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Imhotep Khem
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Posted - 2006.01.03 06:37:00 -
[1]
I am wondering if there are any Hound setups out there. I have a setup myself which is basically filling the slots with the most obvious modules.
At the end of the day, I wonder does this thing really add any value? We have a T1 frigate killer in the Destroyers, isint that the same job this 'Stealth Bomber' is attempting to do?
H-Cruise Launcher H-Cruise Launcher H-150mm Light Autocannon H-150mm Light Autocannon M-1mn AB M-Small Shield Booster M-Invulnerability Field L-MAPC L-Ballistic Control System L-Damage Control ____ If your not dyin' your not tryin'. |

Omatje
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Posted - 2006.01.03 07:44:00 -
[2]
Edited by: Omatje on 03/01/2006 07:43:50
Hound is a stealthbomber, which is exactly what your setup is missing: a cloaking device.
Furthermore you want to be able to shoot from far away as well, so fit a sensor booster and drop the afterburner, this is a ship to sneak up on people not to race them.
I suggest you use the other midslots for jammers since they tank a lot better then shieldboosters and once you break the lock you can cloak immediately. You can also add a bit of support when you sit in a sniperfleet and fit dampener(s).
I also wouldn't fit a dammage control on a frig or cruiser but that is something personal i guess. i'm a paintshop nono |

d'hofren
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Posted - 2006.01.03 10:19:00 -
[3]
Cruise, cloak. Damp, Sensor booster II BCU.
Cloak, Sensor boost Un cloak, target, damp, fire. BOOM Cloak,
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Ysolde Xen
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Posted - 2006.01.03 11:07:00 -
[4]
I've been toying with my Hound lately as well. The only reason I have a couple of guns (ACs with DU rounds) in the 2 turret high slots is either if something goes wrong and I'm trying to get out of there - it'll keep 'em busy or if I'm popping NPC rats in the meantime.
Mids are Target Painters and a Passive Targetter (toying with swapping the 2nd TP for a sensor booster). That way if the opponent has autolock back on they, won't and therefore might not notice the little red light.
Lows I have a BCU, an armour rep in case it all hits the fan and I think a nanofibre to try and make the thing a bit more agile. Might put something else into the nano slot however.
I've not tested my latest setup yet however.
-----
Just because you couldn't get a ship to do what you wanted doesn't mean it's a crap ship - it means you're a crap pilot of that ship.
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Testy Mctest
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Posted - 2006.01.03 11:13:00 -
[5]
I dont actually fly a Hound, since I refuse to train missile skills further than basic rockets for the time being :P
but my corpmate does, and this is the setup he uses (I think) when flying around:
2x Cruise, Cloak Passive Targeter, 2x Sensor Booster 3x BCU
Your setup is a bit strange, it looks like you want to use it as a combat frigate? That's not really how they're designed, they're as fragile as T1 frigates. They should be set up to make the most of their range/damage and stealth advantages, that is, high volley damage (BCUs), and fast hit and run (passive+sensor boosters). A Hound *should* take out most frigs in 2 volleys, if you dont, you'll normally find your mark has warped off.
Best use for bombers other than ganking frigs, imo, is hidden in the middle of a frig gang, where by the time the enemy notice that that's not *actually* a breacher, they're taking 900 damage of cruises in the face.
Educating Eve forum denizens as to the error of their ways since 2005. |

TekRa
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Posted - 2006.01.03 11:52:00 -
[6]
at over 100km any stealth bomber will get popped by a sniper battleship as they move so slow and are in their optimals, and at long range any frigates and cruisers will just warp off before the missiles even arrive.
so you want one remote sensor dampener II at least, two would be even better and some sensor boosting (either a sensor booster II or two low slot signal amplifier II works well). if you have signal amps in low slots then find something usful for the 3rd mid like small cap battery, scrambler, webber etc... obviously a cloak is usful, but which one? at times I've preferred the improved cloak II, but I've also got a few bombers with protocloaks fitted because of the lower CPU req, the only downside being the speed cloaked (when you uncloak it takes longer to warp, even when you're aligned).
and to answer your question: i don't believe the bombers are designed as frigate killers. they can t1 frigs very well, but as soon as an inty comes along you're toast, and if you get in range of an assault frig.... well, you know the rest.
I've found they are best used in small gangs for taking out big targets. _____________________________________ The zenith of hypocrisy. |

Imhotep Khem
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Posted - 2006.01.04 02:22:00 -
[7]
Leaving off the cloak was an oversight. The AB was because I had no better ideas. I intend to walk up to point blank range, uncloak and let the missiles fly. So shield extender is probably better than booster for me. Ill alter this once I take it out of my hauler when I get home 
Its quite an expensive ship so it better durn well kill some stuff. ____ If your not dyin' your not tryin'. |

Shaemell Buttleson
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Posted - 2006.01.04 03:40:00 -
[8]
TekRa's correct they are very prone to sniper's and with the new T2 ammo they will be even more so. I tried using a couple of T2 dampeners on an Apoc that was shooting me and I couldnt break it's lock and it was over 120KM from me. I got nicely shot up by him as well so well played.
I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
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franny
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Posted - 2006.01.04 04:46:00 -
[9]
Originally by: Shaemell Buttleson I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
current stacking(which a dev FINALLY said they are looking at), boosters before damps
so with 1 booster, and 1 damp... he still ends up ahead if he had 2 boosters, he is basicly immune to damps in a normal situation if he had 3 boosters the WHOLE DAMN SERVER could fly scorps full of T2 damps with maxed skills and he would be basicly immune
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MrFu
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Posted - 2006.01.04 05:05:00 -
[10]
do MWD negate the missile bonus thing?I remember in test having my MWD on ceptors/af and getting full damage for every volley from a bomber.Havent tried on TQ tho.
BTW I have seen plenty manticores one volleing coverts/frigs,could a hound do that?
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Weirda
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Posted - 2006.01.04 06:16:00 -
[11]
Originally by: franny
Originally by: Shaemell Buttleson I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
current stacking(which a dev FINALLY said they are looking at), boosters before damps
so with 1 booster, and 1 damp... he still ends up ahead if he had 2 boosters, he is basicly immune to damps in a normal situation if he had 3 boosters the WHOLE DAMN SERVER could fly scorps full of T2 damps with maxed skills and he would be basicly immune
pretty sure that disruptor have thhe same problem as damps atm, so you may not want to bother with that either.
tbh though - wtf you shooting at a bs from sniper range with it anyways? solo sb would have a hard time breaking afk cruiser tank if he left his repper on...  __ Assault Ship need 4th Bonus and More!
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franny
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Posted - 2006.01.04 07:10:00 -
[12]
ya, disruptors are borked too
a hound should be able to 1 volley smaller ships, but I THINK it needs BCUs to do it... I THINK, I can't use the ship myself so I can't test
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MatricesUnbound
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Posted - 2006.01.04 08:45:00 -
[13]
Disruptors should remain "broken" anyway - ridiculously powerful characteristics - kills more than 1/3 of enemy turret range and speed.
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Phoenicia
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Posted - 2006.01.04 08:59:00 -
[14]
Unplated, untanked T1 frigs will get one-volleyed if you have decent skills/a few BCU¦s. Especially if they¦re armor-based, as armor has no explosive resists. A Rifter is more likely to be one-volleyed by a Hound than say, a Merlin.
The DPS on a Hound is higher than on a Manticore btw, cause although the Mant has the third launcher, the Hound can achieve a higher RoF as it can pack more BCU¦s and doesn¦t need an MAPC. Oh, and with a webber, you stand a reasonable chance against close-range interceptors.
"There is no peace, there is only BOOBIES!" |

d'hofren
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Posted - 2006.01.04 09:02:00 -
[15]
Edited by: d''hofren on 04/01/2006 09:02:09
Originally by: franny ya, disruptors are borked too
a hound should be able to 1 volley smaller ships, but I THINK it needs BCUs to do it... I THINK, I can't use the ship myself so I can't test
I think I was getting fitted explosive cruise showing as 400+ raw damage each. That's with two BCU I's and using explosive cruise which gain from the cov ops skill bonus.
This sensor damp vs sensor boost thing is a major problem. Does it effect lock time as well?
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TekRa
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Posted - 2006.01.04 10:31:00 -
[16]
the thing is, when you damp a ship down with 2+ boosters now that the lock range is borked, the best use of them is to extend the locking time so you can uncloak, fire & hit then recloak before a battleship can lock you, this obviously wont work at all vs a frigate, and maybe a bit vs a cruiser, but in small gangs of bombers you could easily uncloak/fire/cloak repeatedly and a battleship would never get a lock. _____________________________________ The zenith of hypocrisy. |

Randuin MaraL
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Posted - 2006.01.04 10:45:00 -
[17]
Originally by: d'hofren Cruise, cloak. Damp, Sensor booster II BCU.
Cloak, Sensor boost Un cloak, target, damp, fire. BOOM Cloak,
What he says.
Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner
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Shaemell Buttleson
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Posted - 2006.01.04 12:12:00 -
[18]
Wierda up till now I haven't tried taking on a BS solo so yeah what you say is right. In gang op's tho they invariably turn up in sniper range to help their buddies out. That's why I would have liked to have the damps working not so I can solo them.
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Imhotep Khem
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Posted - 2006.01.04 15:03:00 -
[19]
vs. a sniper BS can't you just cloak? ____ If your not dyin' your not tryin'. |

franny
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Posted - 2006.01.05 00:14:00 -
[20]
can't cloak while locked, if they get a lock before your cloaked odds are your toast
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Bren Kasir
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Posted - 2006.01.05 00:31:00 -
[21]
re: extending locktimes...
if the target has multiple sensor boosters it's usually set up for insta-lock or snipe anyway... so by the time you've turned on your SB, locked, and activated your damper it's already locked you and you're toast.
second, i can attest to how vulnerable these things are... my first manticore got cleanly smoked by a sacrilege... stealth bombers are _not_ sluggers.... if you want a long-range cruise slugger fly a cruise-fitted BS. If you want to uncloak, lob a volley at a target, and recloak go for a stealth bomber, but never alone, they're far more effective with cover than alone any day, especially in a gang since the target will often have targeted as many ships as it can and therefore be unable to target you anyway...
Bren Kasir ---
You want fries with that? |

Imhotep Khem
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Posted - 2006.01.05 01:40:00 -
[22]
Originally by: Bren Kasir re: extending locktimes...
if the target has multiple sensor boosters it's usually set up for insta-lock or snipe anyway... so by the time you've turned on your SB, locked, and activated your damper it's already locked you and you're toast.
Dude? why are you turning on your dampers if your still in sniping range? You supposed to fly up to the ship cloaked, not damp the ship then fly up to it. Shouldn't you wait until you get close before you 'decloak' ???
There is no such thing as "insta-lock". Everything takes time even if its 1 second. For me, cloaking after I pass through a gate or leave warp is much faster than any ship can lock me.
____ If your not dyin' your not tryin'. |

tnvnu2
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Posted - 2006.01.17 12:21:00 -
[23]
I have
High 2xcruise launchers 1x cloack mid 2xbosters for range, passive targer I slow 2x balistic controls 1x powergrid upgrade.
The cloack is a must depending on your ops skill you get 25% speed bonus when cloacked, it will travel fast by far cloacked when not... depending on skill around 500ms +
I'm training my rapid launch more now, to get the fire rate better on the cruise missles.
The passive helps to get the shots in on them before they even know whats happend, and by that time could be too late.
Think i might swap one of my signal boosters for the decive to knock a lock out though... that will be more useful.. :)
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SasRipper
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Posted - 2006.01.17 13:06:00 -
[24]
k heres how to use your hound
you dock right clink sell item then buy a manticore  -------------------------------------------
D!E with Honour mercs for hire msg 4 info. |

Harlequinn
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Posted - 2006.01.17 19:58:00 -
[25]
Edited by: Harlequinn on 17/01/2006 19:58:53
Originally by: Imhotep Khem I intend to walk up to point blank range, uncloak and let the missiles fly. So shield extender is probably better than booster for me.
Wrong.
A sensor booster will drasticly reduce your lock times. This is the single most important item you can fit on any stealth bomber for that reason and if you have the mid-slots, you ought to fit at least two. The range is a nice bonus when supporting a gang, but the real gain is in the lock time reduction. This means you can fire almost immediatley after decloaking, before your opponent can react.
If you want defense, just re-cloak. The best defense IMO is not being shot at. You wont win any endurance contests with a stealth bomber, it just can't fit a decent tank. They are glass cannons.
Repeat after me:
Sneak, de-cloak, sensor boost, lock, fire, re-cloak.
Rinse and repeat.
The whole process ought to take about 5 seconds, and if your close enough (about 40km) your missiles will still hit. There are very few ships that can lock you in this short time, and a passive targeter will take away the auto-lock which may let frigates target you in return and thus prevent your re-cloaking.
This is a tried and true method to using a stealth bomber. Your milage may vary.
If you are going after soft targets that cant do much damage to you, try fitting a warp scambler along with a sensor booster or two. That way you can de-cloak and instantly have something scrambled, so if your first volley doesn't kill it, the second round of missiles probably should. --Victory needs no explanation, defeat allows none.-- |

QwaarJet
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Posted - 2006.03.10 17:45:00 -
[26]
Long range setup : (which is what bombers are ment for)
2 X Cruise Launchers(1 paradise, 1 devastator), 1 Proto Cloak
1 X Webber 1 X Sensor Damper 1 X Sensor Booster II
2 Ballistic Control "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Forsch
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Posted - 2006.03.10 18:31:00 -
[27]
If you uncloak by hitting the "Target" button (which should be the fastest way), does it still help the lock time if you activate the sensor booster after that?
________________________________________________________________
- Forsch
Defender of the empire
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Captain Rickdick
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Posted - 2006.03.13 17:51:00 -
[28]
I use two setups :
First when on operations with corpmates ansd alot of moving around will be going on ie jumping though gates
2 cruise prototype cloak
coldgas arc jet 2 sensorboosters tech 1 and tech 2
mapc bcu x2
this one for camping or same system hunting
same high slots
1 sensor booster 2, 2 dampeners
1 signal amp 2 1 bcu, cap relay (if ya have advance weapon upgrades to 3 you can have another bcu)
i like the second set up alot range its locks works out around 125 so still plenty with the sig amp
Ritchie
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Shmitty
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Posted - 2006.03.20 05:15:00 -
[29]
Originally by: Harlequinn
Repeat after me:
Sneak, de-cloak, sensor boost, lock, fire, re-cloak.
Rinse and repeat.
The whole process ought to take about 5 seconds, and if your close enough (about 40km) your missiles will still hit. There are very few ships that can lock you in this short time, and a passive targeter will take away the auto-lock which may let frigates target you in return and thus prevent your re-cloaking.
This is a tried and true method to using a stealth bomber. Your milage may vary.
What really sucks, and i just tried this after the bloodlines patch, is your missiles no longer do damage when they hit if you are cloaked. Brought out my bomber, shot a corpmate to test, the missile hit him (well, there was an "explosion", and he was only about 7-8 seconds out). No "your missile" hit notification, he just got the explosion and no "you got hit for..." message, and 0 damage to him.
dang patch! Confirmed it with another bomber pilot. |

Eudoxus
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Posted - 2006.03.20 05:58:00 -
[30]
Originally by: d'hofren -------------------------------------------------------------------------------- Cruise, cloak. Damp, Sensor booster II BCU.
Cloak, Sensor boost Un cloak, target, damp, fire. BOOM Cloak,
--------------------------------------------------------------------------------
What he says. Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner
Hi, just want to clarify but in my experience you cant be cloaked and then hit your sensor boosters. So cloak and sneak up is fine but you cant hit 'sensor boost' before you are going to engage while you are still cloaked
Correct me if wrong but you need to
1) cloak and sneak 2) decloak 3) sensor boost 4) target 5) damp 6) fire
BOOM
with a frigate maybe you can skip the 5th step altogether? and if you snuck close enough to the frigate you could maybe skip the 3rd step as well?
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katcha
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Posted - 2006.03.26 13:06:00 -
[31]
ninja about, get in a position, activate weps - next is in a series of less than half a second kliks --- select victim f1 f90 x 2 - sensor boosters tgt ( pause for lock and slight delay to fire) weps away- f1 all under 3 seconds from cloak to cloak
have loads of advice, but aint sayin nuthin. Best not to let the victims know too much eh
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Phish1
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Posted - 2006.03.26 14:19:00 -
[32]
Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
----------------- ---My 2 ISK--- ----------------- |

kris1000
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Posted - 2006.03.26 15:41:00 -
[33]
been thinking something like this:
2x arbalest cruise launcher 2x 280mm II 1x cloak
2x sensor booster 1x passive targeter
2x mapc... 1x bcu II
this should fit with adv weap upg lvl 5:
2x arbalest cruise 2x 250mm II 1x improved cloak
2x f-90 sensor booster 1x passive targeter
1x mapc 1x bcu II 1x Gyro II
the 2nd one does about 2 more dps i think but the first one has higher burst dmg, a bit longer range on the arties and ofc, doesn't need as much skills
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Phish1
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Posted - 2006.03.26 15:44:00 -
[34]
no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
----------------- ---My 2 ISK--- ----------------- |

Ranger 1
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Posted - 2006.03.26 19:13:00 -
[35]
Originally by: Ranger 1
Originally by: Phish1 Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
Bad news, you are mistaken.
Quote: no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have.
Patch day always brings out the same 2 types of people. 1: "I'm an IT expert in RL, and they have done this all wrong" type. 2: "I'm a paying customer, fix it immediately or I quit" type. |

Ranger 1
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Posted - 2006.03.26 19:13:00 -
[36]
Originally by: Phish1 Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
Bad news, you are mistaken.
Quote: no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have. Patch day always brings out the same 2 types of people. 1: "I'm an IT expert in RL, and they have done this all wrong" type. 2: "I'm a paying customer, fix it immediately or I quit" type. |

Dark Eulogy
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Posted - 2006.03.27 03:08:00 -
[37]
Originally by: Ranger 1
Originally by: Ranger 1
Originally by: Phish1 Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
Bad news, you are mistaken.
Quote: no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have.
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BigJim Beef
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Posted - 2006.03.27 14:49:00 -
[38]
Originally by: Ranger 1 That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have.
Yep, Hound gets the same damage bonus that a Wolf has, so it gets half the volley damage, but makes up for it with the two cruise launchers. Not to mention that the guns have around a 7 second RoF, while the launchers are generally well over 10 seconds.
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Phish1
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Posted - 2006.03.27 15:11:00 -
[39]
ok, fair *****, i hanebt tried a closu up setup yet, im comfortale with a long range setup, but ill try close range sometime!
----------------- ---My 2 ISK--- ----------------- |

Tycron neon
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Posted - 2006.04.02 09:36:00 -
[40]
Which cloak do you use on this thing then?
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Tachy
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Posted - 2006.04.02 10:41:00 -
[41]
The fastest you can pay, just not the covered ops one. That one is impossible to fit on the bombers. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Tycron neon
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Posted - 2006.04.02 12:08:00 -
[42]
Edited by: Tycron neon on 02/04/2006 12:10:40 I take it you need covert ops lvl 5 to fit two cruiser launchers, as I only have lvl 3 so far and I can only fit one launcher?
Minmatar Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Small Projectile Turret damage per level
Covert Ops Skill Bonus: 5% bonus to Cruise Missile explosive damage and 25% bonus to cloaked velocity per level
Seems strange because the reduction for cruiser launchers comes under the frig skill not the covert ops one???
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Aleis
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Posted - 2006.04.02 14:43:00 -
[43]
the covertop skill has nothing to do with fittings on the Hound, that bonus is static.
Advice: Micro Aux power core is your friend
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Billy Connolly
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Posted - 2006.04.06 09:14:00 -
[44]
The hound should be cloaked ant that the first thing i put on then on go 2 cruise missiles launchers (t2 if possible)(don't you the tech 2 cruise missiles there rubbish) then 2 150mm autocannons you can fit your low slot to if you need to upgrade on power and try to but a balistic control in and they best way to use it is what i do camp the ISS station in KDF and look for a frigate all alone with noone about get up close uncloak kill cloak and travel away from the station to a safe distance.
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Blood Thorn
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Posted - 2006.04.12 20:33:00 -
[45]
OK, just wait a minute.
The Covert Ops II Cloakign device, which states that it is suppose to be used in tandem with a covert ops ship, cannot be used with the Covert Ops ship?
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BigJim Beef
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Posted - 2006.04.13 14:30:00 -
[46]
Originally by: Blood Thorn OK, just wait a minute.
The Covert Ops II Cloakign device, which states that it is suppose to be used in tandem with a covert ops ship, cannot be used with the Covert Ops ship?
Yeah, the hound shouldn't really be lumped with covert ops frigates because it isn't one, it's a Stealth Bomber. The only ships that can fit a cov ops cloak are cov ops frigates and force recon cruisers - look in the ship description for the "96-100% cpu reduction" bit.
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Blood Thorn
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Posted - 2006.04.13 18:06:00 -
[47]
OK, that makes sense. Each ship has a specialty.
Thanks for clarifying it.
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Reya Lightbringer
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Posted - 2006.04.15 11:44:00 -
[48]
OK this is a crazy idea.....but it just might work. What about a Micro Warp Drive?
I've been messing around with Quickfit and I noticed I could fit one on my Manticore so it looked like this:
HIGH: Cruise Launcher II x3, Light Electron Blaster II, Prototype Cloak I MED: 1MN MWD II, Sensor Booster II, Passive Targeter II, Cap Recharger II LOW: 2 Micro 'Vigor' Core Augmentation
So the idea here is, cloak and sneak up to the target. Once in range (about 1Km) de-cloak, MWD and orbit, and let loose. Since I'll be travelling at least 2500mps a BS should not be able to track me with their turrets and even if they fire missiles, the speed and sig radius of the ship is small enough not to worry too much.
Perhaps this or orbiting at approx. 140km would be safer, not sure. At least that way if I get in trouble it shouldn't be hard with the MWD to fly outside their target radius and re-cloak. What do you think?
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BigJim Beef
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Posted - 2006.04.15 14:09:00 -
[49]
Originally by: Reya Lightbringer OK this is a crazy idea.....but it just might work. What about a Micro Warp Drive?
Very, very bad idea i'm afraid, for a number of reasons.
Firstly, you nerf the already poor cap of the Manti, so you'll have to take more warps to get anywhere. Secondly, MWD makes your sig the size of a cruiser, but you're too heavy yo get enough speed to compensate. Thirdly, that puts you slap bang into nos/web range, where a smart BS pilot will tear you a new one with his drones.
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Foomanshoe
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Posted - 2006.04.15 17:02:00 -
[50]
Originally by: Shaemell Buttleson TekRa's correct they are very prone to sniper's and with the new T2 ammo they will be even more so. I tried using a couple of T2 dampeners on an Apoc that was shooting me and I couldnt break it's lock and it was over 120KM from me. I got nicely shot up by him as well so well played.
I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
No, they are not screwed up. They have a maximum range and that range is around 100km depending on your skills. At 120km your damps will have very diminished effects if any. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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General Tso's
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Posted - 2006.04.17 18:42:00 -
[51]
Hey I just had a couple question after reading this thread, I read that at some point before blood patch you were able to launch missles and cloak and the missles would still hit and cause damage to there target, it seems they nerfed it so that the missles no longer do damage if you cloak (sort of makes sense since your the targeting computer for the missles) but what about F.O.F. missles? can you fire 2 of those pups off and cloak? Considering the f.o.f's have there own onboard targetting cpu's, it shouldn't matter whether ones cloaked or not.
Also the description for the hound states 'In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.'
But no where does it state an actual number like -5% to sig radius per level... or "Special bonus -25% sig radius" is there really a bonus to sig radius? if so whats the numbers?
Thanks in advance, this thread and its posters has been extremely helpful.
-------- They say the universe is perfect If you try to change it, you'll only ruin it If you try to hold onto it, it will only slip away |

Gort
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Posted - 2006.04.17 19:41:00 -
[52]
I tried one a couple of days ago and the missles still gave a damage messagen when they hit after cloaking.
I see bobbits |

General Tso's
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Posted - 2006.04.20 06:36:00 -
[53]
Originally by: Gort I tried one a couple of days ago and the missles still gave a damage messagen when they hit after cloaking.
yeah i just did some more extensive testing, if you cloak imediately after firing cruise missles it won't cause damage, if you fire wait a few seconds cloak then it will cause damage. I don't have exact seconds here its just rough estimates so far i'd say 3-6 seconds.
-------- They say the universe is perfect If you try to change it, you'll only ruin it If you try to hold onto it, it will only slip away |

BigJim Beef
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Posted - 2006.04.20 17:03:00 -
[54]
Originally by: General Tso's
Originally by: Gort I tried one a couple of days ago and the missles still gave a damage messagen when they hit after cloaking.
yeah i just did some more extensive testing, if you cloak imediately after firing cruise missles it won't cause damage, if you fire wait a few seconds cloak then it will cause damage. I don't have exact seconds here its just rough estimates so far i'd say 3-6 seconds.
The way i think it works is this:
It takes a few seconds to go from uncloaked to cloaked (when your ship disappears from someone's overview). You can fire missiles and then cloak, and as long as they reach their target before the cloaking activation completes, the missiles will cause damage. This means you have to be *fairly* close to pull this tactic off, and with decent missile speed (forget the name) skills.
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Nyabinghi
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Posted - 2006.04.24 00:06:00 -
[55]
I'm curious about this set up:
2 Cruise launchers, Improved Cloak, 280mm scout artillery (uses small proj so the bonus should be there)
sensor boost, AB, passive targeter
2 BCU, gyro
Orbit at 13K, decloak, sens boost, target, fire, AB, recloak
Idea is to recloak as quickly as possible after you know missles will do damage as well at 13k the artillery should hit. The AB to boost speed up making you even harder to track and lock. Can you use AB cloaked? If so then orbit with AB 13K.
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Leyalor Esperence
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Posted - 2006.05.04 03:19:00 -
[56]
Originally by: Nyabinghi The AB to boost speed up making you even harder to track and lock. Can you use AB cloaked? If so then orbit with AB 13K.
I don't think you can use any mods while cloaked with the standard cloaks.
After a rather nasty encounter with a mwd'ing zelot bump-uncloaking me I just use my hound for sniping, would never get close enough to use guns.
2 cruise launchers, proto cloak SB II, named damp, passive 2 bcu, inertial stabs
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tnvnu2
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Posted - 2006.05.06 23:18:00 -
[57]
How is everyone managin to fit all 3 meds and all 3 lows up after 2 arb cruise launchers.. once i fit these i and the cloack i only have 5.25 of Powegrid left, so out by .75
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Padijun Linvale
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Posted - 2006.05.12 15:58:00 -
[58]
Originally by: tnvnu2 How is everyone managin to fit all 3 meds and all 3 lows up after 2 arb cruise launchers.. once i fit these i and the cloack i only have 5.25 of Powegrid left, so out by .75
What level of engineering do you have? advanced weapon upgrades?
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Shaemell Buttleson
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Posted - 2006.05.12 16:47:00 -
[59]
Originally by: Foomanshoe
Originally by: Shaemell Buttleson TekRa's correct they are very prone to sniper's and with the new T2 ammo they will be even more so. I tried using a couple of T2 dampeners on an Apoc that was shooting me and I couldnt break it's lock and it was over 120KM from me. I got nicely shot up by him as well so well played.
I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
No, they are not screwed up. They have a maximum range and that range is around 100km depending on your skills. At 120km your damps will have very diminished effects if any.
LOL when I posted this it was 3 months ago and damps were screwed up. We all know they were changed back to what they should be now. 
Resurected Threads 4TW!
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Amerrus Eka
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Posted - 2006.05.25 21:24:00 -
[60]
So, what's the current situation: do the cruises cause damage even if you cloak immediately after launching?
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katcha
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Posted - 2006.06.12 08:08:00 -
[61]
Edited by: katcha on 12/06/2006 11:33:29 ok, I had to say something... PHISHYknickers 1, you so are a dumb *un* squidlipped mut*$^#&%(*#^%, yeah you speak b4 you think eh, with my skills as they are, I can creep up on you, tgt and be gone again in a measured 3.2 seconds.. now if you aint looking for me, you aint expecting it... you aint gonna be able to tgt me back dont matter how many sensorb's you have, I hit you and disappeared an then I will do it again, between 3 and 20 seconds later or ? I wish. Someone mentioned distance an cruise ? well yeah they can fly fast an for a few k but, wtf, do the ninja bit - as close as you dare - decloak fire cloak move, do it from sub 15k, who said bout being in nos range, so? youre gone , they aint gonna tgt ya, you is a ninja no? Also, with the ' correct' bcus - (plural) and - classified - skills maxed, I can chuck out 1 dart every - classified - seconds ( less than 10) at around - classified - damage per dart, well, the maths is there. On the whole tho, dont live in 00 an smoke straight after waking an go empire,, concord hates dog walkers - another story. Last thing - seein as you aint apologised, you are fair game - er, Phishylips? wassat, like 'phat' or pish? are you heavy and stink of urine? I dunno about that but I do know as of time of posting, you aint got a clue about bombers an the mods. If I make a public statement, it contains fact - ergo you is a fool man, you is a fool. edit added - I aint lost a hound using it as one ought to, I have lost hounds in participating in gate herding, particularly when tgt realises where all the damage is coming from. Stay in the shadows........
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Tal' asir
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Posted - 2006.06.18 08:23:00 -
[62]
^^ tough read. You is hard to understood. Yo
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KilROCK
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Posted - 2006.06.18 11:45:00 -
[63]
Originally by: katcha Edited by: katcha on 12/06/2006 11:33:29 ok, I had to say something... PHISHYknickers 1, you so are a dumb *un* squidlipped mut*$^#&%(*#^%, yeah you speak b4 you think eh, with my skills as they are, I can creep up on you, tgt and be gone again in a measured 3.2 seconds.. now if you aint looking for me, you aint expecting it... you aint gonna be able to tgt me back dont matter how many sensorb's you have, I hit you and disappeared an then I will do it again, between 3 and 20 seconds later or ? I wish. Someone mentioned distance an cruise ? well yeah they can fly fast an for a few k but, wtf, do the ninja bit - as close as you dare - decloak fire cloak move, do it from sub 15k, who said bout being in nos range, so? youre gone , they aint gonna tgt ya, you is a ninja no? Also, with the ' correct' bcus - (plural) and - classified - skills maxed, I can chuck out 1 dart every - classified - seconds ( less than 10) at around - classified - damage per dart, well, the maths is there. On the whole tho, dont live in 00 an smoke straight after waking an go empire,, concord hates dog walkers - another story. Last thing - seein as you aint apologised, you are fair game - er, Phishylips? wassat, like 'phat' or pish? are you heavy and stink of urine? I dunno about that but I do know as of time of posting, you aint got a clue about bombers an the mods. If I make a public statement, it contains fact - ergo you is a fool man, you is a fool. edit added - I aint lost a hound using it as one ought to, I have lost hounds in participating in gate herding, particularly when tgt realises where all the damage is coming from. Stay in the shadows........
babbelfish or just retarded 
Whine whine whine, sigs |

SwitchBl4d3
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Posted - 2006.06.18 11:50:00 -
[64]
stealths are crap atm.
and i like jelly!
Originally by: Stavros BUNGLE IN JUNGLE? J tHX OMG YEAH CHICKEN WINGS K? LOLLER SKATESWIHT LUBE K?
MIUOINKEYT!!!
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lev
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Posted - 2006.06.19 18:12:00 -
[65]
agreed, its hard to follow heres the dumb version
-- buy a force recon --
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Thar
Minmatar Enigma Enterprises Veritas Immortalis
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Posted - 2006.09.08 20:30:00 -
[66]
Edited by: Thar on 08/09/2006 20:31:56 I agree that Recons are dope but they don't get the almost instant "decloak-lock-fire-recloak" bonus that the Bomber does... unless someone lied to me in the worst fashion.
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Lich Anama
Gallente
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Posted - 2007.03.15 02:06:00 -
[67]
Rise from your grave.... (necromantic mode ON)...
Anyone using it lately? i just got one to mess around and want to know in what situations ppl use it and using what fittings...
-- |

Deegan Malfroy
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Posted - 2007.03.23 08:58:00 -
[68]
I think that the EON magazine... #003? had the idea down pretty well..
Fit 2 cruise and 2 280mm arty II's in highs.. along with imp cloak.
mids should be something with at least 1 damp... probably 1 damp / 1 sensor booster / 1 passive targeter... or if people say *******s to that, then 2 damps / 1 booster..
Lows should be whatever it takes for you to fit the highs, and maybe a speed mod or bcu if you can spare.. but you'll probably need to have a micro auxillary power core in there to fit the weaponry... would be my guess.
(you might be tempted to fit a target painter, tracking disruptor, ecm? or something else in the mids... nothing is more important than the damps/boosts... period)
the strategy with this ship is much more dangerous/exciting/ballsy... at a distance of no more than 20k... you bust the decloak, (activate all mods/weps), recloak.... (make sure your mods/weps are all set to manual activation, not autorepeat.
the manticore works fine, but as with everything else, there are too many damned caldari pilots around, so of course they'll tell you to fly a manti.. I, however, reject the norm, and have made a specific effort not to train anything caldari (amarr/minmatar frig V, amarr/gallente cruiser V)... but manti users will prefer the typical missile-boat mentality of long distance lobbing.. and they will decloak and fire from 60k+ .. and if anything gets closer than 50k, they are going to GTFO of there.
btw, those arties should be sporting a dmg mod of around 14 +/- after skills are factored in... make good use of them Life: 51y 7mo 11d 16h 43m 20s till training is complete. Hopefully... |

Phoenicia
Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.23 11:16:00 -
[69]
Whats up with people forgetting about the hidden bonus to explosion radius every 2 months? It doesn't need a target painter!
It needs a webber where you'd put a painter, and then you can use it to pop MWD-ing frigs (yes, inties too- in two volleys). Your Signature exceed the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
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Meditril
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Posted - 2007.03.23 13:45:00 -
[70]
The hound is a very nice ship to kill interceptors... my last victim was a Taranis :-)
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.03.23 16:22:00 -
[71]
Edited by: Megan Maynard on 23/03/2007 16:20:34 My setup atm for pvp. (lol, pve hound?)
High: 2x t2 cruise 1x t2 improved cloak
Mid: 1x F-90 subroutine sensor booster 1x micro capacitor (if i could afford it atm. errrrr)
Low: 2x t2 Ballistic controls 1x t2 Inertial Stabilizer
This set-up is awesome, and tested, I soared thru an MC gate camp, a LARGE gatecamp with a mother ship yesterday, then broke thru a 15 person gate camp after that, and avoided some interceptors.
In a manticore with a initial stabilizer t2 and a powergrid upgrade (otherwise you won't fit ANYTHING else except 3 t2 cruise, or escape any kind of gate camp) I get 105 dps and no room for a sensor booster. (With kinetic t1 ammo) In the above hound with explosive ammo i get 95 dps. Not that big a difference. Now throw arb. launchers on a manticore your DPS drops to 103. But you still need a powergrid upgrade unless you have serious weapons upgrades skills.
More reasons for a hound: Mass- Hound 2575000 Kg Manticore 3250000 Kg Nemesis 2975000 kg Purifier 2800000 kg
Result, hound is more nimble and able to escape much better.
Hound has the fastest cloak speed so it escapes people trying to decloak much better.
Hound has the smallest sig. radius, so it's harder to lock on to, so it escapes easier.
And it has the 2nd highest powergrid of the four. Only the Purifier has more. (CPU??? they all have plenty lol)
So there, my awesome analysis of the hound, from the perspective of someone who uses it quite a bit. Don't even bother with guns, they won't do anything but distract you and get you killed. (of course i don't have t2 guns skillz yet......I'll let you know when i get those lol.)
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Capt Rob
Minmatar Black Omega Security GoonSwarm
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Posted - 2007.03.23 16:59:00 -
[72]
Heres a tip, ditch the hound it sucks
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.03.24 00:55:00 -
[73]
And miss out mini DD's when the next patch comes out? Psssssshhhhhhhh
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Syntosk
Amarr Ticon Enterprises
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Posted - 2007.03.24 18:04:00 -
[74]
I have used the hound in some setups, i find the to be a nice long range support, but thats it, support. I managed to kill an inty, but the guys was dumb, he tryed to dock with agro time on his ass, if you get an inty with more than 4k in speed, you will get into trouble...
i only engage while not targeted, and aways aligned, if someone somehow taget me, i just warp out...
as a support, it is very isk/dmg cost effective, and you can somewhat help a bit in scouting too...
-- "Purge the unclean..."
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Gee Lok
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Posted - 2007.06.11 08:50:00 -
[75]
I was wondering about people's comments in this setup for damage dealing in light gangs. I can't fly it atm, but I will one day.
High 3 x Cruise Launcher II 1 x Cloak
Mid 1 x MWD 1 x Painter 1 x Cap battery
Low 3 x Overdrives
The idea is to orbit like any other interceptor and spam targets with cruise missiles.
I'm pretty sure it's a bad Idea, but I was just wondering what other people think.
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Snake Boy
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Posted - 2007.06.28 08:57:00 -
[76]
Yay firts post.... A Hound only has 2 high slots that will fit Launchers so that would debunk the whole 3 launcher idea. But other than that it would work ... wait no. You would probably get shreded. I think about the second page in the Hound was described as a "Glass Cannon" Awesome damage for something so small but Space dust could ***** it. So just be careful. If you going to try what your saying put a nos on the thing and orbit away.
Snake
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.28 09:38:00 -
[77]
Originally by: Snake Boy Yay firts post.... A Hound only has 2 high slots that will fit Launchers so that would debunk the whole 3 launcher idea. But other than that it would work ... wait no. You would probably get shreded. I think about the second page in the Hound was described as a "Glass Cannon" Awesome damage for something so small but Space dust could ***** it. So just be careful. If you going to try what your saying put a nos on the thing and orbit away.
Snake
yay clueless!
all bombers have 3 launcher slots now, you win eve! That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Tortatratotrigidron
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Posted - 2007.06.28 09:43:00 -
[78]
Hound has 3 launcher slots...as all other bombers now. So there will be 3 cruise launchers and T2 cloak in highs. Also damper is a "must have". And two of 'em is a great idea too. Depends on CPU. If it is possible to fit sensor booster, 2 damps, and 3 BCU II that would be my choice. I fly Purifier myself.
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Trinian Snow
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Posted - 2007.07.07 11:29:00 -
[79]
Im realy interested in this topic. Just bought a hound for 0.0 gate camping/roaming in a small stealth gang have not yet tried it out any more good setups and tactics out there. BTW no way can i afford to lob 20mill bombs at groups of nme so not interested in bomb setups unless you have a real cool tactic.
Thanks in advance |

Bligga Dow
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Posted - 2007.07.09 04:00:00 -
[80]
high: 3x named launcher 1x improved cloak
med: 2x sensor booster 1x dampner
low: 2x BCU 1x Co-Processor II
very well proven setup. I'd suggest stop trying to do too much with a pod wrapped in aluminum foil. Don't worry about tanking or if a frig gets too close and you need guns. Worry about getting your missile to your target ASAP and getting your a<><> cloaked back up.
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SlaineMor
Minmatar Sicarri Covenant
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Posted - 2007.07.14 01:45:00 -
[81]
Edited by: SlaineMor on 14/07/2007 01:46:31 I have noted that the Hound is considerably faster than the other bombers... But with Adv Weapons Upgrades 4 etc you should be able to fit:
High; 3x Arbi Cruise 1x Improved Cloak II 1x 250mm Artillery II Med; 1x Sensor Boost II 1x Named Painter 1x Named Dampner Low; 2x BCU II 1x CPU II
I know the Arti isn't needed and the cpu could be used to replace the Painter with a 2nd Dampner - but with Tremor loaded <35km targets can get that extra 'tickle' from the artillery!
(I had fitted mine with 2x Cruise+2x 280 Arti IIs prior to the ship change - required a MAUX - so that +1 BCU II +1 inertial stab or overdrive etc)
Eat my Rusty Bullethole! |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.07.14 16:11:00 -
[82]
Originally by: SlaineMor Edited by: SlaineMor on 14/07/2007 01:46:31 I have noted that the Hound is considerably faster than the other bombers... But with Adv Weapons Upgrades 4 etc you should be able to fit:
High; 3x Arbi Cruise 1x Improved Cloak II 1x 250mm Artillery II Med; 1x Sensor Boost II 1x Named Painter 1x Named Dampner Low; 2x BCU II 1x CPU II
I know the Arti isn't needed and the cpu could be used to replace the Painter with a 2nd Dampner - but with Tremor loaded <35km targets can get that extra 'tickle' from the artillery!
(I had fitted mine with 2x Cruise+2x 280 Arti IIs prior to the ship change - required a MAUX - so that +1 BCU II +1 inertial stab or overdrive etc)
The artillery is superfluous. 99% of your damage comes from your missiles. I fyou absolutely need to fit a weapon in that slot, I'd go for a short range defensive weapon to use against small frigs and drones - an AC or a smartbomb.
Also, what's up with the target painter? The stealth bomber has a hidden explosion radius bonus. It's like a built-in painter.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.09.10 02:37:00 -
[83]
New set-up with Rev 2
Highs: 3x t2 cruise OR 2x t2 cruise 1x bomb launcher
Mids: 2x target painters 1x passive targetter (YOU MUST HAVE THIS ITEM OR YOU WILL DIE.)
Lows: Combo of overdrives and ballistic controls, if i'm in a gang it's ballistic controls, solo, Overdrives all the way.
Hound is now the best damn stealth bomber in eve, low sig radius, fastest, 2nd lightest, and awesome firepower. BOOYAH!
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Strure
World Order The Imperial Order
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Posted - 2007.09.12 17:16:00 -
[84]
Originally by: Megan Maynard New set-up with Rev 2
Highs: 3x t2 cruise
Mids: 2x target painters 1x passive targetter (YOU MUST HAVE THIS ITEM OR YOU WILL DIE.)
Lows: Combo of overdrives and ballistic controls, if i'm in a gang it's ballistic controls, solo, Overdrives all the way.
Hound is now the best damn stealth bomber in eve, low sig radius, fastest, 2nd lightest, and awesome firepower. BOOYAH!
2 Target painters? Shooting light drones with that thing? (see the previous post). Small ships will speed tank you; I did that just the other day against one of your buddies flying a Manti in TDP with a totally unamed, T1, Rifter. The cruise launcher essentially becomes a cruiser class weapon with the hidden bonus, and these really should be what you eat for lunch. Love shooting HACs (except Vaga's, of course), and BC's in gang support, since most won't have the range to retaliate, which is the only way to keep them alive...snipe (or run a lot).
....and where is the cloak on that Hound? Is it not possible to fit with the T2 cruise without resorting to low slot CPU upgrades? I'm not sure how much surprise you can have by using the PT, but not in conjuntion with a cloak.
Also the Hound has a good scan resolution, (compared to the Manti). The range is ****, but once you fix that, the scan res is really good...ie instalock.
I'm just anoyed that I trained the Manti after the Hound becuase of the 3 missiles, and now that was a waste of time. Oh well, that let me fly the cheaper Flycatcher (vs. Sabre), which seems to get popped pretty regularly. Black Squadron Commander |

AntonioBanderas
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Posted - 2007.09.13 10:06:00 -
[85]
Edited by: AntonioBanderas on 13/09/2007 10:10:42
[high] 3 x named cruise (no skills for t2, hard to fit anyway) improved cloaking 2
[med] named dampener sensor booster dampener or sensor booster (depends on your style)
[low] cpu2 2xBCS
go with named wherever you can, cpu is short. pwn
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Static Scream
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Posted - 2007.09.16 16:05:00 -
[86]
I just got my hound and am using the same setup as posted above, my issue is that I cannot sustain 2 dampeners for longer than 40 secs, and in reality it only seems like 30 secs. Should this be enough time to kill anything?, or do I need to get my cap, and sensor linking skills up?
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Strure
World Order The Imperial Order
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Posted - 2007.09.17 11:42:00 -
[87]
I used to set my manti up like that (stationary sniper, as opposed my more mobile hound style), and ran into cap issues too. Usually it wasn't a big problem...Unless you're engaging a long range sniper and need both damps on at all times, but training up the cap skills is probably the best idea.
I'm curious since the Hound has a speed advantage, has anyone tried a faction cloak, with reduced speed penalty? The Gisti (I think thats the one) closk is fairly reasonable, ISK wise, and some really high end ones could be insanely fast while cloaked. Might be an ideal Bomb launcher, except for the high danger, combined with high expense Black Squadron Commander |

Asari Sendai
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Posted - 2007.09.18 19:11:00 -
[88]
I see alot of folks stating they can't fit 3 Cruise Launchers on their Hound? I just bought a Hound and am using the current setup:
High --------- 3x Arbalest Cruise Launchers 1x Prototype Cloaking Device I -- I am working on skills for the Improved Cloak 1x Auto Targeter
Med --------- 1x Alumel-Wired I Sensor Augmentation (Sensor Booster) 1x F-90 Positional Sensor Subroutines (Sensor Booster) (Ideally both of these would be Sensor Booster IIs but I used what I had lying around in my parts stash) 1x Indirect Scanning Dampening Unit I
Lows --------- 2x Ballistic Control System II 1x Beta Hull Mod Inertial Stabilizers
With this setup I have 5 CPU and 6 Power left, but it fits. Some postings have stated you need the Passive Targeter or you will die. I tried playing with that initially having a Passive Targeter in place of the second Sensor Booster. However I really didnt see a great value or benefit in it. If the chosen tactic for using this thing is:
Cloak Sneak into position De-Cloak Boost, Target, Damp and Fire Wait for Boom Re-Cloak
then there shouldn't be a need for a Passive Targeter because once you de-cloak your target will see you on their overview and react accordingly. IMHO having the emphasis on reducing your target lock time and delivering a volley has more bang for the buck. With that in mind, the same could be said for the auto-targeter but I had an empty High slot and couldn't fit anything else in it. Something that does suck though is that you can't target someone when you are cloaked (at least not with the cloak and skills I have). If you could do that then the Passive Targeter would be a HUGE force multiplier. From my tests you really can't do anything while you are cloaked except fly around real slow and wave.
I have also noticed that you cannot re-cloak once someone starts to target you; they don't even have to have you locked just be in the process of targeting you. Can someone else verify this? If this is the case then that is a big hit to the value and effectiveness of Cloaks in general.
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Mawgan
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Posted - 2007.09.20 01:35:00 -
[89]
Edited by: Mawgan on 20/09/2007 01:38:48
Originally by: Asari Sendai I have also noticed that you cannot re-cloak once someone starts to target you; they don't even have to have you locked just be in the process of targeting you. Can someone else verify this? If this is the case then that is a big hit to the value and effectiveness of Cloaks in general.
I think the interface is confusing you here mate. When the enemy has the yellow brackets around him and you start to Auto-Target (if turned on in options) you are already targeted and cannot cloak. There is no indication what so ever of an enemy targeting you - only targeted (yellow brackets) and shooting at you (red brackets). As long as the enemy has not yet targeted you, you can cloak - this also counts if the enemy is in the process of targeting you, but has not yet completed the target lock. Hope that clears up the confusion :)
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AntonioBanderas
|
Posted - 2007.09.20 08:47:00 -
[90]
Originally by: Mawgan Edited by: Mawgan on 20/09/2007 01:38:48
Originally by: Asari Sendai I have also noticed that you cannot re-cloak once someone starts to target you; they don't even have to have you locked just be in the process of targeting you. Can someone else verify this? If this is the case then that is a big hit to the value and effectiveness of Cloaks in general.
I think the interface is confusing you here mate. When the enemy has the yellow brackets around him and you start to Auto-Target (if turned on in options) you are already targeted and cannot cloak. There is no indication what so ever of an enemy targeting you - only targeted (yellow brackets) and shooting at you (red brackets). As long as the enemy has not yet targeted you, you can cloak - this also counts if the enemy is in the process of targeting you, but has not yet completed the target lock. Hope that clears up the confusion :)
and that's why you need damps
|
|

Slayton Ford
Uninvited Guests
|
Posted - 2007.09.20 17:16:00 -
[91]
If your having CPU issues and are sing tech 1 launchers, you may find it better to drop the Arbs for Limos or Malks.
Other wise, stealth bombers are fun ships to run with. And if your really crazy, drop a damp for a 24km scram. Great for popping haulers in 00 or for empire war decs. --------------- This sig has been censored in fear of recieving the ban hammer... |

Dr Mengel
|
Posted - 2007.09.23 00:57:00 -
[92]
Fleet Setup:
This one I use in fleets, I switched from the dampning setup since I got called primary to much(and popped to fast) and since I can't damp everyone....... and I yust really like this insane little ship 
High: 3x Arbalest Cruise Launcher 1x Improved cloak 1x --
Mids: 1x t2 Small Shield Booster or named (preferably Gistii A-type) 1x Phased Muon Sensor Dampner 1x FS9 Medium Shield Extender / I have the 'Canyon' Med SB (less PG & Sig)
Lows: 1x Ballistic Control II 1x t2 Damage Control or another BCU II 1x Dread CPU
2x Powergrid rigs
You get 1400+ shield with this setup and you will have to get fighting at 50k/60k. But now atleast u can survive a salvo of cruise missile's which gives time to warp or cloak or if the damage is not to hard even tank it (the gistii shield booster makes it a lot better).
When u run into a bs without a sensorbooster u can (in most cases) damp the bs and keep it at 50k/60k without it hitting u.
------- * Cruise Missile 4 * Covert Ops 4 * Cloak 4 * Advanced Weapon Upgrades 4 * All lvl 5 shield skills and gang skills
First 4 skills can use some improvement for more dmg and less pg/cpu use for the mods.... -------
With this setup u can fidle around a bit, u can make it a lot cheaper by yust using MAPC in the lows instead of powergrid rigs. With good skills that can even give u enough power to fit a 280mm TII or something like that
Or go for Caldari Navy Cruise launchers , since they spare u that little bit of powergrid on your fitting and go for some other rigs.... perhaps fit a normal TII CPU and drop one of the CPU-eating ballistic controls or the Damage Control II. There is enough possible with this, plz leme know what u think about it.
*note: I fly it with Low-Grade crystals, missile hardwirings and the Siege shield gang mod which makes tanking much more effective 
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Cepesis I
|
Posted - 2007.11.01 05:23:00 -
[93]
I'm having alot of fun in this ship. However, you need some balls and to know your target. Here is my set up.
Highs 3 Cruise TII missile launchers. Improved cloak II Mids 2 sensor damps II 1 Warp disrupter II Lows 1 BCU II 2 CPU II
Let me know what you think. My tactic is to creep up on the target at 23 km. I target, scam, damp and fire. I get about 11 sec per volly and 45 sec before my cap runs out, but I think I can improve this with skills. Another idea I have is to use 1 senor damp( with level four support skills) and fit a domination warp disrupter(30k scam range)and a small cap booster to make the cap last longer. Just an idea. Please give any feedback to improve.
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.11.01 06:14:00 -
[94]
Edited by: Stuart Price on 01/11/2007 06:14:59 Advice:
If you see a Crow (or javelin malediction), hide and hope he hasn't seen you or run. Crow > Bomber unless the Crow pilot is an idiot. Other 'ceptors can do it with skilled pilots who time their attack runs between volleys but a Crow need not concern itself with piffling matters like transversal.
If you attempt to engage an af at that range, make DAMN sure it isn't a sensorboosted Harpy with a med extender, a full rack of guns, a standard launcher and really good gunnery skills or you're in trouble.
Same goes double for destroyers and TRIPLE for interdictors. Engage those puppies at range with someone else doing the dangerous job of getting close to them.
Do not aggress the flashy red battlecruiser waiting for you outside the station just because he locked you.
These are all ways I have killed bomber pilots. "I got soul but I'm not a soldier" |

Cepesis I
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Posted - 2007.11.01 18:12:00 -
[95]
I agree--I stay the hell away from those crows very nasty indeed.
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Glarion Garnier
Solar Wind
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Posted - 2007.11.01 21:46:00 -
[96]
Edited by: Glarion Garnier on 01/11/2007 21:46:13
-H- 3 x cruise launcher -M- 3 x sensor booster -L- 3 x BCU 2
ammo
Caldari navy exp cruise
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Brea Lafail
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Posted - 2007.11.02 02:51:00 -
[97]
Originally by: Glarion Garnier Edited by: Glarion Garnier on 01/11/2007 21:46:13
-H- 3 x cruise launcher -M- 3 x sensor booster -L- 3 x BCU 2
ammo
Caldari navy exp cruise
Does that fit? Didnt think hound had that much CPU... 'course Im too lazy to check.
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Najenna
Minmatar Caldari Deep Space Ventures
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Posted - 2007.11.02 08:08:00 -
[98]
Sorry I must show off hehe
*** HIGH SLOTS ***
3x Republic Fleet Cruise Missle Launchers 1x T2 Improved Cloak
*** MEDIUM SLOTS ***
1x T2 Sensor Booster 1x T2 Sensor Dampener 1x T1 Passive Targeter
*** LOW SLOTS ***
3x Republic Fleet Ballistic Controls
*** RIGS ***
Unknown yet still working on them but I have an idea
I can fit everything as is took some time and some clever thinking ( Which I can't claim I did on my own ) But all in all very expensive Glass Cannon. 
Once you get this Robotech thing in your blood its there to stay... |

TRYPTIC
The Flaming Sideburn's Hedonistic Imperative
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Posted - 2007.11.02 10:48:00 -
[99]
I like Majenna's fit for the Hound, although I would be tempted to remove the Passive Targeter for a 2nd T2 Sensor Booster. You'll get much faster lock times on smaller ships (interceptors).
NEVER,EVER fit guns on an SB. Guns don't do the damage cruise missiles do...SB's get a massive bonus for cruise missiles vs inteceptors and other small ships (they hit for full damage, regardless of ship size). Plus, floating around trying to fight it out with the weak shield/armor stats of SB's means you'll die quickly.
Uncloak...target...damp...launch...get the "H" outta there. Get to a safe spot, warp back in at a safe range, cloak up and repeat.
Regards, Tryp
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Slayton Ford
Ill Tempered Bus Drivers
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Posted - 2007.11.10 20:07:00 -
[100]
Originally by: TRYPTIC I like Majenna's fit for the Hound, although I would be tempted to remove the Passive Targeter for a 2nd T2 Sensor Booster. You'll get much faster lock times on smaller ships (interceptors).
NEVER,EVER fit guns on an SB. Guns don't do the damage cruise missiles do...SB's get a massive bonus for cruise missiles vs inteceptors and other small ships (they hit for full damage, regardless of ship size). Plus, floating around trying to fight it out with the weak shield/armor stats of SB's means you'll die quickly.
Uncloak...target...damp...launch...get the "H" outta there. Get to a safe spot, warp back in at a safe range, cloak up and repeat.
Regards, Tryp
I normally fit an off-line small remote armor rep. For gang action, there is alway someone who needs a rep after the fight. --------------- This sig has been censored in fear of recieving the ban hammer... |
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Wardeneo
|
Posted - 2007.11.12 10:56:00 -
[101]
i think there is a problem with most of these setups, 1 people trying 2 tank em ... WTF, second, people putting 2 launchers on
if ur caldari u want a manti
[highs]
3 x arby cruise - WRATH missles (manti get bonus for kin missles) 1 x t2 cloak - NOT t1!
[mids]
1 x sensor booster t2 (MUST HAVE) 1 x passive targeter (MUST HAVE) 1 x phased moun damp 1 x pwnage target painter
[Lows]
2 x BC 2
if u cant fit this, train ur fitting skills
i personlally fly the hound its the best becasues its fast and i have flown a manti good ship but i keep missing chances because i cant move into possition quick enough hents the hound :)
hound setup:
[highs]
3 x arby cruise - devastator missles (coz of hounds exp damge bonus) 1 x t2 cloak
[meds]
1 x passive targeter t2 1 x t2 sensor booster 1 x phased muon damp
[lows]
1 x co processor t2 2 x bc t2
so basically u warp in, cloak up , ait for target get close 30km and turn around and basically fast aling 2 a warpable object, unclok sensor booser on, passive target the target and fire 3 missles wait till missles hit and cloak up or warp out
DONT HANG AROUND!
wardeneo
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Tomaszewski
Minmatar
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Posted - 2007.11.16 22:25:00 -
[102]
Originally by: Wardeneo Edited by: Wardeneo on 12/11/2007 13:23:58 i think there is a problem with most of these setups, 1 people trying 2 tank em ... WTF, second, people putting 2 launchers on
if ur caldari u want a manti
[highs]
3 x arby cruise - WRATH missles (manti get bonus for kin missles) 1 x t2 cloak - NOT t1!
[mids]
1 x sensor booster t2 (MUST HAVE) 1 x passive targeter (MUST HAVE) 1 x phased moun damp 1 x pwnage target painter
[Lows]
2 x BC 2
if u cant fit this, train ur fitting skills
i personlally fly the hound its the best becasues its fast and i have flown a manti, good ship but i keep missing chances because i cant move into possition quick enough hents the hound :)
hound setup:
[highs]
3 x arby cruise - devastator missles (coz of hounds exp damge bonus) 1 x t2 cloak
[meds]
1 x passive targeter t2 1 x t2 sensor booster 1 x phased muon damp
[lows]
1 x co processor t2 2 x bc t2
so basically u warp in, cloak up , wait for target, get close (about 30km) and turn around and basically fast aline 2 a warpable object, uncloak, sensor booser on, passive target the target and fire 3 missles wait till missles hit and cloak up or warp out
DONT HANG AROUND!
wardeneo
Is this for a hound? - Tomaszewski |

Kuzya Morozov
Gallente Organized Combat Consortium
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Posted - 2007.11.17 00:42:00 -
[103]
Nope haha, I'm having trouble fitting any decent tank on it because of severe lack of CPU/grid, wondering if the Gallente on is any better? Don't even think about t2 launchers :\ -------------------------------------------------

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
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Psorion
The Nine Gates Aftermath Alliance
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Posted - 2007.11.17 03:43:00 -
[104]
Manticore > Crow
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Strure
Endless Destruction Chaos Incarnate.
|
Posted - 2007.12.09 13:46:00 -
[105]
Edited by: Strure on 09/12/2007 13:47:10
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RazorRaven
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Posted - 2007.12.28 11:25:00 -
[106]
I use hound for ratting angels solo in 0.0.
My setup is something like this:
high: 3x arbalest cruise launchers, salvager, cloaking device I
med: 2x sensor booster T2, remote sensor dampener T2 / webb (for frigates that run 3k m/s)
low: co-processor T2 x1/2, BCU T2 x1/2
You may toss salvager and be able to fit improved cloaking device, but salvage is sooooo good from bs-s that for me salvager is must have. The tactic is simple, warp to 100km from belt, and if you have god range start poping them out and set curse to run from them. With 2 sensor boosters and nice missile skills you can easily hit ratts from distance 120km+. Frigates and destroyers die in first salva, cruisers maybe second, bc are poped in third salva. And you can take down those ratts that worth 1 million with ease.
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Makavelia
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Posted - 2008.01.29 12:01:00 -
[107]
Edited by: Makavelia on 29/01/2008 12:03:59 Im currently training mini frig 5 to go onto co ops.. but after readin some of these posts im wondering if their even worth the training times. I was tempted into going for the actual bombs until i read that u can only use them in 0.0 and that they have a 15 second activation time in witch they can be targeted and destroyed..
anyway the question i would like to know is this
2 sb's go hunting together and spot a bc
first SB comes out of stealth activates worp jamer/sensors then missiles... just as the missiles fire the second SB comes out of stealth and gets his lock.. just as the 1st SB recloaks the second SB activates his worp jamer fires missiles and then the first SB comes out of stealth while the second recloaks... i doupt his missiles will be rdy to fire since your talking like 8 seconds? so the only reason for the first sb to uncloak would ofc be to keep the worp jam up until the next round of uncloaking.
Im a noob so not sure if recloacking and uncloaking so fast is even possibe... if not then i guess it would need 3 bombers to increase the stealth out times?
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Mynxee
Death of Virtue Sex Panthers
|
Posted - 2008.02.11 13:12:00 -
[108]
Bumping this to ask for replies to Makavelia's post. I'm a noob too, and curious about responses to the questions and scenarios he poses.
Been to the Eve Comedy Club yet?
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Psorion
The Nine Gates
|
Posted - 2008.02.12 00:06:00 -
[109]
Originally by: Makavelia Edited by: Makavelia on 29/01/2008 12:03:59 Im currently training mini frig 5 to go onto co ops.. but after readin some of these posts im wondering if their even worth the training times. I was tempted into going for the actual bombs until i read that u can only use them in 0.0 and that they have a 15 second activation time in witch they can be targeted and destroyed..
anyway the question i would like to know is this
2 sb's go hunting together and spot a bc
first SB comes out of stealth activates worp jamer/sensors then missiles... just as the missiles fire the second SB comes out of stealth and gets his lock.. just as the 1st SB recloaks the second SB activates his worp jamer fires missiles and then the first SB comes out of stealth while the second recloaks... i doupt his missiles will be rdy to fire since your talking like 8 seconds? so the only reason for the first sb to uncloak would ofc be to keep the worp jam up until the next round of uncloaking.
Im a noob so not sure if recloacking and uncloaking so fast is even possibe... if not then i guess it would need 3 bombers to increase the stealth out times?
Ok.. Most BC would just leave, nothing to make them stay. Most StealthBombers (2x) would stay cloaked. A drake is not going down fast, a Myrridom will sic drones on you, a Brutix will snipe you or sic drones on you. Now, if you have a large bubble and u have 3 bombers then maybe you can do something, but it would take about 4 salvos each and no one is waiting around for that.
My experience with Bombers, a HIC or Warp bubble helps you hold them, you stay at range and lob missles and damps on them till they die.
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Megan Maynard
Minmatar Clearspace Operations Carpe Diem.
|
Posted - 2008.02.12 04:43:00 -
[110]
Originally by: Psorion
Originally by: Makavelia Edited by: Makavelia on 29/01/2008 12:03:59 Im currently training mini frig 5 to go onto co ops.. but after readin some of these posts im wondering if their even worth the training times. I was tempted into going for the actual bombs until i read that u can only use them in 0.0 and that they have a 15 second activation time in witch they can be targeted and destroyed..
anyway the question i would like to know is this
2 sb's go hunting together and spot a bc
first SB comes out of stealth activates worp jamer/sensors then missiles... just as the missiles fire the second SB comes out of stealth and gets his lock.. just as the 1st SB recloaks the second SB activates his worp jamer fires missiles and then the first SB comes out of stealth while the second recloaks... i doupt his missiles will be rdy to fire since your talking like 8 seconds? so the only reason for the first sb to uncloak would ofc be to keep the worp jam up until the next round of uncloaking.
Im a noob so not sure if recloacking and uncloaking so fast is even possibe... if not then i guess it would need 3 bombers to increase the stealth out times?
Ok.. Most BC would just leave, nothing to make them stay. Most StealthBombers (2x) would stay cloaked. A drake is not going down fast, a Myrridom will sic drones on you, a Brutix will snipe you or sic drones on you. Now, if you have a large bubble and u have 3 bombers then maybe you can do something, but it would take about 4 salvos each and no one is waiting around for that.
My experience with Bombers, a HIC or Warp bubble helps you hold them, you stay at range and lob missles and damps on them till they die.
Against Drake:
Ship: Hound Weapon: Caldari Navy Devastator Cruise Missile Damage Done: 15030
Went down in less then 2 minutes to a purifier, maller, and myself in my hound.
Maller did zero dps.
You have no experience with bombers.
Most of you don't in fact. Miz Stelth Bomerz iz the ****nit. |
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Megan Maynard
Minmatar Clearspace Operations Carpe Diem.
|
Posted - 2008.02.12 04:50:00 -
[111]
Originally by: Makavelia Edited by: Makavelia on 29/01/2008 12:03:59 Im currently training mini frig 5 to go onto co ops.. but after readin some of these posts im wondering if their even worth the training times. I was tempted into going for the actual bombs until i read that u can only use them in 0.0 and that they have a 15 second activation time in witch they can be targeted and destroyed..
anyway the question i would like to know is this
2 sb's go hunting together and spot a bc
first SB comes out of stealth activates worp jamer/sensors then missiles... just as the missiles fire the second SB comes out of stealth and gets his lock.. just as the 1st SB recloaks the second SB activates his worp jamer fires missiles and then the first SB comes out of stealth while the second recloaks... i doupt his missiles will be rdy to fire since your talking like 8 seconds? so the only reason for the first sb to uncloak would ofc be to keep the worp jam up until the next round of uncloaking.
Im a noob so not sure if recloacking and uncloaking so fast is even possibe... if not then i guess it would need 3 bombers to increase the stealth out times?
Ok, trained bombers almost since day one of playing. Lost my fair share, killed alot less in it but it was fun as hell.
2 stealth bombers of mixed types can OWN any battlecruiser out there if they are fit and trained correctly.
Orbit at 100 km while it's tackled and watch it blow up. Best if tackling ship can ewar of some type.
Cloaking and firing not worth it, but at 100 km who cares?
Like I said, tackler with two bombers can ruin and battlecruiser/cruiser/frigate/assault frig/ceptor/destroyer/you get the point day.
Get 3 or more and it gets nasty dps wise. You are talking 2000+ alpha strikes coming from 3 (or more) directions. That sucks no matter what you are flying unless you are capital.
Miz Stelth Bomerz iz the ****nit. |

Lrrp
Minmatar Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2008.02.12 15:38:00 -
[112]
As others may have pointed out, SB'ers are distance ships. Do not even try to get in close where you will attempt to use a webber on a inty. Two SB's tried that when I was in a Stiletto. One died and the other ran. Also remember that the longer you stay uncloaked, the more likely you will be targeted by larger ships and thus cannot re-cloak. I fly a Hound and the fun is getting into the right position so you can attack. S.B.'s are more chess piece ships and the board changes depending if you are solo, small gang or fleet. Heck-of a lot of fun ships.
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Phachot
|
Posted - 2008.04.16 23:26:00 -
[113]
Anyone have any recent updates for hound setups ? |

Ortos
Abyssus Incendia THORN Alliance
|
Posted - 2008.05.02 19:05:00 -
[114]
Ok, i'm reading the word Arbalest a lot here.
And I got no clue why? I thought the only diffrence between a t1, a t2 or an officer cruise missile launcher was the rate of fire?
So why not use t1 \ t1 named cruise missile launchers (cheap ones) instead of fitting 9m\per cruise missile launchers? Youre gonna cloak up or warp out anyhow, rite? |

Jennae
Gallente Unity of Honor
|
Posted - 2008.05.02 20:50:00 -
[115]
Originally by: Ortos Ok, i'm reading the word Arbalest a lot here.
And I got no clue why? I thought the only diffrence between a t1, a t2 or an officer cruise missile launcher was the rate of fire?
So why not use t1 \ t1 named cruise missile launchers (cheap ones) instead of fitting 9m\per cruise missile launchers? Youre gonna cloak up or warp out anyhow, rite?
for the CPU savings. The only one that is low besides the Arby is the Malkuth, and it fires too slow to get your second salvo off. Try domination cruises (I use them) extremely low CPU. Enough that you only need and one put 2 of XT9000 or or something to save money.
My setup: HI: 3 cruise 1x offline SB (heatsink) I always overheat) MID; Sensor booster, 2x Damps (second best are cheaper and fit) LOW: 2x BCS II, 1x CoproII |

SoleDeo Gloria
X-Incorporated
|
Posted - 2008.05.28 17:30:00 -
[116]
Edited by: SoleDeo Gloria on 28/05/2008 17:30:17 Ok - here is the setup I am training to - comments welcome - will be flying her in 22 days
- lo - 2 x Overdrive Injector System II's 1 x Signal Amplifier II
- mid - 1 x Passive Targeter II 1 x Remote Sensor Dampner II 1 x Sensor Booster II
- hi - 3 x Arbalest Cruise Launcher I 1 x Improved Cloaking Device II
- rig - 1 x Warhead Calefaction Catalyst I 1 x Auxiliary Thrusters I
Two questions:
1. Passive Targeter - worth it? does it work in this setup? 2. with this setup - what is the exact order of operation for engaging (e.g. sneak to ## km, de-cloak, next step, next step, etc.)
Thanks!
My EVE Online Screen Captures Blog |

anotherMimitar
|
Posted - 2008.08.01 22:27:00 -
[117]
I always liked the art approach, so low: 2 BCS II 1 Co-Processor II Med: Phased Muon Sensor Disruptor (with targeting range script) Prototype Sensor Booster (no script) Supplemental Scanning CPU (range script) High: 3 XT 9000 cruise Imp Cloaking II offline salvager
Fits almost perfect. with 321/323 cpu and 44/48 power
|

Maeltstome
Minmatar Suicidal Office Clerks
|
Posted - 2008.08.02 00:08:00 -
[118]
with the mass reduction on sisi, a snaked hound can hit 2.5k/s
Nano-SB anyone? -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Pernick
Gallente Wilkins and Bennett CO
|
Posted - 2008.08.18 21:09:00 -
[119]
Originally by: Phachot Anyone have any recent updates for hound setups ?
I'm thinking of getting a Hound while I'm on my way to a CruisePhoon, and fitting it thusly:
Highs: 1x Improved Cloaking Device II - The Smoke and Mirrors 3x Malkuth Cruise Launchers w/Devastators - Save some on the CPU 1x Auto Targeting System I - AutoTarget the moment you drop the cloak (what else to put in a High Slot?)
Mids: 2x SBII w/Scan Res Scripts - Lock time of 2.9s on me, 2.3s maxed skills 1x Remote Sensor Dampener II - the "OH SHI" button
Lows: 2x Ballistic 'Purge' Targeting Systems - Smaller CPU reqs 1x CPU II - need moar gigaflops!
I'm thinking of using this as the ultimate "SURPRISE!" type ship. Within three seconds of decloaking, you'll have 3 cruise missiles deployed and can recloak. Not sure of how many ships are setup to lock a SB in three seconds, so as long as you set it up correctly this should work. If not, well prey your RSD hits them hard.
Not sure of using Scan Resolution or Targeting Range on the RSD - I'm guessing Resolution because you'll be alot closer than other SBs?
|

Webster Carr
Gallente Magellan Exploration and Survey
|
Posted - 2008.08.19 02:46:00 -
[120]
It seems to me that the best friend for a Hound would be an Arazu, uncloak, warp disrupt, and apply 3 bonused dampners from about 40km away... Then let loose the Hounds. :) |
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DNLeviathan
Caldari Xtreme Roid Obliteration Industry and Dynasty Motivated and Determined
|
Posted - 2008.08.19 10:30:00 -
[121]
[Hound, New Setup 1] Dread Guristas Co-Processor Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening
'Arbalest' Cruise Launcher I, Caldari Navy Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Devastator Cruise Missile Improved Cloaking Device II [empty high slot]
Warhead Calefaction Catalyst I Warhead Calefaction Catalyst I
Works. |

Anjayl
|
Posted - 2008.09.25 13:11:00 -
[122]
Edited by: Anjayl on 25/09/2008 13:14:34 Edited by: Anjayl on 25/09/2008 13:13:10 Edited by: Anjayl on 25/09/2008 13:12:07 Edited by: Anjayl on 25/09/2008 13:11:47 I only fly hounds.
I have 2 - 3 already fitted for any situation. 1 Sniper, 2 close range, 1 gang assist.
But if i had to lay down the typical hound for me, it would sound like this :
3x Cruise 1x improved .... i'm sure that so fare... you are surpised !!! ;)
2x Sensor boosters ( scan res ) 1x Damp ( scan res )
1x Signal amp 1x Overdrive injector 1x Ballistic control.
I've been PvPing for only 1 - 2 weeks now ( mostly gang ) and i've been throught many camp gates lol... But I think my killboard speaks for this basic settings ;)
http://www.battleclinic.com/eve_online/pk/view/player-Anjayl-kills.html
Flying a SB is not an exact science. And it is one of the ships where you can express yourself in quite a various ways.
It is almost impossible to judge a SB fitt, cause it really depends on the pilot's talent ! this ship is REALLY one of those you need to FLY and NOT just click on buttons :) |

steveid
Federal Defence Union
|
Posted - 2008.09.25 13:32:00 -
[123]
you want a good strategy?
Get a wingman in an ares fit with scram and medium extender, engage ceptors at around 80km from your bomber, tackle, kill, profit.
|

DoctorMolotov
|
Posted - 2008.12.15 19:03:00 -
[124]
Here's how I managed to fit out my Hound...
High: 3x cruise 1x cloak II 1x auto target
Mid: 2x sensor booster (scan res/target range) 1x sensor damp (scan res)
Low: 2x BCU 1x co pro II
Haven't done anything with it yet... just tried to heed the advice of everyone here and put together something that would fit for my skills... I'll probably be playing around with it some more once I get more familiar, but thats where she's at for now.
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