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Titas Agor
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Posted - 2006.01.02 04:01:00 -
[1]
ok... now i know theres been a lot of talk about how difficult this is.... and i think its bloody hard... for my liking but im trying to do it...all im after is some serious advice on "how" to do it solo... i dont have the luxury of having many corp mates or friends to help aid in my missions (all the time)... and i know ppl say they havne't had any trouble, which is BS when your using tech 2 ****...yea your most likely going to have a much easier time of it on high skills..... but enough of my complaining and stuff i need to deal and im trying...
like i said, i need some flat advice on how to do it... im using a scorp right now...and i've tried 7 hardners of all kinds and i still get ganked...i noticed using Therm is a must for missile damage... if u use anything else you dont get good damage... a raven would perhaps be better, as a scorp i know its not the best for missions but its the best ship i can fly right now... and i dont have tech 2 skills yet...
any setup suggestions would be awsome.... any advice would be brilliant...right now i found that using some large shield extenders are sometimes better then using shield harders, with 2 shield booster amps and a xlarge shield boost.. but i still cant take much... current setup with not the best skills is :
highs: 2 heavy nos 4 cruise launchers or 1 siege and 3 cruise
Meds: 1 xlarge shield boost. 2 shield boost amps 5 large shield extenders (gives me 14000hp)
Lows: 1 wcs 1 cap charger 2 pdu's
any any help would be so apreciated.. specially from the vet players... you guys know a lot... :) and thanks for any replies
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Jenny Spitfire
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Posted - 2006.01.02 04:05:00 -
[2]
Edited by: Jenny Spitfire on 02/01/2006 04:05:59 With the current mission, I have already lost 2 Ravens and given up on them, even took a standing hit.

But it is a bit buggy. One way, board a shuttle warp into location, eventhough if you die, doesnt matter. Fly your pod to about 130km away from the warp in point and make a bookmark. Go back to station and board Raven and warp at 15km which should give you about 145km. Lock and shoot. If a bunch comes to aggro, warp out when they are about 50km.
Heard this tactic work but I havent personally tried it yet so tell me if it does.

ps: drop the WCS, if you are going to die, you are going to die anyway. 1 WCS wont save you from 20+ frigates.
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RecruitMe@NOINT! |

Titas Agor
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Posted - 2006.01.02 04:25:00 -
[3]
lol, well the part 3 is more like 56 frigs... and yea.. that was the only way i found i could do it... i warp in.. and had a bookmark soon as im there...i end up adding about 3 bookmarks or so as they fly towards you... so with multiple warp outs and few bookmarks... i techincly can solo it that way.. but there HAS to be a better way then that... thats just crazy... i would understand if it were lvl4 lol.. but not 3... thank you for your advice.. it was great...i have to believe its doable solo with more ease then this... we just haven't found it yet...and im guessing its going to take ppl awhile to figure it out...
Thukker Mercs : from what i saw... i think u need to use EM/Explosive/Kinetic Hardners and use Thermal missiles
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Jenny Spitfire
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Posted - 2006.01.02 05:00:00 -
[4]
Edited by: Jenny Spitfire on 02/01/2006 05:01:58
Problem is their aggro bubble doesnt seem to "work" properly. More like, you aggro one, and their uncles, aunties, brothers and sisters will come and kill you.
Bookmarks are the only solution for now, but TBH, if we have to use BMs in this way, this mission is just bugged.
Angels mainly do explosive and kinetic but some do EM as well. Prolly one of the hardest rats to kill. ----------------
RecruitMe@NOINT! |

Titas Agor
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Posted - 2006.01.02 05:08:00 -
[5]
yep that they are... i found on that particular mission that they use all types of damage... as with a scorp, i have the luxury of being able to use 8 med slots so i can experiment, and pretty much nothing really worked for hardners.... and thats most likely because when 1 locks onto you.. they ALL do like you said.. you really do have to kill as many as you can... i was reading somewhere that drones set off rats in a frenzy aswell... so keep that in mind too when doing that mission, if i rememer correctly.. when i first warped into the 3rd part, not every single rat was on my ass till i brought my drones out for the frigs.. it was only about half.. the ones protecting that first gate didn't lock... but that might hav just been a delay... im still working on the mission... but i'll post if i get better intel...
and anyone else can add something... pls? lol
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Jenny Spitfire
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Posted - 2006.01.02 05:16:00 -
[6]
Dunno, I tried without drones and still I got mass aggro and gang bashed to death. No chance to tank nor escape really. After 2 losses, I just give up on all missions until things are more or less fixed, if CCP admits they are buggy. They do look buggy to me and as far as I am concern, they are buggy. ----------------
RecruitMe@NOINT! |

RangerXT
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Posted - 2006.01.02 05:30:00 -
[7]
Those shield extenders are not helping you at all. I would replace them with maybe some hardeners and a cap recharger II to try to make your tank last alittle long instead of thinking more shields = better tank.
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Titas Agor
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Posted - 2006.01.02 05:37:00 -
[8]
thank you ranger...
i did try it... but its seems like they do all types of damage.. im still not quite sure which hardners to use still.. as i've tried a lot lol...
but thank you for reply sir.
if all of us work together.. we'll figure out how to get this mission done
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RangerXT
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Posted - 2006.01.02 05:49:00 -
[9]
I don't run that mission anymore. It gets so boring sitting there waiting for the reinforcements to come. Also frigs drop crappy loot. The 1/3 atleast has a chance of a +3 implant.
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Toaster Oven
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Posted - 2006.01.02 05:56:00 -
[10]
You're dying because your tank sucks. On a Scorp, use this for your midslots:
XL C5-L Shield Booster 1x each EM/EX/KI/TH TII hardeners 1 Invulnerability Field II Shield Boost Amp Heavy Electrochemical Cap Booster
Cargo filled with as many 800 Cap boosters as you can fit. That'll give you a nice tank that'll last long enough for you to kill everything without dying yourself.
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Titas Agor
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Posted - 2006.01.02 05:57:00 -
[11]
i've never heard of the +3 implant in loot
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Titas Agor
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Posted - 2006.01.02 05:59:00 -
[12]
thanks... that helps a lot... so basicly, there is absolutely no way of doing this mission without some kind of tech 2 equipment then? is that right?
i'll try and give the hardners another go then... i was using 7 before and i still got my ass kicked...
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Toaster Oven
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Posted - 2006.01.02 06:05:00 -
[13]
Originally by: Titas Agor thanks... that helps a lot... so basicly, there is absolutely no way of doing this mission without some kind of tech 2 equipment then? is that right?
i'll try and give the hardners another go then... i was using 7 before and i still got my ass kicked...
I'm sure you could get by on good named T1 hardeners, but I wouldn't skimp on the shield booster. The TII version is a rather beastly tank good enough for Lvl4 Right Hand of Zazz mission which is rather nasty. So I imagine you should be ok. The problem with using 7 hardeners is that you have no cap with which to tank with... 
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Titas Agor
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Posted - 2006.01.02 06:18:00 -
[14]
lol true... my cap was never really a problem.. the shield hardners supprisingly didn't take up too much cap.. its the boosting that does... was jus taking too many hits at once, as fast as i was boosting, the shields werne't getting repaired... but you gave me something new to try.. the big cap and big cap battery... so i'll definately give that ago.. i dont have the skills for either shield hardner tech 2s or shield booster tech 2s.. i'll have to train in those...money is becoming a problem too haha.... im jus screwed either way :)
your information has given me some idea's tho.. and thank you for your help.. i apreciate it
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ManOfHonor
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Posted - 2006.01.02 06:51:00 -
[15]
Edited by: ManOfHonor on 02/01/2006 06:52:04 Perhaps someone could test a crazy idea of mine on the test server...
if 56 friggies are almost on top of you...
how does a setup with all smartbombs in the high slots work?
just to kill the friggies ofcourse.. I imagine a heavy cap booster would be needed in the medslots, but otherwise fit a tank.. not sure about lowslots, just PDU IIs for the shield and cap bonus I guess..
Or can the friggies somehow survive that? I would imagine that if you set them off at the right time, it would be a massacre, since smartbombs didn't get nerfed vs smaller, faster craft (as far as I know).
warp in, nuke the frigs, refit, and enjoy  _____________________________ NPC Asteroid Belt Bases Honor Above Self Glory For Self Strength Of Self |

Titas Agor
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Posted - 2006.01.02 07:05:00 -
[16]
Edited by: Titas Agor on 02/01/2006 07:05:22 whoa dude... you might be onto something there... tell you what.. next time i get that mission again.. i'll try your theory out.. i dont think all the frigs orbit within 4-5k tho... i think some are more or less 7 and sometimes 12k...
see smartbombs only have a range of 5k i believe...
but hell, its jus something else to try that i for one haven't done.. didn't even think about trying it...
great one 
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Jan Riksma
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Posted - 2006.01.02 07:38:00 -
[17]
Edited by: Jan Riksma on 02/01/2006 07:39:20 Because i heard alot of you guys loosing BS on this mission i took my Harpy fitted like this:
High 4x 125mm tech2 1x arbelest standard launcher Med 1x Gistii Small Shieldbooster( You will need this on because a normal tech2 booster won't cut it) 1x Anointed EM Shieldharderner 1x Webber 1x AB tech2 Low 1x PDU 1x WCS
Set full speet at your warp out point, kill the webbing and scrambeling frigs first after that you will have no problem. Kill the groups 1 by 1. It still takes alot of time, no bounty, major faction standing loss but we still get the crappy loot.
Cheers,
Jan
Sidenote i still have ****ty skills because i started this game out as a miner and started a month ago to transform my char to a fighter.
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Rafein
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Posted - 2006.01.02 08:35:00 -
[18]
Jump in with a Raven, Target every support Frig you can and take them out FIRST. They are the Scramblers/webbers, and once gone, you can jump in/out at your discretion.
There are maybe 6-8 of them.
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griff1972
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Posted - 2006.01.02 09:38:00 -
[19]
you need a raven with only cruise em and exp, the best shield tank you can have
6 cruise 2 heavy noc em,ken,heat shield hardners II xl shield booster 2 cap recharger II 5 pdu's II
Wape in make sure you bookmark the beakon, kill the first group that target you while traveling away from the support ships they are you nex target when your far away as posimble these will warp scramble, then finsh of th rest.
Something to rember if you warp out and you need to warp back warp to the beakon at a distance that will keep you away from the support ships very important that you kill them but dont let them get close
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Ezry
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Posted - 2006.01.02 11:26:00 -
[20]
i realy ditent have any problems with this mission just warp in at 100km i was in a pest at the time and i cant use any T2 stuff and i ditent ahve any named stuff on other then a AB to keep em at 70km+ wher i can pop frigs with 1 shot from 1400mms
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Timaios
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Posted - 2006.01.02 11:33:00 -
[21]
You can also avoid the pod-bookmark thing by setting your default warp in distance to something else. For example, try to warp to any planet, choose warp warp at... and pick the set default distance option to set it something of your choosing (80 km worked for me). Then you can warp in a bit away from the frigates.
Also remember that the mission area is not deadspace, although it says so in your journal. I used a Ferox with a MWD to keep range and missiled the enemies to bits. Just make sure to shoot the support frigates first, since they web you. After that it's just a matter of time.
"Le coeur a ses raisons que la raison ne connaet point." -Blaise Pascal, PensTes, 4, 277 |

Miko Kiyan
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Posted - 2006.01.02 15:56:00 -
[22]
Originally by: Timaios You can also avoid the pod-bookmark thing by setting your default warp in distance to something else. For example, try to warp to any planet, choose warp warp at... and pick the set default distance option to set it something of your choosing (80 km worked for me). Then you can warp in a bit away from the frigates.
I do this every time I get the mission, and it's failed me twice so far--I ended up warping into the midst of them, but I've been fine so far in my Ferox. Just have to make sure to take out the webbers/scramblers and keep heading away from the group, even if it's only at 30 m/sec.
However, when it works, it works good. The first time I did the mission, I was able to creep to up to them, pick the groups I wanted to aggro and then kite them. Took very little damage that time and was unimpressed with the mission. The second time I warped in all super-confident and got a bit of a scare, but they never got my shields past 30% or so.
For you shield tankers out there, I highly recommend using a good Damage Control. Preferably an Internal Force Field Array, which gives 11.5% to all resistances, unless you can get a Damage Control II (don't know if anyone has the BPO for these yet). Damage Controls were worse than useless pre-RMR, but they're definitely a worthwhile piece of equipment these days, in my opinion. Only thing is that people WAY overcharge for them--I got mine for 8 mil on the trade channel, but I've seen them going for 60 mil, which is a complete rip off.
Don't underestimate the usefulness of nanofibers, either. :)
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Nex Angelus
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Posted - 2006.01.02 18:21:00 -
[23]
It's possible to solo this mission without taking any damage, just take your time and be in something a bit faster then a BS.
I soloed this mission in a Manticore, since it's one of the best ships to pop frigs in. Just get some distance between you and the NPC's and blow 'em sky high.
Take out anything MWD'ing first. The C1 and C2 supportfriggs are warpscrambling and webbing so they need to die fast. Any cruisers will also be MWD'ing. BEWARE! There will be random cruisers spawning, so keep an eye in the overview.
The setup I used for this was (if my memory serves me right)
HI: 3 x arba cruiselaunchers 1 x imp. cloaking II (not used, and not needed, just didn't feel like refitting)
MED: 1 x 10MN MWD II 1 x Sensorbooster II 1 x Small brief cap injector (didn't have anything else to put there, so it's a 'just in case' slot) 1 x cap recharger II
LOW: 1 x mcap 1 x bcu
May have been some small changes to the fitting, but main thing: use MWD and keep it running together with the sensorbooster...
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KyxyK
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Posted - 2006.01.03 00:35:00 -
[24]
helped a friend of mine today with it : Cerberus HIGH 4 heavy t2
MID ABt2 Large Shield extender T2 EM active hardener Invuln Large Shieldbost T2
LOW 1 named damage control 3 PDU t2
jump in, run in whatever direction u want, kill faster frigs first, then u will have to stop otherwise others wont be even at targeting range  |

Jannos Creed
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Posted - 2006.01.03 00:55:00 -
[25]
Since my lvl 4 agents weren't giving any missions because they were moving, I decided to do some lvl 3's and as luck would have it, I got this mission. Luckily, I fly a Cerberus and had very little problems with it. I can see however, how this lvl 3 mission would give even seasoned BS pilots a very hard time. I just warped in and started firing at everything while I warp-aligned to a station, and took out the frigates as they came. For the record, my setup is:
5 DG Heavy, M Nos 2 x Gist A-Type small, 59% EM hardener, T2 L Extender, 10MN ABII 2 DG BCU, 2 PDSII
This is a pretty lengthy battle, especially for BSs that have a hard time against small targets, and I believe the key is to not run out of cap to sustain shield boosters/armor repairers. Because of this, I think that XL boosters should be avoided unless you can sustain it with a good cap booster setup. I think faction large or even medium T2 boosters/repairers with the right amount of appropriate resistances for shield/armor tanking will be more effective. I usually take out the heavy damage dealers (stabbers) as they get close, then back to whatever frigates are within web/scramble range. just my 2 isk.
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Al Thorr
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Posted - 2006.01.03 01:03:00 -
[26]
Personally If you want to use a Cerberus - I find
5 t2 Assault , 1x named med nos
1x Gist b type large SB, 2x Mag scattering T2. 1x T2 / named med extender / and another passive hardener of your choice. ( found ist warp in Exp and EM . 2nd Kinetic . 3rd thermal. but its up to you)
4 t2 bcus.
use serpents or Bloodclaws.
This for me imho is the easiest way to do it - not enough cruisers to warrant heavies.
Any way just my 2 iskies
Regards Al Thorr
Why are warp core stabilisers known as toilets ? (ie WC s)
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Marcus Sovereign
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Posted - 2006.01.03 03:31:00 -
[27]
I solo this mission in my Ferox.
high:5 heavy launchers (named when I can get them, but I'm not picky) mid: afterburner, med. shield booster, med. cap booster (800s), 2x large shield extenders (gives me over 6k shield hp) low: warp core stabilizer (never leave home without it), damage control kit (can't remember the type exactly), nanofiber, and something else that I can't recall atm.
Basically, I just warp in at 80-100km, point my nose to the warpgate I've set up for my "oh ****!" waypoint, hit full throttle, target the nearest npc, and start blowing them to bits with either thermal (my favorite) or kinetic (old habits die hard) missiles.
The only ship I've lost to this mission is one of my Caracals. I just had to try it in a cruiser. Didn't quite work out though.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |

mrg29
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Posted - 2006.01.03 03:41:00 -
[28]
why are people using cruise missiles in a mission with a shedload of frigs.
use the correct weapons for the opposition and u might find it a bit easier. -
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Stephen HB
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Posted - 2006.01.03 04:21:00 -
[29]
I've done the Thukker version twice now. Used a Retribution both times with: 4x Med Pulse II (UV for webbers, MF for others) ABII SARII 2xCPR. 1st time added energised thermal 1 and HSII to lows, had to warp once. 2nd time with some more training could use energised adaptive II and energised thermal II (69-85% tank? yes please).
I've never been scrambled, but then I've also never been below 1/2 armour, so your experience may vary. I gather the republic fleet officers (frigs with EM heavies) would *****through shields, but armour seems fine for them.
I think the collective experience of this mission points towards using the massive natural resists of AF/HAC to nullify most of the frigate gankage directed at you, and that BS not setup specifically to swat huge #'s of frigates=dead.
-- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |

Lauriers
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Posted - 2006.01.03 16:02:00 -
[30]
Edited by: Lauriers on 03/01/2006 16:01:50 to take out lots of frigs and cruisers fast you need a ship with a lot of small/med guns and a massive tank. I used a Megathron for this and had it done in about 15 minutes with no worries of loosing my tank. I think it was something like
Highs 7 250mm TII with antimatter 1 drone nav link (range thing) mids 2 drone tracking mods (they work real good!) heavy cap booster with 800 charges 100MN ABII (I think or it may have been a magno sensor ECCM booster I left in by accident) lows 1 large TII repper 2 kinetic, 1 thermal, 1 explosive hardener (all TII) 1 cap power relay
kill off everything you can at 15->20km and let the drones kill everything else
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