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CCP Ytterbium
C C P C C P Alliance
2743

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Posted - 2013.10.01 16:47:00 -
[1] - Quote
As mentioned in the Certificate Dev Blog, we are bringing in new certificates for Winter.
This thread is for you to have a look at how they are edited, which skills are inside and in which order.
For this, we are going to use external application for you to look at an Excel Sheet with all the changes.
How to get the file:
- If you haven't, please read the Certificate Dev Blog first.
- Go to this link.
- Don't try to read the file from the window that pops-up, it's garbled data since Google Docs doesn't like Excel formatting apparently.
- Instead, in the upper-left corner, go to "file" and then select "download"
- Save the file to your hard drive, and open it.
OMG Ytterbium, the file is full of stuff and I'm getting lost! Please help us, Ytter Wan Kenobi, you are my only hope:
- The "Certificates" tab lists all the revamped certificates. Each certificate is listed with a colored header depending on their type. Under each certificate you can see the various skills needed to unlock each level.
- Still under the "Certificates" tab, you also have a small colored chart that lists all the certificates by category.
- The "descriptions" is just me writing a bunch of non-finalized text. Pass your way as they are not official right now.
- The "Amarr", "Caldari", "Gallente", "Minmatar", "ORE", "Pirates", "Special & Utility" tabs list all the ships that the previous certificates have been assigned to, by mastery level. To quickly find a ship, press CTRL+F and type the name you want (you still need to be in the proper tab)
- For example, if you look at the "Oracle", under the "Amarr" tab, you will see it has the Large Energy Turret Certificate, Armor Tanking, Shield Reinforcement (level5 mastery only), Targeting, Navigation and Core Ship Operation Certificates. Since Masteries match the Certificate level, that means the Oracle would get for Mastery level 1 for all Certificates level 1 mentioned above (except shield reinforcement, which is not listed until level5).
Some things to keep in mind when looking at this:
- This is based on an internal document, so expect typos, and not perfect formatting.
- Elite / level 5 Certificates and Masteries are supposed to be extremely demanding. Unlocking one means you have trained all the skills affecting this particular field, even more or less relevant skills tied to rigs.
- We are aware that some skills may not be relevant to you personally, or your specific gameplay / activity type. It is absolutely impossible to make this list perfectly match everyone needs: certificates listed there are supposed to be a general guiding tool for players to follow, not a precisely attuned tool for specialized corporations (that's where corporation created certificates would come in handy).
Confused? Lost in the dark with no ammo left in the shotgun and surrounded by creepy sounds? Just wait until this is released to Singularity to bypass this file and directly look at this from the EVE client. |
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ConranAntoni
Empyrean Warriors Insidious Empire
84
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Posted - 2013.10.01 16:50:00 -
[2] - Quote
first |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
1
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Posted - 2013.10.01 17:12:00 -
[3] - Quote
I am questioning the necessity of having outpost construction 3 for the manufacturing level 3 certificate. Living in high sec I will never need outpost construction skills.
This means that with all my tech 2 construction skills optimized I'll never be more than a mediocre manufacturer. I'm sure you can argue in favor of having that skill there, but I don't see how that's a useful suggestion for new players trying to make a living in manufacturing. |

The Spod
Center for Advanced Studies Gallente Federation
87
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Posted - 2013.10.01 17:15:00 -
[4] - Quote
fast |

Swiftstrike1
Interfector INC. Fade 2 Black
247
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Posted - 2013.10.01 17:23:00 -
[5] - Quote
Please read this post :)
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Omnathious Deninard
Novis Initiis
1592
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Posted - 2013.10.01 17:33:00 -
[6] - Quote
Looks good, but my only gripe is that most "Mastery" level certifications require " * Rigging" level 5 which in most all cases is wasted SP as 1% is not that great of a factor. Most of those could be changed to " * Rigging" level 4
Unless we are going to see something new that requires rigging skills to level 5 or some meaning full benefit to taking the skill to level 5. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Two step
Aperture Harmonics K162
4202
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Posted - 2013.10.01 17:37:00 -
[7] - Quote
Why not more industrial certificates? Why only one very basic mining certificate?
It would also be helpful to have something like the (bad!) old profession certificates. For example, a wormhole exploration certificate that would have some basic scanning skills plus basic combat skills, as a way of focusing new player's training. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Katherine Raven
ALTA Industries Intergalactic Conservation Movement
1
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Posted - 2013.10.01 17:42:00 -
[8] - Quote
I'm also noticing that the resource harvesting certificate, even at mastery 5, does not indicate to new players that tech 2 crystals are useful. Should Mastery 5 in resource harvesting not provide you with maximized resource harvesting skills?
As it stands if someone tells me they have resource mastery 5 and are therefore really good at resource harvesting, I will laugh at them and call them a noob for trusting the certificate system.
I love the style, I love the concept, I love the direction. However I've already found two certificates that, just like before these changes, mislead new players into leveling the wrong skills or not leveling skills they should. |

Narcotic Gryffin
Bombin Busch Wookies
4
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Posted - 2013.10.01 17:42:00 -
[9] - Quote
I like the cleanup, makes me feel like CCP touched me somewhere and now everything is better.  |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
2
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Posted - 2013.10.01 17:46:00 -
[10] - Quote
In the Dev Blog there was a brief mention that suggested the possibility of creating corporate certificates. Is it possible that CEO's will be able to create their own certificates visible to members of their corporation as guides for skill progression as required/recommended within the corp?
For instance we fly a very specific mining fit, would we be able to create a certificate so that they will be able to see, without me telling them, all the skills they need to have in order to make the fit work. |
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Katherine Raven
ALTA Industries Intergalactic Conservation Movement
2
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Posted - 2013.10.01 17:56:00 -
[11] - Quote
Is there a reason shield tanking mastery 5 only requires tactical shield manipulation 4? Seems inconsistent with the other mastery 5 certificates which seem to want level 5 for everything.
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Katherine Raven
ALTA Industries Intergalactic Conservation Movement
2
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Posted - 2013.10.01 18:01:00 -
[12] - Quote
Two step wrote:Why not more industrial certificates? Why only one very basic mining certificate?
It would also be helpful to have something like the (bad!) old profession certificates. For example, a wormhole exploration certificate that would have some basic scanning skills plus basic combat skills, as a way of focusing new player's training.
I agree with this, the combat and tanking certificates are very specialized, while if you are working towards being a manufacturer (as a specific example) you will apparently be building literally everything under the sun(s). Maybe break them into a couple certificates that are a little more specialized?
What if I never plan on building tech 3's? You're saying I'm not a good manufacturer unless I can. Even if I never will.
EDIT: Sorry for so many posts, I'm picking things apart and posting as I go. |

Two step
Aperture Harmonics K162
4203
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Posted - 2013.10.01 18:03:00 -
[13] - Quote
Other feedback: Supercarriers are missing a project ewar cert. According to EFT, I think only the projected ecm skill matters for the remote ECM burst, but everything else has all the "special" modules as part of their mastery.
Titans and blops also don't have any jump portal stuff in their masteries.
Why no tackling on amarr/caldari force recon (and on the curse)? Seems kinda important to catch people with them.
Why a cert for sensor linking, but none for remote tracking links? Also, why does the Oneiros get the sensor linking cert? Perhaps you meant that cert to be for tracking links? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Arkenai Wyrnspire
Turalyon Plus Turalyon Alliance
1977
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Posted - 2013.10.01 18:28:00 -
[14] - Quote
Hmm. Could be interesting, I suppose. If only to collect the shinies that I've accrued.
By the way, your title says 'certifcates' at the moment. I assume it should be 'certificates'. Another terrible poster ._. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
2
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Posted - 2013.10.01 18:37:00 -
[15] - Quote
Arkenai Wyrnspire wrote:Hmm. Could be interesting, I suppose. If only to collect the shinies that I've accrued.
By the way, your title says 'certifcates' at the moment. I assume it should be 'certificates'.
lol I didn't even notice that. I'm sure they'll fix it right away. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1444
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Posted - 2013.10.01 18:43:00 -
[16] - Quote
I don't think the Excel sheet is very good.. Even after downloading it its still pretty garbled
I don't really feel like looking through it all but..
Comet should be in combat group one, the drones are a big deal on that ship. BYDI recruitment closed-ish |

Xindi Kraid
The Night Wardens Viro Mors Non Est
609
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Posted - 2013.10.01 19:53:00 -
[17] - Quote
I do like that you are paring down the list of certificates, and I like the masteries much better than the previous recommendation system which was only marginally better.
I think certs get a bit too broad at the top levels perhaps; they don't need to include EVERY skill under the sun. I appreciate the fact you can't tailor the certificates to every single ship an have made the strokes too broad avoiding doing that. For example, maxing out the Navigation certificate requires micro jump drive operation, this means to master every ship in the game you need micro jump drive operation V, but there's only a couple of dozen ships that can even use it. It's one thing to have one or two ships require a cert that has one or two skills that aren't applicable, but in this case there's far more ships it doesn't apply to than does. Given that, you probably should tweak things so the specialized skills aren't in the certificate.
Now, micro jump drive operation should still be required for mastering battleships even having been removed as a requirement for other ships. Here's how you can do it. Option A is to allow certs to have qualifiers, for instance if you train MJD operation to V then your top level navication certification will then say Navigation V w/ Micro-Jump Drive and most ships will require navigation V for mastery while battleships will require Navigation V w/ Micro-Jump Drive. The other alternative is to require both certificates and un-grouped skills, so to master all ships would require all your certs at V for that ship including navigation but battleships would, in addition to all the cert requirements, list MJD operation as a requirement.
Yes I know it does get a bit more complicated, but it better represents how the game plays without requiring you to bend over backwards making a ton of certificates. Part of the problem with some certifications is a certain bit of non-applicability in some cases that actually serves to mislead a player; for instance a lot of people ignore the core certificates now because a few of them include skills you don't actually need. For example multitasking only comes in to play with a few ships like logis that can actually target that many ships, and if you are revamping certificates you should at least try to reduce that a bit (and I do see you have removed multitasking from the targeting cert, but you then just added that problem back in elsewhere with MJD operation in nav). Again, it doesn't matter when a skill doesn't apply to a few ships out of hundreds, but if it doesn't apply to the majority of ships, then it shouldn't be in their certifications.
Going a bit back from the thank you for paring down certs, it might not be bad to have some (possibly hidden) sub certs. For instance large missiles certification includes torpedoes and cruise missiles, perhaps there could be a sub certification for each launcher type. Normally the player would just see large Missiles III for example, but they could do a show info on it or something and see they have Large missiles III (Torpedoes III, Cruise Missiles VI). This would also change bombers a bit, right now they have a certificate specific to the class, which I think goes a bit in the face of not over-specifying certs; if there were sub-certifications, you could have bombers require Torpedoes w/Bomb Deployment rather than having a wholly separate certification cluttering things up that is specific to just those 4 ships. it also eliminates some redundancy; again stealth bomber missiles is largely redundant with large launchers only differing with the replacement of cruise missiles with bombs, and the armor/shield support certificates don't contain anything the associated tanking skills don't
By having sub certifications and extra qualifications you could keep your certificate down and have the top level be fairly straightforward and easy to understand for new players but still have good granularity for experienced players to delve in to and also allow certificates to fit ships better.
As for my thoughts on the specific certs: Most of them look good. I already mentioned the problem with nav in that Micro Jump Drive operation is too narrow. Similarly outpost construction shouldn't really be included in manufacturing (if you go with the above suggestions then someone who can build an outpost would have Manufacturing V w/Outpost Construction). I think harvesting needs work too. first of all, I am not convinced mining and gas harvesting should be lumped together; I personally think gas mining should have its own cert separate from mining. In addition to that problem, I believe the level V cert actually only represents about the middle of mining efficiency since it doesn't have the skills to use T2 crystals, though I admit the only fix I can think of is folding refining into it making that cert redundant for miners.
Also if you go along with the idea of certification qualifiers, the remote armor rep and remote shield rep certificates can be added in as a qualifier for the tanking abilities since the only skill the remote rep certs require that the tanking does not is the module skill. So most caldari ships need shield tanking, basilisk needs shield tanking w/ remote shield repair. If you do sub-certifications, you could have shield/armor support be sub-certifications. On a side note in some places it says armor/shield support in others it says armor/shield reinforcement; you need to pick a name.
I also don't think research and datacores are a good idea, having them separate is a bit redundant since to do invention and reverse engineering you need both certs at about the same level anyway. you might just roll the certificates into one, or you could redistribute them so there's separate certifications for t1 research, t2 invention and t3 reverse engineering. |

Olaf4862
KnownUnknown
32
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Posted - 2013.10.01 20:48:00 -
[18] - Quote
Yaaa for spreadsheets...
Ok, seriously it looks great can not wait to see the final product. The game has needed this for a long time.
I personally am hoping to use it for an incursion community I run as a way to help pilots who join us let them know what levels of certificates they are going to want.
Do we know if a player will be able to drag drop a link for it as proof they have it even if they are left private. I would personally find this really handy and I imagine so would a lot of FC's who want to verify the pilots with them have a base line amount of skills they are looking for. |

Soldarius
Deadman W0nderland Forsak3n.
344
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Posted - 2013.10.01 20:49:00 -
[19] - Quote
CCP Ytterbium, you must have drawn the short straw for this iteration of rebalance. I do not envy you this task. That is a boat load of info to go through. Good luck.
In my mind, level 1 is the minimum requirements to use said items. Level 2 is better. Level 3 is required for the next size up and is natural progression for T1. Level 4 is required for T2 and shows dedication to the item. Level 5 is elite and should be full of 5s, but not those skills that aren't really relevant or could be in another group.
To that end I think perhaps the industrial certs could be a bit more granular.
Sentry Drone Interfacing 5 for all combat drones 4? And a separate category for all the different kinds of drones, except sentries? Seems the split there was along the lines of light/medium and then heavy/sentry. With the only differences being the heavy and sentry skills.
Why not just eliminate the scout category and have combat drones category with the relevant skills rolled in?
Honestly, the entire drone skill tree and naming scheme needs to be looked at. But that is a project for another expansion.
Also, no mention of Advanced Weapons Upgrades skill in stealth bomber missile certs? Plz, that is an absolute must. Some fits are not even possible without either AWU 5 or PG implants. Free Ripley Weaver! |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
2
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Posted - 2013.10.01 20:57:00 -
[20] - Quote
Xindi Kraid wrote:
For example, maxing out the Navigation certificate requires micro jump drive operation, this means to master every ship in the game you need micro jump drive operation V, but there's only a couple of dozen ships that can even use it. It's one thing to have one or two ships require a cert that has one or two skills that aren't applicable, but in this case there's far more ships it doesn't apply to than does. Given that, you probably should tweak things so the specialized skills aren't in the certificate.
This concern also relates to target management which requires you to learn the sensor skills for every race, regardless of what race you fly. This to me suggests that in order to be a good Enyo pilot I also MUST be trained to fly everything else, which to me is not a good plan.
|
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Kadl
Imperial Academy Amarr Empire
58
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Posted - 2013.10.01 21:25:00 -
[21] - Quote
There should be a greater focus on the value of skills with respect to the time needed to train them in the gunnery tree. I am going to argue this with one small example, Small Energy Turrets IV, but the principal can be applied elsewhere to improve these certificates. The principal of maximizing damage per skill point suggests that the Small Energy Turret Certification should require Small Beam Specialization 3 and Small Pulse Specialization 3, and might only require Gunnery 4.
Small Energy Turret Certificate level 4 requires Gunnery 5, Small Beam Specialization 1, and Small Pulse Specialization 1. A player would be better served to increase their Small Beam Specialization to 3 than increase Gunnery from 4 to 5.
Now for a bunch of numbers dealing with marginal gains for each skill point spent. The benefits of Gunnery 5 are 2% increase in firing rate (between 2% and 2.5% increase in damage). The costs of Gunnery 5 are 210745 more skill points than Gunnery 4. Small Beam Specialization increases damage by 2%. The skill cost of going from Small Beam Specialization of 1 to 2 is 3495 skill points. The skill cost of going from Small Beam Specialization of 2 to 3 is 19755. The skill cost of going from Small Beam Specialization of 3 to 4 is 111765. We have two specializations in this certificate so we will multiply the skill point costs by 2. It costs significantly less skill points to increase the specializations to 3 than to increase Gunnery to 5. Thus a smart player maximizing damage per skill point should train those specializations to 3, and then increase Gunnery to 5. Increasing the specialization skills to 4 would cost slightly more than increasing Gunnery, and rate of fire is better anyway.
We can eyeball the numbers as we find them here. There is actually a bit more detailed math which needs to be done involving the Small Energy Turret skill, but the idea of finding the best gains remains. The principal here is that the percent gain in damage should be divided by the skill points to lead players to more efficient skill training. |

Turelus
Caldari Independent Navy Reserve The Fourth District
526
|
Posted - 2013.10.01 23:37:00 -
[22] - Quote
Most of the level fives seem to be more about bragging rights than actual being good at something. Now this isn't exactly a bad thing but the issue is IIRC you wont be able to make any of these public so there isn't any way to brag. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Arthur Aihaken
The.VOID
251
|
Posted - 2013.10.01 23:39:00 -
[23] - Quote
Certificates look great! Kudos! Now on to the other features... I am currently away, traveling through time and will be returning last week. |

Arya Regnar
Pator Tech School Minmatar Republic
274
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Posted - 2013.10.02 02:42:00 -
[24] - Quote
Implying certificates matter. There are far more important things than this.
In the modern age of achievement in every single game...
EvE-Mail me if you need anything.
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Gosti Kahanid
Farstriders Apocalypse Now.
30
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Posted - 2013.10.02 08:23:00 -
[25] - Quote
Swiftstrike1 wrote:Please read this post :)Oh what the hell, I'll quote myself: Swiftstrike1 wrote:If you do not already plan to do so, please include the new Mastery tab on modules whose performance is affected by skills other than those required to operate the module. Example below:
Target Painter II
Required Skills:
Target Painting IV
Affecting Skills: Frequency Modulation
Long Distance Jamming
Signature Focussing
It might also be an idea to include a list of implants which affect the performance of the module, and a list of ships which have a bonus to that module.
push this idea. To see which skills affect a module would be a great help not only for new players |

Dorotabo
Republic Military School Minmatar Republic
0
|
Posted - 2013.10.02 09:41:00 -
[26] - Quote
I think the sensor compensation skills should be split in to racial groups for e.g. "minmatar sensor compensation", and like the "armour reinforcement" sub group it should come in on the lvl 5 tab of the ship's Mastery. |

Maximus Aerelius
PROPHET OF ENIGMA
668
|
Posted - 2013.10.02 11:16:00 -
[27] - Quote
Firstly thanks to CCP Ytterbium for posting this up and for sharing an internal CCP document with us so we can get early eyes on and comment. Fantastic effort there along with the guide of "how to".
Secondly: CCP Ytterbium wrote:Confused? Lost in the dark with no ammo left in the shotgun and surrounded by creepy sounds? Just wait until this is released to Singularity to bypass this file and directly look at this from the EVE client.
Oh how I lol'd in the office! Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
189
|
Posted - 2013.10.02 11:34:00 -
[28] - Quote
How come this is more important than working on the legazy issues you have with your client? |

To mare
Advanced Technology
261
|
Posted - 2013.10.02 11:49:00 -
[29] - Quote
thanks for focusing on the important stuff |

Paxte Eriker
EVE University Ivy League
0
|
Posted - 2013.10.02 12:20:00 -
[30] - Quote
Interesting to see the lack of an 'Advanced Tackling' certificate covering the ability to use all forms of bubbles. |
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Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
14
|
Posted - 2013.10.02 12:40:00 -
[31] - Quote
CCP im currently going over the certs, but the elite maybe a tad over the top
why should i train rigging skills to 5, when its normaly enough at 4. Why should i train Weapons Specialization to 5, when the increase from 4 to 5 is only such a small amount. Shield Tanking, u normaly dont tank a shield ship completly passive thx to invuls being active so why train it farther than 4. Refining, will be confusing new players because for perfect refining you need only the ore processing skills at 4.
The rest looks ok in the certificates tab. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2385
|
Posted - 2013.10.02 12:49:00 -
[32] - Quote
I'm sure you guys already know this but stating it once more for the record: The certificate system will always be a marginal and underused niche until we have the ability to create and share our own certificates. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Olaf4862
KnownUnknown
32
|
Posted - 2013.10.02 13:15:00 -
[33] - Quote
Optimo Sebiestor wrote:How come this is more important than working on the legazy issues you have with your client?
Because if they want to make the game more accessable to new pilots they need to fix some of the glaring issues that barred new pilots ease of entry into New Eden. |

Madlof Chev
Sniggerdly Pandemic Legion
256
|
Posted - 2013.10.02 15:52:00 -
[34] - Quote
Re: capital navigation, certificate-wise making a jump from JDC 1 / JFC3 on the level 4 cert to both at level 5 is a touch nuts.
Considering the level 1 cert for capital navigation doesn't even require JDO 1 (wtc?!) you should probably remove level 1, shift levels 2-4 across to 1-3, and insert a new level 4 that sits at a more happy medium.
JFC 4 is a pretty standard place to leave things unless you have nothing better to do, and JDC 4 is acceptable, I guess - but implying a ~level 4~ competence with JDC1/JFC3 is setting people up for a fall.
edit: a similar thing in the capital remote repair and capital gun certs where you go from TLR/TWR 1 to TLR/TWR 5 on levels 4/5. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
4
|
Posted - 2013.10.02 16:52:00 -
[35] - Quote
Madlof Chev wrote:Re: capital navigation, certificate-wise making a jump from JDC 1 / JFC3 on the level 4 cert to both at level 5 is a touch nuts.
Considering the level 1 cert for capital navigation doesn't even require JDO 1 (wtc?!) you should probably remove level 1, shift levels 2-4 across to 1-3, and insert a new level 4 that sits at a more happy medium.
JFC 4 is a pretty standard place to leave things unless you have nothing better to do, and JDC 4 is acceptable, I guess - but implying a ~level 4~ competence with JDC1/JFC3 is setting people up for a fall.
Of course this isn't like some of the whining about "oh why are the highest level certificates so many level 5 skills", but more about making the jump from comparatively useless at a level 4 cert to superuseful at level 5 without anything inbetween.
edit: a similar thing in the capital remote repair and capital gun certs where you go from TLR/TWR 1 to TLR/TWR 5 on levels 4/5.
seconded. No one will allow you to fly capitals in fleets with less than JDC 4, and JFC 4. And I'm pretty sure most are going to require JDC 5, JFC 4. Getting JDC 5 is pretty critical for life as a cap pilot, especially in null. I agree that lvl 4 should be adjusted to better reflect the skills that will ACTUALLY make you a competent cap pilot. Lvl 3 can be more like the current lvl 4. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
249
|
Posted - 2013.10.02 19:30:00 -
[36] - Quote
I'm always for more clarity and some good ol' dickwaving. Nice stuff! Why active tank bonuses are bad for you |

Kadl
Imperial Academy Amarr Empire
58
|
Posted - 2013.10.02 20:33:00 -
[37] - Quote
As a follow up to my post yesterday here are some suggestions for changes to the small turret certificates. I am only focusing on the skills directly related to damage in these specific suggestions. The other skills will be discussed after the suggestions, but they generally remain the same.
Small Energy Turret Level 1 (different) Gunnery 2 Small Energy Turret 3 Rapid Firing 2
Level 2 (same) Gunnery 4 Small Energy Turret 3 Rapid Firing 3 Surgical Strike 3 (Rapid Firing 4 is better than Gunnery 4, but Gunnery 4 opens up Surgical Strike whose low levels make Gunnery 4 worthwhile.)
Level 3 (same) Gunnery 4 Small Energy Turret 4 Rapid Firing 4 Surgical Strike 4
Level 4 (different) Gunnery 4 Small Energy Turret 5 Rapid Firing 5 (or 4) Surgical Strike 4 Small Beam Specialization 3 Small Pulse Specialization 3 (Rapid Firing is better than Gunnery for skill points per damage. Choosing 4 or 5 there should be about the number of skill points you want between certificate levels.)
Level 5 Not discussing.
This template can be copied for the Small Hybrid and Projectile Turrets. A quick look at the Medium Turrets suggests that they are in better shape (Rank 3/5 basic/specialized skill changes things). The initial character skills may modify the skill points for the Level 1 certificate and thus the skill levels.
The other skills change range, tracking, capacitor, and other options. It is harder to rate them against each other. It may make sense to do a second pass over those skills and look at the skill ranks. A high rank may mean the skill is less worth while to study (benefit/skill point).
On a more abstract note it may be good to give yourself and us a descriptive guideline for what each level should show. Is Level 2 reasonably competent? or is that Level 3? Level 5 is insane certificate orientation over character development. Is Level 4 full mastery without insanity? |

Kadl
Imperial Academy Amarr Empire
58
|
Posted - 2013.10.02 23:08:00 -
[38] - Quote
My view of the Navigation Certificate is more subjective. The Navigation Certificate looks like it has some issues in the first 3 levels. Navigation Certificate level 1 is simple, and probably automatically rewarded. Navigation Certificate level 4 is the first time someone would be able to use a MWD (requires High Speed Maneuvering). Navigation Certificate level 3 requires rigging (before you can use an MWD). It seems to me that a better progression would result from the current level 2 becoming the new level 1 (allows afterburners). Level 2 should provide access to MWDs. Level 3 can go into rigging, and Level 4 into refining these skills.
Navigation Certificate (suggested) Level 1 Navigation 2 Spaceship Command 2 Evasive Maneuvering 1 Warp Drive Operation 1 Afterburner 1 (allows afterburner module) Acceleration Control 1 ** A number of useful skills are introduced, but allow quick trains. The new player can use the Afterburner module.
Level 2 Navigation 3 Spaceship Command 3 Evasive Maneuvering 3 Warp Drive Operation 3 Afterburner 3 Acceleration Control 3 High Speed Maneuvering 1 (allows MWD) Fuel Conservation 1 ** Some improvements with a clear addition of MWD as an option to the player. The skill levels here could be played with to gain a nice progression between the Level 1 -> Level 2 -> Level 3 certificates.
Level 3 Navigation 4 Spaceship Command 4 Evasive Maneuvering 3 Warp Drive Operation 3 Afterburner 3 Acceleration Control 3 High Speed Maneuvering 3 Fuel Conservation 3 Mechanics 3 Jury Rigging 3 Astronautic Rigging 1 ** Rigging added (just like many other certificates). Improvements in a number of skills.
The work here is some guesstimation, but it seems like High Speed Maneuvering should come before level 4. |

Amarisen Gream
Methana Solutions
1
|
Posted - 2013.10.03 03:31:00 -
[39] - Quote
I was just reading through, an idea for some of the certs. Break them up by Ship class.
So Frigates would have their own 1-5. etc etc etc. So players who want master on their interceptors don't have to have MJD or w/e it is called. There would be more certs over all. but they would be more specific this way to the class of ship, Maybe not so much the role.
But roles could be put in to play with other additions. xoxo Amarisen Gream
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.03 15:01:00 -
[40] - Quote
Amarisen Gream wrote:I was just reading through, an idea for some of the certs. Break them up by Ship class.
So Frigates would have their own 1-5. etc etc etc. So players who want master on their interceptors don't have to have MJD or w/e it is called. There would be more certs over all. but they would be more specific this way to the class of ship, Maybe not so much the role.
But roles could be put in to play with other additions.
maybe i read it wrong but isnt that already implemented with different cert lvls for the ship classes
|
|

Mashie Saldana
BFG Tech
749
|
Posted - 2013.10.03 15:31:00 -
[41] - Quote
How about a leadership certificate? It would be nice to be able to show off the worst skill in game to skill for which is the Fleet Command level 5 skill that most people only trained to get the Fleet Co-Ordinator - Elite certificate.
Amarr Command Ship is missing from the spread sheet.
Also keep the rigging level 5 requirements for mastery 5.
Also Hull Tanking is missing... Mashie Saldana Dominique Vasilkovsky
|

Gospadin
School of Applied Knowledge Caldari State
87
|
Posted - 2013.10.03 18:38:00 -
[42] - Quote
Mashie Saldana wrote:How about a leadership certificate? It would be nice to be able to show off the worst skill in game to skill for which is the Fleet Command level 5 skill that most people only trained to get the Fleet Co-Ordinator - Elite certificate.
Amarr Command Ship is missing from the spread sheet.
Also keep the rigging level 5 requirements for mastery 5.
Also Hull Tanking is missing...
It'd be nice if when you hovered your mouse over a cert that you didn't have yet, the client calculated what the benefit would be for having that certificate and updated your fitting window with the yellow text, similar to what happens when you hover over a module in your inventory with the fitting window open. |

Tlat Ij
Hedion University Amarr Empire
54
|
Posted - 2013.10.03 23:15:00 -
[43] - Quote
CCP Ytterbium wrote:As mentioned in the Certificate Dev Blog, we are bringing in new certificates for Winter. This thread is for you to have a look at how they are edited, which skills are inside and in which order. For this, we are going to use external application for you to look at an Excel Sheet with all the changes. How to get the file:
- If you haven't, please read the Certificate Dev Blog first.
- Go to this link.
- Don't try to read the file from the window that pops-up, it's garbled data since Google Docs doesn't like Excel formatting apparently.
- Instead, in the upper-left corner, go to "file" and then select "download"
- Save the file to your hard drive, and open it.
OMG Ytterbium, the file is full of stuff and I'm getting lost! Please help us, Ytter Wan Kenobi, you are my only hope:
- The "Certificates" tab lists all the revamped certificates. Each certificate is listed with a colored header depending on their type. Under each certificate you can see the various skills needed to unlock each level.
- Still under the "Certificates" tab, you also have a small colored chart that lists all the certificates by category.
- The "descriptions" is just me writing a bunch of non-finalized text. Pass your way as they are not official right now.
- The "Amarr", "Caldari", "Gallente", "Minmatar", "ORE", "Pirates", "Special & Utility" tabs list all the ships that the previous certificates have been assigned to, by mastery level. To quickly find a ship, press CTRL+F and type the name you want (you still need to be in the proper tab)
- For example, if you look at the "Oracle", under the "Amarr" tab, you will see it has the Large Energy Turret Certificate, Armor Tanking, Shield Reinforcement (level5 mastery only), Targeting, Navigation and Core Ship Operation Certificates. Since Masteries match the Certificate level, that means the Oracle would get for Mastery level 1 for all Certificates level 1 mentioned above (except shield reinforcement, which is not listed until level5).
Some things to keep in mind when looking at this:
- This is based on an internal document, so expect typos, and not perfect formatting.
- Elite / level 5 Certificates and Masteries are supposed to be extremely demanding. Unlocking one means you have trained all the skills affecting this particular field, even more or less relevant skills tied to rigs.
- We are aware that some skills may not be relevant to you personally, or your specific gameplay / activity type. It is absolutely impossible to make this list perfectly match everyone needs: certificates listed there are supposed to be a general guiding tool for players to follow, not a precisely attuned tool for specialized corporations (that's where corporation created certificates would come in handy).
Confused? Lost in the dark with no ammo left in the shotgun and surrounded by creepy sounds? Just wait until this is released to Singularity to bypass this file and directly look at this from the EVE client. I rate -5billion. New certs have a complete lack of Hull Tanking Elite.
Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means. |

Gospadin
School of Applied Knowledge Caldari State
87
|
Posted - 2013.10.04 13:49:00 -
[44] - Quote
Tlat Ij wrote:I rate -5billion. New certs have a complete lack of Hull Tanking Elite.
Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.
I agree with the comment on level 5 for mastery.
I'd like to see Hull Tanking in there, and freighter mastery should require hull and armor tanking mastery.
Not sure why it was worth -5 billion though
|

Seirsan Hamabu
Ka'ra Shabuir Inc.
2
|
Posted - 2013.10.04 20:11:00 -
[45] - Quote
RE: the Manufacturing Cert.
I might be missing it but I do not see capital construction anywhere.
Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.
Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.
Also with the Science skills such as Graviton Physics I'm not aware of any reasons on the manufacturing side of things to have those skills all the way up to level 5. Yes you might have them at 5 for the research or datacores certificates, but as far as manufacturing the highest any of those need to be is at level 4 and that is for making advanced capital ship components. |

Kadl
Imperial Academy Amarr Empire
59
|
Posted - 2013.10.04 23:03:00 -
[46] - Quote
Seirsan Hamabu wrote:Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.
Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.
I would imagine Production Efficiency 5 should be at level 2. That seems to be the first piece of advice for anyone looking to start manufacturing. |

Seirsan Hamabu
Ka'ra Shabuir Inc.
2
|
Posted - 2013.10.04 23:14:00 -
[47] - Quote
Kadl wrote:Seirsan Hamabu wrote:Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.
Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills. I would imagine Production Efficiency 5 should be at level 2. That seems to be the first piece of advice for anyone looking to start manufacturing.
Yeah that probably would be a better placement. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.05 15:11:00 -
[48] - Quote
Tlat Ij wrote: I rate -5billion. New certs have a complete lack of Hull Tanking Elite.
Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.
i agree with u on that, also then level 4 certs should have as condition weapon spec 4 and rigging 4 and those not at level 1 that should move to level 3 cert then. The only reason why i said mastery at lvl 5 is tad overboard for so little gain is because of going straight from 1 to 5
Seirsan Hamabu wrote: Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.
i agree with 3 and at a level 2 cert it should have production efficiency maybe at 3 |

Niko Lorenzio
United Eve Directorate
269
|
Posted - 2013.10.05 15:54:00 -
[49] - Quote
I am still in favor of allowing users/corps to create and share their own certificates. Although I guess custom certificates wouldn't be much help to lonely noobies and I think this is what you're aiming for with this system. |

Kithian Hastos
EVE University Ivy League
10
|
Posted - 2013.10.06 20:01:00 -
[50] - Quote
I admit that I have not yet taken the time to check out the certificates myself.
But as a player who is interested in manufacturing and trade, I am disappointed at the comments of those who have read the masteries related to production. It seems like CCP invested a great deal of effort into planning ship masteries, and very little effort into planning industry masteries.
I hope that the final iteration that hits Tranquility will be more thought out. |
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1252
|
Posted - 2013.10.06 20:10:00 -
[51] - Quote
CCP ytterbium and colleges atr trying to get the excellence award but I have to tell you guys, despite all the good stuff upcoming, welp, we're not there yet mkay?
Non the less, excellent. Keep the good work going on bases, on small like bigger stuff, this is the good choice.
Thank you very much despite at some point we might disagree on a little ' or , thing is, you're doing it right. *removed inappropriate ASCII art signature* - CCP Eterne |

jules88
Lords of Entropy V.e.G.A.
1
|
Posted - 2013.10.07 15:45:00 -
[52] - Quote
Hi there,
I just had a look at the new certificate system and so far I really like it. I sitting in my ceptor experimenting with the new warp acceleration curve and noticed a little thing, that doesn't fit in that good (yes, in the cert system, not the warp machnics)
In order to get the level 4 mastery for my malediction, it is neccessary to train Micro Jump Drive Operation III. IMHO, this doesn't fit, as you are not able to use a MJD on a ceptor.
I understand, that the Navigation Certificate is supposed to be valid for all kinds of ships (including BS, Marauders and Black Ops, which could fit the MJD) but maybe another differentiation would be sensible at that point.
In example, the certificate requiring MJD-operation III could be Battleship Navigation.
thanks for your time
so far
Jules |

stoicfaux
3209
|
Posted - 2013.10.07 15:59:00 -
[53] - Quote
Now that it's live on sisi:
#2Posted: 2013.10.07 15:25 | Report | Edited by: stoicfaux 1. Certificates: Too much clicking.
1.1 Click Skills, click the Certificates tab, click to expand the Drones category, click the info button for 'Combat Drones' which opens a pop up window...
1.2 If you click on and expand the Engineering category, you have to click on a tiny info button (that is faaaaar to the right on a large monitor and thus somewhat non-obvious to see) in order to see the the details for say 'Capacitor Emission'.
Ideally, you should just click on a certificate sub-category and it automatically pops up the info for it, e.g. click to expand Engineering, click anywhere on the Capacitor Emission bar to get its popup.
3. Drones needs a sub-category for sentry drones and the EW drones.
3. Time to train. It would be nice to have a time to train on the Levels tab. I see the time to train on the roll-over popup, but a "total time to train" field would be nice. Having a 2nd column for time to train per individual skill would be peachy as well. So "overall time to train" and "column for individual time to train".
|

MeBiatch
Republic University Minmatar Republic
1340
|
Posted - 2013.10.07 16:15:00 -
[54] - Quote
one thing that bugs me is to get marader to lev V i need compensation skills for non affecting sensor types... please fix this There are no stupid Questions... just stupid people... Winter Expansion new ship request |

chrome diopside
DarkstarRed
17
|
Posted - 2013.10.07 16:16:00 -
[55] - Quote
Ok, so the certs are going to drive me crazy - well my OCD crazy anyway lol.
Suggestions:
When looking at Mastery levels on actual ship hulls, I think it should also reflect your level of the ship skill - the idea that you could be showing a mastery level of V on an Ares, yet potentially only have Interceptor I... is kinda ridiculous.
Still on the Ares - Mastery V requires Targeting Mastery V - which requires Adv Target Mgmt V : given the Ares can't lock 12 targets - ever - why on earth should that be relevant? You need to actually reflect skills for the ship, surely. Things like Adv Target Mgmt levels above 3 should only be included on capital mastery levels.
On a similar note, Mastery V for a Vargur takes no account of the new skill requirement for the Bastion mod - it really should. In theory Mastery V on a HIC should require Graviton Physics V - being able to use the t2 infinite point. Mastery should mean just that.
ECM Mastery V requires Target Breaker Amplification V - which is a skill that only affects a single mod, that I find it hard to believe anyone ever uses. Sigh.
Tackling Mastery V only requires Navigation II - seriously? I'd have thought being able to catch your target was a fairly major part of the tackling role...
Core Ship Operation Mastery V only requires Mechanics III - surely that should be V, also Hull Upgrades V. Core ships skills (to me) are those which affect the hull before you fit a mod - which makes hitpoints important - be they shield, armor or hull. Shield Mgmt and Ops V should be in there also.
I do see that to put in this kind of individuality would be a coding nightmare. I do. But maybe Mastery V for an Interceptor should require Targeting IV not V? Or have a Capital Targeting Mastery including Adv Targeting Mgmt V - and leave it off Targeting Mastery beyond level III?
Also if you're going to put Rigging V skills into Mastery V levels, then might I suggest Jury Rigging IV rather than III, given you need that skill at IV to fit t2 rigs.
And, as has been said elsewhere, it would be really nice if the industry skillpaths could have more specialised Masteries - T2 production, T3, T1, Storyline, Capital etc etc.
I also miss the Turret Control Elite cert - missing the Mastery V on the individual turret due to leaving specialisations at IV, I can live with - but I did like the cert that acknowledged I'd maxed out all the gunnery subskills. Sad panda.
I realise I've made it complicated - I'm sorry. To my mind though, Mastery V of a ship should reflect that you'd taken the ship skills, the core skills and all the mod/rig skills to V.... for that hull type. You can make that super-hard with relevant skills like drone specs to V, gunnery/missile specs to V - but don't throw in stuff that bears no relation to the hull - like the ability to lock 12 targets for an Interceptor, and don't leave out important mod skills like the Bastion skill req for the Marauder, or Jump Portal Generation for the Black Ops. |

stoicfaux
3211
|
Posted - 2013.10.07 18:08:00 -
[56] - Quote
CCP needs to crowdsource the certs to get a "realistic" set of certs that everyone can agree on... err wait. Ok, just implement custom certs. I can envision RvB or EveUni with public certs for the masses as being pretty cool and useful.
|

Aethlyn
EVE University Ivy League
237
|
Posted - 2013.10.07 18:47:00 -
[57] - Quote
Yep, I feel similar. Out of interest I checked a few ships and it seems like I have pretty much any Mastery in the game at level 1 only, simply due to not training all Sensor Compensation skills (as well as the MJD skill). Others I'm missing due to not perfected drone skills, but that's far more reasonable than the others. I guess the Targeting certificate should be split by race similar to how guns are split. Same might apply to Navigation: Create two certificates; that's not too much IMO, maybe even three (unless there are three already): Navigation (all ships below Battleships), Battleship Navigation (Battleship hulls), and Capital navigation (obviously everything bigger than Battleships; i.e. everything affected by Advanced Spaceship Command). Looking for more thoughts? Follow me on Twitter. |

Marcel Devereux
Aideron Robotics
305
|
Posted - 2013.10.07 20:05:00 -
[58] - Quote
I was a little angry when I logged onto SiSi today to look at ISIS. I was hoping to see a nice screen with a bunch of "V"'s for the Gallente ships. I was a bit shocked when all I saw were "II"'s scattered across the board.
After digging into it, I can't have mastery above 2 in any Gallente ship unless I train up the sensor comp skills of the other races above three (I only have them at 2 ;-( ). I found this a little odd. I clicked on the Comet to see what else I was missing to get a higher mastery. I was again shocked to find out that I need MJD V to get mastery level V for my Comet!
Correct me if I am wrong, but I thought the whole point of this system was to let players, especially new players, have an idea of what to train for to "master" a ship. Right now you have have achievements to unlock that have no bearing on the actual ship. Shouldn't these reflect the needs of the ship rather than just being something arbitrary? This system is pretty much useless if it does not. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1486
|
Posted - 2013.10.07 21:24:00 -
[59] - Quote
Almost all the ships require you to have skills that have nothing to do with that ship
To max out an executioner you need sensor compensation skills from all the other races and ******* micro jump drive.
This system seems to be flawed..
I'm ranked as 2 in flying a comet? Over my dead body!
Like i would list things that don't make sense, but pretty much every ship i've looked at has a requirement that doesn't make sense. BYDI recruitment closed-ish |

Allandri
Liandri Industrial Liandri Covenant
57
|
Posted - 2013.10.07 21:38:00 -
[60] - Quote
They have said ISIS isn't completely finished yet on SiSI due to the rush to get Rubicon out early for testing |
|

Bad Messenger
Nasranite Watch OLD MAN GANG
569
|
Posted - 2013.10.07 22:21:00 -
[61] - Quote
i like how getting lvl5 navigation sertificate to crow requires Micro Jump Drive Operation level 5 even you can not use those on frigates. |

Aethlyn
EVE University Ivy League
238
|
Posted - 2013.10.07 22:45:00 -
[62] - Quote
Garviel Tarrant wrote:Edit 2: I'm quite sure i deserve to be at least level one in using BC's even though i don't have warfare link skills, seing how i fly them all with maxed stats -_- Well, to be honest, you'll need warfare links to fully use their potential. I agree, it shouldn't be required for the lowest levels, but I'd consider them important in the long run/for the higher ranks. Looking for more thoughts? Follow me on Twitter. |

Ranamar
Valkyries of Night Of Sound Mind
19
|
Posted - 2013.10.07 22:55:00 -
[63] - Quote
x-posting from the test server thread:
It looks like I don't have Cruiser mastery above II for just about every cruiser for only two reasons: I don't have Electronic Warfare Drones to III (it's II, which is enough to use EC-300s) and I don't have passive shield compensation skills at all except for EM (because I've literally never used any other passive shield hardener, and even then only on kinda weird fits). Battleships are mostly at I because of the drone thing. I'll leave the complaining about MJD skills on frigates to other people, since I haven't even gotten far enough to be blocked by that, but those seem like weird requirements.
In general, I feel like these certificates suffer from some of the same "you must have everything in a bin, and there are a finite number of bins" problems as the old ones.
What level mastery do you expect your average reasonably-experienced pilot to have on their favored ships? What level is the "I've started training all the really esoteric skills for this ship" level? (5 is obviously the "I've *trained* all the esoteric skills that might affect this ship" level, and I'm okay with that.) |

Crazy KSK
Tsunami Cartel Gank for Profit
49
|
Posted - 2013.10.08 00:10:00 -
[64] - Quote
I don't like how I have lvl4 certs for the nomad though I can't even fly it yet Quote CCP Fozzie: ... The days of balance and forget are over.
|

MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
23
|
Posted - 2013.10.08 00:49:00 -
[65] - Quote
would it be mistakes adding other sensor compensation skills in mastery tab?
http://i.imgur.com/yFVvwMp.jpg
lardar sensor for minmatar ship only, right?@@ |

Batelle
RisingSuns
172
|
Posted - 2013.10.08 01:33:00 -
[66] - Quote
Ranamar wrote:x-posting from the test server thread:
It looks like I don't have Cruiser mastery above II for just about every cruiser for only two reasons: I don't have Electronic Warfare Drones to III (it's II, which is enough to use EC-300s)
drone control range. Fighting is Magic |

Ashterothi
Aideron Robotics
164
|
Posted - 2013.10.08 01:35:00 -
[67] - Quote
So Warfare links I requires V in all races leadership roles and spec I in those roles. Warfare links I is required for all T3 cruisers, command ships, and combat battlecruisers.
Thus you need to have V in all warfare styles in order to have even rank I with any of these ships.
Also, Battlecruisers are mislabeled as "Combat Battlecruisers" Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Ashterothi
Aideron Robotics
164
|
Posted - 2013.10.08 01:39:00 -
[68] - Quote
Also to have mastery in my armor logi ships, I need shield emission skills. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1486
|
Posted - 2013.10.08 02:17:00 -
[69] - Quote
Aethlyn wrote:Garviel Tarrant wrote:Edit 2: I'm quite sure i deserve to be at least level one in using BC's even though i don't have warfare link skills, seing how i fly them all with maxed stats -_- Well, to be honest, you'll need warfare links to fully use their potential. I agree, it shouldn't be required for the lowest levels, but I'd consider them important in the long run/for the higher ranks.
It should be required for lvl 5
not lvl 1 :P
All in all the way the certificates are made, being so all encompasing this will create a system highly confusing to newer players. As the Certs will do what they have always done, tell you to train things you don't need. BYDI recruitment closed-ish |

Mioelnir
Cataclysm Enterprises Easily Offended
119
|
Posted - 2013.10.08 02:31:00 -
[70] - Quote
- at 19.9m sp in drones, i have mastery 2 since i do not have the useless drones rigging skill. i think that's a bit harsh. - split the corp management mastery up between corp management and asset management? empire control and starbase defense really are not the same thing. - corp management mastery requires diplomatic relations for the first mastery level, yet corporation creation does not require it - personal preference would have been to keep the two t2 gunnery specs in separate certs. if you have pulse lasers at all 5 and no beam skills at all, is your mastery truely 2? - a single mastery for all four warfare link types? single type of links fully maxed is mastery level nil? - production mastery requires a lot of skills at level 5 that no production job in eve needs (like battleship construction 5). there should be different masteries for t1, t2, t3 and capital production. i know ccp hates content for industrialists, but this is like a single certificate for all of spaceship command. - Straight up research requires the following 5 skills: lab op, adv lab op, science, research, metallurgy. why hacking I for the first mastery level? its a req skill for encryption methods, but makes no sense in a research cert. especially not at level 5 in the end, when it was only ever imported as a prerequisite at level 2 - t2 invention should go into its own mastery - t3 reverse engineering should go into its own mastery
Overall: racial alternate skills like sensor compensation should either be split into different certs, or be removed from it. you don't have a single gunnery certificate for all 3 turret types that starts requiring the capital versions at mastery 2 either
The entire production and research certificates are as shallow, uninspired, unloved and "i had to add them" as the entire industrial skill progression and mechanics ingame. As they are on sisi, all they will be is (a) unhelpful (b) confusing. The better option would be to remove them and rely on the various help chats, like the last 10 years.
The advice given to new players that look at 200m SP characters is always to specialize in something in order to catch up. Yet most of the masteries give the impression that one has to skill all 4 races to be any good at anything.
|
|

Jaz Antollare
Deadly Loneliness
33
|
Posted - 2013.10.08 08:32:00 -
[71] - Quote
The main Idea of certificates is great imo, needs a lot more polish. But its the right direction. With the editable corporation and alliance certificates all those problems wont be an issue of course.
1) Its the right direction 2) So, a bit of better rework for that what is now, for the ship masteries, like the unneeded sensor str. compensations. 3) Bring out customizable certificates, corp and alliance. |
|

CCP Ytterbium
C C P C C P Alliance
2776

|
Posted - 2013.10.08 09:42:00 -
[72] - Quote
I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor Compensation skills).
Good point on the rig skills as well - they'll most likely stay in the last certificate level, but may end up being moved up a bit. |
|

Sarmatiko
1452
|
Posted - 2013.10.08 10:11:00 -
[73] - Quote
"Salvaging" certificate attached to marauders looks completely pointless to be honest. Salvaging cycle on Marauder is so low that it will be better idea to fit 3 tractors for occasional looting (even with awful outdated tractor bonus) -¥ |

Rain6637
Team Evil
1668
|
Posted - 2013.10.08 10:23:00 -
[74] - Quote
my suggestion: make those skills that are unrealistic, and that you know are unrealistic, their own certificates.
like rigging.
if I view the certificates as a motivator to spend sub time on something I didn't think was important, they make sense. but I like immersion so I'm ignoring them because basically I don't feel they apply to me.
just the level V certificates I saw, for which I was missing rigging skills to V, or was it IV
if you imagined I would plan my skills according to those certs, you are mistaken.
certificates were something I might've set to public one or two at a time, but never really mentioned. but now, for the sake of the survivability of this game based on new player retention, I'm going to strongly suggest ignoring that part of the gui
I get the reasoning behind SP sinks, but don't do it in this format. do it like sensor comps, where there was a benefit to go with the sink. the problem with this impractical certification thing is unless a player is accustomed to rejecting parts of the game that are misleading or bad--purely through experience as a [specifically] EVE player--it makes a player feel inadequate at best.
I haven't qualified my claims with facts or stats, but until you make the certs more realistic, I'm going to steer less experienced players (CCP Soundwave help us) away from them.
calmly disappointed and not mad, because I'm hopeful that you want to keep EVE around as much as I want to keep my girls. and it's what I need to believe to avoid the unhealthy practice of undocking in defiance.
at least let us make the public, selectively. it would be a good bait tactic to display a mastery level II for pretty much everything. Rainf1337 on Twitch |

Nar Tha
Neural-Boost.com
162
|
Posted - 2013.10.08 10:58:00 -
[75] - Quote
One thing I noticed after a very brief first look: I think T1 scanning frigs should not require the salvaging certificate. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 12:39:00 -
[76] - Quote
- When I open the mastery tab of a spaceship's "Show Info" window, I would like to see the current level of my mastery highlighted/selected/displayed
- At present the level V mastery is a different colour to the rest, which is visually confusing: why do I have level 5 mastery when I am a brand new character?
- When a certificate is expanded in "Mastery" view, or when I am looking at the skill requirements in a certificate's "Show Info", please move the satisfied requirements to the bottom of the list, leaving the untrained skills at the top, then the partially trained skills in the middle. Sort order within these groups can be arbitrary, but I would prefer simple alphabetical order or alphabetical inside existing skill groupings (these groupings make sense to me because I am familiar with all these skills, but to a new player it might be simpler to either sort in alphabetical order, or have a collapsible section for skill groups)
I like the way that clicking the mastery logo in the ship info screen will switch to the Mastery tab and select the appropriate mastery level.
Day 0 advice for new players: Day 0 Advice for New Players |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
134
|
Posted - 2013.10.08 13:11:00 -
[77] - Quote
Just a few things I noted:
- The blackops mastery doesnt seem to include any jumpskills
- The Capital Navigation certification doesnt include Jump Drive Calibration (which is rather vital)
- Bridge Capable ships (Blackops/Titan) has no requirements to use it in their masteries |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:15:00 -
[78] - Quote
CCP Ytterbium wrote:I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor Compensation skills).
Good point on the rig skills as well - they'll most likely stay in the last certificate level, but may end up being moved up a bit.
Also IMO to be at lvl 4 in BC's you should not need warfare links
There are quite a few ship types that have a certificate required way to early when you consider its importance to the ship. BYDI recruitment closed-ish |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 13:25:00 -
[79] - Quote
The ability to use warfare links should only be required for level 4 mastery of battlecruisers, if at all. Training anything in warfare link specialist should only be a requirement for level 5 mastery of battlecruisers, if at all.
This was a very ego-deflating experience, knowing that I have nothing higher than level 2 mastery in any ship line.
Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Ytterbium
C C P C C P Alliance
2776

|
Posted - 2013.10.08 14:42:00 -
[80] - Quote
Mara Rinn wrote:The ability to use warfare links should only be required for level 4 mastery of battlecruisers, if at all. Training anything in warfare link specialist should only be a requirement for level 5 mastery of battlecruisers, if at all.
This was a very ego-deflating experience, knowing that I have nothing higher than level 2 mastery in any ship line.
Good point as well - keeping warfare links on level4-5 masteries on Tech1 battlecruisers would make sense - however they'll be required from the get go on Command Ships due to their requirements. |
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Mashie Saldana
BFG Tech
754
|
Posted - 2013.10.08 14:49:00 -
[81] - Quote
CCP Ytterbium wrote:Mara Rinn wrote:The ability to use warfare links should only be required for level 4 mastery of battlecruisers, if at all. Training anything in warfare link specialist should only be a requirement for level 5 mastery of battlecruisers, if at all.
This was a very ego-deflating experience, knowing that I have nothing higher than level 2 mastery in any ship line.
Good point as well - keeping warfare links on level4-5 masteries on Tech1 battlecruisers would make sense - however they'll be required from the get go on Command Ships due to their requirements. It would be nice if you could fit Leadership/Wing Commander/Fleet Commander in the Mastery levels or at least in some Certificate. Mashie Saldana Dominique Vasilkovsky
|

Turelus
Caldari Independent Navy Reserve The Fourth District
549
|
Posted - 2013.10.08 18:57:00 -
[82] - Quote
Elite reqiuirements for some ships are somewhat silly.
Shuttles needing Navigation V to master, meaning MWD, MJD & AB Skills V while none of these can be fitted.
Ibis requires level V ECM skills to master as well as the navigation.
There are many more like this. The issue I see here is you're looking to use this system to guide newbies on how to be best in these ships, yet some of the requirements for them are beyond what they can (or should) do or sometimes modules they can't even fit. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

luna1102
Perkone Caldari State
3
|
Posted - 2013.10.08 23:21:00 -
[83] - Quote
The mastering of the certificates is one thing, but it can't be simply mapped to the ships, because of the different requirements for the ships. When I look on some ships, I am mastery of 2, but I am at mastery 4/5 due to the not used/never needed skills in this ship (like sensor compensation, Adv.Target Management or Micro Jump Drive). This make the Mastery level on the ships useless.
1) Rigging (it makes no sense to have this for ships, which is not possible to rig). Funny for a shuttle or a rookie ship. But is correct to have it on level 5 for mastering the ship.
2) Skills, which are not usable are in the certificates (example Micro Jump Drive, which is not fitable on all ships). Ok for mastering the certificates, but only for some ships needed to master.
3) Targetting with all 'sensor compensation" skills are mapped to all ships. For mastering a caldari ship, only gravimetric is needed for mastering.
4) Why do I need "Advanced Target Management Level V" on any Frigate/Cruiser/BC/BS ? It must be adapted for each ship, instead of one global certificate. None of these ships can have more than 10 targets.
5) The Jump Drive is only in the Capital Navigation, but there are also some Battleships/Freighters ... skill is needed for mastering a widow.
The new certificate system is in much cases very "high level" for mapping to the required ship types. It should be possible to be a master in Navigation-Frigate, but not in all other Navigation certificates. Please re-think, which skills are usable for each ship/ship type. (as you have done it in Drones/Gunnery)
We need to have more steps in your certification tree, like for example: - Navigation certificate ... consists of Navigation-Shuttle / Navigation-Frigate / Navigation-Cruiser / etc. certificates - Targetting ... consists of Targetting-Caldari / Targetting-Amarr / etc. (to get the correct sensor Compensation) and Targetting-Frigate / Targetting-Cruiser / etc. (to get the max. possible targetting count) - Small projectile turret certificate ... consists of Small short range proj.turret / Small long range proj.turret certifcate - Manufacturing ... Big ships, Small ships, Projectile, Hybrid, Missiles, Tech3, etc. - etc.
Then it will be possible to map the required certificates to the ships. It was partially done in the Gunnery/Missile certificates. There is also not just one 'Projectile Turret' or one 'Drone' certificate! But there is one wrong global 'Navigation' or 'Targetting' certificate.
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Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.08 23:40:00 -
[84] - Quote
ok im just going through the sisi techtree and checking the mastery levels of said ships.
- cant fit mjd to frigates, destroyers, cruisers, logistics and combat bc so dont list it in mastery - targeting only force the ship dependent skill into mastery - on cruisers and battlecruiser mastery lvl 4 put combat drone operation only at 4 - battlecruisers move warfare stuff to mastery 3 or even 4 - logistic remove jamming out of mastery or give it another name because its misleading - Stealthbomber in mastery 4 reduce bomb deployment down to 4 and at 5 in mastery 5 - shuttle is just stupid basically u should have mastery 5 in it when u start :P
i wont say anything to the not mentioned t2, t3 and capital ships because i fly them to seldom. |

chrome diopside
Mawlus Inc
20
|
Posted - 2013.10.09 02:38:00 -
[85] - Quote
Had a thought.
Why not introduce Ship Mastery levels:
T1 Hulls: Racial Frigate Mastery - would include racial sensor compensation, Targeting without Adv Targeting Mgmt, Nav without MJD and each Mastery level would reflect one level of ship skill. Racial Destroyer Mastery - as above Racial Cruiser Mastery - as above Racial Battlecruiser - as above Racial Battleship - as above but would include MJD in the Navigation section
T2 Hulls: Interdictors - would include Graviton Physics and one level of ship skill Interceptors - one level of ship skill Assault Ships - one level of ship skill Covert Ops - would include Cloaking V and Jump Portal Generation Stealth Bomber - would include Bomb Deployment etc etc etc Logistics - would include Adv Targeting Mgmt III HICS - would include Graviton Physics V Black Ops - would include Cloaking V and Jump Portal Generation Marauders - would include Adv Targeting Mgmt III
This way you could slot in the role specific skills that only affect certain hull types - thus each hull mastery would get extra mastery types - one racial and one role specific for T2 hulls - and Mastery V of a ship would mean truly MAXED out role-appropriate skills - so max ship bonuses and mod skills. I know some of the specialised skills are in the ship skill requirements but this way there's no ambiguity about what Mastery V actually means.
Would that work?
|

Niob Bardieu
Center for Advanced Studies Gallente Federation
19
|
Posted - 2013.10.09 02:53:00 -
[86] - Quote
CCP Ytterbium wrote:I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor Compensation skills).
Good point on the rig skills as well - they'll most likely stay in the last certificate level, but may end up being moved up a bit.
CCP Ytterbium wrote:Good point as well - keeping warfare links on level4-5 masteries on Tech1 battlecruisers would make sense - however they'll be required from the get go on Command Ships due to their requirements. As far as I can see the more generalized certificates seem to be a good idea overall. Simply copying these certificates to the ship tree and it's mastery levels obviously doesn't work as intended, because every ship has its own set of needed and useful skills. But if the mastery levels don't reflect these ship specific skills, the whole approach will lose one of its main purposes, that is giving the players an overview of their ability to fly or max out different ships. Since to me the ship tree in its current state is already looking very nice and has the potential of becoming a really useful tool, it would be sad to see part of that potential being wasted. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
828
|
Posted - 2013.10.09 08:33:00 -
[87] - Quote
I don't know if someone already post this, but its important alliances and corporations to be allowed to create 1 personalized ship certificate (for each ship) and if it exists and its publish every pilot of that corporation and alliance should see these certificates.
The idea is for the pilot to open the master tab - see subtabs I, II, III, IV, V and then a subtab C (corp) and A (Alliance) if these certificates exist.
Most of the times corps and alliances post ship doctrines followed by the minimal skills a pilot must train to use these ships and be reimbursed, it would be awesome if this personalized ship certificate feature could be implemented and released with the certificates review. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Unforgiven Storm
Eternity INC. Goonswarm Federation
829
|
Posted - 2013.10.09 10:34:00 -
[88] - Quote
I open the mastery for any ship not BS and I see I only get level III. Then I go see why is that and I found out its because navigation IV requests Micro Jump Drive!!! this skill does not make sense in no other ship than a BS. You are using a common Navigation certificate for all ships and this is wrong, like capitals you need to create a navigation certificate 1-5 for each ship class the generic one for frigates to cruisers without MJD and one called BS Navigation with this skill.
The same applies to the super carriers, you need a super capital targeting certificate without the sensor compensation skills, because supers are immune to ewar and you don't need to train them.
Also where is the drone certificated in any carrier?
Also If I'm using a caldari ship why do I must have ladar, radar or magnetometric sensor compensation skills at any level to be master of that ship in any level? the same applies to all ships races. In this case you need racial targeting certificates.
Another point is that targeting IV only requires advanced target management III but 5 demands level V, it doesn't make sense, it should be IV, I understand master V should demand all V's but in any rule there should be exceptions when they make sense and this is one of those rare cases. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
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CCP Ytterbium
C C P C C P Alliance
2779

|
Posted - 2013.10.09 10:44:00 -
[89] - Quote
Turelus wrote:Elite reqiuirements for some ships are somewhat silly.
Shuttles needing Navigation V to master, meaning MWD, MJD & AB Skills V while none of these can be fitted.
Ibis requires level V ECM skills to master as well as the navigation.
There are many more like this. The issue I see here is you're looking to use this system to guide newbies on how to be best in these ships, yet some of the requirements for them are beyond what they can (or should) do or sometimes modules they can't even fit.
Edit* I apparently am only rank II in the Blackbird, this is with everything for ECM V, Caldari Cruiser V. The Target Breaker Amplification should not be a part of ECM as it misleads people on the use of ECM skills.
Elite requirements are supposed to be extremely high-standards - as mentioned before, elite means you've mastered all possible skills affecting the hull you're looking at, no matter the relevance. Certificates help newbies through the lower levels - Elite is meant for veteran unlock and bragging. |
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CCP Ytterbium
C C P C C P Alliance
2779

|
Posted - 2013.10.09 10:50:00 -
[90] - Quote
luna1102 wrote:The mastering of the certificates is one thing, but it can't be simply mapped to the ships, because of the different requirements for the ships. When I look on some ships, I am mastery of 2, but I am at mastery 4/5 due to the not used/never needed skills in this ship (like sensor compensation, Adv.Target Management or Micro Jump Drive). This make the Mastery level on the ships useless.
1) Rigging (it makes no sense to have this for ships, which is not possible to rig). Funny for a shuttle or a rookie ship. But is correct to have it on level 5 for mastering the ship.
2) Skills, which are not usable are in the certificates (example Micro Jump Drive, which is not fitable on all ships). Ok for mastering the certificates, but only for some ships needed to master.
3) Targetting with all 'sensor compensation" skills are mapped to all ships. For mastering a caldari ship, only gravimetric is needed for mastering.
4) Why do I need "Advanced Target Management Level V" on any Frigate/Cruiser/BC/BS ? It must be adapted for each ship, instead of one global certificate. None of these ships can have more than 10 targets.
5) The Jump Drive is only in the Capital Navigation, but there are also some Battleships/Freighters ... skill is needed for mastering a widow.
The new certificate system is in much cases very "high level" for mapping to the required ship types. It should be possible to be a master in Navigation-Frigate, but not in all other Navigation certificates. Please re-think, which skills are usable for each ship/ship type. (as you have done it in Drones/Gunnery)
We need to have more steps in your certification tree, like for example: - Navigation certificate ... consists of Navigation-Shuttle / Navigation-Frigate / Navigation-Cruiser / etc. certificates - Targetting ... consists of Targetting-Caldari / Targetting-Amarr / etc. (to get the correct sensor Compensation) and Targetting-Frigate / Targetting-Cruiser / etc. (to get the max. possible targetting count) - Small projectile turret certificate ... consists of Small short range proj.turret / Small long range proj.turret certifcate - Manufacturing ... Big ships, Small ships, Projectile, Hybrid, Missiles, Tech3, etc. - etc.
Then it will be possible to map the required certificates to the ships. It was partially done in the Gunnery/Missile certificates. There is also not just one 'Projectile Turret' or one 'Drone' certificate! But there is one wrong global 'Navigation' or 'Targetting' certificate.
Good points, I'm working on those as we speak 
- Agreed, doesn't make sense on ships without rig slots, we'll internally dicuss that one.
- Micro Jump Drive skill is going to be removed from Frigates-Destroyers-Cruisers-Battlecruisers, since they only exist in the "large" variation.
- Yep, we'll split them up by faction so you don't need to train the redundant ones
- Another good point, I'll find a way around that.
- Yes my pressscious, we forgot about Black Ops and Jump Freighters. Oh yes we did. Poor Smeagol. Don't beat us? Mean hobbits hurt us.
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Unforgiven Storm
Eternity INC. Goonswarm Federation
829
|
Posted - 2013.10.09 10:53:00 -
[91] - Quote
Now we have those rare cases that are open to discussion and this is my opinion:
RIGS in certificates:
Looking at the targeting we see it only demand electronic rigs at level I starting at level III, then at IV demands rigs at level IV and V of course level V, I want to propose a middle ground that makes much more sense: Master Targetting IV should only request electronic rig at III because it makes more sense I ... III ... V than I ... IV ... V ----- the same rule should apply to all other certificated that demand rigs.
Warfare Links in Certificates:
Any ship not a command ship should only request basic warfare links from mastery 4 or 5 and only demand at 4 warfare links with specialist at level I, and V with specialist at level II
Armor resistance phasing in the armor tanking certificate
the same as I described in the rigs, It should not go from 1 to 4 to 5 but starting at mastery 3, but from 1 to 3 to 5, it makes more sense.
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
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CCP Ytterbium
C C P C C P Alliance
2779

|
Posted - 2013.10.09 10:54:00 -
[92] - Quote
Unforgiven Storm wrote:I open the mastery for any ship not BS and I see I only get level III. Then I go see why is that and I found out its because navigation IV requests Micro Jump Drive!!! this skill does not make sense in no other ship than a BS. You are using a common Navigation certificate for all ships and this is wrong, like capitals you need to create a navigation certificate 1-5 for each ship class the generic one for frigates to cruisers without MJD and one called BS Navigation with this skill.
The same applies to the super carriers, you need a super capital targeting certificate without the sensor compensation skills, because supers are immune to ewar and you don't need to train them.
Also where is the drone certificated in any carrier?
Also If I'm using a caldari ship why do I must have ladar, radar or magnetometric sensor compensation skills at any level to be master of that ship in any level? the same applies to all ships races. In this case you need racial targeting certificates.
Another point is that targeting IV only requires advanced target management III but 5 demands level V, it doesn't make sense, it should be IV, I understand master V should demand all V's but in any rule there should be exceptions when they make sense and this is one of those rare cases.
Yes, yes, my pressscious, poor Smeagol is working to fix that, no beatings please?  |
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CCP Ytterbium
C C P C C P Alliance
2779

|
Posted - 2013.10.09 10:56:00 -
[93] - Quote
Unforgiven Storm wrote:Now we have those rare cases that are open to discussion and this is my opinion:
RIGS in certificates:
Looking at the targeting we see it only demand electronic rigs at level I starting at level III, then at IV demands rigs at level IV and V of course level V, I want to propose a middle ground that makes much more sense: Master Targetting IV should only request electronic rig at III because it makes more sense I ... III ... V than I ... IV ... V ----- the same rule should apply to all other certificated that demand rigs.
Warfare Links in Certificates:
Any ship not a command ship should only request basic warfare links from mastery 4 or 5 and only demand at 4 warfare links with specialist at level I, and V with specialist at level II
Armor resistance phasing in the armor tanking certificate
the same as I described in the rigs, It should not go from 1 to 4 to 5 but starting at mastery 3, but from 1 to 3 to 5, it makes more sense.
Usually, level4 certificates allows the user to use tech2 items. And you need rig skill level at 4 to be able to tech2 rigs. Yes, we do realize tech2 rigs may not be super common but we wanted to keep a consistent system going there. |
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Unforgiven Storm
Eternity INC. Goonswarm Federation
829
|
Posted - 2013.10.09 11:01:00 -
[94] - Quote
CCP Ytterbium wrote:[quote=Unforgiven Storm Yes, yes, my pressscious, poor Smeagol is working to fix that, no beatings please? 
no, not a beating, by the contrary, what you all did with the new certificate is very good stuff, that is what I'm in the test server to give you a hand, that is the only thing I can do to help out.
Also, anything about alliance build certificates? the system allows it? will that ever happen? Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Unforgiven Storm
Eternity INC. Goonswarm Federation
829
|
Posted - 2013.10.09 11:13:00 -
[95] - Quote
CCP Ytterbium wrote:Unforgiven Storm wrote:Now we have those rare cases that are open to discussion and this is my opinion:
RIGS in certificates:
Looking at the targeting we see it only demand electronic rigs at level I starting at level III, then at IV demands rigs at level IV and V of course level V, I want to propose a middle ground that makes much more sense: Master Targetting IV should only request electronic rig at III because it makes more sense I ... III ... V than I ... IV ... V ----- the same rule should apply to all other certificated that demand rigs.
Warfare Links in Certificates:
Any ship not a command ship should only request basic warfare links from mastery 4 or 5 and only demand at 4 warfare links with specialist at level I, and V with specialist at level II
Armor resistance phasing in the armor tanking certificate
the same as I described in the rigs, It should not go from 1 to 4 to 5 but starting at mastery 3, but from 1 to 3 to 5, it makes more sense. Usually, level4 certificates allows the user to use tech2 items. And you need rig skill level at 4 to be able to tech2 rigs. Yes, we do realize tech2 rigs may not be super common but we wanted to keep a consistent system going there.
I understand your point, but lets be realistic here, do we want a system close to the real word that have use and people will identify with it and make sense in players heads or you are build a dream, a nice to have that almost nobody will ever reach? What do we want, players to use and identify with the skills and work with the system and try to reach and train skills to become master X and you provide them a tool that gives them real world tangible data and goals or you just point to the sky and people will just give up because it doesn't make sense in the current world where rigs t2 are extremely rare !!!!
Since rigs t2 are basically only used in high end ships like supers or very expensive ships like pirate ships and normally by people that can fly them with mastery 5, basically, why not do the following change:
leave it at RIG x level I for mastery 3, level III for mastery 4 and level IV for mastery 5, forget the RIG level V for mastery 5? Resist the V for all skills, there are always exceptions and this one fits the use case, do something that people fell its realistic and not something that has nothing to do with the current world of EVE we play on. One day if t2 rigs are balanced out, materials are balanced out, prices come down and they become a "thing" you can always review the certificates, until then be realistic so people can identify themselves with this new certificate system and use it. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Sarah Stallman
Pen2 Logistics
11
|
Posted - 2013.10.09 11:35:00 -
[96] - Quote
Ship masteries do not list the actual ship skill, (Caldari Battleship, Amarr Cruiser, Logistics, etc). It is likely possible to have Mastery V on a ship you can't fly. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
829
|
Posted - 2013.10.09 11:44:00 -
[97] - Quote
- missing a certificate for Dreads that demand they use a siege module - sensor compensation for any dread doesn't make no sense, this ships only should work/fire in siege and when that happens they are immune
JF capital navigation asking for any type of RIGS, you are kidding right? lol
Jump drive calibration for all capital ships its a must have, specially for carriers since they need it to be able to fly them at level III so for these ships you have to request level 3 at mastery I. the same applies to Jump fuel conservation in carriers, you need it at IV at mastery I or you not even fly the carrier!
capital capacity emission is a certificate that any carrier or super carrier pilot should master from mastery level 3 up not only the ships that give bonus for it, like the chimera, those ones you need it from mastery level 1 up correct, but the others should demand it from mastery level 3 at least.
JF also need a certificate that should capacitor skills... is import because you need cap to jump.
bridge and doomsday skills for titans missing from certificates...
marauder new bastion skill missing
interditors need a different tacking certificate that includes the bubbles. the same applies to the heavy dictors
rorqual, you have bonus to scanning and can use clone vats, you can deploy the industrial module and you can fit capital tractor beams, but no certificates that cover those areas are present.
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Unforgiven Storm
Eternity INC. Goonswarm Federation
829
|
Posted - 2013.10.09 11:49:00 -
[98] - Quote
when you finish fixing and changing things and deploy them in a new patch in sisi, post here, I will check them for you again.
God speed. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1505
|
Posted - 2013.10.09 11:55:00 -
[99] - Quote
Also i shouldn't require the ewar drone skill at a high level for frigates!
Even though for some bizare reason its highly useful bonus works on all drones... BYDI recruitment closed-ish |

Alexander the Great
Imperial Academy Amarr Empire
143
|
Posted - 2013.10.09 12:46:00 -
[100] - Quote
No JDC5 in cap navigation, seriously? |
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CCP Ytterbium
C C P C C P Alliance
2784

|
Posted - 2013.10.09 13:17:00 -
[101] - Quote
Garviel Tarrant wrote:Also i shouldn't require the ewar drone skill at a high level for frigates!
Even though for some bizare reason its highly useful bonus works on all drones...
The E-war drone skill increases control range of all drones, and thus is an important skill for any kind of frigate focusing on them. |
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culo duro
The Bootcamp EveryoneVersusEveryone.com.
310
|
Posted - 2013.10.09 13:32:00 -
[102] - Quote
In my opinion you should add a completely different menu for rigs, as "Energy Weapon Rigging Level V" doesn't really contribute to Large Energy Turrets, it benefits the fitting setup and reduces the draw back on the rigs.
Also e.g on a guardian for "Remote Armor Repairer V" you need Armor Rigging V, i think that's kinda silly since you'd never really use remote repaire augmentors on a guardian. Nor would you ever have Drone rigs on one, so having Drones Rigging V in there seems kinda silly, however i would totally agree with adding a seperate menu called "Rigging Skills" or similar.
As for Targeting, i think you guys should split it into races (i'm using SISI info), because it seems wrong to me to tell a new player to Gravimetric, Ladar, and Magnetometric Sensor Compensation skills to fly a guardian, since it's an Amarr hull it should only list Radar.
I really love that you guys are redoing the system, but if you want to use this "mastery" thing please do it ship specific, and not just an overall draft. It kinda ruins the purpose of trying to unlock these "masteries" if half of it doesn't have any relevance if i only fly Amarr/Gallente, i wouldn't need to train Caldari/Minmatar.
I get the entire thing with that it's heavily specialized, but you shouldn't show it on ships, if half of it doesn't have relevance to the actual ship.
Just like "Navigation V" Requires Micro Jump Drive Operation V on a cruiser. :P |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
72
|
Posted - 2013.10.09 15:03:00 -
[103] - Quote
One requirement I don't like is all 4 drone specializations to 5 for master 5
As an AMARR player, (closet RPer), i will NOT use drones from other races, so why should any amarr player be forced to train other races drones?? Thats like requiring caldari pilots to train autocannons... its just silly. |

Lina Theist
Rosendal Research and Development
17
|
Posted - 2013.10.09 15:27:00 -
[104] - Quote
I think the mastery needs looking at. Why would freighters need rigging skills or microwarp drive skills? Do I as a nighthawk pilot really need lvl 5 in armor/skirmish warfare for lvl1? Why would I train ladar compensation skill when I fly gallente? Why do I need skills to lock 12 enemies in a dreadnought? Perhaps these certificates are not customized to every ship? |

Harvey James
Deep Core Mining Inc. Caldari State
536
|
Posted - 2013.10.09 16:12:00 -
[105] - Quote
CCP Ytterbium wrote:Unforgiven Storm wrote:Now we have those rare cases that are open to discussion and this is my opinion:
RIGS in certificates:
Looking at the targeting we see it only demand electronic rigs at level I starting at level III, then at IV demands rigs at level IV and V of course level V, I want to propose a middle ground that makes much more sense: Master Targetting IV should only request electronic rig at III because it makes more sense I ... III ... V than I ... IV ... V ----- the same rule should apply to all other certificated that demand rigs.
Warfare Links in Certificates:
Any ship not a command ship should only request basic warfare links from mastery 4 or 5 and only demand at 4 warfare links with specialist at level I, and V with specialist at level II
Armor resistance phasing in the armor tanking certificate
the same as I described in the rigs, It should not go from 1 to 4 to 5 but starting at mastery 3, but from 1 to 3 to 5, it makes more sense. Usually, level4 certificates allows the user to use tech2 items. And you need rig skill level at 4 to be able to tech2 rigs. Yes, we do realize tech2 rigs may not be super common but we wanted to keep a consistent system going there.
that's a bit odd as T2 is meant to be specialist ships/modules so surely all T2 things in the game should require lv5 skills should it not????? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
103
|
Posted - 2013.10.10 01:38:00 -
[106] - Quote
Lina Theist wrote:Do I as a nighthawk pilot really need lvl 5 in armor/skirmish warfare for lvl1? Warfare Skills at 5 is in the pre-reqs for a Command Ship, so yes you need them. They are the base Leadership skills, not the ones that improve the specific links(which some people seem to think they are).
Armored Warfare - 2% more Armor HP per level Seige Warfare - 2% more Shield HP per level Skirmish Warfare - 2% more Agility per level Information Warfare - 2% more targeting range per level
Who wouldn't want 10% more Armor HP, Shield HP, Agility and Targeting range for their squad? |

Rain6637
Team Evil
1718
|
Posted - 2013.10.10 03:11:00 -
[107] - Quote
Shinzhi Xadi wrote:One requirement I don't like is all 4 drone specializations to 5 for master 5
As an AMARR player, (closet RPer), i will NOT use drones from other races, so why should any amarr player be forced to train other races drones?? Thats like requiring caldari pilots to train autocannons... its just silly. racial drones have different damage types.
I'm a Caldari close to RP'er and I trained drones, currently working on gunneries... so your assumption that weapon or damage type is tied to race is somewhat close-minded. and racist
then again, Caldari are more permissive about bending the rules for the sake of one's achievement. Rainf1337 on Twitch |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
241

|
Posted - 2013.10.10 15:20:00 -
[108] - Quote
Unforgiven Storm wrote:
Also, anything about alliance build certificates? the system allows it? will that ever happen?
We agree that this would be an amazing feature, unlikely however that it'll make it for Rubicon. It's definitely something on our radar though and something the whole team is pushing for. Feel free to poke me on: Twitter |
|

Michael Harari
Genos Occidere HYDRA RELOADED
686
|
Posted - 2013.10.10 15:25:00 -
[109] - Quote
Shinzhi Xadi wrote:One requirement I don't like is all 4 drone specializations to 5 for master 5
As an AMARR player, (closet RPer), i will NOT use drones from other races, so why should any amarr player be forced to train other races drones?? Thats like requiring caldari pilots to train autocannons... its just silly.
Nobody is requiring you to do anything. |

grrlet
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2013.10.11 04:10:00 -
[110] - Quote
Not exactly sure this is the place for it, but its certificate related
Why on earth, do the shuttles require you to train Micro Jump Drive Operation, and Astronautics Rigging to achieve rank IV?? And Amarr ships require you to train the sensor strength upgrades for other races to get a higher rank??
It is soooo confusing & misleading. If they're going to be linked to the ships using these ranks, then it should be tailored for the ships. Otherwise leave it ambiguous like it was before. "this group helps this ship". Not "YOU WILL BE RANK IV!!! (granted, were making you train things that have nothing to do with this ship). |
|

Sarah Stallman
Pen2 Logistics
12
|
Posted - 2013.10.11 04:37:00 -
[111] - Quote
Every ship in the game currently require those. Freighters require afterburners and MWD. There's a number of silly things in there now. That's why it's on SiSi this early, I bet.  |

Quintessen
Messengers of Judah Socius Inter Nos
209
|
Posted - 2013.10.11 14:10:00 -
[112] - Quote
Might I suggest that some of the certificates be separated into passive bonuses and active bonuses where appropriate -- in this case navigation.
How about Navigation and Propulsion certificates. Navigation covers all passive skills and Propulsion covers all prop mods. You still have the question about things like fuel conservation and Micro Jump Drive.
Part of the problem is that, ironically, there are too few skills per thing you're trying to max out. Jump Drives have one or two skills and only relevant to the few ships that can equip jump drives.
Perhaps we should break down the different forms of propulsion mods into their own certificates.
Simple Navigation AB + MWD Navigation MJD Navigation Jump Drive Navigation
You would basically be taking the drones approach to Navigation certificates. This could also work. |

Helothane
Ascendent. Test Alliance Please Ignore
34
|
Posted - 2013.10.11 14:35:00 -
[113] - Quote
I understand why you might want to have Weapon Upgrades and Advanced Weapon Upgrades under Core Ship Operation - the vast majority of the ships use weapons. Some ships that you wouldn't normally think to arm, like Logistics, even have turret slots. However, I don't see needing WU and AWU as required to master a ship that does not normally benefit from those skills when used as intended. WU and AWU do nothing for fitting remote reppers, tractor beams, strip miners and the like.
Perhaps move WU and AWU to the turret and missile certificates?
|

Omnathious Deninard
Novis Initiis
1677
|
Posted - 2013.10.11 16:05:00 -
[114] - Quote
I still don't feel that taking any rigging skills to level 5 should be required to get to mastery level on the certs it just seems beyond overkill.
Also, have you considered creating 4 groups for the targeting cert, one for each compensation group, rather than lump all sensor compensation skills into one? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Monetta Hark
Hark Nominees Besloten Vennootschap
2
|
Posted - 2013.10.11 16:06:00 -
[115] - Quote
The "Target Painting" certificate at level 3 and above requires the "Electronic Superiority Rigging" skill, but there are no rigs which affect target painters |
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CCP Ytterbium
C C P C C P Alliance
2812

|
Posted - 2013.10.11 17:50:00 -
[116] - Quote
Update:
- All rigs skills have been removed from Certificates / Masteries as they were more cluttering them than anything else.
- Advanced Target Management has been removed from the "Target Management" Certificate and moved into its own Certificate, named "Advanced Target Management". Carriers, Marauders, Logistic Cruisers and Combat Recon ships need this Certificate as part of their Masteries since they can lock more than 7 targets. All other ships in-game don't need it anymore.
- The "Target Management" Certificate has been split in 4, one version for each race variant. Each version has a different "Sensor Compensation" skill not to make players train irrelevant Sensor Compensation skills on specific hulls (ex: to avoid the user to train Gravimetric skill on an Amarr ship).
- Warfare Link Certificate has been moved from Mastery level 1 to 5 for Battlecruisers, Carriers, Supercarriers, Titans, Ore Industrial Ship. Moved from level 1 to 3 for the Ore Capital Industrial Ship. We acknowledge Warfare Links are not critical when flying those hulls at the first Mastery levels. However, Warfare Links are still required at level 1 Mastery for Command Ships.
- Salvaging Certificate has been removed from Marauders.
- Salvaging has been moved from Mastery level 1 to 5 for all Tech1 exploration frigates (Magnate, Heron, Imicus, Probe). Salvaging is part of the ship bonuses but not that important at low Mastery levels.
- Jump Drive Calibration skill slipped our grasp and has been added to the Capital Navigation Certificate. It's required at level 4 for Master level4, and 5 for Mastery level 5.
- Navigation Certificate has been split in two: one with the Micro Jump Drive Operation skill (assigned to all battleship variations) and another one without, assigned to all the other ships (except Jump Drive capable ships, like capitals).
- Black Ops and Jump Freighters now have the Capital Navigation Certificate. Black Ops both require Battleship Navigation and Capital Navigation since they are capable to fit both sub-capital propulsion modules (AB, MWD, MJD) and have a Jump Drive.
Those changes will most likely be visible on Singularity around the middle of next week. |
|

Rain6637
Team Evil
1742
|
Posted - 2013.10.11 19:36:00 -
[117] - Quote
CCP Ytterbium wrote:Update:
[list]
All rigs skills have been removed from Certificates / Masteries as they were more cluttering them than anything else.
thank... yes Rainf1337 on Twitch |

Mioelnir
Cataclysm Enterprises Easily Offended
128
|
Posted - 2013.10.11 20:50:00 -
[118] - Quote
CCP Ytterbium wrote:
Warfare Link Certificate has been moved from Mastery level 1 to 5 for Battlecruisers, Carriers, Supercarriers, Titans, Ore Industrial Ship. Moved from level 1 to 3 for the Ore Capital Industrial Ship. We acknowledge Warfare Links are not critical when flying those hulls at the first Mastery levels. However, Warfare Links are still required at level 1 Mastery for Command Ships.
Since the Rorqual is the ship with the most powerful mining boni in the game, I expected it to require mining links earlier than at 5. While it is frequently used for POS combat placements and other creative uses, the two primary roles are in my mind:
- Bonus ship
- Ore compressor
At a mastery of 3, which I see as a still unpolished but fundamentally complete day to day skillset you are not made fun of for; I would expect the pilot to be able to slap some t1 mining links on there. Full t2 with mindlink at 4, as a solid polished skillset and 5 for clone vat bay and such things. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
13
|
Posted - 2013.10.11 20:51:00 -
[119] - Quote
CCP Ytterbium wrote:stuff
Awesome, I think that pretty much covered everything I didn't like. I'll try to pick through it with a fine toothed comb and see if I can dig up any other suggestions. |

Minerus Maximus
55
|
Posted - 2013.10.11 21:40:00 -
[120] - Quote
CCP Ytterbium wrote:Update: You did not say anything about ships without slots (like shuttle and freighter). Whether they will have skills Afterburner, Fuel Conservation, Acceleration Control and High Speed Maneuvering in Navigation certs of Mastery levels? These skills are useless for these ships. |
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
195
|
Posted - 2013.10.12 11:32:00 -
[121] - Quote
CCP Ytterbium wrote:Update:
[list]
All rigs skills have been removed from Certificates / Masteries as they were more cluttering them than anything else.
You should add some depending of the ship, but without much asked. Like missiles + shields for drakes/tengu, or drones for myrmidon for example, so that noobs know that rigs exist, and which one are useful here, which is the point of masteries. But put them at mastery 3, and only ask lv1-2 at that moment. And put them at mastery 4 for frigates.
good changes outside that, I was pretty surprised when testing yesterday, and having lots of things missing that I didn't saw the point, like warfare links on tech1 BC. |
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CCP Ytterbium
C C P C C P Alliance
2825

|
Posted - 2013.10.12 13:49:00 -
[122] - Quote
Aww crap, typo, I meant the Orca, not the Noctis, will fix that, thanks  |
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CCP Ytterbium
C C P C C P Alliance
2825

|
Posted - 2013.10.12 13:51:00 -
[123] - Quote
Minerus Maximus wrote:CCP Ytterbium wrote:Update: You did not say anything about ships without slots (like shuttle and freighter). Whether they will have skills Afterburner, Fuel Conservation, Acceleration Control and High Speed Maneuvering in Navigation certs of Mastery levels? These skills are useless for these ships.
Forgot about those, good catch, will have a look into that on Monday. |
|

Alvatore DiMarco
Capricious Endeavours Ltd
725
|
Posted - 2013.10.12 14:10:00 -
[124] - Quote
With regards to specific ship masteries, maybe it would be possible to require certain skills at a specific rank instead of only whole certificates? For example, a shuttle might benefit from the entire armor/shield reinforcement certificate but only one or two Navigation skills, so instead of listing the whole Navigation certificate only the relevant skill or two appears.
Maybe that kind of idea could get messy very quickly though. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.10.12 14:10:00 -
[125] - Quote
I still think for the ship mastery 5, racial ships should only require their own race of drone specialization to 5.
For pirate ships, require both drone specializations for the races they require to fly. (amarr/caldari for the nightmare) |

Deornoth Drake
Black Hole Squadron
38
|
Posted - 2013.10.12 14:57:00 -
[126] - Quote
My feedback
- Targeting ... only matching xxx Sensor Compensation Skill should be required for each ship
- Navigation ... Micro Jump Drive Operation ... handled already in another post
- Navigation ... move Jump Drive Operations into an own group, then you can apply that group to the corresponding capital ships and the black ops
- Resource Harvesting ... Ice Harvesting only required for mining barges / exhumers, so not required for Mining Frigates
- Resource Harvesting ... Gas Cloud Harvesting should only be required for Mining Frigates, so not required for Mining Barges / Exhumers
- Drones ... difficult with their specializations but I would only require the matching racial Drone specialization skill. This would go along with the turrets, i.e. you only require the matching racial favorite (e.g. hybrid guns) not the remaining two or even missiles
Basically, consider each ship on it's own when defining the skills/levels required for each mastery. You want to help the people become proficient with that single ship.
If you don't want to put that much effort into the mastery, any time applied is too much, since it won't help.
In other words, it's good to have excellent shield skills when flying an armor ship (e.g. amarr) but the mastery levels for of the group shield should require lowers skill levels then the according mastery levels of a shield ship (e.g. caldari). Then people of armor ships would notice that the mastery of the ship requires higher skill levels in the armor group then in the shield group. This would help.
To sum up: The mastery of the ship should really match that single ship! Some mastery levels may be generalized for groups of ships, as you suggested for navigation (non-BS, BS) or racial (e.g. Amarr require higher levels of armor skills, caldari require higher levels of shield skills) but in the end the mastery should match that single ship |

Michael Harari
Genos Occidere HYDRA RELOADED
686
|
Posted - 2013.10.12 17:35:00 -
[127] - Quote
Shinzhi Xadi wrote:I still think for the ship mastery 5, racial ships should only require their own race of drone specialization to 5.
For pirate ships, require both drone specializations for the races they require to fly. (amarr/caldari for the nightmare)
Why? An ishtar with the ability to use t2 berserkers and t2 ogres is clearly more trained than someone who can only use t2 ogres |

Octoven
Phoenix Productions Headshot Gaming
178
|
Posted - 2013.10.12 23:05:00 -
[128] - Quote
I am sure this is probably been addressed already but would it be possible to use the approximate time it takes to earn a certificate? For example let say I am looking at the Widow Mastery lvl 5. You have certificate categories which can be expanded to skills needed. Perhaps inside the certificate category heading justified to the right side next to the status icon a total estimated time needed to learn that certificate?
I think that would help put into perspective the time needed and make it a bit easier rather than going through each individual skill to check. The estimated time to earn a cert is one of the nice parts of the planner I liked. With mastery tabs the planner isn't needed, but it would be nice to have that function back. |

Naket Kalidor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.10.13 07:35:00 -
[129] - Quote
Mastery levels with all certificate on the same level is pointless.
Looking at the mastery level of the Cheetah. There with mastery level IV the covert ops cloaking device is required. Cheetah like all covert ops ships are only useful with a covert ops cloaking device. Mastery level 1 should already require the certificate cloaking on IV.
|

Deornoth Drake
Black Hole Squadron
38
|
Posted - 2013.10.13 10:58:00 -
[130] - Quote
Consider the exhumers (max. locked targets 4)
Mastery ... Targeting ... (Advanced) Target Management Level V mastery requires Advanced Target Management V really, do you have to be able to handle that many targets with a ship that can handle only 4 (before adding modules)
Just another example that it's better to determine what is useful for each ship on it's own instead of applying generalized mastery things. |
|

Deornoth Drake
Black Hole Squadron
38
|
Posted - 2013.10.13 11:00:00 -
[131] - Quote
Mastery ... Capital Remote Shield Booster What are Logistics and Tactical Logistics Reconfiguration doing in there? They are required for carriers but nor for Rorquals |

Sabriz Adoudel
Compulsory Euthanasia
965
|
Posted - 2013.10.13 22:03:00 -
[132] - Quote
Thoughts on drone skills and mastery:
For 'perfect skills' (level 5 mastery) - Drone bonused hulls capable of fielding 3 heavy or sentry drones should require all four racial specialisations and sentry drone interfacing to 5, and the heavy drones 4 skill (can't remember the name for the life of me) - Drone bonused hulls unable to field 3 heavies (<75 m^3 bandwidth) should require all four racial specialisations, but no sentry/heavy drone skills. - Unbonused hulls with a drone bay of >= 75m^3 should require any one racial specialisation to L5, plus heavy and sentry skills to 5 - Unbonused hulls with a drone bay of < 75m^3 should require any one racial to 5, but no heavy or sentry skills - Hulls with no drone bay should require no drone skills.
For level 4: - Racial Specialisations should just be level 3. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
611
|
Posted - 2013.10.13 23:26:00 -
[133] - Quote
CCP Ytterbium wrote:Turelus wrote:Elite reqiuirements for some ships are somewhat silly.
Shuttles needing Navigation V to master, meaning MWD, MJD & AB Skills V while none of these can be fitted.
Ibis requires level V ECM skills to master as well as the navigation.
There are many more like this. The issue I see here is you're looking to use this system to guide newbies on how to be best in these ships, yet some of the requirements for them are beyond what they can (or should) do or sometimes modules they can't even fit.
Edit* I apparently am only rank II in the Blackbird, this is with everything for ECM V, Caldari Cruiser V. The Target Breaker Amplification should not be a part of ECM as it misleads people on the use of ECM skills. Elite requirements are supposed to be extremely high-standards - as mentioned before, elite means you've mastered all possible skills affecting the hull you're looking at, no matter the relevance. Certificates help newbies through the lower levels - Elite is meant for veteran unlock and bragging. There's a differece between high standards of being absolutely the best in a ship and having a bunch of useless crap that doesn't affect the ship. Again stuff like modules restricted to a single class of ships and off racial sensor comp skills should not be on a cert that applies across those categories. This is why I suggested sub certs, so the masteries for the ships can be more specifically tailored the the reality of the ship. Sensor comp elite is great, but a ship should only need amarr sensor comp to be listed as a master in an amarr ship.
If you intend on this beaning informative, it actually needs to match reality. The reason the current system is no good is due to the same mismatch of what the cert says you need and what you actually need. As for bragging rights, I could have swore you said certs aren't public any more, so that makes bragging more difficult.
Shinzhi Xadi wrote:One requirement I don't like is all 4 drone specializations to 5 for master 5
As an AMARR player, (closet RPer), i will NOT use drones from other races, so why should any amarr player be forced to train other races drones?? Thats like requiring caldari pilots to train autocannons... its just silly. It's not silly at all, Amarr ships can use anyones drones, so not using them means you aren't getting the most you possibly can out of the ship. Your analogy isn't an apt one; Caldari ships don't generally do well with projectile weapons and don't get any bonuses to them. Asking you to have to use other race's drones is actually more like how Caldari pilots also have to be able to use blasters despite those technically being Gallente weapons.
|

pyronatic
Mecha Enterprises Fleet
25
|
Posted - 2013.10.14 01:43:00 -
[134] - Quote
Just my opinion the combat battle-cruisers are broken since you need leadership skills just for level one. the leadership skills shouldn't come into play for certificates till level 4 or 5. again just my opinion. |

Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
24
|
Posted - 2013.10.14 02:34:00 -
[135] - Quote
A note on Rigs:
I'm digging through the worksheet and noticing a 'bleh' trend in the weapon certificates.
If you don't understand fitting principles and rig calculations, putting jury rigs to V seems like a good idea for a weapon support skill system.
BUT - in reality you achieve rig unlocks for the t2 variants at level IV for the majority of those rigs. Most of those rigs have to do with fitting issues, shaving only 1-15 cpu or pg for going from IV to V. If you have elite fitting skills, that IV to V makes absolutely no difference in what you can fit for 99.99% of all the fits out there. As far as fitting theory goes, it is a practical waste of time to put any of the weapon riggings from IV to V.
So move that over to the "Rigging" or "Riggers" certificate and leave the weapon certificates at IV (Which gives you the t2 rig unlock).
Those areas whos rigs affect speed / total HP of a ship SHOULD get the level V treatment: Armor Rigs, Shield Rigs, Astronautics Rigs, Electronic superiority rigs.
I'll keep digging into it and see if I can find anything else I disagree with. ^.^ -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |

Alexander the Great
Imperial Academy Amarr Empire
143
|
Posted - 2013.10.14 08:56:00 -
[136] - Quote
CCP Ytterbium wrote: Advanced Target Management has been removed from the "Target Management" Certificate
But you can fit Auto Targeting System II and lock 3 more targets.
Another thing you missed is Target Breaker skill which is currently required for Falcon although only BS can fit the module. |

Sarah Stallman
International Unification
12
|
Posted - 2013.10.14 20:02:00 -
[137] - Quote
Patrice Macmahon wrote:A note on Rigs:
I'm digging through the worksheet and noticing a 'bleh' trend in the weapon certificates.
If you don't understand fitting principles and rig calculations, putting jury rigs to V seems like a good idea for a weapon support skill system.
BUT - in reality you achieve rig unlocks for the t2 variants at level IV for the majority of those rigs. Most of those rigs have to do with fitting issues, shaving only 1-15 cpu or pg for going from IV to V. If you have elite fitting skills, that IV to V makes absolutely no difference in what you can fit for 99.99% of all the fits out there. As far as fitting theory goes, it is a practical waste of time to put any of the weapon riggings from IV to V.
So move that over to the "Rigging" or "Riggers" certificate and leave the weapon certificates at IV (Which gives you the t2 rig unlock).
Those areas whos rigs affect speed / total HP of a ship SHOULD get the level V treatment: Armor Rigs, Shield Rigs, Astronautics Rigs, Electronic superiority rigs.
I'll keep digging into it and see if I can find anything else I disagree with. ^.^
To my knowledge, Jury Rigging V does exactly jack and ****, it is literally useless and the specific rigging skills all unlock T2 at level 4. The difference between 4 and 5 on those is 40% or 50% reduction to the drawbacks, which are all 10% base anyway. So literally an overall 1% difference to the drawback. I don't think it matters what your skills are, that one percent will never be worth 10 days of training.
|

GORNASHA
LightningStrikesTwice Elemental Tide
11
|
Posted - 2013.10.14 20:35:00 -
[138] - Quote
i just watched the video for the upcoming new patch and when listening to the section on certificates i had a thought of a way to reward players who reach level 5 for a certifigate group.
the devs talked about players wanting to become "awesome" by getting all the skills in the new certificate groups skilled so they can say they are certificate level 5 in say navigation or gunnery etc...
to make this an added incentive what if there was a bonus applied to players for reaching level 5 in each certificate group...so say gunnery certificate and reaching level 5 u could get an extra +1% for all skills in the certificate group....in the same vain as the implants and having all the slave/crystal/snake etc implants and getting a bonus for having all in the set.. (restrictions could be imposed so skills found in multiple certificates could not be exploited to gain multiple gains..ie only +1% for any skill no matter how many level 5 certificates the skill, is found in)
the bonus could also vary and +1% was given as a basic example but other things like an extra skill level so essentially they would be level 6 in those skills could also be done..
this would entice players to train all the skills to gain the level 5 certificate rather than what most players do and train a skill to level that allows them to use a module/item and not worry about the certicate that is attached to that skill..
it also rewards players who have patiently been with the game a long time and have trained the skills up to level 5 and adds the factor that not all players are clones of each other with identical skills as not all will have the level 5 certificates.
as it looks like now the system will be very nice but players get nothing for actuall achiving a level 5 certicate apart from bragging rights..a bonus would give motivation to skill those long skills up to level 5 to achive the certificate and get that certificate bonus on top on their skills..
example.... some1 with all gunnery skills up to level 5 would obviously qualify for the level 5 certificate and therefore get a +1% on all skills in the gunnery group....but some1 who only trains certain gunnery skills to level 5 and then moves onto other skills would not qualify for the cert or the bonus. this in turn means when these 2 toons meet and battle it out the advantage would slightly be with the person who has the cert bonus as it should be for some1 putting the time and effort into his skills and being a master of that group/certificate..
this now means certificates actually are worth something in game instead of just a "woohoo" factor "I finally got he certificate" thing..
this mechanic is already in game for the implant sets and I believe it would not be hard to include the certificate groups into the same mechanic in game..ie ca1 ca2 ca3 ca4 implants all get set bonus which affects all aspects of ship flying as does all the low and high grade implant sets.
for consideration... |

Sarah Stallman
International Unification
12
|
Posted - 2013.10.14 21:15:00 -
[139] - Quote
That would just widen the gap between new players and bittervets, making the initial learning curve even rougher on them. It already takes a couple months before you can reliably one-on-one dogfight with another player of similar skill, this would make that even worse.
I think the certs are really most useful as training guides, so having any in-game effect for them seems counterproductive. It's no longer a recommendation, it's now an archetype that everyone must follow to get the bonus. |
|

CCP Ytterbium
C C P C C P Alliance
2844

|
Posted - 2013.10.15 13:15:00 -
[140] - Quote
Another update:
- Certificate descriptions have been updated
- Removed the "armor resistance skill" from armor tanking (was only marginally useful)
- Shuttle and Freighters shouldn't require navigation skills tied to MWD or ABs anymore
- ECM certificate shouldn't require the Target Breaker skill anymore
|
|
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Rain6638
Team Evil
780
|
Posted - 2013.10.15 14:30:00 -
[141] - Quote
CCP Ytterbium. 2 skills I hope you will take a close look at, for their relevancy in certs. ...to avoid certifications being relegated to "forever incomplete" status :
Multitasking V
and more importantly,
Tactical Shield Manipulation V
Multitasking V can be used after fitting modules that increase a ship's max locked targets limit past 10. One case that comes to mind is on T2 cruiser logistics, which are capable of locking a complete squad of 10 plus squad leader and another logistics, for a total of 12. or, every ship on the alliance tournament team. but needing 12 locked target capability is a very unusual case, and many people are not aware of any uses for Multitasking V whatsoever, and I suspect it will be [strongly] recommended against by most players.
I think Multitasking V belongs on a Logistics Elite certification, but not on a broader, Targeting certification.
as for Tactical Shield Manipulation V: a little bleedthrough is arguably better than none, for the purpose of keeping shields closer to their optimal recharge.
I agree that "for vanity" is a good enough reason to establish Elite certs. I also think it's OK if your intention for them is in part to create SP sinks while enticing players to maintain subscriptions. but in the case of TSM V, you would be suggesting it by default, and punishing the players who make an informed decision to forgo it.
I think TSM V should be left out of certifications completely, and remain purely optional.
edit: I just took a look, TSM V is not currently on Shield Tanking cert V. please excuse me if it is because you've already considered it. [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

Rahl Gryphon
Ovistavin Enterprises
3
|
Posted - 2013.10.15 16:47:00 -
[142] - Quote
CCP Ytterbium wrote:Update:
- Advanced Target Management has been removed from the "Target Management" Certificate and moved into its own Certificate, named "Advanced Target Management". Carriers, Marauders, Logistic Cruisers and Combat Recon ships need this Certificate as part of their Masteries since they can lock more than 7 targets. All other ships in-game don't need it anymore.
Should this be added to the Noctis as well? |

Irregessa
Obfuscation and Reflections
76
|
Posted - 2013.10.15 20:29:00 -
[143] - Quote
I noticed that I have no levels of mastery on any of my characters for the carriers they can fly, because I have not trained Advanced Drone Interfacing. Please realize that those who fly carriers in cap fleets have no use for this skill. It is, to my knowledge, only used by those who rat with their carrier. In a fleet, you have better things to put in those slots, like remote reppers, remote energy transfers, drone link augmentors, smart bombs, energy neutralizers or a cloak.
Please reconsider this requirement if you want capital pilots to take it in any way seriously. |

Sarah Stallman
International Unification
12
|
Posted - 2013.10.15 22:47:00 -
[144] - Quote
Several points regarding the Basilisk's masteries. Some of these have already been posted, but I'd like to give a thorough example. For brevity I will only be discussing the bits I disagree with.
Mastery V in a Basilisk:
Armor Reinforcement
- Nothing wrong here
Capacitor Emission
- Wrong Category- Jury Rigging IV - This one confused me for a while until a I remembered the cap emission rigs only require Jury Rigging. I don't know anyone who uses them, but they could be useful for the hull. However, rigs should get their own section, like they do on the character sheet.
Core Ship Operations
- Bad - (Advanced) Weapon Upgrades - I have never seen a Basilisk fit with a gun on it. These skills would have literally no effect on its effectiveness in a fleet, and take more than a month to train.
Navigation
- MJD Operation - You guys know about this one already.
- Wrong Category - Jury Rigging/All Rigging skills - Needs to be in own category.
Remote Shield Booster
- Nothing wrong here
Shield Tanking
- Wrong Category - Jury Rigging/Shield Rigging - This again.
Support Drones Maybe Bad? - Remote Armor Repair Systems Level III - On the one hand, the Basilisk repair drone bonus does not apply to armor drones. On the other hand, this is a 7 hour train. It's worth pondering, but I'd probably leave it on principle.
[b]Targeting
- Overkill - Advanced Target Management V - Should be III, like on the old certs. Only way to use IV+ is with an Auto Targeting System, and no basilisk would ever waste a high slot on that.
- Bad - Ladar/Radar/Magnetometric Sensor Compensation - Caldari ships don't use these. It's a month's training that would have zero effect on the ship.
- Wrong Category - Rigging Stuff - This again
As an additional thought, many of the skills on the mastery are just prerequisites. Beyond unlocking a specific skill or module, they don't serve any purpose. Those should, I feel, be indented or otherwise marked for clarity. |

Rain6638
Team Evil
822
|
Posted - 2013.10.16 04:25:00 -
[145] - Quote
Signal Amplifier II will increase Max Locked Targets +2, bringing T2 cruiser logi to 12 [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

DetKhord Saisio
Seniors Clan The NME Alliance
30
|
Posted - 2013.10.16 04:28:00 -
[146] - Quote
from the Certificates11.xls "Datacore This certificate represents level of competence in invention and reserve engineering. It is a good skill set to research Tech 2 or Tech 3 items."
Unless I am seeing the wrong thing, please change "invention and reserve engineering" to "invention and reverse engineering." |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
102
|
Posted - 2013.10.16 10:27:00 -
[147] - Quote
Looking at masteries for hound these are problems i saw
-Cloaking 5 for the lvl 5 mastery on bomber is worthless. Cloaking 5 is pretty worthless unless your cloaking ships a lot without cloak bonus -Only need the specific sensor comp -Are shield comp skills really necessary for bombers? I dont know anyone that fits resistance amplifiers to a bomber -Micro jump drive 5 
Blue-Fire Best Fire |

Sarah Stallman
International Unification
13
|
Posted - 2013.10.16 10:32:00 -
[148] - Quote
Rain6638 wrote:Signal Amplifier II will increase Max Locked Targets +2, bringing T2 cruiser logi to 12
I suppose so, but again, I can't imagine that ever being worth a slot. The current Targeting Elite only requires to III. If a player flies a doctrine that for some reason requires twelve targets, well, that's why these are guidelines and not prerequisites.
I, at least, would never think less of a logi pilot who can only target 10 instead of 12 things. You need two for the cap up/down, then eight additional targets and four other high slots. Maybe a resebo or tracking link if you're into that kind of thing. |

Rain6638
Team Evil
848
|
Posted - 2013.10.16 11:00:00 -
[149] - Quote
imo the T2 cruiser cap logi ships can spare the low slot for a sig amp
I mostly agree with you, that advanced target management V shouldn't be on an elite cert. I just get the impression CCP Ytterbium intends to see it put on something [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

Lina Theist
Rosendal Research and Development
17
|
Posted - 2013.10.16 11:02:00 -
[150] - Quote
I really like the new ship tree. However, it annoys me that the masteries are not individualized at all. As previous posters have pointed out, Ladar/Radar/Mag sensor compensation is wasted training for a caldari pilot, and even misleading to newer players. And requiring all basic warfare skills to 5 for lvl 1 mastery on every ship able to fit links feels overkill as well.
Personally, I think that the starter profession certificates could use some looking at, but all in all were pretty nice to have when I was new. |
|

Octoven
Phoenix Productions Headshot Gaming
192
|
Posted - 2013.10.17 02:26:00 -
[151] - Quote
Lina Theist wrote:I really like the new ship tree. However, it annoys me that the masteries are not individualized at all. As previous posters have pointed out, Ladar/Radar/Mag sensor compensation is wasted training for a caldari pilot, and even misleading to newer players. And requiring all basic warfare skills to 5 for lvl 1 mastery on every ship able to fit links feels overkill as well.
Personally, I think that the starter profession certificates could use some looking at, but all in all were pretty nice to have when I was new.
I agree, the ship tree is a bang up job, nice one CCP. However, there are some issues with the current iteration of the mastery system. Most of these stem from lack of individualization. Ideally this system will be used as a guide for new players to train into and for older players to change roles/cross train. If Master lvl 5 is achieving all relevant skills to fly that ship superbly, than one would also assume that Mastery lvl 1 would be the basic ability to fly said ship.
Take for instance the drake, Assuming I am a newbie and have got that far I will be looking at the mastery system to determine what to train, because I will assume that those are the needed skills to fly the ship well. Although T1 BCs CAN fit warfare links, they aren't really needed to maximize ship usage. In either case you need to be able to fit a warfare link just to have lvl 1 mastery. So you spend tons of time getting the 4 types up to lvl 5 and than the specialized types to lvl 1. The time to get Mastery lvl 1 for a drake is insanity. Once you have lvl 1 going to level to is insanely quick.
Most people flying a drake will have earned 7 of the 8 certs for lvl 1 and two mastery but will lack in warfare links. So they actually train that last; however, the time it takes to train specialized warfare skills to lvl 2 is not that long. As a result you literally achieve lvl 2 mastery of a drake having only got lvl 1 a few hours ago. Yet it took you about 48 days just to get lvl 1...that seems a bit off tbh.
Battle cruisers would stand to have a better progression to make it feel like progress rather than a **** ton work and than soar through the levels in a month. A solution to this issue could be this:
Lvl 1 mastery Armored, Information, Skirmish, and Siege Warfare lvl 1. Lvl 2 mastery - Armored, Information, Skirmish, and Siege Warfare lvl 3. Lvl 3 mastery - Armored, Information, Skirmish, and Siege Warfare lvl 5 AND Each of the 4 specialized to lvl 1 Lvl 4 mastery - Armored, Information, Skirmish, and Siege Warfare lvl 5 AND Each of the 4 specialized to lvl 3 Lvl 5 mastery - all 8 skills to 5
This would promote a sense of accomplishment and space out the awarding of the mastery levels in a timely manner.
Now onto individualization. Perhaps it would be nice to create a certificate for each ship type and place in there all the relevant skills needed to fly that ship.
I will again pick on the drake. You could create a certificate labeled: "Drake Operation" (as an example) and list the following skills required for that certificate:
Caldari Battlecruiser level 1 Spaceship Command level 3 Caldari Cruiser Level 3 Caldari Destroyer Level 3 Caldari Frigate Level 3
Essentially the pre-res skills need to fly the ship. You can make this certificate a requirement only for drakes mastery level 1-5 If you have it at lvl 1 you can fly the drake and because you have completed it you need not worry about it for the other 4 levels. PLUS this means that if you have all the certificates for mastery level 2 of a harbinger but dont have the actual skills to fly a drake than you wont have mastery level for a drake.
Because to be honest there are ships on this tree that shows I have mastery 2 with them but I cant even fly the flippin ships, this is sending confusing signals and could easily be resolved in the example I used with the drake but applied so that every ship in the game has its on unique cert. |

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.17 08:48:00 -
[152] - Quote
Nice job! its a lot nicer than the existing one! I would love if you take the "tree structure" from the requirements to increase the visibility
Haven't read the 8 pages so sorry if already mentioned: - mining drones and salvage drones in the same certificate? why ? - why no more actif/passif tank certif? or if Reinforcement is supposed to be the passif one why no resist increase skills? - Sentry certificate? - Gunnery: please find a way to separate the long range from the short range t2 weapons - Navigation : mico jump drive, afterburner and mwd in the same certificate? Why not add the capital jump drive  - Production : really? I hope you just didn't had the time to work on this . Frigate construction 4 before maxing out production efficiency? I hope you noticed that with manufacturing cert lvl 5 you actually can't make any rigs.... And throwing all skills together doesn't really help.... - Targeting : please specific certs
Well quick look if i find something else will post it |

Ten Bulls
Sons of Olsagard
259
|
Posted - 2013.10.17 09:39:00 -
[153] - Quote
Manufacturing Certificate
You really need to change the Production Efficiency requirements, I would suggest a strategy something like the following
Level 1: Experimental, can manufacture T1 items inefficiently (Production Efficiency 3) Level 2: Can manufacture T1 items efficiently (Production Efficiency V) Level 3: Can manufacture T2 Components and most T2 Frigs (Frig Construction IV) Level 4: Can manufacture all T2 Frigates and Interceptors (Frig Construction V) and most T2 Cruisers (Cruiser Construction IV) Level 5: Can manufacture all T2 sub capital ships |

Batian Styx
Styx and Stones
0
|
Posted - 2013.10.17 12:47:00 -
[154] - Quote
When opening the Certificate Information window it should select the first level with missing skills rather than Level I every time. |

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.17 12:59:00 -
[155] - Quote
Your main problem to me is actually you want to give the certifs only to the ships.
If you want to fly a frigate you need either afterburner or microwarpdrive and in some rare cases both but for most of the frigs you can't say if you need one or the other it depends what you want to do with it. This means the the "afterburner" part of the navigation certif should not be linked to a ship but to the afterburner module itself or to a fit which uses it.
In my opinion it would be really nice to have the different requirements liked to different objects like on a gun here is what you need to be good with this gun. Saying you need those gunnery (for example) skills on that ship doesn't really make sens and produces nonsense like having all weapon certifs on the gnosis.
On the ship please concentrate on the essential part of the ship like as example : - bs have higher fitting requirements than frigs. - Bs need to be able to target further away than frigs - Bs need better cap skils
If after that you can "compile" the different certif from the different modules/rigs/ship of an fit and generate here is what you should have to fly this fit mediocre, normal or "to his best". Then, I think, you would have something useful people would use. |

Octoven
Phoenix Productions Headshot Gaming
196
|
Posted - 2013.10.17 13:41:00 -
[156] - Quote
Arthur Trueshot wrote:Your main problem to me is actually you want to give the certifs only to the ships.
If you want to fly a frigate you need either afterburner or microwarpdrive and in some rare cases both but for most of the frigs you can't say if you need one or the other it depends what you want to do with it. This means the the "afterburner" part of the navigation certif should not be linked to a ship but to the afterburner module itself or to a fit which uses it.
In my opinion it would be really nice to have the different requirements liked to different objects like on a gun here is what you need to be good with this gun. Saying you need those gunnery (for example) skills on that ship doesn't really make sens and produces nonsense like having all weapon certifs on the gnosis.
On the ship please concentrate on the essential part of the ship like as example : - bs have higher fitting requirements than frigs. - Bs need to be able to target further away than frigs - Bs need better cap skils
If after that you can "compile" the different certif from the different modules/rigs/ship of an fit and generate here is what you should have to fly this fit mediocre, normal or "to his best". Then, I think, you would have something useful people would use.
While I understand the benefits of that type of system the biggest loss would be direction. Lets be honest, most players that use this will be newbies who have no idea about variations in fittings. They look at a ship bonus and assume thats what should be fitted. Now we know that you dont have to fit projectiles to say a rifter for it to be effective. However, we also have experience and skills to compensate for the bonus loss.
A new player who is training into, again a rifter, needs to have a solid idea of what the ship does first before they play around with what they can do with it. By slapping projectile certificates on the ship it shows them that they would need to train projectiles first to use the ship effectively. If they are low in gunnery skills then they need the bonus to get that extra firepower until they've trained up their support skills a bit more. Once they have, then choosing lasers on a rifter then isn't as bad. However, by that point in time they should have a feel for what makes the ship work well and thus will not use the mastery as a guide.
I think if we attach to modules we take away that sense of what to train for the ship to make it effective for low skilled players just getting into it. |

Von Keigai
15
|
Posted - 2013.10.17 14:18:00 -
[157] - Quote
I have looked over the spreadsheet and I have two general criticisms to make.
First, I do not think that using level 1 skills, even for cert level 1, is usually appropriate. Skills increase in cost geometrically with a factor of 6. So every single skill is fast to train to level 1 and 2. Level 3 is fast for most skills, and even level 4 is not unreasonable for some.
Of course there are some skills which apply to a cert based on not on their bonus, but only on unlocking certain parts. For a skill like that, level 1 can be fine.
We should think of the newbs. I remember being a newb. It did not take me long to notice that level 1 and 2 of a skill were usually super-fast, whereas level 5s seems prohibitively long. We want to send a consistent signal with the certs: training to 3 is almost always the right idea. And 4 if you are at all serious in that skill.
So, let me take as an example Core Ship Operation. Level 1 is full of level 1 skills. CPU Management. Power Grid Management. (EVEMon does not know "Energy Systems Operation"; I assume you mean "Capacitor Systems Operation.) Level 1? No: these skills are some of the most useful in the game, and easy skills to boot. So even for level 1 cert, require skills at level 3. (In fact, this is already done for most of them -- all characters start with level 3 in most of these skills.)
What should Cert 2 be? The Cert 1 skills at level 4. Additional skills (i.e. Weapons Upgrades) to level 3. Cert 3 should be initial skills to level 5, any newly-unlocked skills to 3, skills to 4 that at Cert 2 were 3. Etc.
OK, second criticism. It relates to the first. I find the progression here off in terms of training time. Your Cert 1s are almost all much too easy. Total training time is in minutes or a few hours at most. So Cert 1 is in essence a wasted level of cert. In part because of the waste of level 1, the time required to advance a level of cert jumps radically.
I would prefer that the levels of cert, other than 5, follow a more skill-like progression in terms of how much time they take to train. The skill progression is geometric with a factor of 6. I.e. level 2 takes roughly 6x the time of level 1. Certs cannot work quite the same, since at higher levels most of the skills that make them up are already maxxed out. But I think at lower levels (1-3), the progression in time should be fairly close to skilling, that is, a factor of 6. This should drop some at high levels.
So let's take Core Ship Operation again, and use EVEMon to show how long the training time is for each of the 5 levels. Core Ship Operation 1: 8 minutes, 20s Core Ship Operation 2: 5 hours, 41 m, 40s Core Ship Operation 3: 16 days, 2h, 1m Core Ship Operation 4: 74 days, 2h, 23m Core Ship Operation 5: 108 days, 13h, 3m Note that level 1 for this particular cert is deceptive; the cert calls for level 1s in several skills that you start at level 3 with.
Leaving aside CSO 5, we can see the progression in time is very non-uniform and imbalanced. 8 Minutes is too low; nobody will be at CSO 1 for more than a few hours. And the jump from CSO 2 to 3 (as well as 1 to 2) is radically off of what we might expect.
Now let me show how the time progression looks if, as I suggested in my first criticism, you require skill level 1 or 2 only for "part unlocking" skills. The lowest level for a progressively useful skill is 3, and it goes up one level per cert level. (This is a rough approximation, but I think pretty good, and would be easy to apply across the spreadsheet without too much thought.) I'll call the changed requirements Core Ship Operation': Core Ship Operation' 1: 4 hours, 26m Core Ship Operation' 2: 4 days, 10h, 32m Core Ship Operation' 3: 26 days, 23h, 59m Core Ship Operation' 4: 74 days, 2h, 23m Core Ship Operation' 5: 108 days, 13h, 3m A much smoother progression. And it would be more if we accounted the full amount for starting skills.
|

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.17 19:45:00 -
[158] - Quote
Octoven wrote:Arthur Trueshot wrote:Your main problem to me is actually you want to give the certifs only to the ships.
If you want to fly a frigate you need either afterburner or microwarpdrive and in some rare cases both but for most of the frigs you can't say if you need one or the other it depends what you want to do with it. This means the the "afterburner" part of the navigation certif should not be linked to a ship but to the afterburner module itself or to a fit which uses it.
In my opinion it would be really nice to have the different requirements liked to different objects like on a gun here is what you need to be good with this gun. Saying you need those gunnery (for example) skills on that ship doesn't really make sens and produces nonsense like having all weapon certifs on the gnosis.
On the ship please concentrate on the essential part of the ship like as example : - bs have higher fitting requirements than frigs. - Bs need to be able to target further away than frigs - Bs need better cap skils
If after that you can "compile" the different certif from the different modules/rigs/ship of an fit and generate here is what you should have to fly this fit mediocre, normal or "to his best". Then, I think, you would have something useful people would use. While I understand the benefits of that type of system the biggest loss would be direction. Lets be honest, most players that use this will be newbies who have no idea about variations in fittings. They look at a ship bonus and assume thats what should be fitted. Now we know that you dont have to fit projectiles to say a rifter for it to be effective. However, we also have experience and skills to compensate for the bonus loss. A new player who is training into, again a rifter, needs to have a solid idea of what the ship does first before they play around with what they can do with it. By slapping projectile certificates on the ship it shows them that they would need to train projectiles first to use the ship effectively. If they are low in gunnery skills then they need the bonus to get that extra firepower until they've trained up their support skills a bit more. Once they have, then choosing lasers on a rifter then isn't as bad. However, by that point in time they should have a feel for what makes the ship work well and thus will not use the mastery as a guide. I think if we attach to modules we take away that sense of what to train for the ship to make it effective for low skilled players just getting into it.
1) For me a real certif system should not only be useful to new players but to everyone, even if it is only for checking if the haven't forgotten a skill.
2) I don't get your point of direction. The rifter gives bonuses to projectile, so this should be indication enough that this is the first choice of the weapon system. And on the module himself the player can see the recommended skills. I don't see how telling the player you need to train afterburner, mwd and micro jump drive gives him any direction? Or telling the player you need to train hybrid, projectile, laser and missiles to effectively fly a gnosis...In my opinion it rather confuses him (was at least my case).
I completely agree with you that it would be nice to give new player more indication about what they can do with the ship, but this has to be done through something like battleclinic, or if cpp integrates some basic fits for the main roles in the shipbrowser, though something like this.
But the answer to the question "what skill do i need to fly a rifter" can only bee "it depend on what you want to do with it" besides of curse some basis skills like minmatar frigate. |

Silent Cyborg
WIFI Express TAXU
1
|
Posted - 2013.10.17 23:38:00 -
[159] - Quote
Well I have been avoiding this forum because of not knowing how to respond about certificates with out insulting CCP more so then I do on any good day.
CCP take a look at the web site www.fleet-up.com then load a fitting in to the web site and see how effective your toon is in that ship. Look at the amazing work put in to calculate how well you are in that ship.
Right now take what you seen and imbed it in to game as certificates or the Mastery lvl on the ship. Much better and more useful. then put in a system that if I was assisting a fellow corp mate in fitting a ship that when I link up my fit he/she can see how effective they would be in that ship.
The system for this is already around and you really wouldn't have to actually do much work to bring it in to game.
as for certificates as they are and the 'Mastery' system your introducing they suck balls as according to the test server my alt is lvl2 mastery for a few battle cruisers such are the drake.
Slight problem........He doesn't have Caldri Battlecruiser trained???? shouldn't I be able to fly the ship as part of the mastery? FAIL!
|

Steel Mack
Ruritania Corp.
2
|
Posted - 2013.10.18 19:02:00 -
[160] - Quote
"Elite requirements are supposed to be extremely high-standards - as mentioned before, elite means you've mastered all possible skills affecting the hull you're looking at, no matter the relevance. Certificates help newbies through the lower levels - Elite is meant for veteran unlock and bragging."
Stealth Bombers are a bit of an odd duck. You recognized this by creating their own missile certificate, one that leaves out the inapplicable cruise missile skill. They need their own cloaking cert. as well, omitting the Cloaking V and Electronic Superiority Rigging I-V skills that don't affect a hull that already has a 100% reduction in targeting delay after uncloaking.
Aside from these nitpickings, I agree with the Ship Mastery V concept of crazy maxxing out of any skill that could be applied to a particular hull, whether or not it should be applied. |
|

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.18 20:22:00 -
[161] - Quote
Steel Mack wrote: Aside from these nitpickings, I agree with the Ship Mastery V concept of crazy maxxing out of any skill that could be applied to a particular hull, whether or not it should be applied.
This means that the ritfer should have laser certif then, since you can fly a rifter with lazers? or didn't i get your point? |

Valkrr Dragonsworn
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.10.19 01:27:00 -
[162] - Quote
With the stated purpose of making the new player experience easier/better with certificates, I am not sure what the thought process for the Science and Industry certs was. All 4 of them are overly broad and not useful. Combat weapons systems get 12 certs (4 weapon types x 3 size groups), but S&I gets a combined 4? I know S&I is the red headed stepchild of Eve, but wow. We make the ships that keep your combat pilots flying and racking up killboard stats.
A little background on myself, I have 3 toons doing full time T2 invention and 1 doing component building/BPO research. I have done both T1 and T2 manufacturing in NPC and POS. I have my own POS that I manage. I have worked as an inventor for another corp, and now run my own alt corp full of industrialists.
Having stated all of the above, all 4 of my S&I focused toons would not qualify for L1 of any S&I cert. Grouping all of the types of manufacturing into a single cert is worthless.
The Manufacturing L5 cert would take a fresh toon ~716d 18h 3 s to train, and still could only make a small portion of T2 products. Granted, they could make most/all T1 and T3 products, but who does that? Things like Graviton Physics V do nothing for the manufacturer. I would like to see this cert broken into at least 4 different certs, 1 for T1/2/3 manufacturing each, +1 for component building. Maybe some other highly specialized certs for things like outpost construction.
The Datacore cert is kinda silly too. Most inventors only train those skills that relate to what they are trying to invent, and this will just lead newbies way down the wrong path. Not only is this list horribly expensive for a newbie, but at 230.3 M isk in skill books, its a high wall to climb, not to mention the 710d 12h 32m 50 s training time. There should be a datacore skill directed at each of the product groups for invention. i.e. Shields, lasers, etc. This points newbies toward something specific and useful. It will also let corps use these certs to find out quickly if someone is qualified for making a specific product.
The research cert should be broken up by tech level as well.
Below I have linked a google doc with some suggested changes that would better fit the training on a new industrialist. Please donGÇÖt think this is a complete list by far. I only listed 2 example datacore certs, for example.
https://docs.google.com/spreadsheet/pub?key=0As3YY_c6nAa8dFRGVlhlZmNwR1hfdmhjOXV0RldIcGc&output=html
More food for thought on how Industrialists should be trained linked below. http://eve-prosper.blogspot.com/2013/07/industry-for-newbros.html http://eve-prosper.blogspot.com/2013/01/everything-you-never-wanted-to-know_24.html http://www.evemanufacturing.co.uk/
|

Lunkwill Khashour
Red Federation RvB - RED Federation
157
|
Posted - 2013.10.19 17:30:00 -
[163] - Quote
After reviewing the list I'ld like to say I'm impressed with the hard work CCP has done here. However, since feedback is asked, I'ld to make the following proposals for improvement:
- small/medium/large energy turret level 3: change the trajectory analysis requirement from 4 to 3. This is skill is by far the worst suppost skill for energy turrets and while it's use could be argued for large turrets, for the others it's close to pointless. Since energy turret skills do require controlled burts, the total SP required stays in line compared to other weapon lines.
- scout/all combat drones level 4: change drone interfacing from 4 to 5: it is by far the most relevant support skill, the change smooths the levels and combat drone 5 is less important than drone int 5 so they could be switched if so desired
- scout drones level 4: T2 medium drones need the specialisation skill at level 2, not 1
- all combat drones level 4: T2 heavy drones need the specialisation skill at level 4, not 1
- all support drones: drone durability requirement is always level 1, this should rise with mastery levels, more over: shouldn't drone navigation and ewar drone interfacing also be included in the list of support drones?
- shield tanking level 5: Tact Shield Manip should be level 5. Moreover, a dev should make a major sticky that the bleed armor thing has been fixed and that the skill is actually useful
- armor tanking level 4: swap the requirements for resistance phasing and honeycombing around. For a general armor tanker, honeycombing is more important than resistance phasing yet the skill requirements show otherwise.
- capital armor tanking: shouldn't resistance phasing be included?
- Perhaps the name capital navigation could be changed to jump drive navigation or something since there are capital ships that can't jump and non-capital ships that can.
- Core Ship Operation level 1: there shouldn't be any requirement for science nor for gunnery. They are prereqs not need until higher mastery levels
- Scanning level 4: change the requirement for astrometrics from 4 to 5 to smooth the levels out. It is the most important scanning skill aswell.
- Amarr combat cruiser level 5: this should perhaps require the scout drones mastery for the Maller and ANI?
|

Shirolayyn
Nordgoetter Insidious Empire
2
|
Posted - 2013.10.19 18:29:00 -
[164] - Quote
Will there be player-defined certificates? I think of corporate or alliance ship doctrines who could be planned for and followed using such certificates, which might be useful to determine how many pilots could fly a ship with a defined setup...
Shirolayyn |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
18
|
Posted - 2013.10.19 18:42:00 -
[165] - Quote
Shirolayyn wrote:Will there be player-defined certificates? I think of corporate or alliance ship doctrines who could be planned for and followed using such certificates, which might be useful to determine how many pilots could fly a ship with a defined setup...
Shirolayyn
They've said they want to, but not for Rubicon probably. They do like the idea though.
|

Kuarg
TITANIC INDUSTRIES INC
0
|
Posted - 2013.10.20 23:26:00 -
[166] - Quote
Me thinks that Master certs should reflect roles at various levels.
Meaning that lower Master levels should help beginning pilots to steamroll into the kind of careers they are after (http://www.eveonline.com/sandbox/) and/or become self sufficient enough (solo PvE level 4?).
At higher levels Master levels should reflect the various roles pilots/corps/alliances are after. Think: ganker, POS boss, hauler, sniper, logi, scout, face melter, fleet booster, PI guy, sov guy, ice miner, ship hull T2 researcher, null sec roid refiner, etc, etc. Meaning, in fleets and such you're not so much interested in skills but far more in how well a pilot can fulfill a certain role, a certain position, in what you're trying to achieve as a whole.
So, per example, someone in the role of bait is expected to have much higher tank capabilities then DPS. And vice versa, a ganker has not so much use for tanking capabilities as raw DPS power. Likewise, you don't need to be a high skilled tackler if your role is to alpha the primary from a far. Since other skills come to mind then.
In short, we want to have a taste how well someone can fulfill a certain role. When the FC calls for, say, tacklers, it would be nice to be able to couple that with a Master level that actually says something about that specific role. The "be all and everything" rolled up in one Master level is just wishthinking (especially with unrealistic Rigging skills; because what SRP is going to compensate for full T2 rigs? And skill training time spend they would rather see put to other use?). We rather see someone capable of fulfilling many many roles. And call that Master Of All. Flexibility is Master Of All, not wasted SP.
Yes, there are many roles. But at least that will help pilots to train to excel in certain roles if certs would be more role based. With certs like that pilots could steamroll into the roles they're after. And help pilots/corps/alliences alike not to come with their own certs. The very fact that corps/alliences want their own certs means that you're doing it wrong. Per example, a Tackler Cert at Master level 4 should mean: this pilot can defo do tackling. Combine it to km stats for all I care. No Tackler Master level 4 until you get on at least 10 km's as tackler (=you are on the km with scram on).
Not just for alliance oriented players. Also for solo (or low online play time) players. What level of Master would almost ensure that someone is capable to sole PvE level 4, or be an efficient ninja , low sec mission runner, be an effective logi in Incursions, etc, etc? Make certs help pilots to excel in the career/role they're after. At their level.
You want certs to be meaningful, then make them role based.
|

La'Krul
Krul Corp
58
|
Posted - 2013.10.20 23:47:00 -
[167] - Quote
Removing the ability to show off certificates sucks (just like removing public standings sucked) |

Mashie Saldana
BFG Tech
766
|
Posted - 2013.10.21 10:24:00 -
[168] - Quote
Still no certificates to show off the fleet commander 5 skill? Mashie Saldana Dominique Vasilkovsky
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
134
|
Posted - 2013.10.23 19:28:00 -
[169] - Quote
Link skills are still required for mastery Level 1 on battlecruisers and T3s. Wasnt those supposed to come in at Level 5?
In the manufacturing cert you introduce outpost Construction at Level 3, while not even at Level 5 you need Capital Construction. I think Outpost and Capital ship Construction should be in their own cert as these are very specialized skills not needed by regular manufacturers, but they are certainly important for specialized ventures and should have a cert.
The datacore cert includes the skill astronautic engineering which currently does nothing in game (it is an old, now obsolete skill which should be removed really)
Not sure why the hacking skill is part of the research skill (Level 2 is a prereq to Train for Encryption Methods skills, but beyond that this skill is a "data and relic Analyzers" skill. Same with the Survey skill in this cert. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
840
|
Posted - 2013.10.23 21:14:00 -
[170] - Quote
Hi, just checked the last changes in sisi. I found a couple of things, if you could check and give feedback on them I would thank you since some I'm not sure if they are bugs or you want them to be like that.
1 - JFs need a certificate that groups all the passive capacitor related skills because they need cap to jump and recharge rate is an important thing when we are jumping around
2 - In all dreads the tactical weapon reconfiguration skill is missing from any weapon related certificates
3 - sensor compensation skills in supers and titans is wrong since they are invul to eletronic warfare, I think this two ships need a special capital targeting certificate without any sensor compensation skills
4 - Dread with sensor compensation skills also doesn't make sense since when in siege, they are also invul, but this is open for discussion since there are always idiots that can use a dread without a siege module and/or not use it if equiped... :-)
5 - battleship navigation missing the MJD skill
6 - Marauders are missing the new bastion skill in one of the "weapons" certificates
---- Final problem is open for discussion and if possible I would like for you to explain in more details what is CCP position about this issue and why did you choose to configure the certificated like that ----
I'm talking about the strategic cruiser masteries and the certificates each one needs. I was surprised to not have level 1 for this ships, when I have 100k skill points and IV in any other ship other than command ships. Then I notice that there is a warfare link certificate at mastery 1 that requires me to have all 5.
I understand that this ship is a jack of all trades due to the different subsystems. Question is and if I only want to use this ship for combat or only for electronic warfare, and never for command ?
Its my opinion that this ship in the ship view should have 5 children subsystem lines coming from it representing the main 5 subsystems groups with 4 entries each, one for each subsystem and it should be the subsystems that contains masteries and certificates and the strategic cruiser only should contain basic certificates related with the hull itself.
what is ccp position about this issue? Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
|

Lipbite
Express Hauler
1119
|
Posted - 2013.10.24 08:10:00 -
[171] - Quote
Checked certification - a bit strange skills allocation but much better than present system.
New ships tree is glorious. |

flapie 2
Planetary Traders Union
10
|
Posted - 2013.10.24 12:53:00 -
[172] - Quote
Like the new system, i hope the skill sets will make somewhat more sense (as the current) as well.
On a side note when looking on the DEV-Blog linked in the OP, i cant help to notice that all t2 energy turrets seem to have a primary required skill of lvl 5 for the respective gun (Small/Medium/Large). While Hybrid and Projectile only need lvl 4 of the respective gun as Primary requirement. Why does this not make any sense to me ?
Even though i know you need it anyways for the second requirement, you simply cant train the spec skill without having the respective gun skill to 5, still for some reason it seems out of place and tends to confuse me.
Sorry if that wasn't totally about the topic at hand, but i noticed that and though i should mention it.
PS: I'm a big hybrid/missile user so i never really looked at T2 laser gun needs, so if im saying something totally stupid plz forgive me :P |

flapie 2
Planetary Traders Union
10
|
Posted - 2013.10.24 12:53:00 -
[173] - Quote
*crap wrong button, double post* |

Deornoth Drake
Black Hole Squadron
39
|
Posted - 2013.10.24 19:23:00 -
[174] - Quote
Once more ... mastery ...
Are jump freighters affected by "Capital Ships" skill? According to the description, I don't think so. Hence, I'm surprised to see the "Capital Ships" skill within the mastery group "Capital Navigation" starting from mastery III on.
I can only repeat my opinion: If you want to have useful system of mastery and certificate, work out what is required for each thing on it's own! |

Rob Crowley
State War Academy
248
|
Posted - 2013.10.25 18:46:00 -
[175] - Quote
Could you remove the Astronautic Engineering skill from the Datacore certificate? As far as I know this particular skill has no function in-game and the skill book hasn't been seeded on TQ in any way for years. |

Abdiel Kavash
Paladin Order Fidelas Constans
1514
|
Posted - 2013.10.27 13:08:00 -
[176] - Quote
Looking at a ship info, in the Mastery tab. Would it be possible to only show skills I'm lacking to get a level of mastery? Some ships require many different certificates and clicking on all of them and going through the list of a few dozen skills only to find the one I'm missing is kinda tedious. |

Johan March
GoonWaffe Goonswarm Federation
65
|
Posted - 2013.10.28 13:53:00 -
[177] - Quote
The changes are quite good, in my opinion. This may have been said before in this thread, but after looking at things on SiSi, the levels of mastery often include skills that just aren't necessary, especially training to Level V. As it stands currently, the mastery level isn't really a good guide.
|

chrome diopside
Mawlus Inc
21
|
Posted - 2013.10.28 14:18:00 -
[178] - Quote
Am impressed with the changes that have been made since this thread first started, but...
I still don't see any recognition for spaceship command skills. Mastery V should include the t1/t2 hull skills at V. For most of us, our biggest sp sink is SSC and it would be nice to see that on there.
I've said it before, but is worth repeating - the idea that you could be showing Mastery V for a ship you only have the ship skill at 1 for is just... plain silly, misleading and wrong.
Ship skills very definitely affect the performance of the ship because usually the bonuses are dependent on levels of hull skill - sometimes on several - faction ships/t2 ships.
Any chance? |

Elena Thiesant
Sun Micro Systems
673
|
Posted - 2013.10.28 14:37:00 -
[179] - Quote
That manufacturing cert is an absolute joke. Frigate Construction (for T2 frigates) at basic and production efficiency 5 at master? Did anyone who does manufacturing even look at it?
Don't have time right now, when I do I'll run up a couple more practical-looking certs for manufacturing that reflect actual usage. |

Rob Crowley
State War Academy
249
|
Posted - 2013.10.28 15:54:00 -
[180] - Quote
chrome diopside wrote:I still don't see any recognition for spaceship command skills. Mastery V should include the t1/t2 hull skills at V. For most of us, our biggest sp sink is SSC and it would be nice to see that on there.
I've said it before, but is worth repeating - the idea that you could be showing Mastery V for a ship you only have the ship skill at 1 for is just... plain silly, misleading and wrong.
Ship skills very definitely affect the performance of the ship because usually the bonuses are dependent on levels of hull skill - sometimes on several - faction ships/t2 ships.
Any chance? I would guess no chance, because this just doesn't fit into the current system of masteries only using certificates. You'd require different spaceship command certificates for almost every ship.
However, I don't think that this is a big problem, you just have to be aware that mastery alone is not representative without considering the prereq skills, which luckily have an icon right next to the mastery icon. |
|

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.28 21:49:00 -
[181] - Quote
Planetary Interaction certificate lvl II :
Have science IV, don't have planetology 
EDIT: Social certificate level III : Have leadership, trade and industry to lvl III, don't have mining connections distribution connections security connections
I do think rigs have to be in the certificates. Let's take targeting, advanced target management as an exemple. If I just focus on targeting, I should be able to use rigs that allows me to target things better. Whith need electronic superioty rigging to lvl 1 for let's say a lvl 3 certificate. That way I know there are rigs that can optimize target speed/range and I know the skill I need. For the lvl 5 certificate, I just need the rigging skill to lvl 4 because that is what I need to use tech 2 rigs. A rig skill to 5 dont change my targeting at all. However it affects (drumroll) my shield tanking.
The question is, will you add electronic superiority rigging to a shield tanking cettificate ? Because you need this skill to 5 only to optimize your shield tanking with this type rig on your ship. The only in-game effect for any rig skill to level 5 is to lower the drawbacks, so I think lvl 5 rigs should appear on some kind of universal certificate, not necessarily linked to any ship. With that logic, universal shield tanking lvl 5 should have electronic superiority rigging to lvl 5 on it. |

Sarah Stallman
International Unification
33
|
Posted - 2013.10.29 20:41:00 -
[182] - Quote
Rigging should, I think, be a set of certificates dedicated to exclusively to rigging, then assign Rigging (n-1) as part of the relevent Ship Master n. |

Kahega Amielden
Rifterlings Point Blank Alliance
1024
|
Posted - 2013.10.29 20:42:00 -
[183] - Quote
Sarah Stallman wrote:Rigging should, I think, be a set of certificates dedicated to exclusively to rigging, then assign Rigging (n-1) as part of the relevent Ship Master n.
Why?
To competently fit a ship it needs to be rigged. |

Black Dranzer
354
|
Posted - 2013.10.30 03:22:00 -
[184] - Quote
As a whole, I like this system. I've already used it to set up a skill plan for the coming month. It saddens me slightly that I won't have gold icons across the board, but I'll settle for being a master of the shuttle. As horrified as I was to learn that I wasn't nearly as competent in flying the wide variety of ships that I thought I was, it's nice to have a system to passive-aggressively tell me that I've been slacking on my supportive weapon skills. I mean that sincerely.
I will suggest that a ship's mastery level should be hard capped by the ship's main command skill: I should not be considered a master of the Cormorant without level 5 in Caldari Destroyers.
Also, a minor annoyance: Where it lists the factions in the top left of the ISIS interface, the Guristas are on the same level as the four main races and ORE. It should be on the second line with all the other pirate factions.
Finally, I've noticed in the ISIS interface that the line leading to rookie ships basically comes from nothing.
You should consider having the pod be there instead.
I want to be a master of the pod. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna |

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
35
|
Posted - 2013.11.02 16:09:00 -
[185] - Quote
Astronautic Engineering - Part of the datacore certificate - suggest you remove it from the certificate as this skill was accidently introduced to the game and does nothing other than be a collectors item for those who want all the skills ever issued. |

Elena Thiesant
Sun Micro Systems
680
|
Posted - 2013.11.02 19:10:00 -
[186] - Quote
Rough thoughts on useful manufacturing certificates. Still want to do one for T3 construction and another for capital ship construction.
Ships don't have just one certification, why should the industrialist be stuck with a single useless cert?
Certificates
Manufacturing - Basic Technology (possibly add levels of Science? What about manufacturing skills for stuff like faction drones) Level 1 Industry 3 Production Efficiency 3 Mass Production 3
Level 2 Industry 5 Production Efficiency 4 Mass Production 3 Supply Chain Management 1
Level 3 Industry 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 1 Supply Chain Management 3 Mechanics 3
Level 4 Industry 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 3 Supply Chain Management 4 Mechanics 3 Jury Rigging 3 {all rigging skills 1}
Level 5 Industry 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 5 Supply Chain Management 5 Mechanics 3 Jury Rigging 3 {all rigging skills 1}
Manufacturing - Advanced Technology Level 1 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 3 Mass Production 3 {all T2-related data core skills, except ships, at 1}
Level 2 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 4 Mass Production 3 Supply Chain Management 1 {all T2-related data core skills, except ships, at 2} {ship data cores at 1} Frigate Construction 1
Level 3 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 3 Supply Chain Management 4 {all T2-related data core skills, except ships, at 3} {ship data cores at 2} Frigate Construction 3 Cruiser Construction 1 Industrial Construction 1
Level 4 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 3 Supply Chain Management 4 {all T2-related data core skills, except ships, at 4} {ship data cores at 3} Frigate Construction 5 Cruiser Construction 3 Industrial Construction 3 Battleship Construction 1
Level 5 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 5 Supply Chain Management 5 {all T2-related data core skills at 5} Frigate Construction 5 Cruiser Construction 5 Industrial Construction 3 Battleship Construction 4
Thoughts? |

Abuca
Daemonia Rejicit
0
|
Posted - 2013.11.04 08:38:00 -
[187] - Quote
CCP Ytterbium maybe i can get an answer to my nagging question in the back on my mind by posting on this thread.....maybe not.
i have heard rumors that the tech2 training for guns (lasers, hybrids, projectiles) is going to get changed to match the tech2 training for missiles. Meaning you don't have to train everything under it to get to large t2 guns. Is this fact or false?
Personally i find myself using missiles more than anything for combat bc i can pick a missile type i want and train it to tech2. If i wanted to do the same thing with guns i would have to spend massive amounts of time training everything under the guns i want to use to tech2 in order to have access to the tech2 variety i wanted. On top of that you have 2 different sets of guns for each type and have to again train everything under it to get to the tech2 variety.
|

Elena Thiesant
Sun Micro Systems
681
|
Posted - 2013.11.04 10:13:00 -
[188] - Quote
Abuca wrote:i have heard rumors that the tech2 training for guns (lasers, hybrids, projectiles) is going to get changed to match the tech2 training for missiles. Meaning you don't have to train everything under it to get to large t2 guns. Is this fact or false?
Semi-fact, check the dev blog that was posted end Sept. Title is something about Certificates iirc, the gun skill tree changes are described in there.
|

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
28
|
Posted - 2013.11.04 17:05:00 -
[189] - Quote
Elena Thiesant wrote:
Thoughts?
This would make a lot more sense then what it currently is. |

Sarah Stallman
International Unification
54
|
Posted - 2013.11.04 21:37:00 -
[190] - Quote
The core turrets will require the lower level turret skill at 3 (So Large Hybrid 1 requires Medium Hybrid 3) but Medium X Specialization has been removed from Large X Specializations prereqs. Other gunnery skills have not been removed, only the smaller size guns. |
|

fabian 2
Boca del Infierno
0
|
Posted - 2013.11.05 16:24:00 -
[191] - Quote
CCP Ytterbium wrote:Update: All rigs skills have been removed from Certificates / Masteries as they were more cluttering them than anything else. All those skills, at varying levels, are required for:
T1 rig research T1 rig manufacture T2 rig invention T2 rig manufacture T3 subsystems manufacture
|

xttz
GoonWaffe Goonswarm Federation
268
|
Posted - 2013.11.06 12:55:00 -
[192] - Quote
Ship masteries are pretty odd at the capital level.
One of my characters shows as having Mastery V for an Anshar, yet it doesn't have Jump Freighters V.
This character fails the requirements for mastery of an Erebus because it lacks Tactical Weapon Reconfiguration V and Magnetometric Sensor Compensation Level V. Neither of these skills affect Titans at all.
|

fabian 2
Boca del Infierno
1
|
Posted - 2013.11.08 00:42:00 -
[193] - Quote
The manufacturing, research and datacore certs are not fit for purpose. Having hundreds(?) of certs for ships and associated modules - and only one cert to manufacture all those ships and modules is... odd.
Some specifics on the manufacturing cert:
1. Anchoring at any level is not required to manufacture anything. Mechanics, CPU Management and Power Grid Management are prerequisites for the 13 advanced science skills - so why include them when many of the 13 advanced science skills are not on the certs?
2. Industrial Construction (max L3) and Capital Ship Construction are missing. All rigging skills are missing.
3. The 5 Subsystem Technology skills are only required to Level 1.
4. Jury Rigging 5 is required for T3 subsystems
5. The highest level required for Battleship Construction is L4
6. Mechanical Engineering L4 is required for (some?) T2 ships and T3 ships.
7. Production Efficiency 5 is required much much earlier than the Mastery level.
I strongly suggest you go back to the drawing board for the manufacturing cert. Consider having at least 3 certs for T1, T2 and T3 manufacturing. Better still, further sub-divide them between modules, rigs and ships at least. |

Deornoth Drake
Black Hole Squadron
39
|
Posted - 2013.11.08 05:31:00 -
[194] - Quote
Split Resource Harvesting into related (at least) topics:
- Ore Mining: Include xxx Processing Skill IV due to usage of T2 crystals. Required for Mining Frigates, Mining Barges, Exhumers (feel free to split it further apart, e.g. high, med, low ores)
- Mercoxit Mining: separate due to Mercoxit being the only ore requiring Deep Core Mining, also include Mercoxit Processing IV. Required for Mining Frigates, Mining Barges, Exhumers
- Ice Harvesting. Required for Mining Barges and Exhumers
- Gas Cloud Harvesting. Required for Mining Frigates only.
Same for Refining - Ore Refining (split similar to Ore Mining) - Mercoxit Refining - Ice Refining |

fabian 2
Boca del Infierno
1
|
Posted - 2013.11.08 11:17:00 -
[195] - Quote
Quote:Research This certificate represents level of competence in blueprint research. This is a skill set to improve manufacturing efficiency or as a extra source of income when selling blueprint copies. 1. Typos in your description.
2. Change name from Research to Basic Research. Covers the research of T1 BPOs only.
3. Remove all skills apart from the following: Research, Science, Metallurgy, Lab Op, Advanced Lab Op and Sci. Networking
4. Add rigging skills to appropriate levels
Quote: Datacores This certificate represents level of competence in invention and reserve engineering. It is a good skill set to research Tech 2 or Tech 3 items.
1. Typos in your description.
2. Change name from Datacores to Advanced Research *or preferably* split the cert into two - T2 Invention (including RPM) and T3 Research (Reverse Engineering)
3. Remove all skills apart from the following: The 4 encryption skills The 4 ship engineering skills The 13 advanced science skills (delete Astronautic Engineering unless you have firm plans to seed the skill). RPM Reverse Engineering The 5 subsystem tech skills
NB: If you have a separate RE cert, include the following: RE The 5 subsystem tech skills The 6 advanced science skills required. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
139
|
Posted - 2013.11.08 18:26:00 -
[196] - Quote
Elena Thiesant wrote:Rough thoughts on useful manufacturing certificates. Still want to do one for T3 construction and another for capital ship construction.
Snip
Good proposal.
Also make sure the skill astronautic engineering at least isnt included in any certs (preferrably it should be removed from the game entirely) |
|

CCP Ytterbium
C C P C C P Alliance
3013

|
Posted - 2013.11.12 11:40:00 -
[197] - Quote
Hey people,
Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the ship certificates to make sure they were well integrated with the ISIS and could not refine them based on your comments.
However, we've planned an iteration task to make industry / research Certificates less generic and more granular. It's planned for Rubicon 1.1, so we'll keep updating this thread from time to time with feedback.
Thanks for your time. |
|

Calorn Marthor
Standard Fuel Company
8
|
Posted - 2013.11.12 15:58:00 -
[198] - Quote
Good to hear!
Also, what about industry as a whole being "quite clumsy"? I have been waiting for some sort of overhaul since several expansions now. Sure, industry is not as sexy as new spacecrafts, but surely the guys who make all the explosions possible deserve SOME love as well! And I am not talking about new player-manufactured items, but about the production process itself.
Please cut the clickfest some day. I wont go into details here, but the Science & Industry interface is really crappy and makes you do a lot of unnecessary clicks. |

Deornoth Drake
Black Hole Squadron
39
|
Posted - 2013.11.12 17:40:00 -
[199] - Quote
CCP Ytterbium wrote:Hey people,
Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the ship certificates to make sure they were well integrated with the ISIS and could not refine them based on your comments.
However, we've planned an iteration task to make industry / research Certificates less generic and more granular. It's planned for Rubicon 1.1, so we'll keep updating this thread from time to time with feedback.
Thanks for your time.
Good to hear!
|

Varenth Esher
Reverberation Inc
2
|
Posted - 2013.11.12 20:40:00 -
[200] - Quote
Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.
please fix this. |
|

stoicfaux
3341
|
Posted - 2013.11.12 21:14:00 -
[201] - Quote
xttz wrote:Ship masteries are pretty odd at the capital level.
One of my characters shows as having Mastery V for an Anshar, yet it doesn't have Jump Freighters V.
In a similar vein, I have Mastery V for freighters, but only Freighter IV.
|

Alticus C Bear
University of Caille Gallente Federation
181
|
Posted - 2013.11.12 21:16:00 -
[202] - Quote
CouldnGÇÖt help but notice that I donGÇÖt even register a mastery level for the Proteus. This is due to not having Siege Warfare level 5 and siege warfare specialist (got all the others but I am mostly armour).
Feels a bit misleading, might be worth splitting out Warfare Link certificate into separate types, arguably perhaps siege warfare should be required for level 5 but not perhaps for level 1.
|

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2907
|
Posted - 2013.11.12 22:07:00 -
[203] - Quote
Varenth Esher wrote:Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.
please fix this.
I dont think you realize that tachyons have something like 20km falloff
And it actually comes in handy when using gleam crystals, it actually doubles the range I can actually hit something. The Drake is a Lie |

Varenth Esher
Reverberation Inc
2
|
Posted - 2013.11.13 06:14:00 -
[204] - Quote
Xercodo wrote:Varenth Esher wrote:Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.
please fix this. I dont think you realize that tachyons have something like 20km falloff And it actually comes in handy when using gleam crystals, it actually doubles the range I can actually hit something.
Yes which would make sense if a few levels of it were required for the large energy turret cert, and especially if your going for large beam laser specialization.
However they have level III required for anything more than basic level cert even for small energy turrets. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
843
|
Posted - 2013.11.13 13:51:00 -
[205] - Quote
Quote:Hi, just checked the last changes in sisi. I found a couple of things, if you could check and give feedback on them I would thank you since some I'm not sure if they are bugs or you want them to be like that.
1 - JFs need a certificate that groups all the passive capacitor related skills because they need cap to jump and recharge rate is an important thing when we are jumping around
2 - In all dreads the tactical weapon reconfiguration skill is missing from any weapon related certificates
3 - sensor compensation skills in supers and titans is wrong since they are invul to eletronic warfare, I think this two ships need a special capital targeting certificate without any sensor compensation skills
4 - Dread with sensor compensation skills also doesn't make sense since when in siege, they are also invul, but this is open for discussion since there are always idiots that can use a dread without a siege module and/or not use it if equiped... :-)
5 - battleship navigation missing the MJD skill
6 - Marauders are missing the new bastion skill in one of the "weapons" certificates
---- Final problem is open for discussion and if possible I would like for you to explain in more details what is CCP position about this issue and why did you choose to configure the certificated like that ----
I'm talking about the strategic cruiser masteries and the certificates each one needs. I was surprised to not have level 1 for this ships, when I have 100k skill points and IV in any other ship other than command ships. Then I notice that there is a warfare link certificate at mastery 1 that requires me to have all 5.
I understand that this ship is a jack of all trades due to the different subsystems. Question is and if I only want to use this ship for combat or only for electronic warfare, and never for command ?
Its my opinion that this ship in the ship view should have 5 children subsystem lines coming from it representing the main 5 subsystems groups with 4 entries each, one for each subsystem and it should be the subsystems that contains masteries and certificates and the strategic cruiser only should contain basic certificates related with the hull itself.
what is ccp position about this issue?
ship issues still pending Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

justavisit
Phrogs of War My Other Laboratory is a Distillery
1
|
Posted - 2013.11.13 16:51:00 -
[206] - Quote
"Carefull, wall of text"
Generally i like the new certificate system and its implementation. Some of them however are more missleading than helpfull and still need some work imho. (they are not directly connected to flying ships and therefore 'under the radar')
Short example: Science - Datacores has Astronautic Engineering (it is a useless skill; maybe for the lv 5 'gold' cert ) is missing Research Project Management, which is necessary to use more than 1 R&D agent.
Long example: Production - Manufacturing
For level 1 you need: Anchoring 3 Industry 3 Mass Prod. 1 Production Eff. 1 Mechanics 3 Frigate Construction 3 Science 3
There ist just this single certificate for all various jobs. On one side that is simplifying it to much and on the other you got stuff in there which many producers will simply never need.
Anchoring .... is not necessary if you are using stations or already set up POSes Frigate Construction you need just for t2 ships... but not for modules, rigs, ammo, everything else. ... Production Efficiency and Mass Production on 4 or 5 are way more important than these two imho, since they are relevant for all jobs. Like it is now it gives new industrialists the wrong idea that is is necessary to train for all these extras instead of focusing on the essentials.
I suggest either splitting the cert. in different sets or at least moving more specialised skills to higher levels of it.
- 'Core' Manufacturing: Industry Production efficiency (Adv) Mass production, Supply chain management ... and nothing else on lower levels. That one is for most t1 stuff and a base skillset for all other extras like:
- Advanced Ship Production: Science, Frig/Cruiser/Battleship construction, 'Racial' ship engineering. ...for t2 ships
- General T2 Production: Science, Mechanics, CPU/Powergrid management, various science skills like Plasma Physics, Rocket science etc.
- MAYBE extra certificates for Capital Ships, Outposts ...
Of course vetarans know which skills are important and which ones are not. Newer players do not. Therefore the certificate system should help them at selecting and training the important skills, rather than just filling their skillques with stuff they do not need (yet).
|
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CCP Ytterbium
C C P C C P Alliance
3022

|
Posted - 2013.11.13 17:15:00 -
[207] - Quote
Unforgiven Storm wrote:Hi, just checked the last changes in sisi. I found a couple of things, if you could check and give feedback on them I would thank you since some I'm not sure if they are bugs or you want them to be like that.
1 - JFs need a certificate that groups all the passive capacitor related skills because they need cap to jump and recharge rate is an important thing when we are jumping around
2 - In all dreads the tactical weapon reconfiguration skill is missing from any weapon related certificates
3 - sensor compensation skills in supers and titans is wrong since they are invul to eletronic warfare, I think this two ships need a special capital targeting certificate without any sensor compensation skills
4 - Dread with sensor compensation skills also doesn't make sense since when in siege, they are also invul, but this is open for discussion since there are always idiots that can use a dread without a siege module and/or not use it if equiped... :-)
5 - battleship navigation missing the MJD skill
6 - Marauders are missing the new bastion skill in one of the "weapons" certificates
1 - Fair point, may want to add that.
2 - Done! Removed Tactical Weapon Reconfiguration from Capital Energy Turret, Capital Hybrid Turret, Capital Projectile Turret and Capital Missile Certificates and instead added a new Certificate named "Tactical Weapon Reconfiguration" that got added to all Dreadnoughts.
3 - Done! Removed all Sensor Compensation skills for all Titans and Supercarriers.
4 - I am a bit torn on that one, I'd be tempted to leave them on dreadnoughts, but I'll ask other Devs for feedback 
5 - Last I checked the Battleship Navigation Certificate has the "Micro Jump Drive Operation" skill at level 4. Didn't want to add it in the first levels since it kind of specialized module.
6 - Marauders, Interdictors and Heavy Interdictors don't have specific skills for their unique modules like Siege, Triage or Industrial Core modules. The requirements are included in the ships themselves, so if you can fly the ship, you can fit the module. Thus, no need for a Certificate 
7 - Strategic cruisers and Warfare Links - good point, I can move that to level 4-5 like battlecruisers.
8 - There was no 8 from your list, but adding this anyway because someone from the ISIS blog thread pointed that. Removed the "Tactical Logistics Reconfiguration" skills from Capital Remote Armor Repairer and Capital Remote Shield Booster Certificates, as this module is not required on the Rorqual or Supercarriers. Instead, Carriers now require a new "Tactical Logistics Reconfiguration" Certificate at Masteries level 4 and 5.
9 - Talked with CCP Karkur - she used her magic to fix the Compare Tool window. You can now use drag and drop ships from the ISIS (or from ship show info) directly in the compare tool.
That's it for now - remember Industry Certificates will have to wait until Rubicon 1.1 though. |
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
141
|
Posted - 2013.11.14 02:15:00 -
[208] - Quote
CCP Ytterbium wrote:6 - Marauders, Interdictors and Heavy Interdictors don't have specific skills for their unique modules like Siege, Triage or Industrial Core modules. The requirements are included in the ships themselves, so if you can fly the ship, you can fit the module. Thus, no need for a Certificate 
Say what? Me thinks your brain decieves you Ytterbium! Don't trust it!
High energy physics (required for bastion) has never been required for the Marauders. And just to check, I logged into SISI just now. You havent changed that  |

Elena Thiesant
Sun Micro Systems
697
|
Posted - 2013.11.14 07:17:00 -
[209] - Quote
CCP Ytterbium wrote:That's it for now - remember Industry Certificates will have to wait until Rubicon 1.1 though.
Good. Way better than getting just the one that's in the OP.
Will you post a new thread about the industry certs after Rubicon 1.0? So we have somewhere specific to whine and complain. 
|
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CCP Ytterbium
C C P C C P Alliance
3026

|
Posted - 2013.11.14 11:09:00 -
[210] - Quote
LtCol Laurentius wrote:Say what? Me thinks your brain decieves you Ytterbium! Don't trust it! High energy physics (required for bastion) has never been required for the Marauders. And just to check, I logged into SISI just now. You havent changed that 
NeinneinneinneinNEINNEIN! Achtung NEINNEINACHTUNGWARUMDERBLITZKREIGINFRANKREICHNEINNEIN         
Augh, my deficient French brain positively thought Bastion modules required Advanced Weapon Upgrades and Energy Grid Upgrades 5! But NEINNEINNEIN, I actually authored them with High Energy Physics 4.
Anyway, Bastion Modules now require Advanced Weapon Upgrades and Energy Grid Upgrades 5, both of which you unlock with the Marauder hull.
Also, Strategic Cruiser certificates have been tweaked not to require Warfare Links at level1. Instead, Warfare Links will be required for level5 Mastery, like Tech 1 Battlecruisers. |
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Mashie Saldana
BFG Tech
824
|
Posted - 2013.11.14 11:37:00 -
[211] - Quote
Any chance to get a warfare link certificate to show off that part of the skill tree? Mashie Saldana Dominique Vasilkovsky
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Xavbian Deepleaf
SnaiLs aNd FroGs
3
|
Posted - 2013.11.14 12:34:00 -
[212] - Quote
I think something is wrong with this masteries here
http://image.noelshack.com/fichiers/2013/46/1384432396-2013-11-14-12-29-56.png
Am I wrong? :p |
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CCP Ytterbium
C C P C C P Alliance
3029

|
Posted - 2013.11.14 12:58:00 -
[213] - Quote
Mashie Saldana wrote:Any chance to get a leadership certificate to show off that part of the skill tree (leadership, wing commander and fleet commander)?
Hmm that's an interesting point, could do that when we look at more detailed industry certificates. |
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CCP Ytterbium
C C P C C P Alliance
3029

|
Posted - 2013.11.14 12:59:00 -
[214] - Quote
That's because CCP Fozzie forgot to update the Interdictor certificates and remove missiles. I'll file a bug report on that little sneaky scoundrel . |
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Manostranoia
Viziam Amarr Empire
0
|
Posted - 2013.11.14 13:34:00 -
[215] - Quote
there is a problem that I did notice with the ship that is in the expansion. The Paladins gun when looking in real close the are just floating off the ship. I hope some one can fix it before release. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
370
|
Posted - 2013.11.15 14:37:00 -
[216] - Quote
CCP Ytterbium wrote:Anyway, Bastion Modules now require Advanced Weapon Upgrades and Energy Grid Upgrades 5, both of which you unlock with the Marauder hull.
CCP Ytterbium wrote:This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. Sooo, eventhough that was your general design philosophy when you created this monstrosity...it still managed to be not-that for the first how many months of testing? Yet another example of CCP doing something completely wrong...even according to their own standards...then only deciding to fix it 5 days before it goes live..eventhough there was numerous complaints/questions as to the reasoning behind the skill...since the begining.
I guess we're supposed to be grateful you waited will less than a week before the patch to tell us exactly what we needed to train...even though a certain skill has been set as the requirement for how long on SiSi? And the question of whether or not it would still be that skill was never answered until you posted that yesterday, (so far as i can tell), eventhough it was asked numerous times over the past few weeks. (which btw, it's still listed as requirement on current SiSi build)
Oh well, better late than never i guess... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
658
|
Posted - 2013.11.17 03:23:00 -
[217] - Quote
When will requirements and masteries be available in the module info windows? |

Geralt Rittersporn
Geralt Rittersporn Trading
12
|
Posted - 2013.11.18 23:23:00 -
[218] - Quote
Add Advanced Spaceship Command to the freighter navigation certifcate and I think jump freighters don't require the capital ship skill. |

Elder Ozzian
Frozen Dawn Inc Arctic Light
94
|
Posted - 2013.11.19 15:49:00 -
[219] - Quote
I noticed that in the mastery tree, most of the ships require scout drones. Why doesn't the phantasm? I disagree! |

Harvey James
The Sengoku Legacy
598
|
Posted - 2013.11.19 16:00:00 -
[220] - Quote
Elder Ozzian wrote:I noticed that in the mastery tree, most of the ships require scout drones. Why doesn't the phantasm?
indeed ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
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Harvey James
The Sengoku Legacy
598
|
Posted - 2013.11.19 16:03:00 -
[221] - Quote
why on lv4 mastery do you need multiple lv5 skills ? surely mastery lv5 should be the point of needing lv5 skills.. target management lv5, energy grid upgrades lv5 , cap management lv5 are hardly well needed skills to warrant inclusion at lv4 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
598
|
Posted - 2013.11.19 16:06:00 -
[222] - Quote
also electronic warfare drone interfacing lv4 seems a bit high for mastery lv3 ... not many people train it bar for sentries really it should be a drone focused ship mastery lv4 and removed from non sentry drone ships like sansha ships... caldari ships etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Bienator II
madmen of the skies
2184
|
Posted - 2013.11.19 21:40:00 -
[223] - Quote
i have amarr freighter mastery 5 but amarr freighter at lvl1 and adv spaceship command at 2. This can't be intended.
(its btw the only ship next to the shuttle i have at 5) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Harvey James
The Sengoku Legacy
598
|
Posted - 2013.11.19 22:15:00 -
[224] - Quote
why does scout drones cert have electronic warfare and cpu management in it??? support/industrial/all combat drones certs has a bunch of non drone skills in it why??? drone certs should only include drone skills surely
mechanics is in armor reinforcement why exactly its a structure HP skill which should be renamed to make more sense really. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Kane Fenris
NWP
118
|
Posted - 2013.11.20 07:51:00 -
[225] - Quote
after this thing went live i was quite ammused....
to me the correlation between how good you can utilize a ship and mastery lvl is quite low. there are too much unneeded unimportant skills to have on a high lvl.
for me there should be followig improvements:
-redundant skills: for example when a ship can either utilize torpedoes or cruise make it that you only need either or from lvl 1-4 and only both for 5 because everybody uses shps for specific stuff i could have perfect skills for what im useing the ship and still have mastery 1.... thats stupid to me.
-2nd row support skills: reduce the lvls needed for more or less unimportant skills on mastery lvl 1-4 for example to havecertificate on lvl 3 you need the important skils on 3 and the rather less important skills only at 2 and so forth
this would create a better picture of what you can actually do.
|

Kamorain Dinard
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.11.20 09:30:00 -
[226] - Quote
Having just seen this today, I like the new certificate system but, there are a couple of odd requirements I've noticed.
The first is Jump Freighters requiring the Capital Navigation certificate. This means they need the Capital Ships skill for mastery despite it not having any effect on them (AFAIK since they don't require it to fly them and it's description says it only affects ships requiring it). The Battleship Navigation certificate seems to exist purely to make Battleships need Micro Jumpdrive Operation so, why not a separate certificate for Jump Freighters? There could be a Jumpdrive Support certificate requiring everything in Capital Navigation except Capital Ships.
The second thing I noticed is that the Support Drones certificates only require Shield Emission Systems and Remote Armor Repair at level 3 for mastery level 5. This is odd since the tech 2 shield and armor repair drones (which seems to be what these certificates are for) need level 4 in these skills.
I love ISIS and, I love that every ship has certificates recommended now. A button in ISIS to open a window with a list of the certificates, like on the character sheet, would be cool. Even better, it could be a page in ISIS like the pages for all the different faction ships and it could show what the certificates require at each level, without you having to open the certificate info.
Edit: Also, it seems like the skill that affect a ship: Amarr Battlecruisers and Command Ships for Amarr Command Ships for example, should be required for the levels of mastery so, you should need them at 5 for Mastery level 5 for that ship. Otherwise, the mastery level gives a very false picture since the bonuses from skills that ships have bonuses with are usually big. |

Kane Fenris
NWP
118
|
Posted - 2013.11.20 12:13:00 -
[227] - Quote
after giveing it some thought....
i would strongly support that the mastery level sould be the rounded mean value of all relevant certifictes of a hull.
it should display how well youre at flying a hull. now one could have all skills maxed for a certain hull but wont exced rank 2 or so cause you dont use and train amarr drones for example.
that just seems stupid to me and does fail to show the "mastery" you have over a ship as intended
useing a mean value (always rounded down so youll still need all V for mastery V) would solve this. |

Alejandro Rebenga
MOMs Friendly Robot Company
0
|
Posted - 2013.11.20 21:06:00 -
[228] - Quote
I also remember a total of all the time needed to train for a certain certificate, adding up all the skills listed. Now its missing.. or misplaced maybe? |
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CCP Ytterbium
C C P C C P Alliance
3053

|
Posted - 2013.11.20 23:26:00 -
[229] - Quote
Geralt Rittersporn wrote:Add Advanced Spaceship Command to the freighter navigation certifcate and I think jump freighters don't require the capital ship skill.
Indeed, fixed. Also:
- Removed WU and AWU from all industrials and any ship that doesn't have a certificate to turrets or missiles (like logistics, some disruption ships, carriers, ORE ships etc...).
- Split Warfare Link certificate into 4 (one for Armored Warfare, Information Warfare, Siege Warfare and Skirmish Warfare) for better visibility. Command Ships now only require 2 of those for Masteries 1-4, but still all of them for Mastery V.
- Renamed the "Black Ops Navigation" certificate into "Jump Drives", removed jump drive skills from the "Capital Navigation" certificate and added "Jump Drives" to capitals. It's clearer that way.
|
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CCP Ytterbium
C C P C C P Alliance
3053

|
Posted - 2013.11.20 23:29:00 -
[230] - Quote
Kamorain Dinard wrote:Having just seen this today, I like the new certificate system but, there are a couple of odd requirements I've noticed.
The first is Jump Freighters requiring the Capital Navigation certificate. This means they need the Capital Ships skill for mastery despite it not having any effect on them (AFAIK since they don't require it to fly them and it's description says it only affects ships requiring it). The Battleship Navigation certificate seems to exist purely to make Battleships need Micro Jumpdrive Operation so, why not a separate certificate for Jump Freighters? There could be a Jumpdrive Support certificate requiring everything in Capital Navigation except Capital Ships.
The second thing I noticed is that the Support Drones certificates only require Shield Emission Systems and Remote Armor Repair at level 3 for mastery level 5. This is odd since the tech 2 shield and armor repair drones (which seems to be what these certificates are for) need level 4 in these skills.
I love ISIS and, I love that every ship has certificates recommended now. A button in ISIS to open a window with a list of the certificates, like on the character sheet, would be cool. Even better, it could be a page in ISIS like the pages for all the different faction ships and it could show what the certificates require at each level, without you having to open the certificate info.
Edit: Also, it seems like the skill that affect a ship: Amarr Battlecruisers and Command Ships for Amarr Command Ships for example, should be required for the levels of mastery so, you should need them at 5 for Mastery level 5 for that ship. Otherwise, the mastery level gives a very false picture since the bonuses from skills that ships have bonuses with are usually big.
I'll have a look itno the Support Drones issue you mentioned when I have some time  |
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CCP Ytterbium
C C P C C P Alliance
3053

|
Posted - 2013.11.20 23:30:00 -
[231] - Quote
Alejandro Rebenga wrote:I also remember a total of all the time needed to train for a certain certificate, adding up all the skills listed. Now its missing.. or misplaced maybe?
Feedback noted, that is a nice addition indeed. |
|

Lunaleil Fournier
StarFleet Enterprises Fatal Ascension
30
|
Posted - 2013.11.21 00:27:00 -
[232] - Quote
Love the new certs, you guys did an excellent job. Lots of positive feedback from players that don't post to the forums as well.
I noticed that on many ships you need all 4 racial drone specializations for mastery. I think that's overkill and you should really only need the race of the ship for drones. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1142
|
Posted - 2013.11.21 00:36:00 -
[233] - Quote
CCP Ytterbium wrote:Alejandro Rebenga wrote:I also remember a total of all the time needed to train for a certain certificate, adding up all the skills listed. Now its missing.. or misplaced maybe? Feedback noted, that is a nice addition indeed.
Time to next level of mastery would be nice, makes it easy to decide where to train next We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Phoenix Jones
Shockwave Innovations Surely You're Joking
267
|
Posted - 2013.11.21 02:36:00 -
[234] - Quote
Eris requires missile skills in its certification.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Batelle
Komm susser Tod
432
|
Posted - 2013.11.21 05:26:00 -
[235] - Quote
Lachesis 3 - lows 7 - mids Has been extensively used as a shield ship for the majority of its existence in Eve, and even when damps were buffed again, still is completely viable and used in the role it had established.
None of the certificates include skills for invulnerability fields, hardeners, shield rigs, nothing. Not even for LVL 5 mastery.
And as an "exclusively armor tanked ship" with only 3 lowslots, the use of the rigslots to compensate for this would be pretty basic. Yet where are the armor rigging skills in the armor tanking certificate? Fighting is Magic |

Kaskane
Watschn Inc. The Unthinkables
4
|
Posted - 2013.11.21 07:48:00 -
[236] - Quote
The Phoenix requires Gunnery at Mastery 3 but as far as i know the Phoenix does not use any Turrets and you only need Gunnery at 2 to train for the Siege Module. Director of nExperience Industries Inc. located in Kaimon - The Citadel |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2077
|
Posted - 2013.11.21 11:10:00 -
[237] - Quote
So....
How many people have the datacore cert?
I suspect it's next to none, if the screen shot I saw was accurate. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Kamorain Dinard
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.11.21 12:24:00 -
[238] - Quote
CCP Ytterbium wrote:I'll have a look itno the Support Drones issue you mentioned when I have some time 
Awesome. Thanks :) |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
310
|
Posted - 2013.11.21 12:32:00 -
[239] - Quote
This maybe going a little too far but would it be possible to have a "Mastery" icon in the ship fitting window that shows your mastery of the fitted ship. This would only take into account the ship, the modules and the rigs fitted.
This way although overall mastery might not be level 5 for a Raven it could be if you're purely focused on Cruise missiles and have never trained Torps.
Then players can tell if they are efficient in a certain role |

Harvey James
The Sengoku Legacy
598
|
Posted - 2013.11.21 13:36:00 -
[240] - Quote
the new core weapon fitting that has AWU and WU for some reason also has gunnery lv2 which makes no sense especially for a missile ship to need. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
598
|
Posted - 2013.11.21 13:49:00 -
[241] - Quote
Batelle wrote:Lachesis 3 - lows 7 - mids Has been extensively used as a shield ship for the majority of its existence in Eve, and even when damps were buffed again, still is completely viable and used in the role it had established.
None of the certificates include skills for invulnerability fields, hardeners, shield rigs, nothing. Not even for LVL 5 mastery.
And as an "exclusively armor tanked ship" with only 3 lowslots, the use of the rigslots to compensate for this would be pretty basic. Yet where are the armor rigging skills in the armor tanking certificate?
i'm imagining as roden shipyards being armour and rail based that they will be switching some mids for low slots when they get too recons. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
146
|
Posted - 2013.11.21 17:00:00 -
[242] - Quote
Harvey James wrote:the new core weapon fitting that has AWU and WU for some reason also has gunnery lv2 which makes no sense especially for a missile ship to need.
Thats because gunnery 2 is (and always has been) a prereq for training Weapon Upgrades. |

Mashie Saldana
BFG Tech
853
|
Posted - 2013.11.21 17:13:00 -
[243] - Quote
Steve Ronuken wrote:So....
How many people have the datacore cert?
I suspect it's next to none, if the screen shot I saw was accurate. An alt I sold years ago would have had that one. Mashie Saldana Dominique Vasilkovsky
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
613
|
Posted - 2013.11.21 17:45:00 -
[244] - Quote
My thoughts on the first page remain the same. I still think it would be better to have sub certificates that when we get a level in all sub certs, we just see the name of the overall cert we get to reduce clutter (for instance have small Rail turrets and Small Blaster turret certs, if both are at the same level we just see Small Hybrid Turret If all turrets small to large are the same level we just see a level for Sub Cap Hybrid turrets.
Resource harvesting and manufacturing still need work. Again, t2 strip miners and crystals require the refining skills, so a master miner needs more than just the skills in the resource harvesting cert to be the best they can. This also means a person with hulk mastery might not actually have mastered the hulk; either give us a advanced resource harvesting cert, or give barges the refining cert.
Another thing I notice that I don't agree with is that mastery levels are the same as the cert levels themselves. THis causes two problems, the first problem is some aspects are more important to a ship than others, and the other is at higher cert levels, you might not even need or be able to utilize what you have gotten with the certs. For the latter example, turn to Logistics vessels, they all require the advanced target management cert, that means at mastery 4 you need the skill advanced target management at 4 and at mastery 5 you need that skill at 5, that allow you to target eleven and twelve targets respectively; this badly represents mastering the ship as logis can only have 10 targets. Level 5 mastery, if it weren't the same as the level of all certs required, would mean level 5 mastery on a logi could only require adv target mgmt 3, which is actually realistic.
At the same time, as it's reason for existence, I would say the level of the mobile rep certs should actually be a tier higher than the mastery at least.
Also, again, the manufacturing and research skills should be better split up between T1,2 and 3.
I was thinking some time ago about the lost starter professions. They were interesting to see, though perhaps not entirely relevant but they did give me an idea: Non ship masteries. Add in masteries not linked to specific ships to represent various professions in eve like trader, miner and combat pilot for x type of ship to gather certs together a bit for reference purposes. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
613
|
Posted - 2013.11.21 17:49:00 -
[245] - Quote
Ignore this post |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
59
|
Posted - 2013.11.21 19:37:00 -
[246] - Quote
I was wondering, isn't the Minmatar carrier suppose to be an armor ship? Since it has more low slots, I would have thought that it would have required the armor tanking certificate, just like the hurricane and the typhoon. |

Tippia
Sunshine and Lollipops
17466
|
Posted - 2013.11.21 23:01:00 -
[247] - Quote
You really shouldn't trick people into training Amarr Drone SpecialisationGǪ to any level, really, but certainly not to V.
At least not until you make the drones themselves useful for something because right now, there situations where there might be some conceivable (utterly minute) advantage to equipping them are so far and few between, and completely impossible to predict, that it's a waste of people's time.
So I suggest that you just remove that skill completely and then keep harassing someone to do a drone balancing pass to let you put it back in.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

CCP Ytterbium
C C P C C P Alliance
3066

|
Posted - 2013.11.21 23:45:00 -
[248] - Quote
Tippia wrote:You really shouldn't trick people into training Amarr Drone SpecialisationGǪ to any level, really, but certainly not to V. At least not until you make the drones themselves useful for something because right now, there situations where there might be some conceivable (utterly minute) advantage to equipping them are so far and few between, and completely impossible to predict, that it's a waste of people's time. So I suggest that you just remove that skill completely and then keep harassing someone to do a drone balancing pass to let you put it back in. 
5 is only needed for the "super elite look at me ma'" level For Masteries level 4 you have it at 1 which doesn't take long if you have access to the other specializations. But I agree it isn't that useful right now. |
|

Sentient Blade
Walk It Off
1059
|
Posted - 2013.11.22 00:46:00 -
[249] - Quote
CCP Ytterbium wrote: 5 is only needed for the "super elite look at me ma'" level
Then make it level VI, rather than wasting a mastery level on something which isn't helpful at all :) |

Valterra Craven
132
|
Posted - 2013.11.22 01:19:00 -
[250] - Quote
CCP Ytterbium wrote:Tippia wrote:You really shouldn't trick people into training Amarr Drone SpecialisationGǪ to any level, really, but certainly not to V. At least not until you make the drones themselves useful for something because right now, there situations where there might be some conceivable (utterly minute) advantage to equipping them are so far and few between, and completely impossible to predict, that it's a waste of people's time. So I suggest that you just remove that skill completely and then keep harassing someone to do a drone balancing pass to let you put it back in.  5 is only needed for the "super elite look at me ma'" level  For Masteries level 4 you have it at 1 which doesn't take long if you have access to the other specializations. But I agree it isn't that useful right now.
Personally I think you should just make drones more like missiles and stop this nonsense of useful drones vs non useful drones.
IE, all have same speed, tracking, dmg, etc, but have them do different damage types. I swear you guys make everything so complicated when it doesnt need to be. |
|

Valterra Craven
132
|
Posted - 2013.11.22 01:24:00 -
[251] - Quote
On another note, the cert system as it stands right now still needs work...
It makes no sense that every ship should have the tackle cert... if you get tackled by a Rattlesnake... there's something wrong.
There's just too many of these useless certs on ships as it stand right now that it isnt very useful.
Or the fact that command ships require all 4 of the leadership masteries when they can only link 2 of those per the skill bonuses is stupid as well. why on earth would you link out of race... you lose 15% which is significant in terms of boosts. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
799
|
Posted - 2013.11.22 03:01:00 -
[252] - Quote
You tease me by making Adv Target Management IV necessary on ship that natively locks 10 targets (Kronos). |

Michael Harari
Genos Occidere HYDRA RELOADED
946
|
Posted - 2013.11.22 04:35:00 -
[253] - Quote
I like how my main who cannot fly a freighter has higher freighter mastery than my freighter alt. |

Destoya
Sniggerdly Pandemic Legion
197
|
Posted - 2013.11.22 05:49:00 -
[254] - Quote
What do you think of introducing a new level of masteries for the level 5 one, but keeping the current level 5 as some sort of golden/elite level? Right now there is a downright massive skill gap between a level 4 and a level 5 mastery, which I feel definitely decreases the potential usefulness of the mastery system for new and experienced players alike. |

Tippia
Sunshine and Lollipops
17468
|
Posted - 2013.11.22 14:12:00 -
[255] - Quote
Valterra Craven wrote:CCP Ytterbium wrote:5 is only needed for the "super elite look at me ma'" level  For Masteries level 4 you have it at 1 which doesn't take long if you have access to the other specializations. But I agree it isn't that useful right now. Personally I think you should just make drones more like missiles and stop this nonsense of useful drones vs non useful drones. IE, all have same speed, tracking, dmg, etc, but have them do different damage types. I swear you guys make everything so complicated when it doesnt need to be. This is more my point, really, but now that there's a feature with some attention, it could be used as a trojan horse to get some much-needed low-priority changes done. 
Amarr Drone Spec might as well be Astronautic Engineering for all the good it does since the drones are so utterly useless. So:
Step 1: remove Amarr Drone Spec completely from ISIS. Step 2: report to the next co-ordination session that the players won't let you put it back in until Amarr drones are made useful. Step 3: TBC (will probably be: Amarr Drone Spec never appears in the ISIS again). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Harvey James
The Sengoku Legacy
600
|
Posted - 2013.11.22 21:27:00 -
[256] - Quote
shouldn't all mining ships have industrial drones as certs rather than scout drones? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1160
|
Posted - 2013.11.23 00:25:00 -
[257] - Quote
CCP Ytterbium, I have a question.
Why exactly does the Tengu have "Scout Drones" in its Lv5 Mastery list?
Is this some foreshadowing of planned changes coming in the T3 rebalance? |

Boris Amarr
Viziam Amarr Empire
74
|
Posted - 2013.11.23 12:30:00 -
[258] - Quote
Assault frigs can lock 5 target maximum. But for 4 and 5 level mastery it required Target Managment V. Why ? |

Tippia
Sunshine and Lollipops
17497
|
Posted - 2013.11.23 14:01:00 -
[259] - Quote
Alvatore DiMarco wrote:CCP Ytterbium, I have a question.
Why exactly does the Tengu have "Scout Drones" in its Lv5 Mastery list?
Is this some foreshadowing of planned changes coming in the T3 rebalance? Because it can field 5 light drones if you set it up for it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Fifth Blade
The Nyan Cat Pirates Disband.
17
|
Posted - 2013.11.23 23:38:00 -
[260] - Quote
I have compiled a gallery of screenshots of certificates with questionable (to downright absurd) requirements.
Reasoning for each...in order...below:
Manufacturing I: Requires Anchoring III. No one who has just begun manufacturing a few modules or bits of ammo in a station needs this. Poor guide, misleading.
Production Efficiency V is required outside of producing items for yourself. Even then you could almost always buy them cheaper than producing with PE at 1. Yet this is not here and Anchoring III is. This is a terrible, actively harmful and misleading guide for anyone starting to manufacture.
Manufacturing III:
Anchoring V, still not needed for production. One character might need anchoring related to pos activities, yes. But this is neither strictly manufacturing, nor is it relevant in most cases (not every production character also needs anchoring to V) Especially not with a mid-skill certificate.
Outpost construction III No, just no. If this must be here, push it up in the certificate but the fact it is here at all is grotesque.
Manufacturing IV:
Suddenly, Subsystem Technology skills. No introduction at I, the only level required for actual manufacturing, straight in at IV out of the blue, for a type of manufacturing most people never touch, even those who have amassed huge fortunes manufacturing at a scale many could only dream of.
Perhaps the manufacturing certificate could use some differentiation? eg. T2 certificate / T3 Certificate / Capital Manufacturing Certificate / Drug Manufacturing Certificate? Stuffing outposts and everything else into one certificate seems crazy.
Datacore IV:
Random Subsystem Technology skills again. Rank I does not appear anywhere, then suddenly IV at rank IV.
Research IV
Research Project Management? This is useless until R&D agents are fixed. A completely misleading mastery level. The datacores you can obtain even with this skill maxed are so absurdly small it doesn't actually help you with research. At best it is a supporting skill to research, rather than research itself. It is poorly named.
Trade IV:
Requires marketing V??? Shouldn't this be IV? Four is the rank which unlocks further skills.
Trade V:
Opposite problem here.... Requires Visibility IV instead of V?
Scanning IV:
Survey IV. While it technically fits in this category, this is completely unhelpful for anyone using certificates as a guide for proficiency in a particular pursuit. Please do not recommend training Survey to up and coming explorers.
Supercapital Target Management / Advanced Target Management: This disparity here speaks for itself. It is silly. |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1165
|
Posted - 2013.11.24 00:04:00 -
[261] - Quote
Tippia wrote:Alvatore DiMarco wrote:CCP Ytterbium, I have a question.
Why exactly does the Tengu have "Scout Drones" in its Lv5 Mastery list?
Is this some foreshadowing of planned changes coming in the T3 rebalance? Because it can field 5 light drones if you set it up for it.
New question! How did I never ever notice that? |

Tippia
Sunshine and Lollipops
17500
|
Posted - 2013.11.24 01:09:00 -
[262] - Quote
Alvatore DiMarco wrote:Tippia wrote:Alvatore DiMarco wrote:CCP Ytterbium, I have a question.
Why exactly does the Tengu have "Scout Drones" in its Lv5 Mastery list?
Is this some foreshadowing of planned changes coming in the T3 rebalance? Because it can field 5 light drones if you set it up for it. New question! How did I never ever notice that? Because no-one ever uses that subsystem.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Fifth Blade
The Nyan Cat Pirates Disband.
17
|
Posted - 2013.11.24 16:00:00 -
[263] - Quote
Kronos mastery rank IV: Requires Advanced Target Management IV, Sensor Compensation IV, decent drone skills (IV or V), Armor compensations to IV etc but doesn't require gun spec above I. Large Blaster / Railgun Spec IV would have a much larger effect than most of the aforementioned requirements in practice. The current state also leaves a huge gap between Mastery rank IV and V.
Might i suggest that you require: Gun spec I at mastery rank III, Gun spec IV at mastery rank IV Gun spec V at mastery rank V
This provides less of a huge gap between ranks IV and V and also serves as a better guide for newer pilots. (If you are flying a marauder, a ship with a large SP requirement, you should not be above rank II mastery without t2 guns)
Edit: this probably applies to all the marauders, I haven't checked. |

Harvey James
The Sengoku Legacy
600
|
Posted - 2013.11.24 19:18:00 -
[264] - Quote
i think you need to take a better in depth look at each ship i.e. cynabal has an artillery spec lv1 on mastery lv4 no-one puts arties on a cynabal .. now maybe on mastery lv5 it makes more sense as it is possible to put arties on it if you really wanted too..
also please look at target management lv5 on most ships you can't even use that skill to add more lockable targets as each ship/class has a limit on how many you can lock so even lv4 might not be needed on frigs Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
600
|
Posted - 2013.11.24 19:27:00 -
[265] - Quote
also armor reinforcement at lv5 mastery on shield ships is odd... yes more EHP as a result but its a shield ship armour and structure HP isn't very important.... also why is hull HP skill in a armour reinforcement cert it makes no sense ... surely a separate hull cert would make more sense for ships that need it at whatever level to use the hull upgrade mods.. or whatever Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
600
|
Posted - 2013.11.25 22:12:00 -
[266] - Quote
why does the daredevil need shield reinforcement lv5 for mastery lv5? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Mike Whiite
Stupid Stunts The Wolfpack Nexus
238
|
Posted - 2013.11.26 08:31:00 -
[267] - Quote
I understand the need to simplify the old system, though if these mastery levels need to be a guide to new players I think there needs to be made a distinqtion between core certiicates and support certificates.
I use a SNI for Missioning.
I noticed yesterday I fly it currently at mastery lvl 1, considering i do 1000+ DPS with enough EHP to solo me though every mission with 2 fingers up my nose while talking to the mrs. I considered that rather strange.
with a quick look at the certiicates needed I found out that although I have Core ship, core shield, Core fitting at 5 and large missiles at 4 I'm still at 1 because I lack a level of electronic drone interfacing.
Although I see the benefits of training the skill and my ego won't be hurt by flying the ship at mastery 1.
Isn't it a bit missleading to newer players, just because electronic drone interacing will do less for your SNI than Cruise missile specialisation for instance.
+ìt's a minor critism, because I like most what you guys did with the certiicates aside that I'll miss claiming them :) |

Luscius Uta
Unleashed' Fury Forsaken Federation
58
|
Posted - 2013.11.26 10:02:00 -
[268] - Quote
Why is the related Freighter skill not included in certificates for Freighters? That leaves a possibility to have lvl 5 mastery for a ship you can't even fly! |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1420
|
Posted - 2013.11.27 11:12:00 -
[269] - Quote
I don't have mastery in ships I have perfect skills for and have hundreds of kills in because I can't use probes. |

Harvey James
The Sengoku Legacy
601
|
Posted - 2013.11.27 15:13:00 -
[270] - Quote
also on the mining ships they should have a bigger dronebay so you can have 2 sets light of drones 1 for mining drones 1 for combat drones
then indy drones as the main cert instead of scout drones as its not a combat ship but an indy one Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
|

NEONOVUS
Saablast Followers
508
|
Posted - 2013.11.28 15:54:00 -
[271] - Quote
Why is anchoring over 3 required for the production>manufacturing cert line?
Also can we get a timer for each level? It would be nice to know how long it takes for each level. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
306
|
Posted - 2013.11.29 19:42:00 -
[272] - Quote
I find a lot of the new cert requirements rather odd. Like some of the above posters I have low level certs in ships I have perfect skills with due to missing one odd skill or another. I have to ask what use armor layering is in ships that have passive resistance bonuses, for example.
The Most Interesting Player In Eve. |

Xenial Jesse Taalo
Red Federation RvB - RED Federation
73
|
Posted - 2013.11.30 03:17:00 -
[273] - Quote
Sorry CCP but it's a bad skills guide when it is deliberately unfocused for every ship.
No-one wants to excel at "jack of all trades" when they play, and there is no question that if a new player followed this guide, that player's skill process would be significantly damaged. |

Radgette
The Dark Space Initiative Scary Wormhole People
54
|
Posted - 2013.12.01 16:54:00 -
[274] - Quote
Luscius Uta wrote:Why is the related Freighter skill not included in certificates for Freighters? That leaves a possibility to have lvl 5 mastery for a ship you can't even fly!
this is the same for loads of ships.
FE you can have mastery lvl5 in interceptors with Interceptor skill at 1 which is totally daft |

Harvey James
The Sengoku Legacy
607
|
Posted - 2013.12.02 09:16:00 -
[275] - Quote
so besides the phantasm which still hasn't been given scout drones in its mastery certs the ashimmu is also missing scout drones. and so is the dramiel and the maller and the sentinel and the tormentor/magnate/ T1 exploration frigs/cerberus/osprey navy issue/moa unless you're ignoring 10-20 mb range of drones on ships Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
597
|
Posted - 2013.12.02 18:39:00 -
[276] - Quote
As an Amarr miner I now have to train the Electronic Warfare Skill to Level 4 and Electronic Warfare Drone Interfacing to L3 to have a Level 2 Mastery of a retriever despite the fact that no one ever uses ewar drones on a retriever on account of the fact that is a stupid thing to do when a gank is in progress...
Edit the L4 mastery is even weirder apparently I need Navigation 5, Afterburner 4, Acceleration control 4, Evasive manoeuvring 4, wtf? Is a Retty a new class of interceptor, is this in the patch notes. I thought barges handled like barges, being slow, cumbersome. so much so that all you can do is point them at your safe spot and hope to warp out in time if some reds/gankers show up. Dumbing down of Eve Online will result in it's destruction... |

Silvion
Omega Guard
0
|
Posted - 2013.12.02 19:19:00 -
[277] - Quote
I happened to notice that there is an Advanced Target Management mastery requirement for the Golem that is beyond the capabilities of the ship to target (Mastery levels IV and V) If the ship is unable to target 11 different things, why is it required for the mastery? |

Silvion
Omega Guard
0
|
Posted - 2013.12.02 19:25:00 -
[278] - Quote
Little Dragon Khamez wrote:As an Amarr miner I now have to train the Electronic Warfare Skill to Level 4 and Electronic Warfare Drone Interfacing to L3 to have a Level 2 Mastery of a retriever despite the fact that no one ever uses ewar drones on a retriever on account of the fact that is a stupid thing to do when a gank is in progress...
Edit the L4 mastery is even weirder apparently I need Navigation 5, Afterburner 4, Acceleration control 4, Evasive manoeuvring 4, wtf? Is a Retty a new class of interceptor, is this in the patch notes. I thought barges handled like barges, being slow, cumbersome. so much so that all you can do is point them at your safe spot and hope to warp out in time if some reds/gankers show up.
Little Dragon Khamez, Electronic Warfare Drone Interfacing gives a 3000 meter bonus per level to drone control range. That's why it's included. Navigation skills are part of the Core, and mastery is aimed at getting you to the ships maximum potential. That includes a lot of things that aren't per se mining related (Shields, Armor, Navigation, Cap, etc) but ARE useful across a wide variety of ships, including mining barges and exhumers. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
597
|
Posted - 2013.12.02 21:40:00 -
[279] - Quote
Silvion wrote:Little Dragon Khamez wrote:As an Amarr miner I now have to train the Electronic Warfare Skill to Level 4 and Electronic Warfare Drone Interfacing to L3 to have a Level 2 Mastery of a retriever despite the fact that no one ever uses ewar drones on a retriever on account of the fact that is a stupid thing to do when a gank is in progress...
Edit the L4 mastery is even weirder apparently I need Navigation 5, Afterburner 4, Acceleration control 4, Evasive manoeuvring 4, wtf? Is a Retty a new class of interceptor, is this in the patch notes. I thought barges handled like barges, being slow, cumbersome. so much so that all you can do is point them at your safe spot and hope to warp out in time if some reds/gankers show up. Little Dragon Khamez, Electronic Warfare Drone Interfacing gives a 3000 meter bonus per level to drone control range. That's why it's included. Navigation skills are part of the Core, and mastery is aimed at getting you to the ships maximum potential. That includes a lot of things that aren't per se mining related (Shields, Armor, Navigation, Cap, etc) but ARE useful across a wide variety of ships, including mining barges and exhumers. Bear in mind that mastery isn't a "have to have," it's a recommendation.
That's understood and worthwhile for a ship that can move, but it's a bit like recommending knuckledusters to a meek and mild ministers wife, if she ever needs them it's unlikely they'll do anything useful for her. Dumbing down of Eve Online will result in it's destruction... |

Harvey James
The Sengoku Legacy
608
|
Posted - 2013.12.02 22:59:00 -
[280] - Quote
CCP really should consider splitting the electronic warfare drone interfacing skill into 2
- electronic warfare drones - skill requirement for e-war drones only - drone control interfacing - adds 5km to drone control range per level Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
|

Luscius Uta
Unleashed' Fury Forsaken Federation
59
|
Posted - 2013.12.03 14:05:00 -
[281] - Quote
Silvion wrote:
Little Dragon Khamez, Electronic Warfare Drone Interfacing gives a 3000 meter bonus per level to drone control range. That's why it's included. Navigation skills are part of the Core, and mastery is aimed at getting you to the ships maximum potential. That includes a lot of things that aren't per se mining related (Shields, Armor, Navigation, Cap, etc) but ARE useful across a wide variety of ships, including mining barges and exhumers.
Bear in mind that mastery isn't a "have to have," it's a recommendation.
Because having 57 km drone control range on a ship that has targeting range below 30 km is totally freaking useful...even more than putting a passive kinetic or explosive hardener on a Heron. Mastery system won't ever be perfect of course, but not having Electronic Warfare Drone Interfacing (which is not even properly named skill) trained to IV as the only thing that prevents me from having level III mastery on a ship that can't even lock up to 57 km's is utterly stupid. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
625
|
Posted - 2013.12.03 16:01:00 -
[282] - Quote
On the subject of drones, I was looking through Caldari ships last night, and noticed many of them have scout drone cert at mastery 1. Caldari ships do use drones, yes, so being able to use them well does require the ability to use drones at a decent capacity, but with low bandwidth and small bays, drones aren't terribly important to the ships, yet according to the mastery even a basic ability to manage the ship requires drones. That's somewhat out of whack.
Drone certs on caldari ships really shouldn't appear till mastery 4 or 5 when you're actually starting to get serious about being dangerous in a ship.
Also, again, requiring ALL of the certifications in a certain mastery level to be the same level as that mastery level is an artifical limitation. Allowing, for instance, Caracal Mastery III to require scout drones I for instance would be good to have. |

Kane Fenris
NWP
135
|
Posted - 2013.12.04 07:46:00 -
[283] - Quote
dunno if anyone alredy said this but:
noctis mastery needs mining drones which makes no sense |

Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.04 15:34:00 -
[284] - Quote
Kane Fenris wrote:dunno if anyone alredy said this but:
noctis mastery needs mining drones which makes no sense
mmm... salvaging drones should be separate from industrial drones ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Mournful Conciousness
Embers Children TOHA Conglomerate
384
|
Posted - 2013.12.08 13:25:00 -
[285] - Quote
Are we going to have corp/alliance created certificates?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Harvey James
The Sengoku Legacy
617
|
Posted - 2013.12.09 21:26:00 -
[286] - Quote
it seems odd that there aren't any spaceship command certs in the game.. e.g. you can get mastery lv5 in a vagabond with only lv1 in Heavy assault cruiser skill which ofc is the most important skill to master i would think for the vagabond ...
are we going to see any iteration on these anytime soon there are soon very basic mistakes left ships not having drones certs etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
|

CCP Ytterbium
C C P C C P Alliance
3099

|
Posted - 2013.12.11 14:20:00 -
[287] - Quote
Valkrr Dragonsworn wrote: Stuff
I'm looking at revamping the various Science and Industry certificates as promised - this stuff helps, thanks.
|
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1399
|
Posted - 2013.12.11 17:26:00 -
[288] - Quote
One thing I don't quite understand (and maybe someone can explain it to me) is why there are ships that need Advanced Target Management IV for their Mastery IV. That gives you 11 max targets in a ship lineup where I can't find any ships able to lock more than 10.
I totally understand having Advanced Target Management V for Mastery V since that level is almost entirely about "look how blinged-out my skills are", but having it beyond III for Masteries I through IV is a tad confusing.
Unless we're considering the use of Signal Amplifiers. |

Mioelnir
Cataclysm Enterprises Easily Offended
186
|
Posted - 2013.12.11 19:37:00 -
[289] - Quote
CCP Ytterbium wrote:Valkrr Dragonsworn wrote: Stuff I'm looking at revamping the various Science and Industry certificates as promised - this stuff helps, thanks. The four cosmos technology skills are currently listed in the research certificate. Yet there is not a single research task on TQ that requires any of these skills at any skill level. They are only used on BPCs given out by cosmos agents and those can neither be researched nor invented.
They are, however, required to build those BPCs - but are not listed at any level in the Manufacturing certificate.
Outpost construction skill: any outpost related item that can be manufactured by players can be manufactured with skill level 1 - or in the case of the outpost station components, don't actually require the outpost construction skill at all.... The higher skill levels are required to launch/anchor the upgrade eggs - which are prebuilt NPC goods that can not be manufactured.
Anchoring: not really sure if there even is any prod job that requires this. Think it came in as a dependency of outpost construction.
Battleship Construction V: required at Mastery 5. Not required on any published blueprint.
Industrial Construction: for some reason not part of the Manufacturing certificate
Racial Starship Engineering 5: required for Mastery 5. Not required on any published blueprint I know of. Command Ships need those at 1 to build. Jumpfreighters (!) at 4.
This should btw all be in your design and product documentation. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
75
|
Posted - 2013.12.11 22:58:00 -
[290] - Quote
Alvatore DiMarco wrote:One thing I don't quite understand (and maybe someone can explain it to me) is why there are ships that need Advanced Target Management IV for their Mastery IV. That gives you 11 max targets in a ship lineup where I can't find any ships able to lock more than 10.
I totally understand having Advanced Target Management V for Mastery V since that level is almost entirely about "look how blinged-out my skills are", but having it beyond III for Masteries I through IV is a tad confusing.
Unless we're considering the use of Signal Amplifiers.
There are many ships that support 10 targets, and with modules, 12, or even 13. So, you answered your own question.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
674
|
Posted - 2013.12.11 23:10:00 -
[291] - Quote
CCP Ytterbium wrote:Valkrr Dragonsworn wrote: Stuff I'm looking at revamping the various Science and Industry certificates as promised - this stuff helps, thanks.
Thanks for commenting CCP Ytterbium and for listening to our feedback. The more I use the certificates the more useful they seem to me, I can certainly see them as being useful to a corp recruiter of a fleet commander, though some results seem a bit odd though as highlighted previously but that's just polishing what is ultimately a very complex system. Many of the L5 masteries need to be fine tuned in my opinion as they simply list every recommended skill as being needed at l5.
Also I notice that I can also claim masteries for some ships that I do not have the prerequisite skills to fly. Being a khanid character I fly Amarr and Caldari frigs and cruisers mostly, yet according to the certificates I have a wide range of level 1 and 2 masteries for Gallente and Minmater ships that I cannot fly and have no wish to develop my expertise into. Can we have a simple flag that reduces the masteries to 0(none) if you do not have the requisite skill to unlock the ship etc.
Also from an immersion point of view can we have the word 'qualify' used instead of 'unlock' as I've previously mentioned. Thanks very much for continuing to monitor this thread and listen to the player base.
Respect 07
Dumbing down of Eve Online will result in it's destruction... |

Mioelnir
Cataclysm Enterprises Easily Offended
187
|
Posted - 2013.12.15 12:19:00 -
[292] - Quote
Another issue current certificates have, example: Research certificate.
At level 2, it adds the racial encryption methods skills at 1. It also adds Hacking at 2, since that is a prerequisite for the encryption skills.
At level 3, you suddenly need Hacking at 3 and Survey at 3. Why? How is skilling a prerequisite skill beyond the skill level you need to fulfill that requirement beneficial to your research ability? How is the 25% bonus to scan speed of cargo scanners improving you, as a researcher?
Skills that get imported into a certificate solely because they are requisite skills for a skill that actually belongs in the certificate should stay at that level all the way to certificate level 5. Unless at a higher cert level a skill is added that requires that skill at a higher level as prerequisite; you get the idea. |

Omnathious Deninard
Novis Initiis
1909
|
Posted - 2013.12.17 13:50:00 -
[293] - Quote
Don't mean to nit-pick, but why do the T3 ships require all 4 warfare specializations when they only boost 3 of them? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Daenika
MMO-Mechanics.com
40
|
Posted - 2013.12.27 17:55:00 -
[294] - Quote
Quote:Is there a reason shield tanking mastery 5 only requires tactical shield manipulation 4? Seems inconsistent with the other mastery 5 certificates which seem to want level 5 for everything.
Because Tactical Shield Manipulation is a reduction in the effectiveness of your tank for all but capitals. It's a fairly slight effect, particularly between 4 and 5, but the conventional wisdom is that you only train it to 4 if you need the T2 hardeners, and you only train it to 5 if you are flying a cap. It's one of those silly skills that actually makes you worse at what you do as you train it up. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
799
|
Posted - 2013.12.27 18:08:00 -
[295] - Quote
There does seem to be some confusion about how that skill works as evidenced by this thread
http://www.eve-search.com/thread/924988-0/page/1
Does anyone know for sure as I've trained it to 4 thinking that bleed through damage from my shields would only penetrate to armour at 5% of total shield capacity plus I can use T2 hardeners etc. Dumbing down of Eve Online will result in it's destruction... |

Harvey James
The Sengoku Legacy
624
|
Posted - 2013.12.28 20:04:00 -
[296] - Quote
combat drone operation lv5 for mastery lv4 is odd ... 5% damage for scout drones .. seems like a mastery lv5 skill too me... its odd its needed for drone link augmentors .. surely drone range should be tied to the drone range skill which is still confusingly named electronic warfare drone interfacing .. why wasn't it changed or split into 2 skills? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
624
|
Posted - 2013.12.28 23:31:00 -
[297] - Quote
i would suggest removing drone certs from all non drone bonused ships as they are non essential to the function of that ship..
a hurricane for instance is only bonused for turrets, so drones are only a support weapon, like say filling its utility high with a HAM launcher or a neut.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Xindi Kraid
Caldari Provisions Caldari State
697
|
Posted - 2014.01.05 21:59:00 -
[298] - Quote
There is absolutely nothing wrong with drone certs for level 5 mastery, the problem is stuff like caldari ships requiring it starting at level 2.
They should also give us a drone support cert much the same way we have navigation support or armor reinforcement certifications. Something that says you can use basic drones, but not the best gear. |

Julian DeCroix
Socialist Death Panel
15
|
Posted - 2014.01.14 20:12:00 -
[299] - Quote
I miss the old "core" certs. Whenever I don't have something specific I'm training towards, those used to be my go-to source for having *something* useful training while I came up with a new overall plan. Now it seems the certs are *only* useful as training guidance for specific hulls/modules/etc. |

Xe'Cara'eos
A Big Enough Lever
58
|
Posted - 2014.01.14 23:07:00 -
[300] - Quote
this may have been said before, but one of the good things about the old certs - was that you could get 'elite' fairly quickly in, say, hull tanking, this was done by certificates feeding into others
taking an example
perhaps for armour tanking - you could have a couple of sub-masteries - armour repair modules, armour resist modules, armour buffer modules, armour rigging, these would not all need 5 levels of mastery, rigging might go 1,3,5, for example resist modules, would have 1-5, in the standard order, but maybe introducing phasing at mastery III, whilst, hull upgrades should be at V for mastery 4 (as per the generic armour tanking mastery), whilst the individual armour compensations begin at I at 1 and work to V at 5 buffer would be similar to armour support as it is currently but you forgot honeycombing
also - being horrible on armour tanking - thre is NO benefit to having armour resistance phasing to V after the first 10 cycles, I question its place in a mastery cert
I see no need to feed skill pre-req's into the masteries - picking on repair systems II and jury rigging III hiding in remote armour repair mastery, as they're pre-req's, surely they're uneeded
give us our same old core certs, surely you can make those into mastery certs?
turret, missile and drone support skill certs would be nice too (like the old turret and launcher control)
now for bonus points - fitting cert - every fitting skill included (including shield upgrades etc....) cap cert - every cap-reducing skill (core cap + things like shield compensation)
It's a lot to process, I'll process it better after some time to ruminate on it. |
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Lilli Tane
Lead Farmers Kill It With Fire
10
|
Posted - 2014.01.16 16:57:00 -
[301] - Quote
Carrier masteries need Target Management V (probably the most useless skill in the game at the moment),
Sure you can fit: GÇó Sensor booster GÇó Auto targeting system So you can raise the max number of targets to 12 it really doesnGÇÖt make that much sense on a triage carrier
The mastery should require only Advanced Target Management IV
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Sarah Stallman
International Unification
116
|
Posted - 2014.01.18 11:13:00 -
[302] - Quote
It would seem useful if the Mastery tab would automatically open to one level above the skills you currently have, rather than to the highest level you do. I use the masteries to help plan where to go in the future, so reminding me what I already have is useless. |

Jericho D'Angel
W.Y.L.E.I. Takers Corp.
8
|
Posted - 2014.01.27 19:46:00 -
[303] - Quote
New Mastery system looks good, however, .... I've noticed that I can't move up the Mastery chain for my Tengu without having specific Drones skills, hmmmmmm, ship doesn't have drones......interesting... |

Rhiannon Marius
Marius Family Enterprises Unlimited
0
|
Posted - 2014.01.31 00:33:00 -
[304] - Quote
Not sure if anyone is monitoring the thread still, but: On the Astero level one certificate it shows it needing SURVEY 1 and ARCHAEOLOGY 1, however to train ARCHAEOLOGY 1 you need to have SURVEY 3. Same problem with the level 2 certification needing SURVEY 2 and Arch 2. |

Venix
An Eye For An Eye AN EYE F0R AN EYE
1
|
Posted - 2014.03.18 01:56:00 -
[305] - Quote
Can the requirements for advanced drones skills, such as racial drone specs, be limited to level 4 unless the ship has a specific drone bonus? And even then, why should a Minmatar pilot be forced to train Amarr drones? Amarr drones are not only useless, but the lore behind Amarrians enslaving the Minmatar race seems to agree that the Minmatar would prefer not to use Amarrian tech.
Here is a short list of the skills which I have issues with in various mastery of ships:
Advanced Target Management V - not applicable in any ship without additional fittings Command link skills for Battlecruisers - why does a ship such as a drake need to be able to use all 4 racial links when it doesnt even get a bonus to its own race? A lower level should be required and/or only the racial skill. Command links for Supercapitals - ok, this seems like a no brainer to me. If you scroll through the losses over the past 10 years, you will not find that supercapitals are used as "link" ships when they are vastly inferior to a t3 or command ship. Those would be wasted high slots on a ship which is already lacking space. Scout drone skills to V - again, why do unbonused ships needs these skills to V when they do not get any real benefit to the 2% per level? I have both Minmatar and Gallente specs to V because I use those drones and I fly drone boats. Why does a ship such as a vagabond need those skills when it can only field 5 light drones with a 25m3 drone bay. By the logic of "the ship can use drones, so it needs to max them out, " each and every ship should be required to max out each and every skill for each and every module which it can fit. Thus every ship needs maxed ecm and ewar skills, maxed logistic skills, maxed shield and armor tanking skills, etc...
These are just a few of the Mastery level V's that I have an issue with (and many others seems to have an issue with them as well). Just because the color on the mastery changes from clear to gold does not mean that we should be required to spend 6-8 months of additional time training skills which often have no benefit to the ship which you are trying to max out. Level V specs for a ship which uses and HAS A BONUS to a specific module or weapon is 100% reasonable. The same requirements on EVERY SHIP IN THE GAME JUST BECAUSE is quite the opposite of reasonable.
Thank you in advance!
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Harvey James
The Sengoku Legacy
673
|
Posted - 2014.03.21 01:06:00 -
[306] - Quote
are we going to see any improvements and additions here any time soon CCP???? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

DetKhord Saisio
Seniors Clan The NME Alliance
48
|
Posted - 2014.03.24 19:48:00 -
[307] - Quote
Is it possible to make certificates for a ship fit exportable as a training plan? It does not even have to be formatted for EveMon, just text would likely work. |

Harvey James
The Sengoku Legacy
688
|
Posted - 2014.04.01 17:22:00 -
[308] - Quote
anyone noticed that the muninn .. well known armour tanker has mastery certs for shield tanking??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Ranamar
Valkyries of Night Of Sound Mind
46
|
Posted - 2014.04.01 18:05:00 -
[309] - Quote
Harvey James wrote:anyone noticed that the muninn .. well known armour tanker has mastery certs for shield tanking???
You've clearly never seen Black Legion's favorite Muninn fit, which has arties and a two-slot shield tank. |
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