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Sabe
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Posted - 2006.01.04 05:54:00 -
[1]
I'm going to be as polite about this.
I won't rehash everything that's been said by so many players about certain missions since RMR release.
I just want to say that you should return all lost ships since RMR was released, and maybe that will teach your developers to be more careful and properly test the missions before releasing them.
Players, please refrain from flaming me about how you are uber and I am not and its my fault for this or that or not equiping correctly or that I shouldnt have been where I was when I was, it serves no purpose and is just your opinion.
CCP, please return my Megathron I lost due to RMR. I have made the petition as requested... now its your turn to stop making excuses and return all our ships. No I am not satisfied.
If you agree with me, have lost a ship due to mission changes in RMR, then please just add your name to the thread and let CCP know how many of us are not happy about this and want our ships returned.
For many of us... its all we have in game wealth from many months even years of playing the game. We paid you plenty of "real" money to play the game and earn these ships and equipment, all I am asking is you return something that doesn't take a "real" penny out of your pockets. I'm not asking for my subscription cost's back... but I will hold out on future ones if need be.
As I said in my emails... one account (My builder/miner alt) is canceled and inactive, the second (My combat alt) runs out in Febuary. Yes I am holding out my future subscription of both accounts in hopes that your personal desire for my measly $30 per month is more important then a simple ship. You can call it blackmail if you want... but I've exhausted all other options, now I make my request public for all to see.
Oh and don't worry, I wont be asking for another one returned if I should lose it a second time... the first time was your fault, losing one a second time on same mission would be mine.
Thank you for reading. Have a nice day. :)
----- TROLL
One mans "flame" is another mans "constuctive criticism". |

mimik
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Posted - 2006.01.04 06:07:00 -
[2]
  
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franny
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Posted - 2006.01.04 06:08:00 -
[3]
if you do quit(which I doubt) Can I have Your Stuff?
people have been claiming they would quit mmo games because of a patch for as long as I can remember, it hasn't proved to work well... or be true in most cases
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SUPER J0SH
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Posted - 2006.01.04 06:13:00 -
[4]
Is there another thread to sign to tell CCP not to give in to whiners?
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Nyphur
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Posted - 2006.01.04 06:23:00 -
[5]
I think it's fantastic when things change and people who expect what they do not to be changed complain about it.
You did a new mission you knew nothing about without tweaking your setup and expecting the worst. Your mistake, your fault. you can't pass the blame to CCP. When I did the new missions, I did it with an completely overkill tank and even fitted frigate weapons in place of my dual 150mms just in case I got warp scramble frigs. Other people I know fitted a few WCS and managed to get out alive of a tough spot, then devised a way to surmount the issue. You're the first person I've seen to do nothing to check the mission out beforehand, not change your setup to expect something tough (even though it may take longer to kill) and then have the audacity to outright demand that CCP reimburse you when you get blown up.
You took absolutely no precautions going into an unknown situation. You gambled your ship would be OK and you lost. Should I petition and demand back all my ships lost in 0.0 because I thought I'd be OK with cargo expanders instead of wcs or because I didn't bother hiring a scout or fitting a cloak?
Your petition will be unsucessful unless they REALLY messed that mission up and change it with the next patch. And by really messing it up I mean putting in twice as many enemies as they meant to - that might be the difference between difficult and almost impossible. If that's the case, it's their fault. However, since you note that since you know how to do it now that you won't die a second time.. that entire case is null and void. If it's completable with a given setup on a given ship that should be accessable to someone doing that difficulty of missions, it's a balanced mission.
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mrg29
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Posted - 2006.01.04 06:27:00 -
[6]
Edited by: mrg29 on 04/01/2006 06:28:47 ccp did declare an amnesty on ship losses in the aftermath of the exodus patch and replaced all ships lost in the first few days. that patch caused alot more problems than this one has though and was also when lvl4 missions first came into the game.
all the dev blogs in the lead up to this patch carried warnings about npc changes and advised people to take care. cant remember oveur's exact words but it was along the lines of don't just expect things to be exactly as they were before so first time u do a mission or warp into a belt then be more careful than usual.
and sorry but your comment of "teach the devs a lesson". do u think if they did replace all lost ships that it comes out of their wages or something?
losing ships is an inevitable part of changes to game mechanics and to use one of the most quoted cliches on these forums, never fly something u cant afford to lose. and that is never more true than in the aftermath of a patch. -
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Nukeitall
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Posted - 2006.01.04 06:34:00 -
[7]
I am the progenitor of the "Tech secrets not to be underestimated" thread.
I lost my raven. I got over it. I complained about the difficulty. That was within reason.
I asked for my ship back. They said no, I said, ok.
Life goes on. That was weeks ago, and now I have another billion isk.
Moral of the story? adapt or die.
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Shadora
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Posted - 2006.01.04 09:08:00 -
[8]
I would like my two ships returned due to unplayable lag since RMR though.
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EvilSoldier
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Posted - 2006.01.04 09:22:00 -
[9]
Heh, could care less about the raven I lost do to new rmr mission... Thats what insurance is for. What about the mods?! someone please! think of the mods!
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Mary Anne
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Posted - 2006.01.04 09:30:00 -
[10]
The loss due to lag is imho a valid reason in those missions.
difficulty?
more challenging?
isk harder to be earned?
While trying to be nice, I just tell you, that your approach and your reasoning is inacceptable. What you mentioned is ingame. In fact those missions are even not too difficult, but they kill you, if you dont read them carefully and obey.
I do not like your attitude, nor can I accept your "threatening". I strongly believe, that ccp should take action against people, who miss "sane arguing" the way you did.
Get over it, cancel all accounts or cope with it. In fact I do care if you leave: because there is no space for your attitude in current EvE community.
Can I have your stuff?
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BOldMan
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Posted - 2006.01.04 09:47:00 -
[11]
I didnt lose any ship on new RMR missions, but I agree he has a valid complain.
Originally by: Treacle Shazboat Trying to buy from the market. The buy window is blank. Try to send a petition dropped me to the desktop.
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Ralitge boyter
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Posted - 2006.01.04 09:55:00 -
[12]
Yeah, CCP give the whiner a new shuttle and make him -10 against all factions NOW!! 
Why are you not asking for all the ISK back you los due to being unable to run your misions as normal? And what about a few million ISK extra for the fact that you discovered the errors in these misions? Oh, and of course a T2 BPO of all the new ships just because their at it?
Man get a life you are just not able to do the misions as easy as you used to thats all. Ships are lost thats the main goal in the game, loose ships and get better once. I am not going to say how I have not lost a ship since RMR as I lost 3 just before the patch came out. (not in missions though) I am doing misions after RMR and I expect to loose a BS or two in the near future. But then again as said that is part of the game no reason to make a fool of your self by crying over lost ships.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Kheo Sen
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Posted - 2006.01.04 09:58:00 -
[13]
@Sabe - u pay the monthly fee to have fun and play this game, don't make it sound like u are doing a charity out of your pockets to feed the poor hungry ppl working at CCP.
READ THE DEVS BLOGS and u will find out that the missions and NPC's changed in RMR, or read the forums if ure are lazy or if you are ignorant - stay docked.
Cancel ure subscription, PLEASE.
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High Sierra
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Posted - 2006.01.04 14:08:00 -
[14]
so the game changed? buhu.
do you know, when I got my first BS I promised to myself I would never do anything silly in it or take any risks because I didnt want to lose it. 3 days later I was in a pod and feeling pretty upset cos I'd lost it due to a dumb mistake I made. And then I remembered...... ITS A GAME. And then Exodus came out - I lost count of how many BS I had got through by that stage. Day after exodus I duly went out ratting and lost my BS cos I hadnt realised just how much harder the rats had become.
Did I get upset? nope. Why? Because by that stage, I had realised that ship loss means nothing in this game. And not only that, I HAD PLANNED FOR SHIP LOSS. I had all the kit necessary to build and fit another BS in the event of losing the one I was flying.
So why should CCP reimburse you for your lack of planning? And the other people who have lost ships since the patch?
If you are flying ships on missions or PvP and you have nothing to back you up, you are just plain dumb. and to those who are going to trot out the 'I put everything I had into getting one BS' argument, dont bother. If you can get the resources together for one, you can do it for two.
This game does not stay the same forever. Adapt and change with it or cancel your subscription because you are wasting server runtime.
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Helen Tiger
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Posted - 2006.01.04 14:20:00 -
[15]
Originally by: High Sierra
...and to those who are going to trot out the 'I put everything I had into getting one BS' argument, dont bother. If you can get the resources together for one, you can do it for two.
How nice, you have no life and can afford to spend days strip mining in order to make a couple BS.
Some people don't have that luxury. Like the people who work and come to Eve at the end of a day for a couple hours of fun.
Maybe you should let less fortunate people benefit from your so-called "planning" by giving them the charity of a Raven or three ?
If Eve was only catering to the need of little kids with no social life, I'd be 100% in agreement with you : plan so that losing one BS or two doesn't mean much. But that ain't so.
Helen
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High Sierra
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Posted - 2006.01.04 14:25:00 -
[16]
I drive a lorry for a living where 12 hours days are the norm.
I'm not going to get into a flamefest with you helen, but did I say I had done it in 5 minutes?
It takes time. But with good planning ship loss being a set back is a thing of the past with me.
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Kheo Sen
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Posted - 2006.01.04 14:33:00 -
[17]
Originally by: High Sierra I drive a lorry for a living where 12 hours days are the norm.
I'm not going to get into a flamefest with you helen, but did I say I had done it in 5 minutes?
It takes time. But with good planning ship loss being a set back is a thing of the past with me.
Helen here is just jelous on the players who do not have kids to whipe after and he makes what every 40 years old kid - blames that ppl do not have social life...
BTW Helen caan u tell me what is ure social life? And i qoute you : u work, u have kids ( i bet they are so taken care off with her mother - if u are a woman and not another guy with a female character- playing EVE and complaining that ppl do not have a social life and she has so many things to do.
If u realise that ure life was not what it should be til this age - accept it and take care of ure kids which are far more important then any game, even more then u.
Cheers
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Felzius
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Posted - 2006.01.04 14:58:00 -
[18]
Originally by: mrg29 Edited by: mrg29 on 04/01/2006 06:28:47 all the dev blogs in the lead up to this patch carried warnings about npc changes and advised people to take care. cant remember oveur's exact words but it was along the lines of don't just expect things to be exactly as they were before so first time u do a mission or warp into a belt then be more careful than usual.
and sorry but your comment of "teach the devs a lesson". do u think if they did replace all lost ships that it comes out of their wages or something?
I'm not sure if anyone told me that entire complexes would aggro you though.
Nor did anyone tell me shooting a container would end up in sec penalty of 2% and concord :) (enyo, x5 web, 3x 150mm compressed rails, tech II repper and cheap modules, ty very much :)
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Helen Tiger
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Posted - 2006.01.04 15:10:00 -
[19]
Edited by: Helen Tiger on 04/01/2006 15:10:50
Originally by: Kheo Sen
BTW Helen caan u tell me what is ure social life? And i qoute you : u work, u have kids.
I dare you to find any post where I wrote I have children. Quit making stuff up.
As for my social life I guess it's pretty normal and lame : I have a bunch of friends of both genders, sometimes we do a LAN party, go to the movies or have food together, and I do sports (airsoft, kinda like paintball).
I only play Eve on week-ends, and then again not every week-end.
What about you ?
Helen
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Natasha Kerensky
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Posted - 2006.01.04 15:22:00 -
[20]
in before the lock!!
Lieutenant, Deputy Chief of Security Channel: CAINCOM
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Joshua Foiritain
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Posted - 2006.01.04 15:29:00 -
[21]
 -------------
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Kheo Sen
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Posted - 2006.01.04 15:45:00 -
[22]
Originally by: Helen Tiger
I dare you to find any post where I wrote I have children. Quit making stuff up.
Helen
I was predicting ure future  Anyways sorry, my bad But ure post was asking for a spanking
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HippoKing
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Posted - 2006.01.04 16:04:00 -
[23]
if you lost it simply due to lag, it should get replaced however, it sounds like you lost it solely due to stupity, so it shouldn't
ok, so here's HippoKing's handy kab00m avoidance rules:
#use the ship scanner to look for dangers/scramblers #use a shuttle to enter each level of an unknown deadspace before warping in if you're scared. #don't do missions for 1-2 weeks after the patch, and in that time watch this forum for the "OMGWTFIMPOSSIBLEilostmyBSHelp!" threads, and make your judgement on whethere these missions are worth attempting. #use overkill on the first couple of misisons, be that using a larger ship, or more people than necessary
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Kaaii
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Posted - 2006.01.04 16:24:00 -
[24]
Originally by: HippoKing
#don't do missions for 1-2 weeks after the patch, and in that time watch this forum for the "OMGWTFIMPOSSIBLEilostmyBSHelp!" threads, and make your judgement on whethere these missions are worth attempting.

"whiners are your friends..."
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
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Summersnow
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Posted - 2006.01.04 16:36:00 -
[25]
CCP said they were changing npc ships, etc in RMR.
I don't recall seeing any notes about changing the basic nature of deadspace missions ( warp directly in, splitting groupmates, etc ) or any plans to introduce unexplainable ( i.e. hopefully bugged ) NPC agro, etc.
Not to mention the cute lag tricks that were going on.
Now, obviously some people have been around the block and knew to skip new missions, send in the shuttle first ( why this isn't considered an exploit is beyond me ), or adjust there ships ( anti frig guns, Warpstabs, ubahtank ), etc.
Some people like the OP didn't and he feels like he got ambushed and CCP was acting in bad faith. Obviously someone at CCP at least partially agreed with him as they posted that the cust serv slaves were told to be more lenient for rmr related claims.
As far as the asstards who shouldn't have even read this thread ( you were asked nicely by the op not to ya know ), let alone flame on it. If your wallet is even a fraction of the imagined size of your epeins you should easily be able to help the poor newb out and toss him a few mil isk to help him cover the uninsured portion fo his ship.
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subvert
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Posted - 2006.01.04 16:52:00 -
[26]
Edited by: subvert on 04/01/2006 16:54:21 You didn't give a single good reason why your ship should be returned to you.
edit; other people did. my bad
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High Sierra
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Posted - 2006.01.04 17:08:00 -
[27]
Originally by: Summersnow CCP said they were changing npc ships, etc in RMR.
I don't recall seeing any notes about changing the basic nature of deadspace missions ( warp directly in, splitting groupmates, etc ) or any plans to introduce unexplainable ( i.e. hopefully bugged ) NPC agro, etc.
Not to mention the cute lag tricks that were going on.
Now, obviously some people have been around the block and knew to skip new missions, send in the shuttle first ( why this isn't considered an exploit is beyond me ), or adjust there ships ( anti frig guns, Warpstabs, ubahtank ), etc.
Some people like the OP didn't and he feels like he got ambushed and CCP was acting in bad faith. Obviously someone at CCP at least partially agreed with him as they posted that the cust serv slaves were told to be more lenient for rmr related claims.
As far as the asstards who shouldn't have even read this thread ( you were asked nicely by the op not to ya know ), let alone flame on it. If your wallet is even a fraction of the imagined size of your epeins you should easily be able to help the poor newb out and toss him a few mil isk to help him cover the uninsured portion fo his ship.
I apologise.
I forgot we aren't allowed to express opinions on the grounds that said opinions might cause offence.
as for the size of my wallet, I've never had over 150mil in my wallet at any one time. In fact, getting over 50mil I consider to be an achievement.
This is because I plan and make sure I have the assets in reserve in case things go wrong.
So, your comments in the last paragraph of your post really arent relevant. Or constructive.
The OP has learned a valuable lesson about this game. Regrettably he has chosen the easy way out rather than persevere. His choice.
My choice is to tell him what he should be doing.
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Tiffany Trinkets
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Posted - 2006.01.04 17:21:00 -
[28]
if youre going to keep it sooo hard that they cant be done by a bs solo then hows bout letting us do level 3's in a dread and 4's in a titan. (in empire)
im prob a minority but i dont want anything to do with grouping or corps. im a solo player. i play for the isk nothing else
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Marcsens Lil'Helper
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Posted - 2006.01.04 17:25:00 -
[29]
Edited by: Marcsens Lil''Helper on 04/01/2006 17:26:53
Can't handle Eve's death penalty? Goto http://www.worldofwarcraft.com/ and have fun. Bye.
Oh and on a sidenote: your pretty nuts for asking others not to post their opinion but doing it yourself.
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Allen Deckard
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Posted - 2006.01.04 19:13:00 -
[30]
I used to play another mmog that was extremely popular and looked like it was going to keep going for years to come.
The community at the time had a simular attitude of "if you don't like it don't let the door hit you in the ass on the way out"
It was at the time very popular. Then people started doing just that nobody cared for a bit as there were still so many playing that it seemed they wouldn't be missed.
Then again after a bit more time passed they were missed. It seemed they did make a difference in the game their revenue was missed by the developers.
The game became less fun with less and less people making even more people leave the game soon the developers came upon financial hardships simply because they had purchased equipment and connections that would supply the masses that no longer existed.
The game is all but dead now with only a few of the hardcore fanboyz left holding their banners high some still chanting "don't like it? Leave it" course the doors are near shut for them as well.
Personally I don't necessarly agree with the op and the point of my reply was not to agree with him or dissagree with him. But mearly to say that each and every player in the game IS important to the future of the game. Each player is a customer and it is the duty of the supplyer to meet and exceed the expetations of all customers.
Infact anyone that has takin any business courses has heard this statement a thousand times. Customer satisfaction defination is to meet or exceed the expectations of the customer
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Haeloic
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Posted - 2006.01.04 20:43:00 -
[31]
Originally by: Summersnow Now, obviously some people have been around the block and knew to skip new missions, send in the shuttle first ( why this isn't considered an exploit is beyond me ), or adjust there ships ( anti frig guns, Warpstabs, ubahtank ), etc.
Information is power. If I were given a mission I was going to be doing without backup, and the information describing my opposition and environment was in question...you can be certain I'd scout out the situation first.
Game-wise...this is completely within the mechanics...I don't see how it could be considered an exploit.
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Sable Schroedinger
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Posted - 2006.01.04 21:19:00 -
[32]
Originally by: Allen Deckard I used to play another mmog that was extremely popular and looked like it was going to keep going for years to come.
The community at the time had a simular attitude of "if you don't like it don't let the door hit you in the ass on the way out"
It was at the time very popular. Then people started doing just that nobody cared for a bit as there were still so many playing that it seemed they wouldn't be missed.
Then again after a bit more time passed they were missed. It seemed they did make a difference in the game their revenue was missed by the developers.
The game became less fun with less and less people making even more people leave the game soon the developers came upon financial hardships simply because they had purchased equipment and connections that would supply the masses that no longer existed.
The game is all but dead now with only a few of the hardcore fanboyz left holding their banners high some still chanting "don't like it? Leave it" course the doors are near shut for them as well.
Personally I don't necessarly agree with the op and the point of my reply was not to agree with him or dissagree with him. But mearly to say that each and every player in the game IS important to the future of the game. Each player is a customer and it is the duty of the supplyer to meet and exceed the expetations of all customers.
Infact anyone that has takin any business courses has heard this statement a thousand times. Customer satisfaction defination is to meet or exceed the expectations of the customer
Whilst a valid point, you have to understand that 99% of customers don't actually know what they want. You only have to skim these boards and think logically to realise that if the players got what they were asking for, you'd have a boring, 1 directional, 1 diamentional game - Raven's would be the ultimate ship, 1 set up would carry you through all situations and missions would be so easy, require so little thought, that you'd be bored rigid of them within an hour. Take it from someone thats run servers for the public before, if you give players what they want, they will still whinge - they will also leave quite quickly, because what they think they want is the furthest thing from what they "need".
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TuckSchar
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Posted - 2006.01.04 22:42:00 -
[33]
After RMR, like many readers here, I found the lvl3 missions are harder than pre-RMR. The NPCs can warp scramble and I hope CCP can make it fair for us by indicating how many ships are warp scarmbling you, perhaps with specific blinking indicators in the overview. If you carry one Warp core stabilizer, knowing that two ships are scrambling you, then you know you have to destroy at least one of them to be able to survive by warping out.
I have learned from others here to take out all warp scarmbling capable frigs first when jump into a deadspace mission.
However, my recent experience has suggested otherwise and I wonder if this is RMR-associated bug:
I tried Gurista strike part 3 of 10, I took out cruisers like caracel and MOA at close range setup in cyclone. Their loss of shield, followed by armour and than hull was very predictable. None of them was able to regenerate shield from 0% back to 20% once all the armour was gone and the hull was down to less than 20%, under a constant hitting using a combination of projectile and missiles (both medium) plus a constant cap draining using NOS
The exception was Mercenary Wingman. They refused to die under exactly the same control attacking tactic I used for the cruisers. After the hull was down to 10 to 15%, the Wingman shield and perhaps armour can unexpectedly regenerate better than the two cruisers and it took me more ammo and missiles and longer time to destroy each Wingman compared to the cruisers.
In the second deadspace of the same mission, when faced with only 2 Mercenary Wingmans and one Mercenary Lieutenant (MOA)plus another ship (Zerak Cheryn), my ship was immediately webbed and scrambled and all 4 ships attacked me at once within 10km range. Because of this "super" healing capability of Wingman, I changed tactic by taking down the MOA and Zerak before taking unacceptable long time to destroy the two remaining Wingmans. I figured if I could not kill the warp scrambling frigs, at least I should remove the higher damage causing ships first.
I wonder if this is a bug or I have ignored some issues here.
If someone looses a ship associated with this possibly a RMR-associated bug, I think it should be reasonable to ask CCP to return any ship loss due to this unexpected "super" capability of wingman.
I wonder if this is only associated with this Guristas strike 3/10 mission because I have encountered Wingman before and I do not seem to remember having problem taking them out first under similar fighting tactics and setup and also same ship.
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SuperSpy00bob
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Posted - 2006.01.04 23:55:00 -
[34]
Merc. Wingmen are quite tough to take out if they get on top of you, as they have an unbelievable tank and traverse you at about 500m/s.
I've often wondered (several times in a pod) weither or not this was intentional, as even with drones (small, medium, or large) they take more time to kill than most cruisers.
If you can get them as they approach, you can get some really good hits on them, as they MWD to you and their bloated sig makes them walking target signs.
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Allen Deckard
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Posted - 2006.01.05 00:22:00 -
[35]
Originally by: Sable Schroedinger
Originally by: Allen Deckard I used to play another mmog that was extremely popular and looked like it was going to keep going for years to come.
The community at the time had a simular attitude of "if you don't like it don't let the door hit you in the ass on the way out"
It was at the time very popular. Then people started doing just that nobody cared for a bit as there were still so many playing that it seemed they wouldn't be missed.
Then again after a bit more time passed they were missed. It seemed they did make a difference in the game their revenue was missed by the developers.
The game became less fun with less and less people making even more people leave the game soon the developers came upon financial hardships simply because they had purchased equipment and connections that would supply the masses that no longer existed.
The game is all but dead now with only a few of the hardcore fanboyz left holding their banners high some still chanting "don't like it? Leave it" course the doors are near shut for them as well.
Personally I don't necessarly agree with the op and the point of my reply was not to agree with him or dissagree with him. But mearly to say that each and every player in the game IS important to the future of the game. Each player is a customer and it is the duty of the supplyer to meet and exceed the expetations of all customers.
Infact anyone that has takin any business courses has heard this statement a thousand times. Customer satisfaction defination is to meet or exceed the expectations of the customer
Whilst a valid point, you have to understand that 99% of customers don't actually know what they want. You only have to skim these boards and think logically to realise that if the players got what they were asking for, you'd have a boring, 1 directional, 1 diamentional game - Raven's would be the ultimate ship, 1 set up would carry you through all situations and missions would be so easy, require so little thought, that you'd be bored rigid of them within an hour. Take it from someone thats run servers for the public before, if you give players what they want, they will still whinge - they will also leave quite quickly, because what they think they want is the furthest thing from what they "need".
Believe you missed at least a part of my point in that the posts from players that have constructive critisism meaning someone has a complaint then someone else says "no it if it were that way it would be boring" is not a problem. But when someone has a complaint the last thing they want to hear in return is "leave then we dont want you" there are times when this may and often is enough for someone to say the hell with it I will leave. There are times when people are either 1. a bit bored and 2. upset about something that has happended either due to a bug or for some other reason. 90% of the public will get over it in a day or 2 as long as some ass-hat doesn't come along and tell them to leave.
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TuckSchar
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Posted - 2006.01.05 00:43:00 -
[36]
Once I left with two Mercenary Wingmans , I webbed one of them and wacked it with 425's, heavy missiles, Hammerhead I's and NOS. It was possible to destroy it but took longer time and more ammo and missiles than I needed for the cruisers. Perhaps it took about the same time as I typically need for killing Arch Angel Legionnaire (BC) . However, the shield loss rate behaviour of Legionnaire is similar to the two cruisers listed in my first post, there is no stubbon unrealistic regeneration of shield as I observed in the second deadspace of the Gurista mission. I wonder if others have similar experience?
Originally by: Gess Now that's a fast response  Drones are soooo bugged!
I experienced this with several frigate sized npcs like spider drones, mercenary wingmans and some others whose name I don't remember right now (those in the mission 'In the Midst of Deadspace'). The drones I was using on them were Ogres and Hammerheads. I also filed a bug report about this issue. When I first noticed it I did some testing and webbed the frigs with two 90% webbers down to 6 m/s and both heavy and medium drones were often not doing any (!) dmg to them. I had to kill them with my 425's because my drones were utterly useless! I've started noticing this about two days ago.
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Gonada
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Posted - 2006.01.05 01:29:00 -
[37]
Players, please refrain from flaming me about how you are uber and I am not and its my fault for this or that or not equiping correctly or that I shouldnt have been where I was when I was, it serves no purpose and is just your opinion. ----------------------------------------------------
its your fault for not a: paying attention to the events surrounding eve.
cry if you want, but i was warned BEFORE the RMR patch to hang on, the ride will be bumpy for a few weeks.
apperanty you whiney types have not.
everything from lag, to agent missions might go wonky totrade/ manufacturing problems.
so, for the last few weeks have adjusted my playhabits .
guess where I found all this exrtremely useful information?
your lookin at it buddy, eve online forums, devchats
so to paraphrase:
cry me a river build me a bridge and get over it.
-I don't necessarily agree with everything I say.-
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TuckSchar
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Posted - 2006.01.05 01:30:00 -
[38]
Sun Tzu (Art of War) "know your enemy" before going into battle
Learning from others in this forum, I tried to understand NPC behaviour and fighting capability based on published information: Vessel Explorer
I enjoy reasonable "human"-like response from NPC, e.g. When I attacked a group of 3 rats, after killing two, the third warped off (or disappeared) or when 2 of the 4 closed in within 10km and got killed, the remaining two stayed beyond 12km and I have to chase them. CCP, please keeps up with this good work of making the PvE a mentally stimulating experience.
However, I believe in your attempt to strive for this challenging vision, some of the AIs introduced may not necessary behave in ways that are consistent with the technical specifications and this conflicts with our preparation before the mission and the decision we must quickly make the short moment we jump into the deadspace. e.g. Some players have complained that frigs can warp scramble at very long distance (For Wingman, the technical scrambling range is 20km) and in my case, unrealistic shield regeneration.
In other words, NPCs should have mentally stimulating "human"-like response but this response should not go beyond the technical specification limits of the ships.
If any player encounters this sort of issue and suspects it could be AI-related bugs, I am sure the community would like CCP to take the observation seriously and test them and offer a fair reimbursement if there is any ship loss related to the bugs.
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Sony CEO
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Posted - 2006.01.05 04:37:00 -
[39]
Originally by: Sabe I'm going to be as polite about this.
For many of us... its all we have in game wealth from many months even years of playing the game. We paid you plenty of "real" money to play the game and earn these ships and equipment, all I am asking is you return something that doesn't take a "real" penny out of your pockets. I'm not asking for my subscription cost's back... but I will hold out on future ones if need be.
aAs rule numero uno in EVE "IF YOU CANNOT AFFORD TO LOOSE IT,DON"T USE IT" YOU MAY NOW LEAVE AND CAN I HAVE YOUR STUFF?? OOPS WHAT STUFF YOU LOST IT ALL......BYBY
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Lorette
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Posted - 2006.01.05 04:46:00 -
[40]
Originally by: EvilSoldier Heh, could care less about the raven I lost do to new rmr mission... Thats what insurance is for. What about the mods?! someone please! think of the mods!
What he said 
However i think the claim is valid, considering the level of the mission, i mean you cant even warp out in time before you get podded (at least i couldnt) there was no way to find out the difficulty and keep my ship (died to crazy damage not EW'd). I really dont think players should have to fly in in a shuttle/pod just to check the mission out. Im not to bothered though, i lost one ship and have refused every new mission since.
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GavTheMighty
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Posted - 2006.01.05 07:48:00 -
[41]
Edited by: GavTheMighty on 05/01/2006 07:48:54 hee hee this post and more so the replys had me laughing I swear there are a bunch of forum trolls waiting with clubs in hand for such a post so they can come out screaming "ITS BASHING TIME"
Ok look agreed he may not even have a valid point, He may not really deserve his ship back but he has put accross his argument and asked for people of like mind to reply thats it end of story no big deal who bloody cares?
And yet here we have the Trolls with there clubs out AGAIN! 
Just let it go guys and gals go reply to something that is worth while or if like the post says you agree then post away otherwise shutup and f**k off 
Im not in truth even sure why Im posting here? Im simply someone who wants to kill the Trolls I guess? 
Anyway happy gaming and watch out for the Trolls they are experienced and scary!
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Pinky Denmark
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Posted - 2006.01.05 10:42:00 -
[42]
Did anything new happen?? I just thought they had a long christmas party when the were down for 24-30 hours and everything would be exactly as before, even I had to download a fairly large patch?? 
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Baron McCormack
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Posted - 2006.01.05 11:46:00 -
[43]
MUAHAHAHA!!
lol - if this is a joke, great one  
if it wasn't, better do what you promised and quit. I can not and will never understand how people expect to buy their first ship and "work" thru level1-4 missions, without any problems, without any ship losses, and get rich in no time
damnit level1 mission are too easy, even in a newbie ship doable, level2 are crap once you have a tier3 frigate and some skills. Ok ok, there's "silence the informant", "the seven's Brothel" and "tech secrets" which probably ARE a bit more complicated. L3 missions are a piece of poo once in an AF or BC, and even level4 are beeing soloed.
If you need a game where you can grind your way to high-end-content in no time without any rough times, better go to WoW or such.
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Fester Addams
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Posted - 2006.01.05 12:11:00 -
[44]
Odd, I clearly remember the dev blog on RmR warning players to be extra carefull after the patch as spawns have changed and thus ones you used to be able to take with ease could now be very deadly.
I clearly remember that the dev blog stated that the new missions and alteration to the old will give a greater challenge.
There were more warnings but they all boil down to the same thing: After the patch hits BE CAREFULL.
To pay no mind to this is kind of like being angry at someone else that you got your leg blown off by a mine after yourself deciding to jump over 3 or 4 warning barriers stating that there is a dangerous mine field on the other side of the barriers. """"""""""""""""""""""""""""""""""""""""""""""""
Sob, didnt get to keep my dev quote any longer.
Oh well It lasted longer than I thought it would :) |

Halada
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Posted - 2006.01.05 13:02:00 -
[45]
I was gonna say no, you should not get your ship back.
However, if they did cross the line with Exodus, then they should do it in RMR too. I too lost a Ferox...
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Khalii
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Posted - 2006.01.05 14:51:00 -
[46]
Originally by: Helen Tiger Some people don't have that luxury. Like the people who work and come to Eve at the end of a day for a couple hours of fun.
That's the point, Helen. It's fun. At least, it's supposed to be. If it's not, then it's not for you and I'd recommend you find something else to do. If you lose a ship and get angry about it then by definition it's not fun. If you're feeling as though you're running to keep up and you must have this or you must earn enough to get that, then that doesn't sound like fun to me. And if you're bitter because the people who get more time to play and make money than you do are getting better stuff, then I'd be wondering just what you expected.
Some people can put serious time into making money in EVE. Others have commitments that prevent them playing so much. In reality, too, some people have more money than me, and others have less. That's life.
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Haeloic
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Posted - 2006.01.05 15:06:00 -
[47]
In regards to the mercenary wingmen (the archangel vipers are much the same)...I think their toughness is due to resists. I can't really think of any other reason I can destroy two shield tanked Moa's in the time it takes me to destroy one merc wingman. A target painter helps a bit with this...and as someone else mentioned...getting a few good shots in on their mwd approach can be crucial. I'd be interested to hear if anyone who is doing these missions in an assault frigate is having the same difficulty.
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Joseph Dredd
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Posted - 2006.01.05 15:20:00 -
[48]
I like the patches it keeps you on your toes. With me being a long term player I know the rule about being careful after a patch, especially when doing missions. I did not anticipate however the new 1 of 3 mission and when it said warp to deadspace instead of warp to encounter that there would not be a jump gate there. So when i came back from the toliet to find myself sitting in a pod minus 1 hac and a lot of tech 2 gear I was of course a bit pi**ed but it goes to show that no matter how long you have been playing you can always get caught out. So dont whine just play and hopefully you wont make the same mistake again 
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HippoKing
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Posted - 2006.01.05 15:53:00 -
[49]
ok, i'm going to be as polite as i think this thread merits:
stupidity IS a bug, but the GMs can't do anything about it, so don't whine at them
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bumcheekcity
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Posted - 2006.01.05 17:41:00 -
[50]
Every single mission was perfectly adequate. I havent lost a ship o a mission yet in RMR. Your inability to scout ahead, and check with your corpmates is NOT CCP';s fault. -- bumcheekcity |

Garunt
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Posted - 2006.01.05 17:56:00 -
[51]
Originally by: bumcheekcity Every single mission was perfectly adequate. I havent lost a ship o a mission yet in RMR. Your inability to scout ahead, and check with your corpmates is NOT CCP';s fault.
Well - I have to disagree with you. I've lost 5 battleships and 7 Battlecruisers since the RMR patch. Most of those losses were my own fault and (8 of them on step 4 second gate of a specific lvl 4 mission which shall remain unnamed). I happily accept the isk costs that are associated... we learn through our mistakes.
However, there was at least one mission that was significantly bugged, I petitioned and recieved a replacement for the bs and bc that I lost without argument or challenge as I simply explained exactly what and how the bug occured. I had already succesfully completed that mission twice before this occurance. I have no idea if they've fixed the bug as I haven't recieved it since.
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TuckSchar
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Posted - 2006.01.05 20:05:00 -
[52]
It would have been more appropriate that I have the mercenary wingmen specific issue as a separate discussion:
Originally by: Haeloic In regards to the mercenary wingmen (the archangel vipers are much the same)...I think their toughness is due to resists. I can't really think of any other reason I can destroy two shield tanked Moa's in the time it takes me to destroy one merc wingman. A target painter helps a bit with this...and as someone else mentioned...getting a few good shots in on their mwd approach can be crucial.
I know how to take out wingmen on their mwd appraoch. However, could CCP please explain why this ship has speical super healing and resistance capability that is not consistent with the technical specifications of the ship, when hit under similar controlled attack settings (including webbed till low mobility) with respect to the cruisers? In addition, the ship has been extensively discussed to be resistant also to mediuam and heavy drones attack Drones are soooo bugged!
Originally by: bumcheekcity Every single mission was perfectly adequate. I havent lost a ship o a mission yet in RMR. Your inability to scout ahead, and check with your corpmates is NOT CCP';s fault.
There were mercenary wingmen in the first deadspace of the mission and I had no problem taking them out, under both close and long range during MWD appraoch. However, after jumping to the second deadspace, I saw two of them and I expected to take them out with ease just like before. I immediately focused on one but soon I realized that I was wrong and I had to warp out with almost all armour gone and came back the second time to take out two other cruiser ships first, leaving the two wingmen last.
The point I am trying to make here is that even if one scouts ahead, because of this inconsistency to technical specifications and also to the unpredictable super healing capability, sometimes it is normal and sometimes it is just simply more resistant, one needs to engage the ship each time to know what special previllage it has been given. My wish is that 99.99% of them are normal except those I encountered in the second deadspace of the mission.
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Haeloic
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Posted - 2006.01.05 21:20:00 -
[53]
I've actually seen their ability to resist damage change between warpouts...i.e., fought them...they resisted most of my damage, I warped out because I was hurt...came back in a few minutes...and suddenly they weren't resisting my attacks the same as before. They actually went down quite easy. My ship setup was the same both times. This could be due to some module they are given (if it's working this way) somewhat like an invulnerability shield that they're not always activating to absorb damage. This makes sense as I've had the vipers webify me...then after I warped out and back...they didn't webify...but scramble me.
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Ricdic
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Posted - 2006.01.05 22:04:00 -
[54]
Sabe, you make a few good points, in terms of ie, CCP should have given a bit more detailed info in regards to various situations, or even give those who lost their ships back (or at least some depending on the missions)
However, the method you have used to try and goad CCP into giving you what you want, is totally inappropriate, and extremely rude. I doubt they will answer here, and I further doubt that a post like this will help you to get your lost ship/s back.
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