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Zarnak Wulf
In Exile. Imperial Outlaws.
1267
|
Posted - 2013.08.01 15:16:00 -
[1] - Quote
Proposed Changes in F&I Forums
TL;DR:
You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1249
|
Posted - 2013.08.01 15:28:00 -
[2] - Quote
yey Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2401
|
Posted - 2013.08.01 15:44:00 -
[3] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
And it is about damn time!!!! This should have been changed a year ago!!! |

Zappity
Red Federation RvB - RED Federation
221
|
Posted - 2013.08.01 15:55:00 -
[4] - Quote
Can't wait until they go on grid too.
And I have carefully thought about a response to people who are angry about the changes: can I have your stuff? Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Seraph Castillon
Justified Chaos
75
|
Posted - 2013.08.01 16:00:00 -
[5] - Quote
This is a great day for solo and small gang PvP. About time. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1033
|
Posted - 2013.08.01 16:04:00 -
[6] - Quote
CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.
IMO this is the best part of the thread. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

March rabbit
epTa Team Inc.
729
|
Posted - 2013.08.01 16:06:00 -
[7] - Quote
i see lots of "auxiliary" accounts being held.... 
Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! |

Gizznitt Malikite
Agony Unleashed Agony Empire
2401
|
Posted - 2013.08.01 16:14:00 -
[8] - Quote
March rabbit wrote:i see lots of "auxiliary" accounts being held....  Personally will need to find something for my own booster account to have it active. -10USD/month for me. great!
Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, ....
Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character... |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1033
|
Posted - 2013.08.01 16:15:00 -
[9] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
It's not all nerfs
Adding new navy links which give 2 bonuses
Making links much cheaper.
Power grid for links reduced
t3s now provide 3 groups of bonues.
Adding bonus with scan res to boost gate camps.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1249
|
Posted - 2013.08.01 16:18:00 -
[10] - Quote
Cearain wrote:CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot. IMO this is the best part of the thread.
I agree.
So what about the POS dwelling low sec titans that are bridging gangs onto solo targets all the time?
By his own logic that should be considered, no? (not trying to derail this thread at all)
Ive been using boosters for bloody ages, noticeably when i ran the take Auga campaign well before inferno - not because i wanted to, but because i had to to stay competitive with the enemy. Sweeeeeet.
solo and small gang ^5 o/ Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

X Gallentius
Justified Chaos
1502
|
Posted - 2013.08.01 17:18:00 -
[11] - Quote
Muad 'dib wrote:So what about the POS dwelling low sec titans that are bridging gangs onto solo targets all the time?
By his own logic that should be considered, no? (not trying to derail this thread at all)
Let's derail. If it is protected inside a POS, then it shouldn't be able to project power outside of a POS. |

Mra Rednu
Black Watch Guard Brothers of Tangra
318
|
Posted - 2013.08.01 20:38:00 -
[12] - Quote
Gizznitt Malikite wrote:March rabbit wrote:i see lots of "auxiliary" accounts being held....  Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, .... Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character...
You missed the obvious one.......
Falcon alt.
|
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ISD Ezwal
ISD Community Communications Liaisons
371

|
Posted - 2013.08.01 21:02:00 -
[13] - Quote
I removed a rule breaking post.
29. Posts that distort the forum layout are prohibited.
Posts that are deliberately designed to distort the layout of the EVE Online forums, or character names that are of an inappropriate length and stretch the forums will be removed. This kind of behavior is deemed as being in opposition to the community spirit that CCP would like to promote, and posts of this nature will be deleted. Users who engage in this type of behavior may face temporary suspension or permanent revocation of their forum posting privileges.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Xolve
Sniggerdly Pandemic Legion
1692
|
Posted - 2013.08.01 21:44:00 -
[14] - Quote
Boosting from a safe spot is still possible, as is orbiting a POS 500m outside of the shields.
Good changes though- the gate camp thing is no big deal and t3 boosts getting hammered down to 2% is hilarious. Get your bargain basement probing/leadership alt now in the character bazaar for next to nothing! |

Bad Messenger
Nasranite Watch OLD MAN GANG
546
|
Posted - 2013.08.01 21:53:00 -
[15] - Quote
at least there seems to be enough reduction on tackle range which has been biggest 'problem'
but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.
one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion ! |

IbanezLaney
The Church of Awesome Caldari State Capturing
502
|
Posted - 2013.08.02 01:40:00 -
[16] - Quote
Bad Messenger wrote:at least there seems to be enough reduction on tackle range which has been biggest 'problem'
but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.
one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion !
I agree - I think most of the changes are good too, except the local reps.
Incursis and Vexors are already extremely tough to kill when active tanked. They will end up a bit OP I think. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

IbanezLaney
The Church of Awesome Caldari State Capturing
502
|
Posted - 2013.08.02 01:43:00 -
[17] - Quote
Cearain wrote:Adding bonus with scan res to boost gate camps. 
Yeah the cockbag thrasher gate camps are going to be harder to get past. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Zappity
Red Federation RvB - RED Federation
229
|
Posted - 2013.08.02 01:54:00 -
[18] - Quote
IbanezLaney wrote:Bad Messenger wrote:at least there seems to be enough reduction on tackle range which has been biggest 'problem'
but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.
one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion ! I agree - I think most of the changes are good too, except the local reps. Incursis and Vexors are already extremely tough to kill when active tanked. They will end up a bit OP I think.
Yeah, maybe toning down the frigate skill bonus a bit would be good (bad) for Incursus. It will be OP I think. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Taoist Dragon
The Church of Awesome Caldari State Capturing
533
|
Posted - 2013.08.02 01:58:00 -
[19] - Quote
The OGB'ing boosting and non pos sitting is great.
Don't know much about CS's as I've never flown them or with them much, this may well get them out there more vOv
The local reps is another polarising one IMO some people think it's the best thing ever some will hate it till the ends of the earth. In med/small ship combat reps are constrained mainly by cap requirements and local reps are often replaced by buffer fits due to this. In some of the already tanky ships (incursus for eg) I don't think it will make much difference as you generally cannot 'break' the tank on these ships/fits unless you completely overwhelm them with numbers/dps etc but you can pretty easily beat them with tactics around damage mitigation and cap warfare.
TBH I like that local reps are getting a boost. Not sure if 15% is too much or too little as this will have to play out a bit while the meta settles. I am glad to see amour get more of a boost than shield though.
Should be interesting to see how it pans out regardless. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

IbanezLaney
The Church of Awesome Caldari State Capturing
503
|
Posted - 2013.08.02 02:13:00 -
[20] - Quote
Taoist Dragon wrote:The OGB'ing boosting and non pos sitting is great.
Don't know much about CS's as I've never flown them or with them much, this may well get them out there more vOv
The local reps is another polarising one IMO some people think it's the best thing ever some will hate it till the ends of the earth. In med/small ship combat reps are constrained mainly by cap requirements and local reps are often replaced by buffer fits due to this. In some of the already tanky ships (incursus for eg) I don't think it will make much difference as you generally cannot 'break' the tank on these ships/fits unless you completely overwhelm them with numbers/dps etc but you can pretty easily beat them with tactics around damage mitigation and cap warfare.
TBH I like that local reps are getting a boost. Not sure if 15% is too much or too little as this will have to play out a bit while the meta settles. I am glad to see amour get more of a boost than shield though.
Should be interesting to see how it pans out regardless.
I can only really judge from a Caldari perspective as that is 99% of what I fly. Smaller Caldari ships simply don't have the utility slot for cap warfare.
In Cal vs Gal FW where people try and fly their factions own ships (except you lol) this is an issue.
For minnies - The Breachers active bonus with coming extra 15% buff to standard shield boosters is going to create an even more insane tank for that ship. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Taoist Dragon
The Church of Awesome Caldari State Capturing
533
|
Posted - 2013.08.02 03:14:00 -
[21] - Quote
LOL Even I don't know what I'll be flying until the moment I dock up and see what takes my fancy.
The ships with an active tank bonus (incursus & breacher, I think these are the only frig with that bonus?!) will be very tough granted but the cap on them is aweful meaning they have to modify their fit to assist in cap or dramatically reduce the time they are able to tank for. Most dual rep incursus forego the web in favour of a cap booster giving up any form of range control etc and if you someone like me who flys all sorts of stuff you get them to bring cap warfare ships along.
Or if you want to stay within the realms of FW sides fly some amarr frigs once in a while as a fair few of them have utility slots for that kind of thing, and don't forget the rocket/neuting condor that is cap stable :)
Overall I feel active local tanking has been needing something of this for a while but like most things it may make or break depending on how it pans out on TQ. I know I'll be having fun in my armour ships with it  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
152
|
Posted - 2013.08.02 04:49:00 -
[22] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%. this is what it should have read. Strategic Cruisers are going from 5% to 0% per level. Mindlink bonus reduced from +50% to +0% Warfare Specialist skill bonus changed from the current 100% bonus 0% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 0% Interdiction Maneuvers: Max Bonus reduced from 53% to 0%. |

Trinkets friend
Rules of Acquisition Acquisition Of Empire
1076
|
Posted - 2013.08.02 05:13:00 -
[23] - Quote
Oh man, this makes me want to restart Trinkets friendly Advice Column.
The people whining about the POS bubble lockout on boosters are the worst. Learn to look at your second screen. Watch out for nado gangs. OMG, there's a soupcon of risk in your bucket of win. Unsub now.
I, too, wondered about the problem in lowsec which i was experiencing. Like, when a guy locked me from way too far away, like, 80km. That was a problem, so unfair! I was having trouble not dying by just warping away! Much better now that he will be able to point me much faster. At least he'll be within range of my furious DPS, rawr!
The nerfs on info links I...really do not understand. I can't see how a TP being buffed 35% is worse than it being buffed 20%. A ship's sig radius isn't as big a problem as it going 53% faster, pointing from 43% further than you and having 34% less sig.
At least if you wer barkingly mad enough to have a Proteus booster in fleet your TP bonus used to let you TP off his Loki-boosted sig reduction. So you could still totally DIAF helplessly being kited by everything, forever, with your sensor brofist. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Taoist Dragon
The Church of Awesome Caldari State Capturing
535
|
Posted - 2013.08.02 06:01:00 -
[24] - Quote
Trinkets friend wrote:Oh man, this makes me want to restart Trinkets friendly Advice Column.
This is best thing I've read on the forums for about a month!  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Tsubutai
Drifting Falling
244
|
Posted - 2013.08.02 10:07:00 -
[25] - Quote
The proposed changes won't have a big impact. With current Loki boosts, an unheated T2 point reaches 36.7km; after the nerf, it'll be 33.3 km with Claymore boosts and 32.9 with Loki boosts. You're still not getting away from that fine gentleman in his Condor, I'm afraid. Likewise, the change to command ships and pos boosting just means that you'll be seeing fits like the one shown below sitting on heavily armed towers with their noses poking just far enough out from the forcefield to be able to provide bonuses while being impossible to bump and able to instantly duck back inside the shields when threatened, only to re-emerge and resume boosting when the danger passes.
[Claymore, who needs two boosting alts anyway] Co-Processor II Co-Processor II Co-Processor II Co-Processor II
Command Processor I Command Processor I Command Processor I Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Skirmish Warfare Link - Rapid Deployment II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Evasive Maneuvers II Siege Warfare Link - Shield Harmonizing II Siege Warfare Link - Shield Efficiency II Siege Warfare Link - Active Shielding II [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
(around 100k EHP with its own boosts, provides full strength tank and skirmish bonuses simultaneously) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1271
|
Posted - 2013.08.02 11:10:00 -
[26] - Quote
People will still complain about OGB but the changes are very promising. Right now one dude can roll out of bed, set up a booster in a POS for his amigos and walk away for the rest of the day. People might hug the POS or undock a booster for fights, but 23.5/7 boosters are going to go away.
Other points: CS require more SP to get into. Deathstars are expensive to maintain and inviting targets. Mo' Tornados! Mo' Tornados! Mo' Tornados! |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
|
Posted - 2013.08.02 11:43:00 -
[27] - Quote
I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Tsubutai
Drifting Falling
245
|
Posted - 2013.08.02 11:59:00 -
[28] - Quote
Cearain wrote:I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. The nerf to link strength outweights the buff to local reps - legion/damnation-boosted active tankers will have weaker tanks after the patch than they do at present (which won't really matter because they'll still sustainably tank considerably more damage than a same-class ship can put out if they're fit appropriately). |

March rabbit
epTa Team Inc.
730
|
Posted - 2013.08.02 12:06:00 -
[29] - Quote
Gizznitt Malikite wrote:March rabbit wrote:i see lots of "auxiliary" accounts being held....  Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, .... Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character... cap pilot - not used when you are in high-sec indy alt - alt on the same account already logistics alt - it's too much effort for nothing really scout - maybe, but usually i don't bring anything expensive into danger areas. doesn't worth the risk market alt - why alt if you have main char? incursion - boring farming
next options? |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
|
Posted - 2013.08.02 12:12:00 -
[30] - Quote
Zarnak Wulf wrote:People will still complain about OGB but the changes are very promising. Right now one dude can roll out of bed, set up a booster in a POS for his amigos and walk away for the rest of the day. People might hug the POS or undock a booster for fights, but 23.5/7 boosters are going to go away.
Other points: CS require more SP to get into. Deathstars are expensive to maintain and inviting targets. Mo' Tornados! Mo' Tornados! Mo' Tornados!
This is a good point.
But I am a bit more pessimistic. The boosts themselves are not really decreased much or at least they still = god mode. And they still buffed links by buffing local reps (which takes the most advantage of ogbs especially the ones that require cap - which are the only ones they boosted)
But here is the thing. What you say is true people won't be able to easily share link ships anymore. Is ccp hoping people will buy even more link accounts? I think the playerbase might be getting played.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
|
Posted - 2013.08.02 12:18:00 -
[31] - Quote
Tsubutai wrote:Cearain wrote:I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. The nerf to link strength outweights the buff to local reps - legion/damnation-boosted active tankers will have weaker tanks after the patch than they do at present (which won't really matter because they'll still sustainably tank considerably more damage than a same-class ship can put out if they're fit appropriately).
I understand that. But this still offsets the nerf doesn't it?
Analogy: Imagine the heavy missile drake was crazy overpowered so that there was no need to fly any other ships. CCP give the drake a small nerf but then boosts heavy missiles. End result = not much of a nerf. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1253
|
Posted - 2013.08.02 12:53:00 -
[32] - Quote
March rabbit wrote:Gizznitt Malikite wrote:March rabbit wrote:i see lots of "auxiliary" accounts being held....  Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, .... Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character... cap pilot - not used when you are in high-sec indy alt - alt on the same account already logistics alt - it's too much effort for nothing really scout - maybe, but usually i don't bring anything expensive into danger areas. doesn't worth the risk market alt - why alt if you have main char? incursion - boring farming next options?
No Falcon alt? 0.o Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

March rabbit
epTa Team Inc.
730
|
Posted - 2013.08.02 13:30:00 -
[33] - Quote
Muad 'dib wrote:No Falcon alt? 0.o Eve is a game and not second job 
|

Vol Arm'OOO
Imperial Academy Amarr Empire
80
|
Posted - 2013.08.02 13:32:00 -
[34] - Quote
Seraph Castillon wrote:This is a great day for solo and small gang PvP. About time.
Actually I think its the opposite - small groups and solos are losing their equalizer. Only way now to fight larger groups will be to bring more people . . .
|

Bienator II
madmen of the skies
1887
|
Posted - 2013.08.02 13:39:00 -
[35] - Quote
Vol Arm'OOO wrote:Seraph Castillon wrote:This is a great day for solo and small gang PvP. About time. Actually I think its the opposite - small groups and solos are losing their equalizer. Only way now to fight larger groups will be to bring more people . . . everybody assumes that larger gangs never have links.
If you want to fight outnumbered you better have a good plan anything else just shows that the OGB system is/was broken. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1039
|
Posted - 2013.08.02 13:57:00 -
[36] - Quote
The more I think about it the more I see these changes as a complete shell game.
OGBs still = god mode. Especially since they are buffing the type of tank ogbs bonus the most - local active tanks.
But now you can't share them as easilly (due to pos no longer working) so if you want to play in god mode you need your own alt. So more people will need to start buying alt accounts. CCP made it easier to do with cheaper links and more variety.
In the short term we will see fewer boosted pvpers but in the long term we will see more booster alt accounts. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zen Guerrilla
CTRL-Q Iron Oxide.
52
|
Posted - 2013.08.02 13:57:00 -
[37] - Quote
Was about time it happened.
Some nice changes coming up. I just wish they would've reduced the bonus from links properly. pew pew |

Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
433
|
Posted - 2013.08.02 15:20:00 -
[38] - Quote
Changes are crap, bring that **** on grid and put them on killmails or **** off. http://thewaysofthemew.blogspot.com We are recruiting - https://forums.eveonline.com/default.aspx?g=posts&m=1823364&#post1823364 |

Machiavelli's Nemesis
Angry Mustellid
304
|
Posted - 2013.08.02 15:26:00 -
[39] - Quote
March rabbit wrote:Gizznitt Malikite wrote:March rabbit wrote:i see lots of "auxiliary" accounts being held....  Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, .... Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character... cap pilot - not used when you are in high-sec indy alt - alt on the same account already logistics alt - it's too much effort for nothing really scout - maybe, but usually i don't bring anything expensive into danger areas. doesn't worth the risk market alt - why alt if you have main char? incursion - boring farming next options?
Corp theft.
|

Phaade
Debitum Naturae WHY so Seri0Us
27
|
Posted - 2013.08.02 15:34:00 -
[40] - Quote
Seraph Castillon wrote:This is a great day for solo and small gang PvP. About time.
Quoted fo mo'fuckin truuth! |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1039
|
Posted - 2013.08.02 16:08:00 -
[41] - Quote
Vol Arm'OOO wrote:Seraph Castillon wrote:This is a great day for solo and small gang PvP. About time. Actually I think its the opposite - small groups and solos are losing their equalizer.
I really don't think they are losing much. The biggest hit was to the tanking boosts (which mainly work with local reps), and ccp compensated there by giving a local rep bonus.
OGB still = god mode.
In the short term there will be fewer people with boosts because you can't share a posed ship.
People who used to share them in a pos will buy their own so we will see more booster alts, but perhaps less boosting in the short term. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Millie Merchant
Imperial Shipment Amarr Empire
1
|
Posted - 2013.08.02 16:34:00 -
[42] - Quote
Buys boosting alt within. 24 hrs nerf is announced sad panda.. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1042
|
Posted - 2013.08.02 16:49:00 -
[43] - Quote
Millie Merchant wrote:Buys boosting alt within. 24 hrs nerf is announced sad panda..
I wouldn't be surprised if they actually go up in price since they will not be as easy to share. Other than that the "nerf" is inconsequential.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cpt Arareb
24th Imperial Crusade Amarr Empire
55
|
Posted - 2013.08.02 18:25:00 -
[44] - Quote
[/quote]
And it is about damn time!!!! This should have been changed a year ago!!! [/quote]
frack yea! this is the begining of the end for a completely broken mechanic that only give rewards with no risk     
next step: IGB only     |

Soul-on-Ice
Task Force 20
35
|
Posted - 2013.08.02 20:34:00 -
[45] - Quote
and the victims rejoiced becaused they were lulled into a sense of security thinking somehow they will no longer be the victims.
http://www.youtube.com/watch?v=U9BA6fFGMjI Formerly Kohursr Mitthrassafis of Heretic Army - ATX Alliance Tournament-á (sold 2012) Formerly RueTiron of Caldari Militia-á (sold 2011) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1275
|
Posted - 2013.08.03 00:56:00 -
[46] - Quote
Cearain wrote:The more I think about it the more I see these changes as a complete shell game.
OGBs still = god mode. Especially since they are buffing the type of tank ogbs bonus the most - local active tanks.
But now you can't share them as easilly (due to pos no longer working) so if you want to play in god mode you need your own alt. So more people will need to start buying alt accounts. CCP made it easier to do with cheaper links and more variety.
In the short term we will see fewer boosted pvpers but in the long term we will see more booster alt accounts.
The most important thing is that they took action. For the last year any forum discussion on OGB has been met with a derisive 'They'll never do anything!' Clearly that is no longer the case. I think that has to be on anyone's mind before they invest any time or resources into acquiring booster alts.
As for the rest it's hard to predict the meta game. Today in FW low sec small POS are preferred. They are relatively cheap and generally not worth the effort of reinforcing and killing. Your opponent will just throw up a new one. Orbit the tower at 500m to discourage spies. Etc. Etc. I see a slew of obstacles for anyone trying to do business as usual:
Small POS have no defenses and would invite ABC drive-bys. Large POS are very expensive and would become targets themselves. Booster Alts would need to be actively watched. Command Ships require higher SP commitments. Many 'booster alts' may go cheap with tech one BC - a further deterioration of the boosts....(I think you will see a lot of this)
But again - the first point stands. They're moving towards the removal of OGB - the beginning of the end.  |

Luke Frazza
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.08.03 07:57:00 -
[47] - Quote
and lets nerf implants while we are at it because they are also so unfair.
This post was sponsored by: The I Would Have Won That Fight If I Had Only Come Prepared Club.
What he had a Booster?
What he implants?
What he had rigs?
What he was faction fit?
But I cant afford that stuff. So Unfair! qq. |

Crosi Wesdo
War and Order Samurai Pizza Cats
637
|
Posted - 2013.08.03 09:07:00 -
[48] - Quote
Well, tbh, looking at the changes im quite optimistic. Some very nice setups should be viable. Sure boosts are weaker in some cases but overall looks to me that boosts are still gonna be awesome.
As for the pos stuff, wont really effect me since im quite happy putting my booster in a safe for people to probe like it always has been. |

Zappity
Red Federation RvB - RED Federation
234
|
Posted - 2013.08.03 09:37:00 -
[49] - Quote
Luke Frazza wrote:and lets nerf implants while we are at it because they are also so unfair.
This post was sponsored by: The I Would Have Won That Fight If I Had Only Come Prepared Club.
What he had a Booster?
What he had implants?
What he had rigs?
What he was faction fit?
But I cant afford that stuff. So Unfair! qq.
Preparing your character does not equal second account. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Mizhir
Red Federation RvB - RED Federation
28614
|
Posted - 2013.08.03 11:20:00 -
[50] - Quote
Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person.
Despite. Forcing links on grid would just mean they would burn around at 200km range with a 100mn AB. We will never forget you Saede!
I bet you dont see things like this so often in EVE |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1047
|
Posted - 2013.08.03 15:55:00 -
[51] - Quote
Mizhir wrote:Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person. B.
please elaborate. Cox lying about trying to remove them?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mizhir
Red Federation RvB - RED Federation
28662
|
Posted - 2013.08.03 18:38:00 -
[52] - Quote
Cearain wrote:Mizhir wrote:Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person. B. please elaborate. Cox lying about trying to remove them?
He told me that they do not intend to force them on grid. We will never forget you Saede!
I bet you dont see things like this so often in EVE |

Zappity
Red Federation RvB - RED Federation
235
|
Posted - 2013.08.03 20:23:00 -
[53] - Quote
Well now I'm confused. There are clear indications that they would like to bring them on grid: https://forums.eveonline.com/default.aspx?g=posts&m=3079425#post3079425
CCP Fozzie wrote:It's a performance optimization problem. We could turn on range-based boosting in Odyssey but it would melt all the servers.
And this isn't being delayed by Odyssey, the team working on the underlying code that will make ongrid boosting possible (along with many other things) isn't releasing anything in Odyssey. It's just that big of a project.
So like I said before, at some point CCP Veritas will make all my ganglink-related dreams come true but I honestly do not know when that point will be. When Veritas describes a programming challenge as "very hard" I tend to believe him. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1048
|
Posted - 2013.08.04 23:30:00 -
[54] - Quote
Zappity wrote:Well now I'm confused. There are clear indications that they would like to bring them on grid: https://forums.eveonline.com/default.aspx?g=posts&m=3079425#post3079425CCP Fozzie wrote:It's a performance optimization problem. We could turn on range-based boosting in Odyssey but it would melt all the servers.
And this isn't being delayed by Odyssey, the team working on the underlying code that will make ongrid boosting possible (along with many other things) isn't releasing anything in Odyssey. It's just that big of a project.
So like I said before, at some point CCP Veritas will make all my ganglink-related dreams come true but I honestly do not know when that point will be. When Veritas describes a programming challenge as "very hard" I tend to believe him.
Is Veritas on this team? Who is on this team? I would be interested in knowing why the aoe doomsday didn't melt the servers but this will? Same with bubbles, smart bombs etc? Why can't this be a slow duration module and if it needs a range shorter than the whole grid that's fine. Why are the boost so much stronger than anything you can get through drugs or implants? Since booster ships have such a huge impact why not put them on killmails?
These questions have been asked for a long time but we never get reply. If ccp has a team working on this perhaps they could do a dev blog.
In the meantime these changes are fairly inconsequential.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Taoist Dragon
The Church of Awesome Caldari State Capturing
538
|
Posted - 2013.08.04 23:53:00 -
[55] - Quote
Are the people mianly complaining about OGB'ing the solo/very small gang crowd? (yes I do consider myself one of those)
I also feel that boosts are way OP when considering solo/small gang combat but in reality for the vast majority of eve do they really make that big an impact? vOv I'm not convinced as most organised fleets will have boosts so they cancel each other out.
Now I'm not advocating them or the 'need' to have them but on the grand scheme of things I'm not sure doing anything with them (nerfing them or removing them completely) will actually do anything at all.
After all the solo'er will then just bleet on again about combat booster drugs/pirate implants/falcon alts etc etc. Next cry will be to get what booster drugs used to kill you on your lossmail!
Get rid of lossmails!!! down with epeen contests on KB's!
Living in lowsec for the last 18 months I can say that OGB's have had pretty much SFA affect on me apart from getting ganked a few times by booster using 'leet' players.
Harden up you lot!  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Q 5
Royal Amarr Institute Amarr Empire
138
|
Posted - 2013.08.04 23:58:00 -
[56] - Quote
A slow spiral downward Eve is taking.
|

Raptors Mole
Deep Core Mining Inc. Caldari State
157
|
Posted - 2013.08.07 13:41:00 -
[57] - Quote
Princess Nexxala wrote:Changes are crap, bring that **** on grid and put them on killmails or **** off.
Pretty much this.
Yup.
This. |

Princess Bride
Corripe Cervisiam Trade Consortium
451
|
Posted - 2013.08.07 15:54:00 -
[58] - Quote
All of you people rejoicing about the "beginning of the end" need to wake up and realize that this is your only serving. If you come back to CCP asking for "more please" like a herd of Tiny Tims, you will be highly disappointed. This was just enough change to satisfy the masses but not enough to make people unsub their booster accounts.
I have no doubts that Rise was telling the unspun truth when he stated privately that there are no plans to force them on-grid. Anything else would not make financial sense. Barring some brilliant idea that no one has had yet to ensure that no one unsubs their booster accounts, you can all just forget it. http://eveprincessbride.wordpress.com/ |

Vizvig
Savage Blizzard Bright Side of Death
109
|
Posted - 2013.08.07 16:07:00 -
[59] - Quote
End of OGB now? Really? Do not tell my sneakers! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1302
|
Posted - 2013.08.07 16:28:00 -
[60] - Quote
This will change virtually nothing.
I'm still hoping for a proper nerf in v2 though. BYDI recruitment closed-ish |

Zarnak Wulf
In Exile. Imperial Outlaws.
1281
|
Posted - 2013.08.07 18:58:00 -
[61] - Quote
Garviel Tarrant wrote:This will change virtually nothing.
I'm still hoping for a proper nerf in v2 though.
Edit: lol V2 is already here and this still will change virtually nothing.
Yay.
They cut the max interdiction maneuvers bonus by another 5%:
Your unheated T2 warp disruptor has gone from 36.7km to 32.3km. A meta warp disruptor has gone from 30.6km to 26.9km. T2 Warp Scrambler was 13.8km. It is now 12.1km. Your 10km web was 15.3km. It is now 13.5km.
Overall I wish they had nerfed it more but o well.
If they roll out the 60 second aggression timer for station docking and gates - I think I'll be happy. You will still have OGB to face but I'm sure we'll be seeing people testing how 'awake' the enemy's booster alts are. I foresee lots of Tornado drive-bys. |

Zappity
Red Federation RvB - RED Federation
254
|
Posted - 2013.08.07 20:55:00 -
[62] - Quote
Good changes.
I'm still hopeful they may come on grid eventually. The quote about the development above plus this from the OP in the recent thread look like they still want to do it (eventually). Remember that the best way to get more subscribers is to have good game play:
"For years one of the most hotly discussed issues surrounding warfare links is their ability to apply bonuses to fleet members anywhere in the same solar system. We will not be changing this aspect of the feature in Odyssey 1.1. There are some serious technical hurdles to adjusting this aspect of the features, which are being worked on as we speak but for which we are not currently ready to announce an ETA."
Anyway, they are doing good things with jump clone timers too so I'm in a good mood! Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1308
|
Posted - 2013.08.07 21:23:00 -
[63] - Quote
Zarnak Wulf wrote:Garviel Tarrant wrote:This will change virtually nothing.
I'm still hoping for a proper nerf in v2 though.
Edit: lol V2 is already here and this still will change virtually nothing.
Yay. They cut the max interdiction maneuvers bonus by another 5%: Your unheated T2 warp disruptor has gone from 36.7km to 32.3km. A meta warp disruptor has gone from 30.6km to 26.9km. T2 Warp Scrambler was 13.8km. It is now 12.1km. Your 10km web was 15.3km. It is now 13.5km. Overall I wish they had nerfed it more but o well. If they roll out the 60 second aggression timer for station docking and gates - I think I'll be happy. You will still have OGB to face but I'm sure we'll be seeing people testing how 'awake' the enemy's booster alts are. I foresee lots of Tornado drive-bys.
Hey, stop speaking like i use links >=[ BYDI recruitment closed-ish |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1049
|
Posted - 2013.08.08 03:11:00 -
[64] - Quote
Taoist Dragon wrote:Are the people mianly complaining about OGB'ing the solo/very small gang crowd? (yes I do consider myself one of those) I also feel that boosts are way OP when considering solo/small gang combat but in reality for the vast majority of eve do they really make that big an impact? vOv I'm not convinced as most organised fleets will have boosts so they cancel each other out. Now I'm not advocating them or the 'need' to have them but on the grand scheme of things I'm not sure doing anything with them (nerfing them or removing them completely) will actually do anything at all. After all the solo'er will then just bleet on again about combat booster drugs/pirate implants/falcon alts etc etc. Next cry will be to get what booster drugs used to kill you on your lossmail! Get rid of lossmails!!! down with epeen contests on KB's! Living in lowsec for the last 18 months I can say that OGB's have had pretty much SFA affect on me apart from getting ganked a few times by booster using 'leet' players. Harden up you lot! 
I of course can't speak for anyone but myself, I just like to log into eve blow some stuff up. I find it decently challenging and get rewarded with the occasional adrenaline rush. Rarely do I have time for organized fleets.
There are a few reasons why ccp's refusal to deal with ogbs makes it much easier to do other things with my time.
1) AltBoosters = Play to win: Implants and boosters cost isk. (In game currency) They do not require the pay out of real money. Paying for a second account to sit in safe spot in a booster ship does cost real money. Accordingly no matter how much experience I have gained in the market or other isk making in eve that won't matter. I need to pay the extra 15 dollars to get god mode.
I have lots of isk due to learning how to play the game. This has lead to me having 4 clones with pirate implants one set with improved learning implants and another with hg talons. All have various other implants for slots 7-10. I have made as much money from experimenting/learning drugs in eve as i have lost from using them. The ingame economy is a huge boon to eve and learning how to "play" it is a big part of the game.
Play to win with a booster alt pretty much destroys that. That bothers me but I have to say that the extra 15 dollars a month is not in itself prohibitive for me. The other problem is:
2) Alt boosters make the game no fun to play. I think there are 2 general reasons for this.
A) It ruins the immersion. I am not like the mittani where I forget who I am in real life and start thinking I am cearain. But when I am flying around space I do have at least some modicum of immersion that I am a character in a game flying a spaceship. However when i am multiboxing 2 different characters that is completely shot. Completely shot. I am then not a character in a game flying a spaceship, I am a nerd upstairs trying to outspreadsheet other nerds.
B) There is an important difference between a game being challenging and a game just being tedious. Booster alts do not make eve challenging they make it tedious. Finding safespots in all the systems and dragging an alt around everywhere on your roam is not challenging. Any cretin can do that. But it is tedious. Is eve supposed to always be won by the person who can withstand the most tedium?
Drugs and implants are bought with ingame currency and thus are balanced by that currency. If you think implants are risk free enough to spend 2.5 billion on a set, ok. use them. I do in low sec and think getting a set should be a goal of new low sec pvpers. Same if you think spending 5 mill isk on a booster that last up to an hour. Having isk to use is part of the game. People *learn* how to make/save isk in eve its a great part of the single shard game and economy.
Using implants and drugs doesn't make the game tedious and it doesn't ruin the immersion of the game either. Booster alts do make it tedious. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zappity
Red Federation RvB - RED Federation
254
|
Posted - 2013.08.08 05:08:00 -
[65] - Quote
Everything Cearain said except about being the nerd upstairs. I don't agree with that at all.
My house is single storey. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Trinkets friend
Rules of Acquisition Acquisition Of Empire
1083
|
Posted - 2013.08.08 12:31:00 -
[66] - Quote
Living in a wormhole, where it really is Alts Online, I can say I disagree with Cearain's arguments about immersion, yet I understand. I am TF, in game, and represent myself as such. My alt is like my familiar I summon, or a Wizard's Eye spell to reduce the tedium of constantly reshipping between DPS and scouting.
However, I will agree that pushing a booster alt around and leaving that alt in a saespot has nothing whatsoever to do with immersive gameplay, even if you can get past the alt-tabbing or the leaving the scout idling while I put my hard-earnt and hard-ratted on the line in mano-amano or gang-a-gang PVP. The difference is, I'm on one OR the other - never just one, leaving the other to cool its heels in a POS and give me instant win.
For the wormholer of reasonable means, an alt is always at risk, and always doing something important, even if it is keeping a billion ISK hauler loss off your corp's killboards and making hedion Unviersity look like a bunch of idiots. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|
|

CCP Fozzie
C C P C C P Alliance
7422

|
Posted - 2013.08.20 19:50:00 -
[67] - Quote
Mizhir wrote:Cearain wrote:Mizhir wrote:Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person. B. please elaborate. Cox lying about trying to remove them? He told me that they do not intend to force them on grid.
I think he probably told you that we're not pushing them on grid in Odyssey 1.1.
When we're done with links you won't recognize them. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Deacon Abox
Justified Chaos
179
|
Posted - 2013.08.20 20:59:00 -
[68] - Quote
CCP Fozzie wrote:Mizhir wrote:Cearain wrote:Mizhir wrote:Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person. B. please elaborate. Cox lying about trying to remove them? He told me that they do not intend to force them on grid. I think he probably told you that we're not pushing them on grid in Odyssey 1.1. When we're done with links you won't recognize them. But Fozzie how hard can it be to make links increase sig radius? A change like that, such that one wouldn't be able to engage in the stupidity of ss'd tech III boosting, does not seem difficult to code or implement. Do that and give the command subsystems better defensive stats, and the tech IIIs will come on grid naturally. No need to worry about constant distance checks clogging the processing power of the servers or whatever the problems are associated with an area of effect mechanism for links. |

X Gallentius
Justified Chaos
1535
|
Posted - 2013.08.20 21:24:00 -
[69] - Quote
Deacon Abox wrote:But Fozzie how hard can it be to make links increase sig radius? This proposed solution is too straight-forward. And therefore, just like the FW plex timer rollback proposal that has been on the books for well over a year, it will never be implemented.
|

Ginger Barbarella
Caldari Provisions Caldari State
1463
|
Posted - 2013.08.20 21:39:00 -
[70] - Quote
X Gallentius wrote:Muad 'dib wrote:So what about the POS dwelling low sec titans that are bridging gangs onto solo targets all the time?
By his own logic that should be considered, no? (not trying to derail this thread at all)
Let's derail. If it is protected inside a POS, then it shouldn't be able to project power outside of a POS.
This is fair. But we're talking about nullies, so chances are they won't be touched. "Blow it all on Quafe and strippers." --- Sorlac |

cearaen
Black Dragon Fighting Society The Devil's Tattoo
9
|
Posted - 2013.08.20 22:08:00 -
[71] - Quote
Deacon Abox wrote:CCP Fozzie wrote:
I think he probably told you that we're not pushing them on grid in Odyssey 1.1.
When we're done with links you won't recognize them.
But Fozzie how hard can it be to make links increase sig radius? A change like that, such that one wouldn't be able to engage in the stupidity of ss'd tech III boosting, does not seem difficult to code or implement. Do that and give the command subsystems better defensive stats, and the tech IIIs will come on grid naturally. No need to worry about constant distance checks clogging the processing power of the servers or whatever the problems are associated with an area of effect mechanism for links. edit - the changes you've been proposing will not end the ss'd link running that messes up particularly small scale engagements in fw or wherever.
In the links thread CCP Fozzie said he did not want to have them boost sig radius because that would effectively screw people using them on grid.
There may be other options though.
I just wish they weren't so crazy powerful until they were forced on grid, and definitely should not give navy mind links while they are still off grid. |

X Gallentius
Justified Chaos
1536
|
Posted - 2013.08.20 23:32:00 -
[72] - Quote
Isn't ability to be scanned down based on sensor strength? |

Deacon Abox
Justified Chaos
179
|
Posted - 2013.08.21 04:12:00 -
[73] - Quote
Or a little of both. It really shouldn't take much to screw the ss-ing tactic. And if it done in conjunction with a buff to defensive stats on command subsystems no one should be complaining. |

l0rd carlos
Friends Of Harassment
560
|
Posted - 2013.08.21 15:32:00 -
[74] - Quote
X Gallentius wrote:Perhaps reduce sensor strength instead of increase sig radius. If you increse the signature radius on link ships, they are harder to hit when ongrid, we don't want that. If you decrease the sensor strenght, they can be jammed with ease while ongrid, and thus make even less DPS. we don't want that.
I like scanning down booster, please don't take that away from me :) And it's now easier then ever. Even if you can't scan him down, doploying probes near him can force him to cloak. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

X Gallentius
Justified Chaos
1537
|
Posted - 2013.08.21 16:00:00 -
[75] - Quote
l0rd carlos wrote:X Gallentius wrote:Perhaps reduce sensor strength instead of increase sig radius. If you increse the signature radius on link ships, they are harder to hit when ongrid, we don't want that. If you decrease the sensor strenght, they can be jammed with ease while ongrid, and thus make even less DPS. we don't want that. I like scanning down booster, please don't take that away from me :) And it's now easier then ever. Even if you can't scan him down, doploying probes near him can force him to cloak. What's the big deal? Be a team player and take the sensor strength hit. Your fleet boosts will still work even if you are jammed. Small price to pay for deploying a large set of extremely overpowered bonuses to your fleetmates. |

l0rd carlos
Friends Of Harassment
560
|
Posted - 2013.08.21 17:04:00 -
[76] - Quote
The big deal is, you want to punish people for bringing links on grid with a combat ship.
If you fly with 3 BCs, two of them have links but crippled sensor strength, 2/3 of your DPS will be jammed out by EC-300 drones or a single griffin.
But if you use an alt and sit him close to a station or pos shield, where he is safe, you don't care about your sensor strength. So it will weaken on grid links and thus give station hugging alts an advantage. Same with big fleets, they don't care that much if one ship is jammed out.
What the big deal with scanning? You need like 2x V skills and 4 imps. Scanning down links is one of the things that gets my heat racing. My hand always shaking from the adrenalin while the last scan cycle @ 0.50 AU is running. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

X Gallentius
Justified Chaos
1538
|
Posted - 2013.08.21 17:13:00 -
[77] - Quote
l0rd carlos wrote:The big deal is, you want to punish people for bringing links on grid with a combat ship.
If you fly with 3 BCs, two of them have links but crippled sensor strength, 2/3 of your DPS will be jammed out by EC-300 drones or a single griffin.
But if you use an alt and sit him close to a station or pos shield, where he is safe, you don't care about your sensor strength. So it will weaken on grid links and thus give station hugging alts an advantage. Same with big fleets, they don't care that much if one ship is jammed out.
What the big deal with scanning? You need like 2x V skills and 4 imps. Scanning down links is one of the things that gets my heat racing. My hand always shaking from the adrenalin while the last scan cycle @ 0.50 AU is running. Team player man, team player. It's like being logi in a fleet. The game punishes the poor guy doing his job well by making him rep the other players and not get on killmails. (he should have repping drones if he wants to do it right) Same thing here. If your guy wants to ***** on kms, then he should spare a midslot for eccm.
/me trying to figure out why a fleet booster should have omgwtfpwn dps in the first place. Logi ships when flown as intended don't have much dps. e-war doesn't do much dps (if flown as intended). Why should a fleet support ship have lots of dps if it is also supplying fleet boosts ?
|

l0rd carlos
Friends Of Harassment
560
|
Posted - 2013.08.21 17:37:00 -
[78] - Quote
It's not about the killmails, totally not. At all.
You can put one link on a BCs and still habe enough grid/cpu for a normal combat fitting. So it's not like a logi. I'm not talking about a ship with 5 link on it. I'm talking about ongrid link ships in a small scale scenario where ships often have different roles at once. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

X Gallentius
Justified Chaos
1538
|
Posted - 2013.08.21 17:51:00 -
[79] - Quote
l0rd carlos wrote:It's not about the killmails, totally not. At all.
You can put one link on a BCs and still habe enough grid/cpu for a normal combat fitting. So it's not like a logi. I'm not talking about a ship with 5 link on it. I'm talking about ongrid link ships in a small scale scenario where ships often have different roles at once. Then what's the problem? Use part of your combat fitting for ECCM. |

l0rd carlos
Friends Of Harassment
560
|
Posted - 2013.08.21 18:15:00 -
[80] - Quote
X Gallentius wrote:Then what's the problem?
I already told you:
l0rd carlos wrote:The big deal is, you want to punish people for bringing links on grid with a combat ship. So it will weaken on grid links and thus give station hugging alts an advantage.
Your solution makes it harder to have a useful link ship on grid. I rather put one link down on my offgrid booster and but yet another ECCM on it to counter your proposed changed that have crippled ship in grid.
You can already scan down offgrid booster with ~3 cycles. Less if you know he is very close to a celestial. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Deacon Abox
Justified Chaos
181
|
Posted - 2013.08.21 18:33:00 -
[81] - Quote
l0rd carlos wrote:X Gallentius wrote:Then what's the problem? I already told you: l0rd carlos wrote:The big deal is, you want to punish people for bringing links on grid with a combat ship. So it will weaken on grid links and thus give station hugging alts an advantage. Your solution makes it harder to have a useful link ship on grid. I rather put one link down on my offgrid booster and but yet another ECCM on it to counter your proposed changed that have crippled ship in grid. You can already scan down offgrid booster with ~3 cycles. Less if you know he is very close to a celestial. The issue though is you shouldn't have to scan anyway. If some ship is going to have such a huge impact on the outcome of a fight it should be right there on grid and subject to getting shot and removed from the fight.
Falcons (along with all other ewar ships have to be there), Logis, bait tanks, dps, tacklers, everything should be there. Having some ship sending out powerful waves of some kind of energy or information from across the solar system but still hard as hell to probe down is ********.
I see no problem with altering the command subsystems to increase sig radius and reduce sensor strength some small amount as long as the defensive stats get a buff so that they can be in the fight and be hard to kill like command ships are. Command ships have their ability to sit in a pos while boosting removed. There will be a timer on gates and stations. So, easy quick fix to end ss-ing booster bullshit is to slightly tweak the command subsystems enough to make the ss-ing tech III tactic undesirable.
No need to figure out how to code an area effect such that it doesn't burden the hardware. Because as things appear to be heading, the ss'd tech III will probably remain more desirable in some situations. This should end. The decision should be between decent mobility plus sturdy tank with more link options but weaker boosts, or brick tank with stronger boosts but less options. It can be achieved right now with some relatively easy changes. |

l0rd carlos
Friends Of Harassment
560
|
Posted - 2013.08.21 18:38:00 -
[82] - Quote
Deacon Abox wrote:l0rd carlos wrote:X Gallentius wrote:Then what's the problem? I already told you: l0rd carlos wrote:The big deal is, you want to punish people for bringing links on grid with a combat ship. So it will weaken on grid links and thus give station hugging alts an advantage. Your solution makes it harder to have a useful link ship on grid. I rather put one link down on my offgrid booster and but yet another ECCM on it to counter your proposed changed that have crippled ship in grid. You can already scan down offgrid booster with ~3 cycles. Less if you know he is very close to a celestial. The issue though is you shouldn't have to scan anyway. If some ship is going to have such a huge impact on the outcome of a fight it should be right there on grid and subject to getting shot and removed from the fight. You are 100% right and i agree with you there. That is why CCP is working on a good solution. Increasing sig or weakening sensor strenght is a bad workaround. It's not a fix! German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

X Gallentius
Justified Chaos
1538
|
Posted - 2013.08.21 18:59:00 -
[83] - Quote
l0rd carlos wrote:Deacon Abox wrote:l0rd carlos wrote:X Gallentius wrote:Then what's the problem? I already told you: l0rd carlos wrote:The big deal is, you want to punish people for bringing links on grid with a combat ship. So it will weaken on grid links and thus give station hugging alts an advantage. Your solution makes it harder to have a useful link ship on grid. I rather put one link down on my offgrid booster and but yet another ECCM on it to counter your proposed changed that have crippled ship in grid. You can already scan down offgrid booster with ~3 cycles. Less if you know he is very close to a celestial. The issue though is you shouldn't have to scan anyway. If some ship is going to have such a huge impact on the outcome of a fight it should be right there on grid and subject to getting shot and removed from the fight. You are 100% right and i agree with you there. That is why CCP is working on a good solution. Increasing sig or weakening sensor strenght is a bad workaround. It's not a fix! Don't let "perfect" get in the way of "good".
|

l0rd carlos
Friends Of Harassment
560
|
Posted - 2013.08.21 19:23:00 -
[84] - Quote
I wont, I like it how it is. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

cearaen
Black Dragon Fighting Society The Devil's Tattoo
9
|
Posted - 2013.08.23 03:37:00 -
[85] - Quote
l0rd carlos wrote:Deacon Abox wrote:l0rd carlos wrote:X Gallentius wrote:Then what's the problem? I already told you: l0rd carlos wrote:The big deal is, you want to punish people for bringing links on grid with a combat ship. So it will weaken on grid links and thus give station hugging alts an advantage. Your solution makes it harder to have a useful link ship on grid. I rather put one link down on my offgrid booster and but yet another ECCM on it to counter your proposed changed that have crippled ship in grid. You can already scan down offgrid booster with ~3 cycles. Less if you know he is very close to a celestial. The issue though is you shouldn't have to scan anyway. If some ship is going to have such a huge impact on the outcome of a fight it should be right there on grid and subject to getting shot and removed from the fight. You are 100% right and i agree with you there. That is why CCP is working on a good solution. Increasing sig or weakening sensor strenght is a bad workaround. It's not a fix!
Its a better situation until ccp gets the technical know how to make them on grid.
As long as that is some pie in the sky ideal they need to do something to temper god mode alt boosters. Or this game is ****. |

l0rd carlos
Friends Of Harassment
561
|
Posted - 2013.08.23 07:08:00 -
[86] - Quote
If you weaken the sensor strength of ships that uses Links, you effectivly removing a mid or lowslot, because that ship is gonna need a ECCM or backup array. How can you objectivly think that is a better situation than now?
You can allready scan the offgrid booster down. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

El Geo
Pathfinders. The Marmite Collective
147
|
Posted - 2013.08.24 18:38:00 -
[87] - Quote
Not all OGB's are used as alt, sometimes I fly only my booster character as I prefer to keep my eyes on the ball in low/null & w-space, also I personally feel that on grid only boosts will have an adverse effect on small gang vs larger gang ( this one is so gleamingly obvious an idiot who's never even played eve should see it ), furthermore on grid boosts will not affect highsec pvp as a neutral alt will just sit on grid, many do this already. I howwould be happy with suspect flags and timers neutral logistics currently receive though. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Irya Boone
TIPIAKS
260
|
Posted - 2013.08.25 10:32:00 -
[88] - Quote
Accordind to what you say ...
Maybe we should apply the remote mechanics to boost to
I you boost a fleet-mate that aggress , the booster get flagged too etc etc
But it's really time for ccp to kill the OGB !! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Yankunytjatjara
Red Federation RvB - RED Federation
80
|
Posted - 2013.08.27 20:40:00 -
[89] - Quote
CCP Fozzie wrote:Mizhir wrote:Cearain wrote:Mizhir wrote:Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person. B. please elaborate. Cox lying about trying to remove them? He told me that they do not intend to force them on grid. I think he probably told you that we're not pushing them on grid in Odyssey 1.1. When we're done with links you won't recognize them.
But will they inherit aggro so that people can get rid of them in highsec? My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |

NaK'Lin
the united Negative Ten.
6
|
Posted - 2013.08.28 03:09:00 -
[90] - Quote
Posting in a thread that should be in F&I...
I have more than one Booster alt and to be honest, the fact I can't boost from within a POS anymore when in my home-system, while annoying, is still bearable. You can't boost on station either, because you WILL die, since those warfare modules will apparently refresh a weapons time of sorts (like agression) which won't allow you to insta-dock or jump. But I can work around that...somehow.
I don't see the problem with command ships, especially once 1.1 hits. They're tanky and the buff they are getting is huge enough to be worth abused as much as chicks on bread. The problem I see with is with T3 boosts, since "yay we lowered fitting reqs. for warfare modules", but not for the damn processor. And THAT is the main bottleneck. the T3s are supposed to bonus THREE different types, so why would you ever expect a T3 to run around with a single link??? Give the warfare subsytem the same bonus that command ships have, aka fitting 3 links natively. That should fix a LOT of things. Especially the "tank" aspect, since I can't see T3 boosts EVER on grid, since well, you can't have a decent boosting T3 AND have a tank to sustain more than destroyer dmg. If you wish to nerf T3 boosts that much, might as well remove them, because current state, they don't belong on-grid, due to the fittings.
The reduction in boost strength is acceptable. i put us roughly where we were before the introduction of T2 links. And let's face it, back then, it was already so much better than not having boosts.
tl;dr: T3 Warfare subsystem to natively be able to fit 3 links, as Command Ship counterparts. Then you get about same EHP/Boost advantage trade-off than CS. |

Zappity
Kurved Space
502
|
Posted - 2013.10.10 12:11:00 -
[91] - Quote
Cross posting from a F&I thread on drug boosters but very relevant to this.
Fozzie was on Declarations of War podcast episode 58. Here is my paraphrasing from about 8.45 in:
Fozzie: (Regarding Odyssey 1.1) 'This is not the last change we'll be making to gang links. What you're seeing is very similar to what we did with tech, a change in preparation for a bigger change.'
AK: 'Are you at liberty to say what that is? Will it be something that affects links tangentially?'
Fozzie (and this is a direct transcription): "You're gonna need to have them on grid. So that's a very non-tangental change."
Thank you Mr Fozzie. Zappity's Adventures for a taste of lowsec. |

cearaen
Black Dragon Fighting Society The Devil's Tattoo
10
|
Posted - 2013.10.10 14:12:00 -
[92] - Quote
That is good to hear. I may actually resub after that happens. |
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