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Alzion
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Posted - 2006.03.27 01:37:00 -
[61]
Originally by: Leon 026 Not really on topic, but since this is about the Harpy, is there even a counter to the annoying medium nos when flying a harpy? I lost a Harpy (sigh, yet again) to a blasterax with nos, webber, and MWD. Its just like just about every ship I encounter if packing a nos, and that ends up killing me, 'course, doesnt help that they are also packing a MWD to boot.
Did the stupid mistake of trying to shoot down its drones, instead of going for the actual ship itself, but whether I couldve survived long enough to take the ship down before I got nos'ed to death.... who knows. Thats certainly another ship to add on my "Do not attempt to solo this ship" list.
...And another point I wanted to bring up -> how would you rate a passive/active EM hardener? I pack one just to be on the safe side of things, but I have a test 150mm II set up but I'm basically having to sacrifice the EM hardener (replaced it with a named cap recharger). While the 150s would give me better burst damage through much more damaging excellent/wrecking hits, I'm still not 100% sure whether sacrificing the EM hardener is a good thing or not. To be honest, I'm still debating 150s vs 125s. I know they are "near identical", and while the 125s gives better tracking for less burst damage compared to the 150mm, feels like I sometimes dont do enough damage when hitting for 30-40 on shield/armor (depending on their tank I guess), and its not like my gunnery skills are all crap either (nor are they brilliantly maxed).
The problem isn't the nos, its you. You do realize that you tried to take on a T-Rax in a close range firefight, right? Thorax is the most damaging shortrange cruiser in the game, trying using rails with your optimal bonus next time. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Niques Leutre
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Posted - 2006.04.27 19:46:00 -
[62]
Edited by: Niques Leutre on 27/04/2006 19:46:57 *Resurrects this thread from the dead via new search engine*
I just came into ownership of a Gila. Considering the number of slots it has, it's PG and CPU are quite pathetic. ___________________________________
The fiercer the foe, the sweeter the salvage. The fatter the wallet, the bigger the smile. |
CrushProject
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Posted - 2006.05.03 18:16:00 -
[63]
well thanks for re-pulling up the thread (im in the same situation as the OP), but what does the gila have to do with the price of tea in china?
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Queen Hades
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Posted - 2006.05.03 19:41:00 -
[64]
Originally by: Jogyn
Originally by: Dotar Sojat The premise that any frigate even a tech 2, could tank and destroy two npc battleships and their escorts proves just how unbalanced the game has become. It's like saying I could defeat a carrier battle group with an armored ski boat and 3 friends with hunting rifles. I remember the days when a Battleship was a Battleship and frigates were for n00bs. OMFG I need to throw up now!
No, its more like killing a carrier with a F14 raptor. (you can do that, you just need loads of ammo)
Or the RIGHT ammo. B86 wtfnukes should do the trick quickly and painful.
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Technosites
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Posted - 2006.05.21 08:26:00 -
[65]
I Couldn't break a 950K BS tank in my harpy fitted with t2 150mm with spike. I might try it with neutron blasters insteed see if that'll work.
For t2 150mm, what ammo SHOULD i use as spike doesn't work (t1 or t2 ammo).
TY, Technosites ------------------------------------- "We would change the world, but God wouldn't give us the source code."
DIY FTW |
Aseoph
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Posted - 2006.05.26 17:25:00 -
[66]
I actually had no problem taking down the Gallente BSs in 0.0 in my harpy. True it might have taken forever, and used a ton of antimatter ammo... but it still happened. My Harpy setup is as follows:
Highs: 4 Tech2 125mm rails with antimatter 1 arbalest standard launcher (with the missile that does thermal) Mids: 1 Gistii SB 1 Gistii AB 1 20km scrambler 1 web Lows: 1 Halycon warp stab (the one that is most expensive cause it uses the least CPU/GRID) 1 Serpentis Passive Armor Hardner (does like 15-20% to all)
I can pretty much fly around all the time with my AB on and it doesn't hurt the cap... and opening up all guns plus the launcher holds it steady too. Rules of thumb for the Harpy in 0.0 ratting: take out everything else first, keep AB on at all times, orbit everything at like 2-3k. I know at that range you could do damage with blasters, but I like doing damage before that range too. While that close, the BS can't really hit you.
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Vorm Staker
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Posted - 2006.06.05 09:20:00 -
[67]
i am curious if anyone knows the max range on this ship using t2 neutrons and range increasing ammo. i would work it out myself but im not sure how the bonuses stack. skills ship ammo
also i assume the max falloff range is wep falloff + trajectory annalysis but the t2 ammo gives a falloff bonus aswell. how is this factored in?
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Kalaan Oratay
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Posted - 2006.06.19 08:43:00 -
[68]
4x 125mm Prototype I Gauss Gun 1x Std
1x Medium Shield Booster II 1x 'Langour' web 1x 1MN Afterburner II 1x Cap Recharger
1x PDU I 1x Mag Field Stabilizer
How does this setup look for someone that's not willing for fork out for a gistii?
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Permian
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Posted - 2006.06.19 13:12:00 -
[69]
forgive my nubness but how do you get 100km+ optimal on a harpy.. i don't understand how the math works
150mm t2 rails = 14km optimal
harpy bonus 20% spike ammo 100% sharpshooter5 25% targetting computer 20% targetting enhancer 10%
thats what 175% bonus so (1 + 1.75) x 14 = 38.5 optimal, nowhere near 100km. what am i doing wrong??
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Kalaan Oratay
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Posted - 2006.06.19 15:26:00 -
[70]
Originally by: Permian forgive my nubness but how do you get 100km+ optimal on a harpy.. i don't understand how the math works
150mm t2 rails = 14km optimal
harpy bonus 20% spike ammo 100% sharpshooter5 25% targetting computer 20% targetting enhancer 10%
thats what 175% bonus so (1 + 1.75) x 14 = 38.5 optimal, nowhere near 100km. what am i doing wrong??
10% optimal per caldari frig lvl 10% optimal per assault ship lvl
Dunno how it all stacks, but I'm sure >100km optimal isnt hard
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Malthros Zenobia
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Posted - 2006.06.19 17:43:00 -
[71]
Originally by: Permian forgive my nubness but how do you get 100km+ optimal on a harpy.. i don't understand how the math works
150mm t2 rails = 14km optimal
harpy bonus 20% spike ammo 100% sharpshooter5 25% targetting computer 20% targetting enhancer 10%
thats what 175% bonus so (1 + 1.75) x 14 = 38.5 optimal, nowhere near 100km. what am i doing wrong??
Skills and harpy ship bonuses and spike ammo.
Think of it like this: You can get 20km range with antimatter in a Harpy and 150s.
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Nikita Fontaine
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Posted - 2006.06.19 18:02:00 -
[72]
It is possible to get an optimal of around 115km with a harpy. ----------------------------------------------- Great minds think alike but fools seldom differ
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Permian
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Posted - 2006.06.19 18:37:00 -
[73]
Edited by: Permian on 19/06/2006 18:38:55
Originally by: Kalaan Oratay
10% optimal per caldari frig lvl 10% optimal per assault ship lvl
Dunno how it all stacks, but I'm sure >100km optimal isnt hard
oh i see, so that 10% can be 50% with caldari frig lv5 (a requirement for the harpy), and another 50% for assult ships lv5. so that brings the % up to 355%, but thats still only about 50km....
unless the bonuses are 'compounded' on one another? in which you would get about 122km optimal (with 2 tracking computers and 2 tracking enhancers)? but don't the tracking mods suffer "negative effects" when you use more than one at a time?
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Hoshi
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Posted - 2006.06.24 10:37:00 -
[74]
Originally by: Permian Edited by: Permian on 19/06/2006 18:38:55
Originally by: Kalaan Oratay
10% optimal per caldari frig lvl 10% optimal per assault ship lvl
Dunno how it all stacks, but I'm sure >100km optimal isnt hard
oh i see, so that 10% can be 50% with caldari frig lv5 (a requirement for the harpy), and another 50% for assult ships lv5. so that brings the % up to 355%, but thats still only about 50km....
unless the bonuses are 'compounded' on one another? in which you would get about 122km optimal (with 2 tracking computers and 2 tracking enhancers)? but don't the tracking mods suffer "negative effects" when you use more than one at a time?
They are compounded yes and yes there is a stacking penalty but it's not really a penalty, you just don't get full effectivness from module 2+ The math would be: 14km base optimal * 2 (spike) * 1.25 (sharpshooter) * 1.5 (harpy frig skill) * 1.5 (harpy af skill) * 1.15 (tracking computer nr 1) * 1.13 (tracking computer nr 2 with stacking penalty) = 102km optimal range. --------------------------------------------------------------------------------
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Durindana
Gallente Solar Wind Distant Star Alliance
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Posted - 2006.09.09 08:50:00 -
[75]
Edited by: Durindana on 09/09/2006 08:51:29
Originally by: Technosites I Couldn't break a 950K BS tank in my harpy fitted with t2 150mm with spike. I might try it with neutron blasters insteed see if that'll work.
I ran into this thread awhile back and wondered the same thing: how bad a BS can I take down in my Harpy?
Finally having gotten back down to 0.0, I went looking to find out. Here's my answer:
[ 2006.09.09 08:02:41 ] (combat) <color=0xffbbbb00>Your Light Neutron Blaster II perfectly strikes Angel Cherubim, wrecking for 385.7 damage.
That was the deathblow on a 1.7M isk Angel BS solo kill. It took four full loads of Void (for the snarky: cost me about 300k), but it died. A 1.25M I killed earlier took only two loads - most of the ammo is spent breaking the fast-regening shield tank. So, yeah, I think the 950k's going down.
4x light neut IIs with Void, 1x small nos SB, AB, webber, capcharger 1 PDU II, 1 magstab II
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Thayder
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Posted - 2006.10.15 15:54:00 -
[76]
Originally by: Guntaro
Originally by: Dotar Sojat The premise that any frigate even a tech 2, could tank and destroy two npc battleships and their escorts proves just how unbalanced the game has become. It's like saying I could defeat a carrier battle group with an armored ski boat and 3 friends with hunting rifles. I remember the days when a Battleship was a Battleship and frigates were for n00bs. OMFG I need to throw up now!
Amen, I totally agree. I too will throw up after I stop lmao at this hilarious imbalance.
hate to drag up old threads but i see this one alot. the difference between t1 and t2 is as a new generation of technology. like so: could a mustang take out a 1943 naval detatchment? no. but a f-22 could do it laughing all the way.
so given all else equal t2 frig = t1 cruiser, t2 cruiser = t1 bc..etc..
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piepie
Caldari 58th Squadron
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Posted - 2006.10.17 22:17:00 -
[77]
I currently use this setup for ratting in 0.0 i can take and tank battlecruisers and cruisers msot fo the time with ease but when it comes to bs's i struggle to break there tank atall.
my setup:
Hi: 4x 150mm 2's laoded with antimatter
med: 1x neutron sb, 1x cold gas arcjet ab, 2x named kinetic passive hardeners lows: named mag netic stab and a photonic cpu enhancer.
is there anythign i could change to break bs's tanks ?
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Durindana
Gallente Solar Wind Distant Star Alliance
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Posted - 2006.10.18 21:27:00 -
[78]
Originally by: piepie I currently use this setup for ratting in 0.0 i can take and tank battlecruisers and cruisers msot fo the time with ease but when it comes to bs's i struggle to break there tank atall.
my setup:
Hi: 4x 150mm 2's laoded with antimatter
med: 1x neutron sb, 1x cold gas arcjet ab, 2x named kinetic passive hardeners lows: named mag netic stab and a photonic cpu enhancer.
is there anythign i could change to break bs's tanks ?
*shakes head*'
see my post above, perhaps?
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Maestra Jsun
Caldari The Vago's
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Posted - 2006.12.11 00:07:00 -
[79]
Edited by: Maestra Jsun on 11/12/2006 00:12:02 Edited by: Maestra Jsun on 11/12/2006 00:10:16 While the follwing set up is by no means cheap it is fun as hell. It took me months to get it to all fit, and several lvl V skills...but finally it works.
x4 Neutron Blaster II's x1 Arbalest Standard
x1 Gistii A-type SB x1 Gistii A-type AB x1 Cap Recharger II x1 Invulnerablility Field II
x2 PDU II
I haven't landed a battleship yet, but can tank pretty much infinatly. Skills required should all be lvl 4, prefferably lvl V for this set up to really shine. (DO NOT USE THIS SET UP IN 0.0 IF YOU ARE NOT WILLING TO LOSE IT!!!) ________________________________________________ 0.0 Come fly with us...
"I'd like to snuff 'Nuff' He has said entirely too much already." |
Durindana
Gallente Solar Wind Distant Star Alliance
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Posted - 2006.12.11 01:31:00 -
[80]
Originally by: Maestra Jsun x4 Neutron Blaster II's x1 Arbalest Standard
x1 Gistii A-type SB x1 Gistii A-type AB x1 Cap Recharger II x1 Invulnerablility Field II
x2 PDU II
I haven't landed a battleship yet, but can tank pretty much infinatly. Skills required should all be lvl 4, prefferably lvl V for this set up to really shine. (DO NOT USE THIS SET UP IN 0.0 IF YOU ARE NOT WILLING TO LOSE IT!!!)
jesus christ man... 'by no means cheap' is about right. I've never flown a Gistii harpy since I lost my first one - just not worth it if you're not rolling in it.
But more to the point - why gear it for such a mean tank? Are Blood Raiders spawns really that scary? I haven't met an Angel 0.0 spawn that could really threaten my t2 tank - and losing that magstab cuts a lot of dmg. I don't know about taking out the 1.8M BS's without one, even using Void S and a dmg implant. If you're thinking blasting through missions, the dmg is still going to be a problem.
Even with plain t2 (and NOT a t2 capcharger - yikes), you can run the AB forever. So just - why? I lose my harpy (which is specced a couple posts above), I lose maybe 40M, which would only be a few hours ratting in it. You lose yours - what is that, 215M isk? And with no magstab.
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Namielus
Caldari
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Posted - 2007.01.07 22:49:00 -
[81]
I've flown in 0.0 doing BS hunts for about 2 months and I've never seen cap problems with any of my harpy loadouts... ever (Save being large NOS'ed once but that doesn't count.)
4x T2 150mm Empty highslot 1x T2 Small Shield Booster 1x T2 Afterburner 2x T2 Passive Shield Resist Amplifiers 2x T2 Magnetic Field Stabs
I also can swap out the rails for 4x T2 Neutrons and a T2 Nos
The thing that I learned to make my harpy so formitable is never to let the big ships get my tranversal velocity low enough to hit me. You can drift between 4 BCs with the AB on and not take a lick of damage (The passive resistors are for these moments when one screws up and bumps a roid or gets webbed) -Namielus |
Olly210
Caldari
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Posted - 2007.01.10 04:13:00 -
[82]
Edited by: Olly210 on 10/01/2007 04:13:08 Edited by: Olly210 on 10/01/2007 04:12:56
Originally by: Namielus I've flown in 0.0 doing BS hunts for about 2 months and I've never seen cap problems with any of my harpy loadouts... ever (Save being large NOS'ed once but that doesn't count.)
4x T2 150mm Empty highslot 1x T2 Small Shield Booster 1x T2 Afterburner 2x T2 Passive Shield Resist Amplifiers 2x T2 Magnetic Field Stabs
I also can swap out the rails for 4x T2 Neutrons and a T2 Nos
The thing that I learned to make my harpy so formitable is never to let the big ships get my tranversal velocity low enough to hit me. You can drift between 4 BCs with the AB on and not take a lick of damage (The passive resistors are for these moments when one screws up and bumps a roid or gets webbed)
with that fitting u can get it all online bar 1 mag stab or resist amp as theres only .75 cpu left ?
To bring Heat Dissipation Amplifier II online requires 30.0 cpu units, but only 0.8 of the 218.8 units that your computer produces are still available.
unless you somehow have more cpu than me?
To bring Heat Dissipation Amplifier II online requires 30.0 cpu units, but only 0.8 of the 218.8 units that your computer produces are still available.
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Fallaize
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Posted - 2007.03.03 02:50:00 -
[83]
Thought I would Revisit this with the setup I came up with today
Highs: 4x Light Ion II (Void) 1x Small Nos II
Mids: 1xGist A SB 1x Gist A AB 1x Web 1x Mag Amp II
Lows: 1x Mag Stab II 1x Damage Control II
Rigs 2x EM Rigs
With good skills should Give you EM 69% Exp 65% Kin 73 Therm 82 on the Shield with around 1050 shield The Nos is good because you can use that to keep your Shield booster going longer and should a Tech I cruiser or less warp into the belt you should stand a chance of fighting your way out.
Everything here fits my Harpy with my skills. I dont know what the Damage output is but I am going to test that tomorrow
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Aries Acheron
The Valour United Confederation of Corporations
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Posted - 2007.03.03 03:37:00 -
[84]
Sorry to say, a lot of those setups plain suck for ratting. I tried a Tech 1 fit, it just doesn't work. But tech 2...
This is what I have
4x Light Neutron IIs, 1 named Rocket Launcher (optional) 1 Cold-Gas AB, 1 Webber, 1 Small Shield Booster II 2x Magnetic Vortex Stabilizer (best named damage mod).
I get something like a 2.10 fire rate, with a damage mod of 8.8, and I have trash gunnery skills. Mostly 3's. ~~~
Action! Suspense! Jita! Eve Tribune
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Saithe
Caldari The Silent Rage FREGE Alliance
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Posted - 2007.03.18 10:27:00 -
[85]
I recently aquired yet another harpy, and after looking on here for a even possible setup for one (for pvp) i realized they all suck.
now, i know this is for PVE, so dont start the flaming yet, because there isnt a thread for a harpy PVP setup.
NOW, this is what i have so far, and while its ok, its not perfect, and could use some different ideas.
4xLight Ion II's w/Void T2 sb, 2xT2 Magnetic Shield Amps, and a micro cap injector with 200's 2xT2 Mag Stabs
no rigs YET
now, i want to better the tank on it, and i think that if i put 2 em shield rigs on, then i can dump the 2 mods i have in the mids and fit, say, a t2ab and a 20k scrammer.
also, lets just assume im broke, and cant afford faction mods (but feel free to list some faction alternatives that i could look up)
note: i will NOT use rails on it, simply because i dont have the proper tracking enhancing skills to make the full benefit of it. i also took out a single angel BS no problem with the current setup.
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Calm Prey
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Posted - 2007.07.01 20:35:00 -
[86]
I pulled my NPC set-up from the PvP thread worked fairly well. I can take most anything out, but it does need t2. Hi: 4x t2 light neutron(iron,antimatter) 1x Knave Med: 1x AB II(MWD for pvp) 1x named Web 2x rat specific hardners Low: 1x Mag Stab II 1x PDS
I can run this set-up all out as long as I have the nos. I draw out frigates and cruisers because of speed differences and then pick them off. If there aren't a lot just orbit the BS at about 3.5k and take out the support. Then close your orbit and use the antimatter. I can break most BS tanks with it.
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Hotshothotshot1
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Posted - 2007.07.02 07:02:00 -
[87]
ratting in a harpy works very wel. i had
4 t2 ligh neutrons with AM MWD, WEB, small t2 shieldbooster, 1 t2 cap recharger 2 t2 mag.stabs
works very well
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.07.02 08:20:00 -
[88]
although there is not much point ratting in an af... jump into your raven and be happy ;) ---------------------------------------
Boosters! |
Chainsaw Plankton
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Posted - 2007.07.02 09:11:00 -
[89]
heh i had the same harpy set up only with blasters instead of rails.
only ran into a problem when i got jumped by 5 players, ganktastic. well that and the higher end battleships took a long time to kill.
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