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Agnar Koladrov
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Posted - 2006.02.06 01:38:00 -
[61]
Originally by: Dark Eulogy How are ruptures superiour to Stabbers? I am at the point where I must choose to go Stab or Rupture and at the moment i see this
Ruptures 2 med nos rather than 1 med 1 small +about 300 hp overall much slower
Stabber much faster less hp
Both using the same guns... wouldn't the stabbers speed make it more useful?
Rupture deals some more dmg then the Stabber. Same layout only more low slots so more dmg mod or other stuff can be fitted, but it is not as fast as the Stabber.
I fly both, I like the Stabber for it`s speeds, but it`s high speeds doesn`t make that much of a differance. Yeah, gathering your loot at the end of a mission goes way faster I can tell ya  
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Dark Eulogy
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Posted - 2006.02.06 02:21:00 -
[62]
I am talking about using the 2nd post setup, except with named/tech 1 modules, for pvp
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Ras Blumin
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Posted - 2006.02.06 12:36:00 -
[63]
Edited by: Ras Blumin on 06/02/2006 12:36:10
Originally by: Dark Eulogy How are ruptures superiour to Stabbers? I am at the point where I must choose to go Stab or Rupture and at the moment i see this
Ruptures 2 med nos rather than 1 med 1 small +about 300 hp overall much slower
Stabber much faster less hp
Both using the same guns... wouldn't the stabbers speed make it more useful?
Stabber can be better for catching stuff coz of it's speed, but that's about it. You can't tank the stabber as well as you can tank the ruppy, as rupture has more grid and more slots. You can't deal more damage either without 2-3 gyro's, coz of the 2 damage boni on the rupture, where the stabber only has 1.
p - l - u - r
My first vid |

Lodhi
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Posted - 2006.02.06 12:44:00 -
[64]
Edited by: Lodhi on 06/02/2006 12:45:54 Womble ala "lame ganka rupture"
High 4*720 II Arty
Med Use ure fantasy... 
Low 3*WCS 2*Gyro II
Average hit's at 250-300, wreckings over 1000. Great fun, really lame.
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Dark Eulogy
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Posted - 2006.02.06 21:00:00 -
[65]
Well I tried to make some cash PvEing with this setup
HIGHS 4 d180AC I's (no skills for IIs) 2 med nos
MED 1 80%web 1 AB (no skills for MWD, tomorrow i will) 1 cap booster with 50's (nothing else to throw in here didnt need a scram for ratting)
LOWS 2 400mm steel plates I (no skills for 800mm.. tomorrow... ) small armor rep (1 hour and i can use med, lol) 1 gyro 1 RCU
Would i be able to rat a lot better with a med rep, 1 more gyro, and a MWD? 2 75k bounty cruisers tore me up with their rockets. Was using EMP M ammo also.
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Alowishus
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Posted - 2006.02.06 23:18:00 -
[66]
4x Dual 180mm Carbine 2x Medium Nos
1x 10MN MWD 1x Faint Scrambler (7.5) 1x Langour Drive Disruptor
1x Medium Armor Rep 2 1x Energized Adaptive Nano 2x 800mm Rolled Tungsten 1x Gyro 2
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Ras Blumin
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Posted - 2006.02.06 23:40:00 -
[67]
Originally by: Alowishus 4x Dual 180mm Carbine 2x Medium Nos
1x 10MN MWD 1x Faint Scrambler (7.5) 1x Langour Drive Disruptor
1x Medium Armor Rep 2 1x Energized Adaptive Nano 2x 800mm Rolled Tungsten 1x Gyro 2
That doesn't fit.
p - l - u - r
My first vid |

Jennifae
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Posted - 2006.02.06 23:49:00 -
[68]
Originally by: Drunkeh
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
^^ Win, it does only 20% less damage than a munnin for about 1/10 the cost.
180 setup $$$
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Twilight Moon
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Posted - 2006.02.06 23:59:00 -
[69]
Edited by: Twilight Moon on 07/02/2006 00:03:59 Newbie layout here (currently on about 400,000 SP)
HIGH-SLOTS : ~~~~~~~~~~~~ 3x 650mm Medium Gallium I Cannon 3x Assault Missile Launcher I
MED-SLOTS : ~~~~~~~~~~~~ 10MN Afterburner I 'Langour' Drive Disruptor I Medium F-4a Ld-Sulfate I Capacitor Charge Unit
LOW-SLOTS : ~~~~~~~~~~~~ Energized Basic Reflective Plating Energized Basic Thermic Plating Medium I-a Polarized Armor Regenerator Local Power Plant Manager: Diagnostic System I Local Power Plant Manager: Diagnostic System I
DRONES : ~~~~~~~~~~~~
3x Hammerhead I's
Can do all NPC all the way down to 0.2 sec without worries. Spawns of 3 Battlecruisers are a bit harsh on the tank, but can be done with a bit of forethought, and warping in and out. Obviously swap out the ammo, resistance plates and dromes for the best damage/resist of the enemies you are currently fighting. General idea is start firing at 30km (seems to hit well enough), then close to 9500m and web them there holding them at just under optimal. if I could get a longer range webber on it would be better, but I cant with my current skills.
Advice, tips, suggestions welcome. 
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Destructor1792
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Posted - 2006.02.07 15:03:00 -
[70]
For Cosmos Missions, this has served me well so far:
HIGH 4 Arty (mix of 650mm and 720mm T1 and T2) 2 launchers (standard + heavy )
MID 10 AB (named, T2 or whatever you have laying about) Cap Charger II (or next best) Med Shield Booster (named or T2)
LOW Med Armor Rep (T2 or named) Adaptive nano plate x 2 PDU II x 2
Bit of an odd setup, but it has served me well so far. 
Just remember to mix your ammo up - I usually carry 3 types which livens it up a bit
And Don't forget your Dronebay - those little babies come in handy if things go Pear Shaped!!
I've used this setup for lvl 3 missions as well for a laugh, and it did surprisingly well - albeit a bit longer than usual!!! ______________________________________
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BigJim Beef
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Posted - 2006.02.07 17:59:00 -
[71]
Originally by: Twilight Moon HIGH-SLOTS : ~~~~~~~~~~~~ 3x 650mm Medium Gallium I Cannon 3x Assault Missile Launcher I (to be switched for named when the NPC's drop them. I dont generally buy equipment.)
MED-SLOTS : ~~~~~~~~~~~~ Y-S8 Hydrocarbon Afterburner I 'Langour' Drive Disruptor I Medium F-4a Ld-Sulfate I Capacitor Charge Unit
LOW-SLOTS : ~~~~~~~~~~~~ Energized Basic Reflective Plating Energized Basic Thermic Plating Medium I-a Polarized Armor Regenerator Local Power Plant Manager: Diagnostic System I Local Power Plant Manager: Diagnostic System I
DRONES : ~~~~~~~~~~~~ 3x Hammerhead I's
Advice, tips, suggestions welcome. 
1: Drop anything with 'basic' in the name for the tech 1 alternative pronto. (also, active hardeners are generally preferred over energized plating)
2: In general, 720 are better guns than 650
3: Try an RCU instead of the 2 power diagnostics, if you have enough grid, you've just gained a low slot for a damage mod or something.
4: 5 light drones might be better than 3 medium ... it's worth experimenting.
5: Autocannon Rupture is too much fun not to try it out 
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Twilight Moon
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Posted - 2006.02.07 18:11:00 -
[72]
Originally by: BigJim Beef
1: Drop anything with 'basic' in the name for the tech 1 alternative pronto. (also, active hardeners are generally preferred over energized plating)
2: In general, 720 are better guns than 650
3: Try an RCU instead of the 2 power diagnostics, if you have enough grid, you've just gained a low slot for a damage mod or something.
4: 5 light drones might be better than 3 medium ... it's worth experimenting.
5: Autocannon Rupture is too much fun not to try it out 
1 + 2: Need more levels in Enginerring Skill (and possibly Electronics) to do it just now, but working towards it.
3: Sounds good! Was wondering how I could fit a Gyrostab on my layout, definately be trying this.
4: Skills again, but will be taking Drones to 5 after I get my learning skills maxxed (month or so to go still ) but I'll give that a shot too.
5: Yes, yes indeed it is. I loved it, but I kept having to go for miles just to get more ammo. AC Ruppy chews up ammunition like there is no tomorow. I was averaging a Hauler load worth of Phased Plas ammo a day. 
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smallgreenblur
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Posted - 2006.02.07 18:14:00 -
[73]
Not keen on these howitzer setups.
My fav for cruisers is:
220mmIIs and nos
mwd, web, scram
small armor rep, RCUIIs, 1600mm plate, gyrostab.
Works fine on frigs with a full complement of warrior IIs, as for cruisers I killed a maller and a rax without toooo much trouble, although i do admit to swapping a couple of cannons to hail M if the fight looks like it's gonna be close. Man that's good armor ripping ammo.
sgb
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Cukogra
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Posted - 2006.02.08 22:58:00 -
[74]
Here is my setup. I am specializing in frigs but trained up medium projectiles and cruisers to III to try out cruisers. So I have a rupture sitting around when I want a change of things (that means I took my destroyer to .2, and went after the 3 BC spawn and screwed up, usually I can take it, but every so often, things go wrong hahaha). By the way, I fight Sanshas.
HI: 4 x 220MM Vulcan AC I
MED: 1 x named webber, 1 x 10mn MWD I, 1 x tracking computer
LO: 1 x named med armor repairer, 1 x 400mm rolled tungsten I, 1 x Microcell Nanite Thermic Membrane I, 1 x gyrostabilizer II, 1 x tracking enhancer I
Like it was said before, any help would be appreciated. Note, this is for PvE against Sansha's.
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Jaredh Elkin
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Posted - 2006.02.09 08:35:00 -
[75]
Edited by: Jaredh Elkin on 09/02/2006 08:36:31 I use the following setup for level 3 missions. Haven't done any of the new really hard ones, but Angel Extra yesterday was a piece of cake.
High: 4 220mm named autocannons 2 named assault launchers
Med: 1 Named AB, Y-SB I think 1 X5 Web 1 Large cap battery
Low: 1 Medium armor repairer II 3 active hardeners 1 Energized adaptive nano plating II
Drones: 3 mediums
I could use more T2, guns and AB at least, but this was what I had lying around at the time I put this together. Hardeners are setup according to the enemy, angels have trouble with exp/exp/kin. Hardeners are better than plates in PvE in my experience.
I've been thinking of swapping drones for small ones, as they are more of a frig defense, though missiles and med drones take care of frigs pretty well.
Mostly anything bigger than frigs and smaller than BS dies to the guns very quickly. I use EMP or Fusion ammo, depending.
PvP version might swap launchers for nosfes, large cap battery for a scrambler and one of the armor resistance mods for a plate, don't know what would fit though. 800mm should.
Edit: of course good fitting skills required, ele and eng V at least.
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Soyemia
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Posted - 2006.02.10 13:20:00 -
[76]
Give me some cool pirating 720mm arty setup. I do beltpiracy only. I have engineering V but can't use RCU II. I can't use much tech 2 stuff.
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R31D
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Posted - 2006.02.10 13:23:00 -
[77]
Originally by: Soyemia Give me some cool pirating 720mm arty setup. I do beltpiracy only. I have engineering V but can't use RCU II. I can't use much tech 2 stuff.
Pirating doesn't really work with 720mm Artillery because:
a) your targets are usually long ranged and so you can't get underneath their damage b) you want to do as much damage as you can quickly, artillery aren't good for this (big alpha strike, crap DPS) c) You will be near the edge of your scrambler range and if your target has a MWD/AB or is faster than you, they'll escape easily
General consensus is that for PvP, ACs are the way to go. They are tried and tested better for everything except frig-popping in fleets
Free bumpage for all |

Hughy
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Posted - 2006.02.10 13:24:00 -
[78]
don't use 720's for solo belt piracy.
unless you have a tackler you will be working inside of 20k max
preferably 7.5k.
so fit AC's and MWD get in close and pwn.
Sentinel Roqeze > I'm so drunk I'll probably try ransoming the sentries
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Soyemia
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Posted - 2006.02.10 13:36:00 -
[79]
Then give some good AC setup. I am new, I am not good fitter
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Wilfan Ret'nub
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Posted - 2006.02.10 14:15:00 -
[80]
Go to page 1, read second post, replace tech 2 stuff with named, fit 2 gyros (or gyro and another RCU if your skills are too low) in the remaining two slots.
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Pinstripe Giamatti
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Posted - 2006.02.10 15:05:00 -
[81]
How do you guys adequately maintain optimal distance with the 720s? I've tried both AB and MWD, and neither is satisfactory. (Of course, the problem is worse in complexes, when I can't fit the MWD and there are a jillion frigs flying around.) I get decent damage on the 720s when they hit, but unfortunately that's infrequently. And once the frigs get under the guns, I have beaucoup trouble, even with a webber.
So, using ACs now and just trying to outlast the cruisers until they pop.
BTW, no skills for T2 guns.
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Hughy
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Posted - 2006.02.10 16:48:00 -
[82]
Don't Orbit.
the only way you'll hit frigs frequently is to use keep at range to reduce optimal. If your flying directly at or away from them hitting is no problem at all.
Sentinel Roqeze > I'm so drunk I'll probably try ransoming the sentries
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Adago Vilon
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Posted - 2006.02.10 16:59:00 -
[83]
Edited by: Adago Vilon on 10/02/2006 17:00:26
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
I liked the look of this setup so I had a go with it and made a couple of tweeks (as I don't have T2 med ACs or rep).
In low I swapped the med rep and RCU for 2 x T2 small armour rep, giving similar HP/sec if a little lower. It gives you more flexibility if gasping for a little cap, you can have 1 rep working. I also threw on a couple of energized Adaptives.
Same in mid.
Up top (limited by PG) I had 3x 220's (named), 1x Dual 180's and 2 named NOS (Knaves was what I had handy), so basically whatever fitted. I know it's not ideal mixing calibres but I don't think in this case it matters all that much. I stuck EMP in the 220's and Plasma in the 180 to cover all bases when it comes to damage .
I beat an equivalent plated BlasterRax, was able to repel a nasty gang including a crow (may have been a raptor) with my 12km NOS.
Only problem is the vast quantity of ammo needed for prolonged vigils.
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Sarmaul
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Posted - 2006.02.10 17:11:00 -
[84]
yep, it's an absolutely wonderful setup :)
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Testy Mctest
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Posted - 2006.02.10 17:20:00 -
[85]
Edited by: Testy Mctest on 10/02/2006 17:19:59 I can attest to that, as can various residents of my local lowsec :P
Edit: my favourite part is that 180s+web chews up frigates, including inties.
The Eve Guild Wars Project! |

Jenny Spitfire
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Posted - 2006.02.10 17:29:00 -
[86]
Originally by: Sarmaul yep, it's an absolutely wonderful setup :)
Sarmaul 4tw.   ----------------
RecruitMe@NOINT! RAWRRRRRRR!!1 - Imaran  Wrangler, stealing Eris pink since a few days ago. We always knew you had a thing for pink - Vanamonde |

Sarmaul
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Posted - 2006.02.10 17:32:00 -
[87]
woo siggy
Originally by: Jenny Spitfire Sarmaul 4tw.  
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Imhotep Khem
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Posted - 2006.02.10 17:46:00 -
[88]
Edited by: Imhotep Khem on 10/02/2006 17:47:16 The Sarmaul setup is basically the one I use. Its a trimmed down version of what I use on my Muninn.
Though in todays age of long lasting fights I do prefer resistance to plating. ____ If your not dyin' your not tryin'. |

Sarmaul
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Posted - 2006.02.11 00:08:00 -
[89]
btw, if you upgrade to an RCU II, you can upgrade everything to t2 and the majority of the guns to 220mm. of course, then the setup costs more than the ship :)
Originally by: Jenny Spitfire Sarmaul 4tw.  
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OrangeAfroMan
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Posted - 2006.02.11 01:30:00 -
[90]
2x 425mms 2x 220mms 2x Med. Nos
1x AB 2x Webber (or 1 web/1 scrambler) [dual web + ramming works like a scrambler w/o worrying about stabs, if you can time it right]
1x Med repper 1x 800mm plate 3x Resistance plating of your choice
Works wonders.
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