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Rising Sin
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Posted - 2003.09.03 03:33:00 -
[181]
Quote: I think the problem here is that the lvl1 battleships have too many low slots. If we lower the amount of dmg mods that can be equipped on them, then their dmg will be equivalent to their price.
I was thinking something like this before, but that would be unfair to all the Tier 1 users out there. Best to simply boost Tier 2 ships because there are much fewer in use (thus, fewer ships already purchased will get changed, and those who did purchase them won't have a reason to be ****ed at CCP ).
-- "If they're shooting at you, you know you must be doing something right." |

TomB
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Posted - 2003.09.03 08:09:00 -
[182]
[quote TomB, One thing you might like to look at about the scorp is the fact that it is barley any bigger the my Moa crusier, its mass is much less than other BattleShips, its new and hi-tec with 5 engines on its back but for all this its not as fast or as agile as it should be, any chance you could remedy this.
also its suppose to be the most hi tech electronic ship there is but it has a really bad lock on time and weak sensors for its purpose, how bout better lock on time and sensor strength
The scorpion has the strongest sensor strength of any ship available in game, and the longest range in game, there for the lock time is longer than for other ships.
"Where is my hat?" |

Jim Raynor
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Posted - 2003.09.03 08:58:00 -
[183]
Quote: The scorpion has the strongest sensor strength of any ship available in game, and the longest range in game, there for the lock time is longer than for other ships.
I'd say those beefy sensors would mean something if there weren't more effective ways to stop target locking.. if you catch my drift, TomB. ------
ROBBLE ROBBLE |

frstkor13
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Posted - 2003.09.03 10:07:00 -
[184]
there is another ship in the game that has more possible targetting range than the scorpion, without the help of modules of course. |

j0sephine
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Posted - 2003.09.03 10:13:00 -
[185]
"there is another ship in the game that has more possible targetting range than the scorpion, without the help of modules of course."
... Kestrel? :s
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TomB
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Posted - 2003.09.03 10:25:00 -
[186]
Jove ships?
"Where is my hat?" |

j0sephine
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Posted - 2003.09.03 10:35:00 -
[187]
TomB, the Kestrel has 60k + 30% (due to its frigate lvl.3 requirement) i.e. at least 78k target range with no bonus from other skills.
... Have something like 96.5k of target range on mine atm, and i still have room for improvement with frigate lvl.5 to train plus the other range-oriented skills. Now, if only the cruise missiles could actually travel so far... :s
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TomB
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Posted - 2003.09.03 14:36:00 -
[188]
Woopsie, there seems to be some range errors with a few frigates. Thanks for pointing these statics to me, I will have to fix them.
"Where is my hat?" |

j0sephine
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Posted - 2003.09.03 14:51:00 -
[189]
Edited by: j0sephine on 03/09/2003 14:52:44
"Thanks for pointing these statics to me, I will have to fix them."
... D'oh! i kinda liked that insane target range... :s
Since you'll be ner.. err, changing it, maybe the Kestrel could get something like a small bonus to the missile launcher RoF from the Caldari frigate skill, instead of the target range bonus... being how it's missile boat and all?.. :s
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Ulstan
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Posted - 2003.09.03 17:47:00 -
[190]
While we are on the subject (ok not really :P) ...
TomB, how about putting in the missing modifiers for cruisers?
By that I mean - all bships and frigates seem to have 2x bonuses affected by your appropriate command level - one that is the same for all of that races ships in that class, and another that is unique to that ship. I felt it added a lot :)
Cruisers are missing that :(
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Ka'loor
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Posted - 2003.09.03 22:41:00 -
[191]
Yes while your changing the kestrels bonus, why not give the Carcal a different bonus for missle ROF too, would be logical for a missle boat, kinda :)
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Helios
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Posted - 2003.09.05 14:57:00 -
[192]
Well everything will change again with the penalty of stack moduels... Now those low slots will be kind of nerfed and not that usefull depending on how big the penaly will be... so don't know for shure how that extra low slot will be that usefull and again maybe having low slot is not going to be a big issue and those 1st class BS will be more powerfull
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The Wretch
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Posted - 2003.09.06 22:07:00 -
[193]
Edited by: The Wretch on 06/09/2003 22:07:55 "Yes while your changing the kestrels bonus, why not give the Carcal a different bonus for missle ROF too, would be logical for a missle boat, kinda :)"
While this idea sounds great it will already be an extrordonarly powerfull cruiser when the missle changes get in game. So I would say not such a good idea.
The Wretch Cyberdyne Systems CEO
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Arathmon
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Posted - 2003.09.07 20:13:00 -
[194]
Edited by: Arathmon on 07/09/2003 20:14:19 Maybe while you're looking at battleships the tier 2 bonuses could get a bit of a beefing up. I have mind the Apocalypse, currently, because with the impending damage mod stacking changes, its bonuses are not very conducive to being the sort of gunship that it should be.
Maybe removing one of the two bonuses currently in and replacing it with a 5% damage or ROF bonus instead? --------------- I used to be in the FA. I like cookies. Eve Radio is teh pwn. |

Ka'loor
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Posted - 2003.09.07 23:33:00 -
[195]
Edited by: Ka'loor on 07/09/2003 23:34:42 A 5% ROF bonus is useless, as you will use more cap in the sameamount of time. the 5% cap rehcharge rate is nice, as it keeps your cap up nicely, and with 7 low slots, you can get the same cap recharge rate as the arma, as the cap recharge skill constitutes a power cap relay. :D
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

TomB
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Posted - 2003.09.08 13:49:00 -
[196]
This post made unsticky.
"Where is my hat?" |
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