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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
813
|
Posted - 2013.09.10 15:01:00 -
[1] - Quote
The ship rebalance programme is progressing very nicely, and soon will be at the point where Fozzie et al are reviewing the Tech 3 Cruisers.
There are aspects of the T3's that need serious attention, in both buffing and nerfing Both aspects, I believe, are required.
I am only going to address the Tengu in all of it's various roles, but the data presented will apply equally to the other 3 factions and as such does not need to be included, which keeps the post shorter.
The Role of a T3 Cruiser CCP's original intent was for it to be versatile, able to assume to many different roles but specialising in none. Currently the T3 cruiser fails in that role. It cannot effectively and easily swap roles without additional pre-rigged base hulls for that different role. It outperforms many of the specialised T2 hulls in that particular role.
Tengu Roles & T1/T2/T3 Progression A Tengu is defined by the subsystems fitted to it. There should be a clear progression when compared to other base hulls in the game, which I will ouline below.
The Tengu can utilise roles from 3 hull classes, Frigate, Cruiser & Battlecruiser
Exploration & Scouting: Heron -> Tengu -> Buzzard
Combat: Caracal -> Tengu -> Cerberus Moa -> Tengu -> Eagle
E-War: Blackbird -> Tengu -> Falcon
Logistics: Osprey -> Tengu -> Basilisk
Fleet Command: Drake -> Tengu -> Nighthawk Ferox -> Tengu -> Vulture
The nerf's The above shows where the Tengu currently needs to be re-evaluated e.g. In the Combat Role, it should perform better than the Caracal & Moa, but both the Cerberus & Eagle should outperform it this would allow pilots of the specialised T2 classes to shine more in their chosen roles many subsystems need to have their bonus % rates lowered 1% or 3% instead of 5%, 3% or 5% instead of 7.5%, 5% or 7.5% instead of 10% this should see a more balanced performance from T3 pilots compared to their T1 & T2 counterparts.
The Buff's For the multirole non-specialisation role to work, T3 Cruisers MUST be able to change rigging options in the same way that subsystems can swapped around.
The best way around this would be to introduce a new line of T3 (T3 hull only) rigs at the same time as the subsystem bonus' are adjusted downwards in the rebalance pass (when they receive it). |

Tchulen
Trumpets and Bookmarks The Volition Cult
586
|
Posted - 2013.09.10 15:07:00 -
[2] - Quote
... or have T3 rig subsystems which take very little cargo capacity up so you can carry multiple configurations just as you do for the other subsystems and modules. That way you don't need to change rigs or add duplicate rigs into the game. |

Harvey James
Deep Core Mining Inc. Caldari State
495
|
Posted - 2013.09.10 15:12:00 -
[3] - Quote
I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
813
|
Posted - 2013.09.10 15:33:00 -
[4] - Quote
The price point of subsystems or base hull isn't something that CCP can do that much about
The people that make them need to make a profit from doing so. The people buying them will only pay as much as they think it's worth. The marketplace is really just an economic balancing point between these 2 aspects.
Yeah I forgot about it's 6th role, Blockade Runner But the Crane is already superior to the Tengu in this role 
Skills wise I think T3's are in a pretty good spot, yes it's annoying to lose points from 1 skill, but it's just 1 skill and its a skill with a lowly x1 multiplier. |

Kahega Amielden
Rifterlings Point Blank Alliance
918
|
Posted - 2013.09.10 15:42:00 -
[5] - Quote
Kitty Bear wrote:The price point of subsystems or base hull isn't something that CCP can do that much about
What? Of course they can. Prices aren't random, they're functions of highly predictable factors. If CCP were to make subsystems drop from rats in hisec belts their price would plummet really, really fast.
CCP cannot wave a magic wand and specify an exact price point but they can easily make changes which will in turn bring down the cost... If they wanted to (not to say it's a good idea) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
313
|
Posted - 2013.09.10 15:54:00 -
[6] - Quote
Very few people would actually bother flying them if those changes were made and/or if they changed that much you'd lose what is a shiny target from the game making it that much blander and people losing interest in the game that much quicker.
Generally I don't think changing that too much does many positive things for the game - things I do think need changing would be for instance extreme tank configurations should come with more appropriate penalties to sig, mobility, etc. stuff like that. |

Arya Regnar
Pator Tech School Minmatar Republic
117
|
Posted - 2013.09.10 15:56:00 -
[7] - Quote
T3 are perfectly fine as they are right now.
EvE-Mail me if you need anything.
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
813
|
Posted - 2013.09.10 15:57:00 -
[8] - Quote
I don't really see the problem with the pricing ..
Buzzard 17.8m Cerberus 226.9m Falcon 149.5m Basilisk 116.4m Nighthawk 208.9m
Total Cost 719.5m
The average Tengu costs around 440m for a commonplace standard loadout of subsystems
It only seems excessive at the moment as you pretty much lock it into 1 role with rigs If rigs were not on issue, then you have effectively 5 ships in 1 for almost half the price.
Arya Regnar wrote:T3 are perfectly fine as they are right now. if by fine you actually mean "I fly T3's because they're OP!!!. CCP plz don't nerf my T3" ... then yes your right
fyi, I can fly a Cerberus and a Tengu I find there is little reason to move the Cerberus out of the hanger. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.09.10 16:08:00 -
[9] - Quote
Yet another thread that makes it clear why the players cannot be trusted when it comes to game balance.
The devs are far from perfect but I will take their decisions over bias players ANY DAY. |

Tchulen
Trumpets and Bookmarks The Volition Cult
586
|
Posted - 2013.09.10 17:30:00 -
[10] - Quote
Kitty Bear wrote:Arya Regnar wrote:T3 are perfectly fine as they are right now. if by fine you actually mean "I fly T3's because they're OP!!!. CCP plz don't nerf my T3" ... then yes your right fyi, I can fly a Cerberus and a Tengu I find there is little reason to move the Cerberus out of the hanger. Do you fly in high sec, by any chance?
Outside high sec there are very good reasons to fly a HAC instead of a T3 and that is loss cost. This has an effect on your wallet and your killboard.
In high sec you're quite correct. As long as you're sensible a T3 wins over a HAC any day but outside high sec, where you might actually lose your ship whether you're careful or not there is a reason to chose HAC over T3.
T3's aren't OP when you consider the value of them. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1199
|
Posted - 2013.09.10 17:57:00 -
[11] - Quote
Tchulen wrote:Kitty Bear wrote:Arya Regnar wrote:T3 are perfectly fine as they are right now. if by fine you actually mean "I fly T3's because they're OP!!!. CCP plz don't nerf my T3" ... then yes your right fyi, I can fly a Cerberus and a Tengu I find there is little reason to move the Cerberus out of the hanger. Do you fly in high sec, by any chance? Outside high sec there are very good reasons to fly a HAC instead of a T3 and that is loss cost. This has an effect on your wallet and your killboard. In high sec you're quite correct. As long as you're sensible a T3 wins over a HAC any day but outside high sec, where you might actually lose your ship whether you're careful or not there is a reason to chose HAC over T3. T3's aren't OP when you consider the value of them. EDIT - if you want examples of other ships that are seriously better than their tech I and tech II counterparts take a look at the pirate faction BSs. They, like Tech III cruisers, are significantly more expensive to account for their increase in performance. EDIT 2 - Making Tech III ships average at doing lots of things is tantamount to removing them from the game. At the price they go for no one would use them when they can use a ship that's better at what they want to do (tech II) but significantly cheaper. The price would have to drop significantly to make their use viable. They would have to be 1/3ish of the price they are now if they were worse than their tech II counterparts.
Pretty much this.
Once out of high sec and pimp fits to kill pve fit war targets things get different, a lot different. T3s are currently excellent support ships, and by support it's not because of the amounts of dps they push but because of their survivability. HACs dish far more dmg, are faster, have an excellent bonus to mitigate incoming dmg and thx to new improved HACs push more than decent amounts of EHP once every fleet bonus factored.
Non the less, each of these T3's have a huge target on their back on top of some very important weaknesses: they're all extremely cap dependent to keep most of their tank and utility/dps running. Once you get in range and neut them they just die like any HAC but prettier.
Before getting in to any further changes data is required to see how new HACs changed/impact T3s abilities from solo small/gang work to large fleets. Imho if 100mn AB setups are still way out of whack in solo/small gang for fleets it was already something you really didn't wanted (or maybe some dude with a snowflake fit) -this can be easily fix by simply adding in the hull some variable without touching whatever sub or hull itself.
If something I'd like to see them loose completely command sub for a simple reason: comand ships require a fuckton of skills and dedication, compared to them T3's are quite easy to train just as easy as it is to get in to hacs lvl4 at least.
Logi sub is a bit "under the weather" but doesn't need to be as strong as a regular logi in terms of range, just be able to fit more reps and have cap adjustments. -all T3's need a good take a look at this sub
Cover sub is a bit weak, needs more dmg to make them real Uboats - Legion/Tengu/Loki/Proteus all need this sub to be look at and balanced in between them.
Dps sub, this is where things get a bit hard to discuss, right now T3s got relegated in a good spot thx to HACs changes.
All ships need a good take a look at these subs and a good balance in between them, not with T2 ones. Prot drones dedicated sub is quite garbage, Legion Laser/hams need love, Tengu hybrid sub is total garbage, loki arty one is a bit "meh"
So much to say about these ships because they're all fantastic ships to fly, not exactly the best at something like many pretend they are but the best compromise for many gamers in between cost/performance/abilities, any change to these ships from now on will either relegate them to hangar queens or keep current status, once again, after HAC changes brought them to their right spot. *removed inappropriate ASCII art signature* - CCP Eterne |

Icarus Able
Traverse Holdings
85
|
Posted - 2013.09.10 18:26:00 -
[12] - Quote
Harvey James wrote:I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
Noone would fly them....... That would just remove them from the game completely. |

Arya Regnar
Pator Tech School Minmatar Republic
118
|
Posted - 2013.09.10 18:56:00 -
[13] - Quote
Tchulen wrote:Kitty Bear wrote:Arya Regnar wrote:T3 are perfectly fine as they are right now. if by fine you actually mean "I fly T3's because they're OP!!!. CCP plz don't nerf my T3" ... then yes your right fyi, I can fly a Cerberus and a Tengu I find there is little reason to move the Cerberus out of the hanger. Do you fly in high sec, by any chance? Outside high sec there are very good reasons to fly a HAC instead of a T3 and that is loss cost. This has an effect on your wallet and your killboard.
That is exactly right.
Different price range per usefulness is a justifiable reason for a stronger/weaker ship in general. And cerberus is useful in pvp now from what I gathered. It wasn't before though.
Oh and MUST I stress the point where you lose 4 days of training when you die in a t3, that is absolutely not negligible.
EvE-Mail me if you need anything.
|

Harvey James
Deep Core Mining Inc. Caldari State
499
|
Posted - 2013.09.10 19:46:00 -
[14] - Quote
Icarus Able wrote:Harvey James wrote:I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
Noone would fly them....... That would just remove them from the game completely.
i think not.. infact CCP will probably do at least 50% of these suggestions
- navy tank including T1 resists .. this one they have already indicated they will do. along with this one - able to perform up-to 3 roles from sub combos less effectively than T2 ships
They would be stupid not to do this one as leaving them at 450mil would make them largely unused after nerfs - make subs cheap 2mil a sub Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Onictus
Silver Snake Enterprise Fatal Ascension
498
|
Posted - 2013.09.10 19:52:00 -
[15] - Quote
Harvey James wrote:Icarus Able wrote:Harvey James wrote:I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
Noone would fly them....... That would just remove them from the game completely. i think not.. infact CCP will probably do at least 50% of these suggestions - navy tank including T1 resists .. this one they have already indicated they will do. along with this one - able to perform up-to 3 roles from sub combos less effectively than T2 ships They would be stupid not to do this one as leaving them at 450mil would make them largely unused after nerfs - make subs cheap 2mil a sub
Better make them free because they wold be totally useless with the resist profile |

Harvey James
Deep Core Mining Inc. Caldari State
499
|
Posted - 2013.09.10 20:43:00 -
[16] - Quote
Onictus wrote:Harvey James wrote:Icarus Able wrote:Harvey James wrote:I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
Noone would fly them....... That would just remove them from the game completely. i think not.. infact CCP will probably do at least 50% of these suggestions - navy tank including T1 resists .. this one they have already indicated they will do. along with this one - able to perform up-to 3 roles from sub combos less effectively than T2 ships They would be stupid not to do this one as leaving them at 450mil would make them largely unused after nerfs - make subs cheap 2mil a sub Better make them free because they wold be totally useless with the resist profile
oh hardly ... a 150 mil ship able to do links maybe logi and e-war all at once is a pretty nice combo that's the problem with T3's atm they are all about the insane resists and battleship tank that a cruiser should never have been able to do.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
813
|
Posted - 2013.09.10 21:12:00 -
[17] - Quote
Harvey James wrote:Onictus wrote:Harvey James wrote:Icarus Able wrote:Harvey James wrote:I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
Noone would fly them....... That would just remove them from the game completely. i think not.. infact CCP will probably do at least 50% of these suggestions - navy tank including T1 resists .. this one they have already indicated they will do. along with this one - able to perform up-to 3 roles from sub combos less effectively than T2 ships They would be stupid not to do this one as leaving them at 450mil would make them largely unused after nerfs - make subs cheap 2mil a sub Better make them free because they wold be totally useless with the resist profile oh hardly ... a 150 mil ship able to do links maybe logi and e-war all at once is a pretty nice combo that's the problem with T3's atm they are all about the insane resists and battleship tank that a cruiser should never have been able to do.
Remember the Devposts back at the beginning of the rebalance process where a dev stated the intention to nerf all t3's into oblivion my thoughts are nowhere near as bad as oblivion
I fly a T3 in more than 1 place but yes, the most common place for them is highsec & L4 mission running and the reason for that is entirely due to an overly powerful combination of subs
part of the tengu problem is the rail-gu .. which even with the recent medium hybrid buff might still be infact the fail-gu those 2 separate subsystems need changing the missile subsystem needs nerfing as it's far too strong the hybrid subsystem needs buffing until it's a viable alternative
and as far as im aware, all 4 T3's have their ugly duckling subs that barely ever see the light of day |

Naomi Knight
Imperial Academy Amarr Empire
480
|
Posted - 2013.09.10 21:53:00 -
[18] - Quote
Kitty Bear wrote:
fyi, I can fly a Cerberus and a Tengu I find there is little reason to move the Cerberus out of the hanger.
rofl
you fail then just like this proposal cerb is awesome
instead of nerfing combat tengu/other t3s , just boost its other mods, a 400+ mill ship with skill loss have to be better than t2, or it has no realy reason to be used, changing role in a station by refit doesnt cut it, when you can hop into another ship within a second
and remove rigs or make them able to unfit rigs, what is the reason behind modular ship when rigging makes it fix...
if ccp makes them shittier they need to drop its price cosiderably , which would cause many more problems imho |

zbaaca
POD Based Lifeforms DarkSide.
44
|
Posted - 2013.09.10 22:01:00 -
[19] - Quote
meh... just another stupid topic about tengu(mainly) where half of ppl who never been in 0.0 and suggesting something and other that only seen it but didn't fly for now with command buff to use t3 is not rational , as logi t3 most popular on AT. ewar tengu ? wut? just post how many have you seen. i was lucky and my count is 2 for smarties a have a task. fit as proposed "linked logi ewar tengu" . and post fit. PS players proposals for changes of T3 gets boring Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
|

Arthur Aihaken
The.VOID
183
|
Posted - 2013.09.10 23:23:00 -
[20] - Quote
How about just no. By the time we get through rebalancing everything else, T3s won't seem so under-balanced anymore... I am currently away, traveling through time and will be returning last week. |

Dr0000 Maulerant
Mu cows
17
|
Posted - 2013.09.11 01:21:00 -
[21] - Quote
Arthur Aihaken wrote:How about just no. By the time we get through rebalancing everything else, T3s won't seem so under-balanced anymore...
^This is the only way that would make any sense. T3's are expensive by nature of their construction requirements, as well as demand. The T2 cruisers certainly have their niche advantages, but they are generally lackluster IMO.
When I have to- 1. salvage sleeper components 2. build a POS with a special lab 3. reverse engineer said components 4. train all skills for above
to build something, it had better be awesome. You can howl "EVE has consequences" without context or explanation at whoever you like. This will not make it true. |

Arthur Aihaken
The.VOID
183
|
Posted - 2013.09.11 01:31:00 -
[22] - Quote
Dr0000 Maulerant wrote:to build something, it had better be awesome.
Don't forget losing 4 days of skills every time you die (or eject). I am currently away, traveling through time and will be returning last week. |

Gospadin
School of Applied Knowledge Caldari State
35
|
Posted - 2013.09.11 03:11:00 -
[23] - Quote
Kitty Bear wrote:I don't really see the problem with the pricing .. Buzzard 17.8m Cerberus 226.9m Falcon 149.5m Basilisk 116.4m Nighthawk 208.9m Total Cost 719.5m The average Tengu costs around 440m for a commonplace standard loadout of subsystems It only seems excessive at the moment as you pretty much lock it into 1 role with rigs If rigs were not on issue, then you have effectively 5 ships in 1 for almost half the price. Arya Regnar wrote:T3 are perfectly fine as they are right now. if by fine you actually mean "I fly T3's because they're OP!!!. CCP plz don't nerf my T3" ... then yes your right fyi, I can fly a Cerberus and a Tengu I find there is little reason to move the Cerberus out of the hanger.
You fly a 440m tengu? What's the point? |

Arthur Aihaken
The.VOID
184
|
Posted - 2013.09.11 04:00:00 -
[24] - Quote
Gospadin wrote:You fly a 440m tengu? What's the point?
They look cool. I am currently away, traveling through time and will be returning last week. |

Gospadin
School of Applied Knowledge Caldari State
35
|
Posted - 2013.09.11 05:25:00 -
[25] - Quote
Arthur Aihaken wrote:Gospadin wrote:You fly a 440m tengu? What's the point? They look cool.
Haha, at least you didn't say that about the Legion. |

Karma Codolle
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.09.11 07:03:00 -
[26] - Quote
This doesn't make any sense
You currently want ship progression to be Tech1 -> Tech3 -> Tech2
Why would tech 3 which is supposed to be highly advanced be worse than a simple tech 2? |

Arthur Aihaken
The.VOID
186
|
Posted - 2013.09.11 09:29:00 -
[27] - Quote
Gospadin wrote:Arthur Aihaken wrote:Gospadin wrote:You fly a 440m tengu? What's the point? They look cool. Haha, at least you didn't say that about the Legion.
The Legion also looks cool. ;) I am currently away, traveling through time and will be returning last week. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1201
|
Posted - 2013.09.11 10:02:00 -
[28] - Quote
Karma Codolle wrote:This doesn't make any sense
You currently want ship progression to be Tech1 -> Tech3 -> Tech2
Why would tech 3 which is supposed to be highly advanced be worse than a simple tech 2?
Because frustrated loud mouths with little brains said so. And it will work like it worked on Gallente nerf to oblivion for almost 5 years, their logs showed nothing despite hundreds of pages and literally thousands of posts from players claiming how bad and nerf those ships were. The answer was "our logs and graphics clearly show they're good, just look at", indeed we all know how good they were but never mind, they're supposed to be the ones knowing something about what they do right? -Eve history shows it's not always the case.
Yep, player feedback and stuff etc.
*removed inappropriate ASCII art signature* - CCP Eterne |

Lephia DeGrande
Luxembourg Space Union
126
|
Posted - 2013.09.11 10:11:00 -
[29] - Quote
Please Remove all Rig Slots for T3 Cruiser and give them another Submodule instead, rigs really cripling the possibilitys which are the Reason for a T3 in the first place. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
407
|
Posted - 2013.09.11 10:18:00 -
[30] - Quote
Kitty Bear wrote:The Role of a T3 Cruiser CCP's original intent was for it to be versatile, able to assume to many different roles but specialising in none. Currently the T3 cruiser fails in that role.
And Gnosis is awesome at it? :)
I disagree that T3 cruisers fail at it. For instance, I can fly a nullified, covert Tengu explorer through null looking for sigs. When I find a combat site, I can park in an NPC station, swap modules and proceed to do the site without the need for a second combat ship. The only problem is, I can only do this swap in friendly or neutral territory. In my opinion, there should be a way to swap modules in a hostile territory as well, at least to some extent.
Beyond that, T3 hulls are perfectly fine. In fact, they may be the most balanced thing in game. The problem is solely with subsystems. Take for instance the Tengu. I think we all agree that the Ejection Bay is absolutely amazing. But when was the last time you saw a Tengu with Magnetic Infusion Basin? Those are the ones that need balancing and fixing before we start inventing the wheel. |

Lephia DeGrande
Luxembourg Space Union
126
|
Posted - 2013.09.11 10:30:00 -
[31] - Quote
Caitlyn Tufy wrote:Kitty Bear wrote:The Role of a T3 Cruiser CCP's original intent was for it to be versatile, able to assume to many different roles but specialising in none. Currently the T3 cruiser fails in that role. And Gnosis is awesome at it? :) I disagree that T3 cruisers fail at it. For instance, I can fly a nullified, covert Tengu explorer through null looking for sigs. When I find a combat site, I can park in an NPC station, swap modules and proceed to do the site without the need for a second combat ship. The only problem is, I can only do this swap in friendly or neutral territory. In my opinion, there should be a way to swap modules in a hostile territory as well, at least to some extent. Beyond that, T3 hulls are perfectly fine. In fact, they may be the most balanced thing in game. The problem is solely with subsystems. Take for instance the Tengu. I think we all agree that the Ejection Bay is absolutely amazing. But when was the last time you saw a Tengu with Magnetic Infusion Basin? Those are the ones that need balancing and fixing before we start inventing the wheel.
At Gnosis: Apple and Oranges.
But your right the Nullifier is a Prime Example for Advanced Technique without OP Combat Abilitys.
It gives so immunity for Bubbles but costs a slot and some speed in comparison to other Submodule, thats truly a Tech 3 Feature. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 10:35:00 -
[32] - Quote
Lephia DeGrande wrote:Caitlyn Tufy wrote:Kitty Bear wrote:The Role of a T3 Cruiser CCP's original intent was for it to be versatile, able to assume to many different roles but specialising in none. Currently the T3 cruiser fails in that role. And Gnosis is awesome at it? :) I disagree that T3 cruisers fail at it. For instance, I can fly a nullified, covert Tengu explorer through null looking for sigs. When I find a combat site, I can park in an NPC station, swap modules and proceed to do the site without the need for a second combat ship. The only problem is, I can only do this swap in friendly or neutral territory. In my opinion, there should be a way to swap modules in a hostile territory as well, at least to some extent. Beyond that, T3 hulls are perfectly fine. In fact, they may be the most balanced thing in game. The problem is solely with subsystems. Take for instance the Tengu. I think we all agree that the Ejection Bay is absolutely amazing. But when was the last time you saw a Tengu with Magnetic Infusion Basin? Those are the ones that need balancing and fixing before we start inventing the wheel. At Gnosis: Apple and Oranges. But your right the Nullifier is a Prime Example for Advanced Technique without OP Combat Abilitys. It gives so immunity for Bubbles but costs a slot and some speed in comparison to other Submodule, thats truly a Tech 3 Feature.
All of the subs add or remove slots.
|

Lephia DeGrande
Luxembourg Space Union
126
|
Posted - 2013.09.11 11:36:00 -
[33] - Quote
No **** Sherlock!
Try to compare Nulifier Sub with Afterburner Sub and then come back and Share your thoughts again. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 11:37:00 -
[34] - Quote
Lephia DeGrande wrote:No **** Sherlock!
Try to compare Nulifier Sub with Afterburner Sub and then come back and Share your thoughts again.
No **** sherlock one is a COMBAT sub.
durp |

Lephia DeGrande
Luxembourg Space Union
126
|
Posted - 2013.09.11 12:00:00 -
[35] - Quote
Anyway, nullifying bubbles, is one of the Major Features of a T3 Cruiser but you lost some speed and a low Slot aswell, which defines the meaning of this Ship Class pretty well and CCP should build on this Idea if they want to completly rebalance this Ship class. |

Onomerous
Shockwave Innovations Surely You're Joking
287
|
Posted - 2013.09.11 12:18:00 -
[36] - Quote
Reading this thread reminded me of something I learned in EVE a few months ago...
**implied facepalm**
I agree with the guy who said it is good that CCP doesn't let players balance the ships. I have to wonder if some of the posters in this thread even read what they put down. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 12:19:00 -
[37] - Quote
Onomerous wrote:
I agree with the guy who said it is good that CCP doesn't let players balance the ships. I have to wonder if some of the posters in this thread even read what they put down.
Of course looking at the maurader thread.......
|

Swiftstrike1
Interfector INC. Fade 2 Black
206
|
Posted - 2013.09.11 14:22:00 -
[38] - Quote
Tchulen wrote:T3's aren't OP when you consider the value of them. So what you're saying is that price should be considered as a balancing factor? No, it shouldn't. Some pilots can barely afford T1 cruisers while others buy and sell super-capitals on a daily basis. Price should never be a balancing point because the distribution of wealth in Eve is itself unbalanced.
|

Arthur Aihaken
The.VOID
186
|
Posted - 2013.09.11 15:15:00 -
[39] - Quote
Swiftstrike1 wrote:Tchulen wrote:T3's aren't OP when you consider the value of them. So what you're saying is that price should be considered as a balancing factor? No, it shouldn't. Some pilots can barely afford T1 cruisers while others buy and sell super-capitals on a daily basis. Price should never be a balancing point because the distribution of wealth in Eve is itself unbalanced.
Any other ships cost SP when you die in one? Didn't think so... I'd say that's fairly balanced. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
186
|
Posted - 2013.09.11 15:45:00 -
[40] - Quote
There's really only one change you need to make to Strategic Cruisers:
GÇó Eliminate rigs and calibration
Yes, I'll miss the occasional engineering rig as well - but it wouldn't fundamentally change the class (other than making it less OP on the extreme end of things). The ability to carry and swap-out subsystems and components is already extremely advantageous, despite the associated costs. And you can still do goofy things like run 100MN afterburners - it just makes it less feasible and more of a sacrifice since you'll be using those lows for reactor controls, power diagnostics or capacitor power relays.
As has been previously mentioned, some of the offensive subsystems do need some buffing, such as the Magnetic Infusion Basin (+5% rate of fire per) and Rifling Launcher Pattern (+5% kinetic damage per) on the Tengu. I am currently away, traveling through time and will be returning last week. |

zbaaca
POD Based Lifeforms DarkSide.
46
|
Posted - 2013.09.11 16:36:00 -
[41] - Quote
Arthur Aihaken wrote:There's really only one change you need to make to Strategic Cruisers:
GÇó Eliminate rigs and calibration
Yes, I'll miss the occasional engineering rig as well - but it wouldn't fundamentally change the class (other than making it less OP on the extreme end of things). The ability to carry and swap-out subsystems and components is already extremely advantageous, despite the associated costs. And you can still do goofy things like run 100MN afterburners - it just makes it less feasible and more of a sacrifice since you'll be using those lows for reactor controls, power diagnostics or capacitor power relays.
As has been previously mentioned, some of the offensive subsystems do need some buffing, such as the Magnetic Infusion Basin (+5% rate of fire per) and Rifling Launcher Pattern (+5% kinetic damage per) on the Tengu. bad idea. for example. i fly haml tengu with 2x t2 rigors and t2 flare(or maybe 2x thrusters 1 flare). you propose that i loose damage application(or range) and gain nothing. for now there is only 1 way to buff application , painter . to buff range there are none except rigs. let's say that i run solo 10\10 where i dont have spare meds. and what we will get ? Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
|

Mournful Conciousness
Embers Children TOHA Conglomerate
354
|
Posted - 2013.09.11 16:59:00 -
[42] - Quote
zbaaca wrote:you propose that i loose damage application(or range) and gain nothing.
I think what the OP is proposing is that if you want max damage and application, you'd take a T2 instead. But if you wanted *good* damage and application, while having all the other good stuff like local rep bonus, interdiction nullifier etc then you'd choose a T3.
So there would be an element of tradeoff in the decision making.
At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP.
I do a lot of WH pvp, where T3s are the norm - actually they are pretty much the only fleets you see. This is because they are simply better at fighting than anything else.
Money is not really a limiting factor for WH pilots so they tend to choose the best tool for the job. If everyone's choosing T3 every time it tells a story - there is no balance of tradeoffs.
This makes the game (in my view) less interesting.
In principle I support the OP.
I also agree that there is currently only one choice in offensive subsystem at the moment - that's not right. 800dps at range is too much for a tengu, as is 1000dps for a proteus. 600 and 800 would be more reasonable.
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Yes, I am a T3 user. I'd rather have more versatile, less OP T3s. It will make a better, more interesting game.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Arthur Aihaken
The.VOID
186
|
Posted - 2013.09.11 17:03:00 -
[43] - Quote
zbaaca wrote:bad idea. for example. i fly haml tengu with 2x t2 rigors and t2 flare(or maybe 2x thrusters 1 flare). you propose that i loose damage application(or range) and gain nothing. for now there is only 1 way to buff application , painter . to buff range there are none except rigs. let's say that i run solo 10\10 where i dont have spare meds. and what we will get ?
Yes. If it comes down to a choice between losing rig slots or having strategic cruisers nerfed into oblivion, it's a no-brainer. Unless you think these 300k EHP "flying bricks" aren't a problem... Eliminating rigs prevents the insane +60% armor and shield strength gain on some of these monstrosities, which I don't think anyone in their right might would argue is balanced (except for gate-gankers).
As for missiles, they've indicated launchers will gain a new module similar to tracking computers for turrets, so I imagine that will address some of the explosion radius, velocity and range shortcomings currently present (expect to see the range of some missiles adjusted as a result though, ie: cruise and heavy missiles). I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
186
|
Posted - 2013.09.11 17:08:00 -
[44] - Quote
Mournful Conciousness wrote:500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous. Yes, I am a T3 user. I'd rather have more versatile, less OP T3s. It will make a better, more interesting game.
Someone gets it. :D
This isn't to say that without rigs you won't see attempts at bricking, rocketing or otherwise extreme DPS attempts - but these will all come at a price (and you won't be able to do one without drastically affecting everything else). I am currently away, traveling through time and will be returning last week. |

Lephia DeGrande
Luxembourg Space Union
129
|
Posted - 2013.09.11 17:30:00 -
[45] - Quote
Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Could you please share me a fitting with these stats? |

Arthur Aihaken
The.VOID
186
|
Posted - 2013.09.11 17:38:00 -
[46] - Quote
Lephia DeGrande wrote:Could you please share me a fitting with these stats?
Use your imagination... Capacitor regeneration and armor subsystems, a couple of 1600mm armor, some energized adaptive nano hardeners, three armor pump rigs and a full set of slave implants. I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
354
|
Posted - 2013.09.11 17:38:00 -
[47] - Quote
Lephia DeGrande wrote:Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Could you please share me a fitting with these stats?
Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1205
|
Posted - 2013.09.11 17:43:00 -
[48] - Quote
Mournful Conciousness wrote:At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP.
Nope, not anymore
Fit for gank Hac = >>>> T3 now
Fit for tank new HACs capacitor sustainability is quite impressive and despite lesser EHP numbers once all thingies factored 80K EHP + for a T2 cruiser hitting like a brutish and having way better incoming dmg mitigation because mwd bonus *cough*
Hacs are now also faster.
Now if we start comparing 3billion T3 fits with T2 HAC fits... it's the only argument that keeps me flying them, their resist profile coupled with 3rd rig and exponential benefits from every single upgrade, but now there's nothing I can do with any of my T3's I can't just do better and cheaper with T2 hacs and this is good, my wallet appreciates. Once those T3's in my hangar go pouf I have no good reason to buy another one. Just try it out to make a kitting HAM Cerberus and tell me how much dps you get out of it and at which speeds -you know like the HM 100mn GU everyone cries rivers of tears about, even GMs  *removed inappropriate ASCII art signature* - CCP Eterne |

Lephia DeGrande
Luxembourg Space Union
129
|
Posted - 2013.09.11 17:53:00 -
[49] - Quote
Mournful Conciousness wrote:Lephia DeGrande wrote:Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Could you please share me a fitting with these stats? Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them.
I found some and... your right allout 750k+ EHP just, wow...  |

Arthur Aihaken
The.VOID
187
|
Posted - 2013.09.11 17:55:00 -
[50] - Quote
Sergeant Acht Scultz wrote:Mournful Conciousness wrote:At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP. Nope, not anymore
Is it possible that with the all of rebalancing to command ships and HACs, strategic cruisers are less in need of a massive overhaul? I still like the idea of simply eliminating rigs and buffing some of the underpowered offensive subsystems. I am currently away, traveling through time and will be returning last week. |

zbaaca
POD Based Lifeforms DarkSide.
46
|
Posted - 2013.09.11 19:20:00 -
[51] - Quote
Arthur Aihaken wrote: As for missiles, they've indicated launchers will gain a new module similar to tracking computers for turrets, so I imagine that will address some of the explosion radius, velocity and range shortcomings currently present (expect to see the range of some missiles adjusted as a result though, ie: cruise and heavy missiles).
well maybe somewhere in the future so I imagine blablabla. when it's done (c) . you talking about something that possibly can be , but wanting to nerf it right now . so when that "something" comes off i'll listen to you arguments. until then this is another stupid topic without something new Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
|

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.11 22:59:00 -
[52] - Quote
Lephia DeGrande wrote:Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Could you please share me a fitting with these stats?
As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1700dps without crystals, 2700 with crystals.
I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.
This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:
* cap stable * mobile * able to project full dps * and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).
I think it's an overpowered pvp, pve, pwn-everything-unless-it's-a-dedicated-anti-t3-fleet ship. I'm sure it's fun to fly - for about 5 minutes. I just don't think it adds anything to the game of eve that this kind of fit is possible.
Fit:
[Tengu, permatank]
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Capacitor Flux Coil II Damage Control II
Gist X-Type X-Large Shield Booster EM Ward Field II Gist X-Type Shield Boost Amplifier Caldari Navy Adaptive Invulnerability Field 10MN Afterburner II Domination Warp Disruptor
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Warhead Flare Catalyst II
Tengu Engineering - Capacitor Regeneration Matrix Tengu Defensive - Amplification Node Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst Tengu Electronics - CPU Efficiency Gate
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Battlingbean
Star Frontiers Dirt Nap Squad.
22
|
Posted - 2013.09.11 23:18:00 -
[53] - Quote
Harvey James wrote:I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs
- reduce base hull cost - make subs cheap 2mil a sub - remove rigs completely .. more isk saved and increased versatility - navy tank including T1 resists - able to perform up-to 3 roles from sub combos less effectively than T2 ships - remove interdiction nullifier .. should only be able to do what T1/T2 can do - add new subs/ maybe a new category so 6 systems perhaps - remove skillpoint penalty on ship loss and increase training time
I support this idea, except I don't have a problem with interdiction nullifier. Also, make the T3 ships visually smaller.
Would fly it then. Right now the loss of skill points keeps it a PvE ship in my eyes. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 23:34:00 -
[54] - Quote
Mournful Conciousness wrote:
Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them.
How many cost less than a carrier? |

Xequecal
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.09.11 23:57:00 -
[55] - Quote
Mournful Conciousness wrote:At the moment, there is no decision to make - Proteus damage beats T2 hands down, as does local rep amount and/or total EHP.
Fixed that for you. Legion is outdamaged by the Sacrilege in HAM config and is only 40 DPS more than a Zealot in pulse config. Tengu is outdamaged by the Cerberus in any kind of viable PvP fit (5 launchers) and the Cerberus also has a better tank because its fittings aren't gimped. The Loki is pretty even in damage with the Cynabal, it does slightly more if they both use Void but the damage is identical if they both use Barrage.
T3s mainly excel in having really huge tanks, they are slower than and do not outdamage HACs. The Proteus is the only one that really needs a nerf, due to how skirmish links make missiles in general suck and really restrict range advantages. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 00:06:00 -
[56] - Quote
Mournful Conciousness wrote:Lephia DeGrande wrote:Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Could you please share me a fitting with these stats? As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs. I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient. This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being: * cap stable * mobile * able to project full dps * and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it). I think it's an overpowered pvp, pve, pwn-everything-unless-it's-a-dedicated-anti-t3-fleet ship. I'm sure it's fun to fly - for about 5 minutes. I just don't think it adds anything to the game of eve that this kind of fit is possible. Note: there is no Tech-2 equivalent of this fit - the cerberus does not have the powergrid for the x-large shield booster, lacks a slot for the shield boost amplifier + hardeners + tackle + prop - and cannot be made cap stable even with a gist xl. Fit: [Tengu, permatank] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Capacitor Flux Coil II Damage Control II Gist X-Type X-Large Shield Booster EM Ward Field II Gist X-Type Shield Boost Amplifier Caldari Navy Adaptive Invulnerability Field 10MN Afterburner II Domination Warp Disruptor Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Warhead Flare Catalyst II Tengu Engineering - Capacitor Regeneration Matrix Tengu Defensive - Amplification Node Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst Tengu Electronics - CPU Efficiency Gate EDIT: updated tank numbers with post-odyssy 1.1 numbers.
Two billion? That X-type X-large was 1.2-1.6 billion this morning, those CN invuln run 400(ish) as of last week.
So again, how many OP is that they cost less more than a rigged archon?
|

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 07:18:00 -
[57] - Quote
Prices go up and down. Cost is eve is actually never a limiting factor. Making the 2 or 3 billion you need to kit this ship out takes about a day in a cat 5 wormhole if you are keen to do it.
I think the important issue is not whether it's cheap or expensive, but that this abomination is possible. The Tengu (in this case) simply has too much powergrid, capacitor recharge and cpu available - allowing the player to fit a ship that completely overshadows and obsoletes its nearest T2 counterpart.
This is my complaint with T3s - in any specific role they actually make their T2 equivalents redundant.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 07:37:00 -
[58] - Quote
Mournful Conciousness wrote:Prices go up and down. Cost is eve is actually never a limiting factor. Making the 2 or 3 billion you need to kit this ship out takes about a day in a cat 5 wormhole if you are keen to do it.
I think the important issue is not whether it's cheap or expensive, but that this abomination is possible. The Tengu (in this case) simply has too much powergrid, capacitor recharge and cpu available - allowing the player to fit a ship that completely overshadows and obsoletes its nearest T2 counterpart.
This is my complaint with T3s - in any specific role they actually make their T2 equivalents redundant.
For the 5% of people that live in holes suref or the rest of us that is a significant investment.
So for that I can spend 300 mil at most for a cerb and have everything but the x-large booster, and I don't care about that because 9/10 times I'll be flying with logi.
And that abomination would be hard pressed against a curse, cap it out and all of that rep rate does nothing for you, and with only one rig you get what 40ish km out of hams?
Easy. |

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 08:33:00 -
[59] - Quote
You raise an interesting point.
Yes of course, this particular fit is vulnerable to neutralisers (if it does not annihilate the 20k ehp curse with its 650dps before being cap drained and destroyed - which it actually would).
And yes, I understand that a billion isk is a lot of money to a lot of players.
Various iterations of this fit can be created that do/dont use cap booster, or use ASBs etc.
We can argue specific counters to specific fits all day long, but the central point remains - this fit, and many others, perform general feats of amazingness that are actually impossible with T2 cruisers.
This means that T3s currently are not multi-role, they are actually omni-role. That is, they perform the role of 2 or 3 T2 ships simultaneously, while doing so better than a T2.
So, if you can afford to fly a T3 (even with a T2 fit), they are rationally always a better choice than a T2.
Thus, while T3s remain in their current form, T2 ships remain obsolete - particularly in squad/fleet scenarios.
I'll offer a cheaper example - the buffer proteus. 1kdps (hybrid subsystem, neutrons, 3x mag stab) - 136k ehp.
It emits more damage than any other cruiser, bar none. Even the navy brutix (a battlecruiser) has trouble competing. It does this while having T2 resists to make it very hard to kill when there is logi, and having a 136k buffer, a cruiser-sized sig radius and the ability to fit an extended range point in the same manner as a lachesis.
If you were looking to take a dps brawler to a fight, there is absolutely no reason to take anything else other than perhaps a vindicator (taking into account the sig resolution of the various gun options).
Again, the T3 option has completely overshadowed T2.
Similar examples hold for the loki (web range, buffer, dps) and legion.
In the above example, I would say that a proteus that had an 80k ehp tank (60%), 600dps (60%) and the point range bonus would *still* outcompete any other option.
T3s, in comparison with any other option, are the only ships that make sense. There is no tradeoff to consider other than money - therefore, they are absolutely overpowered.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 09:00:00 -
[60] - Quote
Xequecal wrote:Mournful Conciousness wrote:At the moment, there is no decision to make - Proteus damage beats T2 hands down, as does local rep amount and/or total EHP. Fixed that for you. Legion is outdamaged by the Sacrilege in HAM config and is only 40 DPS more than a Zealot in pulse config. Tengu is outdamaged by the Cerberus in any kind of viable PvP fit (5 launchers) and the Cerberus also has a better tank because its fittings aren't gimped. The Loki is pretty even in damage with the Cynabal, it does slightly more if they both use Void but the damage is identical if they both use Barrage. T3s mainly excel in having really huge tanks, they are slower than and do not outdamage HACs. The Proteus is the only one that really needs a nerf, due to how skirmish links make missiles in general suck and really restrict range advantages.
I'm afraid you are mistaken.
tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!) cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP
overheated, these numbers are: tengu: 983dps, 67.2k ehp cerberus: 819dps, 38.3k ehp
The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.
The loki is out-damaged by the vagabond, but its ability to do respectable dps while webbing at range and enjoying a huge buffer tank easily make it a better choice in most engagements.
The legion I have less experience with. I'll leave it to others to make informed arguments there.
Examples: [Tengu, t3-cerberus]
Ballistic Control System II x3 Power Diagnostic System II
Experimental 10MN Microwarpdrive I Warp Disruptor II EM Ward Field II Large Shield Extender II Adaptive Invulnerability Field II Target Painter II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile x6
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Engineering - Augmented Capacitor Reservoir Tengu Defensive - Supplemental Screening Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst Tengu Electronics - CPU Efficiency Gate
Cerberus: [Cerberus, gank]
Ballistic Control System II x3 Damage Control II
10MN Microwarpdrive II EM Ward Amplifier II Adaptive Invulnerability Field II Warp Disruptor II Large Shield Extender II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile x5
Medium Warhead Rigor Catalyst II Medium Warhead Flare Catalyst II
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 09:09:00 -
[61] - Quote
Mournful Conciousness wrote:Xequecal wrote:Mournful Conciousness wrote:At the moment, there is no decision to make - Proteus damage beats T2 hands down, as does local rep amount and/or total EHP. Fixed that for you. Legion is outdamaged by the Sacrilege in HAM config and is only 40 DPS more than a Zealot in pulse config. Tengu is outdamaged by the Cerberus in any kind of viable PvP fit (5 launchers) and the Cerberus also has a better tank because its fittings aren't gimped. The Loki is pretty even in damage with the Cynabal, it does slightly more if they both use Void but the damage is identical if they both use Barrage. T3s mainly excel in having really huge tanks, they are slower than and do not outdamage HACs. The Proteus is the only one that really needs a nerf, due to how skirmish links make missiles in general suck and really restrict range advantages. I'm afraid you are mistaken. tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!) cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP overheated, these numbers are: tengu: 983dps, 67.2k ehp cerberus: 819dps, 38.3k ehp The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.
Completely ignoring that the cerb can hit significantly further than tengu, particularly when using tengus with damage rigs.
Just like proteus, they may be popular in holes, but they are relatively rare as anything but fleet points and brick cynos because with 130 eHP and 1000dps they can't friggging catch anything.
...and worse when you really brick them up.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 09:27:00 -
[62] - Quote
We're in danger of veering off-topic here, but I'll just say that the cerb's ability to hit beyond 25km is only useful if you're in a fleet that has a long range point or fast tackler since 25km is beyond (normal) point range.
We were discussing gank fits in particular, which to my mind implies being near one's target.
Yes, the new T2s are faster than equivalent T3s. If the devs could have made them out-damage and out-tank the T3s I am sure they would have done, but that would have broken everything else....
...which kind of brings me back to my point, which is that the T3's ability to out damage and out tank every possible counterpart *while at the same time* having special EWAR bonuses is out of balance.
I am not sure why tengus don't appear in fleet fights so often these days - perhaps it's on grounds of cost. Perhaps the emergence of the sentry domi has reduced their fleet effectiveness. Maybe the large alliances just got tired of footing the bill - who knows?
Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.
Let's make it better.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Xequecal
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.09.12 09:27:00 -
[63] - Quote
Mournful Conciousness wrote:I'm afraid you are mistaken.
tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!) cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP
overheated, these numbers are: tengu: 983dps, 67.2k ehp cerberus: 819dps, 38.3k ehp
The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.
*sigh* I meant the Cerberus has 6 launchers and the Tengu has 5. Every respectable Tengu PvP fit I've ever seen has only 5 launchers, you can't fit 6 launchers and a MWD on a Tengu without a grid mod, let alone any shield extenders or shield boosters. |

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 09:31:00 -
[64] - Quote
Xequecal wrote:Mournful Conciousness wrote:I'm afraid you are mistaken.
tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!) cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP
overheated, these numbers are: tengu: 983dps, 67.2k ehp cerberus: 819dps, 38.3k ehp
The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows. *sigh* I meant the Cerberus has 6 launchers and the Tengu has 5. Every respectable Tengu PvP fit I've ever seen has only 5 launchers, you can't fit 6 launchers and a MWD on a Tengu without a grid mod, let alone any shield extenders or shield boosters.
I posted an example fit that has 6 launchers, shield extender, target painter, 2 damage application rigs and 175% of the EHP of an equivalent T2. It has a grid mod and a grid rig... and still outperforms the cerberus easily.
If I was going to bring a shield cruiser to a gank, this is what I'd optimally bring (I might actually dump the target painter for another invulnerability field if I know someone else is bringing a web).
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 09:36:00 -
[65] - Quote
Xequecal wrote:
*sigh* I meant the Cerberus has 6 launchers and the Tengu has 5. Every respectable Tengu PvP fit I've ever seen has only 5 launchers, you can't fit 6 launchers and a MWD on a Tengu without a grid mod, let alone any shield extenders or shield boosters.
CFC and AAA were the only ones that used 5 launcher tengus off the top of my head. PLs thundercats were 6 launcher 10mn AB fits if memory serves.
AAA went from thundercats to 5 luancher 100mn ABs after a couple times getting zerged by 3 full fleets of drakes. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 09:38:00 -
[66] - Quote
Mournful Conciousness wrote:
Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.
Let's make it better.
Granted, but we all don't live in wormholes are aren't attacking off of probe ins.
You have a totally different environment than 90% (at least) of the playerbase. |

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 09:46:00 -
[67] - Quote
Onictus wrote:Mournful Conciousness wrote:
Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.
Let's make it better.
Granted, but we all don't live in wormholes are aren't attacking off of probe ins. You have a totally different environment than 90% (at least) of the playerbase.
This I accept. And if what you say is true, and that nullsec fleet warfare no longer uses T3s, then modifying T3s to bring them in line with their multi-role objective while removing their omni-role OP-ness will:
* positively affect 10% of the playerbase while, * not negatively impacting anyone else (except perhaps a few lowsec and hisec trolls).
Would that be a reasonable observation?
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 09:56:00 -
[68] - Quote
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:
Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.
Let's make it better.
Granted, but we all don't live in wormholes are aren't attacking off of probe ins. You have a totally different environment than 90% (at least) of the playerbase. This I accept. And if what you say is true, and that nullsec fleet warfare no longer uses T3s, then modifying T3s to bring them in line with their multi-role objective while removing their omni-role OP-ness will: * positively affect 10% of the playerbase while, * not negatively impacting anyone else (except perhaps a few lowsec and hisec trolls). Would that be a reasonable observation?
Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.
A Loki or Proteus can.
In small gangs in k space this is relatively rare because they get primaried for km value, so while you see them they are relatively rare because they are easily blobbed with battle cruisers.
Chasing them off doesn't cost you anything, and lach and arazu can point or web further for a third of the price.
I'm pve who cares, there are faster ways to make money
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Xequecal
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.09.12 10:01:00 -
[69] - Quote
Mournful Conciousness wrote:I posted an example fit that has 6 launchers, shield extender, target painter, 2 damage application rigs and 175% of the EHP of an equivalent T2. It has a grid mod and a grid rig... and still outperforms the cerberus easily.
If I was going to bring a shield cruiser to a gank, this is what I'd optimally bring (I might actually dump the target painter for another invulnerability field if I know someone else is bringing a web).
Just wait until Genolution CA-3 and CA-4 come out. If they're the same price as the other two you can make some absolutely ridiculous Cerb fits for relatively cheap. For example:
[Cerberus, Tank all the things] Ballistic Control System II Ballistic Control System II Internal Force Field Array I Caldari Navy Co-Processor
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster,Navy Cap Booster 400 X-Large Ancillary Shield Booster,Navy Cap Booster 400 Limited Adaptive Invulnerability Field I Dread Guristas Warp Disruptor
Rapid Light Missile Launcher II,Scourge Fury Light Missile Rapid Light Missile Launcher II,Scourge Fury Light Missile Rapid Light Missile Launcher II,Scourge Fury Light Missile Rapid Light Missile Launcher II,Scourge Fury Light Missile Rapid Light Missile Launcher II,Scourge Fury Light Missile Rapid Light Missile Launcher II,Scourge Fury Light Missile
Medium Ancillary Current Router II Medium Ancillary Current Router II
Yes, it fits. (with all 4 Genos and a CPU implant) Yes, it's absolutely ridiculous. Over 1k DPS sustained (reload one ASB while running the other) tank, 414 DPS that's 100% applicable to everything. |

Mournful Conciousness
Embers Children TOHA Conglomerate
355
|
Posted - 2013.09.12 10:17:00 -
[70] - Quote
Onictus wrote: Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.
A Loki or Proteus can.
This surely is an example of a T3 making a T2 obsolete.
Xequecal wrote:
Just wait until Genolution CA-3 and CA-4 come out. If they're the same price as the other two you can make some absolutely ridiculous Cerb fits for relatively cheap. For example:
To be fair, any dual XL-ASB fit is verging on overpowered nonsense but this is the fault of the ridiculous decision to allow more than 1 ASB module on a ship - taking the module well beyond its designed function, which was to be an emergency top-up for shield skirmishers. That's another issue.
The one feature about this fit is that under sustained fire it will eventually run out of cap boosters so it can at least in theory be defeated by a ship that is unable to break its tank with raw dps. It's not quite as OP as the ridiculous 3000dps perma-tank tengu.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 10:22:00 -
[71] - Quote
Mournful Conciousness wrote:Onictus wrote: Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.
A Loki or Proteus can.
This surely is an example of a T3 making a T2 obsolete.
Single application, that is full fleet engagements, and again, these usually have a 2bil or so pricetag attached.
In anything smaller than full fleet style engagements lach and arazu do it better, particularly since the booster nerf. |

Mournful Conciousness
Embers Children TOHA Conglomerate
356
|
Posted - 2013.09.12 10:48:00 -
[72] - Quote
Onictus wrote:Mournful Conciousness wrote:Onictus wrote: Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.
A Loki or Proteus can.
This surely is an example of a T3 making a T2 obsolete. Single application, that is full fleet engagements, and again, these usually have a 2bil or so pricetag attached. In anything smaller than full fleet style engagements lach and arazu do it better, particularly since the booster nerf. Plus loki doesn't get a a painter bonus like huggin and neither gets the cyno fuel bonues, they aren't obsolete, they are slightly different roles.
With respect, this is a single application out of a very long list in which a T3 is more suitable than a T2 for a given function, which is why the OP thinks that T3 ships need rebalancing - and why I agree with him.
The huge tanks are the biggest culprits here, as you have alluded to.
I think we can accept huge damage with a light tank, or a huge tank with no damage (although the huge-tank-cyno-bait is a problem IMHO). I think we can accept multi-role that is a little worse than the dedicated T2.
In short, lower bonuses, subsystems that buff abilities at the expense of nerfing others and the ability to reconfigure on the hoof would, in my view, make T3s more balanced, less OP and arguably more desirable for forward recon-style roles such as exploration, scouting, wormholes etc.
Hisec use does not really need to be factored in here since in hisec we can just choose the best tool for a given job with ease, being only maximum 1 jump from a friendly station at all times.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 11:03:00 -
[73] - Quote
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote: Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.
A Loki or Proteus can.
This surely is an example of a T3 making a T2 obsolete. Single application, that is full fleet engagements, and again, these usually have a 2bil or so pricetag attached. In anything smaller than full fleet style engagements lach and arazu do it better, particularly since the booster nerf. Plus loki doesn't get a a painter bonus like huggin and neither gets the cyno fuel bonues, they aren't obsolete, they are slightly different roles. With respect, this is a single application out of a very long list in which a T3 is more suitable than a T2 for a given function, which is why the OP thinks that T3 ships need rebalancing - and why I agree with him. The huge tanks are the biggest culprits here, as you have alluded to. I think we can accept huge damage with a light tank, or a huge tank with no damage (although the huge-tank-cyno-bait is a problem IMHO). I think we can accept multi-role that is a little worse than the dedicated T2. In short, lower bonuses, subsystems that buff abilities at the expense of nerfing others and the ability to reconfigure on the hoof would, in my view, make T3s more balanced, less OP and arguably more desirable for forward recon-style roles such as exploration, scouting, wormholes etc. Hisec use does not really need to be factored in here since in hisec we can just choose the best tool for a given job with ease, being only maximum 1 jump from a friendly station at all times.
Whithout that tank all T3s are is extraordinarily expensive scanners that can move around easier than everyone else. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1208
|
Posted - 2013.09.12 11:04:00 -
[74] - Quote
Arthur Aihaken wrote:Sergeant Acht Scultz wrote:Mournful Conciousness wrote:At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP. Nope, not anymore Is it possible that with the all of rebalancing to command ships and HACs, strategic cruisers are less in need of a massive overhaul? I still like the idea of simply eliminating rigs and buffing some of the underpowered offensive subsystems.
Hope you can fly different race HACs to see how good they became, in fact there's nothing you can do with a T3 you can't do with a good HAC fit now, they got a really very nice capacitor boost, fast, tanky and if we start talking about pain well, they deliver it by truck loads. *removed inappropriate ASCII art signature* - CCP Eterne |

Mournful Conciousness
Embers Children TOHA Conglomerate
356
|
Posted - 2013.09.12 11:10:00 -
[75] - Quote
Yes, I fly the new HACs and I am very enthusiastic about them.
Against a correctly fitted equivalent T3 fleet, they are still, on the whole, dead in the water.
When comparing T3s with Recons the problem is worse.
Logistics ships correctly outperform the T3 equivalents because the remote repair bonuses easily outstrip the utility of the T3's huge buffer.
This is I think the only example where a T2 is, in general, better in role.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1208
|
Posted - 2013.09.12 11:17:00 -
[76] - Quote
Mournful Conciousness wrote:In short, lower bonuses, subsystems that buff abilities at the expense of nerfing others and the ability to reconfigure on the hoof would, in my view, make T3s more balanced, less OP and arguably more desirable for forward recon-style roles such as exploration, scouting, wormholes etc
In short what you are proposing for T3's is to do Cover Op frigate job for about 600% price tag increase without pimp.
Useless. *removed inappropriate ASCII art signature* - CCP Eterne |

Josilin du Guesclin
University of Caille Gallente Federation
115
|
Posted - 2013.09.12 11:32:00 -
[77] - Quote
Damned forums ate my post. Short version:
Mournful Conciousness wrote: As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.
I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.
This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:
* cap stable * mobile * able to project full dps * and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).
It also stresses wormholes a whole lot less than any battleship, so you can field more of 'em offensively and run the hole much more aggressively. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1208
|
Posted - 2013.09.12 11:34:00 -
[78] - Quote
Mournful Conciousness wrote:Yes, I fly the new HACs and I am very enthusiastic about them.
Against a correctly fitted equivalent T3 fleet, they are still, on the whole, dead in the water.
At all or maybe for a short moment the time people set their things straight and fleet/counter fleet support wings etc, once it's done, no way in hell your T3 does better dps at HAC role than HAC can do, T3 will have the advantage of buffer but again, HACs can eat them alive in same number fights, just wait and see next months where T3 fleets are going:
-Tengus one already dead for about 6 months or used in very little engagements typs against smaller entities just for lols -Lokis one for now is used, wait to see sentry ishtars counter set up and see those lokis and their crappy dps pop like popcorn -Lol Legions are used to boost mainly armor HACs and Domi fleets as Proteus for heavy tackle
So I have to disagree with you and tell you, every single nerf it will be put on those T3 ships aside command sub will make them less and less interesting than they will already be in a couple months. I can't say I don't care because I can fly them all, I will just regret I trained for them all when I could have spent more time training new characters for sale on toons bazaar, training trading skills and flying T1 ships.
Mournful Conciousness wrote:When comparing T3s with Recons the problem is worse.
Why? -seems you found new reccon roles with T3's the already very good reccons we have can't do, tell us more about it.
Mournful Conciousness wrote:Logistics ships correctly outperform the T3 equivalents because the remote repair bonuses easily outstrip the utility of the T3's huge buffer.
Useless sub or gimmick one, 2x used in AT which is far from being an example of Eve pvp environment and the only way for those to survive was because they had several large remote energy transfers on them so they could run permanently run their xl-ASB or whatever the heck tank they had. Outside AT the only place where you might see any of these is probably in high sec but, again it's not an example of eve pvp environment neither.
Better at T2 role than T3's?
-logistics hands down
-reccon hands down
-interdiction hands down
-DPS not really hands down but at least half of them yes. (Cerberus Deimos Ishtar Zealot and the outsider Eagle)
Travel cloak nullified: nope T2 can't do this but it's maybe a T3 special ability that actually makes it T3, I don't know, maybe heh *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1208
|
Posted - 2013.09.12 11:37:00 -
[79] - Quote
Josilin du Guesclin wrote:Damned forums ate my post. Short version: Mournful Conciousness wrote: As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.
I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.
This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:
* cap stable * mobile * able to project full dps * and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).
It also stresses wormholes a whole lot less than any battleship, so you can field more of 'em offensively and run the hole much more aggressively.
I'd like to see many of these come to null pvp, why don't we see more of these actually? -good old style at the sunset 1v1 against that I'm all for it, yes please bring it. *removed inappropriate ASCII art signature* - CCP Eterne |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 11:51:00 -
[80] - Quote
Sergeant Acht Scultz wrote:Josilin du Guesclin wrote:Damned forums ate my post. Short version: Mournful Conciousness wrote: As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.
I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.
This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:
* cap stable * mobile * able to project full dps * and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).
It also stresses wormholes a whole lot less than any battleship, so you can field more of 'em offensively and run the hole much more aggressively. I'd like to see many of these come to null pvp, why don't we see more of these actually? -good old style at the sunset 1v1 against that I'm all for it, yes please bring it.
Outside of sabre camping how many solo engagements do you really think happen?
Metas and markets have catch up before these start appearing in null really.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
384
|
Posted - 2013.09.12 12:15:00 -
[81] - Quote
Sergeant Acht Scultz wrote:
Better at T2 role than T3's?
-logistics hands down
-reccon hands down
-interdiction hands down
-DPS not really hands down but at least half of them yes. (Cerberus Deimos Ishtar Zealot and the outsider Eagle)
Travel cloak nullified: nope T2 can't do this but it's maybe a T3 special ability that actually makes it T3, I don't know, maybe heh
I'm happy to have a reasoned discussion with you. I'll take these in order.
-logistics hands down I agree, as already mentioned.
-reccon hands down I do not agree that this is a 'hands down' argument. The huge tank of the T3 recon cannot be ignored. T2 recons are very flimsy.
-interdiction hands down Yes, this is one class where the T3 has no equivalent subsystem. This has to be a good thing I think, because a covert heavy interdictor would be the stuff of everyone's worst nightmares.
-DPS not really hands down but at least half of them yes. (Cerberus Deimos Ishtar Zealot and the outsider Eagle) * Deimos with neutrons and 3 mag stabs achieves max 892dps unheated. Proteus achieves 1004. Deimos has 52k ehp compared with 137k ehp on the proteus.
* The ishtar will deliver about the same ranged dps as a railgun proteus, with a much smaller buffer but better range - although here I would certainly choose the ishtar, trading buffer for utility.
* cerberus as already demonstrated has 20% lower dps and 60% of the buffer of an equivalent tengu.
* legion w/conflag + 3 heat sinks: 690dps vs zealot w/conflag + 3 heat sinks: 639dps. Legion is stronger and does more dps.
Do not forget the T3 overheating bonus - that is very significant to overall damage done and the strength of a shield tank. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Trixie Rocks
Captains Club
6
|
Posted - 2013.12.08 21:13:00 -
[82] - Quote
Stop with the NERFING already.
By the time a player can fly something worthwhile, someone decides to make it unusable. CCP should learn to content balance, rather than nerf to balance. ALL other games have a clear upward path for players to strive for. You have T1 gear all the way up, and when they run out of player content, they make more content that is more difficult and the cycle continues. When you make something and put it out there, players skill for it......and it takes A LONG TIME to do that. It's a game, not a job!
In regard to the OP's post.
T3 Cruisers should be the target for most cruiser pilots to aspire to. The fact that dying in one takes about 5 days or more of SP training right off your skill sheet, is enough to have them a little Over powered in comparison to HAC's. Not even considering the cost is almost 3x the price with subs. Risk = reward!
|

ExookiZ
The Dark Space Initiative Scary Wormhole People
111
|
Posted - 2013.12.08 21:59:00 -
[83] - Quote
Trixie Rocks wrote:Stop with the NERFING already.
By the time a player can fly something worthwhile, someone decides to make it unusable. CCP should learn to content balance, rather than nerf to balance. ALL other games have a clear upward path for players to strive for. You have T1 gear all the way up, and when they run out of player content, they make more content that is more difficult and the cycle continues. When you make something and put it out there, players skill for it......and it takes A LONG TIME to do that. It's a game, not a job!
In regard to the OP's post.
T3 Cruisers should be the target for most cruiser pilots to aspire to. The fact that dying in one takes about 5 days or more of SP training right off your skill sheet, is enough to have them a little Over powered in comparison to HAC's. Not even considering the cost is almost 3x the price with subs. Risk = reward!
Except that Eve isnt about linear progression, its about choices. Them being expensive, or hard to train doesnt balance them. If your losing 5+ days when you lose one your doing it wrong. Anyone who doesn't understand how theyre need nerfing hasnt flown a properly fit one yet.
The only truth you need is to look at WH PVP, theyre the only fleets used. Why? Because theyre significantly better than every other choice out there. I welcome you to bring a HAC fleet to my WH to "show me how much better HACs are", youll whelp the entire fleet for probably 0 kills. The Wormhole Kid |

Mournful Conciousness
Embers Children TOHA Conglomerate
384
|
Posted - 2013.12.08 23:02:00 -
[84] - Quote
ExookiZ wrote:Trixie Rocks wrote:Stop with the NERFING already.
By the time a player can fly something worthwhile, someone decides to make it unusable. CCP should learn to content balance, rather than nerf to balance. ALL other games have a clear upward path for players to strive for. You have T1 gear all the way up, and when they run out of player content, they make more content that is more difficult and the cycle continues. When you make something and put it out there, players skill for it......and it takes A LONG TIME to do that. It's a game, not a job!
In regard to the OP's post.
T3 Cruisers should be the target for most cruiser pilots to aspire to. The fact that dying in one takes about 5 days or more of SP training right off your skill sheet, is enough to have them a little Over powered in comparison to HAC's. Not even considering the cost is almost 3x the price with subs. Risk = reward!
Except that Eve isnt about linear progression, its about choices. Them being expensive, or hard to train doesnt balance them. If your losing 5+ days when you lose one your doing it wrong. Anyone who doesn't understand how theyre need nerfing hasnt flown a properly fit one yet. The only truth you need is to look at WH PVP, theyre the only fleets used. Why? Because theyre significantly better than every other choice out there. I welcome you to bring a HAC fleet to my WH to "show me how much better HACs are", youll whelp the entire fleet for probably 0 kills.
Re-iterates my argument succinctly.
This is why T3s are too powerful. There is just no other choice.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
The.VOID
823
|
Posted - 2013.12.08 23:17:00 -
[85] - Quote
The simplest solution to rebalancing T3s is to remove the rig slots and revamp a few of the subsystems. Take the Tengu for example:
GÇó Obfuscation Manifold - this should give a +10% effectiveness to target painters per level GÇó Rifling Launcher Pattern - this should give a +5% to explosion radius, +5% to explosion velocity and +5% rate of fire per level I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
384
|
Posted - 2013.12.08 23:43:00 -
[86] - Quote
I think it's a tricky subject. It's all very well having 10 bonuses on a ship, but if the one you need at that moment is not as good as the bonus on another ship like a HAC, you'll take the HAC. If the bonus is slightly better on the T3, you'll take the T3. So the re-balancing game has a "winner takes all" payoff.
So I think CCP are damned either way. If they reduce T3 bonuses and tanks to just below HAC/Recon/etc no-one will fly them ever. If they leave them as they are, no-one (except me because I'm bloody minded) will use a HAC fleet in WH space because an equivalent T3 fleet will always outperform it.
perhaps they can be worked so that each fit has one very strong bonus, while all others are very weak (either huge dps OR huge tank, for example). At least that way there'd be some decisions to make.
At the moment, the choice for a WH fleet is basically:
DPS - triple mag-stab proteus Neuts - legion ECM - 100mn Armour Tengu Webs - (usually 100mn) Armour loki logistics - guardians.
plus maybe the odd vindicator or Bhaalgorn if you're feeling flamboyant.
The winner is the fleet with more T3s & guardians, which is a bit dull.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

M1k3y Koontz
thorn project Surely You're Joking
435
|
Posted - 2013.12.09 00:24:00 -
[87] - Quote
ExookiZ wrote: The only truth you need is to look at WH PVP, theyre the only fleets used. Why? Because theyre significantly better than every other choice out there. I welcome you to bring a HAC fleet to my WH to "show me how much better HACs are", youll whelp the entire fleet for probably 0 kills.
*Le sigh*
This arguement again?
The thing with wormholes is mass, dreads, and EHP.
Hacs have the mass, but don't have hte EHP. Battleships have the EHP, but way too much mass and are easy targets for dreads. T3s are the best solution to the very unique issues WHs pose to players.
Lephia DeGrande wrote:Mournful Conciousness wrote:Lephia DeGrande wrote:Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Could you please share me a fitting with these stats? Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them. I found some and... your right allout 750k+ EHP just, wow... 
Yep. And it costs over 2b isk and does 200 DPS overheated with void at a range of 4km... and moves at a speed equatable to a brick. How much herp could a herp derp derp if a herp derp could herp derp. |

Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
48
|
Posted - 2013.12.09 00:36:00 -
[88] - Quote
Oh my, some people are in for a shock, prehaps they didn't see the 'rabid dogs' thing.
Yup, T3s are gonna be nerfed, particularly the proteus and tengu.
When you buy a T3 you buy a scanner, booster, combat, covert ops ship, even if you don't do all those things with it. That's where your 400 mil and SP is going, the ability to respec your ship relatively easily as opposed to buying all those hulls.
The more useless subsystems will be getting changed though so should be interesting. |

M1k3y Koontz
thorn project Surely You're Joking
435
|
Posted - 2013.12.09 01:05:00 -
[89] - Quote
Black Canary Jnr wrote:Oh my, some people are in for a shock, prehaps they didn't see the 'rabid dogs' thing.
Yup, T3s are gonna be nerfed, particularly the proteus and tengu.
When you buy a T3 you buy a scanner, booster, combat, covert ops ship, even if you don't do all those things with it. That's where your 400 mil and SP is going, the ability to respec your ship relatively easily as opposed to buying all those hulls.
The more useless subsystems will be getting changed though so should be interesting.
Apparently you didn't see subsequent posts. One of the devs said they would be keeping nerfs minimal and instead making useless subsystems who's name I can't think of because nobody uses them useful. How much herp could a herp derp derp if a herp derp could herp derp. |

Arthur Aihaken
The.VOID
825
|
Posted - 2013.12.09 02:34:00 -
[90] - Quote
Black Canary Jnr wrote:Yup, T3s are gonna be nerfed, particularly the proteus and tengu. Proteus and Legion nerfs, simply because no one likes flying bricks. Tengus have been hard hit with the heavy missile and now the rapid heavy launcher nerfs, so anything more and you're going to see Caracals running circles around them. Seriously... I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
192
|
Posted - 2013.12.09 02:37:00 -
[91] - Quote
Kitty Bear wrote:The ship rebalance programme is progressing very nicely, and soon will be at the point where Fozzie et al are reviewing the Tech 3 Cruisers.
There are aspects of the T3's that need serious attention, in both buffing and nerfing Both aspects, I believe, are required.
I am only going to address the Tengu in all of it's various roles, but the data presented will apply equally to the other 3 factions and as such does not need to be included, which keeps the post shorter.
The Role of a T3 Cruiser CCP's original intent was for it to be versatile, able to assume to many different roles but specialising in none. Currently the T3 cruiser fails in that role. It cannot effectively and easily swap roles without additional pre-rigged base hulls for that different role. It outperforms many of the specialised T2 hulls in that particular role.
Tengu Roles & T1/T2/T3 Progression A Tengu is defined by the subsystems fitted to it. There should be a clear progression when compared to other base hulls in the game, which I will ouline below.
The Tengu can utilise roles from 3 hull classes, Frigate, Cruiser & Battlecruiser
Exploration & Scouting: Heron -> Tengu -> Buzzard
Combat: Caracal -> Tengu -> Cerberus Moa -> Tengu -> Eagle
E-War: Blackbird -> Tengu -> Falcon
Logistics: Osprey -> Tengu -> Basilisk
Fleet Command: Drake -> Tengu -> Nighthawk Ferox -> Tengu -> Vulture
The nerf's The above shows where the Tengu currently needs to be re-evaluated e.g. In the Combat Role, it should perform better than the Caracal & Moa, but both the Cerberus & Eagle should outperform it this would allow pilots of the specialised T2 classes to shine more in their chosen roles many subsystems need to have their bonus % rates lowered 1% or 3% instead of 5%, 3% or 5% instead of 7.5%, 5% or 7.5% instead of 10% this should see a more balanced performance from T3 pilots compared to their T1 & T2 counterparts.
The Buff's For the multirole non-specialisation role to work, T3 Cruisers MUST be able to change rigging options in the same way that subsystems can swapped around.
The best One way around this would be to introduce a new line of T3 (T3 hull only) rigs at the same time as the subsystem bonus' are adjusted downwards in the rebalance pass (when they receive it).
In my opinion, as long as the skill loss mechanic remains the logic of this post just doesn't hold up. For that matter, as long as T3s cost what they do the logic of this post just doesn't hold up. If CCP follows through with such an approach T3s will no longer be seen anywhere. |

Arthur Aihaken
The.VOID
825
|
Posted - 2013.12.09 02:46:00 -
[92] - Quote
Zvaarian the Red wrote:In my opinion as long as the skill loss mechanic remains, the logic of this post just doesn't hold up. For that matter, as long as T3s cost what they do the logic of this post just doesn't hold up. If CCP follows through with such an approach T3s will no longer be seen anywhere. And let's just get this out of the way: these weak bullish*t comments about cost and loss of SP not being valid arguments are just that - bullsh*t. These are the two reasons always cited for why T3s are overpowered, yet we all know that the minions doing the majority of b*tching and griping are too cheap and too risk-averse to ever put even half the coin most T3s fly with or risk losing a 4-5 day skill. I am currently away, traveling through time and will be returning last week. |

WarFireV
Blackwater USA Inc. Pandemic Legion
131
|
Posted - 2013.12.09 03:39:00 -
[93] - Quote
In the case of T3, I believe it is better to look at why someone is using a certain ship than why they are not using another ship.
T3 provide alot more EHP, with a smaller sig, then any other other ship class in the game. This makes them harder to bomb then battleships and allows them to stay on field longer then HACs. This is the main reason people use T3s right now.
So should they be nerfed? Well that is relative to other possible changes in the game.
Most HACs are not up to snuff when it comes to survivability. Frankly I think the HAC balance was underwhelming, the MWD bonus is just not a good bonus. It isn't big enough to matter, no one is looking at HACs and seeing how much they can tank with their MWD on. It is just a useless bonus that only benefits a skirmish role.
We end up with most of the HACs being skirmisher and the two most popular HACs still being the zealot and the ishtar, the only two none skirmish/sniper HACs.
I could get into more specifics about each ship, but I think the point is clear. T3s provide something only a few other ship can provide. It would better if they where used as a benchmark for other changes then something that, "needs to be nerfed into none use."
|

Mournful Conciousness
Embers Children TOHA Conglomerate
385
|
Posted - 2013.12.09 12:12:00 -
[94] - Quote
WarFireV wrote:In the case of T3, I believe it is better to look at why someone is using a certain ship than why they are not using another ship.
Agree
WarFireV wrote: a: T3 provide alot more EHP, with a smaller sig, then any other other ship class in the game. This makes them harder to bomb then battleships and allows them to stay on field longer then HACs. This is the main reason people use T3s right now.
b: So should they be nerfed? Well that is relative to other possible changes in the game.
a: Completely agree. This was not mentioned in Kitty's otherwise excellent post, but it's a pivotal factor.
b: Nerfed is an emotive term. They certainly need to change.
WarFireV wrote: Most HACs are not up to snuff when it comes to survivability. Frankly I think the HAC balance was underwhelming, the MWD bonus is just not a good bonus. It isn't big enough to matter, no one is looking at HACs and seeing how much they can tank with their MWD on. It is just a useless bonus that only benefits a skirmish role.
Can't agree with you here. Right now almost all my PVP is in HACs. I'll happily take on anything except fleets of T3s (which I can't drill through in time) or guardian-supported squads. Ishtar is my current ship of choice. The MWD sig bonus is very useful and the ship is very survivable.
WarFireV wrote: We end up with most of the HACs being skirmisher and the two most popular HACs still being the zealot and the ishtar, the only two none skirmish/sniper HACs.
Agree. The natural role of a HAC seems to be a skirmisher. Sacrilege is also very popular for pvp in my corp. The vagabond remains well-liked. I agree that we don't use any of the long range specialisations (other than sentries on an ishtar). The caldari ones don't seem to do enough DPS to be attractive to us.
WarFireV wrote: I could get into more specifics about each ship, but I think the point is clear. T3s provide something only a few other ship can provide. It would better if they where used as a benchmark for other changes then something that, "needs to be nerfed into none use."
The problem as I see it is that a T3, except under exceptional circumstances, is essentially unkillable by one other similarly-sized ship. This seems to me to be a poor benchmark for designing anything.
I'm happy to see a proteus (being a perfect proteus pilot) being able to put out 1000dps, but it should be at a large cost to ehp in my view (say 50k, not 150k+). This then makes it as offensively powerful as a navy cruiser while retaining versatility.
I'm also ok with a 750dps HAM tengu, but not when it has a huge dual-asb tank or huge numbers of hitpoints.
I'm less ok with seeing a 2k dps/s perma-tank tengu because it's simply immune to 90% of the hardware available in eve - only neuts or a fleet can take it down, and there is no specialised HAC that can perform a similar feat.
Similarly with the legion and loki. They are almost as offensively dangerous as the recon equivalents but have 3-4x the EHP.
That's not right.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

WarFireV
Blackwater USA Inc. Pandemic Legion
132
|
Posted - 2013.12.09 14:03:00 -
[95] - Quote
Recons have better range with their ewar bonus, while the T3s have more EHP. I actually like that balance, although I could easily see Recons needing to have there ewar range bonus increased at lest a little bit.
(then people can complain about falcons again) |

Onictus
Silver Snake Enterprise Fatal Ascension
657
|
Posted - 2013.12.09 14:14:00 -
[96] - Quote
Mournful Conciousness wrote: The problem as I see it is that a T3, except under exceptional circumstances, is essentially unkillable by one other similarly-sized ship. This seems to me to be a poor benchmark for designing anything.
You mean like another T3?
Trust me they aren't immune, I've tackled the vaunted 100mn tengu with a frigging bomber and got away with it.
Mournful Conciousness wrote: I'm happy to see a proteus (being a perfect proteus pilot) being able to put out 1000dps, but it should be at a large cost to ehp in my view (say 50k, not 150k+). This then makes it as offensively powerful as a navy cruiser while retaining versatility.
150k eHP with 1000DPS? Slave clone?
Mournful Conciousness wrote: I'm also ok with a 750dps HAM tengu, but not when it has a huge dual-asb tank or huge numbers of hitpoints.
I'm less ok with seeing a 2k dps/s perma-tank tengu because it's simply immune to 90% of the hardware available in eve - only neuts or a fleet can take it down, and there is no specialised HAC that can perform a similar feat.
The issue there is the ASBs not the Tengu, and even then you can kit them with the right ship and make them run out of booster, how many navy 800s can a Tengu carry? 20 maybe, and that isn't leaving a lot of space for ammo.
Mournful Conciousness wrote: Similarly with the legion and loki. They are almost as offensively dangerous as the recon equivalents but have 3-4x the EHP.
That's not right.
Except that there is no painter bonus, no fuel bonus, no spool time bonus and the webs are about 25km less tange overall. i.e. its not as good as a recon at being a recon. That is fine for twice the price with skill loss. A recon build webber loki tends to run over a billion when you get done throwing 300mil in webs alone on it. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1392
|
Posted - 2013.12.09 15:34:00 -
[97] - Quote
M1k3y Koontz wrote:Black Canary Jnr wrote:Oh my, some people are in for a shock, prehaps they didn't see the 'rabid dogs' thing.
Yup, T3s are gonna be nerfed, particularly the proteus and tengu.
When you buy a T3 you buy a scanner, booster, combat, covert ops ship, even if you don't do all those things with it. That's where your 400 mil and SP is going, the ability to respec your ship relatively easily as opposed to buying all those hulls.
The more useless subsystems will be getting changed though so should be interesting. Apparently you didn't see subsequent posts. One of the devs said they would be keeping nerfs minimal and instead making useless subsystems who's name I can't think of because nobody uses them useful.
The "rabid dogs" comment was made by Ytterbium.
The "make useless subs useful" comment was, I believe, also made by Ytterbium. I may be mistaken or I may not be, but I do remember seeing that post myself.
As long as they convert the Loki's split weapon subsystem from 1st-gen split weapons to 2nd-gen split weapons (as seen on the Scythe/Phoon Fleet Issues) I'll be quite happy with it. Taking it the route of the T1 phoon (missile bonuses but a full complement of unbonused gun hardpoints) would be acceptable as well, though less exciting. |

Mournful Conciousness
Embers Children TOHA Conglomerate
385
|
Posted - 2013.12.09 17:06:00 -
[98] - Quote
Onictus wrote:
... various comments ...
I hear where you're coming from but in practice it makes no difference that a rapier has a 20km range bonus over a loki. Almost all combat in wormholes takes place at range 0. The rapier will have to warp out or die. The loki won't.
150kehp and 1000dps on a proteus does not require slaves (although many WH fleet pilots will fit them).
2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank.
Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
890
|
Posted - 2013.12.09 17:12:00 -
[99] - Quote
My view. If t3 were suposed to be adaptable and versatile but not specialzied.
How to reach that?
REMOVE ALL RIG SLOTS on T3!!
And buff a bit each subsystem that are least used.
Peopel will swap the subsystem way more without rigs on their ships, and non t3 can be made too specialized ( specialziation is what Rigs do).
In fact.. T2 hulls should get 3 rig slots, since t2 hulls are to be specialized and main use of rigs is to specialize a ship.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
890
|
Posted - 2013.12.09 17:13:00 -
[100] - Quote
Mournful Conciousness wrote:Onictus wrote:
... various comments ...
I hear where you're coming from but in practice it makes no difference that a rapier has a 20km range bonus over a loki. Almost all combat in wormholes takes place at range 0. The rapier will have to warp out or die. The loki won't. 150kehp and 1000dps on a proteus does not require slaves (although many WH fleet pilots will fit them). 2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability.
and that is why I think t3 should loose all 3 rig slots. Since rigs slots are mostly used for tanking purposes. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Arthur Aihaken
The.VOID
831
|
Posted - 2013.12.09 17:14:00 -
[101] - Quote
Mournful Conciousness wrote:2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability. There's a huge difference between a 250k+ EHP passive brick and a 2000+ DPS active tank. Namely that you'll be absolutely massacred by even a medium neutralizer or vampire. I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
385
|
Posted - 2013.12.09 17:29:00 -
[102] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability. There's a huge difference between a 250k+ EHP passive brick and a 2000+ DPS active tank. Namely that you'll be absolutely massacred by even a medium neutralizer or vampire.
Of course there is a difference. 250k ehp is not good for a cruiser to have - it's in pirate battleship territory. A 2k perms-tank is worse because at least another ship has an opportunity to eventually work through the 250k hit points. Against a 2k perms-tank, nothing has a reasonable chance of damaging the tengu unaided.
I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence.
This is wrong. No pvp-capable ship should be able to perma-tank every subcap in the game indefinitely.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
The.VOID
834
|
Posted - 2013.12.09 19:09:00 -
[103] - Quote
Mournful Conciousness wrote:Of course there is a difference. 250k ehp is not good for a cruiser to have - it's in pirate battleship territory. A 2k perms-tank is worse because at least another ship has an opportunity to eventually work through the 250k hit points. Against a 2k perms-tank, nothing has a reasonable chance of damaging the tengu unaided.
I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence.
This is wrong. No pvp-capable ship should be able to perma-tank every subcap in the game indefinitely. Not disagreeing. I think the only solution is to remove rigs, much as I'll miss them personally. They take a great concept and make it extremely OP, because most of the subsystems are already balanced. It's not until you combine them with rigs and implants that things take a really bizarre turn for the surreal... I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
617
|
Posted - 2013.12.09 19:22:00 -
[104] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:Of course there is a difference. 250k ehp is not good for a cruiser to have - it's in pirate battleship territory. A 2k perms-tank is worse because at least another ship has an opportunity to eventually work through the 250k hit points. Against a 2k perms-tank, nothing has a reasonable chance of damaging the tengu unaided.
I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence.
This is wrong. No pvp-capable ship should be able to perma-tank every subcap in the game indefinitely. Not disagreeing. I think the only solution is to remove rigs, much as I'll miss them personally. They take a great concept and make it extremely OP, because most of the subsystems are already balanced. It's not until you combine them with rigs and implants that things take a really bizarre turn for the surreal...
you're kind of skipping over there main strength ... T2 resists combined with resist bonused subs/ HP bonuses/ spider tank Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Onictus
Silver Snake Enterprise Fatal Ascension
660
|
Posted - 2013.12.09 19:50:00 -
[105] - Quote
Mournful Conciousness wrote:Onictus wrote:
... various comments ...
I hear where you're coming from but in practice it makes no difference that a rapier has a 20km range bonus over a loki. Almost all combat in wormholes takes place at range 0. The rapier will have to warp out or die. The loki won't. 150kehp and 1000dps on a proteus does not require slaves (although many WH fleet pilots will fit them). 2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability.
To be fair most of us really don't give a **** about wormholes |

Onictus
Silver Snake Enterprise Fatal Ascension
660
|
Posted - 2013.12.09 19:52:00 -
[106] - Quote
Kagura Nikon wrote:Mournful Conciousness wrote:Onictus wrote:
... various comments ...
I hear where you're coming from but in practice it makes no difference that a rapier has a 20km range bonus over a loki. Almost all combat in wormholes takes place at range 0. The rapier will have to warp out or die. The loki won't. 150kehp and 1000dps on a proteus does not require slaves (although many WH fleet pilots will fit them). 2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability. and that is why I think t3 should loose all 3 rig slots. Since rigs slots are mostly used for tanking purposes.
and that would make all T3s half billion isk trash
|

FT Diomedes
The Graduates RAZOR Alliance
227
|
Posted - 2013.12.09 20:56:00 -
[107] - Quote
We don't balance Eve around 1v1 combat or artificial environments. If someone brings his 2-3b ISK Tengu to my space, I will not try to 1v1 him with a 300m ISK HAC. I'll get a couple of HAC's, a Recon or two, and kill him. Or I can use my own 2-3b ISK Tengu if I want to be an honorable space samurai. Use the right tool(s) for the job.
It is only OP if it cannot be countered or the counter is unreasonable.
T3 fleets get whelped just like any other. T3 gangs have reasonable counters in any natural environment in Eve (i.e. Anywhere you can bring whatever and whoever you want to the fight.).
If T3's are OP in WH's but fine elsewhere, which has been my experience in 0.0, then maybe WH space needs to be adjusted. It is an artificial environment (like the AT). Not all the counters can be used in WH space. If I have to deal with Dreads in 0.0, I bring more Dreads or SC's. It is harder to bring more Dreads in WH space and the other counters cannot get there at all, so you have to use a doctrine that can survive blap Dread fire. Oh, and the mass is limited.
Do not underestimate the vast changes that have hit Eve during the last few months. I used to see these awful T3 gangs with unprobable, offgrid boosting Loki's. They were like Horse Archers. They were fast and could hit hard, but they could still be countered by a well-organized, disciplined fleet. They are relatively much less powerful now.
Note - I don't fly T3's in PVP. I just don't want to see them nerfed again. Tengus already took a beating from the HML nerf.
If it was up to me, I would fix the ASB situation by making it so you could only fit one. That would fix Eve as a whole quite a bit. I don't think it is necessary, but I would not be sad if 100mn AB T3's were no longer possible.
Most of the whining about T3's, apart from the WH crowd, comes from people who want their killmails served to them on a shiny platter. I should have to work to kill a well-skilled, knowledgable player in a shiny ship. That's what makes it fun to kill them, you have to work for it..
Also, let's not underestimate the effect a T3 nerf will have on WH income. Will there be anyone to hunt or fight in WH space if it isn't lucrative? |

Harvey James
The Sengoku Legacy
617
|
Posted - 2013.12.09 21:15:00 -
[108] - Quote
on T3's i would like to see skill requirement changes..
- reduce all lv5 skills requirements to lv4 ... lv5's are for specialist/T2 ships/items/mods - increase training time on subsystem skills and strategic cruiser skills - remove skill point loss mechanic.. its unnecessary and also not very clear how it works/ no info in game to explain why/how
- make training strategic cruiser skill worth doing by adding/transferring some of the bonuses from subs into the hull. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
The.VOID
835
|
Posted - 2013.12.09 23:09:00 -
[109] - Quote
FT Diomedes wrote:If it was up to me, I would fix the ASB situation by making it so you could only fit one. That would fix Eve as a whole quite a bit. I don't think it is necessary, but I would not be sad if 100mn AB T3's were no longer possible. While I agree with most of your points, it's quite possible to have a multitude of 100MN AB cruisers and battlecruisers as well. To single out the T3s is a tad unfair - T3s usually have less base grid than anything else in their class. I am currently away, traveling through time and will be returning last week. |

FT Diomedes
The Graduates RAZOR Alliance
228
|
Posted - 2013.12.09 23:38:00 -
[110] - Quote
As I said, I don't really have a problem with 100mn AB fits (or 10mn AB destroyers). I'm just not sure there is enough of a drawback to fitting 100mn AB Tengus. If it was up to me, I would make 100mn AB's better and harder to fit.
I like the freedom CCP gives us with oversize prop and tank mods, but I wouldn't cry too hard if I couldn't fit MASB's or MSE's on a frigate or a 100mn AB on a Vexor. Eve wouldn't be quite as wacky, but it would be easier to balance.
I am not advocating these changes, but I think it makes more sense than trying to balance a cruiser around a 1600mm plate. It would also be a huge boost to active armor tanking. That is a totally different topic. |

Arthur Aihaken
The.VOID
835
|
Posted - 2013.12.09 23:42:00 -
[111] - Quote
FT Diomedes wrote:As I said, I don't really have a problem with 100mn AB fits (or 10mn AB destroyers). I'm just not sure there is enough of a drawback to fitting 100mn AB Tengus. If it was up to me, I would make 100mn AB's better and harder to fit.
I like the freedom CCP gives us with oversize prop and tank mods, but I wouldn't cry too hard if I couldn't fit MASB's or MSE's on a frigate or a 100mn AB on a Vexor. Eve wouldn't be quite as wacky, but it would be easier to balance.
I am not advocating these changes, but I think it makes more sense than trying to balance a cruiser around a 1600mm plate. It would also be a huge boost to active armor tanking. That is a totally different topic. Off the top of my head you're giving up 17% DPS and some degree of tank. The problem is that it's a battleship-class module, so changing the fitting for it would adversely affect more than a few battleship fits as well. Personally, I like the whacky aspects - it keeps things interesting. Otherwise we just end up with the top 1-3 fits for each ship on Battleclinic. Kind of boring. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
836
|
Posted - 2013.12.10 00:18:00 -
[112] - Quote
I think I speak for most when I say that regardless of what changes are proposed, those of us with a vested interest in actually flying the T3 would like a seat at the table with respect to input on the available options. And a substantial testing period, ie: more than a week (yes Rise, I'm specifically referring to you here). I am currently away, traveling through time and will be returning last week. |

Omnathious Deninard
Novis Initiis
1898
|
Posted - 2013.12.10 00:22:00 -
[113] - Quote
Slots, power grid, CPU, cargo capacity, HP, and drone bay would be static features of the ships. Hardpoints, velocity, drone bandwidth, agility and bonuses should vary with each subsystem. And of course no matter what the interdiction nullifier should remove a low slot. Taking the Proteus as an example: (of course these numbers are just the average of what we have right now so they are most likely either to high or to low)
Slot Layout 6 High 4 Mid 6 Low
Power Grid 1100MW CPU 390 Capacitor 1500 GJ/Recharge Time 415s
Armor HP 3400 Shield HP 2200/Recharge Time 1620 Hull HP 1850
Cargo Capacity 280m^3 Drone Bay 225m^3
From here the subsystems would change things like velocity, agility, turret/launcher hardpoints, drone bandwidth, and bonuses that could/would effect the presented numbers. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
836
|
Posted - 2013.12.10 00:25:00 -
[114] - Quote
Omnathious Deninard wrote:Slots, power grid, CPU, cargo capacity, HP, and drone bay would be static features of the ships. Yeah, I like the variable aspect of T3s as it keeps things a bit interesting (and you can run some unique fits). I am currently away, traveling through time and will be returning last week. |

Omnathious Deninard
Novis Initiis
1898
|
Posted - 2013.12.10 00:32:00 -
[115] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:Slots, power grid, CPU, cargo capacity, HP, and drone bay would be static features of the ships. Yeah, I like the variable aspect of T3s as it keeps things a bit interesting (and you can run some unique fits). By unique are you refering to the OP ones, or the completly useless ones? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
836
|
Posted - 2013.12.10 00:38:00 -
[116] - Quote
Omnathious Deninard wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:Slots, power grid, CPU, cargo capacity, HP, and drone bay would be static features of the ships. Yeah, I like the variable aspect of T3s as it keeps things a bit interesting (and you can run some unique fits). By unique are you refering to the OP ones, or the completly useless ones? Which ones are completely OP? The flying bricks? I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
387
|
Posted - 2013.12.10 00:43:00 -
[117] - Quote
FT Diomedes wrote: Note - I don't fly T3's in PVP. I just don't want to see them nerfed again. Tengus already took a beating from the HML nerf.
I presume you mean pve tengus? All the tengus I ever encountered in pvp were either HAM/shield or ECM/armour. Did people use HM tengu fleets in 0.0 for long range dps? If so, I'd say this nerf was welcome. Ranged missile dps should be realm of the Raven etc.
FT Diomedes wrote: If it was up to me, I would fix the ASB situation by making it so you could only fit one. That would fix Eve as a whole quite a bit.
This. A thousand times this. Are you listening, Mr Rise? For the record, I have a dual ASB recon tengu. No-one has managed to kill it yet - even a squad of 5 with neuts, dps astarte and an interdictor. It shrugged them off, traversed a wormhole 3 times (i.e. longer than 4 minutes under fire) and warped away. Ridiculous.
FT Diomedes wrote: Also, let's not underestimate the effect a T3 nerf will have on WH income. Will there be anyone to hunt or fight in WH space if it isn't lucrative?
Not so sure about that. The majority of the income is from the blue "books", or whatever they are. They sell for a fixed amount in university stations. Even without nanoribbons a C6 site is worth 800 million isk. A Relic site is worth in the region of 1.6Bn before nanos.
I've seen people mention the skill loss in this thread. I think the skill loss should stay. Once the T3 is able to morph at will, it will be a very versatile ship. Even when less powerful than a HAC, they will still be desirable. An example of this is the new Stratios. Not quite as much dps or tank as an ishtar, but the covops facility makes it excellent as a surprise tackler - particularly in WH space.
If a proteus could be fitted up in the same way (dual rep, 4 ogres, covops), it would always be useful to me and I'd happily pay 400m to get this functionality coupled with refitting versatility.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Omnathious Deninard
Novis Initiis
1898
|
Posted - 2013.12.10 00:49:00 -
[118] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:Slots, power grid, CPU, cargo capacity, HP, and drone bay would be static features of the ships. Yeah, I like the variable aspect of T3s as it keeps things a bit interesting (and you can run some unique fits). By unique are you refering to the OP ones, or the completly useless ones? Which ones are completely OP? The flying bricks?
Proteus, with 122K EHP, and 600 DPS while being T2 and meta 4 fit sounds balanced for a cruiser right? Or is that just unique? No implants, drugs, or OGB either. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
838
|
Posted - 2013.12.10 01:12:00 -
[119] - Quote
Omnathious Deninard wrote:Proteus, with 122K EHP, and 600 DPS while being T2 and meta 4 fit sounds balanced for a cruiser right? Or is that just unique? No implants, drugs, or OGB either. So Proteus and Legion bricks. How do you propose to address those without removing rig slots? I am currently away, traveling through time and will be returning last week. |

HiddenPorpoise
BG-1 The Craniac
134
|
Posted - 2013.12.10 01:29:00 -
[120] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:Proteus, with 122K EHP, and 600 DPS while being T2 and meta 4 fit sounds balanced for a cruiser right? Or is that just unique? No implants, drugs, or OGB either. So Proteus and Legion bricks. How do you propose to address those without removing rig slots? Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from. |

Arthur Aihaken
The.VOID
839
|
Posted - 2013.12.10 01:34:00 -
[121] - Quote
HiddenPorpoise wrote:Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from. So what's the solution for the bricks then? I am currently away, traveling through time and will be returning last week. |

FT Diomedes
The Graduates RAZOR Alliance
229
|
Posted - 2013.12.10 01:40:00 -
[122] - Quote
PvP is all well and nice - and should rightly be the focus of Eve...
With that said, if T3's (meaning Tengu's) are nerfed to the point where they suck at high-end PvE, the price will crash. |

FT Diomedes
The Graduates RAZOR Alliance
229
|
Posted - 2013.12.10 01:45:00 -
[123] - Quote
Mournful Conciousness wrote:FT Diomedes wrote: Note - I don't fly T3's in PVP. I just don't want to see them nerfed again. Tengus already took a beating from the HML nerf.
I presume you mean pve tengus? All the tengus I ever encountered in pvp were either HAM/shield or ECM/armour. Did people use HM tengu fleets in 0.0 for long range dps? If so, I'd say this nerf was welcome. Ranged missile dps should be realm of the Raven etc. [quote=FT Diomedes]
HML Tengus were a 0.0 doctrine prior to the HML nerf. It was the expensive version of Drake-fleet.
|

Arthur Aihaken
The.VOID
839
|
Posted - 2013.12.10 01:53:00 -
[124] - Quote
FT Diomedes wrote:With that said, if T3's (meaning Tengu's) are nerfed to the point where they suck at high-end PvE, the price will crash. And on one will fly them for the associated risk vs. reward (especially the SP loss). I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
661
|
Posted - 2013.12.10 01:59:00 -
[125] - Quote
Omnathious Deninard wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:Slots, power grid, CPU, cargo capacity, HP, and drone bay would be static features of the ships. Yeah, I like the variable aspect of T3s as it keeps things a bit interesting (and you can run some unique fits). By unique are you refering to the OP ones, or the completly useless ones? Which ones are completely OP? The flying bricks? Proteus, with 122K EHP, and 600 DPS while being T2 and meta 4 fit sounds balanced for a cruiser right? Or is that just unique? No implants, drugs, or OGB either.
My cheapo T2 112k eHP Prophesy that costs like 75mil and does 350dps says yeah, that isn't that far out of line.
My Mryms used to crest 100k eHP with (bait) buffers and still throw out around 500 dps overheated
...both no drugs, implants or other silliness |

Onictus
Silver Snake Enterprise Fatal Ascension
661
|
Posted - 2013.12.10 02:01:00 -
[126] - Quote
FT Diomedes wrote:Mournful Conciousness wrote:FT Diomedes wrote: Note - I don't fly T3's in PVP. I just don't want to see them nerfed again. Tengus already took a beating from the HML nerf.
I presume you mean pve tengus? All the tengus I ever encountered in pvp were either HAM/shield or ECM/armour. Did people use HM tengu fleets in 0.0 for long range dps? If so, I'd say this nerf was welcome. Ranged missile dps should be realm of the Raven etc. [quote=FT Diomedes] HML Tengus were a 0.0 doctrine prior to the HML nerf. It was the expensive version of Drake-fleet.
Tengu's are still a null doctine they are just rocking 250mm rails now because the 20% damage that HMLs lost, the rails got in return. |

Arthur Aihaken
The.VOID
840
|
Posted - 2013.12.10 02:19:00 -
[127] - Quote
Onictus wrote:Tengu's are still a null doctine they are just rocking 250mm rails now because the 20% damage that HMLs lost, the rails got in return. Yeah, the heavy missile nerf made complete sense...  I am currently away, traveling through time and will be returning last week. |

M1k3y Koontz
thorn project Surely You're Joking
435
|
Posted - 2013.12.10 02:47:00 -
[128] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability. There's a huge difference between a 250k+ EHP passive brick and a 2000+ DPS active tank. Namely that you'll be absolutely massacred by even a medium neutralizer or vampire. Of course there is a difference. 250k ehp is not good for a cruiser to have - it's in pirate battleship territory. A 2k perms-tank is worse because at least another ship has an opportunity to eventually work through the 250k hit points. Against a 2k perms-tank, nothing has a reasonable chance of damaging the tengu unaided. I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence. This is wrong. No pvp-capable ship should be able to perma-tank every subcap in the game indefinitely.
Tell that to Marauders.
T3s might be able to tank, but they won't do anything else if fit that way.
Harvey James wrote: you're kind of skipping over there main strength ... T2 resists combined with resist bonused subs/ HP bonuses/ spider tank
Nobody spider tanks T3s other than in C5/C6 Ladar Sites
Arthur Aihaken wrote: So Proteus and Legion bricks. How do you propose to address those without removing rig slots?
10% armor HP/level bonus to 5%. Problem solved. How much herp could a herp derp derp if a herp derp could herp derp. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
77
|
Posted - 2013.12.10 03:01:00 -
[129] - Quote
The only kind of versatility that is valuable IMO is if I get to change my T3 fit while in space (with a combat timer on changing the fit so people can't exploit it by swapping their lows for warp core stabs mid-fight when they realise they can't win).
Otherwise I see no reason why I should risk double-triple the isk and a week's worth of skill training flying something that is crappier than a HAC. If it requires docking to change fits, I'd rather dock up and change into a HAC. |

Omnathious Deninard
Novis Initiis
1898
|
Posted - 2013.12.10 03:03:00 -
[130] - Quote
Iyacia Cyric'ai wrote:The only kind of versatility that is valuable IMO is if I get to change my T3 fit while in space (with a combat timer on changing the fit so people can't exploit it by swapping their lows for warp core stabs mid-fight when they realise they can't win).
Otherwise I see no reason why I should risk double-triple the isk and a week's worth of skill training flying something that is crappier than a HAC. If it requires docking to change fits, I'd rather dock up and change into a HAC. Mobile Depot? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
842
|
Posted - 2013.12.10 03:06:00 -
[131] - Quote
Omnathious Deninard wrote:Mobile Depot? Not the same as being able to do it anywhere on the fly without tipping anyone off. I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
663
|
Posted - 2013.12.10 04:14:00 -
[132] - Quote
Arthur Aihaken wrote:Onictus wrote:Tengu's are still a null doctine they are just rocking 250mm rails now because the 20% damage that HMLs lost, the rails got in return. Yeah, the heavy missile nerf made complete sense... 
At the time it certainly did, the fact was that if you didn't have a panic geddon or pulse poc drakes were doing battle ship DPS at better than short range battleship range with equivalent tanks.
There was NOTHING in the medium world even close to equivalent. Now buffing medium rails to where Brutix puts up 800DPS was a little heavy handed on both ends.....but yeah, heavies are pretty bad. |

Arthur Aihaken
The.VOID
843
|
Posted - 2013.12.10 06:15:00 -
[133] - Quote
Onictus wrote:There was NOTHING in the medium world even close to equivalent. Now buffing medium rails to where Brutix puts up 800DPS was a little heavy handed on both ends.....but yeah, heavies are pretty bad. So what's the solution? Put heavy missiles back to where they were or just improve the damage application? I am currently away, traveling through time and will be returning last week. |

Seranova Farreach
489
|
Posted - 2013.12.10 06:36:00 -
[134] - Quote
as a TECH3 it needs to be superior to the Tech 2 varients but thats because of the higher cost. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Sal Landry
School of Applied Knowledge Caldari State
133
|
Posted - 2013.12.10 06:58:00 -
[135] - Quote
Onictus wrote:drakes were doing battle ship DPS Oh **** off. |

Seranova Farreach
489
|
Posted - 2013.12.10 07:00:00 -
[136] - Quote
ps, they are doing t2 and pirate first. and then mostlikly capitals befor they touch t3s. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Seranova Farreach
489
|
Posted - 2013.12.10 07:03:00 -
[137] - Quote
Sal Landry wrote:Onictus wrote:drakes were doing battle ship DPS Oh **** off.
drakes.. i remember the old drake barely hit 450 dps. with hams which sacrifices alot of tank had to be OH'd to get to maybe 700ish dps.
i like the new nighthawk cause its come into line with sleipnir though sleppy is still the king but both can now do a modest 800-900 dps depending on fit/shineys.
havnt tried navy drake yet but i have my reservations about its effectivness, its most probably a mid range between drake and NH. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Seranova Farreach
489
|
Posted - 2013.12.10 07:04:00 -
[138] - Quote
Onictus wrote:Arthur Aihaken wrote:Onictus wrote:Tengu's are still a null doctine they are just rocking 250mm rails now because the 20% damage that HMLs lost, the rails got in return. Yeah, the heavy missile nerf made complete sense...  At the time it certainly did, the fact was that if you didn't have a panic geddon or pulse poc drakes were doing battle ship DPS at better than short range battleship range with equivalent tanks. There was NOTHING in the medium world even close to equivalent. Now buffing medium rails to where Brutix puts up 800DPS was a little heavy handed on both ends.....but yeah, heavies are pretty bad.
gank brutix gets like 1300 dps so i dont know what your smokeing. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1393
|
Posted - 2013.12.10 07:47:00 -
[139] - Quote
Seranova Farreach wrote:as a TECH3 it needs to be superior to the Tech 2 varients but thats because of the higher cost.
CCP disagrees with you very strongly. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
893
|
Posted - 2013.12.10 09:15:00 -
[140] - Quote
Onictus wrote:Kagura Nikon wrote:Mournful Conciousness wrote:Onictus wrote:
... various comments ...
I hear where you're coming from but in practice it makes no difference that a rapier has a 20km range bonus over a loki. Almost all combat in wormholes takes place at range 0. The rapier will have to warp out or die. The loki won't. 150kehp and 1000dps on a proteus does not require slaves (although many WH fleet pilots will fit them). 2000dps tank tengu can perma-tank (cap stable, not ASB). it's pricey, but that's not the point. This is too much for anything to perma-tank. Despite the fact that recon ships have paper advantages over T3s, it's only T3s that are used. This is, as has been mentioned before, because of their Herculean survivability. and that is why I think t3 should loose all 3 rig slots. Since rigs slots are mostly used for tanking purposes. and that would make all T3s half billion isk trash
Would not.. specially because you missed the part about buffing some of the subsystems. It woudl fix the major problem with T3.. insane buffers and active tanks and how easy they circunvent their intended limitations (fittings for example).
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
893
|
Posted - 2013.12.10 09:17:00 -
[141] - Quote
Iyacia Cyric'ai wrote:The only kind of versatility that is valuable IMO is if I get to change my T3 fit while in space (with a combat timer on changing the fit so people can't exploit it by swapping their lows for warp core stabs mid-fight when they realise they can't win).
Otherwise I see no reason why I should risk double-triple the isk and a week's worth of skill training flying something that is crappier than a HAC. If it requires docking to change fits, I'd rather dock up and change into a HAC.
That is another reason why rigs need to go. The subsystem scan be buffed to partially compensate. Without rigs you wil lbe even more prone to warping to a planet where your alt siwith the depot, and transform your ship to a completely diffferent machine and attack the target.
T3 becoem VERSATILE ships, not extremely specialized monsters in a single field. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
893
|
Posted - 2013.12.10 09:19:00 -
[142] - Quote
Arthur Aihaken wrote:HiddenPorpoise wrote:Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from. So what's the solution for the bricks then?
It is ONLY rigs. that proteus is still strong but no where nearly a monster as a proteus with rigs. It will die to a well used and well fit battleship if it simply uses it old tactic of sit and fire everything without bothering about the incomming damage.! And that is a HUGE improvment
It also promotes a ship that wil b exchanged into other cofnigurations much more often "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 14:12:00 -
[143] - Quote
Seranova Farreach wrote:Sal Landry wrote:Onictus wrote:drakes were doing battle ship DPS Oh **** off. drakes.. i remember the old drake barely hit 450 dps. with hams which sacrifices alot of tank had to be OH'd to get to maybe 700ish dps. i like the new nighthawk cause its come into line with sleipnir though sleppy is still the king but both can now do a modest 800-900 dps depending on fit/shineys. havnt tried navy drake yet but i have my reservations about its effectivness, its most probably a mid range between drake and NH.
Yeah 450 @ 75km and that was heavy missiles
More than a Baltec mega, more than most fleet dominix builds, more than an pulse baddon all while MWDing around.
...and like hell they had to sacrifice tank
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
899
|
Posted - 2013.12.10 14:31:00 -
[144] - Quote
Seranova Farreach wrote:Onictus wrote:Arthur Aihaken wrote:Onictus wrote:Tengu's are still a null doctine they are just rocking 250mm rails now because the 20% damage that HMLs lost, the rails got in return. Yeah, the heavy missile nerf made complete sense...  At the time it certainly did, the fact was that if you didn't have a panic geddon or pulse poc drakes were doing battle ship DPS at better than short range battleship range with equivalent tanks. There was NOTHING in the medium world even close to equivalent. Now buffing medium rails to where Brutix puts up 800DPS was a little heavy handed on both ends.....but yeah, heavies are pretty bad. gank brutix gets like 1300 dps so i dont know what your smokeing.
Certainly somethign less strong then you. Show me brutix hitting 70 km away targets with that dps. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

FT Diomedes
The Graduates RAZOR Alliance
230
|
Posted - 2013.12.10 14:34:00 -
[145] - Quote
Kagura Nikon wrote:
Would not.. specially because you missed the part about buffing some of the subsystems. It woudl fix the major problem with T3.. insane buffers and active tanks and how easy they circunvent their intended limitations (fittings for example).
You should really try spelling it out more. Because not every T3 has an insane buffer. Not every T3 has an insane active tank. |

Meytal
School of Applied Knowledge Caldari State
287
|
Posted - 2013.12.10 15:24:00 -
[146] - Quote
Mournful Conciousness wrote:I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence. And here we find the failing in the OP's logic. Nothing in EVE is, or should be, balanced around 1 vs 1 "honourable" combat. EVE is balanced around my group fighting your group. As many people have already patiently explained, there are limited circumstances where the T3 cruiser comes out superior. Just because the T3 cruiser is better in certain specific situations doesn't mean it is overpowered. Just because you can't kill it 1-on-1 doesn't make it overpowered.
If any region of space is considered "well off" it's the Nullsec blocs. So, look at what is flown in Nullsec. You have ISK that flows like water AND a lack of W-space constraints. You have small, medium, and large sized fleets, and they are constantly throwing those fleets at each other, keeping what works and eliminating what doesn't. As much as it pains me to admit it, there is more fleet vs fleet battle happening in Nullsec than is in W-space. If T3 cruisers were the best that money could buy, you wouldn't see anything else flown out there. They have special purpose T3 doctrines, but the every day ship-of-the-line is not the T3 cruiser.
The biggest reason for a T3 cruiser in W-space is the mass: cruiser-sized hulls have low mass, meaning you can shove more of them through that collapsing hole than you can other types of ships. There are two advanced cruiser-sized dps options: T2 HAC and T3 cruiser.
The second primary reason for a T3 cruiser is the tank. In W-space, with most action occurring within 5-10k of a wormhole, you get high dps applied to targets rapidly, especially if dreads are present (not unusual). Higher tanks allow parties to stay on the field and fight longer, rather than popping instantly. In W-space, we don't have the 1000-man fleet battles that they do in Null, so increased fighting time per person is more fun than finding your way back from Hisec only a few seconds after you land. Your brick-tank T3 fleet would melt in any other region of space to a nano kiting gang, and to many other types of fleets. That nano kiting gang would melt trying to brawl on a wormhole.
As people have been trying to tell the OP, ship use is situational. Because of the style of combat and the specific circumstances surrounding wormhole interactions, T3 cruisers are very common in W-space. And guess what? That's probably where CCP intended they be used, since their components come FROM W-space. And there again, it shows how CCP got W-space "right", down to the ships that are produced there often being the best tools for the job there.
You use the right tool for the job. As the posts in this thread show, that's not always a T3 cruiser in every situation, or even most situations in the game. Mostly just in W-space.
T3 cruisers have some areas where they are a touch too powerful; Tengu has a little more of this than the others. They also have areas where they are lacking. It's nowhere near the "Apocalypse" that some make it out to be. You could go a long way to fixing much of this by removing a single rig slot accompanied by minor tweaks, up in some cases and down in others.
And don't forget that CCP does indeed use cost as a balancing factor; look at the vanilla BCs vs the faction BCs if you need confirmation of this. So, for a ship that costs 3-5 times as much AND includes skill point loss when it explodes, I'd expect it to outperform in many areas, if not in every one.
|

supernova ranger
The End of Eternity Ad-Astra
89
|
Posted - 2013.12.10 15:54:00 -
[147] - Quote
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.
For example Legion vs HAC - favor hac 2x legion vs 2x HAC - favor legion 5x HAC vs 5x legion + guardians for both - favor legion
Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role |

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 16:00:00 -
[148] - Quote
supernova ranger wrote:Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.
For example Legion vs HAC - favor hac 2x legion vs 2x HAC - favor legion 5x HAC vs 5x legion + guardians for both - favor legion
Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role
Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.
|

Omnathious Deninard
Novis Initiis
1898
|
Posted - 2013.12.10 16:28:00 -
[149] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:HiddenPorpoise wrote:Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from. So what's the solution for the bricks then? It is ONLY rigs. that proteus is still strong but no where nearly a monster as a proteus with rigs. It will die to a well used and well fit battleship if it simply uses it old tactic of sit and fire everything without bothering about the incomming damage.! And that is a HUGE improvment It also promotes a ship that wil b exchanged into other cofnigurations much more often It has more to do with the insane amounts of starting HP the subsystems have. Proteus Augmented Plating : 3650 Armor HP Most Gallente T2 ships have about 2000 HP
With all skills at level 5 the Augmented Plating subsystem gives the Proteus 7031.2 HP with no rigs. if you reduce the base HP to 2100 like normal advanced cruisers, it will reduce the Brick aspect of them. Using 3 T2 armor pump rigs and all skills at level 5 with 2100 HP, the armor HP ends up being 6804.
The rigs are not the problem, it is how the subsystems were initially designed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

supernova ranger
The End of Eternity Ad-Astra
90
|
Posted - 2013.12.10 16:36:00 -
[150] - Quote
Onictus wrote:supernova ranger wrote:Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.
For example Legion vs HAC - favor hac 2x legion vs 2x HAC - favor legion 5x HAC vs 5x legion + guardians for both - favor legion
Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.
Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one. |

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 17:02:00 -
[151] - Quote
supernova ranger wrote:Onictus wrote:supernova ranger wrote:Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.
For example Legion vs HAC - favor hac 2x legion vs 2x HAC - favor legion 5x HAC vs 5x legion + guardians for both - favor legion
Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs. Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.
The HACs shouldn't match the T3s in versatility, there were already two hulls per race, there should have been a skirmisher, fast big damage and a fleet version slow big ass tank for each.
Instead we got an MWD bonus and sensor and cap boosts, so while they were buffed across the board it didn't go far enough |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1009
|
Posted - 2013.12.10 17:07:00 -
[152] - Quote
Meytal wrote:Mournful Conciousness wrote:I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence. And here we find the failing in the OP's logic. Nothing in EVE is, or should be, balanced around 1 vs 1 "honourable" combat. EVE is balanced around my group fighting your group.
That's not what I wrote/meant. I'll break down the intent of my OP into small bite sized easy to understand mini-sentences.
T3's are going to be nerfed (Fozzie has stated as much) Individual subsystems are not balanced against other alternate subsystems. They should be versatile generalists. Specialist ships (aka Tech 2) should outperform them.
pretty much sums up my original intent, apologies if it wasn't particularly clear in the first instance
|

Mournful Conciousness
Embers Children TOHA Conglomerate
389
|
Posted - 2013.12.10 17:10:00 -
[153] - Quote
Onictus wrote:supernova ranger wrote:Onictus wrote:supernova ranger wrote:Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.
For example Legion vs HAC - favor hac 2x legion vs 2x HAC - favor legion 5x HAC vs 5x legion + guardians for both - favor legion
Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs. Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one. The HACs shouldn't match the T3s in versatility, there were already two hulls per race, there should have been a skirmisher, fast big damage and a fleet version slow big ass tank for each. Instead we got an MWD bonus and sensor and cap boosts, so while they were buffed across the board it didn't go far enough
Most HACs already outperform battleships in a straight fight and are therefore not underpowered.
I agree that T3s should be able to compete successfully with HACs on tha battlefield, but it should be through versatility brought about by their multi-role bonuses rather than raw firepower and strength.
To use an old D&D analogy, your HACs are your dwarven fighters while your T3s are the difficult-to-master-but-oh-so-powerful elven fighter/magic-user/clerics.
... am I showing my age?
 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 17:14:00 -
[154] - Quote
Mournful Conciousness wrote:Onictus wrote:supernova ranger wrote:Onictus wrote:supernova ranger wrote:Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.
For example Legion vs HAC - favor hac 2x legion vs 2x HAC - favor legion 5x HAC vs 5x legion + guardians for both - favor legion
Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs. Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one. The HACs shouldn't match the T3s in versatility, there were already two hulls per race, there should have been a skirmisher, fast big damage and a fleet version slow big ass tank for each. Instead we got an MWD bonus and sensor and cap boosts, so while they were buffed across the board it didn't go far enough Most HACs already outperform battleships in a straight fight and are therefore not underpowered. I agree that T3s should be able to compete successfully with HACs on tha battlefield, but it should be through versatility brought about by their multi-role bonuses rather than raw firepower and strength. To use an old D&D analogy, your HACs are your dwarven fighters while your T3s are the difficult-to-master-but-oh-so-powerful elven fighter/magic-user/clerics. ... am I showing my age? 
No I played D&D as well.
...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps. |

Mournful Conciousness
Embers Children TOHA Conglomerate
389
|
Posted - 2013.12.10 17:20:00 -
[155] - Quote
Onictus wrote:No I played D&D as well.
The daddy of them all...
Onictus wrote: ...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.
I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu.
1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus)
1v2 it kills most (dual cruise ravens will kill it).
The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake).
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 17:28:00 -
[156] - Quote
Mournful Conciousness wrote:Onictus wrote:No I played D&D as well.
The daddy of them all... Onictus wrote: ...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.
I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu. 1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus) 1v2 it kills most (dual cruise ravens will kill it). The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake).
Not what I worry about, honestly. You are going to be hard pressed to catch me alone in a battleship, and if you do you likely have me, because battleships are **** alone.
Now put a 10-15 man BS gangs against HAC gangs and you have a different story, specially with active reppers....the HACs go away or get smashed. |

Mournful Conciousness
Embers Children TOHA Conglomerate
389
|
Posted - 2013.12.10 17:32:00 -
[157] - Quote
Onictus wrote:Mournful Conciousness wrote:Onictus wrote:No I played D&D as well.
The daddy of them all... Onictus wrote: ...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.
I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu. 1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus) 1v2 it kills most (dual cruise ravens will kill it). The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake). Not what I worry about, honestly. You are going to be hard pressed to catch me alone in a battleship, and if you do you likely have me, because battleships are **** alone. Now put a 10-15 man BS gangs against HAC gangs and you have a different story, specially with active reppers....the HACs go away or get smashed.
Yup, that's fair. And of course it's telling that the equivalent T3 gang does not have to go away. And here is pretty much the nub of the T3 problem.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

FT Diomedes
The Graduates RAZOR Alliance
230
|
Posted - 2013.12.10 17:51:00 -
[158] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:Arthur Aihaken wrote:HiddenPorpoise wrote:Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from. So what's the solution for the bricks then? It is ONLY rigs. that proteus is still strong but no where nearly a monster as a proteus with rigs. It will die to a well used and well fit battleship if it simply uses it old tactic of sit and fire everything without bothering about the incomming damage.! And that is a HUGE improvment It also promotes a ship that wil b exchanged into other cofnigurations much more often It has more to do with the insane amounts of starting HP the subsystems have. Proteus Augmented Plating : 3650 Armor HP Most Gallente T2 ships have about 2000 HP With all skills at level 5 the Augmented Plating subsystem gives the Proteus 7031.2 HP with no rigs. if you reduce the base HP to 2100 like normal advanced cruisers, it will reduce the Brick aspect of them. Using 3 T2 armor pump rigs and all skills at level 5 with 2100 HP, the armor HP ends up being 6804. The rigs are not the problem, it is how the subsystems were initially designed.
This is a good post. Much better than empty complaints about things being OP. I would support some change to this subsystem. |

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 17:53:00 -
[159] - Quote
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote:No I played D&D as well.
The daddy of them all... Onictus wrote: ...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.
I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu. 1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus) 1v2 it kills most (dual cruise ravens will kill it). The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake). Not what I worry about, honestly. You are going to be hard pressed to catch me alone in a battleship, and if you do you likely have me, because battleships are **** alone. Now put a 10-15 man BS gangs against HAC gangs and you have a different story, specially with active reppers....the HACs go away or get smashed. Yup, that's fair. And of course it's telling that the equivalent T3 gang does not have to go away. And here is pretty much the nub of the T3 problem.
Sure it does.
Outiside of wormholes T3 fleets get a fair bit of attention
|

FT Diomedes
The Graduates RAZOR Alliance
230
|
Posted - 2013.12.10 18:00:00 -
[160] - Quote
supernova ranger wrote:
Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.
The T3 cannot fill all those roles at once. Please show me the cloaky, interdiction nullified, spider-tanking, DPS monster of doom T3. It doesn't exist. HACs don't need to fill every role a T3 can perform in a specialized configuration.
|

FT Diomedes
The Graduates RAZOR Alliance
230
|
Posted - 2013.12.10 18:34:00 -
[161] - Quote
Mournful Conciousness wrote:Most HACs already outperform battleships in a straight fight and are therefore not underpowered. I agree that T3s should be able to compete successfully with HACs on tha battlefield, but it should be through versatility brought about by their multi-role bonuses rather than raw firepower and strength. 
How are T3's supposed to compete successfully through versatility? That makes no sense. Versatility is good when it lets the player focus his setup. T3's are good when they pick the right combination of subsystems that lets them perform a specific role well. They are versatile before they undock, not in the middle of the fight.
At the current price point T3's, in a focused pimped configuration, should be better at tank and gank than a HAC is at the current price point. Otherwise they are not worth the ISK and SP loss. In this focused configuration, they cannot do any of the cool T3 things (no cloaky-nully, no links, no e-war, and no drones). If they could, that would be OP.
Being able to refit the same ship to do five roles poorly is not worth the ISK or SP loss. I'd rather fly five ships fit specifically for the job and avoid the SP loss risk. Then again, I have HAC V, Recon V, Logistics V, CS V, and etc.
If the Cerberus was as good at tank/gank/damage projection as a Tengu, I would be happy., but they would be OP without increased price. The SP loss also really helps keep T3's in check because people hate losing SP. |

Sal Landry
School of Applied Knowledge Caldari State
133
|
Posted - 2013.12.10 18:51:00 -
[162] - Quote
Onictus wrote: Yeah 450 @ 75km and that was heavy missiles
More than a Baltec mega, more than most fleet dominix builds, more than an pulse baddon all while MWDing around.
...and like hell they had to sacrifice tank
You are wrong.
Hml drakes were modified to have 10% less raw missile dps and gained from 8.75 to 9 effective launchers with kinetic ammo. Simple math gives us 354.9 dps for a pre-nerf hml drake with 2 BCS and navy scourge ammo. Your light drone dps is irrelevant at 70km. A perfect skill pilot could reach ~70km hml range but in fleet engagements the fc would have to more realistically stay at 60 or under to apply full dps (lol drake pilots having all 5 skills). Similarly in a fleet engagement CFC drakes sacrificed a large amount of tank and only had around 55k EHP prelinks in order to fit cap mods so they could MWD around.
Right now today a CFC megathron gets 385 railgun dps at 72+39 with CN thorium and an optimal script, beating the old drake at its best range with only a single damage mod. The megathron can also continue engaging all the way out to 150km and its dps is going to get far higher than the old drake's if it's any closer than 70km since it can use better ammo and its superior drone bandwidth.
It also has almost triple the EHP of the old kiting drake fit that 'totally made no sacrifices by fitting CCC rigs and a cap power relay'.
In conclusion, you are completely full of ****. |

Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 19:18:00 -
[163] - Quote
Sal Landry wrote:Onictus wrote: Yeah 450 @ 75km and that was heavy missiles
More than a Baltec mega, more than most fleet dominix builds, more than an pulse baddon all while MWDing around.
...and like hell they had to sacrifice tank
You are wrong. Hml drakes were modified to have 10% less raw missile dps and gained from 8.75 to 9 effective launchers with kinetic ammo. Simple math gives us 355 dps for a pre-nerf hml drake with 2 BCS and navy scourge ammo. Your light drone dps is irrelevant at 70km. A perfect skill pilot could reach ~70km hml range but in fleet engagements the fc would have to more realistically stay at 60 or under to apply full dps (lol drake pilots having all 5 skills). Similarly in a fleet engagement CFC drakes sacrificed a large amount of tank and only had around 55k EHP prelinks in order to fit cap mods so they could MWD around. Right now today a CFC megathron gets 385 railgun dps at 72+39 with CN thorium and an optimal script, beating the old drake at its best range with only a single damage mod. The megathron can also continue engaging all the way out to 150km and its dps is going to get far higher than the old drake's if it's any closer than 70km since it can use better ammo and its superior drone bandwidth. It also has almost triple the EHP of the old kiting drake fit that 'totally made no sacrifices by fitting CCC rigs and a cap power relay'. In conclusion, you are completely full of ****.
Not NOW back before the HML AND Drake nerfs
3BCS was the norm and 450 at 75km was middle of the road skills, trust me Drake (as much as I hate it) is still one of the hulls that I spent the most time in.
Now yeah, drake and HMLs are both trash with very few redeeming qualities, that wasn't what I was commenting on. |

FT Diomedes
The Graduates RAZOR Alliance
230
|
Posted - 2013.12.10 21:26:00 -
[164] - Quote
One change I would support is to make it so that T3's could not be cloaky-nully. Nullification is bad enough, but combined with cloaky warpy is just silly. |

M1k3y Koontz
thorn project Surely You're Joking
437
|
Posted - 2013.12.10 21:53:00 -
[165] - Quote
supernova ranger wrote: Not really, legions can spider tank
Let me stop you there. What have you been smoking? Nobody, and I mean NOBODY, spider tanks T3s in PVP. Their RR sub is **** poor limiting its usefulness to PVE Tengu-balls.
Seranova Farreach wrote:ps, they are doing t2 and pirate first. and then mostlikly capitals befor they touch t3s.
^ This. Which is why I'm tiring of these threads, it's been beaten to death and there isn't going to be anything new to talk about until after everything else is balanced.
Edit: I still post in them because A) I feel the need to defend the T3s that aren't OP and B) I love a good argument  How much herp could a herp derp derp if a herp derp could herp derp. |

Mournful Conciousness
Embers Children TOHA Conglomerate
391
|
Posted - 2013.12.11 00:22:00 -
[166] - Quote
FT Diomedes wrote:Mournful Conciousness wrote:Most HACs already outperform battleships in a straight fight and are therefore not underpowered. I agree that T3s should be able to compete successfully with HACs on tha battlefield, but it should be through versatility brought about by their multi-role bonuses rather than raw firepower and strength.  How are T3's supposed to compete successfully through versatility? That makes no sense. Versatility is good when it lets the player focus his setup. T3's are good when they pick the right combination of subsystems that lets them perform a specific role well. They are versatile before they undock, not in the middle of the fight. At the current price point T3's, in a focused pimped configuration, should be better at tank and gank than a HAC is at the current price point. Otherwise they are not worth the ISK and SP loss. In this focused configuration, they cannot do any of the cool T3 things (no cloaky-nully, no links, no e-war, and no drones). If they could, that would be OP. Being able to refit the same ship to do five roles poorly is not worth the ISK or SP loss. I'd rather fly five ships fit specifically for the job and avoid the SP loss risk. Then again, I have HAC V, Recon V, Logistics V, CS V, and etc. If the Cerberus was as good at tank/gank/damage projection as a Tengu, I would be happy., but they would be OP without increased price. The SP loss also really helps keep T3's in check because people hate losing SP.
I imagine there are many ways that versatility can compensate for not being the absolute best in class. Only having to buy one hull rather than 5 is a start.
5 days skill point loss is not really a big deal if you're a committed T3 pilot. After all, it's not as if you're ever going to need to train anything else, right?
The price of T3s is determined purely by demand and supply of components. If T3s become less demanded (they won't), they'll become cheaper (they won't).
They won't become less in demand because even with half the EHP they currently have, they're still better than anything else available.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
103
|
Posted - 2013.12.11 00:50:00 -
[167] - Quote
M1k3y Koontz wrote:Seranova Farreach wrote:ps, they are doing t2 and pirate first. and then mostlikly capitals befor they touch t3s. ^ This. Which is why I'm tiring of these threads, it's been beaten to death and there isn't going to be anything new to talk about until after everything else is balanced.
Pretty sure CCP stated somewhere that the current plan is T2->Pirate->T3->Cap ships, but I can't remember where. |

Zvaarian the Red
Evil Leprechaun Brigade
213
|
Posted - 2013.12.11 01:21:00 -
[168] - Quote
Gigan Amilupar wrote:M1k3y Koontz wrote:Seranova Farreach wrote:ps, they are doing t2 and pirate first. and then mostlikly capitals befor they touch t3s. ^ This. Which is why I'm tiring of these threads, it's been beaten to death and there isn't going to be anything new to talk about until after everything else is balanced. Pretty sure CCP stated somewhere that the current plan is T2->Pirate->T3->Cap ships, but I can't remember where.
Yeah, I'm pretty sure that was the order as well. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1394
|
Posted - 2013.12.11 01:31:00 -
[169] - Quote
Would it be a terrible idea if CCP found a way to decouple slot layouts from the subsystems and make them a separate thing?
The way I see it is this: Subsystems would still determine the resists and the missile/turret hardpoints and the drone bay/bandwidth and all of that, but making slot layout a separately customizable thing (within the maximum limit of slots for the ship class, of course) would in my opinion go a long way toward making them kings of versatility and removing part of what makes certain subsystems less popular. Let's be honest, certain subsystems exist that might be very interesting if they didn't do silly and/or completely counterproductive things to the slot layout. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1011
|
Posted - 2013.12.11 02:28:00 -
[170] - Quote
I don't think so Alvatore, no.
Currently having the slot layout determined by the subsystems fitted means you have consequences to your choices You have to make trade offs to get 1 aspect over another, and that to me makes a lot of sense.
if all T3's had 6/6/4 slots irrespective of the subsystems fitted it would be bad imho.
|

Omnathious Deninard
Novis Initiis
1900
|
Posted - 2013.12.11 03:13:00 -
[171] - Quote
Kitty Bear wrote:I don't think so Alvatore, no.
Currently having the slot layout determined by the subsystems fitted means you have consequences to your choices You have to make trade offs to get 1 aspect over another, and that to me makes a lot of sense.
if all T3's had 6/6/4 slots irrespective of the subsystems fitted it would be bad imho.
Having a varabile slot layout will make it all but impossible to balance the ships properly. While you nerf a subsystem because of a specific configuration you could ruin that subsystem for all other configurations.
If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
859
|
Posted - 2013.12.11 03:17:00 -
[172] - Quote
Omnathious Deninard wrote:If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3 I think if we're going to fix slots, it should be more along the lines of this: Legion ... 6/4/6 Loki ... 6/5/5 Proteus ... 6/4/6 Tengu ... 6/6/4 I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
213
|
Posted - 2013.12.11 03:35:00 -
[173] - Quote
FT Diomedes wrote:One change I would support is to make it so that T3's could not be cloaky-nully. Nullification is bad enough, but combined with cloaky warpy is just silly.
Considering the downsides of flying such a gimped T3? I don't really see the issue. |

Zvaarian the Red
Evil Leprechaun Brigade
213
|
Posted - 2013.12.11 03:38:00 -
[174] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3 I think if we're going to fix slots, it should be more along the lines of this: Legion ... 6/4/6 Loki ... 6/5/5 Proteus ... 6/4/6 Tengu ... 6/6/4
If you fix the slots they definitely become easier to balance. Unfortunately they also become much less interesting to fit and lose some of their flexibility (which is supposed to be what they are all about according to CCP). So I tend to think it's not a great idea. I do support the removal of rigs and the addition of subsystem bonuses that would at least somewhat replace them. Rigs run completely counter to the whole flexibility theme. |

Arthur Aihaken
The.VOID
859
|
Posted - 2013.12.11 04:28:00 -
[175] - Quote
Zvaarian the Red wrote:If you fix the slots they definitely become easier to balance. Unfortunately they also become much less interesting to fit and lose some of their flexibility (which is supposed to be what they are all about according to CCP). So I tend to think it's not a great idea. I do support the removal of rigs and the addition of subsystem bonuses that would at least somewhat replace them. Rigs run completely counter to the whole flexibility theme. Much less interesting. I am currently away, traveling through time and will be returning last week. |

Meytal
School of Applied Knowledge Caldari State
289
|
Posted - 2013.12.11 15:11:00 -
[176] - Quote
Mournful Conciousness wrote:I imagine there are many ways that versatility can compensate for not being the absolute best in class. Only having to buy one hull rather than 5 is a start. Okay, so you buy a single hull. If you're a committed T3 pilot as you suggest, you will need multiple fits for that one hull, which includes non-recoverable rigs (to avoid being a waste of a ship in fleet). To achieve the fits that you are crying about, you most definitely need to use T2 rigs. How many T2 rigs can you rip out and replace over and over again as you swap roles before cost negates the "versatility" advantage you receive by buying a single hull?
Hint: T2 rig prices have dropped following the scanning changes, but it can still be cheaper to buy a second hull than a second set of T2 rigs.
Mournful Conciousness wrote:5 days skill point loss is not really a big deal if you're a committed T3 pilot. After all, it's not as if you're ever going to need to train anything else, right? If you've trained everything in the game that you want to train, then maybe, sure. Otherwise, like almost everyone else that I know, you still have a list of things you want to work toward. Finishing the odd level 5 skills in Gunnery, Missiles, etc. to eek out a bit more effectiveness is still a benefit compared to re-training Gallente Offensive Subs 5 repeatedly, and that's for a pure T3 pilot. You also still need all the same support skills as the HAC or Recon or Logi pilots except for the specific hulls.
Mournful Conciousness wrote:The price of T3s is determined purely by demand and supply of components. If T3s become less demanded (they won't), they'll become cheaper (they won't).
They won't become less in demand because even with half the EHP they currently have, they're still better than anything else available. It sounds like you live in C5/C6 and run capital escalations for income (or sell PLEX), and the salvage goes to the corp. For the rest of us not blessed with capital escalations, we can directly feel the effect of the changing prices in the T3 commodities market. Here's a secret: it's flooded and prices continue to fall. The Venture caused the bottom to fall out of the fullerene/polymer market, which was already declining, and the price of nanoribbons continues to drop like a lead weight; a year and a half ago, buy orders were over 6mil each and now sell orders are just 4.2mil each, likely dropping to below 4mil each before too much longer.
With the same CPU/PG from a POS tower, it's more profitable to run T2 industry than it is T3 industry, by a very wide margin. T3 prices have dropped so much that our corp has suspended its reduced-price T3 program for corp members; it's just as cheap, or cheaper, to buy directly from Jita. A "cheap" Tengu kill used to be over 500mil. Now they are in the low 400s.
If CCP removes the skill point loss, demand (and deaths) for T3 cruisers will rise (rapidly). If CCP swings the nerf bat without adjusting the cost, you can guarantee fewer people will be flying them, thus reducing the demand and the price even more. It was very noticeable when Nullsec scaled back their T3 doctrines. It was also noticeable when CCP "fixed" the "bug" of avoiding skill point loss by ejecting before the ship exploded.
This only discusses the "cost" in the balancing factor for T3 cruisers, and just barely does that. It does show that you're out of touch with much in the way of the T3 product line, as do your other posts. Step back and consider other regions of space and other uses of the T3 besides what you see in your own little world, and you'll see a much different picture. The "problem" isn't quite as bad as you make it out to be.
|

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 15:15:00 -
[177] - Quote
Zvaarian the Red wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3 I think if we're going to fix slots, it should be more along the lines of this: Legion ... 6/4/6 Loki ... 6/5/5 Proteus ... 6/4/6 Tengu ... 6/6/4 If you fix the slots they definitely become easier to balance. Unfortunately they also become much less interesting to fit and lose some of their flexibility (which is supposed to be what they are all about according to CCP). So I tend to think it's not a great idea. I do support the removal of rigs and the addition of subsystem bonuses that would at least somewhat replace them. Rigs run completely counter to the whole flexibility theme.
i suspect they would give them 15 slots like all faction/T2 cruisers get Legion ... 5/4/6 Loki ... 5/5/5 Proteus ... 5/4/6 Tengu ... 5/6/4 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 15:33:00 -
[178] - Quote
perhaps add a 6th subsystem .. support systems just used for - logi - command links - cloak - interdiction nullifier - cyno Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

FT Diomedes
The Graduates RAZOR Alliance
235
|
Posted - 2013.12.11 16:09:00 -
[179] - Quote
Zvaarian the Red wrote:FT Diomedes wrote:One change I would support is to make it so that T3's could not be cloaky-nully. Nullification is bad enough, but combined with cloaky warpy is just silly. Considering the downsides of flying such a gimped T3? I don't really see the issue.
My primary PVP character flies almost nothing but Interdictors. I hate nullification and think it is a terrible mechanic. When combined with warpy cloaky, it's just absurd.
Besides now that we can use mobile depots, anyone can travel with impunity and then refit for combat/PVE. |

Omnathious Deninard
Novis Initiis
1900
|
Posted - 2013.12.11 16:32:00 -
[180] - Quote
Harvey James wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3 I think if we're going to fix slots, it should be more along the lines of this: Legion ... 6/4/6 Loki ... 6/5/5 Proteus ... 6/4/6 Tengu ... 6/6/4 i suspect they would give them 15 slots like all faction/T2 cruisers get Legion ... 5/4/6 Loki ... 5/5/5 Proteus ... 5/4/6 Tengu ... 5/6/4 They do have skill point loss which t2 cruisers don't have, I would think that that would be worth an extra slot.
as far as 4 mids and 6 lows on the Legion, Amarr has more lows than Gallente which has less mids than Minmatar. Minmatar being both armor or shield tanked would favor a */5/5 slot layour, which pushes Gallente into a */4/6 and leaves Amarr with a */3/7. The Tengu would be better suited with a */7/3 because it is has the ECM setup which would burn a lot of mid slots.
On a related note, the interdiction nullifier should still remove a low slot and possibly change the Drone Synthesis Projector to remove a high slot. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 16:58:00 -
[181] - Quote
Omnathious Deninard wrote:Harvey James wrote:Arthur Aihaken wrote:Omnathious Deninard wrote:If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3 I think if we're going to fix slots, it should be more along the lines of this: Legion ... 6/4/6 Loki ... 6/5/5 Proteus ... 6/4/6 Tengu ... 6/6/4 i suspect they would give them 15 slots like all faction/T2 cruisers get Legion ... 5/4/6 Loki ... 5/5/5 Proteus ... 5/4/6 Tengu ... 5/6/4 They do have skill point loss which t2 cruisers don't have, I would think that that would be worth an extra slot. as far as 4 mids and 6 lows on the Legion, Amarr has more lows than Gallente which has less mids than Minmatar. Minmatar being both armor or shield tanked would favor a */5/5 slot layour, which pushes Gallente into a */4/6 and leaves Amarr with a */3/7. The Tengu would be better suited with a */7/3 because it is has the ECM setup which would burn a lot of mid slots. On a related note, the interdiction nullifier should still remove a low slot and possibly change the Drone Synthesis Projector to remove a high slot.
well i think CCP will remove the sp loss as it seems a pointless mechanic to most people. Legion ... 5/3/7 Loki ... 5/5/5 Proteus ... 5/4/6 Tengu ... 5/7/3
i think this is the best slot layouts.... on legion i was thinking 3 mids would be problematic if they added a tracking disruption sub but i suppose neuts are its main e-war where they could always move a low to a high could combine well with the drone sub
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1900
|
Posted - 2013.12.11 17:31:00 -
[182] - Quote
It would be interesting if they added 5th subsystem set, but it would create over 3000 combinations for each ship. Don't know if that would e good or bad.
After think about it some more, the T3 ships all need to drop 1 hardpoint from there configurations, they put DPS T2 ships by having 6 hardpoints. This would put them on par with navy ships in terms of bonuses but less DPS than T2 in there specific areas. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 17:42:00 -
[183] - Quote
Omnathious Deninard wrote:It would be interesting if they added 5th subsystem set, but it would create over 3000 combinations for each ship. Don't know if that would e good or bad.
After think about it some more, the T3 ships all need to drop 1 hardpoint from there configurations, they put DPS T2 ships by having 6 hardpoints. This would put them on par with navy ships in terms of bonuses but less DPS than T2 in there specific areas.
well like a posted on previous page a 6th subsystem .. a support set of subs would be better as it would add more choices rather than just stacking options going to the side would offer more... especially moving things like warfare link sub moving from defense to a new set would be good moving the awkward subs as a almost miscellaneous category.
on dps yes removing some hardpoints would be one way too do it but i think its the subs themselves or at least combined that cause the problem like a 6 blaster proteus with same dps as a brutix Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1900
|
Posted - 2013.12.11 18:09:00 -
[184] - Quote
Harvey James wrote:Omnathious Deninard wrote:It would be interesting if they added 5th subsystem set, but it would create over 3000 combinations for each ship. Don't know if that would e good or bad.
After think about it some more, the T3 ships all need to drop 1 hardpoint from there configurations, they put DPS T2 ships by having 6 hardpoints. This would put them on par with navy ships in terms of bonuses but less DPS than T2 in there specific areas. well like a posted on previous page a 6th subsystem .. a support set of subs would be better as it would add more choices rather than just stacking options going to the side would offer more... especially moving things like warfare link sub moving from defense to a new set would be good moving the awkward subs as a almost miscellaneous category. on dps yes removing some hardpoints would be one way too do it but i think its the subs themselves or at least combined that cause the problem like a 6 blaster proteus with same dps as a brutix A Brutix has 9 effective turrets, as does the current proteus, if the offensive subsystem group went down by 1 hardpoint, putting most at 4, that would put a proteus at 5 max and bonuses would put it to 7.5 effective turrets which is less than the Deimos 7.8 effective turrets. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 18:12:00 -
[185] - Quote
all the 10% bonuses to damage and range on various subs will no doubt be halved brought down to navy level bonuses combined with 1 less turret would put it at more sensible levels Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1900
|
Posted - 2013.12.11 18:14:00 -
[186] - Quote
Harvey James wrote:all the 10% bonuses to damage and range on various subs will no doubt be halved brought down to navy level bonuses combined with 1 less turret would put it at more sensible levels It would also put them to worse damage than t1 ships Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1399
|
Posted - 2013.12.11 18:29:00 -
[187] - Quote
The bonuses will probably be changed rather than the number of turrets being reduced. |

Omnathious Deninard
Novis Initiis
1900
|
Posted - 2013.12.11 20:00:00 -
[188] - Quote
I am wondering if it would be wise to try to flesh out an entire idea 10 pages in or start a new thread based on an entirely different premise. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

M1k3y Koontz
thorn project Surely You're Joking
438
|
Posted - 2013.12.11 20:17:00 -
[189] - Quote
Harvey James wrote: i suspect they would give them 15 slots like all faction/T2 cruisers get Legion ... 5/4/6 Loki ... 5/5/5 Proteus ... 5/4/6 Tengu ... 5/6/4
Arthur Aihaken wrote: I think if we're going to fix slots, it should be more along the lines of this: Legion ... 6/4/6 Loki ... 6/5/5 Proteus ... 6/4/6 Tengu ... 6/6/4
Omnathious Deninard wrote: If they were to get static features, which I believe is the best way to balance them, it would think slot layout could be something like this: Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/7/3
I'm going to drive a stake through this right now: Static slot layouts for T3s is a TERRIBLE idea. It removes versatility from hulls like the Loki, which can armor or shield tank. Neither of which it can properly refit to with a 6/5/5 layout. That's too few lows & too many mids for a proper armor fit, and scraps the high slot utility that shield Lokis have entirely.
Tengu needs 4 lows to shield tank because 3 lows? That's a DCU and 2 BCUs. Most shield missile boats have a DCU, 2 BCUs, and a nano or a DCU and 3 BCUs. It would severely damage the Tengu's viability, plus 7 mids is absurdly high. What if I want to armor fit an ECMgu? Can't do that with 3 mids, that's not even enough to armor tank, forget about plugging the Explosive hole or fitting distortion amps. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
thorn project Surely You're Joking
438
|
Posted - 2013.12.11 20:22:00 -
[190] - Quote
Harvey James wrote:all the 10% bonuses to damage and range on various subs will no doubt be halved brought down to navy level bonuses combined with 1 less turret would put it at more sensible levels
If DPS subs had their bonuses halved they would be on part with the cloaky sub for T3s (except the Legion which has no DPS bonus, and maintains a hilarious level of suck for T3)
If you suggest removing the DPS bonus from cloaky T3 subs I'll know you are entirely ignorant on the topic, as without a DPS bonus they would be entirely useless, like the Cloaky Legion. You ever seen one of these? Neither have I. The only time I did see one was on the killboards, and I laughed and felt sorry for the unfortunate Legion hull wasted on such an ill-planned fit. How much herp could a herp derp derp if a herp derp could herp derp. |

Mournful Conciousness
Embers Children TOHA Conglomerate
397
|
Posted - 2013.12.11 20:23:00 -
[191] - Quote
M1k3y Koontz wrote:I'm going to drive a stake through this right now: Static slot layouts for T3s is a TERRIBLE idea. It removes versatility from hulls like the Loki, which can armor or shield tank. Neither of which it can properly refit to with a 6/5/5 layout. That's too few lows & too many mids for a proper armor fit, and scraps the high slot utility that shield Lokis have entirely.
I agree. Versatility is the name of the game with T3.
However, just as a point of order, I would like to point out that 5 mid slots on an armour tanker is the most epic kind of armour tanking - it allows dual-prop awesomeness which vastly decreases incoming dps.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Omnathious Deninard
Novis Initiis
1901
|
Posted - 2013.12.11 20:56:00 -
[192] - Quote
Mournful Conciousness wrote:M1k3y Koontz wrote:I'm going to drive a stake through this right now: Static slot layouts for T3s is a TERRIBLE idea. It removes versatility from hulls like the Loki, which can armor or shield tank. Neither of which it can properly refit to with a 6/5/5 layout. That's too few lows & too many mids for a proper armor fit, and scraps the high slot utility that shield Lokis have entirely.
I agree. Versatility is the name of the game with T3. However, just as a point of order, I would like to point out that 5 mid slots on an armour tanker is the most epic kind of armour tanking - it allows dual-prop awesomeness which vastly decreases incoming dps. I have to disagree that fixed slot layout hurts T3 versatility, it opes up subsystem combinations that would otherwise be ignored because of terrible slot layout. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
104
|
Posted - 2013.12.11 21:09:00 -
[193] - Quote
Omnathious Deninard wrote:Mournful Conciousness wrote:M1k3y Koontz wrote:I'm going to drive a stake through this right now: Static slot layouts for T3s is a TERRIBLE idea. It removes versatility from hulls like the Loki, which can armor or shield tank. Neither of which it can properly refit to with a 6/5/5 layout. That's too few lows & too many mids for a proper armor fit, and scraps the high slot utility that shield Lokis have entirely.
I agree. Versatility is the name of the game with T3. However, just as a point of order, I would like to point out that 5 mid slots on an armour tanker is the most epic kind of armour tanking - it allows dual-prop awesomeness which vastly decreases incoming dps. I have to disagree that fixed slot layout hurts T3 versatility, it opes up subsystem combinations that would otherwise be ignored because of terrible slot layout.
The terrible slot layout with certain combinations can be fixed without giving fixed slots. Configurable slot layout is a powerful way to control the roles of certain subsystems, and I don't think it should go away. |

FT Diomedes
The Graduates RAZOR Alliance
236
|
Posted - 2013.12.11 21:16:00 -
[194] - Quote
Still not seeing a real argument as to why combat-focused T3's need to have tank/DPS/ damage application nerfed. I'm also seeing no understanding of the fact that a nerf, on the scale you are advocating, in this area will utterly ruin the Tengu for its most common uses in both PVP & PVE.
The rabid dogs are not T3's, they are the people who clamor for the demise of a ship class that has already been substantially adjusted by other nerfs and other class rebalancing.
Apart from the Proteus subsystem above, I have yet to see a rational argument about a specific subsystem that warrants even a slight nerf.
I would love to see some minor buffs for the worst subsystems as well. |

Mournful Conciousness
Embers Children TOHA Conglomerate
398
|
Posted - 2013.12.11 23:03:00 -
[195] - Quote
FT Diomedes wrote:Still not seeing a real argument as to why combat-focused T3's need to have tank/DPS/ damage application nerfed. I'm also seeing no understanding of the fact that a nerf, on the scale you are advocating, in this area will utterly ruin the Tengu for its most common uses in both PVP & PVE.
The rabid dogs are not T3's, they are the people who clamor for the demise of a ship class that has already been substantially adjusted by other nerfs and other class rebalancing.
Apart from the Proteus subsystem above, I have yet to see a rational argument about a specific subsystem that warrants even a slight nerf.
I would love to see some minor buffs for the worst subsystems as well.
Hmm. All 3 armour T3s can be brick-fitted while being deadly in combat: Proteus: DPS Loki: ranged webs Legion: neuts/dps
In my view these combinations make the T3 far and away better than any T2 equivalent in any kind of small fleet engagement.
The tengu's 50% bonus to shield rep subsystem is way too powerful (I abuse it every other time I play eve). In addition, the tengu is absolutely the hardest-hitting medium missile ship bar none. If you can afford it (and where there's a will there's a way), there is absolutely no reason whatsoever to fly a caldari HAC over a tengu. I don't believe this state of affairs is reasonable.
I'd still like T3s to be able to perform amazing feats, but these feats should come at a cost. So if you fit for max gank you should not also be able to fit for max tank at the same time.
If the role you have in mind is "heavy assault", then the ship of choice should be a "heavy assault" cruiser. Otherwise why have the class at all?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

M1k3y Koontz
thorn project Surely You're Joking
438
|
Posted - 2013.12.11 23:35:00 -
[196] - Quote
Mournful Conciousness wrote:FT Diomedes wrote:Still not seeing a real argument as to why combat-focused T3's need to have tank/DPS/ damage application nerfed. I'm also seeing no understanding of the fact that a nerf, on the scale you are advocating, in this area will utterly ruin the Tengu for its most common uses in both PVP & PVE.
The rabid dogs are not T3's, they are the people who clamor for the demise of a ship class that has already been substantially adjusted by other nerfs and other class rebalancing.
Apart from the Proteus subsystem above, I have yet to see a rational argument about a specific subsystem that warrants even a slight nerf.
I would love to see some minor buffs for the worst subsystems as well. Hmm. All 3 armour T3s can be brick-fitted while being deadly in combat: Proteus: DPS Loki: ranged webs Legion: neuts/dps In my view these combinations make the T3 far and away better than any T2 equivalent in any kind of small fleet engagement. The tengu's 50% bonus to shield rep subsystem is way too powerful (I abuse it every other time I play eve). In addition, the tengu is absolutely the hardest-hitting medium missile ship bar none. If you can afford it (and where there's a will there's a way), there is absolutely no reason whatsoever to fly a caldari HAC over a tengu. I don't believe this state of affairs is reasonable. I'd still like T3s to be able to perform amazing feats, but these feats should come at a cost. So if you fit for max gank you should not also be able to fit for max tank at the same time. If the role you have in mind is "heavy assault", then the ship of choice should be a "heavy assault" cruiser. Otherwise why have the class at all?
Most people agree that the proteus augmented plating sub needs it bonus changed from 10%/level to 5%/level or some other slight decrease in HP. That said, it's not possible to completely brick tank and still do DPS.
Lokis are rather limited in their brick ability to begin with, and their webs aren't all that great. It requires boosts and faction to get out to 50km, using T2 cold no boosts you're only going to get 25km, far lower than a Rapier or Huginn.
The Legion's neut/brick fit needs a capfeed from a Guardian to remain neuting, a single medium cap booster is insufficient to maintain neuts on a target.
Neuts in themselves or webs in themselves aren't "deadly". They can support a fleet and increase the effectiveness of the fleet, but so can a Rapier or Curse. The tank of T3s is often wildly overstated. While bricktanks are possible, they're not even remotely popular. How much herp could a herp derp derp if a herp derp could herp derp. |

Mournful Conciousness
Embers Children TOHA Conglomerate
400
|
Posted - 2013.12.11 23:50:00 -
[197] - Quote
M1k3y Koontz wrote:Mournful Conciousness wrote:FT Diomedes wrote:Still not seeing a real argument as to why combat-focused T3's need to have tank/DPS/ damage application nerfed. I'm also seeing no understanding of the fact that a nerf, on the scale you are advocating, in this area will utterly ruin the Tengu for its most common uses in both PVP & PVE.
The rabid dogs are not T3's, they are the people who clamor for the demise of a ship class that has already been substantially adjusted by other nerfs and other class rebalancing.
Apart from the Proteus subsystem above, I have yet to see a rational argument about a specific subsystem that warrants even a slight nerf.
I would love to see some minor buffs for the worst subsystems as well. Hmm. All 3 armour T3s can be brick-fitted while being deadly in combat: Proteus: DPS Loki: ranged webs Legion: neuts/dps In my view these combinations make the T3 far and away better than any T2 equivalent in any kind of small fleet engagement. The tengu's 50% bonus to shield rep subsystem is way too powerful (I abuse it every other time I play eve). In addition, the tengu is absolutely the hardest-hitting medium missile ship bar none. If you can afford it (and where there's a will there's a way), there is absolutely no reason whatsoever to fly a caldari HAC over a tengu. I don't believe this state of affairs is reasonable. I'd still like T3s to be able to perform amazing feats, but these feats should come at a cost. So if you fit for max gank you should not also be able to fit for max tank at the same time. If the role you have in mind is "heavy assault", then the ship of choice should be a "heavy assault" cruiser. Otherwise why have the class at all? Most people agree that the proteus augmented plating sub needs it bonus changed from 10%/level to 5%/level or some other slight decrease in HP. That said, it's not possible to completely brick tank and still do DPS. Lokis are rather limited in their brick ability to begin with, and their webs aren't all that great. It requires boosts and faction to get out to 50km, using T2 cold no boosts you're only going to get 25km, far lower than a Rapier or Huginn. The Legion's neut/brick fit needs a capfeed from a Guardian to remain neuting, a single medium cap booster is insufficient to maintain neuts on a target. Neuts in themselves or webs in themselves aren't "deadly". They can support a fleet and increase the effectiveness of the fleet, but so can a Rapier or Curse. The tank of T3s is often wildly overstated. While bricktanks are possible, they're not even remotely popular.
I think just to be clear I'll define some terms.
Brick: a cruiser with EHP approaching or exceeding that of a battleship.
Using this definition, all T3s can be brick-tanked while performing their astonishing feats of gunnery, missilery, webbery etc. For example, the standard T2-fitted dps proteus with 3 mag stabs does 1000dps with 137k ehp before overheat or fleet boosts. I've got no problem with 1000dps with 60k ehp, or 150k ehp with 500dps. But both together means that it would be illogical to take any other T1, navy or T2 cruiser, or even a navy battlecruiser in place of the proteus. The proteus has crowded out all alternatives.
Yes, I can take of rapier or huginn to a fight instead of a loki, but I never will because it just can't withstand the alpha like a loki can.
This was illustrated to us very recently in C6 sleeper sites. We used to run C5s with rapiers for webbing and they could just about do it. In a C6 site they get erased by alpha strikes while being webbed, so we're forced to use lokis which can withstand the alpha AND the neuting easily (fitted with a large cap battery as well as plates and 3 faction webs).
You really don't want huginns or rapiers in a WH fleet fight at range 0!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Omnathious Deninard
Novis Initiis
1901
|
Posted - 2013.12.12 00:09:00 -
[198] - Quote
Gigan Amilupar wrote:Omnathious Deninard wrote:Mournful Conciousness wrote:M1k3y Koontz wrote:I'm going to drive a stake through this right now: Static slot layouts for T3s is a TERRIBLE idea. It removes versatility from hulls like the Loki, which can armor or shield tank. Neither of which it can properly refit to with a 6/5/5 layout. That's too few lows & too many mids for a proper armor fit, and scraps the high slot utility that shield Lokis have entirely.
I agree. Versatility is the name of the game with T3. However, just as a point of order, I would like to point out that 5 mid slots on an armour tanker is the most epic kind of armour tanking - it allows dual-prop awesomeness which vastly decreases incoming dps. I have to disagree that fixed slot layout hurts T3 versatility, it opes up subsystem combinations that would otherwise be ignored because of terrible slot layout. The terrible slot layout with certain combinations can be fixed without giving fixed slots. Configurable slot layout is a powerful way to control the roles of certain subsystems, and I don't think it should go away. You do realize that to get rid of terrible slot layouts you push them closer to a uniformed slot layout correct? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1901
|
Posted - 2013.12.12 00:12:00 -
[199] - Quote
M1k3y Koontz wrote:
Most people agree that the proteus augmented plating sub needs it bonus changed from 10%/level to 5%/level or some other slight decrease in HP.
If the base armor HP on the Proteus was not close to battle cruiser levels, the 10% would be fine. If anything need to change with that sub systems, all defensive subsystems TBH, is the base HP being brought down to t2 cruiser levels. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
238
|
Posted - 2013.12.12 00:19:00 -
[200] - Quote
Mournful Conciousness wrote:
If the role you have in mind is "heavy assault", then the ship of choice should be a "heavy assault" cruiser. Otherwise why have the class at all?
On one level, you are right - in the combat configuration, the Tengu is an upgraded Heavy Assault ship. In those configurations, when pimped out, it is a better HAC than the Cerberus. That performance comes at increased price and risk of SP loss. To me, the increased performance is perfectly offset by the price and increased risk. I think you would agree that the Cerberus would be totally overpowered if it was as strong as the Tengu while remaining at the current price.
So, why have the HAC class at the current level of performance? Because HAC's are capable ships. They fill a role in small-gang and fleet-level PVP. They are not elite high-end ships, but they also don't have an elite, high-end price.
There is room in Eve for HAC's, T3's, faction cruisers, recon ships, logistics, T1 cruisers, pirate cruisers, etc. We have a plethora of useful and capable ships to choose from. T3's are not solopwn mobiles and do not obsolete other classes (at least not in null sec). I'd be okay with slightly lower buffer tanks, but these ships are not totally OP or breaking Eve. |

M1k3y Koontz
thorn project Surely You're Joking
438
|
Posted - 2013.12.12 00:21:00 -
[201] - Quote
Mournful Conciousness wrote: Using this definition, all T3s can be brick-tanked while performing their astonishing feats of gunnery, missilery, webbery etc. For example, the standard T2-fitted dps proteus with 3 mag stabs does 1000dps with 137k ehp before overheat or fleet boosts. I've got no problem with 1000dps with 60k ehp, or 150k ehp with 500dps. But both together means that it would be illogical to take any other T1, navy or T2 cruiser, or even a navy battlecruiser in place of the proteus. The proteus has crowded out all alternatives.
Which is why I only see Proteii ruling highsec/lowsec/nullsec...............
Prots are slow and have next to no range. Not to mention they're armor tanked and who armor tanks these days, am I right?
A slight EHP reduction (on Prot, maybe Legion, definitely not Loki) is the only nerf I'd support. Other than that the crappy subs need a buff and T3s will be fine. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
thorn project Surely You're Joking
438
|
Posted - 2013.12.12 00:25:00 -
[202] - Quote
FT Diomedes wrote: There is room in Eve for HAC's, T3's, faction cruisers, recon ships, logistics, T1 cruisers, pirate cruisers, etc. We have a plethora of useful and capable ships to choose from. T3's are not solopwn mobiles and do not obsolete other classes (at least not in null sec). I'd be okay with slightly lower buffer tanks, but these ships are not totally OP or breaking Eve.
^ Agreed. T3s aren't solopwnmobiles in lowsec either in my experiences I see more frigates/AFs/Faction frigates and T1 cruiser hulls than I have ever seen T3s. How much herp could a herp derp derp if a herp derp could herp derp. |

Mournful Conciousness
Embers Children TOHA Conglomerate
402
|
Posted - 2013.12.12 00:46:00 -
[203] - Quote
FT Diomedes wrote:Mournful Conciousness wrote:
If the role you have in mind is "heavy assault", then the ship of choice should be a "heavy assault" cruiser. Otherwise why have the class at all?
On one level, you are right - in the combat configuration, the Tengu is an upgraded Heavy Assault ship. In those configurations, when pimped out, it is a better HAC than the Cerberus. That performance comes at increased price and risk of SP loss. To me, the increased performance is perfectly offset by the price and increased risk. I think you would agree that the Cerberus would be totally overpowered if it was as strong as the Tengu while remaining at the current price. So, why have the HAC class at the current level of performance? Because HAC's are capable ships. They fill a role in small-gang and fleet-level PVP. They are not elite high-end ships, but they also don't have an elite, high-end price. There is room in Eve for HAC's, T3's, faction cruisers, recon ships, logistics, T1 cruisers, pirate cruisers, etc. We have a plethora of useful and capable ships to choose from. T3's are not solopwn mobiles and do not obsolete other classes (at least not in null sec). I'd be okay with slightly lower buffer tanks, but these ships are not totally OP or breaking Eve.
I agree that HACs are capable ships (I use them). I agree that HACs are more common in empire than T3s. I think the cerberus is very much outclassed by the equivalent T2 tengu fit. I have the money, and I would not consider a cerberus over a tengu. It's like choosing a 50cc moped when you can afford a superbike. I don't see T3s as solopwnmobiles - solo they are very beatable, as is anything. What I do see is that when 2 similarly-sized fleets meet, one in T2 and one in T3s, both with logi support, the T3 fleet won't lose a ship. The T2 fleet will have all the low ehp Ewar ships stripped away, allowing the T3s to get to work on the logi and then the DPS.
Granted, most of my pvp experience is high-end wormholes. Money is simply not a consideration. You either field a T3 fleet with logi or you lose.
Having mentioned cost, a T3 is only twice as much money as a HAC. They are extremely effective when fitted with cheap mods.
And they can overheat guns and tanks for the entire duration of a fight. This is often overlooked.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

FT Diomedes
The Graduates RAZOR Alliance
238
|
Posted - 2013.12.12 01:31:00 -
[204] - Quote
Mournful Conciousness wrote: I think the cerberus is very much outclassed by the equivalent T2 tengu fit. I have the money, and I would not consider a cerberus over a tengu. It's like choosing a 50cc moped when you can afford a superbike.
I don't see T3s as solopwnmobiles - solo they are very beatable, as is anything.
I agree on the choice, or lack thereof between the Cerberus and the Tengu. The Cerberus, while a fine ship, cannot do the things at the high-end of the spectrum that a Tengu can do. It also costs half as much for the hull. Balanced.
Glad we can agree on this - it's a sign that neither of us is totally insane.
Mournful Conciousness wrote: What I do see is that when 2 similarly-sized fleets meet, one in T2 and one in T3s, both with logi support, the T3 fleet won't lose a ship. The T2 fleet will have all the low ehp Ewar ships stripped away, allowing the T3s to get to work on the logi and then the DPS.
Granted, most of my pvp experience is high-end wormholes. Money is simply not a consideration. You either field a T3 fleet with logi or you lose.
Not only does cost not appear to be an issue - as mentioned above, you also have restraints on how many ships you can practically bring to the fight. A lot of your fights happen at 0. That favors brick-tanked brawlers. Try that where someone can really maneuver around you and you'd see that brick-tanked brawlers are not always the best choice. As it should be... when two fleets of the same size meet, the one in the better, more expensive ships should win. If my opponents bring an end-game fleet, I better bring one too, or bring more bodies.
Mournful Conciousness wrote: Having mentioned cost, a T3 is only twice as much money as a HAC. They are extremely effective when fitted with cheap mods.
I agree with the first sentence. I take issue with the second. Because no one wants to lose SP, people usually pimp T3's in a way they would never do for a HAC. T2 fitted T3's are not that special. For the record, I would be okay if T3's cost 4x more than HACs.
Mournful Conciousness wrote: And they can overheat guns and tanks for the entire duration of a fight. This is often overlooked.
You are correct, this is often overlooked. Why? Because you can overheat your Tengu's launchers for an extra 2-5 seconds with Strategic Cruiser at Level IV. |

Omnathious Deninard
Novis Initiis
1902
|
Posted - 2013.12.12 02:08:00 -
[205] - Quote
Cost does not mean crap when balancing ships. T3 are supposed to be on par with navy ships in terms of power, but have the ability to swap roles. A T3 should never have higher DPS than a HAC, should not have better EWAR than a recon ship, should never boost better than command ships, they do full some unique roles such as exploration and covert combat cruiser.
Some subsystems need a buff, such as the logistic style one, others need a nerf such as most combat related ones. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
238
|
Posted - 2013.12.12 02:26:00 -
[206] - Quote
Omnathious Deninard wrote:Cost does not mean crap when balancing ships.
This is quite possibly one of the silliest things you've said yet. Cost, by itself, is not the only relevant statistic, but it has to be ONE of the factors you consider.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1407
|
Posted - 2013.12.12 02:44:00 -
[207] - Quote
Omnathious Deninard wrote:Cost does not mean crap when balancing ships. T3 are supposed to be on par with navy ships in terms of power, but have the ability to swap roles. A T3 should never have higher DPS than a HAC, should not have better EWAR than a recon ship, should never boost better than command ships, they do full some unique roles such as exploration and covert combat cruiser.
Some subsystems need a buff, such as the logistic style one, others need a nerf such as most combat related ones.
I disagree. Versatility does not necessarily have to mean "it sucks at everything now and forever". Versatility in this kind of context can just as easily mean that it can do a lot of things passably well or it can do a few things reasonably well or it can do one thing (and only one thing) very well - at the expense of having any other useful qualities.
If you make T3s into a multipurpose ship that can do lots of things but is arguably terrible at everything no matter how you try to fit, fly or rig it, very few people will use them. |

Omnathious Deninard
Novis Initiis
1903
|
Posted - 2013.12.12 03:14:00 -
[208] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:Cost does not mean crap when balancing ships. T3 are supposed to be on par with navy ships in terms of power, but have the ability to swap roles. A T3 should never have higher DPS than a HAC, should not have better EWAR than a recon ship, should never boost better than command ships, they do full some unique roles such as exploration and covert combat cruiser.
Some subsystems need a buff, such as the logistic style one, others need a nerf such as most combat related ones. I disagree. Versatility does not necessarily have to mean "it sucks at everything now and forever". Versatility in this kind of context can just as easily mean that it can do a lot of things passably well or it can do a few things reasonably well or it can do one thing (and only one thing) very well - at the expense of having any other useful qualities. If you make T3s into a multipurpose ship that can do lots of things but is arguably terrible at everything no matter how you try to fit, fly or rig it, very few people will use them. I don't, by any means want them to be nerfed to the ground. But I do think there out of place in terms of tank and damage. They have hp of a battle cruiser and better reps than them. There damage in most cases is battle cruiser as well. They are cruisers after all and should be balanced as a cruiser.
And I feel that navy ships are quite powerful compared to T1 ships and think T3s would still be extremely useful at navy cruiser level. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rowells
Unknown Soldiers Against ALL Authorities
204
|
Posted - 2013.12.12 03:27:00 -
[209] - Quote
I think once they rebalance T2 cruisers, T3 will be in a better place to balance to fill in the proper cracks. The last thing we need is to balance T3s perfectly then have a T2 get buffed/nerfed and then T3s are back on the chopping block again.
That being said, I think T3s are meant to fill multpile roles at once. Best example: Webbing loki. Shorter web range than huggin/rapier but better tank than them (but still stronger than other HACs in same class which is bad). |

Arthur Aihaken
The.VOID
874
|
Posted - 2013.12.12 03:53:00 -
[210] - Quote
Didn't they just rebalance T2 cruisers? I am currently away, traveling through time and will be returning last week. |

Rowells
Unknown Soldiers Against ALL Authorities
204
|
Posted - 2013.12.12 04:16:00 -
[211] - Quote
Arthur Aihaken wrote:Didn't they just rebalance T2 cruisers? not all of them. they still have to get recons, logistics (not sure if necessary), and Hictors (also not sure if necessary) |

Dinsdale Pirannha
Pirannha Corp
1612
|
Posted - 2013.12.12 04:59:00 -
[212] - Quote
M1k3y Koontz wrote:Mournful Conciousness wrote: Using this definition, all T3s can be brick-tanked while performing their astonishing feats of gunnery, missilery, webbery etc. For example, the standard T2-fitted dps proteus with 3 mag stabs does 1000dps with 137k ehp before overheat or fleet boosts. I've got no problem with 1000dps with 60k ehp, or 150k ehp with 500dps. But both together means that it would be illogical to take any other T1, navy or T2 cruiser, or even a navy battlecruiser in place of the proteus. The proteus has crowded out all alternatives.
Which is why I only see Proteii ruling highsec/lowsec/nullsec............... Prots are slow and have next to no range. Not to mention they're armor tanked and  who armor tanks these days, am I right? A slight EHP reduction (on Prot, maybe Legion, definitely not Loki) is the only nerf I'd support. Other than that the crappy subs need a buff and T3s will be fine.
I can build a 930 DPS shield Ishtar, at about one third the cost, that can fly rings around a brick proteus, but don't let the anti-T3 folks, (also known as 2 devs who have ruined at least 3 classes of ships or game mechanics in the past year), know that fact. Not only will they wreck the T3's (a forgone conclusion), but they will go after the Ishtar as well. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Zvaarian the Red
Evil Leprechaun Brigade
231
|
Posted - 2013.12.12 07:09:00 -
[213] - Quote
Rowells wrote:Arthur Aihaken wrote:Didn't they just rebalance T2 cruisers? not all of them. they still have to get recons, logistics (not sure if necessary), and Hictors (also not sure if necessary)
They are all necessary to one degree or another. |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 08:36:00 -
[214] - Quote
FT Diomedes wrote: ... various points made, including an assertion than I am no insane, which is comforting, Thank you...
... A lot of your fights happen at 0. That favors brick-tanked brawlers....
This for me is the central part of the argument. The class name "Heavy Assault Ship" seems to me to imply a "brick tanked brawler", whereas the name "Strategic Cruiser" does not.
In reality, "Heavy Assault Ship" means "high cruiser dps with 60k ehp max" whereas "strategic cruiser" means "even higher dps with at least double the ehp".
The strategic cruiser hits harder, has the EHP of 2 HACs, has an overheating bonus (which when used on a tank mod with thermodynamics IV or V means you can overheat it for a long time). plus the versatility of multi-bonuses and the ability to reconfigure.
You take issue with the idea that T3s perform well with T2 mods. Well, this is my experience in fleets. For solo work then yes, faction and deadspace are the order of the day. But in a fleet, the difference in performance between fitting 3 navy mag stabs (or equivalent) over 3 T2s is negligible.
Someone mentioned the shield ishtar. 950dps is low. You can get 1100 with the right fit. shield deimos is a little less and shield sacrilege gets up close to 1000.
That's ok, because these ships have ~30k ehp so in a fleet confrontation they will be erased in 1 volley, whether you have logistics support or not.
Someone mentioned previously that the T3s have the same base armour, and shield as a battlecruiser and that this was the root of their unbalanced OPness.
I think I have to agree.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Zvaarian the Red
Evil Leprechaun Brigade
231
|
Posted - 2013.12.12 08:55:00 -
[215] - Quote
Some of the T3s are definitely too tanky. Though again I point to the skill loss mechanic and think "if these things aren't overpowered who is ever going to fly them?". I'm not sure why there isn't more discussion in that area honestly, because if T3s are brought to the level of T2 cruisers (or even lower as some have argued) they will become exceedingly rare. To me the skill point loss practically demands that T3s be broken, so if we want unbroken T3s it needs to go. And no, flexibility alone will not keep people using them when they get the nerf hammer, not if the skill loss mechanic remains.
Seriously, if T3s are brought in line with T2 cruisers their use will plummet off a cliff. People will simply start flying HACs, Stratii (sp?), Recon Ships, and pirate cruisers instead. |

Quinn Corvez
Probe Patrol Polarized.
131
|
Posted - 2013.12.12 08:56:00 -
[216] - Quote
They won't be happy until every class of ship can be wiped out by bombing fleets...
1. Most T3 subs need a buff and not a nerf 2. A t3 fleet vs a t2 fleet has an outcome roughly equivalent to a t1 vs t2 fleet |

Zvaarian the Red
Evil Leprechaun Brigade
231
|
Posted - 2013.12.12 09:22:00 -
[217] - Quote
Quinn Corvez wrote:They won't be happy until every class of ship can be wiped out by bombing fleets...
1. Most T3 subs need a buff and not a nerf 2. A t3 fleet vs a t2 fleet has an outcome roughly equivalent to a t1 vs t2 fleet
And they have stated that they do not want T3s to be outright superior to T2s, so a nerf is coming. |

Quinn Corvez
Probe Patrol Polarized.
132
|
Posted - 2013.12.12 09:50:00 -
[218] - Quote
And they aren't "outright better" as T2 ships can do things that T3 can't just like T1 vs T2.
If you just look a stats and pretend that the two classes of ship are going to be brawling at point blank range, then of course T3 will look better but this is not what happens in game.
If someone can point me to a corp or alliance that only uses T3 and are unbeatable, I'll admitt that T3 needs a nerf but until then I'll consider myself right in this argument. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
909
|
Posted - 2013.12.12 10:10:00 -
[219] - Quote
Omnathious Deninard wrote:Cost does not mean crap when balancing ships. T3 are supposed to be on par with navy ships in terms of power, but have the ability to swap roles. A T3 should never have higher DPS than a HAC, should not have better EWAR than a recon ship, should never boost better than command ships, they do full some unique roles such as exploration and covert combat cruiser.
Some subsystems need a buff, such as the logistic style one, others need a nerf such as most combat related ones.
They should never tank more than the tanky hacs (i.e sacriledge and eagle (when fit for tank with blasters) ) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
909
|
Posted - 2013.12.12 10:11:00 -
[220] - Quote
Quinn Corvez wrote:They won't be happy until every class of ship can be wiped out by bombing fleets...
1. Most T3 subs need a buff and not a nerf 2. A t3 fleet vs a t2 fleet has an outcome roughly equivalent to a t1 vs t2 fleet
The only thing that need a nerf on T3 are the degfenses. And that is why i think the problem are the 3 rig slots. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 10:20:00 -
[221] - Quote
Quinn Corvez wrote:And they aren't "outright better" as T2 ships can do things that T3 can't just like T1 vs T2.
If you just look a stats and pretend that the two classes of ship are going to be brawling at point blank range, then of course T3 will look better but this is not what happens in game.
If someone can point me to a corp or alliance that only uses T3 and are unbeatable, I'll admitt that T3 needs a nerf but until then I'll consider myself right in this argument.
Adhocracy, Kill it With Fire, (previously) Narwhals Ate My Duck, Surely you're Joking to name a few.
None of them are unbeatable, but they use T3 fleets in wormholes for a very good reason.
I'm not sure T2 ships can do anything significantly better than T3 other than logistics and heavy interdiction. Interestingly, you will see a heavy interdictor and multiple guardians in every wormhole T3 fleet.
What you won't see are HACs and recons, because T3s do those jobs better.
Eve players are ultimately rational. They will eventually choose the best tool for each job. The evidence is that right now, the best tools for close range brawling are:
brawling: proteus, legion ecm: armour 100mn tengu dps augmentation: 100mn loki logistics: guardian w/ECCM initial interdiction, wormhole denial: devoter, phobos showing off: vindicator neutralising carriers: bhaalgorn
Notice that HACs and recons don't make it into the list - even though the new HACs are brilliant skirmishers and recons have the best magic EWar projection capabilities. In reality they're not strong enough to apply that brilliance before being destroyed.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Quinn Corvez
Probe Patrol Polarized.
132
|
Posted - 2013.12.12 10:45:00 -
[222] - Quote
This conversation is about T3 ships not wormhole space. Do you really need me to explain to you why the mechanics of wormhole space cause people to use t3 ships almost exclusively?
None of those groups are unbeatable and one of them doesn't even exist anymore so I'm not sure what point you were trying to make. |

Rek Seven
Probe Patrol Polarized.
1084
|
Posted - 2013.12.12 11:34:00 -
[223] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Cost does not mean crap when balancing ships. T3 are supposed to be on par with navy ships in terms of power, but have the ability to swap roles. A T3 should never have higher DPS than a HAC, should not have better EWAR than a recon ship, should never boost better than command ships, they do full some unique roles such as exploration and covert combat cruiser.
Some subsystems need a buff, such as the logistic style one, others need a nerf such as most combat related ones. They should never tank more than the tanky hacs (i.e sacriledge and eagle (when fit for tank with blasters) )
I disagree. I'm always hearing people say "tech 3 was not supposed to be better than t2" but there is nothing to back that statement up. Just because you believe it to be so doesn't mean you are right.
Nerfing T3 below the ability of t2 would be tremendously stupid and imbalanced... Tell me, why would you fly a t3 designed for tank and dps if a t2 can do the job better?
Cost does matter in balance because it creates a barrier to entry and limits a ships use. Losing a t3 also costs the players time due to the loss of skill points +1 |

Kira Rumatova
3 MOPOCEHKA
0
|
Posted - 2013.12.12 11:52:00 -
[224] - Quote
Kitty Bear wrote:The ship rebalance programme is progressing very nicely, and soon will be at the point where Fozzie et al are reviewing the Tech 3 Cruisers.
There are aspects of the T3's that need serious attention, in both buffing and nerfing Both aspects, I believe, are required.
I am only going to address the Tengu in all of it's various roles, but the data presented will apply equally to the other 3 factions and as such does not need to be included, which keeps the post shorter.
The Role of a T3 Cruiser CCP's original intent was for it to be versatile, able to assume to many different roles but specialising in none. Currently the T3 cruiser fails in that role. It cannot effectively and easily swap roles without additional pre-rigged base hulls for that different role. It outperforms many of the specialised T2 hulls in that particular role.
Tengu Roles & T1/T2/T3 Progression A Tengu is defined by the subsystems fitted to it. There should be a clear progression when compared to other base hulls in the game, which I will ouline below.
The Tengu can utilise roles from 3 hull classes, Frigate, Cruiser & Battlecruiser
Exploration & Scouting: Heron -> Tengu -> Buzzard
Combat: Caracal -> Tengu -> Cerberus Moa -> Tengu -> Eagle
E-War: Blackbird -> Tengu -> Falcon
Logistics: Osprey -> Tengu -> Basilisk
Fleet Command: Drake -> Tengu -> Nighthawk Ferox -> Tengu -> Vulture
The nerf's The above shows where the Tengu currently needs to be re-evaluated e.g. In the Combat Role, it should perform better than the Caracal & Moa, but both the Cerberus & Eagle should outperform it this would allow pilots of the specialised T2 classes to shine more in their chosen roles many subsystems need to have their bonus % rates lowered 1% or 3% instead of 5%, 3% or 5% instead of 7.5%, 5% or 7.5% instead of 10% this should see a more balanced performance from T3 pilots compared to their T1 & T2 counterparts.
The Buff's For the multirole non-specialisation role to work, T3 Cruisers MUST be able to change rigging options in the same way that subsystems can swapped around.
The best One way around this would be to introduce a new line of T3 (T3 hull only) rigs at the same time as the subsystem bonus' are adjusted downwards in the rebalance pass (when they receive it).
PLEASE!!!! Leave T3 alone! Let them be as they are!!! People who plays EVE (we - the players) pays You money (yes we are the people who pays You salary - not Your boss) not for making changes for the worse and not for the giving orders to us on how we should play EVE or how we should think! You wanna nerf T3 ships? Create new T3 ships with 3% bonuses instead of 5% bonuses. Would You be so kind and tell me please why do You always change good things for the worse things?! Why not create new ones?! The lack of creativity?
RESUME: Do not make any of the changes that You've proposed and leave everything as it is now. Create new ships and let the players decide if we wanna fly on them or not. We will vote for the new ideas with our ISKs (ISK = time = money $$$) spent on Your new ships. That is the best way to compare the new and old ideas. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
909
|
Posted - 2013.12.12 12:31:00 -
[225] - Quote
Rek Seven wrote:Kagura Nikon wrote:Omnathious Deninard wrote:Cost does not mean crap when balancing ships. T3 are supposed to be on par with navy ships in terms of power, but have the ability to swap roles. A T3 should never have higher DPS than a HAC, should not have better EWAR than a recon ship, should never boost better than command ships, they do full some unique roles such as exploration and covert combat cruiser.
Some subsystems need a buff, such as the logistic style one, others need a nerf such as most combat related ones. They should never tank more than the tanky hacs (i.e sacriledge and eagle (when fit for tank with blasters) ) I disagree. I'm always hearing people say "tech 3 was not supposed to be better than t2" but there is nothing to back that statement up. Just because you believe it to be so doesn't mean you are right. Nerfing T3 below the ability of t2 would be tremendously stupid and imbalanced... Tell me, why would you fly a t3 designed for tank and dps if a t2 can do the job better? Cost does matter in balance because it creates a barrier to entry and limits a ships use. Losing a t3 also costs the players time due to the loss of skill points
That is not OUR opinion. Its CCP opinion. Stated several times. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1085
|
Posted - 2013.12.12 13:41:00 -
[226] - Quote
^ Oh yeah that's the evidence to back up your statement that i was looking for 
Seriously, show me an official statement or a eve wiki link that describes Tech 3 as worse than T2 but more versatile. +1 |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
147
|
Posted - 2013.12.12 14:15:00 -
[227] - Quote
Rek Seven wrote:^ Oh yeah that's the evidence to back up your statement that i was looking for  Seriously, show me an official statement or a eve wiki link that describes Tech 3 as worse than T2 but more versatile.
bro you just don't seem to get it. Have you actually missed every related presentation and blog on the topic for 2 years?
IMO T3's amongst other things should just have their resists set to low-grade t2, like marauders and certain other t2 ships. Tone down their ridiculous ehp/repping power by reducing their damage mitigation. If there's one thing T3's have no shortage of, it's ability to repair themselves. Click here for LP store weapon cost rebalancing |

Rek Seven
Probe Patrol Polarized.
1085
|
Posted - 2013.12.12 14:19:00 -
[228] - Quote
Caleb Seremshur wrote: bro you just don't seem to get it. Have you actually missed every related presentation and blog on the topic for 2 years?
I must have... Please provide links as i'm not interested in personal opinion or off handed dev comments. +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
912
|
Posted - 2013.12.12 14:21:00 -
[229] - Quote
Rek Seven wrote:Caleb Seremshur wrote: bro you just don't seem to get it. Have you actually missed every related presentation and blog on the topic for 2 years? I must have... Please provide links as i'm not interested in personal opinion or off handed dev comments.
Off handed dev commets fromt he devs tha DECIDE that are MUCH more relevant than official statements from marketing department that has no clue about the game.
You want to ignore the way that information is handled to us? Your problem. Your sturbon ways altoughdo not change the FACTS, the facts that the peopel that MATTER have expressed that T3 shoudl NOT be strogner than T2 on their specialized roles!
I have no obligation to dig posts for you. You are the lazy ones causing turmoil because you want to act as a baby and defy somethign that everyoen knows. You want to swaim against the stream.. YOU DIG IT YOURSELF, or simply SHUT UP! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1085
|
Posted - 2013.12.12 14:26:00 -
[230] - Quote
Okay, so you have no official source for you claim. Thanks, that is what i though.
Feel free to answer my earlier question as to why you would fly a t3 that was worse than a HAC. +1 |

Omnathious Deninard
Novis Initiis
1903
|
Posted - 2013.12.12 14:42:00 -
[231] - Quote
Rek Seven wrote:Caleb Seremshur wrote: bro you just don't seem to get it. Have you actually missed every related presentation and blog on the topic for 2 years? I must have... Please provide links as i'm not interested in personal opinion or off handed dev comments. On mobile so I won't make the links pretty. Tech progression http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg Source http://community.eveonline.com/news/dev-blogs/9129 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rek Seven
Probe Patrol Polarized.
1086
|
Posted - 2013.12.12 14:48:00 -
[232] - Quote
Omnathious Deninard wrote:
Thank you for finding that. In that blog they said: "Tech, which impacts ship performance, and roles. Tech 1 is the reference in ship balancing, while faction ships (navy and pirate variants) are most often plain improvements, tech 2 offer a specialized purpose and tech 3 give opportunities for generalization."
That is pretty much how it is now. I only skimmed through that blog but i didn't see it mention that HACs should do more dps than combat T3. +1 |

Meytal
School of Applied Knowledge Caldari State
290
|
Posted - 2013.12.12 14:52:00 -
[233] - Quote
Mournful Consciousness wrote:You really don't want huginns or rapiers in a WH fleet fight at range 0!
Mournful Consciousness wrote:I don't see T3s as solopwnmobiles - solo they are very beatable, as is anything. What I do see is that when 2 similarly-sized fleets meet, one in T2 and one in T3s, both with logi support, the T3 fleet won't lose a ship. The T2 fleet will have all the low ehp Ewar ships stripped away, allowing the T3s to get to work on the logi and then the DPS.
Granted, most of my pvp experience is high-end wormholes. Money is simply not a consideration. You either field a T3 fleet with logi or you lose. Again, this applies only to limited situations.
My corp is a W-space corp as well. But even I can admit that WH PvP is not the only kind of PvP that exists, nor is it even a majority of it. We WH types only have a small slice of that pie. Even if T3 cruisers rule W-space PvP, that doesn't mean anything in the overall picture. Personally, I think it's GOOD that T3 cruisers are the ship of choice in the area of space where their components originate.
Take your two similar T3 and T2 fleets out of W-space, or away from the safety of the wormhole, and the results are MUCH less certain. You very well might be better served by that Huginn or Rapier instead of that Loki.
I think we all agree that you can't balance around 1 vs 1 encounters. But that is only a subset of the more generalized concept, "You can't balance around limited situation, you have to look at the whole picture". W-space PvP is only a small part of that total PvP picture. As mentioned, this is a discussion about T3 ships vs T2 ships, not about T3 ships vs T2 ships in W-space at 0 on the hole.
|

Caleb Seremshur
Gladiators of Rage Fidelas Constans
147
|
Posted - 2013.12.12 14:57:00 -
[234] - Quote
Well if nothing else you'll be one of the people caught out when the nerfs come.
You would fly a t3 because HACs can't warp through bubbles w/ covops cloak, then deploy scan probes and still deal a solid 400-500 dps while tanking an entire room.
Assuming the nerfs aren't too extreme of course. Click here for LP store weapon cost rebalancing |

Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.12 15:04:00 -
[235] - Quote
Caleb Seremshur wrote:Well if nothing else you'll be one of the people caught out when the nerfs come.
You would fly a t3 because HACs can't warp through bubbles w/ covops cloak, then deploy scan probes and still deal a solid 400-500 dps while tanking an entire room.
Assuming the nerfs aren't too extreme of course.
I would love to see this fit. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
147
|
Posted - 2013.12.12 15:04:00 -
[236] - Quote
Rek Seven wrote:
Generalization doesn't mean better or worse i just mean unspecified and fit for multiple purposes.
That is pretty much how it is now. I only skimmed through that blog but i didn't see it mention that HACs should do more dps than combat T3.
Yes I'm seeing the issue here, you've ignored the signs for years that it is coming. The changes are subtle but each one individually is adding up.
Let's observe just a couple that come to mind: a) nerfed out of highsec 4/10's : not a direct nerf on its own merits but this is an outright statement that they're OP and belong being used elsewhere, also that they're far too common. b) command link nerfs: had to happen and far overdue. They had no right to be giving more bonuses than command ships.
and FWIW it stands to reason that a HAC should do more dps than a T3 because the specialisation of a HAC is kinda in the name... dps and tank...
The real question I have is why my cerb can do 825 dps vs my ravens 1000 when the difference in training time is so heavily favoured to the raven? Not to mention damage application. Obviously you can't have battleships running around pulling 2k dps everywhere BUT that's not to say battleship weapons need significantly worse application in addition to being more skill intensive. Click here for LP store weapon cost rebalancing |

Rek Seven
Probe Patrol Polarized.
1086
|
Posted - 2013.12.12 15:18:00 -
[237] - Quote
Caleb Seremshur wrote: Yes I'm seeing the issue here, you've ignored the signs for years that it is coming. The changes are subtle but each one individually is adding up.
Let's observe just a couple that come to mind: a) nerfed out of highsec 4/10's : not a direct nerf on its own merits but this is an outright statement that they're OP and belong being used elsewhere, also that they're far too common. b) command link nerfs: had to happen and far overdue. They had no right to be giving more bonuses than command ships.
and FWIW it stands to reason that a HAC should do more dps than a T3 because the specialisation of a HAC is kinda in the name... dps and tank...
The real question I have is why my cerb can do 825 dps vs my ravens 1000 when the difference in training time is so heavily favoured to the raven? Not to mention damage application. Obviously you can't have battleships running around pulling 2k dps everywhere BUT that's not to say battleship weapons need significantly worse application in addition to being more skill intensive.
I'm not really understanding what you are saying here.
Basically i'm getting:
1. Tech 3 is OP because they used to be able to do low level pve sites 2. Tech 3 is OP because they used to be better command ships than command ships 3. HAC actually stands for "can do more dps than a T3" instead of it just implying a better version of the t1 variant. 4. You don't understand that medium weapons have better damage application that battle ship weapons and things like speed and sig radius are irrelevant when talking about ship balance.
Did i get that right?
I know the balancing pass is coming to tech 3 ships, i just don't want them to be nerfed into the ground, rendering them obsolete. The issue is not as simple as some of you are making it out to be. +1 |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
146
|
Posted - 2013.12.12 15:57:00 -
[238] - Quote
T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. Don't Panic.
|

Onictus
Silver Snake Enterprise Fatal Ascension
678
|
Posted - 2013.12.12 16:11:00 -
[239] - Quote
Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three.
You mean the one that everyone stopped using? |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
147
|
Posted - 2013.12.12 16:48:00 -
[240] - Quote
Rek Seven wrote:Caleb Seremshur wrote:
The real question I have is why my cerb can do 825 dps vs my ravens 1000 when the difference in training time is so heavily favoured to the raven? Not to mention damage application. Obviously you can't have battleships running around pulling 2k dps everywhere BUT that's not to say battleship weapons need significantly worse application in addition to being more skill intensive.
I'm not really understanding what you are saying here. Basically i'm getting: 3. HAC actually stands for "can do more dps than a T3" instead of it just implying a better version of the t1 variant. 4. You don't understand that medium weapons have better damage application than battleship weapons and things like speed and sig radius are irrelevant when talking about ship balance. Did i get that right? I know the balancing pass is coming to tech 3 ships, i just don't want them to be nerfed into the ground, rendering them obsolete. The issue is not as simple as some of you are making it out to be.
1) A HAC gets no EWAR or logi bonuses, they're pure dps ships. This was covered several times including during the HAC rebalance thread. 2) 825 dps applied from a cerb is certainly preferable which is exactly why I said it. The problem that went over your head is how the jump from cruiser to battleship is such a small increase in DPS, even for T2 battleships. The marauder package got extra tank and projection much like a mini dread --- but critically misses the damage bonus. 3 out of 4 ships got 125% damage at all 5, golem drew the short straw and got better application, on weapon systems that can't cause wrecking hits.
So actually yeah things like speed and sig radius are very relevant to ship balance which I am pointing out now since you clearly didn't notice but
The golem gets a target painter (OH MAH GERD sig radius) and explosion velocity (OH MAH GERD) bonuses to the hull. I'd say those two things are very very relevant to game balance, infact, justifying using a golem and large missiles critically depends on those two bonuses. Not to mention heavy missiles and the TP bonus interaction for killing frigs or speed tanking cruisers.
The issue is pretty complex we agree but I'm not the simpleton here. Click here for LP store weapon cost rebalancing |

Rek Seven
Probe Patrol Polarized.
1086
|
Posted - 2013.12.12 17:09:00 -
[241] - Quote
Caleb Seremshur wrote: 1) A HAC gets no EWAR or logi bonuses, they're pure dps ships. This was covered several times including during the HAC rebalance thread. 2) 825 dps applied from a cerb is certainly preferable which is exactly why I said it. The problem that went over your head is how the jump from cruiser to battleship is such a small increase in DPS, even for T2 battleships. The marauder package got extra tank and projection much like a mini dread --- but critically misses the damage bonus. 3 out of 4 ships got 125% damage at all 5, golem drew the short straw and got better application, on weapon systems that can't cause wrecking hits.
The issue is pretty complex we agree but I'm not the simpleton here.
Your the idiot who can't put forward a good argument as to why Tech 3 ships should be nerfed below the abilities of T2, so instead you take to rambling on about about battleships 
IDK why you are blabbering on about E-war and logi bonuses either... who suggested HAC have them in the first place?
At the end of the day, you clearly have no clue how this game and the ships within it work. I've given you enough chances to explain why you think a HAC should have more dps/tank that a t3 and your answer has repeatedly been "because it's called a HAC". So i'm done with you. +1 |

Batelle
Komm susser Tod
598
|
Posted - 2013.12.12 17:12:00 -
[242] - Quote
combat fit t3's don't get ewar or logi bonuses either. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Onictus
Silver Snake Enterprise Fatal Ascension
680
|
Posted - 2013.12.12 17:23:00 -
[243] - Quote
Batelle wrote:combat fit t3's don't get ewar or logi bonuses either.
beat me to it. |

Batelle
Komm susser Tod
599
|
Posted - 2013.12.12 17:26:00 -
[244] - Quote
Onictus wrote:Caleb Seremshur wrote:Well if nothing else you'll be one of the people caught out when the nerfs come.
You would fly a t3 because HACs can't warp through bubbles w/ covops cloak, then deploy scan probes and still deal a solid 400-500 dps while tanking an entire room.
Assuming the nerfs aren't too extreme of course. I would love to see this fit.
I was interested in this too. Now with the mobile depot, you can refit the nullifier sub and strip the probe launcher for another HAM launcher and get over 500 dps with any type of rage ham with 3 faction damage mods (4 if you refit scanning sub too) and 5 launchers. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Onictus
Silver Snake Enterprise Fatal Ascension
680
|
Posted - 2013.12.12 18:15:00 -
[245] - Quote
Batelle wrote:Onictus wrote:Caleb Seremshur wrote:Well if nothing else you'll be one of the people caught out when the nerfs come.
You would fly a t3 because HACs can't warp through bubbles w/ covops cloak, then deploy scan probes and still deal a solid 400-500 dps while tanking an entire room.
Assuming the nerfs aren't too extreme of course. I would love to see this fit. I was interested in this too. Now with the mobile depot, you can refit the nullifier sub and strip the probe launcher for another HAM launcher and get over 500 dps with any type of rage ham with 3 faction damage mods (4 if you refit scanning sub too) and 5 launchers. I think you can do pretty similar with a proteus but with a worse tank and much worse range.
You can actually get a locus Proteus over the 200k eHP mark with a T2 fit.....but good luck fitting guns on it, maybe 200DPS (being giving there) with 1 plate and three hardeners, that is cloaky and nullified, but you only have 5 highs and two are cloak and probe launcher.
....and you aren't winning any races with it, trust me. |

Meytal
School of Applied Knowledge Caldari State
291
|
Posted - 2013.12.12 18:37:00 -
[246] - Quote
Onictus wrote:Batelle wrote:Onictus wrote:Caleb Seremshur wrote:Well if nothing else you'll be one of the people caught out when the nerfs come.
You would fly a t3 because HACs can't warp through bubbles w/ covops cloak, then deploy scan probes and still deal a solid 400-500 dps while tanking an entire room.
Assuming the nerfs aren't too extreme of course. I would love to see this fit. I was interested in this too. Now with the mobile depot, you can refit the nullifier sub and strip the probe launcher for another HAM launcher and get over 500 dps with any type of rage ham with 3 faction damage mods (4 if you refit scanning sub too) and 5 launchers. I think you can do pretty similar with a proteus but with a worse tank and much worse range. You can actually get a locus Proteus over the 200k eHP mark with a T2 fit.....but good luck fitting guns on it, maybe 200DPS (being giving there) with 1 plate and three hardeners, that is cloaky and nullified, but you only have 5 highs and two are cloak and probe launcher. ....and you aren't winning any races with it, trust me. It's very interesting how detractors aren't posting these 1000 DPS, 750k EHP, 100MN, Cloaky, Scanny fitted T3s with Ewar and Logi that they're crying about. |

Onictus
Silver Snake Enterprise Fatal Ascension
680
|
Posted - 2013.12.12 18:41:00 -
[247] - Quote
Meytal wrote:Onictus wrote:Batelle wrote:Onictus wrote:Caleb Seremshur wrote:Well if nothing else you'll be one of the people caught out when the nerfs come.
You would fly a t3 because HACs can't warp through bubbles w/ covops cloak, then deploy scan probes and still deal a solid 400-500 dps while tanking an entire room.
Assuming the nerfs aren't too extreme of course. I would love to see this fit. I was interested in this too. Now with the mobile depot, you can refit the nullifier sub and strip the probe launcher for another HAM launcher and get over 500 dps with any type of rage ham with 3 faction damage mods (4 if you refit scanning sub too) and 5 launchers. I think you can do pretty similar with a proteus but with a worse tank and much worse range. You can actually get a locus Proteus over the 200k eHP mark with a T2 fit.....but good luck fitting guns on it, maybe 200DPS (being giving there) with 1 plate and three hardeners, that is cloaky and nullified, but you only have 5 highs and two are cloak and probe launcher. ....and you aren't winning any races with it, trust me. It's very interesting how detractors aren't posting these 1000 DPS, 750k EHP, 100MN, Cloaky, Scanny fitted T3s with Ewar and Logi that they're crying about.
Occasionally one does, then you notice that they need HG slaves/crystals and a 2.5 billion isk fit to hit their numbers. Its a recurring theme.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 19:03:00 -
[248] - Quote
Quinn Corvez wrote:This conversation is about T3 ships not wormhole space. Do you really need me to explain to you why the mechanics of wormhole space cause people to use t3 ships almost exclusively?
No I don't need any explanations thank you. The defining features of wormhole space are:
* your combat will initiate at range 0 rather than range 30. You will be scrammed and webbed.
* once combat starts, you're committed for at the very least, the next 4 minutes because of wormhole timers.
* I am ignoring wormhole mass limits because it's unusual to get a fleet engagement on a small wormhole - one side of the connection will not be rich enough to feed enough pilots for there to be two opposing fleets.
The first two features argue for using the best close-range brawler available, which i n my view (and I am a player with perfect proteus skills) ought to be a HAC, but unfortunately it's a T3.
Quinn Corvez wrote: None of those groups are unbeatable...
I think I said exactly that in my post.
Quinn Corvez wrote: ... so I'm not sure what point you were trying to make.
The point I am making has been re-iterated above - the best ship at heavy assault ought to be a Heavy Assault Ship. The best ship for deploying an advanced strategy ought to be a Strategic Cruiser.
That's all. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sal Landry
School of Applied Knowledge Caldari State
138
|
Posted - 2013.12.12 19:10:00 -
[249] - Quote
Mournful Conciousness wrote: The point I am making has been re-iterated above - the best ship at heavy assault ought to be a Heavy Assault Ship. The best ship for deploying an advanced strategy ought to be a Strategic Cruiser.
That's all.
And Marauders should maraud, logistics ships should actually have the role industrials have now. Industrials should be mobile factories. Recon ships should simply have the covert scout role, where did all this ewar come from?
|

Rek Seven
Probe Patrol Polarized.
1093
|
Posted - 2013.12.12 19:26:00 -
[250] - Quote
Sal Landry wrote:Mournful Conciousness wrote: The point I am making has been re-iterated above - the best ship at heavy assault ought to be a Heavy Assault Ship. The best ship for deploying an advanced strategy ought to be a Strategic Cruiser.
That's all.
And Marauders should maraud, logistics ships should actually have the role industrials have now. Industrials should be mobile factories. Recon ships should simply have the covert scout role, where did all this ewar come from?
lol I know right?! These justifications are priceless.  +1 |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 19:32:00 -
[251] - Quote
Meytal wrote:It's very interesting how detractors aren't posting these 1000 DPS, 750k EHP, 100MN, Cloaky, Scanny fitted T3s with Ewar and Logi that they're crying about.
That is not the claim. The claim is that for every HAC there is a better, stronger equivalent T3 which delivers more damage and has much a stronger tank.
here's an example:
Tengu w/6 HAMs, 3BCUs and a T2 bay loading accelerator: 906 dps (unheated), with 55900 (unheated) ehp with MWD, scram, web
cerberus w/HAMs, 3 BCUs, T2 loading bay accelerator + MWD + scram (NO WEB): 619dps (unheated), 38777 ehp (unheated)
In this example, the tengu outperforms the cerberus by 46% on damage output and 44% on ehp.
The tengu has the option to swap 1 BCU for a damage control for extra tank at the expense of a small amount to dps. The cerberus already has a DC so does not have this option. In the new safer configuration, the tengu is pushing out 832 dps (beating the cerb by 34%) and has 66932 ehp (72% more than the cerberus).
Granted, the cerberus can project that HAMs further, but the tengu's will hit harder again by virtue of the web.
It's a no-brainer. sell cerberus, buy tengu. You'll lose less ISK in ship replacement and score more kills in a tengu.
Shame eh?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
191
|
Posted - 2013.12.12 19:36:00 -
[252] - Quote
T3s have all already been nerfed pretty good. They are fine as is, don't really needed messed with anymore. |

Notorious Fellon
Republic University Minmatar Republic
54
|
Posted - 2013.12.12 19:37:00 -
[253] - Quote
Mournful Conciousness wrote:Meytal wrote:It's very interesting how detractors aren't posting these 1000 DPS, 750k EHP, 100MN, Cloaky, Scanny fitted T3s with Ewar and Logi that they're crying about. That is not the claim. The claim is that for every HAC there is a better, stronger equivalent T3 which delivers more damage and has much a stronger tank. here's an example: Tengu w/6 HAMs, 3BCUs and a T2 bay loading accelerator: 906 dps (unheated), with 55900 (unheated) ehp with MWD, scram, web cerberus w/HAMs, 3 BCUs, T2 loading bay accelerator + MWD + scram (NO WEB): 619dps (unheated), 38777 ehp (unheated) In this example, the tengu outperforms the cerberus by 46% on damage output and 44% on ehp. The tengu has the option to swap 1 BCU for a damage control for extra tank at the expense of a small amount to dps. The cerberus already has a DC so does not have this option. In the new safer configuration, the tengu is pushing out 832 dps (beating the cerb by 34%) and has 66932 ehp (72% more than the cerberus). Granted, the cerberus can project that HAMs further, but the tengu's will hit harder again by virtue of the web. It's a no-brainer. sell cerberus, buy tengu. You'll lose less ISK in ship replacement and score more kills in a tengu. Shame eh?
Why is this bad? A T2 setup that costs 1/4th the cost of a T3 has less dps and less tank.
OK? And?
|

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 19:39:00 -
[254] - Quote
Sal Landry wrote:Mournful Conciousness wrote: The point I am making has been re-iterated above - the best ship at heavy assault ought to be a Heavy Assault Ship. The best ship for deploying an advanced strategy ought to be a Strategic Cruiser.
That's all.
And Marauders should maraud, logistics ships should actually have the role industrials have now. Industrials should be mobile factories. Recon ships should simply have the covert scout role, where did all this ewar come from?
Not entirely fair. Marauders, logistics et. al. do currently have a role in eve.
My concern is that T3s currently make HACs obsolete in anything other than 1v1
I think T3 should be good ships, but not better at heavy assault than HACs, which have no other role.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
683
|
Posted - 2013.12.12 19:39:00 -
[255] - Quote
Notorious Fellon wrote:Mournful Conciousness wrote:Meytal wrote:It's very interesting how detractors aren't posting these 1000 DPS, 750k EHP, 100MN, Cloaky, Scanny fitted T3s with Ewar and Logi that they're crying about. That is not the claim. The claim is that for every HAC there is a better, stronger equivalent T3 which delivers more damage and has much a stronger tank. here's an example: Tengu w/6 HAMs, 3BCUs and a T2 bay loading accelerator: 906 dps (unheated), with 55900 (unheated) ehp with MWD, scram, web cerberus w/HAMs, 3 BCUs, T2 loading bay accelerator + MWD + scram (NO WEB): 619dps (unheated), 38777 ehp (unheated) In this example, the tengu outperforms the cerberus by 46% on damage output and 44% on ehp. The tengu has the option to swap 1 BCU for a damage control for extra tank at the expense of a small amount to dps. The cerberus already has a DC so does not have this option. In the new safer configuration, the tengu is pushing out 832 dps (beating the cerb by 34%) and has 66932 ehp (72% more than the cerberus). Granted, the cerberus can project that HAMs further, but the tengu's will hit harder again by virtue of the web. It's a no-brainer. sell cerberus, buy tengu. You'll lose less ISK in ship replacement and score more kills in a tengu. Shame eh? Why is this bad? A T2 setup that costs 1/4th the cost of a T3 has less dps and less tank. OK? And?
Exactly problem is? |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 19:42:00 -
[256] - Quote
Notorious Fellon wrote:Mournful Conciousness wrote:Meytal wrote:It's very interesting how detractors aren't posting these 1000 DPS, 750k EHP, 100MN, Cloaky, Scanny fitted T3s with Ewar and Logi that they're crying about. That is not the claim. The claim is that for every HAC there is a better, stronger equivalent T3 which delivers more damage and has much a stronger tank. here's an example: Tengu w/6 HAMs, 3BCUs and a T2 bay loading accelerator: 906 dps (unheated), with 55900 (unheated) ehp with MWD, scram, web cerberus w/HAMs, 3 BCUs, T2 loading bay accelerator + MWD + scram (NO WEB): 619dps (unheated), 38777 ehp (unheated) In this example, the tengu outperforms the cerberus by 46% on damage output and 44% on ehp. The tengu has the option to swap 1 BCU for a damage control for extra tank at the expense of a small amount to dps. The cerberus already has a DC so does not have this option. In the new safer configuration, the tengu is pushing out 832 dps (beating the cerb by 34%) and has 66932 ehp (72% more than the cerberus). Granted, the cerberus can project that HAMs further, but the tengu's will hit harder again by virtue of the web. It's a no-brainer. sell cerberus, buy tengu. You'll lose less ISK in ship replacement and score more kills in a tengu. Shame eh? Why is this bad? A T2 setup that costs 1/4th the cost of a T3 has less dps and less tank. OK? And?
At current prices, the tengu mentioned above costs 430m isk. The cerberus costs 224m isk. The tengu is easily twice as good as the cerberus. For this level of power you're right, it would be more consistent if the tengu had a price tag of 900m isk. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Notorious Fellon
Republic University Minmatar Republic
54
|
Posted - 2013.12.12 19:43:00 -
[257] - Quote
Mournful Conciousness wrote:Sal Landry wrote:Mournful Conciousness wrote: The point I am making has been re-iterated above - the best ship at heavy assault ought to be a Heavy Assault Ship. The best ship for deploying an advanced strategy ought to be a Strategic Cruiser.
That's all.
And Marauders should maraud, logistics ships should actually have the role industrials have now. Industrials should be mobile factories. Recon ships should simply have the covert scout role, where did all this ewar come from? Not entirely fair. Marauders, logistics et. al. do currently have a role in eve. My concern is that T3s currently make HACs obsolete in anything other than 1v1 I think T3 should be good ships, but not better at heavy assault than HACs, which have no other role.
You are assuming infinite funding. Not everyone sits in a big blue donut with free T3 cruiser replacements. Nor do we all use daddy's credit card.
Cost to performance ratio matters. So does skill to performance.
If we are ignoring cost, then I want ALL pirate faction ships to be reduced in function to the hulls they are based on. Lets bring the Rattle down to be as useful as a Raven. Drop that Mach down too; it can't be doing more dps than the 250 million isk BS category. |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.12 19:46:00 -
[258] - Quote
well can we keep it relatively on topic... its about the future of T3's .. so price n the future may be the same as HAC's or lower/higher...
so how about we talk about what we think T3's should become as opposed too how they are now Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 19:46:00 -
[259] - Quote
Notorious Fellon wrote:Mournful Conciousness wrote:Sal Landry wrote:Mournful Conciousness wrote: The point I am making has been re-iterated above - the best ship at heavy assault ought to be a Heavy Assault Ship. The best ship for deploying an advanced strategy ought to be a Strategic Cruiser.
That's all.
And Marauders should maraud, logistics ships should actually have the role industrials have now. Industrials should be mobile factories. Recon ships should simply have the covert scout role, where did all this ewar come from? Not entirely fair. Marauders, logistics et. al. do currently have a role in eve. My concern is that T3s currently make HACs obsolete in anything other than 1v1 I think T3 should be good ships, but not better at heavy assault than HACs, which have no other role. You are assuming infinite funding. Not everyone sits in a big blue donut with free T3 cruiser replacements. Nor do we all use daddy's credit card. Cost to performance ratio matters. So does skill to performance. If we are ignoring cost, then I want ALL pirate faction ships to be reduced in function to the hulls they are based on. Lets bring the Rattle down to be as useful as a Raven. Drop that Mach down too; it can't be doing more dps than the 250 million isk BS category.
In the end, eve does provide infinite funding. PVE converts time to ISK. If you invest in the tengu, you will lose less than half the number of ships than if you invest in the cerberus. Your pvp will actually be cheaper.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Polarized.
1093
|
Posted - 2013.12.12 19:56:00 -
[260] - Quote
Mournful Conciousness wrote: Not entirely fair. Marauders, logistics et. al. do currently have a role in eve.
My concern is that T3s currently make HACs obsolete in anything other than 1v1
I think T3 should be good ships, but not better at heavy assault than HACs, which have no other role.
No, it is fair. You are getting stuck on the name. If HACs were called Rapid Assault Cruisers, would you still have a problem?
HACs are generally faster and have better damage projection while combat T3s are slower and better at brawling. Two completely different roles and fighting styles for T2 completely different classes of ship. +1 |

Onictus
Silver Snake Enterprise Fatal Ascension
683
|
Posted - 2013.12.12 20:05:00 -
[261] - Quote
Mournful Conciousness wrote: At current prices, the tengu mentioned above costs 430m isk. The cerberus costs 224m isk. The tengu is easily twice as good as the cerberus. For this level of power you're right, it would be more consistent if the tengu had a price tag of 900m isk.
Ok so how exactly would a Tengu be "twice as good" with equivalent builds?
Tengu will carry a fair bit more buffer, but it loses that advantage as soon as you add a MWD and it has three times the sig? |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 20:17:00 -
[262] - Quote
Rek Seven wrote:Mournful Conciousness wrote: Not entirely fair. Marauders, logistics et. al. do currently have a role in eve.
My concern is that T3s currently make HACs obsolete in anything other than 1v1
I think T3 should be good ships, but not better at heavy assault than HACs, which have no other role.
No, it is fair. You are getting stuck on the name. If HACs were called Rapid Assault Cruisers, would you still have a problem? HACs are generally faster and have better damage projection while combat T3s are slower and better at brawling. Two completely different roles and fighting styles for T2 completely different classes of ship.
What I'm stuck on is not the name, it's the utility. A HAC fleet has no way of making any headway against an equivalent T3 fleet. The moment they're in close enough range to lock the T3s down, they're dead.
A rational pilot would not choose a HAC over a T3 for anything other than solo fun.
Having said that, I'm not rational, and I have fun in HACs because I feel that dps T3s are too boringly powerful for words, and I enjoy seeing what I can get away with in Eve.
But anyway... I guess we'll see what CCP have in store for us in due course. I just hope it's a little more inspired than the Nestor..

My suggestions for T3 (flame away - they're nothing you can call me that my ex-wife didn't already mention):
* reduce power of offensive and buffer modules
* reduce armour and shield amounts - they're cruisers, not T2 battleships.
* separate "slot layout" modules from bonus-enhancing modules.
* modules that give a bonus in one area should give a nerf in another area. For example, fitting 6 turrets could be possible but it should cost a slot or some armour - like the anti-interdiction module does currently.
* allow reconfiguration of rigs
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Batelle
Komm susser Tod
605
|
Posted - 2013.12.12 21:29:00 -
[263] - Quote
Mournful Conciousness wrote:
What I'm stuck on is not the name, it's the utility. A HAC fleet has no way of making any headway against an equivalent T3 fleet. The moment they're in close enough range to lock the T3s down, they're dead.
Then maybe this is a bad comparison for judging balance?
Quote: A rational pilot would not choose a HAC over a T3 for anything other than solo fun.
training time, SP loss, isk value, a rational pilot considers these when risk is involved. It is in the combat/HAC role that t3's are at the most risk. Making them worse than HACs in the situation where they are most likely to die is a problem. I'm concerned they would be permanently relegated to the role of nullified covops probing cruiser for all PVP applications.
Cost is a balancing factor, but of course cost shouldn't justify blatant OP-ness. One reason for this is the above: the more you can mitigate risk, the less cost is a factor (see supercaps for evidence of this). But all the same, W-space depends on a healthy demand for t3's and significantly reducing their abilities in the HAC role would drastically reduce that demand, unless the cost of them (SP and ISK wise) was appropriately reduced as well. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

FT Diomedes
The Graduates RAZOR Alliance
240
|
Posted - 2013.12.12 22:32:00 -
[264] - Quote
I'd have no problems at all with CCP adjusting the drop rates for T3 materials to raise the price up to a more appropriate level. In my opinion, this should be in the 3-4x T2 cruiser price and 2-3x CS price.
When we look at T3's, we cannot just compare them with cruisers. We also have to look at them in comparison to BC/CS. Any comparison that does not fails, on many levels. We already adjusted the T3 command variants and fleet-boosting to get CS back into play. That was a great change. A CS is now a capable ship, with a decent mix of command bonuses with combat ability. Because it has the links, the CS is not as combat capable as a T3. This is fine.
On Tranquility as a whole, I think T3's are generally fine. If changes were really necessary, I could get behind moderate nerfs to EHP, with corresponding buffs to active tanks. The Tengu in an active tanking configuration would be the model. A T3 could still be alphaed through, but would have a strong local tank for high-end solo/small gang PVP and PVE. A gang with neuts could wreck them. They would still have more EHP in a "brick" configuration than a HAC, but not as much as a CS such as the Damnation. |

Omnathious Deninard
Novis Initiis
1903
|
Posted - 2013.12.12 22:54:00 -
[265] - Quote
FT Diomedes wrote:I'd have no problems at all with CCP adjusting the drop rates for T3 materials to raise the price up to a more appropriate level. In my opinion, this should be in the 3-4x T2 cruiser price and 2-3x CS price.
lol wut?
You want them to cost around 800~900 million?
Price is not under any circumstances a balancing factor, isk is an infinite commodity. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
916
|
Posted - 2013.12.12 23:12:00 -
[266] - Quote
Rek Seven wrote:Okay, so you have no official source for your claim. That is what i though, thanks.
Feel free to answer my earlier question as to why you would fly a t3 that was worse than a HAC...
Edit: i don't know if you can call someone a baby if you're the one typing in caps and unable to come up with a ligitamate argument to a reasonable question.
I don't think you have really though this through and because of that, your opinion hold little weight with me. So forgive me if i am unwilling to take your opinion on the nature of Tech 3 ships as fact.
The fact is, many T2 ship can out perform T3 in a similar configuration. The only one people get stuck on is the HAC and the fleet T3 (dps, buffer tank).
Just because it's called a heavy assault cruiser doesn't mean it needs to do the most dps and have the biggest tank of all cruisers. HACs are faster, have a sig reduction bonus, better damage projection and are cheaper. That is what makes the HAC good imo.
I've presented my argument, now please let us all hear yours or top talking to me.
I dont care on your opinion of me. Your made nothign to make your opinion relevant. I can act alittle rough on forums, but peopel that check this forum on last 7 years know how much I contributed in almost ALL the balance topics in past.
Youa re the ones that use arguments not aligned within the game main cocenpts.
If your ships is more versatile is MUST BE WEAKER On its specialzied role. That has been CCP stance for like 5 years already. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Polarized.
1094
|
Posted - 2013.12.12 23:22:00 -
[267] - Quote
Thanks once again for your fact-less, baseless and nonconstructive personal opinion. I'm sure the balancing team appreciates all the hard work and thinking you but in to your posts. 
Ps. did you think of an answer to me earlier question yet or do you need more time? +1 |

Mournful Conciousness
Embers Children TOHA Conglomerate
406
|
Posted - 2013.12.12 23:24:00 -
[268] - Quote
Omnathious Deninard wrote: Price is not under any circumstances a balancing factor, isk is an infinite commodity.
Very much this, although pilots who have only experienced hisec will have difficulty in visualizing the truth of this statement.
Batelle wrote: W-space depends on a healthy demand for t3's
This is not actually true of high end WH space. Nanoribbons make up a minority of the ISK earned from an escalated c5 or c6. The vast majority of money comes from the blue 'books' that drop from the elite battleships. These are sold in university stations to the fixed NPC market.
If no-one bought a T3 again, I'd still live in a c5 or c6 because the isk return for time is vastly superior here than anywhere else (amongst other reasons).
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

FT Diomedes
The Graduates RAZOR Alliance
240
|
Posted - 2013.12.13 00:00:00 -
[269] - Quote
Omnathious Deninard wrote:FT Diomedes wrote:I'd have no problems at all with CCP adjusting the drop rates for T3 materials to raise the price up to a more appropriate level. In my opinion, this should be in the 3-4x T2 cruiser price and 2-3x CS price.
lol wut? You want them to cost around 800~900 million? Price is not under any circumstances a balancing factor, isk is an infinite commodity.
Only to people who do not value their time. I bet you think the minerals you mine for yourself are free.
Yes, I think T3's should cost 800-900m for the hull and subsystems. |

FT Diomedes
The Graduates RAZOR Alliance
240
|
Posted - 2013.12.13 00:02:00 -
[270] - Quote
Mournful Conciousness wrote:Omnathious Deninard wrote: Price is not under any circumstances a balancing factor, isk is an infinite commodity.
Very much this, although pilots who have only experienced hisec will have difficulty in visualizing the truth of this statement. Batelle wrote: W-space depends on a healthy demand for t3's
This is not actually true of high end WH space. Nanoribbons make up a minority of the ISK earned from an escalated c5 or c6. The vast majority of money comes from the blue 'books' that drop from the elite battleships. These are sold in university stations to the fixed NPC market. If no-one bought a T3 again, I'd still live in a c5 or c6 because the isk return for time is vastly superior here than anywhere else (amongst other reasons).
Not to get completely off-topic, but now I know how CCP needs to rebalance WH space income. |

Omnathious Deninard
Novis Initiis
1904
|
Posted - 2013.12.13 00:22:00 -
[271] - Quote
FT Diomedes wrote:Omnathious Deninard wrote:FT Diomedes wrote:I'd have no problems at all with CCP adjusting the drop rates for T3 materials to raise the price up to a more appropriate level. In my opinion, this should be in the 3-4x T2 cruiser price and 2-3x CS price.
lol wut? You want them to cost around 800~900 million? Price is not under any circumstances a balancing factor, isk is an infinite commodity. Only to people who do not value their time. Time is worth about 835000 Isk per hour
FT Diomedes wrote: I bet you think the minerals you mine for yourself are free.
This is an iodic notion.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1904
|
Posted - 2013.12.13 00:25:00 -
[272] - Quote
These are my personal thoughts on what could be a fairly balanced system gaining a utility high slot on all setups making this versatile while IMO balanced.
Proteus Slot layout: 6H, 4M, 6L Hardpoints: Adjusted by Subsystems Fittings: 1000 PWG, 380 CPU Defense (shields / armor / hull): 1100 / 2100 / 2500 Capacitor (amount / recharge rate / cap/s) : 1400 / 415 / 3.37 Mobility (max velocity / agility / mass / align time): Adjusted by Subsystems. Drones (bandwidth / bay): Adjusted by subsystem / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): Sensor strength: Adjusted by Subsystems. Signature radius: Adjusted by Subsystems. Cargo Capacity: 320
Offensive Subsystems
- Dissonic Encoding Platform (Resembles Roden Shipyards style bonuses)
+10% Medium Hybrid Turret Optimal Range per level +7.5% Medium Hybrid Turret Tracking per level +5% Medium Hybrid Turret Damage per level +4 Turret Hardpoints
- Drone Synthesis Projector (Resembles CreoDron style bonuses)
+10% Drone Damage per level +7.5% Drone HP per level +5% Drone Tracking per level (changed from +5% Medium Hybrid Turret Damage) -1 High Slot +3 Turret Hardpoints +75 Mbps bandwidth
- Hybrid Propulsion Armature (Resembles Duvolle Labs style bonuses)
+10% Medium Hybrid Turret Damage per level +10% Medium Hybrid Turret Falloff per level +4 Turret Hardpoints +50 Mbps bandwidth
- Warfare Processor (This would be a controversial change)
+2% bonus to the effectiveness of Armored, Skirmish and Information warfare links. +7.5% Medium Hybrid Turret Rate of Fire Can fit Warfare Links Can use 2 Warfare Links Simultaneously +3 Turret Hardpoints
Engineering Subsystems
- Augmented Capacitor Reservoir
+5% Drone MWD speed per level +7.5% Drone HP per level +1 Turret Hardpoint (this change makes this subsystem useful to more than just D.S.P +25 Mbps bandwidth
- Capacitor Regeneration Matrix
5% Reduction to capacitor recharge time per level.
- Power Core Multiplier
+5% power output per level +1 Turret Hardpoint
- Supplemental Coolant Injector
5% reduction in heat damage per level
Electronics Subsystems
- CPU Efficiency Gate
+5% CPU output per level 65KM targeting range 17 Magnetometric Sensor Strength 225mm Scan Resolution
- Dissolution Sequencer
+15% Sensor Strength per level +5% Targeting Range per level 70KM targeting Range 19 Magnetometric Sensor Strength 245mm Scan Resolution
- Emergent Locus Analyzer
+10% Increase to Scanner Probe Strength per level +20% Velocity and Range of Tractor Beams per level -99% CPU needs for Probe Launchers +10 to Virus Strength 60KM Targeting Range 19 Magnetometric Sensor Strength 270mm Scan Resolution
- Friction Extension Processor
+10% to the Range of Warp Scramblers and Warp Disruptors per level 60KM Targeting Range 15 Magnetometric 270mm Scan Resolution
Propulsion Subsystems
- Gravitational Capacitor
+12.5% to Warp Speed per level 15% reduction to capacitor need when initiating warp per level Max Velocity 160m/s Agility 0.53
- Interdiction Nullifier
+5% Agility per level -1 Low Slot Max Velocity 140m/s Agility 0.76
- Localized Injectors
15% reduction to the Capacitor Consumption of Afterburners and Microwarpdrives per level Max Velocity 180m/s Agility 0.59
- Wake Limiter
5% Reduction in Microwarpdrive Signature Radius Penalty per level Max Velocity 140m/s Agility 0.59
Defensive Subsystems
- Adaptive Augmenter
+4% Armor Resistances per level +10% Remote Armor Repair effectiveness per level 500% Remote Armor Optimal Range (this and the effectiveness bonus, while lower than both T1 and T2 support cruisers is compensated by the ability to fit more reps than the others) Signature Radius 176m
- Augmented Plating
+10% Armor HP per level (with the reduced base armor HP this falls into an acceptable range) Signature Radius 168m
- Nanobot Injector
+7.5% Armor Repair per level (this is reduced to match all other rep bonuses) Signature Radius 160m
- Covert Reconfiguration (This would be a controversial change)
-100% Cloaking Device CPU needs Can fit Covert Ops Cloaking Device Signature Radius 194 (this is a 20% increase from the warfare processor)
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
241
|
Posted - 2013.12.13 00:32:00 -
[273] - Quote
Kagura Nikon wrote:
If your ships is more versatile is MUST BE WEAKER On its specialzied role. That has been CCP stance for like 5 years already.
Actually, that WAS CCP's stance on it. One of the things that CCP has consistently gotten right over the past couple of years is that they now recognize that "versatile" is a polite word for "flaming pile of metal scraps, broken dreams, and wasted SP." Versatility is not a strength. The old Minmatar split weapons ships were versatile. The Eris was versatile. The new, focused, well-designed ships are CCP's model. A versatile ship tries to do too much.
Stop thinking of a T3 as one ship. It isn't a multi-tool. It can be a logistics. It can be a recon. It can be a CS. It can be a sneaky hauler. It can be a solo roamer. It can be a PLEX runner. But it CANNOT be all those things at the same time. Any configuration that can do more than one role as effectively as another specialized hull should be adjusted. If my Tengu could run a 10/10 while being cloaky-nullified, that would be totally broken. If I could outbrawl a HAC in a cloaky-nully configuration, that would be broken.
Honestly, I am really worried about the mobile depot, because it puts a T3 in the realm of doing all those things with only a narrow risk window. The only thing keeping it balanced right now is that the rigs cannot be unfitted, it takes up 50 or 100m3, a subsystem takes 40m3, and a covops cloak takes 100m3. On my Tengu, that leaves about 160m3 for missiles, mods, and loot, if I carry two subsystems, a regular depot, and a cloak. While I like the possibilities raised by the mobile depot, I think perhaps T3's need smaller cargo bays. That or the cloaky nullified configuration needs to be put down like a rabid dog. |

Zvaarian the Red
Evil Leprechaun Brigade
238
|
Posted - 2013.12.13 00:57:00 -
[274] - Quote
Quinn Corvez wrote:And they aren't "outright better" as T2 ships can do things that T3 can't just like T1 vs T2.
If you just look a stats and pretend that the two classes of ship are going to be brawling at point blank range, then of course T3 will look better but this is not what happens in game.
If someone can point me to a corp or alliance that only uses T3 and are unbeatable, I'll admitt that T3 needs a nerf but until then I'll consider myself right in this argument.
Something needs to be unbeatable to be overpowered? |

Quinn Corvez
Probe Patrol Polarized.
137
|
Posted - 2013.12.13 01:10:00 -
[275] - Quote
Isn't that what the phrase overpowered implies? That all other ships are inferior in comparison. Google the definition for yourself.
Change my statement to "virtually unbeatable" if it helps. My comments still stand. |

FT Diomedes
The Graduates RAZOR Alliance
242
|
Posted - 2013.12.13 01:53:00 -
[276] - Quote
Zvaarian the Red wrote:Quinn Corvez wrote:And they aren't "outright better" as T2 ships can do things that T3 can't just like T1 vs T2.
If you just look a stats and pretend that the two classes of ship are going to be brawling at point blank range, then of course T3 will look better but this is not what happens in game.
If someone can point me to a corp or alliance that only uses T3 and are unbeatable, I'll admitt that T3 needs a nerf but until then I'll consider myself right in this argument. Something needs to be unbeatable to be overpowered?
No, it can be overpowered without being unbeatable. If T3's actually obsoleted HAC's, Recons, Logistics, etc. they would be overpowered. T3's don't. If T3's cost the same thing as T2's and did not have SP loss, they would be overpowered. If T3's were the clear choice in every situation, they would be overpowered. As it is, they are very powerful in certain situations. So are plenty of other ships.
Eve is very tough to balance because it is a very crowded field. Why don't people usually use the Logistics Subsytem on a T3? Because it sucks compared to a Logistics ship. Does that mean that Logistics ships are overpowered? No. What it means is that further balancing is required to make the T3 logistics subsystem a viable choice in SOME situations.
Same goes for the ECM subsystems. The ones on the Proteus and Loki are fairly common in large fleets where Recon ships may be vollied off the field, but they are not commonly seen in smaller-scale combat. In that situation, without lots of dedicated Logistics ships and careful watchlisting, the extra EHP isn't worth the risk of higher cost and SP loss. There is a reason these ships are reimbursable in any capable nullsec alliance - to get people to fly the damn things.
If I really want to tackle someone at long range - such as a 100mn Tengu who is trying his best to get quick ganks and run - I'll grab my Huginn or Lachesis, tackle him, and let my friends kill him. The brick-tanked Loki or Proteus won't catch him. Different ships are best in different situations. That is the definition of balance.
This why I get so irritated at people who act like ISK has no value: Every ship in Eve should represent some amount of time and energy invested in it. To more experienced players with established income streams, losing ships hurts less than it does for noobies. But it still represents a cost of time and effort. Apparently none of this is true in C5/C6 WH space where ISK just falls into your lap without any effort or time investment. If making ISK in Eve is truly effortless and/or risk free, that form of ISK-making should be removed.
Cost is not the only balancing factor. You cannot have God-mode ships, no matter what the cost. The Devs underestimated how easy it would be to get Titans and Supercarriers when they introduced the damn things. Now we have hundreds of them instead of 5-6.
But T3's are not like Supercarriers & Titans. They are powerful ships that can perform well in a variety of situations, depending on the configuration. Do some of the EHP amounts need adjusting? Maybe... Maybe not. But they certainly don't need a heavy-handed nerfbat or a sweeping redesign. They don't need to become worthless T1-resistance ships on par with Navy cruisers. They don't need to be worse than T2 cruisers and BCs at every role. If they are, you've effectively killed them as a ship class.
|

Caleb Seremshur
Gladiators of Rage Fidelas Constans
147
|
Posted - 2013.12.13 04:49:00 -
[277] - Quote
Rek Seven wrote:Caleb Seremshur wrote: 1) A HAC gets no EWAR or logi bonuses, they're pure dps ships. This was covered several times including during the HAC rebalance thread. 2) 825 dps applied from a cerb is certainly preferable which is exactly why I said it. The problem that went over your head is how the jump from cruiser to battleship is such a small increase in DPS, even for T2 battleships. The marauder package got extra tank and projection much like a mini dread --- but critically misses the damage bonus. 3 out of 4 ships got 125% damage at all 5, golem drew the short straw and got better application, on weapon systems that can't cause wrecking hits.
The issue is pretty complex we agree but I'm not the simpleton here.
Your the idiot who can't put forward a good argument as to why Tech 3 ships should be nerfed below the abilities of T2, so instead you take to rambling on about battleships  IDK why you are blabbering on about E-war and logi bonuses either... who suggested HAC have them in the first place? At the end of the day, you clearly have no clue how this game and the ships within it work. I've given you enough chances to explain why you think a HAC should have more dps/tank that a t3 and your answer has repeatedly been "because it's called a HAC". So i'm done with you.
http://eve-kill.net/?a=kill_detail&kll_id=20816643 There's your killboard. You love T3's don't you? Either cheap ganks or T3 fleets so it's no surprise you've adopted this stance.
IDK why you are blabbering on about E-war and logi bonuses either... who suggested HAC have them in the first place? T3's get them. HAC's don't. That's the point. HACs are specialist DPS ships.
At the end of the day, you clearly have no clue how this game and the ships within it work. Speak for yourself. Click here for LP store weapon cost rebalancing |

Zvaarian the Red
Evil Leprechaun Brigade
238
|
Posted - 2013.12.13 05:42:00 -
[278] - Quote
FT Diomedes wrote:Zvaarian the Red wrote: Something needs to be unbeatable to be overpowered?
No, it can be overpowered without being unbeatable.
I was being facetious.  |

Mournful Conciousness
Embers Children TOHA Conglomerate
407
|
Posted - 2013.12.13 08:44:00 -
[279] - Quote
FT Diomedes wrote: ... rebalance WH income ...
Being on the supply side of T3s we know a lot about T3 demand. The components for inventing the blueprints for T3s are found in Relic and Data sites in WH space. Once the sleepers are killed (which requires a capital fleet to do efficiently, so don't think the ISK is riskless), we then have to hack the structures...
...now here's the thing. Before we do that, we ship-scan them to see what's inside. There are 4 flavours of datacores in the relic sites, one for each race. Guess what happens if we find a Gallente, Amarr or Minmatar one?
We leave it there, undisturbed, to evaporate when the site despawns.
This is because there is actually close to zero demand for Proteus, Legions and Lokis. The datacores have such a low value that it's not worth our time to hack them.
The Tengu is always in demand, and as a result the caldari datacores have a high value (something like 5m each).
The reasons should be fairly obvious - the Tengu has been very successful because there are a number of roles it performs very well. Just a lucky coincidence of tank systems, versatile weapons system, fortunate bonuses (coinciding max dps with max capacitor size and therefore peak recharge rate being one).
Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
I am not saying we should heavily nerf the tengu, except perhaps the unhealthily high cap-stable self tank and outrageous ranged dps.
If the other T3s are going to be as versatile, they need some means of repairing themselves without burning cap boosters (i.e. better cap characteristics) and applying damage at multiple ranges.
They also need their brick tanks taken away.
In my view, the only bricks on the battlefield should be battleships, and at a push battlecruisers. Cruisers should be mobile, hard-hitting etc, but not a stone wall of ehp.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Polarized.
1095
|
Posted - 2013.12.13 10:09:00 -
[280] - Quote
Mournful Conciousness wrote: Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
They also need their brick tanks taken away.
In my view, the only bricks on the battlefield should be battleships, and at a push battlecruisers. Cruisers should be mobile, hard-hitting etc, but not a stone wall of ehp.
I understand where you are coming from and why you might hold such views but it sounds like your experiences are not the norm.
Armour Tech 3 ships are by far the most used ships in wormhole when it comes to PVP. We even fly armour tanked Tengus. The only reason Tengus are in such high demand i due to their effectiveness in K-space.
My standard fleet proteus has a 100K EHP tank and around 1000 dps. Now maybe the tank could do with a slight nerf but if it was nerfed below 80k EHP, everyone would simply fly a command or faction BC that can achieve the 100K tank and we would be right back to square one. The only real change would be that the wormhole space economy would take a massive hit and dread blapping would become a major problem.
1000 dps seems high for a cruiser but when you are talking about blasters, you have to consider that you need to be at point blank range to your target, who also needs to be sitting still, for you to do anywhere near that damage. Given the fact that the vigilant, Deimos and Brutix can also achieve that level of damage, there is not much cause to nerf the dps much either.
On the subject of isk and balance, we can agree to disagree on this but just because isk is an infinite commodity does not make it an irrelevance talking about balance. It takes time and effort to earn isk and as no one has infinite time, no one has infinite isk. +1 |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
146
|
Posted - 2013.12.13 12:11:00 -
[281] - Quote
Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain)
People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt.
Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems.
Don't Panic.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
409
|
Posted - 2013.12.13 14:27:00 -
[282] - Quote
Rek Seven wrote:Mournful Conciousness wrote: Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
They also need their brick tanks taken away.
In my view, the only bricks on the battlefield should be battleships, and at a push battlecruisers. Cruisers should be mobile, hard-hitting etc, but not a stone wall of ehp.
I understand where you are coming from and why you might hold such views but it sounds like your experiences are not the norm. Armour Tech 3 ships are by far the most used ships in wormhole when it comes to PVP. We even fly armour tanked Tengus. The only reason Tengus are in such high demand is due to their effectiveness in K-space. My standard fleet proteus has a 100K EHP tank and around 1000 dps. Now maybe the tank could do with a slight nerf but if it was nerfed below 80k EHP, everyone would simply fly a command or faction BC that can achieve the 100K tank and we would be right back to square one. The only real change would be that the wormhole space economy would take a massive hit and dread blapping would become a major problem. 1000 dps seems high for a cruiser but when you are talking about blasters, you have to consider that you need to be at point blank range to your target, who also needs to be sitting still, for you to do anywhere near that damage. Given the fact that the vigilant, Deimos and Brutix can also achieve that level of damage, there is not much cause to nerf the dps much either. On the subject of isk and balance, we can agree to disagree on this but just because isk is an infinite commodity does not make it an irrelevance talking about balance. It takes time and effort to earn isk and as no one has infinite time, no one has infinite isk.
I completely agree with most of your post.
However, I assert that if the proteus, legion and loki remained in their current form except that they had a maximum EHP of 60k, you'd still take one in preference to a navy brutix. The reason for this is the T2 resists, which means that guardians can keep the T3 ships alive under a great deal more incoming firepower than T1 battlecruisers. This really matters when you're at point-blank range faced with a couple of vindicators (not an unusual situation in W-space).
The reason there's no market in legion, loki and proteus datacores is that the subsystems and bonuses make them awesome brawlers (as you and I use them) and nothing else, whereas the tengu can brawl, scout, solo and do PVE awesomely, so it has appeal in all classes of space and in all roles.
Clearly not enough of these armour brawlers are dying to create a liquid replacement market - if they were I could sell the gallente etc. datacores.
I say keep the resists and strip down the armour, shield and powergrid so that all T3s have to make a choice between gank and tank.
You want a strong capacitor? Fine, it should come at the cost of some dps or tank, not as a result of it. You want more dps? fine, fit smaller plates or shield boosters. You want lots of tank? Also fine, give up some guns, missiles or capactior strength to have it.
The ships would still be awesome, they could all become multi-role.
I think this could be a better situation. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
409
|
Posted - 2013.12.13 14:32:00 -
[283] - Quote
Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt. Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems.
Caldari datacores still fetch a good price at market. That tells me that people are buying tengus like they always did. (see previous post).
And for the record, the proteus doesn't have an option of 2 weapons systems either - you'd be nuts to fit the drone subsystem to it.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Polarized.
1097
|
Posted - 2013.12.13 14:38:00 -
[284] - Quote
^^ Also agree with everything you just said. It's so much better being civil and constructive isn't it?! 
On another note, if you're interested in working out a T3 supply deal for our alliance, mail me... +1 |

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.13 14:41:00 -
[285] - Quote
Mournful Conciousness wrote:
The reasons should be fairly obvious - the Tengu has been very successful because there are a number of roles it performs very well. Just a lucky coincidence of tank systems, versatile weapons system, fortunate bonuses (coinciding max dps with max capacitor size and therefore peak recharge rate being one).
Tengus lend themselves well to scouting, brawling, sniping and PVE whereas the others don't. The tengu is the only T3 you'd rationally use solo. The others are just too specialised to do that.
The rebalance should probably start here (prepare for uproar from Caldari pilots who already feel wronged by recent changes to drakes and missiles).
i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 14:44:00 -
[286] - Quote
zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics.
That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plus a permatank strong enough to tank any pve site in eve all serve to make it the obvious choice for solo PVE in hostile environments.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Drake Doe
Flatulaction
300
|
Posted - 2013.12.13 14:54:00 -
[287] - Quote
Mournful Conciousness wrote:zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics.
That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plus a permatank strong enough to tank any pve site in eve all serve to make it the obvious choice for solo PVE in hostile environments. I would also agree, but considering that the legion also has a viable missile sub yet isn't anywhere near as popular for pve I'd say that the tengu's shield tank and strong cap is a more likely reason. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.13 15:00:00 -
[288] - Quote
Mournful Conciousness wrote:zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics.
That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plus a permatank strong enough to tank any pve site in eve all serve to make it the obvious choice for solo PVE in hostile environments. this is just additions. not only tengu fit 100mn. but only missiles can hit nice while u moving fast and hit fast ships too. as for tank loki can fit almost same tank. not sure about other 2 Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Omnathious Deninard
Novis Initiis
1904
|
Posted - 2013.12.13 15:00:00 -
[289] - Quote
Mournful Conciousness wrote:Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt. Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems. Caldari datacores still fetch a good price at market. That tells me that people are buying tengus like they always did. (see previous post). And for the record, the proteus doesn't have an option of 2 weapons systems either - you'd be nuts to fit the drone subsystem to it. The proteus drone setup is one of the ones that suffers from a terrible slot layout. Idk if you read my post about an idea in how to overhaul the proteus but it does address that in there. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
245
|
Posted - 2013.12.13 15:25:00 -
[290] - Quote
The Tengu is in high demand because of the perception that "Caldari = PvE." The largest demand for PVE ships comes from highsec - as with most high-end ships and modules. It's actually not the best ship for the job in highsec, but that perception is hard to overcome. Still, I am not going to argue that it is not the best of the T3's for PvE.
The Proteus has something screwy going on with the synergy between the Engineering and Offensive Subsystems. None of them really make sense to me. The Drone Synthesis one doesn't have enough drones and results in totally useless high slots in conjunction with the Augmented Capacitor Reservoir. It looks a lot like the old Ishtar, without the flexibility of the 5 mids/5 lows. The Proteus has too many highslots and not enough midslots in most configurations. If you try to give it more mids, you go back to to 75m3 from an already subpar 100m3 and lose most of your dronebay. The turret subsystems also don't work very well. I'd say the ideal for the Proteus is somewhere around 5 highs, 4 mids, 7 lows.
The Loki is gimped for PvE because its missile subsystem is a stupid old-fashioned Minmatar split weapon system. I have used it in an AC configuration in Incursions in the past, but not sure what the current demand is for it.
The Legion actually has some good setups, but none of them is as effective as other ships for normal PvE due to range considerations. Making the Legion an active armor tanked HAM ship or an active armor tanked pulse laser ship would be ideal. I've also used this ship for Incursions, but once again I am out of touch with that community at this time. |

Onictus
Silver Snake Enterprise Fatal Ascension
689
|
Posted - 2013.12.13 16:11:00 -
[291] - Quote
Mournful Conciousness wrote:Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see fare more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile unless you're ok with carrying a seletion of spare riges everywhere, and are ok with your rigs getting detroyed every time you want to refit for another role. If you have T2 rigs, then it really starts to hurt. Oh, and I would like a missile sub for the Loki please. All the other T3s have the option of 2 weapon systems. Caldari datacores still fetch a good price at market. That tells me that people are buying tengus like they always did. (see previous post). And for the record, the proteus doesn't have an option of 2 weapons systems either - you'd be nuts to fit the drone subsystem to it.
Yeah Tengu sells because people carebear with it, and really could give a damn about balance in reference to PvE it simply doesn't matter. I've seen a few of the null sec gang using sniper rail tengus, but the old thundercats are largely gone.
Hell I still have a carebear tengu, I just rarely use it.
|

Arthur Aihaken
The.VOID
887
|
Posted - 2013.12.13 17:05:00 -
[292] - Quote
So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again. I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
689
|
Posted - 2013.12.13 17:13:00 -
[293] - Quote
Arthur Aihaken wrote:So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again.
Not worthless but I can accomplish the same thing cheaper with a gang of caracals.
Plus with the proliferation of sentry doctrines, you'd be an idiot to field HAMgus, they just don't have enough buffer for it a good sentry field two shots a double plated battleship. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 17:17:00 -
[294] - Quote
Arthur Aihaken wrote:So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again.
Arthur, I know you're a rational person so I assume you must be being deliberately provocative 
for clarity: the tengu is excellent at everything, while every other T3 excels only at one type of pvp. This is an imbalance which creates a very tangible effect in the demand side of the market.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Batelle
Komm susser Tod
614
|
Posted - 2013.12.13 17:35:00 -
[295] - Quote
Speedkermit Damo wrote:Onictus wrote:Speedkermit Damo wrote:T3's are fine generally. I think they just need to be more balanced against each other. Currently one particular T3 is much better than the other three. You mean the one that everyone stopped using? I still see many more Tengu's than any other T3 where I live (Stain) People talk about versatility, but they're not really that versatile. Not unless you're ok with carrying a selection of spare rigs everywhere, and are ok with having your rigs destroyed every time you want to refit. If you have T2 rigs, then it really starts to hurt.
The answer is to have a second tengu. Although really, my plex running one has a t2 rigor, a t2 ccc, and a t2 em rig, and and I haven't had to change them for a long time. My second tengu has is rigged with 3 t2 warp speed rigs. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

FT Diomedes
The Graduates RAZOR Alliance
245
|
Posted - 2013.12.13 17:39:00 -
[296] - Quote
Arthur Aihaken wrote:So the Tengu (and Caldari) are basically worthless for anything beyond PvE. But we're going to nerf them. Again.
I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. |

Arthur Aihaken
The.VOID
887
|
Posted - 2013.12.13 18:04:00 -
[297] - Quote
FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves. I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 18:15:00 -
[298] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves.
Just try to ignore a few alliances that are using them as line ships........I've seen 400 tengus on grid, recently. They were rail tengus, but they were still tengus. |

Arthur Aihaken
The.VOID
887
|
Posted - 2013.12.13 18:21:00 -
[299] - Quote
Onictus wrote:Just try to ignore a few alliances that are using them as line ships........I've seen 400 tengus on grid, recently. They were rail tengus, but they were still tengus. So outside of alliance fleets and PvE, where do you see them? I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 18:25:00 -
[300] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves.
tengu every time. dual asb mega tank beats all. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 18:30:00 -
[301] - Quote
Arthur Aihaken wrote:Onictus wrote:Just try to ignore a few alliances that are using them as line ships........I've seen 400 tengus on grid, recently. They were rail tengus, but they were still tengus. So outside of alliance fleets and PvE, where do you see them?
I see them all of the time, in blops gangs as utility support for the bombers or as hunters.....there is more to them than 100mn lol boats.
I can't speak for low sec since I haven't spent any real time there in a couple years. But the last time I was putzing around with FW there were Tengu's all over the place on scan. I've no idea what they were actually doing but they were out in the war zones. |

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.13 18:52:00 -
[302] - Quote
Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 18:57:00 -
[303] - Quote
zbaaca wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic.
Um, no...
I am merely pointing out that the dual asb tengu has an unbreakable (certainly by another T3 ship) tank. It achieves this with no penalty to damage projection. It's therefore the logical choice in a 1:1 T3 fight, which was Arthur's proposition.
Thank you for giving me the opportunity to clarify myself. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 19:05:00 -
[304] - Quote
Mournful Conciousness wrote:zbaaca wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic. Um, no... I am merely pointing out that the dual asb tengu has an unbreakable (certainly by another T3 ship) tank. It achieves this with no penalty to damage projection. It's therefore the logical choice in a 1:1 T3 fight, which was Arthur's proposition. Thank you for giving me the opportunity to clarify myself.
For those of us that don't live in holes, he may unbreakable solo.....but help is just a cyno away....so people that like to try **** like that just get zerged under.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
407
|
Posted - 2013.12.13 19:43:00 -
[305] - Quote
A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Free Ripley Weaver! |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 21:16:00 -
[306] - Quote
Onictus wrote:Mournful Conciousness wrote:zbaaca wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic. Um, no... I am merely pointing out that the dual asb tengu has an unbreakable (certainly by another T3 ship) tank. It achieves this with no penalty to damage projection. It's therefore the logical choice in a 1:1 T3 fight, which was Arthur's proposition. Thank you for giving me the opportunity to clarify myself. For those of us that don't live in holes, he may unbreakable solo.....but help is just a cyno away....so people that like to try **** like that just get zerged under.
The initial post that prompted this response was exclusively about comparing existing T3s in a 1:1. I am sure we are all very well aware that eve combat is rarely, if ever, like that. But to draw a comparison it's useful to start somewhere.
One the other end of the spectrum, in massive fleets it almost doesn't matter what you bring. The quality of the FC, responsiveness of the troops and lock time are more important than individual ship characteristics (provided your target is not beyond your maximum range of course).
Any discussion we have on ship capabilities will therefore only have meaning when we're discussing a skirmish (e.g. say 20 or less on each side). Up to about 3 per side (in the case of the Tengu 5-a-side*), self-tanking capabilities can matter a great deal. Beyond that it's usually less relevant.
So, just to re-iterate. Of the T3s, the tengu is the most useful fleet ship, the most useful very small skirmish ship, the most useful pve ship and easily as good as the others in a larger skirmish or fleet encounter.
I believe this is the reason that the tengu vastly outsells all other T3s (which is a verifiable fact).
I would not be surprised to find that Tengu sales outstrip all other T3 sales added together. But this is opinion, not yet a verified fact.
Can someone help with that?
* I mention 5-a-side for the tengu because it's my experience that my dual ash scout tengu is easily capable of tanking a 5-man fleet that includes an astarte, brutix, drake, thorax and a sabre - for long enough to figure out a way to escape. Granted I had to overheat the DG invulnerability field while the opposing team overheated their guns. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

FT Diomedes
The Graduates RAZOR Alliance
247
|
Posted - 2013.12.13 22:10:00 -
[307] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves. tengu every time. dual asb mega tank beats all.
Yet another argument as to why you should only be allowed to fit one ASB. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 22:26:00 -
[308] - Quote
FT Diomedes wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
Yet another argument as to why you should only be allowed to fit one ASB.
I could not agree with you more. Even though, as I often mention, I abuse the dual ASB abomination every day and will continue to do so until CCP fix it.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.14 06:11:00 -
[309] - Quote
i think reasons why 3 other is unpopular is their roles. caldary is designed to be snipers and it's not tengu fault that most prefer to kite and snipe Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Quinn Corvez
Probe Patrol Polarized.
138
|
Posted - 2013.12.14 09:49:00 -
[310] - Quote
Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that.
Those fits are rare and you sacrifice ALL your dps to get a tank like that.
If they nerf the power grid on the Loki, my artillery fit would be impossible  |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1428
|
Posted - 2013.12.14 10:00:00 -
[311] - Quote
Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible 
If they nerf anything on the Loki, a lot of things become impossible. Let's not throw the Legion and the Loki out with the Tengu-Proteus bathwater. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.14 10:17:00 -
[312] - Quote
Alvatore DiMarco wrote:Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible  If they nerf anything on the Loki, a lot of things become impossible. Let's not throw the Legion and the Loki out with the Tengu-Proteus bathwater.
I agree with that.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Omnathious Deninard
Novis Initiis
1905
|
Posted - 2013.12.14 10:39:00 -
[313] - Quote
Alvatore DiMarco wrote:Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible  If they nerf anything on the Loki, a lot of things become impossible. Let's not throw the Legion and the Loki out with the Tengu-Proteus bathwater. They all need lots of changes, there is a fun looking Legion setup that is completly impossible because you end up with a 8/4/4 slot layout. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 11:51:00 -
[314] - Quote
And what fun looking fit would that be? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
922
|
Posted - 2013.12.14 11:54:00 -
[315] - Quote
FT Diomedes wrote:Mournful Conciousness wrote:Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves. tengu every time. dual asb mega tank beats all. Yet another argument as to why you should only be allowed to fit one ASB.
ASB were nerfed the wrong way. THey should have been limited to 1 per ship and the number of charges should not have been reduced instead. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
922
|
Posted - 2013.12.14 11:55:00 -
[316] - Quote
Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible 
Much easier way to fix those tanks is.. REMOVE ALL RIG SLOTS!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 12:10:00 -
[317] - Quote
I understand the thinking but it's a pretty bad proposal. Remove rigs and you take away a big part of ship customisation. You would need to buff the stats on pretty much every subsystem would need to be buffed to compensate which makes the whole process pointless. |

Arthur Aihaken
The.VOID
903
|
Posted - 2013.12.14 14:48:00 -
[318] - Quote
Quinn Corvez wrote:I understand the thinking but remove rigs and you take away a big part of ship customisation. You would need to buff the stats on pretty much every subsystem would need to be buffed to compensate which makes the whole process pointless. Yes and no. The Supplemental Screening and Augmented Plating subsystems already replicate Defense Field Extenders and Trimark Armor Pumps, and the same can be said for subsystems like Adaptive Shielding, Gravitational Capacitor, Capacitor Regeneration, etc. Many of the offensive subsystems need to be buffed anyway (Covert Reconfiguration, Rifling Launcher Platform, etc.), so eliminating rigs ensures that these don't become OP.
Since we now have the ability to remotely refit subsystems, rigs are somewhat redundant anyway. Here's what I'd like to see instead: Eliminate the three rig slots and replace them with three blank module slots that can be used to store swappable subsystems and modules without the need for a mobile depot. These would appear on the hud as icons with a 60-second cool-down for each when activated to prevent abuse.
Example: You place a Covert Reconfiguration and Interdiction Nullifier subsystem in two of the slots, leaving the third blank. Thus, you can reconfigure to a Covert fit simply by clicking on the two icons (the extra low-slot module gets dumped into the third slot). The three modules in the slots now begin a 60-second visual cool down. To refit back, simply wait the 60-seconds and click again on the three icons. Voila. Another scenario could be an Augmented Capacitor Reservoir and Heavy Missile Launcher (again, with the third slot left empty). Clicking on the two icons removes the Capacitor Regeneration subsystem along with a low-slot module, replacing it with the missile launcher. All of this would be subject to grid, CPU, etc. limits.
A mechanic like this would be more desirable than rig slots, because you avoid having to lug around and deploy a mobile depot, the subsystems don't take up additional space in your cargo hold and it seamlessly integrates everything. I am currently away, traveling through time and will be returning last week. |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 14:58:00 -
[319] - Quote
^ I would make a few refinements but I like the idea. |

Arthur Aihaken
The.VOID
903
|
Posted - 2013.12.14 15:00:00 -
[320] - Quote
Quinn Corvez wrote:^ I would make a few refinements but I like the idea. Please feel free to jump-inGÇŞ  I am currently away, traveling through time and will be returning last week. |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 16:09:00 -
[321] - Quote
Well I'll put more thought into it when the actual t3 balancing thread comes around but I would be tempted to just let Tech 3 ships refit and swap sub systems without the use of a deport.
If they do remove rigs though, subsystems and slot layouts would need a major rework imo. |

FT Diomedes
The Graduates RAZOR Alliance
249
|
Posted - 2013.12.14 17:09:00 -
[322] - Quote
Quinn Corvez wrote:Well I'll put more thought into it when the actual t3 balancing thread comes around but I would be tempted to just let Tech 3 ships refit and swap sub systems without the use of a deport.
If they do remove rigs though, subsystems and slot layouts would need a major rework imo.
I am opposed to removing rigs, because then they would have to nerf T3's to keep them from being too powerful. If I can fly through space with complete impunity, then refit to a very powerful combat fit, then switch back with ease to my travel fit, then much of the risk is removed.
All ships in Eve hover on a very thin line between totally useless and balanced (or spend eternities on one side or the other of the line).
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything. |

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 17:14:00 -
[323] - Quote
FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot.
Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones.
My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. |

Mournful Conciousness
Embers Children TOHA Conglomerate
411
|
Posted - 2013.12.14 18:33:00 -
[324] - Quote
Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me.
how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser.
All T3 can get much more than. 70k ehp with a max dps fit.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 18:39:00 -
[325] - Quote
Mournful Conciousness wrote:Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit.
My 110k Ehp prophesy......just maybe
...and for a billion isk, 70k eHP is fine I can do more with a myrm |

Mournful Conciousness
Embers Children TOHA Conglomerate
411
|
Posted - 2013.12.14 19:08:00 -
[326] - Quote
Onictus wrote:Mournful Conciousness wrote:Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit. My 110k Ehp prophesy......just maybe ...and for a billion isk, 70k eHP is fine I can do more with a myrm
A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules). Plus it has one of: battleship sensor strength or, bonused scram range
plus it has, one of: almost capless MWD use or, small sig radius while using MWD or, bonus to warp speed.
plus it has: bonus to blaster range (this is really important in a brawl)
With all of that, it would still be worth the money with 70k EHP (20k more than the strongest best DPS HAC - the sacrilege).
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 19:50:00 -
[327] - Quote
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit. My 110k Ehp prophesy......just maybe ...and for a billion isk, 70k eHP is fine I can do more with a myrm A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules). Plus it has one of: battleship sensor strength or, bonused scram range plus it has, one of: almost capless MWD use or, small sig radius while using MWD or, bonus to warp speed. plus it has: bonus to blaster range (this is really important in a brawl) With all of that, it would still be worth the money with 70k EHP (20k more than the strongest best DPS HAC - the sacrilege).
Good it costs twice as much.
....and that 1000DPS is only at sneeze range, range bonuses or not its STILL medium neutrons, you need null to hit at point range and you aren't doing close to 1000DPS there. |

Mournful Conciousness
Embers Children TOHA Conglomerate
411
|
Posted - 2013.12.14 20:24:00 -
[328] - Quote
Onictus wrote:Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote:
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot.
Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones.
My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me.
how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit. My 110k Ehp prophesy......just maybe ...and for a billion isk, 70k eHP is fine I can do more with a myrm A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules). Plus it has one of: battleship sensor strength or, bonused scram range plus it has, one of: almost capless MWD use or, small sig radius while using MWD or, bonus to warp speed. plus it has: bonus to blaster range (this is really important in a brawl) With all of that, it would still be worth the money with 70k EHP (20k more than the strongest best DPS HAC - the sacrilege). Good it costs twice as much. ....and that 1000DPS is only at sneeze range, range bonuses or not its STILL medium neutrons, you need null to hit at point range and you aren't doing close to 1000DPS there.
We're not here to discuss the shortcomings of neutron blasters. All blaster ships operate only at point blank range (where they excel).
With NULL, this ship achieves 762dps at the edge of scram range.
If you're operating hybrids at disruptor range then by all means take a deimos with 200mm railguns (or a tengu). But then it's not a brawler, it's a kiting ship.
I agree that the proteus is not a good kiting ship. It's actually the most pigeonholed of all the T3s. But at brawling in a squad, taking into account logistics etc, it outperforms every other gallente option. The only blaster ship I'd take in preference would be a vindicator, because of 400% strength webs.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Rek Seven
Probe Patrol Polarized.
1097
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Posted - 2013.12.14 21:41:00 -
[329] - Quote
Mournful Conciousness wrote: A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules).
Can you post this fit?
I'm pretty sure that with a 1000dps proteus, you can't get that high of a tank just using t1/non-faction mods and rigs. You'll be spending way more than 400 mil to get dps and a tank like that.
Also, you can make a cerberus with a 114k ehp and a sacrilege 150k ehp. I think that is more than enough. +1 |

Kalel Nimrott
Sky Fighters
441
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Posted - 2013.12.15 13:06:00 -
[330] - Quote
Kalel Nimrott wrote:I like them to keep the tank. Dps could vary, perhaps lowering it but giving them a plus on application. Remove rigs, adjust subsytems to compensate. Dont touch ewar on t3, they are fine.
Basically can do what t2 do, only a little worse with more tank, and more veratilitie. From jamgu to hamgu to railgu only by swapping mods and subs.
Edit: also, they get more benefits from shiny mods than a T2. This could means that the more isk that you throw at it th more benefits.
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MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
7
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Posted - 2013.12.15 14:49:00 -
[331] - Quote
Rek Seven wrote:Mournful Conciousness wrote: A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules).
Can you post this fit? I'm pretty sure that with a 1000dps proteus, you can't get that high of a tank just using t1/non-faction mods and rigs. You'll be spending way more than 400 mil to get dps and a tank like that. You can make a cerberus with a 114k ehp and a sacrilege 150k ehp. I think that is more than enough.
augmented, friction extension, powercore, hybrid, localised/wake 1600, 2 enam, 3 magstab, explosive hardener mwd/scam/web neutrons triple trimark hammerheads
implants: 5% damage, 3% rof, 3% armour (20m each?)
That's 1050dps and 140k ehp for 475m. Or you can go electrons and twin-1600 to get 950dps + 175k ehp.
I'm sure someone else can come up with better fits too. |

Rek Seven
Probe Patrol Polarized.
1098
|
Posted - 2013.12.15 15:25:00 -
[332] - Quote
actually with that single plate fit you get 90k ehp and with the double you get 150k ehp and around 700 dps. That seems reasonable to me considering the additional isk involved and the risk of losing skill points. +1 |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
7
|
Posted - 2013.12.15 15:47:00 -
[333] - Quote
Oops, missed that he said t1 rigs. Three x t2 trimarks is only another 50m though - guess it depends how often you plan to die :-)
Even with t1 rigs, and without the (cheap) implants I used, that's still 1000dps and 120k ehp. |

Rek Seven
Probe Patrol Polarized.
1098
|
Posted - 2013.12.15 15:56:00 -
[334] - Quote
it's 90k ehp with t2 rigs. You must be looking at uniform damage on eft. +1 |
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