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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Spazz21
Rage For Order Nihil-Obstat
0
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Posted - 2011.10.31 17:08:00 -
[181] - Quote
I think I just crapped a Rainbow in my pants.... wwwweeeeeeeeeeeee!!! |
Wu Phat
Super Batungwaa Ninja Warriors
3
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Posted - 2011.10.31 17:09:00 -
[182] - Quote
The Dominix will still not benefit from the buff as its limp **** power grid holds it back from being an awesome cheap solo or buffer gank/tank ship. Was hoping to fit a full rack of large neutron II's with buffer fit or large electron II's and double rep, double cap injection with this expansion, but thatGÇÖs not going to happen. |
carmelos53
OMG totally awesome corp of one Burning Spear.
1
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Posted - 2011.10.31 17:10:00 -
[183] - Quote
I'd just like to say thank you ccp, the team is on the right track.
Now please start focusing on rebalancing the ships. If you want 6 months to do this people will end up losing faith.
I'd like to think that progress can be shown weekly with specific ships types.
The proteus in particular is difficult to fit so once these changes hit maybe take another look at mega hulls, bc hulls, t3 and assault ships??
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Mirei Jun
Right to Rule THE UNTHINKABLES
5
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Posted - 2011.10.31 17:10:00 -
[184] - Quote
I'll be looking to test these changes on Singularity.
I think this goes a long way towards addressing the underlying problems, but obviously its all in the testing.
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Faelyn L'Darcassan
Imperial Academy Amarr Empire
0
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Posted - 2011.10.31 17:10:00 -
[185] - Quote
Jeffrey Powel wrote:Faelyn L'Darcassan wrote:Since it has been mentioned that Gallente ships have trouble getting into range in the first place, how about giving them a mwd bonus? like +10% mwd speed per level? wouldn't that help? once in range, they'd scram/web their target and melt them with blasters? Do you realise the speed a 10% mwd speed give to a ship?
Indeed I do - that would be the sole point of getting into range fast, right? Maybe a +5% would be enough though. Moreover, since mwds drain cap rather fast they likely would not be permarun, or would they?
I for once would not perma run a so bonused mwd as that would even more stress the hybrid tracking issues... then again, maybe I am all wrong, it was just an idea based on the fact that gallente ships have trouble to get into range... |
Lillena
Objects-in-Space
0
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Posted - 2011.10.31 17:11:00 -
[186] - Quote
Mariner6 wrote:Great to see CCP address the issue and obviously they are tracking on the fact that the ships using them are all jacked up. Unless this is addressed all these changes are frankly a minor band-aid, but I'll add a few more 2 cents on the table:
1) Why is the Mrym and the Ishkur not gettting the speed/agility boost? You can't tell me they are too fast already and the poor Myrm needs some help.
The Myrmidon is not a hybrid turret ship, and this is more of a hybrid buff, not a gallente buff. As for the ishkur I have no idea, maybe they think it's good enough with it's 5 drones. |
zulrock
Dirt Nap Squad Dirt Nap Squad.
0
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Posted - 2011.10.31 17:14:00 -
[187] - Quote
While these changes are great for starters i think at some latter point you have to look at some of the bonuses on the Hyperion, and Brutix hull ships as the repair bonus is useless, its only usefull for PvE but blasters and rails aren't useful for this purpose. a bonus for resists or armor amount would be better.
As far as tech 2 ammo you should take a look at the close range ammo as no one uses conflag or void or Null. |
1nsan1ty
Vanishing Point. The Initiative.
0
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Posted - 2011.10.31 17:14:00 -
[188] - Quote
I'd like to see Gallente different.. maybe add some special drone bonuses for the Gallente ships (for eg, make web drones actually usefull on gallente ships, so that we have a chance to catch up with others). Maybe even go further and design a new kind of drone (eg, sentry drones that can move with your ship, might give few ships sniper roles then)..
I am pretty sure that the way to save this race is revival and fixing of drones combined with some minor blaster/rail changes. The reason I made a Gallente character, back then, was this illusion that the Gallente were DRONES race, combination of few weapon systems, etc .. (you guys still remember the massive drone boat that the Domi was.. feared it was.. not mocked for its ugly looks, like today :))
Bring those days back I say!
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David Grogan
The Motley Crew Reborn
156
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Posted - 2011.10.31 17:15:00 -
[189] - Quote
CCP Guard wrote:CCP Tallest brings yet more news of balancing. This time he tells us what he's doing to hybrid weapons and tech II ammo this winter! Check it out right here and make sure you tell Tallest what your thoughts are about the changes. He's waiting for your feedback.
yay its a great day for gallente... time to catch some frogs & snails for the celebration party Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
Jeffrey Powel
My Horse is Amazing
3
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Posted - 2011.10.31 17:16:00 -
[190] - Quote
carmelos53 wrote: The proteus in particular is difficult to fit so once these changes hit maybe take another look at mega hulls, bc hulls, t3 and assault ships??
Proteus difficult to fit? lol? |
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Damion Rayne
Dark-Rising Executive Outcomes
1
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Posted - 2011.10.31 17:16:00 -
[191] - Quote
It's a good thing I've spent many a long hour staying true to my gunboats and Gallente ships. Intaki Vicotor! |
Anaesthera
The Scope Gallente Federation
1
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Posted - 2011.10.31 17:16:00 -
[192] - Quote
Where, oh where, is the Black Ops boost? My Sin has about 1 foot layer of dust on it. And I don't mean the little velocity changes... I'm talking overhaul. Pick two:
- Bigger fuel bay and/or less consumption.
- Longer lasting bridge.
- Lower skill pre-req to light covert cyno.
- Higher resists.
- More drone bandwidth.
And, oh heck, might as well throw this one in too- covert ops cloak
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Astor Daeoli
Eye of God Controlled Chaos
11
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Posted - 2011.10.31 17:16:00 -
[193] - Quote
CCP Tallest, that a start.
Have you tested a boost to webs? Why not try a 25% base boost to webs? That would bring t2 webs to 75% seepd still a long way off their original 90% base, but this plus the tracking boost might be enough. No boost to webs leaves blasters broken.
edit.. or if you won't boost webs how about reducing scram range to 6k base for t2 scram? |
Niamo Higate
The Concordiat Concordiat Alliance
11
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Posted - 2011.10.31 17:19:00 -
[194] - Quote
1nsan1ty wrote:I'd like to see Gallente different.. maybe add some special drone bonuses for the Gallente ships (for eg, make web drones actually usefull on gallente ships, so that we have a chance to catch up with others). Maybe even go further and design a new kind of drone (eg, sentry drones that can move with your ship, might give few ships sniper roles then)..
I am pretty sure that the way to save this race is revival and fixing of drones combined with some minor blaster/rail changes. The reason I made a Gallente character, back then, was this illusion that the Gallente were DRONES race, combination of few weapon systems, etc .. (you guys still remember the massive drone boat that the Domi was.. feared it was.. not mocked for its ugly looks, like today :))
Bring those days back I say!
Drone boats you say?
Myrm Fleet
(fight at 3:40 ish)
Also <3 for hybrid/ t2 ammo love |
Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
0
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Posted - 2011.10.31 17:19:00 -
[195] - Quote
I could argue all day but TL;DR
Give Hybrids their own role.
"more range, higher alpha, faster re-lode time, damage versatility" thats the wrong way to go.
high DPS and high Tracking is the way for Blasters, but not viable if you cant reach your target/ hold your target in place / doge your targets weapons with your burning hull to apply a few more shots etc etc you all know the issues and paradox about how Blasters are suppose to work and real eve.
less cap use or smaller amo, that really makes a difference ..... not.
My Proposal,
invent hybrids all new. High DPs fast tracking is good but how about giving them, in adition, threw amo some special effects for their cap usage. for example
EWear effects,
Webifire amo to keep the hard caught target in range and maybe make use of the tracking advantage. Lock braking amo, cap neutralizing amo, etc
or Bleed threw amo. Your Hybrid charges rip a big hole in that shield letting a bit DPS bleed threw
Just be Creative CCP!
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Tore Vest
Vikinghall
42
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Posted - 2011.10.31 17:20:00 -
[196] - Quote
Sensor strength !!! A close combat blasterfitted ship need sensor strength !
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Archetype 66
Pleasure and Pain Ares Protectiva
3
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Posted - 2011.10.31 17:21:00 -
[197] - Quote
Archetype 66 wrote:All railgun turrets: +10% to Damage modifier
How does it work ? I'm not comfortable with turret formulas and how bonus works (Turret + Skills + Ship Bonus+ Riggs + Implants etc...)* But does a +10% to Damage modifier means mandatory +10% DPS...I'm not sure about that and I feel that it can be more...
* I had read an excelent post about how bonus work and how they apply (Skills > Riggs with penality or not etc..) but I can't find it anymore. Anyone can link it or PM it to me. Tvm !
Bump
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Vedje
Deep Core Mining Inc. Caldari State
2
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Posted - 2011.10.31 17:23:00 -
[198] - Quote
Nimrod Nemesis wrote:
I want to believe that 10% damage and a little more leeway on grid/cpu will make headway for rails, but I have serious doubts.
Word
I completely agree with you Reduction off pg cpu needs are important So is the reduction on cap drain, love that
However, i believe that so small damage & tracking boost just don't cut it. Correct me if i am wrong, but as i see it a blastertron for example, which is a bs and as such should be superior to say a cruiser or a battlecruiser on short range will still be completely incapable off dealing out decent damage to them. A hurricane would be way superior to a Brutix, and again gallente left with only one bc somewhat capable of pvp, the myrmi.
Correct me if i am wrong but, 10% better tracking is almost not worth the mention
Come'on CCP, work with us here |
Valarie Rikeen
Nexus Advanced Technologies Fidelas Constans
0
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Posted - 2011.10.31 17:24:00 -
[199] - Quote
Perdition64 wrote:Blasters definitely need a damage increase on reflection. Now, this might look very high on paper, but perhaps a 20% increase to damage in addition to these changes. This way, whilst their damage dealt in close proximity is very high, they still have similar TTKGÇÖs as their peers, due to the fact that they have more travelling than any other ships to get into their optimal range GÇô i.e they accrue more damage in the process. If I take 2 well established ships, the hurricane and a Brutix: (fittings ripped mercilessly from Battleclinic, because I LOST MY EFT BACKUPS >.>)
......
We can see that DPS is not too far apart, (768 dps vs 592 dps), yet the speed of a hurricane is 1434 m/s vs the Brutix's 1112 m/s (before the change). Tank is only different by 4k EHP.
10 m/s is not going to effect this hugely. The tanking abilities are relatively close, as are the dps abilities, considering the hurricane can kite outside the Brutix's maximum 9km effective range, as it is the faster ship. Now, if the Brutix was given greater damage, (20% increase), we see its DPS rise to 921 dps. There is a larger difference, but now, that is accounted for by the hurricanes ability to kite the target, as well as the fact that Brutix will recieve more damage attempting to get into that range. What it does mean, however, is that when it is in range, it will hurt and hurt hard, evening out this fight somewhat.
Again, maybe 20% is too far, maybe 10% would suffice. All I know is that blasters and rails both need a bit more damage, to really make their roles attractive alternatives. It seems this buff does not go far enough. To paraphrase others here, why would you fly blasters over AC's as it stands? This buff, compared to the projectile buff is impotent.
thats not really "close" brutix has 25% more damage. also, remember you are comparing a tier 1 BC with a tier 2
that 10 m/s is base speed, so that will scale to approximately 70-80 m/s after skills/MWD etc. that only closes 25% of the speed difference.
of course, if kiting is the issue... then no difference in dps will change that. But when a brutix warps in at 0 and scrams and webs that hurricane... he will die. |
Callidus Dux
School of Applied Knowledge Caldari State
2
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Posted - 2011.10.31 17:24:00 -
[200] - Quote
I currently use missiles. But I really want to train some gunnery skills. My first thought was, that I could learn Caldari and Hybrid. But it was never a good idea. Than I heard of the upcoming Hybrid changes and I was happy, that it might be a good idea to use Caldari and Hybrid. But it seems, that the Caldari will not have much from this changes.
Maybe I have used missiles to long and see no improvements for this changes of hybrid for Caldari. But in my eye it looks, that I should absolutely NOT train Hybrid for my caldariships.
Maybe I am wrong. But at this point; I am a little bit disappointed because of the, for caldari, useless changes.
Please change the SHIPS of the Caldari, concerning hybridplatforms, too. I want to learn and test a Rokh. But with: Caldari Battleship Skill Bonus: 10% bonus to Large Hybrid Turret optimal range per level and 5% shield resistance per level I think that the SHIP itself has not the best statistics and that it would be very disappointing.
Please correct me, if I am wrong. |
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LoRDa RaMOs
The Lagrangian Mechanics Nine Worlds
1
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Posted - 2011.10.31 17:25:00 -
[201] - Quote
All i can say is thank you for this first shot at hybrids.
Let's see how these changes play out and tweak the changes in the ( most likely near ) future. |
Zerkuron
Suicidal Trainingscamp
0
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Posted - 2011.10.31 17:26:00 -
[202] - Quote
Here are just y 2 cents.
I Think Blasterboats (High Damage, low Range) schould be the fastest Ships, while autocannon (really good range, good damage) should be more or less slow.
But here come the problems:
What abaout caldari and Amarr?
I would say Amarr schould be the ones with avarage speed and damage but good tank because they are endangered by both of the Specialized weapon Types. (Outranged or outgunned)
I don`t use Missiles or rockets so I can`t say anythig about this. I didn`t take E-War into account, but I think ECM is good as it is, but the other E-WAR should use a look at. Especially Dampener need an overhaul. (Maybe a fall-off or opti reduction instead of longer tergeting time, which only assist ecm but is in no way a standalone effect for use)
But one positive comment on the game. Freighters are well balanced |
Ager Agemo
I N E X T R E M I S Fidelas Constans
9
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Posted - 2011.10.31 17:27:00 -
[203] - Quote
hey come to look at it... what about VOID ammo ? its a short range ammo and still has a stupid tracking penalty |
syrus mac
Dawn of a new Empire The Initiative.
2
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Posted - 2011.10.31 17:29:00 -
[204] - Quote
This is just a clever way for CCP to remove some isk from the game while stimulating the economy!
Everybody is gonna jump in their Gallente ships, fly out to do battle and get totaly creamed only then realising that the Hybrid Buff is not good enough.
I would have though it was pretty obvious that the ship with the shortest range guns should go fastest? OR......increase the range of those guns/ammo!
I suggest Industry chars stock up on Minmatar BPO's and minerals.
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Addicted User
Falling Stars Squadron
0
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Posted - 2011.10.31 17:29:00 -
[205] - Quote
Lasers nerfed again? |
Ariane VoxDei
6
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Posted - 2011.10.31 17:30:00 -
[206] - Quote
Perdition64 wrote:Silath Slyver Silverpine wrote:Sounds to me that when it comes to PvP, it's less a matter of hybrids being sucky, but of projectiles being ridiculously good. That's becoming more and more apparent. I dislike power creep, I have to say. Perhaps nerfing projectiles in line with other weapon systems is a better idea. 2005 called.
But speaking of which, we could start by making them use cap. Then look at alpha. And giving the hybrids and laser more versatility or taking some of the projectile versatility away (e.g. make them kin/exp only).
I'll get back to the hybrids later this week, when I have had time to discuss the changes OOG. |
Tanya Powers
Science and Trade Institute Caldari State
86
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Posted - 2011.10.31 17:30:00 -
[207] - Quote
CCP Tallest wrote:Tristan North wrote:Please specify in that blog if it is an Agility Nerf or Agility Buff. Most players are confused about it. The agility change is an agility buff. The ships will be more agile.
I luv you
While I'm very happy with these changes and want to thank you for this excellent first step, I'd like to hold (web) your attention on T2 blasters ammo.
Adding +20% tracking to those blaster turrets will somehow be negated by the penalty kept. (?)
Also, has many of us already mentioned in different threads, those little changes about speed and agility will certainly change how the ships will now react to the actual pvp environement.
My question for you, if you can find somehow some time to answer with all that stuff "to do", is about rigs plates armor tank mods, decresing speed maneuvrability. Can this be something kept under the jacket for future (soon) changes if this is still not enough to bring Gallente line up competitive enough vs other races?
Has it stands, and for some of us, have the feeling that those changes will not be enough. What are your thoughts about this, is it possible that in a near future some other changes can be donne if gallente will still be the last choice you'll ever do for anything in eve?
Thank you for the good job. |
Ottersmacker
Genos Occidere HYDRA RELOADED
0
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Posted - 2011.10.31 17:31:00 -
[208] - Quote
The fitting bonuses will probably result in a lot of good things (more available PG for more buffer and reps and so on), but the people making the balacing decisions should really try and force the role of blasters as "shortest range but very high damage with decent tracking".. at least that's how i've understood the concept of blasters thus far. The superior damage is a key point and it would need to be even more pronounced, perhaps give them something like a 20% damage increase (not this specific flat percentage but just as an idea).
I'd love to see blasters made so good to be considered as the FOTM, right now pretty much the only reason to use blasters besides trying new things is to be deliberately underpowered in order to get more fights.
oh and hail is fine already -.- |
Celebris Nexterra
Insanely Twisted
3
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Posted - 2011.10.31 17:37:00 -
[209] - Quote
3 things.
1. Hybrid T1 ammo needs to be fixed. No one will ever use any ammo other than Antimatter, Null, or Void (Plutonium in rare cases). It all sucks, and sucks even more now that all hybrid turrets have the cap need significantly reduced (major bonus of other ammo types is less cap usage).
2. Railguns need a tracking boost OR the aforementioned ammo change should grant some sort of tracking boost. Artillery tracks almost identically to railguns while having far more range and alpha and no cap usage.
3. "Hail (all sizes): Removed falloff penalty"
WTFFFFFFFF!!! So you're saying there's no longer any reason to use high-damage ammo for AC's? Because that's what you just said. The only penalties left are now optimal range (LOL) and tracking. AC's are already the best-tracking guns in the game, and without limiting their range, that tracking penalty means LOLnothing to anything other than frigs. 425's on shield canes already hit easily at 15km+. Not to mention with the Loki's web bonus, it can now use Hail without having to compensate for a single thing. |
Creat Posudol
Destined for Greatness Inc.
23
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Posted - 2011.10.31 17:38:00 -
[210] - Quote
Wu Phat wrote:The Dominix will still not benefit from the buff as its limp **** power grid holds it back from being an awesome cheap solo or buffer gank/tank ship. Was hoping to fit a full rack of large neutron II's with buffer fit or large electron II's and double rep, double cap injection with this expansion, but thatGÇÖs not going to happen.
Of course not, it's a drone boat, drones should do the majority of the DPS. That ship is one of the better ships using hybrids at the moment, and probably will still be after the changes. The problem with drones is that you can't improve the damage with modules (but the damage level isn't bad without mods), only sentries can be pushed a bit with rigs. |
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