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Testy Mctest
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Posted - 2006.02.02 12:27:00 -
[31]
Nerf rockets tbh

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Sharcy
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Posted - 2006.02.02 13:48:00 -
[32]
Has anyone tried this setup, and what would be the pros and cons of it (aside from the obvious pros and cons of fitting a MWD):
4x Standard Missile
1x 1MN MWD 2x Small Shield Extender
2x MAPC
QuickFit's Cap Simulator gives me about a minute and a half of running the MWD before it runs out with this setup, as it's the only mod that requires cap at all...
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Karl Shade
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Posted - 2006.02.02 14:17:00 -
[33]
Originally by: Sharcy Has anyone tried this setup, and what would be the pros and cons of it (aside from the obvious pros and cons of fitting a MWD):
4x Standard Missile
1x 1MN MWD 2x Small Shield Extender
2x MAPC
QuickFit's Cap Simulator gives me about a minute and a half of running the MWD before it runs out with this setup, as it's the only mod that requires cap at all...
For PvP: No ability to lock down ships, requires knowledge as to where the target is or risk landing too close to a faster ship (pretty much any frig), no defenses whatsoever which gives me the creeps on a LR frig.
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Sharcy
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Posted - 2006.02.02 14:21:00 -
[34]
Originally by: Karl Shade For PvP: No ability to lock down ships, requires knowledge as to where the target is or risk landing too close to a faster ship (pretty much any frig), no defenses whatsoever which gives me the creeps on a LR frig.
If I were to PVP at all, I don't think I would do it in a Kestrel in the 1st place, but that's just me for now . My goal is ratting in <0.5 with it, and use speed as a defense to stay away from ebil piwates and bigger rats...
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Filan
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Posted - 2006.02.02 14:43:00 -
[35]
Kessie cant be too bad for PVP, it probally has the most firepower of any frigate class ship for the price paid. and more important, its much cheaper to replace. heck you could buy a fleet of kestrels for the cost of one AF and go out killing with friends in a Kestrel Frag Squad.
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Karl Shade
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Posted - 2006.02.02 14:52:00 -
[36]
Edited by: Karl Shade on 02/02/2006 14:53:48 I use this setup for PvP and when I find no targets, blasting low-sec rats. It works.
4x rockets (10km range with frig5 and the mssl skills at 3) 2x web 1x scram 1x Mapc 1x 400mm plate
Yes I know it¦s been posted in the thread before but I¦m too lazy to quote it. 
Originally by: Sharcy
Originally by: Karl Shade For PvP: No ability to lock down ships, requires knowledge as to where the target is or risk landing too close to a faster ship (pretty much any frig), no defenses whatsoever which gives me the creeps on a LR frig.
If I were to PVP at all, I don't think I would do it in a Kestrel in the 1st place, but that's just me for now . My goal is ratting in <0.5 with it, and use speed as a defense to stay away from ebil piwates and bigger rats...
Ah ok. In that case I would switch the MWD for an AB and fit a SB.
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Lexor SLice
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Posted - 2006.02.02 14:59:00 -
[37]
i used this back when i used a kessie
4x rocket MWD,micro cap battery II, 20km scram BCU,200mm plate
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Proud Member of the FIX alliance....
Originally by: O |

b1gs341
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Posted - 2006.02.10 20:06:00 -
[38]
How can you fit the 400 plate kressy. By my calculations with max fitting you get 47.5 pg minus 30 for plate, 16 for rockets, and 3 for webs and scram. Guess you need advanced fitting skills =/
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Kung Foo
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Posted - 2006.02.11 16:15:00 -
[39]
Originally by: b1gs341 How can you fit the 400 plate kressy. By my calculations with max fitting you get 47.5 pg minus 30 for plate, 16 for rockets, and 3 for webs and scram. Guess you need advanced fitting skills =/
The trick is: MAPC = Micro Aux Power Core
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Gindar
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Posted - 2006.02.11 17:18:00 -
[40]
get 5 rocket kessies together in jita.
watch the haulers go by.
shoot 1. profit.
repeat.
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RikiTiki T
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Posted - 2006.02.12 01:14:00 -
[41]
How many Kestrels would it take to be effective against a cruiser like a Rupter? Sitting and waiting in an area, and then opening fire. What do yall think would be best on a setup for something like this? Thanks.
My Kessy is currently set for pirating...
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Torpid X
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Posted - 2006.02.23 15:08:00 -
[42]
Edited by: Torpid X on 23/02/2006 15:11:06
Originally by: Dark Shikari 4x rocket 2x web 1x scrambler 1x 400mm plate 1x MAPC
'nuff said. There is no other kestrel setup 
It will eat interceptors for breakfast, and if piloted well can shred even the best assault frigates with relative ease.
Is it possible to run:
pve 4x rocket mwd/ab, web, sb/invuln/etc mapc, 400mm plate
I can get the Dark Shikari setup for pvp with engineering 5 which is near complete but do not see how you can get both 400mm plate and a mwd/ab at the same time...? Think I will have 50 powergrid max in the kessie, that is without buying super high cost named mapc... Guess I would have to drop to 200mm plate?
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Talon Calais
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Posted - 2006.02.23 19:54:00 -
[43]
Edited by: Talon Calais on 23/02/2006 19:55:09 Holy **** some of you must've posted drunk. *Any* interceptor, with a pilot that 1/2 knows what he's doing will eat you alive. Hell, my Ishkur got ripped apart by a 200mm AC II Claw yesterday, I webbed him and hit him as hard as I could, but my shields disappeared in under 3 seconds, then he went through my armor faster than my armor rep could take. This is coming from the same ship that ate a typhoon alive (I have the kill mail if you want it). Oh, and I solo'd a vexor rax and celestis all at the same time, just to give you an idea of how well put together that claw was.
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griff1972
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Posted - 2006.02.28 11:24:00 -
[44]
Originally by: Talon Calais Edited by: Talon Calais on 23/02/2006 19:55:09 Holy **** some of you must've posted drunk. *Any* interceptor, with a pilot that 1/2 knows what he's doing will eat you alive. Hell, my Ishkur got ripped apart by a 200mm AC II Claw yesterday, I webbed him and hit him as hard as I could, but my shields disappeared in under 3 seconds, then he went through my armor faster than my armor rep could take. This is coming from the same ship that ate a typhoon alive (I have the kill mail if you want it). Oh, and I solo'd a vexor rax and celestis all at the same time, just to give you an idea of how well put together that claw was.
dont think you'r still have enough tracking if he is close enough
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DoMxj
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Posted - 2006.02.28 14:49:00 -
[45]
Originally by: Dark Shikari Edited by: Dark Shikari on 16/01/2006 03:32:47
Originally by: Maya Rkell
Originally by: Dark Shikari 4x rocket 2x web 1x scrambler 1x 400mm plate 1x MAPC
'nuff said. There is no other kestrel setup 
It will eat interceptors for breakfast, and if piloted well can shred even the best assault frigates with relative ease.
As a note the AC Claw will shred this setup when competently handled.
As a note the only ship I've ever fought personally in this setup is an AC claw with full tech 2 fitting (I had tech 1), and I won at point blank with 50% armor left.
And that was before the recent missile damage boost.
Interceptors are massively overrated in terms of firepower and survivability. People don't realize how much they suck until they get completely shredded by a kessie in 20 seconds flat. They're for tackling and hunting down lone, weak non-combat ships, or for use in groups. Alone, they're not very powerful. Their speed can outdo the tracking of most ships, but against rockets they are powerless.
Hey hey slow down intys are not overated intys Are TACKLERS and they are the best at it nobody said that they are great dmg dealers. Second u had 1000+ armor and the clow had maybe 300 if he was plated u would be dead. Third if i was the inty pilot i would stay outside 10k and would kill u flat and clear or u would warp away if i did not have 20k scrab So NO inty's CAN outgun and beat any frig what u say here is for a specific fight. In theory almost any ship can kill anything if it is setup right to do just that and the other ship is setup to kill something else.
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AcheLone
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Posted - 2006.03.01 02:26:00 -
[46]
got pawn by a sabre. well it puts a good fight although very brief. ------------------------------------------------
Why ppl look down at my raven. Its cool to have mining laser fitted. |

Vladd Teppes
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Posted - 2006.03.01 09:53:00 -
[47]
personally ... seems to be working very well against every inty but the crow/raptor outa the last 10 fights i have gotten into only 1 death to a singly inty :/ that shot me at 20km lol besides :) your looking at less than a mil invested ... 4x rockets 1xscramb 1x tracking disruptor 1x web 1x 200mm plates 1x 100mm plate
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Vartha Trin
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Posted - 2006.03.01 12:19:00 -
[48]
Just for a little info, I've currently got Engineering 5 and Electronics 4. In my opinion it is nearly impossible to get the best out of a frigate without these two skills.
Currently my set-up is as follows
High 4 x Malkulth Missile Launchers
Medium 1 x Cold Gas Arcjet 1 x Barton Capacitor Recharger
Low 2 x RCU's
This setup can be changed around as much as you want. Maybe cheaper missile launchers, couple of MAPC's, if you got the Power maybe a Shield Booster. However be careful, the key to the Kestrel is managing the capacitor. I haven't tried out PDS's yet but they might work, if they do that'd be the way to go the bonuses they give would make the Kestrel nigh on unstoppable.
In combat you'll want to hit the Afterburner as soon as you unwarp, speed is your armour. I've read people who say the Kestrel is a slow ship. But with Navigation at 4 and with an Afterburner you can hit speeds of up to 700-800m's. MWD's are close to useless as they are to power and capacitor hungry. I've taken dual 80k spawns without any problem.
I haven't tried the Kessy out much in PvP but i have used it in a corp frig fight. In my group i was the clear winner even when webbed the sheer damage i was dealing (130+ per missile) was absolutely unstoppable.
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Princess Lillia
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Posted - 2006.03.02 22:59:00 -
[49]
Looking for good pvp setup.
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Simon Gruber
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Posted - 2006.03.02 23:34:00 -
[50]
any opinions on the
High: 4x albarest or t2 missilelauncher Med: 1x med azeotropic ward "something" 1x t2 invulnarability shield harderner 1x you choose: AB, Web, Target P, shield upgrade, Warp jammer Low: 2x MAPC.
setup someone mentioned?
I was thinking of doing something very close to this. Can make this work with pretty low skills. 2 malk launchers 2 limos launchers
1 med azeo ward 1 shield hardener (25% to all) 1 passive EM shield (enough skills can change that for any resist)
2 power cores.
dunno about PVP (can't control distance or warping), but seems like a decent PVE shield tank for level 1-2 missions. way over 1000 shield, good passive shield regen, decent resists (40+ on all), can run the hardnener forever.
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Sarmaul
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Posted - 2006.03.03 00:24:00 -
[51]
Originally by: Testy Mctest Nerf rockets tbh

/signed 
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Yoko Shimazaki
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Posted - 2006.03.08 22:51:00 -
[52]
Edited by: Yoko Shimazaki on 08/03/2006 22:51:57 Newbie Missile Kessie PvE setup :
4 Malktuh missile launchers
Cold gas AB, small shield booster, small shield extender
2 PDUs
Obviously with newbie skills you can't run all 4 launchers and the AB at the same time, but actually I just use it for traveling and can looting, and desactivate it to use the fourth launcher when fighting.
Works great this way, good tank, missiles are more fun than rockets and it would be a waste not to take advantage of the bonus to missile dmg of the Kessie.
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Fetchi
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Posted - 2006.03.08 23:38:00 -
[53]
Edited by: Fetchi on 08/03/2006 23:39:25 With good skills you can get ~10km range with your rockets, so here is the uber bomber setup:
4 x rocket launchers II
2 x Stasis web 1 x mwd
capacitor relays in low. Will kill any close range inty or frig.
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Fetchi
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Posted - 2006.03.08 23:40:00 -
[54]
With good skills you can get ~10km range with your rockets, so here is the uber bomber setup:
4 x rocket launchers II
2 x Stasis web 1 x mwd
capacitor relays in low. Will kill any close range inty or frig.
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Big Bruddah
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Posted - 2006.03.09 00:18:00 -
[55]
Fetchi, I'm building my skills in rocketry.
missile launcher at 4 rockets at 4, training for 5
what other skills will help me to extend flighttime/range of rockets? Do these skills also help?
Missile Bombardment: 10% to flight time Missile Projection: 10% to velocity Rapid launch: 3% to rate of fire Warhead Upgrades: 2% to damage
They say missiles, but I'm wondering if they'd also applay to rockets as they appear to be 'generic'...
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Hal9001
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Posted - 2006.03.17 12:36:00 -
[56]
Edited by: Hal9001 on 17/03/2006 12:44:17 Edited by: Hal9001 on 17/03/2006 12:43:16 ok guys...... This IS THE set up for killing intys..ANY and ALL intys 2 at a time if you have the opportunity....
highs 4 t2 standards meds 1 gistii type A - shield booster 1 t2 or balmer weapon disruptor 1 proto or t2 sensor booster lows 1 t2 rcu biggest plate you can fit ( fit your ship from the top down, meaning from highs to lows then insert the plate last )
Here's the deal : This ship is as fast as a slug to start with, so don't worry about speed at all.. I'll tell you how to go sort of fast when you need to later. As we all know, this ship is a hitter, pure damage . With the addition of that gistii booster its now able to withstand a man sized beating, all the while slinging enough damage to kill any inty VERY quickly.
I load the missiles I want to use, then unload them and It allows me to travel at close to 300 m/s.. then when I see my prey I hit the "load all" button and it drops me down to about 60m/s... speed , or lack of it wont hurt you with this setup
Start with positioning for your fight. Because you don't have a scrambler with this set up you need to kill your victims before they can warp out. I like to sit 100km off of a gate or belt in 0.0 so that an inty has to mwd toward me, with the sensor booster your going to lock him at 70km plus. As soon as you have him locked you let all missiles fly, t2 precision and hit em with the weapon disrupter.. with bloodclaw I get 168 to a structure hit, about 120 with the other 3 types.. the idea is that launching at your max range will allow your prey to mwd right into the first volley at close to your missile's max range, that usually puts them into 1/4 to 1/2 armor with the first volley, the second can kill them and no inty lives thru the third... The ONLY way an inty can survive is to bug out after the first volley hits, if he isn't right on with his mwd'ing out of missile range or warping he will pop.. Now if you get surprised and cant use range to your benefit, the the disrupt or and the gistii will allow you to just sit and cycle thru targets as the come in and out of your missile range when taking on 2-3 intys.. Keep your booster running and kill missile boats first and keep the disrupter on the turreted rigs and you'll have more fun than Bill Clinton at a strip club. ( and if you EVEN have to ask why put a 70m mod on a 150k ship then you just don't know what satisfaction is... ) Satisfaction is watching local light up when it gets around that Inty jockeys couldn't kill one lone kessie.. Or the mails from seasond inty jockys that your cheating or using an exploit !! ( your not ) I have not lost to a solo inty yet, and EVERY inty try's to attack me when they see's me sitting off a gate 100km... ( at least the first time, podding them seems to cure them of attacking me EVER again )
Have fun and FLAME on !!
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Necroth
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Posted - 2006.03.17 13:28:00 -
[57]
my pvp setup, 4 rockets + 2 ballistics make an awesome damage outpput. h: 4xrockets, named or t2 if you want to be the kessie hunter m: scram, web x2 named plz l: ballistics x2
oww YEAH -------- Necroth |

homunculi
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Posted - 2006.03.17 13:40:00 -
[58]
4x dg rl 1 gistii ab 1 gistii small shield booster 1 cap recharger (dont like this one but needed to run it all forever) 2x bcu II
1.66 rof almost 60 dmg per rocket with that 
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Necroth
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Posted - 2006.03.17 13:41:00 -
[59]
thats stupid, a kessy is a cheap killer and of crouse do it very well -------- Necroth |

blacknight9
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Posted - 2006.03.17 17:03:00 -
[60]
What is a good setup for a beginning player who has level 1 and 2 skills for NPC-ing?
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