| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 159 :: one page |
| Author |
Thread Statistics | Show CCP posts - 43 post(s) |

Steveir
Hagukure Empire Industry
2
|
Posted - 2011.11.08 17:26:00 -
[1081] - Quote
Having come so far, it seems nuts for CCP to abandon it. And there are lot of player who don't play Eve due to lack of Avitar play. For God Sake CCP finish it properly, and if you need a gaming rig to play it, rather than a ancient laptop, so be it.
Make space "real", we want shooting avitars in bars - like yesterday. And poles, and /dance poledance animation - or we're rage quitting - again!!! |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
8
|
Posted - 2011.11.08 17:41:00 -
[1082] - Quote
CCP can reallocate resources to FiS or WiS.
Player discontent soared after release of Incarcass and The Store from Hell. Incarcass was Fail; Store was Fail; created tipping point for FiS-related discontent to boil over.
Forums full of reactions, feedback, and commentaries triggered by reallocation of resources to FiS. Player reaction suggests that CCP's decision is the correct one.
Defer WiS. For the moment, correct method for leaving CQ is thru the hangar. Winter is Coming. |

Lilliana Stelles
Nagrom Security Syndicate Flatline.
11
|
Posted - 2011.11.08 17:57:00 -
[1083] - Quote
Ad'Hakim Tahous wrote:CCP can reallocate resources to FiS or WiS.
Player discontent soared after release of Incarcass and The Store from Hell. Incarcass was Fail; Store was Fail; created tipping point for FiS-related discontent to boil over.
Forums full of reactions, feedback, and commentaries triggered by reallocation of resources to FiS. Player reaction suggests that CCP's decision is the correct one.
Defer WiS. For the moment, correct method for leaving CQ is thru the hangar. Winter is Coming.
I don't honestly remember that many complaints with the release of CQ in and of itself. There were a few, but it wasn't the majority. iirc:
There were alot of complaints of it not being optional. There were alot of complaints that it wasn't optimized. There were more than a few complaints about the NEX. And there are quite a few complaints about the door.
All of these are valid points. But they're solved with more development of Incarna, not less. The return of ship spinning was a station feature development, after all, not a FiS development. Optimization will only come with further development. The NEX promised to release cheaper items in the future... which can only occur with further development. And the door is only going to open with further development.
FiS is important. I don't see why CCP is doing this whole "Focus" thing at all. Changing team members around just makes everyone confused. As a programmer myself, I'd hate to change software projects; I'd just be completely lost and probably mess something up. That would suck for everyone. They just need to actually finish things one thing at a time.
The biggest problem I see here is CCP's inability to actually finish things and keep promises. The FiS changes are nice, and they certainly didn't have enough people working on it. But drastically downsizing the WoD/WiS/Incarna/Nex teams isn't the solution. |

Tristan North
The Scope
40
|
Posted - 2011.11.08 19:10:00 -
[1084] - Quote
Ad'Hakim Tahous wrote:CCP can reallocate resources to FiS or WiS.
Player discontent soared after release of Incarcass and The Store from Hell. Incarcass was Fail; Store was Fail; created tipping point for FiS-related discontent to boil over.
Forums full of reactions, feedback, and commentaries triggered by reallocation of resources to FiS. Player reaction suggests that CCP's decision is the correct one.
Defer WiS. For the moment, correct method for leaving CQ is thru the hangar. Winter is Coming. It was a reallocation of resources to EvE, they weren't workin on WiS, but on WoD, and most of the stuff in the winter expansion were already in development.
|

Jita Alt666
487
|
Posted - 2011.11.08 19:31:00 -
[1085] - Quote
Lilliana Stelles wrote:Ad'Hakim Tahous wrote:CCP can reallocate resources to FiS or WiS.
Player discontent soared after release of Incarcass and The Store from Hell. Incarcass was Fail; Store was Fail; created tipping point for FiS-related discontent to boil over.
Forums full of reactions, feedback, and commentaries triggered by reallocation of resources to FiS. Player reaction suggests that CCP's decision is the correct one.
Defer WiS. For the moment, correct method for leaving CQ is thru the hangar. Winter is Coming. I don't honestly remember that many complaints with the release of CQ in and of itself. There were a few, but it wasn't the majority. iirc: There were alot of complaints of it not being optional. There were alot of complaints that it wasn't optimized. There were more than a few complaints about the NEX. And there are quite a few complaints about the door. All of these are valid points. But they're solved with more development of Incarna, not less. The return of ship spinning was a station feature development, after all, not a FiS development. Optimization will only come with further development. The NEX promised to release cheaper items in the future... which can only occur with further development. And the door is only going to open with further development. FiS is important. I don't see why CCP is doing this whole "Focus" thing at all. Changing team members around just makes everyone confused. As a programmer myself, I'd hate to change software projects; I'd just be completely lost and probably mess something up. That would suck for everyone. They just need to actually finish things one thing at a time. The biggest problem I see here is CCP's inability to actually finish things and keep promises. The FiS changes are nice, and they certainly didn't have enough people working on it. But drastically downsizing the WoD/WiS/Incarna/Nex teams isn't the solution.
The Incarna engine was a trial for the development of World of Darkness. Developing this engine took resources away from Flying in Space for over 18 months(sic). This long period of stalled development caused a large amount of discontent amongst Eve Players who subbed to play spaceships.
The release of Incarna was sub standard - 1 out of 4 CQ's completed, that coupled with the poor optimisation, the NEX store pricing, the leaked newsletter indicating micro-transactions for in game advantage via aura was being discussed at CCP head quarters, and the misreading of the situation by the CCP CEO who dismissed player discontent as being the usual rabble rabble, caused a significant number of players to un-subscribe.
At the time CCP were working on WOD, Eve Online and Dust. Their incoming revenue came from Eve Online. That is 3 major projects with only 1 providing immediate returns. The number of de-subscriptions was enough to affect the long term bottom line and put at risk all 3 projects.
Any company in that position needs to work to ensure continued supply of income. CCP have made the decision to halt development of WOD and refocus on the flying in space aspects of Eve Online. To put that another way, they are working to keep their established player base happy (and hopefully reverse the unsub flurry) ahead of expanding the game in a direction that has an unknown outcome. The additional advantage of this approach is the company can trim the WOD development staff out, thus reducing costs at the same time.
Now CCP are making 2 projects (DUST, Eve Online) on the revenue stream provided by 1 (Eve Online). With WOD put on hold the Incarna engine is also on hold. This is not an ideal solution by any means - it is a pragmatic business decision.
The long term development of WIS will add to the playability, immersion and appeal of Eve Online. CCP have attempted to do this at the expense of the flying in space portion of Eve Online. That has proved to be unsustainable.
As a supporter of WIS I am hoping that CCP can get DUST out to the market by summer 2012. I am hoping that DUST is a success in its own right. I am also hoping it's interaction with Eve Online is compelling and adds to both games. I am hoping that development will enable the increase of revenue that will enable CCP to reactivate development on WOD/WIS
|

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
67
|
Posted - 2011.11.08 19:40:00 -
[1086] - Quote
Still LOL'ing at all the people who think a sandbox MMO is "ABOUT" something.
|

Ladie Harlot
GoonWaffe Goonswarm Federation
711
|
Posted - 2011.11.08 19:43:00 -
[1087] - Quote
Lilliana Stelles wrote:I don't see why CCP is doing this whole "Focus" thing at all. Changing team members around just makes everyone confused. As a programmer myself, I'd hate to change software projects; I'd just be completely lost and probably mess something up. That would suck for everyone. Yeah a much better plan is to stick with something that's not working and causing the game to bleed subscriptions so that the poor programmers don't get confused. 
The artist formerly known as Ladie Scarlet. |

Stahlregen
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.11.08 19:47:00 -
[1088] - Quote
Ladie Harlot wrote:Lilliana Stelles wrote:I don't see why CCP is doing this whole "Focus" thing at all. Changing team members around just makes everyone confused. As a programmer myself, I'd hate to change software projects; I'd just be completely lost and probably mess something up. That would suck for everyone. Yeah a much better plan is to stick with something that's not working and causing the game to bleed subscriptions so that the poor programmers don't get confused. 
Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny. |

Jita Alt666
487
|
Posted - 2011.11.08 19:49:00 -
[1089] - Quote
Stahlregen wrote:Ladie Harlot wrote:Lilliana Stelles wrote:I don't see why CCP is doing this whole "Focus" thing at all. Changing team members around just makes everyone confused. As a programmer myself, I'd hate to change software projects; I'd just be completely lost and probably mess something up. That would suck for everyone. Yeah a much better plan is to stick with something that's not working and causing the game to bleed subscriptions so that the poor programmers don't get confused.  Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny.
Did you get lured back to Eve Online via a banner ad on SA?
|

Ladie Harlot
GoonWaffe Goonswarm Federation
711
|
Posted - 2011.11.08 19:50:00 -
[1090] - Quote
Stahlregen wrote:Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny. It literally took me four hours to get the avatar just right.
The artist formerly known as Ladie Scarlet. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
286
|
Posted - 2011.11.08 19:55:00 -
[1091] - Quote
Ladie Harlot wrote:Stahlregen wrote:Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny. It literally took me four hours to get the avatar just right.
What a odd waste of time for a person that hates "space barbies". If your avatar doesn't matter why didn't you just make a random character and get out into those spaceships that Eve is only about?
Your strange creepy face mocks your own argument everytime you post that avatars don't matter to you.
Issler |

Jita Alt666
487
|
Posted - 2011.11.08 19:57:00 -
[1092] - Quote
Issler Dainze wrote:Ladie Harlot wrote:Stahlregen wrote:Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny. It literally took me four hours to get the avatar just right. What a odd waste of time for a person that hates "space barbies". If your avatar doesn't matter why didn't you just make a random character and get out into those spaceships that Eve is only about? Your strange creepy face mocks your own argument everytime you post that avatars don't matter to you. Issler
Please tell me you read my :words: post at the top of this page before you decided to go for an easy shot at a troll who has again succeeded in baiting you with a single sentence.
|

Ladie Harlot
GoonWaffe Goonswarm Federation
711
|
Posted - 2011.11.08 19:58:00 -
[1093] - Quote
Issler Dainze wrote:Ladie Harlot wrote:Stahlregen wrote:Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny. It literally took me four hours to get the avatar just right. What a odd waste of time for a person that hates "space barbies". If your avatar doesn't matter why didn't you just make a random character and get out into those spaceships that Eve is only about? Your strange creepy face mocks your own argument everytime you post that avatars don't matter to you. Issler Forum avatars are serious business. Playing dressup in the microtransaction superstore isn't.
The artist formerly known as Ladie Scarlet. |

Lilliana Stelles
Nagrom Security Syndicate Flatline.
17
|
Posted - 2011.11.08 20:11:00 -
[1094] - Quote
Jita Alt666 wrote:The Incarna engine was a trial for the development of World of Darkness. Developing this engine took resources away from Flying in Space for over 18 months(sic). This long period of stalled development caused a large amount of discontent amongst Eve Players who subbed to play spaceships.
The release of Incarna was sub standard - 1 out of 4 CQ's completed, that coupled with the poor optimisation, the NEX store pricing, the leaked newsletter indicating micro-transactions for in game advantage via aura was being discussed at CCP head quarters, and the misreading of the situation by the CCP CEO who dismissed player discontent as being the usual rabble rabble, caused a significant number of players to un-subscribe.
At the time CCP were working on WOD, Eve Online and Dust. Their incoming revenue came from Eve Online. That is 3 major projects with only 1 providing immediate returns. The number of de-subscriptions was enough to affect the long term bottom line and put at risk all 3 projects.
Any company in that position needs to work to ensure continued supply of income. CCP have made the decision to halt development of WOD and refocus on the flying in space aspects of Eve Online. To put that another way, they are working to keep their established player base happy (and hopefully reverse the unsub flurry) ahead of expanding the game in a direction that has an unknown outcome. The additional advantage of this approach is the company can trim the WOD development staff out, thus reducing costs at the same time.
Now CCP are making 2 projects (DUST, Eve Online) on the revenue stream provided by 1 (Eve Online). With WOD put on hold the Incarna engine is also on hold. This is not an ideal solution by any means - it is a pragmatic business decision.
The long term development of WIS will add to the playability, immersion and appeal of Eve Online. CCP have attempted to do this at the expense of the flying in space portion of Eve Online. That has proved to be unsustainable.
As a supporter of WIS I am hoping that CCP can get DUST out to the market by summer 2012. I am hoping that DUST is a success in its own right. I am also hoping it's interaction with Eve Online is compelling and adds to both games. I am hoping that development will enable the increase of revenue that will enable CCP to reactivate development on WOD/WIS
That makes sense, though it's a bit of a disappointment to those of us looking forward to WiS. It's very difficult to tell exactly what happened/is happening without knowing CCP's budget, which really isn't our business. Though I will say that you phrased that much better than CCP did, and I'll assume it to be correct. |

MotherMoon
Huang Yinglong
183
|
Posted - 2011.11.08 20:50:00 -
[1095] - Quote
Incarna was never a prototype for WoD. If yo really think that, get your facts straight.
Wod was the prototype for incarna. Remember most of us PLAYED Walking in stations at fanfest 4 years ago before WoD even had a single dev.
so suck it. |

Ladie Harlot
GoonWaffe Goonswarm Federation
714
|
Posted - 2011.11.08 20:56:00 -
[1096] - Quote
MotherMoon wrote:Incarna was never a prototype for WoD. If yo really think that, get your facts straight.
Wod was the prototype for incarna. Remember most of us PLAYED Walking in stations at fanfest 4 years ago before WoD even had a single dev.
so suck it. lol you think the engine you saw at fanfest years ago was the same one in the game now.
The artist formerly known as Ladie Scarlet. |

Jita Alt666
487
|
Posted - 2011.11.08 21:36:00 -
[1097] - Quote
Ladie Harlot wrote:MotherMoon wrote:Incarna was never a prototype for WoD. If yo really think that, get your facts straight.
Wod was the prototype for incarna. Remember most of us PLAYED Walking in stations at fanfest 4 years ago before WoD even had a single dev.
so suck it. lol you think the engine you saw at fanfest years ago was the same one in the game now.
QFT.
When CCP bought out White Wolf they threw all the old (2007-08) WIS iterations out the window and started afresh with whitee wolf's stuff.
so suck it.
|

Jita Alt666
487
|
Posted - 2011.11.08 21:48:00 -
[1098] - Quote
Lilliana Stelles wrote: That makes sense, though it's a bit of a disappointment to those of us looking forward to WiS. It's very difficult to tell exactly what happened/is happening without knowing CCP's budget, which really isn't our business. Though I will say that you phrased that much better than CCP did, and I'll assume it to be correct.
I agree it is disappointing. It is a case of company management having ambitions bigger than the ability of the company to deliver. If the original conceptual elements of WIS had been pursued in 2008-09, and whitewolf had been left alone, Eve Online could have been a fully immersive sci-fi simulator by June 2011.
For those who want to look, there is a large amount of information about company status/accounts, business prospectus and shareholder material for most companies on the interwebz. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
287
|
Posted - 2011.11.08 22:11:00 -
[1099] - Quote
Jita Alt666 wrote:Issler Dainze wrote:Ladie Harlot wrote:Stahlregen wrote:Ladie Harlot have I ever mentioned how true to life your avatar is? Because it's quite uncanny. It literally took me four hours to get the avatar just right. What a odd waste of time for a person that hates "space barbies". If your avatar doesn't matter why didn't you just make a random character and get out into those spaceships that Eve is only about? Your strange creepy face mocks your own argument everytime you post that avatars don't matter to you. Issler Please tell me you read my :words: post at the top of this page before you decided to go for an easy shot at a troll who has again succeeded in baiting you with a single sentence.
I did. Didn't see much need to comment on your comments. I'd disagree that CCP could at least announce intentions of putting WiS back in plan now instead of leaving us with "on ice indefeinitely" or even better whatever resources on left on WoD get focused on WiS in some form so it isn't dead and buried. You have to remember, WiS is the first feature ever CCP has stated as no long planned to be developed furtner.
The whole point of this thread is to get CCP to tell us WiS will be coming back in a reasonable amount of time. To not get away with saying they killed it because no one wants it.
But in general I found your post to be a reasonable.
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
287
|
Posted - 2011.11.08 22:19:00 -
[1100] - Quote
Jita Alt666 wrote:Ladie Harlot wrote:MotherMoon wrote:Incarna was never a prototype for WoD. If yo really think that, get your facts straight.
Wod was the prototype for incarna. Remember most of us PLAYED Walking in stations at fanfest 4 years ago before WoD even had a single dev.
so suck it. lol you think the engine you saw at fanfest years ago was the same one in the game now. QFT. When CCP bought out White Wolf they threw all the old (2007-08) WIS iterations out the window and started afresh with whitee wolf's stuff. so suck it.
I've repeatedly stated what I'd really like to see CCP announce is they are going dump the WoD engine and start a next generation WiS attempt with the engine they are building Dust on. I really think if CCP was telling the truth the reason WoD and WiS are dead is the vampire engine won't scale. I know they can deploy a WiS implementation with the Unreal engine. Maybe not the best there is but you can build commercial products with it.
Oh, and the next generation WiS project is still a lower priority the FiS (just to head off the troll responses that like to claim I want FiS work to stop).
Issler |

Ladie Harlot
GoonWaffe Goonswarm Federation
718
|
Posted - 2011.11.08 22:21:00 -
[1101] - Quote
Issler Dainze wrote:I've repeatedly stated what I'd really like to see CCP announce is they are going dump the WoD engine and start a next generation WiS attempt with the engine they are building Dust on. They should probably wait and see just how badly Dust fails before doing that.
The artist formerly known as Ladie Scarlet. |

Hwong Jian
SniggWaffe
4
|
Posted - 2011.11.08 22:27:00 -
[1102] - Quote
MotherMoon wrote:
Wod was the prototype for incarna.
This is SOOO true! I remember when WoD first came out, I kept thinking to myself, did they even bother to beta test this crap?
You are so very right that World of Darkness was the prototype for Incarna.
Hell, I bet they're even waiting for more people to playtest World of Darkness for them so they can get Incarna just right.
Please, hit us with more of your spot-on insight, MotherMoon!
You're like the Bill O'Reilly of the EVE Forums.
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
287
|
Posted - 2011.11.08 22:45:00 -
[1103] - Quote
Stupid question I expect. Am I right in thinking that WoD never made it to beta? Was there ever some version of WoD that showed the Carbon engine supporting multi-player play at all?
I wasn't following WoD and did a quick search (found a really funny post from the producer of WoD that claimed Incarna was so late because of all the FiS work CCP was doing!!!!) and can't see that WoD ever got to beta.
Anyone on this thread that knows how far WoD got?
Issler |

Aidan Brooder
Dynasphere Ltd.
140
|
Posted - 2011.11.08 22:53:00 -
[1104] - Quote
Issler Dainze wrote:Stupid question I expect. Am I right in thinking that WoD never made it to beta? Was there ever some version of WoD that showed the Carbon engine supporting multi-player play at all?
I wasn't following WoD and did a quick search (found a really funny post from the producer of WoD that claimed Incarna was so late because of all the FiS work CCP was doing!!!!) and can't see that WoD ever got to beta.
Anyone on this thread that knows how far WoD got?
Issler
They had the fangs design finished.
Truly, while a fan of Vampire the Masquerade, I never saw as much as a demo of WoD. But then I think they stopped too early in the development phase for that.
They were just getting warm for the "Hype" phase I think. |

Dominique Vasilkovsky
BFG Tech
1
|
Posted - 2011.11.08 22:59:00 -
[1105] - Quote
Issler Dainze wrote:Stupid question I expect. Am I right in thinking that WoD never made it to beta? Was there ever some version of WoD that showed the Carbon engine supporting multi-player play at all? Well they did make a trailer with no in game footage and I guess they used WoD art assets for the Nvidia APEX demo. From Russia with love. |

Soulpirate
State War Academy Caldari State
24
|
Posted - 2011.11.09 00:38:00 -
[1106] - Quote
Ladie Harlot wrote:Issler Dainze wrote:I've repeatedly stated what I'd really like to see CCP announce is they are going dump the WoD engine and start a next generation WiS attempt with the engine they are building Dust on. They should probably wait and see just how badly Dust fails before doing that. I almost feel bad for you.
Living every day so consumed with negativity must really suck.
What sucks even more is how that attitude effects the general mood of the forums. |

Jita Alt666
488
|
Posted - 2011.11.09 00:45:00 -
[1107] - Quote
Soulpirate wrote:Ladie Harlot wrote:Issler Dainze wrote:I've repeatedly stated what I'd really like to see CCP announce is they are going dump the WoD engine and start a next generation WiS attempt with the engine they are building Dust on. They should probably wait and see just how badly Dust fails before doing that. I almost feel bad for you. Living every day so consumed with negativity must really suck. What sucks even more is how that attitude effects the general mood of the forums.
You are letting him get you down? |

Che Biko
Humanitarian Communists
31
|
Posted - 2011.11.09 00:49:00 -
[1108] - Quote
Ladie Harlot wrote:[..]The "Likes" are meaningless if there is no "Don't Like" button. [..] Well, I can see why you would reason like that in this situation, because last time I checked, the likes in favour of WiS far outnumber the likes in favour of No-WiS in this thread. Just look at the first three posts to get an estimate.
Richard Aiel wrote:so.... in your warped interpretation, the reason they killed WiS RIGHT after killing WoD is ...what? cooincidence? lol what you smokin over there? I read somewhere that CCP were doing too many things at once, and thus reassigned developers to focus on FiS. I'm pretty sure this is not my own warped interpretation. In fact, I think your interpretation is more warped. Of course, if you can show any reliable source indicating the contrary, I might agree with your view. I'm not sure if I'm allowed to write what I'm smokin'.
Rocco Battaglia wrote:[..]So its only delayed till next winter at the most[..] Can you point me to a recent reliable source that mentions this?
Alpheias wrote:[..]I think it is you that are reading too much into a trailer of a possible future for a sci-fi MMO. What is obvious is that it hasn't really sunk in for you yet but my very subjective opinion of pewpew is shared by many, and by those at CCP[..]Don't hate me because you lack imagination. Why do you think I'm reading to much into it? What exactly do you think I'm reading into it? I'm not sure you get my reason for linking that video, so I'll mention it: you asked for examples of "gameplay, interaction, and PVP".
Oh, it has sunk in long ago that a lot of people share your opinion. Do you realize that a lot of people do not? I really doubt that CCP as a whole agrees with you.
And I won't hate you, especially for reasons that do not exist.
Hwong Jian wrote:[..]I remember when WoD first came out[..] Probably being trolled but....are you talking about the WoD MMO? It came out? Tell me where I can playtest that, please! |

Ladie Harlot
GoonWaffe Goonswarm Federation
732
|
Posted - 2011.11.09 00:52:00 -
[1109] - Quote
Soulpirate wrote:Ladie Harlot wrote:Issler Dainze wrote:I've repeatedly stated what I'd really like to see CCP announce is they are going dump the WoD engine and start a next generation WiS attempt with the engine they are building Dust on. They should probably wait and see just how badly Dust fails before doing that. I almost feel bad for you. Living every day so consumed with negativity must really suck. What sucks even more is how that attitude effects the general mood of the forums. Aww cheer up little kid. Everything's gonna be all right.
(Dust is still going to be a failure, though. Sorry if you were looking forward to it.)
The artist formerly known as Ladie Scarlet. |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2011.11.09 02:19:00 -
[1110] - Quote
Issler Dainze wrote:Stupid question I expect. Am I right in thinking that WoD never made it to beta? Was there ever some version of WoD that showed the Carbon engine supporting multi-player play at all?
I wasn't following WoD and did a quick search (found a really funny post from the producer of WoD that claimed Incarna was so late because of all the FiS work CCP was doing!!!!) and can't see that WoD ever got to beta.
Anyone on this thread that knows how far WoD got?
Issler
i can't remember exactly but during one fanfest stream videos had some nvidia dudes saying something along the lines of "the next generation of video cards powerful enough to run wod multiplayer wont be commercially available for about X years" stupid incarna lovin pedestrians |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 159 :: one page |
| First page | Previous page | Next page | Last page |