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Oddsodz
The Ministry of Ungentlemanly Warfare.
60
|
Posted - 2013.06.26 18:43:00 -
[1] - Quote
So the point I am trying to make is I hate warp core stabed t1 frigs running sites in my local lowsec neighbourhood. And when I do get to catch them. If am lucky enough to get a lock on them, They still manage to warp off due to warp core stabs. Makes me have sad face. I have done all the work to
1, Scan them down. 2, get a ship that is fast enough to lock them before they warp away(a frig of my own).
But still no PvP.
Now the some folks here will say. Fit more Scrams. Well you could do that. But then you gimp your ship for tank or other e-war mods. No point going into PvP if you gimp your fit. Remember. Not all t1 frigs in theses sites are WCS fitted. Some of them are proper combat fit. They are there to bate you (and that is cool - Just don't see it much). You will never know until it is to late. Some will say. Get a bigger ship and just blap them. Yes, But running around in lowsec with anything bigger than a destroyer will lead to you dieing to gate camps. And again, You have to gimp your fit for the one hope that you might get a lock before they warp away. Seems far to much risk just to kill one warp core stabbed frig.
So my idea is to add a extra stat to the warp core stabilizer.
Add -80% to virus strength of ships for Hacking/Analysing
This will make it undesirable to fit Warp Core Stabilizers to ships as it will hurt the chances of actually successfully Hacking/Analysing an expo site. Yet sill keeps the main goal of what Warp Core Stabilizers. This will mean that folks can still have that escape root. But it will hurt them for running the sites. It's all about the risk/reward. Right now. It is still low risk ruining sites in lowsec (same can be said for high sec). This is not so much of an issue in 0.0 and wormhole space as you could use a dictor to catch them.
Anyway. That's my idea.
Flame suit on. |

Zircon Dasher
285
|
Posted - 2013.06.26 18:46:00 -
[2] - Quote
lolz. How terrible are you if you can't kill a non-tanked t1 before they warp off? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Oddsodz
The Ministry of Ungentlemanly Warfare.
60
|
Posted - 2013.06.26 18:48:00 -
[3] - Quote
Zircon Dasher wrote:lolz. How terrible are you if you can't kill a non-tanked t1 before they warp off?
Oh I am very bad,. |

Alberik
Eusebius Corporation
23
|
Posted - 2013.06.26 18:53:00 -
[4] - Quote
so you want a i-win-button?
whats your problem? if "most" ships are with stabs you will win "most" fights if you fit more scrams .. if you meet a combat fitted ship and have to much scrams ... your risk you have to bear for getting other easy kills. |

Oddsodz
The Ministry of Ungentlemanly Warfare.
60
|
Posted - 2013.06.26 18:58:00 -
[5] - Quote
Alberik wrote:so you want a i-win-button?
whats your problem? if "most" ships are with stabs you will win "most" fights if you fit more scrams .. if you meet a combat fitted ship and have to much scrams ... your risk you have to bear for getting other easy kills.
And to a point you are right. But again., I say look a risk reward. The risk I run to PvP in the site compared to the Risk/Reward for a warp core stabbed t1 frig is way out of balance. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2731
|
Posted - 2013.06.26 19:51:00 -
[6] - Quote
Get a ranged artillery ship (I recommend a Wolf). Exploration frigs rarely have a tank so they die in a single volley. :D Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Commander Ted
Caldari Provisions Caldari State
748
|
Posted - 2013.06.26 20:10:00 -
[7] - Quote
in my caracal i blow up ventures all day erry day before they can even align.
Using HAMS  shouldn't be very hard to do the same to a covops.
i am somewhat tempted to buy a black ops fit with smartbombs and wait for someone to show up. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Gareth Burns
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2013.06.26 20:18:00 -
[8] - Quote
Nope, Just Nope,
This wouldn't just Nerf how I make money in the game, it would destroy it.
That Warpcore Stab is essential for WH Ninja's Noblesse Oblige Gû¦ Gareth Burns |

Onomerous
Shockwave Innovations Surely You're Joking
158
|
Posted - 2013.06.26 20:57:00 -
[9] - Quote
0/10 |

Aaric Altair
EVE University Ivy League
0
|
Posted - 2013.06.26 21:09:00 -
[10] - Quote
I recommend that you attend some EVE University classes. We have a great many classes, and some of them could help you learn how to counter WCS ships.
I disagree with your original post for the following reasons -EVE has no one-module- to-rule-them-all mentality. All modules have strengths, weaknesses, and counters: warp disruptor, warp scrambler and warp disruption field generator included. -EVE has no FTW fit design philosophy. Every ship has multiple set ups for use in different situations. One fit may be great in a certain situation, but will fail in other situations. Your fit fails v -Non-consensual PVP also means non-consensual escape. You can't have one without the other. Otherwise you are advocating a system were there is no PvP, or a system where there is no escape from PvP.
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Gorgoth24
Sickology
32
|
Posted - 2013.06.26 21:56:00 -
[11] - Quote
I support this sentiment fully
+1 |

Myrkala
Royal Robot Ponies Happy Cartel
65
|
Posted - 2013.06.27 00:44:00 -
[12] - Quote
I actually support this, WCS are annoying.
Covert Ops Nullified Warp Core Stabbed T3s are more annoying though... |

Nolan David
Mandalorian Forge
3
|
Posted - 2013.06.27 00:58:00 -
[13] - Quote
The advantage should always go to the attackee, not the attacker. Thus with every factor equal, the attackee should escape the grips of the attacker. I believe your idea here would give an advantage to the attacker.
Frigates that are being used to intercept are not meant to be able to hold off any other frigate from warping out. They are meant to have a better chance of it. They are meant to hold off cruisers and above perhaps on a consistent basis.
I vote no. Find prey that haven't fitted themselves for the sole purpose of being able to escape. That is why they are able to escape...  |

Oddsodz
The Ministry of Ungentlemanly Warfare.
60
|
Posted - 2013.06.27 02:09:00 -
[14] - Quote
Seems some folks have not got the idea.
I Do not want to nerf Warp core Stabs. I want to nerf the profit from fitting them. As I said in the 1st post. I Don't want to stop the folks using warp core stabs from escaping.
I Make it easy for you shall I?
Fit a few Warp Core Stabilizers? Then your chance for successfully "Hacking" or "Analyzing" a can in a site is greatly reduced. Not imposable. Just a lot less likely.
Don't fit any Warp Core Stabilizers and your win rate/Drop rate from "Hacking" or "Analyzing" is higher and so your profit from doing the site without using a ship with Warp Core Stabilizers goes up.
I Do not want to change the way Warp Core Stabilizers work in regards to escaping. That's what they are for. I Want to stop it beaning overly profitable to fit them.
Risk Reward is not balanced in the current system.
Again, This issue only really relates to LowSec. Hisec has it's own way of things. You can do the sites in any ship you like and not worry too much about PvP.
0.0 wormhole space has interdictors. Bubble beats any amount of Warp Core Stabilizers.
|

Travasty Space
Pilots of Epic Tribal Band
16
|
Posted - 2013.06.27 02:31:00 -
[15] - Quote
Oddsodz wrote:Seems some folks have not got the idea.
I Do not want to nerf Warp core Stabs. I want to nerf the profit from fitting them. As I said in the 1st post. I Don't want to stop the folks using warp core stabs from escaping.
I Make it easy for you shall I?
Fit a few Warp Core Stabilizers? Then your chance for successfully "Hacking" or "Analyzing" a can in a site is greatly reduced. Not imposable. Just a lot less likely.
Don't fit any Warp Core Stabilizers and your win rate/Drop rate from "Hacking" or "Analyzing" is higher and so your profit from doing the site without using a ship with Warp Core Stabilizers goes up.
I Do not want to change the way Warp Core Stabilizers work in regards to escaping. That's what they are for. I Want to stop it beaning overly profitable to fit them.
Risk Reward is not balanced in the current system.
Again, This issue only really relates to LowSec. Hisec has it's own way of things. You can do the sites in any ship you like and not worry too much about PvP.
0.0 wormhole space has interdictors. Bubble beats any amount of Warp Core Stabilizers.
You should try the Mini-game before making suggestions as -80% Strength kills any chance of completing a site. |

Oddsodz
The Ministry of Ungentlemanly Warfare.
60
|
Posted - 2013.06.27 02:53:00 -
[16] - Quote
Travasty Space wrote:Oddsodz wrote:Seems some folks have not got the idea.
I Do not want to nerf Warp core Stabs. I want to nerf the profit from fitting them. As I said in the 1st post. I Don't want to stop the folks using warp core stabs from escaping.
I Make it easy for you shall I?
Fit a few Warp Core Stabilizers? Then your chance for successfully "Hacking" or "Analyzing" a can in a site is greatly reduced. Not imposable. Just a lot less likely.
Don't fit any Warp Core Stabilizers and your win rate/Drop rate from "Hacking" or "Analyzing" is higher and so your profit from doing the site without using a ship with Warp Core Stabilizers goes up.
I Do not want to change the way Warp Core Stabilizers work in regards to escaping. That's what they are for. I Want to stop it beaning overly profitable to fit them.
Risk Reward is not balanced in the current system.
Again, This issue only really relates to LowSec. Hisec has it's own way of things. You can do the sites in any ship you like and not worry too much about PvP.
0.0 wormhole space has interdictors. Bubble beats any amount of Warp Core Stabilizers.
You should try the Mini-game before making suggestions as -80% Strength kills any chance of completing a site.
I have, It's not my cup of tea. I did say -80%. But the number should be adjusted for balance. |

Cage Man
237
|
Posted - 2013.06.27 02:56:00 -
[17] - Quote
Maybe CCP should just make it that when someone jumps into LS they are instantly blown up and podded and all "real" PVP'ers in the system get a KM. Then you really don't have to do anything.
The thick plottens... |

Anderson Footman
Eridanus Industries
12
|
Posted - 2013.06.27 02:58:00 -
[18] - Quote
HTFU, covops have paper tanks. |

Oddsodz
The Ministry of Ungentlemanly Warfare.
60
|
Posted - 2013.06.27 03:00:00 -
[19] - Quote
Anderson Footman wrote:HTFU, covops have paper tanks.
lol, Any how many have you killing in a lowsec expo site? Not many that's for sure. |

Anderson Footman
Eridanus Industries
12
|
Posted - 2013.06.27 03:29:00 -
[20] - Quote
Oddsodz wrote:Anderson Footman wrote:HTFU, covops have paper tanks. lol, Any how many have you killing in a lowsec expo site? Not many that's for sure.
You seem to have plenty of experience with ad hominem.
Covops ships are supposed to be slippery and hard to catch. |
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Gorgoth24
Sickology
33
|
Posted - 2013.06.27 04:01:00 -
[21] - Quote
I think people here are missing the point. WCS are intended for travel fits and travel fits only, with enormous reductions in performance if they're used in professions. The current nerfs worked fine when the primary professions were restricted to anomalies and missions (where you need all the slots you can get) but don't work when you don't need your slots (like in current exploration and FW plexing professions).
The idea is simply asking that if people fit these that they're penalized in their profession, just like how the current module is intended to penalize use of the module in PvE and PvP.
|

TheSkeptic
Federal Navy Academy Gallente Federation
243
|
Posted - 2013.06.27 07:52:00 -
[22] - Quote
Gorgoth24 wrote:I think people here are missing the point. WCS are intended for travel fits and travel fits only,
No they aren't, they're intended to negate the effects of scrams and disruptors.
Just adapt and fit 2 scrams, stop asking for a nerf to something because you don't want to change your cookie cutter fit.
... |

Tchulen
Trumpets and Bookmarks The Volition Cult
460
|
Posted - 2013.06.27 07:58:00 -
[23] - Quote
TheSkeptic wrote:Gorgoth24 wrote:I think people here are missing the point. WCS are intended for travel fits and travel fits only,
No they aren't, they're intended to negate the effects of scrams and disruptors. Just adapt and fit 2 scrams, stop asking for a nerf to something because you don't want to change your cookie cutter fit.
I completely agree with this. If they've fit modules to counter your scram then fit more scram if you want to counter that. They've had to lose slots in order to counter you, you need to lose slots in order to counter the counter. Simples! |

Cekle Skyscales
Fleet Warfare Testing Whatever
7
|
Posted - 2013.06.27 08:20:00 -
[24] - Quote
Nah. Just fit 2+ scramblers. |

Alvatore DiMarco
Capricious Endeavours Ltd
548
|
Posted - 2013.06.27 08:24:00 -
[25] - Quote
The concept of a "travel fit" only exists because fitting a WCS to your ship horribly nerfs its ability to do anything except travel.
They're fine. Fit additional scrams. |

Kirkwood Ross
Golden Profession
39
|
Posted - 2013.06.27 08:48:00 -
[26] - Quote
If you want to kill defenseless warpcore stabbed ships and your only targets will be defenseless warpcore stabbed ships why don't you fit your ship to counter them? I mean they don't fight back so go max scan res and double faction scram for -6 warp core strength. |

Arthur Aihaken
The.VOID
33
|
Posted - 2013.06.27 09:53:00 -
[27] - Quote
How about less penalties for warp core stabilizes instead... |

Johan Toralen
IIIJIIIITIIII
138
|
Posted - 2013.06.27 12:08:00 -
[28] - Quote
Gorgoth24 wrote:I think people here are missing the point. WCS are intended for travel fits and travel fits only, with enormous reductions in performance if they're used in professions. The current nerfs worked fine when the primary professions were restricted to anomalies and missions (where you need all the slots you can get) but don't work when you don't need your slots (like in current exploration and FW plexing professions).
The idea is simply asking that if people fit these that they're penalized in their profession, just like how the current module is intended to penalize use of the module in PvE and PvP.
Stabs come at a price when running the profession sites. Target range is reduced by a lot so takes a lot longer to scan containers and cherrypick in some sites where containers are far apart.
Someone here said stabs are annoying. So is getting pointed and ganked. It's a fair game in that regard. Want to gank people? Bring ship with fast lock time and decent alpha. Simple.
I agree that there isn't enough risk running the sites but that has more to do with the low price tag of the frigs. Loss of a frig doesn't hurt much. But that shouldn't mean pirates should be served easy kills on a silver platter. Better would be you have to work hard for a kill but then get rewarded with a juicy wreck. |

Vexidious
Royal Amarr Institute Amarr Empire
13
|
Posted - 2013.06.27 18:58:00 -
[29] - Quote
Oddsodz wrote:Seems some folks have not got the idea.
I Do not want to nerf Warp core Stabs. I want to nerf the profit from fitting them.
I'm not sure if you are a troll, or just terrible at the game. |

Shereza
Center for Advanced Studies Gallente Federation
144
|
Posted - 2013.06.27 19:04:00 -
[30] - Quote
Why not also include 80% reductions in mining yield, gas harvesting, and salvaging chance? |
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Gorgoth24
Sickology
33
|
Posted - 2013.06.27 19:25:00 -
[31] - Quote
The chances of getting within scram range of a FW/Covops in a site is nonexistent. They sit aligned to some celestial at around 30km from the gate. Now I have no issue fitting a sebo to try and point them before they warp, and I often get a point if I do, but it's long point and useless against these setups. You need to be able to do 4-5 points in Warp Disrupt to be able to disrupt most of the cookie cutter WCS fits for FW/site. Doing that amount of warp points while retaining a lock speed to target those ships and do it from the range the beacon/plex warps you into is just not an option. It would mean no prop mod, no rigs, etc. Nothing but points.
And that's ridiculous.
Maybe you guys haven't pirated lowsec since the addition of FW and the new plexes but it's nigh impossible to catch these guys. And that means the risk vs. reward ratio on these setups is way off. And, when you manage to actually kill one, he loses 10-12m + whatever was looted. Maybe more if he was in a T2 ship like a covops, but they're even harder to kill. And given what the average FW/site makes nowadays, that's tiny. |

Gorgoth24
Sickology
33
|
Posted - 2013.06.27 19:26:00 -
[32] - Quote
Shereza wrote:Why not also include 80% reductions in mining yield, gas harvesting, and salvaging chance?
I realize this is an epic troll, but I'd still support it. WCS shouldn't be used when you're doing a profession. |

Karash Amerius
Sutoka
115
|
Posted - 2013.06.27 21:10:00 -
[33] - Quote
Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome. Karash Amerius Operative, Sutoka |

Arya Regnar
Pator Tech School Minmatar Republic
10
|
Posted - 2013.06.27 21:13:00 -
[34] - Quote
Myrkala wrote:I actually support this, WCS are annoying.
Covert Ops Nullified Warp Core Stabbed T3s are more annoying though...
Add 100mn to that and you have a winner.
EvE-Mail me if you need anything.
|

Mag's
the united Negative Ten.
15032
|
Posted - 2013.06.27 21:17:00 -
[35] - Quote
Gorgoth24 wrote:WCS are intended for travel fits and travel fits only [Citation needed]
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kahega Amielden
Rifterlings Point Blank Alliance
797
|
Posted - 2013.06.27 21:38:00 -
[36] - Quote
I think this is perfectly reasonable. They're cheap, fast, and agile ships that are hard to catch in almost every circumstance so long as the pilot is paying attention. I don't think there's any reason why they need the additional protection of + warp core strength. |

Oddsodz
The Ministry of Ungentlemanly Warfare.
61
|
Posted - 2013.06.27 21:43:00 -
[37] - Quote
Karash Amerius wrote:Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome.
So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.
On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit. |

Karash Amerius
Sutoka
115
|
Posted - 2013.06.27 21:50:00 -
[38] - Quote
Oddsodz wrote:Karash Amerius wrote:Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome. So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen. On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.
You are not willing to pay "that kind of isk" to kill an exploration frig, but you come here instead and whine like a baby about stabbed non combat ships? Should really reflect on your goals here in this game. Karash Amerius Operative, Sutoka |

Oddsodz
The Ministry of Ungentlemanly Warfare.
61
|
Posted - 2013.06.27 21:53:00 -
[39] - Quote
Karash Amerius wrote:Oddsodz wrote:Karash Amerius wrote:Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome. So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen. On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit. You are not willing to pay "that kind of isk" to kill an exploration frig, but you come here instead and whine like a baby about stabbed non combat ships? Should really reflect on your goals here in this game.
Yeh, I Know my goals. It's to buy the biggest baby pacifier and suck it like the infant child that I am. ;-) |

Johan Toralen
IIIJIIIITIIII
141
|
Posted - 2013.06.27 23:04:00 -
[40] - Quote
Oddsodz wrote:Karash Amerius wrote:Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome. So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.
Have you tried this?
Combat Files: Explorer Hunting in Low-Sec with Stealth Bomber |
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
905
|
Posted - 2013.06.28 00:08:00 -
[41] - Quote
Op, you're doing it wrong.
Learn to cloak.
Problem solved.
Next. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
905
|
Posted - 2013.06.28 00:13:00 -
[42] - Quote
Oddsodz wrote:Karash Amerius wrote:Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome. So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen. On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.
Why would you even fit scrams when cov ops can be insta pop with a single arty stabber??
Warp in, target, boum.
Problem solved. *removed inappropriate ASCII art signature* - CCP Eterne |

Gorgoth24
Sickology
33
|
Posted - 2013.06.28 00:40:00 -
[43] - Quote
Karash Amerius wrote: You are not willing to pay "that kind of isk" to kill an exploration frig, but you come here instead and whine like a baby about stabbed non combat ships? Should really reflect on your goals here in this game.
I don't understand how this follows. Like I stated earlier, warp core scramblers are ridiculously ineffective in these scenarios where the ability to point within seconds of landing is everything, so the point about a triple warp core strength scram is irrelevant.
How about a history lesson?
In the beginning of EVE anyone and everyone used WCS for everything. They were everywhere in PVE, PVP, etc. and made it nearly impossible to kill anything without getting into close scram range (often with multiple scrams necessary). While this was not impossible, the devs realized it was excessive to ask so much of the agressing ship when the defending ship sacrificed so little. So they introduced the WCS bonuses we know today in order to combat that effect. We are simply asking for an extension of that nerf as new professions spring up.
How about an explanation of why WCS have such little negative effects in terms of fitting in these new professions?
In a PVE environment, low slots are generally used for two things. Those are tanking mods and damage mods. In mining they're also used for mining upgrades. Sacrificing low slots in those professions means sacrificing isk/hour in terms of mining upgrades or damage mods. Therefore fitting a WCS is a serious choice in terms of how much protection you want vs how much isk you will make. In the new professions described, FW plexers don't need lows because, due to the mechanics of FW complexes, they need to be present in order to "cap out" that plex. Which means rushing through the plex like in a mission won't substantially increase their isk/hour. In the new sites profession, the modules most used to increase isk/hour are scanners and scanning equipment, the most used of which are all medium slot modules. Therefore, in the new professions, you're not sacrificing isk/hour in order to gain protection. You're simply gaining protection with wise fitting knowledge.
I'm not "whining" on the forums because I'm a "big bad piwate that is pissy because he didn't get a kill". And I'm not proposing anything now that wasn't an issue inthe beginning of EVE. I'm seeing something from in-game experience, comparing it to other professions, and coming up short on explanations as to why they're not nerfing all the professions the same. Especially ones that are supposed to have some inherent "risk"
EDIT: The history lesson was in order to back my claim that WCS are only intended to have no negative effects on travel fits, in order to rebutt the earlier "Citation Needed" comments |

Gorgoth24
Sickology
33
|
Posted - 2013.06.28 00:48:00 -
[44] - Quote
While I think that this does not take away from my original argument, I still find the fit incredibly interesting. It wouldn't be very helpful in FW plexes as the targets are constantly moving, but it'd definitely help to hunt scan sites.
+1 |

Johan Toralen
IIIJIIIITIIII
142
|
Posted - 2013.06.28 02:12:00 -
[45] - Quote
Gorgoth24 wrote: In the new sites profession, the modules most used to increase isk/hour are scanners and scanning equipment, the most used of which are all medium slot modules. Therefore, in the new professions, you're not sacrificing isk/hour in order to gain protection.
And that assumption of you is wrong as i've pointed out earlier already. The stabs reduce targeting range greatly. That means flying from can to can in sites where containers are far apart instead of just warping in, quickly scanning all cans from a distance and cherry pick. Some nullsec sites the cans are 60-70 km apart. |

Blastil
The Reblier Alliance
79
|
Posted - 2013.06.28 02:23:00 -
[46] - Quote
Double scram. Or try an arty cane. One shot, pow. |

Alvatore DiMarco
Capricious Endeavours Ltd
554
|
Posted - 2013.06.28 02:25:00 -
[47] - Quote
Oddsodz wrote:Karash Amerius wrote:Khanid Navy Scrambler is a 3 strength scrambler.
You are welcome. So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen. On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.
So basically what you're saying to us is "I don't want to take advantage of the tools that are available to me, I demand that the game bend and be rebalanced to suit my needs instead."
Also, you're not willing to take a risk but you demand that your prey do so? Really? Are you on drugs, or are you just a complete buffoon? Moreover, please remind me what risk a virtually-weaponless CovOps presents to your combat-oriented machine.
This feels like I'm in some twisted parody of a "Nerf AFK Cloaking" thread.
|

Gorgoth24
Sickology
33
|
Posted - 2013.06.28 04:16:00 -
[48] - Quote
Johan Toralen wrote: And that assumption of you is wrong as i've pointed out earlier already. The stabs reduce targeting range greatly. That means flying from can to can in sites where containers are far apart instead of just warping in, quickly scanning all cans from a distance and cherry pick. Some nullsec sites the cans are 60-70 km apart.
I feel as though a MWD would solve your issue, but I concede that as a good point. Do you have a similar reason why WCS shouldn't be nerfed in some respect to FW plexes? Given the issues people seem to have in nerfing WCS in respect to doing sites, I think I'll make my own forum thread simply on the merits of nerfing WCS in regard to FW plexing if there are no similar points to be made.
Alvatore DiMarco wrote: So basically what you're saying to us is "I don't want to take advantage of the tools that are available to me, I demand that the game bend and be rebalanced to suit my needs instead."
Also, you're not willing to take a risk but you demand that your prey do so? Really? Are you on drugs, or are you just a complete buffoon? Moreover, please remind me what risk a virtually-weaponless CovOps presents to your combat-oriented machine.
This feels like I'm in some twisted parody of a "Nerf AFK Cloaking" thread.
One last question. Are you one of those people who has no friends and no alts, or do you just feel like you're completely entitled to solo kills of ships that are specifically designed to be slippery and escape from threats?
While I feel devolving to name calling is hardly productive, I do think you pass over a few issues here. The idea of Plexing/Hacking in lowsec/nullsec is that you are vulnerable while you do so. That is why we, as pirates, demand our prey take the risk, as we are the "risk". "Taking advantage of the tools that are available" is exactly what we're doing when fitting points, and covops pilots when they fit WCS. As agressors we lose a crucial mid-slot and as defenders they SHOULD lose isk/hour. But they don't, except in the case pointed out in the above post. WCS are hardly the only weapon against a pirate that these ships have, as a good eye on dscan is always the first and best line of defense against getting ganked.
My assertion is that if you're dumb enough to get pointed you should die. |

unnownrelic
The Reblier Alliance
0
|
Posted - 2013.06.28 05:08:00 -
[49] - Quote
Gorgoth24 wrote: -SNIP- My assertion is that if you're dumb enough to get pointed you should die.
If you can put a point on them, you can put rounds on them. Why not alpha them? If they have stabs, they certainly aren't tanked. Suddenly those warp core stabs aren't helping them very much.
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Alvatore DiMarco
Capricious Endeavours Ltd
555
|
Posted - 2013.06.28 05:59:00 -
[50] - Quote
Gorgoth24 wrote:While I feel devolving to name calling is hardly productive, I do think you pass over a few issues here. The idea of Plexing/Hacking in lowsec/nullsec is that you are vulnerable while you do so. That is why we, as pirates, demand our prey take the risk, as we are the "risk". "Taking advantage of the tools that are available" is exactly what we're doing when fitting points, and covops pilots when they fit WCS. As agressors we lose a crucial mid-slot and as defenders they SHOULD lose isk/hour. But they don't, except in the case pointed out in the above post. WCS are hardly the only weapon against a pirate that these ships have, as a good eye on dscan is always the first and best line of defense against getting ganked.
My assertion is that if you're dumb enough to get pointed you should die.
Let me rephrase then, since you seem to be deliberately ignoring what I'm saying.
What you're saying in this thread is basically "I don't want to use faction points even though they'll solve my problem. I demand that the game instead bend and rebalance itself so that I don't have to."
You completely ignored my second point. You demand that people risk their ships in plexes and sites, but you aren't willing to risk anything yourself in order to secure the kill? Covops frigates and stabbed plexers aren't able to fight back. One sacrifices any sort of effective combat ability in order to specialize in being slippery and the other has trashed all their ability to lock anything. That's apparently not good enough or safe enough for you to use the right equipment for the job, because you want to make a WCS-fitted ship unsuitable for anything. Why not just be realistic about admitting your true desires and rename this thread "remove warp core stabilizers from the game"?
All I see is you spouting about "we're pirates, we're the risk in lowsec, we demand you be vulnerable to us." Hooray for chest-beating as a form of defending your position, I guess. Let me try it too. As someone who is not a pirate, if you want to catch my ship which was fitted with escaping from pirates in mind, then I demand you put some effort forth and fit appropriately for the job rather than expecting to fit cheaply and lazily and still get kills every time. If you want to counter my fit, then counter it. Rather than whining that me fitting my ship to counter yours should invalidate any attempts to actually use my ship for its intended purpose, use the tools that are already available to you.
You never did answer my question about if you feel like you're entitled to solo kills all the time, but I'll let it pass and move on.
My assertion is that if using the correct faction points, which were designed with higher strength specifically to counter the use of WCS, is too much to ask of you then perhaps you're not fit to be a pirate after all and you should go back to shooting red crosses with all the other highsec carebears. |
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Andrew Indy
Rage Knights Headshot Gaming
14
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Posted - 2013.06.28 06:06:00 -
[51] - Quote
Gorgoth24 wrote:While I think that this does not take away from my original argument, I still find the fit incredibly interesting. It wouldn't be very helpful in FW plexes as the targets are constantly moving, but it'd definitely help to hunt scan sites. +1
I have been killed by that fit, its pretty effective and costs very little (no covert opts has 4 lows so double scram works fine).
Also changing virus strength is not going to effect FW unless you need to hack them now which I doubt. So the point of FW is some what moot.
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Tchulen
Trumpets and Bookmarks The Volition Cult
464
|
Posted - 2013.06.28 06:24:00 -
[52] - Quote
Alvatore DiMarco wrote:What you're saying in this thread is basically "I don't want to use faction points even though they'll solve my problem. I demand that the game instead bend and rebalance itself so that I don't have to."
From what I can tell, he's not asking for rebalance or balance, he's asking for an imbalance which would give him an advantage over his adversaries.
So..... Hell no! You're been told how to do what you want to do. There are already balanced counters to your problem in the game. Use those rather than trying to make the game imbalanced to suit yourself over anyone else.
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Mag's
the united Negative Ten.
15035
|
Posted - 2013.06.28 07:59:00 -
[53] - Quote
Gorgoth24 wrote:My assertion is that if you're dumb enough to get pointed you should die. Our assertion is if you didn't bring enough points to hold, or enough DPS to kill a t1 frig, then they can call you dumb instead.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Tchulen
Trumpets and Bookmarks The Volition Cult
465
|
Posted - 2013.06.28 08:04:00 -
[54] - Quote
Mag's wrote:Gorgoth24 wrote:My assertion is that if you're dumb enough to get pointed you should die. Our assertion is if you didn't bring enough points to hold, or enough DPS to kill a t1 frig, then they can call you dumb instead.
Lol. This. Totally this.
But I'd go one stage further. If you come on the forum to complain you can't catch them with current mechanics they can call you an entirely new level of dumb. |

Shereza
Center for Advanced Studies Gallente Federation
145
|
Posted - 2013.06.28 08:46:00 -
[55] - Quote
In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic.
If warp core stabilizers function in a way so as to limit the effectiveness of ships in combat should they also function to limit the effectiveness of ships doing other things such as mining, probing, salvaging, hacking, and so on? Leaving aside the OP and his failings, both perceived and actual, it's an interesting question as developers sometimes have issues noticing emergent gameplay issues until they become gameplay problems. |

seth Hendar
I love you miners
97
|
Posted - 2013.06.28 08:47:00 -
[56] - Quote
Gorgoth24 wrote:The chances of getting within scram range of a FW/Covops in a site is nonexistent. They sit aligned to some celestial at around 30km from the gate. Now I have no issue fitting a sebo to try and point them before they warp, and I often get a point if I do, but it's long point and useless against these setups. You need to be able to do 4-5 points in Warp Disrupt to be able to disrupt most of the cookie cutter WCS fits for FW/site. Doing that amount of warp points while retaining a lock speed to target those ships and do it from the range the beacon/plex warps you into is just not an option. It would mean no prop mod, no rigs, etc. Nothing but points.
And that's ridiculous.
Maybe you guys haven't pirated lowsec since the addition of FW and the new plexes but it's nigh impossible to catch these guys. And that means the risk vs. reward ratio on these setups is way off. And, when you manage to actually kill one, he loses 10-12m + whatever was looted. Maybe more if he was in a T2 ship like a covops, but they're even harder to kill. And given what the average FW/site makes nowadays, that's tiny. it is possible to catch them.
you are just falling at doing it.
as others suggested, use more point, or another ship to blap them, there is always a way to catch them.
my main live in lowsec, and we saw man of those in our home, and at first, we had troubles catching them, but not anymore.
we adapted
some fitted a 2nd scram, others went for faction scrams, we used hictors with crazy scan res, smartbombed em while they exited the pocket etc...
an there are probably other way to catch em, but this is what we use ATM, and it is working well enought for now, later they might find a counter to all this, then we will find other ways.
this is eve, adapt and evolve |

Tchulen
Trumpets and Bookmarks The Volition Cult
466
|
Posted - 2013.06.28 08:51:00 -
[57] - Quote
Shereza wrote:In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic.
If warp core stabilizers function in a way so as to limit the effectiveness of ships in combat should they also function to limit the effectiveness of ships doing other things such as mining, probing, salvaging, hacking, and so on? Leaving aside the OP and his failings, both perceived and actual, it's an interesting question as developers sometimes have issues noticing emergent gameplay issues until they become gameplay problems.
They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target range so with two fitted, which is often the case, you have 1/4 of your original locking range which on a frigate makes it a very short locking range. This means that you have to move from one can to another, making the time you're uncloaked and in the site much longer meaning you're more at risk from being caught by prepared predators.
There really doesn't need to be any more adverse affects to WCS.
Please note, I don't really do these sites and when I have done I've opted for not fitting WCS as I want the longer range and the shorter in site time so I've no vested interest in stopping this change other than for the fact it's unnecessary and generally unbalancing. |

Mike Voidstar
Voidstar Free Flight Foundation
197
|
Posted - 2013.06.28 13:26:00 -
[58] - Quote
I have to thank the op for starting this thread. Not for his idea, it is bad and he should feel bad.
But rather for finally making clear what it is about EVE PvP I don't like. The problem is that it is focused on "winning" by never fighting at all. You don't engage without victory being guaranteed, and you run before you can be engaged. The actual fight is usually predetermined, and the nature of the game forces the role of prey on anyone not just looking for cheap kills. Odd for a PvP game.
Anyway... If WCS is such an issue, does not a heavy interdictor solve it?
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Tchulen
Trumpets and Bookmarks The Volition Cult
467
|
Posted - 2013.06.28 15:00:00 -
[59] - Quote
Mike Voidstar wrote:Anyway... If WCS is such an issue, does not a heavy interdictor solve it?
Very good point. It rather does, doesn't it.
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Alvatore DiMarco
Capricious Endeavours Ltd
560
|
Posted - 2013.06.28 15:04:00 -
[60] - Quote
Tchulen wrote:Mike Voidstar wrote:Anyway... If WCS is such an issue, does not a heavy interdictor solve it?
Very good point. It rather does, doesn't it. I should think even a HIC could kill a CovOps.
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Jalequin
StarHunt Intrepid Crossing
18
|
Posted - 2013.06.28 16:00:00 -
[61] - Quote
No. Mass Tests Videos: http://youtu.be/oPs7ZYWVIOA - June 14th http://youtu.be/8awhx-iVO4E --áMay 16th http://youtu.be/0EVS3oOCRcw?t=48s --áApril 11th |

Shereza
Center for Advanced Studies Gallente Federation
145
|
Posted - 2013.06.28 17:04:00 -
[62] - Quote
Tchulen wrote:They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target range so with two fitted, which is often the case, you have 1/4 of your original locking range which on a frigate makes it a very short locking range. This means that you have to move from one can to another, making the time you're uncloaked and in the site much longer meaning you're more at risk from being caught by prepared predators.
There really doesn't need to be any more adverse affects to WCS.
As how does that factor into probing? |

Tchulen
Trumpets and Bookmarks The Volition Cult
468
|
Posted - 2013.06.28 17:16:00 -
[63] - Quote
Shereza wrote:Tchulen wrote:They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target range so with two fitted, which is often the case, you have 1/4 of your original locking range which on a frigate makes it a very short locking range. This means that you have to move from one can to another, making the time you're uncloaked and in the site much longer meaning you're more at risk from being caught by prepared predators.
There really doesn't need to be any more adverse affects to WCS. As how does that factor into probing?
It doesn't.
How does probing factor into whether a cov ops can be caught whilst inside a hacking site? That is, after all, what we're discussing here. Whether or not WCS should have even worse penalties for use than they do now so people can't fit them to hacking cov ops frigates (or more accurately so they would render their ability to hack unusable) because the OP can't catch or kill cov ops frigates whilst their doing hacking sites and he'd rather CCP change the game rules around him than use the solutions already presented to him.
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imbaRabbit
Suddenly rabbit
53
|
Posted - 2013.06.28 17:57:00 -
[64] - Quote
You know ... you're kind of people which is dumbing the EvE down. I really hate it. Look at you, afraid of losing anything in EvE. I do realize when you want to PvP with an "expensive" fit that you're more careful and you choose who you fight with. I was called an ass, weakling and all other names you can imagine because I have chosen to take Falcon with my friend. It's not about being gay or not, it's about survivability. I have lost few ships while being a bait, and honestly ... I don't care - pixels, pixels everywhere. You take what is working for you and you try to enjoy it; anything else will cause stress and you'll quit or burn-out.
You being scared like **** from fitting T1 frigate with double web-scrambler makes you the weak one. Your request is similar to those who "PvP"-ed against LOW-SEC mission boats. I scan them down, I come in site and *POOF* - I disappear (WTH CCP fix that stuff, or I quit). How can the NPCs help my enemy, when I'm enemy to your enemy??? Well, simple! - you're the one with scram, web and high DPS - why do you think that I should think that you'll let me in peace one when we get rid of "our" enemy (read: mission runner).
Oddsodz wrote: Now the some folks here will say. Fit more Scrams. Well you could do that. But then you gimp your ship for tank or other e-war mods. No point going into PvP if you gimp your fit. Remember. Not all t1 frigs in theses sites are WCS fitted. Some of them are proper combat fit.
Isn't this the beauty of EvE? That you have some kind of modality to it (while it still exists ...) and risk it? Not like you're risking fortune - get the T1 exploration frigate, take drones and double-scram and have some fun. Even if you lose your ship, it's not like you're losing your POD in the LOW-sec. Relax and enjoy the game. Take risks.
--- I have really disliked the forum comments which had "If you want to play WoW, go on and play it - this is EvE!", but now I see where CCP is going (sell the game to majority, hence make the game more available to "slower ones"). I'm not saying that you're slower but you're just within this new-age which dishes out everything to their beloved ones.
Wherever I turn around, I see people want more for lesser effort/work ... It sucks :(! Just look at the new "EXPLORATION" patch:
- Easier way to find signals (everyone can see those spheres in the system as they come in the system, hence you don't have to scan the system down).
- No NPCs within the Radar\Data sites (I deliberately chose the wrong names) .
- The 'unique' exploration frigates are in no way unique (read bonuses).
.......................
To your preposition: NO! |

Kenzore
State Protectorate Caldari State
3
|
Posted - 2013.06.28 22:03:00 -
[65] - Quote
The solution is very simple, you scan down the sites before them you wait in a cloaky stealth bomber with 2 scrams and a web, they are so detracted by the mini game that you have plenty time to lock them up and apply all your modules to them by that time they are pretty much screwed, and they have juicy loot in the holds by the time you catch them :] i have killed a few this way tbh its more profitable farming them than actualy running the hacking sites.  |

imbaRabbit
Suddenly rabbit
54
|
Posted - 2013.06.28 22:10:00 -
[66] - Quote
Kenzore wrote:The solution is very simple, you scan down the sites before them you wait in a cloaky stealth bomber with 2 scrams and a web, they are so detracted by the mini game that you have plenty time to lock them up and apply all your modules to them by that time they are pretty much screwed, and they have juicy loot in the holds by the time you catch them :] i have killed a few this way tbh its more profitable farming them than actualy running the hacking sites. 
And that's how it can be done. +1 |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
8
|
Posted - 2013.06.28 23:07:00 -
[67] - Quote
Shereza wrote:In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic.
If warp core stabilizers function in a way so as to limit the effectiveness of ships in combat should they also function to limit the effectiveness of ships doing other things such as mining, probing, salvaging, hacking, and so on? Leaving aside the OP and his failings, both perceived and actual, it's an interesting question as developers sometimes have issues noticing emergent gameplay issues until they become gameplay problems.
I dont know the history of WCS's but as they exist today they are intended primarily for semi-to-fully indefensible ships to have some means of possibly getting away from an attacker bristling with weapons. Combat ships have weapons as their primary defense system backed up by shield/armor and possibly some electronic warfare.
Most (read pretty much all) non-combat vessels have shield/armor that is essentially useless as all it really does is extend the amount of time it takes to gank you, since you are not damaging your attacker the outcome is inevitable.
This is where the WCS come in and to be honest given the ratio of 3 WCS to 1 Scram the table is already seriously slanted in favor of the pirate, the OP just wants the table slanted so far that we non-combat pilots should just line up in front of his weapons and get ready to be podded.
And as someone already pointed out the OP is unwilling to add more scrams to his ship for fear that he himself will become pirate food and by his own contention low/null should be dangerous that includes being dangerous for pirates being killed by other pirates. |

Vizvig
Savage Blizzard Bright Side of Death
103
|
Posted - 2013.06.28 23:56:00 -
[68] - Quote
Buy t2 hands and t2 brain, that solve this problem.
Or just fit 2 warp scramblers |
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