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1. Tech 3 Industry - in Science and Industry [original thread]
Eve Uni Wiki T3 production That's a good resource for T3 production.
- by Zachis - at 2012.04.13 23:16:00
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2. bomber setup to hunt cruisers in hi sec... - in Ships and Modules [original thread]
MSE = Medium shield extender ACR = Ancillary current router (rig)
- by Zachis - at 2012.04.12 20:40:00
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3. TBC (OBF) Currently recruiting, PvP mainly... - in Alliance and Corporation Recruitment Center [original thread]
Bump for a great group of people!
- by Zachis - at 2012.04.09 17:02:00
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4. Feasibility of a frigate based combat fleet. - in Warfare & Tactics [original thread]
I'd highly recommend going on a frigate roam with the Agony folks. The PvP basic class is a lot of fun, you'll learn a lot, and you'd be surprised what a well organized group of frigates can take down in short order.
- by Zachis - at 2012.03.16 00:05:00
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5. [SERVICE] Custom Overviews - in Sell Orders [original thread]
My overview has never looked better! Quick and easy to install with the excellent instructions included in the download package. Definitely recommend this to anyone.
- by Zachis - at 2012.03.03 20:57:00
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6. counter to tracking disrupters - in Warfare & Tactics [original thread]
Target painters also work to a degree to combat TDs, against tracking speed disruption. That would be straight-up EWAR countering EWAR.
- by Zachis - at 2012.02.09 00:34:00
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7. New Graphs? - in Ships and Modules [original thread]
IIRC, all cosmic anomalies and signatures spawn within a 4AU radius of a celestial object. As stated previously, you can use the on-board scanner to find all anomalies in one shot, but will need probes to find the signatures in a system.
- by Zachis - at 2012.02.03 00:12:00
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8. Mentoring New Players - in Player Features and Ideas Discussion [original thread]
+1 for a good idea. ISD already does a lot of this, but only so much a small group can do, especially in the rookie help channel which is easy to get lost in at times. Some additional comments... 1) Have CCP create an NPC mentor corp. Same rules...
- by Zachis - at 2012.01.20 23:54:00
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9. Create a true "hybrid" weapon system - in Player Features and Ideas Discussion [original thread]
muhadin wrote: Actually, this isn't a half bad idea. At the moment in the current fleets in null, gallente, and hybrids fit in nowhere. Which just sucks. This would give quite a bit of versatility to a gallente fleet, if you get ontop of a targ...
- by Zachis - at 2012.01.18 00:31:00
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10. Create a true "hybrid" weapon system - in Player Features and Ideas Discussion [original thread]
mxzf wrote: So you want the ability to pick engagement range in-battle (rather than fitting a type of weapon beforehand) and change up all the major stats of the weapons while you're at it. Lemme guess, you also want to be able to do any damage...
- by Zachis - at 2012.01.18 00:25:00
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11. Create a true "hybrid" weapon system - in Player Features and Ideas Discussion [original thread]
A proposal IGÇÖve made in other threads before, but felt it needed the trial by fire that is the ideas forumGǪ Remove Blasters and Railguns and combine them into 1 weapon system, namely a Hybrid turret. The new hybrid turret has the same signatu...
- by Zachis - at 2012.01.17 22:30:00
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12. Blastos - in Ships and Modules [original thread]
And, chance to hit = (0.5 ^ result), which means the larger number is actually worse when it comes to hitting your target. I'm assuming we're using chance to hit and tracking interchangeably now since we're introducing more variables to the equa...
- by Zachis - at 2012.01.13 05:18:00
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13. Blastos - in Ships and Modules [original thread]
Cyzlaki wrote: Zealot: 0/0.09 x 125/1000 = 0.011 Talos: 0/0.105 x 400/1000 = 0.042 And you will quickly see why Tippia is now being outed as a liar, using biased data to skew results to his favor. Not only does he not even fly the sh...
- by Zachis - at 2012.01.13 05:11:00
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14. Time to make the switch - no more missile boats - in Ships and Modules [original thread]
Gallente really shine in small gang PvP. Battlecruisers : Brutix can be fit to do some nice DPS, and there are some effective Rail fits for the Brutix that can be a real surprise since the hybrid weapon update. The Myrmidon is like a Swiss Army...
- by Zachis - at 2012.01.05 17:45:00
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15. Grinding L1/L2's - in Missions & Complexes [original thread]
I've used a Caldari Navy Hookbill to blitz level 1/2s. Fast, selectable damage, nice tank, good range, murders frigs and cruisers.
- by Zachis - at 2012.01.05 08:06:00
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16. Time to make the switch - no more missile boats - in Ships and Modules [original thread]
Caldari have gun boats too. And, with the recent hybrid changes and more on the horizon, it should be fairly easy to train up the gunnery skills. And the Frigate and Cruiser Caldari gunships are already used in PvP (ie. Merlin, Harpy, Moa, Eagle),...
- by Zachis - at 2012.01.05 07:55:00
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17. Gallente Redesign - in Ships and Modules [original thread]
Speed is just one way in which combat engagement distance can be influenced. And, personally, I don't think Gallente need to be made the fastest race to compensate for past game changes. Rather, I think there are other ways forward that will also ...
- by Zachis - at 2011.12.21 00:46:00
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18. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Lord Zim wrote: But honestly, I keep seeing threads proclaiming how awesome the PVP would turn out in nullsec with small gangs engaging left right and centre, and it'd be hilarious to see what happened when those who were depending on local had...
- by Zachis - at 2011.12.15 22:18:00
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19. How should we 'fix' ECM? - in Ships and Modules [original thread]
Interesting idea! It fits within the racial EWAR design for Caldari as well, namely to reduce incoming DPS. But, in a way that doesn't completely cripple the target ship. Obviously, the percentages would need to be worked out, but a very clever s...
- by Zachis - at 2011.12.15 21:30:00
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20. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Defender missiles can shoot down missiles, not that they are terribly reliable, but it is possible. IIRC correctly, CCP has issues with missiles when they move too fast, an issue with the game engine or something. That aside, I'm not sure this wo...
- by Zachis - at 2011.12.15 21:16:00
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