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Apollo Gabriel
Mercatoris Etherium Cartel
86
|
Posted - 2011.10.24 17:28:00 -
[1] - Quote
I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.
Best, AG Please take a moment to review your text before submitting. |

Karadion
GoonWaffe Goonswarm Federation
148
|
Posted - 2011.10.24 17:29:00 -
[2] - Quote
Improvement to mining? HAHAHAHAHAHAHAHAHA..... let me breathe.. Ya right. *clicks button, waits 10 minutes, clicks again*. I don't know why pubbies would want to mine other than downloading bots to do the job for them. |

White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
530
|
Posted - 2011.10.24 17:29:00 -
[3] - Quote
I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at. |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 17:30:00 -
[4] - Quote
How about a giant asteroid with a Pirate base inside, that requires miners to open the way for the military force to engage em? Or a giant asteroid monster that is immune to normal weapons and his only weakness is miners :3? The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Steamgrind Meatroller
Thunderwaffe Goonswarm Federation
9
|
Posted - 2011.10.24 17:32:00 -
[5] - Quote
Perhaps a dedicated manual mining joystick that can be purchased with aurum thingies! |

SpaceSquirrels
Scordite Excavating Xenaphobe
9
|
Posted - 2011.10.24 17:32:00 -
[6] - Quote
No you wouldnt want all the botters to rage quit either. |

Severian Carnifex
23
|
Posted - 2011.10.24 17:36:00 -
[7] - Quote
Yea... please listen players... make some changes to mining... there was many proposals from players... and no respond...
and
whats with COMETS idea??? its mentioned long time ago and nothing... that would make some interesting mining system...
edit: asteroids to comets. |

Apollo Gabriel
Mercatoris Etherium Cartel
86
|
Posted - 2011.10.24 17:36:00 -
[8] - Quote
There have been MANY suggestions in over the years as to HOW to improve mining, there just seems to be no impetus to do so. We all know there are bot miners and bot raters, all enabled due to abysmal game design. If eve launched today with the joke that is Ratting and or mining, it would die.
I really believe that if Eve made mining FUN! and hell even missions FUN! They'd pick up that player base quickly.
If missions gave skill points as a reward up until 10 m sp (for Missions 2.0, not the pathetic ones we have now.) new players could really get up and going even faster. Please take a moment to review your text before submitting. |

Severian Carnifex
23
|
Posted - 2011.10.24 17:37:00 -
[9] - Quote
and botting problem is the other story of the same problem... just look at old forum... how many botting threads??? |

Hirana Yoshida
Behavioral Affront
83
|
Posted - 2011.10.24 17:40:00 -
[10] - Quote
Chances are that miners will get a better rate on the eyes they claw out doing their thing when drones are moved from mineral drops to raw ISK ..
You'll still be crying tears of boredom from hollowed out eye-sockets but your income may increase up to 20-30%!!! |

Jada Maroo
Mysterium Astrometrics BRABODEN
336
|
Posted - 2011.10.24 17:40:00 -
[11] - Quote
For winter 2012 all mining ships will have shield and armor hitpoints removed and be forced to hull tank and there will be a 10% chance per cycle of spontaneous self destruction. |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 17:41:00 -
[12] - Quote
Now on serious note:
- Human controlled lasers (attach a mini game to mining feature , use for example...connecting the dots in a time attack) -Military Ops that require miners to clear the way -Add a more aggressive market over the ore commodity
The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
96
|
Posted - 2011.10.24 17:43:00 -
[13] - Quote
I was thinking today that a belt should be like a semi-randomized "puzzle" that you have to take apart. It would be near impossible to do a perfect "extraction", but a blind botting program engaging it randomly would get an absolutely awful yield.
Obviously that's like the first step out of a mile walk, but it' seems like the right way to go. I think most people's first thought goes to some kind of optimized timing like shooting your gunsword in FF8, which I think would be ******* painful and would do nothing to impede botting. |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 17:48:00 -
[14] - Quote
Or a mix in plenty of mini games to avoid boredom. Puzzles, reaction games, etc etc The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Tippia
Sunshine and Lollipops
900
|
Posted - 2011.10.24 17:50:00 -
[15] - Quote
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Weaselior
GoonWaffe Goonswarm Federation
1170
|
Posted - 2011.10.24 17:51:00 -
[16] - Quote
ccp has heard the cries of the highsec miner for help against suicide ganking, and has introduced the tornado
you can send flowers and thanks to their hq, i know I will be |

Apollo Gabriel
Mercatoris Etherium Cartel
87
|
Posted - 2011.10.24 17:54:00 -
[17] - Quote
Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. Please take a moment to review your text before submitting. |

Igualmentedos
Shadow Veil Industrial Shadow Directive
43
|
Posted - 2011.10.24 17:55:00 -
[18] - Quote
Karadion wrote:Improvement to mining? HAHAHAHAHAHAHAHAHA..... let me breathe.. Ya right. *clicks button, waits 10 minutes, clicks again*. I don't know why pubbies would want to mine other than downloading bots to do the job for them.
You're trying too hard. :3 |

Igualmentedos
Shadow Veil Industrial Shadow Directive
43
|
Posted - 2011.10.24 17:56:00 -
[19] - Quote
Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
I'm not gonna lie, I would hate to see mining go that way, but I don't mine at all so I guess my opinion wouldn't matter. |

Lharanai
Empyrean Guard Seventh Vanguard
20
|
Posted - 2011.10.24 17:57:00 -
[20] - Quote
Mining mods are lasers
powerful lasers
Mining ships were build around these mining lasers
Make mining lasers the ultimate short range weapons
imagine a mining laser able to cut trough a BS like a hot knife through butter
Yeah the idea is stupid....but hell it would be funny...darn I shall not post on drugs Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Morganta
Peripheral Madness The Midget Mafia
104
|
Posted - 2011.10.24 17:57:00 -
[21] - Quote
White Tree wrote:I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.
it should be a bigger clickfest than PI
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Apollo Gabriel
Mercatoris Etherium Cartel
87
|
Posted - 2011.10.24 17:57:00 -
[22] - Quote
Weaselior wrote:ccp has heard the cries of the highsec miner for help against suicide ganking, and has introduced the tornado
you can send flowers and thanks to their hq, i know I will be
I am not saying anything about suicide ganking, I just want to have some fun before you blow me. Please take a moment to review your text before submitting. |

Noriko Mai
269
|
Posted - 2011.10.24 17:57:00 -
[23] - Quote
Let them solve captches once a minute. No more bots and mining is 1684668433546times more interactive, challenging and fun. (fun for all the others that laugh at miners)  |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 18:01:00 -
[24] - Quote
White Tree wrote:I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at. Well don't wanna sound rude, how about showing actually the CSM intention regarding the mining boredom situation? Start a brainstorm thread, get opinions, get devs, programmers to check if that idea is possible to attach to the game etc etc.
So far I just see hey lets try to do something with mining, a few suggestions are given then after 20 posts it dies. Sometimes a Blue post saying that they are going to look at it "soon" .But no serious engagement over the subject.
Seriously I would like to have a programmer to answer the questions in the thread. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Lharanai
Empyrean Guard Seventh Vanguard
20
|
Posted - 2011.10.24 18:07:00 -
[25] - Quote
and now imagine Hulks tearing down POS
you want to bring Miners to null, here is the way to do it :) Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

TuonelanOrja
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.24 18:14:00 -
[26] - Quote
Apollo Gabriel wrote:I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.
Best, AG
Oh there will improvements. The new BC with better Large blasters on it..
what you think next will happen now |

Apollo Gabriel
Mercatoris Etherium Cartel
87
|
Posted - 2011.10.24 18:16:00 -
[27] - Quote
TuonelanOrja wrote:Apollo Gabriel wrote:I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.
Best, AG Oh there will improvements. The new BC with better Large blasters on it..
A goon already beat you to this comment, how's it feel being sloppy seconds to a goon? Please take a moment to review your text before submitting. |

Tippia
Sunshine and Lollipops
909
|
Posted - 2011.10.24 18:17:00 -
[28] - Quote
Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.
Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.
If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 18:19:00 -
[29] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. Hell that looks fun, I could do it for a entire day The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Apollo Gabriel
Mercatoris Etherium Cartel
87
|
Posted - 2011.10.24 18:20:00 -
[30] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.
Interesting idea, not sure I'd love it, but not a bad direction. What I do like about what you said is "optimize" mining. That being roids are mixed ore types and taking out Veldsparr before Omber gives a higher total yield or similar.
Please take a moment to review your text before submitting. |

TuonelanOrja
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.24 18:21:00 -
[31] - Quote
Apollo Gabriel wrote:TuonelanOrja wrote:Apollo Gabriel wrote:I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.
Best, AG Oh there will improvements. The new BC with better Large blasters on it.. A goon already beat you to this comment, how's it feel being sloppy seconds to a goon?
I feel your pain.
what you think next will happen now |

Dbars Grinding
Garoun Investment Bank Gallente Federation
11
|
Posted - 2011.10.24 18:21:00 -
[32] - Quote
Buff mining. |

Basileus Volkan
Merch Industrial Goonswarm Federation
57
|
Posted - 2011.10.24 18:23:00 -
[33] - Quote
Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.
And I doubt it could keep people from botting either. |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 18:26:00 -
[34] - Quote
Basileus Volkan wrote:Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.
And I doubt it could keep people from botting either.
Actually yes, since it will move the cursor to a random direction that a bot cannot prevent.It would fumble the bottter mining. As for the ganking a + for merc corps , guard services etc. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Gronn
V.E.I.
1
|
Posted - 2011.10.24 18:31:00 -
[35] - Quote
I don't mine, but I don't see how a human element works in regards to the context of Eve. Even ratting or running missions is pretty much target, auto fire... rince, wash and repeat... Yes, you need to keep distance on harder rats, but if your a drone boat, you can just sit there and not even target if you don't want to direct the drones... |

Apollo Gabriel
Mercatoris Etherium Cartel
87
|
Posted - 2011.10.24 18:32:00 -
[36] - Quote
Gronn wrote:I don't mine, but I don't see how a human element works in regards to the context of Eve. Even ratting or running missions is pretty much target, auto fire... rince, wash and repeat... Yes, you need to keep distance on harder rats, but if your a drone boat, you can just sit there and not even target if you don't want to direct the drones...
Gronn,
You've just identified all of the worst elements of eve. They need to be changed, it's getting embarrassing.
AG Please take a moment to review your text before submitting. |

Weaselior
GoonWaffe Goonswarm Federation
1170
|
Posted - 2011.10.24 18:34:00 -
[37] - Quote
Takamori Maruyama wrote:White Tree wrote:I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at. Well don't wanna sound rude, how about showing actually the CSM intention regarding the mining boredom situation? Start a brainstorm thread, get opinions, get devs, programmers to check if that idea is possible to attach to the game etc etc. So far I just see hey lets try to do something with mining, a few suggestions are given then after 20 posts it dies. Sometimes a Blue post saying that they are going to look at it "soon" .But no serious engagement over the subject. Seriously I would like to have a programmer to answer the questions in the thread.
ccp literally believes the tedium of mining is a positive and something that should be in the game, a task you do semi-afk |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 18:35:00 -
[38] - Quote
instead of orbiting, keep distance , go to....
Give a free move controlled ship to the players(Probably tons of vets will disagreed since I rustled their jimmies), that will change a lot the dynamics for EVE universe.
But like Tippia said, need to fix the latency in order to make this feature work. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Basileus Volkan
Merch Industrial Goonswarm Federation
57
|
Posted - 2011.10.24 18:37:00 -
[39] - Quote
Takamori Maruyama wrote:Basileus Volkan wrote:Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.
And I doubt it could keep people from botting either. Actually yes, since it will move the cursor to a random direction that a bot cannot prevent.It would fumble the bottter mining. As for the ganking a + for merc corps , guard services etc.
I don't know but it doesn't sound too hard to make a bot that follows random movement on the screen. Might not be as efficient as a real human doing it but then again a real human can't work 24/7. |

Charlotte The Harlot
La Villa Strangiato
7
|
Posted - 2011.10.24 18:40:00 -
[40] - Quote
How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right?? |

Takamori Maruyama
Red Federation RvB - RED Federation
18
|
Posted - 2011.10.24 18:43:00 -
[41] - Quote
Charlotte The Harlot wrote:How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right?? We are not talking about political and "social" problems in game. We are trying to improve the miner fun experience, so like I suggested in this topic.Get into a mining corp with serious ops in high sec and hire some muscle to protect your miners.You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk. Its not bloody rocket science this sort of logic. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

I Accidentally YourShip
Suzuka Heavy Industries
2
|
Posted - 2011.10.24 18:45:00 -
[42] - Quote
Takamori Maruyama wrote:Basileus Volkan wrote:Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.
And I doubt it could keep people from botting either. Actually yes, since it will move the cursor to a random direction that a bot cannot prevent.It would fumble the bottter mining. As for the ganking a + for merc corps , guard services etc.
Incorrect, a bot would actually handle the situation in a much better manner than the average human. Anything that a human can do that is based around coordinating a pointer or keypresses a computer can do just as well or better. The only thing that computers cannot do are things that require one to look at things from a subjective, and constantly learning perspective. As for captchas computers feasibly could analyze the image and get the correct answer if the parsing program was robust enough but it's just cheaper to pay some shmuck in India or similar location to do the captcha for you, which can be integrated into botting too.
|

Mail Order Bride
20
|
Posted - 2011.10.24 18:45:00 -
[43] - Quote
You could try dropping mining yeilds slightly across the board and then add a small interactive feature that boosts yeilds slightly higher than they are now. That way you can still please semi afk miners and also reward people who choose to interact while mining. |

I Accidentally YourShip
Suzuka Heavy Industries
2
|
Posted - 2011.10.24 18:47:00 -
[44] - Quote
Charlotte The Harlot wrote:How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right??
You can keep CONCORD around with a throwaway alt, you know that right?
As for your third point, sounds pretty malicious. You sure you don't want to try suicide ganking? It's fun! |

I Accidentally YourShip
Suzuka Heavy Industries
2
|
Posted - 2011.10.24 18:48:00 -
[45] - Quote
Mail Order Bride wrote:You could try dropping mining yeilds slightly across the board and then add a small interactive feature that boosts yeilds slightly higher than they are now. That way you can still please semi afk miners and also reward people who choose to interact while mining.
And reward bots even more since they can do the task very efficiently for almost all forms of tedious minigames. |

Charlotte The Harlot
La Villa Strangiato
7
|
Posted - 2011.10.24 18:56:00 -
[46] - Quote
Takamori Maruyama wrote:Charlotte The Harlot wrote:How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right?? We are not talking about political and "social" problems in game. We are trying to improve the miner fun experience, so like I suggested in this topic.Get into a mining corp with serious ops in high sec and hire some muscle to protect your miners.You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk. Its not bloody rocket science this sort of logic.
Well what we mine never hits the market,it ends up building crap down the road for my friends to waste..The problem is social..look what every Goon has been railing about for the last month..CCP has a mechanic in place to help the helpless,but every goon and his mother tries to work arounded what CCP intended..
Mining offenseave defensence or defence and yet all you hear are cries to even make them more helpless..CCP could do this..But you retards think all those statue shooter sub cancels were allot..The amout of production players that will bail will stagger this game.. |

Severian Carnifex
23
|
Posted - 2011.10.24 18:57:00 -
[47] - Quote
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet |

Apollo Gabriel
Mercatoris Etherium Cartel
88
|
Posted - 2011.10.24 18:58:00 -
[48] - Quote
Charlotte The Harlot wrote:Takamori Maruyama wrote:Charlotte The Harlot wrote:How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right?? We are not talking about political and "social" problems in game. We are trying to improve the miner fun experience, so like I suggested in this topic.Get into a mining corp with serious ops in high sec and hire some muscle to protect your miners.You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk. Its not bloody rocket science this sort of logic. Well what we mine never hits the market,it ends up building crap down the road for my friends to waste..The problem is social..look what every Goon has been railing about for the last month..CCP has a mechanic in place to help the helpless,but every goon and his mother tries to work arounded what CCP intended.. Mining offenseave defensence or defence and yet all you hear are cries to even make them more helpless..CCP could do this..But you retards think all those statue shooter sub cancels were allot..The amout of production players that will bail will stagger this game..
It may not hit the market, but your lack of demand does. Please take a moment to review your text before submitting. |

Apollo Gabriel
Mercatoris Etherium Cartel
88
|
Posted - 2011.10.24 18:59:00 -
[49] - Quote
Severian Carnifex wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
some ok ideas here, but still mining is zzzzz Please take a moment to review your text before submitting. |

Charlotte The Harlot
La Villa Strangiato
7
|
Posted - 2011.10.24 19:04:00 -
[50] - Quote
would moving belts around every couple hours do away with botters?? two things That need to be done together..
1. make it impossible to bot..
2 make it impossible to gank high sec miners.. |

Jada Maroo
Mysterium Astrometrics BRABODEN
337
|
Posted - 2011.10.24 19:07:00 -
[51] - Quote
Why does an iPad game have better mining and space flight effects than our game? |
|

CCP Phantom
C C P C C P Alliance
96

|
Posted - 2011.10.24 19:08:00 -
[52] - Quote
Off topic posts removed, please stay on topic.
We aim to release information about new plans, features and gameplay changes as fast as possible and as soon as they are available. Please check our news items, forums and other social media to stay well informed about EVE. Thank you.
CCP Phantom - German Community Coordinator |
|

Severian Carnifex
23
|
Posted - 2011.10.24 19:09:00 -
[53] - Quote
Apollo Gabriel wrote:Severian Carnifex wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet some ok ideas here, but still mining is zzzzz
thnx... i know its zzz... but ppl do it any way... :)
|

Tippia
Sunshine and Lollipops
912
|
Posted - 2011.10.24 19:11:00 -
[54] - Quote
Charlotte The Harlot wrote:two things That need to be done together..
1. make it impossible to bot..
2 make it impossible to gank high sec miners.. Non sequitur. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Mr Kidd
Center for Advanced Studies Gallente Federation
88
|
Posted - 2011.10.24 19:19:00 -
[55] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work.
That's a horrible mechanic in that game. And I'm not entirely convinced that it wouldn't kill the afk miner populace making way for bot programs being extremely successful at it.
No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable. We want breast augmentations and sluttier clothing in the NeX! |

Apollo Gabriel
Mercatoris Etherium Cartel
89
|
Posted - 2011.10.24 19:21:00 -
[56] - Quote
Mr Kidd wrote:We want breast augmentations and sluttier clothing in the NeX!
Only if I get to buy MOOBS!
Please take a moment to review your text before submitting. |

Avila Cracko
Federal Navy Academy Gallente Federation
11
|
Posted - 2011.10.24 19:27:00 -
[57] - Quote
Boost rats!!! |

Tanya Powers
Science and Trade Institute Caldari State
52
|
Posted - 2011.10.24 19:28:00 -
[58] - Quote
Takamori Maruyama wrote:You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk. Its not bloody rocket science this sort of logic.
The last guy I met IRL affirming what you just said finished with a hole between his eyes (for true), as a nice guy thou.
|

Apollo Gabriel
Mercatoris Etherium Cartel
89
|
Posted - 2011.10.24 19:29:00 -
[59] - Quote
Avila Cracko wrote:Boost rats!!! If the rats in system responded to each other the way sleepers do, showing up to RR to warp scram you ... oh I'd love it. Please take a moment to review your text before submitting. |

Vincent Athena
V.I.C.E. The Lostboys
96
|
Posted - 2011.10.24 19:29:00 -
[60] - Quote
Takamori Maruyama wrote:Basileus Volkan wrote:Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.
And I doubt it could keep people from botting either. Actually yes, since it will move the cursor to a random direction that a bot cannot prevent.It would fumble the bottter mining. As for the ganking a + for merc corps , guard services etc.
The bots could move it back much faster than a person as they got a faster reaction time, always follow the program and never get fatigued. Remember when trying to design a game that cannot be botted:
A bot is world chess champion. A bot is world Jeopardy champion. A bot can drive a rover on Mars.
So to make the game un-bottable, its got to be more difficult than chess, Jeopardy, and driving over unknown rugged terrain all at the same time. Oh, and fun and playable for a human player that just started eve for the first time.
Also mercs cannot protect miners from an alpha strike as that would mean they got to shoot first, and then they become the criminals and get concorded. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

mkint
183
|
Posted - 2011.10.24 19:29:00 -
[61] - Quote
Mr Kidd wrote:Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work. That's a horrible mechanic in that game. And I'm not entirely convinced that it wouldn't kill the afk miner populace making way for bot programs being extremely successful at it. No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.
How would the badlands play out in-game? Would they be a shifting maze of warpable beacons in a solar system, or would they be something like w-space, or a cross of both? |

Big Bad Mofo
Comply Or Die
34
|
Posted - 2011.10.24 19:31:00 -
[62] - Quote
Galaxy On Fire 2 - An App Store game that looks a ton better than eve... Shame its not MMO..or CCP would be losing a ton more subs - See those nebulas, and space debris and planets and.....oh i think you get the picture..and everyones getting excited that eve MIGHT be getting nebulas - still 5 years behind...
I |

Avila Cracko
Federal Navy Academy Gallente Federation
11
|
Posted - 2011.10.24 19:32:00 -
[63] - Quote
to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. |

Apollo Gabriel
Mercatoris Etherium Cartel
90
|
Posted - 2011.10.24 19:33:00 -
[64] - Quote
Big Bad Mofo wrote:Galaxy On Fire 2 - An App Store game that looks a ton better than eve...  Shame its not MMO..or CCP would be losing a ton more subs
you mean it's an iphone game? Please take a moment to review your text before submitting. |

Big Bad Mofo
Comply Or Die
34
|
Posted - 2011.10.24 19:34:00 -
[65] - Quote
Apollo Gabriel wrote:Big Bad Mofo wrote:Galaxy On Fire 2 - An App Store game that looks a ton better than eve...  Shame its not MMO..or CCP would be losing a ton more subs you mean it's an iphone game?
Yeah and IPad and Android |

Mr Kidd
Center for Advanced Studies Gallente Federation
88
|
Posted - 2011.10.24 19:36:00 -
[66] - Quote
mkint wrote:How would the badlands play out in-game? Would they be a shifting maze of warpable beacons in a solar system, or would they be something like w-space, or a cross of both?
I don't know. But, the actual mining should be a very small part of it. The exploration and setup up should be where the majority of the effort is focused. And like I said, what they get out should be in small amounts but their profit should be impressive. We want breast augmentations and sluttier clothing in the NeX! |

Alice Katsuko
Terra Incognita Intrepid Crossing
25
|
Posted - 2011.10.24 19:52:00 -
[67] - Quote
The problem with most of the suggested changes to mining, such as turning mining into a quicktime event or minigame, is that they sound good on paper, but would quickly become extremely annoying to actually use.
Quicktime events are generally a bad idea if used repetitively. They don't really reward skill so much as twitch-based reflexes and pattern memorization, and get very annoying very quickly. Quick-time events only work if used extremely sparingly and without much repetition. For example, Resident Evil's quick-time events more or less work the few times they are used, but the game would be a complete pain to play if every level required you to randomly mash two buttons together for no apparent reason.
Minigames are also a bad idea for repetitive tasks, because the get boring very quickly. For example, Oblivion has a minigame for lockpicking, which was fun for the first twenty or thirty times, but now is just a complete pain. Ditto for the moneymaking game in Fable 3.
The current mining mechanic does tend to favor automation and botting. But it also works well for players who want a semi-passive way of making ISK. Any changes to the system will require more than just cobbling together a few FOTM mechanics.
Avila Cracko wrote:make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) It takes five minutes for a competent scanner with average scanning skills to scan down any site. Bot operator could scan down the site, warp the miner in, rinse and repeat. The only real inconvenience would be to low-SP players. If the belt de-spawns. it would make nullsec and lowsec mining more annoying because a new belt would have to be canned every time a red pops into system. No, PvP players will not babysit hulks for hours on end, so that's not a viable solution, although if you personally are willing to look at mining lasers for hours on end while sitting in a belt in a PvP ship, more power to you.
Avila Cracko wrote:- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... Won't have any effect in null or low-sec space. Will add another way for people to grief miners.
Avila Cracko wrote:- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet Botters are perfectly capable of working in fleets. Besides which, gang mining is already more profitable due to Orca boosts. But a bot account can be profitable if it mines all day even if it only makes half the ISK of a human in a fleet.
Avila Cracko wrote:- Boost rats - botts have more problems with defending themself then real people, and it would be more involving. Not really. There are bots which are perfectly capable of belt ratting and salvaging, or even clearing out anomalies. Plus there's a limit to how much tank can be fitted onto even a Hulk, so if rats are boosted too much, then mining will become impossible except for players with alts or exclusively as a corp-level activity. This mechanic might work if there were combined mining/PvE anomalies, so that both PvE-ers and miners could make ISK side by side.
|

Iosue
UV Heavy Industries STR8NGE BREW
12
|
Posted - 2011.10.24 20:03:00 -
[68] - Quote
Vincent Athena wrote:A bot is world chess champion. A bot is world Jeopardy champion. A bot can drive a rover on Mars.
While true, this is a little overstated. Yes bots do all those things, but there was also significant investment and development that went into those bots. Most EVE botters, or rather their programmers, aren't going to have the intellectual or processing resources of NASA or IBM.
That being said, its probably worthwhile to look at those areas of the game where botting isn't that prevalent. Exploration comes to mind right off hand, I'm sure there are others as well (PVP and Incursions??). By including some aspects of these features, it might be possible to reduce the botting problem (I say reduce cause there'll prolly always be some clever botter that can figure it out).
As someone said earlier, maybe its worth changing all belts to scan only? Sure it might be more work for the human miners, but they would benefit from not having as many can flippers bother with them. |

Poetic Stanziel
Arrakis Technology
149
|
Posted - 2011.10.24 20:05:00 -
[69] - Quote
Charlotte The Harlot wrote:2 make it impossible to gank high sec miners.. Why? You're not being serious, are you?
What God Wants, God Gets, God Help Us All |

Crucis Cassiopeiae
EvE-COM
680
|
Posted - 2011.10.24 20:23:00 -
[70] - Quote
i love when ppl are against everything and for nothing...
Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving.
not bad... :) +1 |

Apollo Gabriel
Mercatoris Etherium Cartel
91
|
Posted - 2011.10.24 20:26:00 -
[71] - Quote
Crucis Cassiopeiae wrote:i love when ppl are against everything and for nothing... Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. not bad... :) +1
As to the Roids Being "owned" a nice way to do that would be a scanning system, then you can put up a "claim" marker for your corp, and all the roids within X distance belong to you, and that would then ENABLE a war deck within 30 minutes (aka a reason for war). New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Mograthi
3
|
Posted - 2011.10.24 20:31:00 -
[72] - Quote
Avila Cracko wrote:to update list of that guy before:
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
Please do this so I can fit one civilian miner to any combat ship, sit in a belt with it mining a rock waiting for the miner to mine that rock and flag him to me for combat O the tears this will produce as miners cry out about being destroyed.
|

MinSebsis
Steel Hammer Industry
34
|
Posted - 2011.10.24 20:51:00 -
[73] - Quote
Why not another ship from ORE with less mining yield but way more tank.
Or
Why not another ship from ORE with less mining yield but way more guns (minmatar style).
Or
Why not another ship from ORE with less mining yield but can escape quickly... (example blockaid runners)
If ORE was smart they would release ships to counter such pirate activity, such as the offensive vs defensive battle that always takes place in the weapons/armor race here in the real world.
Don't get me wrong bots and stupid miners should be ganked, but I feel ORE ships are so out classed that they need some love. This goes for all sections of mining ships from High->Low->Null.
Allow the Rorq, when commited put up a POS style shield around a small subset of mining roids/ice. Give the miners a chance to escape/reship to fight the attack? As it is now you see Rorq's sitting in POS shields.... just allows the Rorq's to be able to use those trackter beams.....
Mining is sucky, and needs some changes/love. Just saying. Paying Customer - Capsaleer enabled in 2005 |

Apollo Gabriel
Mercatoris Etherium Cartel
92
|
Posted - 2011.10.24 20:52:00 -
[74] - Quote
MinSebsis wrote:Why not another ship from ORE with less mining yield but way more tank.
Or
Why not another ship from ORE with less mining yield but way more guns (minmatar style).
Or
Why not another ship from ORE with less mining yield but can escape quickly... (example blockaid runners)
If ORE was smart they would release ships to counter such pirate activity, such as the offensive vs defensive battle that always takes place in the weapons/armor race here in the real world.
Don't get me wrong bots and stupid miners should be ganked, but I feel ORE ships are so out classed that they need some love. This goes for all sections of mining ships from High->Low->Null.
Allow the Rorq, when commited put up a POS style shield around a small subset of mining roids/ice. Give the miners a chance to escape/reship to fight the attack? As it is now you see Rorq's sitting in POS shields.... just allows the Rorq's to be able to use those trackter beams.....
Mining is sucky, and needs some changes/love. Just saying.
Take a look at my 2nd thread, let me know what you think. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Lharanai
Empyrean Guard Seventh Vanguard
21
|
Posted - 2011.10.24 20:55:00 -
[75] - Quote
this is a fantastic idea, I am serious,
make it able to claim asteroids belts, if someelse mines in your claimed area it is handled like thieving, giving you killing rights.
To make it a little bit more interesting put out three kinds of claim markers
personal marker - range 25 km, only personal killing rights
corp markers - range 50 km, gives killing rights to the whole corp
alliance markers - range 100 km, killing rights for the whole alliance
the ability to use these different markers is based on skills, maybe mining foreman. This could really shake things up, seriously shake it up....maybe so much that miners would actually go back to null, ah I am just dreaming, this is EVE and some people would find a way to abuse it :) Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Apollo Gabriel
Mercatoris Etherium Cartel
92
|
Posted - 2011.10.24 20:58:00 -
[76] - Quote
Lharanai wrote:this is a fantastic idea, I am serious,
make it able to claim asteroids belts, if someelse mines in your claimed area it is handled like thieving, giving you killing rights.
To make it a little bit more interesting put out three kinds of claim markers
personal marker - range 25 km, only personal killing rights
corp markers - range 50 km, gives killing rights to the whole corp
alliance markers - range 100 km, killing rights for the whole alliance
the ability to use these different markers is based on skills, maybe mining foreman. This could really shake things up, seriously shake it up....maybe so much that miners would actually go back to null, ah I am just dreaming, this is EVE and some people would find a way to abuse it :)
Glad you like it, check out my F&I post, 2nd in sig.
New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Raid'En
Apprentice Innovations
81
|
Posted - 2011.10.24 21:00:00 -
[77] - Quote
on my first MMO, the harvesting was using 3 values ; one for how many ore i got, one for the time before the ore is finished, and one before it explode. we had diff+¬rent abilities to use to avoid the values dropping to 0 too soon.
for eve, it could be something like overheating the harvesters ; but it does not only damage the module, but also the asteroid, and if the asteroid explode, your ship may also explode due to impact, but if you succeed, you get pretty nice reward.
it allow to mine way more, or maybe even some others material more rare, but is way more dangerous. iyou have ti activate the heat at the good time, and stop it at the good time, and do it often to have the good return.
if you succeed you gain more minerals, and something better (quick exemple ; you can get 10% zydrine while mining veld if you do it right)
if you fail the asteroid deplete and explode, damaging your ship, with the possibility for your little barge to be alpha if you really are too greedy. the more dangerous you try, the better the reward, making reward exponential, but not the danger, so it is really tempting to try. |

coolzero
CZ empire Resource Extraction
1
|
Posted - 2011.10.24 21:01:00 -
[78] - Quote
better hulk(t3 orso...same yield, better TANK!!!!!!!!!) |

Crucis Cassiopeiae
EvE-COM
681
|
Posted - 2011.10.24 21:38:00 -
[79] - Quote
ok ppl... and where is, long time mentioned, comet mining??? |

Apollo Gabriel
Mercatoris Etherium Cartel
94
|
Posted - 2011.10.24 21:40:00 -
[80] - Quote
Crucis Cassiopeiae wrote:ok ppl... and where is, long time mentioned, comet mining???
lol right next to the WORKING WIS from 2008, where multiple avatars could coexist.
In the trash. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

The Apostle
The Black Priests
641
|
Posted - 2011.10.24 21:51:00 -
[81] - Quote
Lharanai wrote:this is a fantastic idea, I am serious,
make it able to claim asteroids belts, if someelse mines in your claimed area it is handled like thieving, giving you killing rights.
To make it a little bit more interesting put out three kinds of claim markers
personal marker - range 25 km, only personal killing rights
corp markers - range 50 km, gives killing rights to the whole corp
alliance markers - range 100 km, killing rights for the whole alliance
the ability to use these different markers is based on skills, maybe mining foreman. This could really shake things up, seriously shake it up....maybe so much that miners would actually go back to null, ah I am just dreaming, this is EVE and some people would find a way to abuse it :) Yet another new way for pirates to grief miners? Very few, if any miners have kill ability so unless you were prepared to have 3 or 4 PvP ship ready guys sitting in cloak all day next to you.... well, who'd be more bored?
imho, you'd never be able to mine under these scenarios.
Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|

Morganta
Peripheral Madness The Midget Mafia
109
|
Posted - 2011.10.24 21:55:00 -
[82] - Quote
I'm pretty sure people got sick of waiting and took matters into their own hands
I believe that goonswarm just recently released a large content expansion for miners
power to the player! The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Kevin Houssa
Hedion University Amarr Empire
0
|
Posted - 2011.10.24 22:14:00 -
[83] - Quote
All these ideas are fantastic, and yes, i'm being sarcastic.
Lets make mining more intensive than ratting, using minigames and captchas and whatever else - great, so the guys who multibox, how does that work? I can imagine a captcha popping up right when you're doing your market trades or trying to escape rats or a ganker would be really welcome.
Military ops that require miners - ...what? You want to send your hulks into a combat situation? Half the tears on this forum are because your hulks are in combat situations!
A Miner with a better tank? Better escape ability? There are rigs and fittings for both of these, people just want to max their mining yield at the expense of tank and/or warp core stabs / nanos. A battleship can mine ore faster than a retreiver and have a much, much better tank as well.
A lot of these ideas really are terrible and would only serve to make mining less productive and harder on the miner, so i assume most people here making them don't actually mine at all.
If you're bored, stop mining in hisec and go find a WH, lowsec or nullsec belts to mine in. These have your scannable belts and things you apparently crave, and are also a lot more attention intensive as you have to pay attention or explode. But with the greater risk comes greater profit. If you want to semi-afk in pure safety, then its not going to be very exciting. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
382
|
Posted - 2011.10.24 22:19:00 -
[84] - Quote
Crucis Cassiopeiae wrote:i love when ppl are against everything and for nothing... I am against your posting. I am for you not posting anymore.
|

Solo Player
12
|
Posted - 2011.10.24 22:24:00 -
[85] - Quote
White Tree wrote:I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.
Could you point towards those ideas you've been lobbing about and where we can see how far along they are on their way to you-know-who? Mining really needs an update -
- to make it harder to bot - to create an incentive to decide not to bot - to make it interest enough to return to mining again and again - to turn miner into a career path that somebody would actually choose for, you know, fun?
To accomplish this, mining requires a sort of game within the game, but not a tacked-on minigame but a system -
- as deep and complex as trading or combat - rewarding increased skill with increased revenue - with a variety of ways to go about it successfully, at various paces and rates of profit (fast and furious, slow and laid-back, ninja like at great risk, etc.) - using a selection of tools that interact and might have drawbacks - creating interesting situations (=roids, belt setups, rats) that require some thought before engagement - requiring a mix of board/card game-style strategy and reaction (to make it less susceptilble to lag)
By all means keep the current system for nostalgia, but at greatly reduced profit. We wouldn't want to force bots to get smarter, would we?
|

Mr Kidd
Center for Advanced Studies Gallente Federation
89
|
Posted - 2011.10.24 22:37:00 -
[86] - Quote
It's horrible because there is nothing stimulating for the player to do but keep the circle in the bigger circle. I don't know about you, but such simplistic repetitiveness harkens back to pre-school activities? At that point why not give us a picture that we need to color while staying inside the lines? We want breast augmentations and sluttier clothing in the NeX! |

Gheng Kondur
Serva Fidem
16
|
Posted - 2011.10.24 22:42:00 -
[87] - Quote
Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving.
for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk.
For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that |

Khira Kitamatsu
256
|
Posted - 2011.10.24 23:16:00 -
[88] - Quote
White Tree wrote:I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.
The only changes the CSM want regarding mining is - move it all to null-sec. Ponies!-á We need more ponies! |

SilentSkills
Estrale Frontiers
7
|
Posted - 2011.10.24 23:30:00 -
[89] - Quote
Mograthi wrote:Avila Cracko wrote:to update list of that guy before:
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
Please do this so I can fit one civilian miner to any combat ship, sit in a belt with it mining a rock waiting for the miner to mine that rock and flag him to me for combat  O the tears this will produce as miners cry out about being destroyed.
let the tears flow, but also watch as the ship's prices rise, and mineral's price rise, and miners get richer in the end |

DIsposible Hero
State War Academy Caldari State
2
|
Posted - 2011.10.25 02:03:00 -
[90] - Quote
Yeah, no minigames. There needs to be more work in finding the good roids, and less in the actual mining; I agree largely with Mr Kidd on that point.
There needs to be more of a risk / reward thing going on with mining. Right now there is absolutely no point in mining in low or non-sov null. Huge risk, crappy reward. It needs to be economically feasible to bring a mining fleet to lowsec, complete with armed guards. Right now you'd make way more isk mining in highsec, and having the "guards" go missioning.
My proposal?
- Introduce two more densities of asteroid; we have 5% and 10% varients, so I guess these would be 15% and 20% varients. Have them only spawn in low and null
- Have lowsec belt roids spawn ONLY the dense / compressed ore types - all 5% or greater
- Have lowsec belts / gravs have a small chance of spawning clusters of ABC ores.
- Make mining ships not suck; more HP ffs!
- (Tangent) T3 "Battle-miners". Make this happen.
Basically, for it to be worth mining in low / null, there needs to be a MASSIVE reward out there for those man enough to seek it, and I just don't see even a big grav full of ABC in lowsec as enough of a carrot to overcome the stick. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
199
|
Posted - 2011.10.25 02:24:00 -
[91] - Quote
I'm still waiting for any news from CCP about moving all mining to grav sites. This would allow the introduction of comets to replace ice belts, for example.
It would also be nice to have asteroids appear as just "Asteroid" without the "Asteroid (Veldspar)" designation in the overview giving away what kind of ore the rock contains. In ice fields, this could be exploited to hide worthless ice amongst valuable ice (worthless ice could be 10% yield of normal ice, or simply produce useless ore that refines to water or nothing).
I value mining as a semi-AFK activity for non-PvP slosh ops, something for parents with small children to participate in, etc. Moving belts to grav sites means there is some lead-up work, but having a large bulk of ore to mine means it's possible to set up camp and get into the 'semi-AFK' side of the activity quickly.
Moving to grav sites also allows the opportunity to add "artistic" elements such as dust clouds and scenic elements (large teardrop asteroid, snake rock, etc) to provide some visual variety. Being able to generate these environments dynamically (a la Diablo's random dungeons) to all exploration sites would be awesome.
|

Himnos Altar
Angry Hobos Interstellar Hobos
4
|
Posted - 2011.10.25 02:56:00 -
[92] - Quote
Mr Kidd wrote:Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work. That's a horrible mechanic in that game. And I'm not entirely convinced that it wouldn't kill the afk miner populace making way for bot programs being extremely successful at it. No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.
you're describing Wormholes.
And no, CCP should NEVER nerf PVP in favor of a certain carebear group, be it miners, missioners, etc.
this coming from a carebear. the New Eden star cluster is a rough, dangerous place. if you don't like it you can stay in your CQ and watch MLP:FiM on your big screen all day.
|

Shadow Lightbringer
Nightghosts Inc
0
|
Posted - 2011.10.25 04:36:00 -
[93] - Quote
My list of things to change to fix mining.
1. Static belts should no longer respawn after they are depleted forcing miners to have to scan for belts from then on.
2. The size of these new belts should be dramatically smaller requiring that miners have to scan more belts down to keep the ore coming in.
3. Move all Isogen, Mexallon, and Nocxium producing ores into Low Sec space.
4. All the above changes should be implemented without any announcement whatsoever.
More scanning, more risk vs reward, and being required to operate in dangerous space would require mining corps to HTFU. |

Avila Cracko
Federal Navy Academy Gallente Federation
15
|
Posted - 2011.10.25 09:12:00 -
[94] - Quote
Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that
thnx for responce...
about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites.
about 2nd. Thnx.
about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can)
about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems.
about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO)
about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats. |

Cpt Syrinx
Jovian Labs Jovian Enterprises
6
|
Posted - 2011.10.25 09:21:00 -
[95] - Quote
Everyone who suggests minigames either needs their head examined or must really love the facetubes or something. What is needed to make mining more engaging is more meaningful interaction around the mining. Require more interaction with the environment, not with a boring addition to the UI. And before you say minigames can interact with the environment as well, please note the underlined 'meaningful' earlier.
Hint: It's a multiplayer game. We have a rising requirement for some meaningful interaction in one of it's aspects. Where should we find that? |

enterprisePSI
Unimatrix 0.1
33
|
Posted - 2011.10.25 09:45:00 -
[96] - Quote
How about this:
-All mining barges must enter some kind of siege mode , they divert all power to strip miners. -Mining is a hazardous buisness.Your strip miner shutters the roids. Micro fragments from the roids you mine strike your ship taking away your shields . -Eventually you will loose all HP and your ship will spin out of control. -Unless you man the automated defense system. Small turrets that cannot hurt anything bigger then those micro roids. -So while your ship mines, you pew pew roids. Ah, curse your sudden but inevitable betrayal! |

J T Kirk
New Eden Research And Design School
0
|
Posted - 2011.10.25 10:29:00 -
[97] - Quote
Just make it when you start mining a rock the game turns into peggle or bejewelled. People would play that **** for hours :p |

BugraT WarheaD
Astromechanica Federatis
7
|
Posted - 2011.10.25 10:49:00 -
[98] - Quote
What i don't understand is that with PI we have something that could be nice for mining improvement. Imagine that we can scan roids in the way we scan actually planets to check where we want our laser to mine, and in that only way we can harvest reprocessable minerals, mining in bad areas of the Roid just gave you some random rock you are unable to refine. In that way the skill XXXX Processing may have more sense by giving you more efficiency to harvest real minerals instead of random rocks.
With that you also can lower the number of roids, but increase their amount in Ore. Combining this with more realistics asteroids belts (a big circle that circle the Solar System like in ours) with special probes to reveal you the position of that specific roid you are looking for.
That's just my ideas, and i think people have more interesting ones, that can be really cool to implement in Eve.
And ... Please find a way to make mining more interesting in term of money than reprocessing modules. |

Mr Kidd
Center for Advanced Studies Gallente Federation
92
|
Posted - 2011.10.25 12:55:00 -
[99] - Quote
Himnos Altar wrote: you're describing Wormholes.
And no, CCP should NEVER nerf PVP in favor of a certain carebear group, be it miners, missioners, etc.
this coming from a carebear. the New Eden star cluster is a rough, dangerous place. if you don't like it you can stay in your CQ and watch MLP:FiM on your big screen all day.
No. I live in w-space. What I'm describing is not wormholes. It may sound similar. But it is certainly not that. I also don't mine. So, whether or not I like 'it', as you put it, is moot. But, I do see a need for miners to get something out of this game other than being ganked and having to take it.
Now, you can say that they can pvp, protect themselves. Most miners are not the type of people that pvp. Nor can they fit their barges with tank without nerfing their mining abilities to uselessness. And even still there's really only one barge capable of a decent tank.
There's not enough profit in it to have people sitting around all day in pvp ships to protect them. So, really, there's no option for them but to take the abuse they receive currently. So, you know, I think they should have a little bit of space that is really only appealing to them where they're on a little more even footing, where it's hard to get there, hard to get out, but very profitable. And the suggestion also tempers macroing because now the "mining" part becomes a small portion of the process. But, hey, whatever. We want breast augmentations and sluttier clothing in the NeX! |

Bloody Wench
85
|
Posted - 2011.10.25 13:05:00 -
[100] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work.
I could script that to keep the spinny thing in the middle in less than a week. |

Malcanis
Vanishing Point. The Initiative.
752
|
Posted - 2011.10.25 13:23:00 -
[101] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work.
Problem: What if I warp into the belt and render all the asteroids useless by doing a quick interruption on them as fast as I can. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

FluffyDice
StarFckers Inc. The Jagged Alliance
6
|
Posted - 2011.10.25 14:13:00 -
[102] - Quote
Takamori Maruyama wrote:Basileus Volkan wrote:Adding a mini game to mining will only serve as a distraction, so miners are even easier to gank.
And I doubt it could keep people from botting either. Actually yes, since it will move the cursor to a random direction that a bot cannot prevent.It would fumble the bottter mining. As for the ganking a + for merc corps , guard services etc.
You are a great example of people who complain about bots all the time yet have never investigated them enough to realise what they are capable of. |

FluffyDice
StarFckers Inc. The Jagged Alliance
6
|
Posted - 2011.10.25 14:20:00 -
[103] - Quote
Basileus Volkan wrote:
I don't know but it doesn't sound too hard to make a bot that follows random movement on the screen. Might not be as efficient as a real human doing it but then again a real human can't work 24/7.
Depending on the macro's cpu usage i see no reason why a macro couldn't be more efficient than the average player. Spcifically in the video previously posted of that other spaceship game. Keeping that circle within another circle sould be done extremely efficiently.
Many people seem to think that mining bots and the like are some kind of static timed routine. In most cases they aren't. |

Avila Cracko
Federal Navy Academy Gallente Federation
19
|
Posted - 2011.10.25 14:48:00 -
[104] - Quote
Can we please get CCP responce/opinion? |

Basileus Volkan
Merch Industrial Goonswarm Federation
61
|
Posted - 2011.10.25 15:50:00 -
[105] - Quote
I believe we can all agree that a) the act of mining ores is, as it stands, too tedious and not lucrative enough for "average" people, b) much less so for 0.0 dwellers and is hence c) done mostly through bots.
The question now is how one can represent mining, a rather dull activity even in real life, in such a way that it becomes interesting and engaging in the game while being hard to use bots on at the same time.
I'm afraid the answer is that it's simply impossible. Lore-wise, even a new capsuleer has the financial power of a fortune 500 company so why do we even need to go out and mine ores ourselves? Shouldn't we be able to delegate such tasks to random scrubs, like we do with PI? |

rootimus maximus
School of Applied Knowledge Caldari State
16
|
Posted - 2011.10.25 15:53:00 -
[106] - Quote
Charlotte The Harlot wrote:2 make it impossible to gank high sec miners..
Setting aside your highly unrealistic demand for making something "impossible", why on earth would you want to prevent suicide ganking? Those mining ships are made in factories, and those factories employ thousands of workers, and those workers all have families who need to be fed and clothed. Are you really so selfish that you want all those families to suffer just so you can mine in absolute safety? Shame on you.
Oh, and it would also affect the people who sell mining ships as the demand will decrease. Sounds like you'd be happier playing that single-player game Tippia mentioned. |

Tippia
Sunshine and Lollipops
979
|
Posted - 2011.10.25 15:57:00 -
[107] - Quote
Malcanis wrote:Problem: What if I warp into the belt and render all the asteroids useless by doing a quick interruption on them as fast as I can. GÇ£ProblemGÇ¥? 
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Igualmentedos
Shadow Veil Industrial Shadow Directive
45
|
Posted - 2011.10.25 16:03:00 -
[108] - Quote
How about a modular T3 miner?
Miners would love it, and gankers would ******* in their pants as a result of the massive amount of tears they could harvest.
win/win? |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
16
|
Posted - 2011.10.25 17:14:00 -
[109] - Quote
The Key to the Entire System/Proposal:
Mining needs to be made less (or preferably NON) bot-friendly. The ideas above would add a lot of activity and variety to the mining profession, which helps.
But to make sure bots would have some trouble, I propose two things:
First, a method of informing the player of the event would need to be generated that the player could see visually, but that would NOT be logged anywhere the bot could read it. I.e. a pop-up message on the screen, but no logging of the message anywhere clientside.
Second, the message would need to be slightly (and randomly) garbled, but only VERY slightly. So players could easily read the pop-up message, but the random replacement of just a few random letters in the message would make bot-reading of the message much harder.
This combination should make it far more difficult for bots to know an event has taken place. The bot would have to be able to GÇ£seeGÇ¥ the pop-up on the screen and be able to understand it even with random garbling of the message, and still be able to react. If nothing else, it would create (IMO) a lot more work for the bot programmer to make it work.
With that said, I am not a software guy, and I donGÇÖt know if the above is possible or would slow down the bots.
But I think the entire proposal would make mining a more interactive, enjoyable and even valuable profession for PvE players to choose. And hopefully, the nature of the new system would make botting it harder, opening up more opportunity for players to enjoy the content without the competition form non-player bot accounts.
|

bornaa
GRiD.
6
|
Posted - 2011.10.25 19:03:00 -
[110] - Quote
nice proposals i see here... CCP, listen this guys... |

Trainwreck McGee
Ghost Ship Inc.
81
|
Posted - 2011.10.25 19:17:00 -
[111] - Quote
I have always liked the idea of making all mining grav sites.
I also like the idea of having to scan the roid and place your lazer on the part of the roid with the highest concentration and move around once it gets low etc. And just have grav sites with a few giant roids instead of a belt.
Miners should also have better tank and combat abilities and the grav sites should be hostile.
Finally make the grav sites random and have a low chance of awesome rocks being found even in high sec to make it exciting to find an awesome site.
my 2 cents CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
27
|
Posted - 2011.10.25 19:26:00 -
[112] - Quote
Apollo Gabriel wrote:I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.
Best, AG
oh yeah because it would sure be more fun if we have to get out and push to make the lasers go.. I say no to changes to current stuff.. just add more. new types of mining, new equipment, new minerals and ores, new uses for materials...
I swear "human element" sounds like you want to use dead bodies for mining laser fuel. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Elanor Vega
Native Freshfood Minmatar Republic
18
|
Posted - 2011.10.25 19:47:00 -
[113] - Quote
This:
Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving.
With more comments here:
Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.
^^ I like it soooo much, a little more work is needed, but great base... 
|

Teh Frog
University of Caille Gallente Federation
1
|
Posted - 2011.10.25 20:36:00 -
[114] - Quote
Didn't read through the whole thread, but what about new mineral sinks? Make items cost more, give less back from reprocessing, etc. Mini games wouldnt be a solution, just a time killer that further proves mining is borked. Hell with these new ships right there is added demand. |

Scrapyard Bob
EVE University Ivy League
73
|
Posted - 2011.10.25 20:47:00 -
[115] - Quote
Resource gathering in any MMO is always going to be tedious and boring. Anything tedious lends itself well to being automated by people who don't want to put up with the tedium.
Ban the botters, don't punish those who are willing to put the time in to gather materials as a way of relaxation rather then going out and pew-pewing.
(And moving all ore into grav sites would suck hard unless they make the sites more plentiful and put more then a few hundred thousand m3 into a single site. Grav sites with less then 300k m3 of ore in them are a waste of time, and they need to have a minimum of 500-800k m3 to be worth the effort of getting everyone into the site.) |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
202
|
Posted - 2011.10.25 20:56:00 -
[116] - Quote
Alistair Cononach wrote:--All Low-Tier (Veldspar, Scordite, ec.) Asteroids are distributed Universally (all space, high-sec, low-sec, 0.0) and in Static, Permanent Asteroid Belts.
That's exactly the wrong way to go if you want mining to have any value at all. Make the asteroids harder to find in the first place: no warping to bookmarks to mine the same stuff over and over again. Make the individual ore types specific to regions. Veldspar is the holy ore, it should be omnipresent.
I'm keen to see all permanent belts removed from the game. They currently encourage a dependence on downtime for respawning ore. Moving to grav sites means ore can be respawned as required.
Alistair Cononach wrote:--Under the Revision, All Asteroids on the overview lose their type descriptions. All asteroids must be scanned to determine what ores they contain and in what quantities, and their location on the asteroid. Some asteroids will contain nothing of value. Most will contain a single ore-type. Some will contain multiple ore types.
I'd like to see "worthless" asteroids that contain e.g.: Flawed Gneiss. These are ores that can be mined, but refine to nothing GÇöor at least nothing of value, perhaps a couple of units of tritanium. I don't understand why you'd want multiple ore types per asteroid.
Alistair Cononach wrote:GǪ triggered events GǪ
These might add interest for people at-keyboard mining, but make life more tedious for people doing semi-AFK style mining. In my opinion the work/interactive component of mining should be the startup: probing down the site, scanning for worthwhile asteroids, tagging, targeting. The rest of the operation should just be vacuuming up the stuff that's worthwhile.
|

rodyas
The Scope Gallente Federation
15
|
Posted - 2011.10.25 20:59:00 -
[117] - Quote
Well with the winter expansion the theme seems to be small but really cool changes. If ya want mining changes soon be best to keep it or so.
I like maybe bigger cargo bay for that. Mining already has all T2 modules and ships already so that is harder. Maybe easier meta 4 MLU.
My long term idea (I see alot of long term ideas so far). Would be like a renter station. Could rent an industrial from a station that goes out with you. Players could even build the haulers then place them in the renting station. Then also recieve a small profit when somone rents out that hauler. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
14
|
Posted - 2011.10.25 21:00:00 -
[118] - Quote
More and different mining ships the better off everyone is. |

I Accidentally YourShip
Suzuka Heavy Industries
5
|
Posted - 2011.10.25 21:34:00 -
[119] - Quote
Charlotte The Harlot wrote:would moving belts around every couple hours do away with botters?? two things That need to be done together..
1. make it impossible to bot..
2 make it impossible to gank high sec miners..
The second option is a terrible idea, which CCP clearly agrees with.
|

Gasm
Colossus Enterprises
3
|
Posted - 2011.10.25 21:36:00 -
[120] - Quote
I really like this thread.
Things I agree with strongly:
- make existing belts useful to only new players (civilian miner modules) and smaller - make us scan for real belts - make mining ships harder to gank. a 180m+ hulk should not be gankable by 4 alpha dessies in high sec - put some higher level ores in mining missions - i like the PI-like scanning mechanism. you could have a huge rock, but unless you scan it every once in awhile to see where you can extract stuff from it, you are extracting nothing and/or damaging your lasers - put some small amounts of ABC into mining missions to make them more worthwhile. atm, they are painfully braindead
|

Apollo Gabriel
Mercatoris Etherium Cartel
100
|
Posted - 2011.10.25 21:37:00 -
[121] - Quote
How many days must a pod pilot wait, before he gets a yes or no? New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Apollo Gabriel
Mercatoris Etherium Cartel
100
|
Posted - 2011.10.25 21:38:00 -
[122] - Quote
Gasm wrote:I really like this thread.
Things I agree with strongly:
- make existing belts useful to only new players (civilian miner modules) and smaller - make us scan for real belts - make mining ships harder to gank. a 180m+ hulk should not be gankable by 4 alpha dessies in high sec - put some higher level ores in mining missions - i like the PI-like scanning mechanism. you could have a huge rock, but unless you scan it every once in awhile to see where you can extract stuff from it, you are extracting nothing and/or damaging your lasers - put some small amounts of ABC into mining missions to make them more worthwhile. atm, they are painfully braindead
How would adding ABC make missions LESS brain dead? Would they get sleepers? really how does more loot give you anything that approaches fun? I used to like Pac Man, can I get isk for playing it? It's harder than missions. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

I Accidentally YourShip
Suzuka Heavy Industries
5
|
Posted - 2011.10.25 21:40:00 -
[123] - Quote
Charlotte The Harlot wrote:Takamori Maruyama wrote:Charlotte The Harlot wrote:How about give miners a chance against scumbag gankers..
Now If I were a rich miner in the time of EvE,I would 1..Make sure I built the biggest mining boat I could,with shields and armor for the needs..2.. pay off Concord to make sure that second shot from the scumbags never come..
But would make me feel really good when ganked?? If concord just disabled your guns and held you in a tractor beam for me to come back in a pew-pew ship and ass gank you ..
Just fair right?? We are not talking about political and "social" problems in game. We are trying to improve the miner fun experience, so like I suggested in this topic.Get into a mining corp with serious ops in high sec and hire some muscle to protect your miners.You guys are just being greedy, want to keep all the profit.Sometimes if you want to make some profit you need to pay to reduce the risk. Its not bloody rocket science this sort of logic. Well what we mine never hits the market,it ends up building crap down the road for my friends to waste..The problem is social..look what every Goon has been railing about for the last month..CCP has a mechanic in place to help the helpless,but every goon and his mother tries to work arounded what CCP intended.. Mining offenseave defensence or defence and yet all you hear are cries to even make them more helpless..CCP could do this..But you retards think all those statue shooter sub cancels were allot..The amout of production players that will bail will stagger this game..
What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.
If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful. |

okst666
Not Solitude Again Chained Reactions
19
|
Posted - 2011.10.25 21:46:00 -
[124] - Quote
Severian Carnifex wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
How about you / your corp have to claim the right to mine on specific astroid(s).. If bot / unlegitimated miner warps in and starts his mining lasers on your claimed astroid the last thing he reads on local would be:"Hey look..a concord fleet". [X] < Nail here for new monitor |

Widemouth Deepthroat
Science and Trade Institute Caldari State
1
|
Posted - 2011.10.25 21:52:00 -
[125] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work. That is awesome but I think they would have to make something which miners can do semi-afk (keep ice mining how it is?) because a lot of people do mining because they can read or watch a movie while making a bit of isk. All the bots can go mine ice so everyone knows where to go to gank them and they can keep pos/cap fuel nice and cheap. |

Hans Jagerblitzen
Autocannons Anonymous
352
|
Posted - 2011.10.26 04:19:00 -
[126] - Quote
Mr Kidd wrote: No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.
You mean a wormhole? Cause that's precisely what you're describing, and they already exist. Most miners are too chicken for wormholes though, they're already complain about being pushed out of highsec despite the fact that lowsec is much more profitable, with much fewer gankers. And in lowsec, properly using your D-scan reduces the risk of gankage entirely. |

Hans Jagerblitzen
Autocannons Anonymous
352
|
Posted - 2011.10.26 04:21:00 -
[127] - Quote
I Accidentally YourShip wrote:
What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.
If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful.
Command ships already do this. |

Xython
Merch Industrial Goonswarm Federation
208
|
Posted - 2011.10.26 04:49:00 -
[128] - Quote
Charlotte The Harlot wrote:would moving belts around every couple hours do away with botters?? two things That need to be done together..
1. make it impossible to bot..
2 make it impossible to gank high sec miners..
Congratulations, your post literally caused me physical pain -- my eyes rolled back so fast that I think I strained something. Jolly good show.
HTFU, kid.
|

Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 17:24:00 -
[129] - Quote
bump for this thread |

Belisarius Xenophon
Buzzkill Joy Club
8
|
Posted - 2011.10.26 17:50:00 -
[130] - Quote
Mara Rinn wrote: It would also be nice to have asteroids appear as just "Asteroid" without the "Asteroid (Veldspar)" designation in the overview giving away what kind of ore the rock contains. In ice fields, this could be exploited to hide worthless ice amongst valuable ice (worthless ice could be 10% yield of normal ice, or simply produce useless ore that refines to water or nothing).
A twist on this would be to have rarer ores hidden inside common asteroids. You would need greater scanning/surveying skill to detect the rare ore inside the common ore. Make the mining crystals and whatnot even more specific to their own ore, so that you can't mine these rare ores without having the correct crystal. If there is a Veldspar asteroid with a little of a rarer ore, if you just mine the Veldspar then the rare ore will be destroyed. Require mining the rarer ore with the correct crystal first. The process of mining the rarer ore destroys some of the common ore in the process -- perhaps a percentage based on the type of rare ore and then modified by mining skill. Mining the common ore first would also reduce the amount of rare ore available should somone leave an asteroid partially mined.
Requiring mining the rare ore first would hopefully reduce some botting as a bot program would have to fit each crystal and then try to mine each asteroid for each type of ore. As an additional incentive to scan/survey, have attempting to mine a non-existent ore do damage to the crystal, the ore, and/or mining fitting. |

MNagy
Yo-Mama Quixotic Hegemony
24
|
Posted - 2011.10.26 17:57:00 -
[131] - Quote
This is just an idea ---
Would be cool if somehow a 'corp' can "claim" a number of rocks in a roid belt. ( lets say 5 rocks ) for 24 hours. Those rocks are un-claimable for 24 hours ( unless they are mined fully thru ).
Once you have 5 rocks fully claimed - you cannot claim a 6th until one of the other rocks 'claim timer' has expired or the rock is fully mined.
So now lets say someone in CorpA jumps to a roid belt. ( or a scanned down roid belt ). They can 'claim' certain rocks.
Other ships can challenge the claim - so someone now in CorpB comes along and right clicks on a rock someone is mining in CorpA. They want to lay claim to same rock.
CorpA has 2 choices.... 1. let go of claim - 2. dispute - at which time ALL ships TOONS from CorpA and CorpB within the solar system have pvp rights on eachother only within the system until one of the Corps lets go of the claim. -By default if no response is given (on a timer on some kind of a question or soemthing) a dispute of claim occurs. (Why you may ask the 'dispute' is the default?... If you see what you think is a bot miner? - claim his rock he is mining - and pew pew him).
Any toons entering the system after the initial disputed claim 'CANNOT' battle and are netural.
Mining suddenly got a little bit of pvp in it Corp now has a co-operative goal to defend a roid belt. AFK mining is a little bit of past and it gives the EVE COMMUNITY a chance to fight bot mining validly.
A tiny corp can still compete - either in small pvp battles - or let go of the claim and mine less valueable rocks. Or go to the system over and mine there. There are plenty of roid belts.
The idea is morsoe to fight a bit of bot mining - but add some 'excitement' to mining as well.
|

Vincent Athena
V.I.C.E. The Lostboys
104
|
Posted - 2011.10.26 18:03:00 -
[132] - Quote
Hans Jagerblitzen wrote:I Accidentally YourShip wrote:
What this game needs is logi support that can INCREASE your existing EHP. Not just repair damage, alpha strike makes that pointless. But if you had logistics that say would overload your shield or harden your armor with some sort of physics defying beam then this would indirectly make soft ships harder targets with the proper support. It would also help defend other things from alpha strikes since they would need to bring more and more, making it less cost effective. There would of course have to be tactics and counter-measures to it as well like ECMing the logi ship or killing it first but it would give the defenders an actual ability to defend, and not just retaliate which I believe is really pointless.
If you fly to protect a ship you should be able to actually protect it, so EHP increasing logi ships would be useful.
Command ships already do this.
Only by a small amount. I think the idea here is what you see in some si fi movies: One ship gets close to the ship to be defended and "extends shields".
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 18:06:00 -
[133] - Quote
Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.
not bad...
|

Sirius Cassiopeiae
Perkone Caldari State
31
|
Posted - 2011.10.26 18:11:00 -
[134] - Quote
p.s.
one thought fell on my mind reading post few posts up... why are there names of ores in overview??? why names of ores we can see at all??? make it so that we must visual distinguish which ore is which in space and mine them like this... miners know what veldspar looks like in space, equip strip miner with proper mining crystal it... botts cant see in 3D graphic (in space) which roid is which ore... and they could use only T1 miners that dont use crystals because that... less ore for botts... and we could easier distinguish botts...
and if you want afk mine CCP can help ppl to afk (more or less) mine by one simple thing... make that mining ship can lock more roids... that way ppl can visualy see what ores they want to mine, lock it and then afk mine for a little till you dont kill that roids... |

Hrald
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.10.26 18:25:00 -
[135] - Quote
The mining problem is going to be fixed. ROF penalties are going to be removed from destroyers. |

MNagy
Yo-Mama Quixotic Hegemony
24
|
Posted - 2011.10.26 18:32:00 -
[136] - Quote
Hrald wrote:The mining problem is going to be fixed. ROF penalties are going to be removed from destroyers.
Whats ROF mean? |

Hrald
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.10.26 18:33:00 -
[137] - Quote
rate of fire  |

Gheng Kondur
Serva Fidem
18
|
Posted - 2011.10.26 18:38:00 -
[138] - Quote
Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats.
Getting there, few points to iron out but for bots, but we would need some ccp input there. Any timing would also help bots if they stay after initial scan down work, but needed or miners will spend more time scanning than mining, particularly solos.
It would take somebody with more technical knowledge than me to beat the bot AI without making that getting in the way of mining.
As long as we keep low yield fields for noobs in their frigs, and a lot less than are currently static, should create a good base for a change. Think we need ICE only in grav sites though to stop the major bot grinds there too
|

Generals4
250
|
Posted - 2011.10.26 18:47:00 -
[139] - Quote
Hrald wrote:The mining problem is going to be fixed. ROF penalties are going to be removed from destroyers.
Yay fixed mining! -Death is nothing, but to live defeated and inglorious is to die daily. |

Baraka Saibot
Wobbling Frog Inc
0
|
Posted - 2011.10.26 19:22:00 -
[140] - Quote
Add a lot of of worthless, unmineable asteroids to the belts, all the valuable asteroids are mostly in the middle of the belt.
Now the miner has to navigate through the maze of asteroids into the middle to get close enough to the valuable ores. And make it so you can't make bookmarks/warp into the middle of the belts.
Maybe Increase the agility of mining ships. |

Tetragammatron Prime
Pink Sockers
9
|
Posted - 2011.10.26 19:38:00 -
[141] - Quote
Change all high sec belts to veldpsar roids (perhaps low quality).
Make grav sites the only place in high sec you can get anything better quality.
Mining fixed imo. |

David Grogan
The Motley Crew Reborn
116
|
Posted - 2011.10.26 19:45:00 -
[142] - Quote
CCP needs to be really careful about all the buffs they are doing to gank ships........ they might find subs will go down as people ditch unusable mining toon accounts
A lot of Exumer and mining barge manufacturers will eventually go out of business too Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Adunh Slavy
Ammatar Trade Syndicate
56
|
Posted - 2011.10.26 19:58:00 -
[143] - Quote
Whatever ideas come up, remember to never trust the client. Sad fact, cause lots of fun things could be done, but it is a required limit. |

Herzog Wolfhammer
Sigma Special Tactics Group
70
|
Posted - 2011.10.26 20:06:00 -
[144] - Quote
As an exploration fiend, here is a chance to push my agenda....
You wanna really make mining interesting and more interactive?
How many asteroids were once planets?
How many planets were inhabited once? What happened to them? Could there be clues to what happened 23000 years ago?
Clues into sleeper tech? Ancient tech?
Start seeding roids with artifacts that require archeology modules to access - such that when an artifact is located, no further mining is possible in the roid until it is analyzed (perhaps some CONCORD directive....).
Not only does this make mining more interactive, it would also increase the payout - the chance to find something interesting and expensive.
Perhaps even one-of-a-kind storyline objects, something related to live events.
I would even imagine that attempting to analyze ancient sites dug out of the rocks would trigger ancient security systems - old turrets and drones. Some easy, some really really hard.... It also sets up a situation where bots have to do more than be a rock vacuum.
That would be as much challenge to living miners and making things very hard on bots too.
Best of all, mining stops being so blasted boring. The prospect of finding something that might even put you on the news, if not make you richer, the chance of being attacked by some ancient security system - the need for help, for archeology and combat help possibly. Mining corps that use combat ships for this regard can now have a use for such players, making a need for real corps with mining and combatant elements where the risk of suicide ganking has not proven to be enough to motivate them to deploy armed defenses.
I think only those who base their entire game on how fast a ship can suck rocks and it's only about sucking rocks and nothing else will rage about having to stop and perform an archeological dig or fight off some ancient drones defending an uncovered site. I hope the goons note their names well. |

Elanor Vega
Native Freshfood Minmatar Republic
20
|
Posted - 2011.10.26 22:07:00 -
[145] - Quote
David Grogan wrote:CCP needs to be really careful about all the buffs they are doing to gank ships........ they might find subs will go down as people ditch unusable mining toon accounts
A lot of Exumer and mining barge manufacturers will eventually go out of business too
Yea CCP... look at and think about things you are doing from all perspectives... tier3 BC and destroyer buff is something that mining ships are not prepared for -> T1 ships that are not $$$ and yet get isk from insurance for illegal act and have a lot DPS -> and no changes to mining/miners -> a lot suicide ganks in Hi-sec |

Dax Golem
Frozen Dawn Inc
1
|
Posted - 2011.10.26 22:48:00 -
[146] - Quote
Making mining more "inter-active" would be a nice idea: - Monitor mining laser so they dont overheat by doing X thing and switching Y settings. - Mining yeld could be better with active playing with the settings.
- Make NPC corporations form mining op fleets with npc ship protection -> Challenge for pirates to attack such fleet. - Hiring an NPC for protection and/or doing ore cargo runs for % of the mining profits or flat out sum of isk/h Blind, leading the blind to war that has no sight, only sorrow. We know not if it were us that caused this or did we bring this upon our selfs by playing gods. Only the strong can survive in this sandbox that we call EVE. - Capt. Korm Shaloc |

Velicitia
Open Designs
26
|
Posted - 2011.10.26 23:04:00 -
[147] - Quote
some good ideas so far =]
The trouble with making mining more interactive is that you can make it "too interactive" -- in that the miners have to get so focused on mining that they aren't paying as much attention to their surroundings. This makes them easier to gank (which is bad, imo). So some balance needs struck so miners can continue to pay attention to their surroundings... |

ACY GTMI
Veerhouven Group The Veerhouven Group
23
|
Posted - 2011.10.27 00:29:00 -
[148] - Quote
I suspect I'm one of several exceptions to the 'normal mining' rule.
I have 4 accounts. I mine with 4 ships. Usually some combination of Hulks, Orcas, haulers, and battleships, depending on whether I'm mining in Hi Sec or Low.
For me, changing crystals, re-aiming lasers, keeping the rats off and flying the hauler are usually enough to keep me busy.
If CCP makes it impossible for me to run more than one client at a time, I might get concerned about making mining more interactive. Right now that's the least of my worries.
If you want to know why I mine like that, check the price on a Rorqual, an Anshar, and a spare for each. (Remember, don't fly what you can't afford to lose.) |

Apollo Gabriel
Mercatoris Etherium Cartel
103
|
Posted - 2011.10.27 02:24:00 -
[149] - Quote
As to making Mining more interactive, I really hope CCP does something akin to "mixed" asteroids as it does stretch credibility that asteroids are 100% one type or another.
Here is how I'd like to see it done:
Example 1) Larger than now asteroids composed of: 65% Veldspar 25% Pyroxes 5% Omber 5% Kernite
Now if you mine the Kernite first, you will at most get 1% (1/5th), same is true for the Omber. If you mine the Pyroxes first, you get 5% of it, if you mine the Veldspar you get it all ( or a lot of it).
Essentially you need to mine it in a way that you can maximize the output of the ore. This idea would allow new players to join in mining and mine the veldspar ahead of the "better" mining vessels, etc.
Thoughts?
AG New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Nick Bison
Bison Industrial Inc Thundering Herd
1
|
Posted - 2011.10.27 02:43:00 -
[150] - Quote
Some odd ideas: 1. Leave belts as they are in +0.7 to 1.0 systems as new players need to get their feet wet and learn the game some. 2. In all other systems, -1.0 all the way to +0.6 move all belts, including ICE to Grav sites that have to be scanned out daily. 3. in the +0.5 & 0.6 grav-belts, add cruiser sized rats, just to make it interesting. 4. Oh, and with the addition of the new Pocket Battleship class (Tier 3 BCs) add a significant buff to Exhumers HPs. |

Apollo Gabriel
Mercatoris Etherium Cartel
103
|
Posted - 2011.10.27 02:45:00 -
[151] - Quote
Nick Bison wrote:Some odd ideas: 1. Leave belts as they are in +0.7 to 1.0 systems as new players need to get their feet wet and learn the game some. 2. In all other systems, -1.0 all the way to +0.6 move all belts, including ICE to Grav sites that have to be scanned out daily. 3. in the +0.5 & 0.6 grav-belts, add cruiser sized rats, just to make it interesting. 4. Oh, and with the addition of the new Pocket Battleship class (Tier 3 BCs) add a significant buff to Exhumers HPs.
Exhumers should have MUCH larger shields, period. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Elanor Vega
Native Freshfood Minmatar Republic
20
|
Posted - 2011.10.27 07:27:00 -
[152] - Quote
Sirius Cassiopeiae wrote:p.s.
one thought fell on my mind reading post few posts up... why are there names of ores in overview??? why names of ores we can see at all??? make it so that we must visual distinguish which ore is which in space and mine them like this... miners know what veldspar looks like in space, equip strip miner with proper mining crystal it... botts cant see in 3D graphic (in space) which roid is which ore... and they could use only T1 miners that dont use crystals because that... less ore for botts... and we could easier distinguish botts...
and if you want afk mine CCP can help ppl to afk (more or less) mine by one simple thing... make that mining ship can lock more roids... that way ppl can visualy see what ores they want to mine, lock it and then afk mine for a little till you dont kill that roids...
i think this would work very well against botts and botting. |

Avila Cracko
Federal Navy Academy Gallente Federation
24
|
Posted - 2011.10.27 10:47:00 -
[153] - Quote
Gheng Kondur wrote:Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats. Getting there, few points to iron out but for bots, but we would need some ccp input there. Any timing would also help bots if they stay after initial scan down work, but needed or miners will spend more time scanning than mining, particularly solos. It would take somebody with more technical knowledge than me to beat the bot AI without making that getting in the way of mining. As long as we keep low yield fields for noobs in their frigs, and a lot less than are currently static, should create a good base for a change. Think we need ICE only in grav sites though to stop the major bot grinds there too
About timing... yea it would help botts but they cant scan 6 belts and then mine 1st, then 2nd, 3rd... because all will be gone 10 minutes after scanned down... and 1 belt cant sustain hulk(s) so that they mine for very long time... so botter would have to be by the pc and scan every time their bot is changing the belt.... so no botting for hours and hours without human intervention... and to player 10 minutes is ok for dock, unload, undock if he mines solo.
and there only is point 4 to do serious work on it...
i think this all would help mining A LOT! and i think its easy to implement in the game.
Can we have Dev opinion please??? |

Crucis Cassiopeiae
EvE-COM
685
|
Posted - 2011.10.27 11:50:00 -
[154] - Quote
bump for goood ideas. |

Imryn Xaran
Coherent Light Enterprises
0
|
Posted - 2011.10.27 13:05:00 -
[155] - Quote
Reading through this thread it has struck me that there are many different suggestions for how to make mining more interactive, and even (god forbid) interesting.
I foresee two problems with this:
1. Miners don't actually want to interact with the game, they want to switch on their strip miners and then watch TV or read a book. 2. Mining ships are already easy targets for gankers, and if the player has to actually concentrate on the actual mining process they will be even easier targets.
I suggest that we need a bigger change if we want to eliminate bots and "fix" mining. I suggest that we get a new type of POS, a "Mining Platform". This structure would be broadly similar to a normal POS but can only be anchored in proximity to an asteroid belt. It can be fitted with a variety of different modules for mining, also for refining etc, and most importantly with shields and guns. Effectively, an all in one industrial platform for harvesting fixed belts. The player would just have to ensure it was regularly refueled and the finished products were regularly removed to keep it operational. It would be expensive to buy and fit, time consuming to keep it supplied, and there would only be one allowed per fixed belt, so competition would be fierce. War decs would be made to eliminate a competitors platform - mercs would be hired etc.
This would eliminate mining bots completely; it would allow the market to remain supplied with base minerals from a player driven source; and it would provide a reason for organised conflict throughout the EVE universe.
The guys who actually LIKE staring at rocks will be unhappy with this idea, but they will still be able to do their thing - just not in the static belts.
The guys who like suicide ganking miners will be unhappy with this idea, but they can still do their thing - they just have to look a bit harder for the targets. And who knows, they might see a mining POS as the ultimate suicide gank challenge. |

Apollo Gabriel
Mercatoris Etherium Cartel
108
|
Posted - 2011.10.27 13:07:00 -
[156] - Quote
Imryn Xaran wrote:Reading through this thread it has struck me that there are many different suggestions for how to make mining more interactive, and even (god forbid) interesting.
I foresee two problems with this:
1. Miners don't actually want to interact with the game, they want to switch on their strip miners and then watch TV or read a book. 2. Mining ships are already easy targets for gankers, and if the player has to actually concentrate on the actual mining process they will be even easier targets.
I suggest that we need a bigger change if we want to eliminate bots and "fix" mining. I suggest that we get a new type of POS, a "Mining Platform". This structure would be broadly similar to a normal POS but can only be anchored in proximity to an asteroid belt. It can be fitted with a variety of different modules for mining, also for refining etc, and most importantly with shields and guns. Effectively, an all in one industrial platform for harvesting fixed belts. The player would just have to ensure it was regularly refueled and the finished products were regularly removed to keep it operational. It would be expensive to buy and fit, time consuming to keep it supplied, and there would only be one allowed per fixed belt, so competition would be fierce. War decs would be made to eliminate a competitors platform - mercs would be hired etc.
This would eliminate mining bots completely; it would allow the market to remain supplied with base minerals from a player driven source; and it would provide a reason for organised conflict throughout the EVE universe.
The guys who actually LIKE staring at rocks will be unhappy with this idea, but they will still be able to do their thing - just not in the static belts.
The guys who like suicide ganking miners will be unhappy with this idea, but they can still do their thing - they just have to look a bit harder for the targets. And who knows, they might see a mining POS as the ultimate suicide gank challenge.
I completely disagree with you here. Those who can stand mining do it semi-afk. Those who wanted to mine quit.
New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Severian Carnifex
34
|
Posted - 2011.10.27 14:30:00 -
[157] - Quote
Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats. Getting there, few points to iron out but for bots, but we would need some ccp input there. Any timing would also help bots if they stay after initial scan down work, but needed or miners will spend more time scanning than mining, particularly solos. It would take somebody with more technical knowledge than me to beat the bot AI without making that getting in the way of mining. As long as we keep low yield fields for noobs in their frigs, and a lot less than are currently static, should create a good base for a change. Think we need ICE only in grav sites though to stop the major bot grinds there too About timing... yea it would help botts but they cant scan 6 belts and then mine 1st, then 2nd, 3rd... because all will be gone 10 minutes after scanned down... and 1 belt cant sustain hulk(s) so that they mine for very long time... so botter would have to be by the pc and scan every time their bot is changing the belt.... so no botting for hours and hours without human intervention... and to player 10 minutes is ok for dock, unload, undock if he mines solo. and there only is point 4 to do serious work on it... i think this all would help mining A LOT! and i think its easy to implement in the game. Can we have Dev opinion please???
Someone stole my ideas  nice to see ppl like them and work on them. 
i like them a lot and would like to see them in game.
I would like to see CCP response on this ideas and on this whole subject, so if any CCP Dev have some time to spare for miners, we would appreciate it. |

Vincent Gaines
Macabre Votum Morsus Mihi
8
|
Posted - 2011.10.27 14:57:00 -
[158] - Quote
I'm not a miner... can't stand it... but things that would be interesting:
comets that yield ice, and move- you have to keep up with them
"veins" of different ore in one roid. requires more interaction to pick the vein and adjust the crystal. Sure a bot might be able to eventually use this but it's not as easy.
The market needs to be adjusted to encourage mining.. to HIGHLY encourage it.
The days of corporate mining ops are gone... removing mineral drops will help as well as modifying the refining tables for mission loot.
Sure, trit and other min prices will go up but maybe it'll slow down cap production.
higher min prices also encourage smaller ships, more T1 mods, more at stake in combat (less "disposable" ships) |

David Grogan
The Motley Crew Reborn
123
|
Posted - 2011.10.27 15:21:00 -
[159] - Quote
Vincent Gaines wrote:I'm not a miner... can't stand it... but things that would be interesting:
comets that yield ice, and move- you have to keep up with them
"veins" of different ore in one roid. requires more interaction to pick the vein and adjust the crystal. Sure a bot might be able to eventually use this but it's not as easy.
The market needs to be adjusted to encourage mining.. to HIGHLY encourage it.
The days of corporate mining ops are gone... removing mineral drops will help as well as modifying the refining tables for mission loot.
Sure, trit and other min prices will go up but maybe it'll slow down cap production.
higher min prices also encourage smaller ships, more T1 mods, more at stake in combat (less "disposable" ships)
i'd like to see comets that give all 4 types of isotopes not just the regional type.
i'd also like to see huge megaroids in deadspace where you can build and attach a mining colony to it......... it then stays attached for upto 30 days slowly mining away until the megaroid is depleted of all types of minerals.
the total yield and rate of extraction could be determined by skills of the guy that anchored it.
cue skill: Mining Colony Management (prerequisite is anchoring 5)
It like the customs offices should be vunerable to attack from players and it would carry a reinforcement timer option too. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Apollo Gabriel
Mercatoris Etherium Cartel
110
|
Posted - 2011.10.27 15:22:00 -
[160] - Quote
David Grogan wrote:Vincent Gaines wrote:I'm not a miner... can't stand it... but things that would be interesting:
comets that yield ice, and move- you have to keep up with them
"veins" of different ore in one roid. requires more interaction to pick the vein and adjust the crystal. Sure a bot might be able to eventually use this but it's not as easy.
The market needs to be adjusted to encourage mining.. to HIGHLY encourage it.
The days of corporate mining ops are gone... removing mineral drops will help as well as modifying the refining tables for mission loot.
Sure, trit and other min prices will go up but maybe it'll slow down cap production.
higher min prices also encourage smaller ships, more T1 mods, more at stake in combat (less "disposable" ships) i'd like to see comets that give all 4 types of isotopes not just the regional type. i'd also like to see huge megaroids in deadspace where you can build and attach a mining colony to it......... it then stays attached for upto 30 days slowly mining away until the megaroid is depleted of all types of minerals. It like the customs offices should be vunerable to attack from players and it would carry a reinforcement timer option too. +10
also see my links, I really like the mining colony idea. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Vincent Gaines
Macabre Votum Morsus Mihi
8
|
Posted - 2011.10.27 15:43:00 -
[161] - Quote
David Grogan wrote:[quote=Vincent Gaines]i'd also like to see huge megaroids in deadspace where you can build and attach a mining colony to it......... it then stays attached for upto 30 days slowly mining away until the megaroid is depleted of all types of minerals.
the total yield and rate of extraction could be determined by skills of the guy that anchored it.
cue skill: Mining Colony Management (prerequisite is anchoring 5)
It like the customs offices should be vunerable to attack from players and it would carry a reinforcement timer option too.
Remove the reinforcement timer idea though. make the colonies cheap-ish (like 100mil) but production shouldn't get out of hand- it is, in a sense, afk mining and would still flood the market with minerals.
How frequent would these "megaroids" be? Where would the be located? Hisec? I see the tie-in with PI but I fear it might do mroe harm than good to the economy. |

Lharanai
Empyrean Guard
32
|
Posted - 2011.10.27 15:56:00 -
[162] - Quote
Another Idea, maybe stupid as I have no experience with bots and I think you can write a macro to counter that.
1. as mentioned by a lot of other persons, make scanning a prerequisite to find good belts
2. make these belts mobile, yes they move and you would have to follow. To be fair they should not move faster than a exhumer.
scanning in the morning, bookmark? Ups, they are not longer there. It would make mining also more interactive and gankers would have to search for prey not only to warp to the next belt. Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Igualmentedos
Shadow Veil Industrial Shadow Directive
46
|
Posted - 2011.10.27 16:10:00 -
[163] - Quote
Apollo Gabriel wrote:Nick Bison wrote:Some odd ideas: 1. Leave belts as they are in +0.7 to 1.0 systems as new players need to get their feet wet and learn the game some. 2. In all other systems, -1.0 all the way to +0.6 move all belts, including ICE to Grav sites that have to be scanned out daily. 3. in the +0.5 & 0.6 grav-belts, add cruiser sized rats, just to make it interesting. 4. Oh, and with the addition of the new Pocket Battleship class (Tier 3 BCs) add a significant buff to Exhumers HPs. Exhumers should have MUCH larger shields, period.
I don't see why they decided to give industrial ships weak ass tanks. If I'm paying 200 some million ISK for a lame mining ship it better have a decent tank. |

Serial Chi
DeathStar Systems
10
|
Posted - 2011.10.27 16:12:00 -
[164] - Quote
Apollo Gabriel wrote:David Grogan wrote:Vincent Gaines wrote:I'm not a miner... can't stand it... but things that would be interesting:
comets that yield ice, and move- you have to keep up with them
"veins" of different ore in one roid. requires more interaction to pick the vein and adjust the crystal. Sure a bot might be able to eventually use this but it's not as easy.
The market needs to be adjusted to encourage mining.. to HIGHLY encourage it.
The days of corporate mining ops are gone... removing mineral drops will help as well as modifying the refining tables for mission loot.
Sure, trit and other min prices will go up but maybe it'll slow down cap production.
higher min prices also encourage smaller ships, more T1 mods, more at stake in combat (less "disposable" ships) i'd like to see comets that give all 4 types of isotopes not just the regional type. i'd also like to see huge megaroids in deadspace where you can build and attach a mining colony to it......... it then stays attached for upto 30 days slowly mining away until the megaroid is depleted of all types of minerals. It like the customs offices should be vunerable to attack from players and it would carry a reinforcement timer option too. +10 also see my links, I really like the mining colony idea.
Mining colonies are already in the game. Its under industry: Planetary Interaction. |

Takamori Maruyama
Blue Republic RvB - BLUE Republic
19
|
Posted - 2011.10.27 16:15:00 -
[165] - Quote
Igualmentedos wrote:Apollo Gabriel wrote:Nick Bison wrote:Some odd ideas: 1. Leave belts as they are in +0.7 to 1.0 systems as new players need to get their feet wet and learn the game some. 2. In all other systems, -1.0 all the way to +0.6 move all belts, including ICE to Grav sites that have to be scanned out daily. 3. in the +0.5 & 0.6 grav-belts, add cruiser sized rats, just to make it interesting. 4. Oh, and with the addition of the new Pocket Battleship class (Tier 3 BCs) add a significant buff to Exhumers HPs. Exhumers should have MUCH larger shields, period. I don't see why they decided to give industrial ships weak ass tanks. If I'm paying 200 some million ISK for a lame mining ship it better have a decent tank.
You are paying for the mining efficiency try to imagine a scenario where you dont get ganked for like... 2 weeks and these 2 weeks you ate, slept and mined ore.
The money income will trample the 200 mill that you payed. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

David Grogan
The Motley Crew Reborn
123
|
Posted - 2011.10.27 16:19:00 -
[166] - Quote
Vincent Gaines wrote:David Grogan wrote:[quote=Vincent Gaines]i'd also like to see huge megaroids in deadspace where you can build and attach a mining colony to it......... it then stays attached for upto 30 days slowly mining away until the megaroid is depleted of all types of minerals.
the total yield and rate of extraction could be determined by skills of the guy that anchored it.
cue skill: Mining Colony Management (prerequisite is anchoring 5)
It like the customs offices should be vunerable to attack from players and it would carry a reinforcement timer option too. Remove the reinforcement timer idea though. make the colonies cheap-ish (like 100mil) but production shouldn't get out of hand- it is, in a sense, afk mining and would still flood the market with minerals. How frequent would these "megaroids" be? Where would the be located? Hisec? I see the tie-in with PI but I fear it might do more harm than good to the economy.
a single reinforcement timer would be necessary to allow owners a chance to defend their mining colonies
but that said
High sec megaroids
limited to 0.7 -> 0.5 sec max total yield over a 30 day period 1,000,000m3 per colony max number spawned per system 5
50% veldspar 25% scordite 10% plagioclase 7.5% omber, 7.5% pyroxeres
Corp Faction standing required 5.0 for 0.5 sec sytems 6.0 for 0.6 sec systems 7.0 for 0.7 sec systems
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
Low sec megaroids
limited to 04 -> 0.1 sec max total yield over a 30 day period 10,000,000m3 per colony max number spawned per system 10
30% veldspar 20% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
Null sec megaroids (NPC null sec)
limited to 0.0 sec max total yield over a 30 day period 50,000,000m3 per colony max number spawned per system 10
24% veldspar 15% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite 2.5% Spodmanium, Crokite Bistot, & Arkonor, 1% Mercoxit
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
Null sec megaroids (SOV Nullsec)
limited to 0.0 sec max total yield over a 30 day period 75,000,000m3 per colony max number spawned per system 5 per level of i-hub industry upgrade.
24% veldspar 15% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite 2.5% Spodmanium, Crokite Bistot, & Arkonor, 1% Mercoxit
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Zleon Leigh
14
|
Posted - 2011.10.27 17:01:00 -
[167] - Quote
Miners should be able to build outposts from raw roids, not mined material. They had to come from somewhere, right? Either block assembly of carved out chunks or maze tunneling of massive rocks (which sounds like a minigame).
Incarna - Newest business example of mismanaged capital. |

Gheng Kondur
Serva Fidem
20
|
Posted - 2011.10.27 17:15:00 -
[168] - Quote
I like the idea of a mining colony, but the egg should fit in jump freighter, in low sec it would be nice to make the field semi-perm and recharge on dt for a few months, so the field can be mined out over time. That would get nomadic mining corps out wandering low sec with a base than can provide some protection and a base to work and live in for the time.
Would probably be easier to respawn the grav site every dt though to fit with current mechanics and sov sites.
I'd be looking for corp mates to run that as proper industrial mining work.
|

Reislier
20
|
Posted - 2011.10.27 17:30:00 -
[169] - Quote
Boost the size and ore yield substantially.. monster roids.
Spread them out all over the system at random.. don't spawn a belt.. launch it.
Give them high velocity.. bounce them off each other like a good break on a pool table and keep them moving.
Scan them out, chase them down, mine them on the run..
Introduce "mining at speed" skills.
Make the really nice ones faster.. afterburner time.. come on old girl move it lets go go go..
Have them randomly explode but make them lucrative enough to warrant going for them.
Introduce "advanced asteroid exploding fragment shielding when mining at speed" skills.
Mix in rats and see if that don't keep you busy.
I dunno.. last time I mined.. I went to sleep.. I mean just sitting there listening to the boinky boink of strips.. the occasional pew pew bouncing off my well tanked Hulk.. yawn city.. Now give me a speed Hulk with a turbo and a boulder traveling at light speed and I might break out the Hulk for that. |

Avila Cracko
Federal Navy Academy Gallente Federation
30
|
Posted - 2011.10.27 18:14:00 -
[170] - Quote
Severian Carnifex wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. Quote:Few more quotes deleted because max of 5 quote floors Someone stole my ideas  nice to see ppl like them and work on them.  i like them a lot and would like to see them in game. I would like to see CCP response on this ideas and on this whole subject, so if any CCP Dev have some time to spare for miners, we would appreciate it.
hehe... sorry...  or on other thought... i am not...
and... CCP... can we hear you???
|

Nick Bison
Bison Industrial Inc Thundering Herd
1
|
Posted - 2011.10.27 18:25:00 -
[171] - Quote
Imryn Xaran wrote:Reading through this thread it has struck me that there are many different suggestions for how to make mining more interactive, and even (god forbid) interesting.
I foresee two problems with this:
1. Miners don't actually want to interact with the game, they want to switch on their strip miners and then watch TV or read a book. Actually, a vast number of miners get together in groups and chat away in text or voice while they mine. I'm not saying there are not the semi-AFK types but, can't really paint them all with the same brush
Imryn Xaran wrote: 2. Mining ships are already easy targets for gankers, and if the player has to actually concentrate on the actual mining process they will be even easier targets.
I suggest that we need a bigger change if we want to eliminate bots and "fix" mining. I suggest that we get a new type of POS, a "Mining Platform". This structure would be broadly similar to a normal POS but can only be anchored in proximity to an asteroid belt. It can be fitted with a variety of different modules for mining, also for refining etc, and most importantly with shields and guns. Effectively, an all in one industrial platform for harvesting fixed belts. The player would just have to ensure it was regularly refueled and the finished products were regularly removed to keep it operational. It would be expensive to buy and fit, time consuming to keep it supplied, and there would only be one allowed per fixed belt, so competition would be fierce. War decs would be made to eliminate a competitors platform - mercs would be hired etc.
This would eliminate mining bots completely; it would allow the market to remain supplied with base minerals from a player driven source; and it would provide a reason for organised conflict throughout the EVE universe.
The guys who actually LIKE staring at rocks will be unhappy with this idea, but they will still be able to do their thing - just not in the static belts.
Not with you on this one however, a major buff for Exhumer's shield HPs does seem in order, especially with the ease that they pop now and will when the new Tier 3 BCs arrive. |

bornaa
GRiD.
9
|
Posted - 2011.10.27 20:12:00 -
[172] - Quote
Nick Bison wrote:Imryn Xaran wrote:Reading through this thread it has struck me that there are many different suggestions for how to make mining more interactive, and even (god forbid) interesting.
I foresee two problems with this:
1. Miners don't actually want to interact with the game, they want to switch on their strip miners and then watch TV or read a book. Actually, a vast number of miners get together in groups and chat away in text or voice while they mine. I'm not saying there are not the semi-AFK types but, can't really paint them all with the same brush Imryn Xaran wrote: 2. Mining ships are already easy targets for gankers, and if the player has to actually concentrate on the actual mining process they will be even easier targets.
I suggest that we need a bigger change if we want to eliminate bots and "fix" mining. I suggest that we get a new type of POS, a "Mining Platform". This structure would be broadly similar to a normal POS but can only be anchored in proximity to an asteroid belt. It can be fitted with a variety of different modules for mining, also for refining etc, and most importantly with shields and guns. Effectively, an all in one industrial platform for harvesting fixed belts. The player would just have to ensure it was regularly refueled and the finished products were regularly removed to keep it operational. It would be expensive to buy and fit, time consuming to keep it supplied, and there would only be one allowed per fixed belt, so competition would be fierce. War decs would be made to eliminate a competitors platform - mercs would be hired etc.
This would eliminate mining bots completely; it would allow the market to remain supplied with base minerals from a player driven source; and it would provide a reason for organised conflict throughout the EVE universe.
The guys who actually LIKE staring at rocks will be unhappy with this idea, but they will still be able to do their thing - just not in the static belts.
Not with you on this one however, a major buff for Exhumer's shield HPs does seem in order, especially with the ease that they pop now and will when the new Tier 3 BCs arrive.
buff exumers or/and remove insurance payment for ships killed by concord.
|

Snabbik Shigen
Hedion University Amarr Empire
7
|
Posted - 2011.10.27 20:59:00 -
[173] - Quote
Only thing on my wish list for the winter expansion is more base HP, higher resists and more PG/CPU on the industrial ships.
Retriever - Give them a 3% per Mining Barge skill level increase in resists. Increase the base resists to 15/25/40/50. Give them about 25 more CPU and 100 more PG. Raise the base shield hit points to 800.
Covetor - Should get 5% resists per level of Mining Barge and be flyable at Mining Barge IV. Base resists should also be 15/25/40/50 with 40 more CPU and 200 more PG. Base shield hit points should be boosted to 1200.
Hulk - Currently gets a 7.5% shield resist bonus per level in Mining Barge, should also get a 5% resist bonus per level of Exhumer skill. Needs about 50 more CPU and 400 more PG. Base shield hit points should be boosted to 2500.
Mackinaw - Currently gets a 7.5% shield resist bonus per level in Mining Barge, should also get a 5% resist bonus per level of Exhumer skill. Needs about 50 more CPU and 400 more PG. Base shield hit points should be boosted to 2000. |

Large Collidable Object
morons.
446
|
Posted - 2011.10.27 21:11:00 -
[174] - Quote
Making bots harder to gank? morons-áare recruiting. We're good at breeding! |

Severian Carnifex
36
|
Posted - 2011.10.27 22:16:00 -
[175] - Quote
Avila Cracko wrote:Severian Carnifex wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. Quote:Few more quotes deleted because max of 5 quote floors Someone stole my ideas  nice to see ppl like them and work on them.  i like them a lot and would like to see them in game. I would like to see CCP response on this ideas and on this whole subject, so if any CCP Dev have some time to spare for miners, we would appreciate it. hehe... sorry...  or on other thought... i am not...  and... CCP... can we hear you???
ok... ill write and you do promotion.
 |

Neural Blankes
Pleides Heavy Industries
0
|
Posted - 2011.10.27 23:17:00 -
[176] - Quote
One aspect of mining that is thrown around a lot is mining in small groups. Often times the responses are "it doesn't have enough reward to warrant paying someone to sit in boredom protecting a miner." Ignoring the alpha strike issue (which pretty much renders any hired mercs useless unless they want to get concorded), maybe it isn't mining that needs to be made more interesting. Maybe it should be made more interesting to provide defense support for miners.
Someone mentioned having to deal with asteroid fragments that could potentially damage the mining ship. How about making that something that the support ships take care of? Code it so that all ships within range can take damage (any ship). Keep the defensive support active in the mining operation. Lots of potential issues depending on how it might be implemented, but some form of keeping the support ships would make it a little more attractive.
Side benefits: bots have to get more sophisticated to keep up. You could also warp in with a couple retrievers and some support ships, then only shoot fragments that are a danger to your group, thus doubling the amount of debris that is hitting another ship (note: this would NOT cause Concord to show up, and could provide a very creative way to gank)
This would also do some limitation to the ability for cloaked people to move around and get close while cloaked.
This does not solve the problem of a suicider needing to shoot first, but maybe that is just up to the miner needing to lose some productivity over defense. In the long run, there's always a ship that can alpha better than your defense, but it would be nice if barges/exhumers could withstand a bit more than a couple weeks worth of skill training can throw at you.
|

Elson Tamar
Lion Investments
2
|
Posted - 2011.10.27 23:24:00 -
[177] - Quote
I think that there should be somthing that involves interaction to stop boting, however one of the things about mining is it shpould be dull. PVP is dangerous - risk. Missions are dangerous if your having fun (ie making it a challange for yourself, not afking) - risk. The bordem of mining - risk of just giving up and screaming! maybe introduce high end incursion style mining, huge rewards with a need for defence and teams of miners working together. Hell the goons have introduced it and with a little refinement i.e drop the ice cycle time, but have goon like rats in ice fields so you have to hit and run ice fields or use a team. Give the rats concord protection like suicide gankers through the power of plot and sleeper AI and low interesting ice mining with shed loads of risk.
Incursion mining its the way forwards!! |

Crucis Cassiopeiae
EvE-COM
686
|
Posted - 2011.10.28 06:16:00 -
[178] - Quote
mining needs some changes... you cant change all around it and let mining stuck in the past... here are some good ideas (like on all over this and old forum) and please CCP do something...
|

Alain Kinsella
5
|
Posted - 2011.10.28 08:21:00 -
[179] - Quote
Extending on my 'replace ALL ice with PI products' idea...
Convert ALL mining (including moons) to PI mechanics (the POS + moon miner would then act like the POCO will for planet work).
That would allow semi-afk for minerals (by being almost fully passive), and get moon mats in the hands of individuals instead of a few who can gain the trust of POS maintenance (moon miner would filter some materials as 'tax' for interacting with the moon).
[Edit - I admit this falls apart somewhat for mineral output, but for moons it would help with the insane reaction setups and simplify the POS.] I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Scrapyard Bob
EVE University Ivy League
194
|
Posted - 2011.10.28 12:47:00 -
[180] - Quote
Keep in mind that there is a very large sub-section of EVE who enjoy mining in groups. They look forward to coming home, shooting up some rocks and socializing with their corp/fleet for a few hours. It's a relaxing way to spend a few hours, without having to focus overmuch on the game mechanics. It gives them time to interact with other players in voice chat or text chat.
Removal of this play style would be bad for EVE. Those people would have to either:
- log in and do something much more energetic, with much less socializing - sit in their CQ and feel like they're not accomplishing anything - update their planets once a day, then log back off (increasing alienation, which results in unsubs)
Some like to watch the world burn, others are interested in gathering the raw materials to rebuild it. Both are valid play styles in the sandbox. |

Astor Daeoli
Eye of God
10
|
Posted - 2011.10.28 13:39:00 -
[181] - Quote
Severian Carnifex wrote:- make belts so that you must scan them... i don't think botts can do scanning very well. - static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
I like the sound of that. It would also slow down 0.0 rat bots...i think?
Severian Carnifex wrote:- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
I like the sound of that too. You should make a post / proposal with these ideas on assembly hall.
|

Vincent Gaines
Macabre Votum Morsus Mihi
8
|
Posted - 2011.10.28 13:40:00 -
[182] - Quote
David Grogan wrote:[quote=Vincent Gaines]
a single reinforcement timer would be necessary to allow owners a chance to defend their mining colonies
but that said all mining colony structures eggs (500,000m3) require a freighter to deploy (opportunity for pirates to gank more)
High sec megaroids
limited to 0.7 -> 0.5 sec max total yield over a 30 day period 5,000,000m3 per colony max number spawned per system 5
50% veldspar 25% scordite 10% plagioclase 7.5% omber, 7.5% pyroxeres
Corp Faction standing required 5.0 for 0.5 sec sytems 6.0 for 0.6 sec systems 7.0 for 0.7 sec systems
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
high sec mining colony structure stats 10,000,000 Shield HP (all resist types @ 50%) 2,500,000 Armor HP (all resist types @ 40%) 2,000,000 Structure HP (all resist types @ 30%)
Low sec megaroids
limited to 0.4 -> 0.1 sec max total yield over a 30 day period 25,000,000m3 per colony max number spawned per system 10
28% veldspar 20% scordite 10% plagioclase, omber, & pyroxeres, 4% Jaspet, Gneiss, Spodmanium, Hemorphite & Hedbergite 1% Dark Ocher & Crokite
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
low sec mining colony structure stats 40,000,000 Shield HP (all resist types @ 50%) 10,000,000 Armor HP (all resist types @ 40%) 10,000,000 Structure HP (all resist types @ 30%)
can have upto of 5 medium or 10 small pos guns anchored in range (no ewar mods though)
Null sec megaroids (NPC null sec)
limited to 0.0 sec or lower, max total yield over a 30 day period 50,000,000m3 per colony max number spawned per system 10
24% veldspar 15% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite 2% Spodmanium, Dark Ocher, Crokite, Bistot, & Arkonor, 1% Mercoxit
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
npc null sec mining colony structure stats 75,000,000 Shield HP (all resist types @ 50%) 25,000,000 Armor HP (all resist types @ 40%) 20,000,000 Structure HP (all resist types @ 40%) A Corp Faction standing of 6.0 to the NPC faction that owns the region will give a 25% reduction in fuel costs) can have upto of 5 medium or 10 small pos guns anchored in range (no ewar mods though)
Null sec megaroids (SOV Nullsec)
limited to 0.0 sec or lower, max total yield over a 30 day period 75,000,000m3 per colony max number spawned per system 5 per level of i-hub industry upgrade.
24% veldspar 15% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite 2% Spodmanium, Dark Ocher, Crokite, Bistot, & Arkonor, 1% Mercoxit
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
sov null sec mining colony structure stats 75,000,000 Shield HP (all resist types @ 50%) 25,000,000 Armor HP (all resist types @ 40%) 20,000,000 Structure HP (all resist types @ 40%) bonus to sov holders = requires 50% less fuels to maintain can have a upto 5 medium or 10 small pos guns anchored in range (no ewar mods though)
After the 30 days expire
if the mining colony survives 30 days the megaroid becomes barren and the colony structure & guns auto-unanchor and is vunerable to be 1. stolen (needs a freighter to scoop and move) or 2. be destroyed without having a reinforcement cycle.
mining colony eggs are made from PI & ore minerals much like the new customs offices will be. a mining colony should cost around the 200mil mark per egg
Ok, first, you understand that the sov colonies you proposed have 102 MILLION EHP, and with 50% omni... really? REALLY? For a little mining colony?
Even your hisec EHP totals would make it a complete pain in the ass for a subcap fleet.
On top of that your yields * number in system would quickly flood the market again and prices would drop to worthless levels. You would never receive a return. 5 per hisec system with 5m m3?
And your nullsec output is even more damaging.. mind you this is all afk with little to no interaction on the part of the owner... It's too much easy ISK and would be abused.
|

Luxi Daphiti
Biotech Transtellar INC
8
|
Posted - 2011.10.28 14:29:00 -
[183] - Quote
I'll read through the whole thread when I have time, but I thought I'd give my two cents briefly as the topic seems to have ended in a disucssion of how to get rid of mining bots.
I've always thought real players have something quite obvious that bots don't: eyes. Any improvements intended to get rid of bots would require the use of our eyes in a way that bots couldn't. At the moment, for instance, I can scroll over any asteroid or set my overview setting in such a way that it will tell me exactly what is in the asteroid. 90% of the time I don't even look at the roid i'm mining.
So perhaps change it so that on the overview and HUD all asteroids are merely labelled as 'Asteroids' with the only way to differentiate between them being looking at them - maybe colour or some aura could be used to differentiate between different types? Either way, has to be something that only humans can pick up on easily. |

bornaa
GRiD.
10
|
Posted - 2011.10.28 16:26:00 -
[184] - Quote
bump |

Scrapyard Bob
EVE University Ivy League
215
|
Posted - 2011.10.28 16:43:00 -
[185] - Quote
Luxi Daphiti wrote:I'll read through the whole thread when I have time, but I thought I'd give my two cents briefly as the topic seems to have ended in a disucssion of how to get rid of mining bots.
I've always thought real players have something quite obvious that bots don't: eyes. Any improvements intended to get rid of bots would require the use of our eyes in a way that bots couldn't. At the moment, for instance, I can scroll over any asteroid or set my overview setting in such a way that it will tell me exactly what is in the asteroid. 90% of the time I don't even look at the roid i'm mining.
So perhaps change it so that on the overview and HUD all asteroids are merely labelled as 'Asteroids' with the only way to differentiate between them being looking at them - maybe colour or some aura could be used to differentiate between different types? Either way, has to be something that only humans can pick up on easily.
Bot programs don't look at the screen, they poke around in the program's main memory and/or look at the data packets flowing between the server and the client.
In order for your client to color the asteroids correctly, it needs to know what rock is what type in order to apply the right texture. So the server tells them. At which point, the client now knows which rock is which (and so will the bot program) - all you've done is make life more difficult for the real person-at-the-wheel miners without changing the difficulty of the bots.
If you hand information to the client - the cheaters can get at it (go look at how "wall hack" or "radar" cheats work in FPS games). |

Sirius Cassiopeiae
Perkone Caldari State
37
|
Posted - 2011.10.28 17:35:00 -
[186] - Quote
Luxi Daphiti wrote:I'll read through the whole thread when I have time, but I thought I'd give my two cents briefly as the topic seems to have ended in a disucssion of how to get rid of mining bots.
I've always thought real players have something quite obvious that bots don't: eyes. Any improvements intended to get rid of bots would require the use of our eyes in a way that bots couldn't. At the moment, for instance, I can scroll over any asteroid or set my overview setting in such a way that it will tell me exactly what is in the asteroid. 90% of the time I don't even look at the roid i'm mining.
So perhaps change it so that on the overview and HUD all asteroids are merely labelled as 'Asteroids' with the only way to differentiate between them being looking at them - maybe colour or some aura could be used to differentiate between different types? Either way, has to be something that only humans can pick up on easily.
Something like that i wrote before:
Sirius Cassiopeiae wrote:p.s.
one thought fell on my mind reading post few posts up... why are there names of ores in overview??? why names of ores we can see at all??? make it so that we must visual distinguish which ore is which in space and mine them like this... miners know what veldspar looks like in space, equip strip miner with proper mining crystal it... botts cant see in 3D graphic (in space) which roid is which ore... and they could use only T1 miners that dont use crystals because that... less ore for botts... and we could easier distinguish botts...
and if you want afk mine CCP can help ppl to afk (more or less) mine by one simple thing... make that mining ship can lock more roids... that way ppl can visualy see what ores they want to mine, lock it and then afk mine for a little till you dont kill that roids... |

Zachis
TBC
0
|
Posted - 2011.10.28 18:19:00 -
[187] - Quote
Why not make mining more like the PI system?
Some thoughts off the top of my head:
1) Remove mining lasers. Label all rocks as just asteroids, no mineral names.
2) Add skills for asteroid scanning, similar to PI scanning. Add mining outpost as an item, that can only be deployed by mining vessels.
3) Replace mining laser turrets with mining outpost interfaces. 1 interface controls 1 outpost. Allow mining cycle time to be adjustable. Yields dependent on skills, as well as ores that can be scanned. Could also add in processing outposts, to refine on the rock. Also, smelting outposts, to combine simple minerals into complex minerals. There's a ton you could do with this.
4) Ores and minerals are collected by interaction through interfaces. Might need to increase cargo bay or allow mineral compression. This can be worked out.
I think removing the tedium of sitting in space watching your lasers cycle and adding in a more interactive style of play would be more fun. There's a lot that could be done with the idea of smelting as well, and with mineral depletion or shifting resource nodes, it would be harder for bots to be as efficient as dedicated miners. Making it more interactive or adding more layers would make it more interesting.
Forum ate my original post, but that's the gist of it. |

Vincent Gaines
Macabre Votum Morsus Mihi
9
|
Posted - 2011.10.28 18:46:00 -
[188] - Quote
Zachis wrote:Why not make mining more like the PI system?
You gave yourself the answer. It stops being what should be a group operation and turns it into a 2-D single player event.
|

rootimus maximus
School of Applied Knowledge Caldari State
22
|
Posted - 2011.10.28 20:50:00 -
[189] - Quote
Elanor Vega wrote:tier3 BC and destroyer buff is something that mining ships are not prepared for -> T1 ships that are not $$$ and yet get isk from insurance for illegal act and have a lot DPS -> and no changes to mining/miners -> a lot suicide ganks in Hi-sec
You're almost there. The new battlecruisers will hopefully lead to a huge increase in highsec ganking. That in turn will leave a lot of extra miners needing new ships, for which they'll have to pay a bit more money because the minerals they're mining just went up in value. Increased numbers of ships being destroyed (by whatever means) are good for miners.
Unless, of course, you're posting daily on the goonswarm forum to let them know where to come and find you.  |

Aquila Draco
59
|
Posted - 2011.10.28 21:36:00 -
[190] - Quote
rootimus maximus wrote:Elanor Vega wrote:tier3 BC and destroyer buff is something that mining ships are not prepared for -> T1 ships that are not $$$ and yet get isk from insurance for illegal act and have a lot DPS -> and no changes to mining/miners -> a lot suicide ganks in Hi-sec You're almost there. The new battlecruisers will hopefully lead to a huge increase in highsec ganking. That in turn will leave a lot of extra miners needing new ships, for which they'll have to pay a bit more money because the minerals they're mining just went up in value. Increased numbers of ships being destroyed (by whatever means) are good for miners. Unless, of course, you're posting daily on the goonswarm forum to let them know where to come and find you. 
all i can say on this... we will see... 
|

Severian Carnifex
38
|
Posted - 2011.10.28 22:29:00 -
[191] - Quote
rootimus maximus wrote:Elanor Vega wrote:tier3 BC and destroyer buff is something that mining ships are not prepared for -> T1 ships that are not $$$ and yet get isk from insurance for illegal act and have a lot DPS -> and no changes to mining/miners -> a lot suicide ganks in Hi-sec You're almost there. The new battlecruisers will hopefully lead to a huge increase in highsec ganking. That in turn will leave a lot of extra miners needing new ships, for which they'll have to pay a bit more money because the minerals they're mining just went up in value. Increased numbers of ships being destroyed (by whatever means) are good for miners. Unless, of course, you're posting daily on the goonswarm forum to let them know where to come and find you. 
i dont think thats going to be the best thing for anyone at the end...
|

Hobogear
Imperial Academy Amarr Empire
4
|
Posted - 2011.10.28 22:31:00 -
[192] - Quote
Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work.
I dont mine so it doesnt matter much to me other than i want more people to play eve so i like this idea. Maybe if they had two options. old style mining lower yeild or a style like that video where you could maximize your take in. Maybe even have gold or other precious metals come from the rock if you use a more percise mining style. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
223
|
Posted - 2011.10.28 23:49:00 -
[193] - Quote
rootimus maximus wrote:You're almost there. The new battlecruisers will hopefully lead to a huge increase in highsec ganking. That in turn will leave a lot of extra miners needing new ships, for which they'll have to pay a bit more money because the minerals they're mining just went up in value. Increased numbers of ships being destroyed (by whatever means) are good for miners. Unless, of course, you're posting daily on the goonswarm forum to let them know where to come and find you. 
The destroyer buff will lead to more ganking of exhumers. This will be bad for subscriptions as people cancel their mining accounts due to lack of profit. This will be good for those miners who stick around, but bad for CCP's financial situation.
Some folks will insist that EVE is not an AFK game and mining should not be done semi-AFK, in that case we should take away T1 manufacture, T2 invention, gas reaction, moon harvesting and other similar activities.
In the meantime, just be aware that killing all the fish in the ocean might mean there are no fish left, and no ocean to swim in.
|

Richard Hammond II
Federal Navy Academy Gallente Federation
64
|
Posted - 2011.10.28 23:56:00 -
[194] - Quote
Make it so that when you start mining, anyone in a gank fit ship gets a message and a bookmark
lol thats just bad trollin sorry lol They hired actual clothing designers for WiS clothes "no wonder the monocle cost $80, they had to pay royalties" Screw "FiS" its called EVE CCP |

Mr LaForge
Deep Core Mining Inc. Caldari State
105
|
Posted - 2011.10.29 00:27:00 -
[195] - Quote
Make it so the asteroids deploy defenses and throw rocks at you.
Its time Asteroids took a rock hard stand against this aggression. I Support the Goons! |

Richard Hammond II
Federal Navy Academy Gallente Federation
65
|
Posted - 2011.10.29 00:54:00 -
[196] - Quote
Mr LaForge wrote:Make it so the asteroids deploy defenses and throw rocks at you.
Its time Asteroids took a rock hard stand against this aggression.
Introduce collision damage an they throw themselves at you lol They hired actual clothing designers for WiS clothes "no wonder the monocle cost $80, they had to pay royalties" Screw "FiS" its called EVE CCP |

Avila Cracko
Federal Navy Academy Gallente Federation
32
|
Posted - 2011.10.29 06:35:00 -
[197] - Quote
bump |

Shamza
Free Space Tech
0
|
Posted - 2011.10.29 07:34:00 -
[198] - Quote
I would recomment CCP check Galaxy on Fire 2 game for iOS. There is very simple but invovling mining system which would work perfectly for EVE. In short watch this video starting at 8:55
http://www.youtube.com/watch?v=bnCrw4ahldY |

Masamune Dekoro
School of Applied Knowledge Caldari State
14
|
Posted - 2011.10.29 08:42:00 -
[199] - Quote
Dont make miners work harder, make them smarter.
The probing/scanning 'minigame' could easily be adapted to mining roids too; scan down the best part of each roid to maximise yield. No gimmicky skilltest flash game required, just a short intuitive test for each new asteroid.
|

Hirana Yoshida
Behavioral Affront
93
|
Posted - 2011.10.29 08:50:00 -
[200] - Quote
Keep in mind that there is nothing you can do mechanics wise to stop and/or hinder bots that will not impact human players .. for an anti-bot to be effective you'd have to make life absolutely horrendous for legitimate players and thus kill that part of the game entirely. Better to focus on making mining more fun/engaging so that people can stand it without having to resort to EULA violations .. let CCP do their bot handling in the background with whatever tools and reports they get.
Copy/Paste from a thread of mine on the now defunct forums:
Me wrote:Something that has always bothered me with the mining system we have now is that it is too tree-huggery. Mankind's methodology for extracting ore has always been: nuke everything and sift through the rubble. But Eve has surgical lasers gentle enticing rocks to hand over their valuables?
I propose we base it on one of the greatest games ever created: Asteroids! Not only does it make more sense, but it will make militarized mining ops viable and mining in general more "fun".
Basic concept; - All rocks break apart when subjected to brute force. Once they are gravel/dust they can be collected. - Any force (DPS) will do. Strip Miners are attributed 1k DPS or there about. Gravel/dust clouds dissipate over time. - [New module] Wide Tractor Field Array. Exactly what it says on the tin, not strong enough to move larger solid objects (cans/wrecks), covers a conical area in target direction. - WTFA are only usable on Rorqual/Orca and T1/T2 Mining Barge's. Rorqual/Orca are given bonuses to the size/speed of the field in place of or in addition to regular tractor bonuses.
Extra/Optional: - [New Bomb] Gravitational Shear Bomb. Designed to tear apart porous solid objects (refined metal = ships = denser). Honours the age-old tradition of throwing explosives at a problem.
And there it is, outline anyway. Protection details need never be bored to tears (probably still bored though), Rorqual's get a reason to join the belt parties and door is opened for hostile's to burn the fields. |

Severian Carnifex
38
|
Posted - 2011.10.30 00:20:00 -
[201] - Quote
bump |

Gheng Kondur
Serva Fidem
20
|
Posted - 2011.10.30 05:19:00 -
[202] - Quote
Just a comment on the tier 3 BCs, we will have to wait and see how they pan out, but if more expensive to build than a hulk, I can't see many people using them in that way.
If CCP also took on the "no insurance from concord kills" line even less likely unless a major grudge happening.
Hulks would need to be buffed to cope with the alpha strike from current ships before a tier 3 BC would become a viable option anyway, as they will no doubt cost more than the current gank ships.
I have no problem with a Hulk being dead to a alpha strike gank, as long as the ship costs and losses are comparable, which should be hulk loss after insurance being around the same as gank ship without insurance payout. We should then keep a convinient salvage ship in system and race for the salvage rights. |

Wooly Akachi
House of Noctum Stark-Enterprises
0
|
Posted - 2011.10.30 07:02:00 -
[203] - Quote
I think there should be some form of belt class.
B1 - current static belts B2 - belts with "moving roids" B3 - belts with "fast" moving roids that can damage your ship if they hit (only destroyable with non mining equipment ie missiles, drones, normal wepons) B4 - belts which are a "blizzard" of crap wich require a lot of firepower to take down.
the B3 and B4 would belts would be very bad for bolts. make it iteresting for the CAP fleet (maybe small amount of minerals dropped). the rewards need to be worked out but hey mining would be fun!
just my 2 isk. |

Halcyon Ingenium
Science and Trade Institute Caldari State
13
|
Posted - 2011.10.30 07:34:00 -
[204] - Quote
Make asteroid fields and ice comets that have to be scanned down. (And be sure you actually change the names from belt to field or comet. Asteroid belts were never belts.) Make the warp in point for these fixed like in a mission. Cruiser sized rats. Names that reveal asteroid type removed, lets make ore scanners useful. Also maybe mix ore types found in a single roid. No minigames for mining; this can be botted quite easily. The loser in any fight consols himself with a moral victory. Thus is the beginning of slave-morality. |

Freeqa
Elite Space Brothers
0
|
Posted - 2011.10.30 08:01:00 -
[205] - Quote
Some of my thought:
- Make insurance doesn't pay out when concorded, - Want Buffer mining ship ? Train BS lvl 3 and enjoy (fast enough to train and cheaper than T2 mining barge), - New mining barge with cov ops cloak and probe launcher for exploration, - A system like PI scan on roid (only on the bigger ones ?) in order to increase the mining amount in the first minutes. |

Severian Carnifex
39
|
Posted - 2011.10.30 21:02:00 -
[206] - Quote
bump |

Apollo Gabriel
Mercatoris Etherium Cartel
119
|
Posted - 2011.10.30 21:54:00 -
[207] - Quote
What I don't like about Suicide Ganking is that you have to wait for them to shoot before you get to do anything to them. If you dock up, you're effectively allowing them to bully you. If you swap to a BS, you are still letting them push you around. I wish there were other options for the miner who wanted to mine (not that I understand taht I don't mine as it's dull). New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Viktor von Steiner
Industrial Solution Shadow of Honor
6
|
Posted - 2011.10.30 22:34:00 -
[208] - Quote
This thread has a lot of good ideas how to make mining more entertaining, harder to automate for bots and at the same time still preserve the economic balance (same amount of ore enters the market) and the social group aspect. I'm a big fan of having to scan down all the belts and removing static belts, any noob these days learns how to scan down a grav site in the tutorial so that's not a game breaker.
CCP is often defending their long developing time for new systems with the explaining, that "the system has to be reusable somewhere else"; they said that about incursions, sleeper ai, planetary interaction and carbon ui.
Why not make surveying asteroids more interesting, by reusing the planetary interaction scanning system and apply it to asteroids. Basically you would have to "survey" a locked asteroid and play around with the sliders to identify what it contains and where to aim your laser at. This also goes well with the before mentioned idea of having veins inside the asteroids. |

sYnc Vir
Wolfsbrigade
14
|
Posted - 2011.10.30 23:02:00 -
[209] - Quote
Static belts are a pvp spot removing them moves all pvp to stations and gates or if a fleet is endlessly stupid a planet.
Mini Games is a no, because bots can do them better then people.
Entering a code is a no, bots can do that while some place would have trouble reading those dumbass things.
Did it ever enter your minds that mining was meant to be boring?
Do your changes make it impossible to multi box mine? Lots of people don't just mine into jet cans like idiots. Some people actually go all out, have 3-4 hulks and an orca. No these are not botters just people that alt tab alot.
The best thing that can be done to help mining are
- Increasing powergrid so hulks can fit a Large Shield Extender II
- Increase Orca bonuses (Already done with new T2 Gang links)
- Stop Hulks from fitting Any Active repping mod. (Not all miners use them, all bots do.)
- Its about time Null Sec miners got their T3 mining ship
- Mining Rigs wouldn't be out of place, every thing else has rig improvements.
- Not sure if their is one, but a public list of banned botters, Give those roaming alpha strike teams a whos who.
If CCP wanna toss in allowing Rorquals in high sec I wouldn't complain but something tells me thats a pipe dream. Second Pipe dream is that old mining carrier people were banging drums about on the old forum. Third is of course the fourth high slot on a hulk. O dreams.
|

David Grogan
The Motley Crew Reborn
135
|
Posted - 2011.10.30 23:17:00 -
[210] - Quote
Vincent Gaines wrote:David Grogan wrote:[quote=Vincent Gaines]
a single reinforcement timer would be necessary to allow owners a chance to defend their mining colonies
but that said all mining colony structures eggs (500,000m3) require a freighter to deploy (opportunity for pirates to gank more)
High sec megaroids
limited to 0.7 -> 0.5 sec max total yield over a 30 day period 5,000,000m3 per colony max number spawned per system 5
50% veldspar 25% scordite 10% plagioclase 7.5% omber, 7.5% pyroxeres
Corp Faction standing required 5.0 for 0.5 sec sytems 6.0 for 0.6 sec systems 7.0 for 0.7 sec systems
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
high sec mining colony structure stats 10,000,000 Shield HP (all resist types @ 50%) 2,500,000 Armor HP (all resist types @ 40%) 2,000,000 Structure HP (all resist types @ 30%)
Low sec megaroids
limited to 0.4 -> 0.1 sec max total yield over a 30 day period 25,000,000m3 per colony max number spawned per system 10
28% veldspar 20% scordite 10% plagioclase, omber, & pyroxeres, 4% Jaspet, Gneiss, Spodmanium, Hemorphite & Hedbergite 1% Dark Ocher & Crokite
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
low sec mining colony structure stats 40,000,000 Shield HP (all resist types @ 50%) 10,000,000 Armor HP (all resist types @ 40%) 10,000,000 Structure HP (all resist types @ 30%)
can have upto of 5 medium or 10 small pos guns anchored in range (no ewar mods though)
Null sec megaroids (NPC null sec)
limited to 0.0 sec or lower, max total yield over a 30 day period 50,000,000m3 per colony max number spawned per system 10
24% veldspar 15% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite 2% Spodmanium, Dark Ocher, Crokite, Bistot, & Arkonor, 1% Mercoxit
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
npc null sec mining colony structure stats 75,000,000 Shield HP (all resist types @ 50%) 25,000,000 Armor HP (all resist types @ 40%) 20,000,000 Structure HP (all resist types @ 40%) A Corp Faction standing of 6.0 to the NPC faction that owns the region will give a 25% reduction in fuel costs) can have upto of 5 medium or 10 small pos guns anchored in range (no ewar mods though)
Null sec megaroids (SOV Nullsec)
limited to 0.0 sec or lower, max total yield over a 30 day period 75,000,000m3 per colony max number spawned per system 5 per level of i-hub industry upgrade.
24% veldspar 15% scordite 10% plagioclase, omber, & pyroxeres, 5% Jaspet, Gneiss, Hemorphite & Hedbergite 2% Spodmanium, Dark Ocher, Crokite, Bistot, & Arkonor, 1% Mercoxit
requires pos fuels & a group of miners (item exists - currently a mission item but they could become items to buy n sell on market) to maintain, requires strontium for reinforcement timer
sov null sec mining colony structure stats 75,000,000 Shield HP (all resist types @ 50%) 25,000,000 Armor HP (all resist types @ 40%) 20,000,000 Structure HP (all resist types @ 40%) bonus to sov holders = requires 50% less fuels to maintain can have a upto 5 medium or 10 small pos guns anchored in range (no ewar mods though)
After the 30 days expire
if the mining colony survives 30 days the megaroid becomes barren and the colony structure & guns auto-unanchor and is vunerable to be 1. stolen (needs a freighter to scoop and move) or 2. be destroyed without having a reinforcement cycle.
mining colony eggs are made from PI & ore minerals much like the new customs offices will be. a mining colony should cost around the 200mil mark per egg Ok, first, you understand that the sov colonies you proposed have 102 MILLION EHP, and with 50% omni... really? REALLY? For a little mining colony? Even your hisec EHP totals would make it a complete pain in the ass for a subcap fleet. On top of that your yields * number in system would quickly flood the market again and prices would drop to worthless levels. You would never receive a return. 5 per hisec system with 5m m3? And your nullsec output is even more damaging.. mind you this is all afk with little to no interaction on the part of the owner... It's too much easy ISK and would be abused.
get real.......... making them toooooooooo easy to kill is not what its meant to be about...... the high sec one is no toughter to kill than a small pos
the low sec one is equivalent to a properly fitted medium pos
the large ones will definitely require dreads or a 200 man bs gang.......... but then that is what eve is meant to be about, ie: getting FLEETS to do stuff.
noone mines anymore in nullsec unless its dark glitter......... most of the mins in null sec come from hauler spawn drops.
everyone whines that all the industry is done in high sec........ my proposal would actually make it feasable to do it in null sec again.
also the large colonies for null sec are roughly the same ehp as an I-Hub.
but owing to the fact i suggested a freighter be required to deploy them makes them much more worth defending.... particularly if your a small renter alliance. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Yao Ying
Potsdam Royal Guards Nite's Reign
3
|
Posted - 2011.10.30 23:36:00 -
[211] - Quote
Noriko Mai wrote:Let them solve captches once a minute. No more bots and mining is 1684668433546times more interactive, challenging and fun. (fun for all the others that laugh at miners) 
Til a captcha pops up when you notice a hostile in warp to your location on scanner and fail to get away due to it. :V |

JitaPriceChecker2
State War Academy Caldari State
6
|
Posted - 2011.10.30 23:39:00 -
[212] - Quote
Super extra dense veldspar in 0.0 is a must. |

Cypermethren
Hardcore p0wnography Cascade Probable
27
|
Posted - 2011.10.31 01:24:00 -
[213] - Quote
The most valuable ore in Highsec is Morphite.
The most valuable ore in 0.0 is Veldspar.
this needs to change, big time.
A new trit or needs to be placed in 0.0 that gives tenfold trit returns or the such.
As for making mining interesting, i cant come up with anything off the top of my head, but god ive seen some good ideas in this thread. |

Junko Sideswipe
Broski Enterprises Elite Space Guild
3
|
Posted - 2011.10.31 06:11:00 -
[214] - Quote
Pokemon Pearl did it best.
http://youtu.be/z-9gwT7A0wA?t=3m
"I keep on smashing it, and it keeps on going to the left." |

pussnheels
Vintage heavy industries
147
|
Posted - 2011.10.31 06:33:00 -
[215] - Quote
there some good ideas in here , mining does indeed some new life but on some conditions
one NO new barge that is better than the hulk , because this will only make the bots happier
two it has to stay accesible for new players
Second probablty eve more important
other than that i don't really care how they will change aslong it gives miners a better opportunity to make a kiving I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Crucis Cassiopeiae
EvE-COM
687
|
Posted - 2011.10.31 08:06:00 -
[216] - Quote
Elanor Vega wrote:This: Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. With more comments here: Avila Cracko wrote:Gheng Kondur wrote:Avila Cracko wrote:to update list of that guy before:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone... you must scan again... - make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving. for 1, well I already do that, it's called grav sites. But more with basic ore would make it work. for 2, good call, for 3, no thanks, why would it just vanish when not mined out for 4, would work better if you staked your claim on the field you scan down for 5, ok, but remember the loan miners for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk. For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that thnx for responce... about 1st. that is the point... all larger roids (all ores that can be in that system) are in grav sites. about 2nd. Thnx. about 3rd. Thats because i was thinking about botters... bot user can scan down many belts in the morning and then make bot to mine in them all day... this way you need to scan... or mine with friend so that you can keep belt alive... (i dont think about dead as soon as you warp out... but dead some time (10 minutes or so) so that if you just want to unload and warp back... you can) about 4th. there need some work to be done on that sugestions so that ppl that want easy kills dont exploit that systems. about 5th. i dont think about making it that you can only mine in fleet but a little more boost would help and would show players the way to socialisation (this is MMO) about 6th. a little boost (maybe scram) and escalation would be the best... every mining ship can use drones that easily kill rats. ^^ I like it soooo much, a little more work is needed, but great base...  and i think that its simple for implementation.
bump for ideas in this quote. |

Halcyon Ingenium
Science and Trade Institute Caldari State
15
|
Posted - 2011.10.31 08:59:00 -
[217] - Quote
sYnc Vir wrote:Static belts are a pvp spot removing them moves all pvp to stations and gates or if a fleet is endlessly stupid a planet.
Because no pvp'er would ever sully himself with scanning. 
The loser in any fight consols himself with a moral victory. Thus is the beginning of slave-morality. |

sellano
14th Legion Sanctuary Pact
5
|
Posted - 2011.10.31 09:33:00 -
[218] - Quote
I was interested in the idea of comets. I imagined they might appear randomly and follow a path around the galaxy, passing close enough to systems on occasion to allow people to get to them. Perhaps they would need to be scanned by deep space probe, or a deep space survey probe or something, specific to the task, and you could scan it for over the the course of some short time and plot its orbit, determining when and where you can get to it ~
After getting onto one (and into orbit of it to keep up as it would probably be very fast) , there would need to be some reason why you couldn't just stay on it as it's leaving the system. |

Tribunia
Ducks of Death
0
|
Posted - 2011.10.31 10:32:00 -
[219] - Quote
Are you lot crazy? Mini games? Captchas? WTF?!! Youre trolling right?
I said if before over the years and I ll say it once more.
Mining in space isnt a human interactive occupation. It s practialy made for robots. Also, my take on it is that it should be one of the most skill intensive occupations in the game rather than every n00bs feeding hook. Make the greenhorns run couriers or missions or maybe poke at roids manually with a laser (shoot the roid and collect the upfloating debris into your hold by scooping it much like anything else you scoop from space today), providing for a yeild fit to sustain a new character intitial progress.
It should simply consist of a number of autonomous modules that you deploy to an asteroid surface.
Mining sequence illustrated in in a few simpel steps:
1) Prospect for ore worth mining, ie you actually have to FIND an asteoid with veins worth mining (asteroid sized nuggets should be a bonus find and quite rare). To make this worthwhile, the asteroid belts as we know them today would have to go and be replaced by a fractal model, cirumnavigating entire planets or even be a dispersed rock field in orbit around the sun (much like our own real-life asteroid belt) that you really could get lost in. How prospecting should be implemented? Well, provided we get the new belts it s just to take a look at how you do prospecting IRL and apply it to FIS. This is the bit where it should be fun, TO ACTUALLY MAKE THE FIND rather than to just warp robotheaded to a generic asteroid belt on the context menu! :P
2) Once prospecting is done and the actual extraction process is about to commence you just deploy your autonomous extraction units onto the asteroid surface. Extraction is fully automated and once a silo attached to an extractor unit is full, you get an allert email. How fast the automated extraction process needs to be is a target for careful balancing obviosuly. Apprantly it needs to be way lower than actual manual extraction as you can engage in paralell income activities while your extractors do the mindnumbingly boring bit of the work for you.
3) Collecting from the silos would be either by automated shuttling of the silo itself to station/POS and then returning to it s parent extractor unit for continnuing extraction, or manually by hauler as we are already oh so familiar and bored with. Extractor silos in flight, ie just detached and initiating warp or on a docking run at a station should be vulnerable to attack ofc and it s wreck lootable as should the extractor unit itself.
If anyone would care to run a macro after this I would be totally wtf! 
|

Quetazal
Clann Fian Narwhals Ate My Duck
30
|
Posted - 2011.10.31 12:04:00 -
[220] - Quote
Some kind of 'Minecraft' version when you control a mining drone harvesting out the ores... great for multiple players! |

sYnc Vir
Wolfsbrigade
14
|
Posted - 2011.10.31 17:44:00 -
[221] - Quote
Quetazal wrote:Some kind of 'Minecraft' version when you control a mining drone harvesting out the ores... great for multiple players!
Can you do that with four accouts? Or do people have to start selling their 2nd, 3rd and 4th hulk pilots? |

Captain Megadeath
Republic Military School Minmatar Republic
6
|
Posted - 2011.10.31 18:22:00 -
[222] - Quote
sYnc Vir wrote:Quetazal wrote:Some kind of 'Minecraft' version when you control a mining drone harvesting out the ores... great for multiple players! Can you do that with four accouts? Or do people have to start selling their 2nd, 3rd and 4th hulk pilots?
THIS!!!!
Some terribad ideas in here. Captcha, recaptcha, minigames, "roid theft" (yeah because that belt belongs to you) increasing ore. All bad.
Any ideas which prohibit the use of multi-box would hit ccp in the pocket.
The main scourge of miners are the rat botters in drone space.
Want better prices for your time, then getting rid of botters will do a great job at that. If it is CCP through bans or players via report function, ganks.
|

Xython
Merch Industrial Goonswarm Federation
209
|
Posted - 2011.10.31 18:32:00 -
[223] - Quote
Captain Megadeath wrote:sYnc Vir wrote:Quetazal wrote:Some kind of 'Minecraft' version when you control a mining drone harvesting out the ores... great for multiple players! Can you do that with four accouts? Or do people have to start selling their 2nd, 3rd and 4th hulk pilots? THIS!!!! Some terribad ideas in here. Captcha, recaptcha, minigames, "roid theft"  (yeah because that belt belongs to you)  increasing ore. All bad. Any ideas which prohibit the use of multi-box would hit ccp in the pocket. The main scourge of miners are the rat botters in drone space. Want better prices for your time, then getting rid of botters will do a great job at that. If it is CCP through bans or players via report function, ganks.
Do people actually play 4 miner accounts at once? Lets be honest, at least 3 of those are botted.
There was a guy that got ganked and scammed by goons recently, he mentioned he has TWENTY ONE miners he runs at the same time.
If an element of the game is so boring that you can literally do it 21 times over at the same time without any interaction, then it needs to be fiddled with. Period. |

Dr Prometheus
Gears of Construction Gears Confederation
6
|
Posted - 2011.10.31 19:10:00 -
[224] - Quote
I have multiple miners and a Orca i control by myself without any bots or something, makes mining for me a challenge as i am actively checking my miners how full they are; played a long time ago in a 0.0 enviroment, and i find my current way of mining more active then ratting fof example.
As a normal person 5 miners are controlable within human boundries, (excl the Orca wich is number 6 but he doesnt need to do a lot.)
Everyone with more of those are either more superhuman then me or botters.
Just want to make clear that there are still people with multiple miners who are legit. ;) Dude, where is my Charon? |

Apollo Gabriel
Mercatoris Etherium Cartel
121
|
Posted - 2011.10.31 19:30:00 -
[225] - Quote
Dr Prometheus wrote:I have multiple miners and a Orca i control by myself without any bots or something, makes mining for me a challenge as i am actively checking my miners how full they are; played a long time ago in a 0.0 enviroment, and i find my current way of mining more active then ratting fof example.
As a normal person 5 miners are controlable within human boundries, (excl the Orca wich is number 6 but he doesnt need to do a lot.)
Everyone with more of those are either more superhuman then me or botters.
Just want to make clear that there are still people with multiple miners who are legit. ;)
Hey man,
That sounds like a logistical feat for sure. I'd like to mine, why? I have no idea, but on 1 account, I find it just too dull. Perhaps it would be more fun if it were as you do it, but I don't really want 5 accounts!
I'd be sad if mining changed such that multiboxes couldn't do it, but I also with the actual process of mining were more engaging for those who want to do it NON-afk,
AG New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

sYnc Vir
Wolfsbrigade
15
|
Posted - 2011.10.31 19:40:00 -
[226] - Quote
Xython wrote:Captain Megadeath wrote:sYnc Vir wrote:Quetazal wrote:Some kind of 'Minecraft' version when you control a mining drone harvesting out the ores... great for multiple players! Can you do that with four accouts? Or do people have to start selling their 2nd, 3rd and 4th hulk pilots? THIS!!!! Some terribad ideas in here. Captcha, recaptcha, minigames, "roid theft"  (yeah because that belt belongs to you)  increasing ore. All bad. Any ideas which prohibit the use of multi-box would hit ccp in the pocket. The main scourge of miners are the rat botters in drone space. Want better prices for your time, then getting rid of botters will do a great job at that. If it is CCP through bans or players via report function, ganks. Do people actually play 4 miner accounts at once? Lets be honest, at least 3 of those are botted.There was a guy that got ganked and scammed by goons recently, he mentioned he has TWENTY ONE miners he runs at the same time. If an element of the game is so boring that you can literally do it 21 times over at the same time without any interaction, then it needs to be fiddled with. Period.
Yes they do, and no that doesn't mean they have some botting. Mining only requires lock, F1,2,3 then empty every 131 seconds. Easy enough on 4 accounts. Ice mining is even easier cause you get 250 ish seconds. 21 is extreme of course but typically multiboxers use an ORCA. I could be wrong here, but I didn't think bots could use an orca/hulk combo. |

Snabbik Shigen
Hedion University Amarr Empire
12
|
Posted - 2011.10.31 19:46:00 -
[227] - Quote
Xython wrote: Do people actually play 4 miner accounts at once? Lets be honest, at least 3 of those are botted.
If you have the screen real estate, it's not hard to run 4 miners + orca at the same time. One hulk works on ore type #1, one works on ore type #2, one works on ore type #3, the last one works on ore type #4. All of them start with the max-range asteroids and work inwards. Maybe you run one or two with the close-range asteroids then work outwards.
When you get up into that range, you're making 30-45M per hour, comparable to L4 missions. Not much different from dual-boxing 2 mission runner ships with a Noctis alt trailing behind on a 3rd client.
Multiple-screens attached to the same PC, plus a tool like Synergy that lets you use the same keyboard/mouse across multiple clients at the same time. (Synergy lets you move the mouse off the edge of the screen and onto the other screen at which point mouse/keyboard input goes to the other machine.)
With (4) screens and at least 2 machines, you could easy run probably as many as 8 clients at the same time, maybe as many as 12 clients for ice mining. And none of them would be botted. |

Captain Megadeath
Republic Military School Minmatar Republic
6
|
Posted - 2011.10.31 21:28:00 -
[228] - Quote
Xython wrote:
Do people actually play 4 miner accounts at once? Lets be honest, at least 3 of those are botted.
Cowpoo (BS). 4 miners 1 orca with gang links and 1 orca who hauls. While I mine with them AT THE KEYBOARD. I sort my planets out or chat with my corpies while I do it. A Hulk fills pretty quick when its set for max yeild and not max cargo. Max cargo set-up is a sure sign of bots and even I gank them.
Xython wrote:
There was a guy that got ganked and scammed by goons recently, he mentioned he has TWENTY ONE miners he runs at the same time.
If its the same guy I'm thinking of then he runs 21 Drakes as well. He runs 21 accounts because he wants to not because he needs to
Xython wrote:
If an element of the game is so boring that you can literally do it 21 times over at the same time without any interaction, then it needs to be fiddled with. Period.
As said before, it's nothing to do with boredom, I do it because I want to.
I mine 1 or 2 days a week and I use those minerals to manufacture with and at the end of the day with the end price of the product I make I can make twice as much with those minerals as I could have selling them on the market.
Minerals mined yourself are not free..... 
The rest of the time I pew pew for the state. |

Avila Cracko
Federal Navy Academy Gallente Federation
37
|
Posted - 2011.10.31 22:30:00 -
[229] - Quote
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics (electronic noise) on scans too so that you must have brain to see its only static).
- static belts have only very small roids for new players... (strips dont have use if it).
- when you left scanned belt... its gone after 10 mins... you must scan again... so that owner of botts cant scan all belts in the morning and leave botts to mine all day and warp from one to another (and choose what ore to mine)... and one belt cant supply hulk with ore for too long... and 10 mins is ok time so that solo miner can dock unload and warp back to belt.
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet.
- Boost rats - escalate - botts have more problems with defending themself then real people, and it would be more involving.
^^ do it... its easy to implement and its a good start to fix mining a little...  |

Dunkler Imperator
N.F.H.P. Eternal Evocations
1
|
Posted - 2011.11.01 00:00:00 -
[230] - Quote
I tried mining once or twice of the 3+ years ive been playing. even had an orca + hulk.
BUT
i got bored of it so quickly i sold both characters a week later.
What i would like to see is a mining colony for LOW sec and NULL sec. it just would be too dame easy in highsec and too expensive to remove.
Needs *low cost * easy to blow up * Passive mining * ore only (no ice) * mines much less than barges(t1) * limit 1 per belt and 1 per account * cannot be placed in grav site.
Keep it simple stupid. how i would make it in EVE (My dream Mine colony)
Looks Use Already produced in game graphics ( Drone infested roid) launches mining drones They pick random roids.
Details when the drones come back they dump the ore into a holding bay in the mine colony ( similar to custom office), Any one can take the ore from this hold. Same aggression mechanics for stealing ore from a jet can.
30-50 k EHP tier 1 50-100 k EHP teir 2
How big the mine colony is in a ship.( UN-packaged ) 4000 m^3 for low tier 8000 m^3 for high tier
lasts until destroyed or unanchored. Automatically starts unanchoring if The hold becomes full.
Hold size ( i don't really know how much ore this would be, Just a shot in the dark) tier 1 10,000 m^3 tier 2 3000 m^3
Tiers
Should be low tier Colony and high tier colony
Low tier mines ore Places it into Hold. Has 5 drones cost 3-4 m
High tier Mines and refines that ore places it into hold. Has 10 drones 5-14 m Refiner has 70 % efficiency + user skills. Refiner will not accept ores from the hold. Only refines what the drones bring back.
Skills
Low tier Requires Anchoring 4 drones 5 mining drones 3 Mine colony 1
High tier ( uses refine skills of the person who anchored it.) Anchoring 5 Drones 5 Mining drones 4 Mine colony 4
It would be nice to be able for individuals to place a mine colony and allow for passive low -end ore production.
I think it would be a nice Farm and fields for Null and low sec. Something i can protect myself or with a friend or two. is a great target for roaming gangs. Something they can Steal from and then destroy without much fuss or any freaking timers.
PVP for miners :)
Welcome 2 suggestions.
|

sYnc Vir
Wolfsbrigade
16
|
Posted - 2011.11.01 08:34:00 -
[231] - Quote
Avila Cracko wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics (electronic noise) on scans too so that you must have brain to see its only static). - static belts have only very small roids for new players... (strips dont have use if it). - when you left scanned belt... its gone after 10 mins... you must scan again... so that owner of botts cant scan all belts in the morning and leave botts to mine all day and warp from one to another (and choose what ore to mine)... and one belt cant supply hulk with ore for too long... and 10 mins is ok time so that solo miner can dock unload and warp back to belt. - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet. - Boost rats - escalate - botts have more problems with defending themself then real people, and it would be more involving. ^^ do it... its easy to implement and its a good start to fix mining a little... 
Ur can't bots use the on board scanner? Which is what the belts would have to be found buy because asking all miners to now train up 4 new skills just to find a belt is pretty lame. While some miners would already have those skills to find grav sites, the idea of scannerable only just seems silly.
Moving them to rings around planets or one massive system long ring would be in tune with real world.
Also if you want to hinder bots, just remove active tanking from hulks. No hulk in high sec needs it at all, ever. It actually makes you an easier gank target. Plus your drones will kill any rat long before they eat away your buffer. Just dont go afk for that one time your drones don't auto aggro the rats. |

Avila Cracko
Federal Navy Academy Gallente Federation
43
|
Posted - 2011.11.01 11:38:00 -
[232] - Quote
sYnc Vir wrote:Avila Cracko wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics (electronic noise) on scans too so that you must have brain to see its only static). - static belts have only very small roids for new players... (strips dont have use if it). - when you left scanned belt... its gone after 10 mins... you must scan again... so that owner of botts cant scan all belts in the morning and leave botts to mine all day and warp from one to another (and choose what ore to mine)... and one belt cant supply hulk with ore for too long... and 10 mins is ok time so that solo miner can dock unload and warp back to belt. - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet. - Boost rats - escalate - botts have more problems with defending themself then real people, and it would be more involving. ^^ do it... its easy to implement and its a good start to fix mining a little...  Ur can't bots use the on board scanner? Which is what the belts would have to be found buy because asking all miners to now train up 4 new skills just to find a belt is pretty lame. While some miners would already have those skills to find grav sites, the idea of scannerable only just seems silly.
Moving them to rings around planets or one massive system long ring would be in tune with real world.
Also if you want to hinder bots, just remove active tanking from hulks. No hulk in high sec needs it at all, ever. It actually makes you an easier gank target. Plus your drones will kill any rat long before they eat away your buffer. Just dont go afk for that one time your drones don't auto aggro the rats.
scanning (with probes) is in tutorial missions and if you fly cruiser size ship (mining barges) you need to know how to scan... thats no nuclear physics... and 4 skills... WOW... if you choose mining path you are going for exumers... T2 cruiser size mining ship that costs 200 millions ISK and you need months to train for it... and you cant train 4 basic scanning skills and you cant learn basic scanning... well... then... you dont need to play EVE... so i dont see a reason to dumb it down to only board scanner...
and about second part of you post i agree...
|

sYnc Vir
Wolfsbrigade
16
|
Posted - 2011.11.01 11:54:00 -
[233] - Quote
Avila Cracko wrote:sYnc Vir wrote:Avila Cracko wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics (electronic noise) on scans too so that you must have brain to see its only static). - static belts have only very small roids for new players... (strips dont have use if it). - when you left scanned belt... its gone after 10 mins... you must scan again... so that owner of botts cant scan all belts in the morning and leave botts to mine all day and warp from one to another (and choose what ore to mine)... and one belt cant supply hulk with ore for too long... and 10 mins is ok time so that solo miner can dock unload and warp back to belt. - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet. - Boost rats - escalate - botts have more problems with defending themself then real people, and it would be more involving. ^^ do it... its easy to implement and its a good start to fix mining a little...  Ur can't bots use the on board scanner? Which is what the belts would have to be found buy because asking all miners to now train up 4 new skills just to find a belt is pretty lame. While some miners would already have those skills to find grav sites, the idea of scannerable only just seems silly.
Moving them to rings around planets or one massive system long ring would be in tune with real world.
Also if you want to hinder bots, just remove active tanking from hulks. No hulk in high sec needs it at all, ever. It actually makes you an easier gank target. Plus your drones will kill any rat long before they eat away your buffer. Just dont go afk for that one time your drones don't auto aggro the rats. scanning (with probes) is in tutorial missions and if you fly cruiser size ship (mining barges) you need to know how to scan... thats no nuclear physics... and 4 skills... WOW... if you choose mining path you are going for exumers... T2 cruiser size mining ship that costs 200 millions ISK and you need months to train for it... and you cant train 4 basic scanning skills and you cant learn basic scanning... well... then... you dont need to play EVE... so i dont see a reason to dumb it down to only board scanner... and about second part of you post i agree...
TY about the second part.
I personally have the skills its just more training for those newer players. On rethinking it, it would make high sec super safe from ganking if all mining sites were grav sites. See probes on short scan then a Tornado or thrasher gang? Warp speed Mr whatever his name was.
Of course people in high sec would have to actually have probes on their overview so people would still get ganked and those of us who see it can laugh. |

Avila Cracko
Federal Navy Academy Gallente Federation
61
|
Posted - 2011.11.01 14:19:00 -
[234] - Quote
sYnc Vir wrote:Avila Cracko wrote:sYnc Vir wrote:Avila Cracko wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics (electronic noise) on scans too so that you must have brain to see its only static). - static belts have only very small roids for new players... (strips dont have use if it). - when you left scanned belt... its gone after 10 mins... you must scan again... so that owner of botts cant scan all belts in the morning and leave botts to mine all day and warp from one to another (and choose what ore to mine)... and one belt cant supply hulk with ore for too long... and 10 mins is ok time so that solo miner can dock unload and warp back to belt. - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet. - Boost rats - escalate - botts have more problems with defending themself then real people, and it would be more involving. ^^ do it... its easy to implement and its a good start to fix mining a little...  Ur can't bots use the on board scanner? Which is what the belts would have to be found buy because asking all miners to now train up 4 new skills just to find a belt is pretty lame. While some miners would already have those skills to find grav sites, the idea of scannerable only just seems silly.
Moving them to rings around planets or one massive system long ring would be in tune with real world.
Also if you want to hinder bots, just remove active tanking from hulks. No hulk in high sec needs it at all, ever. It actually makes you an easier gank target. Plus your drones will kill any rat long before they eat away your buffer. Just dont go afk for that one time your drones don't auto aggro the rats. scanning (with probes) is in tutorial missions and if you fly cruiser size ship (mining barges) you need to know how to scan... thats no nuclear physics... and 4 skills... WOW... if you choose mining path you are going for exumers... T2 cruiser size mining ship that costs 200 millions ISK and you need months to train for it... and you cant train 4 basic scanning skills and you cant learn basic scanning... well... then... you dont need to play EVE... so i dont see a reason to dumb it down to only board scanner... and about second part of you post i agree... TY about the second part.
I personally have the skills its just more training for those newer players. On rethinking it, it would make high sec super safe from ganking if all mining sites were grav sites. See probes on short scan then a Tornado or thrasher gang? Warp speed Mr whatever his name was.
Of course people in high sec would have to actually have probes on their overview so people would still get ganked and those of us who see it can laugh.
Hi-sec would not be any safer because 90% of miners afk mine... and gankers would need to find victim... so they would need to play game a little and probe down the victim and not only warp to belt and shoot... then another and shoot... and this way miners and gankers would need to play game a little (probe things) to get what they want... and i think this is good thing.
and no-one can say that this is too much work for our "elite" gankers... or miners...
and miners that use (spam) board scanner now are safe now too... so it stays the same...
|

Scrapyard Bob
EVE University Ivy League
256
|
Posted - 2011.11.01 15:59:00 -
[235] - Quote
Grav sites would need to be made a lot more plentiful and a lot larger (in m3 of ore in the site) across all sections of space to replace the removal of hi-sec ore belts. (And I'm personally in favor of grav site mining over static ore belts - but it would need adjustments.)
Ore belts in hi-sec range from 200k m3 (in a busy high-security system) up to 800k m3 (in a less-traveled 0.5 or 0.6) of ore. Most systems have 5-10 belts in them which is at least 1M m3 of ore in a hi-sec system and as much as 8M m3 of ore in a single system.
Grav sites are typically a fraction of that volume (which makes them not worth scanning down most of the time) and you can rarely find more then one or two in an entire constellation (which means you can't find enough to keep a mining fleet busy). |

Avila Cracko
Federal Navy Academy Gallente Federation
62
|
Posted - 2011.11.01 18:49:00 -
[236] - Quote
Scrapyard Bob wrote:Grav sites would need to be made a lot more plentiful and a lot larger (in m3 of ore in the site) across all sections of space to replace the removal of hi-sec ore belts. (And I'm personally in favor of grav site mining over static ore belts - but it would need adjustments.)
Ore belts in hi-sec range from 200k m3 (in a busy high-security system) up to 800k m3 (in a less-traveled 0.5 or 0.6) of ore. Most systems have 5-10 belts in them which is at least 1M m3 of ore in a hi-sec system and as much as 8M m3 of ore in a single system.
Grav sites are typically a fraction of that volume (which makes them not worth scanning down most of the time) and you can rarely find more then one or two in an entire constellation (which means you can't find enough to keep a mining fleet busy).
of course that grav sites must be increased if used for common ore... or... they could make new sites for common ores...
so they can just add new tipe of sites on scan results where common ore will be... and that sites would be much bigger then grav sites with better ores... |

Severian Carnifex
46
|
Posted - 2011.11.01 19:41:00 -
[237] - Quote
Avila Cracko wrote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics (electronic noise) on scans too so that you must have brain to see its only static). - static belts have only very small roids for new players... (strips dont have use if it). - when you left scanned belt... its gone after 10 mins... you must scan again... so that owner of botts cant scan all belts in the morning and leave botts to mine all day and warp from one to another (and choose what ore to mine)... and one belt cant supply hulk with ore for too long... and 10 mins is ok time so that solo miner can dock unload and warp back to belt. - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet. - Boost rats - escalate - botts have more problems with defending themself then real people, and it would be more involving. ^^ do it... its easy to implement and its a good start to fix mining a little... 

support once again...
 |

bornaa
GRiD.
12
|
Posted - 2011.11.01 21:12:00 -
[238] - Quote
one bump here |

Avila Cracko
Federal Navy Academy Gallente Federation
69
|
Posted - 2011.11.01 22:30:00 -
[239] - Quote
Can we please get some CCP Dev word here??? |

Apollo Gabriel
Mercatoris Etherium Cartel
125
|
Posted - 2011.11.01 23:30:00 -
[240] - Quote
Avila Cracko wrote:Can we please get some CCP Dev word here???
I doubt it, people mine a lot therefore mining isn't broken, amiright? sigh Imagine playing Donkey Kong where every barrel looks like it hits you.
Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Dbars Grinding
Garoun Investment Bank Gallente Federation
26
|
Posted - 2011.11.01 23:37:00 -
[241] - Quote
WTB mining colony. |

Captain Megadeath
Republic Military School Minmatar Republic
8
|
Posted - 2011.11.02 01:13:00 -
[242] - Quote
Dbars Grinding wrote:WTB legalised BOT.
Fixed to what you and that numpty who thought of it acutally meant. Both of you need to DIAF (In game)
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
26
|
Posted - 2011.11.02 01:27:00 -
[243] - Quote
Captain Megadeath wrote:Dbars Grinding wrote:WTB legalised BOT. Fixed to what you and that numpty who thought of it acutally meant. Both of you need to DIAF (In game)
Yea you are right. New content is bad and the game should stay the way it is. |

Captain Megadeath
Republic Military School Minmatar Republic
8
|
Posted - 2011.11.02 02:30:00 -
[244] - Quote
Dbars Grinding wrote:Captain Megadeath wrote:Dbars Grinding wrote:WTB legalised BOT. Fixed to what you and that numpty who thought of it acutally meant. Both of you need to DIAF (In game) Yea you are right. New content is bad and the game should stay the way it is. .
Well thought out new content is good, stoopid new content is bad.
Read the description gave for that "Mining colony" idea SLOWLY.
The whole thing screams Bot except its an anchorable structure that uses drones to mine instead of a hulk with stripminers.
But hey, I suppose You'd rather they legalise botting before yours gets caught... 
|

March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.02 11:15:00 -
[245] - Quote
you have never heard about recon ships haven't you? 
|

Avila Cracko
Federal Navy Academy Gallente Federation
70
|
Posted - 2011.11.02 14:04:00 -
[246] - Quote
Captain Megadeath wrote:Dbars Grinding wrote:WTB legalised BOT. Fixed to what you and that numpty who thought of it acutally meant. Both of you need to DIAF (In game)
well... in EVE botts are legal until you are caught... because no real punishment for first time offenders... and then just sell this char and buy new one and bot again...
but that will not be changed... we have CCP... so... lets change mining a little so that we have a little more fun and botters a little less... |

sYnc Vir
Wolfsbrigade
16
|
Posted - 2011.11.02 15:19:00 -
[247] - Quote
Avila Cracko wrote:Captain Megadeath wrote:Dbars Grinding wrote:WTB legalised BOT. Fixed to what you and that numpty who thought of it acutally meant. Both of you need to DIAF (In game) well... in EVE botts are legal until you are caught... because no real punishment for first time offenders... and then just sell this char and buy new one and bot again... but that will not be changed... we have CCP... so... lets change mining a little so that we have a little more fun and botters a little less...
Minings fun if you are in a fleet which is what minings is meant to be. CCP didn't expect 1 guy to have 6 accounts and not have anyone other than himself to talk to. Adding "mini games" would screw over duel, triple, quad and so on boxers. Not really in ccp's interest to sudden make every 6 account miner have to sell 4 of them because he only has time enough to play the mini game on one account.
Better way to hinder bots and people afk is to removing active tanking from hulks. Force people to be focused and actually kill the rats that spawn. Would be nice if CCP changed the Hulk altogether and made it an Armor tanker. This would force miners to choose between the three common fits. Tank, Yield and Cargo Space. Would also be nice if they removed the resist bonus, as its already a T2 ship and gave it a mining drone yield bonus.
Given this, I would like a 4 High 1 Mid 5 Low slot Hulk. The extra high would help bring mining up the pay scale nearer those people that mine with guns. Would require a powergird and cpu buff, but this is just a dream. CCP seems to like hulks killable buy a couple of thrashers. Not sure why it isn't like mining is the big isk maker. A small increase would hopefully come if/when they finally remove the drone drops. Mission runners will still be an issue but can't get everything. |

Avila Cracko
Federal Navy Academy Gallente Federation
70
|
Posted - 2011.11.02 16:20:00 -
[248] - Quote
sYnc Vir wrote:Avila Cracko wrote:Captain Megadeath wrote:Dbars Grinding wrote:WTB legalised BOT. Fixed to what you and that numpty who thought of it acutally meant. Both of you need to DIAF (In game) well... in EVE botts are legal until you are caught... because no real punishment for first time offenders... and then just sell this char and buy new one and bot again... but that will not be changed... we have CCP... so... lets change mining a little so that we have a little more fun and botters a little less... Minings fun if you are in a fleet which is what minings is meant to be. CCP didn't expect 1 guy to have 6 accounts and not have anyone other than himself to talk to. Adding "mini games" would screw over duel, triple, quad and so on boxers. Not really in ccp's interest to sudden make every 6 account miner have to sell 4 of them because he only has time enough to play the mini game on one account.
Better way to hinder bots and people afk is to removing active tanking from hulks. Force people to be focused and actually kill the rats that spawn. Would be nice if CCP changed the Hulk altogether and made it an Armor tanker. This would force miners to choose between the three common fits. Tank, Yield and Cargo Space. Would also be nice if they removed the resist bonus, as its already a T2 ship and gave it a mining drone yield bonus.
Given this, I would like a 4 High 1 Mid 5 Low slot Hulk. The extra high would help bring mining up the pay scale nearer those people that mine with guns. Would require a powergird and cpu buff, but this is just a dream. CCP seems to like hulks killable buy a couple of thrashers. Not sure why it isn't like mining is the big isk maker. A small increase would hopefully come if/when they finally remove the drone drops. Mission runners will still be an issue but can't get everything.
all for changes on mining ships so that player need to more interact but no every second of it time.
and about drone drops and mission drops - mining must be the main source (like 90%) of all minerals in game. that way there will be one more valid path in eve life and not like now where miners asks themselfs why the hell i wasted all that time and SP in this **** and now i can only make isk this way. |

Apollo Gabriel
Mercatoris Etherium Cartel
133
|
Posted - 2011.11.02 17:46:00 -
[249] - Quote
March rabbit wrote:you have never heard about recon ships haven't you? 
Local first Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Severian Carnifex
47
|
Posted - 2011.11.02 20:35:00 -
[250] - Quote
booooooooooooost mining! |

Ambassadeur Ur-Shulgi
Hedion University Amarr Empire
2
|
Posted - 2011.11.02 21:03:00 -
[251] - Quote
Why not make it like PI? static income? much less profit?
Less Profit less ISK = ships cost much more to build = less captial Blobs
Less profit = not worth doing = less botting
Set it up like A POS in low and null sec, A POS In the belt that can be attacked and with far less Hit points and shield, make it easy to POP. You have to defend it
make mining profits in highsec so low that there are only there for training and learning the mechanic.
Less **** being built = higher prices and will force people to go back to using BS and other sub capitals in fights.
If you do it in low or null you need to defend the operation or someone will just POP it = and bye bye too your profits....No warping to safty for your structure, defend it or lose it...
|

sYnc Vir
Wolfsbrigade
17
|
Posted - 2011.11.02 21:28:00 -
[252] - Quote
Ambassadeur Ur-Shulgi wrote:Why not make it like PI? static income? much less profit?
Less Profit less ISK = ships cost much more to build = less captial Blobs
Less profit = not worth doing = less botting
Set it up like A POS in low and null sec, A POS In the belt that can be attacked and with far less Hit points and shield, make it easy to POP. You have to defend it
make mining profits in highsec so low that there are only there for training and learning the mechanic.
Less **** being built = higher prices and will force people to go back to using BS and other sub capitals in fights.
If you do it in low or null you need to defend the operation or someone will just POP it = and bye bye too your profits....No warping to safty for your structure, defend it or lose it...
two reason thats out there as the dumbest thing ever post.
1 Mining is an eve career that people choose to do. Because you find it dull, time consuming and worthless doesn't mean everyone does.
2 If its passive and alot lower, the level of mins in the game would be too low and people would ***** a drake cost them 80m.
Mining is already the lowest paying eve career. It needs making more profitable, not taken away from the countless 1000s that have spent time training for it, and enjoy it.
The mass belief that all miners are either bots are afk is becoming somewhat annoying. |

Ersahi Kir
Freelance Mining Company Dead On Arrival Alliance
0
|
Posted - 2011.11.02 22:41:00 -
[253] - Quote
Ambassadeur Ur-Shulgi wrote:Why not make it like PI? static income? much less profit?
Less Profit less ISK = ships cost much more to build = less captial Blobs
Less profit = not worth doing = less botting
Set it up like A POS in low and null sec, A POS In the belt that can be attacked and with far less Hit points and shield, make it easy to POP. You have to defend it
make mining profits in highsec so low that there are only there for training and learning the mechanic.
Less **** being built = higher prices and will force people to go back to using BS and other sub capitals in fights.
If you do it in low or null you need to defend the operation or someone will just POP it = and bye bye too your profits....No warping to safty for your structure, defend it or lose it...
Ideas like this is why no one with a PvP agenda should have input on how to make mining better. The risk/reward of low sec mining would be even worse then it already is, and that's an accomplishment. Not to mention this is pretty much akin to saying moar blobs plz. |

Paragon Renegade
The Multinational Company.
66
|
Posted - 2011.11.02 22:52:00 -
[254] - Quote
DIsposible Hero wrote:Yeah, no minigames. There needs to be more work in finding the good roids, and less in the actual mining; I agree largely with Mr Kidd on that point.
There needs to be more of a risk / reward thing going on with mining. Right now there is absolutely no point in mining in low or non-sov null. Huge risk, crappy reward. It needs to be economically feasible to bring a mining fleet to lowsec, complete with armed guards. Right now you'd make way more isk mining in highsec, and having the "guards" go missioning.
My proposal?
- Introduce two more densities of asteroid; we have 5% and 10% varients, so I guess these would be 15% and 20% varients. Have them only spawn in low and null
- Have lowsec belt roids spawn ONLY the dense / compressed ore types - all 5% or greater
- Have lowsec belts / gravs have a small chance of spawning clusters of ABC ores.
- Make mining ships not suck; more HP ffs!
- (Tangent) T3 "Battle-miners". Make this happen.
Basically, for it to be worth mining in low / null, there needs to be a MASSIVE reward out there for those man enough to seek it, and I just don't see even a big grav full of ABC in lowsec as enough of a carrot to overcome the stick.
I read this old post.
He wins the game "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

bornaa
GRiD.
12
|
Posted - 2011.11.03 09:00:00 -
[255] - Quote
bump |

DetKhord Saisio
Unchained Potential Test Alliance Please Ignore
8
|
Posted - 2011.11.10 15:23:00 -
[256] - Quote
So, I was wondering about the NPC side.... where do they actually refine the ore they mine? Let me just say drones flying through space would have RAW ORE, not minerals. Where do they go to refine the raw ore and then die with those minerals in their cargohold? I mean, I ALWAYS fly around with expensive minerals in my cargohold when I PVP, DON'T YOU?
Same goes for NPC faction hauler spawns. Those ships that are carrying 25 million tritanium, 4 million mexallon, 4 million pyerite, 4 million etc... The minerals loot never made sense to me and still does not make sense. The raw ore is what should be hauled around. Make the loot drops heavy as all get out and difficult to haul / refine. This can be a logisical nightmare in WH space storing ore in the pos and removing to empire to sell/refine.
Removing the refined ore (i.e. minerals loot) in NPC cargohold could be one simple change that can help. They still have the same loot table but are required to use refining skills to convert it to minerals.
NPC missions, anoms, and sites have refineries. You loot ore and haul to mission/anom/site refinery and refine it. Problem solved. |

Eternus8lux8lucis
Whack-A-Mole
6
|
Posted - 2011.11.10 19:53:00 -
[257] - Quote
Some of the better ideas and thoughts....
grav site and scannable belts only for higher ores than veld make the easier belts scannable with on board scanner the harder with probes easiers are all within 4aus of planets and celestials harder are random
large asteroids of varying ore types laser positioning determines ore extraction pocket depletion similar to PI
overheating of laser and destruction of laser possible due to slow heat buildup liek weapons
NPC corporations available for security rentals. prices based on sec status
escalation of rats at belts over time
fake asteroids devoid of reprocessable mins but still "mineable"
Mining of one type reduces the amounts of other ore types in the asteroid due to waste process
Move all Ice to scannable moving comets
remove asteroid naming clientside
scanning is only way to show ore composition, visual composition to show ore types same as PI
unscanned grav sites despawn and respawn again in the same system within 30mins to 1 hour number of belts in system remains static only activated belts stay activated belt is one with a ship having warped to it and on grid to it if activated and unused for 30mins-1 hour site despawns and respawns in system
Im real life finding a worthwhile resource to mine is the hardest, most timeconsuming and resource draining part of resource extraction. There are far more misses than hits to find a profitable source. There are tons of minerals all over the earth but most are not profitable by a long shot.
Megaroids and colonies only in WH space but low EHPs so definitely gankable.
Low sec ores with a huge yield boost to make mining in low sec worth it. Null needs no boost except maybe to veld but even then its too easy to secure there. |

Tanya Powers
Science and Trade Institute Caldari State
178
|
Posted - 2011.11.10 20:17:00 -
[258] - Quote
Weaselior wrote:ccp literally believes the tedium of mining is a positive and something that should be in the game, a task you do semi-afk
They probably like it less since you've started to gank their hulks mining afk 
I really hope so  |

Kymatica
EXTERMINATUS. Nulli Secunda
0
|
Posted - 2011.11.10 21:06:00 -
[259] - Quote
A big NO THANKS to crappy mini games involved in mining, for using multiple acounts to mine i find this idea pretty horrible, i don't want to be playing join the dots or some such crap while mining with however many accounts, and im sure others with fleets of personal mining toons may feel the same. |

Lairne Tekitsu
Ordo Mercuia
5
|
Posted - 2011.11.10 22:08:00 -
[260] - Quote
Okay, here's a crazy idea: Enormous, semi-hollow asteroids full of tunnels and rooms. You could navigate your ships in (this would actually make smaller mining ships, like the racial mining frigates or procurer, more useful; perhaps even add very small tunnels with very dense, vauable ore that only friagtes can fit into) and mine out veins in the walls and things. There could be things like immense geodes with huge crystals of minerals lining the walls, or hidden bases with turrets and rare items.
When flying inside, normal ships would scrape against walls and take damage without skill, and also alert everyone else inside. However, mining vessels would have special systems that will push them away from walls with reverse-tractor beams or something. This would discourage ganking and give miners opportunities to escape when they hear or detect other vessels coming into the asteroid. You could even be invisible to sensors when inside an asteroid.
This would also discourage AFK mining and botting an whatnot, since the ores in veins and things would be too small to mine for long, so your can'thide inside a roid, set your miners on something, and then go wander off to make a sandwich or something.
Oh, and make it dark inside, so you have to light everything up with spotlights and those decorative lights all over the mining barges and the Cormorant and things.
Edit: Oh, and have rocks fly around in belts and cause damage that can only be deflected by the aforementioned reverse-gravity thing that mining barges get, or maybe lots of point-defense cannon. So gankers and the like will have trouble , but not be utterly doomed.
The question is, how the hell will CONCORD get into these places? |

Commander A9
East Khanid Trading Khanid Trade Syndicate
0
|
Posted - 2011.11.11 01:16:00 -
[261] - Quote
Being a hardcore miner, I can't agree with the idea of "minigames" while mining either. When we run big fleet ops, it's difficult enough trying to keep track of all the squads and ore amounts inside Orca hangars, haulers, and whatnot, let alone protecting the fleet from attack. Minigames are just one more distraction.
What I'd like to see fixed about mining are the strip miner sounds. I loved the original orange beams that constantly emitted "drilling" audio (for lack of a better term). Same went for the ice beams, and the intermittent pulses of the miner turrets. They were unique, and much more awesome than the "new" mining equipment.
Now...these "new" blue beams released as of the latest Captain's Quarters/new turrets edition don't seem to make mining as interesting.
It's too quiet, the beams seem weaker (even though cycle time, range, and yield haven't been affected), and I feel like I'm not doing any kind of damage. Crazily enough, I don't feel "powerful" in my Hulk with these blue beams. The orange beams made me feel like I was really blasting away at the belts and really getting stuff done.
I know-old "orange drillers" vs "quiet blues" are aesthetics more than anything else, but I loved the old strip miner and miner turret audio and visuals, and I'd love to see them come back. |

Dunkler Imperator
N.F.H.P. Eternal Evocations
1
|
Posted - 2011.11.11 03:53:00 -
[262] - Quote
Just had an awsome idea for a mining change
Allow dreads to fit Strip miners and Have siege mode give a crazy amount of mining buffs.
Problem solved. |

Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 04:14:00 -
[263] - Quote
Can you put more inconsequential off-topic **** in this post please?
Thanks.
|

Krios Ahzek
Juvenis Iratus
97
|
Posted - 2011.11.11 04:17:00 -
[264] - Quote
Dunkler Imperator wrote:Just had an awsome idea for a mining change
Allow dreads to fit Strip miners and Have siege mode give a crazy amount of mining buffs.
Problem solved.
A siege module for hulks that greatly increases HP but removes movement. Now that's an idea. You won't like him when he's angry.
Perhaps even a reinforced mode module that needs strontium in order to work. Yeah it'll save your ship from a DPS-based gank, but it'll cost you. Softly schooling you one post at a time since 2011-10-27 |

Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 04:21:00 -
[265] - Quote
Alistair Cononach wrote:Proposal for Revision of Mining in EVE Online:
Step 1. Revision of Asteroid Distribution:
--All Low-Tier (Veldspar, Scordite, ec.) Asteroids are distributed Universally (all space, high-sec, low-sec, 0.0) and in Static, Permanent Asteroid Belts.
These permanent re-spawning belts have a small chance to spawn a rare higher-tier Asteroid or two at each Belt Re-Spawn.
--All Mid-to-Higher-Tier Asteroids are distributed in Exploration Site Locations Only. These must be scanned down as with other exploration sites, and each location will contain only a few asteroids (1-10), and (usually) no Faction rats.
These Exploration Asteroid Clusters only appear in certain locations of space, as determined by CCP. Some Ores in some 0.0, Some Ices in some 0.0, some Ores only in Low-Sec and some Ices only in Low-Sec. This uneven distribution is designed to create trade, scarcity and opportunity. Not all minerals or ices should be in abundance everywhere.
Step 2: The Mining Process (Scan, Mine, Scan, Mine...) :
--Currently, Mining is as simple as GÇ£look at overview, get in range, fire zee Miners, rinse and repeatGÇ¥.
--Under the Revision, All Asteroids on the overview lose their type descriptions. All asteroids must be scanned to determine what ores they contain and in what quantities, and their location on the asteroid. Some asteroids will contain nothing of value. Most will contain a single ore-type. Some will contain multiple ore types.
--Miner will scan the road till they find one they wish to work on. Once that is done, (and the results pop up), they can activate their mining modules/drones on the results.
--Every 10-15 cycles, the asteroid must be re-scanned and the miners re-targeted and re-activated. Failure to re-scan will result in a lower yield, or worthless space rock (random chance of either).
Step 3: The Rare Events Table (Pop-Ups/Action Events):
--Implement a GÇ£Rare Events TableGÇ¥ of events that can occur while mining, that require or promote human reaction. For example:
Pressure Pocket Rupture GÇô YouGÇÖve ruptured a volatile and unstable gas pocket. You have 60 seconds to withdraw to a safe distance. After 60 second, an AOE Damage Explosion occurs (destroying the asteroid that was being mined) that damages all ships within 20km. In place of the destroyed asteroid is a very small amount of ultra-rare-elements (to be implemented) that serve some industrial/manufacturing purpose.
Hidden Ore Uncovered GÇô While Mining, youGÇÖve uncovered a hidden pocket of improved Ore/Ice your scanner could not detect. Gives the option o re-target the better Ore-type or Ice if acted upon within 60 seconds. Failure to act results in the ore being lost to cave in, crushing or mining unit damage.
Valuable Gas Pocket GÇô YouGÇÖve uncovered a pocket of rare and valuable gas (i.e. Wormhole gasses). If you have a Gas Harvester on your Ship, you can Harvest these gasses by re-targeting them. Failure to do so within 60 seconds means the gas escapes and the opportunity is missed.
Asteroid Depletion -- Apparently your scanner was wrong, and the amount of Ore less than thought. The Asteroid is depleted early.
Hidden Cache GÇô YouGÇÖve uncovered a hidden cache of supplies buried within the Asteroid. Gives the opportunity to loot the cache for 60 seconds. Failure to do so and the asteroid collapses on the cache, destroying it. Cache can contain any kind of module, salvage or other loot as determined by that systems Security-Level. Lower value in high-sec, higher in 0.0.
Hidden Database GÇô YouGÇÖve uncovered a hidden Faction Database. This remote database storage link unit contains the location of an Expedition, or Faction Rat Location (security level appropriate) and provides you a bookmark for its location nearby (1-5 systems away). Failure to react within 60 seconds causes the database unit to be damaged beyond repair by your mining units.
Both the Hidden Cache and the Hidden Database would be the GÇ£ultra-rareGÇ¥ rare events, and could contain some special miner-specific stuff. Specifically, Faction Mining Gear (to be implemented, the miners equivalent to Faction Rat Belt Spawns) all the way up to ultra-rare Faction Mining Vessel BPCGÇÖs (Frigates, Cruisers, Battleships-equivalent Mining Hulls for Each Faction, lots of opportunity for rareity and cool new hull designs).
I like this kind of thinking.
Turning mining into a PI style interface for a particular rock and mining it could indeed screw the bots over. (I know you didn't quite go to a PI interface but you were getting close to it).
Why not scan? mine the red areas, scan again etc.. ?
|

theteck
3
|
Posted - 2011.11.11 04:37:00 -
[266] - Quote
give us the rorqual in highsec and stop bother me with ... its go only in low sec .... sorry its a programmed game and can be changed
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

Assegai Developments
Maverick Fleet Systems AAA Citizens
0
|
Posted - 2011.11.12 04:55:00 -
[267] - Quote
theteck wrote:give us the rorqual in highsec and stop bother me with ... its go only in low sec .... sorry its a programmed game and can be changed
If you actually got this response from CCP, they obviously were just trying to do the next best thing to ignoring your request by feeding you pseudo technical bullshit.
In reality the only thing stopping rorquals from going to highsec is that they can't jump through normal gates, and you can't light cynos in highsec. The whole reason the orca was created was to be a miniature rorqual. Use a orca instead of a rorqual for mining bonuses.
If you gave the orca the same or a similar ore compression mod, it would take too much away from the usefulness of a rorqual and would turn it into little more than a POS refueler and transporter. |

Wacktopia
Sicarius. Legion of The Damned.
34
|
Posted - 2011.11.17 20:52:00 -
[268] - Quote
I've never really mined but I'll throw my ideas into the pot...
1) Ability to "saw off" a small section of a roid with manual pin-pointing of mining lazers. This can then be tractor-beamed towards a Rorq / Orca for processing in space (too large to take back to station / pos). The benefit would be more resources quicker but at the cost of more precise human interaction. Also a team aspect by requiring the indy cap.
2) Targattable areas of an asteroid with varying density of the ore. So some kind of "poking around" on the 'roid is required as you mine it to maximize efficiency.
3) Mining tords? Maybe some roids are just rock on the outside and need carefully 'cracking open' using mining torps before you can mine them? |

Trainwreck McGee
Ghost Ship Inc.
130
|
Posted - 2011.11.17 21:13:00 -
[269] - Quote
I dont mine but i can see why people hate the idea of mini-game mining.
However the idea of having all mining in Grav sites i think is good. It will make botting harder and make it so there is some skill involved.
With mining in grav sites a whole bunch of cool things can happen like:
-Awesome scenery and structures
-More elaborate combat set ups
-Huge variety in how the roids are set up and what roids are in each site.
-It will make finding a good site more exciting
- Mining corps could have scan ops to find awesome sites increasing variety in game play
- If people find good sites they should be able to set up a structure to elongate the time the site stays open.
CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Takseen
University of Caille Gallente Federation
16
|
Posted - 2011.11.17 21:20:00 -
[270] - Quote
Tippia wrote:Charlotte The Harlot wrote:two things That need to be done together..
1. make it impossible to bot..
2 make it impossible to gank high sec miners.. Non sequitur.
Agreed. However at present a bot is probably better at avoiding being ganked than a human, if for example its programmed to dock up as soon as someone appears in local. And in both cases the only solution is the rather unfun "stay docked until the threat is gone".
Now if there was something players could do to sabotage a mining bot that would be trivial for a human to avoid, that'd be a cool feature. Back on the old text MUDs we used to push fishing bots one square from the shore into the water, cue one drowned bot.
|

woe kitten
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.17 21:27:00 -
[271] - Quote
Information about possible future changes coming....
Soon(TM) this char is sold. any posts on board will be continued by 'NEO ETO' |

Takseen
University of Caille Gallente Federation
16
|
Posted - 2011.11.17 21:32:00 -
[272] - Quote
Mograthi wrote:Avila Cracko wrote:to update list of that guy before:
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
Please do this so I can fit one civilian miner to any combat ship, sit in a belt with it mining a rock waiting for the miner to mine that rock and flag him to me for combat  O the tears this will produce as miners cry out about being destroyed. It'd work if they weren't watching what was going on at all, which does make it an interesting idea. The more attentive ones would just not mine anything within 10k of your combat ship :)
|

Havegun Willtravel
Mobile Alcohol Processing Units
5
|
Posted - 2011.11.17 22:02:00 -
[273] - Quote
White Tree wrote:I agree that mining needs more human interaction. The CSM has lobbied about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.
Lobby harder please because CCP don't seem to get it.
Why should mining be the one and only type of pve that isn't a quick time event ? If i fall asleep in a level 4 or a DED 5-10 I'm in serious trouble. There's no option but to say awake and interact with the game.
The very nature of making mining an overly tedious and drudgerous activity is why it gets botted so heavily, very few humans can tolerate it. ( POS bashing seems exciting compared to ice mining or even mining in general )
Some of the miners I know don't overly object to the slow pace. They can mine while surfing the net, watching a movie or TV, or doing another activity. I question however whether this is a cause or effect of mining being so utterly boring. If it was more exciting, would they become more immersed in the game like the rest of us and become excited about EVE again. I would hope so.
TBH I'm glad someone else does it because I hate it. You have my sympathies and my vote that you absolutely deserve some serious love and attention from the Dev's fast.
|

Kartaugh
CyberNet Holdings
4
|
Posted - 2011.11.17 22:06:00 -
[274] - Quote
White Tree wrote:The CSM has lobbed about ideas
Hopefully you didn't hit anyone with those ideas.
Some people lob grenades, the CSM lobs ideas. I like it.
"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko |

Tablecat
Broski Enterprises Elite Space Guild
0
|
Posted - 2011.11.17 22:51:00 -
[275] - Quote
Special asteroids spawn randomly in nullsec sov space on the edges of opposing sovereign territories. Systems selected for special asteroid spawns appear on the star map several hours before they actually spawn, spawn time is listed. These special asteroids only last for a limited time. These special asteroids are extremely high yield variants of normal ore. Rarity of spawn is based on yield rate of the special asteroids. |

Jerek Mothas
Eleutherian Guard
12
|
Posted - 2011.11.17 22:56:00 -
[276] - Quote
Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone. |

Elanor Vega
Native Freshfood Minmatar Republic
49
|
Posted - 2011.11.17 23:11:00 -
[277] - Quote
First step to revive mining is to remove minerals drop from drones!!! 70% of minerals don't come from mining... This is not right... How can you mine with ******* Raven... and mine more with Raven then with any max skilled miner??? Give mining its purpose!!! |

Imrik86
Gypsy Kings Wiki Conglomerates
16
|
Posted - 2011.11.17 23:30:00 -
[278] - Quote
Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring.
I pity the fool. |

Jerek Mothas
Eleutherian Guard
12
|
Posted - 2011.11.18 00:30:00 -
[279] - Quote
Imrik86 wrote:Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring. I pity the fool.
Not everyone hates mining. Get over it. |

Tear Miner
Republic University Minmatar Republic
31
|
Posted - 2011.11.18 00:57:00 -
[280] - Quote
Came to thread expecting tidbit from CCP.
Left disappointed with CCP Phantom's copy pasta.  |

Catlos JeminJees
E.M.P. Industries Shadow of xXDEATHXx
24
|
Posted - 2011.11.18 02:20:00 -
[281] - Quote
Tear Miner wrote:Came to thread expecting tidbit from CCP. Left disappointed with CCP Phantom's copy pasta. 
me too  |

Joshua Aivoras
Tech IV Industries Pandorum Invictus
12
|
Posted - 2011.11.19 12:08:00 -
[282] - Quote
Still didn't see any mining/industry changes... |

Apollo Gabriel
Mercatoris Etherium Cartel
259
|
Posted - 2011.11.19 14:22:00 -
[283] - Quote
Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring.
As the OP I want to tell you I don't want to change mining for you.
Leave a semi-afk option in the game, but allow me to be MORE effective if I am sitting there watching. Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Zimmy Zeta
Battle Force Industries
54
|
Posted - 2011.11.19 14:36:00 -
[284] - Quote
what about introducing a new tier of mining barges, barges that can carry in addition to their strip miners a medium array of weapons that give them about cruiser class firepower, coupled with a decent tank? Being more or less helpless against any possible ganker is what keeps many people from mining, especially in low sec. |

Apollo Gabriel
Mercatoris Etherium Cartel
260
|
Posted - 2011.11.19 15:07:00 -
[285] - Quote
Zimmy Zeta wrote:what about introducing a new tier of mining barges, barges that can carry in addition to their strip miners a medium array of weapons that give them about cruiser class firepower, coupled with a decent tank? Being more or less helpless against any possible ganker is what keeps many people from mining, especially in low sec.
Sadly if the mining barge is competitive in 1 v 1 every pirate will fly one just to trick folks. If it isn't competitive, then you have the same concept as mining guns.
What I'd rather see is mining lasers do damage, have terribad tracking, but if they can rip up rocks, they should be able to rip up ships.
Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Im not Here
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.19 17:46:00 -
[286] - Quote
The real focus needs to be on removing bots
How about randomly sending suspicious miners evemails with the little verification word/code pictures like when you send emails give like half hour to respond (and checking for inputs so your not affecting ppl that are AFK) and if they cant respond then the account gets disconnected. Multiple disconnects gets BAN
I run 4 accounts and with them I - mission - mine ice or ore - scan - do industry - research - invention
I like mining when im tired or cant sit at the comp every second
Most of these ideas for minigames are HORRIBLE Changing the interaction thing would have to be looked at from many angles
I do mine grav sites when I find good ones (its one ot the major reasons I trained mining)
The comet thing where you can get better ores than your sec status would normally have would be nice
Buffing yield would not guarantee better profits because its increased supply could drive prices down to offset that higher yield. The biggest things I have heard of that would help mining profitability would be removal of drone compounds and a nerf to module refining yields. These last two ideas might not be viable for other reasons though. |

Im not Here
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.19 17:57:00 -
[287] - Quote
Lairne Tekitsu wrote:Okay, here's a crazy idea: Enormous, semi-hollow asteroids full of tunnels and rooms. You could navigate your ships in (this would actually make smaller mining ships, like the racial mining frigates or procurer, more useful; perhaps even add very small tunnels with very dense, vauable ore that only friagtes can fit into) and mine out veins in the walls and things. There could be things like immense geodes with huge crystals of minerals lining the walls, or hidden bases with turrets and rare items.
When flying inside, normal ships would scrape against walls and take damage without skill, and also alert everyone else inside. However, mining vessels would have special systems that will push them away from walls with reverse-tractor beams or something. This would discourage ganking and give miners opportunities to escape when they hear or detect other vessels coming into the asteroid. You could even be invisible to sensors when inside an asteroid.
This would also discourage AFK mining and botting an whatnot, since the ores in veins and things would be too small to mine for long, so your can'thide inside a roid, set your miners on something, and then go wander off to make a sandwich or something.
Oh, and make it dark inside, so you have to light everything up with spotlights and those decorative lights all over the mining barges and the Cormorant and things.
Edit: Oh, and have rocks fly around in belts and cause damage that can only be deflected by the aforementioned reverse-gravity thing that mining barges get, or maybe lots of point-defense cannon. So gankers and the like will have trouble , but not be utterly doomed.
The question is, how the hell will CONCORD get into these places?
What would stop me from mining in from the outside by just boring through the walls with my hulks?? or being that large it would be really odd if i could not attack it with guns or something from combat ships.
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Jerek Mothas
Eleutherian Guard
14
|
Posted - 2011.11.19 18:16:00 -
[288] - Quote
Apollo Gabriel wrote:Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring. As the OP I want to tell you I don't want to change mining for you. Leave a semi-afk option in the game, but allow me to be MORE effective if I am sitting there watching.
I suppose I might be alright with this, if there's a way to do it effectively and make it fit within EVE. I usually tend to sit watching anyway, so it doesn't matter to me either way, as long as nothing turns into a "Hurry and fight off these random rats in .9 security space or you'll lose your ship!" situation. |

True Sight
Deep Freeze Industries
9
|
Posted - 2011.11.19 18:50:00 -
[289] - Quote
Few important things people need to understand:
- There's nothing you can do to mining mechanics that would stop botting, you can slow them down, you can make it more difficult, you can make it less effective but you CANNOT stop it. No level of interactivity, quick-time style stuff would stop them.
- It's a bad development decision to make a change to a game that has a negative impact on the good players, for the sake of punishing/preventing the bad players.
- No one really wants a quick-time style event, some people may think they do, but once you've done it for the 100th time you'll realise you were wrong |

Imrik86
Gypsy Kings Wiki Conglomerates
19
|
Posted - 2011.11.19 19:36:00 -
[290] - Quote
Jerek Mothas wrote:Imrik86 wrote:Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring. I pity the fool. Not everyone hates mining. Get over it.
So you want a game that you can play by not playing - staying AFK?
Sure, makes a lot of sense.
Of course CCP won't change anything, since they make money out of boring people. |

Apollo Gabriel
Mercatoris Etherium Cartel
261
|
Posted - 2011.11.19 19:52:00 -
[291] - Quote
Imrik86 wrote:Jerek Mothas wrote:Imrik86 wrote:Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring. I pity the fool. Not everyone hates mining. Get over it. So you want a game that you can play by not playing - staying AFK? Sure, makes a lot of sense. Of course CCP won't change anything, since they make money out of boring people.
Um have you seen skill training?
I get rewarded for being OFFLINE (can't lose implants if you're logged off!)
Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Imrik86
Gypsy Kings Wiki Conglomerates
20
|
Posted - 2011.11.19 20:08:00 -
[292] - Quote
Apollo Gabriel wrote:Imrik86 wrote:Jerek Mothas wrote:Imrik86 wrote:Jerek Mothas wrote:Don't change mining, please. I will cry tears of hatred the day that mining changes in more than a minor way. I find it quite relaxing. Leave it alone.
EDIT: Yes, I realize many people find it extremely boring, and it's full of bots, but I don't want this to turn into Mission Running: Asteroid Mode. Mining ISN'T PvE. I don't want to have to be at the screen every single waking moment, at risk of losing my 200 million ISK ship, just because the way it is now is supposedly boring. I pity the fool. Not everyone hates mining. Get over it. So you want a game that you can play by not playing - staying AFK? Sure, makes a lot of sense. Of course CCP won't change anything, since they make money out of boring people. Um have you seen skill training? I get rewarded for being OFFLINE (can't lose implants if you're logged off!)
Meh... Skill training is not playing. Also, not dying is not playing.
I thought mining was lame, but your comment won it. |

Ussell
Combine Honnete 0ber Advancer Mercantiles
0
|
Posted - 2011.11.19 22:47:00 -
[293] - Quote
How about turning mining times around - instead of the process of mining taking a long time, have the process of re-processing take a long time.
Turn mining lasers into mining 'cutters'. Use crystals as the driver for cutting efficiency - so don't cut veldspar with scordite crystals. Make cutting take some amount of time, but somewhere in the region of minutes, not hours. Can depend on asteroid size, density (ore type), player skills, mining foreman bonuses, etc. So you can cut through a really small asteroid in a cycle or two, and the monster ones more like 15-30 minutes (multiple cuts required).
Mining foreman bonuses and gang links are altered to affect the cutting cycle time, range and cap. use, as now with mining lasers.
Now have the mining ships tractor up the ore 'bricks'. Think of all those sci-fi films where ships open a large compartment and take in smaller ships/satellites etc. Or perhaps a huge bomb-bay door type affair. Whatever. Anyway, the size of the ship determines the size of the 'brick' that can be tractored in, so you still have a role for all the mining speciality ships - frigates, cruisers, mining barges and exhumers (sorry Chribba, no veldnaughts here).
The tractoring phase can be another operation that takes some time, to allow for gankers to do their thing - ship opens, tractor tractors (sloooowly), ship closes. So gankers can now gank when miners are cutting or tractoring. But allow the mining ship to still warp off and abort this operation - this isn't siege mode.
Once a brick is consumed in this way it becomes a regular cargo hold item. Mining teams can pass them over to an Hauler/Orca/Rorqual, or just return to station with full cargo hold.
The bricks are taken to the re-processing plant, where they can be broken down and re-processed into minerals. Think manufacturing type scenario - schedule and wait. The key thing here is that re-processing takes the same amount of time as it currently takes to mine those minerals. That way the market isn't affected as mining as a whole takes the same amount of time to introduce minerals to the market.
Also, as mining lasers are now real, destructive rays, i.e. lazors!!!, miners who tank their ships are able to fight back or attack belt rats :)
Now mining isn't so time consuming anymore, so more people or more likely to put in an hour or so, but still has a sit-still-at-an-asteroid-belt period for the gankers to take advantage of. Grab a couple of bricks in the morning, then go out for pew-pew in the afternoon while the ore re-processes. |

Crucis Cassiopeiae
EvE-COM
723
|
Posted - 2011.11.20 00:25:00 -
[294] - Quote
CCP don't give a damn about miners... you see that they don't listen for years... look at drone loot... and now they buffed metal scrapes (volume only of 0.01 m3) so they are more and more and more nerfing mining... CCP is playing with miners nerves or wants to kill mining in eve... |

Apollo Gabriel
Mercatoris Etherium Cartel
265
|
Posted - 2011.11.20 00:43:00 -
[295] - Quote
Crucis Cassiopeiae wrote:CCP don't give a damn about miners... you see that they don't listen for years... look at drone loot... and now they buffed metal scrapes (volume only of 0.01 m3) so they are more and more and more nerfing mining... CCP is playing with miners nerves or wants to kill mining in eve...
It is hard to argue when the animation and mining sound were broken for awhile, hell they may still be borked. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Crucis Cassiopeiae
EvE-COM
723
|
Posted - 2011.11.20 00:46:00 -
[296] - Quote
Apollo Gabriel wrote:Crucis Cassiopeiae wrote:CCP don't give a damn about miners... you see that they don't listen for years... look at drone loot... and now they buffed metal scrapes (volume only of 0.01 m3) so they are more and more and more nerfing mining... CCP is playing with miners nerves or wants to kill mining in eve... It is hard to argue when the animation and mining sound were broken for awhile, hell they may still be borked.
The path its going now with constant nerfing and ignoring of all problems... i must ask ccp something:
@ CCP you want to remove mining from EVE???
I ask because i see that you are nerfing it for years and just giving other professions more and more minerals and making them easier to get to it... About drone loot... are you laughing in miners face when doing all this to us... this "changes" are kick under the belt... like "we did something"... And then this metal scraps buff... that's so low...
If you want to kill mining and remove it from game... just say it... But in this conditions i demand my SP invested in mining back...
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Tanya Powers
Science and Trade Institute Caldari State
228
|
Posted - 2011.11.20 00:50:00 -
[297] - Quote
My goodness, stop saying the same old stuff around and around and around, gets boring and nothing changes if you didn't noticed it.
Whenever you know someone is boting in your corp, petition about it to CCP, it's free, no one will know who did it if you're afraid of but you'll help this game to become better.
Do it for your alliance bots, please if you like this game at least a little, do it. Your single petition is a little step, once a lot, many, thousands of those are done, your game will become better.
Petitioning IS anonymous, petition about mining bots, about rating bots, all are anonymous you risk 0 in the process, but you have a lot to win the less they are.
Just do it, just shut up and fracking do it !! |

Apollo Gabriel
Mercatoris Etherium Cartel
265
|
Posted - 2011.11.20 01:24:00 -
[298] - Quote
Crucis Cassiopeiae wrote:Apollo Gabriel wrote:Crucis Cassiopeiae wrote:CCP don't give a damn about miners... you see that they don't listen for years... look at drone loot... and now they buffed metal scrapes (volume only of 0.01 m3) so they are more and more and more nerfing mining... CCP is playing with miners nerves or wants to kill mining in eve... It is hard to argue when the animation and mining sound were broken for awhile, hell they may still be borked. The path its going now with constant nerfing and ignoring of all problems... i must ask ccp something: @ CCP you want to remove mining from EVE??? I ask because i see that you are nerfing it for years and just giving other professions more and more minerals and making them easier to get to it... About drone loot... are you laughing in miners face when doing all this to us... this "changes" are kick under the belt... like "we did something"... And then this metal scraps buff... that's so low... If you want to kill mining and remove it from game... just say it... But in this conditions i demand my SP invested in mining back...
In case you missed it CCP Soundwave HATES gun mining (aka drones), so they are changing soon.
Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Crucis Cassiopeiae
EvE-COM
724
|
Posted - 2011.11.20 09:12:00 -
[299] - Quote
Apollo Gabriel wrote:Crucis Cassiopeiae wrote:Apollo Gabriel wrote:Crucis Cassiopeiae wrote:CCP don't give a damn about miners... you see that they don't listen for years... look at drone loot... and now they buffed metal scrapes (volume only of 0.01 m3) so they are more and more and more nerfing mining... CCP is playing with miners nerves or wants to kill mining in eve... It is hard to argue when the animation and mining sound were broken for awhile, hell they may still be borked. The path its going now with constant nerfing and ignoring of all problems... i must ask ccp something: @ CCP you want to remove mining from EVE??? I ask because i see that you are nerfing it for years and just giving other professions more and more minerals and making them easier to get to it... About drone loot... are you laughing in miners face when doing all this to us... this "changes" are kick under the belt... like "we did something"... And then this metal scraps buff... that's so low... If you want to kill mining and remove it from game... just say it... But in this conditions i demand my SP invested in mining back... In case you missed it CCP Soundwave HATES gun mining (aka drones), so they are changing soon.
Look at SISI... they changed a little reprocessing value of alloys... less hi-ends... and much more low ends... so... they decided to kill hi-sec mining completely and this will not help low/0.0... and what i know about CCP... one time they do a little tweak that is fixed... and they will get back to it soonTM (never) |
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