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ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 05:39:00 -
[91] - Quote
Goose99 wrote:U MAD BRO?  I, faceless alt, flies Winmatar in those forums.  Google "Winmatar kiting fits," lazy tard. 
Aw, you just need a friend. I see that now. Show us where the mean Minmatar touched you to give you so much hate in your heart towards them. We'll listen. Promise. |

Goose99
Republic Military School Minmatar Republic
347
|
Posted - 2011.12.21 05:56:00 -
[92] - Quote
Liang Nuren wrote:Goose99 wrote:ElCholo wrote:Goose99 wrote: -2 tes, 1 gyro, and 2 nanos. DC isn't worth the slot on a kiting fit, it's got no structure. Don't stack gyros,
You have absolutely no idea what you are doing, do you? I heard some people, instead of nanoing the vaga, fit a dc for the 700 more hull hp, and stack gyros instead of tes for less dps at point range. Do you plate your vaga too?  There's a 21% EHP difference (including 3000 shield EHP) from that DC II. The sad thing is that there's no reason for it - I might have understood an argument for any of the following: - 3 Gyro/2 TE - 2 Gyro/2 TE/DC - 2 Gyro/2 TE/Nano .... but 1 Gyro/2 TE/2 Nano is just bad. If you absolutely must have 2 Nanos, go with 2 Gyro/TE/2 Nano. -Liang
I use 2 dmg rigs, so 2nd gyro is like 40 extra dps. Used to even use range rig stacking on top of 2 tes. The 300 m/s of extra gtfo speed comes in handy. It lets you kite other vagas... or at least not be on their km. When you're fast, a little more speed is a lot. Winmatar = speed -> range -> kite -> win.
DC adds what? 12 percent shield resists? How does that add 3k shield ehp? In any case, if you're in a situation where that extra bit of ehp matters, it means you should've gotten out. |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.21 06:08:00 -
[93] - Quote
If you use 2 damage rigs how do you fit a neut? |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 06:21:00 -
[94] - Quote
Smabs wrote:If you use 2 damage rigs how do you fit a neut?
It's doable if you use 1 lse and 1 invuln. It's still a terrible fit though. |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.21 06:24:00 -
[95] - Quote
Yeah true. Although then you have 1m 26s of cap and 21k ehp even with it overheated.
I think the diemos outdamages it at 22km and under so there's no conceivable way that his vaga could win that fight. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 06:26:00 -
[96] - Quote
Smabs wrote:Yeah true. Although then you have 1m 26s of cap and 21k ehp even with it overheated.
I think the diemos outdamages it at 22km and under so there's no conceivable way that his vaga could win that fight.
Yah, like I said, terrible fit. It's why I'm finding it hard to take anything he has to say seriously. Well, that and just about everything he's said so far in this and other whine threads has been crap, crap, and more crap. |

Hungry Eyes
Ministry of War Amarr Empire
244
|
Posted - 2011.12.21 07:00:00 -
[97] - Quote
no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else  |

Liang Nuren
Heretic Army
198
|
Posted - 2011.12.21 07:02:00 -
[98] - Quote
Hungry Eyes wrote:no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else 
Yes... yes they are.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 07:09:00 -
[99] - Quote
Hungry Eyes wrote:no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else 
There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;) |

Sebastian N Cain
Aliastra Gallente Federation
32
|
Posted - 2011.12.21 07:19:00 -
[100] - Quote
Liang Nuren wrote:Goose99 wrote:Confirming that you warping into a bait at 0 proves traps are OP.  Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong. -Liang Well, according to your description you finished the thorax but got defeated by a hurricane. Your fight is rather proving my point, doesn-¦t it? "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.21 07:33:00 -
[101] - Quote
Goose99 wrote:I use 2 dmg rigs, so 2nd gyro is like 40 extra dps.
Where do you get the extra PG from? No medium neut? 5% grid implant? If you don't care about tank, why not just use polycarb rigs, which give you near identical end-result, without having to deal with expensive implants or goofy Vaga fit? |

Jodie Amille
Ascetic Virtues
1
|
Posted - 2011.12.21 07:35:00 -
[102] - Quote
Just posting to say I'm super glad that the majority of people posting their ideas here aren't devs.
tl;dr for this whole thread: Minmatar are OP! Make gallente better in every conceivable way!
In this thread I've seen the following proposed:
-Make gal faster than min -Make gal shoot as far as min -Make sure gal have more tank than min -Give gal the minnie web range bonus
Some of it in the same list of demands. That's balance right there!  |

Sebastian N Cain
Aliastra Gallente Federation
32
|
Posted - 2011.12.21 08:12:00 -
[103] - Quote
ElCholo wrote:Hungry Eyes wrote:no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else  There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;)
Yes, i-¦m arguing JUST THAT! You and anyone else are free to refute my arguments anytime, but you have to prove that capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren-¦t optimizations for close combat and you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat.
If you can-¦t do that, i am right and you are wrong. Just crying the fanboi no isn-¦t going to cut it. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Liang Nuren
Heretic Army
198
|
Posted - 2011.12.21 08:33:00 -
[104] - Quote
Sebastian N Cain wrote:Liang Nuren wrote:Goose99 wrote:Confirming that you warping into a bait at 0 proves traps are OP.  Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong. -Liang Well, according to your description and your km you finished the thorax but got defeated by a hurricane (well, and a drake, but mainly the cane). Your fight is rather proving my point, doesn-¦t it? You can easily take 2:1 odds against you when opposing blasterboats in a brawl, 3:1 is getting tricky (but still feasible) now after the buff, where before that point was reached with 4:1 odds.
Did you bother to look at the Thorax's killmail? Did you bother to read the battle report? I have no idea how you can possible draw that conclusion from that battle report. Its utterly rubbish. The Brutix would have been amazingly superior in a brawl like that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.21 08:34:00 -
[105] - Quote
Jodie Amille wrote:Just posting to say I'm super glad that the majority of people posting their ideas here aren't devs. tl;dr for this whole thread: Minmatar are OP! Make gallente better in every conceivable way! In this thread I've seen the following proposed: -Make gal faster than min -Make gal shoot as far as min -Make sure gal have more tank than min -Give gal the minnie web range bonus Some of it in the same list of demands. That's balance right there!  cause balance is: -keep matar go faster than the other by 30% -keep matar shot twice as far as gall -keep matar have more tank than gall or caldari
|

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.21 08:38:00 -
[106] - Quote
Naomi Knight wrote:cause balance is: -keep matar go faster than the other by 30% -keep matar shot twice as far as gall -keep matar have more tank than gall or caldari
wat |

Liang Nuren
Heretic Army
198
|
Posted - 2011.12.21 08:41:00 -
[107] - Quote
Sebastian N Cain wrote:ElCholo wrote:Hungry Eyes wrote:no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else  There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;) Yes, i-¦m arguing JUST THAT! You and anyone else are free to refute my arguments anytime, but you have to prove that capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren-¦t optimizations for close combat and you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat. If you can-¦t do that, i am right and you are wrong. Just crying the fanboi no isn-¦t going to cut it.
A few comments: - Its kinda rare to actually be capped all the way out, and that's the only time that I really notice blasters being problematic. Even in a 1v1 Harpy vs dual neut Rupture I was able to keep my guns and shield booster going long enough to win. - Multiple damage types are nice, but you have to remember the 10 second delay to switch. Load up Fusion to hit that armor tanked cruiser and now you're at a big damage deficit when shooting the Drake that lands on top of you. PP is a great middling choice (sans T2 Caldari/Gallente) - but at that point you have no damage type "advantage" over blasters. - Utility highs ARE NOT that great for a brawl. What is important is DPS and Tank - either by virtue of EHP or of active tanking. I notice that you left these primary considerations out.
Frankly, you arguing that gallente ships aren't suited to close combat is... well, ******* hilarious.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.21 08:41:00 -
[108] - Quote
- minmatar ships are, on average, between 10-20% faster than gallente and only about 5% more agile. - neutrons with null actually have a better range profile than autocannons on small guns, a slightly worse one on mediums and a similar one on large - minmatar has way less tank than caldari, on average. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 08:43:00 -
[109] - Quote
Sebastian N Cain wrote:Yes, i-¦m arguing JUST THAT! You and anyone else are free to refute my arguments anytime, but you have to prove that capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren-¦t optimizations for close combat and you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat.
If you can-¦t do that, i am right and you are wrong. Just crying the fanboi no isn-¦t going to cut it.
lol
I'm still waiting for you to prove your side of the argument. Until that happens, there is no point in having a discussion with you. You crying that you are right and we are wrong just because you say so is just as asinine.
You have yet to explain how the higher damage output at brawling ranges and higher tank makes Gallente a subpar brawler compared to Minmatars weaker tank and weaker damage at brawling range. (See what I did there?) |

Sebastian N Cain
Aliastra Gallente Federation
33
|
Posted - 2011.12.21 09:33:00 -
[110] - Quote
Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:Goose99 wrote:Confirming that you warping into a bait at 0 proves traps are OP.  Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong. -Liang Well, according to your description and your km you finished the thorax but got defeated by a hurricane (well, and a drake, but mainly the cane). Your fight is rather proving my point, doesn-¦t it? You can easily take 2:1 odds against you when opposing blasterboats in a brawl, 3:1 is getting tricky (but still feasible) now after the buff, where before that point was reached with 4:1 odds. Did you bother to look at the Thorax's killmail? Did you bother to read the battle report? I have no idea how you can possible draw that conclusion from that battle report. Its utterly rubbish. The Brutix would have been amazingly superior in a brawl like that. -Liang I didn-¦t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i-¦m still having a grip on reality. The only ones that have to fear a brutix are Macs. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.21 09:43:00 -
[111] - Quote
Sebastian N Cain wrote:Liang Nuren wrote:Sebastian N Cain wrote:Liang Nuren wrote:Goose99 wrote:Confirming that you warping into a bait at 0 proves traps are OP.  Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong. -Liang Well, according to your description and your km you finished the thorax but got defeated by a hurricane (well, and a drake, but mainly the cane). Your fight is rather proving my point, doesn-¦t it? You can easily take 2:1 odds against you when opposing blasterboats in a brawl, 3:1 is getting tricky (but still feasible) now after the buff, where before that point was reached with 4:1 odds. Did you bother to look at the Thorax's killmail? Did you bother to read the battle report? I have no idea how you can possible draw that conclusion from that battle report. Its utterly rubbish. The Brutix would have been amazingly superior in a brawl like that. -Liang I didn-¦t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i-¦m still having a grip on reality. The only ones that have to fear a brutix are Macs.
especially as a single frig would be able to kill that brutix fit, no web no small drones no neut ,yeah better suited for brawling than matard...
|

Liang Nuren
Heretic Army
198
|
Posted - 2011.12.21 09:46:00 -
[112] - Quote
Sebastian N Cain wrote: I didn-¦t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i-¦m still having a grip on reality. The only ones that have to fear a brutix are Macs.
So the fact that the Brutix has significantly more DPS, more tracking, and more EHP simply doesn't matter? Really?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sebastian N Cain
Aliastra Gallente Federation
34
|
Posted - 2011.12.21 11:00:00 -
[113] - Quote
Liang Nuren wrote:Sebastian N Cain wrote:ElCholo wrote:Hungry Eyes wrote:no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else  There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;) Yes, i-¦m arguing JUST THAT! You and anyone else are free to refute my arguments anytime, but you have to prove that capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren-¦t optimizations for close combat and you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat. If you can-¦t do that, i am right and you are wrong. Just crying the fanboi no isn-¦t going to cut it. A few comments: - Its kinda rare to actually be capped all the way out, and that's the only time that I really notice blasters being problematic. Even in a 1v1 Harpy vs dual neut Rupture I was able to keep my guns and shield booster going long enough to win. - Multiple damage types are nice, but you have to remember the 10 second delay to switch. Load up Fusion to hit that armor tanked cruiser and now you're at a big damage deficit when shooting the Drake that lands on top of you. PP is a great middling choice (sans T2 Caldari/Gallente) - but at that point you have no damage type "advantage" over blasters. - Utility highs ARE NOT that great for a brawl. What is important is DPS and Tank - either by virtue of EHP or of active tanking. I notice that you left these primary considerations out. Frankly, you arguing that gallente ships aren't suited to close combat is... well, ******* hilarious. -Liang
Well, in a 1vs1 it-¦s not that a big issue, that-¦s right, the opponent would need to be a class bigger to really hurt you this way. But it is getting more effective with more people. I-¦ve seen small gang fights where the proper use of neuts meant neutralizing the enemies firepower twice as fast because when working together additionally to destroying ships they kept other opponents capped out. Not permanently perhaps, but it certainly gave them an advantage.
Usually gangs are rather uniformly armor or shield, so you can get better results with multiple damage types, if not, well you can-¦t have everything, some fights will be fought with PP. Also there are T2 ships, and against them the multiple damage thing shines.
I never stated that utility highs are something like a magic key for close combat, just something that can come in quite handy often and can -especially when used in gangs- cause major headaches for the enemies. More would be too much.
I left EHP and DPS out because those aren-¦t really basic design characteristics. Amarr also have much EHP and DPS but that doesn-¦t mean that they are now super brawlers. How you fly them, whether they are better suited for kiting, close combat or sniping or whatever, aren-¦t really determined by such but rather if the design of the weapon/ship combo does support you solving the problems you are facing when employing a certain tactic. Example: when doing close combat you are facing problems: you need to get into range, so how does the weapon/ship combo helping you doing that? you work exclusively within neut/nos range, how does the weapon/ship combo helping you with this? and so on... the more of these problems are adressed by the ship/weapon combo, the better suited it is for that purpose. this is the basic design, the stuff that makes a race, faction or whatever unique. ehp and dps are secondary values that gets balanced after the basic design is completed. those values aren-¦t tied to a specific tactic or role but are applying to every ship and every tactic in the game, after all.
Your answer why the Gallente are especially suited for close combat is unsatisfactory. You have not stated a single point of the basic design that is supporting close combat. Well, to be fair, it doesn-¦t exist, so it would be impossible for you. The Gallente do not have even one characteristic available only to them that makes them suited for close combat.
"You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Sebastian N Cain
Aliastra Gallente Federation
34
|
Posted - 2011.12.21 11:07:00 -
[114] - Quote
Liang Nuren wrote:Sebastian N Cain wrote: I didn-¦t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i-¦m still having a grip on reality. The only ones that have to fear a brutix are Macs.
So the fact that the Brutix has significantly more DPS, more tracking, and more EHP simply doesn't matter? Really? -Liang It has -since the buff- significantly more tracking, the rest are rather small advantages, because the gap between eft and reality is way bigger than for an AC-Boat, and the lack of speed and agility does take care for the rest. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Kingwood
Genos Occidere HYDRA RELOADED
25
|
Posted - 2011.12.21 12:16:00 -
[115] - Quote
This thread is amazing.  |

Roime
Blue Republic RvB - BLUE Republic
63
|
Posted - 2011.12.21 12:33:00 -
[116] - Quote
Sebastian N Cain wrote: It has -since the buff- significantly more tracking, the rest are rather small advantages, because the gap between eft and reality is way bigger than for an AC-Boat, and the lack of speed and agility does take care for the rest.
:D priceless
Damage difference is in the hundreds up to 10km, speed difference is less and Brutix aligns faster.
But please do elaborate why EFT vs reality is different for ACs?
Audience is listening |

Misato Katsuragi
Bellum Aeternus Imperial Ascension
5
|
Posted - 2011.12.21 13:38:00 -
[117] - Quote
Kingwood wrote:This thread is amazing.  My thread was hijacked! |

Hrett
Quantum Cats Syndicate
1
|
Posted - 2011.12.21 13:48:00 -
[118] - Quote
Roime wrote:Sebastian N Cain wrote: It has -since the buff- significantly more tracking, the rest are rather small advantages, because the gap between eft and reality is way bigger than for an AC-Boat, and the lack of speed and agility does take care for the rest.
:D priceless Damage difference is in the hundreds up to 10km, speed difference is less and Brutix aligns faster. But please do elaborate why EFT vs reality is different for ACs? Audience is listening
I think what he is saying is that ACs start applying a portion of their paper DPS at greater ranges (i.e. for a longer period of time). And by the time (or if) the blasterboat gets in range to apply its larger paper dps, it is in a dps 'hole' it has to dig out of. So the difference in the applied paper dps between the two is negligible, if any. At least that would be my guess.
|

Roime
Blue Republic RvB - BLUE Republic
63
|
Posted - 2011.12.21 14:03:00 -
[119] - Quote
In other words, the AC boat has only advantage outside web & scram range, and if the AC boat does not pop before getting out of tackle range, it may have a chance of competing in the dps race.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
56
|
Posted - 2011.12.21 15:03:00 -
[120] - Quote
Roime wrote:In other words, the AC boat has only advantage outside web & scram range, and if the AC boat does not pop before getting out of tackle range, it may have a chance of competing in the dps race.
Only if you get a perfect warp in
Land a pack of brutixs on canes that know you are coming you will NEVER get in short point range.
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