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Baalic
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Posted - 2006.05.26 18:22:00 -
[181]
Edited by: Baalic on 26/05/2006 18:35:28 Edited by: Baalic on 26/05/2006 18:34:23
Originally by: pyr8t I'd like to hear a PVE set-up for ratting in o.o, please?
This setup will kill rat spawns almost twice as fast as a 4x AC setup. Which means more loot. But its useless in PvP.
High 3x 220 ac 3x heavy missile
mid 2x large extender 1x AB
Low 2x BCS, 2x gyro, 1x nanofiber (for manuverability)
If you are likely get get ganked just swap a few dps mods for wcs.
Usage: Only go after rats that dont use missiles.
Use missles and drones to kill smaller ships.
Orbit BSs and BCs at 1km with AB on so they cant hit you.
edit: Stats vs Sarmaul's 4x ac pvp setup with 2x gyro using my skills
DPS during approach 60dps vs 0 dps
DPS in orbit 135dps vs 100dps
Tank 4900 hp passive shield repping at 15 dps max vs 2900 hp active armor tank repping at 30 dps.
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Gronsak
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Posted - 2006.05.27 11:10:00 -
[182]
My pvp reppie setup
1: 4x 220 t2 : 2 rocket launchers! mwd : webber : 20km 1600mm plate : 2 x energized adaptive : 2x dmg mod t2
2: 4x 220 t2 : 1x heavy missile launcher t2 : 1x medium named neut [takes away about the same as 1.5 large nos] 2x dmg mod t2 : 800mm plate : 2x energized adaptive T2 10mn mwd,web,20km
carry an armor rep in cargo, or get a gang mate to carry remote rep or 1x small armor rep drone ect!
works pretty well! nos doesnt effect the setup much eiter!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Jim McGregor
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Posted - 2006.05.27 11:31:00 -
[183]
Edited by: Jim McGregor on 27/05/2006 11:32:49
Rupture is a very cool ship. I use it for ratting & pvp sometimes, but i always use nos to feed the armor repairer.
A rupture setup with launchers instead of nos should lose vs another rupture setup that uses nos to repair the extra damage.
--- The Eve Wiki Project |

HolographicEntrypoint
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Posted - 2006.06.04 15:25:00 -
[184]
are the t2 guns really neccessary? ---
Creating custom tags for 15 Mil, convo me!
My custom EvE Signatures |

Jim McGregor
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Posted - 2006.06.04 15:28:00 -
[185]
Edited by: Jim McGregor on 04/06/2006 15:32:12
Originally by: HolographicEntrypoint are the t2 guns really neccessary?
Not really. The tech 1 scout version have the same damage and rate of fire. But since you probably wont have medium turret skill at 5, you will do a little less damage (since tech 2 actually requires turret skill at 5).
So to sum it up, with turret skill at 4, you will do 5% less damage with the tech 1 scout version. Its still very much enough. 
Edit: I dont take tech 2 ammo into account here, so it might be more than 5% damage difference actually when i think about it. But ruppie is good enough even with tech 1 guns.
--- The Eve Wiki Project |

Ernest Graefenberg
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Posted - 2006.06.04 17:54:00 -
[186]
5% from Hybrid V 8% from Spec IV 25% from T2 Ammo
1.05 * 1.08 * 1.25
T2 Rupture does 41.75% more damage :)
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Mila Prestoc
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Posted - 2006.06.04 18:40:00 -
[187]
Edited by: Mila Prestoc on 04/06/2006 18:40:54
Originally by: HolographicEntrypoint are the t2 guns really neccessary?
Nothing is "neccessary". As was said early in the topic, T2 is the best you can do (in most cases besides plates) without going for the expensive faction named stuff. T2 also has the largest fitting requirements for that module so if you don't have the skills to use T2 you probably don't have the fitting skills either but should be able to fit T1/Named version of the setup.
ie. Someone without T2 guns probably won't have AWU 4 but might not need AWU to fit a T1 version of the setup.
Originally by: Ernest Graefenberg 5% from Hybrid V 8% from Spec IV 25% from T2 Ammo
1.05 * 1.08 * 1.25
T2 Rupture does 41.75% more damage :)
Slight typo there, Projectile V not Hybrid V for autocannons just so we don't confuse any noobs.
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Jim McGregor
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Posted - 2006.06.05 06:55:00 -
[188]
Originally by: Ernest Graefenberg Edited by: Ernest Graefenberg on 04/06/2006 18:41:57 5% from Projectile V 8% from Spec IV 25% from T2 Ammo
1.05 * 1.08 * 1.25
T2 Rupture does 41.75% more damage :)
Damn, more than I figured myself. Now i want to finish turret to V...
--- The Eve Wiki Project |

Sion Gerge
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Posted - 2006.06.05 15:36:00 -
[189]
Rupture
650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 'Arbalest' Standard Missile Launcher [48xSabretooth Light Missile] 'Arbalest' Standard Missile Launcher [48xSabretooth Light Missile]
Medium Capacitor Battery II Patterned Stasis Web I Warp Disruptor I
400mm Reinforced Steel Plates II 400mm Reinforced Steel Plates II Gyrostabilizer II Gyrostabilizer II Small Armor Repairer II
Berserker SW-900
Try this out, 12k gankfest
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HolographicEntrypoint
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Posted - 2006.06.28 10:57:00 -
[190]
Rupture
Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Medium Nosferatu I Medium Nosferatu I
Stasis Webifier I Warp Disruptor I 10MN MicroWarpdrive I
Energized Adaptive Nano Membrane I Gyrostabilizer I Small I-a Polarized Armor Regenerator 800mm Reinforced Crystalline Carbonide Plates I Gyrostabilizer I
Hammerhead I Hammerhead I Hammerhead I
1312 shield, 3.86/s, E/T/K/Ex=0/20/40/60 3303 armor, E/T/K/Ex=74/44/36/23 862.5 cap, +6.58/s, -29.818/s 1240.0 m/s 154.4 DPS
only have 1.2 mil sp :( ---
^ Making Custom Sigs for ISK
My custom EvE Signature Gallery |

Mustaparta
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Posted - 2006.07.05 07:38:00 -
[191]
Edited by: Mustaparta on 05/07/2006 07:43:25
4 x 220mm Vulcan AutoCannon II, 2 x Small Nos MWD, Web, Scrambler 1600mm plate, energized Adaptive t2, 3 x gyros t2 Carry mostly Hail, Barrage and Emp
Need advanced wep upgrades 5, but if you have it 4 you can just take one small nos and 1 rocket launcers.
1 Small nos is enough to run web and scramblers even if someone nuked your cap with heavy nos, but with 2 (do small delay between activating) you minimalize the risk you would have to reactive your scrambler. Depending on what I am fighting, but most of time I use Hail and load it to guns before I get into range so when I get hails I am usually close enough already for good damage and target webbed.
Barrage is nice when you want to keep some distance and yet do decent damage, like when some blaster brutix try mwd to you while you keep softening it from 15km.
Other setup that I like to use sometimes is same as above but Distruptor instead scramblers and 2 x t2 rocket launcers (and load t2 rockets just like hail), but prepare lose targets if they nos/neut your cap and you cant keep distruptor running.
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Lonectzn
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Posted - 2006.07.05 10:42:00 -
[192]
Originally by: HolographicEntrypoint Rupture
Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Dual 180mm Carbine Repeating Cannon I [100xEMP M] Medium Nosferatu I Medium Nosferatu I
Stasis Webifier I Warp Disruptor I 10MN MicroWarpdrive I
Energized Adaptive Nano Membrane I Gyrostabilizer I Small I-a Polarized Armor Regenerator 800mm Reinforced Crystalline Carbonide Plates I Gyrostabilizer I
Hammerhead I Hammerhead I Hammerhead I
1312 shield, 3.86/s, E/T/K/Ex=0/20/40/60 3303 armor, E/T/K/Ex=74/44/36/23 862.5 cap, +6.58/s, -29.818/s 1240.0 m/s 154.4 DPS
only have 1.2 mil sp :(
Drop the Nos for two launchers, one of the Gyro for a damage control, the small rep for a medium and all the 180's for 220's (depending on skills you may not be able to switch all the guns). Switch the drones for 4 lights 1 med.
You've then got the best t1 fitted pvp cruiser =)
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Aion Gerge
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Posted - 2006.07.05 19:27:00 -
[193]
Edited by: Aion Gerge on 05/07/2006 19:29:32 This is what i curently use
High Slots
4x 220 'scouts' 2x Medium Nos
Med Slots
1x disruptor 1x ab 1x webifier
Low Slots
2x 400 mm (preffrebly named) 1x damage control 1x medium repper 1x energised adaptive nano (this i am thinking about switching for a Active hardener)
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Nordvargr
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Posted - 2006.07.06 02:18:00 -
[194]
Originally by: Octavio Santillian This is a very specialized harrying sniper. It is good at one thing: warping in, locking, popping a frigate in one volley (and a pod if no enemies are close at hand), and warping back out fast. ItĘs not for general purpose, and yes, I know it has no tankłat all.
4x 720 II (Tremor) 2x Empty (no point in putting anything to lose here)
3x Sensor Booster (best you can) or 2x Sensor Booster (best you can) 1X Tracking II
3x Beta Hull Nano (you could go lower as long as you get the 15% internal) 2x Gyro II
This thing turns and warps out fast, has great range, and does very nice alpha damage. It rocks in corp warfare when your opponents loose discipline and get all spread out chasing you around. Have some good safe spots and move between them often, and only an instalocking sniper BS (or lucky tackler) will give you any worries.
I don't know, how great a range do you get with only 1 tracking comp II to boost your range?
I've been thinking about the following:
4x 720mm II (Tremor) 2x Drone Links (Use warriors)
2x Sensor Boosters 1x Tracking Comp II
2x Gyro II 2x Tracking Enhancer II 1x PDU
With sharpshooter IV I get a 80km optimal so I can comfortably hit things up to 100km and reach as far as 120km. It doesn't align as fast as your setup, but it can shoot a lot further out so you'll have more time to align.
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babilon2
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Posted - 2006.07.16 17:53:00 -
[195]
My Rupture is a work in progress, but have 3 named heavy launchers fitted, and 3 named med NOs, ECM jammer, scrambler and T2 sensor booster, with 2 stabs 2 armour mods and a med arm rep.
Used mostly in large gate camps, from low sec to 0.0
Wanted to come up with an Ew ship but was unsure on best set up or ship for minmater race. any ideas appreciated
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Ras Blumin
Atomic Battle Penguins
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Posted - 2006.07.16 18:21:00 -
[196]
Originally by: babilon2 My Rupture is a work in progress, but have 3 named heavy launchers fitted, and 3 named med NOs, ECM jammer, scrambler and T2 sensor booster, with 2 stabs 2 armour mods and a med arm rep.
Used mostly in large gate camps, from low sec to 0.0
Wanted to come up with an Ew ship but was unsure on best set up or ship for minmater race. any ideas appreciated
I'd use an arty gank setup with a sensor booster + 2 x ew for a large gate camp. Or maybe even use a belli or cyclone instead, if I was wanting ew more than damage, as they have more mids.
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babilon2
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Posted - 2006.07.16 19:29:00 -
[197]
yeah did have a cyclone setup too but was using it as a shield tank, rather than EW which i personally think its well set up for.
I like the rupture as a cheap throw ayay cruiser
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ForbiddenTalent
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Posted - 2006.07.21 04:16:00 -
[198]
Can i get like a good cheap setup not EXTREMLY cheap cause id like to cause damage and can i also get the skills required for the setup??
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Horza Otho
Minmatar
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Posted - 2006.07.21 04:45:00 -
[199]
4x dual 180 II's 2x small diminishings 1x AB t2 1x x5 web 1x j5 disruptor 1x sar (might be mar cant remember) t2 2x eanm t2 1x pseudo dcu 1x 1600mm rolled 6x hobgob t2
killed a pilgrim with that setup.
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Carthaja
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Posted - 2006.07.30 23:58:00 -
[200]
Howdy,
I've started playing EVE just a week ago and I'm looking forward to having my Rupture next Thursday. I don't have high weaponskills, so here is my fitting suggestion for a N00bie-Skill-Ruppy designed for agent missions: Powergrid available: 1087.9 CPU: 373,75
HI: 4*Vulcan AutoCannon I [84/400] 2*Med. Nosferatu I [50/350]
MED: Y-S8 Hydrocarbon Afterburner [25/50] Stasis Webifier [25/1] Large Shield Extender I [40/150]
LO: 2* Power Diagnostic System I [40/0] 1* Warp Core Stabilizer I [30/0] 2* Gyrostabilizer (1 of it named) [60/1]
All: CPU: 354 PG: 953 This should leave me with allmost 4k Shield HP.
Open Questions: What do you suggest to swap out for a Large Shield Booster I (maybe Tech 2 next Weekend)? If I go for Dual Auto Cannons, is the webber obligatory? I tend to leave this one out...
I know, I could need a MWD but it's too far away, yet. Thanks for advice
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DeadRow
Mind Of Nightmares
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Posted - 2006.07.31 00:08:00 -
[201]
Originally by: Gronsak My pvp reppie setup
1: 4x 220 t2 : 2 rocket launchers! mwd : webber : 20km 1600mm plate : 2 x energized adaptive : 2x dmg mod t2
2: 4x 220 t2 : 1x heavy missile launcher t2 : 1x medium named neut [takes away about the same as 1.5 large nos] 2x dmg mod t2 : 800mm plate : 2x energized adaptive T2 10mn mwd,web,20km
carry an armor rep in cargo, or get a gang mate to carry remote rep or 1x small armor rep drone ect!
works pretty well! nos doesnt effect the setup much eiter!
those setups are pure evil, ex-corp mate using basically the same and with max armour comp skills gets very good resists and high armour hp. CCP nerfed my sig: Maxell Snow > holy crap i just realized the only t2 component i have used is a t2 mining laser here |

Carthaja
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Posted - 2006.08.01 22:43:00 -
[202]
Edited by: Carthaja on 01/08/2006 22:43:18 *huaaark!* Up with you.
Don't you have any advice for a beginner? Will my Vulcans have problems tracking the enemy?
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LoLz0rdingNOob
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Posted - 2006.08.05 13:49:00 -
[203]
Edited by: LoLz0rdingNOob on 05/08/2006 13:52:47 Edited by: LoLz0rdingNOob on 05/08/2006 13:50:58 4 220mm's soon to be 220mm II :P 2 standard launchers, could replace with assault launchers if you drop the mwd 1 mwd, 1 webber, 1 scram/disruptor 1600mm tungsten plate, small t2 rep, 3 energized plates for explosion, kinetic, thermal
any 1 want to give this setup some feedback? 
Or.. 4 220mm II's 2 medium nos webber, scram, mwd 3 hardeners and 2 t2 small reps
personally i prefer the first one but i did take a cerberus with this setup, but i fitted 3 kinetic hardeners since they get a bonus in kinetic damage, but unfortunatley he had stabs and warped off 
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LoLz0rdingNOob
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Posted - 2006.08.06 13:57:00 -
[204]
*bumps*
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NeuroCyde
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Posted - 2006.08.15 05:10:00 -
[205]
This is what I have planned:
High Slots:
4 X Dual 180mm Autocannon II 2 X Medium Nosferatu I
Medium Slots:
1 X Fleeting Propulsion Inhibitor I 1 X Faint Warp Prohibitor I 1 X Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Low Slots:
1 X Counterbalanced Weapon Mounts I 1 X Beta Reactor Control: Reaction Control I 1 X 800mm Reinforced Rolled Tungsten Plates I 2 X Small "Accommodation" Vestment Reconstructer I
From everything I have read that is what I am going with.
Thx everyone this thread is great for us nubs.
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Tysi
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Posted - 2006.08.25 11:54:00 -
[206]
been reading through people's setups, and 1 thing that keeps coming up is that people use two or more Gyro's. Don;t you get a Penalty for using more then 1????
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Hoshi
Blackguard Brigade
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Posted - 2006.08.25 12:17:00 -
[207]
Originally by: Tysi been reading through people's setups, and 1 thing that keeps coming up is that people use two or more Gyro's. Don;t you get a Penalty for using more then 1????
Penalty in this case is a bit strangely worded, what happens is that the second module do not have as much effect as the first. The more you add the less effect they have, you can use 3 or possibly 4 before the penalty cuts down the added damage so low it's not worth fitting anymore. --------------------------------------------------------------------------------
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50freefly
Caldari Purify
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Posted - 2006.09.02 02:40:00 -
[208]
Highs: 4x named dual 180mm autocannon (you can get away with 220's here) 2x assault launchers (named preferably)
Mids: 10mn afterburner II x5 webber warp disruptor
Lows: small named armor rep 2 named or t2 gyros energized explosive hardener (or active) 1600mm PLATE!!!
This setup is the win =)
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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Hypo Psycho
Minmatar Universal Industries PLC.
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Posted - 2006.09.14 17:10:00 -
[209]
Edited by: Hypo Psycho on 14/09/2006 17:11:56 dont think this fitting got a mention.
hi slots: dual 180mm autocannons, 2x small NOS mid slots: 10mn AB, webber, scrambler/disruptor low slots: medium armour rep, 2x energized adaptive nano membrane, damage control, 1600mm plate drone bay: 5x light drones or 3x medium drones
this setup is easily tweaked aswell, switch out the energized membranes in favour of gyros, drop the med armour rep and fit a small repper and med NOS, switch NOS for rockets.
"see you on the other side" |

Ardan
Minmatar The Shadow Order The Shadow Ascension
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Posted - 2006.09.26 16:52:00 -
[210]
Ok, this is what I am going to try.
High: 4x 220mm 3x malcuth assault
Med: Named AB 2x Large shield booster
Low: 2x named tracking mods, 1x named damage mod, 1x Damage control, 1x Named rep.
Drones: 1x Med, 4x Light.
Doing lvl 2 missions. Any ideas if this will work, I think it would have no problems. "Let them hate us as long as they Fear us." Colligula |
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