Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sarmaul
|
Posted - 2005.12.15 11:31:00 -
[1]
Edited by: Sarmaul on 15/12/2005 11:33:03 RMR Rupture
Max PG: 1075 (Engineering 5), 1182.5 (RCU), 1236.25 (RCU II) Max CPU: 406.25 (Electronics 5), 434.6875 (CoPro), 446.875 (CoPro II)
Lets try and keep a high ratio of signal to noise in this one, and if you think a setup sucks, post a better one 
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Sarmaul
|
Posted - 2005.12.15 11:32:00 -
[2]
Edited by: Sarmaul on 15/12/2005 11:34:15 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the timmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Sarmaul
|
Posted - 2005.12.15 11:32:00 -
[3]
Edited by: Sarmaul on 15/12/2005 11:32:41 dbl post
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Sentani
|
Posted - 2005.12.15 11:34:00 -
[4]
cool setup... with the two remaining lows you can either gank it or tank it... ____________ The cargo bay is overloaded and cannot be made to fit Expanded Cargohold I. It is currently only capable of fitting 8772.12 units and it is currently jammed full with 9558.33 units. |

Testy Mctest
|
Posted - 2005.12.15 11:40:00 -
[5]
Yep, like that setup. Or:
4x Dual 180 OR 220 depending on what you want to hunt 2x Assault Launcher
MWD, Web, Scram
Med Accom, 3x Gyro, 1x Tracking Mod
Damn, going out, want to talk about ruptures all day :( Seeya later!
Loading sig, please wait... |

Sarmaul
|
Posted - 2005.12.15 11:52:00 -
[6]
Edited by: Sarmaul on 15/12/2005 11:53:07 Pure gank setup
High Slots 4x Dual 220mm Autocannon II 2x Heavy Missile Launcher II
Total: 584pg, 146cpu
Mid Slots 1x 10mn Afterburner II 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 167pg, 104cpu
Low Slots 1x Medium Rep II 3x Gyrostab II
Total: 176pg, 118cpu
Final Ship: 1075pg, 406.25cpu Modules: 927pg, 357cpu
Remaining: 148pg, 49.25cpu, 1 low slot
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Sarmaul
|
Posted - 2005.12.15 12:34:00 -
[7]
Pure gank, high-end autocannons + assaults. Remember that with the 425mms, you sacrifice a bit more damage for less tracking and you may wish to drop down to 220mms.
High Slots 4x 425mm Autocannon II 2x Assault Launcher II
Total: 649pg, 133cpu
Mid Slots 1x 10mn MWD II 1x Fleeting Web 1x 20k Faint Scrambler
Total: 167pg, 104cpu
Low Slots 1x Medium Armour Rep II 3x Gyrostab II 1x Tracking Enhancer II
Total: 177pg, 133cpu
Final Ship: 1075pg, 406.25cpu Modules: 993pg, 370cpu
Remaining: 82pg, 36.25cpu
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Hehulk
|
Posted - 2005.12.15 12:40:00 -
[8]
Edited by: Hehulk on 15/12/2005 12:40:42 I'm going to be very happy with:
Highs 3 720mm Howitzler Cannons 3 Assault Launchers
Mids 1 Sensor Booster 2 Cap Rechargers
Lows 1 Medium Armour Repairer 1 Kinetic Armour Hardener 1 Thermal Armour Hardener 1 Explosive Armour Hardener 1 400mm plate.
Last time I ran the numbers, with all my skills it fits, just about. ---------- "EvE isn't a game, it's a lifestyle" Jaegerknack, 5punkorp
|

Sarmaul
|
Posted - 2005.12.16 19:18:00 -
[9]
bump - some more arti setups would be nice
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Kyozoku
|
Posted - 2005.12.16 19:53:00 -
[10]
Heh tried to make a rupture set up and came up with the same thing as first but with 220s. That means it must be the winner.
|

Phlaago Rexor
|
Posted - 2005.12.16 20:00:00 -
[11]
Edited by: Phlaago Rexor on 16/12/2005 20:02:22 artillery you say... 4x 720mm named (T2 if your advanced weapon upgrades skill is high) 2x malkuth standard launchers
Mwd, web, 20km warp disruptor
small T2 armor rep, 3x gyro II, rcu
1177pg without advanced weapon upgrades. didnt bother with cpu calculation, should be plenty of that left over.
Edit: the small repairer is mostly for the convenience of not having to dock to repair armor damage, might consider dropping it for a CPR to run mwd+web+disruptor longer
|

Sarmaul
|
Posted - 2005.12.16 20:10:00 -
[12]
Originally by: Kyozoku Heh tried to make a rupture set up and came up with the same thing as first but with 220s. That means it must be the winner.
with an RCU II it *should* fit, and I'm 3 days away from being able to use them \o/
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Phlaago Rexor
|
Posted - 2005.12.16 20:19:00 -
[13]
Edited by: Phlaago Rexor on 16/12/2005 20:32:59 AC setup: Hi: 2x small diminishing nos, 1x named 220mm autocannon, 3x 220mm T2 autocannons Med: mwd, web, warp disruptor Low: 3x hardeners, 1600mm plate, small T2 armor repairer
Advanced weapon upgrades 5 required. Pg use 1067, cpu use 366 or lower with the new stacking formula replacing the 3 hardeners with 3 energized nano membrane II might be even better. switching one of the small diminishing nosses or the T2 armor rep for a cheaper named version would free up 1 pg allowing you to change the named 220mm to another T2
Edit: lets have some out of the box setups too.. something to tank npcs with maybe? Dual medium rep rupture anyone? :)
1x small diminishing nos 3x T2 rocket launchers 2x dual 180mm scout autocannons
2x Large capacitor battery II 1x named cap recharger (at least 17.25%)
2x medium T2 armor repairer 2x energized nano membrane II 1x cap power relay
1031pg use without any fitting reducing skills taken into account. 414.5 cpu use without any fitting skills taken into account.. this is over the limit but you will have some fitting skills required for these items so the actual amount of cpu used will be lower.
level 5 cap skills required to be able to run both repairers forever with level 5 armor repairer skill without relying on the nos, with a cap recharger 1 instead some support from the small nos is needed eventually.
|

xKillaH
|
Posted - 2005.12.16 20:33:00 -
[14]
IMO mwd on a rupture is stupid.... the ruppie doesn't have enuf cap to spend 25% of it for mwd.... I would use ab instead..... except on a rax cuz he has bonus on mwds
Need a Sig? Check Gallery
|

Drunkeh
|
Posted - 2005.12.16 20:39:00 -
[15]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
^^ Win, it does only 20% less damage than a munnin for about 1/10 the cost.
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
|

Sarmaul
|
Posted - 2005.12.16 20:56:00 -
[16]
Edited by: Sarmaul on 16/12/2005 20:57:32
Originally by: Drunkeh
Originally by: Sarmaul stuff
^^ Win, it does only 20% less damage than a munnin for about 1/10 the cost.
\o/ I have my very on Drunken-approved "win" setup 
when I saw the powergrid for the highslots I knew I was on to something 
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
|

Capt 69
|
Posted - 2005.12.22 03:21:00 -
[17]
just a thought but arn'y ou people fitting a 5 mil ship with 80 mil in mods? if were talkin rat hunting, then fine but as a pvp ship? rather you than me.
|

Berak FalCheran
|
Posted - 2005.12.22 04:38:00 -
[18]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
with 220's, rcu2, ab instead of mwd and 800mm t2 plate it's the win :)
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
|

Sarmaul
|
Posted - 2005.12.22 10:32:00 -
[19]
Originally by: Capt 69 just a thought but arn'y ou people fitting a 5 mil ship with 80 mil in mods? if were talkin rat hunting, then fine but as a pvp ship? rather you than me.
all of the T2 mods take up more powergrid and cpu, meaning you can drop down to t1 and still have it all fit. However, if you do decide to put some serious equipment on it, you know it'll still fit. ------------- Please make Minmatar overpowered, CCP |

Alksentrs
|
Posted - 2005.12.22 12:02:00 -
[20]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:34:27 Pure gank setup, medium-tier autos and heavy launchers.
High Slots 4x Dual 220mm Autocannon II 2x Heavy Missile Launcher II
Total: 584pg, 146cpu
Mid Slots 1x 10mn Afterburner II 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 167pg, 104cpu
Low Slots 1x Medium Rep II 3x Gyrostab II
Total: 176pg, 118cpu
Final Ship: 1075pg, 406.25cpu Modules: 927pg, 357cpu
Remaining: 148pg, 49.25cpu, 1 low slot
Running Good  <- download it, rename it for eve.ico & use it for your EvE R.M.R. desktop icon ;)
|

KilROCK
|
Posted - 2005.12.22 14:17:00 -
[21]
Drunk approved setup to die   
|

R31D
|
Posted - 2005.12.22 14:19:00 -
[22]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
2x gyrostabs and that setup will be insane - I'm off to buy a Rupture
Free bumpage for all |

KilROCK
|
Posted - 2005.12.22 14:22:00 -
[23]
I was using the same setup before he posted it, but with an AB, and 3 gyros.
|

Sarmaul
|
Posted - 2005.12.22 14:28:00 -
[24]
Originally by: R31D 2x gyrostabs and that setup will be insane - I'm off to buy a Rupture
lovely isn't it   ------------- Please make Minmatar overpowered, CCP |

Wizie
|
Posted - 2005.12.22 14:31:00 -
[25]
I still like using
4 dual 180 IIs
assault/standard launcher small nos
MWD Web Warp disruptor
small rep II 3 gyro stabs 1600mm plate
|

Omatje
|
Posted - 2005.12.22 14:45:00 -
[26]
4x 220 II / 2x assault launcher 10mn AB II / Web / Scram small AR II / 1600 plate / 3x Gyro II
i'm a paintshop nono |

Imhotep Khem
|
Posted - 2005.12.22 14:58:00 -
[27]
You shouldn't need an MWD and a webbifier. If your going to use an MWD it must mean that once you close, you take FAR less damage to compensate for what you took coming in as well as the cap loss and the cap penalty. So the MWD needs to be accompanied by a tracking Disruptor vs. turreted ships, or you can hope that enemy is not prepared to deal with your nosferatu. I wouldn't fight a missile boat with that setup.
vs. Missile boat perhaps this
H - 4x220 Autocannon II (The Best) H - 2xRocket Launcher (defenders during closing) M - 10MN MWD M - Warp Disruptor M - Medium Cap Booster L - Medium Rep L - Plate L - Power Mod as needed L - Gyro as able
You can try smartbombs in place of the RLs perhaps. ____ If your not dyin' your not tryin'. |

Sarmaul
|
Posted - 2005.12.22 15:00:00 -
[28]
I generally use the MWD to get in-close, and then turn it off when in web-range. When you have exactly 5 seconds to reach your target before they warp out of the belt, you're gonna kick yourself for fitting that AB :) ------------- Please make Minmatar overpowered, CCP |

Imhotep Khem
|
Posted - 2005.12.22 16:02:00 -
[29]
I know what you mean. But if you MWD in on an equal enemy in any cruiser but a thorax, you will loose. Of course there are situations where you ave an imbalance and you can win. Like you have a better ship, or he is long range and can't shoot you.
But in general, what are you doing once you get close that was worth the activation and fitting of the MWD? ____ If your not dyin' your not tryin'. |

Testy Mctest
|
Posted - 2005.12.22 16:43:00 -
[30]
Edited by: Testy Mctest on 22/12/2005 16:43:40
Originally by: Imhotep Khem Of course there are situations where you ave an imbalance and you can win.
Those are the situations that you play for, though. If he's a long range ship, your speed and being able to fire sooner are cancelling factors to your incrased sig radius. And once you get under those guns, you're laughing. If you're fighting a closerange ship, your increased sig radius on approach isnt a problem.
Not to mention, that a lot of people will simply try to warp away, and an mwd will decide whether you get to him to scramble or not.
If you see a ship that's going to wreck you by turning your mwd on, then you dont turn it on, and run away. No setup beats everything. You just have to know when to pick your fights.
Edit:That sounded very condescending, it wasnt meant to be, sorry :)
Loading sig, please wait... |

smallgreenblur
|
Posted - 2005.12.27 12:40:00 -
[31]
If you fit autocannons you need a mwd to get close, simple as that. Unless you count on your nice enemy coming into webrange. Thanks drunkenone!
sgb
|

Sarmaul
|
Posted - 2005.12.27 12:55:00 -
[32]
Originally by: smallgreenblur Thanks drunkenone!
ahem... ------------- Please make Minmatar overpowered, CCP |

FlasHBurN2012
|
Posted - 2006.01.01 09:43:00 -
[33]
Can someone post some good NonPVP rat hunting/kill mission running setups?
|

Merv Tring
|
Posted - 2006.01.01 10:02:00 -
[34]
High: 4x Dual 220mm Autocannon (Scouts in my case. With Adv. Weapons upgrades T2s should be possible.) 2x XR-3200 Heavy Missile Launcher
Mid: 1x 10MN AB 1x Target Painter 1x Stasis Webbifier
Low: 1x Medium Armour Repairer 1x 800mm Plate 2x Energized Adaptive Nanos (Or 2 rat specific if not fighting Angels)
Dronebay: Yes. Load smalls based on what you're fighting... although I prefer Hornets for no rational reason.
You'll want to substitute named and T2 mods as possible, of course. Worked fine for me up to battlecruiser spawns and most level 3 missions. Even without gyros, damage output is great. ---------------------------------- "Out ride the sons of Terra, Far Drives the thundring jet, Up leaps the race of Earthmen, Out, far, and onward yet-" |

FlasHBurN2012
|
Posted - 2006.01.01 13:34:00 -
[35]
Cool, thanks.
I have been using 3x 720mm Art. 3x Heavy Missile, but I will try swapping out the Art, without a MWD it is too hard to stay in optimum range.
What exactly is the difference in the dual autocannons versus the regular autocannons?
|

eritreus
|
Posted - 2006.01.02 15:05:00 -
[36]
Edited by: eritreus on 02/01/2006 15:10:57 Edited by: eritreus on 02/01/2006 15:08:34
they fire faster, have less damage modifier, and have better tracking.
my rupture PVE setup, which is a pretty HEFTY tanker :
2x 425 mm, 2x 220 mm, 2x named assault missile launchers.
1x abII, 1x x5 enervator, 1xdecent named cap recharger.
1x med accomm armour rep. , 3x hardeners, 800 mmplate.
i'm a bit tight on cpu, but have only electronics 3, and weapon upgrades 1 so that should be remedied. with my current newb tanking skills (hull upgr IV, cap rech skill III, cap size skill IV) this thing has 3150 armour, flies at 512 m/ sec, can tank the second gate of portal to war for multiple minutes.
as gunnery skills go up id throw away the 425 mms, and swap em for a rack of 200 mmII's, and consider using the extra grid to maybe slap on a NOS so that the tank might become indefinately sustainable. I need to warp in some level 3 missions simply because of cap problems, its very rare that the tank gets more damage then it can heal up before i kill the opponents.
|

Sarmaul
|
Posted - 2006.01.02 15:11:00 -
[37]
Originally by: FlasHBurN2012 What exactly is the difference in the dual autocannons versus the regular autocannons?
their name :)
from a RP side, dual autocannons are 2 autocannons of a smaller class bolted together, whereas standard autocannons are new guns designed for that class size of ship. Also, the large guns don't use dual autocannons but Dual Repeating artillery.
Dual 180mm AC = 2x 180mm AC Dual 220mm AC = 2x 200mm AC 425mm AC = n/a
Dual 425mm AC = 2x 425mm AC Dual 650mm Repeating Artillery = 2x 650mm Howitzer Artillery 800mm AC = n/a
The actual names bare no relation to their damage though
Originally by: 0Virtu0 Chuck Norris doesnt need different sized arms to beat up little kids, why should the Raven need different weapons to beat up frigs!?
|

Lord Storm
|
Posted - 2006.01.02 15:17:00 -
[38]
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 175 | 23] Medium 'Knave' I Energy Drain > [ 175 | 23] Medium 'Knave' I Energy Drain > [ 80 | 14] Dual 180mm AutoCannon II > [ 80 | 14] Dual 180mm AutoCannon II > [ 80 | 14] Dual 180mm AutoCannon II > [ 80 | 14] Dual 180mm AutoCannon II
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] 10MN MicroWarpdrive I > [ 1 | 21] X5 Prototype I Engine Enervator > [ 1 | 25] J5b Phased Prototype Warp Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 150 | 25] Medium Armor Repairer I > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Reactive Membrane II > [ 0 | 18] Reactor Control Unit I > [ 200 | 21] 800mm Reinforced Nanofiber Plates I
|

Sarmaul
|
Posted - 2006.01.02 15:19:00 -
[39]
Originally by: Lord Storm HIGH-SLOTS : ~~~~~~~~~~~~ > [ 175 | 23] Medium 'Knave' I Energy Drain > [ 175 | 23] Medium 'Knave' I Energy Drain > [ 80 | 14] Dual 180mm AutoCannon II > [ 80 | 14] Dual 180mm AutoCannon II > [ 80 | 14] Dual 180mm AutoCannon II > [ 80 | 14] Dual 180mm AutoCannon II
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] 10MN MicroWarpdrive I > [ 1 | 21] X5 Prototype I Engine Enervator > [ 1 | 25] J5b Phased Prototype Warp Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 150 | 25] Medium Armor Repairer I > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Reactive Membrane II > [ 0 | 18] Reactor Control Unit I > [ 200 | 21] 800mm Reinforced Nanofiber Plates I
check the second post :)
Originally by: 0Virtu0 Chuck Norris doesnt need different sized arms to beat up little kids, why should the Raven need different weapons to beat up frigs!?
|

Rasitiln
|
Posted - 2006.01.02 15:34:00 -
[40]
mine is
4x 180mms 2x medium nos 1x named ab 1x webb 1x 20km scram 1x armor rep 1x kinetic hardner 1x thermal hardner 1x explosive hardner 1x 800mm plate
works well. though a bit on the slow side.
|

Copine Callmeknau
|
Posted - 2006.01.02 15:39:00 -
[41]
Edited by: Copine Callmeknau on 02/01/2006 15:40:56 [high] 4x named 220's 2x named heavy launcher
[med] Named web Named scram Named AB
[low] Named med armour rep 2x named gyros Named tracking enhancer Named 400mm plate
I can solo 0.2 sec, so I'm happy with it :) edit: 1 hammerhead, 4 hobgoblins
-------
With five million sheep in this army I seem to be the only one fit to command
|

Sarmaul
|
Posted - 2006.01.02 16:05:00 -
[42]
Edited by: Sarmaul on 02/01/2006 16:15:04
Originally by: 0Virtu0 Chuck Norris doesnt need different sized arms to beat up little kids, why should the Raven need different weapons to beat up frigs!?
|

KilROCK
|
Posted - 2006.01.02 16:14:00 -
[43]
Edited by: KilROCK on 02/01/2006 16:14:51 JIMMY LORD GRACIOUS VOLCANIZED RUBBER!!!!!!!!!!!
|

MacDuncan
|
Posted - 2006.01.02 17:23:00 -
[44]
Originally by: Rasitiln mine is
4x 180mms 2x medium nos 1x named ab 1x webb 1x 20km scram 1x armor rep 1x kinetic hardner 1x thermal hardner 1x explosive hardner 1x 800mm plate
works well. though a bit on the slow side.
Indeed, works also very well for ratting in 0,0...but even with adv. weapons upgrade Lvl4 you can fit either 1 med. NOS+1 small NOS + 1 med. T2 Repper or 2 med. NOS + 1 small Repper T2... --
|

Xarax
|
Posted - 2006.01.06 20:12:00 -
[45]
Edited by: Xarax on 06/01/2006 20:12:17
Originally by: Imhotep Khem I know what you mean. But if you MWD in on an equal enemy in any cruiser but a thorax, you will loose. Of course there are situations where you ave an imbalance and you can win. Like you have a better ship, or he is long range and can't shoot you.
But in general, what are you doing once you get close that was worth the activation and fitting of the MWD?
A smart Rupture pilot should be able to take down a short range Thorax if they are both using a MDW. I won't go into great detail...but falloff is your friend.
That which does not kill you, only postpones the inevitable.
|

Alan Jurak
|
Posted - 2006.01.06 22:14:00 -
[46]
Edited by: Alan Jurak on 06/01/2006 22:16:21 Anything wrong with this? It's about the best I can figure for my 1 month old skills:
High: 4x Dual 180mm AC 2x Medium Nos
Mid: MWD Scrambler Webber
Low: 800mm Armor Plates Small Armor Rep II* 2x Gyros 1x Tracking Enhancer
5 Warrior Drones
*[Mainly for fixing up after a battle, can't seem to fit a Medium Armor Rep without taking up a lot of lowslots for powercore]
Anything I can do to fix this up? Would it be better to take 3x Gyros instead of 2 and a tracking enhancer?
|

R3 1D
|
Posted - 2006.01.06 23:36:00 -
[47]
Originally by: Alan Jurak Edited by: Alan Jurak on 06/01/2006 22:16:21 Anything wrong with this? It's about the best I can figure for my 1 month old skills:
High: 4x Dual 180mm AC 2x Medium Nos
Mid: MWD Scrambler Webber
Low: 800mm Armor Plates Small Armor Rep II* 2x Gyros 1x Tracking Enhancer
5 Warrior Drones
*[Mainly for fixing up after a battle, can't seem to fit a Medium Armor Rep without taking up a lot of lowslots for powercore]
Anything I can do to fix this up? Would it be better to take 3x Gyros instead of 2 and a tracking enhancer?
With d180's, a tracking enhancer is pretty much a wasted slot, those guns have great tracking already. Try fitting an RCU (reactor control unit) and see if that allows you to fit a medium armour rep
(Yes, my main account is broken)
|

BigJim Beef
|
Posted - 2006.01.07 01:58:00 -
[48]
Originally by: Alan Jurak Edited by: Alan Jurak on 06/01/2006 22:16:21 Anything wrong with this? It's about the best I can figure for my 1 month old skills:
High: 4x Dual 180mm AC 2x Medium Nos
Mid: MWD Scrambler Webber
Low: 800mm Armor Plates Small Armor Rep II* 2x Gyros 1x Tracking Enhancer
5 Warrior Drones
*[Mainly for fixing up after a battle, can't seem to fit a Medium Armor Rep without taking up a lot of lowslots for powercore]
Anything I can do to fix this up? Would it be better to take 3x Gyros instead of 2 and a tracking enhancer?
Train engineering to lvl 5 asap, and maybe adv weapon upgrades to lvl 4. Failing that, drop the tracking enhancer for an RCU and see where that leaves you. If you still have power issues, a named 400mm plate only leaves you with 4-500 less armour than a stock 800mm.
|

Jackxter
|
Posted - 2006.01.10 13:20:00 -
[49]
High: 3x Dual 180mm Machine gun 3x Malkuth Heavy Missile Launcher
Mid: 1x 10MN AB 1x Named Webifier 1x Med Shield Extender
Low: 1x Medium Armour Repairer 1x 800mm Plate 1x Reactive Membrane I (kinetic hardener) 1x Power Diagnostics 1x Ballistic control unit
Dronebay: 3 med scout drones...
don't know if this setup is viable, it works for me, but I'm still a noob :)
any advice welcome...
|

Skyblue
|
Posted - 2006.01.10 13:23:00 -
[50]
Originally by: Jackxter High: 3x Dual 180mm Machine gun 3x Malkuth Heavy Missile Launcher
Mid: 1x 10MN AB 1x Named Webifier 1x Med Shield Extender
Low: 1x Medium Armour Repairer 1x 800mm Plate 1x Reactive Membrane I (kinetic hardener) 1x Power Diagnostics 1x Ballistic control unit
Dronebay: 3 med scout drones...
don't know if this setup is viable, it works for me, but I'm still a noob :)
any advice welcome...
LOL machine guns sure
|

Jackxter
|
Posted - 2006.01.10 13:27:00 -
[51]
Originally by: Skyblue
LOL machine guns sure
220mm Medium Gallium I Machine Gun link
do your homework before you start laughing
now go home
|

R31D
|
Posted - 2006.01.10 14:31:00 -
[52]
Originally by: Jackxter
Originally by: Skyblue
LOL machine guns sure
220mm Medium Gallium I Machine Gun link
do your homework before you start laughing
now go home
Posting with his main would help too..
Free bumpage for all |

Amira
|
Posted - 2006.01.10 15:51:00 -
[53]
I have to post with my Amarr character because my Minmatar character got hacked. So sorry about that.
I fly with d180mm ACs because 220mm are like twice or three times as expensive, and 425s are pointless.
I think RMR's specific strengths relating to the Rupture are lower stacking penalty for the second module, and the armor compensaiton passive tanking skills. To take advantage of both those changes, I propose this for lowslot setup:
Armor rep, 2 adaptive nano hardeners t2 (1m each), and 2 gyrostab 2s (1.5m each). That's under 5 mil for your lowslots if you go tech 2, and gives you like 40% resists to all and sweet damage with your 4 autocannons.
Tell me how you feel about that.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |

Elsongo Badnote
|
Posted - 2006.01.13 02:32:00 -
[54]
Lotta sweet setups here!
|

MysticNZ
|
Posted - 2006.01.16 10:29:00 -
[55]
Can anyone compare 180's vs 220's?
-
                        |

Chekin
|
Posted - 2006.01.28 06:56:00 -
[56]
Ok, based on previous posts:
4*220mm Scout (I know, I know, should be using tII's but I've been an amarr flyer for the most part) 2* Arb Assaults - 1* Med named MWD, for PG reasons 1* Web 1* 20km disruptor - 1*Small AR II (PG reasons again) 1*RCU 2*Gyro II 1*1600 rolled tungsten
Gives 5854 armour with my skills and is DAMN FUN!!! Being used to long range for so long, there is nothing like the sound of those AC's spewing out molten death.
thanks for the inspiration in this thread, peeps.
_______________________________________________
|

Swiftness
|
Posted - 2006.01.28 08:18:00 -
[57]
funny setup : 3* dual 180 auto(named) | 3*heavy launcher(named) 1*sensor booster II | 2*warp disruptor 1600mm RT plate | 3*energized adaptive II| Small armor rep Light drones Camp your favorite (0.1 <-> 0.4) gate ; when frig/destroyer/indy uncloaks : lock, disrupt, approach while running all guns + drones, loot, warp out quiiiick, repair at safe spot(sentries still hurt ). Can kill untanked/noobish cruisers too.
|

DarkestFury
|
Posted - 2006.01.29 13:09:00 -
[58]
HI-SLOTS
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Graviton Smartbomb II
MED-SLOTS
Medium Shield Booster II Large Azeotropic Ward Salubrity I Large Azeotropic Ward Salubrity I
LOW-SLOTS
Ballistic Control System II Ballistic Control System II Capacitor Power Relay I Capacitor Power Relay I Capacitor Power Relay I
Fits with Electronics 5 
|

Mesasone
|
Posted - 2006.01.30 06:44:00 -
[59]
Originally by: DarkestFury HI-SLOTS
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Graviton Smartbomb II
MED-SLOTS
Medium Shield Booster II Large Azeotropic Ward Salubrity I Large Azeotropic Ward Salubrity I
LOW-SLOTS
Ballistic Control System II Ballistic Control System II Capacitor Power Relay I Capacitor Power Relay I Capacitor Power Relay I
Fits with Electronics 5 
Is this a joke? Missiles and smart bombs? Shield booster and CPRs (with out using the shield amp exploit)? 
|

Dark Eulogy
|
Posted - 2006.02.06 01:21:00 -
[60]
How are ruptures superiour to Stabbers? I am at the point where I must choose to go Stab or Rupture and at the moment i see this
Ruptures 2 med nos rather than 1 med 1 small +about 300 hp overall much slower
Stabber much faster less hp
Both using the same guns... wouldn't the stabbers speed make it more useful?
|

Agnar Koladrov
|
Posted - 2006.02.06 01:38:00 -
[61]
Originally by: Dark Eulogy How are ruptures superiour to Stabbers? I am at the point where I must choose to go Stab or Rupture and at the moment i see this
Ruptures 2 med nos rather than 1 med 1 small +about 300 hp overall much slower
Stabber much faster less hp
Both using the same guns... wouldn't the stabbers speed make it more useful?
Rupture deals some more dmg then the Stabber. Same layout only more low slots so more dmg mod or other stuff can be fitted, but it is not as fast as the Stabber.
I fly both, I like the Stabber for it`s speeds, but it`s high speeds doesn`t make that much of a differance. Yeah, gathering your loot at the end of a mission goes way faster I can tell ya  
|

Dark Eulogy
|
Posted - 2006.02.06 02:21:00 -
[62]
I am talking about using the 2nd post setup, except with named/tech 1 modules, for pvp
|

Ras Blumin
|
Posted - 2006.02.06 12:36:00 -
[63]
Edited by: Ras Blumin on 06/02/2006 12:36:10
Originally by: Dark Eulogy How are ruptures superiour to Stabbers? I am at the point where I must choose to go Stab or Rupture and at the moment i see this
Ruptures 2 med nos rather than 1 med 1 small +about 300 hp overall much slower
Stabber much faster less hp
Both using the same guns... wouldn't the stabbers speed make it more useful?
Stabber can be better for catching stuff coz of it's speed, but that's about it. You can't tank the stabber as well as you can tank the ruppy, as rupture has more grid and more slots. You can't deal more damage either without 2-3 gyro's, coz of the 2 damage boni on the rupture, where the stabber only has 1.
p - l - u - r
My first vid |

Lodhi
|
Posted - 2006.02.06 12:44:00 -
[64]
Edited by: Lodhi on 06/02/2006 12:45:54 Womble ala "lame ganka rupture"
High 4*720 II Arty
Med Use ure fantasy... 
Low 3*WCS 2*Gyro II
Average hit's at 250-300, wreckings over 1000. Great fun, really lame.
|

Dark Eulogy
|
Posted - 2006.02.06 21:00:00 -
[65]
Well I tried to make some cash PvEing with this setup
HIGHS 4 d180AC I's (no skills for IIs) 2 med nos
MED 1 80%web 1 AB (no skills for MWD, tomorrow i will) 1 cap booster with 50's (nothing else to throw in here didnt need a scram for ratting)
LOWS 2 400mm steel plates I (no skills for 800mm.. tomorrow... ) small armor rep (1 hour and i can use med, lol) 1 gyro 1 RCU
Would i be able to rat a lot better with a med rep, 1 more gyro, and a MWD? 2 75k bounty cruisers tore me up with their rockets. Was using EMP M ammo also.
|

Alowishus
|
Posted - 2006.02.06 23:18:00 -
[66]
4x Dual 180mm Carbine 2x Medium Nos
1x 10MN MWD 1x Faint Scrambler (7.5) 1x Langour Drive Disruptor
1x Medium Armor Rep 2 1x Energized Adaptive Nano 2x 800mm Rolled Tungsten 1x Gyro 2
|

Ras Blumin
|
Posted - 2006.02.06 23:40:00 -
[67]
Originally by: Alowishus 4x Dual 180mm Carbine 2x Medium Nos
1x 10MN MWD 1x Faint Scrambler (7.5) 1x Langour Drive Disruptor
1x Medium Armor Rep 2 1x Energized Adaptive Nano 2x 800mm Rolled Tungsten 1x Gyro 2
That doesn't fit.
p - l - u - r
My first vid |

Jennifae
|
Posted - 2006.02.06 23:49:00 -
[68]
Originally by: Drunkeh
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
^^ Win, it does only 20% less damage than a munnin for about 1/10 the cost.
180 setup $$$
|

Twilight Moon
|
Posted - 2006.02.06 23:59:00 -
[69]
Edited by: Twilight Moon on 07/02/2006 00:03:59 Newbie layout here (currently on about 400,000 SP)
HIGH-SLOTS : ~~~~~~~~~~~~ 3x 650mm Medium Gallium I Cannon 3x Assault Missile Launcher I
MED-SLOTS : ~~~~~~~~~~~~ 10MN Afterburner I 'Langour' Drive Disruptor I Medium F-4a Ld-Sulfate I Capacitor Charge Unit
LOW-SLOTS : ~~~~~~~~~~~~ Energized Basic Reflective Plating Energized Basic Thermic Plating Medium I-a Polarized Armor Regenerator Local Power Plant Manager: Diagnostic System I Local Power Plant Manager: Diagnostic System I
DRONES : ~~~~~~~~~~~~
3x Hammerhead I's
Can do all NPC all the way down to 0.2 sec without worries. Spawns of 3 Battlecruisers are a bit harsh on the tank, but can be done with a bit of forethought, and warping in and out. Obviously swap out the ammo, resistance plates and dromes for the best damage/resist of the enemies you are currently fighting. General idea is start firing at 30km (seems to hit well enough), then close to 9500m and web them there holding them at just under optimal. if I could get a longer range webber on it would be better, but I cant with my current skills.
Advice, tips, suggestions welcome. 
|

Destructor1792
|
Posted - 2006.02.07 15:03:00 -
[70]
For Cosmos Missions, this has served me well so far:
HIGH 4 Arty (mix of 650mm and 720mm T1 and T2) 2 launchers (standard + heavy )
MID 10 AB (named, T2 or whatever you have laying about) Cap Charger II (or next best) Med Shield Booster (named or T2)
LOW Med Armor Rep (T2 or named) Adaptive nano plate x 2 PDU II x 2
Bit of an odd setup, but it has served me well so far. 
Just remember to mix your ammo up - I usually carry 3 types which livens it up a bit
And Don't forget your Dronebay - those little babies come in handy if things go Pear Shaped!!
I've used this setup for lvl 3 missions as well for a laugh, and it did surprisingly well - albeit a bit longer than usual!!! ______________________________________
|

BigJim Beef
|
Posted - 2006.02.07 17:59:00 -
[71]
Originally by: Twilight Moon HIGH-SLOTS : ~~~~~~~~~~~~ 3x 650mm Medium Gallium I Cannon 3x Assault Missile Launcher I (to be switched for named when the NPC's drop them. I dont generally buy equipment.)
MED-SLOTS : ~~~~~~~~~~~~ Y-S8 Hydrocarbon Afterburner I 'Langour' Drive Disruptor I Medium F-4a Ld-Sulfate I Capacitor Charge Unit
LOW-SLOTS : ~~~~~~~~~~~~ Energized Basic Reflective Plating Energized Basic Thermic Plating Medium I-a Polarized Armor Regenerator Local Power Plant Manager: Diagnostic System I Local Power Plant Manager: Diagnostic System I
DRONES : ~~~~~~~~~~~~ 3x Hammerhead I's
Advice, tips, suggestions welcome. 
1: Drop anything with 'basic' in the name for the tech 1 alternative pronto. (also, active hardeners are generally preferred over energized plating)
2: In general, 720 are better guns than 650
3: Try an RCU instead of the 2 power diagnostics, if you have enough grid, you've just gained a low slot for a damage mod or something.
4: 5 light drones might be better than 3 medium ... it's worth experimenting.
5: Autocannon Rupture is too much fun not to try it out 
|

Twilight Moon
|
Posted - 2006.02.07 18:11:00 -
[72]
Originally by: BigJim Beef
1: Drop anything with 'basic' in the name for the tech 1 alternative pronto. (also, active hardeners are generally preferred over energized plating)
2: In general, 720 are better guns than 650
3: Try an RCU instead of the 2 power diagnostics, if you have enough grid, you've just gained a low slot for a damage mod or something.
4: 5 light drones might be better than 3 medium ... it's worth experimenting.
5: Autocannon Rupture is too much fun not to try it out 
1 + 2: Need more levels in Enginerring Skill (and possibly Electronics) to do it just now, but working towards it.
3: Sounds good! Was wondering how I could fit a Gyrostab on my layout, definately be trying this.
4: Skills again, but will be taking Drones to 5 after I get my learning skills maxxed (month or so to go still ) but I'll give that a shot too.
5: Yes, yes indeed it is. I loved it, but I kept having to go for miles just to get more ammo. AC Ruppy chews up ammunition like there is no tomorow. I was averaging a Hauler load worth of Phased Plas ammo a day. 
|

smallgreenblur
|
Posted - 2006.02.07 18:14:00 -
[73]
Not keen on these howitzer setups.
My fav for cruisers is:
220mmIIs and nos
mwd, web, scram
small armor rep, RCUIIs, 1600mm plate, gyrostab.
Works fine on frigs with a full complement of warrior IIs, as for cruisers I killed a maller and a rax without toooo much trouble, although i do admit to swapping a couple of cannons to hail M if the fight looks like it's gonna be close. Man that's good armor ripping ammo.
sgb
|

Cukogra
|
Posted - 2006.02.08 22:58:00 -
[74]
Here is my setup. I am specializing in frigs but trained up medium projectiles and cruisers to III to try out cruisers. So I have a rupture sitting around when I want a change of things (that means I took my destroyer to .2, and went after the 3 BC spawn and screwed up, usually I can take it, but every so often, things go wrong hahaha). By the way, I fight Sanshas.
HI: 4 x 220MM Vulcan AC I
MED: 1 x named webber, 1 x 10mn MWD I, 1 x tracking computer
LO: 1 x named med armor repairer, 1 x 400mm rolled tungsten I, 1 x Microcell Nanite Thermic Membrane I, 1 x gyrostabilizer II, 1 x tracking enhancer I
Like it was said before, any help would be appreciated. Note, this is for PvE against Sansha's.
|

Jaredh Elkin
|
Posted - 2006.02.09 08:35:00 -
[75]
Edited by: Jaredh Elkin on 09/02/2006 08:36:31 I use the following setup for level 3 missions. Haven't done any of the new really hard ones, but Angel Extra yesterday was a piece of cake.
High: 4 220mm named autocannons 2 named assault launchers
Med: 1 Named AB, Y-SB I think 1 X5 Web 1 Large cap battery
Low: 1 Medium armor repairer II 3 active hardeners 1 Energized adaptive nano plating II
Drones: 3 mediums
I could use more T2, guns and AB at least, but this was what I had lying around at the time I put this together. Hardeners are setup according to the enemy, angels have trouble with exp/exp/kin. Hardeners are better than plates in PvE in my experience.
I've been thinking of swapping drones for small ones, as they are more of a frig defense, though missiles and med drones take care of frigs pretty well.
Mostly anything bigger than frigs and smaller than BS dies to the guns very quickly. I use EMP or Fusion ammo, depending.
PvP version might swap launchers for nosfes, large cap battery for a scrambler and one of the armor resistance mods for a plate, don't know what would fit though. 800mm should.
Edit: of course good fitting skills required, ele and eng V at least.
|

Soyemia
|
Posted - 2006.02.10 13:20:00 -
[76]
Give me some cool pirating 720mm arty setup. I do beltpiracy only. I have engineering V but can't use RCU II. I can't use much tech 2 stuff.
|

R31D
|
Posted - 2006.02.10 13:23:00 -
[77]
Originally by: Soyemia Give me some cool pirating 720mm arty setup. I do beltpiracy only. I have engineering V but can't use RCU II. I can't use much tech 2 stuff.
Pirating doesn't really work with 720mm Artillery because:
a) your targets are usually long ranged and so you can't get underneath their damage b) you want to do as much damage as you can quickly, artillery aren't good for this (big alpha strike, crap DPS) c) You will be near the edge of your scrambler range and if your target has a MWD/AB or is faster than you, they'll escape easily
General consensus is that for PvP, ACs are the way to go. They are tried and tested better for everything except frig-popping in fleets
Free bumpage for all |

Hughy
|
Posted - 2006.02.10 13:24:00 -
[78]
don't use 720's for solo belt piracy.
unless you have a tackler you will be working inside of 20k max
preferably 7.5k.
so fit AC's and MWD get in close and pwn.
Sentinel Roqeze > I'm so drunk I'll probably try ransoming the sentries
|

Soyemia
|
Posted - 2006.02.10 13:36:00 -
[79]
Then give some good AC setup. I am new, I am not good fitter
|

Wilfan Ret'nub
|
Posted - 2006.02.10 14:15:00 -
[80]
Go to page 1, read second post, replace tech 2 stuff with named, fit 2 gyros (or gyro and another RCU if your skills are too low) in the remaining two slots.
|

Pinstripe Giamatti
|
Posted - 2006.02.10 15:05:00 -
[81]
How do you guys adequately maintain optimal distance with the 720s? I've tried both AB and MWD, and neither is satisfactory. (Of course, the problem is worse in complexes, when I can't fit the MWD and there are a jillion frigs flying around.) I get decent damage on the 720s when they hit, but unfortunately that's infrequently. And once the frigs get under the guns, I have beaucoup trouble, even with a webber.
So, using ACs now and just trying to outlast the cruisers until they pop.
BTW, no skills for T2 guns.
|

Hughy
|
Posted - 2006.02.10 16:48:00 -
[82]
Don't Orbit.
the only way you'll hit frigs frequently is to use keep at range to reduce optimal. If your flying directly at or away from them hitting is no problem at all.
Sentinel Roqeze > I'm so drunk I'll probably try ransoming the sentries
|

Adago Vilon
|
Posted - 2006.02.10 16:59:00 -
[83]
Edited by: Adago Vilon on 10/02/2006 17:00:26
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
I liked the look of this setup so I had a go with it and made a couple of tweeks (as I don't have T2 med ACs or rep).
In low I swapped the med rep and RCU for 2 x T2 small armour rep, giving similar HP/sec if a little lower. It gives you more flexibility if gasping for a little cap, you can have 1 rep working. I also threw on a couple of energized Adaptives.
Same in mid.
Up top (limited by PG) I had 3x 220's (named), 1x Dual 180's and 2 named NOS (Knaves was what I had handy), so basically whatever fitted. I know it's not ideal mixing calibres but I don't think in this case it matters all that much. I stuck EMP in the 220's and Plasma in the 180 to cover all bases when it comes to damage .
I beat an equivalent plated BlasterRax, was able to repel a nasty gang including a crow (may have been a raptor) with my 12km NOS.
Only problem is the vast quantity of ammo needed for prolonged vigils.
|

Sarmaul
|
Posted - 2006.02.10 17:11:00 -
[84]
yep, it's an absolutely wonderful setup :)
|

Testy Mctest
|
Posted - 2006.02.10 17:20:00 -
[85]
Edited by: Testy Mctest on 10/02/2006 17:19:59 I can attest to that, as can various residents of my local lowsec :P
Edit: my favourite part is that 180s+web chews up frigates, including inties.
The Eve Guild Wars Project! |

Jenny Spitfire
|
Posted - 2006.02.10 17:29:00 -
[86]
Originally by: Sarmaul yep, it's an absolutely wonderful setup :)
Sarmaul 4tw.   ----------------
RecruitMe@NOINT! RAWRRRRRRR!!1 - Imaran  Wrangler, stealing Eris pink since a few days ago. We always knew you had a thing for pink - Vanamonde |

Sarmaul
|
Posted - 2006.02.10 17:32:00 -
[87]
woo siggy
Originally by: Jenny Spitfire Sarmaul 4tw.  
|

Imhotep Khem
|
Posted - 2006.02.10 17:46:00 -
[88]
Edited by: Imhotep Khem on 10/02/2006 17:47:16 The Sarmaul setup is basically the one I use. Its a trimmed down version of what I use on my Muninn.
Though in todays age of long lasting fights I do prefer resistance to plating. ____ If your not dyin' your not tryin'. |

Sarmaul
|
Posted - 2006.02.11 00:08:00 -
[89]
btw, if you upgrade to an RCU II, you can upgrade everything to t2 and the majority of the guns to 220mm. of course, then the setup costs more than the ship :)
Originally by: Jenny Spitfire Sarmaul 4tw.  
|

OrangeAfroMan
|
Posted - 2006.02.11 01:30:00 -
[90]
2x 425mms 2x 220mms 2x Med. Nos
1x AB 2x Webber (or 1 web/1 scrambler) [dual web + ramming works like a scrambler w/o worrying about stabs, if you can time it right]
1x Med repper 1x 800mm plate 3x Resistance plating of your choice
Works wonders.
|

ArcheryTXS
|
Posted - 2006.02.23 05:30:00 -
[91]
that what i fly sometimes :
HI: 4x 720mm 'Scout' 2x Rocket/_Assault_/Light launchers
MED: 1x Sensor booster t2 2x Tracking comp. T2
LOW: 1x Med. Armour rep. T2 1x PDU 3x Gyros T2
EMP + Carbonized ammo to carry + med drones and some defenders (wit lvl3 defenders can kill torp in 2 volley and cruise missile in 1 ;-) )
*/* Городская тоска... |

Hagar Selfer
|
Posted - 2006.02.27 11:39:00 -
[92]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
I modded samural's nice set up to suit my budget and skills
High: 4 x 220mm vulcans, 2 x med nos Med: 1 x 10nm MWD, 1 x webber, 1 x warp scrambler Low: 1 x med armour rep, 2 x 400mm, 1 x 200mm, 1 x gyro.
light drones
Working nice in 0.3 space
in company or for at distance
High:3 x 650mm art, 3 x heavy launchers Med: 1 x MWD, 1x cap recharge, 1 x passive shield (sensbooster when i get skills) Low: 1 x PDU, 1 x gyro, 1 x med armour rep, 1 x 400mm, 1 x armour hardner
|

Tea Spoon
|
Posted - 2006.02.27 20:31:00 -
[93]
when i sometimes fly rupture im using the following for some npc, and plex in gang, altho it worked well in some fleet pvp battles too hi - 4x180mm dual, 2xrocket launchers (sic! - yes =] ) med - cap recharger, ab, webber lo - 1600mm plates, passive hardeners, armor repper
with almost 5k armor and lowest resistance 40% on exp its awesome =]
|

Kolhell
|
Posted - 2006.02.28 05:04:00 -
[94]
i love the #2 post, but i have one complaint. why does everyone fit rcu/pdu and a med rep instead of 2x small reps?? 2 small t2 reps are very easy and cheap to fit, and do the work of a med t2 rep in addition to allowing you to manipulate your cap better AND cost less pg than a med rep + pdu!!
here are the ones i run:
pvp ruppie 2 med nos 4 220mm ac 1 ab (i have a thing against mwd) 1 web 1 scram 2 t2 small armor rep 1 800mm plate 2 gyros
npc ruppie 3 720mm arti 1 heavy launcher 2 assault launcher 1 ab 2 cap recharge 1 t2 small armor rep 2 armor hardener (active) 1 cpr 1 gyro
sometimes id swap out the cpr for a pdu to upgrade an assault to a heavy, but for the most part i used 3 med drones so i liked having the assaults for the occasional npc inty. yeah its only got 1 small armor rep, but npcs are kinda dumb and with the hardeners ive never had a problem <3 if youre worried about the tank you can drop the gyro for another small rep, but youll want to use the cpr instead of a pdu in that case. bury the hatchet |

Dalkari Dustok
|
Posted - 2006.03.07 00:37:00 -
[95]
Friend just gave me his account. Kinda new to game but I'm finding it very exciting.
Anyway have a buncha ships and I'd figure I take a medium sized one out to play. Got this Rupture fitted like this
Hi Slots: 3 each 250 MM Prototype Siege Cannons 3 each TI 2100 Missile Launchers with Priranha missiles
Medium Slots: 1 MN Afterburner 1 Medium Shield booster 1 Passive Targeter
Low Slots: 3 each Mark 1 Generator refitting reaction control 1 each basic coprocessor
I think it's ok for basic utility and missions but need advise on the low slots. Thanks in advance
|

Blind Man
|
Posted - 2006.03.07 03:10:00 -
[96]
now that it's bumped....
4x 220, 1 med nos, 1 assault launcher 1x ab, dual 20km scrams - stabs 4tl 1x med rep II, 3 hardeners, 800mm plate
might change the 220's for dual 180's.. __________
Current Vid |

Gonzu Zull
|
Posted - 2006.03.10 08:06:00 -
[97]
Originally by: Drunkeh
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
^^ Win, it does only 20% less damage than a munnin for about 1/10 the cost.
Best setup, only need some skillz for 2 gyro (eng 5 lvl)
|

La Tortura
|
Posted - 2006.03.10 09:36:00 -
[98]
My cheap shield tank setup for lvl 2 kill missions and ratting in 0.2-0.3.
Engineering 5, other skills are low and very low, like just a bit over 20k in gunnery (doing learnings now).
High 4x720 standard 2x"malcuth" missile launchers
Med X5 (? dun remember now) webber medium shield booster active hardener (usually an invulnerability field, depends on the enemies in missions with a lots of missile ships)
Low - medium armor repper (could be replaced for anything else, I'm just too lazy to dock for an ocassional repairing) PDU RCU named gyrostab tracking enhancer
The key is to kill frigates quicky at as long distance as possible (up to 47km with long-range ammo), and cruisers/bc's are just targets on any ranges after that. If frigs are happen to be near, than web them, launch drones and finish with small missiles and ocassional gun hits.
The only missions I have to change that setup for is Human Cattle 4 and Human Cattle 5 third deadspace pocket - 720's are being replaced with 220 AC in order to kill small inties.
Also that setup is very cheap and the ship could be lost without much regret. I lost just one rupture so far tho, in COSMOS lvl 2 deadspace mission. It was pure my mistake and could be evaded easilly.
Slate that setup :)
|

Lrrp
|
Posted - 2006.03.10 17:40:00 -
[99]
Well I guess I'm a little different. With the following I can tackle multiple 100 - 200k bounty Serpentis NPC and their escorts:
High: 3x heavy missle launcher 2x 280 howitzer 1x 250 cannon With these I can start pounding away at 35k and kick in the 280's at 10k
Mid: 1x 10 mn AB 2x Med. shield extenders
Low: 2x 800 mm plate 2x warp core stabilisers 1x med armor rep.
3x drones
Armor is now tripled and shields are doubled. Operating in 0.1 space I can collect 1 to 1.5 mil in bounties for a couple hours work. Don't do much pvp but the Vexor that tried to gank me didn't stick around long as I had him down to structure in short order. Don't know what people see in auto cannons.
|

Suicidal Psycho
|
Posted - 2006.03.11 21:12:00 -
[100]
Ok so after reading all of these.. i didnt find 1 setup for a nooby rupture.. ahahha... If anyoen knows one for a noob please let me know. Im fighting in 0.0 space serpentis rats. here are my gunnery skills:
Controlled bursts 1 Gunnery 3 med projectile 1 rapid firing 1 motion predition 2 sharp shooter 1 small proj turret 4 weapon upgrades 1 i also have electronics 4 and eng 4
What woudl be a good setup.. plz! help me out! no T2 stuff cuz as u can tell i cant use most of it
|

Wilfan Ret'nub
|
Posted - 2006.03.11 23:04:00 -
[101]
Rat hunter setup, shamelessy stolen from another thread. Feels like cheating when fighting Sanshas or Bloods: 4x220mm AC, 2xMed Nos AB, Web, Cap Recharger 3x rat-specific hardeners, Med Armor Rep, Gyro 3 med drones
Variations: Nos -> Heavy Missiles, Gyro -> Cap Power Relay.
|

Shibby DoWa
|
Posted - 2006.03.11 23:14:00 -
[102]
Originally by: Suicidal Psycho Ok so after reading all of these.. i didnt find 1 setup for a nooby rupture.. ahahha... If anyoen knows one for a noob please let me know. Im fighting in 0.0 space serpentis rats. here are my gunnery skills:
Controlled bursts 1 Gunnery 3 med projectile 1 rapid firing 1 motion predition 2 sharp shooter 1 small proj turret 4 weapon upgrades 1 i also have electronics 4 and eng 4
What woudl be a good setup.. plz! help me out! no T2 stuff cuz as u can tell i cant use most of it
basically, the majority of the setups here work if you just fit standard t1 gear instead of t2. download the quickfit program stickied at the top of the page, import your skills into it and see what fits with your skills
|

Sarmaul
|
Posted - 2006.03.15 21:07:00 -
[103]
omg my baby is 4 pages long 
|

Mila Prestoc
|
Posted - 2006.03.16 03:09:00 -
[104]
Edited by: Mila Prestoc on 16/03/2006 03:13:49 I'd just like to say MWD is a must with AC setups after a recent battle.
We had a Rupture pirate try his luck against us, I warped into the belt and hit my AB from about 20km away from him, as I completed targeting he warped out just as I got to about 15km away. With MWD he would of been rammed, webbed + scrambled as soon as targetting finished. Instead we had to spend 15mins hunting him...
Now engy V is finished MWD is fitted. Sig penalty, if done right by time your targetted MWD should be finishing. Cap penalty, NOS should sustain you long enough to repair + keep scrambling + webbing.
------ DRONES AND THE RUPTURE.
With regards to drones in these setups using basic stats with no skill enhancements. 30m3 so possible reasonable combinations are: 6 lights (use 5 with 1 spare) = 16.75 DPS 4 lights + 1 med = 21 DPS 3 med = 18 DPS
Taking into account lights have better tracking + speed so can start hitting the target sooner I don't see why you would use 3 meds. Sure more defense but if they are shooting the drones the target isn't shooting you.
So as far as I can see you should always use the 5 drones you can control, 4 lights + 1 med > 5 lights > 3 meds
p.s. pirate died, he picked the wrong system to attack... 3 months old and in a Rupture, he attacked someone with about 30 alliance members in local.
|

Foulis
|
Posted - 2006.03.16 07:09:00 -
[105]
Really wanna confuse someone in pvp? Try this:
High: 4x 220mm Vulcans, 1x Rocket Launcher, 1x Arbalest Cruise Missle Launcher
Med: 1x 10mn AB, 1x Stasis Web, 1x Warp Disruptor
Low: 3x RCU II, 1x PDS I, 1x BCU II
It's fun, let me tell you =D. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
|

Sarmaul
|
Posted - 2006.03.16 09:10:00 -
[106]
Originally by: Foulis Really wanna confuse someone in pvp? Try this:
High: 4x 220mm Vulcans, 1x Rocket Launcher, 1x Arbalest Cruise Missle Launcher
Med: 1x 10mn AB, 1x Stasis Web, 1x Warp Disruptor
Low: 3x RCU II, 1x PDS I, 1x BCU II
It's fun, let me tell you =D.
omfg 
|

Jenny Spitfire
|
Posted - 2006.03.16 09:11:00 -
[107]
Originally by: Sarmaul
Originally by: Foulis Really wanna confuse someone in pvp? Try this:
High: 4x 220mm Vulcans, 1x Rocket Launcher, 1x Arbalest Cruise Missle Launcher
Med: 1x 10mn AB, 1x Stasis Web, 1x Warp Disruptor
Low: 3x RCU II, 1x PDS I, 1x BCU II
It's fun, let me tell you =D.
omfg 
   ----------------
RecruitMe@NOINT! |

Testy Mctest
|
Posted - 2006.03.16 09:41:00 -
[108]
Originally by: Sarmaul omg my baby is 4 pages long 
Glory hunter!
There used to be a sig here, but I got bored of it.
|

Kel' Va
|
Posted - 2006.03.16 10:43:00 -
[109]
Got a Rupper yesterday and fittit it out, with only a few 1-40 pg left...
HI: 4x 650mm 2xHeavy launchers MED: 1x AB 1xWebber(to slow down the ones that gets close) 1x cap rechager LOW: 1x SAR II 2x membrane exp. 1x membrane kenetic 1xRCU
This was a fast fit, mainly for ratting against Angels.
|

Jefski
|
Posted - 2006.03.18 18:58:00 -
[110]
Maybe a noobish question, but I see some of u fitting mwd on the rupture. Do u keep it on all the time, or is it just to get close to ur target as fast as possible (beacaue my cap cant keep the mwd going for a long time. Same question for AB (offcourse my cap can handle the Ab, but still the same question).
|

Sarmaul
|
Posted - 2006.03.18 18:59:00 -
[111]
Originally by: Jefski Maybe a noobish question, but I see some of u fitting mwd on the rupture. Do u keep it on all the time, or is it just to get close to ur target as fast as possible (beacaue my cap cant keep the mwd going for a long time. Same question for AB (offcourse my cap can handle the Ab, but still the same question).
get in range or keep at range
|

Dark Eulogy
|
Posted - 2006.03.18 20:59:00 -
[112]
My cruiser and gunnery skills are very low but the highlights of my kills using Sarmauls setup are.. half-combat setup brutix fully combat setup ferox moa caracal omen
lots of frigs.. frigs are more of a pain to kill than the other ones tho lol
|

Sarmaul
|
Posted - 2006.03.18 21:02:00 -
[113]
Originally by: Dark Eulogy My cruiser and gunnery skills are very low but the highlights of my kills using Sarmauls setup are.. half-combat setup brutix fully combat setup ferox moa caracal omen
lots of frigs.. frigs are more of a pain to kill than the other ones tho lol
frigs aren't that hard once they're in nos-range. you need to kill their cap so their mwd shuts off then charge in and web the bastards.
glad to know the setup works with low skillpoints too :)
|

Sentille
|
Posted - 2006.03.18 21:36:00 -
[114]
Sarmul
As much as I enjoy your thoughtfully presented and informative posts on mostly minmatar related issues and ships. If the Ruppie gets nerfed because the Dev's read these you are off my christmas card list. 
We all know Minmatar ships suck monkey balls hence I'm training Gallente  
|

Sarmaul
|
Posted - 2006.03.18 21:38:00 -
[115]
Originally by: Sentille Sarmul
As much as I enjoy your thoughtfully presented and informative posts on mostly minmatar related issues and ships. If the Ruppie gets nerfed because the Dev's read these you are off my christmas card list. 
We all know Minmatar ships suck monkey balls hence I'm training Gallente  
I'll ask the mods to delete the thread 
|

Mila Prestoc
|
Posted - 2006.03.18 22:19:00 -
[116]
Its not as easy as everyone thinks though, and i'm sure people wouldn't post "I suck using this setup" when nearly everyone who's posted before them has liked the setup. Most of these are probably engagements they have chosen and hence it works unless they choose the wrong target.
You are relying on keeping range, if you can't then a Thorax's guns can rip through you, I'm not sure if the 2x Nos will have an effect before your dead. Even fitting 5x 220mm + 2x Heavy Missiles puts you below the damage of 5x heavy electron + 5x med drones.
The fact that to even fit most of these setups takes a RCU where it isn't needed on a Thorax shows its more about how its used than the actual ship. We sacrifice tanking ability in lows for fitting the NOS to hopefully drain the target while staying out or under the optimal of the enemy.
p.s. i'm currently training thorax for missions + NPC's since dps of minmatar sucks so bad for killing NPC's :-(
|

Sarmaul
|
Posted - 2006.03.18 22:24:00 -
[117]
Originally by: Mila Prestoc Its not as easy as everyone thinks though, and i'm sure people wouldn't post "I suck using this setup" when nearly everyone who's posted before them has liked the setup. Most of these are probably engagements they have chosen and hence it works unless they choose the wrong target.
You are relying on keeping range, if you can't then a Thorax's guns can rip through you, I'm not sure if the 2x Nos will have an effect before your dead. Even fitting 5x 220mm + 2x Heavy Missiles puts you below the damage of 5x heavy electron + 5x med drones.
The fact that to even fit most of these setups takes a RCU where it isn't needed on a Thorax shows its more about how its used than the actual ship. We sacrifice tanking ability in lows for fitting the NOS to hopefully drain the target while staying out or under the optimal of the enemy.
p.s. i'm currently training thorax for missions + NPC's since dps of minmatar sucks so bad for killing NPC's :-(
I charged at a thorax and fought inside his optimal and still won :). the biggest reason the setup works is 1) dual nos and 2) 800mm plate, 2 things which the thorax has extreme problems fitting without gimping everything else.
when blasters get their fitting reduction things might be different.
|

Mila Prestoc
|
Posted - 2006.03.18 23:16:00 -
[118]
Edited by: Mila Prestoc on 18/03/2006 23:20:15 Edited by: Mila Prestoc on 18/03/2006 23:19:20 Your just l33t though so don't count.
So basically the 800mm plate is to allow the NOS to drain the enemy to hopefully stop the targets guns / tank?
Does the 800mm plate allow you to last long enough to do that without increasing resistances? People fitting gyros confuse me since we are never going to break a tank with our rubbish DPS so resistance are the only thing I can think of fitting... I've been thinking about removing the RCU + 800mm and fitting 3 active hardeners + adaptive nano (can fit 220mm's instead of 180s as well) so instead of upping the hp by 50% I up my resistances by 50% as well as upping my damage.
|

BigJim Beef
|
Posted - 2006.03.18 23:41:00 -
[119]
Originally by: Mila Prestoc Edited by: Mila Prestoc on 18/03/2006 23:20:15 Edited by: Mila Prestoc on 18/03/2006 23:19:20 Your just l33t though so don't count.
So basically the 800mm plate is to allow the NOS to drain the enemy to hopefully stop the targets guns / tank?
Does the 800mm plate allow you to last long enough to do that without increasing resistances? People fitting gyros confuse me since we are never going to break a tank with our rubbish DPS so resistance are the only thing I can think of fitting... I've been thinking about removing the RCU + 800mm and fitting 3 active hardeners + adaptive nano (can fit 220mm's instead of 180s as well) so instead of upping the hp by 50% I up my resistances by 50% as well as upping my damage.
I fit an 800 plate and 3 active hardners just fine...
|

Sarmaul
|
Posted - 2006.03.19 00:01:00 -
[120]
Originally by: Mila Prestoc So basically the 800mm plate is to allow the NOS to drain the enemy to hopefully stop the targets guns / tank?
Does the 800mm plate allow you to last long enough to do that without increasing resistances? People fitting gyros confuse me since we are never going to break a tank with our rubbish DPS so resistance are the only thing I can think of fitting... I've been thinking about removing the RCU + 800mm and fitting 3 active hardeners + adaptive nano (can fit 220mm's instead of 180s as well) so instead of upping the hp by 50% I up my resistances by 50% as well as upping my damage.
ok, it's time for a bit of plate vs hardener theory, and a quick lesson in how to fly minny ships properly :)
The rupture with maxed skills has 1641 armour HP. A rolled tungsten plate adds 1680 armour hp, which more than doubles the existing armour hp. In order to get the same result with hardeners, you would need to add 4 50% hardeners. Now, with hardeners you are limiting the damage you take, allowing you to keep your armour amount close to 100%. with a plate, you are simply soaking damage (and the rep is to keep you alive a bit longer). However, RCU + plate takes up less slots than 4 hardeners. You can tank your ship even further by adding 2 energized adaptive nano membranes instead of gyrostabs (which is what I was using), giving you about +40% resists to your already doubled hitpoints.
Secondly is the NOS. Against a ship like the thorax, it will be running a mwd, guns and a medium rep in order to try and get in range and damage you. that's enough to drain it's cap pretty quickly without having 2 medium nos draining it at the same time. no cap - no repair and no guns, so you end up a sitting duck while the rupture is still shooting you and tanking your drones. as the rax only had the grid for a 400mm plate, you will chew through it's armour without many problems.
Finally, how to fly your ships. Unless you're feeling very confident, very lucky or very drunk, do not engage a thorax at it's optimal range. granted there is a good chance that it's cap will die before you die, but you generally don't want to take the risk. A Thorax with Antimatter (I *think* that's the standard blaster ammo of choice) will have an optimal range of 1.9km and a falloff of 5km, giving it an approximate firing range of just under 12km. Of course, past the 7km mark it will be doing pitiful damage. A rupture with EMP will have an optimal range of 1.2km and a falloff of 10km. That means that when the thorax does 0 damage (12km), the rupture will be doing half damage. You will also be out of the web range of the thorax, and as you move faster should you get webbed you can web him back and move out of range.
Also, the medium diminishing nos has a range of 12.6km - which is absolutely perfect as it matches the range you should be firing from. When the ship isn't repairing or shooting anymore you can charge in to about 5-6km to up your damage and perform a coup de grace of sorts.
One last thing (honest) - the primary target for your drones should be the thorax's drones. 5 lights will tear them apart and you can then set them on the rax itself.
|

BigJim Beef
|
Posted - 2006.03.19 00:34:00 -
[121]
Edited by: BigJim Beef on 19/03/2006 00:35:10 Another way i look at it is that hardeners increase your armour repair effectiveness, while a plate alone doesn't.
Edit: There ya go Sarmaul, 5 pages 
|

Naughty Boy
|
Posted - 2006.03.19 00:38:00 -
[122]
Since with a plate you don't really care about repairing or cap, you can fit a small armor rep instead of the medium and get another low slot (no need for the rcu) for added naughtyness.
Sincerly Yours, The Naughty Boy.
|

Ras Blumin
|
Posted - 2006.03.19 04:10:00 -
[123]
Edited by: Ras Blumin on 19/03/2006 04:13:14
Originally by: Naughty Boy Since with a plate you don't really care about repairing (or cap), you can fit a small armor rep instead of the medium and get another low slot (no need for the rcu) for added naughtyness (maybe even a second small rep).
Sincerly Yours, The Naughty Boy.
Never thought of doing that on ruppy 
2 d180's 2's, 2 220 2's, 2 med dim nos named mwd, scram/web 2 s rep 2, named plate, 2 eanm 2
Fits with 0.6 pg and ~100 cpu left with AWU 4. There should be room for mwd 2 if you downgrade one of the 220's.
A dirty job - Released 2006.01.02 |

Phelan Lore
|
Posted - 2006.03.19 07:18:00 -
[124]
Originally by: Ras Blumin Edited by: Ras Blumin on 19/03/2006 04:13:14
Originally by: Naughty Boy Since with a plate you don't really care about repairing (or cap), you can fit a small armor rep instead of the medium and get another low slot (no need for the rcu) for added naughtyness (maybe even a second small rep).
Sincerly Yours, The Naughty Boy.
Never thought of doing that on ruppy 
2 d180's 2's, 2 220 2's, 2 med dim nos named mwd, scram/web 2 s rep 2, named plate, 2 eanm 2
Fits with 0.6 pg and ~100 cpu left with AWU 4. There should be room for mwd 2 if you downgrade one of the 220's.
Isn't 2 small reps == 1 RCU + 1 med rep? ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Naughty Boy
|
Posted - 2006.03.19 07:33:00 -
[125]
Edited by: Naughty Boy on 19/03/2006 07:34:00
Originally by: Phelan Lore Isn't 2 small reps == 1 RCU + 1 med rep?
* Rupture pg: 860 MW * 1.25 (eng 5) = 1075 MW * RCU t1 pg bonus: .1 * 1075 or 107.5 MW * Med rep t2 pg: 173 MW * 2 small rep t2 pg: 2 * 6 MW = 12 MW
Difference: fitting 2 small rep t2 takes 12 MW and fitting a med rep t2 + rcu t1 takes 65.5 MW. You can save (if needed) 53.5 MW. If you can/want to fit a RCU t2 it's roughly similar to fit a med rep t2 or 2 small rep t2 (only considering powergrid).
Though 2 small reps cycle faster and work better when nossed (because it's easier to match the cycles of your own nosses).
You don't have to fit 2 small rep though...
Sincerly Yours, The Naughty Boy.
|

Lucian Alucard
|
Posted - 2006.03.19 08:53:00 -
[126]
425s take up too much grid and don't do drastically more dps as a pay off,220 Ac all the way,if you use arties go with 650s,720s hurt more but getting a decent set up with 720s with you being anything other then a medium range sniper is out of the question. ----------------------------------------------- Done is done Yes, there will be no taking back Every journey must come to an end All hail to the Gunslinger Beyond our reach, out of control |

Sarmaul
|
Posted - 2006.03.19 10:01:00 -
[127]
Originally by: BigJim Beef Edited by: BigJim Beef on 19/03/2006 00:35:10 Another way i look at it is that hardeners increase your armour repair effectiveness, while a plate alone doesn't.
Edit: There ya go Sarmaul, 5 pages 
omg why didn't I just say that?
|

Sentille
|
Posted - 2006.03.19 13:40:00 -
[128]
heh, the debate continues.
On armour vs. resistance I'd say you need some of both on the rupture, even 1600mm plating won't help you that long with a 10% exp resist and 25% kin resist. Also engergized adaptive nano's combined with the new armour resist skills (which are a must! even EM) are very nice. Med rep, plate, 2 active, 1 eng adap nano II give a very nice tank.
I like Naughtys thoughts on the 2 small rep's and will try this out sometime but I'm not sure I'd want to drop a hardener to fit this. Besides which with good skills and 180/220's you have enough grid to fit a med rep. Never-the-less I'll give it a go.
On the speed debate with a 10mn AB II I get a little over 600ms, with a 10mwd II I get over 1,400ms. Draw your own conclusions but I prefer the speed.
|

Mila Prestoc
|
Posted - 2006.03.19 17:28:00 -
[129]
Originally by: Sentille Med rep, plate, 2 active, 1 eng adap nano II give a very nice tank.
I like Naughtys thoughts on the 2 small rep's and will try this out sometime but I'm not sure I'd want to drop a hardener to fit this. Besides which with good skills and 180/220's you have enough grid to fit a med rep. Never-the-less I'll give it a go.
Fitting that tank (med rep, plate, 3 resists) is only possible if: a) fit AB not MWD. b) fit 400mm plate not 800mm plate.
Even with dual 180s and AWU 5 it isn't possible to use MWD + med rep + 800mm plate without a RCU.
|

Sentille
|
Posted - 2006.03.19 17:45:00 -
[130]
Originally by: Mila Prestoc
Originally by: Sentille Med rep, plate, 2 active, 1 eng adap nano II give a very nice tank.
I like Naughtys thoughts on the 2 small rep's and will try this out sometime but I'm not sure I'd want to drop a hardener to fit this. Besides which with good skills and 180/220's you have enough grid to fit a med rep. Never-the-less I'll give it a go.
Fitting that tank (med rep, plate, 3 resists) is only possible if: a) fit AB not MWD. b) fit 400mm plate not 800mm plate.
Even with dual 180s and AWU 5 it isn't possible to use MWD + med rep + 800mm plate without a RCU.
Your probably right but I didn't say it was 800mm plate, I think it was 400mm. Still a good tank though.
|

Swamp Ziro
|
Posted - 2006.03.20 10:36:00 -
[131]
Originally by: R31D
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
2x gyrostabs and that setup will be insane - I'm off to buy a Rupture
How would that setup fare in pve?
|

Necroth
|
Posted - 2006.03.20 10:52:00 -
[132]
Originally by: Swamp Ziro
Originally by: R31D
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
2x gyrostabs and that setup will be insane - I'm off to buy a Rupture
How would that setup fare in pve?
no where, think pvp man. dont plate a mwding ruptur, fit a rep, and put in gyrostabs for the damage output. taking setups are for the weak! hit well, hit hard and kill fast. and dont think to take down a plated rax (1600mm ...) just choose well your targets, you dont need tank if you know what you do. -------- Necroth |

Sentille
|
Posted - 2006.03.20 15:05:00 -
[133]
Edited by: Sentille on 20/03/2006 15:06:29
Originally by: Necroth Edited by: Necroth on 20/03/2006 10:58:30
Originally by: Swamp Ziro
Originally by: R31D
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
2x gyrostabs and that setup will be insane - I'm off to buy a Rupture
How would that setup fare in pve?
no where, think pvp man. dont plate a mwding ruptur, fit a rep, and put in gyrostabs for the damage output. taking setups are for the weak! hit well, hit hard and kill fast. and dont think to take down a plated rax (1600mm ...) just choose well your targets, you dont need tank if you know what you do.
I totally disagree. Nothing at all wrong with MWD on a plated Rupture and tanking setups are for the intelligent PVP'er who realises a good tank will serve you better than some additional damage. Also nothing wrong in taking on 1600mm plated Rax's, a much more balanced fight post RMR.
ill put at least a dps setup : high: 4xdual 220mm, 2x nos med: mwd or ab, well fit what you want here, solo go for mwd and disrupt/web, in gang ask for what is needed :p low: med rep,4xgyrostabs
Can you say "Stacking Penalty"?
you get in range fast, you hit hard, you suck his cap. this setup is dangerous for allmost every cruisers except the heavy tanked oones.
|

Heinrich Klaus
|
Posted - 2006.03.21 11:53:00 -
[134]
Edited by: Heinrich Klaus on 21/03/2006 11:54:10 A lot of these setups seem to require engineering 5 or advanced weapon upgrades and involve fairly expensive modules. I just fitted a rupture on my < 2mil skillpoint charecter with the following:
2x med nos 4x 220 (myne were named, but because I found them cheap)
1x warp disruptor 1x webber 1x 10mn afterburner
2x gyrostabilizers 1x med armor repair 2x armor hardeners
I still had around 30 grid and a good chunk of cpu to play with
(also instead of the 2 hardners one could do 1 400 plate and a hardener, or two 400 plates, perhaps a rcu and an 800 would fit as well)
|

Gaius Vitellius
|
Posted - 2006.03.21 14:44:00 -
[135]
This is my Rupture build for running level 2 missions. It has never had to warp out, and I don't think I can remember ever being below 50% armor. I threw the Nano on it because I like that 15% inertia bonus.
High slots 4x Dual 180mm Scout Autocannons (with EMP) 1x Arbalest Assault Launcher (with Flameburst) 1x Arbalest Heavy Missle Launcher (With Scourge)
Medium 1x Y-S8 Hydrocarbon 1 Afterburner 1x Medium Battery 2 1x Patterned Stasis Web (82.5%)
Lows 1x 800mm Reinforced Crystalline Carbonite Plates 1x Medium Automated 1 Carapace Restoration 1x Mark 1 Modified SS Nanofiber Structure 1x Counterbalanced Weapon Mount (Gyrostabilizer) 1x Capacitor Power Relay
Drones 2 Medium + 2 Light drones of whatever type I happened to have looted lately.
For those with slightly lower skills here is another level 2 mission runner.
High slots 4x Dual 180mm Scout Autocannons (with EMP) 1x Arbalest Assault Launcher (with Flameburst) 1x Arbalest Assault Launcher (With Flameburst)
Medium 1x Y-S8 Hydrocarbon 1 Afterburner 2x Medium Battery 1
Lows 1x 800mm Reinforced Crystalline Carbonite Plates 1x Medium Automated 1 Carapace Restoration 3x Capacitor Power Relay
As soon as you enter combat engage your AB and Medium Repair and fight away. With this setup you can run both and stay around 50% cap.
Granted, neither of these are very good PvP builds.. but then again they are not meant to be. They are a pure PvE build for missions and LP.
|

Apollo Balthar
|
Posted - 2006.03.21 15:14:00 -
[136]
A setup that I did quite well with for PvP was:
4x220mm (gallium&prototype in my case) Dual medium NOS
1xmwd 1xweb 1x scram
1x med rep(accomodation), 400mm tungsten plate, 3x adaptive nano hardener (dunno if tech 2 fits, I figure it will....)
You can ditch the plate for a gyro2 or tarcking enhancer 2 if needed. You could exchange the webber for target painter 2 if you expect alot of small fry... load with small drones.
I ate a plated thorax under a minut with this.
Live by the sword, die by my guns...!
|

Lonectzn
|
Posted - 2006.03.21 23:36:00 -
[137]
Use Neuts! Drop web for booster, med rep for small, RCU for RCU II
Heh. No really 
I'll say this - it's fun =)
-----------------
|

Esperado
|
Posted - 2006.03.22 14:50:00 -
[138]
Originally by: Sarmaul Pure gank, high-end autocannons + assaults. Remember that with the 425mms, you sacrifice a bit more damage for less tracking and you may wish to drop down to 220mms.
High Slots 4x 425mm Autocannon II 2x Assault Launcher II
Total: 649pg, 133cpu
Mid Slots 1x 10mn MWD II 1x Fleeting Web 1x 20k Faint Scrambler
Total: 167pg, 104cpu
Low Slots 1x Medium Armour Rep II 3x Gyrostab II 1x Tracking Enhancer II
Total: 177pg, 133cpu
Final Ship: 1075pg, 406.25cpu Modules: 993pg, 370cpu
Remaining: 82pg, 36.25cpu
Would it be wise to exchange the assault launchers for med nos?
|

Wilfan Ret'nub
|
Posted - 2006.03.22 15:46:00 -
[139]
Originally by: Esperado
Originally by: Sarmaul Pure gank, high-end autocannons + assaults.
Would it be wise to exchange the assault launchers for med nos?
If you're going full gank, you need every bit of DPS you can get. Of course, you rarely want to go "full gank".
|

Testicular Testes
|
Posted - 2006.03.22 17:11:00 -
[140]
@Sarmaul: Just a few factual errors as far as the Thorax is concerned.
1. Nobody worth caring about fits a 400mm on a 'rax. Its either a plateless 'gankrax (in which case if it ECM drones you, you might as well roll over and die) or a 1600mm plate blaster-rax, basicly making it a Maller with -25% resist but 5x really annoying drones to back you up.
2. Base optimal on L Elec 2s is 1800 or 2000 off the top of my head, putting it at 1k or less with Anti or Void. Take note however that once you add skills to that you get about 1500 on a fully skilled thorax, +1000-1500 before falloff gimps the accuracy significantly. You only start outliving his dps easily at the very least at about 4k. Note that most 'rax pilots load Null or faction, pushing the range out a bit further.
3. A decent 'rax pilot will take a dump on your face without an MWD fitted. Thats not to say theres no non-decent ones - hell I took my first one out in a straight up duel without even an AB, but he was a tankrax with Void loaded. He got within about 4km, and by the time his cap died my Rupture had about ~10% armor left.
Just to reiterate : Line up a vector away from him, wait for him to get within 14k, fire MWD, prefire webber, pray. You do it any other way and he can safely grind himself close enough to kill you badly - don't forget some of your tank is already going to be busy with his 5 medium drones.
And if he launches ECM drones, just start MWDing and stay out of webrange. 20s of being jammed and webbed = dead you.
As for the 'ruppy duel setups, I totally agree on that one. Just keep in mind that 1600mm plates mean bad accel and slow warps, limiting you a little bit to outright slugfests. Dualrep/dualnos with 3x EAN and 1x DC is fun too if you have balls of freaking steel (about 75% to all res after stacking), but works best with a second ruppy to back you up so you can fit an injector while your teammate carries the second bit of tackle lockdown gear (web/scram).
|

xKillaH
|
Posted - 2006.03.22 17:25:00 -
[141]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
well... I almost have the same setup. I hate fitting RCU so I dropped that. so this is my setup:
4x 180mm II /2 of them have with EMP and the other 2 have Fusion ammo 1x Med Nos 1x Small nos
1x Named Mwd 1x Web 1x Disruptor
1x 800mm rolled thungsten 1x Med Armor rep II 2x Energized Adaptive nano 1x Gyro II
6x Warriors II in drone bay
Need a Sig? Check Gallery |

Garmon hi
|
Posted - 2006.03.25 11:06:00 -
[142]
i like, 2 small nos, 4 180mm dual, 1 webber, 1 a/b, 1 scrambler/disruptor 1 medium armor repairer, 1600mm plate, 3 hardeners
|

DeathWarrior
|
Posted - 2006.03.25 13:34:00 -
[143]
Hows this for solo pirating?
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 99 | 15] 220mm Vulcan AutoCannon II > [ 99 | 15] 220mm Vulcan AutoCannon II > [ 99 | 15] 220mm Vulcan AutoCannon II > [ 99 | 15] 220mm Vulcan AutoCannon II > [ 175 | 20] Medium Diminishing Power System Drain I > [ 175 | 20] Medium Diminishing Power System Drain I
MED-SLOTS : ~~~~~~~~~~~ > [ 165 | 50] 10MN MicroWarpdrive II > [ 1 | 32] Faint Warp Prohibitor I > [ 1 | 22] Fleeting Propulsion Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 173 | 28] Medium Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 1 | 30] Gyrostabilizer II > [ 0 | 15] Power Diagnostic System II
|

Ras Blumin
|
Posted - 2006.03.25 13:47:00 -
[144]
Originally by: DeathWarrior Hows this for solo pirating?
Looks good. I'd personally ditch the reactive membrane for another EANM. A cookie cutter rupture will prolly win against your setup, but I guess you're not looking for those when you're pirating 
A dirty job - Released 2006.01.02 |

DeathWarrior
|
Posted - 2006.03.25 14:00:00 -
[145]
cheers for advice, what do you think of gun choice? ( dont usually fly Mini ships, pretty new into it ) .. as i fly amar more.. much different play style
|

Sarmaul
|
Posted - 2006.03.25 17:12:00 -
[146]
Originally by: DeathWarrior cheers for advice, what do you think of gun choice? ( dont usually fly Mini ships, pretty new into it ) .. as i fly amar more.. much different play style
guns are fine - 220mms are generally the best, with 180mms if you're low on powergrid. don't be afraid to mix and match 220mms and 180mms - they have almost identical ranges
Originally by: Tassi Projectile very overpowdered
|

Mortuus
|
Posted - 2006.03.30 00:37:00 -
[147]
I used this setup to great effectiveness fighting in the north.
4x 720mm tech2, 2x Arb Assault Sensor booster tech2, 20km disrupter, large shield extender (regolith) 1 rcu, 1 pdu tech2, 3 gyro tech2
Real nasty, good short term tank. Optionally, swap out the 20k disrupter for anything else you want if in a gang. Occassus Republica, NBSI |

Ranok Thal
|
Posted - 2006.03.30 02:23:00 -
[148]
Most of my ~3 months has been in Ruptures, and I love em. I haven't read all 5 pages today, but I feel I should try and contribute to the knowledge base... hopefully any repetion will indicate good setups :) Nothing's T2 (yet); I generally use the basic T1 fittings for disposability, upgrading as I find better free stuff.
Long Range Lvl 2 missions: Highs: 3x 720 Howitzers, 3x Assault Launchers; Mids: 10mn AB, Webber, Sensor Booster/Tracking Disruptor; Lows: 400mm Plate, Medium Armor Repper, missions-specific Passive Hardners and PDS/RCUs to fit
Short Range Lvl 2 Missions: Highs: 4x 425mm AC, 2x Assault Launchers Mids: 10mn AB, Webber, Tracking Disruptor; Lows: 400mm Plate, Med Repper, mission-specific Passive Hardners, maybe 1 Gyro (I forget)
Small Gang PVP (muscle for a firggy squad; only been used once so far): Highs: 4x 220mm AC, 1x Assault, 1x Med Nos; Mids: 10mn MWD, Web, Scram; Lows: 800mm Plate, small Repper, 3x Gyros
I'm currently playing around with this 'Prototype' 1600mm plated setup: Highs: 4x 220mm AC, 2x Assault Launchers; Mids: 10mn MWD, Web, Scram; Lows: 1600mm Plate, named small Repper, 1x RCU1, 2 empty slots
Right now I have 1 EANM and 1 active Thermal Hardner in the lows, for NPCing vs Sansha's. DPS seems pretty weak though; if/when I bring it out in replacement for the earlier pvp setup, it'll probably be with 2 Gyros.
I've also been thinking about the following Frigate Gank Machine: Highs: 4x Dual 180mm AC, 1 Med Nos, 1 Med Energy Neut; Mids: MWD, Web, Scram; Lows: 800mm Plate, Small Rep, 3x Gyrostabs;
..the idea being to lay on the Neut/Nos to quickly kill the friggy's cap, and get the gank before my own cap dies. Obviously a 1600mm plate would be preferable, but even switching to 2x Gyro, 1 RCU II and Adv Weap Upgrades 5 (none of which is necessary for the 800), Quick Fit gives me 414.25 PG left I also have no idea how the Neut/Nos combo would perform in real combat. Any thoughts?
Just another nub.... |

pyr8t
|
Posted - 2006.03.31 03:33:00 -
[149]
I'd like to hear a PVE set-up for ratting in o.o, please? |

Octavio Santillian
|
Posted - 2006.03.31 22:55:00 -
[150]
This is a very specialized harrying sniper. It is good at one thing: warping in, locking, popping a frigate in one volley (and a pod if no enemies are close at hand), and warping back out fast. ItÆs not for general purpose, and yes, I know it has no tankùat all.
4x 720 II (Tremor) 2x Empty (no point in putting anything to lose here)
3x Sensor Booster (best you can) or 2x Sensor Booster (best you can) 1X Tracking II
3x Beta Hull Nano (you could go lower as long as you get the 15% internal) 2x Gyro II
This thing turns and warps out fast, has great range, and does very nice alpha damage. It rocks in corp warfare when your opponents loose discipline and get all spread out chasing you around. Have some good safe spots and move between them often, and only an instalocking sniper BS (or lucky tackler) will give you any worries.

|

Khadur
|
Posted - 2006.03.31 23:25:00 -
[151]
Fits with AWU L4, very cheap setup. I <3 rupture
4x220mm 2xNos ---- 1x10mn Mwd 1xLangourn webber 1x20k Scrambler ---- 1xMedium T2 repair 2xHardners 2xDmg mods ---- 5xLight drones
|

Ultroth
|
Posted - 2006.04.07 22:07:00 -
[152]
Many great setups indeed, unfortunately for me almost all are T2 based particularily on Arty/AC's with high skills.....be very very nice to see purely T1 setups from those who dont have bazillions of sp and specific npc hunting setups 
Anyways heres a setup i'm currently using for purely sansha hunting in 0.1 and it seems to be working pretty good so far as am taking groups of 3 battlecruisers with frigs without too many problems...any and all suggestions/modifications would be cool, but please bear in mind i havent quite hit 1mil sp yet 
Hi: 3 x 650mm (EMP), 1 x Hvy Missile (EMP), 2 x Assault launchers (EMP) Mid: 10mn AB, Large shield extender, EM active shield hardener Low: 800mm plate, Reflective Membrane, 2 x RCU I, Gyrostabiliser
3 x hammerhead med drones
Using named mods for the most but fits with plenty grid/cpu to spare, active shield hardener runs until shield is gone with ease then have 80% em resist to armor...otpimal range for 650's is 10km but missiles have usually hammered their shields to zero and drones are causing thermal dmg to armor by then  "It's better to stay silent and appear stupid, than to open your mouth and leave no doubt!"
|

Fiona Farrow
|
Posted - 2006.04.08 11:32:00 -
[153]
Edited by: Fiona Farrow on 08/04/2006 11:33:38 A cheaper and very simple t1 version of the setup 2 steps above would be:
4x 220mm 2x med NOS
1x10MN MWD 1xWebber 1xScrambler(20km)
1x Med. Armor Repper 3x Hardeners (kin/therm/exp) 1x Capacitor power relay
Decent tank, holds up good, fits without any advanced skills and all un-named t1 mods. Maybe not uber dmg, but with the nosses and ok tank you'll slowly wear down their defences. Can it get cheaper?
Use hammerheads or something in dronebay, and keep a few different ammo kinds in cargo, switch depending on targets. 
|

Mylinn Funi
|
Posted - 2006.04.09 02:12:00 -
[154]
Edited by: Mylinn Funi on 09/04/2006 02:13:05 Ruppy setup for solo pvp: Highs: 3x 220mm vulcan autocannon I(dep. uranium or trit. sabot.) 3X medium nos I
Mids: 10 mn ab I web I 20km disrupture I
lows: 1x med armor repair I 3x kinetic/thermal/explosive hardeners I 1x energized nano I (15% armor) or damage control I or 400mm plate if you got the grid
3x med drones
This is a relative cheap setup in isk and skills. the 3xnos will dissarm a frig in no time and keep the cap flowing for the repair and hardeners when you run into anything bigger. You can also get away with using a small hauler for the ammo.
N.B. I dont have much experiance in pvp, or eve in general, but after forum reading for three weeks, and a little field testing, i've settled on this for now. But pleace give your thoughts on this as im far from beging an expert. :)
|

Khashii
|
Posted - 2006.04.10 17:07:00 -
[155]
Originally by: Naughty Boy Edited by: Naughty Boy on 19/03/2006 07:40:43
Originally by: Phelan Lore Isn't 2 small reps == 1 RCU + 1 med rep?
* Rupture pg: 860 MW * 1.25 (eng 5) = 1075 MW * RCU t1 pg bonus: .1 * 1075 or 107.5 MW * Med rep t2 pg: 173 MW * 2 small rep t2 pg: 2 * 6 MW = 12 MW
Difference: fitting 2 small rep t2 takes 12 MW and fitting a med rep t2 + rcu t1 takes 65.5 MW. You can save (if needed) 53.5 MW. If you can/want to fit a RCU t2 it's roughly similar to fit a med rep t2 or 2 small rep t2 (only considering powergrid).
Though 2 small reps have shorter cycles and work better when nossed (because it's easier to match the cycles of your own nosses).
You don't have to fit 2 small rep though...
Sincerly Yours, The Naughty Boy.
This actually got me thinking.
If we all agree that you pretty much need the equivailent of an 800mm plate and a medium rep in hp and rep ability using 3 slots...
2 400mm plates still allows you to fit a medium rep with no RCU and according to quickfit it gives the exact same hp for less mass and more speed.
The extra speed was only about 70 or so but the net effect is probably greater since you have less mass and accelerate faster. I'll need to do some testing on this...
I also think that 2x 400mm rolled is cheaper than 1x 800mm rolled. 
|

Ras Blumin
|
Posted - 2006.04.10 21:25:00 -
[156]
Edited by: Ras Blumin on 10/04/2006 21:25:34
Originally by: Khashii 2 400mm plates still allows you to fit a medium rep with no RCU and according to quickfit it gives the exact same hp for less mass and more speed.
The extra speed was only about 70 or so but the net effect is probably greater since you have less mass and accelerate faster. I'll need to do some testing on this...
I also think that 2x 400mm rolled is cheaper than 1x 800mm rolled. 
Mass increase should be the same, but... 800mm RT don't drop at all afaik 
A dirty job - Released 2006.01.02 |

SuXaR
|
Posted - 2006.04.10 21:45:00 -
[157]
Got a new Setup , still similar to some but with a twist and a really good tank with a good punch.
PvP setup:
4 x dual t2 180mm ( EMP or T2 Hail ammo ) 2 x Medium named NOS ( Gouls or Knaves work ) 1 x MWD named or t1 1 x X5 webby ( Works great to slow down Ceptors with mwd ) 1 x 20km +1 / or +2 7500 , ( both work , but i prefer the +2 because im using a mwd and i'll have plenty of time to get in close. and if they have one stab on I still have a chance =) )
1 x Med Accom Rep 3 x Named 400mm Plates ( should give you about 4k of armor ) 1 x Gyro stab II
And dont forget thoughs 5 Lights or 3 Med drones ( T2 if possible )
This setup works great. Proven and tested :D .
My stats with CPU and Grid ='s ( CPU:316 - 406.25 , Grid:1073.88 - 1075 ). You'll need eng lvl 5 and AWU's to lvl 3. ----------------------------------
Nice Region , We'll Take IT ! |

Catalyst Rayne
|
Posted - 2006.04.17 03:01:00 -
[158]
I've been flying my rupture for a while, and thought I would post my setup since I've read all the others:
Highs: 4x Dual 180mm II 2x Med Nos
Meds: 1x 10MN MWD 1x Web 1x 7.5km scrambler
Lows: 1x 800mm RT plate 2x Energised Adaptive Nanos II 2x Small Armour Rep II
The reps produce the same as a med but if you get in an prolonged battle they are slightly easier on the cap. |

Tassill
|
Posted - 2006.04.17 05:26:00 -
[159]
This is my PvE setup. I hunt in 0.0 with it up to 3 x 1.5 mil serp bs spawns. it is good with them. However it can be difficult with 3 cruiser + 3 bc spawns.
Highs 4 x 425 mm scout ac's 2 x xr-3200 heavy launchers
Mids 1 x t2 10 mn ab 1 x webber of choice 1 x tracking computer (or cap recharger)
Lows 2 x n type damage specific hardners 1 x small t2 armour repairer 2 x gyrp stabilisers
Like i said this setup deals enough damage to take down a 1.5 mil bs (although it takes a while) but swap the ac's for t2 and it rips them appart.
|

Hungry Eyes
|
Posted - 2006.04.17 05:46:00 -
[160]
not sure if this was mentioned.. dont feel like reading through all other posts, but all u wanna do is stick a buncha hardeners and a rep in the lows, 2 Med noses and AC's in highs and youre set. mwd in med. maybe 2 webs.
hit: any ship with 4+ lows is cool for armor tanking; but instead of adding silly plates that will make u move like a BS, try to up the resists and focus on running the repairer. what goes in the highs is always secondary. to me anyway, unless ure goin for a gank setup... which is silly in a cruiser cuz then inties AND bs's will own u. figure it out... dont feel like explaining =P
oh, and even three med noses would be cool. mwd may b unnecessary. dunno. im tired.
|

Paila Kenta
|
Posted - 2006.04.17 18:40:00 -
[161]
Edited by: Paila Kenta on 17/04/2006 18:40:59 Lo-skill nubz Rupture setup (AKA: what i'm flying):
4x Dual 180's, 1x Malkuth Assault Launcher, 1x Small Nos Y-S8 AB, X5 Webber, 7.5k Scram 2x Med Reppers, 1x 200mm, 2x Gyrostabilizer
dropping the malkuth and the small nos for 2x med nos would be great.
dropping the plate and a gyro for 2 hardeners would be great.
Problems so far: 1. Against frigates it can't nos enough to keep even one repper going (solution: 2x med nos). 2. Range. Anyone that likes to stay out at 15k (cruisers, etc.) can potentially cause headaches if not dealt with first. 3. Skillz. OMGWTFZOR I've got Cruiser 3, Med turrets 1 and 10mil ISK, I want to fly a Rupture!!!1! As with all Matari ships, it's impossible to fly a Rupture well without a healthy amount of well-trained support skills. A good nub frigate pilot will more often than not be underskilled in a rupture.
2isk
-Sepul
edit: it's even harder when you post with a 5k sp alt.
|

Mila Prestoc
|
Posted - 2006.04.17 23:01:00 -
[162]
Originally by: Paila Kenta Edited by: Paila Kenta on 17/04/2006 18:55:26 Edited by: Paila Kenta on 17/04/2006 18:40:59 Lo-skill nubz Rupture setup (AKA: what i'm flying):
4x Dual 180's, 1x Malkuth Assault Launcher, 1x Small Nos Y-S8 AB, X5 Webber, 7.5k Scram 2x Med Reppers, 1x 200mm, 2x Gyrostabilizer Hobgoblin or Warrior drones
dropping the malkuth and the small nos for 2x med nos would be great.
dropping the plate and a gyro for 2 hardeners would be great.
Problems so far: 1. Against frigates it can't nos enough to keep even one repper going (solution: 2x med nos). 2. Range. Anyone that likes to stay out at 15k (cruisers, etc.) can potentially cause headaches if not dealt with first. 3. Skillz. OMGWTFZOR I've got Cruiser 3, Med turrets 1 and 10mil ISK, I want to fly a Rupture!!!1! As with all Matari ships, it's impossible to fly a Rupture well without a healthy amount of well-trained support skills. A good nub frigate pilot will more often than not be underskilled in a rupture.
2isk
-Sepul
edit: it's even harder when you post with a 5k sp alt.
2x Med NOS won't be enough to run 1 for a long time, so just drop the dual rep idea. Use PG to upgrade the 200mm plate and the extra low space for damage control.
|

Mylinn Funi
|
Posted - 2006.04.22 16:32:00 -
[163]
How about this for pvp?
Ruppy nber tank and close up damage dealer: Highs: 4x 180MM Autocannon I, 1x Med Nos, 1x Small Nos(my grid can't handle 2x med nos) Mids: 1x 10MN AB, 1x JSB Warp Inhibitor I, 1x Med Capacitor Booster I(using 800 cap charges) Lows: 2x Med Armor Rep, 3x kinetic/thermal/explosive hardeners I
5x Small Drones
Instead of using web to tackle frigs the nos and drones should take them out in no time, plus the 180's have good enough tracking to handle them. The tank should hold for anything other than a bs or hard hitting hacs.
|

NoDachi Q
|
Posted - 2006.04.22 20:04:00 -
[164]
Just to toss in a curveball, how about giving the ruppy 9x its starting armor?
High: 3x Assault Missle Launchers, 3x 280mm Howitzer Med: 10mn AB, Webber, Warp Disruptor Lows: 2x1600 plate of choice (mmm tungsten) 2x RCU, 1x Hardener.
Quick Fit gives me 9k armor. Not too shabby, but you will be hurting in the resits department.
|

Kolhell
|
Posted - 2006.04.27 00:46:00 -
[165]
lol... god forbid anything you cant kill shows up with that setup - itd take 3 mintes to align for warp o_O
minmatar have great speed, great falloff, and terrible tracking - in my experience being able to control what range you fight at is much more important than being able to take hits
------------------------- bury the hatchet |

Emennt
|
Posted - 2006.05.02 20:11:00 -
[166]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Total: 666pg, 106cpu
Mid Slots 1x 10mn Y-T8 MWD 1x Fleeting Web 1x 20k Faint Warp Prohibitor
Total: 152pg, 104cpu
Low Slots 1x RCU 1x Medium Accom Armour Rep 1x 800mm Rolled Tungsten Plate (T1 or named)
Total: 350pg, 59pg
Final Ship: 1182.5pg, 406.25cpu Modules: 1168.5, 269cpu
Remaining: 14pg, 137.25cpu, 2 low slots.
You made me buy minmatar frigate and cruiser skill...enought said
|

The Judas
|
Posted - 2006.05.06 10:37:00 -
[167]
Great thread with some great setups. the only thing i've got to add is that if you've got a stationary webbed and scrambled target maybe a sentry drone would give you the best dps over small and mediums?
|

Hoshi
|
Posted - 2006.05.06 11:37:00 -
[168]
Originally by: The Judas Great thread with some great setups. the only thing i've got to add is that if you've got a stationary webbed and scrambled target maybe a sentry drone would give you the best dps over small and mediums?
Possible but considering your drones are a minmal part of your dps anyway you will often use them to kill off your opponents drones (specialy if he is a thorax or vexor or other droneship) instead attacking his ship. For this standard light/medium drones are the best. --------------------------------------------------------------------------------
|

Cerberal
|
Posted - 2006.05.10 16:51:00 -
[169]
Edited by: Cerberal on 10/05/2006 16:55:55 Rupture loadout i made up that works excellent (if its been created somewhere in the past, then great minds think alike =D )
Rupture PVP High: 3x 180mm 3x Medium Nos
Medium: MWD, Web, Warp Disruptor
Low: Medium Rep, 400mm plate, KE and Explosive hardener (or energized adaptives if you prefer), Power Diagnostic or reactor control if you havent quite trained up advanced weapon upgrades.
Drone Bay: 1 Valkyrie, 4x Hobgoblins or warriors (i use warriors often)
The Use: Works Wonderful against any ceptor/af, Piloted right it takes down blaster thorax after waiting for its cap to drain (takes a minute or two, and you better be flying in the opposite direction than he's MWDing to) Lots of cruisers fall fast to it, has a problem with pure drone loadouts though... and overall damage is low, so its a bit hard to solo any battleship...
I intended it to be solo, but it works even better as small fleet support.
Its a nice alternative to using those 800mm and 1600mm plate setups as well =)
Edit Info: This is all t1, as i saw someone mention above theyd like to see something t1 =) The entire loadout + ship cost me like 7.5 mil, and even if it blows up i hardly lose anything.
|

Barak Smaug
|
Posted - 2006.05.16 18:43:00 -
[170]
Edited by: Barak Smaug on 16/05/2006 18:45:18 Anyone have a drone-ship beating setup? I tried a setup that uses smartbombs:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 200 | 47] Medium Proton Smartbomb I > [ 200 | 47] Medium Proton Smartbomb I > [ 200 | 47] Medium Proton Smartbomb I > [ 200 | 47] Medium Proton Smartbomb I > [ 4 | 11] 'Malkuth' Rocket Launcher I > [ 4 | 11] 'Malkuth' Rocket Launcher I
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 25] Medium Capacitor Booster I > [ 1 | 40] Warp Disruptor I > [ 0 | 0] Empty Slot
LOW-SLOTS : ~~~~~~~~~~~ > [ 30 | 19] 400mm Reinforced Crystalline Carbonide Plates I > [ 5 | 5] Small Armor Repairer I > [ 5 | 5] Small Armor Repairer I > [ 2 | 25] Energized Adaptive Nano Membrane I > [ 2 | 25] Energized Adaptive Nano Membrane I
I don't think this would be very effective, but I'm sure it will be a bit of a shock to whoever you're fighting!
|

Sion Gerge
|
Posted - 2006.05.22 11:10:00 -
[171]
Edited by: Sion Gerge on 22/05/2006 11:16:10 I was just thinking about the lows, but couldnÆt you fit:
1600/800mm 3 hardeners 1 armour rep
Seems like that would tank pretty sweet

Edit: Maby only 2 hardeners for kinetic and thermal.
Or could you use kinetic, thermal and a em? would that make you imune to EM damage on the armour tank?
|

Testy Mctest
|
Posted - 2006.05.22 11:15:00 -
[172]
Originally by: Sion Gerge I was just thinking about the lows, but couldnÆt you fit:
1600/800mm 3 hardeners 1 armour rep
Seems like that would tank pretty sweet

Not with decent guns you couldn't. And you'd need an RCU in there at least.
But 1600mm tanks aren't that good nowadays anyway. 800mm tanks are the way forward.
Testy's Eve Blog - Updated 22/05/06! |

Sion Gerge
|
Posted - 2006.05.22 11:18:00 -
[173]
Originally by: Testy Mctest
Originally by: Sion Gerge I was just thinking about the lows, but couldnÆt you fit:
1600/800mm 3 hardeners 1 armour rep
Seems like that would tank pretty sweet

Not with decent guns you couldn't. And you'd need an RCU in there at least. But 1600mm tanks aren't that good nowadays anyway. 800mm tanks are the way forward.
Okey
|

Sion Gerge
|
Posted - 2006.05.22 11:21:00 -
[174]
But if you went with one of the regular setups but just put something that gives 30% resistans would that make all EM damage damage zero?
|

Hoshi
|
Posted - 2006.05.22 11:26:00 -
[175]
Originally by: Sion Gerge I was just thinking about the lows, but couldnÆt you fit:
1600/800mm 3 hardeners 1 armour rep
Seems like that would tank pretty sweet

You can go with 800mm plate + 3 hardeners + medium rep if you skip out on one of the medium nosses. Put an assault launcher there or something (even a heavy with awu 5). So the question here are, is 1 more hardener worth downgrading from a medium nos to an assault launcher?. I my oppinion no.
For a 1600mm plate you need to either go with small guns (and miss out on 2 damage bounese) or swith the mwd for an ab. Also you can't fit nos in any of these combinations. Neither of these options looks very interesting to me. --------------------------------------------------------------------------------
|

Testy Mctest
|
Posted - 2006.05.22 11:33:00 -
[176]
Originally by: Sion Gerge But if you went with one of the regular setups but just put something that gives 30% resistans would that make all EM damage damage zero?
You probably need to do a forum search for how some game mechanics work. I guess you're new, so welcome to Eve :P
In a nutshell:
70% EM resistance = 30% resistance hole.
Lets say you add a hardener that gives 50% resistance to EM. it's worked out like this:
resistance hole * resistance boost / 100 = bonus to resistance. So:
30 * 50 /100 = 15, so you'd gain 15% more EM resist, giving you 70+15=85%.
Eve isn't as simple as adding them together, as you'll quickly discover when you start reading the forums!
Testy's Eve Blog - Updated 22/05/06! |

Sion Gerge
|
Posted - 2006.05.22 14:04:00 -
[177]
Originally by: Testy Mctest
Originally by: Sion Gerge But if you went with one of the regular setups but just put something that gives 30% resistans would that make all EM damage damage zero?
You probably need to do a forum search for how some game mechanics work. I guess you're new, so welcome to Eve :P
In a nutshell:
70% EM resistance = 30% resistance hole.
Lets say you add a hardener that gives 50% resistance to EM. it's worked out like this:
resistance hole * resistance boost / 100 = bonus to resistance. So:
30 * 50 /100 = 15, so you'd gain 15% more EM resist, giving you 70+15=85%.
Eve isn't as simple as adding them together, as you'll quickly discover when you start reading the forums!
Thx for clarifying that for me :)
|

Sion Gerge
|
Posted - 2006.05.26 16:50:00 -
[178]
PvE with this
Rupture
High: Medium Nosferatu I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I
Med: Stasis Webifier I 10MN Afterburner I Stasis Webifier I
Low: Medium Armor Repairer I Gyrostabilizer I Gyrostabilizer I 400mm Reinforced Nanofiber Plates I 400mm Reinforced Nanofiber Plates I
|

HippoKing
|
Posted - 2006.05.26 16:57:00 -
[179]
Originally by: KilROCK JIMMY LORD GRACIOUS VOLCANIZED RUBBER!!!!!!!!!!!
QFT
actually QFWTF
|

Stedanko
|
Posted - 2006.05.26 17:59:00 -
[180]
4x Dual 180mm AC II 1x Med Nos 1x Small Nos
1x Y-T8 MWD 1x X5 Web 1x Fleeting Warp Scrambler
1x Med Rep II 1x 800mm plate II 2x Energized Adaptive Nano... II 1x Gyro II
6x Small Drones
FUN!!! |

Baalic
|
Posted - 2006.05.26 18:22:00 -
[181]
Edited by: Baalic on 26/05/2006 18:35:28 Edited by: Baalic on 26/05/2006 18:34:23
Originally by: pyr8t I'd like to hear a PVE set-up for ratting in o.o, please?
This setup will kill rat spawns almost twice as fast as a 4x AC setup. Which means more loot. But its useless in PvP.
High 3x 220 ac 3x heavy missile
mid 2x large extender 1x AB
Low 2x BCS, 2x gyro, 1x nanofiber (for manuverability)
If you are likely get get ganked just swap a few dps mods for wcs.
Usage: Only go after rats that dont use missiles.
Use missles and drones to kill smaller ships.
Orbit BSs and BCs at 1km with AB on so they cant hit you.
edit: Stats vs Sarmaul's 4x ac pvp setup with 2x gyro using my skills
DPS during approach 60dps vs 0 dps
DPS in orbit 135dps vs 100dps
Tank 4900 hp passive shield repping at 15 dps max vs 2900 hp active armor tank repping at 30 dps.
|

Gronsak
|
Posted - 2006.05.27 11:10:00 -
[182]
My pvp reppie setup
1: 4x 220 t2 : 2 rocket launchers! mwd : webber : 20km 1600mm plate : 2 x energized adaptive : 2x dmg mod t2
2: 4x 220 t2 : 1x heavy missile launcher t2 : 1x medium named neut [takes away about the same as 1.5 large nos] 2x dmg mod t2 : 800mm plate : 2x energized adaptive T2 10mn mwd,web,20km
carry an armor rep in cargo, or get a gang mate to carry remote rep or 1x small armor rep drone ect!
works pretty well! nos doesnt effect the setup much eiter!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Jim McGregor
|
Posted - 2006.05.27 11:31:00 -
[183]
Edited by: Jim McGregor on 27/05/2006 11:32:49
Rupture is a very cool ship. I use it for ratting & pvp sometimes, but i always use nos to feed the armor repairer.
A rupture setup with launchers instead of nos should lose vs another rupture setup that uses nos to repair the extra damage.
--- The Eve Wiki Project |

HolographicEntrypoint
|
Posted - 2006.06.04 15:25:00 -
[184]
are the t2 guns really neccessary? ---
Creating custom tags for 15 Mil, convo me!
My custom EvE Signatures |

Jim McGregor
|
Posted - 2006.06.04 15:28:00 -
[185]
Edited by: Jim McGregor on 04/06/2006 15:32:12
Originally by: HolographicEntrypoint are the t2 guns really neccessary?
Not really. The tech 1 scout version have the same damage and rate of fire. But since you probably wont have medium turret skill at 5, you will do a little less damage (since tech 2 actually requires turret skill at 5).
So to sum it up, with turret skill at 4, you will do 5% less damage with the tech 1 scout version. Its still very much enough. 
Edit: I dont take tech 2 ammo into account here, so it might be more than 5% damage difference actually when i think about it. But ruppie is good enough even with tech 1 guns.
--- The Eve Wiki Project |

Ernest Graefenberg
|
Posted - 2006.06.04 17:54:00 -
[186]
5% from Hybrid V 8% from Spec IV 25% from T2 Ammo
1.05 * 1.08 * 1.25
T2 Rupture does 41.75% more damage :)
|

Mila Prestoc
|
Posted - 2006.06.04 18:40:00 -
[187]
Edited by: Mila Prestoc on 04/06/2006 18:40:54
Originally by: HolographicEntrypoint are the t2 guns really neccessary?
Nothing is "neccessary". As was said early in the topic, T2 is the best you can do (in most cases besides plates) without going for the expensive faction named stuff. T2 also has the largest fitting requirements for that module so if you don't have the skills to use T2 you probably don't have the fitting skills either but should be able to fit T1/Named version of the setup.
ie. Someone without T2 guns probably won't have AWU 4 but might not need AWU to fit a T1 version of the setup.
Originally by: Ernest Graefenberg 5% from Hybrid V 8% from Spec IV 25% from T2 Ammo
1.05 * 1.08 * 1.25
T2 Rupture does 41.75% more damage :)
Slight typo there, Projectile V not Hybrid V for autocannons just so we don't confuse any noobs.
|

Jim McGregor
|
Posted - 2006.06.05 06:55:00 -
[188]
Originally by: Ernest Graefenberg Edited by: Ernest Graefenberg on 04/06/2006 18:41:57 5% from Projectile V 8% from Spec IV 25% from T2 Ammo
1.05 * 1.08 * 1.25
T2 Rupture does 41.75% more damage :)
Damn, more than I figured myself. Now i want to finish turret to V...
--- The Eve Wiki Project |

Sion Gerge
|
Posted - 2006.06.05 15:36:00 -
[189]
Rupture
650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 'Arbalest' Standard Missile Launcher [48xSabretooth Light Missile] 'Arbalest' Standard Missile Launcher [48xSabretooth Light Missile]
Medium Capacitor Battery II Patterned Stasis Web I Warp Disruptor I
400mm Reinforced Steel Plates II 400mm Reinforced Steel Plates II Gyrostabilizer II Gyrostabilizer II Small Armor Repairer II
Berserker SW-900
Try this out, 12k gankfest
|

HolographicEntrypoint
|
Posted - 2006.06.28 10:57:00 -
[190]
Rupture
Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Medium Nosferatu I Medium Nosferatu I
Stasis Webifier I Warp Disruptor I 10MN MicroWarpdrive I
Energized Adaptive Nano Membrane I Gyrostabilizer I Small I-a Polarized Armor Regenerator 800mm Reinforced Crystalline Carbonide Plates I Gyrostabilizer I
Hammerhead I Hammerhead I Hammerhead I
1312 shield, 3.86/s, E/T/K/Ex=0/20/40/60 3303 armor, E/T/K/Ex=74/44/36/23 862.5 cap, +6.58/s, -29.818/s 1240.0 m/s 154.4 DPS
only have 1.2 mil sp :( ---
^ Making Custom Sigs for ISK
My custom EvE Signature Gallery |

Mustaparta
|
Posted - 2006.07.05 07:38:00 -
[191]
Edited by: Mustaparta on 05/07/2006 07:43:25
4 x 220mm Vulcan AutoCannon II, 2 x Small Nos MWD, Web, Scrambler 1600mm plate, energized Adaptive t2, 3 x gyros t2 Carry mostly Hail, Barrage and Emp
Need advanced wep upgrades 5, but if you have it 4 you can just take one small nos and 1 rocket launcers.
1 Small nos is enough to run web and scramblers even if someone nuked your cap with heavy nos, but with 2 (do small delay between activating) you minimalize the risk you would have to reactive your scrambler. Depending on what I am fighting, but most of time I use Hail and load it to guns before I get into range so when I get hails I am usually close enough already for good damage and target webbed.
Barrage is nice when you want to keep some distance and yet do decent damage, like when some blaster brutix try mwd to you while you keep softening it from 15km.
Other setup that I like to use sometimes is same as above but Distruptor instead scramblers and 2 x t2 rocket launcers (and load t2 rockets just like hail), but prepare lose targets if they nos/neut your cap and you cant keep distruptor running.
|

Lonectzn
|
Posted - 2006.07.05 10:42:00 -
[192]
Originally by: HolographicEntrypoint Rupture
Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Medium Nosferatu I Medium Nosferatu I
Stasis Webifier I Warp Disruptor I 10MN MicroWarpdrive I
Energized Adaptive Nano Membrane I Gyrostabilizer I Small I-a Polarized Armor Regenerator 800mm Reinforced Crystalline Carbonide Plates I Gyrostabilizer I
Hammerhead I Hammerhead I Hammerhead I
1312 shield, 3.86/s, E/T/K/Ex=0/20/40/60 3303 armor, E/T/K/Ex=74/44/36/23 862.5 cap, +6.58/s, -29.818/s 1240.0 m/s 154.4 DPS
only have 1.2 mil sp :(
Drop the Nos for two launchers, one of the Gyro for a damage control, the small rep for a medium and all the 180's for 220's (depending on skills you may not be able to switch all the guns). Switch the drones for 4 lights 1 med.
You've then got the best t1 fitted pvp cruiser =)
-----------------
|

Aion Gerge
|
Posted - 2006.07.05 19:27:00 -
[193]
Edited by: Aion Gerge on 05/07/2006 19:29:32 This is what i curently use
High Slots
4x 220 'scouts' 2x Medium Nos
Med Slots
1x disruptor 1x ab 1x webifier
Low Slots
2x 400 mm (preffrebly named) 1x damage control 1x medium repper 1x energised adaptive nano (this i am thinking about switching for a Active hardener)
|

Nordvargr
|
Posted - 2006.07.06 02:18:00 -
[194]
Originally by: Octavio Santillian This is a very specialized harrying sniper. It is good at one thing: warping in, locking, popping a frigate in one volley (and a pod if no enemies are close at hand), and warping back out fast. ItÆs not for general purpose, and yes, I know it has no tankùat all.
4x 720 II (Tremor) 2x Empty (no point in putting anything to lose here)
3x Sensor Booster (best you can) or 2x Sensor Booster (best you can) 1X Tracking II
3x Beta Hull Nano (you could go lower as long as you get the 15% internal) 2x Gyro II
This thing turns and warps out fast, has great range, and does very nice alpha damage. It rocks in corp warfare when your opponents loose discipline and get all spread out chasing you around. Have some good safe spots and move between them often, and only an instalocking sniper BS (or lucky tackler) will give you any worries.
I don't know, how great a range do you get with only 1 tracking comp II to boost your range?
I've been thinking about the following:
4x 720mm II (Tremor) 2x Drone Links (Use warriors)
2x Sensor Boosters 1x Tracking Comp II
2x Gyro II 2x Tracking Enhancer II 1x PDU
With sharpshooter IV I get a 80km optimal so I can comfortably hit things up to 100km and reach as far as 120km. It doesn't align as fast as your setup, but it can shoot a lot further out so you'll have more time to align.
|

babilon2
|
Posted - 2006.07.16 17:53:00 -
[195]
My Rupture is a work in progress, but have 3 named heavy launchers fitted, and 3 named med NOs, ECM jammer, scrambler and T2 sensor booster, with 2 stabs 2 armour mods and a med arm rep.
Used mostly in large gate camps, from low sec to 0.0
Wanted to come up with an Ew ship but was unsure on best set up or ship for minmater race. any ideas appreciated
|

Ras Blumin
Atomic Battle Penguins
|
Posted - 2006.07.16 18:21:00 -
[196]
Originally by: babilon2 My Rupture is a work in progress, but have 3 named heavy launchers fitted, and 3 named med NOs, ECM jammer, scrambler and T2 sensor booster, with 2 stabs 2 armour mods and a med arm rep.
Used mostly in large gate camps, from low sec to 0.0
Wanted to come up with an Ew ship but was unsure on best set up or ship for minmater race. any ideas appreciated
I'd use an arty gank setup with a sensor booster + 2 x ew for a large gate camp. Or maybe even use a belli or cyclone instead, if I was wanting ew more than damage, as they have more mids.
|

babilon2
|
Posted - 2006.07.16 19:29:00 -
[197]
yeah did have a cyclone setup too but was using it as a shield tank, rather than EW which i personally think its well set up for.
I like the rupture as a cheap throw ayay cruiser
|

ForbiddenTalent
|
Posted - 2006.07.21 04:16:00 -
[198]
Can i get like a good cheap setup not EXTREMLY cheap cause id like to cause damage and can i also get the skills required for the setup??
|

Horza Otho
Minmatar
|
Posted - 2006.07.21 04:45:00 -
[199]
4x dual 180 II's 2x small diminishings 1x AB t2 1x x5 web 1x j5 disruptor 1x sar (might be mar cant remember) t2 2x eanm t2 1x pseudo dcu 1x 1600mm rolled 6x hobgob t2
killed a pilgrim with that setup.
|

Carthaja
|
Posted - 2006.07.30 23:58:00 -
[200]
Howdy,
I've started playing EVE just a week ago and I'm looking forward to having my Rupture next Thursday. I don't have high weaponskills, so here is my fitting suggestion for a N00bie-Skill-Ruppy designed for agent missions: Powergrid available: 1087.9 CPU: 373,75
HI: 4*Vulcan AutoCannon I [84/400] 2*Med. Nosferatu I [50/350]
MED: Y-S8 Hydrocarbon Afterburner [25/50] Stasis Webifier [25/1] Large Shield Extender I [40/150]
LO: 2* Power Diagnostic System I [40/0] 1* Warp Core Stabilizer I [30/0] 2* Gyrostabilizer (1 of it named) [60/1]
All: CPU: 354 PG: 953 This should leave me with allmost 4k Shield HP.
Open Questions: What do you suggest to swap out for a Large Shield Booster I (maybe Tech 2 next Weekend)? If I go for Dual Auto Cannons, is the webber obligatory? I tend to leave this one out...
I know, I could need a MWD but it's too far away, yet. Thanks for advice
|

DeadRow
Mind Of Nightmares
|
Posted - 2006.07.31 00:08:00 -
[201]
Originally by: Gronsak My pvp reppie setup
1: 4x 220 t2 : 2 rocket launchers! mwd : webber : 20km 1600mm plate : 2 x energized adaptive : 2x dmg mod t2
2: 4x 220 t2 : 1x heavy missile launcher t2 : 1x medium named neut [takes away about the same as 1.5 large nos] 2x dmg mod t2 : 800mm plate : 2x energized adaptive T2 10mn mwd,web,20km
carry an armor rep in cargo, or get a gang mate to carry remote rep or 1x small armor rep drone ect!
works pretty well! nos doesnt effect the setup much eiter!
those setups are pure evil, ex-corp mate using basically the same and with max armour comp skills gets very good resists and high armour hp. CCP nerfed my sig: Maxell Snow > holy crap i just realized the only t2 component i have used is a t2 mining laser here |

Carthaja
|
Posted - 2006.08.01 22:43:00 -
[202]
Edited by: Carthaja on 01/08/2006 22:43:18 *huaaark!* Up with you.
Don't you have any advice for a beginner? Will my Vulcans have problems tracking the enemy?
|

LoLz0rdingNOob
|
Posted - 2006.08.05 13:49:00 -
[203]
Edited by: LoLz0rdingNOob on 05/08/2006 13:52:47 Edited by: LoLz0rdingNOob on 05/08/2006 13:50:58 4 220mm's soon to be 220mm II :P 2 standard launchers, could replace with assault launchers if you drop the mwd 1 mwd, 1 webber, 1 scram/disruptor 1600mm tungsten plate, small t2 rep, 3 energized plates for explosion, kinetic, thermal
any 1 want to give this setup some feedback? 
Or.. 4 220mm II's 2 medium nos webber, scram, mwd 3 hardeners and 2 t2 small reps
personally i prefer the first one but i did take a cerberus with this setup, but i fitted 3 kinetic hardeners since they get a bonus in kinetic damage, but unfortunatley he had stabs and warped off 
|

LoLz0rdingNOob
|
Posted - 2006.08.06 13:57:00 -
[204]
*bumps*
|

NeuroCyde
|
Posted - 2006.08.15 05:10:00 -
[205]
This is what I have planned:
High Slots:
4 X Dual 180mm Autocannon II 2 X Medium Nosferatu I
Medium Slots:
1 X Fleeting Propulsion Inhibitor I 1 X Faint Warp Prohibitor I 1 X Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Low Slots:
1 X Counterbalanced Weapon Mounts I 1 X Beta Reactor Control: Reaction Control I 1 X 800mm Reinforced Rolled Tungsten Plates I 2 X Small "Accommodation" Vestment Reconstructer I
From everything I have read that is what I am going with.
Thx everyone this thread is great for us nubs.
|

Tysi
|
Posted - 2006.08.25 11:54:00 -
[206]
been reading through people's setups, and 1 thing that keeps coming up is that people use two or more Gyro's. Don;t you get a Penalty for using more then 1????
|

Hoshi
Blackguard Brigade
|
Posted - 2006.08.25 12:17:00 -
[207]
Originally by: Tysi been reading through people's setups, and 1 thing that keeps coming up is that people use two or more Gyro's. Don;t you get a Penalty for using more then 1????
Penalty in this case is a bit strangely worded, what happens is that the second module do not have as much effect as the first. The more you add the less effect they have, you can use 3 or possibly 4 before the penalty cuts down the added damage so low it's not worth fitting anymore. --------------------------------------------------------------------------------
|

50freefly
Caldari Purify
|
Posted - 2006.09.02 02:40:00 -
[208]
Highs: 4x named dual 180mm autocannon (you can get away with 220's here) 2x assault launchers (named preferably)
Mids: 10mn afterburner II x5 webber warp disruptor
Lows: small named armor rep 2 named or t2 gyros energized explosive hardener (or active) 1600mm PLATE!!!
This setup is the win =)
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
|

Hypo Psycho
Minmatar Universal Industries PLC.
|
Posted - 2006.09.14 17:10:00 -
[209]
Edited by: Hypo Psycho on 14/09/2006 17:11:56 dont think this fitting got a mention.
hi slots: dual 180mm autocannons, 2x small NOS mid slots: 10mn AB, webber, scrambler/disruptor low slots: medium armour rep, 2x energized adaptive nano membrane, damage control, 1600mm plate drone bay: 5x light drones or 3x medium drones
this setup is easily tweaked aswell, switch out the energized membranes in favour of gyros, drop the med armour rep and fit a small repper and med NOS, switch NOS for rockets.
"see you on the other side" |

Ardan
Minmatar The Shadow Order The Shadow Ascension
|
Posted - 2006.09.26 16:52:00 -
[210]
Ok, this is what I am going to try.
High: 4x 220mm 3x malcuth assault
Med: Named AB 2x Large shield booster
Low: 2x named tracking mods, 1x named damage mod, 1x Damage control, 1x Named rep.
Drones: 1x Med, 4x Light.
Doing lvl 2 missions. Any ideas if this will work, I think it would have no problems. "Let them hate us as long as they Fear us." Colligula |

Nebkhat
|
Posted - 2006.09.29 16:38:00 -
[211]
Edited by: Nebkhat on 29/09/2006 16:45:45 I prefer the Rifter/AF but after taking a break from the pvp madness going on, I decided to jump clone back and fly a few lvl 2 missions in a Rupture. I tried different tanking and found that with a Large Extender and Explosive hardner the rats in the Lvl 2's could not touch me. The damage was so minimal that it was nearly non-existant. I have not done Human cattle with this set up yet but have completed it in the past a couple of times. Looking forward to testing it with the hardner, that is if they are firing explosive ammo at me. 
|

Ardan
Minmatar The Shadow Order The Shadow Ascension
|
Posted - 2006.09.29 17:46:00 -
[212]
Ok, I tryed it on human cattle. I had to fit an RCU to increase the passive shield tank and to increase the Cap recharge, but it worked great. Only had to run the Repairer on the next to last gate, fighting the turrets in lvl 5. Everything is Tech 1 and mostly cheap. So I figgure I Have maybe 10-12 mil in it and makeing money like crazy. I now have 2 RCUs on it and the passive tank rocks. I can also run the Damage control, AB and Repairer almost indef. "Let them hate us as long as they Fear us." Colligula |

Schenk
|
Posted - 2006.10.01 22:23:00 -
[213]
Is this a good solo PvP set-up?
High Slots: 4x 220 AC II 2x Small Nos II
Meds 1x 10mn Y-T8 MWD 1x Statis Webifier I 1x J5 Warp Inhibitor I
Lows 2x Small Armor Repairer II 1x Armor Explosive Hardener II 1x Armor Kinectic Hardener II 1x 800mm Reinforced Titanium Plates I
|

Drizden D'Urden
Minmatar MC Cubed Inc
|
Posted - 2006.10.06 01:58:00 -
[214]
I have played around with a few set-ups on the Rupture and after reading these last few pages ... have come to a conclusion: there are alot of good ways to set up a Ruppy. This is a PvE version good for ratting down in 0.0 space. I can tank cruisers and BCs easy enough, but BS need a little help from corp mates. The biggest thing is getting close enough, fast enough to gank the rats. Cruise missles from BS tear through the shield pretty fast. I have good gunnery skills with about 3 mil SP overall.
Hi slots: 3 220mm Medium Prototype Autocannons (yes I will upgrade to T2s when trained) (try to use 3 different types of ammo for nice spread or rat specific) 2 'Arbalest' Assault Launchers (use Bloodclaw or Flameburst) 1 Medium 'Ghoul' NOS
Med slots: 1 10MN Afterburner (I do not use MWD because it sucks too much cap) 1 Fb-10 Capacitor Recharger 1 ECM jammer Multispectral or rat specific (I switch this out with an X-5 Prototype webber - depends on ratting gang)
Lo slots: 1 Medium I-A regeneration repper 1 Gyrostabilizer II 1 800mm Cystalline Carbonide Plate (I switch this out for an Energized Nano membrane) 2 Radioistope or N-type active Hardners rat specific (I will upgrade to an energized nano T2 to put on)
The basic idea is to warp in, AB to the targets, if I have jammer on - jam one, shooting missles at another, while getting close to let loose with the AC.
Drizden D'Urden member of MC Cubed |

Brechan Skene
|
Posted - 2006.10.06 07:11:00 -
[215]
Here is my test setup
Hi Slots 3 x Makluth Heavy Missiles with Widowmakers 2 x Dual 180 II with Fusion 1 x 280mm Artillery II with Tremor
Med slots 1 x 10mn Afterburner 2 x Named Webbers
Low slots 1 x Energized Magnetic Membrane I 1 x Energized Reactive Membrane I 1 x Energized Adaptive Nano Membrane I or 1 x Energized Thermic Membrane I 1 x 1600mm Reinforced Steel Plates I 1 x Small Armor Repairer II
Drones 6 x Hobgoblin I
This setup is primarily designed as a PvE/PvP ship. The abilities of this Ship in a Combat Situation. are 1. Has the ability to have both Small Amour Repairer II and 10mn Afterburner I, going permently within a PvE and PvP scenario (Not including a Nos Scenario)
2. With 10mn Afterburner speed is 500m/s
3. The ability to combat target at medium and close range.
a. Close range (15km and down) through the use of Missiles, Medium Auto Cannons and Drones. These targets will be Interceptors, Assault frigates, tech I Frigates and various minor cruisers. The ability to engage theses targets is enhanced through the use of 2 webbers.
b. Medium range (outside Nos range, 25km to 34 km) through the use of Missiles, Small Artillery and Drones. These targets will include;
*Initial contact with Close Range targets outside required range.
** Medium to Heavy Nos based Ships
*** Top of the line cruiser
**** Battle Cruisers, Battleships Tech I
***** Tech II Cruisers
****** HAC's and Command Ships
4. The ability to dictate when and if you are going to engage the eneamy. Looseing a ship for no reason is pointless. Haveing the ability to decide whether to continue to engage the eneamy is pricelss.
5. This setup depends mainly on tech I items. Therefore costs are low. Less pain on the PvP purse string. It is also less pressure on the user when engaging in a PvP scenario.
|

Iteken Hotori
|
Posted - 2006.10.18 11:14:00 -
[216]
Edited by: Iteken Hotori on 18/10/2006 11:16:10 i've jsut started low-sec ratting / pvp huntign in my rupture as and it's an absolute animal from what ive' seen. it appears to eat other Cruisers and frigs for breakfast.....
Is this supposed to happen ? why are there not millions of these thigs zippi about leathering stuff? Anyway - this is how i've rigged it - i'm wondering what you think, and if you can give any advice whilst you are at it.
Highs: 4x 220mm 'Scout' AC's 1x Arablest Heavy Launcher 1x Named Nos (i forget which)
Meds: 1x 10mn microwarp 1x Named warp scrambler 1x Named Webber
Lows: 1x Med Carapace armour repper 1x Explosive Hardener 1x EANM 2 spare slots
I've usually got another EANM and a WCS in the spare low slots. This gives a solid 60%+ resistances on the armour to help that little repper out. (
I guess other option are gyros, targeting computers, and nanos / inertial stabs.... What would YOU fit ? (*note: I don't ilike fitting plate when you can simply boost resitances. Minnie ships are supposed to be fast.. and plate ain't fast imho :/)
Also - would you sugest swapping the heavy launcher for something? another Nos, an assault launcher ? I like it like this, but can easily be persuaded otherwise :)
TYVM
|

Gabby05
Amarr Hedion University
|
Posted - 2006.10.18 13:47:00 -
[217]
Originally by: Iteken Hotori
Highs: 4x 220mm 'Scout' AC's 1x Arablest Heavy Launcher 1x Named Nos (i forget which)
Meds: 1x 10mn microwarp 1x Named warp scrambler 1x Named Webber
Lows: 1x Med Carapace armour repper 1x Explosive Hardener 1x EANM 2 spare slots
tbh a small nos doesnt quite make that much of a difference and a med armor rep wont be able to maintain the tank especially if u got the mwd fitted. Maybe if u dropped the med rep for a SAR II and a 1600mm plate x2 eanm's which does work very nice in my experience.
Scout guns are really expensive, and i dont consider em worth the price unless their t2 and can fit hail/barrage. If u have trouble fitting the 1600mm plate drop down to 180mm ac's or definitly get rid of the heavy launcher and replace it with something complementing the small nos/neut.
|

Iteken Hotori
|
Posted - 2006.10.18 14:28:00 -
[218]
it's a a Med Nos. forgot to put that in ;) it can keep the MAR running fine...
|

Xrey Sauce
Terran Republic Ore Co.
|
Posted - 2006.10.19 14:33:00 -
[219]
Please critique and let me know what I should change. I will be doing mostly PVE and any PVP will be with fleet support.
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 140 | 19] 425mm Medium 'Scout' Autocannon I [90xEMP M] - [ 140 | 19] 425mm Medium 'Scout' Autocannon I [90xEMP M] - [ 140 | 19] 425mm Medium 'Scout' Autocannon I [90xEMP M] - [ 140 | 19] 425mm Medium 'Scout' Autocannon I [90xEMP M] - [ 100 | 38] 'Malkuth' Heavy Missile Launcher I [32xHavoc Heavy Missile] - [ 100 | 38] 'Malkuth' Heavy Missile Launcher I [32xHavoc Heavy Missile] MED-SLOTS : ~~~~~~~~~~~~ - [ 127 | 36] Large Subordinate Screen Stabilizer I - [ 127 | 36] Large Subordinate Screen Stabilizer I - [ 0 | 42] M51 Iterative Shield Regenerator LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 34] Counterbalanced Weapon Mounts I - [ 1 | 34] Counterbalanced Weapon Mounts I - [ 0 | 0] Shield Power Relay I - [ 0 | 0] Shield Power Relay I - [ 1 | 10] Tracking Enhancer I DRONE BAY : ~~~~~~~~~~~~~~~ - Hammerhead I (Medium Scout Drone) - Hammerhead I (Medium Scout Drone) - Hammerhead I (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1018.85 / 1032.0 MW CPU : 349.6 / 390.0 tf Capacitor (regen) : 1000.0 Energy (650.63sec) Max Cap Regen : 3.77 per sec (approx.) Max Cap Needed : 0.0 per sec Velocity : 210.0 m/sec Signature : 130.0 m Target Range : 47250.0 m Scan Resolution : 245.0 mm ECCM Ladar : 12.0 points Shield HP (regen) : 5232.5 (478.72sec) Max Shield Regen : 27.33 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 1378.65 Armor EM : 70.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 35.0 % Structure HP : 1312.5 Drone Capacity : 30.0 m3 Capacity : 300.0 Warp Max Distance : 106.96
==> 133.3 DPS <==
|

Damon Runyon
Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.10.20 15:17:00 -
[220]
If you are using ACs you will absolutely need either AB or MWD (preferably the latter) to get in range quickly. Giving up a med slot for a speed mod means only having two free, so most AC Rup pilots armour tank.
Try 1xkin hardener, 1xexp hardener, plate, repper, damage mod.
damon
|

Damon Runyon
Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.10.20 15:19:00 -
[221]
Edited by: Damon Runyon on 20/10/2006 15:19:27 Oh yeah, and consider downsizing from 425s. They track worse and do verry little extra damage. 220s are my faves, but you may want to drop to 180s if you'd like to fit a big plate, a la Sarmaul.
damon
|

Alowishus
|
Posted - 2006.10.20 16:45:00 -
[222]
AF killer:
4x Dual 180mm2 2x Medium Nos
1x 10MN MWD 1x Web 1x Scram
5x Nano
|

zurich93
XERCORE
|
Posted - 2006.11.08 17:32:00 -
[223]
Edited by: zurich93 on 08/11/2006 17:32:54 Edited by: zurich93 on 08/11/2006 17:32:38 A general pvp setup i thought of:
220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II Medium Nosferatu I 'Arbalest' Assault Missile Launcher
Faint Epsilon Warp Prohibitor I Stasis Webifier I 10MN MicroWarpdrive I
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II 400mm Reinforced Steel Plates II
2586 armor, E/T/K/Ex=82/64/58/50 862.5 cap, +7.4/s, -35.477/s 1306.6666666666667 m/s 197.6 DPS
Any thoughts? Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA |

Gyzer Lido
|
Posted - 2006.11.21 03:44:00 -
[224]
I'm pretty new to eve, at 1.6m sp.
Right now I'm using my rupture for pve and was wondering on what I could do to make my performance better
High: 3x 650mm Medium Carbine Howitzer 1 1x Dual 180mm Autocannon 1 2x Upgraded 'Limos' Standard Missile Bay 1
Medium: Medium Shield Booster 1 Cap Recharger 1 10Mn MIcrowarpdrive 1
Low: Medium Armor Repairer 1 Type-D Power Core Modification: Reaction Control 2x Power Diagnostic System 1 100mm Reinforced Steel Plates 1
I'm just looking for some general advice, mainly geared towards pve
|

Solise
STEEL FIST INCORPORATED
|
Posted - 2006.11.21 07:18:00 -
[225]
Originally by: Gyzer Lido I'm pretty new to eve, at 1.6m sp.
Right now I'm using my rupture for pve and was wondering on what I could do to make my performance better
High: 3x 650mm Medium Carbine Howitzer 1 1x Dual 180mm Autocannon 1 2x Upgraded 'Limos' Standard Missile Bay 1
Medium: Medium Shield Booster 1 Cap Recharger 1 10Mn MIcrowarpdrive 1
Low: Medium Armor Repairer 1 Type-D Power Core Modification: Reaction Control 2x Power Diagnostic System 1 100mm Reinforced Steel Plates 1
I'm just looking for some general advice, mainly geared towards pve
You got to spend some money dude, cause that setup is cheap as hell, and you have about 300k more SP than me , so you should be able to replace all the crap you got there :o
hi: Get rid of the Autocannon, let drones kill the close ones, not liek there are many Interdictors in lvl 2-s. Replace Carbine 650mm with 650mm Medium "Scout" or Prototype I Siege Cannons at least. so get 4 of them.. more damage
med: Get rid of Shield booster, no point repairing both shield and armor. You don't need micro warpdrive at lvl2-s , use Afterburner.
low: You dont need med armor repairer, use tech2 small one. Saves you cap and does the job fine. Use 2 hardeners (explosive + thermal) and one Adaptive Nano Membrane. You don't need plate either, just have to understand that 5k armor wont make your tank any better, you just have to minimize the incoming damage and thats what hardeners are for.
For damage and rate of fire use a Gyrostabiliser, Pneumatic or something if you cant use tech2.
You could start thinking about Battlecruiser .. Cyclone, or even Brutix to do lvl3-s at your 1.6 mill sp.. Training shield for Cyclone OR, gallente ships + guns for Brutix takes similar time anyway.
Just my ideas tho...
|

Gyzer Lido
|
Posted - 2006.11.21 07:57:00 -
[226]
Fair enough. Combat has just become my main focus. I played about a year ago where I did a little bit of mining, hauling and fighting. So as of right now I've been splinting money between my rupture, hoarder, and coveter. I do plan on picking up a mammoth before ending my stint into haulers.
I liked your suggestions for everything, made allot of sense, but seeing as you told me to ditch the shield booster, what should I throw in its slot?
I do love my microwarp drive, but I know I forced it on this ship way to early. I can pick up an afterburner 10mn 2 which should be fine.
thanks for the insight. I probably should go mining for awhile to raise some funds, only got about 5mil right now.
|

Iteken Hotori
Minmatar GTE Corp
|
Posted - 2006.11.21 12:30:00 -
[227]
Nothign personal - but have a read of the thread you are replying too :) There are dozens of PvE setups in these 8 pages, and they all say pretty much the same thing:
Highs: 4x vulcan 220mm AC's + 2 Assault or Heavy Launchers Mids: Afterburner, Webber + other (i like a target painter in here) Lowes: Plate (400 or 800mm), Resistance Plating (**) and A Repair unit. Medium for PvE, Small for PvP
(** 2x Energised adaptive nano membranes + 1 explosive hardner are my favorite. 50%+ resistances across the board couples with 5k+ armour are nice.)
Putting artillery on a Level 2 mission running rupture is a total waste of time, money and grid(***). You are mainly against frigates at close range. The guns, even with a webber on your side, won't be able to track or kill anything within 10km.... Just grab some common or garden 220mm AC's, fly into the middle of them, lock down bad guys one at a time and shred them. (*** Artillery wastes grid you can use on armour..... Wastes LOTS of grid)
Quote: I do love my microwarp drive, but
can't use a MWD in most missions unfortunately, and that extra speed from a propulsion system is really handy on some missions.
Please, i beg you - don't use artillery, don't waste money on named stuff you can't afford to lose, just grab a basic Plate = AC setup that will breze through L2's (and i do mean breeze) then upgrade your guns etc to more expensive stuff when you can afford it. Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Gyzer Lido
|
Posted - 2006.11.21 17:39:00 -
[228]
I have read through a good portion of this thread, but sadly when people continuously use acronyms, its hard to pick up on them. Some I have been able to figure out and others are much harder. Also with all the possibilities its sometimes hard to figure out what is a good setup.
Way back when I first started playing, after getting my ass handed to me, I was told to use artillery so I could snipe and not get over whelmed. Thats the reason I've been avoiding Autocannons for the most part.
After coming back I did take a look at my setup and noticed that those artillery really do take up ALOT of grid. I do think its a good idea to switch to 220mm ac's, also would probably make combat more interesting.
I posted on this thread exactly to get the kind of post you gave me Iteken, something with some explanations.
Thanks
|

Lena Crews
Minmatar Republic Military School
|
Posted - 2007.01.27 15:44:00 -
[229]
Yes, I may be ressurecting an old thread but it seemed more appropriate to keep this kind of discussion in one place.
I've been playing for a little while (though not as long as my character appears since I took a big break). Up to now I've pretty much focused on flying a rifter, passively shield tanked to the extreme.
I've got decent enough support skills and cash that I thought I might upgrade to a Rupture. Looking through all the setups here, they seem to be almost totally armor tanked. Has anyone tried a passive shield tank on a Rupture?
I don't think it would work as a Pirate or active PvP ship... but I'm wondering if the following layout would work for missioning and PvE... as well as being survivable enough to withstand PvP attacks long enough to warp to a safe spot when suprised in a belt or at a gate. (it's also all using inexpensive equipment, so losing it won't be a big deal)
Highs: 4x 220 AC's, 2X Assault launchers Meds: 2x large shield extender, 10mn MWD Lows: 3x Shield Power Relays, and two "free"
This would have above 6000 shield HP (with my skills quickfit says 6109) and a pretty solid recharge rate (an average of about 28/sec). It would have a very weak cap, but the only thing using the cap in there is the MWD. The final 2 spots could be used for Gyros, Nanos, Warp Stabs, inertia stabilizers or whatever.
I wonder though if without a web this ship will be able to stay in range easily. The MWD can get it there, but would it be crushed by NPC ships with webbers?
|

Vandrakov Xorelyan
|
Posted - 2007.02.08 16:52:00 -
[230]
Do you guys typically run diffferent types of ammo, or stick with one. I have quad dual 180mm with 2 x titanium sabot, 1 x phased plasma, and 1 x EMP. Was thinking about switching out one of the titanium for fusion or nuclear.
|

Vandrakov Xorelyan
|
Posted - 2007.02.08 16:52:00 -
[231]
Do you guys typically run diffferent types of ammo, or stick with one. I have quad dual 180mm with 2 x titanium sabot, 1 x phased plasma, and 1 x EMP. Was thinking about switching out one of the titanium for fusion or nuclear.
|

Wolfic
|
Posted - 2007.02.08 18:51:00 -
[232]
Originally by: Vandrakov Xorelyan Do you guys typically run diffferent types of ammo, or stick with one. I have quad dual 180mm with 2 x titanium sabot, 1 x phased plasma, and 1 x EMP. Was thinking about switching out one of the titanium for fusion or nuclear.
Typically I will run only a single ammo type, and with ACs its usually the highest damage ammo with the right type (Fusion vs Angels for example). This also simplifies managing your ammo supplies.
|

Wolfic
|
Posted - 2007.02.08 18:59:00 -
[233]
Is it possible to use a Rupture to run level 3 missions? I still don't have all the skills I'd like to step up to a BC, but level 2 missions are insanely boring even in a frig. The setup I was thinking of is:
Hi: 4x650 2x Assault Mid: Named AB, Named Web, Cap Recharger Low: EANM, 2 Hardeners, CPR, SARII
|

Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
|
Posted - 2007.02.08 19:03:00 -
[234]
Edited by: Isonkon Serikain on 08/02/2007 19:02:11
Originally by: Alowishus AF killer:
4x Dual 180mm2 2x Medium Nos
1x 10MN MWD 1x Web 1x Scram
5x Nano
Love that setup, except mine has 1 med neut, 220 ac's, 1 medium nos, and 1 of the lows a rep... It's still plenty fast to catch an AF. Put the Neut on manual for instant cap kill. Pity the fool |

J'ghathii
Caldari Order of The Black Rose
|
Posted - 2007.02.20 05:42:00 -
[235]
PvP setup
Highs: 4x 220mm AC's 1x Med Nos 1x Small Nos
Med: Web/Scram/ 10mn MWD
Low: 1x 800mm Plate 2x EANM (swap for a kin/exp hardener) 1x Gyro 1x SAR2
Drones: 3x Med (not enough skills for more, Yett)
Suggestions?
|

Maeltstome
|
Posted - 2007.02.20 06:21:00 -
[236]
Originally by: Lena Crews I've been playing for a little while (though not as long as my character appears since I took a big break). Up to now I've pretty much focused on flying a rifter, passively shield tanked to the extreme.
I've got decent enough support skills and cash that I thought I might upgrade to a Rupture. Looking through all the setups here, they seem to be almost totally armor tanked. Has anyone tried a passive shield tank on a Rupture?
I tried that as a young, completely clueless matari pilot - stop whipping your ships with that dross.
Only ships that should be passively shield tanked are the ones with resistance bonus's - Eg ferox, drake, merlin etc.
And for PVP - stop putting launchers on your rupture - there isn't a bonus for them. I've got a very effective rupture setup that has yet to loose 1on1 with any other t1 frig, and is quite capable of hammering a vagabond with some nifty flying. never again will you be embarrased by a LSE stabber.
the rupture is affectionately reffered to as the "baby tempest" - so put two and two together and come up with a good setup based around that BS.
|

Cherab
Minmatar The Marathon Order
|
Posted - 2007.02.27 18:32:00 -
[237]
Originally by: Maeltstome
And for PVP - stop putting launchers on your rupture - there isn't a bonus for them. I've got a very effective rupture setup that has yet to loose 1on1 with any other t1 frig,
Oh here i was thinking cruisers were suppose to take on cruisers shame on me.
|

Removal Tool
Black Lance Against ALL Authorities
|
Posted - 2007.02.27 19:06:00 -
[238]
Why is anyone posting for RMR setups? It REV, people. Everyone say it with me.....1,2,3....REV!
Of course the fact that Jorauk's ego prevents him from archiving any pre-REV fittings might make that unclear. That's just a guess admittedly, but what other reason would there be to keep moot info at the forfront of this Forum. |

Vandrakov Xorelyan
|
Posted - 2007.03.04 04:06:00 -
[239]
4 x 650mm arty, 2 x assault launchers 1 x AB, 1 x med shield extender, 1 x shield booster 3 x gyro, 1 x tracking enhancer, 1 x small repper
Using it for L2 and L3s with no problem - just gotta kite a little sometimes
|

Calarn
|
Posted - 2007.03.04 16:59:00 -
[240]
Edited by: Calarn on 04/03/2007 16:57:24
Originally by: Cherab
Originally by: Maeltstome
And for PVP - stop putting launchers on your rupture - there isn't a bonus for them. I've got a very effective rupture setup that has yet to loose 1on1 with any other t1 frig,
Oh here i was thinking cruisers were suppose to take on cruisers shame on me.

Sarm's base (4x 180, 2x med nos / mwd, web, scram / mar, 800 plate, rcu , 2x empty slots) is still very effective, either slap 2 eanm for solo or 2 gyro for roaming gangs.
|

Fisk
Minmatar 8318 Dark Matter Coalition
|
Posted - 2007.03.04 17:27:00 -
[241]
Here's my setup for killing Battleship Drones in the new region:
High - 2 720 Howitzers w/EMP & Phased Plasma - 3 Malkuth Heavy Missile launchers, 1 w/Thunderbolt, 2 w/Widowmaker - 1 Salvager Medium - Med Shield Extender - Shield Boost Amp I - Med Shield Booster II Low - Reactor Control Unit II - Ballistic Control System I - Emergency Damage Control I - Small Armor Repair I - Signal Amp I
Takes a little longer and I have to keep my distance, especially against 3 BS's. But it works.
I'm preparing to replace the missile launchers with Tech II's.
|

Emathy
|
Posted - 2007.03.07 17:39:00 -
[242]
Edited by: Emathy on 08/03/2007 18:11:26 Ok, so here goes. I am new so the SP and ISK are on short supply. This means no T2 as in most cases I either can't use it yet or cant afford to buy it now or replace it should I get blasted. This is my first post and cruiser, coming off of a Thrasher destroyer which I had a ball with, so any critique is very welcome. 
Modded 373 cpu, 989 grid
High 4 220mm Medium Prototype I Automatic cannons 2 Heavy Missle Launcher I
Mid 10mn Afterburner I X5 Prototype I Engine Enervator Cap Recharger I
Low Medium Armor Repairer I Inertia Stabilizers Ballistic Control System I Armor Explosive Hardener I Armor Kinetic Hardener I
364 cpu, 805 grid - may be a little off, skills not factored
|

Aem
Dead 2 Rights Peons of Doom
|
Posted - 2007.05.01 19:51:00 -
[243]
[High] 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II Medium Diminishing Power System Drain I
[MED] 10MN Afterbuner II Fleeting Progressive Webber Fleeting Scram
[LOW] Medium Armor Repairer II Energized Reactive Membrane 800mm Rolled Tungsten Plate Gyro II
Make best friends with Amarr characters ;)
|

Dandar RoadStress
|
Posted - 2007.05.22 20:40:00 -
[244]
I'm looking for a Rupture setup for level 3 missions. I got 14.4 mil SP. HELP! |

Talon Calais
Gallente Nubs. D-L
|
Posted - 2007.05.22 23:11:00 -
[245]
Might be a little tricky doing L3's with a ruppy despite how tough the thing is, a T1 cruiser tank can only absorb so much. Try a hurricane or a cyclone, they'd be much more appropriate for L3's.
|

Granmethedon III
|
Posted - 2007.06.01 08:52:00 -
[246]
OK, I'm on about 2.2 mil sps, and just bought one of these, for mission running and maybe a bit of 0.0 ratting in a gang. Set up (just fits on powergrid with my skills):-
High- 2x 220mm, 2x 180mm, med nos, salvager Mid- named cap batt, named cap recharger, named ab Low- named MAR, Damage Control, 800mm crystalline plate, dual sheathed adaptive nano plates, named gyro.
Been doing lvl3 deadspaces in it ok so far, but there's always room for improvement.
Any suggestions?
|

kill0rbunny
Alpha-Hirogen The Pentagram
|
Posted - 2007.06.01 09:00:00 -
[247]
Originally by: Granmethedon III ...dual sheathed adaptive nano plates...
Sucks. Use EANM instead. And plate only helps survive a bit longer, while eanm would male your med repper more effective.
Cap Battery is only effektive if you use oversized.
Use another Cap recharger instead.
I pew therefore I am.
|

Granmethedon III
|
Posted - 2007.06.01 09:31:00 -
[248]
Noted. And, looking at it, the powergrid for cap recharger is much lower; probably could swap out the 2 180mms for 200mms.
Thanks.
|

GTus
|
Posted - 2007.06.01 13:02:00 -
[249]
Hey everyone,
I'm looking for a Rupture build that can easily do level 2 missions solo.
I came up with this build myself 
High Slots Heavy Missile Launcher I Heavy Missile Launcher I Heavy Missile Launcher I Dual 180mm AutoCannon I Dual 180mm AutoCannon I Dual 180mm AutoCannon I
Mid Slots 10MN Afterburner I Cap Recharger I Basic Capacitor Recharger
Low Slots Medium Armor Repairer I 800mm Reinforced Steel Plates I Energized Reactive Membrane I Energized Magnetic Membrane I Energized Adaptive Nano Membrane I
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
1563 shield, 3.91/s, E/T/K/Ex=0/19/39/59 3141 armor, E/T/K/Ex=74/44/55/47 1250.0 cap, +8.97/s, -17.067/s 464.0 m/s 0.0 DPS
It fits with my skills. I use the standard modules as I don't have enough money to buy the more expensive ones 
I had no idea what to put in the mid slots so I just put in those two.
Any suggestions?
|

Phenglei Kai
|
Posted - 2007.06.23 21:54:00 -
[250]
Thanks all,i am learning a lot here.I planned on buying a Rupture soon,now i am sure of it.......how is this ship with mining?.......
|

Draghkar
Minmatar
|
Posted - 2007.06.23 22:19:00 -
[251]
Rupture is such an ugly ship 
|

Ali villain
|
Posted - 2007.07.11 12:47:00 -
[252]
Edited by: Ali villain on 11/07/2007 12:48:42 For those of you wanting to do lvl 3 missions with this ship, i believe i have quite a good setup, i had problems working this setup out but got their in the end, now i have no problem kicking ass on any lvl 3 kill mission, here goes:
HI SLOTS 4x 180 dual scout ac 2x Arbalest Assault launchers
MID SLOTS T2 10mn AB Named Webifier T2 Medium Cap Booster
LO SLOTS 2x T2 Med Armor Reps 800mm Rolled Tungsten Plate Adaptive Nano plating
I like to use 3x T2 drones as well, but you could use small ones if ya wanted or a mixture.
Fill Ya cargo hold with Cap Booster 800 and ruin rats at a rapid rate, i personally find this to be a great ship for pve, but am willing to take suggestions
|

DremDorun
|
Posted - 2007.07.16 23:23:00 -
[253]
Originally by: Ali villain Edited by: Ali villain on 11/07/2007 12:48:42 For those of you wanting to do lvl 3 missions with this ship, i believe i have quite a good setup, i had problems working this setup out but got their in the end, now i have no problem kicking ass on any lvl 3 kill mission, here goes:
HI SLOTS 4x 180 dual scout ac 2x Arbalest Assault launchers
MID SLOTS T2 10mn AB Named Webifier T2 Medium Cap Booster
LO SLOTS 2x T2 Med Armor Reps 800mm Rolled Tungsten Plate Adaptive Nano plating
I am just wondering how you could fit all these modules on Rupture - not enough powergrid, I noticed you left 1 Low slot empty, so maybe this is the place for Reaction Control II ? Reaction Control I(+10%powergrid that is)was enough for me to fit some T1 armor repairers, T1 med cap booster... I am still learning AWU, but even then with AWU V and RCII I have my doubts one can fit all the T2 modules you listed AM i missing something?
|

MOCC3
Labteck Corporation LTD. Libertas Fidelitas
|
Posted - 2007.07.21 22:26:00 -
[254]
Ok i have not tried thisd yet to see if it works or fits but i got around 14 mil sp.. (fly Curse/Huginn)
I was thinking for some good ole *****of people npcing or ganking at gates..
x4 220t2 (x2 neut if it will fit?) ABII/24km scram/damp(cap recharger) 800 RT/2 EAMN/SAR/Gyro
Drone bay 5 small ecm drones //5 warriorT2 Ammo Barage/EMP/Hail
And ECM drones work like MAD!!!!! On the test server i ran in to a NOS Domi belt ratting so i dumped 5 light ecm drones on him he lost lock several time. then i send each drone to jam his drones they 100% lost lock!!!!So we had a stale mate..i was doing dmg but not enuf to eat thru his tank..lol and every times i killed off a drones more would come go figure.
Any feed back? Arrrrrrrrrrrrrrrrrrr 0.0 Bring frends and alot of money (I love E-bay buyers) --NOT-- |

Deracus Stargazer
Minmatar
|
Posted - 2007.08.02 13:40:00 -
[255]
hmmm....excuse my noob-nes...but i¦m not sure in which thread i should post that...
First of all: Which of both lists is the most recent? [url=http://oldforums.eveonline.com/?a=topic&threadID=437351]This one[/url] or [url=http://oldforums.eveonline.com/?a=topic&threadID=333309]this one[/url]?
I hope the later one, as it is the one, that¦s sticky and where this post belongs to...
I¦ve bought a pretty little rifter and fly lvl 2 Missions with it. Actually the setup is that:
4* 650mm carbine howitzer 2* standard malkuth missile launcher
10mn AB I Webber Prototype Sensor Booster
Med Repper Energized Adaptive Nano 2* Energized Membranes (ratspecific) 1* F-M3 Munition inertial Suspensor (or something like that...hehe)
4 Warriors
I¦m taking this ship for Missionrunning (lvl2 atm)...and that goes quite well... Have to say, that my skills aren¦t mindblowing (1.232 mio SP...if there is a way to show you, what skills i have...tell me ;) )
Now there are some things i want to know:
1. Can i improve this setup even more to do missions faster and even easier (or being able to do lvl3 someday?) 2. Is this setup good at all? Got it somewhere from this forums...the problem is, that i can¦t run the repper forever...but that¦s no real problem, as most enemies don¦t hit me or don¦t hurt me long enough... 3. What setup would you recommend me to get first experiences in PVP? I¦m really interested in it...and can easily afford a second rupture...but i want to go out into combat with a setup, that makes sense...
I¦ve read all rupture threads...but the ammount of setups made me worry even more...most of all, because i don¦t think, that i have to skills to fit them right now (don¦t have AWU at all for example...)
I¦ll want to go into PvP in 2 ways....first thing: Low-Sec-Pirate-Patrol (the player-driven...hehe...not just the NPCs) second: Small gang ops...
Would be great, if you could give me a few hints...
|

evriss
|
Posted - 2007.08.15 09:01:00 -
[256]
Passive Rupture
H: 3x650mm Arty, 3x'Malkuth' Heavy launcher M: 10MN AB I, 2xLarge Subordinate Screen Stabilizer I L: 2xReactor Control Unit I, 3xShield Power Relay I 2xLight, 2xMedium Drones to suit. 6542/512 Shields. Peak regen ~31/sec
Completed every level 2 mission with this setup and even though the cap regen was shot it was stil enough to keep the AB running permanently. As my skills improved I swapped out 2xSPRs for 2xGyros. A true idler's ship - it destroyed every level 2 mission without having to pay attention to incoming damage :)
|

Tenak'Talar
|
Posted - 2007.09.07 05:13:00 -
[257]
What do you guys think about:
Lows: 800mm Reinforced Rolled Tungsten Plates I Medium Armor Repairer I Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Mids: 10MN Afterburner II Stasis Webifier II Phased Weapon Navigation Array Generation Extron
Highs: 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I Heavy Assault Missile Launcher I Heavy Assault Missile Launcher I
|

Damon Runyon
Roving Guns Inc. RAZOR Alliance
|
Posted - 2007.09.08 19:15:00 -
[258]
Originally by: Tenak'Talar What do you guys think about:
Lows: 800mm Reinforced Rolled Tungsten Plates I Medium Armor Repairer I Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Mids: 10MN Afterburner II Stasis Webifier II Phased Weapon Navigation Array Generation Extron
Highs: 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I Heavy Assault Missile Launcher I Heavy Assault Missile Launcher I
Not bad, but suggest you drop the target painter for a WD2, unless flying in a gang (maybe even then..). Also drop one of the gyros for an EANM. Third gyro makes relatively little difference, but EANM will help your tank.
|

S1ckness
Shadow Squadron Returns
|
Posted - 2007.09.08 22:38:00 -
[259]
For small gangs I liked to fly a disposable Rupture
5 720 IIs
2x rocket/standard launchers
mid
10mn MWD Sensor Booster II Tracking Comp II/Warp disruptor
2x Gyro II Damage Control II RCU II Small rep/gyro II
Gets a lot of killmails, also the burst damage really helps take out targets quick to move things on.
|

Yolos1
|
Posted - 2007.11.02 16:09:00 -
[260]
Originally by: Iteken Hotori Nothign personal - but have a read of the thread you are replying too :) There are dozens of PvE setups in these 8 pages, and they all say pretty much the same thing:
Highs: 4x vulcan 220mm AC's + 2 Assault or Heavy Launchers Mids: Afterburner, Webber + other (i like a target painter in here) Lowes: Plate (400 or 800mm), Resistance Plating (**) and A Repair unit. Medium for PvE, Small for PvP
(** 2x Energised adaptive nano membranes + 1 explosive hardner are my favorite. 50%+ resistances across the board couples with 5k+ armour are nice.)
Putting artillery on a Level 2 mission running rupture is a total waste of time, money and grid(***). You are mainly against frigates at close range. The guns, even with a webber on your side, won't be able to track or kill anything within 10km.... Just grab some common or garden 220mm AC's, fly into the middle of them, lock down bad guys one at a time and shred them. (*** Artillery wastes grid you can use on armour..... Wastes LOTS of grid)
Quote: I do love my microwarp drive, but
can't use a MWD in most missions unfortunately, and that extra speed from a propulsion system is really handy on some missions.
Please, i beg you - don't use artillery, don't waste money on named stuff you can't afford to lose, just grab a basic Plate = AC setup that will breze through L2's (and i do mean breeze) then upgrade your guns etc to more expensive stuff when you can afford it.
Hi. Its pretty much 1 year later. Is this set up still a good one for L2 Mission running?
|

Alowishus
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.11.02 16:11:00 -
[261]
Originally by: Yolos1
Originally by: Iteken Hotori Nothign personal - but have a read of the thread you are replying too :) There are dozens of PvE setups in these 8 pages, and they all say pretty much the same thing:
Highs: 4x vulcan 220mm AC's + 2 Assault or Heavy Launchers Mids: Afterburner, Webber + other (i like a target painter in here) Lowes: Plate (400 or 800mm), Resistance Plating (**) and A Repair unit. Medium for PvE, Small for PvP
(** 2x Energised adaptive nano membranes + 1 explosive hardner are my favorite. 50%+ resistances across the board couples with 5k+ armour are nice.)
Putting artillery on a Level 2 mission running rupture is a total waste of time, money and grid(***). You are mainly against frigates at close range. The guns, even with a webber on your side, won't be able to track or kill anything within 10km.... Just grab some common or garden 220mm AC's, fly into the middle of them, lock down bad guys one at a time and shred them. (*** Artillery wastes grid you can use on armour..... Wastes LOTS of grid)
Quote: I do love my microwarp drive, but
can't use a MWD in most missions unfortunately, and that extra speed from a propulsion system is really handy on some missions.
Please, i beg you - don't use artillery, don't waste money on named stuff you can't afford to lose, just grab a basic Plate = AC setup that will breze through L2's (and i do mean breeze) then upgrade your guns etc to more expensive stuff when you can afford it.
Hi. Its pretty much 1 year later. Is this set up still a good one for L2 Mission running?
Should be, the Rupture hasn't changed much and the modules that setup uses are largely the same. The only question is whether you can do better with new/changed modules. But I'd wait to ask the question until after Rev3.
|

Stepford Wife
|
Posted - 2007.12.11 19:06:00 -
[262]
I have following set up that works very well for lvl 2 missions, ok to iffy for lvl 3, and works great as anti-frig/anti-cruiser support in level 4 missions. Keep in mind that I have a little less then 8mil in sp, and 3mil of that is in learning. 4 Scout AC, 2 Arbalest Assault Missile Launcher 1 Invulnerability field, 1 Shield Extender, 1 Shield Recharger 1 Med T2 AR, 1 Tungsteen plate, 1 DC T2,1 Gyro t2,1 Bal control T2
Cap issues: when running all guns and missiles, field, AR and DC cap at the same time, the cap. usage is severe.
|

Jestat
|
Posted - 2007.12.18 02:25:00 -
[263]
Originally by: Stepford Wife I have following set up that works very well for lvl 2 missions, ok to iffy for lvl 3, and works great as anti-frig/anti-cruiser support in level 4 missions. Keep in mind that I have a little less then 8mil in sp, and 3mil of that is in learning. 4 Scout AC, 2 Arbalest Assault Missile Launcher 1 Invulnerability field, 1 Shield Extender, 1 Shield Recharger 1 Med T2 AR, 1 Tungsteen plate, 1 DC T2,1 Gyro t2,1 Bal control T2
Cap issues: when running all guns and missiles, field, AR and DC cap at the same time, the cap. usage is severe.
Why do you use both Armor and Shield tanking? I think you'd be more effective if you chose one or the other.
|

Striapach Tuilli
|
Posted - 2007.12.29 20:21:00 -
[264]
I've been using the following for L.2 and L.3 Mission running;
High: 4x Dual Gallium Machine Gun I w/ EMP M 2x SV-2000 Assault Missile Bay w/ Rat Specific Light Missiles
Med: Patterned Stasis Web I Y-58 Hydrocarbon I Afterburners Barton Reactor Capacitor Recharger I [Swap for J5B Prototype Warp Inhibitor I for lowsec DED Deadspace Missions]
Low: Medium I-A Polarized Armor Regenerator Local Power Plant Manager: Reaction Control I 1600mm Reinforced Rolled Tungsten Plates I 2x Passive Energized Hardners, Rat Specific. I keep 2 of each type, and 2 Adaptive Nanos in Items at my local L.3 agent. Going to switch up to Active armor Hardners once he skills are done. I'm not sure how that will affect my Cap yet.
Drones: 3x Hammerhead I
I've been able to do any L.2 mission quite easily. I've been doing L.3 missions over the last week with a 6 Quality Intelligence agent. They're significantly more challenging and require a few warpouts. I'd invest in a Hurricane to do 'em as soon as its viable.
I will usually AB my way into optimal Orbit and kill a few ships before having to warp out. Don't try and be superman in L.3 missions and tank the whole room. On my 1st warp I have to sometimes draw the rats away from any sentry towers killing only 2-3 frigates. Then warp back in and kill the towers and worry about the bigger rats for a final run.
Try and gauge how quickly they're eating through your armor and warp out accordingly. I'll usually warp out with 20% armor and have about 5-10% left by the time I actually enter warp. This almost never happens until I have 10% cap left.
Swap for any Tech 2 gear or better named that you can afford.
Gives: CPU: 314/390 Grid: 1124/1135.2 Shield: 1563 HP Armor: 6717 HP (Generally w/ 50% + Rat Specific Resists) Structure: 1797 HP Max Velocity: 250 m/s Max Velocity w/ AB: 495 m/s
Fits easily with modest skills.
|

IxenBlaze
Gallente Flying While Intoxicated The Threshold
|
Posted - 2008.01.04 20:08:00 -
[265]
Edited by: IxenBlaze on 04/01/2008 20:09:24 The rupture is one of my favorite PVE ships. This is my PVE setup for lvl 3 missions and below.
Highs: 3x heavy missile launcher (havoc or thunderbolt) 2x 720mm Howitzer(fusion or titanium sabot) Mids: Sensor Booster Stasis Webbifier Capacitor Recharger Lows: Medium Armor Repairer 2x armor hardeners 400mm Reinforced Rolled Tungsten Plate Energized Adaptive Nano Membrane
Drone Bay: 5x Light Drones (for frigs or horrible tank ships) |

Phenglei Kai
|
Posted - 2008.02.18 00:05:00 -
[266]
Originally by: Draghkar Rupture is such an ugly ship 
...sure,its ugly but it rocks.
|

Pans Exual
Low Sec Liberators
|
Posted - 2008.02.18 00:09:00 -
[267]
4x 280mm artillery 2x heavy missile launcher mwd web scram 1600mm plate 3x armor hardener small armor rep
|

Hurrakan
|
Posted - 2008.02.19 21:33:00 -
[268]
My Rupture keeps getting seriously beaten up on the Blockade Level 2 mission. What can I do?
Highs 1 x Assault Launcher 4 x 220mm Auto-Cannons 1 x Salvager
Mids Named Aferburner Named Webber Cap Recharger II
Lows 800mm Tungsten Plate 2 x Energized Adaptive Nano Membrane Medium Armor Repairer Tracking Enhancer
Not enough skill to fit Armour Hardeners yet
I get surrounded by several frigates at 2km - I can only destroy 1 or 2 at a time and then have to warp out.
|

JeremyCrow
|
Posted - 2008.03.04 13:02:00 -
[269]
You can solo it but you must be careful not to aggro the entire room. You need to kill one group at a time...
|

Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2008.03.04 13:12:00 -
[270]
Originally by: Hurrakan Edited by: Hurrakan on 19/02/2008 23:43:05 Edited by: Hurrakan on 19/02/2008 21:36:58 My Rupture keeps getting SERIOUSLY beaten up on the Blockade Level 2 mission. What can I do?
Highs 1 x Assault Launcher 4 x 220mm Auto-Cannons 1 x Salvager
Mids Named Aferburner Named Webber Cap Recharger II
Lows 800mm Tungsten Plate 2 x Energized Adaptive Nano Membrane Medium Armor Repairer Tracking Enhancer
Not enough skill to fit Armour Hardeners yet
EDIT: I also tried swapping 1 EANM for a Energized Reactive Nano Membrane but then... that Rupture got destroyed :( and then my Thrasher got destroyed within about 2 seconds =/
Is this mission not meant to be flown solo?
fit an arty setup and snipe the frigs down from range ... oh and don't forget drones ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|

Luh Windan
|
Posted - 2008.03.13 12:56:00 -
[271]
Edited by: Luh Windan on 13/03/2008 12:59:48
Originally by: Hurrakan Edited by: Hurrakan on 19/02/2008 23:43:05 Edited by: Hurrakan on 19/02/2008 21:36:58 My Rupture keeps getting SERIOUSLY beaten up on the Blockade Level 2 mission. What can I do?
Is this mission not meant to be flown solo?
I lost two (2) Ruptures on this one as well - ended up with this horrendous (to my mind) setup, with as much finesse as a drunken rugby player at a ladies tea party:
3 x Arabalest Assault Lanucher 3 x 220 Vulcan ac
3 x Barton Reactor Cap Recharger
Medium i-A Polarized Armor Regenerator x 2 Damage Control Unit Cap Power Relay 400mm Tungsten Plate
Like I say - not a clever setup. However it can run 1 of the Armor Regenerators full time and for blockade I ended up needing both at times despite knowing about the trigger ships. This setup is also as slow as a snail that is feeling very tired and is trying to climb a steep hill.
Remember to pick the ships off in order of lowest bounty first. The low bounty ships are easy meat and as you reduce the number of ships firing at you the DPS you are suffering falls.
Drones help too - but I think I need strings on them (like mitten strings) because I keep warping out of places and leaving them behind....
|

Severus Raynor
Oser's Shipping and Manufacturing Inc. Endless Horizon
|
Posted - 2008.03.16 21:48:00 -
[272]
Hi guyz ;) I've been looking for rupture fitting ... are the fittings in first page still good ? or the patch make it go wrong ?
actually i got rifter on :
3 200 + missile launcher ab capa web 1 overdrive 2 nano ;)
i wanted to go on rupture , and the first page seems to be a good shot :p
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Mid Slots 1x 10mn ab 1x Fleeting Web 1x 20k Warp
Low Slots 1x RCU 1x Medium Armour Rep 3x gyrostabs
|

Stork DK
Synthetic Frontiers Blue Federation
|
Posted - 2008.03.17 08:32:00 -
[273]
Originally by: Severus Raynor Hi guyz ;) I've been looking for rupture fitting ... are the fittings in first page still good ? or the patch make it go wrong ?
actually i got rifter on :
3 200 + missile launcher ab capa web 1 overdrive 2 nano ;)
i wanted to go on rupture , and the first page seems to be a good shot :p
High Slots 4x Dual 180mm Autocannon II 2x Medium Dim Nos
Mid Slots 1x 10mn ab 1x Fleeting Web 1x 20k Warp
Low Slots 1x RCU 1x Medium Armour Rep 3x gyrostabs
Ur gonna go down like a bag of potatoes with no resistence modules. Fit a DCU and a eanm, then consider fitting small nos to release grid for a plate or bigger guns. ___________
Freighter Alt For Sale! |

Vagra
Minmatar Gods Unwanted
|
Posted - 2008.04.11 14:13:00 -
[274]
[Rupture, arty long range with EW protection] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Optical Tracking Computer I Alumel-Wired I Sensor Augmentation Alumel-Wired I Sensor Augmentation
720mm Howitzer Artillery II, Tremor M 720mm Howitzer Artillery II, Tremor M 720mm Howitzer Artillery II, Tremor M 720mm Howitzer Artillery II, Tremor M TE-2100 Standard Missile Bay, Caldari Navy Sabretooth Light Missile TE-2100 Standard Missile Bay, Caldari Navy Sabretooth Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Hornet EC-300 x5
----------------
---------------- |

Vagra
Minmatar Gods Unwanted
|
Posted - 2008.04.11 15:03:00 -
[275]
Originally by: Sarmaul Edited by: Sarmaul on 15/12/2005 12:20:55 This setup was an attempt to try and get an 800mm plate and cruiser-sized guns on, along with all the trimmings. I had to drop down to the lowest-tier autocannons, but it fits with maxed skills.
Keeping along your lines with the 180 auto setup i have started using this.
[Rupture, Solo] Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M E5 Prototype Energy Vampire Medium Diminishing Power System Drain I
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x5
Works fine. I have posted my arty setup also. |

Garmon
Minmatar Genos Occidere
|
Posted - 2008.04.11 15:21:00 -
[276]
Switch the 800mm + MAR II for a 1600mm + Eanm II, switch medium nos for Small neut, and the drones for 4 Hornet ec-300 and 1 vespa ec-600 __________________________________ Garmonation - Rupture fun video
|

Helios Hyperion
Federal Navy Academy
|
Posted - 2008.04.11 17:18:00 -
[277]
Originally by: Garmon Switch the 800mm + MAR II for a 1600mm + Eanm II, switch medium nos for Small neut, and the drones for 4 Hornet ec-300 and 1 vespa ec-600
this.
|

Monolethal
|
Posted - 2008.04.23 23:35:00 -
[278]
After reading this thread over and over again, as well as playing around with setups (long and short range) for lvl2 missions
Here is my setup *1.7mill sp
Rupture
III 4X 220MM VULCAN AUTOCANNON 1 2X HEAVY MISSILE LAUNCHER 1
II TRACKING COMPUTER 1 + TRACKING SCRIPT X5 PROTOTYPE 1 ENGINE ENERVATOR CAP RECHARGER 1
I ENERGIZED BASIC REACTIVE PLATING 2X ENERGIZED ADAPTIVE NANO MEMBRANE 1 800MM REINFORCED ROLLED TUNGSTEN PLATES 1 MEDIUM ARMOR REPAIRER 1
|

Makalie
Minmatar Teikoku Trade Conglomerate
|
Posted - 2008.05.08 08:49:00 -
[279]
Edited by: Makalie on 08/05/2008 08:53:35
Originally by: Monolethal After reading this thread over and over again, as well as playing around with setups (long and short range) for lvl2 missions
Here is my setup *1.7mill sp
Rupture
III 4X 220MM VULCAN AUTOCANNON 1 2X HEAVY MISSILE LAUNCHER 1
II TRACKING COMPUTER 1 + TRACKING SCRIPT X5 PROTOTYPE 1 ENGINE ENERVATOR CAP RECHARGER 1
I ENERGIZED BASIC REACTIVE PLATING 2X ENERGIZED ADAPTIVE NANO MEMBRANE 1 800MM REINFORCED ROLLED TUNGSTEN PLATES 1 MEDIUM ARMOR REPAIRER 1
How does this hold up to level 3 missions? I went arty instead and was able to take out the two parter amarr slave mission, by slowly running away from the spawn points and tearing them up with arty shots. Can this setup survive close-range with a low (under 2 mil sp) end char? Or would i need T2 guns? Also toying with this:
X4 650mm proto 1x malkuth heavy missile 1x malkuth standard missile
1x AB (named) 1x medium extender (named) 1x invuln field or booster
3x gyrostab 2x SPR
Tactic is to warp in to the mission, turn around, and AB/run away while firing big frickin' cannons until everything dies.
PS- This works, but it's also -really frickin slow- doing level 3 missions. Would being in a hurricane really make that much of a difference? -- lol wut |

Hizell
Minmatar
|
Posted - 2008.07.21 11:34:00 -
[280]
Originally by: Monolethal After reading this thread over and over again, as well as playing around with setups (long and short range) for lvl2 missions
Here is my setup *1.7mill sp
Rupture
III 4X 220MM VULCAN AUTOCANNON 1 2X HEAVY MISSILE LAUNCHER 1
II TRACKING COMPUTER 1 + TRACKING SCRIPT X5 PROTOTYPE 1 ENGINE ENERVATOR CAP RECHARGER 1
I ENERGIZED BASIC REACTIVE PLATING 2X ENERGIZED ADAPTIVE NANO MEMBRANE 1 800MM REINFORCED ROLLED TUNGSTEN PLATES 1 MEDIUM ARMOR REPAIRER 1
I use this set-up for L2s:
[Rupture, Rupture PvE missioning T1] 2x Counterbalanced Weapon Mounts I 2x Beta Reactor Control: Shield Power Relay I Fourier Transform I Tracking Program
Medium F-S9 Regolith Shield Induction Heat Dissipation Field I Large F-S9 Regolith Shield Induction
4x 650mm Medium Prototype I Siege Cannon 2x SV-2000 Assault Missile Bay
[empty rig slot] [empty rig slot] [empty rig slot]
Acolyte I x2 Hobgoblin I x3
pops most NPCs by the time they get to 20km away. If anything should get closer, use the drones. Never had any problems even with Pirate Blockade. It's all T1 stuff.
|

Daftex Muleson
Minmatar Sebiestor tribe
|
Posted - 2008.07.21 12:18:00 -
[281]
Heavy tackler:
[Rupture, Tackle Rupture] Overdrive Injector System I Inertia Stabilizers II Gyrostabilizer I Gyrostabilizer I Medium Armor Repairer II
10MN MicroWarpdrive I Stasis Webifier I Warp Scrambler I
220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M Compact 'Limos' Heavy Assault Missile Launcher I, Torrent Assault Missile Compact 'Limos' Heavy Assault Missile Launcher I, Torrent Assault Missile
[empty rig slot] [empty rig slot] [empty rig slot]
|

Chronospin
Minmatar Republic Military School
|
Posted - 2008.10.16 11:42:00 -
[282]
Level 2 easy rupture Passive tank sniper Pwnzor
Local Hull Conversion Inertial Stabilizer I Local Hull Convertion Nanofiber Structure I Ballistic Control System I Counterbalanced Weapon Mounts I Fourier Transform I Tracking Program
Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction
425mm Medium 'Scout' Autocannon I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I Small Tractor Beam I Salvager I
3 x Hobgoblin I
[empty rig slot] [empty rig slot] [empty rig slot]
|

goodby4u
Valor Inc.
|
Posted - 2008.10.16 11:44:00 -
[283]
Edited by: goodby4u on 16/10/2008 11:44:13
Originally by: Chronospin Level 2 easy rupture Passive tank sniper Pwnzor
Local Hull Conversion Inertial Stabilizer I Local Hull Convertion Nanofiber Structure I Ballistic Control System I Counterbalanced Weapon Mounts I Fourier Transform I Tracking Program
Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction
425mm Medium 'Scout' Autocannon I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I Small Tractor Beam I Salvager I
3 x Hobgoblin I
[empty rig slot] [empty rig slot] [empty rig slot]
Necro!
EDIT:fail setup aswell.
|

Chronospin
Minmatar Republic Military School
|
Posted - 2008.10.16 11:52:00 -
[284]
Edited by: Chronospin on 16/10/2008 11:53:05
Originally by: goodby4u Edited by: goodby4u on 16/10/2008 11:44:13
Originally by: Chronospin Level 2 easy rupture Passive tank sniper Pwnzor
Local Hull Conversion Inertial Stabilizer I Local Hull Convertion Nanofiber Structure I Ballistic Control System I Counterbalanced Weapon Mounts I Fourier Transform I Tracking Program
Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction
425mm Medium 'Scout' Autocannon I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I Small Tractor Beam I Salvager I
3 x Hobgoblin I
[empty rig slot] [empty rig slot] [empty rig slot]
Necro!
EDIT:fail setup aswell.
So give here ur experience cause it work better than armor tank for now :p Mabe its total fail for PvP for sure.
|

goodby4u
Valor Inc.
|
Posted - 2008.10.16 11:55:00 -
[285]
Originally by: Chronospin Edited by: Chronospin on 16/10/2008 11:53:05
Originally by: goodby4u Edited by: goodby4u on 16/10/2008 11:44:13
Originally by: Chronospin Level 2 easy rupture Passive tank sniper Pwnzor
Local Hull Conversion Inertial Stabilizer I Local Hull Convertion Nanofiber Structure I Ballistic Control System I Counterbalanced Weapon Mounts I Fourier Transform I Tracking Program
Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction Large F-S9 Regolith Shield induction
425mm Medium 'Scout' Autocannon I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I 'Malkuth'Heavy Missile Launcher I Small Tractor Beam I Salvager I
3 x Hobgoblin I
[empty rig slot] [empty rig slot] [empty rig slot]
Necro!
EDIT:fail setup aswell.
So give here ur experience cause it work better than armor tank for now :p Mabe its total fail for PvP for sure.
Ummm use guns because it gives bonuses to those? Much?
Btw, you might be new here, but necroing old threads is a nono.
|

Shinta Kobi
Minmatar
|
Posted - 2008.10.17 14:00:00 -
[286]
Ruptures are boring. Fly a Stabber.  
 |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |