't see that there's anything wrong with at least talking about such a mechanic being implemented. Even if the safety net it provides only appears half the time and is relatively illusory at that it will still induce some people into PvP whom might otherwise pass it over.
Above all just remember one basic thing. If it's done right no pirate should ever be forced to use a ransom mechanic. It would be solely up to their discretion to do so. |

Vladimir Norkoff
Income Redistribution Service
198
|
Posted - 2013.06.26 02:52:00 -
[22] - Quote
The problem with such a system is that it deprives players of the ability to break their word. And while I don't condone dishonoring ransoms, players should ALWAYS have the choice to do so if they wished. Sure, the ebil pirate could still just ransom thru a convo like always. But if yor proposed system existed it becomes pretty obvious that the only reason anyone would ever ransom via convo is to dishonor it, so it would never work. Hence dishonoring ransoms would be impossible, and a choice is removed from players' options.
In any case, if you are having problems securing ransoms than perhaps you need to refine your approach. Be polite and casual. Keep the price low and reasonable. Feign disinterest as to which choice they make (pay or die). And show some sympathy for their plight. Usually worked pretty well for me. |

Kirkwood Ross
Golden Profession
37
|
Posted - 2013.06.26 03:33:00 -
[23] - Quote
What stops a third party from keeping a lock on the pod? What stops the pirate from smartbombing and killing the pod anyways? |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
42
|
Posted - 2013.06.26 04:23:00 -
[24] - Quote
Nice Idea, but yeah, very exploitable. Neutral alts always ruin the day with stuff like this. ;( Agree to ransom > ransomer can't engage you > neut alt pods you Agreeing to ransom gives you temporary invulnerability > Use mechanic to fly into enemy fleet at perfect range + warp to 0/cyno
One way to make it work would be to have the Ransom contract fail if the ship is destroyed within X amount of time. So if you pay and you get blown up then you get your ransom back. Though it may be unrealistic, it is all i can think of to make it work so far. |

Dring Dingle
Polaris Rising Gentlemen's Agreement
38
|
Posted - 2013.06.26 04:30:00 -
[25] - Quote
Ransoming and piracy is player driven content.....
you don't need a ccp pop up box to facilitate it.... The dueling mechanism was called for.... because you couldnt legal dog fight a friend in high sec)
But i think thats really as far as it should go when creating or ending limited engagements. If you want to ransom someone you still can. |

Ruze
Next Stage Initiative Trans-Stellar Industries
427
|
Posted - 2013.06.26 04:34:00 -
[26] - Quote
A 'ransom' option, I'm not against. Seems like a quick-market or contract system much like bounties.
As far as the trust mechanics, I prefer that the game leaves it to the players. Ransom, pay ransom, but don't hard-code any kind of restrictions. Let the pirate still be able to gank the pod after the ransom is paid. Thus is life.
I have (as a player) ransomed others. But I won't pay a ransom. It's not about trust. That's more a moral policy than any other.
Don't pay a ransom, and don't stop shooting until somebodies dead. It's why I personally play. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

supernova ranger
EVE University Ivy League
30
|
Posted - 2013.06.26 04:51:00 -
[27] - Quote
I've been caught twice in lowsec and been offered ransoms, once because I was d-scanning with the wrong overview (noticed i was on the wrong one when my shield warning went off) and the other cause I managed to align alone the invisible exterior of an asteroid's sphere (at least they were curtious and blew my proc up with a vindicator... Was tanking the frigates fine till then)
I'd say the only rules needed is that the ransom is payed when a player docks to stop their buddies from shooting you. Rules could be placed on top of this to avoid exploiting it like "ransom is payed when u jump out of a dockable system" or "it is only payed when they reach highsec" making the pirates have to escort you out to receive their booty.
Could also be a way of bribing boarder guards :D or enforcing border crossing fees for major sovereign holders... |

Commander Ted
Caldari Provisions Caldari State
744
|
Posted - 2013.06.26 05:57:00 -
[28] - Quote
Perhaps there should be an ability to haggle the ransom? One time during an awox I captured a pod and ransomed it for 200mil, the guy accepted extremely quickly and I had a poor friend with me so I demanded another 200mil and he gave it to me.
Then I let him go, i probably could have gotten a billion out of him.
It should work like a normal trade window where both parties have to click accept, you can drag and drop anything from your assets window and put in isk. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Gorgoth24
Sickology
31
|
Posted - 2013.06.26 06:14:00 -
[29] - Quote
Erutpar Ambient wrote: One way to make it work would be to have the Ransom contract fail if the ship is destroyed within X amount of time. So if you pay and you get blown up then you get your ransom back. Though it may be unrealistic, it is all i can think of to make it work so far.
Just wanted to highlight this. It's a far better mechanic then the one I suggested |

Mark Androcius
146
|
Posted - 2013.06.26 10:04:00 -
[30] - Quote
Player A enters amount of ransom and clicks accept, player B receives the ransom request. Player B informs player C who is in player B's corporation of just a mate. Player C aligns and warps and as player C lands, Player B accepts the ransom. Player C now warp scrams and webs player A.
Spot the issue.
All this will yield, is more ways to scam people.
Besides, i'd rather be podded with a billion iskies in implants in my head, then pay a lowlife "beggar" ( which is basically what you are if you do this ) even 0.00001 isk. If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
902
|
Posted - 2013.06.26 10:39:00 -
[31] - Quote
ISD Suvetar wrote:Hi,
I'm intrigued by your Ransom Idea so I've moved your thread to Features and Ideas discussion. Perhaps you could flesh your idea out a bit more, how would this affect Warp bubbles, for example ?
Thanks for your comments though, we do appreciate it.
Indeed, the man makes a point still.
-10 means absolutely nothing in this game for several reasons and the first one is how easy it is to get it, the little and easy to counter mechanics making so there are so many pawns claiming to be pirates but absolutely not acting like one. Just random F1 pawns and ransoms honored by the gankee finishing in his ship and pod kill on top of isk loss leads exactly to the point people once caught just don't pay any ransom and wait the dude the light up his guns and finish what he started anyway.
He makes a very good point and should really make someone at CCP interested in piracy to think a bit about his idea that is a really good one, simple, easy to implement but also easy to exploit if not done correctly.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
902
|
Posted - 2013.06.26 11:00:00 -
[32] - Quote
Mark Androcius wrote:Player A enters amount of ransom and clicks accept, player B receives the ransom request. Player B informs player C who is in player B's corporation of just a mate. Player C aligns and warps and as player C lands, Player B accepts the ransom. Player C now warp scrams and webs player A.
And this is exactly why players don't pay ransoms anymore or at least very few, because chances they get any further than the next gate are 99.9%, chances the pirate does not honor his ransom are 99.9%
Already lost a 2B+ Tengu for being lazy+pod, all for over 3B like this, was asked ransom but didn't payed and will never pay because I know my ship will finish killed by an alt corp or neutral alts from the same guys at the next gate or the one after. Killboards are a greater reason to not honor a ransom than the other way around, maybe there are some pirate corps who honor their ransoms, that doesn't mean players will start taking their route over there rather than somewhere else.
Once caught I consider the loss already done and so do the majority of players as it seems, now if we got at this point do you guys think a feature would be enough to reverse the bad reputation and no trust in pirates words?
No, I don't think so.
Quote:All this will yield, is more ways to scam people.
Exactly, because for every feature CCP implements the number of possibilities to exploit is absolutely staggering and the worst about it is that it's done on purpose. -10 doesn't mean absolutely nothing in this game aside having a red tag with a white skull, it's barely any better or worst than Jita scammers, any one can do it and have little to no consequences at all for their actions.
About bubles: I think where this feature would or could be successful it's in low sec and should stay away from null, thus the bubbles issue wouldn't exist at all. *removed inappropriate ASCII art signature* - CCP Eterne |

Malcanis
Vanishing Point. The Initiative.
10353
|
Posted - 2013.06.26 11:50:00 -
[33] - Quote
Roy Kring wrote:How about updating piracy?
I was -10 trying out solo piracy for a year, the odds were really against me but I like a challenge.
One thing that really bothered me were ransoms, I often caught peoples pods and would try ransoming them. Out of at least 100 pods I caught, only 2 guys payed me, one for 100m the other for 200m and I let both of them go.
The VAST VAST majority of people wont pay you because it's a trust game that other selfish people have ruined for the rest of us by killing them anyways.
I had an idea where a player (could be any player or only those with -5 and lower security status) could right click the character they're attack and select "Ransom" or something of that nature. The initiating player could then write an amount of isk in the small box and hit accept. If the player on the receiving end of the ransom clicked accept on the box that came up, they would pay the pirate the agreed amount of isk and combat would be instantly stopped for 60 (or XX time) seconds and both locks would be broken for the duration allowing the victim to warp off safely It's a raw idea that i'm sure could be refined but that's the basic idea.
Sorry; felt it best to snip a portion of your post to allow this idea to be discussed without trolling or derailment - ISD Suvetar
Essentially you want a gameplay mechanic to counter what you see as incorrect gameplay by other players?
1 Kings 12:11
|

Alvatore DiMarco
Capricious Endeavours Ltd
528
|
Posted - 2013.06.26 12:51:00 -
[34] - Quote
Malcanis wrote:Essentially you want a gameplay mechanic to counter what you see as incorrect gameplay by other players? To be fair, his suggestion made more sense when it was part of the original longish "wtf are you doing to EVE, CCP" rant that got snipped. However, rants and snipping, as I'm sure you know. So this is what we've got left.
If I were him and I wanted to honor bounties but everyone else in my profession kept screwing it up for me, I'd be a bit annoyed too.
|

supernova ranger
EVE University Ivy League
30
|
Posted - 2013.06.26 17:42:00 -
[35] - Quote
Sergeant Acht Scultz wrote:ISD Suvetar wrote:Hi,
I'm intrigued by your Ransom Idea so I've moved your thread to Features and Ideas discussion. Perhaps you could flesh your idea out a bit more, how would this affect Warp bubbles, for example ?
Thanks for your comments though, we do appreciate it. Indeed, the man makes a point still. -10 means absolutely nothing in this game for several reasons and the first one is how easy it is to get it, the little and easy to counter mechanics making so there are so many pawns claiming to be pirates but absolutely not acting like one. Just random F1 pawns and ransoms honored by the gankee finishing in his ship and pod kill on top of isk loss leads exactly to the point people once caught just don't pay any ransom and wait the dude the light up his guns and finish what he started anyway. He makes a very good point and should really make someone at CCP interested in piracy to think a bit about his idea that is a really good one, simple, easy to implement but also easy to exploit if not done correctly.
How about having under -5 standings with the sovereign holder of the system?.... that would mean allot and be a big commitment |

Freighdee Katt
Center for Advanced Studies Gallente Federation
211
|
Posted - 2013.06.26 17:53:00 -
[36] - Quote
If it is guaranteed that you pay what is asked and get what is promised, then it's a contract, not a ransom. |

paritybit
Repo.
185
|
Posted - 2013.06.26 19:03:00 -
[37] - Quote
I've been a pirate for a little over 2 months now. In that time I've earned over 125,000,000 isk from successful ransoms. This is not a huge number, but I like to think it's fairly substantial.
You need to be part of a respected organization that has some semblance of evidence that you do indeed let pods go once they've paid the ransom.
While I would like a way to guarantee a payment will make them safe, I don't see it as something CCP or the more vocal players would like to have in their game.
If, instead of a guarantee, there was some way to apply some sort of "honor" points to a pilot or group that would probably help. But then that system would quickly be abused and probably ineffective. Instead, since it's a social game, we end up with social outlets as the only way to gauge reputation.
TL;DR it's interesting; good luck. |

Roy Kring
Wasteland Fiends
33
|
Posted - 2013.06.28 03:01:00 -
[38] - Quote
I just checked back to this thread for the first time in a while and I'm really surprised that so many people liked my ransom idea, I really didn't expect that. I also wanted to apologize about the fact that this thread started out as a rant, i'm sorry my temper got the best of me. I just would LOVE to see ccp focus more on lowsec, undeniably the most neglected part of the entire game. You guys were really brainstorming here and that put some hope back into my heart. Again CCP and everyone i'm really sorry this started out as a rant but I hope we can put it back onto a good focused path. |

Gorgoth24
Sickology
33
|
Posted - 2013.06.28 04:21:00 -
[39] - Quote
Roy Kring wrote:I just checked back to this thread for the first time in a while and I'm really surprised that so many people liked my ransom idea, I really didn't expect that. I also wanted to apologize about the fact that this thread started out as a rant, i'm sorry my temper got the best of me. I just would LOVE to see ccp focus more on lowsec, undeniably the most neglected part of the entire game. You guys were really brainstorming here and that put some hope back into my heart. Again CCP and everyone i'm really sorry this started out as a rant but I hope we can put it back onto a good focused path.
While I like your idea, I feel you're unjust saying that lowsec has received no love from CCP. In Retribution as part of the Crimewatch update, lowsec lost GCC and as such became much more fun to PvP in. In Odyssey, lowsec received a buff to lowsec ores designed to draw more miners to lowsec and the addition of the tags for sec status idea that was intended to draw more people into the belts of lowsec (since those rats are lowsec-only). And while FW continues to frustrate me to no end as all they seem to do is fit WCS, the active FW system of plex-based grinding has brought far more targets into the PvP area in lowsec.
But, on a personal note, the ability to rant constructively should be commended :) |

Tristanor
Ice Mining Boosting Corp
9
|
Posted - 2013.06.28 06:19:00 -
[40] - Quote
I like somehow the idea....but see a lot of difficulties to work it out.
The way i could see it work is not in making the invulnerability of a ransomed guy/girl. If that would be the case we would fly duo all the time and ransom each other when under attack :)
But in RL :) people would speak around about what happend. And with that talk about the person that would live up to their ransoming and who did not. So that would be the way i would approach it. Not using an external website for that but for something like the honesty factor...
A new skill ransommer would be applied. When you have it you get the ransommer value in your stats, for all people to see. If a ransom contract is made, +índ the person ransommed lives for yet another .. day.. another dock...whatever :) then its ticked a plus 1 if not its a minus 1.
So on a toons in the ransoming business one would see: ransom contracts made, paid and survivors.
That way a well..... how does one say? ....honest? ransomer can stand out in the crowd.....
And all gameplay stands intact.
Myself? I rater selfdestruct then pay :) but maybe .....maybe if i would meet an "honest"ransommer ....:p |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
66
|
Posted - 2013.06.28 07:41:00 -
[41] - Quote
Erutpar Ambient wrote:Nice Idea, but yeah, very exploitable. Neutral alts always ruin the day with stuff like this. ;( Agree to ransom > ransomer can't engage you > neut alt pods you Agreeing to ransom gives you temporary invulnerability > Use mechanic to fly into enemy fleet at perfect range + warp to 0/cyno
One way to make it work would be to have the Ransom contract fail if the ship is destroyed within X amount of time. So if you pay and you get blown up then you get your ransom back. Though it may be unrealistic, it is all i can think of to make it work so far.
I like this idea. Make it like a contract you can setup before hand. You input the amount you want to ransom for and when you hit the ransom button it will popup on their screen. The contract will pay half upon acceptance and other half would be payed when the pilot is safe. I don't think there should be any invuln at any time with ransom. Only problem I see with this method is how to tell when the pilot is 'safe'. Once you enter warp or have session timer might work. Def needs some fleshing out. |

Marcus Harikari
Guitar Players of EVE
167
|
Posted - 2013.06.28 07:46:00 -
[42] - Quote
how about in lowsec, if the pirate offers a ransom, his lock is broken, and if he aggresses the victim again within the span of X seconds, CONCORD shows up and kills the pirate, just like for a gank in highsec
so therefore the pirate has the CHOICE to go back on his word, but he will suffer consequences
it's like...by offering a ransom, the pirate is dialing up CONCORD and telling them where he is
not sure how this would fit into any lore in nullsec, since there is no CONCORD there at all, right? |

Aurora Fatalis
24th Imperial Crusade Amarr Empire
33
|
Posted - 2013.06.28 12:25:00 -
[43] - Quote
If you really want to do ransoms, do it through Chribba. |

Purps
Anatidae Rising
0
|
Posted - 2013.06.28 13:07:00 -
[44] - Quote
How about an "Escort Contract", paid when the person actually docks up safely.
Agree the contract based on the current ship docking, be it a pod or BS, at which point the cash is handed over on a successful dock.
If you wanted to expand it for actual escort contracts have an option to set a destination station. |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
120
|
Posted - 2013.06.28 13:13:00 -
[45] - Quote
I do actually like ideas like these, but cringe at the fact that it "hardwires" yet another mechanic into the game, and also that players will just try and find ways to abuse it, ways that may in fact have nothing to do with the original intent of it being for ransoms.
It would be easier - and far more weird :) - to have a list of official pirate groups on a web page that follow this code, so when someone grabs you, you pass the link, show you are "ransom approved" and then at least, if they blow you up anyway - and some will - you can get them taken off the list and/or group.
I mean, mine isn't a solution, but I'd rather have that then a new coded mechanic. Providence is NRDS, but I'm pretty sure people not in approved corps don't fly around thinking themselves untouchable; every so often I'm sure some neutral gets popped cause he looked suspicious, and it gets sorted out later by someone. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

War Kitten
Panda McLegion
2234
|
Posted - 2013.06.28 13:33:00 -
[46] - Quote
Poor idea.
Kidnapping, ransoming, etc is criminal activity. There are no rules. Trying to enforce any rule-set through game mechanics will be doomed to failure because someone else not bound by the rules can still be on hand to recapture the victim.
If you want to trust the pirate, pay the man. If you don't, don't. If you want to negotiate, chat with him.
Programming anything along the lines of enforcing rules for lawless behavior is silly.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Debora Tsung
The Investment Bankers Guild
161
|
Posted - 2013.06.28 14:07:00 -
[47] - Quote
Gorgoth24 wrote:I feel that this title is overly negative, and I'm conflicted on the subject, but I'm willing to give it positive suggestions.
Basic mechanics: Ransom has two boxes. Agressor inputs the amount asked for, the pod inputs a yes/no/counter-offer. If the agressor then accepts, it conveys a 60s invulnerability to locking of the pod by anyone. This timer should be set to 0 upon session change. The ransom should also be automatically declined if you are in the process of ransoming and are podded.
That 60 seconds invul timer seems like a bad idea, after all just one guy acceted, not the whole enemy fleet or the 3rd party that is about to warp in. Also that would be exploited by small gangs ransoming themselfs just so they can warp throuth gate camp in invul mode.
Also, that would a little bit like paying 100mil mil to everyone in System just because You accepted a contract for some items for 100mil isk.
No, uppon accepting there should only be a 30 - 60 seconds weapons hold timer, just between the two parties involved, no effects on bubbles, if You accept that while still being in one, it's Your own fault.
Here's a different suggestion:
You (the pirate) define the height of the ransom, the other guy then sets the amount of time the weapons hold timer should be active.
And now the different part: the other guy also sets the height of compensation if You fail to comply.
Meaning, You can still shoot him, but then You'll have to pay the predefined amount for failing to comply to the ransom contract You previously agreed to. There's nothing a million chinese guys can't do cheaper. |

X Gallentius
Justified Chaos
1459
|
Posted - 2013.06.28 15:00:00 -
[48] - Quote
Lame idea. -1. Removing risk through artificial means is bad. |

Ash Katara
The Damned and the Doomed
10
|
Posted - 2013.06.28 18:18:00 -
[49] - Quote
I currently am not a Pirate, I am much more likely to become a victim in these situations. That said I am not against there being some mechanic where by a Pirate can request and receive a ransom in exchange for letting a captured player go. This is typical highwayman behavior.
My question is thus:
Why would I pay you more then I stand to loose or have already lost, to convince you to let me go?
If you blow up my ship and ask me for 100m Isk as a ransom for my POD, you are likely to get the middle finger as my clone will only cost me 400k Isk. I would be more inclined to pay you a sum equal to a percentage of what I stand to loose if I refuse, a small percentage but nothing more. It would be the cost of doing business in the more risky areas a space. Something I would account for and plan for in my business endeavors.
The problem is that from my experience, most players, who choose to play, what we call a pirate, are not trying to pro-trey themselves as highwaymen and are in reality just evil people who derive pleasure from the suffering of others. EVE supports this and I have no problem with this, EVE is a PvP game. The issue is that those of us on the other side of these exchanges have no way of knowing weather any individual "Pirate or Pirate Corp" is Type A or Type B.
Now If I land in a bubble get webbed, scrammed and neuted, I am effectively trapped and would consider paying a toll or ransom to be let on my way. This option and mechanic would then be in the hands of the Piratesa
|

paritybit
Repo.
188
|
Posted - 2013.06.28 18:28:00 -
[50] - Quote
Ash Katara wrote: My question is thus:
Why would I pay you more then I stand to loose or have already lost, to convince you to let me go?
The answer is that you wouldn't in that situation.
It is very difficult to ransom ships with guns because normally those guns can cause harm to the ransomer -- so most pirates will simply destroy the ship (unless it's a mining vessel) and ransom the pod. The capsuleer may contain high-end implants which will be destroyed when the pod (and therefore body) are destroyed -- some pilots prefer to keep them and will pay for that privilege. Often a pilot will have at least learning implants. If you have two +4 learning implants, that's 40 million isk to lose. Many would be willing to pay 20 million isk to keep those.
Ash Katara wrote:The problem is that from my experience, most players, who choose to play, what we call a pirate, are not trying to pro-trey themselves as highwaymen and are in reality just evil people who derive pleasure from the suffering of others. EVE supports this and I have no problem with this, EVE is a PvP game. The issue is that those of us on the other side of these exchanges have no way of knowing weather any individual "Pirate or Pirate Corp" is Type A or Type B.
Now If I land in a bubble get webbed, scrammed and neuted, I am effectively trapped and would consider paying a toll or ransom to be let on my way. This option and mechanic would then be in the hands of the Piratesa Then stop calling those pilots pirates. I am a pirate; I make isk by being a pirate. When I can't ransom (because of trust issues or whatever reason) I can't make isk. The problem with any mechanic I can come up with is that it will either be too restrictive and unwieldy or there will be a dozen ways around it. When a pirate is alone in a ship with one capsule who is warp disrupted and there is nobody else on grid then it seems like a clear cut situation; but that's not the most common scenario (though it's most commonly how I have successful ransoms). |

Sir Dragon
Einherjar Yggdrasils
25
|
Posted - 2013.06.28 18:48:00 -
[51] - Quote
So it is the honour system that we would have to build upon an small, simple, system / feature / game-machanic.
Something along the lines of a pirates "ransom reputation / honour".
The logic flow chart is allong the lines of and feal free to reinvent the wheel here.
3 Sets of people, "A" "B" and "C" "A" being the pirate or aggressor (plural or singular) "B" is the team & corporaton & alliance & gang & fleet that is related to "A". "D" is very simply the poor fool that is panicing inside its pod.
"A" or "D" initiates an ransom exchange.
[Skip past the price negoiation.]
"D" can see inside the ransom interface an counter that tells him/her how many times "B" has honoured the ransom exchange.
"A" and "D" both agree upon an ransom.
"D" has some sort of immunity towards "A" &"B" ; now, whether that immunity is mechanical such as "A" &"B" simply cannot target "D" ; or, whether that immunity is mechanical such as an unavoidale popup warning warnd "A" & "B" of ransom agrrement.
I would not go with the count down timer or an grace timer of some x minutes; rather, the pod of "D" contains the agreed upon ransom immunity.
Do not expect to use this system between 2 waring factions, this idea is intended between a pirate gatecamping and his/her target victim. So questions line " yeah what if it goes spying with an immunity " then you are a bloody fool for not killing your sworn enemy and deserve worse ye dog. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

Jon Alois
Hyperflight Industries
0
|
Posted - 2013.06.28 22:19:00 -
[52] - Quote
Rather than introducing artificial timers, complex (read, "game-able" mechanics), etc., consider adding a new contract type (as a form of escrow). Pilot agrees to pay pirate if [insert condition] (ex., pilot reaches a station alive, vs. being killed). Only if the condition of the contract is met would the pirate receive the ransom (contract payout).
Defining the appropriate condition(s) would seem to be the only real challenge. The server knows if a clone is killed. The server knows when a clone docks. Putting those together in a way which ensures that the intent of the contract is fulfilled wouldn't seem too difficult.
This might even encourage more complex game interactions (like pirates escorting pilots to a nearby station to ensure that they get paid without the pilot getting popped by someone else, or "articles of safe passage" in pirate controlled areas). |

Jon Alois
Hyperflight Industries
0
|
Posted - 2013.06.28 22:24:00 -
[53] - Quote
Come to think of it, "articles of safe passage" sounds like a really good idea. Say it was issued by a corporation, it would flag the pilot's ship in a manner similar to being in-corp, in-fleet, or in-alliance (just a different color), so that corp members, etc. would recognize the safe-passage status of the pilot (and make whatever decision they wanted to, not necessarily enforced by game mechanics, though it could be). This would be very helpful for encouraging independent miner/hauler corps operating in pirate space (which would seem to help open up low/nullsec more). |

Arya Regnar
Pator Tech School Minmatar Republic
10
|
Posted - 2013.06.29 01:46:00 -
[54] - Quote
Nooooo... Don't remove prisoners dillema. I want to get to chose if I blow people up after they pay instead of having to let them go.
EvE-Mail me if you need anything.
|

Ash Katara
The Damned and the Doomed
10
|
Posted - 2013.06.29 16:59:00 -
[55] - Quote
Jon Alois wrote:Come to think of it, "articles of safe passage" sounds like a really good idea. Say it was issued by a corporation, it would flag the pilot's ship in a manner similar to being in-corp, in-fleet, or in-alliance (just a different color), so that corp members, etc. would recognize the safe-passage status of the pilot (and make whatever decision they wanted to, not necessarily enforced by game mechanics, though it could be). This would be very helpful for encouraging independent miner/hauler corps operating in pirate space (which would seem to help open up low/nullsec more).
I like this idea. A simple contract system like this has several uses. It could be used to hire protection for single transits or tasks, it could be used as a way for pirates or sovereignty holders to establish protection rackets for those people or groups they allow to use or pass through or operate within their space. It would be useful in any area of space and for almost any type of player.
Protection Contracts could be the the foundation for Protection Rackets, Mercenary Operations, Gate Tolls, Smuggling, ETC..
|

Vayn Baxtor
Community for Justice
57
|
Posted - 2013.06.29 17:47:00 -
[56] - Quote
Sounds cool in general.
Just needs to have more details as well as counters that it won't be abused. It was probably already mentioned - but I suppose this should only work if;
The pirate truly has the appropiate sec stat (-10, duh) The target to ransom is in a pod
As a ruleset for starters. If the Pod pays the ransom to live on, it could or would get temporary buffs, like,
- Invulnerabilty for the mentioned 60secs (or whatever is appropiate) - T3 style bubble nullifier, so it can warp out - and perhaps have this "buff" a bit longer, so it cannot be ransom'ed again for the next minutes.
But yes, there has to be more to ensure it won't be abused, but I think the idea itself could be implemented as it is. CCP and the community in this case could easily figure the flaws and fix them as time passes.
I agree too that the "Being a Pirate" gameplay needs to be improved and expanded. I actually had an idea to support the that life outside of empire space. I will repost it some time around with improvements. Maybe you'll like it too - or not.
edit: Regarding ransoming. I think there needs to be some sort of "Pirate captain" flagging in some way, so that nobody else in the fleet doesn't try ransoming beforehand. In a way, anybody on in the Pirate team could hit the ransom button/right click menu option , but the pirate captain does the "talking" while others see what is happening. Using tablet, typoes are common and I'm not going to fix them all. |

Roy Kring
Wasteland Fiends
36
|
Posted - 2013.06.29 18:16:00 -
[57] - Quote
Jon Alois wrote:Come to think of it, "articles of safe passage" sounds like a really good idea. Say it was issued by a corporation, it would flag the pilot's ship in a manner similar to being in-corp, in-fleet, or in-alliance (just a different color), so that corp members, etc. would recognize the safe-passage status of the pilot (and make whatever decision they wanted to, not necessarily enforced by game mechanics, though it could be). This would be very helpful for encouraging independent miner/hauler corps operating in pirate space (which would seem to help open up low/nullsec more).
I really like this idea, the pirate rackets could open their doors for a fee, good thinking. |

Masao Kurata
Uncorporate
0
|
Posted - 2013.07.03 14:27:00 -
[58] - Quote
The terrible thread title probably ensures this will be ignored, but an official ransom system sounds good. It's not too important if it's gameable (that may even add some spice) as long as it's not so gameable that it's worthless. On that basis, here's my idea for how it could work, keeping things simple:
If a random demand is accepted, the full amount goes into escrow. Two timers start (represented as one timer with an additional mark). One minute after the ransom is accepted, the target must be intact and free from all forms of warp disruption (including bubbles) or the ransom fails. For the rest of the timer, a further two minutes, if the target is warp disrupted or destroyed the ransom immediately fails.
If the full three minutes expires with the target intact and not warp disrupted for the last two minutes, the ransom succeeds and is paid to the pirate (or divided among his fleet directly, a checkbox for that when asking for ransom would simplify things). If any of the failure conditions are met the full amount is returned to the victim immediately. The ransom also succeeds immediately if at any time during the timer, the victim docks or leaves his current ship. It does not matter who warp disrupts or destroys the target.
The main ways to game this that I can think of favour the victim. A friend (or a warp disruption field made for this purpose) can warp disrupt him if they can meet inside the three minute timer to make the ransom fail. Cheap hulls with expensive cargo can deposit their cargo somewhere other than a station then suicide to a POS to incur only 30% of hull and all fittings damage. The latter is perhaps a bit too much, but an additional restriction on inventory management during the ransom timer would cover it.
Oh right, the pirates can game it by bumping. Still sounds good to me (sounds a bit better actually). |
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