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Alara IonStorm
663
|
Posted - 2011.12.21 15:26:00 -
[121] - Quote
Misato Katsuragi wrote:Kingwood wrote:This thread is amazing.  My thread was hijacked! The Crazy has it and you are not getting it back.
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Misato Katsuragi
Bellum Aeternus Imperial Ascension
5
|
Posted - 2011.12.21 15:42:00 -
[122] - Quote
Alara IonStorm wrote:Misato Katsuragi wrote:Kingwood wrote:This thread is amazing.  My thread was hijacked! The Crazy has it and you are not getting it back.
I'm pretty sure the same crap has been copied pasted in like 3 other threads. I would love to see someone make an argument without using the Deimos or Vagabond. Or how about make a point without comparing Gallente to another race. There's a challenge.
So much for me trying to instigate change for the good, no wonder a dev hasn't posted in this thread. So i'm going to make another post about improving information warfare and the Eos, seeing how I'm the only one who seems to care about it.
Another look what I found:
https://forums.eveonline.com/default.aspx?g=posts&t=47251&p=7
Quote: #121Posted: 2011.12.20 19:51 | Report Like Zarnak Wulf wrote: What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve?
Not sure what they would do with plates. Regardless, it won't save Gallante. Diemost with zero plate and 2 nanos goes to 2km/s. Vaga with same 2 nanos goes to 3km/s. It's a 50%, or 1km/s difference. Frankly, it'll get kited just fine without help of plates to weight it down...
As for mid slot dmg mods, I doubt it would contribute to much. Extra mids are hard to come by, except for some caldari boats, which frankly, suck anyway.
Does this sound familiar. I mean really, do we need you all arguing in two different threads about the same damn topic. GO MAKE YOUR OWN! I'm pretty sure anyone of you could go resurrect the Vaga vs Deimos thread. |

Goose99
Republic Military School Minmatar Republic
356
|
Posted - 2011.12.21 16:07:00 -
[123] - Quote
Misato Katsuragi wrote:Alara IonStorm wrote:Misato Katsuragi wrote:Kingwood wrote:This thread is amazing.  My thread was hijacked! The Crazy has it and you are not getting it back. I'm pretty sure the same crap has been copied pasted in like 3 other threads. I would love to see someone make an argument without using the Deimos or Vagabond. Or how about make a point without comparing Gallente to another race. There's a challenge. So much for me trying to instigate change for the good, no wonder a dev hasn't posted in this thread. So i'm going to make another post about improving information warfare and the Eos, seeing how I'm the only one who seems to care about it. Another look what I found: https://forums.eveonline.com/default.aspx?g=posts&t=47251&p=7Quote: #121Posted: 2011.12.20 19:51 | Report Like Zarnak Wulf wrote: What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve?
Not sure what they would do with plates. Regardless, it won't save Gallante. Diemost with zero plate and 2 nanos goes to 2km/s. Vaga with same 2 nanos goes to 3km/s. It's a 50%, or 1km/s difference. Frankly, it'll get kited just fine without help of plates to weight it down...
As for mid slot dmg mods, I doubt it would contribute to much. Extra mids are hard to come by, except for some caldari boats, which frankly, suck anyway. Does this sound familiar. I mean really, do we need you all arguing in two different threads about the same damn topic. GO MAKE YOUR OWN! I'm pretty sure anyone of you could go resurrect the Vaga vs Deimos thread.
Hey, Liang's the one that started with Vaga vs Deimos, and kept it up. He even made a wall of text dedicated to it in his blog. Why would anyone argue Diemost's better vs Vaga? Who knows. I suspect a degree of masochism comes into play. Regardless, it's pretty illustrative of the state of Winmatar and Gallante.
Oh, and no one cares about Eos. Lol@ gallante ganglinks. |

Dorian Tormak
P0ON
6
|
Posted - 2011.12.21 16:36:00 -
[124] - Quote
The Vagabond actually sucks anyway it's completely ouclassed by the Cynabal for long range and the SFI for short range, whereas the Ishtar is both better than the Vaga and can actually do things that the Gallente faction cruisers cannot.
OH SNAP I'M JUST LOOKING FOR AN A55 TO MOUNT!
...."and I've been fighting back ever since...." |

Naomi Knight
Imperial Academy Amarr Empire
86
|
Posted - 2011.12.21 16:48:00 -
[125] - Quote
Dorian Tormak wrote:The Vagabond actually sucks anyway it's completely ouclassed by the Cynabal for long range and the SFI for short range, whereas the Ishtar is both better than the Vaga and can actually do things that the Gallente faction cruisers cannot.
OH SNAP so there is the deimos which is outclassed by the vaga which is outclassed by the cyna and how come a drone boat into this i dunno , must be the way matard's brain works or actually does not work :P gogo nerfmatar |

Hungry Eyes
Ministry of War Amarr Empire
244
|
Posted - 2011.12.21 17:41:00 -
[126] - Quote
the Ishtar is actually outclassed by the nano shield Gila in every way, in pvp. i only use my ishtar for plex running. |

Liang Nuren
Heretic Army
200
|
Posted - 2011.12.21 20:16:00 -
[127] - Quote
Sebastian N Cain wrote: Well, in a 1vs1 it-¦s not that a big issue, that-¦s right, the opponent would need to be a class bigger to really hurt you this way. But it is getting more effective with more people. I-¦ve seen small gang fights where the proper use of neuts meant neutralizing the enemies firepower twice as fast because when working together additionally to destroying ships they kept other opponents capped out. Not permanently perhaps, but it certainly gave them an advantage. ... I never stated that utility highs are something like a magic key for close combat, just something that can come in quite handy often and can -especially when used in gangs- cause major headaches for the enemies. More would be too much.
Utility highs will always take a distant back seat in a straight up damage and tank in a brawl. TBH, I think you'd focus better on RR BS setups if you want to extol the virtues of utility highs.
Quote:I left EHP and DPS out because those aren-¦t really basic design characteristics.
notsureifsrs.jpg
Quote: Your answer why the Gallente are especially suited for close combat is unsatisfactory. You have not stated a single point of the basic design that is supporting close combat. Well, to be fair, it doesn-¦t exist, so it would be impossible for you. The Gallente do not have even one characteristic available only to them that makes them suited for close combat.
Well when you start making stupid comments about how DPS and tank are secondary design characteristics. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
200
|
Posted - 2011.12.21 20:19:00 -
[128] - Quote
Goose99 wrote:Hey, Liang's the one that started with Vaga vs Deimos, and kept it up. He even made a wall of text dedicated to it in his blog. Why would anyone argue Diemost's better vs Vaga? Who knows. I suspect a degree of masochism comes into play. Regardless, it's pretty illustrative of the state of Winmatar and Gallante.  Oh, and no one cares about Eos. Lol@ gallante ganglinks.
No, you started with the Vaga vs Deimos and I wrote a blog post about how the situation isn't nearly as dire as it might seem at first. You've since kept up an attempted Proof By Assertion...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 03:03:00 -
[129] - Quote
Everyone keeps complaining that Gallente needs to be buffed and the two arguments that they keep using seem to be the Deimos vs Vagabond and the Brutix vs Hurricane.
OK, so here's the plan.... everyone now should compare the Tempest vs Megathron and the Ishtar vs Munin.
Personally, I think that the Megathron has the advantage over the Tempest. With similar armor setups the Tempest has 106k ehp and puts out 800 dps while the Megathron has 120k ehp and puts out 1190 dps. This is of course using short range ammo on both of them. Faction. The Tempest would have a slight advantage being able to use 2 heavy neuts to the Throns 1 heavy neut. Luckily the Thons heavy neut can neut at lr point range which the Tempest would probably be using since it can also use 2 webs. This fight would entirely depend on the Tempest being able to keep enough range, however, since their speed difference is only about 10m/s, it would also entirely depend on where the fight started at. If at range, the thron would easily be able to get out of point range considering the close speed range, if at close range, the thron would **** the Tempest with much higher dps, tracking, and a scram to shut off the mwd.
Person opinion of course.
I'll let someone else go over the Munin vs Ishtar. Since I can't think of their stats off hand at work. |

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 03:10:00 -
[130] - Quote
ElCholo wrote:Everyone keeps complaining that Gallente needs to be buffed and the two arguments that they keep using seem to be the Deimos vs Vagabond and the Brutix vs Hurricane.
OK, so here's the plan.... everyone now should compare the Tempest vs Megathron and the Ishtar vs Munin.
Personally, I think that the Megathron has the advantage over the Tempest. With similar armor setups the Tempest has 106k ehp and puts out 800 dps while the Megathron has 120k ehp and puts out 1190 dps. This is of course using short range ammo on both of them. Faction. The Tempest would have a slight advantage being able to use 2 heavy neuts to the Throns 1 heavy neut. Luckily the Thons heavy neut can neut at lr point range which the Tempest would probably be using since it can also use 2 webs. This fight would entirely depend on the Tempest being able to keep enough range, however, since their speed difference is only about 10m/s, it would also entirely depend on where the fight started at. If at range, the thron would easily be able to get out of point range considering the close speed range, if at close range, the thron would **** the Tempest with much higher dps, tracking, and a scram to shut off the mwd.
Person opinion of course.
I'll let someone else go over the Munin vs Ishtar. Since I can't think of their stats off hand at work.
No. Let us compare an Elephant vs Santa Claus. |

Alara IonStorm
672
|
Posted - 2011.12.22 03:10:00 -
[131] - Quote
ElCholo wrote:With similar armor setups Armor Tempests are rare. There are much heavier Armor Ships out there and you want to take advantage of Minmatar Speed.
Now days they are Shield Nano Autocannon fit like a Big Cane for Skirmishing, In Fleets Shield Artillery Fit in a with 1400mm Cannons for Alpha.
Though the Maelstrom is the preferred Fleet Arty Minmatar Battleship choice the Tempest still sees heavy use.
Goose99 wrote:No. Let us compare an Elephant vs Santa Claus.  Santa would Kite the Elephant around in his Sleigh and throw presents. The Elephant will swat them away with his trunk.
That was a fun thought. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 04:02:00 -
[132] - Quote
Alara IonStorm wrote:ElCholo wrote:With similar armor setups Armor Tempests are rare. There are much heavier Armor Ships out there and you want to take advantage of Minmatar Speed. Now days they are Shield Nano Autocannon fit like a Big Cane for Skirmishing, In Fleets Shield Artillery Fit in a with 1400mm Cannons for Alpha. Though the Maelstrom is the preferred Fleet Arty Minmatar Battleship choice the Tempest still sees heavy use.
While I disagree that the Armor Pest is rare, feel free to compare the Shield Pest to the Megathron in whatever way that you like. I'm just trying to keep the comparisons at same tier so people don't whine about tiers not being matched, etc... |

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 05:15:00 -
[133] - Quote
ElCholo wrote:Alara IonStorm wrote:ElCholo wrote:With similar armor setups Armor Tempests are rare. There are much heavier Armor Ships out there and you want to take advantage of Minmatar Speed. Now days they are Shield Nano Autocannon fit like a Big Cane for Skirmishing, In Fleets Shield Artillery Fit in a with 1400mm Cannons for Alpha. Though the Maelstrom is the preferred Fleet Arty Minmatar Battleship choice the Tempest still sees heavy use. While I disagree that the Armor Pest is rare, feel free to compare the Shield Pest to the Megathron in whatever way that you like. I'm just trying to keep the comparisons at same tier so people don't whine about tiers not being matched, etc...
Or, you can compare ships of the same tier that are actually used outside of station games and the blob. You know, bc and cruiser sized hulls. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 07:22:00 -
[134] - Quote
Goose99 wrote:Or, you can compare ships of the same tier that are actually used outside of station games and the blob. You know, bc and cruiser sized hulls. 
Because nobody flies Battleships in 0.0 unless in a Blob....  |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 10:32:00 -
[135] - Quote
Its not all nurf Minmatar for me but, there ships do not look like they could handle the multy-vector thrust that they display in game any way. They should give some agility to Gallente
RACE ...... SPEED/AGILITY ........ TANK ........ RANGE ....... damage
Caldari ..... poor/ok ............ shield-strong ............ mid-long ....... low-mid
Minmatar ..... best/best .... shield-ok-mid/armor-ok ... short-mid ..... high
Galente ..... ok/poor .... shield-ok /armor-ok-mid .... short-mid ..... high
Ammar .... worst/worst ........... armor-strong ..... mid-long ..... low-mid
Thats the rough brake down in just "dogma" and a few tier to teir comparisons
-Gallente have to chouse between tank and speed, and suffer some of the worst agility in the game because they have such high mass and the effect of some armor mods
-Minmatars out dated contrast to Ammar in regard to speed&agility is unneeded, It looks nice and balanced on paper but in reality the speed alone is enough just because of how slow Ammar are.
-As you can see this is less about nurf-Minmatar/Buff-Gallente and more about giving every race a piece of the pie! and some thing that they can bring to the table and excell at.
-As I've stated before I think the right move is to make the Gallente the "Agility race" they should keep orbits tight to deliver the most DPS. They should aline in-to and out-of fights fast, to rapidly reposition. Let Minmatar be the-chance/stay on/flee race and the Gallente be the-warp to/warp past/warp from race!! |

Cheshire Katt
Tirpitz Innovations Deus Malus
2
|
Posted - 2011.12.22 13:22:00 -
[136] - Quote
Rel'k Bloodlor wrote:Its not all nurf Minmatar for me but, there ships do not look like they could handle the multy-vector thrust that they display in game any way. They should give some agility to Gallente
RACE ...... SPEED/AGILITY ........ TANK ........ RANGE ....... damage
Caldari ..... poor/ok ............ shield-strong ............ mid-long ....... low-mid
Minmatar ..... best/best .... shield-ok-mid/armor-ok ... short-mid ..... high
Galente ..... ok/poor .... shield-ok /armor-ok-mid .... short-mid ..... high
Ammar .... worst/worst ........... armor-strong ..... mid-long ..... low-mid
Thats the rough brake down in just "dogma" and a few tier to teir comparisons
-Gallente have to chouse between tank and speed, and suffer some of the worst agility in the game because they have such high mass and the effect of some armor mods
-Minmatars out dated contrast to Ammar in regard to speed&agility is unneeded, It looks nice and balanced on paper but in reality the speed alone is enough just because of how slow Ammar are.
-As you can see this is less about nurf-Minmatar/Buff-Gallente and more about giving every race a piece of the pie! and some thing that they can bring to the table and excell at.
-As I've stated before I think the right move is to make the Gallente the "Agility race" they should keep orbits tight to deliver the most DPS. They should aline in-to and out-of fights fast, to rapidly reposition. Let Minmatar be the-chance/stay on/flee race and the Gallente be the-warp to/warp past/warp from race!!
Unfortunately you are quite wrong in your little summary of the races. You are actually very off on almost every one. Minmatar actually has the lowest damage profile of all of the races. Don't believe me? Look at the weapons compared to the other races weapons. Too lazy? Meh, your choice to remain ignorant of the facts.
Just a quick comparison for ships speed and agility. Unfit Domi 136m/s align 11.9, Unfit Typhoon 163m/s 11.8, Unfit Scorpion 118m/s align 11.8, Unfit Armageddon 131m/s 13.2.
Minmatar is fastest, Gallente is second fastest, Amarr is third fastest, and Caldari is slowest. Caldari and Minmatar are tied for aligning fastest, Gallente aligns .1 seconds slower, and Amarr aligns the slowest.
Hurricane 206m/s align 8.6, Myrmidon 181m/s align 9.1, Drake 175m/s align 8.6, Harbinger 181m/s align 9.3.
Minmatar is fastest, Gallente and Amarr are tied for second fastest, Caldari is slowest. Caldari and Minmatar are tied for aligned for fastest align time again, Gallente aligns second fastest, and Amarr is slowest again.
Maybe you should put your blasters on a Caldari boat. They have the turning speed of Minmatar it seems like, and with shield tanks.... you don't have to worry about the armor penalty!!!
Won't bother going to the rest of them. It's too much effort and I really think you are just trolling or whining to get Gallente to be the win machine it used to be. Anyone remember the nano-nos-domi? *shiver*
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.22 14:02:00 -
[137] - Quote
Gallente ships are actually pretty fast overall, especially after Crucible. But nobody seems to believe it :/ |

Naomi Knight
Imperial Academy Amarr Empire
89
|
Posted - 2011.12.22 14:04:00 -
[138] - Quote
Cheshire Katt wrote:
Maybe you should put your blasters on a Caldari boat. They have the turning speed of Minmatar it seems like, and with shield tanks.... you don't have to worry about the armor penalty!!!
oh noo ... blasters on caldari total fail his only mistake was amarr speed is as good as gall deimos 208mps zealot 209mps eagle 164 rofl ...
so it is
RACE ...... SPEED/AGILITY ........ TANK ........ RANGE ....... damage....... utility.... fitting
Caldari ..... poor/ok ............ shield-mid............ mid-long ....... low-low...... nonexistent.... crap
Minmatar ..... imba/best .... shield-ok-mid/armor-ok ... short-long ..... mid-high....imba....dumbproof
Galente ..... ok/ok .... shield-weak /armor-ok-mid .... short-mid ..... high.....ok......hard
Ammar .... ok/worst ........... armor-strong ..... mid-long ..... mid-high......weak.......average
all considered we have the imba winmatard , the fineish amarr (scorch is the only over the top thing), and 2 races which are broken and only have 2-3 worthy ships |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.22 14:20:00 -
[139] - Quote
Sadly minmatar ships aren't really this. |

Naomi Knight
Imperial Academy Amarr Empire
89
|
Posted - 2011.12.22 14:51:00 -
[140] - Quote
Smabs wrote:Sadly minmatar ships aren't really this.
fitting them is so easy , you can fit whatever gun you want mwd dmg mods point some buffer items and even have a little for a neut or 2 , what else do you need? |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.22 20:21:00 -
[141] - Quote
Sadly a large amount of fitting can't prevent dumb. |

Julius Foederatus
Hyper-Nova
24
|
Posted - 2011.12.22 20:35:00 -
[142] - Quote
Liang Nuren wrote:Sebastian N Cain wrote: You think hybrids where buffed greatly? Fly an AC-Boat like a Blasterboat, and then you see a real close-combat performance how it should be. Try it out. You will understand why i-¦m stating that the Minmatar should be made the new close combat race. Aside from the fact that their weapons have more range they already are. And they are the only ones you can make this style of fighting work outside of a few niches.
Heh, I've done it many times. Here's the most recent example: Last night I spotted a Myrm in Egghelende and Tomin and I went to kill it. We did. Then I was sitting my GCC off at a belt in Egg because Amamake was pretty quiet, and I spied a Thorax at a belt. I figured I had two choices - warp in at zero and have the best opportunity for a tackle or warp in at range as my vagacane might demand. I was greedy for a kill (it was waaaay too ******* quiet) and I warped in at zero. Lo and behold, the Thorax was at zero as well and scrammed+webbed+pointed me straight away. Its not that big of a deal though, and the first thing I did was prime gunes, point, and put my drones on him. Then I zoomed in on his ship and matched transversals while overheating for my 770 overheated DPS (my skills - 784 max). Tomin arrived shortly thereafter but had the foresight to warp in at a bit of range - and it wasn't terribly long after that he saw a Cane + Drake on scan. I overheated everything but the neuts didn't cap the Thorax out before the Drake and Cane landed and point+scram+webbed me again. The Cane started lighting me up and both of them launched ECM drones at Tomin. I finished off the Thorax before turning my attention to the Hurricane. His shields went down fast, and his armor faster still.. but I still only got him to half armor before I went down in a blazing ball of fire. They instascooped my wreck and fled the field when Tomin came back in to try to finish the (very) damaged Cane off. The entire fight took place within 3-5km and my two utility highs did absolutely nothing for me. Here's my loss mail: http://kb.heretic-army.biz/?a=kill_detail&kll_id=60520Here's the fit: [Hurricane, Vagacane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II Y-T8 Overcharged Hydrocarbon Microwarpdrive Large Shield Extender II Large Shield Extender II Warp Disruptor II 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I Hobgoblin II x5 Vital Stats (my skills): - 50k EHP - Overheated DPS: 770 @ 1.9+20 Here's a similar Brutix fit that I wish I'd been in: [Brutix, Shield Gank Brutix] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Y-T8 Overcharged Hydrocarbon Microwarpdrive Large Shield Extender II Invulnerability Field II Warp Scrambler II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I Hammerhead II x5 Vital stats (My skills): - 55k EHP - Overheated DPS: 969 @ 2.6+8.1 So here's the skinny: - The Brutix does 28% more DPS - The Brutix has 11% more EHP - The Brutix tracks better, and would have applied DPS to the Thorax better. - The Brutix actually has better ranges for the fight took place in. - I have every reason to believe I would have killed both the Thorax and Hurricane with a Brutix instead of the Cane. Long and short? Minnies lack the things that really matters in a brawl - DPS and Tank. -Liang
Kudos for actually posting a BR and some fits, most ppl on the forums don't seem to be willing to do that these days.
A few comments though. Firstly, this entire fight is predicated on you ******* up and warping in at 0. One of the biggest complaints (still is I'd bet) is that a blaster ship is completely reliant on his opponent making a mistake for him to win a fight. This has obviously not changed between a Brutix and a cane (or a thorax for that matter). Nor is it any different between the Talos and the Tornado or the Oracle. Because they have the shorter range, they get ****** by faster opponents, time and again. There is something fundamentally wrong with this combat philosophy that makes your ship about as useful as a permajammed Ibis against a large class of opponents. Gallente need more speed or Projectiles need a range nerf. Either one can help us out of this mire but something needs to be done.
Also if you fit an invuln to your cane you would likely get similar EHP to your Brutix, and I don't think 5k extra ehp plus the extra dps would have been enough to kill the cane.
One last point is that your shield cane is not a brawling fit. A brawling fit cane would be a 1600mm, vulcan fitted cane with 2x med neuts. That fit would facerape a shield brutix or otherwise, and maintain all the advantages that a blaster ship should have with all the benefits of a minmatar ship's slot layout and fitting space. I'd say more but my char limit is getting low so I'll turn it back over. |

Hungry Eyes
Ministry of War Amarr Empire
250
|
Posted - 2011.12.22 21:18:00 -
[143] - Quote
pretty much dead on. brutix, like all other blaster boats, is a one-trick pony. |

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.22 21:51:00 -
[144] - Quote
Julius Foederatus wrote:Also if you fit an invuln to your cane you would likely get similar EHP to your Brutix...
Invuln over 2nd extender doesn't even give 5k ehp, more like 3k overloaded. |

Julius Foederatus
Hyper-Nova
24
|
Posted - 2011.12.22 21:56:00 -
[145] - Quote
It must be the structure giving the extra HP then. Still, I don't think the dual LSE is superior to the LSE + invuln, if only cause it makes it harder to get reps when you do get them. |

Tsubutai
The Tuskers
31
|
Posted - 2011.12.22 22:00:00 -
[146] - Quote
I love how on one side of this argument you have people who are posting with their mains and generally have long killboard histories, and on the other you have a bunch of shitposting NPC corp forum alts. You might say there's something of a credibility gap. |

xxxak
Intergalactic Syndicate Nulli Secunda
130
|
Posted - 2011.12.22 22:01:00 -
[147] - Quote
Misato Katsuragi wrote:The sad thing is when most players clicked on this thread, they already knew what I am referring too. Gallente warfare philosophy as it stands, is just not possible with its current ship designs and weapon systems. I started playing eve back in 2003 and always had the understanding that gallente were the up in your face, hard hitting faction. Able to take extremes amount of damage while closing with their targets in preperation to take them out in a few hits. Currently, their ships are too slow, can't take a lot of damage, and their weapons can't reach their targets. In general they are a confused warfare philosophy.
Issues related to Gallente:
Blaster range and damage. (Hybrids in general, draw backs of lasers and projectiles but you can't select damage type!?)Still bad tracking and range, and still medicore damage.
Information Warfare. This is so far out of place I don't even know where to begin. CCP knows its broken but doesn't know how to fix it. I'm going to add the EOS in here as well.
Webs. So the fastest race in eve gets web bonuses, but the second fastest gets warp disruption. Really? Give gallente ships the web bonus and the minmatar ships warp disruption bonuses. Giving web range bonuses to the dedicated blaster ships could fix the problem. Back in the day a thorax standard build always had a web.
Armor. How I just love the repping bonus.... so not only do I have to power my guns but I also have to power my armor tank, that repairs at the end of its cycle and my AB/MWD. Like another thread stated why do gal have to be just armor.
Speed. Not fast enough, and still a lot of mass to move around. Gallente ships have never felt nimble. Its like a jet engine strapped to a tank. You can't corner in those needed high velocity blaster orbits.
I'm sure there some other issues out there, but these are just a few I have seen. Gallente were once an effective race, now they are the bastard child of Eve.
OK EOS fix: Remove drone bay bonus, just stupid to begin with... Lower bandwith to 50, add a 10% drone damage bonus. Ugh, was that so hard. Sorry just had to put that out there.
As a full Winmatar/Caldari/Amarr specc'ed- Bittervet, I agree 100%.
Fixing Gallente would open up 25% of EVE's content for me. The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |

Goose99
Republic Military School Minmatar Republic
376
|
Posted - 2011.12.22 22:03:00 -
[148] - Quote
xxxak wrote: Fixing Gallente would open up 25% of EVE's content for me.
^This, +1 |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 23:07:00 -
[149] - Quote
Tsubutai wrote:I love how on one side of this argument you have people who are posting with their mains and generally have long killboard histories, and on the other you have a bunch of shitposting NPC corp forum alts. You might say there's something of a credibility gap.
Quoted for Truth.... All the way. |

Naomi Knight
Imperial Academy Amarr Empire
94
|
Posted - 2011.12.23 00:34:00 -
[150] - Quote
ElCholo wrote:Tsubutai wrote:I love how on one side of this argument you have people who are posting with their mains and generally have long killboard histories, and on the other you have a bunch of shitposting NPC corp forum alts. You might say there's something of a credibility gap. Quoted for Truth.... All the way. It is only good for we can see how your blaster eagle failed horribly:P I wonder why you stopped useing hybrid ships :D
noob learn pvp |
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