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Darius Brinn
Iberians Iberians.
265
|
Posted - 2013.08.20 17:20:00 -
[31] - Quote
Cipher Jones wrote:
The Dominix is terribly overpowered at the moment, using it as a benchmark is bad.
No. It's not terribly overpowered. And its damage projection potential I mentioned was there BEFORE the changes, by the way.
As I said, a drone CONTROL RANGE bonus to the Rattlesnake:
1) Would make it more useful in both PvP and PvE 2) Would NOT be a drone tracking speed bonus like the Domi, which Domi whiners would surely appreciate.
So, when it comes to damage projection, I don't need to use the Dominix as a benchmark. Check the projection potential of practically any Battleship commonly seen in PvE. There's something odd with the Rattlesnake which its (potentially) humongous tank cannot compensate.
It uses 4 unbonused launchers, and drones with very limited range, for its DPS. Both weapon systems have very obvious drawbacks compared to turrets, and those drawbacks really "shine" in the Rattlesnake. Which could, in part, explain why it's currently worth between a third and a half of a Vindicator hull.
Quote:The 50% velocity bonus should be split in half with a ROF or explosion radius bonus to bring it up to par with other pirate ships.
Would be nice, as well.
|

Morrigan LeSante
The Lost and Forgotten Troopers
348
|
Posted - 2013.08.20 18:08:00 -
[32] - Quote
The dominix is very definately overpowered in its peer group. No other BS in the camp is even close for overall projection.
Hell the thing is seriously considered amongst the highest end BS and you get change out of 150m for it - it's being compared, often favourably with 500m-1b hulls.
Even with a range boost, the 'snake cant compete because a domi just drops gardes and laughs at stuff melting. The 'snake cant get the same damage out to the same ranges even with a full rack of DLAs. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
801
|
Posted - 2013.08.21 06:59:00 -
[33] - Quote
Quote:No. It's not terribly overpowered. And its damage projection potential I mentioned was there BEFORE the changes, by the way.
Its the most overpowered ship in the game ATM.
The damage projection was not there before they changed the damage projection, that statement is ridiculous. Eve is Real |

Ambassador Spock
Starfleet Academy Red Squad
11
|
Posted - 2013.08.26 16:46:00 -
[34] - Quote
Cipher Jones wrote:And loosing any pirate faction battleship in a mission is shameful, not just th4e RS.
I lost a Rattlesnake in a mission a couple weeks ago... It was the second-to-last combat mission in the Gallente Epic Arc (the one with 12 or so 1,500 m/sec Veteran BS with the insanely high dps cruise missiles) , and my skills are not perfect but still...
*walks away with head down in shame*
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

John Ratcliffe
Sausy Sausages
192
|
Posted - 2013.08.26 16:53:00 -
[35] - Quote
Darius Brinn wrote: As I said, a drone CONTROL RANGE bonus to the Rattlesnake:
1) Would make it more useful in both PvP and PvE 2) Would NOT be a drone tracking speed bonus like the Domi, which Domi whiners would surely appreciate.
This is a really stupid idea. The RS already has two utility High slots for Drone Links. I do not need or want more control range. I believe the RS needs the Drone Tracking bonus the Domi has. I couldn't care less what Domi owners think about that.
Make it happen CCP.
Plus +ša change, plus c'est la m+Žme chose |

Lady Manus
Lumen et Umbra
19
|
Posted - 2013.08.26 16:57:00 -
[36] - Quote
Morrigan LeSante wrote:It still has one thing going for it that I've not found on another boat.
There is NO better boat when you're BLIND drunk. None. Absolutely no substitute.
Anyone claiming another boat is as good needs to learn to drink properly.
Absolutely wrong.... the RS tank is only apparent due to its massive Sig radius, if you wanna drink tank a Domi or an Ishtar.
Dont bring your RS in a ded 5+ or you'll pop fast.
... ah and yes ima Grappa drunk atm.
LM |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
114
|
Posted - 2013.08.27 15:18:00 -
[37] - Quote
Bah no changes to rattlesnake on test server. |

Orlacc
385
|
Posted - 2013.08.27 15:56:00 -
[38] - Quote
Steve Spooner wrote:Bah no changes to rattlesnake on test server.
Why would there be?
http://community.eveonline.com/news/dev-blogs/28-ships-later "Measure Twice, Cut Once." |

Marcus Walkuris
Aww yeahhh
15
|
Posted - 2013.08.28 13:08:00 -
[39] - Quote
I fly Rattler so clearly it needs buffed. Trolling aside it's missing something indeed. I think it needs a velocity buff IMHO. Also the buff to missile velocity only has real applications to torpedoes as 4 unbuffed launchers are a joke in pvp and lackluster in pve since missiles synergize poorly with drones due to their delayed damage. Cruise missiles with 50% faster flight time get to almost twice your base targetting range. The amount of face palm sillyness that comes with the hull detract a lot from how respectable it is in pve and how well it performs even compared to the cookiecutter BS out there. For the love of science though, give that boat a velocity buff it's like the only pirate ship slower then its standard BS cousins and that I call rubbish. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
813
|
Posted - 2013.08.29 00:27:00 -
[40] - Quote
Or explosion radius & explosion velocity (see a few posts up).
Its really a great ship. There is no other "Jack of all trades but master of none". People just get pissed about the "master of none" part because they are min/maxers. Eve is Real |

Darius Brinn
Iberians Iberians.
267
|
Posted - 2013.08.29 09:14:00 -
[41] - Quote
John Ratcliffe wrote: This is a really stupid idea. The RS already has two utility High slots for Drone Links. I do not need or want more control range. I believe the RS needs the Drone Tracking bonus the Domi has. I couldn't care less what Domi owners think about that.
Make it happen CCP.
No, it does not need to be a super tanking shield new Dominix. It's what you WANT (and so do I), but it doesn't NEED it.
The Ishtar is picking that bonus soon, and the Gila apparently not.
To me, the worst thing about the Rattlesnake is its drone damage projection. Even if you increase your locking range via valuable rigs or midslots, your Wardens or Bouncers don't shoot beyond 110Km.
Your pitiful 4 Launchers with unbonused damage or ROF can reach...200KM, was it?
Doesn't make sense to have launchers hitting at twice your standard locking range, and your main weapon system literally incapable of sniping without completely foregoing the launchers.
|

Marcus Walkuris
Aww yeahhh
15
|
Posted - 2013.08.29 10:08:00 -
[42] - Quote
@Darius that is exactly my sentiment. I don't want another domi but after consideration it could use the domi bonus but watered down like previously suggested with minor bonuses to lock range (and a flight speed increase). Problem as is is that both rattler and navy domi are stuck as an ancient heavy drone platform conceptually. I mention the domi buff simply because the rattler is still a pirate ship with the oddest (least used) and most SP intensive skillset of all of them. Flying a rattler is a commitment like no other. Maybe this is more a nerf domi solution/whine but bottom line would be increase lock range, remove the torpedo bonus and increase flight speed, those really are essentials. Rattlers tankyness is awesome but its really just a set of training wheels for low skill/kids don't give daddy time instead of sleeping/or some extreme thing in null sec or epic arcs. But the real sought after attributes; mobility and dps don't come from a now 20% tank bonus. |

Darius Brinn
Iberians Iberians.
267
|
Posted - 2013.08.29 10:27:00 -
[43] - Quote
Marcus Walkuris wrote:@Darius that is exactly my sentiment. I don't want another domi but after consideration it could use the domi bonus but watered down like previously suggested with minor bonuses to lock range (and a flight speed increase). Problem as is is that both rattler and navy domi are stuck as an ancient heavy drone platform conceptually. I mention the domi buff simply because the rattler is still a pirate ship with the oddest (least used) and most SP intensive skillset of all of them. Flying a rattler is a commitment like no other. Maybe this is more a nerf domi solution/whine but bottom line would be increase lock range, remove the torpedo bonus and increase flight speed, those really are essentials. Rattlers tankyness is awesome but its really just a set of training wheels for low skill/kids don't give daddy time instead of sleeping/or some extreme thing in null sec or epic arcs. But the real sought after attributes; mobility and dps don't come from a now 20% tank bonus.
I'm looking at alternatives. CCP won't resort to the "easy" solution of giving the Rattlesnake the same set of drone bonus that the Dominix got, so it's useless to keep mentioning that.
I suggested the drone control range, because it's generally considered "not dangerous". Nobody would say it makes the Rattlesnake overpowered.
And also because standard Cruises on a Rattlesnake hit past 200Km without modules, implants or rigs for damage projection (double of its locking range, which is a waste), but the drones are restricted to 100ish Km, even the longest reaching ones (Wardens). This looks like a sort of inconsistency.
If you have any other proposals to bring the Rattlesnake in line with the rest of the pirate battleships (other than asking for the Dominix tracking bonus), I'm all for them too. |

John Ratcliffe
Sausy Sausages
193
|
Posted - 2013.08.29 10:42:00 -
[44] - Quote
Marcus Walkuris wrote:I fly Rattler so clearly it needs buffed. Trolling aside it's missing something indeed. I think it needs a velocity buff IMHO. Also the buff to missile velocity only has real applications to torpedoes as 4 unbuffed launchers are a joke in pvp and lackluster in pve since missiles synergize poorly with drones due to their delayed damage. Cruise missiles with 50% faster flight time get to almost twice your base targetting range. The amount of face palm sillyness that comes with the hull detract a lot from how respectable it is in pve and how well it performs even compared to the cookiecutter BS out there. For the love of science though, give that boat a velocity buff it's like the only pirate ship slower then its standard BS cousins and that I call rubbish.
Oh FFS! Wake up man! It's a Drone hull, the bonuses should be Drone bonuses before missile bonuses. Plus +ša change, plus c'est la m+Žme chose |

John Ratcliffe
Sausy Sausages
193
|
Posted - 2013.08.29 10:49:00 -
[45] - Quote
Darius Brinn wrote: I'm looking at alternatives. CCP won't resort to the "easy" solution of giving the Rattlesnake the same set of drone bonus that the Dominix got, so it's useless to keep mentioning that.
Why? Because you say so? There is NO reason whatsoever why the RS shouldn't have the same Drone bonuses as the Domi. It's a Drone Pirate BS FFS - if anything it should have the best Drone bonuses of any ship in the game.
Quote:I suggested the drone control range, because it's generally considered "not dangerous". Nobody would say it makes the Rattlesnake overpowered.
It's a stupid suggestion. The bonus should be something useful - Drone Control Range can be easily achieved with a couple of Drone Links. If they give the RS the bonuses you want then what are you going to put in the utility Highs? The Domi Drone bonuses are what the RS should get.
Quote:And also because standard Cruises on a Rattlesnake hit past 200Km without modules, implants or rigs for damage projection (double of its locking range, which is a waste), but the drones are restricted to 100ish Km, even the longest reaching ones (Wardens). This looks like a sort of inconsistency.
WTF are you on about? I can make Bouncers hit out to over 180KM with 3 Faction omnis. If CCP want to do something useful with CMs on the RS, then they need to either a. give it more Launchers, or b. give the Launchers a damage bonus and Explosive Radius reduction bonus. Personally, I'd rather see the RS be a fully focused Drone hull.
Quote:If you have any other proposals to bring the Rattlesnake in line with the rest of the pirate battleships (other than asking for the Dominix tracking bonus), I'm all for them too.
You need to accept you're in the minority as far as the Domi bonuses are concerned. Plus +ša change, plus c'est la m+Žme chose |

Marcus Walkuris
Aww yeahhh
15
|
Posted - 2013.08.29 11:29:00 -
[46] - Quote
I wouldn't worry about zomg OP because "others",watered down I think it would do just fine. Allowing people to fit a sebo if needed with 25% instead of 50% like on the domi. Bottom line increased lock range and a flight speed increase. As is rattlers are like asteroids almost useless to fit a prop mod when your base speed should just state "sad". Don't forget the rattler is still a pirate ship and no amount of "turret elitism" should stand in your way to see a worthy balanced rattler. Lets not forget this is the age of RNI domi's neither pirate and one standard BS. Rattlers tank has been lowered, even if it was made faster it still wouldn't be fast or agile, it is stationary and that alone trades off for its tank. That right there means you jump into a vindi in fleets, who multi boxes drone boats in pvp? Who gets chased down by a rattler? I agree no domi clone but let people scream OP lord knows that never happens. |

Debora Tsung
The Investment Bankers Guild
344
|
Posted - 2013.08.29 13:59:00 -
[47] - Quote
Steve Spooner wrote:I really just wish there was a pirate faction battleship that had missile/torps bonused so that it actually mattered what you put in the top slots. I've tried 6 neuts vs 4 launchers and 2 neuts on the test server and every time I have gotten better results with the 6 neuts because eventually I would cap out anything that doesn't use projectiles or isn't a Bhaalgorn, because you can't beat it at its own game.
it matters to the rattlesnake.
Just dont use weapons in your high slots. Use RR modules to pimp tank your drones.  There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Marcus Walkuris
Aww yeahhh
15
|
Posted - 2013.08.29 21:15:00 -
[48] - Quote
No need to get your panties in a bunch John :P. I just am really satisfied with my rattler as is although I don't feel it is quite balanced yet. It is the reward of flying my first pirate faction ship and BS to boot and being everything I expected even-though I see its obvious flaws. Which I found to be an inability to fit a sebo/lack of targeting range for the long range sentries to apply their range properly. As in you can fire up to 90 km and target only a couple kilometers more, giving too short a window to target approaching ships. Thinking it over slowly and adding all things up I can see a "tanky domi" rattlesnake working. Now when you look at standard BS, hey have 2 bonuses and pirate ships take 2 bonus with a third pirate one. All 3 of these usually amplify each-other heavily AND are strong bonuses by themselves. Looking at the dominix's bonus it is 2 bonuses as all standard BS get, one of which the rattlesnake inherits as is common with pirate ships. What is highly uncommon about the rattlesnake is that it has only 2 effective bonuses with the pirate bonus being F.U.B.A.R. It doesn't stack damage through for example Web + tracking + damage (vindi), or damage + damage + tracking (nightmare) rate of fire + damage + falloff (machariel). The Rattler starts out with a much larger base tank with about 33%% more shields then most pirate ships paired with 20% damage reduction, but this is strongly offset by the fact it is a sentry boat and therefor stationary. In my opinion this is sorta kinda a fix to an unpolished mechanic rather then simple pwnage (sentries i.m.h.o. should be able to return but not be repositioned).
IN summary: You have one Caldari buff; tankyness + higher base tank, offset by being stationary leaving a sketchy +1. Then you have the plain bonus for a drone boat from Gallente. When it comes to the 4 missile launchers you see a trend that is common in pirate faction ships the secondary weapon-system is usually not strong like 75 and 100 drone bandwidth for other pirate ships without bonuses. But you don't see a nightmare with a bonus to drone flight speed (which would be a much better one then 50% faster large missiles, no bonus at all in todays world).
So 2 bonuses instead of 3 and none amplify the others, (disclaimer; damage does amplify tank it is one sided and already very offset by its lack of speed+stationary play making for a very situational benefit). In pvp there is the matter of its tank adding nothing to drones, and again drones are clunky. So giving it the second Dominix bonus is not a given but a very likely choice as it makes room for a sebo, raising applied dps well without increasing maximum dps making up for its non multiplicative bonuses. A drone control range buff is in order as to not start wiping launchers for DCU destroying the rattlers uniqueness (although that uniqueness would be just fine with turret slots as well as/instead of launchers). A minor movement speed buff to make a more holistic end package for this stationary boat. But I have a hard time making a calculated decision about how much of a "Domi buff" it should get since every pirate ship has a VERY distinctly different bonus which gives it all the more to love. I would love the domi buff ^^ but getting half of it or 66% would make me smile too, all in all Rattler could use some love and is hard to compare to most boats, but lacking for sure. |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
114
|
Posted - 2013.08.29 21:19:00 -
[49] - Quote
So after playing around against all other battleships on test server the rattlensnake has lost every fight. Wasn't really close. Vindi chewed everything, Bhaalgorn was a little jackass, Nightmare did the same, couldn't hit the machariel with jack, and against another rattler it was a brickfest. I want the rattlesnake to be useful and fun for pvp but that stupid worthless velocity bonus can be so much better. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
816
|
Posted - 2013.08.30 05:57:00 -
[50] - Quote
Steve Spooner wrote:So after playing around against all other battleships on test server the rattlensnake has lost every fight. Wasn't really close. Vindi chewed everything, Bhaalgorn was a little jackass, Nightmare did the same, couldn't hit the machariel with jack, and against another rattler it was a brickfest. I want the rattlesnake to be useful and fun for pvp but that stupid worthless velocity bonus can be so much better.
Because solo PvP in pirate faction battleships gets chicks. Eve is Real |

Darius Brinn
Iberians Iberians.
267
|
Posted - 2013.08.30 09:58:00 -
[51] - Quote
John Ratcliffe wrote:
Why? Because you say so? There is NO reason whatsoever why the RS shouldn't have the same Drone bonuses as the Domi. It's a Drone Pirate BS FFS - if anything it should have the best Drone bonuses of any ship in the game.
Why? Because you say so? The "best" drone bonuses are, as everything, situational. You seem to imply that NOTHING would bring the Rattlesnake in line with other pirate battleships other than buffing the tracking of its drones.
John Ratcliffe wrote: It's a stupid suggestion. The bonus should be something useful - Drone Control Range can be easily achieved with a couple of Drone Links. If they give the RS the bonuses you want then what are you going to put in the utility Highs? The Domi Drone bonuses are what the RS should get.
No, it's not. Two T2 Drone link augmentors with PERFECT skills allow you to shoot at less than 110Km with Wardens. Increasing its base drone control range doesn't necessarily imply ELIMINATING the need for those two DLAs. But the range now, WITH those utility highs devoted to DLAs, suck.
John Ratcliffe wrote:WTF are you on about? I can make Bouncers hit out to over 180KM with 3 Faction omnis
No, YOU CANNOT, because your drone control range will barely get past 100 Km unless you completely forgo your FOUR launchers. You cannot shoot with Sentries beyond your drone control range, whatever your Bouncer stats read when you click on it.
John Ratcliffe wrote:If CCP want to do something useful with CMs on the RS, then they need to either a. give it more Launchers, or b. give the Launchers a damage bonus and Explosive Radius reduction bonus. Personally, I'd rather see the RS be a fully focused Drone hull.
I don't care whether they buff the drones, or the cruises. I have very good skills with both. I still don't see the drone control range buff as stupid; just as valid as your suggestions.
John Ratcliffe wrote:You need to accept you're in the minority as far as the Domi bonuses are concerned.
I don't think I am a minority. As I explained, I would LOVE to see the Rattlesnake gaining the Dominix bonus to drone tracking. Absolutely. I am a Rattlesnake and drone user. I merely stated that I HIGHLY DOUBTED CCP would choose that path.
|

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
114
|
Posted - 2013.08.30 15:30:00 -
[52] - Quote
Cipher Jones wrote:Steve Spooner wrote:So after playing around against all other battleships on test server the rattlensnake has lost every fight. Wasn't really close. Vindi chewed everything, Bhaalgorn was a little jackass, Nightmare did the same, couldn't hit the machariel with jack, and against another rattler it was a brickfest. I want the rattlesnake to be useful and fun for pvp but that stupid worthless velocity bonus can be so much better. Because solo PvP in pirate faction battleships gets chicks.
You dare doubt my internet space ship honor? |

Verity Sovereign
Sovereign Fleet Tax Shelter
516
|
Posted - 2013.08.30 19:16:00 -
[53] - Quote
+1 utility high. Change +50% Missile velocity bonus for a +50% missile damage bonus
Right now, I don't use the missile launchers *at all*
On my PvE fit My highs are DLAs, large shield transfers (for keeping sentires alive, when they get the aggro), Nos, and a tractor beam.
Though I do currently favor the Domi with gardes*. I don't even have tech II or gall Bs V yet, Im sad I'm going to miss out on the uber garde II range with BS lvl 5. *Used on missions where Ewar may cripple my nightmare or mach's applied DPS
I disagree that people don't bling it... I had a spare pith C type and CN invuln lying around after I upgraded my incursion fit... onto the rattler it went for Moar tank. I had a CN PDU, I started wanting cap and less passive tank due to my sentries soaking up so much DPS, the CN PDU replaced a SPR Fed Navy omni tracking links
Don't have T2 sentry skills yet - faction sentries
Now if they'd just introduce some Fed Navy and Dread Guristas Drone damage amplifiers... |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
823
|
Posted - 2013.09.02 07:08:00 -
[54] - Quote
Look at this post ^^...
My mach is lackluster with average mods compared to what it is with good mods. So is my TFI. I recently broke the 3 up and took the RS to Caldari space to run my kill everything missions that the Tengu doesn't blitz. And when I put an ACS on it and re rigged it it sucked in comparison (to a 3 slot deadspace tank). Short story long, you can't compare faction/deadspace/officer fits to vanilla fits when comparing ships. When you "bling out" the RS for PvE it is absolute beastmode 2nd only to the Mach. It completes missions/complexes/anomalies in the same time or less as the TFI. It has better projection of slightly less DPS.
Every ship cant be good at solo PvP, but ppl are mentioning the Balghorn like its a good solo PvP ship? Apples oranges much? RS not a good gang PvP ship? Are you kidding?
All in all I think the Domi will still be a bit OP after the nerf tomorrow, and the RS will be ever so slightly underpowered compared to the other pirate hulls, but right on the money for the price. Eve is Real |

Enduros
Ostian Industries Hand of Despair
11
|
Posted - 2013.09.02 10:14:00 -
[55] - Quote
I use a rattle in null and it would be hard to replace with anything as versatile. I use it as a tank/logi with max drone dmg. Maybe a varg or something after rebalance.
I have to agree the missile bonus is useless. 4 unbonused launchers are meh. I would be very happy if it got some sort of drone bonus. Personally I'd prefer control range, it's mostly used with sentries anyway and this would really free up highs. Let domi have drone range otherwise there's no point in getting a domi over a rattle ever.
Domi's drone range is limited by how many links you can fit. Limit rattle with how many omnis you can fit in the same time making useful utililty highs available
Special Ability: 50km bonus to drone control range Caldari Battleship Skill Bonus: 4% shield resistance per level Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level
Everything else might as well remain the same. |

John Ratcliffe
Sausy Sausages
195
|
Posted - 2013.09.02 12:25:00 -
[56] - Quote
Darius Brinn wrote:No, YOU CANNOT, because your drone control range will barely get past 100 Km unless you completely forgo your FOUR launchers. You cannot shoot with Sentries beyond your drone control range, whatever your Bouncer stats read when you click on it.
How many missions need you to shoot past 100KM? There's a couple that spring to mind that have NPCs between 100 - 110 KM, but that's it. Certainly as far as Caldari space is concerned.
I was messing around with a T1 Domi fit in EFT during my lunch break today and to prove a point, made this:
Bouncer: Optimal (147.5KM) FO (42KM) Drone Control Range: (180KM) Targeting Range: (176.5KM)
[Dominix, PVE] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Corpus A-Type Armor Thermic Hardener Corpus A-Type Armor Kinetic Hardener Corpus A-Type Large Armor Repairer Signal Amplifier II
Sensor Booster II, Targeting Range Script Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Gist A-Type 100MN Afterburner Cap Recharger II
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Small Shield Transporter II
Large Anti-Explosive Pump II Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Garde II x5 Bouncer II x5
You couldn't get anything close to that package on a RS. It's a pointless fit though for PVE because you'd never need that much range, but it makes my point.
Plus +ša change, plus c'est la m+Žme chose |

Enduros
Ostian Industries Hand of Despair
11
|
Posted - 2013.09.02 13:21:00 -
[57] - Quote
John Ratcliffe wrote: You couldn't get anything close to that package on a RS. It's a pointless fit though for PVE because you'd never need that much range, but it makes my point.
Pve isn't just your Lvl4s. MJD has completely changed how DED sites are run. And even anoms. You need all the range you can get. Tanking 500 dps at range or 3000 dps at point blank makes a huge difference. RS has both the tank and spank to handle them solo, most of them anyway. While 170km is nice the fit itself isn't useful. The scenarios where being at 170km is good also come with lots of spank that will turn your whale into a wreck on warp-in.
Meanwhile RS can do wonders at 130km while still being very tanky. If you swap the bonus from missiles to drone control you lose nothing from missiles. You do however extend the actual range of the ship in a meaningful way. |

John Ratcliffe
Sausy Sausages
195
|
Posted - 2013.09.02 13:32:00 -
[58] - Quote
Enduros wrote:Pve isn't just your Lvl4s.
Accepted.
Plus +ša change, plus c'est la m+Žme chose |

Allyxy
Native Freshfood Minmatar Republic
19
|
Posted - 2013.09.02 21:34:00 -
[59] - Quote
Darius Brinn wrote:[quote=Marcus Walkuris]@Darius that is exactly my sentiment. I... I'm looking at alternatives. CCP won't resort to the "easy" solution of giving the Rattlesnake the same set of drone bonus that the Dominix got, so it's useless to keep mentioning that.
I suggested the drone control range, because it's generally considered "not dangerous". Nobody would say it makes the Rattlesnake overpowered.
And also because standard Cruises on a Rattlesnake hit past 200Km without modules, implants or rigs for damage projection (double of its locking range, which is a waste), but the drones are restricted to 100ish Km, even the longest reaching ones (Wardens). This looks like a sort of inconsistency.
If you have any other proposals to bring the Rattlesnake in line with the rest of the pirate battleships (other than asking for the Dominix tracking bonus), I'm all for them too.
Drastically reduce RS signature radius, let's say 1/3rd of the current one, so it will be the real tank we need.
Ay |

Lucine Delacourt
The Covenant of Blood
20
|
Posted - 2013.09.03 20:16:00 -
[60] - Quote
Drone control range is the best idea I have heard for the RS. Unique bonus, great slot layout, and won't really ruin any existing fits. |
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