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Thread Statistics | Show CCP posts - 23 post(s) |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
14
|
Posted - 2013.10.02 12:40:00 -
[31] - Quote
CCP im currently going over the certs, but the elite maybe a tad over the top
why should i train rigging skills to 5, when its normaly enough at 4. Why should i train Weapons Specialization to 5, when the increase from 4 to 5 is only such a small amount. Shield Tanking, u normaly dont tank a shield ship completly passive thx to invuls being active so why train it farther than 4. Refining, will be confusing new players because for perfect refining you need only the ore processing skills at 4.
The rest looks ok in the certificates tab. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2385
|
Posted - 2013.10.02 12:49:00 -
[32] - Quote
I'm sure you guys already know this but stating it once more for the record: The certificate system will always be a marginal and underused niche until we have the ability to create and share our own certificates. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Olaf4862
KnownUnknown
32
|
Posted - 2013.10.02 13:15:00 -
[33] - Quote
Optimo Sebiestor wrote:How come this is more important than working on the legazy issues you have with your client?
Because if they want to make the game more accessable to new pilots they need to fix some of the glaring issues that barred new pilots ease of entry into New Eden. |

Madlof Chev
Sniggerdly Pandemic Legion
256
|
Posted - 2013.10.02 15:52:00 -
[34] - Quote
Re: capital navigation, certificate-wise making a jump from JDC 1 / JFC3 on the level 4 cert to both at level 5 is a touch nuts.
Considering the level 1 cert for capital navigation doesn't even require JDO 1 (wtc?!) you should probably remove level 1, shift levels 2-4 across to 1-3, and insert a new level 4 that sits at a more happy medium.
JFC 4 is a pretty standard place to leave things unless you have nothing better to do, and JDC 4 is acceptable, I guess - but implying a ~level 4~ competence with JDC1/JFC3 is setting people up for a fall.
edit: a similar thing in the capital remote repair and capital gun certs where you go from TLR/TWR 1 to TLR/TWR 5 on levels 4/5. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
4
|
Posted - 2013.10.02 16:52:00 -
[35] - Quote
Madlof Chev wrote:Re: capital navigation, certificate-wise making a jump from JDC 1 / JFC3 on the level 4 cert to both at level 5 is a touch nuts.
Considering the level 1 cert for capital navigation doesn't even require JDO 1 (wtc?!) you should probably remove level 1, shift levels 2-4 across to 1-3, and insert a new level 4 that sits at a more happy medium.
JFC 4 is a pretty standard place to leave things unless you have nothing better to do, and JDC 4 is acceptable, I guess - but implying a ~level 4~ competence with JDC1/JFC3 is setting people up for a fall.
Of course this isn't like some of the whining about "oh why are the highest level certificates so many level 5 skills", but more about making the jump from comparatively useless at a level 4 cert to superuseful at level 5 without anything inbetween.
edit: a similar thing in the capital remote repair and capital gun certs where you go from TLR/TWR 1 to TLR/TWR 5 on levels 4/5.
seconded. No one will allow you to fly capitals in fleets with less than JDC 4, and JFC 4. And I'm pretty sure most are going to require JDC 5, JFC 4. Getting JDC 5 is pretty critical for life as a cap pilot, especially in null. I agree that lvl 4 should be adjusted to better reflect the skills that will ACTUALLY make you a competent cap pilot. Lvl 3 can be more like the current lvl 4. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
249
|
Posted - 2013.10.02 19:30:00 -
[36] - Quote
I'm always for more clarity and some good ol' dickwaving. Nice stuff! Why active tank bonuses are bad for you |

Kadl
Imperial Academy Amarr Empire
58
|
Posted - 2013.10.02 20:33:00 -
[37] - Quote
As a follow up to my post yesterday here are some suggestions for changes to the small turret certificates. I am only focusing on the skills directly related to damage in these specific suggestions. The other skills will be discussed after the suggestions, but they generally remain the same.
Small Energy Turret Level 1 (different) Gunnery 2 Small Energy Turret 3 Rapid Firing 2
Level 2 (same) Gunnery 4 Small Energy Turret 3 Rapid Firing 3 Surgical Strike 3 (Rapid Firing 4 is better than Gunnery 4, but Gunnery 4 opens up Surgical Strike whose low levels make Gunnery 4 worthwhile.)
Level 3 (same) Gunnery 4 Small Energy Turret 4 Rapid Firing 4 Surgical Strike 4
Level 4 (different) Gunnery 4 Small Energy Turret 5 Rapid Firing 5 (or 4) Surgical Strike 4 Small Beam Specialization 3 Small Pulse Specialization 3 (Rapid Firing is better than Gunnery for skill points per damage. Choosing 4 or 5 there should be about the number of skill points you want between certificate levels.)
Level 5 Not discussing.
This template can be copied for the Small Hybrid and Projectile Turrets. A quick look at the Medium Turrets suggests that they are in better shape (Rank 3/5 basic/specialized skill changes things). The initial character skills may modify the skill points for the Level 1 certificate and thus the skill levels.
The other skills change range, tracking, capacitor, and other options. It is harder to rate them against each other. It may make sense to do a second pass over those skills and look at the skill ranks. A high rank may mean the skill is less worth while to study (benefit/skill point).
On a more abstract note it may be good to give yourself and us a descriptive guideline for what each level should show. Is Level 2 reasonably competent? or is that Level 3? Level 5 is insane certificate orientation over character development. Is Level 4 full mastery without insanity? |

Kadl
Imperial Academy Amarr Empire
58
|
Posted - 2013.10.02 23:08:00 -
[38] - Quote
My view of the Navigation Certificate is more subjective. The Navigation Certificate looks like it has some issues in the first 3 levels. Navigation Certificate level 1 is simple, and probably automatically rewarded. Navigation Certificate level 4 is the first time someone would be able to use a MWD (requires High Speed Maneuvering). Navigation Certificate level 3 requires rigging (before you can use an MWD). It seems to me that a better progression would result from the current level 2 becoming the new level 1 (allows afterburners). Level 2 should provide access to MWDs. Level 3 can go into rigging, and Level 4 into refining these skills.
Navigation Certificate (suggested) Level 1 Navigation 2 Spaceship Command 2 Evasive Maneuvering 1 Warp Drive Operation 1 Afterburner 1 (allows afterburner module) Acceleration Control 1 ** A number of useful skills are introduced, but allow quick trains. The new player can use the Afterburner module.
Level 2 Navigation 3 Spaceship Command 3 Evasive Maneuvering 3 Warp Drive Operation 3 Afterburner 3 Acceleration Control 3 High Speed Maneuvering 1 (allows MWD) Fuel Conservation 1 ** Some improvements with a clear addition of MWD as an option to the player. The skill levels here could be played with to gain a nice progression between the Level 1 -> Level 2 -> Level 3 certificates.
Level 3 Navigation 4 Spaceship Command 4 Evasive Maneuvering 3 Warp Drive Operation 3 Afterburner 3 Acceleration Control 3 High Speed Maneuvering 3 Fuel Conservation 3 Mechanics 3 Jury Rigging 3 Astronautic Rigging 1 ** Rigging added (just like many other certificates). Improvements in a number of skills.
The work here is some guesstimation, but it seems like High Speed Maneuvering should come before level 4. |

Amarisen Gream
Methana Solutions
1
|
Posted - 2013.10.03 03:31:00 -
[39] - Quote
I was just reading through, an idea for some of the certs. Break them up by Ship class.
So Frigates would have their own 1-5. etc etc etc. So players who want master on their interceptors don't have to have MJD or w/e it is called. There would be more certs over all. but they would be more specific this way to the class of ship, Maybe not so much the role.
But roles could be put in to play with other additions. xoxo Amarisen Gream
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.03 15:01:00 -
[40] - Quote
Amarisen Gream wrote:I was just reading through, an idea for some of the certs. Break them up by Ship class.
So Frigates would have their own 1-5. etc etc etc. So players who want master on their interceptors don't have to have MJD or w/e it is called. There would be more certs over all. but they would be more specific this way to the class of ship, Maybe not so much the role.
But roles could be put in to play with other additions.
maybe i read it wrong but isnt that already implemented with different cert lvls for the ship classes
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Mashie Saldana
BFG Tech
749
|
Posted - 2013.10.03 15:31:00 -
[41] - Quote
How about a leadership certificate? It would be nice to be able to show off the worst skill in game to skill for which is the Fleet Command level 5 skill that most people only trained to get the Fleet Co-Ordinator - Elite certificate.
Amarr Command Ship is missing from the spread sheet.
Also keep the rigging level 5 requirements for mastery 5.
Also Hull Tanking is missing... Mashie Saldana Dominique Vasilkovsky
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Gospadin
School of Applied Knowledge Caldari State
87
|
Posted - 2013.10.03 18:38:00 -
[42] - Quote
Mashie Saldana wrote:How about a leadership certificate? It would be nice to be able to show off the worst skill in game to skill for which is the Fleet Command level 5 skill that most people only trained to get the Fleet Co-Ordinator - Elite certificate.
Amarr Command Ship is missing from the spread sheet.
Also keep the rigging level 5 requirements for mastery 5.
Also Hull Tanking is missing...
It'd be nice if when you hovered your mouse over a cert that you didn't have yet, the client calculated what the benefit would be for having that certificate and updated your fitting window with the yellow text, similar to what happens when you hover over a module in your inventory with the fitting window open. |

Tlat Ij
Hedion University Amarr Empire
54
|
Posted - 2013.10.03 23:15:00 -
[43] - Quote
CCP Ytterbium wrote:As mentioned in the Certificate Dev Blog, we are bringing in new certificates for Winter. This thread is for you to have a look at how they are edited, which skills are inside and in which order. For this, we are going to use external application for you to look at an Excel Sheet with all the changes. How to get the file:
- If you haven't, please read the Certificate Dev Blog first.
- Go to this link.
- Don't try to read the file from the window that pops-up, it's garbled data since Google Docs doesn't like Excel formatting apparently.
- Instead, in the upper-left corner, go to "file" and then select "download"
- Save the file to your hard drive, and open it.
OMG Ytterbium, the file is full of stuff and I'm getting lost! Please help us, Ytter Wan Kenobi, you are my only hope:
- The "Certificates" tab lists all the revamped certificates. Each certificate is listed with a colored header depending on their type. Under each certificate you can see the various skills needed to unlock each level.
- Still under the "Certificates" tab, you also have a small colored chart that lists all the certificates by category.
- The "descriptions" is just me writing a bunch of non-finalized text. Pass your way as they are not official right now.
- The "Amarr", "Caldari", "Gallente", "Minmatar", "ORE", "Pirates", "Special & Utility" tabs list all the ships that the previous certificates have been assigned to, by mastery level. To quickly find a ship, press CTRL+F and type the name you want (you still need to be in the proper tab)
- For example, if you look at the "Oracle", under the "Amarr" tab, you will see it has the Large Energy Turret Certificate, Armor Tanking, Shield Reinforcement (level5 mastery only), Targeting, Navigation and Core Ship Operation Certificates. Since Masteries match the Certificate level, that means the Oracle would get for Mastery level 1 for all Certificates level 1 mentioned above (except shield reinforcement, which is not listed until level5).
Some things to keep in mind when looking at this:
- This is based on an internal document, so expect typos, and not perfect formatting.
- Elite / level 5 Certificates and Masteries are supposed to be extremely demanding. Unlocking one means you have trained all the skills affecting this particular field, even more or less relevant skills tied to rigs.
- We are aware that some skills may not be relevant to you personally, or your specific gameplay / activity type. It is absolutely impossible to make this list perfectly match everyone needs: certificates listed there are supposed to be a general guiding tool for players to follow, not a precisely attuned tool for specialized corporations (that's where corporation created certificates would come in handy).
Confused? Lost in the dark with no ammo left in the shotgun and surrounded by creepy sounds? Just wait until this is released to Singularity to bypass this file and directly look at this from the EVE client. I rate -5billion. New certs have a complete lack of Hull Tanking Elite.
Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means. |

Gospadin
School of Applied Knowledge Caldari State
87
|
Posted - 2013.10.04 13:49:00 -
[44] - Quote
Tlat Ij wrote:I rate -5billion. New certs have a complete lack of Hull Tanking Elite.
Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.
I agree with the comment on level 5 for mastery.
I'd like to see Hull Tanking in there, and freighter mastery should require hull and armor tanking mastery.
Not sure why it was worth -5 billion though
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Seirsan Hamabu
Ka'ra Shabuir Inc.
2
|
Posted - 2013.10.04 20:11:00 -
[45] - Quote
RE: the Manufacturing Cert.
I might be missing it but I do not see capital construction anywhere.
Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.
Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.
Also with the Science skills such as Graviton Physics I'm not aware of any reasons on the manufacturing side of things to have those skills all the way up to level 5. Yes you might have them at 5 for the research or datacores certificates, but as far as manufacturing the highest any of those need to be is at level 4 and that is for making advanced capital ship components. |

Kadl
Imperial Academy Amarr Empire
59
|
Posted - 2013.10.04 23:03:00 -
[46] - Quote
Seirsan Hamabu wrote:Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.
Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.
I would imagine Production Efficiency 5 should be at level 2. That seems to be the first piece of advice for anyone looking to start manufacturing. |

Seirsan Hamabu
Ka'ra Shabuir Inc.
2
|
Posted - 2013.10.04 23:14:00 -
[47] - Quote
Kadl wrote:Seirsan Hamabu wrote:Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.
Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills. I would imagine Production Efficiency 5 should be at level 2. That seems to be the first piece of advice for anyone looking to start manufacturing.
Yeah that probably would be a better placement. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.05 15:11:00 -
[48] - Quote
Tlat Ij wrote: I rate -5billion. New certs have a complete lack of Hull Tanking Elite.
Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.
i agree with u on that, also then level 4 certs should have as condition weapon spec 4 and rigging 4 and those not at level 1 that should move to level 3 cert then. The only reason why i said mastery at lvl 5 is tad overboard for so little gain is because of going straight from 1 to 5
Seirsan Hamabu wrote: Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
i agree with 3 and at a level 2 cert it should have production efficiency maybe at 3 |

Niko Lorenzio
United Eve Directorate
269
|
Posted - 2013.10.05 15:54:00 -
[49] - Quote
I am still in favor of allowing users/corps to create and share their own certificates. Although I guess custom certificates wouldn't be much help to lonely noobies and I think this is what you're aiming for with this system. |

Kithian Hastos
EVE University Ivy League
10
|
Posted - 2013.10.06 20:01:00 -
[50] - Quote
I admit that I have not yet taken the time to check out the certificates myself.
But as a player who is interested in manufacturing and trade, I am disappointed at the comments of those who have read the masteries related to production. It seems like CCP invested a great deal of effort into planning ship masteries, and very little effort into planning industry masteries.
I hope that the final iteration that hits Tranquility will be more thought out. |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1252
|
Posted - 2013.10.06 20:10:00 -
[51] - Quote
CCP ytterbium and colleges atr trying to get the excellence award but I have to tell you guys, despite all the good stuff upcoming, welp, we're not there yet mkay?
Non the less, excellent. Keep the good work going on bases, on small like bigger stuff, this is the good choice.
Thank you very much despite at some point we might disagree on a little ' or , thing is, you're doing it right. *removed inappropriate ASCII art signature* - CCP Eterne |

jules88
Lords of Entropy V.e.G.A.
1
|
Posted - 2013.10.07 15:45:00 -
[52] - Quote
Hi there,
I just had a look at the new certificate system and so far I really like it. I sitting in my ceptor experimenting with the new warp acceleration curve and noticed a little thing, that doesn't fit in that good (yes, in the cert system, not the warp machnics)
In order to get the level 4 mastery for my malediction, it is neccessary to train Micro Jump Drive Operation III. IMHO, this doesn't fit, as you are not able to use a MJD on a ceptor.
I understand, that the Navigation Certificate is supposed to be valid for all kinds of ships (including BS, Marauders and Black Ops, which could fit the MJD) but maybe another differentiation would be sensible at that point.
In example, the certificate requiring MJD-operation III could be Battleship Navigation.
thanks for your time
so far
Jules |

stoicfaux
3209
|
Posted - 2013.10.07 15:59:00 -
[53] - Quote
Now that it's live on sisi:
#2Posted: 2013.10.07 15:25 | Report | Edited by: stoicfaux 1. Certificates: Too much clicking.
1.1 Click Skills, click the Certificates tab, click to expand the Drones category, click the info button for 'Combat Drones' which opens a pop up window...
1.2 If you click on and expand the Engineering category, you have to click on a tiny info button (that is faaaaar to the right on a large monitor and thus somewhat non-obvious to see) in order to see the the details for say 'Capacitor Emission'.
Ideally, you should just click on a certificate sub-category and it automatically pops up the info for it, e.g. click to expand Engineering, click anywhere on the Capacitor Emission bar to get its popup.
3. Drones needs a sub-category for sentry drones and the EW drones.
3. Time to train. It would be nice to have a time to train on the Levels tab. I see the time to train on the roll-over popup, but a "total time to train" field would be nice. Having a 2nd column for time to train per individual skill would be peachy as well. So "overall time to train" and "column for individual time to train".
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MeBiatch
Republic University Minmatar Republic
1340
|
Posted - 2013.10.07 16:15:00 -
[54] - Quote
one thing that bugs me is to get marader to lev V i need compensation skills for non affecting sensor types... please fix this There are no stupid Questions... just stupid people... Winter Expansion new ship request |

chrome diopside
DarkstarRed
17
|
Posted - 2013.10.07 16:16:00 -
[55] - Quote
Ok, so the certs are going to drive me crazy - well my OCD crazy anyway lol.
Suggestions:
When looking at Mastery levels on actual ship hulls, I think it should also reflect your level of the ship skill - the idea that you could be showing a mastery level of V on an Ares, yet potentially only have Interceptor I... is kinda ridiculous.
Still on the Ares - Mastery V requires Targeting Mastery V - which requires Adv Target Mgmt V : given the Ares can't lock 12 targets - ever - why on earth should that be relevant? You need to actually reflect skills for the ship, surely. Things like Adv Target Mgmt levels above 3 should only be included on capital mastery levels.
On a similar note, Mastery V for a Vargur takes no account of the new skill requirement for the Bastion mod - it really should. In theory Mastery V on a HIC should require Graviton Physics V - being able to use the t2 infinite point. Mastery should mean just that.
ECM Mastery V requires Target Breaker Amplification V - which is a skill that only affects a single mod, that I find it hard to believe anyone ever uses. Sigh.
Tackling Mastery V only requires Navigation II - seriously? I'd have thought being able to catch your target was a fairly major part of the tackling role...
Core Ship Operation Mastery V only requires Mechanics III - surely that should be V, also Hull Upgrades V. Core ships skills (to me) are those which affect the hull before you fit a mod - which makes hitpoints important - be they shield, armor or hull. Shield Mgmt and Ops V should be in there also.
I do see that to put in this kind of individuality would be a coding nightmare. I do. But maybe Mastery V for an Interceptor should require Targeting IV not V? Or have a Capital Targeting Mastery including Adv Targeting Mgmt V - and leave it off Targeting Mastery beyond level III?
Also if you're going to put Rigging V skills into Mastery V levels, then might I suggest Jury Rigging IV rather than III, given you need that skill at IV to fit t2 rigs.
And, as has been said elsewhere, it would be really nice if the industry skillpaths could have more specialised Masteries - T2 production, T3, T1, Storyline, Capital etc etc.
I also miss the Turret Control Elite cert - missing the Mastery V on the individual turret due to leaving specialisations at IV, I can live with - but I did like the cert that acknowledged I'd maxed out all the gunnery subskills. Sad panda.
I realise I've made it complicated - I'm sorry. To my mind though, Mastery V of a ship should reflect that you'd taken the ship skills, the core skills and all the mod/rig skills to V.... for that hull type. You can make that super-hard with relevant skills like drone specs to V, gunnery/missile specs to V - but don't throw in stuff that bears no relation to the hull - like the ability to lock 12 targets for an Interceptor, and don't leave out important mod skills like the Bastion skill req for the Marauder, or Jump Portal Generation for the Black Ops. |

stoicfaux
3211
|
Posted - 2013.10.07 18:08:00 -
[56] - Quote
CCP needs to crowdsource the certs to get a "realistic" set of certs that everyone can agree on... err wait. Ok, just implement custom certs. I can envision RvB or EveUni with public certs for the masses as being pretty cool and useful.
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Aethlyn
EVE University Ivy League
237
|
Posted - 2013.10.07 18:47:00 -
[57] - Quote
Yep, I feel similar. Out of interest I checked a few ships and it seems like I have pretty much any Mastery in the game at level 1 only, simply due to not training all Sensor Compensation skills (as well as the MJD skill). Others I'm missing due to not perfected drone skills, but that's far more reasonable than the others. I guess the Targeting certificate should be split by race similar to how guns are split. Same might apply to Navigation: Create two certificates; that's not too much IMO, maybe even three (unless there are three already): Navigation (all ships below Battleships), Battleship Navigation (Battleship hulls), and Capital navigation (obviously everything bigger than Battleships; i.e. everything affected by Advanced Spaceship Command). Looking for more thoughts? Follow me on Twitter. |

Marcel Devereux
Aideron Robotics
305
|
Posted - 2013.10.07 20:05:00 -
[58] - Quote
I was a little angry when I logged onto SiSi today to look at ISIS. I was hoping to see a nice screen with a bunch of "V"'s for the Gallente ships. I was a bit shocked when all I saw were "II"'s scattered across the board.
After digging into it, I can't have mastery above 2 in any Gallente ship unless I train up the sensor comp skills of the other races above three (I only have them at 2 ;-( ). I found this a little odd. I clicked on the Comet to see what else I was missing to get a higher mastery. I was again shocked to find out that I need MJD V to get mastery level V for my Comet!
Correct me if I am wrong, but I thought the whole point of this system was to let players, especially new players, have an idea of what to train for to "master" a ship. Right now you have have achievements to unlock that have no bearing on the actual ship. Shouldn't these reflect the needs of the ship rather than just being something arbitrary? This system is pretty much useless if it does not. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1486
|
Posted - 2013.10.07 21:24:00 -
[59] - Quote
Almost all the ships require you to have skills that have nothing to do with that ship
To max out an executioner you need sensor compensation skills from all the other races and ******* micro jump drive.
This system seems to be flawed..
I'm ranked as 2 in flying a comet? Over my dead body!
Like i would list things that don't make sense, but pretty much every ship i've looked at has a requirement that doesn't make sense. BYDI recruitment closed-ish |

Allandri
Liandri Industrial Liandri Covenant
57
|
Posted - 2013.10.07 21:38:00 -
[60] - Quote
They have said ISIS isn't completely finished yet on SiSI due to the rush to get Rubicon out early for testing |
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