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Thread Statistics | Show CCP posts - 23 post(s) |

Bad Messenger
Nasranite Watch OLD MAN GANG
569
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Posted - 2013.10.07 22:21:00 -
[61] - Quote
i like how getting lvl5 navigation sertificate to crow requires Micro Jump Drive Operation level 5 even you can not use those on frigates. |

Aethlyn
EVE University Ivy League
238
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Posted - 2013.10.07 22:45:00 -
[62] - Quote
Garviel Tarrant wrote:Edit 2: I'm quite sure i deserve to be at least level one in using BC's even though i don't have warfare link skills, seing how i fly them all with maxed stats -_- Well, to be honest, you'll need warfare links to fully use their potential. I agree, it shouldn't be required for the lowest levels, but I'd consider them important in the long run/for the higher ranks. Looking for more thoughts? Follow me on Twitter. |

Ranamar
Valkyries of Night Of Sound Mind
19
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Posted - 2013.10.07 22:55:00 -
[63] - Quote
x-posting from the test server thread:
It looks like I don't have Cruiser mastery above II for just about every cruiser for only two reasons: I don't have Electronic Warfare Drones to III (it's II, which is enough to use EC-300s) and I don't have passive shield compensation skills at all except for EM (because I've literally never used any other passive shield hardener, and even then only on kinda weird fits). Battleships are mostly at I because of the drone thing. I'll leave the complaining about MJD skills on frigates to other people, since I haven't even gotten far enough to be blocked by that, but those seem like weird requirements.
In general, I feel like these certificates suffer from some of the same "you must have everything in a bin, and there are a finite number of bins" problems as the old ones.
What level mastery do you expect your average reasonably-experienced pilot to have on their favored ships? What level is the "I've started training all the really esoteric skills for this ship" level? (5 is obviously the "I've *trained* all the esoteric skills that might affect this ship" level, and I'm okay with that.) |

Crazy KSK
Tsunami Cartel Gank for Profit
49
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Posted - 2013.10.08 00:10:00 -
[64] - Quote
I don't like how I have lvl4 certs for the nomad though I can't even fly it yet Quote CCP Fozzie: ... The days of balance and forget are over.
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
23
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Posted - 2013.10.08 00:49:00 -
[65] - Quote
would it be mistakes adding other sensor compensation skills in mastery tab?
http://i.imgur.com/yFVvwMp.jpg
lardar sensor for minmatar ship only, right?@@ |

Batelle
RisingSuns
172
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Posted - 2013.10.08 01:33:00 -
[66] - Quote
Ranamar wrote:x-posting from the test server thread:
It looks like I don't have Cruiser mastery above II for just about every cruiser for only two reasons: I don't have Electronic Warfare Drones to III (it's II, which is enough to use EC-300s)
drone control range. Fighting is Magic |

Ashterothi
Aideron Robotics
164
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Posted - 2013.10.08 01:35:00 -
[67] - Quote
So Warfare links I requires V in all races leadership roles and spec I in those roles. Warfare links I is required for all T3 cruisers, command ships, and combat battlecruisers.
Thus you need to have V in all warfare styles in order to have even rank I with any of these ships.
Also, Battlecruisers are mislabeled as "Combat Battlecruisers" Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Ashterothi
Aideron Robotics
164
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Posted - 2013.10.08 01:39:00 -
[68] - Quote
Also to have mastery in my armor logi ships, I need shield emission skills. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1486
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Posted - 2013.10.08 02:17:00 -
[69] - Quote
Aethlyn wrote:Garviel Tarrant wrote:Edit 2: I'm quite sure i deserve to be at least level one in using BC's even though i don't have warfare link skills, seing how i fly them all with maxed stats -_- Well, to be honest, you'll need warfare links to fully use their potential. I agree, it shouldn't be required for the lowest levels, but I'd consider them important in the long run/for the higher ranks.
It should be required for lvl 5
not lvl 1 :P
All in all the way the certificates are made, being so all encompasing this will create a system highly confusing to newer players. As the Certs will do what they have always done, tell you to train things you don't need. BYDI recruitment closed-ish |

Mioelnir
Cataclysm Enterprises Easily Offended
119
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Posted - 2013.10.08 02:31:00 -
[70] - Quote
- at 19.9m sp in drones, i have mastery 2 since i do not have the useless drones rigging skill. i think that's a bit harsh. - split the corp management mastery up between corp management and asset management? empire control and starbase defense really are not the same thing. - corp management mastery requires diplomatic relations for the first mastery level, yet corporation creation does not require it - personal preference would have been to keep the two t2 gunnery specs in separate certs. if you have pulse lasers at all 5 and no beam skills at all, is your mastery truely 2? - a single mastery for all four warfare link types? single type of links fully maxed is mastery level nil? - production mastery requires a lot of skills at level 5 that no production job in eve needs (like battleship construction 5). there should be different masteries for t1, t2, t3 and capital production. i know ccp hates content for industrialists, but this is like a single certificate for all of spaceship command. - Straight up research requires the following 5 skills: lab op, adv lab op, science, research, metallurgy. why hacking I for the first mastery level? its a req skill for encryption methods, but makes no sense in a research cert. especially not at level 5 in the end, when it was only ever imported as a prerequisite at level 2 - t2 invention should go into its own mastery - t3 reverse engineering should go into its own mastery
Overall: racial alternate skills like sensor compensation should either be split into different certs, or be removed from it. you don't have a single gunnery certificate for all 3 turret types that starts requiring the capital versions at mastery 2 either
The entire production and research certificates are as shallow, uninspired, unloved and "i had to add them" as the entire industrial skill progression and mechanics ingame. As they are on sisi, all they will be is (a) unhelpful (b) confusing. The better option would be to remove them and rely on the various help chats, like the last 10 years.
The advice given to new players that look at 200m SP characters is always to specialize in something in order to catch up. Yet most of the masteries give the impression that one has to skill all 4 races to be any good at anything.
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Jaz Antollare
Deadly Loneliness
33
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Posted - 2013.10.08 08:32:00 -
[71] - Quote
The main Idea of certificates is great imo, needs a lot more polish. But its the right direction. With the editable corporation and alliance certificates all those problems wont be an issue of course.
1) Its the right direction 2) So, a bit of better rework for that what is now, for the ship masteries, like the unneeded sensor str. compensations. 3) Bring out customizable certificates, corp and alliance. |
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CCP Ytterbium
C C P C C P Alliance
2776

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Posted - 2013.10.08 09:42:00 -
[72] - Quote
I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor Compensation skills).
Good point on the rig skills as well - they'll most likely stay in the last certificate level, but may end up being moved up a bit. |
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Sarmatiko
1452
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Posted - 2013.10.08 10:11:00 -
[73] - Quote
"Salvaging" certificate attached to marauders looks completely pointless to be honest. Salvaging cycle on Marauder is so low that it will be better idea to fit 3 tractors for occasional looting (even with awful outdated tractor bonus) -¥ |

Rain6637
Team Evil
1668
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Posted - 2013.10.08 10:23:00 -
[74] - Quote
my suggestion: make those skills that are unrealistic, and that you know are unrealistic, their own certificates.
like rigging.
if I view the certificates as a motivator to spend sub time on something I didn't think was important, they make sense. but I like immersion so I'm ignoring them because basically I don't feel they apply to me.
just the level V certificates I saw, for which I was missing rigging skills to V, or was it IV
if you imagined I would plan my skills according to those certs, you are mistaken.
certificates were something I might've set to public one or two at a time, but never really mentioned. but now, for the sake of the survivability of this game based on new player retention, I'm going to strongly suggest ignoring that part of the gui
I get the reasoning behind SP sinks, but don't do it in this format. do it like sensor comps, where there was a benefit to go with the sink. the problem with this impractical certification thing is unless a player is accustomed to rejecting parts of the game that are misleading or bad--purely through experience as a [specifically] EVE player--it makes a player feel inadequate at best.
I haven't qualified my claims with facts or stats, but until you make the certs more realistic, I'm going to steer less experienced players (CCP Soundwave help us) away from them.
calmly disappointed and not mad, because I'm hopeful that you want to keep EVE around as much as I want to keep my girls. and it's what I need to believe to avoid the unhealthy practice of undocking in defiance.
at least let us make the public, selectively. it would be a good bait tactic to display a mastery level II for pretty much everything. Rainf1337 on Twitch |

Nar Tha
Neural-Boost.com
162
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Posted - 2013.10.08 10:58:00 -
[75] - Quote
One thing I noticed after a very brief first look: I think T1 scanning frigs should not require the salvaging certificate. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
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Posted - 2013.10.08 12:39:00 -
[76] - Quote
- When I open the mastery tab of a spaceship's "Show Info" window, I would like to see the current level of my mastery highlighted/selected/displayed
- At present the level V mastery is a different colour to the rest, which is visually confusing: why do I have level 5 mastery when I am a brand new character?
- When a certificate is expanded in "Mastery" view, or when I am looking at the skill requirements in a certificate's "Show Info", please move the satisfied requirements to the bottom of the list, leaving the untrained skills at the top, then the partially trained skills in the middle. Sort order within these groups can be arbitrary, but I would prefer simple alphabetical order or alphabetical inside existing skill groupings (these groupings make sense to me because I am familiar with all these skills, but to a new player it might be simpler to either sort in alphabetical order, or have a collapsible section for skill groups)
I like the way that clicking the mastery logo in the ship info screen will switch to the Mastery tab and select the appropriate mastery level.
Day 0 advice for new players: Day 0 Advice for New Players |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
134
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Posted - 2013.10.08 13:11:00 -
[77] - Quote
Just a few things I noted:
- The blackops mastery doesnt seem to include any jumpskills
- The Capital Navigation certification doesnt include Jump Drive Calibration (which is rather vital)
- Bridge Capable ships (Blackops/Titan) has no requirements to use it in their masteries |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
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Posted - 2013.10.08 13:15:00 -
[78] - Quote
CCP Ytterbium wrote:I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor Compensation skills).
Good point on the rig skills as well - they'll most likely stay in the last certificate level, but may end up being moved up a bit.
Also IMO to be at lvl 4 in BC's you should not need warfare links
There are quite a few ship types that have a certificate required way to early when you consider its importance to the ship. BYDI recruitment closed-ish |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
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Posted - 2013.10.08 13:25:00 -
[79] - Quote
The ability to use warfare links should only be required for level 4 mastery of battlecruisers, if at all. Training anything in warfare link specialist should only be a requirement for level 5 mastery of battlecruisers, if at all.
This was a very ego-deflating experience, knowing that I have nothing higher than level 2 mastery in any ship line.
Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Ytterbium
C C P C C P Alliance
2776

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Posted - 2013.10.08 14:42:00 -
[80] - Quote
Mara Rinn wrote:The ability to use warfare links should only be required for level 4 mastery of battlecruisers, if at all. Training anything in warfare link specialist should only be a requirement for level 5 mastery of battlecruisers, if at all.
This was a very ego-deflating experience, knowing that I have nothing higher than level 2 mastery in any ship line.
Good point as well - keeping warfare links on level4-5 masteries on Tech1 battlecruisers would make sense - however they'll be required from the get go on Command Ships due to their requirements. |
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Mashie Saldana
BFG Tech
754
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Posted - 2013.10.08 14:49:00 -
[81] - Quote
CCP Ytterbium wrote:Mara Rinn wrote:The ability to use warfare links should only be required for level 4 mastery of battlecruisers, if at all. Training anything in warfare link specialist should only be a requirement for level 5 mastery of battlecruisers, if at all.
This was a very ego-deflating experience, knowing that I have nothing higher than level 2 mastery in any ship line.
Good point as well - keeping warfare links on level4-5 masteries on Tech1 battlecruisers would make sense - however they'll be required from the get go on Command Ships due to their requirements. It would be nice if you could fit Leadership/Wing Commander/Fleet Commander in the Mastery levels or at least in some Certificate. Mashie Saldana Dominique Vasilkovsky
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Turelus
Caldari Independent Navy Reserve The Fourth District
549
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Posted - 2013.10.08 18:57:00 -
[82] - Quote
Elite reqiuirements for some ships are somewhat silly.
Shuttles needing Navigation V to master, meaning MWD, MJD & AB Skills V while none of these can be fitted.
Ibis requires level V ECM skills to master as well as the navigation.
There are many more like this. The issue I see here is you're looking to use this system to guide newbies on how to be best in these ships, yet some of the requirements for them are beyond what they can (or should) do or sometimes modules they can't even fit. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

luna1102
Perkone Caldari State
3
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Posted - 2013.10.08 23:21:00 -
[83] - Quote
The mastering of the certificates is one thing, but it can't be simply mapped to the ships, because of the different requirements for the ships. When I look on some ships, I am mastery of 2, but I am at mastery 4/5 due to the not used/never needed skills in this ship (like sensor compensation, Adv.Target Management or Micro Jump Drive). This make the Mastery level on the ships useless.
1) Rigging (it makes no sense to have this for ships, which is not possible to rig). Funny for a shuttle or a rookie ship. But is correct to have it on level 5 for mastering the ship.
2) Skills, which are not usable are in the certificates (example Micro Jump Drive, which is not fitable on all ships). Ok for mastering the certificates, but only for some ships needed to master.
3) Targetting with all 'sensor compensation" skills are mapped to all ships. For mastering a caldari ship, only gravimetric is needed for mastering.
4) Why do I need "Advanced Target Management Level V" on any Frigate/Cruiser/BC/BS ? It must be adapted for each ship, instead of one global certificate. None of these ships can have more than 10 targets.
5) The Jump Drive is only in the Capital Navigation, but there are also some Battleships/Freighters ... skill is needed for mastering a widow.
The new certificate system is in much cases very "high level" for mapping to the required ship types. It should be possible to be a master in Navigation-Frigate, but not in all other Navigation certificates. Please re-think, which skills are usable for each ship/ship type. (as you have done it in Drones/Gunnery)
We need to have more steps in your certification tree, like for example: - Navigation certificate ... consists of Navigation-Shuttle / Navigation-Frigate / Navigation-Cruiser / etc. certificates - Targetting ... consists of Targetting-Caldari / Targetting-Amarr / etc. (to get the correct sensor Compensation) and Targetting-Frigate / Targetting-Cruiser / etc. (to get the max. possible targetting count) - Small projectile turret certificate ... consists of Small short range proj.turret / Small long range proj.turret certifcate - Manufacturing ... Big ships, Small ships, Projectile, Hybrid, Missiles, Tech3, etc. - etc.
Then it will be possible to map the required certificates to the ships. It was partially done in the Gunnery/Missile certificates. There is also not just one 'Projectile Turret' or one 'Drone' certificate! But there is one wrong global 'Navigation' or 'Targetting' certificate.
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Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.08 23:40:00 -
[84] - Quote
ok im just going through the sisi techtree and checking the mastery levels of said ships.
- cant fit mjd to frigates, destroyers, cruisers, logistics and combat bc so dont list it in mastery - targeting only force the ship dependent skill into mastery - on cruisers and battlecruiser mastery lvl 4 put combat drone operation only at 4 - battlecruisers move warfare stuff to mastery 3 or even 4 - logistic remove jamming out of mastery or give it another name because its misleading - Stealthbomber in mastery 4 reduce bomb deployment down to 4 and at 5 in mastery 5 - shuttle is just stupid basically u should have mastery 5 in it when u start :P
i wont say anything to the not mentioned t2, t3 and capital ships because i fly them to seldom. |

chrome diopside
Mawlus Inc
20
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Posted - 2013.10.09 02:38:00 -
[85] - Quote
Had a thought.
Why not introduce Ship Mastery levels:
T1 Hulls: Racial Frigate Mastery - would include racial sensor compensation, Targeting without Adv Targeting Mgmt, Nav without MJD and each Mastery level would reflect one level of ship skill. Racial Destroyer Mastery - as above Racial Cruiser Mastery - as above Racial Battlecruiser - as above Racial Battleship - as above but would include MJD in the Navigation section
T2 Hulls: Interdictors - would include Graviton Physics and one level of ship skill Interceptors - one level of ship skill Assault Ships - one level of ship skill Covert Ops - would include Cloaking V and Jump Portal Generation Stealth Bomber - would include Bomb Deployment etc etc etc Logistics - would include Adv Targeting Mgmt III HICS - would include Graviton Physics V Black Ops - would include Cloaking V and Jump Portal Generation Marauders - would include Adv Targeting Mgmt III
This way you could slot in the role specific skills that only affect certain hull types - thus each hull mastery would get extra mastery types - one racial and one role specific for T2 hulls - and Mastery V of a ship would mean truly MAXED out role-appropriate skills - so max ship bonuses and mod skills. I know some of the specialised skills are in the ship skill requirements but this way there's no ambiguity about what Mastery V actually means.
Would that work?
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Niob Bardieu
Center for Advanced Studies Gallente Federation
19
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Posted - 2013.10.09 02:53:00 -
[86] - Quote
CCP Ytterbium wrote:I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor Compensation skills).
Good point on the rig skills as well - they'll most likely stay in the last certificate level, but may end up being moved up a bit.
CCP Ytterbium wrote:Good point as well - keeping warfare links on level4-5 masteries on Tech1 battlecruisers would make sense - however they'll be required from the get go on Command Ships due to their requirements. As far as I can see the more generalized certificates seem to be a good idea overall. Simply copying these certificates to the ship tree and it's mastery levels obviously doesn't work as intended, because every ship has its own set of needed and useful skills. But if the mastery levels don't reflect these ship specific skills, the whole approach will lose one of its main purposes, that is giving the players an overview of their ability to fly or max out different ships. Since to me the ship tree in its current state is already looking very nice and has the potential of becoming a really useful tool, it would be sad to see part of that potential being wasted. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
828
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Posted - 2013.10.09 08:33:00 -
[87] - Quote
I don't know if someone already post this, but its important alliances and corporations to be allowed to create 1 personalized ship certificate (for each ship) and if it exists and its publish every pilot of that corporation and alliance should see these certificates.
The idea is for the pilot to open the master tab - see subtabs I, II, III, IV, V and then a subtab C (corp) and A (Alliance) if these certificates exist.
Most of the times corps and alliances post ship doctrines followed by the minimal skills a pilot must train to use these ships and be reimbursed, it would be awesome if this personalized ship certificate feature could be implemented and released with the certificates review. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Unforgiven Storm
Eternity INC. Goonswarm Federation
829
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Posted - 2013.10.09 10:34:00 -
[88] - Quote
I open the mastery for any ship not BS and I see I only get level III. Then I go see why is that and I found out its because navigation IV requests Micro Jump Drive!!! this skill does not make sense in no other ship than a BS. You are using a common Navigation certificate for all ships and this is wrong, like capitals you need to create a navigation certificate 1-5 for each ship class the generic one for frigates to cruisers without MJD and one called BS Navigation with this skill.
The same applies to the super carriers, you need a super capital targeting certificate without the sensor compensation skills, because supers are immune to ewar and you don't need to train them.
Also where is the drone certificated in any carrier?
Also If I'm using a caldari ship why do I must have ladar, radar or magnetometric sensor compensation skills at any level to be master of that ship in any level? the same applies to all ships races. In this case you need racial targeting certificates.
Another point is that targeting IV only requires advanced target management III but 5 demands level V, it doesn't make sense, it should be IV, I understand master V should demand all V's but in any rule there should be exceptions when they make sense and this is one of those rare cases. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
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CCP Ytterbium
C C P C C P Alliance
2779

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Posted - 2013.10.09 10:44:00 -
[89] - Quote
Turelus wrote:Elite reqiuirements for some ships are somewhat silly.
Shuttles needing Navigation V to master, meaning MWD, MJD & AB Skills V while none of these can be fitted.
Ibis requires level V ECM skills to master as well as the navigation.
There are many more like this. The issue I see here is you're looking to use this system to guide newbies on how to be best in these ships, yet some of the requirements for them are beyond what they can (or should) do or sometimes modules they can't even fit.
Edit* I apparently am only rank II in the Blackbird, this is with everything for ECM V, Caldari Cruiser V. The Target Breaker Amplification should not be a part of ECM as it misleads people on the use of ECM skills.
Elite requirements are supposed to be extremely high-standards - as mentioned before, elite means you've mastered all possible skills affecting the hull you're looking at, no matter the relevance. Certificates help newbies through the lower levels - Elite is meant for veteran unlock and bragging. |
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CCP Ytterbium
C C P C C P Alliance
2779

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Posted - 2013.10.09 10:50:00 -
[90] - Quote
luna1102 wrote:The mastering of the certificates is one thing, but it can't be simply mapped to the ships, because of the different requirements for the ships. When I look on some ships, I am mastery of 2, but I am at mastery 4/5 due to the not used/never needed skills in this ship (like sensor compensation, Adv.Target Management or Micro Jump Drive). This make the Mastery level on the ships useless.
1) Rigging (it makes no sense to have this for ships, which is not possible to rig). Funny for a shuttle or a rookie ship. But is correct to have it on level 5 for mastering the ship.
2) Skills, which are not usable are in the certificates (example Micro Jump Drive, which is not fitable on all ships). Ok for mastering the certificates, but only for some ships needed to master.
3) Targetting with all 'sensor compensation" skills are mapped to all ships. For mastering a caldari ship, only gravimetric is needed for mastering.
4) Why do I need "Advanced Target Management Level V" on any Frigate/Cruiser/BC/BS ? It must be adapted for each ship, instead of one global certificate. None of these ships can have more than 10 targets.
5) The Jump Drive is only in the Capital Navigation, but there are also some Battleships/Freighters ... skill is needed for mastering a widow.
The new certificate system is in much cases very "high level" for mapping to the required ship types. It should be possible to be a master in Navigation-Frigate, but not in all other Navigation certificates. Please re-think, which skills are usable for each ship/ship type. (as you have done it in Drones/Gunnery)
We need to have more steps in your certification tree, like for example: - Navigation certificate ... consists of Navigation-Shuttle / Navigation-Frigate / Navigation-Cruiser / etc. certificates - Targetting ... consists of Targetting-Caldari / Targetting-Amarr / etc. (to get the correct sensor Compensation) and Targetting-Frigate / Targetting-Cruiser / etc. (to get the max. possible targetting count) - Small projectile turret certificate ... consists of Small short range proj.turret / Small long range proj.turret certifcate - Manufacturing ... Big ships, Small ships, Projectile, Hybrid, Missiles, Tech3, etc. - etc.
Then it will be possible to map the required certificates to the ships. It was partially done in the Gunnery/Missile certificates. There is also not just one 'Projectile Turret' or one 'Drone' certificate! But there is one wrong global 'Navigation' or 'Targetting' certificate.
Good points, I'm working on those as we speak 
- Agreed, doesn't make sense on ships without rig slots, we'll internally dicuss that one.
- Micro Jump Drive skill is going to be removed from Frigates-Destroyers-Cruisers-Battlecruisers, since they only exist in the "large" variation.
- Yep, we'll split them up by faction so you don't need to train the redundant ones
- Another good point, I'll find a way around that.
- Yes my pressscious, we forgot about Black Ops and Jump Freighters. Oh yes we did. Poor Smeagol. Don't beat us? Mean hobbits hurt us.
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