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Sarmaul
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Posted - 2006.02.09 23:26:00 -
[31]
Originally by: Famine Aligher'ri Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Dual 180mm AC II x 5 Med Dim Nos x 1 MWD II x 1 20k Scram x 1 Fleeting Web x 1 Medium Elec Cap Booster x 1 Med Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
good or bad?
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Shattered Chains
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Posted - 2006.02.10 00:21:00 -
[32]
Change the medium cap injector for a small one.
Use a heavy web drone
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Cummilla
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Posted - 2006.02.10 00:46:00 -
[33]
Originally by: BlackDog Rackh'am Crellion no offence, but it depends on circumstances what ppl fit there. I admit that when getting back to the game after an extended inactivity session,i do use 2 WCS. It's an expensive ship, i can afford a limited playtime, i don't want to spend it replacing ships 
Plus, when we were doing raids in the south with painball, there were cases where we needed the WCS to engage. I remember going against 8 close range BS(nos,multiple webs,etc),a ferox and some tackling frigates with 2 vagabonds and a stabber. If we didn't have WCS,we would warp at 100km, see the numbers and leave. Don't blame the module, blame the abuse 
On a side note, i now have a full combat setup that emphasizes speed, so i don't need the WCS, as long as i pay attention to the 10km mark of the dreaded web 
Generally, i fit what most of the people mentioned here. 220mm have a decent ammo clip, nice tracking and enough damage. 425's are too hungry for grid and the tiny optimal advantage cancels itself out by the constant reloading,which cuts down on your DPS. 180s track superbly, but they are a bit soft for bigger stuff.
I generally don't fit a web in favor of a second shield extender, with drones, a t2 nos and guns that can hit frigs approaching you being my main anti-tackler defence. Not to mention that frigs are usually scared of vagabonds,i have been jammed by a cerberus, while a crow was scrambling and webbing me. Even being jammed, the crow didn't follow me and i just mwd'ed out of web range 
The armor tank setup seems a bit strange,and i generally prefer a shield buffer the extenders give me regardless of capacitor (the ships big weakness). However, with medslots to spare for some EW i think enemy NOS wouldn't be much of a problem if they can't target you,and it's something i would definitely consider when i get my EW skills up (i'm a gunnery freak )
hey man, jack up painball and find out where his endless supply of vagas come from ><   
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Intergalactic Sleaze
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Posted - 2006.02.10 01:11:00 -
[34]
does anyone ever use a shield power relay on a vaga?
If so what else would u put in your lows?
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EternalDragon
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Posted - 2006.02.10 02:10:00 -
[35]
220mm Vulcan AutoCannon II *5 Medium Energy Neutralizer II / Best Nos 1 20km Scrambler 1 Web / Whatever Small Electrochemical Capacitor Booster I (for 12s boost time) If Neutralizer: Y-T8 Overcharged Hydrocarbon I Microwarpdrive if Nos :MWD II 2* Gyrostabilizer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II
IMO, killer number one for vaga is heavy nos, so adding cap booster is really a very nice addition. Electrochemical is crucial for anti-heavy nos timing.
Small is better cause you often will be limited by charges in your cargo hold, and you I primarily use cap boost for MWD, not to fuel Repairer.
Neutralizer might help getting rid of webbing frigates.
Any corrections welcome :)
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Tullius Cicero
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Posted - 2006.02.10 14:50:00 -
[36]
Edited by: Tullius Cicero on 10/02/2006 14:51:28 Another very nice idea might be using hail ammo with possible some snake implants and Nanos in lows.
2 Nanos alone will counter the effect of 2 * hail ammo, and snake implants might deal with the remaining 3 penalties.
That way, you are actually able to substitute implant slots for raw damage, just look at the 5% implant prices to see how highly this is valued.
In general, I believe in focusing on one thing and doing it right.
So a Vaga in a frig gang is the guy who deals damage and packs a punch of it.
5* 220 with Hail ammo 1* Nos
2* Large Extender 1* Small Cap Booster 1* MWD
3* Gyro 2* Nanos
Just stay out of webber and you should be fine, falloff surely is high enough. Of course this all depends on the enemy, sometimes you need speed to get away from these nasty drones and medium guns, so always keep some barrage M ammo in cargo.
Downside is: frequent resupplying necessary!
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Sky Hunter
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Posted - 2006.02.10 16:33:00 -
[37]
Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo. -=-
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LUKEC
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Posted - 2006.02.10 16:42:00 -
[38]
Originally by: ElCoCo
Originally by: LUKEC meh why nobody really post what he is using on remaining 2 lowslots... we know what u have there.
Hahahahahah 
Well tbh, nothing else is better there anyway. Pdus u don't need on passive tank... and ability to get away >>> all.
Now i don't use wcs on any ship as i generally armor tank, but if i'd fly vaga, i'd certainly be using stabs.
I use no guns... i smack to death. |

Famine Aligher'ri
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Posted - 2006.02.10 16:42:00 -
[39]
Originally by: Sky Hunter Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo.
Dono what EVE you play in but don't fly one setup all the time.
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Sky Hunter
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Posted - 2006.02.10 20:23:00 -
[40]
Edited by: Sky Hunter on 10/02/2006 20:23:37
Originally by: Famine Aligher'ri
Originally by: Sky Hunter Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo.
Dono what EVE you play in but don't fly one setup all the time.
I play EVE that doesnt allows setup changing in space, and you?
edit: typo -=-
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zoturi
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Posted - 2006.02.10 20:41:00 -
[41]
stabs or nanos then?
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Sky Hunter
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Posted - 2006.02.10 21:12:00 -
[42]
Originally by: zoturi stabs or nanos then?
Really depends on what you plan to engage, and who you plan to engage. -=-
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Lonectzn
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Posted - 2006.02.10 21:17:00 -
[43]
5 x 220 II 1 x nos/cloak
1 x MWD 1 x Web 1 x Scram 1 x lg ext II
3 x Gyro II 1 x wcs 1 x signal amp/wcs
I still haven't had chance to test the cloak/sig amp setup - haven't had the chance/been too slack to get a cloak to my vaga. Should work though.
I love cloaks. I couldn't imagine fitting my vaga any other way than above. There's no gang setup because I wouldn't fly it in a gang, there's much cheaper ships around that work just as decently for that.
-----------------
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reaTh
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Posted - 2006.02.10 21:38:00 -
[44]
5 x 220 IIs 1 x med nos II 1 x mwd II 1 x large sheild xtender II 1 x medium shield booster II 1 x warp disruptor 3 x pdu II 2 x gyro IIs ------------------------------------------------------------------------------------
Current RKK Ranking: (MIN9) Zuvan |

Famine Aligher'ri
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Posted - 2006.02.10 21:50:00 -
[45]
Originally by: Sky Hunter Edited by: Sky Hunter on 10/02/2006 20:23:37
Originally by: Famine Aligher'ri
Originally by: Sky Hunter Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo.
Dono what EVE you play in but don't fly one setup all the time.
I play EVE that doesnt allows setup changing in space, and you?
edit: typo
Then how do you get extra ammo! Don't act like you don't hoard near Obe :P
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Ozilla
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Posted - 2006.02.17 21:47:00 -
[46]
Edited by: Ozilla on 17/02/2006 21:50:08
Originally by: Organa gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
does this setup work really, when u solo in 0.0?
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Ras Blumin
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Posted - 2006.02.17 22:19:00 -
[47]
Originally by: Ozilla
Originally by: Organa 5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
does this setup work really, when u solo in 0.0?
Yup. I use mwd 2, and that setup has served me well so far. I haven't been caught with it yet, but I'm generally very cautious when flying my vaga.
A dirty job - Released 2006.01.02 |

Sarmaul
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Posted - 2006.02.17 22:37:00 -
[48]
Originally by: Ozilla Edited by: Ozilla on 17/02/2006 21:50:08
Originally by: Organa gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
does this setup work really, when u solo in 0.0?
besides the fact that gistum mwds haven't been released . The best cruiser mwd at this time is the domination one.
Originally by: Jenny Spitfire Sarmaul 4tw.  
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BigJim Beef
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Posted - 2006.02.17 22:43:00 -
[49]
Originally by: Sarmaul
Originally by: Famine Aligher'ri Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Dual 180mm AC II x 5 Med Dim Nos x 1 MWD II x 1 20k Scram x 1 Fleeting Web x 1 Medium Elec Cap Booster x 1 Med Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
good or bad?
That would be my setup of choice if i could afford a Vaga, except i'd replace a Gyro for an Energised Adaptive Nano II for above 65% resists across the board, and 220II if i could wedge them in 
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Sarmaul
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Posted - 2006.02.17 22:52:00 -
[50]
Originally by: BigJim Beef
Originally by: Sarmaul
Originally by: Famine Aligher'ri Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Dual 180mm AC II x 5 Med Dim Nos x 1 MWD II x 1 20k Scram x 1 Fleeting Web x 1 Medium Elec Cap Booster x 1 Med Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
good or bad?
That would be my setup of choice if i could afford a Vaga, except i'd replace a Gyro for an Energised Adaptive Nano II for above 65% resists across the board, and 220II if i could wedge them in 
iirc, you would have to change the med nos for something less pg hungry to fit 220mms (I think that's why I put 180mms in that setup), but tbh I'm to lazy to open quickfit and check
Originally by: Jenny Spitfire Sarmaul 4tw.  
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Ozilla
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Posted - 2006.02.18 07:53:00 -
[51]
5 220mm II 1 med nos 1 mwd 2 large shield extender II 1 warp dist 1 PDU II 4 nano

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Dragy
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Posted - 2006.03.01 19:58:00 -
[52]
why usin t2 small ac's ? is the dmg still good ? and how about usin med ac's ?
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Zyrla Bladestorm
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Posted - 2006.03.01 20:16:00 -
[53]
Originally by: Dragy why usin t2 small ac's ? is the dmg still good ? and how about usin med ac's ?
Medium autocannons are the Dual 180mm, 220mm and 425mm, of those only the dual 180mm (tracking, fitting) and 220mm (damage) are really worth fitting. . ----- Apologies for any rambling that may have just occurred.
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Dragy
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Posted - 2006.03.01 20:33:00 -
[54]
sry, my apologise
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Gavin Larkin
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Posted - 2006.03.07 04:34:00 -
[55]
Need input, but this is what Im thiking of going with. HI-Slots: 4 x 220's (Barrage) 2 x Med nos
Med-Slots: 1 x AB 1 x WS 1 x Webber 1 x Multi Jammer
Low-slots: 1 x Kin hardener 1 x Explo hardener 1 x Med repairer 2 x Gryo's
Any advise would be great.
Gavin
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BlackHawk177
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Posted - 2006.03.07 05:12:00 -
[56]
Originally by: reaTh 5 x 220 IIs 1 x med nos II 1 x mwd II 1 x large sheild xtender II 1 x medium shield booster II 1 x warp disruptor 3 x pdu II 2 x gyro IIs
Exactly what I run too. It's so evil.
Originally by: Dark Shikari In soviet russia, game lags you 
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BlackDog Rackh'am
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Posted - 2006.03.07 05:56:00 -
[57]
I think shield tanking is generally better for a long op, just because the cap booster/armor tank compo will take away your precious cargo space and leaves no room for nanos. You need all the bullets you can carry and it's also a good idea to play your strengths to the max,so speed=life.
Other than that this thread simply proves that even though the high slots don't change much on most setups, the different combos on meds/lows make for a very versatile ship. Atm i don't run any stabs on mine, as i am generally in a small gang with a good scout and the nanofibers are good for keeping your speed up in an orbit and aligning in time before the blob comes.
Just get your relevant skills high enough and you get around 14km falloff, orbit outside of web range and if someone's giving you trouble with nos/neut align and hit the MWD before your cap runs dry...As i have said to the amusement of my alliance mates, it's the one ship that can run from silly odds just as well with a full combat setup (maybe even better if you have half a clue what you're doing) than with a WCS one, with a decent durability and punch added in the mix.
Originally by: Black Lotus I vote u for KIA spokesperson.
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Lunarfury
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Posted - 2006.03.13 16:55:00 -
[58]
Since there is no artillery setup for this ship, here is my verision:
5 t2 720mm artillery 1 arb. heavy launcher
1 Gistii small shield booster 1 web (90%) 1 t2 Invulnerability field 1 t2 10mn AB
3 t2 PDS 1 t2 RCU 1 Domination Gyrostabilizer
5 t2 light drones
Very tight fit, runs everything 24x7 and does lvl 4 amarr/caldari missions without much trouble. My AC build is pretty much the same as rest of you guys. Just would like to share this artillery setup. This is a well tested setup, once webbed, you can kill any ceptor or spider drones(web after it drop out of mwd). Pop the final boss in Gurista/Angel extavaganza within 3 minutes.
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smallgreenblur
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Posted - 2006.03.13 17:29:00 -
[59]
All the vagas i engage seem to have 220mmIIs in highs, mwd, web, scram and shield extenders in mids and 5 wcs in lows. I don't bother engaging them any more.
sgb
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1ce Baby
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Posted - 2006.03.18 19:18:00 -
[60]
Vagabond lv3 mission setup Hi 5x 425 T2 autocannon, 1 heavy missile launcher T2 or named med AB 10MW T2, MED SB T2, passive kinetic t2, active hardner T2 (look npc damage) lo 3x pds T2, 2x gyrostabs T2 + 5 t2 lite scout drones
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