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Apollo Gabriel
Mercatoris Etherium Cartel
100
|
Posted - 2011.10.25 21:37:00 -
[121] - Quote
How many days must a pod pilot wait, before he gets a yes or no? New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |
Apollo Gabriel
Mercatoris Etherium Cartel
100
|
Posted - 2011.10.25 21:38:00 -
[122] - Quote
Gasm wrote:I really like this thread.
Things I agree with strongly:
- make existing belts useful to only new players (civilian miner modules) and smaller - make us scan for real belts - make mining ships harder to gank. a 180m+ hulk should not be gankable by 4 alpha dessies in high sec - put some higher level ores in mining missions - i like the PI-like scanning mechanism. you could have a huge rock, but unless you scan it every once in awhile to see where you can extract stuff from it, you are extracting nothing and/or damaging your lasers - put some small amounts of ABC into mining missions to make them more worthwhile. atm, they are painfully braindead
How would adding ABC make missions LESS brain dead? Would they get sleepers? really how does more loot give you anything that approaches fun? I used to like Pac Man, can I get isk for playing it? It's harder than missions. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |
I Accidentally YourShip
Suzuka Heavy Industries
5
|
Posted - 2011.10.25 21:40:00 -
[123] - Quote
Charlotte The Harlot wrote:Takamori Maruyama wrote:Charlotte The Harlot wrote:How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right?? We are not talking about political and "social" problems in game. We are trying to improve the miner fun experience, so like I suggested in this topic.Get into a mining corp with serious ops in high sec and hire some muscle to protect your miners.You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk. Its not bloody rocket science this sort of logic. Well what we mine never hits the market,it ends up building crap down the road for my friends to waste..The problem is social..look what every Goon has been railing about for the last month..CCP has a mechanic in place to help the helpless,but every goon and his mother tries to work arounded what CCP intended.. Mining offenseave defensence or defence and yet all you hear are cries to even make them more helpless..CCP could do this..But you retards think all those statue shooter sub cancels were allot..The amout of production players that will bail will stagger this game..
What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.
If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful. |
okst666
Not Solitude Again Chained Reactions
19
|
Posted - 2011.10.25 21:46:00 -
[124] - Quote
Severian Carnifex wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
How about you / your corp have to claim the right to mine on specific astroid(s).. If bot / unlegitimated miner warps in and starts his mining lasers on your claimed astroid the last thing he reads on local would be:"Hey look..a concord fleet". [X] < Nail here for new monitor |
Widemouth Deepthroat
Science and Trade Institute Caldari State
1
|
Posted - 2011.10.25 21:52:00 -
[125] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work. That is awesome but I think they would have to make something which miners can do semi-afk (keep ice mining how it is?) because a lot of people do mining because they can read or watch a movie while making a bit of isk. All the bots can go mine ice so everyone knows where to go to gank them and they can keep pos/cap fuel nice and cheap. |
Hans Jagerblitzen
Autocannons Anonymous
352
|
Posted - 2011.10.26 04:19:00 -
[126] - Quote
Mr Kidd wrote: No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.
You mean a wormhole? Cause that's precisely what you're describing, and they already exist. Most miners are too chicken for wormholes though, they're already complain about being pushed out of highsec despite the fact that lowsec is much more profitable, with much fewer gankers. And in lowsec, properly using your D-scan reduces the risk of gankage entirely. |
Hans Jagerblitzen
Autocannons Anonymous
352
|
Posted - 2011.10.26 04:21:00 -
[127] - Quote
I Accidentally YourShip wrote:
What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.
If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful.
Command ships already do this. |
Xython
Merch Industrial Goonswarm Federation
208
|
Posted - 2011.10.26 04:49:00 -
[128] - Quote
Charlotte The Harlot wrote:would moving belts around every couple hours do away with botters?? two things That need to be done together..
1. make it impossible to bot..
2 make it impossible to gank high sec miners..
Congratulations, your post literally caused me physical pain -- my eyes rolled back so fast that I think I strained something. Jolly good show.
HTFU, kid.
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Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 17:24:00 -
[129] - Quote
bump for this thread |
Belisarius Xenophon
Buzzkill Joy Club
8
|
Posted - 2011.10.26 17:50:00 -
[130] - Quote
Mara Rinn wrote: It would also be nice to have asteroids appear as just "Asteroid" without the "Asteroid (Veldspar)" designation in the overview giving away what kind of ore the rock contains. In ice fields, this could be exploited to hide worthless ice amongst valuable ice (worthless ice could be 10% yield of normal ice, or simply produce useless ore that refines to water or nothing).
A twist on this would be to have rarer ores hidden inside common asteroids. You would need greater scanning/surveying skill to detect the rare ore inside the common ore. Make the mining crystals and whatnot even more specific to their own ore, so that you can't mine these rare ores without having the correct crystal. If there is a Veldspar asteroid with a little of a rarer ore, if you just mine the Veldspar then the rare ore will be destroyed. Require mining the rarer ore with the correct crystal first. The process of mining the rarer ore destroys some of the common ore in the process -- perhaps a percentage based on the type of rare ore and then modified by mining skill. Mining the common ore first would also reduce the amount of rare ore available should somone leave an asteroid partially mined.
Requiring mining the rare ore first would hopefully reduce some botting as a bot program would have to fit each crystal and then try to mine each asteroid for each type of ore. As an additional incentive to scan/survey, have attempting to mine a non-existent ore do damage to the crystal, the ore, and/or mining fitting. |
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MNagy
Yo-Mama Quixotic Hegemony
24
|
Posted - 2011.10.26 17:57:00 -
[131] - Quote
This is just an idea ---
Would be cool if somehow a 'corp' can "claim" a number of rocks in a roid belt. ( lets say 5 rocks ) for 24 hours. Those rocks are un-claimable for 24 hours ( unless they are mined fully thru ).
Once you have 5 rocks fully claimed - you cannot claim a 6th until one of the other rocks 'claim timer' has expired or the rock is fully mined.
So now lets say someone in CorpA jumps to a roid belt. ( or a scanned down roid belt ). They can 'claim' certain rocks.
Other ships can challenge the claim - so someone now in CorpB comes along and right clicks on a rock someone is mining in CorpA. They want to lay claim to same rock.
CorpA has 2 choices.... 1. let go of claim - 2. dispute - at which time ALL ships TOONS from CorpA and CorpB within the solar system have pvp rights on eachother only within the system until one of the Corps lets go of the claim. -By default if no response is given (on a timer on some kind of a question or soemthing) a dispute of claim occurs. (Why you may ask the 'dispute' is the default?... If you see what you think is a bot miner? - claim his rock he is mining - and pew pew him).
Any toons entering the system after the initial disputed claim 'CANNOT' battle and are netural.
Mining suddenly got a little bit of pvp in it Corp now has a co-operative goal to defend a roid belt. AFK mining is a little bit of past and it gives the EVE COMMUNITY a chance to fight bot mining validly.
A tiny corp can still compete - either in small pvp battles - or let go of the claim and mine less valueable rocks. Or go to the system over and mine there. There are plenty of roid belts.
The idea is morsoe to fight a bit of bot mining - but add some 'excitement' to mining as well.
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Vincent Athena
V.I.C.E. The Lostboys
104
|
Posted - 2011.10.26 18:03:00 -
[132] - Quote
Hans Jagerblitzen wrote:I Accidentally YourShip wrote:
What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.
If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful.
Command ships already do this.
Only by a small amount. I think the idea here is what you see in some si fi movies: One ship gets close to the ship to be defended and "extends shields".
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 18:06:00 -
[133] - Quote
Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.
not bad...
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Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 18:11:00 -
[134] - Quote
p.s.
one thought fell on my mind reading post few posts up... why are there names of ores in overview??? why names of ores we can see at all??? make it so that we must visual distinguish which ore is which in space and mine them like this... miners know what veldspar looks like in space, equip strip miner with proper mining crystal it... botts cant see in 3D graphic (in space) which roid is which ore... and they could use only T1 miners that dont use crystals because that... less ore for botts... and we could easier distinguish botts...
and if you want afk mine CCP can help ppl to afk (more or less) mine by one simple thing... make that mining ship can lock more roids... that way ppl can visualy see what ores they want to mine, lock it and then afk mine for a little till you dont kill that roids... |
Hrald
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.10.26 18:25:00 -
[135] - Quote
The mining problem is going to be fixed. ROF penalties are going to be removed from destroyers. |
MNagy
Yo-Mama Quixotic Hegemony
24
|
Posted - 2011.10.26 18:32:00 -
[136] - Quote
Hrald wrote:The mining problem is going to be fixed. ROF penalties are going to be removed from destroyers.
Whats ROF mean? |
Hrald
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.10.26 18:33:00 -
[137] - Quote
rate of fire |
Gheng Kondur
Serva Fidem
18
|
Posted - 2011.10.26 18:38:00 -
[138] - Quote
Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.
Getting there, few points to iron out but for bots, but we would need some ccp input there. Any timing would also help bots if they stay after initial scan down work, but needed or miners will spend more time scanning than mining, particularly solos.
It would take somebody with more technical knowledge than me to beat the bot AI without making that getting in the way of mining.
As long as we keep low yield fields for noobs in their frigs, and a lot less than are currently static, should create a good base for a change. Think we need ICE only in grav sites though to stop the major bot grinds there too
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Generals4
250
|
Posted - 2011.10.26 18:47:00 -
[139] - Quote
Hrald wrote:The mining problem is going to be fixed. ROF penalties are going to be removed from destroyers.
Yay fixed mining! -Death is nothing, but to live defeated and inglorious is to die daily. |
Baraka Saibot
Wobbling Frog Inc
0
|
Posted - 2011.10.26 19:22:00 -
[140] - Quote
Add a lot of of worthless, unmineable asteroids to the belts, all the valuable asteroids are mostly in the middle of the belt.
Now the miner has to navigate through the maze of asteroids into the middle to get close enough to the valuable ores. And make it so you can't make bookmarks/warp into the middle of the belts.
Maybe Increase the agility of mining ships. |
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Tetragammatron Prime
Pink Sockers
9
|
Posted - 2011.10.26 19:38:00 -
[141] - Quote
Change all high sec belts to veldpsar roids (perhaps low quality).
Make grav sites the only place in high sec you can get anything better quality.
Mining fixed imo. |
David Grogan
The Motley Crew Reborn
116
|
Posted - 2011.10.26 19:45:00 -
[142] - Quote
CCP needs to be really careful about all the buffs they are doing to gank ships........ they might find subs will go down as people ditch unusable mining toon accounts
A lot of Exumer and mining barge manufacturers will eventually go out of business too Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
Adunh Slavy
Ammatar Trade Syndicate
56
|
Posted - 2011.10.26 19:58:00 -
[143] - Quote
Whatever ideas come up, remember to never trust the client. Sad fact, cause lots of fun things could be done, but it is a required limit. |
Herzog Wolfhammer
Sigma Special Tactics Group
70
|
Posted - 2011.10.26 20:06:00 -
[144] - Quote
As an exploration fiend, here is a chance to push my agenda....
You wanna really make mining interesting and more interactive?
How many asteroids were once planets?
How many planets were inhabited once? What happened to them? Could there be clues to what happened 23000 years ago?
Clues into sleeper tech? Ancient tech?
Start seeding roids with artifacts that require archeology modules to access - such that when an artifact is located, no further mining is possible in the roid until it is analyzed (perhaps some CONCORD directive....).
Not only does this make mining more interactive, it would also increase the payout - the chance to find something interesting and expensive.
Perhaps even one-of-a-kind storyline objects, something related to live events.
I would even imagine that attempting to analyze ancient sites dug out of the rocks would trigger ancient security systems - old turrets and drones. Some easy, some really really hard.... It also sets up a situation where bots have to do more than be a rock vacuum.
That would be as much challenge to living miners and making things very hard on bots too.
Best of all, mining stops being so blasted boring. The prospect of finding something that might even put you on the news, if not make you richer, the chance of being attacked by some ancient security system - the need for help, for archeology and combat help possibly. Mining corps that use combat ships for this regard can now have a use for such players, making a need for real corps with mining and combatant elements where the risk of suicide ganking has not proven to be enough to motivate them to deploy armed defenses.
I think only those who base their entire game on how fast a ship can suck rocks and it's only about sucking rocks and nothing else will rage about having to stop and perform an archeological dig or fight off some ancient drones defending an uncovered site. I hope the goons note their names well. |
Elanor Vega
Native Freshfood Minmatar Republic
20
|
Posted - 2011.10.26 22:07:00 -
[145] - Quote
David Grogan wrote:CCP needs to be really careful about all the buffs they are doing to gank ships........ they might find subs will go down as people ditch unusable mining toon accounts
A lot of Exumer and mining barge manufacturers will eventually go out of business too
Yea CCP... look at and think about things you are doing from all perspectives... tier3 BC and destroyer buff is something that mining ships are not prepared for -> T1 ships that are not $$$ and yet get isk from insurance for illegal act and have a lot DPS -> and no changes to mining/miners -> a lot suicide ganks in Hi-sec |
Dax Golem
Frozen Dawn Inc
1
|
Posted - 2011.10.26 22:48:00 -
[146] - Quote
Making mining more "inter-active" would be a nice idea: - Monitor mining laser so they dont overheat by doing X thing and switching Y settings. - Mining yeld could be better with active playing with the settings.
- Make NPC corporations form mining op fleets with npc ship protection -> Challenge for pirates to attack such fleet. - Hiring an NPC for protection and/or doing ore cargo runs for % of the mining profits or flat out sum of isk/h Blind, leading the blind to war that has no sight, only sorrow. We know not if it were us that caused this or did we bring this upon our selfs by playing gods. Only the strong can survive in this sandbox that we call EVE. - Capt. Korm Shaloc |
Velicitia
Open Designs
26
|
Posted - 2011.10.26 23:04:00 -
[147] - Quote
some good ideas so far =]
The trouble with making mining more interactive is that you can make it "too interactive" -- in that the miners have to get so focused on mining that they aren't paying as much attention to their surroundings. This makes them easier to gank (which is bad, imo). So some balance needs struck so miners can continue to pay attention to their surroundings... |
ACY GTMI
Veerhouven Group The Veerhouven Group
23
|
Posted - 2011.10.27 00:29:00 -
[148] - Quote
I suspect I'm one of several exceptions to the 'normal mining' rule.
I have 4 accounts. I mine with 4 ships. Usually some combination of Hulks, Orcas, haulers, and battleships, depending on whether I'm mining in Hi Sec or Low.
For me, changing crystals, re-aiming lasers, keeping the rats off and flying the hauler are usually enough to keep me busy.
If CCP makes it impossible for me to run more than one client at a time, I might get concerned about making mining more interactive. Right now that's the least of my worries.
If you want to know why I mine like that, check the price on a Rorqual, an Anshar, and a spare for each. (Remember, don't fly what you can't afford to lose.) |
Apollo Gabriel
Mercatoris Etherium Cartel
103
|
Posted - 2011.10.27 02:24:00 -
[149] - Quote
As to making Mining more interactive, I really hope CCP does something akin to "mixed" asteroids as it does stretch credibility that asteroids are 100% one type or another.
Here is how I'd like to see it done:
Example 1) Larger than now asteroids composed of: 65% Veldspar 25% Pyroxes 5% Omber 5% Kernite
Now if you mine the Kernite first, you will at most get 1% (1/5th), same is true for the Omber. If you mine the Pyroxes first, you get 5% of it, if you mine the Veldspar you get it all ( or a lot of it).
Essentially you need to mine it in a way that you can maximize the output of the ore. This idea would allow new players to join in mining and mine the veldspar ahead of the "better" mining vessels, etc.
Thoughts?
AG New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |
Nick Bison
Bison Industrial Inc Thundering Herd
1
|
Posted - 2011.10.27 02:43:00 -
[150] - Quote
Some odd ideas: 1. Leave belts as they are in +0.7 to 1.0 systems as new players need to get their feet wet and learn the game some. 2. In all other systems, -1.0 all the way to +0.6 move all belts, including ICE to Grav sites that have to be scanned out daily. 3. in the +0.5 & 0.6 grav-belts, add cruiser sized rats, just to make it interesting. 4. Oh, and with the addition of the new Pocket Battleship class (Tier 3 BCs) add a significant buff to Exhumers HPs. |
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