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katcha
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Posted - 2006.03.26 13:06:00 -
[31]
ninja about, get in a position, activate weps - next is in a series of less than half a second kliks --- select victim f1 f90 x 2 - sensor boosters tgt ( pause for lock and slight delay to fire) weps away- f1 all under 3 seconds from cloak to cloak
have loads of advice, but aint sayin nuthin. Best not to let the victims know too much eh
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Phish1
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Posted - 2006.03.26 14:19:00 -
[32]
Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
----------------- ---My 2 ISK--- ----------------- |

kris1000
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Posted - 2006.03.26 15:41:00 -
[33]
been thinking something like this:
2x arbalest cruise launcher 2x 280mm II 1x cloak
2x sensor booster 1x passive targeter
2x mapc... 1x bcu II
this should fit with adv weap upg lvl 5:
2x arbalest cruise 2x 250mm II 1x improved cloak
2x f-90 sensor booster 1x passive targeter
1x mapc 1x bcu II 1x Gyro II
the 2nd one does about 2 more dps i think but the first one has higher burst dmg, a bit longer range on the arties and ofc, doesn't need as much skills
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Phish1
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Posted - 2006.03.26 15:44:00 -
[34]
no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
----------------- ---My 2 ISK--- ----------------- |

Ranger 1
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Posted - 2006.03.26 19:13:00 -
[35]
Originally by: Ranger 1
Originally by: Phish1 Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
Bad news, you are mistaken.
Quote: no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have.
Patch day always brings out the same 2 types of people. 1: "I'm an IT expert in RL, and they have done this all wrong" type. 2: "I'm a paying customer, fix it immediately or I quit" type. |

Ranger 1
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Posted - 2006.03.26 19:13:00 -
[36]
Originally by: Phish1 Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
Bad news, you are mistaken.
Quote: no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have. Patch day always brings out the same 2 types of people. 1: "I'm an IT expert in RL, and they have done this all wrong" type. 2: "I'm a paying customer, fix it immediately or I quit" type. |

Dark Eulogy
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Posted - 2006.03.27 03:08:00 -
[37]
Originally by: Ranger 1
Originally by: Ranger 1
Originally by: Phish1 Edited by: Phish1 on 26/03/2006 14:19:11
Originally by: katcha
all under 3 seconds from cloak to cloak
FOOL! it takes more then 3 seconds to recloak, with maxed skills it takes 15 seconds!
EDIT: unless im very much mistaken, in whish case, i am the fool!
Bad news, you are mistaken.
Quote: no, u dont want guns on the stealth bomber usullay, if you need to use them, its too late. those cruise missiles have massive range, take advantage of that!
That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have.
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BigJim Beef
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Posted - 2006.03.27 14:49:00 -
[38]
Originally by: Ranger 1 That works for long range attacks which most people are comfy with, but some people like to go in close. The guns actually put out a fair ammount of damage with those "useless gun" bonuses most of the stealth bombers have.
Yep, Hound gets the same damage bonus that a Wolf has, so it gets half the volley damage, but makes up for it with the two cruise launchers. Not to mention that the guns have around a 7 second RoF, while the launchers are generally well over 10 seconds.
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Phish1
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Posted - 2006.03.27 15:11:00 -
[39]
ok, fair *****, i hanebt tried a closu up setup yet, im comfortale with a long range setup, but ill try close range sometime!
----------------- ---My 2 ISK--- ----------------- |

Tycron neon
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Posted - 2006.04.02 09:36:00 -
[40]
Which cloak do you use on this thing then?
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Tachy
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Posted - 2006.04.02 10:41:00 -
[41]
The fastest you can pay, just not the covered ops one. That one is impossible to fit on the bombers. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Tycron neon
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Posted - 2006.04.02 12:08:00 -
[42]
Edited by: Tycron neon on 02/04/2006 12:10:40 I take it you need covert ops lvl 5 to fit two cruiser launchers, as I only have lvl 3 so far and I can only fit one launcher?
Minmatar Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Small Projectile Turret damage per level
Covert Ops Skill Bonus: 5% bonus to Cruise Missile explosive damage and 25% bonus to cloaked velocity per level
Seems strange because the reduction for cruiser launchers comes under the frig skill not the covert ops one???
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Aleis
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Posted - 2006.04.02 14:43:00 -
[43]
the covertop skill has nothing to do with fittings on the Hound, that bonus is static.
Advice: Micro Aux power core is your friend
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Billy Connolly
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Posted - 2006.04.06 09:14:00 -
[44]
The hound should be cloaked ant that the first thing i put on then on go 2 cruise missiles launchers (t2 if possible)(don't you the tech 2 cruise missiles there rubbish) then 2 150mm autocannons you can fit your low slot to if you need to upgrade on power and try to but a balistic control in and they best way to use it is what i do camp the ISS station in KDF and look for a frigate all alone with noone about get up close uncloak kill cloak and travel away from the station to a safe distance.
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Blood Thorn
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Posted - 2006.04.12 20:33:00 -
[45]
OK, just wait a minute.
The Covert Ops II Cloakign device, which states that it is suppose to be used in tandem with a covert ops ship, cannot be used with the Covert Ops ship?
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BigJim Beef
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Posted - 2006.04.13 14:30:00 -
[46]
Originally by: Blood Thorn OK, just wait a minute.
The Covert Ops II Cloakign device, which states that it is suppose to be used in tandem with a covert ops ship, cannot be used with the Covert Ops ship?
Yeah, the hound shouldn't really be lumped with covert ops frigates because it isn't one, it's a Stealth Bomber. The only ships that can fit a cov ops cloak are cov ops frigates and force recon cruisers - look in the ship description for the "96-100% cpu reduction" bit.
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Blood Thorn
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Posted - 2006.04.13 18:06:00 -
[47]
OK, that makes sense. Each ship has a specialty.
Thanks for clarifying it.
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Reya Lightbringer
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Posted - 2006.04.15 11:44:00 -
[48]
OK this is a crazy idea.....but it just might work. What about a Micro Warp Drive?
I've been messing around with Quickfit and I noticed I could fit one on my Manticore so it looked like this:
HIGH: Cruise Launcher II x3, Light Electron Blaster II, Prototype Cloak I MED: 1MN MWD II, Sensor Booster II, Passive Targeter II, Cap Recharger II LOW: 2 Micro 'Vigor' Core Augmentation
So the idea here is, cloak and sneak up to the target. Once in range (about 1Km) de-cloak, MWD and orbit, and let loose. Since I'll be travelling at least 2500mps a BS should not be able to track me with their turrets and even if they fire missiles, the speed and sig radius of the ship is small enough not to worry too much.
Perhaps this or orbiting at approx. 140km would be safer, not sure. At least that way if I get in trouble it shouldn't be hard with the MWD to fly outside their target radius and re-cloak. What do you think?
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BigJim Beef
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Posted - 2006.04.15 14:09:00 -
[49]
Originally by: Reya Lightbringer OK this is a crazy idea.....but it just might work. What about a Micro Warp Drive?
Very, very bad idea i'm afraid, for a number of reasons.
Firstly, you nerf the already poor cap of the Manti, so you'll have to take more warps to get anywhere. Secondly, MWD makes your sig the size of a cruiser, but you're too heavy yo get enough speed to compensate. Thirdly, that puts you slap bang into nos/web range, where a smart BS pilot will tear you a new one with his drones.
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Foomanshoe
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Posted - 2006.04.15 17:02:00 -
[50]
Originally by: Shaemell Buttleson TekRa's correct they are very prone to sniper's and with the new T2 ammo they will be even more so. I tried using a couple of T2 dampeners on an Apoc that was shooting me and I couldnt break it's lock and it was over 120KM from me. I got nicely shot up by him as well so well played.
I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
No, they are not screwed up. They have a maximum range and that range is around 100km depending on your skills. At 120km your damps will have very diminished effects if any. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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General Tso's
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Posted - 2006.04.17 18:42:00 -
[51]
Hey I just had a couple question after reading this thread, I read that at some point before blood patch you were able to launch missles and cloak and the missles would still hit and cause damage to there target, it seems they nerfed it so that the missles no longer do damage if you cloak (sort of makes sense since your the targeting computer for the missles) but what about F.O.F. missles? can you fire 2 of those pups off and cloak? Considering the f.o.f's have there own onboard targetting cpu's, it shouldn't matter whether ones cloaked or not.
Also the description for the hound states 'In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.'
But no where does it state an actual number like -5% to sig radius per level... or "Special bonus -25% sig radius" is there really a bonus to sig radius? if so whats the numbers?
Thanks in advance, this thread and its posters has been extremely helpful.
-------- They say the universe is perfect If you try to change it, you'll only ruin it If you try to hold onto it, it will only slip away |

Gort
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Posted - 2006.04.17 19:41:00 -
[52]
I tried one a couple of days ago and the missles still gave a damage messagen when they hit after cloaking.
I see bobbits |

General Tso's
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Posted - 2006.04.20 06:36:00 -
[53]
Originally by: Gort I tried one a couple of days ago and the missles still gave a damage messagen when they hit after cloaking.
yeah i just did some more extensive testing, if you cloak imediately after firing cruise missles it won't cause damage, if you fire wait a few seconds cloak then it will cause damage. I don't have exact seconds here its just rough estimates so far i'd say 3-6 seconds.
-------- They say the universe is perfect If you try to change it, you'll only ruin it If you try to hold onto it, it will only slip away |

BigJim Beef
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Posted - 2006.04.20 17:03:00 -
[54]
Originally by: General Tso's
Originally by: Gort I tried one a couple of days ago and the missles still gave a damage messagen when they hit after cloaking.
yeah i just did some more extensive testing, if you cloak imediately after firing cruise missles it won't cause damage, if you fire wait a few seconds cloak then it will cause damage. I don't have exact seconds here its just rough estimates so far i'd say 3-6 seconds.
The way i think it works is this:
It takes a few seconds to go from uncloaked to cloaked (when your ship disappears from someone's overview). You can fire missiles and then cloak, and as long as they reach their target before the cloaking activation completes, the missiles will cause damage. This means you have to be *fairly* close to pull this tactic off, and with decent missile speed (forget the name) skills.
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Nyabinghi
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Posted - 2006.04.24 00:06:00 -
[55]
I'm curious about this set up:
2 Cruise launchers, Improved Cloak, 280mm scout artillery (uses small proj so the bonus should be there)
sensor boost, AB, passive targeter
2 BCU, gyro
Orbit at 13K, decloak, sens boost, target, fire, AB, recloak
Idea is to recloak as quickly as possible after you know missles will do damage as well at 13k the artillery should hit. The AB to boost speed up making you even harder to track and lock. Can you use AB cloaked? If so then orbit with AB 13K.
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Leyalor Esperence
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Posted - 2006.05.04 03:19:00 -
[56]
Originally by: Nyabinghi The AB to boost speed up making you even harder to track and lock. Can you use AB cloaked? If so then orbit with AB 13K.
I don't think you can use any mods while cloaked with the standard cloaks.
After a rather nasty encounter with a mwd'ing zelot bump-uncloaking me I just use my hound for sniping, would never get close enough to use guns.
2 cruise launchers, proto cloak SB II, named damp, passive 2 bcu, inertial stabs
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tnvnu2
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Posted - 2006.05.06 23:18:00 -
[57]
How is everyone managin to fit all 3 meds and all 3 lows up after 2 arb cruise launchers.. once i fit these i and the cloack i only have 5.25 of Powegrid left, so out by .75
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Padijun Linvale
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Posted - 2006.05.12 15:58:00 -
[58]
Originally by: tnvnu2 How is everyone managin to fit all 3 meds and all 3 lows up after 2 arb cruise launchers.. once i fit these i and the cloack i only have 5.25 of Powegrid left, so out by .75
What level of engineering do you have? advanced weapon upgrades?
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Shaemell Buttleson
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Posted - 2006.05.12 16:47:00 -
[59]
Originally by: Foomanshoe
Originally by: Shaemell Buttleson TekRa's correct they are very prone to sniper's and with the new T2 ammo they will be even more so. I tried using a couple of T2 dampeners on an Apoc that was shooting me and I couldnt break it's lock and it was over 120KM from me. I got nicely shot up by him as well so well played.
I heard that Dampeners are bugged or have been changed. Is this why I couldn't break it's lock? The player wasn't very old so I doubt he had huge skill levels in targeting or even T2 sensor boosters. I am thinking of using tracking disruptors instead now so even if I cannot break snipers locks on me
Can anyone verify whether Damps are screwed at the moment and if they are is there a fix on the way?
No, they are not screwed up. They have a maximum range and that range is around 100km depending on your skills. At 120km your damps will have very diminished effects if any.
LOL when I posted this it was 3 months ago and damps were screwed up. We all know they were changed back to what they should be now. 
Resurected Threads 4TW!
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Amerrus Eka
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Posted - 2006.05.25 21:24:00 -
[60]
So, what's the current situation: do the cruises cause damage even if you cloak immediately after launching?
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