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katcha
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Posted - 2006.06.12 08:08:00 -
[61]
Edited by: katcha on 12/06/2006 11:33:29 ok, I had to say something... PHISHYknickers 1, you so are a dumb *un* squidlipped mut*$^#&%(*#^%, yeah you speak b4 you think eh, with my skills as they are, I can creep up on you, tgt and be gone again in a measured 3.2 seconds.. now if you aint looking for me, you aint expecting it... you aint gonna be able to tgt me back dont matter how many sensorb's you have, I hit you and disappeared an then I will do it again, between 3 and 20 seconds later or ? I wish. Someone mentioned distance an cruise ? well yeah they can fly fast an for a few k but, wtf, do the ninja bit - as close as you dare - decloak fire cloak move, do it from sub 15k, who said bout being in nos range, so? youre gone , they aint gonna tgt ya, you is a ninja no? Also, with the ' correct' bcus - (plural) and - classified - skills maxed, I can chuck out 1 dart every - classified - seconds ( less than 10) at around - classified - damage per dart, well, the maths is there. On the whole tho, dont live in 00 an smoke straight after waking an go empire,, concord hates dog walkers - another story. Last thing - seein as you aint apologised, you are fair game - er, Phishylips? wassat, like 'phat' or pish? are you heavy and stink of urine? I dunno about that but I do know as of time of posting, you aint got a clue about bombers an the mods. If I make a public statement, it contains fact - ergo you is a fool man, you is a fool. edit added - I aint lost a hound using it as one ought to, I have lost hounds in participating in gate herding, particularly when tgt realises where all the damage is coming from. Stay in the shadows........
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Tal' asir
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Posted - 2006.06.18 08:23:00 -
[62]
^^ tough read. You is hard to understood. Yo
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KilROCK
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Posted - 2006.06.18 11:45:00 -
[63]
Originally by: katcha Edited by: katcha on 12/06/2006 11:33:29 ok, I had to say something... PHISHYknickers 1, you so are a dumb *un* squidlipped mut*$^#&%(*#^%, yeah you speak b4 you think eh, with my skills as they are, I can creep up on you, tgt and be gone again in a measured 3.2 seconds.. now if you aint looking for me, you aint expecting it... you aint gonna be able to tgt me back dont matter how many sensorb's you have, I hit you and disappeared an then I will do it again, between 3 and 20 seconds later or ? I wish. Someone mentioned distance an cruise ? well yeah they can fly fast an for a few k but, wtf, do the ninja bit - as close as you dare - decloak fire cloak move, do it from sub 15k, who said bout being in nos range, so? youre gone , they aint gonna tgt ya, you is a ninja no? Also, with the ' correct' bcus - (plural) and - classified - skills maxed, I can chuck out 1 dart every - classified - seconds ( less than 10) at around - classified - damage per dart, well, the maths is there. On the whole tho, dont live in 00 an smoke straight after waking an go empire,, concord hates dog walkers - another story. Last thing - seein as you aint apologised, you are fair game - er, Phishylips? wassat, like 'phat' or pish? are you heavy and stink of urine? I dunno about that but I do know as of time of posting, you aint got a clue about bombers an the mods. If I make a public statement, it contains fact - ergo you is a fool man, you is a fool. edit added - I aint lost a hound using it as one ought to, I have lost hounds in participating in gate herding, particularly when tgt realises where all the damage is coming from. Stay in the shadows........
babbelfish or just retarded 
Whine whine whine, sigs |

SwitchBl4d3
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Posted - 2006.06.18 11:50:00 -
[64]
stealths are crap atm.
and i like jelly!
Originally by: Stavros BUNGLE IN JUNGLE? J tHX OMG YEAH CHICKEN WINGS K? LOLLER SKATESWIHT LUBE K?
MIUOINKEYT!!!
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lev
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Posted - 2006.06.19 18:12:00 -
[65]
agreed, its hard to follow heres the dumb version
-- buy a force recon --
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Thar
Minmatar Enigma Enterprises Veritas Immortalis
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Posted - 2006.09.08 20:30:00 -
[66]
Edited by: Thar on 08/09/2006 20:31:56 I agree that Recons are dope but they don't get the almost instant "decloak-lock-fire-recloak" bonus that the Bomber does... unless someone lied to me in the worst fashion.
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Lich Anama
Gallente
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Posted - 2007.03.15 02:06:00 -
[67]
Rise from your grave.... (necromantic mode ON)...
Anyone using it lately? i just got one to mess around and want to know in what situations ppl use it and using what fittings...
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Deegan Malfroy
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Posted - 2007.03.23 08:58:00 -
[68]
I think that the EON magazine... #003? had the idea down pretty well..
Fit 2 cruise and 2 280mm arty II's in highs.. along with imp cloak.
mids should be something with at least 1 damp... probably 1 damp / 1 sensor booster / 1 passive targeter... or if people say *******s to that, then 2 damps / 1 booster..
Lows should be whatever it takes for you to fit the highs, and maybe a speed mod or bcu if you can spare.. but you'll probably need to have a micro auxillary power core in there to fit the weaponry... would be my guess.
(you might be tempted to fit a target painter, tracking disruptor, ecm? or something else in the mids... nothing is more important than the damps/boosts... period)
the strategy with this ship is much more dangerous/exciting/ballsy... at a distance of no more than 20k... you bust the decloak, (activate all mods/weps), recloak.... (make sure your mods/weps are all set to manual activation, not autorepeat.
the manticore works fine, but as with everything else, there are too many damned caldari pilots around, so of course they'll tell you to fly a manti.. I, however, reject the norm, and have made a specific effort not to train anything caldari (amarr/minmatar frig V, amarr/gallente cruiser V)... but manti users will prefer the typical missile-boat mentality of long distance lobbing.. and they will decloak and fire from 60k+ .. and if anything gets closer than 50k, they are going to GTFO of there.
btw, those arties should be sporting a dmg mod of around 14 +/- after skills are factored in... make good use of them Life: 51y 7mo 11d 16h 43m 20s till training is complete. Hopefully... |

Phoenicia
Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.23 11:16:00 -
[69]
Whats up with people forgetting about the hidden bonus to explosion radius every 2 months? It doesn't need a target painter!
It needs a webber where you'd put a painter, and then you can use it to pop MWD-ing frigs (yes, inties too- in two volleys). Your Signature exceed the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
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Meditril
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Posted - 2007.03.23 13:45:00 -
[70]
The hound is a very nice ship to kill interceptors... my last victim was a Taranis :-)
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.03.23 16:22:00 -
[71]
Edited by: Megan Maynard on 23/03/2007 16:20:34 My setup atm for pvp. (lol, pve hound?)
High: 2x t2 cruise 1x t2 improved cloak
Mid: 1x F-90 subroutine sensor booster 1x micro capacitor (if i could afford it atm. errrrr)
Low: 2x t2 Ballistic controls 1x t2 Inertial Stabilizer
This set-up is awesome, and tested, I soared thru an MC gate camp, a LARGE gatecamp with a mother ship yesterday, then broke thru a 15 person gate camp after that, and avoided some interceptors.
In a manticore with a initial stabilizer t2 and a powergrid upgrade (otherwise you won't fit ANYTHING else except 3 t2 cruise, or escape any kind of gate camp) I get 105 dps and no room for a sensor booster. (With kinetic t1 ammo) In the above hound with explosive ammo i get 95 dps. Not that big a difference. Now throw arb. launchers on a manticore your DPS drops to 103. But you still need a powergrid upgrade unless you have serious weapons upgrades skills.
More reasons for a hound: Mass- Hound 2575000 Kg Manticore 3250000 Kg Nemesis 2975000 kg Purifier 2800000 kg
Result, hound is more nimble and able to escape much better.
Hound has the fastest cloak speed so it escapes people trying to decloak much better.
Hound has the smallest sig. radius, so it's harder to lock on to, so it escapes easier.
And it has the 2nd highest powergrid of the four. Only the Purifier has more. (CPU??? they all have plenty lol)
So there, my awesome analysis of the hound, from the perspective of someone who uses it quite a bit. Don't even bother with guns, they won't do anything but distract you and get you killed. (of course i don't have t2 guns skillz yet......I'll let you know when i get those lol.)
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Capt Rob
Minmatar Black Omega Security GoonSwarm
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Posted - 2007.03.23 16:59:00 -
[72]
Heres a tip, ditch the hound it sucks
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.03.24 00:55:00 -
[73]
And miss out mini DD's when the next patch comes out? Psssssshhhhhhhh
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Syntosk
Amarr Ticon Enterprises
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Posted - 2007.03.24 18:04:00 -
[74]
I have used the hound in some setups, i find the to be a nice long range support, but thats it, support. I managed to kill an inty, but the guys was dumb, he tryed to dock with agro time on his ass, if you get an inty with more than 4k in speed, you will get into trouble...
i only engage while not targeted, and aways aligned, if someone somehow taget me, i just warp out...
as a support, it is very isk/dmg cost effective, and you can somewhat help a bit in scouting too...
-- "Purge the unclean..."
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Gee Lok
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Posted - 2007.06.11 08:50:00 -
[75]
I was wondering about people's comments in this setup for damage dealing in light gangs. I can't fly it atm, but I will one day.
High 3 x Cruise Launcher II 1 x Cloak
Mid 1 x MWD 1 x Painter 1 x Cap battery
Low 3 x Overdrives
The idea is to orbit like any other interceptor and spam targets with cruise missiles.
I'm pretty sure it's a bad Idea, but I was just wondering what other people think.
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Snake Boy
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Posted - 2007.06.28 08:57:00 -
[76]
Yay firts post.... A Hound only has 2 high slots that will fit Launchers so that would debunk the whole 3 launcher idea. But other than that it would work ... wait no. You would probably get shreded. I think about the second page in the Hound was described as a "Glass Cannon" Awesome damage for something so small but Space dust could ***** it. So just be careful. If you going to try what your saying put a nos on the thing and orbit away.
Snake
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.28 09:38:00 -
[77]
Originally by: Snake Boy Yay firts post.... A Hound only has 2 high slots that will fit Launchers so that would debunk the whole 3 launcher idea. But other than that it would work ... wait no. You would probably get shreded. I think about the second page in the Hound was described as a "Glass Cannon" Awesome damage for something so small but Space dust could ***** it. So just be careful. If you going to try what your saying put a nos on the thing and orbit away.
Snake
yay clueless!
all bombers have 3 launcher slots now, you win eve! That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Tortatratotrigidron
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Posted - 2007.06.28 09:43:00 -
[78]
Hound has 3 launcher slots...as all other bombers now. So there will be 3 cruise launchers and T2 cloak in highs. Also damper is a "must have". And two of 'em is a great idea too. Depends on CPU. If it is possible to fit sensor booster, 2 damps, and 3 BCU II that would be my choice. I fly Purifier myself.
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Trinian Snow
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Posted - 2007.07.07 11:29:00 -
[79]
Im realy interested in this topic. Just bought a hound for 0.0 gate camping/roaming in a small stealth gang have not yet tried it out any more good setups and tactics out there. BTW no way can i afford to lob 20mill bombs at groups of nme so not interested in bomb setups unless you have a real cool tactic.
Thanks in advance |

Bligga Dow
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Posted - 2007.07.09 04:00:00 -
[80]
high: 3x named launcher 1x improved cloak
med: 2x sensor booster 1x dampner
low: 2x BCU 1x Co-Processor II
very well proven setup. I'd suggest stop trying to do too much with a pod wrapped in aluminum foil. Don't worry about tanking or if a frig gets too close and you need guns. Worry about getting your missile to your target ASAP and getting your a<><> cloaked back up.
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SlaineMor
Minmatar Sicarri Covenant
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Posted - 2007.07.14 01:45:00 -
[81]
Edited by: SlaineMor on 14/07/2007 01:46:31 I have noted that the Hound is considerably faster than the other bombers... But with Adv Weapons Upgrades 4 etc you should be able to fit:
High; 3x Arbi Cruise 1x Improved Cloak II 1x 250mm Artillery II Med; 1x Sensor Boost II 1x Named Painter 1x Named Dampner Low; 2x BCU II 1x CPU II
I know the Arti isn't needed and the cpu could be used to replace the Painter with a 2nd Dampner - but with Tremor loaded <35km targets can get that extra 'tickle' from the artillery!
(I had fitted mine with 2x Cruise+2x 280 Arti IIs prior to the ship change - required a MAUX - so that +1 BCU II +1 inertial stab or overdrive etc)
Eat my Rusty Bullethole! |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.07.14 16:11:00 -
[82]
Originally by: SlaineMor Edited by: SlaineMor on 14/07/2007 01:46:31 I have noted that the Hound is considerably faster than the other bombers... But with Adv Weapons Upgrades 4 etc you should be able to fit:
High; 3x Arbi Cruise 1x Improved Cloak II 1x 250mm Artillery II Med; 1x Sensor Boost II 1x Named Painter 1x Named Dampner Low; 2x BCU II 1x CPU II
I know the Arti isn't needed and the cpu could be used to replace the Painter with a 2nd Dampner - but with Tremor loaded <35km targets can get that extra 'tickle' from the artillery!
(I had fitted mine with 2x Cruise+2x 280 Arti IIs prior to the ship change - required a MAUX - so that +1 BCU II +1 inertial stab or overdrive etc)
The artillery is superfluous. 99% of your damage comes from your missiles. I fyou absolutely need to fit a weapon in that slot, I'd go for a short range defensive weapon to use against small frigs and drones - an AC or a smartbomb.
Also, what's up with the target painter? The stealth bomber has a hidden explosion radius bonus. It's like a built-in painter.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.09.10 02:37:00 -
[83]
New set-up with Rev 2
Highs: 3x t2 cruise OR 2x t2 cruise 1x bomb launcher
Mids: 2x target painters 1x passive targetter (YOU MUST HAVE THIS ITEM OR YOU WILL DIE.)
Lows: Combo of overdrives and ballistic controls, if i'm in a gang it's ballistic controls, solo, Overdrives all the way.
Hound is now the best damn stealth bomber in eve, low sig radius, fastest, 2nd lightest, and awesome firepower. BOOYAH!
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Strure
World Order The Imperial Order
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Posted - 2007.09.12 17:16:00 -
[84]
Originally by: Megan Maynard New set-up with Rev 2
Highs: 3x t2 cruise
Mids: 2x target painters 1x passive targetter (YOU MUST HAVE THIS ITEM OR YOU WILL DIE.)
Lows: Combo of overdrives and ballistic controls, if i'm in a gang it's ballistic controls, solo, Overdrives all the way.
Hound is now the best damn stealth bomber in eve, low sig radius, fastest, 2nd lightest, and awesome firepower. BOOYAH!
2 Target painters? Shooting light drones with that thing? (see the previous post). Small ships will speed tank you; I did that just the other day against one of your buddies flying a Manti in TDP with a totally unamed, T1, Rifter. The cruise launcher essentially becomes a cruiser class weapon with the hidden bonus, and these really should be what you eat for lunch. Love shooting HACs (except Vaga's, of course), and BC's in gang support, since most won't have the range to retaliate, which is the only way to keep them alive...snipe (or run a lot).
....and where is the cloak on that Hound? Is it not possible to fit with the T2 cruise without resorting to low slot CPU upgrades? I'm not sure how much surprise you can have by using the PT, but not in conjuntion with a cloak.
Also the Hound has a good scan resolution, (compared to the Manti). The range is ****, but once you fix that, the scan res is really good...ie instalock.
I'm just anoyed that I trained the Manti after the Hound becuase of the 3 missiles, and now that was a waste of time. Oh well, that let me fly the cheaper Flycatcher (vs. Sabre), which seems to get popped pretty regularly. Black Squadron Commander |

AntonioBanderas
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Posted - 2007.09.13 10:06:00 -
[85]
Edited by: AntonioBanderas on 13/09/2007 10:10:42
[high] 3 x named cruise (no skills for t2, hard to fit anyway) improved cloaking 2
[med] named dampener sensor booster dampener or sensor booster (depends on your style)
[low] cpu2 2xBCS
go with named wherever you can, cpu is short. pwn
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Static Scream
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Posted - 2007.09.16 16:05:00 -
[86]
I just got my hound and am using the same setup as posted above, my issue is that I cannot sustain 2 dampeners for longer than 40 secs, and in reality it only seems like 30 secs. Should this be enough time to kill anything?, or do I need to get my cap, and sensor linking skills up?
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Strure
World Order The Imperial Order
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Posted - 2007.09.17 11:42:00 -
[87]
I used to set my manti up like that (stationary sniper, as opposed my more mobile hound style), and ran into cap issues too. Usually it wasn't a big problem...Unless you're engaging a long range sniper and need both damps on at all times, but training up the cap skills is probably the best idea.
I'm curious since the Hound has a speed advantage, has anyone tried a faction cloak, with reduced speed penalty? The Gisti (I think thats the one) closk is fairly reasonable, ISK wise, and some really high end ones could be insanely fast while cloaked. Might be an ideal Bomb launcher, except for the high danger, combined with high expense Black Squadron Commander |

Asari Sendai
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Posted - 2007.09.18 19:11:00 -
[88]
I see alot of folks stating they can't fit 3 Cruise Launchers on their Hound? I just bought a Hound and am using the current setup:
High --------- 3x Arbalest Cruise Launchers 1x Prototype Cloaking Device I -- I am working on skills for the Improved Cloak 1x Auto Targeter
Med --------- 1x Alumel-Wired I Sensor Augmentation (Sensor Booster) 1x F-90 Positional Sensor Subroutines (Sensor Booster) (Ideally both of these would be Sensor Booster IIs but I used what I had lying around in my parts stash) 1x Indirect Scanning Dampening Unit I
Lows --------- 2x Ballistic Control System II 1x Beta Hull Mod Inertial Stabilizers
With this setup I have 5 CPU and 6 Power left, but it fits. Some postings have stated you need the Passive Targeter or you will die. I tried playing with that initially having a Passive Targeter in place of the second Sensor Booster. However I really didnt see a great value or benefit in it. If the chosen tactic for using this thing is:
Cloak Sneak into position De-Cloak Boost, Target, Damp and Fire Wait for Boom Re-Cloak
then there shouldn't be a need for a Passive Targeter because once you de-cloak your target will see you on their overview and react accordingly. IMHO having the emphasis on reducing your target lock time and delivering a volley has more bang for the buck. With that in mind, the same could be said for the auto-targeter but I had an empty High slot and couldn't fit anything else in it. Something that does suck though is that you can't target someone when you are cloaked (at least not with the cloak and skills I have). If you could do that then the Passive Targeter would be a HUGE force multiplier. From my tests you really can't do anything while you are cloaked except fly around real slow and wave.
I have also noticed that you cannot re-cloak once someone starts to target you; they don't even have to have you locked just be in the process of targeting you. Can someone else verify this? If this is the case then that is a big hit to the value and effectiveness of Cloaks in general.
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Mawgan
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Posted - 2007.09.20 01:35:00 -
[89]
Edited by: Mawgan on 20/09/2007 01:38:48
Originally by: Asari Sendai I have also noticed that you cannot re-cloak once someone starts to target you; they don't even have to have you locked just be in the process of targeting you. Can someone else verify this? If this is the case then that is a big hit to the value and effectiveness of Cloaks in general.
I think the interface is confusing you here mate. When the enemy has the yellow brackets around him and you start to Auto-Target (if turned on in options) you are already targeted and cannot cloak. There is no indication what so ever of an enemy targeting you - only targeted (yellow brackets) and shooting at you (red brackets). As long as the enemy has not yet targeted you, you can cloak - this also counts if the enemy is in the process of targeting you, but has not yet completed the target lock. Hope that clears up the confusion :)
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AntonioBanderas
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Posted - 2007.09.20 08:47:00 -
[90]
Originally by: Mawgan Edited by: Mawgan on 20/09/2007 01:38:48
Originally by: Asari Sendai I have also noticed that you cannot re-cloak once someone starts to target you; they don't even have to have you locked just be in the process of targeting you. Can someone else verify this? If this is the case then that is a big hit to the value and effectiveness of Cloaks in general.
I think the interface is confusing you here mate. When the enemy has the yellow brackets around him and you start to Auto-Target (if turned on in options) you are already targeted and cannot cloak. There is no indication what so ever of an enemy targeting you - only targeted (yellow brackets) and shooting at you (red brackets). As long as the enemy has not yet targeted you, you can cloak - this also counts if the enemy is in the process of targeting you, but has not yet completed the target lock. Hope that clears up the confusion :)
and that's why you need damps
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