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Imhotep Khem
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Posted - 2006.01.03 06:37:00 -
[1]
I am wondering if there are any Hound setups out there. I have a setup myself which is basically filling the slots with the most obvious modules.
At the end of the day, I wonder does this thing really add any value? We have a T1 frigate killer in the Destroyers, isint that the same job this 'Stealth Bomber' is attempting to do?
H-Cruise Launcher H-Cruise Launcher H-150mm Light Autocannon H-150mm Light Autocannon M-1mn AB M-Small Shield Booster M-Invulnerability Field L-MAPC L-Ballistic Control System L-Damage Control ____ If your not dyin' your not tryin'. |

Omatje
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Posted - 2006.01.03 07:44:00 -
[2]
Edited by: Omatje on 03/01/2006 07:43:50
Hound is a stealthbomber, which is exactly what your setup is missing: a cloaking device.
Furthermore you want to be able to shoot from far away as well, so fit a sensor booster and drop the afterburner, this is a ship to sneak up on people not to race them.
I suggest you use the other midslots for jammers since they tank a lot better then shieldboosters and once you break the lock you can cloak immediately. You can also add a bit of support when you sit in a sniperfleet and fit dampener(s).
I also wouldn't fit a dammage control on a frig or cruiser but that is something personal i guess. i'm a paintshop nono |

d'hofren
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Posted - 2006.01.03 10:19:00 -
[3]
Cruise, cloak. Damp, Sensor booster II BCU.
Cloak, Sensor boost Un cloak, target, damp, fire. BOOM Cloak,
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Ysolde Xen
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Posted - 2006.01.03 11:07:00 -
[4]
I've been toying with my Hound lately as well. The only reason I have a couple of guns (ACs with DU rounds) in the 2 turret high slots is either if something goes wrong and I'm trying to get out of there - it'll keep 'em busy or if I'm popping NPC rats in the meantime.
Mids are Target Painters and a Passive Targetter (toying with swapping the 2nd TP for a sensor booster). That way if the opponent has autolock back on they, won't and therefore might not notice the little red light.
Lows I have a BCU, an armour rep in case it all hits the fan and I think a nanofibre to try and make the thing a bit more agile. Might put something else into the nano slot however.
I've not tested my latest setup yet however.
-----
Just because you couldn't get a ship to do what you wanted doesn't mean it's a crap ship - it means you're a crap pilot of that ship.
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Testy Mctest
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Posted - 2006.01.03 11:13:00 -
[5]
I dont actually fly a Hound, since I refuse to train missile skills further than basic rockets for the time being :P
but my corpmate does, and this is the setup he uses (I think) when flying around:
2x Cruise, Cloak Passive Targeter, 2x Sensor Booster 3x BCU
Your setup is a bit strange, it looks like you want to use it as a combat frigate? That's not really how they're designed, they're as fragile as T1 frigates. They should be set up to make the most of their range/damage and stealth advantages, that is, high volley damage (BCUs), and fast hit and run (passive+sensor boosters). A Hound *should* take out most frigs in 2 volleys, if you dont, you'll normally find your mark has warped off.
Best use for bombers other than ganking frigs, imo, is hidden in the middle of a frig gang, where by the time the enemy notice that that's not *actually* a breacher, they're taking 900 damage of cruises in the face.
Educating Eve forum denizens as to the error of their ways since 2005. |

TekRa
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Posted - 2006.01.03 11:52:00 -
[6]
at over 100km any stealth bomber will get popped by a sniper battleship as they move so slow and are in their optimals, and at long range any frigates and cruisers will just warp off before the missiles even arrive.
so you want one remote sensor dampener II at least, two would be even better and some sensor boosting (either a sensor booster II or two low slot signal amplifier II works well). if you have signal amps in low slots then find something usful for the 3rd mid like small cap battery, scrambler, webber etc... obviously a cloak is usful, but which one? at times I've preferred the improved cloak II, but I've also got a few bombers with protocloaks fitted because of the lower CPU req, the only downside being the speed cloaked (when you uncloak it takes longer to warp, even when you're aligned).
and to answer your question: i don't believe the bombers are designed as frigate killers. they can t1 frigs very well, but as soon as an inty comes along you're toast, and if you get in range of an assault frig.... well, you know the rest.
I've found they are best used in small gangs for taking out big targets. _____________________________________ The zenith of hypocrisy. |

Imhotep Khem
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Posted - 2006.01.04 02:22:00 -
[7]
Leaving off the cloak was an oversight. The AB was because I had no better ideas. I intend to walk up to point blank range, uncloak and let the missiles fly. So shield extender is probably better than booster for me. Ill alter this once I take it out of my hauler when I get home 
Its quite an expensive ship so it better durn well kill some stuff. ____ If your not dyin' your not tryin'. |

Shaemell Buttleson
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Posted - 2006.01.04 03:40:00 -
[8]
TekRa's correct they are very prone to sniper's and with the new T2 ammo they will be even more so. I tried using a couple of T2 dampeners on an Apoc that was shooting me and I couldnt break it's lock and it was over 120KM from me. I got nicely shot up by him as well so well played.
I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
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franny
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Posted - 2006.01.04 04:46:00 -
[9]
Originally by: Shaemell Buttleson I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
current stacking(which a dev FINALLY said they are looking at), boosters before damps
so with 1 booster, and 1 damp... he still ends up ahead if he had 2 boosters, he is basicly immune to damps in a normal situation if he had 3 boosters the WHOLE DAMN SERVER could fly scorps full of T2 damps with maxed skills and he would be basicly immune
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MrFu
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Posted - 2006.01.04 05:05:00 -
[10]
do MWD negate the missile bonus thing?I remember in test having my MWD on ceptors/af and getting full damage for every volley from a bomber.Havent tried on TQ tho.
BTW I have seen plenty manticores one volleing coverts/frigs,could a hound do that?
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Weirda
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Posted - 2006.01.04 06:16:00 -
[11]
Originally by: franny
Originally by: Shaemell Buttleson I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
current stacking(which a dev FINALLY said they are looking at), boosters before damps
so with 1 booster, and 1 damp... he still ends up ahead if he had 2 boosters, he is basicly immune to damps in a normal situation if he had 3 boosters the WHOLE DAMN SERVER could fly scorps full of T2 damps with maxed skills and he would be basicly immune
pretty sure that disruptor have thhe same problem as damps atm, so you may not want to bother with that either.
tbh though - wtf you shooting at a bs from sniper range with it anyways? solo sb would have a hard time breaking afk cruiser tank if he left his repper on...  __ Assault Ship need 4th Bonus and More!
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franny
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Posted - 2006.01.04 07:10:00 -
[12]
ya, disruptors are borked too
a hound should be able to 1 volley smaller ships, but I THINK it needs BCUs to do it... I THINK, I can't use the ship myself so I can't test
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MatricesUnbound
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Posted - 2006.01.04 08:45:00 -
[13]
Disruptors should remain "broken" anyway - ridiculously powerful characteristics - kills more than 1/3 of enemy turret range and speed.
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Phoenicia
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Posted - 2006.01.04 08:59:00 -
[14]
Unplated, untanked T1 frigs will get one-volleyed if you have decent skills/a few BCU¦s. Especially if they¦re armor-based, as armor has no explosive resists. A Rifter is more likely to be one-volleyed by a Hound than say, a Merlin.
The DPS on a Hound is higher than on a Manticore btw, cause although the Mant has the third launcher, the Hound can achieve a higher RoF as it can pack more BCU¦s and doesn¦t need an MAPC. Oh, and with a webber, you stand a reasonable chance against close-range interceptors.
"There is no peace, there is only BOOBIES!" |

d'hofren
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Posted - 2006.01.04 09:02:00 -
[15]
Edited by: d''hofren on 04/01/2006 09:02:09
Originally by: franny ya, disruptors are borked too
a hound should be able to 1 volley smaller ships, but I THINK it needs BCUs to do it... I THINK, I can't use the ship myself so I can't test
I think I was getting fitted explosive cruise showing as 400+ raw damage each. That's with two BCU I's and using explosive cruise which gain from the cov ops skill bonus.
This sensor damp vs sensor boost thing is a major problem. Does it effect lock time as well?
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TekRa
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Posted - 2006.01.04 10:31:00 -
[16]
the thing is, when you damp a ship down with 2+ boosters now that the lock range is borked, the best use of them is to extend the locking time so you can uncloak, fire & hit then recloak before a battleship can lock you, this obviously wont work at all vs a frigate, and maybe a bit vs a cruiser, but in small gangs of bombers you could easily uncloak/fire/cloak repeatedly and a battleship would never get a lock. _____________________________________ The zenith of hypocrisy. |

Randuin MaraL
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Posted - 2006.01.04 10:45:00 -
[17]
Originally by: d'hofren Cruise, cloak. Damp, Sensor booster II BCU.
Cloak, Sensor boost Un cloak, target, damp, fire. BOOM Cloak,
What he says.
Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner
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Shaemell Buttleson
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Posted - 2006.01.04 12:12:00 -
[18]
Wierda up till now I haven't tried taking on a BS solo so yeah what you say is right. In gang op's tho they invariably turn up in sniper range to help their buddies out. That's why I would have liked to have the damps working not so I can solo them.
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Imhotep Khem
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Posted - 2006.01.04 15:03:00 -
[19]
vs. a sniper BS can't you just cloak? ____ If your not dyin' your not tryin'. |

franny
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Posted - 2006.01.05 00:14:00 -
[20]
can't cloak while locked, if they get a lock before your cloaked odds are your toast
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Bren Kasir
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Posted - 2006.01.05 00:31:00 -
[21]
re: extending locktimes...
if the target has multiple sensor boosters it's usually set up for insta-lock or snipe anyway... so by the time you've turned on your SB, locked, and activated your damper it's already locked you and you're toast.
second, i can attest to how vulnerable these things are... my first manticore got cleanly smoked by a sacrilege... stealth bombers are _not_ sluggers.... if you want a long-range cruise slugger fly a cruise-fitted BS. If you want to uncloak, lob a volley at a target, and recloak go for a stealth bomber, but never alone, they're far more effective with cover than alone any day, especially in a gang since the target will often have targeted as many ships as it can and therefore be unable to target you anyway...
Bren Kasir ---
You want fries with that? |

Imhotep Khem
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Posted - 2006.01.05 01:40:00 -
[22]
Originally by: Bren Kasir re: extending locktimes...
if the target has multiple sensor boosters it's usually set up for insta-lock or snipe anyway... so by the time you've turned on your SB, locked, and activated your damper it's already locked you and you're toast.
Dude? why are you turning on your dampers if your still in sniping range? You supposed to fly up to the ship cloaked, not damp the ship then fly up to it. Shouldn't you wait until you get close before you 'decloak' ???
There is no such thing as "insta-lock". Everything takes time even if its 1 second. For me, cloaking after I pass through a gate or leave warp is much faster than any ship can lock me.
____ If your not dyin' your not tryin'. |

tnvnu2
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Posted - 2006.01.17 12:21:00 -
[23]
I have
High 2xcruise launchers 1x cloack mid 2xbosters for range, passive targer I slow 2x balistic controls 1x powergrid upgrade.
The cloack is a must depending on your ops skill you get 25% speed bonus when cloacked, it will travel fast by far cloacked when not... depending on skill around 500ms +
I'm training my rapid launch more now, to get the fire rate better on the cruise missles.
The passive helps to get the shots in on them before they even know whats happend, and by that time could be too late.
Think i might swap one of my signal boosters for the decive to knock a lock out though... that will be more useful.. :)
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SasRipper
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Posted - 2006.01.17 13:06:00 -
[24]
k heres how to use your hound
you dock right clink sell item then buy a manticore  -------------------------------------------
D!E with Honour mercs for hire msg 4 info. |

Harlequinn
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Posted - 2006.01.17 19:58:00 -
[25]
Edited by: Harlequinn on 17/01/2006 19:58:53
Originally by: Imhotep Khem I intend to walk up to point blank range, uncloak and let the missiles fly. So shield extender is probably better than booster for me.
Wrong.
A sensor booster will drasticly reduce your lock times. This is the single most important item you can fit on any stealth bomber for that reason and if you have the mid-slots, you ought to fit at least two. The range is a nice bonus when supporting a gang, but the real gain is in the lock time reduction. This means you can fire almost immediatley after decloaking, before your opponent can react.
If you want defense, just re-cloak. The best defense IMO is not being shot at. You wont win any endurance contests with a stealth bomber, it just can't fit a decent tank. They are glass cannons.
Repeat after me:
Sneak, de-cloak, sensor boost, lock, fire, re-cloak.
Rinse and repeat.
The whole process ought to take about 5 seconds, and if your close enough (about 40km) your missiles will still hit. There are very few ships that can lock you in this short time, and a passive targeter will take away the auto-lock which may let frigates target you in return and thus prevent your re-cloaking.
This is a tried and true method to using a stealth bomber. Your milage may vary.
If you are going after soft targets that cant do much damage to you, try fitting a warp scambler along with a sensor booster or two. That way you can de-cloak and instantly have something scrambled, so if your first volley doesn't kill it, the second round of missiles probably should. --Victory needs no explanation, defeat allows none.-- |

QwaarJet
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Posted - 2006.03.10 17:45:00 -
[26]
Long range setup : (which is what bombers are ment for)
2 X Cruise Launchers(1 paradise, 1 devastator), 1 Proto Cloak
1 X Webber 1 X Sensor Damper 1 X Sensor Booster II
2 Ballistic Control "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Forsch
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Posted - 2006.03.10 18:31:00 -
[27]
If you uncloak by hitting the "Target" button (which should be the fastest way), does it still help the lock time if you activate the sensor booster after that?
________________________________________________________________
- Forsch
Defender of the empire
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Captain Rickdick
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Posted - 2006.03.13 17:51:00 -
[28]
I use two setups :
First when on operations with corpmates ansd alot of moving around will be going on ie jumping though gates
2 cruise prototype cloak
coldgas arc jet 2 sensorboosters tech 1 and tech 2
mapc bcu x2
this one for camping or same system hunting
same high slots
1 sensor booster 2, 2 dampeners
1 signal amp 2 1 bcu, cap relay (if ya have advance weapon upgrades to 3 you can have another bcu)
i like the second set up alot range its locks works out around 125 so still plenty with the sig amp
Ritchie
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Shmitty
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Posted - 2006.03.20 05:15:00 -
[29]
Originally by: Harlequinn
Repeat after me:
Sneak, de-cloak, sensor boost, lock, fire, re-cloak.
Rinse and repeat.
The whole process ought to take about 5 seconds, and if your close enough (about 40km) your missiles will still hit. There are very few ships that can lock you in this short time, and a passive targeter will take away the auto-lock which may let frigates target you in return and thus prevent your re-cloaking.
This is a tried and true method to using a stealth bomber. Your milage may vary.
What really sucks, and i just tried this after the bloodlines patch, is your missiles no longer do damage when they hit if you are cloaked. Brought out my bomber, shot a corpmate to test, the missile hit him (well, there was an "explosion", and he was only about 7-8 seconds out). No "your missile" hit notification, he just got the explosion and no "you got hit for..." message, and 0 damage to him.
dang patch! Confirmed it with another bomber pilot. |

Eudoxus
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Posted - 2006.03.20 05:58:00 -
[30]
Originally by: d'hofren -------------------------------------------------------------------------------- Cruise, cloak. Damp, Sensor booster II BCU.
Cloak, Sensor boost Un cloak, target, damp, fire. BOOM Cloak,
--------------------------------------------------------------------------------
What he says. Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner
Hi, just want to clarify but in my experience you cant be cloaked and then hit your sensor boosters. So cloak and sneak up is fine but you cant hit 'sensor boost' before you are going to engage while you are still cloaked
Correct me if wrong but you need to
1) cloak and sneak 2) decloak 3) sensor boost 4) target 5) damp 6) fire
BOOM
with a frigate maybe you can skip the 5th step altogether? and if you snuck close enough to the frigate you could maybe skip the 3rd step as well?
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