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ArcheryTXS
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Posted - 2006.02.23 05:30:00 -
[91]
that what i fly sometimes :
HI: 4x 720mm 'Scout' 2x Rocket/_Assault_/Light launchers
MED: 1x Sensor booster t2 2x Tracking comp. T2
LOW: 1x Med. Armour rep. T2 1x PDU 3x Gyros T2
EMP + Carbonized ammo to carry + med drones and some defenders (wit lvl3 defenders can kill torp in 2 volley and cruise missile in 1 ;-) )
*/* Городская тоска... |

Hagar Selfer
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Posted - 2006.02.27 11:39:00 -
[92]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
I modded samural's nice set up to suit my budget and skills
High: 4 x 220mm vulcans, 2 x med nos Med: 1 x 10nm MWD, 1 x webber, 1 x warp scrambler Low: 1 x med armour rep, 2 x 400mm, 1 x 200mm, 1 x gyro.
light drones
Working nice in 0.3 space
in company or for at distance
High:3 x 650mm art, 3 x heavy launchers Med: 1 x MWD, 1x cap recharge, 1 x passive shield (sensbooster when i get skills) Low: 1 x PDU, 1 x gyro, 1 x med armour rep, 1 x 400mm, 1 x armour hardner
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Tea Spoon
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Posted - 2006.02.27 20:31:00 -
[93]
when i sometimes fly rupture im using the following for some npc, and plex in gang, altho it worked well in some fleet pvp battles too hi - 4x180mm dual, 2xrocket launchers (sic! - yes =] ) med - cap recharger, ab, webber lo - 1600mm plates, passive hardeners, armor repper
with almost 5k armor and lowest resistance 40% on exp its awesome =]
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Kolhell
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Posted - 2006.02.28 05:04:00 -
[94]
i love the #2 post, but i have one complaint. why does everyone fit rcu/pdu and a med rep instead of 2x small reps?? 2 small t2 reps are very easy and cheap to fit, and do the work of a med t2 rep in addition to allowing you to manipulate your cap better AND cost less pg than a med rep + pdu!!
here are the ones i run:
pvp ruppie 2 med nos 4 220mm ac 1 ab (i have a thing against mwd) 1 web 1 scram 2 t2 small armor rep 1 800mm plate 2 gyros
npc ruppie 3 720mm arti 1 heavy launcher 2 assault launcher 1 ab 2 cap recharge 1 t2 small armor rep 2 armor hardener (active) 1 cpr 1 gyro
sometimes id swap out the cpr for a pdu to upgrade an assault to a heavy, but for the most part i used 3 med drones so i liked having the assaults for the occasional npc inty. yeah its only got 1 small armor rep, but npcs are kinda dumb and with the hardeners ive never had a problem <3 if youre worried about the tank you can drop the gyro for another small rep, but youll want to use the cpr instead of a pdu in that case. bury the hatchet |

Dalkari Dustok
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Posted - 2006.03.07 00:37:00 -
[95]
Friend just gave me his account. Kinda new to game but I'm finding it very exciting.
Anyway have a buncha ships and I'd figure I take a medium sized one out to play. Got this Rupture fitted like this
Hi Slots: 3 each 250 MM Prototype Siege Cannons 3 each TI 2100 Missile Launchers with Priranha missiles
Medium Slots: 1 MN Afterburner 1 Medium Shield booster 1 Passive Targeter
Low Slots: 3 each Mark 1 Generator refitting reaction control 1 each basic coprocessor
I think it's ok for basic utility and missions but need advise on the low slots. Thanks in advance
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Blind Man
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Posted - 2006.03.07 03:10:00 -
[96]
now that it's bumped....
4x 220, 1 med nos, 1 assault launcher 1x ab, dual 20km scrams - stabs 4tl 1x med rep II, 3 hardeners, 800mm plate
might change the 220's for dual 180's.. __________
Current Vid |

Gonzu Zull
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Posted - 2006.03.10 08:06:00 -
[97]
Originally by: Drunkeh
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
^^ Win, it does only 20% less damage than a munnin for about 1/10 the cost.
Best setup, only need some skillz for 2 gyro (eng 5 lvl)
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La Tortura
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Posted - 2006.03.10 09:36:00 -
[98]
My cheap shield tank setup for lvl 2 kill missions and ratting in 0.2-0.3.
Engineering 5, other skills are low and very low, like just a bit over 20k in gunnery (doing learnings now).
High 4x720 standard 2x"malcuth" missile launchers
Med X5 (? dun remember now) webber medium shield booster active hardener (usually an invulnerability field, depends on the enemies in missions with a lots of missile ships)
Low - medium armor repper (could be replaced for anything else, I'm just too lazy to dock for an ocassional repairing) PDU RCU named gyrostab tracking enhancer
The key is to kill frigates quicky at as long distance as possible (up to 47km with long-range ammo), and cruisers/bc's are just targets on any ranges after that. If frigs are happen to be near, than web them, launch drones and finish with small missiles and ocassional gun hits.
The only missions I have to change that setup for is Human Cattle 4 and Human Cattle 5 third deadspace pocket - 720's are being replaced with 220 AC in order to kill small inties.
Also that setup is very cheap and the ship could be lost without much regret. I lost just one rupture so far tho, in COSMOS lvl 2 deadspace mission. It was pure my mistake and could be evaded easilly.
Slate that setup :)
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Lrrp
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Posted - 2006.03.10 17:40:00 -
[99]
Well I guess I'm a little different. With the following I can tackle multiple 100 - 200k bounty Serpentis NPC and their escorts:
High: 3x heavy missle launcher 2x 280 howitzer 1x 250 cannon With these I can start pounding away at 35k and kick in the 280's at 10k
Mid: 1x 10 mn AB 2x Med. shield extenders
Low: 2x 800 mm plate 2x warp core stabilisers 1x med armor rep.
3x drones
Armor is now tripled and shields are doubled. Operating in 0.1 space I can collect 1 to 1.5 mil in bounties for a couple hours work. Don't do much pvp but the Vexor that tried to gank me didn't stick around long as I had him down to structure in short order. Don't know what people see in auto cannons.
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Suicidal Psycho
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Posted - 2006.03.11 21:12:00 -
[100]
Ok so after reading all of these.. i didnt find 1 setup for a nooby rupture.. ahahha... If anyoen knows one for a noob please let me know. Im fighting in 0.0 space serpentis rats. here are my gunnery skills:
Controlled bursts 1 Gunnery 3 med projectile 1 rapid firing 1 motion predition 2 sharp shooter 1 small proj turret 4 weapon upgrades 1 i also have electronics 4 and eng 4
What woudl be a good setup.. plz! help me out! no T2 stuff cuz as u can tell i cant use most of it
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Wilfan Ret'nub
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Posted - 2006.03.11 23:04:00 -
[101]
Rat hunter setup, shamelessy stolen from another thread. Feels like cheating when fighting Sanshas or Bloods: 4x220mm AC, 2xMed Nos AB, Web, Cap Recharger 3x rat-specific hardeners, Med Armor Rep, Gyro 3 med drones
Variations: Nos -> Heavy Missiles, Gyro -> Cap Power Relay.
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Shibby DoWa
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Posted - 2006.03.11 23:14:00 -
[102]
Originally by: Suicidal Psycho Ok so after reading all of these.. i didnt find 1 setup for a nooby rupture.. ahahha... If anyoen knows one for a noob please let me know. Im fighting in 0.0 space serpentis rats. here are my gunnery skills:
Controlled bursts 1 Gunnery 3 med projectile 1 rapid firing 1 motion predition 2 sharp shooter 1 small proj turret 4 weapon upgrades 1 i also have electronics 4 and eng 4
What woudl be a good setup.. plz! help me out! no T2 stuff cuz as u can tell i cant use most of it
basically, the majority of the setups here work if you just fit standard t1 gear instead of t2. download the quickfit program stickied at the top of the page, import your skills into it and see what fits with your skills
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Sarmaul
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Posted - 2006.03.15 21:07:00 -
[103]
omg my baby is 4 pages long 
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Mila Prestoc
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Posted - 2006.03.16 03:09:00 -
[104]
Edited by: Mila Prestoc on 16/03/2006 03:13:49 I'd just like to say MWD is a must with AC setups after a recent battle.
We had a Rupture pirate try his luck against us, I warped into the belt and hit my AB from about 20km away from him, as I completed targeting he warped out just as I got to about 15km away. With MWD he would of been rammed, webbed + scrambled as soon as targetting finished. Instead we had to spend 15mins hunting him...
Now engy V is finished MWD is fitted. Sig penalty, if done right by time your targetted MWD should be finishing. Cap penalty, NOS should sustain you long enough to repair + keep scrambling + webbing.
------ DRONES AND THE RUPTURE.
With regards to drones in these setups using basic stats with no skill enhancements. 30m3 so possible reasonable combinations are: 6 lights (use 5 with 1 spare) = 16.75 DPS 4 lights + 1 med = 21 DPS 3 med = 18 DPS
Taking into account lights have better tracking + speed so can start hitting the target sooner I don't see why you would use 3 meds. Sure more defense but if they are shooting the drones the target isn't shooting you.
So as far as I can see you should always use the 5 drones you can control, 4 lights + 1 med > 5 lights > 3 meds
p.s. pirate died, he picked the wrong system to attack... 3 months old and in a Rupture, he attacked someone with about 30 alliance members in local.
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Foulis
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Posted - 2006.03.16 07:09:00 -
[105]
Really wanna confuse someone in pvp? Try this:
High: 4x 220mm Vulcans, 1x Rocket Launcher, 1x Arbalest Cruise Missle Launcher
Med: 1x 10mn AB, 1x Stasis Web, 1x Warp Disruptor
Low: 3x RCU II, 1x PDS I, 1x BCU II
It's fun, let me tell you =D. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Sarmaul
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Posted - 2006.03.16 09:10:00 -
[106]
Originally by: Foulis Really wanna confuse someone in pvp? Try this:
High: 4x 220mm Vulcans, 1x Rocket Launcher, 1x Arbalest Cruise Missle Launcher
Med: 1x 10mn AB, 1x Stasis Web, 1x Warp Disruptor
Low: 3x RCU II, 1x PDS I, 1x BCU II
It's fun, let me tell you =D.
omfg 
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Jenny Spitfire
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Posted - 2006.03.16 09:11:00 -
[107]
Originally by: Sarmaul
Originally by: Foulis Really wanna confuse someone in pvp? Try this:
High: 4x 220mm Vulcans, 1x Rocket Launcher, 1x Arbalest Cruise Missle Launcher
Med: 1x 10mn AB, 1x Stasis Web, 1x Warp Disruptor
Low: 3x RCU II, 1x PDS I, 1x BCU II
It's fun, let me tell you =D.
omfg 
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RecruitMe@NOINT! |

Testy Mctest
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Posted - 2006.03.16 09:41:00 -
[108]
Originally by: Sarmaul omg my baby is 4 pages long 
Glory hunter!
There used to be a sig here, but I got bored of it.
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Kel' Va
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Posted - 2006.03.16 10:43:00 -
[109]
Got a Rupper yesterday and fittit it out, with only a few 1-40 pg left...
HI: 4x 650mm 2xHeavy launchers MED: 1x AB 1xWebber(to slow down the ones that gets close) 1x cap rechager LOW: 1x SAR II 2x membrane exp. 1x membrane kenetic 1xRCU
This was a fast fit, mainly for ratting against Angels.
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Jefski
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Posted - 2006.03.18 18:58:00 -
[110]
Maybe a noobish question, but I see some of u fitting mwd on the rupture. Do u keep it on all the time, or is it just to get close to ur target as fast as possible (beacaue my cap cant keep the mwd going for a long time. Same question for AB (offcourse my cap can handle the Ab, but still the same question).
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Sarmaul
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Posted - 2006.03.18 18:59:00 -
[111]
Originally by: Jefski Maybe a noobish question, but I see some of u fitting mwd on the rupture. Do u keep it on all the time, or is it just to get close to ur target as fast as possible (beacaue my cap cant keep the mwd going for a long time. Same question for AB (offcourse my cap can handle the Ab, but still the same question).
get in range or keep at range
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Dark Eulogy
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Posted - 2006.03.18 20:59:00 -
[112]
My cruiser and gunnery skills are very low but the highlights of my kills using Sarmauls setup are.. half-combat setup brutix fully combat setup ferox moa caracal omen
lots of frigs.. frigs are more of a pain to kill than the other ones tho lol
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Sarmaul
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Posted - 2006.03.18 21:02:00 -
[113]
Originally by: Dark Eulogy My cruiser and gunnery skills are very low but the highlights of my kills using Sarmauls setup are.. half-combat setup brutix fully combat setup ferox moa caracal omen
lots of frigs.. frigs are more of a pain to kill than the other ones tho lol
frigs aren't that hard once they're in nos-range. you need to kill their cap so their mwd shuts off then charge in and web the bastards.
glad to know the setup works with low skillpoints too :)
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Sentille
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Posted - 2006.03.18 21:36:00 -
[114]
Sarmul
As much as I enjoy your thoughtfully presented and informative posts on mostly minmatar related issues and ships. If the Ruppie gets nerfed because the Dev's read these you are off my christmas card list. 
We all know Minmatar ships suck monkey balls hence I'm training Gallente  
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Sarmaul
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Posted - 2006.03.18 21:38:00 -
[115]
Originally by: Sentille Sarmul
As much as I enjoy your thoughtfully presented and informative posts on mostly minmatar related issues and ships. If the Ruppie gets nerfed because the Dev's read these you are off my christmas card list. 
We all know Minmatar ships suck monkey balls hence I'm training Gallente  
I'll ask the mods to delete the thread 
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Mila Prestoc
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Posted - 2006.03.18 22:19:00 -
[116]
Its not as easy as everyone thinks though, and i'm sure people wouldn't post "I suck using this setup" when nearly everyone who's posted before them has liked the setup. Most of these are probably engagements they have chosen and hence it works unless they choose the wrong target.
You are relying on keeping range, if you can't then a Thorax's guns can rip through you, I'm not sure if the 2x Nos will have an effect before your dead. Even fitting 5x 220mm + 2x Heavy Missiles puts you below the damage of 5x heavy electron + 5x med drones.
The fact that to even fit most of these setups takes a RCU where it isn't needed on a Thorax shows its more about how its used than the actual ship. We sacrifice tanking ability in lows for fitting the NOS to hopefully drain the target while staying out or under the optimal of the enemy.
p.s. i'm currently training thorax for missions + NPC's since dps of minmatar sucks so bad for killing NPC's :-(
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Sarmaul
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Posted - 2006.03.18 22:24:00 -
[117]
Originally by: Mila Prestoc Its not as easy as everyone thinks though, and i'm sure people wouldn't post "I suck using this setup" when nearly everyone who's posted before them has liked the setup. Most of these are probably engagements they have chosen and hence it works unless they choose the wrong target.
You are relying on keeping range, if you can't then a Thorax's guns can rip through you, I'm not sure if the 2x Nos will have an effect before your dead. Even fitting 5x 220mm + 2x Heavy Missiles puts you below the damage of 5x heavy electron + 5x med drones.
The fact that to even fit most of these setups takes a RCU where it isn't needed on a Thorax shows its more about how its used than the actual ship. We sacrifice tanking ability in lows for fitting the NOS to hopefully drain the target while staying out or under the optimal of the enemy.
p.s. i'm currently training thorax for missions + NPC's since dps of minmatar sucks so bad for killing NPC's :-(
I charged at a thorax and fought inside his optimal and still won :). the biggest reason the setup works is 1) dual nos and 2) 800mm plate, 2 things which the thorax has extreme problems fitting without gimping everything else.
when blasters get their fitting reduction things might be different.
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Mila Prestoc
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Posted - 2006.03.18 23:16:00 -
[118]
Edited by: Mila Prestoc on 18/03/2006 23:20:15 Edited by: Mila Prestoc on 18/03/2006 23:19:20 Your just l33t though so don't count.
So basically the 800mm plate is to allow the NOS to drain the enemy to hopefully stop the targets guns / tank?
Does the 800mm plate allow you to last long enough to do that without increasing resistances? People fitting gyros confuse me since we are never going to break a tank with our rubbish DPS so resistance are the only thing I can think of fitting... I've been thinking about removing the RCU + 800mm and fitting 3 active hardeners + adaptive nano (can fit 220mm's instead of 180s as well) so instead of upping the hp by 50% I up my resistances by 50% as well as upping my damage.
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BigJim Beef
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Posted - 2006.03.18 23:41:00 -
[119]
Originally by: Mila Prestoc Edited by: Mila Prestoc on 18/03/2006 23:20:15 Edited by: Mila Prestoc on 18/03/2006 23:19:20 Your just l33t though so don't count.
So basically the 800mm plate is to allow the NOS to drain the enemy to hopefully stop the targets guns / tank?
Does the 800mm plate allow you to last long enough to do that without increasing resistances? People fitting gyros confuse me since we are never going to break a tank with our rubbish DPS so resistance are the only thing I can think of fitting... I've been thinking about removing the RCU + 800mm and fitting 3 active hardeners + adaptive nano (can fit 220mm's instead of 180s as well) so instead of upping the hp by 50% I up my resistances by 50% as well as upping my damage.
I fit an 800 plate and 3 active hardners just fine...
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Sarmaul
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Posted - 2006.03.19 00:01:00 -
[120]
Originally by: Mila Prestoc So basically the 800mm plate is to allow the NOS to drain the enemy to hopefully stop the targets guns / tank?
Does the 800mm plate allow you to last long enough to do that without increasing resistances? People fitting gyros confuse me since we are never going to break a tank with our rubbish DPS so resistance are the only thing I can think of fitting... I've been thinking about removing the RCU + 800mm and fitting 3 active hardeners + adaptive nano (can fit 220mm's instead of 180s as well) so instead of upping the hp by 50% I up my resistances by 50% as well as upping my damage.
ok, it's time for a bit of plate vs hardener theory, and a quick lesson in how to fly minny ships properly :)
The rupture with maxed skills has 1641 armour HP. A rolled tungsten plate adds 1680 armour hp, which more than doubles the existing armour hp. In order to get the same result with hardeners, you would need to add 4 50% hardeners. Now, with hardeners you are limiting the damage you take, allowing you to keep your armour amount close to 100%. with a plate, you are simply soaking damage (and the rep is to keep you alive a bit longer). However, RCU + plate takes up less slots than 4 hardeners. You can tank your ship even further by adding 2 energized adaptive nano membranes instead of gyrostabs (which is what I was using), giving you about +40% resists to your already doubled hitpoints.
Secondly is the NOS. Against a ship like the thorax, it will be running a mwd, guns and a medium rep in order to try and get in range and damage you. that's enough to drain it's cap pretty quickly without having 2 medium nos draining it at the same time. no cap - no repair and no guns, so you end up a sitting duck while the rupture is still shooting you and tanking your drones. as the rax only had the grid for a 400mm plate, you will chew through it's armour without many problems.
Finally, how to fly your ships. Unless you're feeling very confident, very lucky or very drunk, do not engage a thorax at it's optimal range. granted there is a good chance that it's cap will die before you die, but you generally don't want to take the risk. A Thorax with Antimatter (I *think* that's the standard blaster ammo of choice) will have an optimal range of 1.9km and a falloff of 5km, giving it an approximate firing range of just under 12km. Of course, past the 7km mark it will be doing pitiful damage. A rupture with EMP will have an optimal range of 1.2km and a falloff of 10km. That means that when the thorax does 0 damage (12km), the rupture will be doing half damage. You will also be out of the web range of the thorax, and as you move faster should you get webbed you can web him back and move out of range.
Also, the medium diminishing nos has a range of 12.6km - which is absolutely perfect as it matches the range you should be firing from. When the ship isn't repairing or shooting anymore you can charge in to about 5-6km to up your damage and perform a coup de grace of sorts.
One last thing (honest) - the primary target for your drones should be the thorax's drones. 5 lights will tear them apart and you can then set them on the rax itself.
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