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Thread Statistics | Show CCP posts - 1 post(s) |

Kimentor
Bite Me inc Bitten.
4
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Posted - 2013.09.03 12:48:00 -
[1] - Quote
So I noticed after patch the CA-2 only applies a 40% implant set bonus as opposed to the pre patch 50%
Any official word on as to why this wasn't in the patch notes or am I just blind?
Also CA-3 and CA-4 looks interesting and I assume this was done to not make the entire set overly powerful, but why was these things not announced at all?
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CCP Ytterbium
C C P C C P Alliance
2603

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Posted - 2013.09.03 13:09:00 -
[2] - Quote
Kimentor wrote:So I noticed after patch the CA-2 only applies a 40% implant set bonus as opposed to the pre patch 50%
Any official word on as to why this wasn't in the patch notes or am I just blind?
Also CA-3 and CA-4 looks interesting and I assume this was done to not make the entire set overly powerful, but why was these things not announced at all?
Yes, it got reduced a bit not to make the whole set too powerful, I'll talk around to make sure this is added in the patch notes. |
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Dariusz Betonowy
Betoniarka Inc.
3
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Posted - 2013.09.03 13:14:00 -
[3] - Quote
CCP Ytterbium wrote:Kimentor wrote:So I noticed after patch the CA-2 only applies a 40% implant set bonus as opposed to the pre patch 50%
Any official word on as to why this wasn't in the patch notes or am I just blind?
Also CA-3 and CA-4 looks interesting and I assume this was done to not make the entire set overly powerful, but why was these things not announced at all?
Yes, it got reduced a bit not to make the whole set too powerful, I'll talk around to make sure this is added in the patch notes. Dang, I would have 0,3 CPU remaining on my CNR with 8xT2 Cruise Launcher and 3xrigor, now I'll need to get the new implants ;) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1300
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Posted - 2013.09.03 13:17:00 -
[4] - Quote
I was unaware there was a plethora of 'nerf CA implant' threads. |

PhatController
Mum Rider Alliance Abandon PlayGrounds
36
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Posted - 2013.09.03 13:24:00 -
[5] - Quote
Are the CA-3/4 coming out with 1.1 or at Christmas? |

Harvey James
Deep Core Mining Inc. Caldari State
479
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Posted - 2013.09.03 13:27:00 -
[6] - Quote
i noticed the low slot eccm mods also got changed with only a minor mention in patch notes ... stealth changes are annoying Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Liafcipe9000
Smeghead Empire
9864
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Posted - 2013.09.03 13:27:00 -
[7] - Quote
Zarnak Wulf wrote:I was unaware there was a plethora of 'nerf CA implant' threads. I don't think there wast such a thing, CCP just reduced the set bonuses due to the expansion of the set. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Harvey James
Deep Core Mining Inc. Caldari State
479
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Posted - 2013.09.03 13:31:00 -
[8] - Quote
so yes there are 4 now in game but the 2 new ones haven't been seeded in game and they are 40% now Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Domanique Altares
Rifterlings Point Blank Alliance
1318
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Posted - 2013.09.03 13:33:00 -
[9] - Quote
Harvey James wrote:so yes there are 4 now in game but the 2 new ones haven't been seeded in game and they are 40% now
Yeah, would have been nice if they had actually released the new implants at the same time as they nerf the existing ones. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Harvey James
Deep Core Mining Inc. Caldari State
479
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Posted - 2013.09.03 13:38:00 -
[10] - Quote
although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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Domanique Altares
Rifterlings Point Blank Alliance
1318
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Posted - 2013.09.03 13:41:00 -
[11] - Quote
Harvey James wrote:although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year
Absolutely. I personally have no problem with the adjustment. It's just silly to make an adjustment to them right now when they apparently have no plans to release the new implants until much later in the year. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Harvey James
Deep Core Mining Inc. Caldari State
479
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Posted - 2013.09.03 13:46:00 -
[12] - Quote
Domanique Altares wrote:Harvey James wrote:although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year Absolutely. I personally have no problem with the adjustment. It's just silly to make an adjustment to them right now when they apparently have no plans to release the new implants until much later in the year.
indeed although i fail to see why taking 10% off stops them being OP 10% of 1.5% isn't much Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
479
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Posted - 2013.09.03 13:50:00 -
[13] - Quote
also the when you add the CA-3 implant to market quickbar when you click on it it links CA-4 implant instead but the little blue i works fine.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Destoya
Sniggerdly Pandemic Legion
149
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Posted - 2013.09.03 14:11:00 -
[14] - Quote
Have a feeling that CA-3/CA-4 are going to be what that mystery code in the collector's edition is.
Then again it could just be another Christmas gift so :whoknows: |

MainTrain
7th Deepari Defence Armada SpaceMonkey's Alliance
0
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Posted - 2013.09.03 14:38:00 -
[15] - Quote
Is there a potential to revert this change back within the next few patches. And then pull it down to 40% when the other implants are officially released? |

Bienator II
madmen of the skies
2005
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Posted - 2013.09.03 14:44:00 -
[16] - Quote
CA-1/2 should have been one set, CA-3/4 a second set with independent bonuses and there wouldn't be any problem. But i am sure "technical difficulties do no allow such thing".
I am afraid to check how many of my fittings don't work anymore till Christmas. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
301
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Posted - 2013.09.03 14:47:00 -
[17] - Quote
Harvey James wrote: indeed although i fail to see why taking 10% off stops them being OP 10% of 1.5% isn't much
It'll make the difference in being able to online or not a module which could result in a fairly powerful fit becoming not viable any more.
Personally I find the callous indifference to the impact of making such a change let alone the incompetence involved in not giving people some reasonable heads up so they can adjust fits, implants, skill plans or whatever concerning I hope whoever was involved in it has the good graces to take it onboard and up their game as its not good for the long term health of the game. |

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
481
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Posted - 2013.09.03 15:10:00 -
[18] - Quote
Thats is a shame. I have a good handful of fits that won't work now... not the end of the world though as I did just plug in hac and med rail spec  |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
301
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Posted - 2013.09.03 15:17:00 -
[19] - Quote
Praxis Ginimic wrote:Thats is a shame. I have a good handful of fits that won't work now... not the end of the world though as I did just plug in hac and med rail spec 
Fortunatly all my fits so far seem to work ok - got a thanatos fit that does triage half decently due to using them but its still possible to online by a fraction of a percent of PG yay.
I can imagine there are going to be some people who don't notice that their fit isn't properly online any more and get their ship exploded tho :S
EDIT: I do like the look of the whole 1-4 set thats really nice, but shame the implementation of the changes couldn't have been handled better. |

Bienator II
madmen of the skies
2005
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Posted - 2013.09.03 16:20:00 -
[20] - Quote
i found three of my fittings which don't work anymore and those are only the ships i had in the hangar at this point. Good that i read this thread before undocking eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
301
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Posted - 2013.09.03 16:29:00 -
[21] - Quote
Just found a loki fit I'd been toying with doesn't work any more :( was a fun setup but not something I used much - still gonna miss it tho.
EDIT: Training projectile rigging V will save that one actually so not completely lost phew. |

Solstice Project
I'm So Meta Even This Acronym
3845
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Posted - 2013.09.03 17:03:00 -
[22] - Quote
Uhm ... well ... thanks for killing my theoretical fittings.
Glad i didn't actually buy the ship and modules yet.
Seriously, CCP, you nerf it without notice and to make it worse, you don't even give out the new implants to compensate for the change.
Common sense ... please ! |

Bienator II
madmen of the skies
2005
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Posted - 2013.09.03 17:21:00 -
[23] - Quote
what i don't understand is this: why not keeping imps 1 and 2 as is and nerf the bonus on 3 and 4 instead? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Domanique Altares
Rifterlings Point Blank Alliance
1322
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Posted - 2013.09.03 17:46:00 -
[24] - Quote
Bienator II wrote:what i don't understand is this: why not keeping imps 1 and 2 as is and nerf the bonus on 3 and 4 instead?
Because that would exhibit common sense, and we can't have that sort of thing. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Murat Kutosov
Quantum Cats Syndicate Samurai Pizza Cats
4
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Posted - 2013.09.03 17:49:00 -
[25] - Quote
Just to add to the chorus -
This flat out breaks the fits of several ships in my hangar, which will cause some problems.
As others have said, I think the CA-3 and 4 sound good, but not synchronizing the nerf with their introduction is maddening.
And chance of sorting this in the next mini-patch? |

Lord LazyGhost
Pissed Every Night Including Sundays
75
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Posted - 2013.09.03 18:09:00 -
[26] - Quote
great plan ccp nerf somthing before implementing the thing that would make it OP jsut genius. nerf it becasue all 4 will make it OP but we not puting 3 and 4 i for months great plan. retire my tengu fit i was planing o put together until u fix that **** awsome |

Daenika
MMO-Mechanics.com
2
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Posted - 2013.09.03 20:41:00 -
[27] - Quote
Harvey James wrote:although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year
Multiplicative, not additive. There we 4 of the implants now, providing a 50%, 40%, 30%, and 20% bonus to secondary effects in total. That means you'll have a total of a 227.6% increase to the effects with all 4 slotted.
For example, the CA-1 implant provides 1.5% to PG and capacitor. With just the CA-1 and CA-2 installed, you would have had a 3.375% bonus to PG, CPU, Cap capacitor, and Cap recharge before 1.1, now you'll have a 3.15% bonus to each. With all four installed, however, you'll have a total bonus of 4.914% to CPU, PG, Cap Capacity, Cap Recharge, Shield HP, Armor HP, Ship Agility, and Ship Velocity. |

Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
13
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Posted - 2013.09.03 20:46:00 -
[28] - Quote
I don't mind the nerf if the full 4-implant set is too powerful, but right now with 2 implants it screws up some of my fits/already fitted ships. Why not just nerf it when the other two implants are released? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
301
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Posted - 2013.09.03 20:52:00 -
[29] - Quote
Daenika wrote:Harvey James wrote:although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year Multiplicative, not additive. There we 4 of the implants now, providing a 50%, 40%, 30%, and 20% bonus to secondary effects in total. That means you'll have a total of a 227.6% increase to the effects with all 4 slotted. For example, the CA-1 implant provides 1.5% to PG and capacitor. With just the CA-1 and CA-2 installed, you would have had a 3.375% bonus to PG, CPU, Cap capacitor, and Cap recharge before 1.1, now you'll have a 3.15% bonus to each. With all four installed, however, you'll have a total bonus of 4.914% to CPU, PG, Cap Capacity, Cap Recharge, Shield HP, Armor HP, Ship Agility, and Ship Velocity.
Which is great... if we'd had some heads up and the other ones were available...
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Josie solo
Singular Motives
4
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Posted - 2013.09.03 21:36:00 -
[30] - Quote
Are the new implants going to be seeded in the next few days? If not, why not change the bonus back to 50% until they are. You know it makes sense  |
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