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Heather Tsukaya
Perkone Caldari State
0
|
Posted - 2013.07.27 13:46:00 -
[1] - Quote
It is impossible for them to die if they're piloted in a certain way. I don't think any ship should be invulnerable. That is why CCP created infinity point tacklers after all, so that certain ships wouldn't be 100% invincible when piloted in lowsec.
Here is a guide that says how to piloit jump freighters without ever dying: http://crackerjax.org/gwiki/GoonWIki/wiki.goonfleet.com/Category_Jump_Freighters.html
Basically: * They can't be killed after jumping to the cyno, because they jump into dock range so they can instantly dock. * They can't be killed after undocking, because they ctrl+space immediately so they never end up outside of redocking range, then when the SCT is over they can try and jump to the stargate * While warping to stargate, they can be tackled and fired upon, but they can't be killed because they can instantly redock if threatened *They can't be killed after coming out of warp at the stargate, because they can instantly jump through it into highsec
The result is that jump freighters can move from system to system with 100% safety. I think the idea that some ships can be 100% safe in lowsec goes against CCP's design goals. It takes all the risk out of transporting materials, which in turn removes a huge aspect of Eve's gameplay.
Basically the only time a traveling ship is vulnerable to attack is when coming out of a stargate, but jump freighters can travel through lowsec without ever having to come out of a stargate, so they're never vulnerable to attack.
I really hope CCP does something about this. It creates a big gulf between the have nots, who can get gate camped while trying to move stuff around and the haves who can use jump drives to move goods around at absolutely zero risk. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
80
|
Posted - 2013.07.27 14:21:00 -
[2] - Quote
..uhh so whats your idea/feature? |

Emma Yobibit
Garoun Investment Bank Gallente Federation
34
|
Posted - 2013.07.27 14:29:00 -
[3] - Quote
Tell me that again next time you see them make errors and run away at 1 000m/s up to 20km from the station, or tell me that when they jump in a POS without a station in system. Tell me that when you see one get bumped because it took more then 30 seconds to dock in, or because it got pumped while undocking. They are not invulnerable, they cost 7 billion and the fuel for them costs them more then 10 million isk per jump. And with that they carry less then half the cargo of normal freighters.
Every ship playing station games is safe, not only jump freighters, so start talking about that. |

Heather Tsukaya
Perkone Caldari State
0
|
Posted - 2013.07.27 14:34:00 -
[4] - Quote
Aquila Sagitta wrote:..uhh so whats your idea/feature? Maybe disallow cynos super close to stations. |

Heather Tsukaya
Perkone Caldari State
0
|
Posted - 2013.07.27 14:46:00 -
[5] - Quote
Emma Yobibit wrote:Tell me that again next time you see them make errors and run away at 1 000m/s up to 20km from the station, or tell me that when they jump in a POS without a station in system. Tell me that when you see one get bumped because it took more then 30 seconds to dock in, or because it got pumped while undocking. They are not invulnerable, they cost 7 billion and the fuel for them costs them more then 10 million isk per jump. And with that they carry less then half the cargo of normal freighters.
Every ship playing station games is safe, not only jump freighters, so start talking about that. Every ship coming out of a station right is safe sure, but non caps have periods where they can be intercepted and attacked.
Sure jump freighter pilots can screw up and lose their ships, but "100% invulnerable unless you do something stupid" is still way over powered. |

Emma Yobibit
Garoun Investment Bank Gallente Federation
34
|
Posted - 2013.07.27 14:53:00 -
[6] - Quote
Heather Tsukaya wrote:Aquila Sagitta wrote:..uhh so whats your idea/feature? Maybe disallow cynos super close to stations.
So you want jump freighters to jump in 5km from a station, that means it would take about an average of more then 50 seconds for them to get about in docking range
Rending cynos usless because freighters take about 40-50 seconds to warp, cynos exist to remove the gate camping problem. |

Emma Yobibit
Garoun Investment Bank Gallente Federation
34
|
Posted - 2013.07.27 14:57:00 -
[7] - Quote
Heather Tsukaya wrote:Emma Yobibit wrote:Tell me that again next time you see them make errors and run away at 1 000m/s up to 20km from the station, or tell me that when they jump in a POS without a station in system. Tell me that when you see one get bumped because it took more then 30 seconds to dock in, or because it got pumped while undocking. They are not invulnerable, they cost 7 billion and the fuel for them costs them more then 10 million isk per jump. And with that they carry less then half the cargo of normal freighters.
Every ship playing station games is safe, not only jump freighters, so start talking about that. Every ship coming out of a station right is safe sure, but non caps have periods where they can be intercepted and attacked. Sure jump freighter pilots can screw up and lose their ships, but "100% invulnerable unless you do something stupid" is still way over powered.
100% is a wrong number and you know that, considering you paid 7 billions just to avoid gate camps means that you had to wrok around 300 man hours to get it (if you always make 20millions an hour)
Its not a time saver and a long investment.
So your lets say 99% safe. Who cares? 99% is 1 time every 100 jumps you make, you will of made more then 100 jumps if you want to make profits with your freighter. |

PopeUrban
El Expedicion
19
|
Posted - 2013.07.28 12:22:00 -
[8] - Quote
Heather Tsukaya wrote:Sure jump freighter pilots can screw up and lose their ships, but "100% invulnerable unless you do something stupid" is still way over powered.
Uh. You just described every single ship in lowsec. |

M1k3y Koontz
Thorn Project Surely You're Joking
206
|
Posted - 2013.07.28 12:28:00 -
[9] - Quote
Invulnerable in lowsec you say?
I disagree: http://eve-kill.net/?a=kill_detail&kll_id=18940510 http://eve-kill.net/?a=kill_detail&kll_id=18900631 http://eve-kill.net/?a=kill_detail&kll_id=18849761 http://eve-kill.net/?a=kill_detail&kll_id=18846063 How much herp could a herp derp derp if a herp derp could herp derp. |

Mag's
the united Negative Ten.
15270
|
Posted - 2013.07.28 12:34:00 -
[10] - Quote
I don't see any issue with the jump freighter. The issue I see here, is the use of cynos by any ship type, without much of a penalty. If people had to use a dedicated ship type in order to keep instant jump capability, then they would have to risk far more than now.
My idea regarding that change.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Naomi Knight
Imperial Academy Amarr Empire
448
|
Posted - 2013.07.28 12:38:00 -
[11] - Quote
-gank them in high sec , it is 100% doable if you want to do it ,no jf can survive -war dec ---> gank them in high sec when they jump in from low sec -bump them from station maybe you get lucky
or just get creative ,there are even more possibilities to kill them |

Caleb Seremshur
Angel of War Whores in space
31
|
Posted - 2013.07.28 14:10:00 -
[12] - Quote
May I point you toward Freight Club? They are HIGHLY successful at catching and killing JF's etc. |

Arya Regnar
Pator Tech School Minmatar Republic
57
|
Posted - 2013.07.28 14:12:00 -
[13] - Quote
Caleb Seremshur wrote:May I point you toward Freight Club? They are HIGHLY successful at catching and killing JF's etc. This.
Stop moaning because you can't afford a JF OP.
EvE-Mail me if you need anything.
|

Liafcipe9000
Smeghead Empire
9101
|
Posted - 2013.07.28 14:18:00 -
[14] - Quote
*after reading title*
OP failed to kill a JF in lowsec. everyone point and laugh. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

NEONOVUS
Saablast Followers
465
|
Posted - 2013.07.28 18:26:00 -
[15] - Quote
I say we just add hisec sentries to all HI->low systems. This way no one has to complain about their camp being unable to kill a target as they will just be instapopped if they try. Thus the tears on both sides will stop and the game will be in peace and harmony. Then the ponies of the Solar Empire attack. |

ShadowNeo29
TunDraGon Drunk 'n' Disorderly
6
|
Posted - 2013.07.28 18:36:00 -
[16] - Quote
Gank them in high sec and stop crying |

Onomerous
Shockwave Innovations Surely You're Joking
258
|
Posted - 2013.07.29 13:09:00 -
[17] - Quote
TLDR:
I want easy kills!!! |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
394
|
Posted - 2013.07.29 13:41:00 -
[18] - Quote
I don't think you understand the amount of skill needed to fly one of these 7-8 billion ISK behemoths. The whole purpose of a jump freighter IS to get stuff to low or null security space with safety. It is the whole reason small gangs in nullsec can thrive and build up stockpiles. You're just looking for easy kills. |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
70
|
Posted - 2013.07.29 14:08:00 -
[19] - Quote
Aquila Sagitta wrote:..uhh so whats your idea/feature?
he wants us to come up with it i am guessing, but he has a point |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
71
|
Posted - 2013.07.29 14:09:00 -
[20] - Quote
I fail to see how this is an issue, as previously stated they are expensive and deserve the RELATIVE safety of being able to use cynos. Besides, have you never seen JF get suicide ganked? Highsec isn't 100% safe like you would make it seem.
Emma Yobibit wrote:Heather Tsukaya wrote:Aquila Sagitta wrote:..uhh so whats your idea/feature? Maybe disallow cynos super close to stations. So you want jump freighters to jump in 5km from a station, that means it would take about an average of more then 50 seconds for them to get about in docking range Rending cynos usless because freighters take about 40-50 seconds to warp, cynos exist to remove the gate camping problem.
And even if this would be implemented, people would just light the cyno in a safe, and have their cyno alt equipped with webs to insta warp the JF before someone lands on grid. Lowering the average to make you look better since 2012. |
|

Balthazar Lestrane
Viziam Amarr Empire
52
|
Posted - 2013.07.29 14:31:00 -
[21] - Quote
/me hands tissues to Heather to pad her bra-- *ahem*.. killboard with. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
145
|
Posted - 2013.07.29 15:16:00 -
[22] - Quote
I like the way almost every idea on this forum boils down to "I can't figure out how to kill it so it must be OP and needs to be nerfed!" You just need to figure out the vulnerabilities of the situation and play to those. The fact that JFs get killed all the time pretty much shows they can be killed, so the initial complaint is moot. So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2349
|
Posted - 2013.07.29 15:31:00 -
[23] - Quote
Emma Yobibit wrote:Heather Tsukaya wrote:Aquila Sagitta wrote:..uhh so whats your idea/feature? Maybe disallow cynos super close to stations. So you want jump freighters to jump in 5km from a station, that means it would take about an average of more then 50 seconds for them to get about in docking range Rending cynos usless because freighters take about 40-50 seconds to warp, cynos exist to remove the gate camping problem.
A few things to consider:
1.) With a properly positioned cyno on a station, a JF is 100% immune to death upon warp in. -- That said, people often suck at placing cyno's on a station. It's easy to bounce off a station, and an unlucky bounce will result in a JF 500+m from station before it can "dock".
A cyno spot that lands 95% of JF's perfectly within dock range without bouncing, has a 5% chance of cynoing the JF beyond dock range.
2.) POS force fields have a mechanic that prevents ships cyno'ing directly into the POS FF. I'm honestly not 100% familiar with the mechanic, but from my "limited" understanding if you attempt to cyno into a FF you end up many km's beyond the FF. If a similar mechanic were implented at stations, it would not be the end of the world. People would simply cyno in to a safe spot and warp to the station. Web to warp will get a JF into warp faster than a dictor could warp to the cyno.
The "you land 5 km's from the station when jumping into a cyno at zero from station" has a much larger impact on hotdrops. If someone is using a carrier to rep their buddy on station, and you want to drop dreads, or anything for that matter, on top of it to kill it, you suddenly land much farther from the target. 5 km's from station could easily mean 20-40 km's from your target, very much changing the dynamic of hotdropping stuff on a station. This isn't a terrible thing either, it is simply something people would have to adapt to.
3.) Your JF pilots will hate you for this implementation... They don't want to risk a 6-10b isk worth of stuff so you can make a shiny killmail out of them, and they already have to worry about imperfect cyno's as it is.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
2423
|
Posted - 2013.07.29 15:39:00 -
[24] - Quote
Simple fix.
Delete cynos.
Allow capitals to jump themselves.
They wont be able to jump directly on a station... but then again, you wont know they jumped into local begin with either.
So your problem has very little to do with JF's being safe.... it has more to do with your inability to make low-sec less safe.
So can I haz your stuff now? Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
71
|
Posted - 2013.07.29 15:50:00 -
[25] - Quote
RoAnnon wrote:I like the way almost every idea on this forum boils down to "I can't figure out how to kill it so it must be OP and needs to be nerfed!" You just need to figure out the vulnerabilities of the situation and play to those. The fact that JFs get killed all the time pretty much shows they can be killed, so the initial complaint is moot.
if pilot doesn't make a mistake (which isn't that hard) you will never ever loose a JF. that is a fact every JF that is lost is lost because of stupid mistakes like jump to a beacon in the hope it isn't camped, oops camped help oh NM i am dead. |

Istyn
Freight Club
226
|
Posted - 2013.07.29 16:28:00 -
[26] - Quote
Ellendras Silver wrote:RoAnnon wrote:I like the way almost every idea on this forum boils down to "I can't figure out how to kill it so it must be OP and needs to be nerfed!" You just need to figure out the vulnerabilities of the situation and play to those. The fact that JFs get killed all the time pretty much shows they can be killed, so the initial complaint is moot. if pilot doesn't make a mistake (which isn't that hard) you will never ever loose a JF. .
This is true for pretty much every ship. |

Sigras
Conglomo
469
|
Posted - 2013.07.29 20:47:00 -
[27] - Quote
Tell me, how exactly would you catch this ship . . . anywhere
[Loki, GingerbreadMan] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN Afterburner II Adaptive Invulnerability Field II Kinetic Deflection Field II Explosive Deflection Field II
Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Loki Propulsion - Interdiction Nullifier Loki Offensive - Covert Reconfiguration Loki Engineering - Power Core Multiplier Loki Electronics - Dissolution Sequencer Loki Defensive - Amplification Node
Its not like PvPers have no unkillable ships. |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
71
|
Posted - 2013.07.29 21:57:00 -
[28] - Quote
Istyn wrote:Ellendras Silver wrote:RoAnnon wrote:I like the way almost every idea on this forum boils down to "I can't figure out how to kill it so it must be OP and needs to be nerfed!" You just need to figure out the vulnerabilities of the situation and play to those. The fact that JFs get killed all the time pretty much shows they can be killed, so the initial complaint is moot. if pilot doesn't make a mistake (which isn't that hard) you will never ever loose a JF. . This is true for pretty much every ship.
sure thing plz take your meds  |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
71
|
Posted - 2013.07.29 21:59:00 -
[29] - Quote
Sigras wrote:Tell me, how exactly would you catch this ship . . . anywhere
[Loki, GingerbreadMan] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN Afterburner II Adaptive Invulnerability Field II Kinetic Deflection Field II Explosive Deflection Field II
Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Loki Propulsion - Interdiction Nullifier Loki Offensive - Covert Reconfiguration Loki Engineering - Power Core Multiplier Loki Electronics - Dissolution Sequencer Loki Defensive - Amplification Node
Its not like PvPers have no unkillable ships.
perfect example i really hoped someone would reply with something like this... you know CCP finds this OP they don't want a T3 be able to be nullified and covert ops  |

Kahega Amielden
Rifterlings Point Blank Alliance
818
|
Posted - 2013.07.29 22:18:00 -
[30] - Quote
Of course you're virtually unkillable if you make no mistakes. That's true no matter what you do. If you're running missions or exploration complexes and drop cans at the acceleration gate warpin and watch dscan/local vigorously, there is no way that anyone is ever going to successfully gank you.
Traveling through lowsec is 100% safe if you fly in a covert ops or use a scout (scout can be in something like a noobship)
Mining in lowsec even is 100% safe if you stay prealigned and ready to warp as soon as anything shows up on overview.
The point is that everyone is human and eventually makes mistakes, and then you can kill them. |
|

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
71
|
Posted - 2013.07.29 22:53:00 -
[31] - Quote
Kahega Amielden wrote:Of course you're virtually unkillable if you make no mistakes. That's true no matter what you do. If you're running missions or exploration complexes and drop cans at the acceleration gate warpin and watch dscan/local vigorously, there is no way that anyone is ever going to successfully gank you.
Traveling through lowsec is 100% safe if you fly in a covert ops or use a scout (scout can be in something like a noobship)
Mining in lowsec even is 100% safe if you stay prealigned and ready to warp as soon as anything shows up on overview.
The point is that everyone is human and eventually makes mistakes, and then you can kill them.
dont be silly if you fly with any normal ship your chance to get cought and die is never ever 0% in case of JFs it is if performed well. |

Voith
Republic Military School Minmatar Republic
140
|
Posted - 2013.07.30 00:28:00 -
[32] - Quote
Goon Wiki: As of today, Assault frigates are considered to be largely useless for both PVE and PVP. The reasons are detailed below. |

Doed
Tyrfing Industries Viro Mors Non Est
22
|
Posted - 2013.07.30 05:56:00 -
[33] - Quote
Oh noes, you can't freekill 7B loot pinatas in lowsec ! what a disaster! go away. |

Frank Pannon
Imperial Shipment Amarr Empire
66
|
Posted - 2013.07.30 07:13:00 -
[34] - Quote
OP I read your thoughts, but all I could hear was: waaaah-waaaah-waaaaaaah
Check eve-kill for hisec/lowsec JF kills. There is no 100% safety. |

Kagura Nikon
Mentally Assured Destruction
464
|
Posted - 2013.07.30 11:13:00 -
[35] - Quote
While they are NOT invulnerable. Jump freighters damaged a lot the opportunities for a lot of fun operations and counter operations in the game.
I think a MINOR, but effective nerf would maybe to make impossible to jump FROM high sec, so you need to jump into a low sec system to do it, actually creating some minor risk.
Also all cyno jumping, on my eyes, should have a charge up time, just like micro jump drives. ENough so that you can get pointed if you do not have at least a forward scout to warn you. |

Istyn
Freight Club
227
|
Posted - 2013.07.30 12:10:00 -
[36] - Quote
Ellendras Silver wrote:Istyn wrote:Ellendras Silver wrote:RoAnnon wrote:I like the way almost every idea on this forum boils down to "I can't figure out how to kill it so it must be OP and needs to be nerfed!" You just need to figure out the vulnerabilities of the situation and play to those. The fact that JFs get killed all the time pretty much shows they can be killed, so the initial complaint is moot. if pilot doesn't make a mistake (which isn't that hard) you will never ever loose a JF. . This is true for pretty much every ship. sure thing plz take your meds 
Riveting argument there, clearly your knowledge on this subject is extensive. |

Dyexz
Comrades in Construction
1
|
Posted - 2013.07.30 17:08:00 -
[37] - Quote
@Heather Tsukaya
I take it that you do not fly capital ships or at least not the kind of ships that is defenseless. Maybe you should try and look at it from the JF pilots perspective instead of your small narrow-minded perspective. Just flying a ~7 billion isk ship makes you a huge target enough as it is, not to mention that it is completely defenseless.
Let me just ask you think, would you slap a sticker saying "Here, free shiny kill-mail for you" on the side of a ~7 billion ship? I sertantly would not !
Placing a cyno so close to a station is just a precaution but it is by no means fail-prove, and mistakes causes very big vulnerabilities when piloting a JF. There is no safe place in New Eden, not High security space, not Low security space, not Null security space nor even Wormhole space is safe. It doesn't matter what kind of ship you fly being in space means taking risks, that is probably why your flying in Low-sec space hoping to find some unfortunately few capsuleers that have had their luck run out.
What would the point of EVE's foundation be if there wasn't methods to feel/be safe ? |

Gizznitt Malikite
Agony Unleashed Agony Empire
2358
|
Posted - 2013.07.30 17:22:00 -
[38] - Quote
Dyexz wrote:@Heather Tsukaya
I take it that you do not fly capital ships or at least not the kind of ships that is defenseless. Maybe you should try and look at it from the JF pilots perspective instead of your small narrow-minded perspective. Just flying a ~7 billion isk ship makes you a huge target enough as it is, not to mention that it is completely defenseless.
Let me just ask you think, would you slap a sticker saying "Here, free shiny kill-mail for you" on the side of a ~7 billion ship? I sertantly would not !
Placing a cyno so close to a station is just a precaution but it is by no means fail-prove, and mistakes causes very big vulnerabilities when piloting a JF. There is no safe place in New Eden, not High security space, not Low security space, not Null security space nor even Wormhole space is safe. It doesn't matter what kind of ship you fly being in space means taking risks, that is probably why your flying in Low-sec space hoping to find some unfortunately few capsuleers that have had their luck run out.
What would the point of EVE's foundation be if there wasn't methods to feel/be safe ?
Actually, I think EvE offers too many methods for pilots to feel/be safe.
Omniscient local means you can be 100% certain you are safe at the moment, allowing you to min/max your ship for isk making purposes and not worry about interaction with opponents. This makes people whine, cry, and throw a hissy-fit anytime someone leaves a cloaked hostile in system, because they no longer feel 100% safe. I believe people should operate while under constant danger, and the rewards should basically reflect the risks/danger ever-present.
Covert, Nullified t3's means you can travel from point A to point B without fear of getting caught, without need for travel preparation (i.e. no scout, no bookmarks needed). The only way you lose them is due to piloting error and/or unfortunate lag.
Jump Mechanics allow people to transport ships from point A to point B while completely invulnerable to getting caught. The only way you lose your carrier/JF during jump-travel is by piloting error (primarily bad cyno placement) and/or unfortunate luck (like dc'ing).
Let's be frank, EvE has been becoming safer and safer as it evolves, and adding some danger back into the game is generally a good thing. At the same time, I would rather target local chat being used as an intel tool rather than jump logistics. |

Solutio Letum
Terpene Conglomerate
159
|
Posted - 2013.07.30 21:38:00 -
[39] - Quote
Sigras wrote:Tell me, how exactly would you catch this ship . . . anywhere
[Loki, GingerbreadMan] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN Afterburner II Adaptive Invulnerability Field II Kinetic Deflection Field II Explosive Deflection Field II
Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Loki Propulsion - Interdiction Nullifier Loki Offensive - Covert Reconfiguration Loki Engineering - Power Core Multiplier Loki Electronics - Dissolution Sequencer Loki Defensive - Amplification Node
Its not like PvPers have no unkillable ships.
1- Setup up camp 2- Get an interceptor with +5 000mm sensor res 3- Lock him, point him...
There you go, if when he clicks cloak hes 1Hz for the server behind when you click target he wont be able to cloak. All needs to be done is the killing now
5 000mm is not a hard number to reach, a single sensor booster with 3 remote sensor boosters on top can make you reach it, you can target frigates in 0.5 seconds, meaning faster then the server clock.
To be sure you can even get in some range sensor scrips with a faction point to get over 50km of pointing range. Or a +3 strengh True Sansha point, with 24km of range i think? not sure id have to check again what its like on interceptors |

Gizznitt Malikite
Agony Unleashed Agony Empire
2361
|
Posted - 2013.07.30 22:33:00 -
[40] - Quote
Solutio Letum wrote:Sigras wrote:Tell me, how exactly would you catch this ship . . . anywhere
[Loki, GingerbreadMan] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN Afterburner II Adaptive Invulnerability Field II Kinetic Deflection Field II Explosive Deflection Field II
Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Loki Propulsion - Interdiction Nullifier Loki Offensive - Covert Reconfiguration Loki Engineering - Power Core Multiplier Loki Electronics - Dissolution Sequencer Loki Defensive - Amplification Node
Its not like PvPers have no unkillable ships. 1- Setup up camp 2- Get an interceptor with +5 000mm sensor res 3- Lock him, point him... There you go, if when he clicks cloak hes 1Hz for the server behind when you click target he wont be able to cloak. All needs to be done is the killing now 5 000mm is not a hard number to reach, a single sensor booster with 3 remote sensor boosters on top can make you reach it, you can target frigates in 0.5 seconds, meaning faster then the server clock. To be sure you can even get in some range sensor scrips with a faction point to get over 50km of pointing range. Or a +3 strengh True Sansha point, with 24km of range i think? not sure id have to check again what its like on interceptors
You will ONLY get a successful lock if the Loki pilot has an unfortunate lag spike!
Server Ticks (1 hz): 0: Loki loads grid under cloak. 1: Loki double clicks in space (or aligns or hits warp to). This info is sent to the server. 2: A: Loki activates cloak to cloak up. 2: B: Loki appears on your overview. You spam lock. 3: A: Loki is cloaked, (and warping away freely). 3: B: You get the "successful" lock this tick. 3: C: The server invalidates your lock/lock attempt because they are cloaked. 4 or 5: The loki disappears from your overview, flying off safely.
Now, If you are lucky, the loki misses the cloak activation on tick 2, and you get the successful lock prior to him cloaking. I haven't done enough tests to verify how truly successful instalocking ships are at catching IN T3's, but my experience has been it is pretty luck based (and shoddy, tbh).
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