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Thread Statistics | Show CCP posts - 2 post(s) |

Anton Zuber
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Posted - 2005.11.27 00:05:00 -
[1]
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Riela Tanal
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Posted - 2005.11.27 05:50:00 -
[2]
I whole heartedly agree, the lack of Divisional Wallets for the Corp Wallet is irritating, i'd like to set divisional budgets also so my members know what they can spend at any given time. Also, i'd add a suggestion of the ability to get a summary income per month that way we know how much per month, week, day we are making without going through it and adding every individiual sale or expense. Riela Tanal, Senior Director "Never underestimate the element of surprise"
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Mesuno
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Posted - 2005.11.27 11:13:00 -
[3]
Also the filters on the corp wallet are useless.
My corp has production as well as mission runners. Their taxed bounties push anything production related off the screen in a matter of minutes.
We need to be able to remove items from the visible wallet transactions, as well as just view one type of transaction.
and need I scream for it again. DIVISIONAL WALLETS.
They need to be there and working. My previous corp ended up setting up a totally independent production subsidiary corp because they couldn't keep track of things in the main wallet.
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Anton Zuber
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Posted - 2005.11.28 18:56:00 -
[4]
I agree wholeheartedly on the divisional wallet thing. One player with rather modest trade and factory skills is literally generating 200 or so wallet entries a day. Paging through this 25 entries at a time is pretty time consuming. Not to mention the minor little fact that in order to have a player do this job he needs full access to the corp wallet which is a lot of money. Being able to seperate out portions of our corp into seperate wallets as we grow would be very valuable indeed.
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Anton Zuber
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Posted - 2005.12.04 21:11:00 -
[5]
Edited by: Anton Zuber on 04/12/2005 21:15:12 Alright. I have now spent well over an hour making sure this is complete and accurate and I am getting tired of working. I will put more detailed information in for more of this growing list of issues sometime tomorrow.
Oh, and of course. If you want to add to this list, share your information on any of these issues or even just show your support for these problems, Be sure to post. Thanks 
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StarLite
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Posted - 2005.12.04 21:23:00 -
[6]
And we REALLY need an audit log for corp hangars ... ___________________________________________________
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Thufur
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Posted - 2005.12.04 21:30:00 -
[7]
As one of the CEO's that helped with input for this, I wholeheartily agree with the need for these changes. The current corp managment tools are really a joke.
Also, I would like to see a more simplified or user friendly Roles and Title Management functions. Currently they are very cryptic and hard to figure out and basically have no help guide.
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Dragonaire
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Posted - 2005.12.04 21:32:00 -
[8]
Please get more than just the cash account working and the transaction stuff he talked about working.
And thanks Anton Zober for starting this 
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Korbann
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Posted - 2005.12.04 21:38:00 -
[9]
as I have been on the channel listening, I fully agree.
/SIGNED
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Angel Lightbringer
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Posted - 2005.12.05 00:10:00 -
[10]
Hey there Anton, we talked about this before..
/signed.
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Cantrell
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Posted - 2005.12.05 00:35:00 -
[11]
Even as the CEO of a small core I agree. Especially since my guys usually have to double up on Roles.
/signed "Be wary of picking on the small, as he may have big friends." |

Korbann
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Posted - 2005.12.05 15:02:00 -
[12]
bumpage, nobody cares about corp managment tools these days? :(
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Anton Zuber
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Posted - 2005.12.05 19:01:00 -
[13]
Okay. a few minor updates. I finished explaining a couple more bugs in greater detail. Later I will get back and thoroughly explain all the share and voting related problems.
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Kuolematon
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Posted - 2005.12.05 19:05:00 -
[14]
Edit topic back ;) .. normal people cannot access this topic otherwise. ________________________________________________________ "@(Hammerhead) but like, I'm not a programmer, I just nerf you guys" |

Anton Zuber
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Posted - 2005.12.06 03:34:00 -
[15]
Oops... Nuff said. =P
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Anton Zuber
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Posted - 2005.12.06 21:02:00 -
[16]
Okay. Todays topic is Shares and Voting.
I know I was the only voter, but it still says %100 for. WTF? When a vote is passed you will typically see 100% (0/0) or somesuch. This means only that 100% of those who actually voted were for this. This could literally mean one guy with one share voted, and everyone else abstained which would still say 100% (1/1). This is completely unnacceptable.
Any vote should at the very least indicate how many people and shares voted, and how many people and shares abstained.
How does voting work? My hypothetical horror story right now is one vote, one share, 24 hours with no votes against, I win. What does this mean? It means exactly that. One guy with one louzy share can start a vote for CEO on a nice quiet day when nobody is looking. He then must wait 24 hours for the vote to pass or fail. If nobody votes against, it will pass.
NOTE: I have heard that it does require a minimum of 5% to pass a vote. I have been unable to verify or deny this claim yet (I need to train my alt in corp manangement and test this). Even if it is 5% this is still a serious liability since any member with shares can vote to become CEO and then strip the corp of everything if the vote passes.
IDEA/Mininum Voter Attendance Basically the problem here is that there is no minimum voter attendance or at least a very trivial one.
Where are my shares now? At present, there is absolutely no way to know where your shares are unless you are holding them in your personal or corp wallet. Once they are given out you have absolutely no way of knowing if that person still has them or if they were all given away to random people. This is plainly unacceptable.
A corporation should always know exactly who owns shares.
How do I sell shares? There is no secure trade for shares unlike everything else in the game. Seeing as how shares are an enormous risk I strongly advise against selling shares at this time.
If you did wish to sell shares, you would have to give the shares and HOPE that the player was honest enough to pay you for them. Of course, as things are right now you never know if he might be planning to slip those shares to a mole in your company so he can try a CEO takeover by vote. All it takes is one day when you're not looking and it could easily happen.
Also even assuming everything is on the up and up, there are no guarantees of any kind that dividends will ever be paid out on those shares. In fact most corporations in EVE specifically do NOT use shares for doing dividends currently because of the enormous risks that shares represent.
--------------------------------------------------------- Alright... I think that's enough ranting for today. If someone can help verify the exact voting rules on shares I would be interested in this information. I know they're quite scarry, I just don't know exactly how scarry.
As usual, I will keep updating this as new problems are brought to my attention. I have no intention of shutting up until CCP recognizes these problems and at the very least puts them on the work list.
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Anton Zuber
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Posted - 2005.12.09 09:22:00 -
[17]
Interface glitch in Politics/Votes section. I consistantly get a glitch with votes when I have multiple new votes the first two that I click on to open up and vote on will work correctly. The third one I click on will open and have two buttons to vote, but the buttons will not be clickable. By closing and reopening the corp menu It will correct this glitch for another two votes. Annoying little glitch.
Another Interface glitch in Politics/Sanctioned Actions When looking through my sanctioned actions list I noticed that a number of my votes had no text. The grey bar and the down arrows to open the vote were present but the text for the tab was absent. scrolling up and down, resizing the window, etc I was able to get the text to reappear, but whenever I reopen it again I will consistantly have several random tabs with no text.
It might be relevant that I have over a screen full of votes for locking down various blueprints. I did not notice this problem when I had less votes in the list.
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DaReaper
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Posted - 2005.12.10 03:56:00 -
[18]
i'd like a last logged in feature, so you can tell when members have been active or not.
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Johnathan Roark
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Posted - 2005.12.10 05:58:00 -
[19]
Lots of good ideas here.
Add my list to it too. the list
P.S, didn't know the ceo channels was used
Corporation Management Improvement |

Johnathan Roark
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Posted - 2005.12.10 08:56:00 -
[20]
Originally by: Anton Zuber Corporate Wallet/Orders: Feature Doesn't exist The lack of this button is plainly unnacceptable. A corporation must have full access to know how its money is being used. The innability to know anything about orders placed with corporate funds is simply outrageous.
This tab should be created on the corporate wallet just as it exists on the personal wallet already. It should list all orders placed with corporate funds. It should list who placed each of these orders.
As is currently done these orders should still be limited by the trade rules of the player who places the orders and some information about these orders should still be placed in the personal wallet of the player who places these orders. Order in the personal wallet which are using corp funds should be clearly marked as such. Currently they are indistinguishable from personal orders.
Originally by: Patch 3582 to 3772 addresses Red Moon Rising, EVE Online's latest Content Edition You should now see the name of traders associated with market transactions made in the name of the corporation in the corporation wallet.
Players with role 'Accountant' should be able to see all active market orders issued in the name of the corporation. However, they are not able to cancel or modify them
Well, looks like they are granting one request.
Corporation Management Improvement |

sonofollo
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Posted - 2005.12.10 12:30:00 -
[21]
divisional wallets before anything else as well as up to 25% corp tax
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Anton Zuber
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Posted - 2005.12.10 21:42:00 -
[22]
Ooh... Sure enough. Johnathan Roark mentioned that some of these are being fixed. I just pulled the relevant lines from the very recently updated list of changes in the next major patch.
Good news for us. =)
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Anton Zuber
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Posted - 2005.12.11 20:38:00 -
[23]
Edited by: Anton Zuber on 11/12/2005 20:40:12 Edited by: Anton Zuber on 11/12/2005 20:39:51 IDEA/Delivery Boy There should be a specific role to allow access to the deliveries hangar. Currently I think this role is packaged with accountant/director.
IDEA/TRADER - Sales The trader role should actually be broken up into two seperate roles. One for selling, one for buying.
The reason for this is that there is no real security advantage to the trader role, he can still spend every dime your corp owns on fertilizer if he so chooses and keep it for himself.
Idea/Trader - Procurement This is simply to flipside to sales. Note that I do not envision this role as having access to the deliveries hangar. That is a seperate role as outlined above.
IDEA/Net Worth and Profits This is a bit more complicated than the above ideas. But basically I am hoping for a daily summary sheet for normal corporate information. This sheet should be daily or weekly, peferably both.
- Total Sales taken directly from the order sheet. - Estimated total value of unsold products. This is also taken directly from the order sheet. - Estimated total value of corp assets like BPO's - Estimated total value of items stored in the corp hangars. This should be settable for individual hangars since some may not be useful to total up in this fashion. - Expenses. Total of rents and other expenses.
All of this is just basic common sense stuff one might find on a normal financial report for a company. I think this may have been planned at one point for the corporation/accounts/journal page but was never implemented.
And on that note. I'm done ranting for the day. I've updated the list on the first post to reflect that the trader and invisible orders issues are on the list for the upcoming content patch.
While this is good news, there is an awful lot of problems that are still not addressed.
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Johnathan Roark
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Posted - 2005.12.12 07:20:00 -
[24]
Originally by: Patch 3582 to 3772 addresses Red Moon Rising, EVE Online's latest Content Edition You should now see the name of traders associated with market transactions made in the name of the corporation in the corporation wallet.
Players with role 'Accountant' should be able to see all active market orders issued in the name of the corporation. However, they are not able to cancel or modify them
Well, looks like they are granting one request.
On the first one, doesn't look like its working on the test server yet.
The corporation orders is found on a tab in the market window. Odd place to put it, but im glad its in.
Corporation Management Improvement |
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Oveur

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Posted - 2005.12.12 11:33:00 -
[25]
Excellent summary of what's needed. I think it's time for an "Corporation Management Revisited" project.
Senior Producer EVE Online
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Angelic Resolution
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Posted - 2005.12.12 12:25:00 -
[26]
sweeeet.. movement in the corp problems.... sweeeet :D
Btw: make it so you have an 'Apply to all' button for altering corp hangars. Some people you need to give them access to 4 tabs and it just takes for ever going through all the corp hangars @ hq... @ other... based at...
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Wukwuk
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Posted - 2005.12.12 12:53:00 -
[27]
While we are at it, a little more interface consistency would be nice:
- corp wallet is under the "wallet" menu item but corp assets is buried in the "corp" menu item. Should be a tab in the assets window.
- can right click and set waypoint and such from assets but not corp assets or deliveries.
- can search assets but not corp assets
- the corp assests list should for each station where there are items be sub-divided by division/hangar, with "deliveries" shown as if it were a division.
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Wanoah
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Posted - 2005.12.12 14:44:00 -
[28]
Originally by: Oveur Excellent summary of what's needed. I think it's time for an "Corporation Management Revisited" project.
Sounds like a great idea! A lot of the corp tools seem to get a bit left behind in favour of the more glamorous shiny stuff like new ships etc. And it's impossible to complain about that because we all like new ships and new ways of using our existing ships, but improved corp management stuff can really make a big difference to people's day-to-day Eve life. Administration can come to dominate gametime if you are the CEO or director of a corp that is successful, especially once it gets larger than about 50 members.
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Mesuno
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Posted - 2005.12.12 17:09:00 -
[29]
Wow... Looks like this thread has developed a bit since I last checked it a week or so ago. I'm glad Oveur has taken note too. This is long over due.
I'm not a CEO, just a lowly trader responsible for managing production, purchasing and sales. Some more useful features and bug fixes would be a godsend.
The other mini feature I would like to see is a way to view recently expired buy and sell orders. Currently once they complete they disappear from the orders screen. On the wallet one order can show as many hundreds of small transactions which makes it hard to work back and figure out what was what.
A simple log of old buy and sell orders, maybe as a seperate tab under orders, would really help keep track of whats what and make record keeping much easier.
Information needed would be something like
Name of item/ Quantity Sold / base price / Gross value / net value (less tax and brokerage) / period remaining / total order period.
Each completed order would then join this log of old orders, so for example I could tell at a glance when I nee dto produce more ogre drones, or paradise cruise missiles to sell, without having to scroll through 90 odd active sell orders to work out which is missing.
Then just give a 'clear order log' button so when you have everything you need out of it you can clear it again.
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TheZiggy
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Posted - 2005.12.12 20:10:00 -
[30]
The list is looking great 
Something else I'd like to see get some attention is the deliveries page. I'd like to it behave much the same as your own assets window, showing information such as how many jumps, and when you right click the ability to set the system as destination or waypoint.
This would make it so much easier to collect deliveries, especially when you have a lot of them.
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