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Oriana Fallaci
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Posted - 2006.01.20 11:50:00 -
[1]
Ok, the old Vagabond Loadout thread has a lot of pre-rmr dead weight, so I though Id start a new one.
Right now I got a setup against anything but non-armarr bs, also relies heavily on ewar frig gang.
5 220 mm V AC II 1 Best named Neutralizer
2 Large Shield Extender II 1 Kinetic Hardener II 1 named MWD
1 Damage Control II 3 Gyro II 1 PDU II
Nice resists and ~ 7K+ Shield.
Any comments on this setup? Especially which drones should I be using? Right now I got 5 lights.
Also, I figure its quite vulnerable to BS due to high Sig and no nos - any ideas what to fit for anti BS duty? Or not possible at all?
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Anjerrai Meloanis
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Posted - 2006.01.20 11:54:00 -
[2]
anti bs would be using a tracking pc, and hail M uh.
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Testy Mctest
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Posted - 2006.01.20 12:11:00 -
[3]
Quote:
5 220 mm V AC II 1 Best named Neutralizer
2 Large Shield Extender II 1 Kinetic Hardener II 1 named MWD
1 Damage Control II 3 Gyro II 1 PDU II
Dont particularly like the hardener, damage control sucks, PDU is kinda useless. Would suggest changing them for something else.
Quote: Any comments on this setup? Especially which drones should I be using? Right now I got 5 lights.
Probably the best way to go.
Quote: Also, I figure its quite vulnerable to BS due to high Sig and no nos - any ideas what to fit for anti BS duty? Or not possible at all?
Only a negligible amount more than an Vag with extenders ever was.
Testy's Eve Blog |

Lexor SLice
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Posted - 2006.01.20 12:37:00 -
[4]
i use this setup when i have a friend tackle with me,
220's corpum a-type medium nos (19k range)
large extender II small gistii a type booster webber, AB
gyroII 3x nanofiber you could switch it too 2 and 2 i suppose.
ESE is Recruiting skilled Miners and Pvp'ers!
Proud Member of the FIX alliance....
Originally by: O |

ian666
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Posted - 2006.01.20 12:51:00 -
[5]
Curretly when alone I use this.
Highs,
4x 425 Autos T2 1x 220 VC T2 1x Named Med Nos
Meds,
1x Large Extender T2 1x Large T2 SB 1x Invulnerability T2 1x Web/Scram/Or if I have iny with me a Cap recharge/Ken Passive/Active T2/AB Depends on your grid left, might have to drop a 425 for a 220.
Lows,
2x Gyro T2 2x PDU T2 1x Either Gyro T2/Nano/WCS/Small Armor Rep/Cap Relay not one that does -10 SB
Drones,
5x Mixed Lights Dam
Or
5x ECM Lights
Or
5x TD Lights
Works well.
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Intensity Green
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Posted - 2006.01.20 13:51:00 -
[6]
5 dual 180's 1 med nos
1 lse 1 mwd 1 web 1 large shield booster
2 nano's 3 gyro's
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Organa
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Posted - 2006.02.09 15:09:00 -
[7]
gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
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Sarmaul
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Posted - 2006.02.09 15:17:00 -
[8]
Originally by: Organa gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
there are no cruiser sized gistum mwds
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Sarmaul
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Posted - 2006.02.09 15:21:00 -
[9]
Highs (these generally don't change much on a vaga).
220mm AC II x 5 Med Dim Nos x 1
Shield Tank
MWD II x 1 20k Scrambler x 1 Large Shield Extender II x 1 Large Shield Booster II x 1
Gyro II x 3 PDU II x 2
Armor Tank MWD II x 1 20k Scrambler x 1 Then pick 2 of the following: Web, Tracking Disruptor, Multispec, 20k Scramler, Sensor Damper
Medium Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
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Goberth Ludwig
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Posted - 2006.02.09 15:48:00 -
[10]
Originally by: Organa gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
yah mail me when you find a gist 10mn mwd eh?
- Gob (also known as Admiral Goberius) |
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Sky Hunter
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Posted - 2006.02.09 15:56:00 -
[11]
imo Large Booster is so much cap eating... -=-
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Wizie
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Posted - 2006.02.09 16:00:00 -
[12]
large booster II on a Vaga for PvP is a terrible idea.
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Zysco
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Posted - 2006.02.09 16:03:00 -
[13]
Originally by: Wizie large booster II on a Vaga for PvP is a terrible idea.
Yeah dunno why would ever fit one... drains ur cap so fast.
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Slink Grinsdikild
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Posted - 2006.02.09 16:04:00 -
[14]
I think i'm right in saying a Vagabond with a single large extender II still has a smaller sig radius than an Ishtar. So I doubt two extenders would be overkill. .___. {O,o} /)__) -"-"- O RLY? YA RLY! - Imaran SRSLY? - Wrangler NO WAI! - Capsicum
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Sarmaul
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Posted - 2006.02.09 16:15:00 -
[15]
Originally by: Wizie large booster II on a Vaga for PvP is a terrible idea.
slap it on manual
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zoturi
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Posted - 2006.02.09 16:20:00 -
[16]
2xlarge shield extender > 1 large booster and 1 large extender II
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Wizie
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Posted - 2006.02.09 16:20:00 -
[17]
Originally by: Sarmaul
Originally by: Wizie large booster II on a Vaga for PvP is a terrible idea.
slap it on manual
Trust me, it doesn't work.
Maybe if you are in a gang and your chance of getting shot are minimal then you could use it to boost back your hp quickly. But in that scenario the Vaga could much better use its last mid slot for either another warp disruptor, web or tracking disruptor.
For solo, you take on a BS which has even 1 heavy NOS and starts doing some dmg to you with his drones. Your ~800 cap will die well before you are close to breaking its tank.
Best bet, 1 PDS and 1 med shield boosterII for poor folk, though poor folk dont fly Vagas often. Or for the right setup a gistii shield booster for that little boost to make sure your cap doesnt die and your shields rep just enough to not let you hit armor by the time your target BS or HAC is dead.
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Ras Blumin
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Posted - 2006.02.09 16:33:00 -
[18]
5 220's, med nos mwd, scram, dual extender gyros/nanos/pdu
p - l - u - r
My first vid |

zoturi
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Posted - 2006.02.09 16:44:00 -
[19]
Edited by: zoturi on 09/02/2006 16:56:32 done
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Famine Aligher'ri
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Posted - 2006.02.09 17:12:00 -
[20]
Post some diffrent setups being everyone is the same almost
-Highs- 5xDual 180 II's 1xMedium Knave
-Meds- 1x10mn AB II 1xX5 or Fleeting Web 1xWarp Scrambler 1xTracking Disruptor II
-Lows- 1x800mm Rolled 1xMedium Armor Rep II 1xEnergized Exp or Active 1xEnergized Kin or Active 1xGyro II
-Highs- 5xDual 180's 1xStd Launcher II
-Meds- 1x10mn Ab II 1xX5 or Fleeting Web 1xWarp Scrambler 1xTracking Disruptor
-Lows- 2x800 Rolled 1xEnergized Exp or Active 1xEnergized Kin or Active 1xMedium Armor Rep II
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Ras Blumin
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Posted - 2006.02.09 17:16:00 -
[21]
Originally by: Famine Aligher'ri
5xDual 180's 1xStd Launcher II
-Meds- 1x10mn Ab II 1xX5 or Fleeting Web 1xWarp Scrambler 1xTracking Disruptor
-Lows- 2x800 Rolled 1xEnergized Exp or Active 1xEnergized Kin or Active 1xMedium Armor Rep II
You'd be better off with RCU + 1600mm plate.
p - l - u - r
My first vid |

Masta Killa
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Posted - 2006.02.09 17:22:00 -
[22]
Armor tanked vagas make 3-legged, cancer infected puppies cry. --------------------------------------
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LUKEC
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Posted - 2006.02.09 17:56:00 -
[23]
meh why nobody really post what he is using on remaining 2 lowslots... we know what u have there.
I use no guns... i smack to death. |

Crellion
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Posted - 2006.02.09 19:36:00 -
[24]
Damn Lucec knows NBSI by heart...
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Sarmaul
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Posted - 2006.02.09 20:00:00 -
[25]
Originally by: Masta Killa Armor tanked vagas make 3-legged, cancer infected puppies cry.
they can be very useful if you want to load up on ewar. rep, 2 hardeners and 2 gyros. we all know how SA (and former SA) fly their ships ;)
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ElCoCo
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Posted - 2006.02.09 20:05:00 -
[26]
Originally by: LUKEC meh why nobody really post what he is using on remaining 2 lowslots... we know what u have there.
Hahahahahah  |

Cmdr Patrick
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Posted - 2006.02.09 20:06:00 -
[27]
3 gyors 2 stabs 4tw
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BlackDog Rackh'am
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Posted - 2006.02.09 20:20:00 -
[28]
Crellion no offence, but it depends on circumstances what ppl fit there. I admit that when getting back to the game after an extended inactivity session,i do use 2 WCS. It's an expensive ship, i can afford a limited playtime, i don't want to spend it replacing ships 
Plus, when we were doing raids in the south with painball, there were cases where we needed the WCS to engage. I remember going against 8 close range BS(nos,multiple webs,etc),a ferox and some tackling frigates with 2 vagabonds and a stabber. If we didn't have WCS,we would warp at 100km, see the numbers and leave. Don't blame the module, blame the abuse 
On a side note, i now have a full combat setup that emphasizes speed, so i don't need the WCS, as long as i pay attention to the 10km mark of the dreaded web 
Generally, i fit what most of the people mentioned here. 220mm have a decent ammo clip, nice tracking and enough damage. 425's are too hungry for grid and the tiny optimal advantage cancels itself out by the constant reloading,which cuts down on your DPS. 180s track superbly, but they are a bit soft for bigger stuff.
I generally don't fit a web in favor of a second shield extender, with drones, a t2 nos and guns that can hit frigs approaching you being my main anti-tackler defence. Not to mention that frigs are usually scared of vagabonds,i have been jammed by a cerberus, while a crow was scrambling and webbing me. Even being jammed, the crow didn't follow me and i just mwd'ed out of web range 
The armor tank setup seems a bit strange,and i generally prefer a shield buffer the extenders give me regardless of capacitor (the ships big weakness). However, with medslots to spare for some EW i think enemy NOS wouldn't be much of a problem if they can't target you,and it's something i would definitely consider when i get my EW skills up (i'm a gunnery freak )
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Famine Aligher'ri
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Posted - 2006.02.09 20:29:00 -
[29]
Edited by: Famine Aligher''ri on 09/02/2006 20:30:02 I would rather work on a good armor tanking setup for Vaga than shield tanking ect. Something about MWD + Shield Booster + Enemy NoS makes me cring. Not to mention you sacrifice 2 slots for whatever combo you choose (Shield Boost/Extender, Invuln Shield/Extender, Shield Boost/Invuln). Which means no webbing in almost all cases unless you go one slot for shield buffing. However in groups I mean can't go wrong with shield tanking with more gyro's for more damage output.
Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
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Sky Hunter
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Posted - 2006.02.09 22:56:00 -
[30]
Originally by: BlackDog Rackh'am Don't blame the module, blame the abuse 
signed, same goes to any other module id say even... -=-
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Sarmaul
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Posted - 2006.02.09 23:26:00 -
[31]
Originally by: Famine Aligher'ri Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Dual 180mm AC II x 5 Med Dim Nos x 1 MWD II x 1 20k Scram x 1 Fleeting Web x 1 Medium Elec Cap Booster x 1 Med Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
good or bad?
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Shattered Chains
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Posted - 2006.02.10 00:21:00 -
[32]
Change the medium cap injector for a small one.
Use a heavy web drone
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Cummilla
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Posted - 2006.02.10 00:46:00 -
[33]
Originally by: BlackDog Rackh'am Crellion no offence, but it depends on circumstances what ppl fit there. I admit that when getting back to the game after an extended inactivity session,i do use 2 WCS. It's an expensive ship, i can afford a limited playtime, i don't want to spend it replacing ships 
Plus, when we were doing raids in the south with painball, there were cases where we needed the WCS to engage. I remember going against 8 close range BS(nos,multiple webs,etc),a ferox and some tackling frigates with 2 vagabonds and a stabber. If we didn't have WCS,we would warp at 100km, see the numbers and leave. Don't blame the module, blame the abuse 
On a side note, i now have a full combat setup that emphasizes speed, so i don't need the WCS, as long as i pay attention to the 10km mark of the dreaded web 
Generally, i fit what most of the people mentioned here. 220mm have a decent ammo clip, nice tracking and enough damage. 425's are too hungry for grid and the tiny optimal advantage cancels itself out by the constant reloading,which cuts down on your DPS. 180s track superbly, but they are a bit soft for bigger stuff.
I generally don't fit a web in favor of a second shield extender, with drones, a t2 nos and guns that can hit frigs approaching you being my main anti-tackler defence. Not to mention that frigs are usually scared of vagabonds,i have been jammed by a cerberus, while a crow was scrambling and webbing me. Even being jammed, the crow didn't follow me and i just mwd'ed out of web range 
The armor tank setup seems a bit strange,and i generally prefer a shield buffer the extenders give me regardless of capacitor (the ships big weakness). However, with medslots to spare for some EW i think enemy NOS wouldn't be much of a problem if they can't target you,and it's something i would definitely consider when i get my EW skills up (i'm a gunnery freak )
hey man, jack up painball and find out where his endless supply of vagas come from ><   
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Intergalactic Sleaze
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Posted - 2006.02.10 01:11:00 -
[34]
does anyone ever use a shield power relay on a vaga?
If so what else would u put in your lows?
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EternalDragon
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Posted - 2006.02.10 02:10:00 -
[35]
220mm Vulcan AutoCannon II *5 Medium Energy Neutralizer II / Best Nos 1 20km Scrambler 1 Web / Whatever Small Electrochemical Capacitor Booster I (for 12s boost time) If Neutralizer: Y-T8 Overcharged Hydrocarbon I Microwarpdrive if Nos :MWD II 2* Gyrostabilizer II Medium Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II
IMO, killer number one for vaga is heavy nos, so adding cap booster is really a very nice addition. Electrochemical is crucial for anti-heavy nos timing.
Small is better cause you often will be limited by charges in your cargo hold, and you I primarily use cap boost for MWD, not to fuel Repairer.
Neutralizer might help getting rid of webbing frigates.
Any corrections welcome :)
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Tullius Cicero
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Posted - 2006.02.10 14:50:00 -
[36]
Edited by: Tullius Cicero on 10/02/2006 14:51:28 Another very nice idea might be using hail ammo with possible some snake implants and Nanos in lows.
2 Nanos alone will counter the effect of 2 * hail ammo, and snake implants might deal with the remaining 3 penalties.
That way, you are actually able to substitute implant slots for raw damage, just look at the 5% implant prices to see how highly this is valued.
In general, I believe in focusing on one thing and doing it right.
So a Vaga in a frig gang is the guy who deals damage and packs a punch of it.
5* 220 with Hail ammo 1* Nos
2* Large Extender 1* Small Cap Booster 1* MWD
3* Gyro 2* Nanos
Just stay out of webber and you should be fine, falloff surely is high enough. Of course this all depends on the enemy, sometimes you need speed to get away from these nasty drones and medium guns, so always keep some barrage M ammo in cargo.
Downside is: frequent resupplying necessary!
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Sky Hunter
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Posted - 2006.02.10 16:33:00 -
[37]
Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo. -=-
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LUKEC
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Posted - 2006.02.10 16:42:00 -
[38]
Originally by: ElCoCo
Originally by: LUKEC meh why nobody really post what he is using on remaining 2 lowslots... we know what u have there.
Hahahahahah 
Well tbh, nothing else is better there anyway. Pdus u don't need on passive tank... and ability to get away >>> all.
Now i don't use wcs on any ship as i generally armor tank, but if i'd fly vaga, i'd certainly be using stabs.
I use no guns... i smack to death. |

Famine Aligher'ri
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Posted - 2006.02.10 16:42:00 -
[39]
Originally by: Sky Hunter Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo.
Dono what EVE you play in but don't fly one setup all the time.
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Sky Hunter
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Posted - 2006.02.10 20:23:00 -
[40]
Edited by: Sky Hunter on 10/02/2006 20:23:37
Originally by: Famine Aligher'ri
Originally by: Sky Hunter Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo.
Dono what EVE you play in but don't fly one setup all the time.
I play EVE that doesnt allows setup changing in space, and you?
edit: typo -=-
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zoturi
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Posted - 2006.02.10 20:41:00 -
[41]
stabs or nanos then?
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Sky Hunter
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Posted - 2006.02.10 21:12:00 -
[42]
Originally by: zoturi stabs or nanos then?
Really depends on what you plan to engage, and who you plan to engage. -=-
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Lonectzn
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Posted - 2006.02.10 21:17:00 -
[43]
5 x 220 II 1 x nos/cloak
1 x MWD 1 x Web 1 x Scram 1 x lg ext II
3 x Gyro II 1 x wcs 1 x signal amp/wcs
I still haven't had chance to test the cloak/sig amp setup - haven't had the chance/been too slack to get a cloak to my vaga. Should work though.
I love cloaks. I couldn't imagine fitting my vaga any other way than above. There's no gang setup because I wouldn't fly it in a gang, there's much cheaper ships around that work just as decently for that.
-----------------
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reaTh
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Posted - 2006.02.10 21:38:00 -
[44]
5 x 220 IIs 1 x med nos II 1 x mwd II 1 x large sheild xtender II 1 x medium shield booster II 1 x warp disruptor 3 x pdu II 2 x gyro IIs ------------------------------------------------------------------------------------
Current RKK Ranking: (MIN9) Zuvan |

Famine Aligher'ri
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Posted - 2006.02.10 21:50:00 -
[45]
Originally by: Sky Hunter Edited by: Sky Hunter on 10/02/2006 20:23:37
Originally by: Famine Aligher'ri
Originally by: Sky Hunter Cap booster idea isnt good also because it uses cargo to fit booster charges.
For a long op vaga need pretty much ammo to pack, so it wont get stuck in middle of nowhere with last clip left and no dockable stns in radius of 20 jumps. Also it needs some room for loot if its going solo.
Dono what EVE you play in but don't fly one setup all the time.
I play EVE that doesnt allows setup changing in space, and you?
edit: typo
Then how do you get extra ammo! Don't act like you don't hoard near Obe :P
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Ozilla
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Posted - 2006.02.17 21:47:00 -
[46]
Edited by: Ozilla on 17/02/2006 21:50:08
Originally by: Organa gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
does this setup work really, when u solo in 0.0?
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Ras Blumin
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Posted - 2006.02.17 22:19:00 -
[47]
Originally by: Ozilla
Originally by: Organa 5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
does this setup work really, when u solo in 0.0?
Yup. I use mwd 2, and that setup has served me well so far. I haven't been caught with it yet, but I'm generally very cautious when flying my vaga.
A dirty job - Released 2006.01.02 |

Sarmaul
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Posted - 2006.02.17 22:37:00 -
[48]
Originally by: Ozilla Edited by: Ozilla on 17/02/2006 21:50:08
Originally by: Organa gah too slow
5 220s nos
web dis gistii mwd large extnder II 4 nanos pdu II
you go fater than most speed ceptors great for 0.0 solo ganking
does this setup work really, when u solo in 0.0?
besides the fact that gistum mwds haven't been released . The best cruiser mwd at this time is the domination one.
Originally by: Jenny Spitfire Sarmaul 4tw.  
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BigJim Beef
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Posted - 2006.02.17 22:43:00 -
[49]
Originally by: Sarmaul
Originally by: Famine Aligher'ri Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Dual 180mm AC II x 5 Med Dim Nos x 1 MWD II x 1 20k Scram x 1 Fleeting Web x 1 Medium Elec Cap Booster x 1 Med Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
good or bad?
That would be my setup of choice if i could afford a Vaga, except i'd replace a Gyro for an Energised Adaptive Nano II for above 65% resists across the board, and 220II if i could wedge them in 
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Sarmaul
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Posted - 2006.02.17 22:52:00 -
[50]
Originally by: BigJim Beef
Originally by: Sarmaul
Originally by: Famine Aligher'ri Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Dual 180mm AC II x 5 Med Dim Nos x 1 MWD II x 1 20k Scram x 1 Fleeting Web x 1 Medium Elec Cap Booster x 1 Med Rep II x 1 Explosive Hardener II x 1 Kinetic Hardener II x 1 Gyrostab II x 2
good or bad?
That would be my setup of choice if i could afford a Vaga, except i'd replace a Gyro for an Energised Adaptive Nano II for above 65% resists across the board, and 220II if i could wedge them in 
iirc, you would have to change the med nos for something less pg hungry to fit 220mms (I think that's why I put 180mms in that setup), but tbh I'm to lazy to open quickfit and check
Originally by: Jenny Spitfire Sarmaul 4tw.  
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Ozilla
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Posted - 2006.02.18 07:53:00 -
[51]
5 220mm II 1 med nos 1 mwd 2 large shield extender II 1 warp dist 1 PDU II 4 nano

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Dragy
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Posted - 2006.03.01 19:58:00 -
[52]
why usin t2 small ac's ? is the dmg still good ? and how about usin med ac's ?
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Zyrla Bladestorm
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Posted - 2006.03.01 20:16:00 -
[53]
Originally by: Dragy why usin t2 small ac's ? is the dmg still good ? and how about usin med ac's ?
Medium autocannons are the Dual 180mm, 220mm and 425mm, of those only the dual 180mm (tracking, fitting) and 220mm (damage) are really worth fitting. . ----- Apologies for any rambling that may have just occurred.
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Dragy
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Posted - 2006.03.01 20:33:00 -
[54]
sry, my apologise
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Gavin Larkin
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Posted - 2006.03.07 04:34:00 -
[55]
Need input, but this is what Im thiking of going with. HI-Slots: 4 x 220's (Barrage) 2 x Med nos
Med-Slots: 1 x AB 1 x WS 1 x Webber 1 x Multi Jammer
Low-slots: 1 x Kin hardener 1 x Explo hardener 1 x Med repairer 2 x Gryo's
Any advise would be great.
Gavin
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BlackHawk177
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Posted - 2006.03.07 05:12:00 -
[56]
Originally by: reaTh 5 x 220 IIs 1 x med nos II 1 x mwd II 1 x large sheild xtender II 1 x medium shield booster II 1 x warp disruptor 3 x pdu II 2 x gyro IIs
Exactly what I run too. It's so evil.
Originally by: Dark Shikari In soviet russia, game lags you 
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BlackDog Rackh'am
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Posted - 2006.03.07 05:56:00 -
[57]
I think shield tanking is generally better for a long op, just because the cap booster/armor tank compo will take away your precious cargo space and leaves no room for nanos. You need all the bullets you can carry and it's also a good idea to play your strengths to the max,so speed=life.
Other than that this thread simply proves that even though the high slots don't change much on most setups, the different combos on meds/lows make for a very versatile ship. Atm i don't run any stabs on mine, as i am generally in a small gang with a good scout and the nanofibers are good for keeping your speed up in an orbit and aligning in time before the blob comes.
Just get your relevant skills high enough and you get around 14km falloff, orbit outside of web range and if someone's giving you trouble with nos/neut align and hit the MWD before your cap runs dry...As i have said to the amusement of my alliance mates, it's the one ship that can run from silly odds just as well with a full combat setup (maybe even better if you have half a clue what you're doing) than with a WCS one, with a decent durability and punch added in the mix.
Originally by: Black Lotus I vote u for KIA spokesperson.
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Lunarfury
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Posted - 2006.03.13 16:55:00 -
[58]
Since there is no artillery setup for this ship, here is my verision:
5 t2 720mm artillery 1 arb. heavy launcher
1 Gistii small shield booster 1 web (90%) 1 t2 Invulnerability field 1 t2 10mn AB
3 t2 PDS 1 t2 RCU 1 Domination Gyrostabilizer
5 t2 light drones
Very tight fit, runs everything 24x7 and does lvl 4 amarr/caldari missions without much trouble. My AC build is pretty much the same as rest of you guys. Just would like to share this artillery setup. This is a well tested setup, once webbed, you can kill any ceptor or spider drones(web after it drop out of mwd). Pop the final boss in Gurista/Angel extavaganza within 3 minutes.
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smallgreenblur
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Posted - 2006.03.13 17:29:00 -
[59]
All the vagas i engage seem to have 220mmIIs in highs, mwd, web, scram and shield extenders in mids and 5 wcs in lows. I don't bother engaging them any more.
sgb
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1ce Baby
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Posted - 2006.03.18 19:18:00 -
[60]
Vagabond lv3 mission setup Hi 5x 425 T2 autocannon, 1 heavy missile launcher T2 or named med AB 10MW T2, MED SB T2, passive kinetic t2, active hardner T2 (look npc damage) lo 3x pds T2, 2x gyrostabs T2 + 5 t2 lite scout drones
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Lonectzn
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Posted - 2006.03.19 02:28:00 -
[61]
Originally by: smallgreenblur All the vagas i engage seem to have 220mmIIs in highs, mwd, web, scram and shield extenders in mids and 5 wcs in lows. I don't bother engaging them any more.
sgb
That setup rocks. Though I'd be inclined to drop 1-2 of the WCS for gyro. Then again maybe not. You'd have to be retarded or rich to fly a Vaga without WCS at current prices, I'm seeing them go for 180mil+ now. Even then the hassle and time waste actually finding one (not always ones for sale even in empire) is enough to make you not wanna lose it. So don't go knocking 5 wcs, replacing them is a complete pain. In fact it's so much of a pain I no longer fly mine, just let it sit in hangar. Just fly a jag or claw or temp.
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Spartan239
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Posted - 2006.03.19 08:19:00 -
[62]
Originally by: Lonectzn
Originally by: smallgreenblur All the vagas i engage seem to have 220mmIIs in highs, mwd, web, scram and shield extenders in mids and 5 wcs in lows. I don't bother engaging them any more.
sgb
That setup rocks. Though I'd be inclined to drop 1-2 of the WCS for gyro. Then again maybe not. You'd have to be retarded or rich to fly a Vaga without WCS at current prices, I'm seeing them go for 180mil+ now. Even then the hassle and time waste actually finding one (not always ones for sale even in empire) is enough to make you not wanna lose it. So don't go knocking 5 wcs, replacing them is a complete pain. In fact it's so much of a pain I no longer fly mine, just let it sit in hangar. Just fly a jag or claw or temp.
5 is a bit silly, but 3gyros and 2 wcs is exceptionaly effective
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zoturi
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Posted - 2006.03.19 08:59:00 -
[63]
Edited by: zoturi on 19/03/2006 09:02:09 dual extender and 4 local nanof/pds combo is also nice
but I prefer for damage
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Lonectzn
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Posted - 2006.03.19 23:16:00 -
[64]
Originally by: Spartan239
5 is a bit silly, but 3gyros and 2 wcs is exceptionaly effective
Yep you'd hard pressed justifying not dropping at least one. Vaga setups are all pretty similar, not because it doesn't have options, just because that one completely rocks.
On a side note, anyone who thinks I'd pay for a 100mil+ Muninn has another thing coming. Hell I'm not sure if I'd get one for 50mil. Can't believe people are still buying them.
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Jim'ard Stone
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Posted - 2006.03.19 23:44:00 -
[65]
Tbh your playing with setups here but you seem to be forgetting the wcs. and tbh with the price of these things you all know most of you fit em.
if you dont u must have money to burn
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Skreed
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Posted - 2006.03.20 00:31:00 -
[66]
One thing i have found is that. if you fit a larger extender. fit a small gistii sheild booster. with the implants and skills and even a amp you get around 100 bost every 2 seconds or so and 11or13 cap drainage. it is da uber on a cerberus and wold make the vaga a ship not to mess with, as you could run the booster continuously and not have to worry. esp if you using a mwd and the less cap on it. I have seen cerbs sit and boost continously. and i reckon it would be good on a vaga . with a couple of pdu'2s in the lows the ship would desimate alot and even give BS's a run as the booster doesnt need that much cap.
Just a thought wat you guys think?
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Lonectzn
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Posted - 2006.03.20 01:06:00 -
[67]
My Vaga costs enough as it is =)
Honestly though for me the mwd/web/scram are essential mids, I don't like dropping the web. So it's either just a single extender or an armour tank.
But with an amour tank how would I fit my 5 wcs??? You see my dilemma. =)
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Drake Rabies
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Posted - 2006.03.31 13:26:00 -
[68]
Originally by: Lexor SLice i use this setup when i have a friend tackle with me,
220's corpum a-type medium nos (19k range)
large extender II small gistii a type booster webber, AB
gyroII 3x nanofiber you could switch it too 2 and 2 i suppose.
So its time to drop the arty and ride the high seas again. First time ill be using a vaga so im trying to figure the merits of what helps. The above is the closest setup resembling mine but leads me to a few questions.
1) Why the corpum a-type nos, im using a t2 medium and as falloff is about 14 id be orbiting at 11 for max damage so why go for the extra range, especially as it still wouldnt keep you above heavy nos range.
2) gist a-type is what i use as i like to ba able to rep back up quickly rather than wait, but would a second extender be better?
3) To MWD or not to MWD. Domination MWD gives me insane speed which seems well suited to this ship but once in range i find manual flying is most definately needed to hit squat and although you could orbit with an ab with the nano's is getting in (or out) > than higher orbit speed?
4) Fianaly as the optimal is always uber close on all ammo types and being that close = very sad vaga owner, what ammo is gonna be most beneficial? at the moment im undecided between proton and emp? (When not using t2 ammo)
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zoturi
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Posted - 2006.03.31 13:28:00 -
[69]
why orbit at 11km with barrage you have 20km falloff :)
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BlackDog Rackh'am
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Posted - 2006.03.31 13:36:00 -
[70]
Originally by: zoturi why orbit at 11km with barrage you have 20km falloff :)
So you can probably nos the target. I usually orbit between maximum enemy web range and my nosferatu's maximum range. Meaning, between 10 and 12 km.
That is unless the target is a #$%#$^& nossing/ew domi, in which case i load barrage and orbit further out. If a BS drains your cap, it can easily catch you unawares and approach close enough with an AB to web you. So i use barrage for the extra range, and start mwding away from him when i have about 1-2 mwd activations worth of cap left.
This also puts you away from the heavy nos range, at which point the quick cap recharge will allow you to return to your target in a matter of seconds.
Originally by: Black Lotus I vote u for KIA spokesperson.
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xKillaH
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Posted - 2006.03.31 13:57:00 -
[71]
Originally by: Anjerrai Meloanis anti bs would be using a tracking pc, and hail M
with hail M fitted your speed will decrease pretty much and that won't be good for vaga cuz it's his primary weapon(the speed). But you can use it when you are close to the target. Need a Sig? Gallery |

Drake Rabies
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Posted - 2006.03.31 14:08:00 -
[72]
Originally by: zoturi why orbit at 11km with barrage you have 20km falloff :)
Because a DB web's range is 14km. so i wont be out at 20km if i can help it.
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NateX
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Posted - 2006.03.31 14:14:00 -
[73]
Originally by: Lonectzn Just fly a jag or claw or temp.
but vaga is all 3 ?
"Signatures is for n00bs".. lol |

Damien Vox
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Posted - 2006.04.02 22:36:00 -
[74]
So is the shield tanked vaga just that much better then the armor tanked one? You can get crazy resistances on armor and it appears you just go for more HP on the shields. Does it really make THAT much of a difference?
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chillz
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Posted - 2006.04.03 00:02:00 -
[75]
We kill em quick or get out of dodge.
Minmatar ftw :) ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Cmdr Patrick
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Posted - 2006.04.03 00:23:00 -
[76]
Originally by: Damien Vox So is the shield tanked vaga just that much better then the armor tanked one? You can get crazy resistances on armor and it appears you just go for more HP on the shields. Does it really make THAT much of a difference?
u get to fit stabs and gyro's if u duel extender
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Damien Vox
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Posted - 2006.04.03 00:29:00 -
[77]
Stabs = carebears way of staying safe during PvP imho. Gryo II's and PDU II's i can understand.
So two Large Extender II's and a Shield booster? why three slots, you need a web, scram and MWD with a shield set-up or your toast. Armor tanking gives you all three. Is it simply the massive amounts of HP that 2 extenders gives on your shields and that's why?
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Lonectzn
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Posted - 2006.04.03 11:43:00 -
[78]
Edited by: Lonectzn on 03/04/2006 11:44:10
Originally by: Damien Vox Stabs = carebears way of staying safe during PvP imho. Gryo II's and PDU II's i can understand.
So two Large Extender II's and a Shield booster? why three slots, you need a web, scram and MWD with a shield set-up or your toast. Armor tanking gives you all three. Is it simply the massive amounts of HP that 2 extenders gives on your shields and that's why?
I'll talk about WCS in a sec =)
But on Armour vs Shield tanking, the choice is simple. You have a 1-slot passive shield tank (1 large ext) or a 3 slot armour tank that needs cap. The armour tank -is- a lot stronger (in theory: see Nos) but the drawbacks are you lose two wcs and a gyro, and gain only one mid. Sure you can fit an extra scram, but it's not Wow material, not a massive amount you can fit in that last mid.
If you don't need to tackle, you fit dual extender and an invuln II. You never put a shield booster on a Vaga.
5 x 220 II 1 x Nos
1 x MWD 1 x Invuln II 2 x Lg ext II
2 x Gyro II 2 x WCS 1 x PDU II
Gives you shield resists of 82.5, 72, 58, 72 on almost 7.5k shield passively tanked on a cruiser sized signature which MWD's at 2.8km/s and HAC DPS while also packing a couple wcs to get yourself out. F'in Uber. Unless you're fighting amarr that's going to beat the absolute crap out of any armour tank you can throw up. There's simply very few times where an armour tank is preferential to shield on vaga, except fighting amarr as mentioned. While an armour tank is stronger, most of the time a lg ext is sufficient, and saves slots.
But back to WCS on the Vaga: Anyone with any experience in buying, losing, and repurchasing vagas, who doesn't have a Vaga BPO would not think twice about filling those last two slots with wcs and care even less about whether it's seen as carebear or not. The vaga is built to get in, kill and get out quickly. With this in mind I don't see how using wcs on it is 'carebear' at all.
If you don't agree, well you'll have plenty of time to ponder it as you pod home ;-)
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zoturi
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Posted - 2006.04.03 11:55:00 -
[79]
5x 220mm II 1x TS med nos
1 10mn mwd II 1 Large shield extender 1 TS distruptor 1 TS web/gistii a-type (booster if you are soloing in deep 0.0)
2 Gyro II 1 local nanof 2 stabs
nice hit and run and fast 3km/s
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Damien Vox
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Posted - 2006.04.03 14:09:00 -
[80]
Oh I've lost a Vagabond, and I still refuse to use WCS. ;-)
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NateX
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Posted - 2006.04.03 15:42:00 -
[81]
Originally by: Damien Vox Oh I've lost a Vagabond, and I still refuse to use WCS. ;-)
why?
"Signatures is for n00bs".. lol |

Jenny Spitfire
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Posted - 2006.04.03 15:43:00 -
[82]
Originally by: NateX
Originally by: Damien Vox Oh I've lost a Vagabond, and I still refuse to use WCS. ;-)
why?
Too rich?  ----------------
RecruitMe@NOINT! |

Damien Vox
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Posted - 2006.04.03 16:46:00 -
[83]
Because I consider it a lesser version of PvP. Sure you can fit 2 WCS and be happy and get away but frankly I'd rather have some respect in the PvP community rather then run like a carebear. Being smart is honestly better then having a WCS fitted.
I just don't see the point in sacrificing performance in PvP for 2 modules that really shouldn't need to be used if your being smart instead of getting in over your head.
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Wizie
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Posted - 2006.04.03 16:49:00 -
[84]
Originally by: Damien Vox Because I consider it a lesser version of PvP. Sure you can fit 2 WCS and be happy and get away but frankly I'd rather have some respect in the PvP community rather then run like a carebear. Being smart is honestly better then having a WCS fitted.
I just don't see the point in sacrificing performance in PvP for 2 modules that really shouldn't need to be used if your being smart instead of getting in over your head.
If by smart you are saying avoid fighting then you are quite correct. However, IF you have made the decision to go fight alone inside deep 0.0 in enemy/hostile space, it is INFACT SMARTER to have a stab or EVEN TWO. Respect isn't earned by dying when you could have made it out alive and come back to create more damage.
INFACT, IMO it is the carebear who can avoid fitting stabs as he/she can afford to pay for a loss of a Vagabond to save some misplaced ideal of "respect". Most of us REGULAR players do not have the time nor the inclination to spend hours making isk to play a game to its fullest. Mods are in the game for a reason.
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NateX
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Posted - 2006.04.03 17:02:00 -
[85]
Originally by: Wizie
Originally by: Damien Vox Because I consider it a lesser version of PvP. Sure you can fit 2 WCS and be happy and get away but frankly I'd rather have some respect in the PvP community rather then run like a carebear. Being smart is honestly better then having a WCS fitted.
I just don't see the point in sacrificing performance in PvP for 2 modules that really shouldn't need to be used if your being smart instead of getting in over your head.
If by smart you are saying avoid fighting then you are quite correct. However, IF you have made the decision to go fight alone inside deep 0.0 in enemy/hostile space, it is INFACT SMARTER to have a stab or EVEN TWO. Respect isn't earned by dying when you could have made it out alive and come back to create more damage.
INFACT, IMO it is the carebear who can avoid fitting stabs as he/she can afford to pay for a loss of a Vagabond to save some misplaced ideal of "respect". Most of us REGULAR players do not have the time nor the inclination to spend hours making isk to play a game to its fullest. Mods are in the game for a reason.
100% correct!
"Signatures is for n00bs".. lol |

Damien Vox
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Posted - 2006.04.03 18:28:00 -
[86]
Originally by: Wizie
Originally by: Damien Vox Because I consider it a lesser version of PvP. Sure you can fit 2 WCS and be happy and get away but frankly I'd rather have some respect in the PvP community rather then run like a carebear. Being smart is honestly better then having a WCS fitted.
I just don't see the point in sacrificing performance in PvP for 2 modules that really shouldn't need to be used if your being smart instead of getting in over your head.
If by smart you are saying avoid fighting then you are quite correct. However, IF you have made the decision to go fight alone inside deep 0.0 in enemy/hostile space, it is INFACT SMARTER to have a stab or EVEN TWO. Respect isn't earned by dying when you could have made it out alive and come back to create more damage.
INFACT, IMO it is the carebear who can avoid fitting stabs as he/she can afford to pay for a loss of a Vagabond to save some misplaced ideal of "respect". Most of us REGULAR players do not have the time nor the inclination to spend hours making isk to play a game to its fullest. Mods are in the game for a reason.
So you consider yourself smarter by tossing your pod and ship deep into enemy territory engaging in fights where you are outnumbered but can kill a ship or two smart because you fit stabs? I don't quite get that logic. I don't avoid nights, nor am I the richest person in EVE by far. I simply consider it smarter to pick a fight with a solo BS or a few cruisers in my vaga rather then fight a larger group of people that requires me to have 2 stabs fitted on my vaga. If you get caught by surprise (it happens to all of us) and lose your vaga then I do admit it sucks but I still think the pros for and against WCS in the situation has more toward the pro side simply because you can avoid engaging a suicidal fight if your smart, even in enemy occupied 0.0 as I've done it myself.
I am also one of those regular players you speak of. I don't spend hours upon hours carebearing and earning isk that way. I consider mission running and mining a waste of a good game. PvP is the best thing about this game and that is what I enjoy. I spend 95% of my time in this game PvP'ing the other 5% is spent moving ships so I can PvP. So I don't know what you were assuming there but you were wrong.
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Wizie
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Posted - 2006.04.03 21:41:00 -
[87]
Originally by: Damien Vox
Originally by: Wizie
Originally by: Damien Vox Because I consider it a lesser version of PvP. Sure you can fit 2 WCS and be happy and get away but frankly I'd rather have some respect in the PvP community rather then run like a carebear. Being smart is honestly better then having a WCS fitted.
I just don't see the point in sacrificing performance in PvP for 2 modules that really shouldn't need to be used if your being smart instead of getting in over your head.
If by smart you are saying avoid fighting then you are quite correct. However, IF you have made the decision to go fight alone inside deep 0.0 in enemy/hostile space, it is INFACT SMARTER to have a stab or EVEN TWO. Respect isn't earned by dying when you could have made it out alive and come back to create more damage.
INFACT, IMO it is the carebear who can avoid fitting stabs as he/she can afford to pay for a loss of a Vagabond to save some misplaced ideal of "respect". Most of us REGULAR players do not have the time nor the inclination to spend hours making isk to play a game to its fullest. Mods are in the game for a reason.
So you consider yourself smarter by tossing your pod and ship deep into enemy territory engaging in fights where you are outnumbered but can kill a ship or two smart because you fit stabs? I don't quite get that logic. I don't avoid nights, nor am I the richest person in EVE by far. I simply consider it smarter to pick a fight with a solo BS or a few cruisers in my vaga rather then fight a larger group of people that requires me to have 2 stabs fitted on my vaga. If you get caught by surprise (it happens to all of us) and lose your vaga then I do admit it sucks but I still think the pros for and against WCS in the situation has more toward the pro side simply because you can avoid engaging a suicidal fight if your smart, even in enemy occupied 0.0 as I've done it myself.
I am also one of those regular players you speak of. I don't spend hours upon hours carebearing and earning isk that way. I consider mission running and mining a waste of a good game. PvP is the best thing about this game and that is what I enjoy. I spend 95% of my time in this game PvP'ing the other 5% is spent moving ships so I can PvP. So I don't know what you were assuming there but you were wrong.
I consider myself smart to fit according to the role I intend to use my ship for. Its fairly simple.
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Zysco
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Posted - 2006.04.03 21:57:00 -
[88]
Originally by: Damien Vox
Originally by: Wizie
Originally by: Damien Vox Because I consider it a lesser version of PvP. Sure you can fit 2 WCS and be happy and get away but frankly I'd rather have some respect in the PvP community rather then run like a carebear. Being smart is honestly better then having a WCS fitted.
I just don't see the point in sacrificing performance in PvP for 2 modules that really shouldn't need to be used if your being smart instead of getting in over your head.
If by smart you are saying avoid fighting then you are quite correct. However, IF you have made the decision to go fight alone inside deep 0.0 in enemy/hostile space, it is INFACT SMARTER to have a stab or EVEN TWO. Respect isn't earned by dying when you could have made it out alive and come back to create more damage.
INFACT, IMO it is the carebear who can avoid fitting stabs as he/she can afford to pay for a loss of a Vagabond to save some misplaced ideal of "respect". Most of us REGULAR players do not have the time nor the inclination to spend hours making isk to play a game to its fullest. Mods are in the game for a reason.
So you consider yourself smarter by tossing your pod and ship deep into enemy territory engaging in fights where you are outnumbered but can kill a ship or two smart because you fit stabs? I don't quite get that logic. I don't avoid nights, nor am I the richest person in EVE by far. I simply consider it smarter to pick a fight with a solo BS or a few cruisers in my vaga rather then fight a larger group of people that requires me to have 2 stabs fitted on my vaga. If you get caught by surprise (it happens to all of us) and lose your vaga then I do admit it sucks but I still think the pros for and against WCS in the situation has more toward the pro side simply because you can avoid engaging a suicidal fight if your smart, even in enemy occupied 0.0 as I've done it myself.
I am also one of those regular players you speak of. I don't spend hours upon hours carebearing and earning isk that way. I consider mission running and mining a waste of a good game. PvP is the best thing about this game and that is what I enjoy. I spend 95% of my time in this game PvP'ing the other 5% is spent moving ships so I can PvP. So I don't know what you were assuming there but you were wrong.
What would you fit instead of stabs, that would be more beneficial than stabs?
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LUKEC
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Posted - 2006.04.03 22:17:00 -
[89]
I'm not really fond of stabs, and i could probably kill more if i'd not use them. However, untill hac prices are normalized(like never), till then, gl.
Die, die, die. |

Damien Vox
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Posted - 2006.04.04 03:00:00 -
[90]
Zysco, try another gryo II? 2 PDU II's? a tracking enhancer? There are plenty of options. Heck a CPR works too if you run the no booster set-up.
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Wizie
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Posted - 2006.04.04 14:28:00 -
[91]
Anything more than 3 Gyros is a waste IMO.
3 gyro IIs 1 WCS 1 Local hull nano...
Works well, better than any tracking enhancer, PDS II, cap relay setup.
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Zysco
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Posted - 2006.04.04 17:17:00 -
[92]
Originally by: Damien Vox Zysco, try another gryo II? 2 PDU II's? a tracking enhancer? There are plenty of options. Heck a CPR works too if you run the no booster set-up.
A pdu gives you slightly more cap and shields. You dont need the grid. A tracking enhancer doesnt matter when you are orbitting at 20km with barrage, you will track bs fine. A cap relay doesnt matter cause you have nothing really using cap. A gyro II does nothing cause you already have 3 on, and #s 4 and 5 add nothing.
Would you rather have... say 8% more dps (i have no idea the stacking penalty) fitting 2 more gyro IIs? Or the ability to get out when blobbed or trapped? www.eve-files.com/media/corp/onos/petincsig.JPG[/IMG]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Damien Vox
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Posted - 2006.04.04 17:26:00 -
[93]
So, your MWD doesn't use cap? Your right you don't need the grid with the PDU II's unless you use some crazy set-up, what about when your shooting things that are BS's? You still need pretty good tracking though I do admit barrage just makes life easy here so even I don't need a tracking enhancer with MWD running. I was assuming you were running 2 gryo II, not three. Two CPR's help with cap on the MWD when you can't get in NOS range against BS cause they use NOS themselves (i.e. Dominix, Typhoon).
There are plenty of alternatives. I simply don't understand it that is all.
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Jainy James
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Posted - 2006.04.04 17:49:00 -
[94]
Autos + nos mwd, med cap injector, 20k, web med rep, exp hardener, kin hardener, gyrostab x 2
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Wizie
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Posted - 2006.04.04 18:05:00 -
[95]
Originally by: Damien Vox So, your MWD doesn't use cap? Your right you don't need the grid with the PDU II's unless you use some crazy set-up, what about when your shooting things that are BS's? You still need pretty good tracking though I do admit barrage just makes life easy here so even I don't need a tracking enhancer with MWD running. I was assuming you were running 2 gryo II, not three. Two CPR's help with cap on the MWD when you can't get in NOS range against BS cause they use NOS themselves (i.e. Dominix, Typhoon).
There are plenty of alternatives. I simply don't understand it that is all.
Relays are not much use on a Vagabond. I have NO tracking issues on my Vagabond. And there is no way you can run and mwd and guns and scram on a Vagabond constantly.... Even with 2 relays. You might get upto 60 seconds, if the BS has a counter NOS (even 1) that will screw you over.
Relays on a combat vaga are a waste. Unless you are trying to fly 250K off gate in 1 go.
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Damien Vox
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Posted - 2006.04.04 18:47:00 -
[96]
I don't use cap relay's either, it was just a suggestions. 
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Wizie
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Posted - 2006.04.04 18:50:00 -
[97]
Originally by: Damien Vox I don't use cap relay's either, it was just a suggestions. 
Check http://oldforums.eveonline.com/?a=topic&threadID=319028&page=1
for the Vaga setup I use (low slots are hidden, but already mentioned here.. though I have used 2 on occassions).
You can still die in a Vaga if you get in too deep, and once that shield buffer is gone, the armor/structure melts so fast, you won't see it before its gone :p
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Dragy
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Posted - 2006.04.10 05:23:00 -
[98]
Originally by: Oriana Fallaci Ok, the old Vagabond Loadout thread has a lot of pre-rmr dead weight, so I though Id start a new one.
Right now I got a setup against anything but non-armarr bs, also relies heavily on ewar frig gang.
5 220 mm V AC II 1 Best named Neutralizer
2 Large Shield Extender II 1 Kinetic Hardener II 1 named MWD
1 Damage Control II 3 Gyro II 1 PDU II
Nice resists and ~ 7K+ Shield.
Any comments on this setup? Especially which drones should I be using? Right now I got 5 lights.
Also, I figure its quite vulnerable to BS due to high Sig and no nos - any ideas what to fit for anti BS duty? Or not possible at all?
i know that its stupid to ask such questions, but im thinkin about vagabond myself. how much dps you do with it considering t2 ammo & EMP M and when you use t1 & t2 ? would be really grateful :)
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Ras Blumin
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Posted - 2006.04.10 07:43:00 -
[99]
Originally by: Dragy i know that its stupid to ask such questions, but im thinkin about vagabond myself. how much dps you do with it considering t2 ammo & EMP M and when you use t1 & t2 ? would be really grateful :)
Get t2 guns for vaga unless you get 'em for <80m tbh.
With less than perfect skills I get ~360 dps with emp/barrage and 3 gyros, ~490 dps with hail. That's before reloads.
A dirty job - Released 2006.01.02 |

zoturi
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Posted - 2006.04.10 09:09:00 -
[100]
just tested 4x local nanos and 1 gyro II, works nice when soloing.
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Dragy
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Posted - 2006.04.10 10:47:00 -
[101]
isnt the velocity pen 2 big for vaga ?
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Sjannapaul
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Posted - 2006.04.12 12:16:00 -
[102]
220mm t2 x5, med nosf mwd, 20km, large t2 extender, gistii a-type 1x pdu, 1x nano, 1x gyro, 2x wcs
is this a viable setup? (Can't fly vaga yet I'm training for it atm I'm flying zealot and ishtar but zealot eats thru vagabonds without boosters in my experience)
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Chode Rizoum
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Posted - 2006.04.12 12:17:00 -
[103]
Originally by: Sjannapaul 220mm t2 x5, med nosf mwd, 20km, large t2 extender, gistii a-type 1x pdu, 1x nano, 1x gyro, 2x wcs
is this a viable setup? (Can't fly vaga yet I'm training for it atm I'm flying zealot and ishtar but zealot eats thru vagabonds without boosters in my experience)
remove the pdu... gisti runs anyways... and fit 3 x gyros and 2 x nano/stabs/damage controle etc ôThe harder the battle, the sweeter the victory.ö
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NateX
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Posted - 2006.04.16 22:01:00 -
[104]
med slots: PVP: 1 scrambler named 1 web named 1 extender t2 1 med shield boost t2
does that work?
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Lonectzn
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Posted - 2006.04.17 03:40:00 -
[105]
Originally by: NateX med slots: PVP: 1 scrambler named 1 web named 1 extender t2 1 med shield boost t2
does that work?
But then you don't have an MWD, slow vaga is a crime... Just like when I wondered if I could use it to mine and tank sansha...
I still think it'd work ok  Only 5 miners but I could get a barge in with me and we'd have a party 
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Lucy Fur
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Posted - 2006.04.17 14:54:00 -
[106]
all talk of stab make lucy cry
stab make bad person
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NateX
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Posted - 2006.04.17 14:55:00 -
[107]
Originally by: Lonectzn
Originally by: NateX med slots: PVP: 1 scrambler named 1 web named 1 extender t2 1 med shield boost t2
does that work?
But then you don't have an MWD, slow vaga is a crime... Just like when I wondered if I could use it to mine and tank sansha...
I still think it'd work ok  Only 5 miners but I could get a barge in with me and we'd have a party 
omg lol..
PVP: 1 scrambler named 1 web named 1 mwd 1 med shield boost t2
just forgot the mwd
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zoturi
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Posted - 2006.04.21 19:15:00 -
[108]
Which is more effective for solo fights,
2x large shield extender II + 2-3 PDS or 1x extender and gistii booster + 0 PDS?
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Lonectzn
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Posted - 2006.04.21 22:13:00 -
[109]
Originally by: zoturi Which is more effective for solo fights,
2x large shield extender II + 2-3 PDS or 1x extender and gistii booster + 0 PDS?
Well you only need one PDU to fit the dual extender setup. The booster would help obviously as well with after-fight recovery (not often an issue though). Personally I go for the dual extender, because 7k shield is cool and I loathe all things 'gist'
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DataPhile
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Posted - 2006.04.22 09:04:00 -
[110]
Ok, i think you guys are missing the point about the vagabond.
Problems: A) if you come up on a battle ship, it's going to have a nos. You are screwed for energy.
B) WMD and sheild extenders means your sig radius is going to be freaking huge. That means you are going to be taking near full damage from any BS weapons targeting you.
C)None of these setups has a viable tank for tanking the kind of damage that a BS is putting out. This means you will die quickly and the battle ship will laugh at you.
Advantages: A) You are small. your sig resolution is smaller than even any cruiser except the stabber. This means, if you keep your sig res small, you will take less damage.
B) You are fast. This means if you keep your transversal velocity high, you will probably not get hit, and will get hit for less from missiles as well.
Solutions: A) drop the MWD for an AB. It will keep your sig down, and you will take 5x less damage from battle ships, and alot less from anything else as well. Yea, you will be slower than most interceptors. That's fine. You can out run anything larger that frigate size with the right skills. Ok, they have an inty tackler. Warp the feck out.
B) set up for close range. orbit as tight as possible. this will get your transversal velocity up, and it will be harder to hit you for the larger ships. Drop the gyros. Get some nano internal structure. Added maneuverability means more speed and a tighter orbit, thus giving you more trans vel.
C) carry 2 nos. Any inty's on you will be out of cap in no time, and their mwd is dead. they can't run. it will also net you 72 more energy per second, letting you stay on that battle ship as well.
This is just a grown up version of the stabber, so use it like one. Your setup should look like this:
High: 4x 200mm t2 2x med nos t2
Reason: 200mm has better damage tracking and refire rate, allowing you to engage all manner of targets. 2 nos let you stand up to the heavy nos any bs will be carrying and let you disable an inty's MWD and disruptors/webs/ew, making them realy expensive frigs that are about to die.
Mid: 1x 10mn ab t2 1x 20k warp disruptor 2x tracking disruptors
Reason: the ab will allow you to keep your speed up and your sig radius down, thus reinforcing the concept of this ship. the tracking disruptors will make it that much harder for your enemy to hit you, and allow you to close on your target because their range is dropped more than half. by that time you've got your trans velocity up. 20k disruptor so you can lock them down earlier. No webber? No problem. Use a webber drone.
Low: 3xnanofiber interal structure 2xwarp core stablizers
Reason: Your ship is built on high speed and tight orbits, makes sense to put the nanos there. 2 warp core stablizers incase you run across something(s) you can't handle.
Remember this is built for hit-and-run, guerilla style, skirmish warfare tactics. You keep trying to tank, you are going to lose against a duramaller any day. You fit a MWD and go up against a BS, well, I'm going to laugh at you when you get blown up before you get within 20k of him. Hit your target when they are not looking, get on top of them where they can't hit you, and laugh at them when they say you are cheap. If you can't break the tank, warp out. If you even get close to hull, warp out, dock and warp back in. If friends show up, leave. It's not retreating, it's advancing in the opposite direction.
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Ras Blumin
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Posted - 2006.04.22 09:25:00 -
[111]
I doubt you can kill drones fast enough with that.
A dirty job - Released 2006.01.02 |

Lonectzn
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Posted - 2006.04.22 21:58:00 -
[112]
Ok.
In response to your problems: A) Actually all these setups are passive tanks, so you use no energy for your tank anyway. Only cap used is for the scram and web (turrets negligible), you should be able with your nos to keep most things up enough.
B)MWD is only used when approaching target. It's usually on for two cycles. One to get in, one to get out (if you need to). Shield extenders only raise your sig by 25. Most people just use one which still leaves the vaga with a lower sig than most cruisers. Even two is really over-rated in terms of the sig penalty.
In response to your advantages: A) Is useful, but not massively significant.
B) Contrary to popular belief, transversal is the enemy of Minmatar. Against frigs, cruisers, bc, the vaga does not want high transversal. This is because they track better than you. Against frigs you want to get at optimal and web them. Against hacs you'd want to get outside their range and use barrage, but again not an issue of transversal. Against BS you do not want to get in within web range. That's suicide because you'll be nossed and webbed, unable to use mwd or ab, and they will hit you hard. You orbit at 12-17km and barrage them, unless they don't have a web. Then you would go in and beat the crap out of them, and wouldn't need tracking disruptors for that.
In response to your solutions: A)Thing is with AB most t1 cruisers with an MWD can outrun you. For it's primary purpose (catching and popping stuff) that's just not fast enough.
B)See 'Minmatar hate Transversal'.
Wait I just read this bit... drop the gyros?? What? And lose a gun, switch the other four to 200mm? Vagabond has 3 bonuses to medium autocannons, two damage and one falloff (falloff one is f'ing uber, use it). I can only hope and assume you meant 220's, because with 200's you have the DPS of a Rifter with a gyro.
That setup could work pretty well on a Rifter, but the Vagabond is so much more than that.
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Gronsak
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Posted - 2006.04.22 22:09:00 -
[113]
Edited by: Gronsak on 22/04/2006 22:08:55
Originally by: DataPhile blah blah blah i dont really know waht im talking about but if i type lots you will assume i do
qtf
so many things wrong i cba to reply to each one
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Gronsak
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Posted - 2006.04.22 22:15:00 -
[114]
Originally by: DataPhile Ok, i think you guys are missing the point about the vagabond.
This is just a grown up version of the stabber, so use it like one. Your setup should look like this:
High: 4x 200mm t2 2x med nos t2
Mid: 1x 10mn ab t2 1x 20k warp disruptor 2x tracking disruptors
Low: 3xnanofiber interal structure 2xwarp core stablizers
so you take one of your 5 guns off, killing your own dps FTW on top of which you have no damage mods!
no armor rep and no shield tank, so do you plan on not taking any damage at all? not even from drones?
did you even take more than 30 sec to think of this
within 3sec i can improve this setup many times over
drop one tracking destupter and put in a medium cap injecter with 800s, then return your 5th gun! that alone gives u 25% more damage! then drop wcs/nano for 3 dmg mods adding anoter 40% or so damage, we have already increased your damage output by 75% or more. not to mention made your cap a hell of a lot more stable!
but dont listen to anyone else, you keep useing your setup, ill keep killing vagabonds like you
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Lonectzn
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Posted - 2006.04.22 22:25:00 -
[115]
I put it a little more diplomatically Gronsak, no need to go off 
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Treg Valar
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Posted - 2006.04.22 22:37:00 -
[116]
Edited by: Treg Valar on 22/04/2006 22:38:25 Can someone help me figure out which mid - slot config i should fit. I will mainly be using a Vaga for small group PvP.
1) MWD, 20km Scrambler, Webber, Med Shield Booster 2) MWD, 20km Scrambler, Large Extender, Med Shield Booster 3) MWD, 20km Scrambler, 2 Large Extenders
Many Thanks.
edit - horrible spelling
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Ginaz
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Posted - 2006.04.22 22:41:00 -
[117]
Originally by: Gronsak Edited by: Gronsak on 22/04/2006 22:20:30
Originally by: DataPhile
but dont listen to anyone else, you keep useing your setup, ill keep killing vagabonds like you
Hard if he fits 2 WCS like every ... ok no flame against wcs users. - Veto. ftw!
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Lonectzn
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Posted - 2006.04.22 23:03:00 -
[118]
Edited by: Lonectzn on 22/04/2006 23:04:32
Originally by: Treg Valar Edited by: Treg Valar on 22/04/2006 22:38:25 Can someone help me figure out which mid - slot config i should fit. I will mainly be using a Vaga for small group PvP.
1) MWD, 20km Scrambler, Webber, Med Shield Booster 2) MWD, 20km Scrambler, Large Extender, Med Shield Booster 3) MWD, 20km Scrambler, 2 Large Extenders
Many Thanks.
edit - horrible spelling
1) Replace booster with extender. For solo only really. 2) Never. (my preference) 3) For small gangs (vaga should not be in large ones)
I'm a vaga thread donkey 
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Treg Valar
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Posted - 2006.04.22 23:26:00 -
[119]
Thank you I will try that...
Could I swap out a Large Shield Extender for a Invuln Field II for a better passive tank? Sorry for all these questions. 
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Spartan239
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Posted - 2006.04.22 23:34:00 -
[120]
Originally by: Treg Valar Thank you I will try that...
Could I swap out a Large Shield Extender for a Invuln Field II for a better passive tank? Sorry for all these questions. 
swap a passive mod for an active one for more tank?
I post on the forums for MaxSuicide that makes me cool?
Originally by: Dark Shikari Dragonball Z> all other anime
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Treg Valar
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Posted - 2006.04.22 23:40:00 -
[121]
Yeah I got muddled up . I was trying to say whether I should fill the kinetic hole and bump up the other resists so I take less damage overall or whether I should leave the 2 Extenders. I don't know if the passive shield regen could keep up with the damage done against unhardened sheilds.
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Gronsak
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Posted - 2006.04.22 23:46:00 -
[122]
Originally by: Lonectzn I put it a little more diplomatically Gronsak, no need to go off 
yeh your right, i could be a bit nicer i guess
just it seems like saying it this way people take note more, rather than the "i recomend you do this and this insted of this"
ill try be a bit nicer, it will stick for a few days but then wear off :P
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Lonectzn
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Posted - 2006.04.23 00:35:00 -
[123]
Edited by: Lonectzn on 23/04/2006 00:37:22
Originally by: Treg Valar Yeah I got muddled up . I was trying to say whether I should fill the kinetic hole and bump up the other resists so I take less damage overall or whether I should leave the 2 Extenders. I don't know if the passive shield regen could keep up with the damage done against unhardened sheilds.
Yeah it can't keep up with the damage, but it's not supposed to. You aim to not get hit, but you've got 7000+ pre-hardened shield as a buffer anyway. If you want that invuln, rip off the scram. In fact if you're new to the vaga, might be worth doing that anyway in a gang. Personally though I always leave a scram on even in a gang with tacklers. With it you're free to move around a bit. Without it you're forced to stick with the pack.
Originally by: "Gronsak"
yeh your right, i could be a bit nicer i guess
just it seems like saying it this way people take note more, rather than the "i recomend you do this and this insted of this"
ill try be a bit nicer, it will stick for a few days but then wear off :P
You're a good guy after all Gronsak 
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Thorsten Kabrinski
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Posted - 2006.04.25 22:38:00 -
[124]
Originally by: Lonectzn Edited by: Lonectzn on 23/04/2006 00:37:22
Originally by: Treg Valar Yeah I got muddled up . I was trying to say whether I should fill the kinetic hole and bump up the other resists so I take less damage overall or whether I should leave the 2 Extenders. I don't know if the passive shield regen could keep up with the damage done against unhardened sheilds.
Yeah it can't keep up with the damage, but it's not supposed to. You aim to not get hit, but you've got 7000+ pre-hardened shield as a buffer anyway. If you want that invuln, rip off the scram. In fact if you're new to the vaga, might be worth doing that anyway in a gang. Personally though I always leave a scram on even in a gang with tacklers. With it you're free to move around a bit. Without it you're forced to stick with the pack.
Originally by: "Gronsak"
yeh your right, i could be a bit nicer i guess
just it seems like saying it this way people take note more, rather than the "i recomend you do this and this insted of this"
ill try be a bit nicer, it will stick for a few days but then wear off :P
You're a good guy after all Gronsak 
So here is a new question...: which ammo type do you guys like in the vaga?
hm....need a new sig :p |

Severa Crest
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Posted - 2006.04.25 23:36:00 -
[125]
I likes the Barrage ammo, gives 20km+ falloff
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Lexor SLice
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Posted - 2006.04.26 02:25:00 -
[126]
Originally by: Severa Crest
I likes the Barrage ammo, gives 20km+ falloff
yep, barrage, if you are crazy enough to use t2 guns on a vaga, go for EMP then, 2nd best ammo IMO ____________________________________________
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Bigben
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Posted - 2006.04.27 14:56:00 -
[127]
ok so we have seen all your vegabond pvp views and i dont know which 1 to go for as they all have their ups and downs. So would it be possible to get a really good tackling anti bs setup on it please? thanks
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NateX
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Posted - 2006.04.27 15:29:00 -
[128]
Originally by: Lexor SLice
Originally by: Severa Crest
I likes the Barrage ammo, gives 20km+ falloff
yep, barrage, if you are crazy enough to use t2 guns on a vaga, go for EMP then, 2nd best ammo IMO
you mean, if you are crazy enough _NOT_ to use t2 guns on a vaga, then EMP is the best
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Shintoko Akahoshi
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Posted - 2006.04.29 03:15:00 -
[129]
I've thought alot about the whole named-T1 vs T2 issue with Vagabonds. The only reason I can think of for using named-T1 guns is to handle nossing BS. With named-T1 guns you can keep putting out damage even with your cap at zero. With most (smart) Vaga pilots fitting shield extenders, this isn't a bad idea.
With the emergence of Barrage ammo, though, I'm firmly in the T2 gun camp. There are just too many advantages to using it. Facing a nossing BS? Just hit it from outside of nos range. With T2 220's and good gunnery skills, you'll easily be able to do that.
The Red Mom of WarÖ
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Rak'Kabal Kain
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Posted - 2006.05.02 10:49:00 -
[130]
High - 5*220 + Nos Med - MWD + 20KM WARP + 2*LExtenders Lows - 3*Gyro + 2*Stab
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Testy Mctest
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Posted - 2006.05.02 10:55:00 -
[131]
My current Vagabond setup is:
5x 220mm II (barrage/phased plasma/emp), 1x Sansha Nos 10mn MWD, Sansha Disruptor, Gistii Shield Booster, Large Extender II DCU, Gyro II, 3x WCS 5x Acolyte II
Im slowly starting to change me mind as to whether an MWD is good or not. AB is feeling a lot better during most encounters, especially vs missiles users 
Testy's Eve Blog!
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LUKEC
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Posted - 2006.05.02 11:21:00 -
[132]
Originally by: Rak'Kabal Kain High - 5*220 + Nos Med - MWD + 20KM WARP + 2*LExtenders Lows - 3*Gyro + 2*Stab
Does it fit? I mean with t2 mwd & t2 nosf i know it doesn't.
Die, die, die. |

Deathbarrage
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Posted - 2006.05.02 11:25:00 -
[133]
5x 220mm, med nosf mwd, 20km, gistii a-type, large extender 2x gyro, 1x nano, 2x wcs
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Rak'Kabal Kain
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Posted - 2006.05.02 11:32:00 -
[134]
Edited by: Rak''Kabal Kain on 02/05/2006 11:32:50
Originally by: LUKEC
Originally by: Rak'Kabal Kain High - 5*220 + Nos Med - MWD + 20KM WARP + 2*LExtenders Lows - 3*Gyro + 2*Stab
Does it fit? I mean with t2 mwd & t2 nosf i know it doesn't.
Its tight on grid, my mods r
a small 15km faction nos and a faction mwd (less grid than a T2 with better stats)
i ran with 180mm for the longest time to keep the med nos but the dps just didnt cut it, so we switched up to 220 and droped to the best small nos i could find
if i remember right even with adv wep upgrade 5 and shield upgrade 5 u cant get 5*220 and med nos il have to look at the implants later to see if it can b done with 1 of em
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Fredbob
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Posted - 2006.05.02 11:46:00 -
[135]
I use pretty much the cookie-cutter setup, but interesting to see the huge variety of small changes on the ever-popular ship  ___________ ~Fredbob~ |

Cmdr Patrick
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Posted - 2006.05.02 11:50:00 -
[136]
unless u got some faction stuff fitted 220t2+MED nos duel extender don't fit without a pdu i found...unless u need shield upgrades 5 and a 5% implant. And bw duel 180's only do like 4%less dps,but the fall off is greatly reduced.
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zoturi
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Posted - 2006.05.02 12:04:00 -
[137]
Originally by: Rak'Kabal Kain High - 5*220 + Nos Med - MWD + 20KM WARP + 2*LExtenders Lows - 3*Gyro + 2*Stab
drop one gyro and fit a pdu. Can fit 2 large extenders and a med nosf then.
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Rak'Kabal Kain
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Posted - 2006.05.02 12:07:00 -
[138]
Originally by: zoturi
Originally by: Rak'Kabal Kain High - 5*220 + Nos Med - MWD + 20KM WARP + 2*LExtenders Lows - 3*Gyro + 2*Stab
drop one gyro and fit a pdu. Can fit 2 large extenders and a med nosf then.
nope like the gyro 2 much
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Testy Mctest
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Posted - 2006.05.02 12:10:00 -
[139]
Really, if a ship ever deserved (ie, gets a WHOLE lot better with) faction items, its the Vagabond.
With Barrage, you can stay out of web range, out of non-barrage AC range, and if you know what you're doing, out of 20km scrambler range and still be hitting. Faction > 20km scrams make this work.
Also, the gain from a Gistii booster on this ship is ridiculously good. Faction nos is very sexy too, particularly against other HACs.
Testy's Eve Blog!
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zoturi
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Posted - 2006.05.02 12:12:00 -
[140]
gistii small booster + large extender > 2x large extender + PDU?
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Deathbarrage
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Posted - 2006.05.02 12:17:00 -
[141]
Originally by: zoturi gistii small booster + large extender > 2x large extender + PDU?
imo, YES, and you won't need to fit that PDU so you can fit a nano or a wcs or a gyro or whatever
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JimaraJa
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Posted - 2006.05.02 12:22:00 -
[142]
Originally by: Deathbarrage
Originally by: zoturi gistii small booster + large extender > 2x large extender + PDU?
imo, YES, and you won't need to fit that PDU so you can fit a nano or a wcs or a gyro or whatever
Will it tank more DPS than 2 Extenders thou??
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Deathbarrage
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Posted - 2006.05.02 12:39:00 -
[143]
i can't give you those numbers but a gistii booster boosts like 28/sec so I'm about 99% sure it does +it doesn't increase sig/agility
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Fi T'Zeh
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Posted - 2006.05.02 12:40:00 -
[144]
Note to all Vagabond pilots :
Check the speed of Ravens before engaging. If it's slow (ie 45 m/s) it's using precision and you should LEAVE ASAP. ....
Real men use blasters |

Testy Mctest
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Posted - 2006.05.02 12:41:00 -
[145]
Edited by: Testy Mctest on 02/05/2006 12:43:00
Originally by: JimaraJa
Originally by: Deathbarrage
Originally by: zoturi gistii small booster + large extender > 2x large extender + PDU?
imo, YES, and you won't need to fit that PDU so you can fit a nano or a wcs or a gyro or whatever
Will it tank more DPS than 2 Extenders thou??
Erm.....yes, by an awful lot, in DPS terms. Bonus Hp are only better than actual tanking in very short term fights. The shield boost amount/sec on a gistii SB is obscene (28.5/sec before skills) and has a very low energy cost.
Many fights with a Vaga (ie, the ones where you solo battleships) are exercises in endurance, and as such, a Gistii far outweighs a large extender.
Though obviously, large extenders dont cost 70-80 million a pop.
Originally by: Fi T'zeh Note to all Vagabond pilots :
Check the speed of Ravens before engaging. If it's slow (ie 45 m/s) it's using precision and you should LEAVE ASAP.
Pretty much the only reason I use a single extender is so I dont evaporate when hit by precision cruise, and dont evaporate if anyone is clever enough to fire just as I bump them and my transversal drops to 0. (doh, giving away secrets ftl).
Testy's Eve Blog!
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Rak'Kabal Kain
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Posted - 2006.05.02 16:36:00 -
[146]
Edited by: Rak''Kabal Kain on 02/05/2006 16:44:56 to time to shead some like into the mistery of the vaga, some ppl may h8 me 4 it... but oh well
ok some number after lookin at the gistii SB vs dual extender
13 cap for 57 shield at 2s per cycle
750 (vaga cap /w mwd) / 13 = 57.6 (cycle from a full cap)
57.6 * 2 = 115.2 second to use all the cap
57.6 * 57 (shield hp) = 3283.2 (hp gained from a full cap)
(all damage is done with barrage 22 pts of exp and kin to which vaga has about 50% rez)
vaga on vaga the Extender + booster will suffer about 180dps afther rez and boost (((22*5)*5)/1.3)/2 = 210 ish - 27.5 (boster regen per sec) = 180 dps to shield after booster and rez
with 1 extender the vaga has about 4300 hp which will take 24 seconds to brake (at 180 dps) while the dual extender vaga has about 6800 hp and will suffer 210 dps which will take 32s to brake and thats not even counting the regen of the dual extender
i think these number show just how good pasv tanked vaga is vs the extender + booster, if these numbers r wrong plz let ,me know in the mornin i am just 2 drunk 2 care atm 
also notice that the extender vaga tank is not affected by nos while the booster is
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Deathbarrage
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Posted - 2006.05.02 17:08:00 -
[147]
the cap use from the booster is negligible, and afaik the 2nd extender does not add 28.5hp/sec to the recharge rate which leads to the fact the gistii booster+extender is better with lower sig radius and higher agility? =D
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Rak'Kabal Kain
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Posted - 2006.05.02 17:14:00 -
[148]
he is right now every1 use booster over extenders and move along 
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Lonectzn
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Posted - 2006.05.02 22:43:00 -
[149]
Actually the time I most want that hp buffer is when I'm nossed, and the booster is useless then.
So yes, saves a PDU, lower sig, better tank (beyond a certain length of time, around 100s I would think), and better after-fight recovery.
However useless while nossed, therefore extender >>>>>>> (as in completely owns) booster. I just don't see myself using a booster. That extra 3k hp while nossed has saved my ship several times. When you have 0 cap and you're running away you'll be thankful for the extra extender
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Neon Genesis
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Posted - 2006.05.15 11:23:00 -
[150]
Originally by: Famine Aligher'ri Edited by: Famine Aligher''ri on 09/02/2006 20:30:02 I would rather work on a good armor tanking setup for Vaga than shield tanking ect. Something about MWD + Shield Booster + Enemy NoS makes me cring. Not to mention you sacrifice 2 slots for whatever combo you choose (Shield Boost/Extender, Invuln Shield/Extender, Shield Boost/Invuln). Which means no webbing in almost all cases unless you go one slot for shield buffing. However in groups I mean can't go wrong with shield tanking with more gyro's for more damage output.
Dono what the big deal about armor tanking is. You go armor tanking and you have spare mid slots to support it. Anyone say "Cap Injectors?". Which I guess when I get home for work, I will bust out some nifty cap injector setups that support a good tank and give a better defense against the typical NOS setups running around.
Minmatar armor resistances are atrocious, it has enough lows to fit a half decent armor tank, but then there's no room for damage mods :/
Shield tanking is the obvious way to go imo.
There, i just contributed nothing to your thread |
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Omega Bloodstone
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Posted - 2006.06.19 15:46:00 -
[151]
Have to agrre with a couple of peeps post here. a large shield booster is not a necessary. If you get in trouble with a vega escape should be the idea...not tank...its fast as anything...go with mwd and if in trouble speed out...live to fight another day...i throw the stab on because you'll need to warp out if you get webbed...webber is the vega worst enemy...well and the nos(i have not solved the nos issue yet..it happens and poof..by vega :P
i like this
highs: 5x's 180 tech II autos and med nos named or tech II
med: tech II mwd(unless you dont have the weapon upgrade 5 go with a cpu saver mwd) tech II shield extender tech II inv. field 20 k scram
low: 2x's gyrostabilizers warp core stab(remeber..fast..escape in trouble not uber tank, small one) power diag II tracking enhancer II
this is a great ganking setup
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JumMonster
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Posted - 2006.06.29 11:58:00 -
[152]
Why is no one fitting the bigger 425 autos (i just bought 5 scouts). There is clearly soemthing that I do not know!
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Ishana
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Posted - 2006.06.29 12:02:00 -
[153]
Originally by: JumMonster Why is no one fitting the bigger 425 autos (i just bought 5 scouts). There is clearly soemthing that I do not know!
becuase the 220's have an almost identical DPS especially when you count reload times. But this has been changed in the last patch. (they increased the ammo capacity of the big AC's) Still not sure if it's worth it though. _________________________________________________________
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KilROCK
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Posted - 2006.06.29 12:02:00 -
[154]
Originally by: JumMonster Why is no one fitting the bigger 425 autos (i just bought 5 scouts). There is clearly soemthing that I do not know!
the pure fact you need t2 guns on the vagabond to be half useful.
The 425mm were not good to use, since they'd use too much powergrid for dual Extender setups, on a 1 extender setup, they can be used and now with the 60% more ammo capacity change in the latest patch, they 'might', i said 'might' be worth using on it.
There's the tracking difference and obviously, still less ammo than 220/dual 180.
They don't fit on most setup, they aren't suited for all situations and overall, when you get the best of both world with 220mm, why limit yourself with 425mm?
Whine whine whine, sigs |

Haniblecter Teg
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Posted - 2006.06.29 13:21:00 -
[155]
Im able to cram a 425 + 4 220's t2.
Im happy with that loadout.
And for those of you fitting a single -1 scram, do you think you're giong to get anything with that? You'll have to hit every belt in a system to try and get that lone ratter, because otherwise, most peeps will be packing at least one stab. ---------------------------------------- Friends Forever
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Jet Collins
|
Posted - 2006.06.29 13:30:00 -
[156]
Whats a vagabond   
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Sky Hunter
|
Posted - 2006.06.29 13:35:00 -
[157]
Originally by: Jet Collins Whats a vagabond   
one of the worst ships ingame. never buy it. please -=-
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Famine Aligher'ri
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Posted - 2006.06.29 14:01:00 -
[158]
Edited by: Famine Aligher''ri on 29/06/2006 14:03:42 Got another setup for you vagamonkies, I was having some fun with it last week and the thread reminded me of it.
5x220 II's
MWD Named Warp Scrambler Named Webber Medium Shield Extender II (840 HP)
800mm Tund Medium Armor Rep II 2xGyro II (Same great DPS) Choice of Hardner/Nano/WCS
Got to thinking of how the shield extender did ok with Vaga and how the Minmatar Tanking (Plate, 2xGyro II, rep, 1 resistance) worked good for all matar ships. Why not combine the two like a true hybrid ship? Only problem is no room for last high slot but you could drop 1x220 for a 180 to fit that or get elite Advance weapon Upgrades. Something different to try. It shouldn't suck due to the fact Shield extender setups in the thread are the same being they're passive.
--------------- Vile - Recruiting 0.0 Pirates --------------- |

zoturi
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Posted - 2006.06.29 14:07:00 -
[159]
Originally by: Famine Aligher'ri Edited by: Famine Aligher''ri on 29/06/2006 14:03:42
5x220 II's
MWD Named Warp Scrambler Named Webber Medium Shield Extender II (840 HP)
800mm Tund Medium Armor Rep II 2xGyro II (Same great DPS) Choice of Hardner/Nano/WCS
  
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KilROCK
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Posted - 2006.06.29 14:09:00 -
[160]
Originally by: zoturi
Originally by: Famine Aligher'ri Edited by: Famine Aligher''ri on 29/06/2006 14:03:42
5x220 II's
MWD Named Warp Scrambler Named Webber Medium Shield Extender II (840 HP)
800mm Tund Medium Armor Rep II 2xGyro II (Same great DPS) Choice of Hardner/Nano/WCS
  
  
Whine whine whine, sigs |
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Famine Aligher'ri
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Posted - 2006.06.29 14:18:00 -
[161]
Aww frowning at my setup sniffles try before crying like a biatch :)

--------------- Vile - Recruiting 0.0 Pirates --------------- |

Jayna Keria
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Posted - 2006.06.30 13:55:00 -
[162]
How well does a vaga work with a large extender and a medium booster instead of 2x large extender
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Sergej
|
Posted - 2006.06.30 15:03:00 -
[163]
Originally by: Jayna Keria How well does a vaga work with a large extender and a medium booster instead of 2x large extender
For everyone repetedly askign the boster/extender question, just don't be lazy and do the maths yourself. Check hitpoints you get from an extender of choice. Check shield boost per second of the shieldbooster of choice. Divide those 2 numbers. You'll see what's the duration of a fight when shield booster starts to be better. Think what you plan to engage. Think if you'll have cap to run the booster at all. Then choose. There is no simple answer that says one is better than the other. Like most things in EVE it's a matter of what will benefit you more in what circumstances.
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Jayna Keria
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Posted - 2006.06.30 15:30:00 -
[164]
Originally by: Sergej
Originally by: Jayna Keria How well does a vaga work with a large extender and a medium booster instead of 2x large extender
For everyone repetedly askign the boster/extender question, just don't be lazy and do the maths yourself. Check hitpoints you get from an extender of choice. Check shield boost per second of the shieldbooster of choice. Divide those 2 numbers. You'll see what's the duration of a fight when shield booster starts to be better. Think what you plan to engage. Think if you'll have cap to run the booster at all. Then choose. There is no simple answer that says one is better than the other. Like most things in EVE it's a matter of what will benefit you more in what circumstances.
Ive done the maths, which says there about as useful as eachother i would just like some more opinions
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Sergej
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Posted - 2006.06.30 15:34:00 -
[165]
My oppinion, then, is 2 extenders are usually better in the circumstances I fly the vaga in, which is small gang/solo. Main reason for that is that I'm used to taking high burst damage and not low damage spread over long time and I'm usually nosed to hell anyway.
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Caletha
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Posted - 2006.07.03 13:02:00 -
[166]
Edited by: Caletha on 03/07/2006 13:02:23 I can almost fly a Vagabond, couple of more days 
So I was looking at this setup:
HIGH-SLOTS : 5x 220mm Vulcan AutoCannon II 1x Medium Diminishing Power System Drain I
MED-SLOTS : 1x Large F-S9 Regolith Shield Induction (will be replaced with T2 asap) 1x Gistii A-Type Small Shield Booster 1x Fleeting Propulsion Inhibitor I 1x 10MN MicroWarpdrive II
LOW-SLOTS : 3x Gyrostabilizer II 1x Internal Force Field Array I 1x Warp Core Stabilizer I
I will almost never solo with this until I get more frequent flyer miles on it first So this setup is mostly for small (up to 8 people) gangs. Usually we have enough scrams within the gang, so I figured I'd go for a web instead. The only real question for me is the last two slots, the damage control & wcs, not sure if I should go 2x wcs or dmg ctrl & nano fiber, or 2x nano or perhaps even a tracking enhancer t2.
I thought about going dual extender, but I'd lose -something- in my lows for a PDU and I'd lose the ability to regain my shields faster (which imho, in a small gang, is better in the end).
Any suggestions are welcome 
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Hoshi
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Posted - 2006.07.03 13:43:00 -
[167]
Originally by: Caletha Usually we have enough scrams within the gang, so I figured I'd go for a web instead.
NO web, if you have a web you will want to go inside web distance, and a vaga should NEVER be inside web distance. It's suicide. If you put a faction web on it maybe but otherwise not a good move. --------------------------------------------------------------------------------
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Caletha
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Posted - 2006.07.03 14:14:00 -
[168]
Good call, almost forgot about that one 
Scratching web or checking for a +10km faction web.
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Imhotep Khem
|
Posted - 2006.07.03 19:08:00 -
[169]
I dont like fitting a nos and a shield extender. If you plan to have cap you should plan to use it. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Tobias Lee
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Posted - 2006.07.03 19:49:00 -
[170]
you could try using 4 x autocannon 220 or 4 x 425 as u want 2 x rocket launcher 2 with precision ammo i believe goes further but rocket range is crap
med normally 1 x mwd 1 x large extender 2 1 x medium sb 1 scrambler 2 named 10km range
low slots either 3 x gyro 2 x pdu2 needed for fitting or 3 and 2 and 5 x warrior 2 drones :)
if in gang can drop scrambler for 2 x large extenders, if want better tank try using kinetic harder passive 2 x large extenders.
main enemy of the vaga though is still a nos bs in 1 v 1 ive killed 3 geddons 1 v 1 with a vaga. but dont neglect your drones :)
advantage of using rockets is they dont require cap :)
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zoturi
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Posted - 2006.07.03 20:33:00 -
[171]
Edited by: zoturi on 03/07/2006 20:34:16
Originally by: Tobias Lee you could try using 4 x autocannon 220 or 4 x 425 as u want 2 x rocket launcher 2 with precision ammo i believe goes further but rocket range is crap
med normally 1 x mwd 1 x large extender 2 1 x medium sb 1 scrambler 2 named 10km range
low slots either 3 x gyro 2 x pdu2 needed for fitting or 3 and 2 and 5 x warrior 2 drones :)
if in gang can drop scrambler for 2 x large extenders, if want better tank try using kinetic harder passive 2 x large extenders.
main enemy of the vaga though is still a nos bs in 1 v 1 ive killed 3 geddons 1 v 1 with a vaga. but dont neglect your drones :)
advantage of using rockets is they dont require cap :)
you really fitting crap like that on vaga?
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BlackHawk177
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Posted - 2006.07.03 20:35:00 -
[172]
Originally by: Tobias Lee you could try using 4 x autocannon 220 or 4 x 425 as u want 2 x rocket launcher 2 with precision ammo i believe goes further but rocket range is crap
med normally 1 x mwd 1 x large extender 2 1 x medium sb 1 scrambler 2 named 10km range
low slots either 3 x gyro 2 x pdu2 needed for fitting or 3 and 2 and 5 x warrior 2 drones :)
if in gang can drop scrambler for 2 x large extenders, if want better tank try using kinetic harder passive 2 x large extenders.
main enemy of the vaga though is still a nos bs in 1 v 1 ive killed 3 geddons 1 v 1 with a vaga. but dont neglect your drones :)
advantage of using rockets is they dont require cap :)
That setup makes Baby Jesus cry...
My Sigs to Cool to be Hijacked... |

Mruah Ktah
Uberfiend
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Posted - 2006.08.08 08:49:00 -
[173]
Edited by: Mruah Ktah on 08/08/2006 08:50:46 I have been flying following setup with moderate success:
H: 5 x 425mm ac II-s with barrage m, improved cloak II M: best mwd you can afford, 28km scrambler, 2 x remote sensor dampener L: 2 x gyrostabilizer II, 2 x tracking enhancer II, medium armour repair II
5 x hobgoblin II
orbiting range/shooting distance 26km, modify speed/angle when needed to get the job done. cloak comes handy when youre observing/scanning or taking a cig break :)
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Draugz
Caldari
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Posted - 2006.08.08 11:20:00 -
[174]
Cant wait til i get my Nos Domi skills up, really would like to pop these expensive Vagabonds.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Spydrr
Smoke -n- Fly
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Posted - 2006.08.08 23:31:00 -
[175]
Originally by: Draugz Cant wait til i get my Nos Domi skills up, really would like to pop these expensive Vagabonds.
I bet you cant wait till you actually see the day you will get one to engage you.
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Requiescat
Crest Tech
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Posted - 2006.08.12 18:01:00 -
[176]
Edited by: Requiescat on 12/08/2006 18:05:14
Originally by: Draugz Cant wait til i get my Nos Domi skills up, really would like to pop these expensive Vagabonds.
Mhmmm.
Vagabond
Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Dual 180mm AutoCannon II [100xBarrage M] Medium Diminishing Power System Drain I
10MN MicroWarpdrive II J5 Prototype Warp Inhibitor I Shadow Serpentis Stasis Webifier J5 Prototype Warp Inhibitor I
Medium Armor Repairer II Energized Magnetic Membrane II Energized Reactive Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II
1689 shield, 4.97/s, E/T/K/Ex=75/60/40/60 1485 armor, E/T/K/Ex=95/79/67/62 796.875 cap, +9.71/s, -41.177/s 2359.5 m/s 169.0 DPS
Try killing that with nos. Though it isn't very good for long fights... Maybe with AWU 5 you could squeeze a cap injector on in place of one of the scramblers. -------=========+=========-------
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kessah
Caldari Blood Corsairs
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Posted - 2006.08.16 01:18:00 -
[177]
Well im guna be honest gone through all 6 pages of this setup thread and tbh theres been prolly 4 honest people here.
Lets be truthful all vagabond pilots fit this.
5x t2 220's 1x med nos
1x Large sheild extender t2 1x 20k WS 1x 10mn mwd 1x web\gistii small shield booster or a 2nd lrg sheild ext.
5x WCS
and 5x light drones.
This is just from my experience fighting these ships in combat. --------------------------------------------------------
Forever Pirate |

Talasan
Apocalypse Enterprises
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Posted - 2006.08.16 01:22:00 -
[178]
actually id put money on it actually being 3 gyro 2's and 2 wcs
doing that is just plain wrong o_0
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kessah
Caldari Blood Corsairs
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Posted - 2006.08.16 01:33:00 -
[179]
Originally by: Talasan actually id put money on it actually being 3 gyro 2's and 2 wcs
doing that is just plain wrong o_0
ud think but ive had -4 scramble strength on these things and they still manage to run.
So they may stick 1 gyro on there. --------------------------------------------------------
Forever Pirate |

ZuN3
Fortunis Novum Black Flag Alliance
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Posted - 2006.08.16 01:56:00 -
[180]
I honestly don't know anyone who has 5x WCS in lows
I think most common is either 1x PDU, 2x nanos, 2x WCS,
or switch out nanos for gyro, or if you like 3x gyro and and 1x wcs, or 3x WCS and 1 gyro.
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Lonectzn
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.08.16 02:18:00 -
[181]
Well those people complaining about 5 wcs vagas are probably not in 0.0.
In lowsec, safe from bubbles/dictors stabbed vagas are unstoppable. Anyone who fits 5 deserves to be shot (c'mon at least one gyro) but still...
However in 0.0 you'll find most vaga pilots, at least myself and most that I've seen fit no wcs. You can't afford to, has to be 1-2 gyro and the rest at the very least local nanos, sometimes domination.
With 3-4 local nanos and a faction mwd, maybe snake implants it's near impossible to catch someone who know's what they're doing. Even my triple sensor-boost triple 90% web huginn could not stop a vaga getting back to the gate (after jump-in). Webbed him but his momentum got him to gate 
-----------------
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kessah
Caldari Blood Corsairs
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Posted - 2006.08.18 01:09:00 -
[182]
anyone use two t2 large shield extenders on there vaga? just wondering if its that much of a hit to your agility. --------------------------------------------------------
Forever Pirate |

Ragnar6
Hybrid Syndicate
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Posted - 2006.08.18 03:41:00 -
[183]
Originally by: kessah anyone use two t2 large shield extenders on there vaga? just wondering if its that much of a hit to your agility.
shield extenders increase sig radius and will not hamper your agility. armor increases mass and lames the agility.

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kessah
Caldari Blood Corsairs
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Posted - 2006.08.18 06:41:00 -
[184]
Originally by: Ragnar6
Originally by: kessah anyone use two t2 large shield extenders on there vaga? just wondering if its that much of a hit to your agility.
shield extenders increase sig radius and will not hamper your agility. armor increases mass and lames the agility.

hmmmmm, just trying to figure what to do with that 4th med, med t2 sheild booster perhaps. --------------------------------------------------------
Forever Pirate |

Ragnar6
Hybrid Syndicate
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Posted - 2006.08.18 06:54:00 -
[185]
Edited by: Ragnar6 on 18/08/2006 06:58:17 Edited by: Ragnar6 on 18/08/2006 06:56:47
Originally by: kessah
Originally by: Ragnar6
Originally by: kessah anyone use two t2 large shield extenders on there vaga? just wondering if its that much of a hit to your agility.
shield extenders increase sig radius and will not hamper your agility. armor increases mass and lames the agility.

hmmmmm, just trying to figure what to do with that 4th med, med t2 sheild booster perhaps.
good luck with your your 4th med slot quest. lots of options available and a shield booster is a good option...

lots of good info on matar ships here: scraphead challenge
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kessah
Caldari Blood Corsairs
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Posted - 2006.08.18 07:23:00 -
[186]
with the shield booster its just to have some control when ur recieving dmg even tho that control isnt much. just like to be able to use that cap for something other than pulsing mwd to get in range. --------------------------------------------------------
Forever Pirate |

zwerg
Caldari mUfFiN fAcToRy
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Posted - 2006.08.19 16:32:00 -
[187]
Im currently using when im doing solo piracy:
5x 220mm Autocannons II, 1x Corpum A -Type Medium Nosferatu '( 19km )' 2x Large Shield Ext II, 1x 10MN Mwd II, 1x Shadow Serpentis Warp Disrupter ( 26km ) 2x Gyrostabilizers II, 2x Warp Core Stabilizer, 1x Shield Recharger ( Type-D blabla one i think )
Bay:
5x Hobgoblins II
pretty good fitting ( isn't mine ) got it from a friend in my first days in EvE, because i instantly wanted one of those things ( vaga ),
for me its working, sometimes, ( mostly when im drunk ) im using an aktive kinetic shield harnder ( tech II ), to make the passive tank working even more great.
any comments please?
http://foob.mysite.freeserve.com/caution.gif
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zwerg
Caldari mUfFiN fAcToRy
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Posted - 2006.08.19 16:33:00 -
[188]
ehhh forgot that:
the kinetic active shield hardener gets the place of one Large Shield Ext II.
cheers, zwerg
http://foob.mysite.freeserve.com/caution.gif
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dabster
Minmatar Celestial Apocalypse
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Posted - 2006.08.19 17:06:00 -
[189]
Originally by: zwerg ehhh forgot that:
the kinetic active shield hardener gets the place of one Large Shield Ext II.
cheers, zwerg
Yup this i what i like aswell, tried a Gist Large shield booster but its pretty harsh on your cap. I want medium boosters to be in game :/ ___________________________ Brutors Rule! My Eve-vids; Click. |

zoturi
Karjala Inc. Freelancer Alliance
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Posted - 2006.08.19 21:48:00 -
[190]
my current fitting, expensive but effective
5x 220mm II 1x corpum med nos ss mwd, ss distruptor, gist small booster, lse II 3x domi gyro, 2x nano/wcs
5x dmg mod on 220 II
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Nox Amor
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Posted - 2006.08.24 05:39:00 -
[191]
Edited by: Nox Amor on 24/08/2006 05:43:14 Edited by: Nox Amor on 24/08/2006 05:40:14 I am fairly new Caldari pilot, and those hungry-angry vagabonds are running around 0.0 trying to kill someone.
My question is, will the following Ferox setup hurt Vagabond? (average fit): I like weird PvP setups that people never expect. Web Vaga, scramble, kill cap, grind with heavies. Who will die faster?
FEROX:
4x heavy missile launchers II (precision heavy missiles kinetic/explosive maybe on armor) 2x 50W Infectious Power System Malfunction (med energy destabilizer 173cap kill x 2 every 12sec.)
2x Fleeting Propulsion Inhibitor (web) 1x J5b Phased Prototype Warp Inhibitor I (+2 scr) 1x Ballistic Deflection Field II (kin res) 1x Explosion Dampening Field II (exp res)
1x Ballistic Control Sys II 2x Shield Power Relay I 1x Pseudoelectron Containment Field I
Ferox shields resist: 33/88exp/82kin/46 - 3600hp Armor res: 65/22/35/52 - 2300hp Structure: 50/50/50/50 - 2635hp Rate of fire: 7,5sec Base missile dmg: 200, 75m explosion radius
Thanks in advance.
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Mekon Shraude
Exotic Dancers Club
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Posted - 2006.08.24 10:25:00 -
[192]
Originally by: zwerg Im currently using when im doing solo piracy:
5x 220mm Autocannons II, 1x Corpum A -Type Medium Nosferatu '( 19km )' 2x Large Shield Ext II, 1x 10MN Mwd II, 1x Shadow Serpentis Warp Disrupter ( 26km ) 2x Gyrostabilizers II, 2x Warp Core Stabilizer, 1x Shield Recharger ( Type-D blabla one i think )
any comments please?
GL and may the force be with you at fitting that  u might need 1 or even 2 pdus to fit it with the corpum
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KuKu D'Ent
Shiva Morsus Mihi
|
Posted - 2006.08.24 10:42:00 -
[193]
Originally by: Lonectzn Well those people complaining about 5 wcs vagas are probably not in 0.0.
In lowsec, safe from bubbles/dictors stabbed vagas are unstoppable. Anyone who fits 5 deserves to be shot (c'mon at least one gyro) but still...
However in 0.0 you'll find most vaga pilots, at least myself and most that I've seen fit no wcs. You can't afford to, has to be 1-2 gyro and the rest at the very least local nanos, sometimes domination.
With 3-4 local nanos and a faction mwd, maybe snake implants it's near impossible to catch someone who know's what they're doing. Even my triple sensor-boost triple 90% web huginn could not stop a vaga getting back to the gate (after jump-in). Webbed him but his momentum got him to gate 
Someone after my own heart ;-] Wasn't it you who told me not to fit it with all my officer/faction gear and now its you who is fitting the dom nanos? :P Yarrrrr!
Love ya dude!
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Hoshi
Blackguard Brigade
|
Posted - 2006.08.24 11:31:00 -
[194]
Originally by: Nox Amor Edited by: Nox Amor on 24/08/2006 06:17:23
I am fairly new Caldari pilot, and those hungry-angry vagabonds are running around 0.0 trying to kill someone.
My question is, will the following Ferox setup hurt Vagabond? (average fit): I like weird PvP setups that people never expect. Web Vaga, scramble, kill cap, grind with heavies. Who will die faster?
IF he gets into webrange you can possibly kill him with that, but don't count on it, a dual extender vaga will probably kill you first as it has better tank and probably better dps and none of it uses cap. Only thing the neuts would do is stop his mwd but if you get 2 webs on him that won't matter. I think you are better of mounting rails or possibly blasters there.
Plus any decent vaga pilot would just orbit outside web range so it will just end up a question of you can chase him away before he kills you. --------------------------------------------------------------------------------
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Nox Amor
|
Posted - 2006.08.24 18:37:00 -
[195]
Originally by: Hoshi
IF he gets into webrange you can possibly kill him with that, but don't count on it, a dual extender vaga will probably kill you first as it has better tank and probably better dps and none of it uses cap. Only thing the neuts would do is stop his mwd but if you get 2 webs on him that won't matter. I think you are better of mounting rails or possibly blasters there.
Plus any decent vaga pilot would just orbit outside web range so it will just end up a question of you can chase him away before he kills you.
Aren't 220mm ACs have 2,500-3000 optimal? Faloff on barrage is -50%? Don't they NEED to stay in web range to do any descent damage?
MWD uses cap, all other vaga electronics el.warfare does, lots people use shield boosters here, so I don't see why not kill his cap.
Regarding damage, as I said I am not sure, quickFit shows otherwise, that missiles will do faster damage. In calculations I added kinetic resist to vagabond and added at least 1 med shield extender II to values.
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Damon Runyon
|
Posted - 2006.08.24 18:49:00 -
[196]
Vaga has a falloff bonus. Effective range of t2 220mm with Barrage is between 10 and 15km. 20km is feasible.
Why are we giving a Ferox pilot hints on how to kill our pricey HACs anyway? 
Damon
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Nox Amor
|
Posted - 2006.08.24 18:57:00 -
[197]
Originally by: Damon Runyon Vaga has a falloff bonus. Effective range of t2 220mm with Barrage is between 10 and 15km. 20km is feasible.
Why are we giving a Ferox pilot hints on how to kill our pricey HACs anyway? 
Damon
Well you kinda already give hints by posting common Vagabond setups here :).
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Hoshi
Blackguard Brigade
|
Posted - 2006.08.24 19:57:00 -
[198]
Originally by: Nox Amor
MWD uses cap, all other vaga electronics el.warfare does, lots people use shield boosters here, so I don't see why not kill his cap.
Regarding damage, as I said I am not sure, quickFit shows otherwise, that missiles will do faster damage. In calculations I added kinetic resist to vagabond and added at least 1 med shield extender II to values.
The range has already been answerd as for the others, very few vagas use EW and yes a few use shield boosters (mostly gistii a-type small which has low enough cap usage to be fueled by the vagas own nos alone) but the majority have 2 LARGE (not medium) shield extenders, that give them around 6-7k shield hp with upto 20-25hp/sec peak passive shield recharge. --------------------------------------------------------------------------------
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zwerg
Caldari mUfFiN fAcToRy
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Posted - 2006.09.23 14:12:00 -
[199]
Okay, im flying the Vagabond since 2 month now, Piracy, PvP, NPC-BS-Gank and i was totally okay with the following fitting, now id like to know what you think about it.
High* 5x 220 Vulcan Autocannon II, 1x True Sansha Med Nos, Medium* 1x Large Shield Ext II, Ballistic Delfection Field II maybe a invul field II would be better? 10mn MWD II, Shadow Serp Warp Inhibitor [ 26km ] 2x Warp Core Stab, 2x Gyrostab, 1x Shield Power relay dunno maybe replacing it? but for what? is it even worth it?
Drone Bay: 5x Hobgoblin 'II
feel free to argument that fitting, i like every new idea i can try out!!!
Save the whales!!! Harpoon some Amarrians!!!!
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Lunarras daddy
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Posted - 2006.09.25 10:35:00 -
[200]
Edited by: Lunarras daddy on 25/09/2006 10:35:42
Originally by: Oriana Fallaci Ok, the old Vagabond Loadout thread has a lot of pre-rmr dead weight, so I though Id start a new one.
Right now I got a setup against anything but non-armarr bs, also relies heavily on ewar frig gang.
5 220 mm V AC II 1 Best named Neutralizer
2 Large Shield Extender II 1 Kinetic Hardener II 1 named MWD
1 Damage Control II 3 Gyro II 1 PDU II
Nice resists and ~ 7K+ Shield.
Any comments on this setup? Especially which drones should I be using? Right now I got 5 lights.
Also, I figure its quite vulnerable to BS due to high Sig and no nos - any ideas what to fit for anti BS duty? Or not possible at all?
THERE'S NO DAMAGE CONTROL TECH 2 IN THE GAME
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.25 12:20:00 -
[201]
Originally by: Sky Hunter I play EVE that doesnt allows setup changing in space, and you?
I have friends with carriers.
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Tilo Gonja
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Posted - 2006.10.09 04:57:00 -
[202]
220mm Ac t2 Med nos t2
10mn mwd t2 20km scram 2 t2 large extenders
2 gyrostabs t2 2 wcs/nano/whatever 1 reactor control
fits with just the minimum skills to fly a vaga. with better skills you could drop the reactor control for a pdu or something. put good named where you can afford.
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Nordvargr
GoonWaffe GoonSwarm
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Posted - 2006.10.09 10:42:00 -
[203]
Originally by: Damon Runyon Vaga has a falloff bonus. Effective range of t2 220mm with Barrage is between 10 and 15km. 20km is feasible.
Why are we giving a Ferox pilot hints on how to kill our pricey HACs anyway? 
Damon
With a 3 km optimal thanks to barrage, 20km is only 17 km into the 20km AC falloff.
He's not going to kill a vagabond let's face it he clearly doesn't have enough points. When I think of anti-vagabond ships the first question I ask is "does it have 4 points?"
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eMadman
Amarr
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Posted - 2006.10.28 17:38:00 -
[204]
Edited by: eMadman on 28/10/2006 17:41:04 I'm almost ready to be able to put down the cash on a vaga so I have started playing in quickfit again... Here's what I came up with for solo low sec piracy. If it works as planned, the drones will dampen almost battleship to the point where it's impossible for me to be locked, meaning I'd only have to worry about FoF missiles and drones.
Thoughts? Comments?
Vagabond
220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] Medium Diminishing Power System Drain I
Large F-S9 Regolith Shield Induction 10MN MicroWarpdrive I Medium Shield Booster II Warp Scrambler I
Gyrostabilizer II Gyrostabilizer II Local Hull Conversion Nanofiber Structure I Local Hull Conversion Nanofiber Structure I Local Hull Conversion Nanofiber Structure I
Hobgoblin SD-300 Hobgoblin SD-300 Hobgoblin SD-300 Hobgoblin SD-300 Hobgoblin SD-300
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Gyrn Fzirth
Minmatar Celestial Apocalypse Insurgency
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Posted - 2006.10.29 08:51:00 -
[205]
my corpies hate me for this setup:
5x 425mm II, 1x rocket launcher 10mn mwd II, 2x 7.5km scramblers, 90% web med armor rep II, 2x gyro II, 2x good nanos
drones: 5x small tech 2 drones
Its my heavy tackler :) ========== CELES Killboard: http://www.celeskills.com
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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.29 08:54:00 -
[206]
Originally by: Gyrn Fzirth my corpies hate me for this setup:
5x 425mm II, 1x rocket launcher 10mn mwd II, 2x 7.5km scramblers, 90% web med armor rep II, 2x gyro II, 2x good nanos
drones: 5x small tech 2 drones
Its my heavy tackler :)
blasphemy :( --- Eris Discordia is miiiiiine |

MOS DEF
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.29 09:22:00 -
[207]
Kali build: 5x 220mm II 1x Domination Heavy Missile Launcher Domi MWD, TS Disruptor, 2x Large Shield Extednder II 3x Gyro II, 2x Local Hull Inertia Stabilizer
Why no NOS? I never saw the use of one and am using the vaga for a while now. One medium NOS doesn't really break tanks and i never really needed a NOS for cap. If you get nosed by a Vampadomi a med NOS wont help you. I am fighting at a 17k orbit to counter Domi webbers wich means a corpum NOS would be my only choice nut i just don't see the need to shell out 70 mill for it.
The setup above has quite a large sig radius but it can turn on a dime and is almost instawarping.
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Asurix
Caldari Sharks on a Plane
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Posted - 2006.10.29 10:10:00 -
[208]
5x 220mm II, 1x corpum nos
domi MWD, domi disruptor, gistii small SB, large extender II
3x domination gyro, 2x local hull nano
that's my setup atm
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MRKWA
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Posted - 2006.10.30 03:00:00 -
[209]
Hi to all ppl! Alright...im realy a n00b, im playing EVE for about 2 months. I was watching one movie (final tribute) where this ultra super ship vagabond is...and i was wondering what setup he has? i know he has: Y-T8 overcharged hydrocarbon I mwd Fleeting progresive warp scrambler 5x dual 180mm ac II med. nosferatu II Pseuddelectron contamination field I and drones... and i know he has hidden pasive modules. Can someone PLS tell me what he has?? tnx to all, EVE is best game in whole world!!
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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.30 04:55:00 -
[210]
Originally by: Asurix 5x 220mm II, 1x corpum nos
domi MWD, domi disruptor, gistii small SB, large extender II
3x domination gyro, 2x local hull nano
that's my setup atm
winnage, i used to run the exact same setup, altho i used t2 gyros rather then the domi gyros. --- Eris Discordia is miiiiiine |
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MOS DEF
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.30 10:06:00 -
[211]
Originally by: Horza Otho
Originally by: Asurix 5x 220mm II, 1x corpum nos
domi MWD, domi disruptor, gistii small SB, large extender II
3x domination gyro, 2x local hull nano
that's my setup atm
winnage, i used to run the exact same setup, altho i used t2 gyros rather then the domi gyros.
Actualyl if you do the maths you will find out that the gisttii SB needs to run longer then most fights will ever last to be better then another extender. After patch it will be worthless anyways because the insane HP each extender provides.
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FraXy
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.30 12:00:00 -
[212]
Originally by: MOS DEF
Originally by: Horza Otho
Originally by: Asurix 5x 220mm II, 1x corpum nos
domi MWD, domi disruptor, gistii small SB, large extender II
3x domination gyro, 2x local hull nano
that's my setup atm
winnage, i used to run the exact same setup, altho i used t2 gyros rather then the domi gyros.
Actualyl if you do the maths you will find out that the gisttii SB needs to run longer then most fights will ever last to be better then another extender. After patch it will be worthless anyways because the insane HP each extender provides.
I did the math when me and mos were arguing once and CBA to do them again, Gistii SB vs T2 Extender. The Gistii SB needs to be run for like 90-100 seconds considering shield managment 5 and no shield regen. With shield regen i think it was 152 seconds of constant boosting and that is with the shield regen taken into account.
This is my lazy attempt to make an uber-signature, please go away!
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Aanthony11
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Posted - 2006.11.02 09:09:00 -
[213]

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Constantinee
Caldari PAX Interstellar Services Anarchy Empire
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Posted - 2006.11.29 04:20:00 -
[214]
Well i run
5x dual 180 mm II ac's 1x corpum b-type med nos 1x Domi MWD 1x domi disruptor 2x Large sheild extender II's\ 3x gyro II's 2x Local hull Nano
A tad expensive but havent died yet hope it works for you.
Want a Cheap sig? |

Lonectzn
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.12.01 13:28:00 -
[215]
If you like you can still fit a wcs to a vaga. lock range is not an issue so only hit is to lock time. However, it's not uncommon to bump a target initially anyway to stop em warping (or just to prevent overshooting) so that's somewhat less of a hindrance than it could be.
Also has anyone checked out the vaga's new base armor?  -----------------
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Ras Blumin
0utbreak
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Posted - 2006.12.01 14:29:00 -
[216]
Edited by: Ras Blumin on 01/12/2006 14:29:04
Originally by: MRKWA Hi to all ppl! Alright...im realy a n00b, im playing EVE for about 2 months. I was watching one movie (final tribute) where this ultra super ship vagabond is...and i was wondering what setup he has? i know he has: Y-T8 overcharged hydrocarbon I mwd Fleeting progresive warp scrambler 5x dual 180mm ac II med. nosferatu II Pseuddelectron contamination field I and drones... and i know he has hidden pasive modules. Can someone PLS tell me what he has?? tnx to all, EVE is best game in whole world!!
It's very hard to tell what exactly he has, and even harder when you don't give a link, but what's hidden is probably - 2 Large Shield Extender II, 0-3 Gyro 2's, 0-4 warp core stabs, 0-4 local nanos. Maybe some power diags.
I doubt much has changed about the general vaga other than some or all of the nanos change to instabs. Will have to see if I can make something amazing with rigs, but qf doesn't support them yet :p
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KRALICA
Gallente Celestial Security Corps
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Posted - 2006.12.03 14:51:00 -
[217]
WTB Vaga i have looked in so many regions but i cant find one can someone plz let me now whitch region should i look in.

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Jon Lucien
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Posted - 2007.01.11 05:09:00 -
[218]
Try one of the minmitar regions (heimatar or metropolis). They'll run you about 215-250 million isk.
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Cartellus
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Posted - 2007.01.12 14:48:00 -
[219]
Hi
what rig would you fit in the Vaga?
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Hoshi
Blackguard Brigade
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Posted - 2007.01.12 14:51:00 -
[220]
Originally by: Cartellus Hi
what rig would you fit in the Vaga?
Any combination of the following.
Kinetic resist rig, falloff range rig, mwd effectiveness rig, mass reduction rig (unless you already use istabs on it), velocity rig. ---------------------------------------- A Guide to Scan Probing in Revelations |
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Kru5ty
Minmatar VersaTech Interstellar Ltd.
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Posted - 2007.02.04 11:22:00 -
[221]
OK here's a thought I love my vaga and have a similar and very expensive setup to many here, but..... No matter how fast u get this going and looking at these setups thats about 3.5-4.5 k/s u cannot outrun or outdamage the nanophoons running around. I know there has been many a whine about it but come on ccp. A BS that was clearly not designed to be going faster then ceptors and the mighty vaga can basically catch anything, fight anything or escape from anything and kinda makes us vaga pilots pointless since the phoon can do anything the vaga can do and bttr, for less cash. So, any thoughts on this matter? sucks losing ur 600 mill fitted vaga to a BS doing 6k + a second =(
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Ryysa
North Face Force
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Posted - 2007.02.04 11:35:00 -
[222]
Originally by: Kru5ty OK here's a thought I love my vaga and have a similar and very expensive setup to many here, but..... No matter how fast u get this going and looking at these setups thats about 3.5-4.5 k/s u cannot outrun or outdamage the nanophoons running around. I know there has been many a whine about it but come on ccp. A BS that was clearly not designed to be going faster then ceptors and the mighty vaga can basically catch anything, fight anything or escape from anything and kinda makes us vaga pilots pointless since the phoon can do anything the vaga can do and bttr, for less cash. So, any thoughts on this matter? sucks losing ur 600 mill fitted vaga to a BS doing 6k + a second =(
A couple of points.
1. Why do you resurrect a thread from RMR when there is a vagabond thread from Revelations?
2. Why do you post a completely offtopic whine about nanobs in a vagabond thread dealing with setups?
Feeling stupid yet?
N.F.F. Recruitment |

Kru5ty
Minmatar VersaTech Interstellar Ltd.
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Posted - 2007.02.06 19:59:00 -
[223]
Originally by: Ryysa A couple of points.
1. Why do you resurrect a thread from RMR when there is a vagabond thread from Revelations?
2. Why do you post a completely offtopic whine about nanobs in a vagabond thread dealing with setups?
Feeling stupid yet?[/quote
1. not at all, this is a valid point on why my vaga setup isnt too good 2. How about u get a life instead of making a poor attempt at making some1 else look stupid and 3. Cant even be arsed thinkin of 3 i think yopur pretty pathetic tbh.
Any1 found this problem when using a vagabond or does any1 have a solution or counter setup?
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Tsoula Chimaera
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Posted - 2007.02.09 12:48:00 -
[224]
All those fittings look real nice in theory, i personally prefer the 2 T2 extenders/mwd/nano.gyro setup with dual 180mm II's....
B-U-T...
Why can't i hit anyrhing smaller than a BS???
i got all tracking skills to lvl 5, and even a 3% tracking to all turrets hardwiring... After the revelations patch even with T1 ammo it's impossible to hit anything (not even a BC) at orbit speeds higher than 200 m/s... (i mean ok, if i used barrage i'd understand, but T1 ammo has no tracking penalties)... maybe my vaga is simply bugged???
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M00dy
Stain of Mind DAMAGE INC...
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Posted - 2007.02.09 17:01:00 -
[225]
Originally by: Tsoula Chimaera All those fittings look real nice in theory, i personally prefer the 2 T2 extenders/mwd/nano.gyro setup with dual 180mm II's....
B-U-T...
Why can't i hit anyrhing smaller than a BS???
i got all tracking skills to lvl 5, and even a 3% tracking to all turrets hardwiring... After the revelations patch even with T1 ammo it's impossible to hit anything (not even a BC) at orbit speeds higher than 200 m/s... (i mean ok, if i used barrage i'd understand, but T1 ammo has no tracking penalties)... maybe my vaga is simply bugged???
Try orbiting at 15 kms.
HAXORZ TO THE MAXORZ BABY, YEAH!!!
Now if only I had written that... :p - Devil |

bobby nobins
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Posted - 2007.05.11 20:34:00 -
[226]
Finally got heavy assault ships lvl 4 today... (told myself not to buy vaga till i had lvl 4)...
Unforcunatly I have trained all my armor skills and having read the majority (some of) the above post I see you nearly all recommend shield tanking, having reviewed the resists I would see why.. However now I'm in my Vaga I dont really want to hang up her keys till I have necessary shielding skills so.. Can anyone recommend an armor tanking setup for pvp that will tide me over and not result in me losing my shiny new ship... assume no budget... faction possible, not officer... Thanks Guys
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king jks
Infinitus Odium
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Posted - 2007.05.11 21:33:00 -
[227]
No, if you armor tank a vagabond you will die. You need those lows for damage mods and speed mods so if the **** hits the fan and you start taking damage you can gtfo. The extender II's are there for a damage buffer and a little bit of passive regen. All armor tanking vaga's I've gone up against died HORRIBLY.
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bobby nobins
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Posted - 2007.05.12 08:02:00 -
[228]
rgr that mate.. I'll wait then...
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