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Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 18:30:00 -
[301] - Quote
Arthur Aihaken wrote:Onictus wrote:Just try to ignore a few alliances that are using them as line ships........I've seen 400 tengus on grid, recently. They were rail tengus, but they were still tengus. So outside of alliance fleets and PvE, where do you see them?
I see them all of the time, in blops gangs as utility support for the bombers or as hunters.....there is more to them than 100mn lol boats.
I can't speak for low sec since I haven't spent any real time there in a couple years. But the last time I was putzing around with FW there were Tengu's all over the place on scan. I've no idea what they were actually doing but they were out in the war zones. |

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.13 18:52:00 -
[302] - Quote
Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 18:57:00 -
[303] - Quote
zbaaca wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic.
Um, no...
I am merely pointing out that the dual asb tengu has an unbreakable (certainly by another T3 ship) tank. It achieves this with no penalty to damage projection. It's therefore the logical choice in a 1:1 T3 fight, which was Arthur's proposition.
Thank you for giving me the opportunity to clarify myself. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 19:05:00 -
[304] - Quote
Mournful Conciousness wrote:zbaaca wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic. Um, no... I am merely pointing out that the dual asb tengu has an unbreakable (certainly by another T3 ship) tank. It achieves this with no penalty to damage projection. It's therefore the logical choice in a 1:1 T3 fight, which was Arthur's proposition. Thank you for giving me the opportunity to clarify myself.
For those of us that don't live in holes, he may unbreakable solo.....but help is just a cyno away....so people that like to try **** like that just get zerged under.
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
407
|
Posted - 2013.12.13 19:43:00 -
[305] - Quote
A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Free Ripley Weaver! |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 21:16:00 -
[306] - Quote
Onictus wrote:Mournful Conciousness wrote:zbaaca wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
so because of weapon platform u want to nerf hull. great logic. Um, no... I am merely pointing out that the dual asb tengu has an unbreakable (certainly by another T3 ship) tank. It achieves this with no penalty to damage projection. It's therefore the logical choice in a 1:1 T3 fight, which was Arthur's proposition. Thank you for giving me the opportunity to clarify myself. For those of us that don't live in holes, he may unbreakable solo.....but help is just a cyno away....so people that like to try **** like that just get zerged under.
The initial post that prompted this response was exclusively about comparing existing T3s in a 1:1. I am sure we are all very well aware that eve combat is rarely, if ever, like that. But to draw a comparison it's useful to start somewhere.
One the other end of the spectrum, in massive fleets it almost doesn't matter what you bring. The quality of the FC, responsiveness of the troops and lock time are more important than individual ship characteristics (provided your target is not beyond your maximum range of course).
Any discussion we have on ship capabilities will therefore only have meaning when we're discussing a skirmish (e.g. say 20 or less on each side). Up to about 3 per side (in the case of the Tengu 5-a-side*), self-tanking capabilities can matter a great deal. Beyond that it's usually less relevant.
So, just to re-iterate. Of the T3s, the tengu is the most useful fleet ship, the most useful very small skirmish ship, the most useful pve ship and easily as good as the others in a larger skirmish or fleet encounter.
I believe this is the reason that the tengu vastly outsells all other T3s (which is a verifiable fact).
I would not be surprised to find that Tengu sales outstrip all other T3 sales added together. But this is opinion, not yet a verified fact.
Can someone help with that?
* I mention 5-a-side for the tengu because it's my experience that my dual ash scout tengu is easily capable of tanking a 5-man fleet that includes an astarte, brutix, drake, thorax and a sabre - for long enough to figure out a way to escape. Granted I had to overheat the DG invulnerability field while the opposing team overheated their guns. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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FT Diomedes
The Graduates RAZOR Alliance
247
|
Posted - 2013.12.13 22:10:00 -
[307] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves. tengu every time. dual asb mega tank beats all.
Yet another argument as to why you should only be allowed to fit one ASB. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 22:26:00 -
[308] - Quote
FT Diomedes wrote:Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all.
Yet another argument as to why you should only be allowed to fit one ASB.
I could not agree with you more. Even though, as I often mention, I abuse the dual ASB abomination every day and will continue to do so until CCP fix it.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

zbaaca
POD Based Lifeforms DarkSide.
70
|
Posted - 2013.12.14 06:11:00 -
[309] - Quote
i think reasons why 3 other is unpopular is their roles. caldary is designed to be snipers and it's not tengu fault that most prefer to kite and snipe Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Quinn Corvez
Probe Patrol Polarized.
138
|
Posted - 2013.12.14 09:49:00 -
[310] - Quote
Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that.
Those fits are rare and you sacrifice ALL your dps to get a tank like that.
If they nerf the power grid on the Loki, my artillery fit would be impossible  |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1428
|
Posted - 2013.12.14 10:00:00 -
[311] - Quote
Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible 
If they nerf anything on the Loki, a lot of things become impossible. Let's not throw the Legion and the Loki out with the Tengu-Proteus bathwater. |

Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.14 10:17:00 -
[312] - Quote
Alvatore DiMarco wrote:Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible  If they nerf anything on the Loki, a lot of things become impossible. Let's not throw the Legion and the Loki out with the Tengu-Proteus bathwater.
I agree with that.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Omnathious Deninard
Novis Initiis
1905
|
Posted - 2013.12.14 10:39:00 -
[313] - Quote
Alvatore DiMarco wrote:Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible  If they nerf anything on the Loki, a lot of things become impossible. Let's not throw the Legion and the Loki out with the Tengu-Proteus bathwater. They all need lots of changes, there is a fun looking Legion setup that is completly impossible because you end up with a 8/4/4 slot layout. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 11:51:00 -
[314] - Quote
And what fun looking fit would that be? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
922
|
Posted - 2013.12.14 11:54:00 -
[315] - Quote
FT Diomedes wrote:Mournful Conciousness wrote:Arthur Aihaken wrote:FT Diomedes wrote:I disagree with this statement. The Tengu is far from worthless at PVP. It is in a good spot - largely thanks to the HML nerf. Are HML's perfect for all purposes? No. But CCP has managed to buff other medium weapons to a point where the imbalance between HML's and everything else is not so absurd.
Now they need to tone down the buffer on the Proteus, Loki, and Legion so that they can be buffed in other areas. It's borderline useless, and the current HMLs are absurd. You have a choice for your 1:1 engagement: Do you choose the Tengu, Loki, Proteus or Legion. The obvious choices (or lack thereof) speak for themselves. tengu every time. dual asb mega tank beats all. Yet another argument as to why you should only be allowed to fit one ASB.
ASB were nerfed the wrong way. THey should have been limited to 1 per ship and the number of charges should not have been reduced instead. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
922
|
Posted - 2013.12.14 11:55:00 -
[316] - Quote
Quinn Corvez wrote:Soldarius wrote:A lot could be accomplished by nerfing T3 power grids. Get their possible EHP down into the realm of normalcy. 250k EHP is not normal and they should not be able to do that. Those fits are rare and you sacrifice ALL your dps to get a tank like that. If they nerf the power grid on the Loki, my artillery fit would be impossible 
Much easier way to fix those tanks is.. REMOVE ALL RIG SLOTS!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 12:10:00 -
[317] - Quote
I understand the thinking but it's a pretty bad proposal. Remove rigs and you take away a big part of ship customisation. You would need to buff the stats on pretty much every subsystem would need to be buffed to compensate which makes the whole process pointless. |

Arthur Aihaken
The.VOID
903
|
Posted - 2013.12.14 14:48:00 -
[318] - Quote
Quinn Corvez wrote:I understand the thinking but remove rigs and you take away a big part of ship customisation. You would need to buff the stats on pretty much every subsystem would need to be buffed to compensate which makes the whole process pointless. Yes and no. The Supplemental Screening and Augmented Plating subsystems already replicate Defense Field Extenders and Trimark Armor Pumps, and the same can be said for subsystems like Adaptive Shielding, Gravitational Capacitor, Capacitor Regeneration, etc. Many of the offensive subsystems need to be buffed anyway (Covert Reconfiguration, Rifling Launcher Platform, etc.), so eliminating rigs ensures that these don't become OP.
Since we now have the ability to remotely refit subsystems, rigs are somewhat redundant anyway. Here's what I'd like to see instead: Eliminate the three rig slots and replace them with three blank module slots that can be used to store swappable subsystems and modules without the need for a mobile depot. These would appear on the hud as icons with a 60-second cool-down for each when activated to prevent abuse.
Example: You place a Covert Reconfiguration and Interdiction Nullifier subsystem in two of the slots, leaving the third blank. Thus, you can reconfigure to a Covert fit simply by clicking on the two icons (the extra low-slot module gets dumped into the third slot). The three modules in the slots now begin a 60-second visual cool down. To refit back, simply wait the 60-seconds and click again on the three icons. Voila. Another scenario could be an Augmented Capacitor Reservoir and Heavy Missile Launcher (again, with the third slot left empty). Clicking on the two icons removes the Capacitor Regeneration subsystem along with a low-slot module, replacing it with the missile launcher. All of this would be subject to grid, CPU, etc. limits.
A mechanic like this would be more desirable than rig slots, because you avoid having to lug around and deploy a mobile depot, the subsystems don't take up additional space in your cargo hold and it seamlessly integrates everything. I am currently away, traveling through time and will be returning last week. |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 14:58:00 -
[319] - Quote
^ I would make a few refinements but I like the idea. |

Arthur Aihaken
The.VOID
903
|
Posted - 2013.12.14 15:00:00 -
[320] - Quote
Quinn Corvez wrote:^ I would make a few refinements but I like the idea. Please feel free to jump-inGÇŞ  I am currently away, traveling through time and will be returning last week. |

Quinn Corvez
Probe Patrol Polarized.
139
|
Posted - 2013.12.14 16:09:00 -
[321] - Quote
Well I'll put more thought into it when the actual t3 balancing thread comes around but I would be tempted to just let Tech 3 ships refit and swap sub systems without the use of a deport.
If they do remove rigs though, subsystems and slot layouts would need a major rework imo. |

FT Diomedes
The Graduates RAZOR Alliance
249
|
Posted - 2013.12.14 17:09:00 -
[322] - Quote
Quinn Corvez wrote:Well I'll put more thought into it when the actual t3 balancing thread comes around but I would be tempted to just let Tech 3 ships refit and swap sub systems without the use of a deport.
If they do remove rigs though, subsystems and slot layouts would need a major rework imo.
I am opposed to removing rigs, because then they would have to nerf T3's to keep them from being too powerful. If I can fly through space with complete impunity, then refit to a very powerful combat fit, then switch back with ease to my travel fit, then much of the risk is removed.
All ships in Eve hover on a very thin line between totally useless and balanced (or spend eternities on one side or the other of the line).
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything. |

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 17:14:00 -
[323] - Quote
FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot.
Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones.
My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. |

Mournful Conciousness
Embers Children TOHA Conglomerate
411
|
Posted - 2013.12.14 18:33:00 -
[324] - Quote
Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me.
how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser.
All T3 can get much more than. 70k ehp with a max dps fit.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 18:39:00 -
[325] - Quote
Mournful Conciousness wrote:Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit.
My 110k Ehp prophesy......just maybe
...and for a billion isk, 70k eHP is fine I can do more with a myrm |

Mournful Conciousness
Embers Children TOHA Conglomerate
411
|
Posted - 2013.12.14 19:08:00 -
[326] - Quote
Onictus wrote:Mournful Conciousness wrote:Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit. My 110k Ehp prophesy......just maybe ...and for a billion isk, 70k eHP is fine I can do more with a myrm
A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules). Plus it has one of: battleship sensor strength or, bonused scram range
plus it has, one of: almost capless MWD use or, small sig radius while using MWD or, bonus to warp speed.
plus it has: bonus to blaster range (this is really important in a brawl)
With all of that, it would still be worth the money with 70k EHP (20k more than the strongest best DPS HAC - the sacrilege).
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 19:50:00 -
[327] - Quote
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote:FT Diomedes wrote:
I'd like to see the T3's gain some more functionality in specialized fits (e.g. the Legion being able to do some of the things that a Tengu can do, but lose some of the super EHP fits). What I do not want to see is to see them turn into Swiss Army knives, because Swiss Army knives suck at everything.
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot. Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones. My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me. how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit. My 110k Ehp prophesy......just maybe ...and for a billion isk, 70k eHP is fine I can do more with a myrm A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules). Plus it has one of: battleship sensor strength or, bonused scram range plus it has, one of: almost capless MWD use or, small sig radius while using MWD or, bonus to warp speed. plus it has: bonus to blaster range (this is really important in a brawl) With all of that, it would still be worth the money with 70k EHP (20k more than the strongest best DPS HAC - the sacrilege).
Good it costs twice as much.
....and that 1000DPS is only at sneeze range, range bonuses or not its STILL medium neutrons, you need null to hit at point range and you aren't doing close to 1000DPS there. |

Mournful Conciousness
Embers Children TOHA Conglomerate
411
|
Posted - 2013.12.14 20:24:00 -
[328] - Quote
Onictus wrote:Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote:
Most super eHP fits have like 0 damage i.e. drone triggers proteus, fleet webber lokis, fleet pointers or whatnot.
Yeah they have huge ass tanks, and if they have guns at all they are just there to plink at drones.
My hunter proteus has a whopping two civilan rails on it, just because empty highs annoy me.
how many ehp does a super ehp cruiser have? I would argue that 70k is super ehp for a cruiser, normal for a battle cruiser. All T3 can get much more than. 70k ehp with a max dps fit. My 110k Ehp prophesy......just maybe ...and for a billion isk, 70k eHP is fine I can do more with a myrm A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules). Plus it has one of: battleship sensor strength or, bonused scram range plus it has, one of: almost capless MWD use or, small sig radius while using MWD or, bonus to warp speed. plus it has: bonus to blaster range (this is really important in a brawl) With all of that, it would still be worth the money with 70k EHP (20k more than the strongest best DPS HAC - the sacrilege). Good it costs twice as much. ....and that 1000DPS is only at sneeze range, range bonuses or not its STILL medium neutrons, you need null to hit at point range and you aren't doing close to 1000DPS there.
We're not here to discuss the shortcomings of neutron blasters. All blaster ships operate only at point blank range (where they excel).
With NULL, this ship achieves 762dps at the edge of scram range.
If you're operating hybrids at disruptor range then by all means take a deimos with 200mm railguns (or a tengu). But then it's not a brawler, it's a kiting ship.
I agree that the proteus is not a good kiting ship. It's actually the most pigeonholed of all the T3s. But at brawling in a squad, taking into account logistics etc, it outperforms every other gallente option. The only blaster ship I'd take in preference would be a vindicator, because of 400% strength webs.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Polarized.
1097
|
Posted - 2013.12.14 21:41:00 -
[329] - Quote
Mournful Conciousness wrote: A 1000dps proteus with 137k ehp will cost you 450 million (you can do it with T1 rigs and T2 modules).
Can you post this fit?
I'm pretty sure that with a 1000dps proteus, you can't get that high of a tank just using t1/non-faction mods and rigs. You'll be spending way more than 400 mil to get dps and a tank like that.
Also, you can make a cerberus with a 114k ehp and a sacrilege 150k ehp. I think that is more than enough. +1 |

Kalel Nimrott
Sky Fighters
441
|
Posted - 2013.12.15 13:06:00 -
[330] - Quote
Kalel Nimrott wrote:I like them to keep the tank. Dps could vary, perhaps lowering it but giving them a plus on application. Remove rigs, adjust subsytems to compensate. Dont touch ewar on t3, they are fine.
Basically can do what t2 do, only a little worse with more tank, and more veratilitie. From jamgu to hamgu to railgu only by swapping mods and subs.
Edit: also, they get more benefits from shiny mods than a T2. This could means that the more isk that you throw at it th more benefits.
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