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supernova ranger
The End of Eternity Ad-Astra
60
|
Posted - 2013.09.13 04:16:00 -
[1] - Quote
Including the player base from dust + Eve + possible Valkyrie
Assume that it is possible when answering.
How does one do this? What would eve need? What should eve not do to achieve this?
I have thoughts but ill leave then till later if this thread gets any traction... For the moment I'm just curious as to what people think about it atm. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
254
|
Posted - 2013.09.13 04:18:00 -
[2] - Quote
Have CCP build a time machine and create WoW before Blizzard. |

Omnathious Deninard
Novis Initiis
1512
|
Posted - 2013.09.13 04:39:00 -
[3] - Quote
It could be done, but it would involve doing thing that would cause a massive change of the player base. It would probably go from long term players to short term players. And could ultimately cause CCP to go out. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Zan Shiro
Alternative Enterprises
230
|
Posted - 2013.09.13 04:46:00 -
[4] - Quote
Elizabeth Aideron wrote:Have CCP build a time machine and create WoW before Blizzard.
this....
Eve does not cater to all mmo players. Open pvp servers in most mmo's to include wow not exactly max capacity. Not a bust on wow or people who only like pvp per se...people like what they like, blizzard gives em what they want and both live happily ever after.
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
44
|
Posted - 2013.09.13 04:59:00 -
[5] - Quote
Why would you want to make it bigger than WoW? She's fine as she is, I don't want it bigger than WoW, it doesn't need to be either.
No brainstorm needed. |

supernova ranger
The End of Eternity Ad-Astra
60
|
Posted - 2013.09.13 05:37:00 -
[6] - Quote
well the larger the player base the greater the income and like wise the larger the budget, I would hope that'd accelerate eve evolution? |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
415
|
Posted - 2013.09.13 05:57:00 -
[7] - Quote
Quote:Brainstorm: How to make Eve bigger then WoW ?
You don't want to do that. WoW was at its best in its early years when it had a far lower population size (up to about 2009). Even then, though, it was a completely different genre of game, a so-called "themepark MMO", which attracts short-term, but requires constant upgrades to keep fresh. Meanwhile, EVE is a sandbox, which usually doesn't attract masses as it has no clear goal, but due to player generated content tends to keep fresh constantly.
Just because EVE has less players, it doesn't mean it's a worse game. I mean, there's far more people driving a Skoda than a Porsche, right? Does that make Skoda a superior car brand? |

Alirissa Arji
Ardea Technologies
4
|
Posted - 2013.09.13 07:47:00 -
[8] - Quote
While I agree that it would be nice to see some more new fodder pilots, I think that if it becomes too many, it will be too much... There is a delicate balance between great gameplay and large player base.
One game that had it right at one point. Star Wars Galaxies, tried to pull in to "WoW crowd" ended up killing the game, undergoing such extreme changes that it became a different game entirely...I'd much MUCH rather not see that happen to eve too. In order to pull in more people, you need to make eve user friendly for unintelligent people. As it stands right now, a lot of the "problem" bunch are weeded out due to the games intricate complexity...
To a new player, or the misinformed player, Eve is a Dry game, boring, and are the image of spreadsheets with fancy graphics. While in some ways, they are correct, it isn't that bad.
The thing about eve, is that starting solo? Its almost unheard of. You pull in friends, and they enjoy the game more, because they get to participate in the group aspect.
For the solo player, the "Hardcore" mode of loosing your ship, active scams that instill a fear to trust, it just isn't easy to get into eve. With a group, you have someone you can trust not to back stab you. The best way to get new people is by word of mouth, giving them trials, and ACTUALLY involve them in activities.
Word of mouth has always been the greatest form of advertisement, and group outings improve morale as well as allow small corporations to grow.
At any rate, Don't fix what isn't broken. Lest you break it. |

Lephia DeGrande
Luxembourg Space Union
131
|
Posted - 2013.09.13 08:54:00 -
[9] - Quote
BTW. Does any other MMO exist with time based Skill System? |

Demica Diaz
The Scope Gallente Federation
73
|
Posted - 2013.09.13 09:54:00 -
[10] - Quote
I do not think it is possible anymore. Even if you come up with EVE 2 with all modern mmo quality of life features, mmo genre in itself seems to be losing its grasp. Atm MOBA games seem to be pulling people with quite staggering numbers: "As of July 2013, LoL had 32 million active monthly users and Dota 2 had 4.8 million active monthly players, while Heroes of Newerth had 2 million.".
32 million LoLers, I dont think Blizzard reached even half way to that with "most popular and successful mmo of all time.".
Unless CCP comes with totally new, drasting and mindblowing concept of mmo genre that is never seen before, I dont think it will pass over WoW player base. Not because of game but because genre is becoming bit "meh".
PS: and no, I think EVE is only mmo with time based skill learning. |

CorsairV
Open University of Celestial Hardship Art of War Alliance
3
|
Posted - 2013.09.13 10:43:00 -
[11] - Quote
Pertuabo Enkidgan wrote:Why would you want to make it bigger than WoW? She's fine as she is, I don't want it bigger than WoW, it doesn't need to be either.
No brainstorm needed. More poeple to scam, obviously. And even I could probably scam a WoW player. |

Mascha Tzash
Royal Amarr Institute Amarr Empire
96
|
Posted - 2013.09.13 11:55:00 -
[12] - Quote
The fact eve beeing a sandbox does not appeal to anyone. I experience it myself from time to time, that I just want to sit back and get entertained by some story I play trough. This turns out really realxing to me flinging some fireballs or putting virtual bullets trough some pixelheads.
Luckily eve is a game you can set asside for some time and try new things and you don't really fall behind. You just pause.
I wouldn't like to have it any other way. |

Yaturi
The Scope Gallente Federation
53
|
Posted - 2013.09.13 13:08:00 -
[13] - Quote
I'm just worried that with an influx of Wow players the amount of petitions, complaints, and outright rage quitting will sway CCP into adopting a more lenient carebear mentality. A mentality that will evolve into the death of non consensual pvp, the basis of what make this game great in my opinion. |

HTC NecoSino
TriFlexure Void-Legion
30
|
Posted - 2013.09.13 13:42:00 -
[14] - Quote
We could always create the air of a WoW-friendly universe. Maybe even give them a challenge mission to Old-Man-Star to re-live the struggles of Darieux (read more).
I'm sure that many would love that :) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
318
|
Posted - 2013.09.13 13:48:00 -
[15] - Quote
Yeah would need to make the game more cuddly and new player friendly and more (and more immersive) storyline content. Then you need stuff thats more like raids and so on a much bigger player v NPC scene - forget about incursions they don't even come close to what would be needed in that regard.
Personally not totally against increasing the player v NPC content for groups tho - even tho its somewhat against what Eve traditionally has been. Turning a whole region over to hostile NPC control permanently (NPC gate camps, etc.) with lots of missions in that region so people could run PVE fleets through it (if anyones played city of heroes think the hollows and frostfire story arc, etc.). That kind of stuff would pull a lot of players in. |

Mole Guy
Xoth Inc
362
|
Posted - 2013.09.13 13:53:00 -
[16] - Quote
eve only has 35 players all with 500 accounts each..lol
to be bigger than wow, we would need to get rid of having to "earn" money, get rid of loosing ships from pvp and make it towhere its more a game and not a simulation.
at that point, i would stop playing.. =\ |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
375
|
Posted - 2013.09.13 14:14:00 -
[17] - Quote
best leave Eve as it is, it's successful because it does not have mass market appeal. In order to get mass market appeal you'd have to implement silly ideas such as consensual only pvp and complete replacement of all of your isk and ships whenever your got destroyed in space. This would fundamentally damage eve beyond all recognition.
Not everyone is cut out for :
1. The complexity 2. The casual brutality 3. The Losses of ships, isk, materials 4. Other people being able to not only foil your plans, but ruin them completely.
I'd add to that, that not all gamers are capable of existing in a universe that doesn't give a rats arse whether they live or die, succeed or fail, prosper or struggle etc.
I love my eve, because of all of the above. Dumbing down of Eve Online will result in it's destruction... |

Amarisen Gream
Methana Solutions
1
|
Posted - 2013.09.13 14:53:00 -
[18] - Quote
I would say, it would be nice to see EVE say with an online total running more like 50-75k verse the current 20-35k players.
WoW at its Hight had like 13 million accounts. And from the short time I've been in the EVE world. that many people on one server would really cause some cramps. And us ladies DO NOT like cramps. :D
CCP could do a few minor changes (possible lose of short term $) that allow players to do more. Like drop the duel skilling system via plex. open it up, so u can skill all three characters per account. and add in some nice UI character swapping features. So u can easily Play one toon, and swap to the next for things like mining or mission running. But not so useful for say pvp or fleet wars. This would in effect allow each player to increase their production or mission running abilities which then turn into, increases amount of isk coming into player hands, which should increase the over all economy in EVE.
More people with more ability to craft, mine, farm what. Though some say that with more production you over run the whole Supply and Demand of economy, but I think promoting the ability to not be limited to only one toon at a time would draw people in. More people for gankers to bank. More people to buy things as well as sell things.
It would all take work. EVE would never run well with more than 100.000 on at a time, unless the world was expanded, in such a way that it would double or triple the size of EVE. To many people makes High sec to crowed, which then pushes more people in to low and null sec which then just ripples into all kinds of problems.
But anyway. CCP will decide. And I like the more open PVP of EVE. WoW open pvp servers sucked b/c u had people who where way more powerful tea bag'n u all day long. At least in EVE u die, and normally the jerk moves on to other fun fish bait :D xoxo Amarisen Gream
|

Warcalibre
FDA Shipwrights
88
|
Posted - 2013.09.13 16:49:00 -
[19] - Quote
If WoW is a model for growing a playerbase, then CCP should make EVE completely braindead. |

Vexed Nova
FDA Shipwrights
15
|
Posted - 2013.09.13 17:08:00 -
[20] - Quote
Lephia DeGrande wrote:BTW. Does any other MMO exist with time based Skill System?
I don't know if it still exists, but there was one called Perpetuum. I think it used a similar engine to EVE
If at first you don't succeed, skydiving was not for you. Check out the Industrialist, a monthy industrial news letter. https://forums.eveonline.com/default.aspx?g=posts&m=3323691#post3323691 July Issue: http://bit.ly/1fgP9GT - August Issue: http://bit.ly/18irYrV |

brinelan
The Flying Dead Insidious Empire
96
|
Posted - 2013.09.13 17:27:00 -
[21] - Quote
supernova ranger wrote:Including the player base from dust + Eve + possible Valkyrie
Assume that it is possible when answering.
How does one do this? What would eve need? What should eve not do to achieve this?
I have thoughts but ill leave then till later if this thread gets any traction... For the moment I'm just curious as to what people think about it atm.
You would need to get rid of everything that eve is.. the long term goals, nonconsentual pvp, concord being reactionary etc and make it a themepark pve game, which of course would drive out just about every current player. Nothing would explode so the industrialists and marketeers would not have a reason to play and eve would die. So ya, wow is wow and eve is eve. Please do not make one in to the other. SOE tried that with SWG and look where it got them. |

Zan Shiro
Alternative Enterprises
231
|
Posted - 2013.09.13 17:50:00 -
[22] - Quote
supernova ranger wrote:well the larger the player base the greater the income and like wise the larger the budget, I would hope that'd accelerate eve evolution?
That's not how niche games work. they collect players looking for something they can't find elsewhere. Many eve players make their home hear because ccp does not pander to common interests. We can get that in many other games.
To get bigger than wow eve wuld have to steal players from wow or appeal to people who like the wow concept. Generally when games do this it backfires. many games at some point went to varying levels of wow clone to draw in players....and their ship did not come in. These be the vast numbers of f2p with MT/p2w who instead of consistent the $15 a month they made at release and now hope enough p2w to cover the freeloaders expenses to keep up the game servers and such..
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2711
|
Posted - 2013.09.13 17:55:00 -
[23] - Quote
To attract the type of player like the ones WoW has, it is not difficult. At least, not difficult to explain.
You need to give them the candy that attracts them, and keeps them coming back.
WoW has an art style, to begin with, that exaggerates physical qualities. Armor and weapons, along with other gear, are all thicker and more cumbersome, while at the same time apparently very light. The stuff is either costume style styrofoam, or all made in a place where object density is far less. (Ever see the armor plates? If those were made from comparable metals on earth they would be too heavy to move around with, let alone enter combat with)
Why is this art style a factor? It lets the player detach themselves from reality, and immerse themselves in the game more fully. Nothing in reality matches a game item well enough to be a reminder that it is a game.
It needs boots on the ground. Keep the space side of EVE unchanged, but let people go down to the planet surfaces in Empire space, for their theme park experiences. Want to travel to a different world? Invest in a clone, and have a pilot travel it to the destination. If the clone is lost in transit, the original is still intact and unharmed. Items could be purchased at the destination, not needing to be carried or risked unless that was deliberately wanted.
Why could this be interesting? The planet's theme park nature can be deliberate. We can have fantasy worlds, cheesey sci-fi worlds inspired by various stories, horror themed worlds, you name it.
And the pilots link them all together, as well as have the option to visit them as well.
EVE could obsolete every other game MMO, doing this the right way. We have all these worlds already. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

supernova ranger
The End of Eternity Ad-Astra
63
|
Posted - 2013.09.13 18:31:00 -
[24] - Quote
I didn't say I wanted WoW players in particluar, I just wanted more players in general... I never have and never will play WoW for a reason (not saying I have anything against those that do)
I want ccp to get more money because if they had more, they could do more so that maybe some of the features in the idea generation stage comes out in 9 years instead of 10 :P
I'm thinking turn based strategy game or online trading cards... Geez, if something like pogs can take off - there must be something "silly" or even somewhat serious that Eve can do to pull a profit...
Besides, every endeavor they take serves as advertisement to draw in a bigger crowd... especially if you start interfacing with stores like walmart, bestbuy, shoppers exc. (im in Canada) |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2711
|
Posted - 2013.09.13 18:43:00 -
[25] - Quote
supernova ranger wrote:I didn't say I wanted WoW players in particluar, I just wanted more players in general... I never have and never will play WoW for a reason (not saying I have anything against those that do)
I want ccp to get more money because if they had more, they could do more so that maybe some of the features in the idea generation stage comes out in 9 years instead of 10 :P
I'm thinking turn based strategy game or online trading cards... Geez, if something like pogs can take off - there must be something "silly" or even somewhat serious that Eve can do to pull a profit...
Besides, every endeavor they take serves as advertisement to draw in a bigger crowd... especially if you start interfacing with stores like walmart, bestbuy, shoppers exc. (im in Canada) I certainly did not say wow players specifically either.
But that type of player is both social, as well as seeking to escape reality, and EVE is not as strong on either front.
EVE has more in common with remote controlled toys than social gaming, for the most part. Heck, these forums are the most social aspect of EVE. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Phaade
Debitum Naturae
104
|
Posted - 2013.09.13 18:49:00 -
[26] - Quote
Demica Diaz wrote:I do not think it is possible anymore. Even if you come up with EVE 2 with all modern mmo quality of life features, mmo genre in itself seems to be losing its grasp. Atm MOBA games seem to be pulling people with quite staggering numbers: "As of July 2013, LoL had 32 million active monthly users and Dota 2 had 4.8 million active monthly players, while Heroes of Newerth had 2 million.".
32 million LoLers, I dont think Blizzard reached even half way to that with "most popular and successful mmo of all time.".
Unless CCP comes with totally new, drasting and mindblowing concept of mmo genre that is never seen before, I dont think it will pass over WoW player base. Not because of game but because genre is becoming bit "meh".
PS: and no, I think EVE is only mmo with time based skill learning.
LOL = league of legends?
32 million people play that garbage? LOL
See what I did there? |

Naomi Knight
Imperial Academy Amarr Empire
481
|
Posted - 2013.09.13 20:27:00 -
[27] - Quote
supernova ranger wrote:well the larger the player base the greater the income and like wise the larger the budget, I would hope that'd accelerate eve evolution? so they can spend more money on a game that we DONT like? yeah sounds a good trade... next eve expansion would be Clusters of Pandoria with ******** black white panda looking ships which all are superior to the current ones thx but no |

Shalua Rui
Rui Freelance Mining
20799
|
Posted - 2013.09.13 20:32:00 -
[28] - Quote
Hm... live longer then WoW (will be done soon... ish ), make WiS happen, include DUST and Valkyrie all into one unified game... make that game VR capable... AND do all that in next 10 years!
...easy, really.  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2719
|
Posted - 2013.09.13 20:38:00 -
[29] - Quote
Naomi Knight wrote:supernova ranger wrote:well the larger the player base the greater the income and like wise the larger the budget, I would hope that'd accelerate eve evolution? so they can spend more money on a game that we DONT like? yeah sounds a good trade... next eve expansion would be Clusters of Pandoria with ******** black white panda looking ships which all are superior to the current ones thx but no Learning from the mistakes of others is a quality we should be seeking, especially with what you pointed out.
I shudder to consider how many mistakes fantasy mmos have inflicted, just for short term profits.... Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Maximus Andendare
Future Corps Sleeper Social Club
539
|
Posted - 2013.09.13 20:55:00 -
[30] - Quote
Mole Guy wrote:to be bigger than wow, we would need to get rid of having to "earn" money, get rid of loosing ships from pvp and make it towhere its more a game and not a simulation. This is sort of the point of it right here. If Eve were to grow as large as Wow, CCP would be saddled with problems Blizzard faced and is facing now: namely, their player base grew because Blizzard started catering toward "casual" players, which is just another way of saying players who aren't really invested in the game and who will take the necessary steps to grow (as players) and master the game. So, as the numbers surged with these "casuals," Blizzard became beholden to them, crying out for ever more easy-mode ways to play, and Blizzard was happy--obliged to respond in kind--so they wouldn't lose all these "casuals" who really didn't want to stick around for the game if it wasn't "easy-mode."
So what do you end up today with, then? A Wow that is five million--FIVE MILLION--subscribers down from its height during Wow's Wrath of the Lich King expansion. It's latest expansion introduced a Blizzard-themed Pokemon and playable Panda bears. Blizzard, wanting to hang on to its dwindling player base of "easy-or-flee" "casuals" introduced a game mode that automatically groups you with 24 other "casual" players so that you could still "kill the dragon" but where you essentially could be the worst player and still get carried along and "succeed" in fights. Of the 25 players required, it only takes about 10 to carry the raid, and you can "stand in the fire" or otherwise have very, VERY little situational awareness and skill at the game and still "succeed" and be handed your "epic" loot.
What's more, all the casual-pandering game modes introduced utterly and completely stripped the social aspect of the game. Players no longer have to even communicate with one another, nevermind having the "chore" to seek out others to group up with, form guilds, and foster friendships. There's little travel in the "world of Azeroth" anymore, too, as what was once required if you wished to enter a dungeon somewhere in the world--to define it and shape it as an actual virtual world--is replaced by instant travel of you and your 24 random "friends" to the dungeon so you can, again, "kill the dragon."
The side effects of this: the hardcore players--the very ones who stuck around to build Wow--were marginalized as the voices of the "casual" crowd grew. Hardcore players, indeed many a typical player of Eve, enjoy challenge and adversity, overcoming it and being justly rewarded. In Eve, it comes from deception, piloting skill, fitting knowledge, game mechanic understanding, etc. But a typical "casual" doesn't want to do any of this. They want to click "join Incursion" or "Faction Warfare battle" and it happens. They want very little risk of their assets actually blowing up, since if that's the case, they may as well leave, instead of being rewarded for their skill. Entitlement sentiment runs rampant on Blizzard's forums. And in response, Blizzard's community managers push out the company-line "spin" for the masses to devour. Hardcore players are silenced by backlash and QQ if they suggest keeping a feature that defined Wow, such as rewarding the best players with the best gear or best achievements. Casuals think that simply by paying for the game, they're entitled to everything the game has to offer, regardless of skill level or understanding of it. I'm not sure when gamers became this way, since I played games that required actual skill to succeed at and see the end, "beat" the game and feel a sense of accomplishment.
If Eve were to grow like Wow, we the players would lose our voice and our power to shape the universe the way us (typically hardcore) players want it. The 500,000 of us would be supplanted by 9.5 million "casuals" who'd want high sec to be a place where it would be impossible for any loss. Weapons would be disabled in high sec, since when you live in peace, there's no need for weapons, am I right? I'm sure that desire to "see the game" would eventually spill over into null sec, and casuals would demand a way to "see" null sec, too, since "why should only null sec get the best sanctums or asteroids?" Pvp would move into some sort of consensual monster, where someone would have to stay in nullsec for an hour or so before they became a "valid" target. Eve would be put on easy mode, and CCP would rake in the profits Blizzard has seen, yes, but at the cost of their souls.
I'd much rather a smaller Eve with a more responsive Dev team. I'd take a Dev team that's real and honest; a team that will tell us how it is, show their emotion, and sometimes say too much. That sort of Dev team shows me that they're passionate about their product, and they want the best for it. That shows me a Dev team that still dreams of what can be and works to make it happen. And I'll take a smaller player base of dedicated players wanting to keep the game the same as what all drew us in. The hardcore nature of Eve forced us to talk to others. It forced us to understand that our actions have consequence and meaning. We found corporations that took us in, showed us the ropes, and let us grow. We found corps that matched our play styles and corps that we shared our experiences with. When you're all in the same boat, the universe isn't nearly as scary as facing it alone, and that's the true success of Eve. And that's why I wouldn't change a thing. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2719
|
Posted - 2013.09.13 21:08:00 -
[31] - Quote
That is exactly why I specified keep the space game unchanged.
We never want to change this core of EVE to cater to WoW style gaming.
BUT, as they are already demonstrating with DUST, a game that is linked but not overlapping is quite possible. Add this to the eventual WiS additions, and the planets under the stations suddenly have a purpose besides PI.
Our universe simply gets bigger, and the surface get's instanced as needed.
EVE players lose nothing. Any development will be done outside of the devs and resources needed for EVE, so all we will see is eventually an invite, as paying players, to come on down and try it.
Heck, this could be free to play like DUST is, maybe even using micro transactions for convenience items. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Pinky Feldman
NO MOAR TEARS I Whip My Slaves Back and Forth
587
|
Posted - 2013.09.13 21:36:00 -
[32] - Quote
Maximus Andendare wrote:Mole Guy wrote:to be bigger than wow, we would need to get rid of having to "earn" money, get rid of loosing ships from pvp and make it towhere its more a game and not a simulation. This is sort of the point of it right here. If Eve were to grow as large as Wow, CCP would be saddled with problems Blizzard faced and is facing now: namely, their player base grew because Blizzard started catering toward "casual" players, which is just another way of saying players who aren't really invested in the game and who will take the necessary steps to grow (as players) and master the game. So, as the numbers surged with these "casuals," Blizzard became beholden to them, crying out for ever more easy-mode ways to play, and Blizzard was happy--obliged to respond in kind--so they wouldn't lose all these "casuals" who really didn't want to stick around for the game if it wasn't "easy-mode." So what do you end up today with, then? A Wow that is five million-- FIVE MILLION--subscribers down from its height during Wow's Wrath of the Lich King expansion. It's latest expansion introduced a Blizzard-themed Pokemon and playable Panda bears. Blizzard, wanting to hang on to its dwindling player base of "easy-or-flee" "casuals" introduced a game mode that automatically groups you with 24 other "casual" players so that you could still "kill the dragon" but where you essentially could be the worst player and still get carried along and "succeed" in fights. Of the 25 players required, it only takes about 10 to carry the raid, and you can "stand in the fire" or otherwise have very, VERY little situational awareness and skill at the game and still "succeed" and be handed your "epic" loot. What's more, all the casual-pandering game modes introduced utterly and completely stripped the social aspect of the game. Players no longer have to even communicate with one another, nevermind having the "chore" to seek out others to group up with, form guilds, and foster friendships. There's little travel in the "world of Azeroth" anymore, too, as what was once required if you wished to enter a dungeon somewhere in the world--to define it and shape it as an actual virtual world--is replaced by instant travel of you and your 24 random "friends" to the dungeon so you can, again, "kill the dragon." The side effects of this: the hardcore players--the very ones who stuck around to build Wow--were marginalized as the voices of the "casual" crowd grew. Hardcore players, indeed many a typical player of Eve, enjoy challenge and adversity, overcoming it and being justly rewarded. In Eve, it comes from deception, piloting skill, fitting knowledge, game mechanic understanding, etc. But a typical "casual" doesn't want to do any of this. They want to click "join Incursion" or "Faction Warfare battle" and it happens. They want very little risk of their assets actually blowing up, since if that's the case, they may as well leave, instead of being rewarded for their skill. Entitlement sentiment runs rampant on Blizzard's forums. And in response, Blizzard's community managers push out the company-line "spin" for the masses to devour. Hardcore players are silenced by backlash and QQ if they suggest keeping a feature that defined Wow, such as rewarding the best players with the best gear or best achievements. Casuals think that simply by paying for the game, they're entitled to everything the game has to offer, regardless of skill level or understanding of it. I'm not sure when gamers became this way, since I played games that required actual skill to succeed at and see the end, "beat" the game and feel a sense of accomplishment. If Eve were to grow like Wow, we the players would lose our voice and our power to shape the universe the way us (typically hardcore) players want it. The 500,000 of us would be supplanted by 9.5 million "casuals" who'd want high sec to be a place where it would be impossible for any loss. Weapons would be disabled in high sec, since when you live in peace, there's no need for weapons, am I right? I'm sure that desire to "see the game" would eventually spill over into null sec, and casuals would demand a way to "see" null sec, too, since "why should only null sec get the best sanctums or asteroids?" Pvp would move into some sort of consensual monster, where someone would have to stay in nullsec for an hour or so before they became a "valid" target. Eve would be put on easy mode, and CCP would rake in the profits Blizzard has seen, yes, but at the cost of their souls. I'd much rather a smaller Eve with a more responsive Dev team. I'd take a Dev team that's real and honest; a team that will tell us how it is, show their emotion, and sometimes say too much. That sort of Dev team shows me that they're passionate about their product, and they want the best for it. That shows me a Dev team that still dreams of what can be and works to make it happen. And I'll take a smaller player base of dedicated players wanting to keep the game the same as what all drew us in. The hardcore nature of Eve forced us to talk to others. It forced us to understand that our actions have consequence and meaning. We found corporations that took us in, showed us the ropes, and let us grow. We found corps that matched our play styles and corps that we shared our experiences with. When you're all in the same boat, the universe isn't nearly as scary as facing it alone, and that's the true success of Eve. And that's why I wouldn't change a thing.
You don't think though that any game company in their right mind would trade 500k hardcore players for a few million casual players in a heartbeat as long as they were able to do it in a sustainable context?
The moar you cry the less you pee |

Shalua Rui
Rui Freelance Mining
20801
|
Posted - 2013.09.13 21:58:00 -
[33] - Quote
Pinky Feldman wrote:You don't think though that any game company in their right mind would trade 500k hardcore players for a few million casual players in a heartbeat as long as they were able to do it in a sustainable context? Think again... hardcore players are not as easily scared away as casual players are being gained... WoW hardcore gamers did hang around long after the game was dumbed down beyond recognition.
Besides: EVE is quite a unique games compared to WoW... if CCP doesn't pull stunts like the NeX store, they could get away with much before they really would start loosing the hardcore crowd, and still win many new casual players. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

PinkKnife
Future Corps Sleeper Social Club
415
|
Posted - 2013.09.13 22:37:00 -
[34] - Quote
Also, eve is fundamentally different from WOW. EVE can support 5 million players without catering to specific users because users develop the content. WOW has introduced pokemon and pandas and all sorts of other **** to keep people entertained. 5 million eve players can keep themselves entertained without CCP being involved. This is completely evident by WOW's now unplayed original end game content. No one bothers with those old instances and simply rushes to the new content. A perfect example of this is that they now offer you a free level 90 character if you reactivate. Why? Because there's no new content at any level before that.
THAT is why EVE will never be WOW. There is a fundamentally different form of gameplay, and content creation. It's not casual vs hardcore, there are plenty of casual EVE players.
In wow, once you've done it all, you've no reason to sign in. In EVE, things are always changing because CCP has in effect 50,000-5 million (hypothetical) devs making content at any given point. |

The Spod
Center for Advanced Studies Gallente Federation
70
|
Posted - 2013.09.13 22:38:00 -
[35] - Quote
Wait 5 years. |

edeity
Holy Amarrian Battlemonk I Whip My Slaves Back and Forth
7
|
Posted - 2013.09.13 22:41:00 -
[36] - Quote
My teenage daughter likes making characters in eve. Except that there is not enough fashion options. She does the same thing in Sims 3 but she likes the modern non cartoonish eve characters.
My son (also teenager) wants to blow things up together with his friends. He likes warframe which has a level of investment and being able to lead a group of people and direct them.
There is scope to still broaden the social and pvp environments of the game without impacting the core game. They want to earn status not just isk, they want to look cool and not just in their captains quarters on their own, and they want to blow stuff up (eve does this relatively well, but perhaps more focus on more engaging group pve content in faction war could further accelerate this for casual gamers, whilst providing more content for the seasoned and... less pve oriented player as well). |

Shalua Rui
Rui Freelance Mining
20803
|
Posted - 2013.09.13 22:41:00 -
[37] - Quote
PinkKnife wrote:THAT is why EVE will never be WOW. There is a fundamentally different form of gameplay, and content creation. It's not casual vs hardcore, there are plenty of casual EVE players. True, every new addition to EVE presents new opportunity and truely expands the game, not introduces content that is "consumed" in a few days and then forgotten.
@ edeity: Exactly, well put! That's the right way to make EVE the game for future generations and veterans alike... a trait no other MMO could ever be able to achieve that easily. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

supernova ranger
The End of Eternity Ad-Astra
63
|
Posted - 2013.09.13 22:52:00 -
[38] - Quote
I'm with everyone here that's telling ccp to keep quality a top priority and not cater to casual players like WoW did 100%
I'm more so focused on things to add that draw in a larger crowd
I don't think kongregate and mobile games are to be taken lightly
Like a 2D drilling game, someone sets up a PI drill and then releases contracts where people access it through a game on kongregate (NOM NOM NOM, I got a GEM! - you get isk to buy new gear and eve player gets gem - SIMPLIFIED)
There is little monster thingys you see at best buy where the kids put them on a device which uploads their unique code and lets them battle it out over the net... bit involved but it could be done with trading cards that also had an extended trial/ bonus items on it if they ever joined eve.
Tower defense and games are popular...
Strategy games could be over the net for a twist, defend and attack from stations with various viruses and anti-viruses or have people fight over lunar bases with each moon being a different server |

supernova ranger
The End of Eternity Ad-Astra
65
|
Posted - 2013.09.13 23:01:00 -
[39] - Quote
On the other hand if ccp ever finishes station environments... For an mmo feel...
Each character could lay traps a push, pull, damage over time, stun, instant damage - you have to spot them by eye and this is how players fight, be it against npcs or players (low-sec and below stations) and starts after they leave their chambers
if you die, you get an isk penalty or damage to items you have on you which u have to repair
You can find salvage and complete tasks to acquire items used at a crafting bench to improve your character |

Shalua Rui
Rui Freelance Mining
20804
|
Posted - 2013.09.13 23:06:00 -
[40] - Quote
Yup, infinite possibilities... wasn't there even a strategy game planned that could be played in bars?
As far as FPS combat goes: Not sure if that should be the focus of WiS... not at first, at least. Stations/corp offices and bars could just as well be social areas only, for starters. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

supernova ranger
The End of Eternity Ad-Astra
65
|
Posted - 2013.09.13 23:21:00 -
[41] - Quote
Shalua Rui wrote:Yup, infinite possibilities... wasn't there even a strategy game planned that could be played in bars?
As far as FPS combat goes: Not sure if that should be the focus of WiS... not at first, at least. Stations/corp offices and bars could just as well be social areas only, for starters.
What is WiS?
I don't disagree with stations being social areas, just trying to give wow and GW2 players something that feels like home so they will turn to the darks side :P that and i'd leave first person shooter to dust, the last thing id want is to take any of dusts thunder... it doesn't have much atm in the global community |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
820
|
Posted - 2013.09.13 23:22:00 -
[42] - Quote
Lephia DeGrande wrote:BTW. Does any other MMO exist with time based Skill System?
Anarchy Online was skill based within the different professions similar but different to eves system in that you got skill points per level, but you were free to spend them where ever you wanted so in vanilla AO you could group with 6 different Enforcers, and none of them would be built the same way Subsequent expansion made it more item/level focused, which is why I stopped playing it and came to eve.
It's mostly a feature of the old-school MMO its harder to balance for between different classes (if the game has classes) it's harder to scale new content for which is why it's not a popular system with many of the games developers out there
newer MMO's generally tend to mimic hot current features, so they follow blizzards quest-hub level based example because the accountants say 'blizzard made millions that way, we can too' |

Bane Veradun
Failcascade Imminent
27
|
Posted - 2013.09.14 01:04:00 -
[43] - Quote
Maximus Andendare wrote:[quote=Mole Guy]..whole lot of rabble rabble, sky is falling, dey tuk er jebs, rabble rabble...
That's a whole lot of smoke you are blowing up our asses here. You need to step away from that vat of Hyperbole Helper and join us in the real world. I'm not saying that you are totally wrong (the removal of Learning Skills, Can Flipping and Tiericide most recently), but this Ragnarok End Times vision you try to paint for Eve Online's future is rather laughable to say the very least. I've been playing this gmae for a very long time, and believe me when I say, you are not the first person, nor the last who paints the future of Eve in pretty pastel colors. Two things here:
1) You, like many before you, still don't understand what birthed Eve and the reasons behind it's inception.
2) Your points on WoW were sometimes contradictory to one another.
In either case, Wow and Eve cannot be compared to one another. They can't. It's like comparing McDonald's to Taco Bell. They have their good points and their bad points, and they both appeal to a different group of people. McDonald's can't serve burgers on crunchy taco shells, because they know that no one will buy them. But are they going to try and come up with ways to draw in other people, maybe a Taco burger? Yep, that's the price of progress.
And for god's sake, the WiS crap? Please, find the nearest airlock with that crap. Press the button and shove it out. If I wanted to walk around with an avatar, I'll play WoW. I-áam you. I am the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. I am what you hide from in your beds every night.-á I am what you sedate into silence and paralysis when you go to the nocturnal haven where I cannot tread. |

Balthazar Lestrane
Viziam Amarr Empire
66
|
Posted - 2013.09.14 01:11:00 -
[44] - Quote
Pretty much what Bane said. WiS has so little to do with the actual gameplay in EVE. I cannot understand for the life of me why you would want to stare at an avatar that doesn't do anything but gesture at the other avatars. That's fun? |

supernova ranger
The End of Eternity Ad-Astra
65
|
Posted - 2013.09.14 01:53:00 -
[45] - Quote
I'm assuming this is not WiS... https://www.google.ca/search?q=WiS&sourceid=ie7&rls=com.microsoft:en-US:%7Breferrer:source%7D&ie=UTF-8&oe=&gws_rd=cr&ei=pL4zUtzMB4L62QWeuYGgBg
I think this thread is becoming too narrow minded, I stated WoW as a baseline for a player count comparison as I'm under the impression that they have the largest. What I'm asking is how to pull more players into the Eve Universe from the planet earth and though that may include allot of WoW players, it is in no means limited to it. When compared to the world, WoW is quite small and there is always the new generations coming after us old farts to think about snagging.
Major trials of eve that keeps players out: 1. It's not well known 2. It's hard, especially starting out 3. It is pay to play even with the plex system 4. It is limited to PC and PS3 (atm PS4 is suspected of being backwards incompatible and no one from ccp or playstation has confirmed dusts future compatibility) 5. Requires large commitments 6. Lacks many of the features typical mmo's that players are attracted to |

Omnathious Deninard
Novis Initiis
1515
|
Posted - 2013.09.14 01:56:00 -
[46] - Quote
WiS is Walk in Station Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

To mare
Advanced Technology
249
|
Posted - 2013.09.14 03:21:00 -
[47] - Quote
to make eve bigger ccp should make it more noob friendly, make every ship pretty much the same for balancing reason, introduce more elite items, more pve contents, more protection for carebear etc etc.
they are already doing this and the game is getting worse, so no thanks. bring back the first release of eve that was wildly unbalanced and much more fun |

Sushi Nardieu
Bite Me inc Bitten.
157
|
Posted - 2013.09.14 06:42:00 -
[48] - Quote
Blizzard is no longer the company it once was. If anything they should have their actions well noted by other developers by now. The Guns of Knowledge-á |

Kaizoe Ocshtau
Aliastra Gallente Federation
15
|
Posted - 2013.09.14 07:11:00 -
[49] - Quote
Add stuff that have nothing to the spaceship part. It is very shocking to say, and an outlandish idea for some of the player (like most). They could talk with Sony about borrowing Polyphony to make a racing part of New Eden, which could get some people in to the game, and see how many stays for either the racing or the space ships. Adding other genre's to the game that still keeps the realism could bring in new people, and get some old to stay because there is something else to do when you just don't know what to do. |

Shalua Rui
Rui Freelance Mining
20810
|
Posted - 2013.09.14 07:12:00 -
[50] - Quote
supernova ranger wrote:the last thing id want is to take any of dusts thunder... it doesn't have much atm in the global community
Yea, but that's because it's on a (dying) console only... that should change. It should be brought over to PC and properly integrated into EVE. And that's where I disagree Kaizoe: Bringing other aspects into a game that already is working, can only benefit it... if it done RIGHT. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Kaizoe Ocshtau
Aliastra Gallente Federation
15
|
Posted - 2013.09.14 07:14:00 -
[51] - Quote
Shalua Rui wrote:supernova ranger wrote:the last thing id want is to take any of dusts thunder... it doesn't have much atm in the global community Yea, but that's because it's on a (dying) console only... that should change. It should be brought over to PC and properly integrated into EVE.
A PC port is really needed, as some people will abandon the consoles after we have seen what Microsoft and Sony wants to do with their consoles. |

Altered Ego
Deep Core Mining Inc. Caldari State
13
|
Posted - 2013.09.14 08:20:00 -
[52] - Quote
+1 for WiS.
I certainly want to see more players in eve, just not necessarily flying space ships.
CCP has been working on this whole internet space ship thing for ten years, and i think it's about as mature as it'll get. It seems that it's the kind of game that will only ever draw as many subscribers as it has right now. Any WOW-killing 'New Game Experience' patch to the existing space game would destroy the existing player base. Why? Because the existing player base (you and me) don't want to play WOW.
So ... hands of the space ships!
|

Shalua Rui
Rui Freelance Mining
20815
|
Posted - 2013.09.14 08:24:00 -
[53] - Quote
Altered Ego wrote:So ... hands of the space ships! True, with tierecide and V3 we are almost there... next should be WiS. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Dysgenesis
Dhoomcats
13
|
Posted - 2013.09.14 08:39:00 -
[54] - Quote
supernova ranger wrote:Including the player base from dust + Eve + possible Valkyrie
Assume that it is possible when answering.
How does one do this? What would eve need? What should eve not do to achieve this?
I have thoughts but ill leave then till later if this thread gets any traction... For the moment I'm just curious as to what people think about it atm.
The short answer is that it cant be done. Not without changing EVE into something far different than it currently is. As already stated the mass market is so saturated that any attempts to muscle in invariably fail even with such a powerful IP as Star Wars
You need a USP, EVE has this and CCP should aim to continue EVEs slow growth rather than changing it into something else which would result in the game and CCP disappearing. |

Dysgenesis
Dhoomcats
14
|
Posted - 2013.09.14 08:48:00 -
[55] - Quote
Doublepost
That's not so say I don't think some expansion can be done by utilising WiS. However it will have to fit in with the rest of EVE, Bars where you can make shady deals about smuggling boosters, or poker tables where you can bet your assets would be much better than some FPS/racing/whatever.
(I would love for Mittens to bet the whole of Deklein sov on a full house). |

Amarisen Gream
Methana Solutions
1
|
Posted - 2013.09.14 11:19:00 -
[56] - Quote
Vexed Nova wrote:Lephia DeGrande wrote:BTW. Does any other MMO exist with time based Skill System? I don't know if it still exists, but there was one called Perpetuum. I think it used a similar engine to EVE
I believe Ever Quest 2 still uses a time based skill system.
Now, I don't know of any games that use a "use skill/time progression"
By use skill, I mean. U have lvl 1 swing axe. U go and swing ur axe 10 million times to get to lvl 2 swing axe. which then leads to 20 billion swings to get lvl 3. etc.
So basically no game has a real training system. Everything is ether time, or talents.
How do you get better at playing the piano? u play it. How do u get better at chopping wood? u chop it. How do u get better driving a car? u drive it.
You don't get better chopping wood while driving, or driving while playing the piano... :D xoxo Amarisen Gream
|

Amarisen Gream
Methana Solutions
1
|
Posted - 2013.09.14 11:27:00 -
[57] - Quote
Phaade wrote:Demica Diaz wrote:I do not think it is possible anymore. Even if you come up with EVE 2 with all modern mmo quality of life features, mmo genre in itself seems to be losing its grasp. Atm MOBA games seem to be pulling people with quite staggering numbers: "As of July 2013, LoL had 32 million active monthly users and Dota 2 had 4.8 million active monthly players, while Heroes of Newerth had 2 million.".
32 million LoLers, I dont think Blizzard reached even half way to that with "most popular and successful mmo of all time.".
Unless CCP comes with totally new, drasting and mindblowing concept of mmo genre that is never seen before, I dont think it will pass over WoW player base. Not because of game but because genre is becoming bit "meh".
PS: and no, I think EVE is only mmo with time based skill learning. LOL = league of legends? 32 million people play that garbage? LOL See what I did there?
wonder how many of those 32 million where people who got banned b/c of their behavior. 7.1 billion people in the world. of those 32 million play LOL, yeah right. as I stated above. Banned players with more than one account. Just as EVE has how many accounts, but you could probably really reduce that by a third or more for all the people who have more than 1 account. xoxo Amarisen Gream
|

Kaizoe Ocshtau
Aliastra Gallente Federation
15
|
Posted - 2013.09.14 12:01:00 -
[58] - Quote
Dysgenesis wrote:Doublepost
That's not so say I don't think some expansion can be done by utilising WiS. However it will have to fit in with the rest of EVE, Bars where you can make shady deals about smuggling boosters, or poker tables where you can bet your assets would be much better than some FPS/racing/whatever.
(I would love for Mittens to bet the whole of Deklein sov on a full house). A totally different gameplay from the spaceship commandeering could bring in new blood, the come for the station exploring/car racing/various sports, but find that the spaceships are a fun thing to play with too. And I would love to see what a completely different and separated gamplay from the spaceship would do for the spaceship game. |

Sir Dragon
Einherjar Yggdrasils
29
|
Posted - 2013.09.14 12:07:00 -
[59] - Quote
THese are just words . . . if the words offend you . . . consider reducing the ammount of coffee powder in you coffee or consulting an Hindu Buddhist or similar.
I am shouting cause i love EVE.
- Free 3 months . . . - Offer an limited character-based-time pull back of trained skills ( > 3 (less then 3) ) month char[acter] can undo all skills and gain them as applyable sp (skill points). - The chat system is almost like getting waterboarded ( i think . . . ) : Look . . . you gain friends , have fun, talk allot, lols and fun . . THEN THE [censored] interface forgets all your "chat locations" when the pilot uses the "close all windows button" . . and it is not just your end . . . countless pilots disapear and never return to a chat due to same flaw . . . This error is DEVISTATING FOOLS. auto-SAVE ALL CHATS YOU EVER [censored] ENTERED. - Create an interactable branched-holgraphic-interface that shows all the various stages of the tutorial program; thus, a pilot can view and interact with said tutorial to that end of having access to a certain point in training . . . this reduces frustration brought about by various external phenomina. As is the pilot has to migrane through an beautiful yet flawed long trail of "guessing where it is AT" whilest the interactable holographic version would give the pilot way more pc to brain bandwidth via eyes instead of reading and guessing where that last "training step was" that leads to frustration. - Do not understimate the hatrid that can be milked outof an pilot that is monitored too much ( add 5 minute lag from pilot's action until "you" see it ) . - Get a friggin pet-buddhist for the local ccp corporate housings; thus, eve-crew can have direct access to alternate-phycologists that help employees deal with fame / ego / etc (and offers access instant-advice); moreover, the ccp-crew does not have to fear the inveitable brain damaging "subscription of pills" that prevents the seeking of help. ( u have no ******* idea what u r missing fools ). - Stop fracking reality : there are quite a number of events that break reality . . it can damage the role play experience . . im not saying reinvent stuff... just smooth out some rough edges. Add a single line / phrase explination . . . such as an Dungeon Master would do in an Roleplaying-Dice-Board game. - Remove lingusitic bias that is dominent in eve ; you (pilots) literally are told to go [censored] your self if you do not talk the [censored] of [censred] language English. - Stop banning Evil players ( not bots nor isk related ) . . . Good just redefines an "Evil" over time to support its own existance (in short). Thus, we would wind up with a player base that . . .well . . it is obvious. Hey, maybe people are just evil cause they keep getting into these (banned) situations and CONSTANT SOCIAL isolation. - Get Aurora more active, let her/him tell the pilot what the " [censored] is upp " when a pilot is passing an line (defined by the e.u.l.a.), and spitting on it . . way-before the ccp-staff gets at it. (not everybody is literate you [censored] self righteous isolated pocket groups of pc [censored] . . . there is a huge world out there and our pc loveing social pocket player base is minsiscule; thus, we cannot get bigger than W.O.W. with[out] opening our [censored] perception and eyes . . . to that end of making eve adaptable for EVERYONE. - The "War System" is gotten outof hand . . . do not change it . . . perchance, offer an way outof that situation. Consider that number of rookies that get "decked" for weeks due to so phycological-vampires seeking their dose . . - - War solutions could be based on statndings with the local system owner or one of the 4 main-factions; such as, a corporation that has very good standings with Faction or Corporation of a faction that is related to the (4 main facitons) . . . couls seek shellter and "artilery" backup from in space stations that have high enough relation standings. - - the plus is an smoothing of reality . . - - the plus is a bunch of people that join Eve just to chat and have fun with an occasional outing for rocks . . . yet they are almost all sistematically located and decked via war decleration. - - Moreover, people are not socializing within corporations for they tend to go of and make their own 1 man corporation due to the [censored] war deck issue. A / This lack of socialzing will reduce the spread of the word of eve via people that have a pleasent experience socializing in eve. Thus, less subscribers cause the social system is messed up.
Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Sir Dragon
Einherjar Yggdrasils
29
|
Posted - 2013.09.14 12:51:00 -
[60] - Quote
[continued] [Wing 3] - consider that we are a bunch of intelectualls . . . to that end i would advice us to make Aurora more invokable / summonable . . . such that a distressed pilot could be lost in space and know that Aurora has offered to assits in these situation . . . example
Market | \ \ Buy Sell Contracts
Lost | Get me the frack to a safe location
I'm Broke! | \ \ Mining Getting a free rookie ship Joining Corporations
Guns or Moduels | It does not want to work with my ship It red!! | \ \ \ Is it lack of energy is it lack of cpu do you lack the skills Using repairs
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Psychoactive Stimulant
TinklePee
29
|
Posted - 2013.09.14 12:54:00 -
[61] - Quote
Who would want all the whiners?
Eve aims at the elite. Screw the middle and the peasants. Don't set your sights so low as to be bigger than WoW.
How's about instead of brainstorming how to be bigger than, we can brainstorm how to gank them? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
376
|
Posted - 2013.09.14 13:15:00 -
[62] - Quote
I would also add that it seems to me that CCP don't want eve to be bigger than anything out there whether that's WOW or LOL etc. If they did you might see one of their excellent promo trailers turned into a TV advert. They've got the budget, they've got the artwork and the fancy graphics etc, but they don't do this.
I think CCP are happy with eve as is, and are looking at other streams of income hence the development of other games, there's nothing wrong with this and I support it as long as the core game (i.e the one that's paying all of the bills) isn't short changed in the meantime. Dumbing down of Eve Online will result in it's destruction... |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
49
|
Posted - 2013.09.14 18:07:00 -
[63] - Quote
1. This game is horribly managed and unless every last Dev and Manager gets the boot even dreaming of WOW like numbers is out of the question.
2. The CSM is a mistake that would have to be trashed to reduce the impact huge alliances have on CCP decision making.
3. Removal of SOV mechanics so that it would become much harder for alliances to hold space.
4. High sec would have to be changed to the point that anyone remotely interested in pvp would have to go to null.
5. High sec space would have to be expanded by a huge amount.
6. depth of pve game play would have to be expanded by a factor so huge that CCP couldnt afford on their current income stream even if EVE existed for another 100 years.
7. I calculated that at EVEs current rate of growth to reach WOWs numbers it would take 300 or so years. I'm no seer but im pretty sure that EVE will be long forgotten by then, as will it's entire player base.
8. the PC model of online game is coming to an end the numbers are shifting to smart devices and consoles.
9. the pay-to-play model of gaming may itself be coming to an end and this would all but kill CCPs already critically low income stream.
SUMMARY: it's not going to happen. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
376
|
Posted - 2013.09.14 22:06:00 -
[64] - Quote
Pay to play has proven itself to be more sustainable than free play games which come and go, failure is usually due to lack of systainable income. Dumbing down of Eve Online will result in it's destruction... |

Altered Ego
Deep Core Mining Inc. Caldari State
15
|
Posted - 2013.09.17 01:06:00 -
[65] - Quote
Maldiro Selkurk wrote:
9. the pay-to-play model of gaming may itself be coming to an end and this would all but kill CCPs already critically low income stream.
I think pay to pay is certainly a better model. However, what do you think the feasibility of a 'Free-to-play/pay-to-fly' idea .. where the free players are stuck in their boots, while someone who shells out for a plex gets a pod.
Wow is free to play for the first few .... 20 levels (?) .... right, can someone verify that? |

Ganthrithor
GoonWaffe Goonswarm Federation
648
|
Posted - 2013.09.17 06:05:00 -
[66] - Quote
I porpoise a genetic engineering project to ensure that-- within a generation-- spreadsheet-loving sociopaths, egomaniacs, and bitter IT workers outnumber normal people by a significant margin. Mission accomplished. |

Janna Windforce
EVE University Ivy League
18
|
Posted - 2013.09.17 06:53:00 -
[67] - Quote
Just wait? WoW is bleeding subscribers rapidly (54% profit loss compared to last year) and Blizz thinks about pay2win ("not only cosmetic microtransactions"). |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
52
|
Posted - 2013.09.18 03:19:00 -
[68] - Quote
Maldiro Selkurk wrote:
9. the pay-to-play model of gaming may itself be coming to an end and this would all but kill CCPs already critically low income stream.
Altered Ego wrote:
I think pay to pay is certainly a better model. However, what do you think the feasibility of a 'Free-to-play/pay-to-fly' idea .. where the free players are stuck in their boots, while someone who shells out for a plex gets a pod.
Read this a couple times and i cannot understand what you are trying to say, sorry.
Altered Ego wrote:
Wow is free to play for the first few .... 20 levels (?) .... right, can someone verify that?
Yes. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
52
|
Posted - 2013.09.18 03:30:00 -
[69] - Quote
Ganthrithor wrote:I porpoise a genetic engineering project to ensure that-- within a generation-- spreadsheet-loving sociopaths, egomaniacs, and bitter IT workers outnumber normal people by a significant margin. Mission accomplished.
I truly did laugh at this!!
+1 |

Choc talar
Aerodyne Collective. Aerodyne Collective
15
|
Posted - 2013.09.18 04:32:00 -
[70] - Quote
Like many have already stated, Eve does not strive or desire to be as big or bigger than WOW. Its a niche game and niche games cater to a crowd looking for something different. Take FPS games for instance. Call of Duty and Battlefield constantly duke it out attempting to be the bigger better FPS. They are both different games in many ways, and both similar in many ways, and both have loyal followers. Than you have ARMA 2, and now ARMA 3. ARMA does not have nearly the player base that either COD of BF have, but for those of us who love the game it is a far better military game than either of the other 2 are. 64 player battles on maps that are in all actuality just as much a theme park as WOW is versus a military simulation style game that acts more like a sandbox. A military game where the playable map covers 250 square km of completely playable terrain and then some. I have been in some custom ARMA servers for player vs player operations with as many as 300 people. While not as significant as a large scale Eve fleet battle, it is quite significant for a FPS when you add in infantry, airborne drops, attack choppers, transport choppers, tanks, bradley's, A10's, actual artillery (called in and fired by players giving actual grid coordinates) etc.
I don't want Eve to be anything like WOW, and I actually still play WOW occasionally with my kids because they enjoy it and like to play it with dad. WOW is WOW and Eve is Eve, and as an adult gamer I much prefer the unforgiving nature of Eve. On a side note, my oldest is now 17 and started an Eve online account 3 months ago and "LOVES" Eve. He has watched me play Eve over the years and decided he wanted in on it, and there is absolutely no looking back. Like me he still plays WOW with his brothers, but I routinely find him on his lap top on a school night at like 2 in the morning playing Eve instead of sleeping. He has caught the Eve bug, has joined my corp etc, and has even made a couple of kills in low sec PvP all on his own with no back up.
If a modern era gamer like my 17 year old can find his way to a real game like Eve, adapt to it, learn to love it, and thrive in it, than why should we as a community or CCP as a company strive to reach WOW like proportions. There will always be those who want a WOW like theme-park ride and they can have it, but there will always be those of us looking for something different; even in our younger generation. |

Choc talar
Aerodyne Collective. Aerodyne Collective
15
|
Posted - 2013.09.18 04:36:00 -
[71] - Quote
Psychoactive Stimulant wrote:Who would want all the whiners?
How's about instead of brainstorming how to be bigger than, we can brainstorm how to gank them?
+1 |

Lephia DeGrande
Luxembourg Space Union
142
|
Posted - 2013.09.18 07:36:00 -
[72] - Quote
Next question is would we need several Eve Servers if we would reach WoW Numbers? |

Azrael Dinn
The 20th Legion Mildly Sober
158
|
Posted - 2013.09.18 07:55:00 -
[73] - Quote
supernova ranger wrote:Including the player base from dust + Eve + possible Valkyrie
Assume that it is possible when answering.
How does one do this? What would eve need? What should eve not do to achieve this?
I have thoughts but ill leave then till later if this thread gets any traction... For the moment I'm just curious as to what people think about it atm.
Unfortunately how the game is played and how hard the game actualy is, it is never possible for CCP to become bigger than WoW unless they change the game dramaticly. This game so much different than other MMOS that it strugles to get more players into it. After centuries of debating and justifying... Break Cloaks tm |

Trii Seo
Sabotage Incorporated Executive Outcomes
105
|
Posted - 2013.09.18 08:01:00 -
[74] - Quote
The brutality and complexity of EVE seems to attract a certain breed of gamers - one quite different from your usual WoWer. You don't stay here and log in because if you do, the game will give you candy for just doing that.
(Also certain breed of human, you have about 80% chance to encounter someone in the following field: ex/current army /IT/science)
You log in because someone else has said candy and you want to take it from him.
The fact that it's not like WoW, or, perhaps, any other game, makes it so special. So many games nowadays reward you for simply playing them and integrate a "carrot on a stick" mechanic into a game just to keep people playing. In the case of EVE you aren't entitled to success for just pushing the "log in" button.
In a sandbox you find your own carrot, nested a top of a mountain and guarded by terrifying challenges. You will be given tools to claim said carrot, but no strict 'questline' for it - how you accomplish your task is completely up to you.
Now, in a multiplayer sandbox like EVE this comes with a twist: you can find someone gullible enough to toss him into a trap while you walk by and about halfway through you'll find out that there's a group of other players that call themselves the Killer Rabbits and will guard the carrot with their lives. Oh, and there's just one carrot for twenty people like you.
(Of course, that just means that a lot of dead rabbits and nineteen knives in the backs later this carrot will taste ******* delicious) Is it Hotdrop O'Clock yet? |

Lephia DeGrande
Luxembourg Space Union
142
|
Posted - 2013.09.18 08:20:00 -
[75] - Quote
Vexed Nova wrote:Lephia DeGrande wrote:BTW. Does any other MMO exist with time based Skill System? I don't know if it still exists, but there was one called Perpetuum. I think it used a similar engine to EVE
Thank you for sharing. Its still running and i have to say its pretty damn good. |

Horus V
The Destined Drunken Hyena Association
46
|
Posted - 2013.09.18 12:23:00 -
[76] - Quote
1. Walking in stations 2. Walking inside ships 3. Walking on planet's surface 4. Walking on moon's surface 5. Walking on asteroids surface 6. Spacewalk 7. PI with ability to build own cities and holding actual districts on the map. 8. Ships crew 9. No more side projects just focus on eve online pc game. 10. Ability to build own private pos anywhere you like in space as long as its not in LS/HS 11. Profit.... V |

Daichi Yamato
Garoun Investment Bank Gallente Federation
778
|
Posted - 2013.09.18 14:22:00 -
[77] - Quote
internet space bullying is better, but not for everyone. And ppl dnt know what they really want because they are stupid.
sorry CCP, i'd rather u be mean and poor than benevolent and rich There are no vets in EVE. Only varying levels of Noobery. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
102
|
Posted - 2013.09.18 15:02:00 -
[78] - Quote
This game will never be as big as WOW was because when Vanilla WOW came out, there was nothing else like it on the market, so they were a monopoly. The only reason why people would always go around claiming that WOW is dying, is because now they actually have some decent competition, so of course some people will be drawn to other games when faced with another choice of games to play. Lowering the average to make you look better since 2012. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
271
|
Posted - 2013.09.18 15:08:00 -
[79] - Quote
More players = larger fight = more lag = more threads about lag = more players whining
No please. |

supernova ranger
The End of Eternity Ad-Astra
67
|
Posted - 2013.09.18 15:30:00 -
[80] - Quote
If ccp doesn't want more players, why was dust created? I can only see it as an assault on call of duty's market and other games of that genre.
Hmm... getting more players in the game is a bad thing cause we may pick up more whinners and experience more lag? Worst excuses ever, so what if those come? Blow em up and perform some "cognitive re-calibration"
I could never see more players in game as a bad thing... Sure they may change the game being that they are new players with new ideas but we have no more reason to deny their attempts then what we attempt to do ourselves.
This almost seems like xenophobism but instead of a country it's other gaming cultures. |

Quintessen
Messengers of Judah Socius Inter Nos
183
|
Posted - 2013.09.18 18:13:00 -
[81] - Quote
EVE has several problems with scaling. One is their PvE content will almost always be lackluster because they simply don't have the staff to produce new environments. That's why the majority of EVE starts out as procedurally generated content. Blizzard has a huge staff many times that of CCP and they can use that to produce huge areas of new content.
EVE's second major problem with scaling is the fact that while they've sharded us into constellations and regions people would still flock to places like Jita and the lag produced would force people to move to new trade hubs, but it's unlikely they would be particularly happy about it.
EVE's third major problem: EVE's existing players often feel they are superior to "casuals" and therefore abuse people in order to "harden" them. This one isn't really overcome-able since those are the players you have. It would take a major anti-harassment policy change and a lot of core players would leave. Just look at the ruckus caused by the change/clarification of the EULA that prevents people from impersonating others.
EVE's fourth major problem is that it's horribly mismanaged. They do certain things very well, but they've shown consistently that they don't know what about their game is actually successful and they don't know when they are overreaching. They've gotten better recently, but they still have a lot of stuff to figure out.
EVE's last major problem with achieving large numbers of players and the one that is most easily overcome is that their UI stinks. EVE's UI was bad back when it started and while it's improved lately, it's still been really bad for years. It's not even that it's hard... it's just bad. I know people who can't even figure out how to properly configure access to POSes and stations. If you know what you want to do and UI prevents you from doing it because it's bizarrely constructed, then that's a problem -- not gameplay.
EVE will grow and can certainly grow faster. I think I've been more impressed by what I've seen in the last year than the several years before that. I have hope that the game will continue to improve. Certainly I spend more effort on it than any other game and I love it's depth.
p.s. For what it's worth there are many people talking about WoW here who are talking out their asses. WoW has a lot of casual stuff and some serious hardcore content that only a very few number of players are ever able to finish. WoW has managed to create content for all of them and while they have many, many problems that I don't wish to see inflicted on EVE the idea that every WoW player is a whiny casual is just flat out wrong.
As for "casuals" in EVE I would point out the numerous ship replacement programs out there. If people really wanted EVE to be the harsh cruel game world they keep saying it is, then those programs should go as they represent the exact same thing -- zero effective loses except instead of Blizzard providing that benefit it's an entity like GOONS. |

Joe Risalo
State War Academy Caldari State
451
|
Posted - 2013.09.18 18:39:00 -
[82] - Quote
There are a few simple solutions that would make Eve as, if not more, popular that WoW.
1) Consensual PvP everywhere but null - This won't happen
2) Grinding allows you to train skills faster - This won't happen
3) Ability to change you specializations at anytime for a small cost of in-game currency - This won't happen
4) Dieing in a ship doesn't destroy your ship or pod - Instead you respawn where your clone is, with your ship, implants, and skills - This won't happen
5) Introduce pets that players will eventually be able to battle against each other while WiS - This might happen.
Basically, Eve will never be as big as WoW, unless WoW dies. In which case, Eve will eventually be bigger than WoW, but will never be as big as WoW was. |

Kesthely
Fleet of the Damned Ace of Spades.
54
|
Posted - 2013.09.18 21:03:00 -
[83] - Quote
How to make Eve bigger then WoW:
I haven't read all comments so its probably been said already, but just wait a year or 2, eve numbers are steady or Climbing, wow numbers have been dropping the last few years, eventually the'll drop below us...
Eve is build to last, wow is just a resiliant one day fly |

Fia Magrath
The Clown Inquisition
6
|
Posted - 2013.09.19 00:07:00 -
[84] - Quote
Add more quests. Add SP cap attainable in 2 weeks. Add elves and orcs. Remove space ships.. and space in general. Replace with cartoony fantasy world. Add magic and axes. Rename eve to something like "WHUPEE"
Profit. |

Joe Risalo
State War Academy Caldari State
451
|
Posted - 2013.09.19 00:10:00 -
[85] - Quote
Allow men playing female characters to grid male characters played by other men. |

Altered Ego
Deep Core Mining Inc. Caldari State
18
|
Posted - 2013.09.19 02:02:00 -
[86] - Quote
Maldiro Selkurk wrote:Altered Ego wrote:I think pay to pay is certainly a better model. However, what do you think the feasibility of a 'Free-to-play/pay-to-fly' idea .. where the free players are stuck in their boots, while someone who shells out for a plex gets a pod. Read this a couple times and i cannot understand what you are trying to say, sorry.
No worries ... I was wondering out loud what eve would be like if it was free to play, but only people who by a plex would be able to fly a space ship/use their pod skills.
There would have to be a huge amount of non-space content created;
Horus V wrote:1. Walking in stations 2. Walking inside ships 3. Walking on planet's surface 4. Walking on moon's surface 5. Walking on asteroids surface 6. Spacewalk 7. PI with ability to build own cities and holding actual districts on the map. 8. Ships crew 9. No more side projects just focus on eve online pc game. 10. Ability to build own private pos anywhere you like in space as long as its not in LS/HS 11. Profit.... A free player should NOT have access to the market, because it's too easy to make a ton of money just making trades. Maybe they could have access to a local Noble exchange (so we can get some payback from that under used code).
PLUS ... us pod pilots would have a whole new pool of players to grief and exploit!
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
382
|
Posted - 2013.09.21 08:36:00 -
[87] - Quote
Free to play would work if you had permanent and persistent death for non subscribers or those without a plex. You could deny them access to the market, but a better solution would be in drastically increase market charges and taxes for non immortal pod pilots and encourage them to become immortal by buying a plex or subscribing. Dumbing down of Eve Online will result in it's destruction... |

ctx2007
Wychwood and Wells Beer needs you
305
|
Posted - 2013.09.21 09:58:00 -
[88] - Quote
EVE is bigger than WOW.
We have the Eve Galaxy not some silly fooking realm You only-árealise you life has been a waste of time, when you wake up dead. |
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