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Testy Mctest
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Posted - 2006.01.25 12:53:00 -
[1]
Yes, we all know the AC-Rupture is nice. Very nice.
How about the poor old artillery Rupture? It has 'superior firepower' so let's give it some long ranged loving!
[Pure Arty-Sniper]
4x 720mm II 2x Arbalest Heavy
2x Tracking CPU 1x Sensor Booster II
3x Gyro II 1x Tracking Mod II 1x RCU II
[EW-Arty]
4x 720mm II 2x Arbalest Heavy
2x Hypnos ECM Multispec 1x Sensor Booster II
2x Gyro II 2x Tracking Mod II 1x RCU II
[Arty w/ group support]
4x 720mm II Small Cap Transfer Array Small Remote Armour Rep
2x Hypnos Multispec ECM Sensor Booster II
3x Gyro II 2x Tracking Enhancer II
Anymore for anymore?
The Eve Guild Wars Project! |

FoRGyL
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Posted - 2006.01.25 13:16:00 -
[2]
In the first setup of your's I would ditch a Track against a ab or TP!
Bored at work think more are =)
-out-
********************************************************* Pay or don't!
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Testy Mctest
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Posted - 2006.01.25 14:25:00 -
[3]
Edited by: Testy Mctest on 25/01/2006 14:25:16
Originally by: FoRGyL In the first setup of your's I would ditch a Track against a ab or TP!
Bored at work think more are =)
-out-
Dunno, I think I prefer tracking/range over sig radius which does very little. An AB...I guess is down to personal preference, I prefer to focus snipers on sniping.
Bored at work...yep. Totally :)
The Eve Guild Wars Project! |

Khaldorn Murino
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Posted - 2006.01.25 15:30:00 -
[4]
It all depends on what your fighting really for med slot layout in some of those setups.
However, Artilleries are more useful than autocannons in one vital respect. In average fleet actions, artilliries allow you to start hitting a target immediately usually, whereas autocannons require you to close in upon the target. So therefore i find artilleries more useful from a fleet perspective, which is afterall where the majority of combat occurs.
I could be wrong obviously, just an opinion. -
- The fire burns..
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FoRGyL
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Posted - 2006.01.25 15:58:00 -
[5]
Originally by: Testy Mctest Edited by: Testy Mctest on 25/01/2006 14:25:16
Originally by: FoRGyL In the first setup of your's I would ditch a Track against a ab or TP!
Bored at work think more are =)
-out-
Dunno, I think I prefer tracking/range over sig radius which does very little. An AB...I guess is down to personal preference, I prefer to focus snipers on sniping.
Bored at work...yep. Totally :)
The TP is for the missles + drones. The AB is just nice ok a few here, having your distance and be able to play with it, traveling and some minor take loot get away thing.
But if it is warp in frig poping u have in mind I still change against a sensor booster in mid.
o/
Well I'm truly bored aswell 
-out- ********************************************************* Pay or don't!
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Dark Eulogy
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Posted - 2006.02.01 20:09:00 -
[6]
Anything that isn't loaded with T2 items and therefor has lower requirements and is more useful for PvP?
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Agnar Koladrov
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Posted - 2006.02.02 10:15:00 -
[7]
I finally got a Rupture for 0.0 fleet support and ratting.
I was thinking about 2 type of setups: A) 4x 650mm II 2x Assault II
1x AB II/Tracking comp 1x med shield booster II 1x Tracking comp
2x Gyro II 2x Tracking Enhancer II 1x Signal Amplifier II
B) 4x 720mm II 2x Assault II
1x AB II/Tracking comp 1x med shield booster II 1x Tracking comp
1x RCU II 1x PDU II 2x Gyro II 1x Tracking Enhancer II / Signal Amplifier II
I don`t know what would be best, or if all will fit CPU wise, the 650mm II with Tremmor will have a optimal of a proximately 50km, and with my skills they`ll do 10.27 dmg, rof arround 6.5. Though the 720mm`s pack more punch they have too limited ammo cap for my liking. So I am skill pondering about wich setup I want to use.
Any thoughts on it?
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Thercon Jair
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Posted - 2006.02.02 11:55:00 -
[8]
I used an arty ruppy fitted like this:
All items are unnamed T1 so that it doesn't hurt too much to lose this ship in PvP:
4x720mm I, 2x Heavy missile launcher I 1x Med Shield Booster I, 2x Invulnerability Field I 2x Gyrostabilizer I, 2x tracking enhancer I, 1x PDU (lows might have been slightly different, not sure if you need 2 PDUs) The whole setup fits with around 1TF and 0.25MW PG left with AWU 4 
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Lexor SLice
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Posted - 2006.02.02 20:23:00 -
[9]
get a muninn 
ESE is Recruiting skilled Miners and Pvp'ers!
Proud Member of the FIX alliance....
Originally by: O |

smallgreenblur
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Posted - 2006.02.10 19:09:00 -
[10]
Originally by: Lexor SLice get a muninn 
Why do i need to spend 80 mil on a munin when i can get my 6 mil rupture, stick 4 720mmIIs and quake ammo on it and outdamage battleships? Seriously, as long as you're a small ship lost amongst larger targets you can dish out some hurt.
sgb
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Cleric Fallon
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Posted - 2006.02.12 07:42:00 -
[11]
what ammo?
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caldicott
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Posted - 2006.02.23 12:15:00 -
[12]
4x 720 II, 2x sensor booster II, 1x tracking comp II, 3x Gyro II, 2x tracking enhancer II, with quake you can hit from 15-30, Fusion 30-50, carb lead 50-70, Tremor.... whats your lock range? 
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Lodhi
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Posted - 2006.02.23 13:55:00 -
[13]
Originally by: caldicott 4x 720 II, 2x sensor booster II, 1x tracking comp II, 3x Gyro II, 2x tracking enhancer II, with quake you can hit from 15-30, Fusion 30-50, carb lead 50-70, Tremor.... whats your lock range? 
Only time i wish i had a muninn is when im using tremor 
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Fundine
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Posted - 2006.02.27 14:01:00 -
[14]
I am looking to outfit my first cruiser, and was hoping to go with a max range type build. Not going to have the skills for II's, but can I get decent range with I's? Likely have most of the base skills to use the range extending mods, and while I gather the ISK to outfit it (and have enough left over I am not broke when I lose her) will be training up skills.
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M00dy
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Posted - 2006.02.27 14:59:00 -
[15]
Originally by: Fundine I am looking to outfit my first cruiser, and was hoping to go with a max range type build. Not going to have the skills for II's, but can I get decent range with I's? Likely have most of the base skills to use the range extending mods, and while I gather the ISK to outfit it (and have enough left over I am not broke when I lose her) will be training up skills.
How to set up ships really depends on what you want to do with it. Check out the ship set ups thread at the top, or be more specific on what you will be doing with it.
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IncendiumDiabolus
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Posted - 2006.02.27 15:08:00 -
[16]
I was looking at fitting my Rupture with artillery, but the minuimum MW usage for an artillery gun is like 200MW. Once you've fitted 4 of those you have 60MW to play with, hardly anything really. How do you get around that? With a couple of standard missile launchers or assault launchers weighing in at 50MW, how can you fit 4 artillery guns and 2 missile launchers?
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Lodhi
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Posted - 2006.02.27 17:44:00 -
[17]
Originally by: IncendiumDiabolus I was looking at fitting my Rupture with artillery, but the minuimum MW usage for an artillery gun is like 200MW. Once you've fitted 4 of those you have 60MW to play with, hardly anything really. How do you get around that? With a couple of standard missile launchers or assault launchers weighing in at 50MW, how can you fit 4 artillery guns and 2 missile launchers?
2 multi spec's, 1 disruptor 3 stabs in low, 2 dmg mod
Voila! lame rupture number one , works great tho 
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Imhotep Khem
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Posted - 2006.02.27 19:11:00 -
[18]
Well if your fighting beyond 20km then you need an assistant. So you won't yourself need a scrambler. And in this case, I go with little defence and strong 720 offence.
If your fighting under 20km so you can scramble them, then I would fit 650s and even more defence.
Don't let people discourage you from TP usage. I use TP all the time and it makes a Huge difference. If you have T2, you can boost it even more with the T2 skills. If your minmatar you might as well get with it because thats what CCP gave us.
Remember, with the worst tracking we benefit the most from painters. ____ If your not dyin' your not tryin'. |

Katyaa
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Posted - 2006.03.01 17:59:00 -
[19]
What is a tracking mod II please tell me
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Lienzo
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Posted - 2006.03.01 18:20:00 -
[20]
Is a single web enough to track an ABing inty with 720s at least 20% of the time? Are two webs needed? I would prefer one web and all light drones I suppose. That way I can reserve a mid for helping in mid range encounters.
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Triscuit
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Posted - 2006.03.01 23:34:00 -
[21]
Originally by: Katyaa What is a tracking mod II please tell me
Tracking Computer II (Larger bonus/Active/Mid-Slot)
and
Tracking Enhancer II (Smaller bonus/Passive/Low-Slot)
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smallgreenblur
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Posted - 2006.03.02 02:48:00 -
[22]
Originally by: Lienzo Is a single web enough to track an ABing inty with 720s at least 20% of the time? Are two webs needed? I would prefer one web and all light drones I suppose. That way I can reserve a mid for helping in mid range encounters.
Pretty much no chance of hitting an inty with 720mms under 30ks. This type of rupture is not for close, solo combat, i think the posters have made this clear. Where i find it is useful is as support in a fleet of similar sized or larger ships. If there's any great chance of you getting shot at then go for the ac / tanked rupture, cos the 720mm one is made of paper. Thin paper.
sgb
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Harfang Neige
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Posted - 2006.03.10 20:52:00 -
[23]
Been playing with the Rupture for a few days now, started with 4x720 Arty and a couple of missile launchers, have since switched to 3x650 Arty and 3xHeavy Missile. I am doing l2 missions and found a couple with fast moving and faster regenning webbers that get in real close really fast, the heavy missiles still do the job (with a couple of drones). For long range, this thing takes out angel rats in under one round. With this setup, I am forced to use a PDU and a CPU enhancer thingy til I get my skills up (about 800k SP at the moment). Also shield tanking - which works okay most of the time, from far range I barely get hit. If I get in close, I find I run out of cap fast - also keep a med armor repair in the cargo bay. Well this setup has seen me through Human Cattle 4 - the interceptor at the end was tough, but I got him eventually. We'll see about HC 5 
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Cummilla
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Posted - 2006.03.10 20:59:00 -
[24]
Originally by: Lexor SLice get a muninn 
yeah, but for tons less the ruppy can saddle up with 4 720s t2.
How much less damage will it do than the munnin?
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M00dy
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Posted - 2006.05.08 17:15:00 -
[25]
Originally by: Cummilla
Originally by: Lexor SLice get a muninn 
yeah, but for tons less the ruppy can saddle up with 4 720s t2.
How much less damage will it do than the munnin?
The Munnin can fit 5 720s where the Rupture can only fit 4. Also the Munnin gets an optimal range bonus. Yes, a Munnin is a much better sniper than the Rupy, but I still don't think it's worth the extra 100 mil. :)
ISSN Recruitment Thread |

Rexy
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Posted - 2006.05.08 17:30:00 -
[26]
a munin needs a grid mod to fit a full rack, ruppy doesnt, so you can happily run 3x gyro's in lows and two tracking enhancers. plus you can loose well over 10 fully t2 fitted ruppy's for the loss of just one munin, wich performs 20-40% better in terms of damage, depending on how big a boost you get off the tracking bonusses. then again who fits a full on gank muninn without any form of tanking whatsoever
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Lexor SLice
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Posted - 2006.05.08 17:34:00 -
[27]
ruppie
4x 720 II's 2x std II's
2x sensor booster 1x tracking comp
3xgyro II 1x rcu 1x med rep II
with tremor my optimal is 78km and i lock very quickly ____________________________________________
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Vee
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Posted - 2006.05.08 17:35:00 -
[28]
Can a T2 Arty Rupture one-volly a Frig/Stealth Bomber/Inty?
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Hoshi
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Posted - 2006.05.08 18:13:00 -
[29]
Originally by: Testy Mctest
Dunno, I think I prefer tracking/range over sig radius which does very little. An AB...I guess is down to personal preference, I prefer to focus snipers on sniping.
Bored at work...yep. Totally :)
30% increase in sig radius = 30% increase in tracking when it comes to hit calculations (which is more than any tracking computer can give you, plus you don't get stacking penalty from combining them with tarcking enhancers).
There are 2 reasons why you would prefer a tracking computer over a target painter: 1. The extra range you get is important to you. 2. You shoot from out side the effective range of the target painter (around 100km). --------------------------------------------------------------------------------
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turnschuh
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Posted - 2006.05.08 18:51:00 -
[30]
the real question is, can you setup a rupture or muninn to target and hit at 100km?
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