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Omnathious Deninard
Novis Initiis
1904
|
Posted - 2013.12.13 00:22:00 -
[271] - Quote
FT Diomedes wrote:Omnathious Deninard wrote:FT Diomedes wrote:I'd have no problems at all with CCP adjusting the drop rates for T3 materials to raise the price up to a more appropriate level. In my opinion, this should be in the 3-4x T2 cruiser price and 2-3x CS price.
lol wut? You want them to cost around 800~900 million? Price is not under any circumstances a balancing factor, isk is an infinite commodity. Only to people who do not value their time. Time is worth about 835000 Isk per hour
FT Diomedes wrote: I bet you think the minerals you mine for yourself are free.
This is an iodic notion.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1904
|
Posted - 2013.12.13 00:25:00 -
[272] - Quote
These are my personal thoughts on what could be a fairly balanced system gaining a utility high slot on all setups making this versatile while IMO balanced.
Proteus Slot layout: 6H, 4M, 6L Hardpoints: Adjusted by Subsystems Fittings: 1000 PWG, 380 CPU Defense (shields / armor / hull): 1100 / 2100 / 2500 Capacitor (amount / recharge rate / cap/s) : 1400 / 415 / 3.37 Mobility (max velocity / agility / mass / align time): Adjusted by Subsystems. Drones (bandwidth / bay): Adjusted by subsystem / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): Sensor strength: Adjusted by Subsystems. Signature radius: Adjusted by Subsystems. Cargo Capacity: 320
Offensive Subsystems
- Dissonic Encoding Platform (Resembles Roden Shipyards style bonuses)
+10% Medium Hybrid Turret Optimal Range per level +7.5% Medium Hybrid Turret Tracking per level +5% Medium Hybrid Turret Damage per level +4 Turret Hardpoints
- Drone Synthesis Projector (Resembles CreoDron style bonuses)
+10% Drone Damage per level +7.5% Drone HP per level +5% Drone Tracking per level (changed from +5% Medium Hybrid Turret Damage) -1 High Slot +3 Turret Hardpoints +75 Mbps bandwidth
- Hybrid Propulsion Armature (Resembles Duvolle Labs style bonuses)
+10% Medium Hybrid Turret Damage per level +10% Medium Hybrid Turret Falloff per level +4 Turret Hardpoints +50 Mbps bandwidth
- Warfare Processor (This would be a controversial change)
+2% bonus to the effectiveness of Armored, Skirmish and Information warfare links. +7.5% Medium Hybrid Turret Rate of Fire Can fit Warfare Links Can use 2 Warfare Links Simultaneously +3 Turret Hardpoints
Engineering Subsystems
- Augmented Capacitor Reservoir
+5% Drone MWD speed per level +7.5% Drone HP per level +1 Turret Hardpoint (this change makes this subsystem useful to more than just D.S.P +25 Mbps bandwidth
- Capacitor Regeneration Matrix
5% Reduction to capacitor recharge time per level.
- Power Core Multiplier
+5% power output per level +1 Turret Hardpoint
- Supplemental Coolant Injector
5% reduction in heat damage per level
Electronics Subsystems
- CPU Efficiency Gate
+5% CPU output per level 65KM targeting range 17 Magnetometric Sensor Strength 225mm Scan Resolution
- Dissolution Sequencer
+15% Sensor Strength per level +5% Targeting Range per level 70KM targeting Range 19 Magnetometric Sensor Strength 245mm Scan Resolution
- Emergent Locus Analyzer
+10% Increase to Scanner Probe Strength per level +20% Velocity and Range of Tractor Beams per level -99% CPU needs for Probe Launchers +10 to Virus Strength 60KM Targeting Range 19 Magnetometric Sensor Strength 270mm Scan Resolution
- Friction Extension Processor
+10% to the Range of Warp Scramblers and Warp Disruptors per level 60KM Targeting Range 15 Magnetometric 270mm Scan Resolution
Propulsion Subsystems
- Gravitational Capacitor
+12.5% to Warp Speed per level 15% reduction to capacitor need when initiating warp per level Max Velocity 160m/s Agility 0.53
- Interdiction Nullifier
+5% Agility per level -1 Low Slot Max Velocity 140m/s Agility 0.76
- Localized Injectors
15% reduction to the Capacitor Consumption of Afterburners and Microwarpdrives per level Max Velocity 180m/s Agility 0.59
- Wake Limiter
5% Reduction in Microwarpdrive Signature Radius Penalty per level Max Velocity 140m/s Agility 0.59
Defensive Subsystems
- Adaptive Augmenter
+4% Armor Resistances per level +10% Remote Armor Repair effectiveness per level 500% Remote Armor Optimal Range (this and the effectiveness bonus, while lower than both T1 and T2 support cruisers is compensated by the ability to fit more reps than the others) Signature Radius 176m
- Augmented Plating
+10% Armor HP per level (with the reduced base armor HP this falls into an acceptable range) Signature Radius 168m
- Nanobot Injector
+7.5% Armor Repair per level (this is reduced to match all other rep bonuses) Signature Radius 160m
- Covert Reconfiguration (This would be a controversial change)
-100% Cloaking Device CPU needs Can fit Covert Ops Cloaking Device Signature Radius 194 (this is a 20% increase from the warfare processor)
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
241
|
Posted - 2013.12.13 00:32:00 -
[273] - Quote
Kagura Nikon wrote:
If your ships is more versatile is MUST BE WEAKER On its specialzied role. That has been CCP stance for like 5 years already.
Actually, that WAS CCP's stance on it. One of the things that CCP has consistently gotten right over the past couple of years is that they now recognize that "versatile" is a polite word for "flaming pile of metal scraps, broken dreams, and wasted SP." Versatility is not a strength. The old Minmatar split weapons ships were versatile. The Eris was versatile. The new, focused, well-designed ships are CCP's model. A versatile ship tries to do too much.
Stop thinking of a T3 as one ship. It isn't a multi-tool. It can be a logistics. It can be a recon. It can be a CS. It can be a sneaky hauler. It can be a solo roamer. It can be a PLEX runner. But it CANNOT be all those things at the same time. Any configuration that can do more than one role as effectively as another specialized hull should be adjusted. If my Tengu could run a 10/10 while being cloaky-nullified, that would be totally broken. If I could outbrawl a HAC in a cloaky-nully configuration, that would be broken.
Honestly, I am really worried about the mobile depot, because it puts a T3 in the realm of doing all those things with only a narrow risk window. The only thing keeping it balanced right now is that the rigs cannot be unfitted, it takes up 50 or 100m3, a subsystem takes 40m3, and a covops cloak takes 100m3. On my Tengu, that leaves about 160m3 for missiles, mods, and loot, if I carry two subsystems, a regular depot, and a cloak. While I like the possibilities raised by the mobile depot, I think perhaps T3's need smaller cargo bays. That or the cloaky nullified configuration needs to be put down like a rabid dog. |

Zvaarian the Red
Evil Leprechaun Brigade
238
|
Posted - 2013.12.13 00:57:00 -
[274] - Quote
Quinn Corvez wrote:And they aren't "outright better" as T2 ships can do things that T3 can't just like T1 vs T2.
If you just look a stats and pretend that the two classes of ship are going to be brawling at point blank range, then of course T3 will look better but this is not what happens in game.
If someone can point me to a corp or alliance that only uses T3 and are unbeatable, I'll admitt that T3 needs a nerf but until then I'll consider myself right in this argument.
Something needs to be unbeatable to be overpowered? |

Quinn Corvez
Probe Patrol Polarized.
137
|
Posted - 2013.12.13 01:10:00 -
[275] - Quote
Isn't that what the phrase overpowered implies? That all other ships are inferior in comparison. Google the definition for yourself.
Change my statement to "virtually unbeatable" if it helps. My comments still stand. |

FT Diomedes
The Graduates RAZOR Alliance
242
|
Posted - 2013.12.13 01:53:00 -
[276] - Quote
Zvaarian the Red wrote:Quinn Corvez wrote:And they aren't "outright better" as T2 ships can do things that T3 can't just like T1 vs T2.
If you just look a stats and pretend that the two classes of ship are going to be brawling at point blank range, then of course T3 will look better but this is not what happens in game.
If someone can point me to a corp or alliance that only uses T3 and are unbeatable, I'll admitt that T3 needs a nerf but until then I'll consider myself right in this argument. Something needs to be unbeatable to be overpowered?
No, it can be overpowered without being unbeatable. If T3's actually obsoleted HAC's, Recons, Logistics, etc. they would be overpowered. T3's don't. If T3's cost the same thing as T2's and did not have SP loss, they would be overpowered. If T3's were the clear choice in every situation, they would be overpowered. As it is, they are very powerful in certain situations. So are plenty of other ships.
Eve is very tough to balance because it is a very crowded field. Why don't people usually use the Logistics Subsytem on a T3? Because it sucks compared to a Logistics ship. Does that mean that Logistics ships are overpowered? No. What it means is that further balancing is required to make the T3 logistics subsystem a viable choice in SOME situations.
Same goes for the ECM subsystems. The ones on the Proteus and Loki are fairly common in large fleets where Recon ships may be vollied off the field, but they are not commonly seen in smaller-scale combat. In that situation, without lots of dedicated Logistics ships and careful watchlisting, the extra EHP isn't worth the risk of higher cost and SP loss. There is a reason these ships are reimbursable in any capable nullsec alliance - to get people to fly the damn things.
If I really want to tackle someone at long range - such as a 100mn Tengu who is trying his best to get quick ganks and run - I'll grab my Huginn or Lachesis, tackle him, and let my friends kill him. The brick-tanked Loki or Proteus won't catch him. Different ships are best in different situations. That is the definition of balance.
This why I get so irritated at people who act like ISK has no value: Every ship in Eve should represent some amount of time and energy invested in it. To more experienced players with established income streams, losing ships hurts less than it does for noobies. But it still represents a cost of time and effort. Apparently none of this is true in C5/C6 WH space where ISK just falls into your lap without any effort or time investment. If making ISK in Eve is truly effortless and/or risk free, that form of ISK-making should be removed.
Cost is not the only balancing factor. You cannot have God-mode ships, no matter what the cost. The Devs underestimated how easy it would be to get Titans and Supercarriers when they introduced the damn things. Now we have hundreds of them instead of 5-6.
But T3's are not like Supercarriers & Titans. They are powerful ships that can perform well in a variety of situations, depending on the configuration. Do some of the EHP amounts need adjusting? Maybe... Maybe not. But they certainly don't need a heavy-handed nerfbat or a sweeping redesign. They don't need to become worthless T1-resistance ships on par with Navy cruisers. They don't need to be worse than T2 cruisers and BCs at every role. If they are, you've effectively killed them as a ship class.
|

Caleb Seremshur
Gladiators of Rage Fidelas Constans
147
|
Posted - 2013.12.13 04:49:00 -
[277] - Quote
Rek Seven wrote:Caleb Seremshur wrote: 1) A HAC gets no EWAR or logi bonuses, they're pure dps ships. This was covered several times including during the HAC rebalance thread. 2) 825 dps applied from a cerb is certainly preferable which is exactly why I said it. The problem that went over your head is how the jump from cruiser to battleship is such a small increase in DPS, even for T2 battleships. The marauder package got extra tank and projection much like a mini dread --- but critically misses the damage bonus. 3 out of 4 ships got 125% damage at all 5, golem drew the short straw and got better application, on weapon systems that can't cause wrecking hits.
The issue is pretty complex we agree but I'm not the simpleton here.
Your the idiot who can't put forward a good argument as to why Tech 3 ships should be nerfed below the abilities of T2, so instead you take to rambling on about battleships  IDK why you are blabbering on about E-war and logi bonuses either... who suggested HAC have them in the first place? At the end of the day, you clearly have no clue how this game and the ships within it work. I've given you enough chances to explain why you think a HAC should have more dps/tank that a t3 and your answer has repeatedly been "because it's called a HAC". So i'm done with you.
http://eve-kill.net/?a=kill_detail&kll_id=20816643 There's your killboard. You love T3's don't you? Either cheap ganks or T3 fleets so it's no surprise you've adopted this stance.
IDK why you are blabbering on about E-war and logi bonuses either... who suggested HAC have them in the first place? T3's get them. HAC's don't. That's the point. HACs are specialist DPS ships.
At the end of the day, you clearly have no clue how this game and the ships within it work. Speak for yourself. Click here for LP store weapon cost rebalancing |

Zvaarian the Red
Evil Leprechaun Brigade
238
|
Posted - 2013.12.13 05:42:00 -
[278] - Quote
FT Diomedes wrote:Zvaarian the Red wrote: Something needs to be unbeatable to be overpowered?
No, it can be overpowered without being unbeatable.
I was being facetious.  |

Mournful Conciousness
Embers Children TOHA Conglomerate
407
|
Posted - 2013.12.13 08:44:00 -
[279] - Quote
FT Diomedes wrote: ... rebalance WH income ...
Being on the supply side of T3s we know a lot about T3 demand. The components for inventing the blueprints for T3s are found in Relic and Data sites in WH space. Once the sleepers are killed (which requires a capital fleet to do efficiently, so don't think the ISK is riskless), we then have to hack the structures...
...now here's the thing. Before we do that, we ship-scan them to see what's inside. There are 4 flavours of datacores in the relic sites, one for each race. Guess what happens if we find a Gallente, Amarr or Minmatar one?
We leave it there, undisturbed, to evaporate when the site despawns.
This is because there is actually close to zero demand for Proteus, Legions and Lokis. The datacores have such a low value that it's not worth our time to hack them.
The Tengu is always in demand, and as a result the caldari datacores have a high value (something like 5m each).
The reasons should be fairly obvious - the Tengu has been very successful because there are a number of roles it performs very well. Just a lucky coincidence of tank systems, versatile weapons system, fortunate bonuses (coinciding max dps with max capacitor size and therefore peak recharge rate being one).
Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
I am not saying we should heavily nerf the tengu, except perhaps the unhealthily high cap-stable self tank and outrageous ranged dps.
If the other T3s are going to be as versatile, they need some means of repairing themselves without burning cap boosters (i.e. better cap characteristics) and applying damage at multiple ranges.
They also need their brick tanks taken away.
In my view, the only bricks on the battlefield should be battleships, and at a push battlecruisers. Cruisers should be mobile, hard-hitting etc, but not a stone wall of ehp.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Polarized.
1095
|
Posted - 2013.12.13 10:09:00 -
[280] - Quote
Mournful Conciousness wrote: Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
They also need their brick tanks taken away.
In my view, the only bricks on the battlefield should be battleships, and at a push battlecruisers. Cruisers should be mobile, hard-hitting etc, but not a stone wall of ehp.
I understand where you are coming from and why you might hold such views but it sounds like your experiences are not the norm.
Armour Tech 3 ships are by far the most used ships in wormhole when it comes to PVP. We even fly armour tanked Tengus. The only reason Tengus are in such high demand i due to their effectiveness in K-space.
My standard fleet proteus has a 100K EHP tank and around 1000 dps. Now maybe the tank could do with a slight nerf but if it was nerfed below 80k EHP, everyone would simply fly a command or faction BC that can achieve the 100K tank and we would be right back to square one. The only real change would be that the wormhole space economy would take a massive hit and dread blapping would become a major problem.
1000 dps seems high for a cruiser but when you are talking about blasters, you have to consider that you need to be at point blank range to your target, who also needs to be sitting still, for you to do anywhere near that damage. Given the fact that the vigilant, Deimos and Brutix can also achieve that level of damage, there is not much cause to nerf the dps much either.
On the subject of isk and balance, we can agree to disagree on this but just because isk is an infinite commodity does not make it an irrelevance talking about balance. It takes time and effort to earn isk and as no one has infinite time, no one has infinite isk. +1 |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
146
|
Posted - 2013.12.13 12:11:00 -
[281] - Quote
Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain)
People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt.
Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems.
Don't Panic.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
409
|
Posted - 2013.12.13 14:27:00 -
[282] - Quote
Rek Seven wrote:Mournful Conciousness wrote: Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
They also need their brick tanks taken away.
In my view, the only bricks on the battlefield should be battleships, and at a push battlecruisers. Cruisers should be mobile, hard-hitting etc, but not a stone wall of ehp.
I understand where you are coming from and why you might hold such views but it sounds like your experiences are not the norm. Armour Tech 3 ships are by far the most used ships in wormhole when it comes to PVP. We even fly armour tanked Tengus. The only reason Tengus are in such high demand is due to their effectiveness in K-space. My standard fleet proteus has a 100K EHP tank and around 1000 dps. Now maybe the tank could do with a slight nerf but if it was nerfed below 80k EHP, everyone would simply fly a command or faction BC that can achieve the 100K tank and we would be right back to square one. The only real change would be that the wormhole space economy would take a massive hit and dread blapping would become a major problem. 1000 dps seems high for a cruiser but when you are talking about blasters, you have to consider that you need to be at point blank range to your target, who also needs to be sitting still, for you to do anywhere near that damage. Given the fact that the vigilant, Deimos and Brutix can also achieve that level of damage, there is not much cause to nerf the dps much either. On the subject of isk and balance, we can agree to disagree on this but just because isk is an infinite commodity does not make it an irrelevance talking about balance. It takes time and effort to earn isk and as no one has infinite time, no one has infinite isk.
I completely agree with most of your post.
However, I assert that if the proteus, legion and loki remained in their current form except that they had a maximum EHP of 60k, you'd still take one in preference to a navy brutix. The reason for this is the T2 resists, which means that guardians can keep the T3 ships alive under a great deal more incoming firepower than T1 battlecruisers. This really matters when you're at point-blank range faced with a couple of vindicators (not an unusual situation in W-space).
The reason there's no market in legion, loki and proteus datacores is that the subsystems and bonuses make them awesome brawlers (as you and I use them) and nothing else, whereas the tengu can brawl, scout, solo and do PVE awesomely, so it has appeal in all classes of space and in all roles.
Clearly not enough of these armour brawlers are dying to create a liquid replacement market - if they were I could sell the gallente etc. datacores.
I say keep the resists and strip down the armour, shield and powergrid so that all T3s have to make a choice between gank and tank.
You want a strong capacitor? Fine, it should come at the cost of some dps or tank, not as a result of it. You want more dps? fine, fit smaller plates or shield boosters. You want lots of tank? Also fine, give up some guns, missiles or capactior strength to have it.
The ships would still be awesome, they could all become multi-role.
I think this could be a better situation. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
409
|
Posted - 2013.12.13 14:32:00 -
[283] - Quote
Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt. Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems.
Caldari datacores still fetch a good price at market. That tells me that people are buying tengus like they always did. (see previous post).
And for the record, the proteus doesn't have an option of 2 weapons systems either - you'd be nuts to fit the drone subsystem to it.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Polarized.
1097
|
Posted - 2013.12.13 14:38:00 -
[284] - Quote
^^ Also agree with everything you just said. It's so much better being civil and constructive isn't it?! 
On another note, if you're interested in working out a T3 supply deal for our alliance, mail me... +1 |

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.13 14:41:00 -
[285] - Quote
Mournful Conciousness wrote:
The reasons should be fairly obvious - the Tengu has been very successful because there are a number of roles it performs very well. Just a lucky coincidence of tank systems, versatile weapons system, fortunate bonuses (coinciding max dps with max capacitor size and therefore peak recharge rate being one).
Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 14:44:00 -
[286] - Quote
zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics.
That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plus a permatank strong enough to tank any pve site in eve all serve to make it the obvious choice for solo PVE in hostile environments.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Drake Doe
Flatulaction
300
|
Posted - 2013.12.13 14:54:00 -
[287] - Quote
Mournful Conciousness wrote:zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics.
That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plus a permatank strong enough to tank any pve site in eve all serve to make it the obvious choice for solo PVE in hostile environments. I would also agree, but considering that the legion also has a viable missile sub yet isn't anywhere near as popular for pve I'd say that the tengu's shield tank and strong cap is a more likely reason. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.13 15:00:00 -
[288] - Quote
Mournful Conciousness wrote:zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics.
That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plus a permatank strong enough to tank any pve site in eve all serve to make it the obvious choice for solo PVE in hostile environments. this is just additions. not only tengu fit 100mn. but only missiles can hit nice while u moving fast and hit fast ships too. as for tank loki can fit almost same tank. not sure about other 2 Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Omnathious Deninard
Novis Initiis
1904
|
Posted - 2013.12.13 15:00:00 -
[289] - Quote
Mournful Conciousness wrote:Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt. Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems. Caldari datacores still fetch a good price at market. That tells me that people are buying tengus like they always did. (see previous post). And for the record, the proteus doesn't have an option of 2 weapons systems either - you'd be nuts to fit the drone subsystem to it. The proteus drone setup is one of the ones that suffers from a terrible slot layout. Idk if you read my post about an idea in how to overhaul the proteus but it does address that in there. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
245
|
Posted - 2013.12.13 15:25:00 -
[290] - Quote
The Tengu is in high demand because of the perception that "Caldari = PvE." The largest demand for PVE ships comes from highsec - as with most high-end ships and modules. It's actually not the best ship for the job in highsec, but that perception is hard to overcome. Still, I am not going to argue that it is not the best of the T3's for PvE.
The Proteus has something screwy going on with the synergy between the Engineering and Offensive Subsystems. None of them really make sense to me. The Drone Synthesis one doesn't have enough drones and results in totally useless high slots in conjunction with the Augmented Capacitor Reservoir. It looks a lot like the old Ishtar, without the flexibility of the 5 mids/5 lows. The Proteus has too many highslots and not enough midslots in most configurations. If you try to give it more mids, you go back to to 75m3 from an already subpar 100m3 and lose most of your dronebay. The turret subsystems also don't work very well. I'd say the ideal for the Proteus is somewhere around 5 highs, 4 mids, 7 lows.
The Loki is gimped for PvE because its missile subsystem is a stupid old-fashioned Minmatar split weapon system. I have used it in an AC configuration in Incursions in the past, but not sure what the current demand is for it.
The Legion actually has some good setups, but none of them is as effective as other ships for normal PvE due to range considerations. Making the Legion an active armor tanked HAM ship or an active armor tanked pulse laser ship would be ideal. I've also used this ship for Incursions, but once again I am out of touch with that community at this time. |

Onictus
Silver Snake Enterprise Fatal Ascension
689
|
Posted - 2013.12.13 16:11:00 -
[291] - Quote
Mournful Conciousness wrote:Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt. Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems. Caldari datacores still fetch a good price at market. That tells me that people are buying tengus like they always did. (see previous post). And for the record, the proteus doesn't have an option of 2 weapons systems either - you'd be nuts to fit the drone subsystem to it.
Yeah Tengu sells because people carebear with it, and really could give a damn about balance in reference to PvE it simply doesn't matter. I've seen a few of the null sec gang using sniper rail tengus, but the old thundercats are largely gone.
Hell I still have a carebear tengu, I just rarely use it.
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Arthur Aihaken
The.VOID
887
|
Posted - 2013.12.13 17:05:00 -
[292] - Quote
So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again. I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
689
|
Posted - 2013.12.13 17:13:00 -
[293] - Quote
Arthur Aihaken wrote:So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again.
Not worthless but I can accomplish the same thing cheaper with a gang of caracals.
Plus with the proliferation of sentry doctrines, you'd be an idiot to field HAMgus, they just don't have enough buffer for it a good sentry field two shots a double plated battleship. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 17:17:00 -
[294] - Quote
Arthur Aihaken wrote:So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again.
Arthur, I know you're a rational person so I assume you must be being deliberately provocative 
for clarity: the tengu is excellent at everything, while every other T3 excels only at one type of pvp. This is an imbalance which creates a very tangible effect in the demand side of the market.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Batelle
Komm susser Tod
614
|
Posted - 2013.12.13 17:35:00 -
[295] - Quote
Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see many more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile. Not unless you're ok with carrying a selection of spare rigs everywhere, and are ok with having your rigs destroyed every time you want to refit. If you have T2 rigs, then it really starts to hurt.
The answer is to have a second tengu. Although really, my plex running one has a t2 rigor, a t2 ccc, and a t2 em rig, and and I haven't had to change them for a long time. My second tengu has is rigged with 3 t2 warp speed rigs. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

FT Diomedes
The Graduates RAZOR Alliance
245
|
Posted - 2013.12.13 17:39:00 -
[296] - Quote
Arthur Aihaken wrote:So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again.
I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. |

Arthur Aihaken
The.VOID
887
|
Posted - 2013.12.13 18:04:00 -
[297] - Quote
FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves. I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 18:15:00 -
[298] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves.
Just try to ignore a few alliances that are using them as line ships........I've seen 400 tengus on grid, recently. They were rail tengus, but they were still tengus. |

Arthur Aihaken
The.VOID
887
|
Posted - 2013.12.13 18:21:00 -
[299] - Quote
Onictus wrote:Just try to ignore a few alliances that are using them as line ships........I've seen 400 tengus on grid, recently. They were rail tengus, but they were still tengus. So outside of alliance fleets and PvE, where do you see them? I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 18:25:00 -
[300] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves.
tengu every time. dual asb mega tank beats all. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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