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dibblety
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Posted - 2006.05.08 19:08:00 -
[31]
If you have the skills for a Muninn, why not just train a little longer and get a Sliepnir(spelling?) It has 7 turrets, and a falloff bonus. I am no expert, but it would seem to be the superior sniper of the two.
As far as the rupture, It is still my top of the line ship, I used a 4 720mm 2 assualt launcher set-up until i ran into some Angel intys with warpscramblers. And that was the end of that set-up. But I switch to an AC set-up for solo missions and I use a similar build as the Testy's pure arty set-up for flying with the corp in a fleet,doing missions and whatnot. I still have to use 3 RCu's to fit it all though. For the role i play with my ship, i use a target painter in my mid slot though, to help my missles and the heavy ships in my fleet out.
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Octavio Santillian
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Posted - 2006.05.08 19:16:00 -
[32]
This is a quick hitting, frigate killing set up. You can warp in, pop off a volley or two at range, and warp out before people know what happened. ItÆs not for slugging it out, but real guerilla.
720 II x4 (put what you like here, I use Arbalest Std X2)
SB X3
Gyro II X2 Beta Nano X3
 ôWeÆre not doing for ISK...........WeÆre doing it for a ****load of ISK!ö
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Sion Gerge
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Posted - 2006.06.05 15:34:00 -
[33]
Rupture
650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 650mm Artillery Cannon II [23xPhased Plasma M] 'Arbalest' Standard Missile Launcher [48xSabretooth Light Missile] 'Arbalest' Standard Missile Launcher [48xSabretooth Light Missile]
Medium Capacitor Battery II Patterned Stasis Web I Warp Disruptor I
400mm Reinforced Steel Plates II 400mm Reinforced Steel Plates II Gyrostabilizer II Gyrostabilizer II Small Armor Repairer II
Berserker SW-900
I was toying with something like this, it has an optimal of 12k and it hits HARD and i think it can tank pretty good.
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Sion Gerge
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Posted - 2006.06.05 15:37:00 -
[34]
Edited by: Sion Gerge on 05/06/2006 15:36:58 Double post srry
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Umit Davala
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Posted - 2006.06.05 16:06:00 -
[35]
Edited by: Umit Davala on 05/06/2006 16:06:42 I've been messing around with a Rupture for a couple of weeks now. The best set up i had, with my admittedly slightly rubbish skills (was a Miner for my sins) was:
4x 650mm 2x Heavies
10mn AB 1 Web (for if anything gets close in large frig swarms)
800mm plate med repper 3x gyro
Use it for missions and belt ratting. OK its not totally amazing but its very cheap (all cheap named stuff ie Malkuth) and works great while i get my skills/ISK levels up for the T2 stuff. Range is about 40km with sharpshooter 2.
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Lexor SLice
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Posted - 2006.06.05 17:01:00 -
[36]
post changes, i'm using this
4x 650 II 2x assualt II
10mwd II 2x sensor booster II
3x gyro II 1x rcu II 1x med 'accomidation' repper.
its a tight fit with adv uprades 5, but i like it.
____________________________________________
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Kcel Chim
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Posted - 2006.06.05 18:17:00 -
[37]
this is my general roaming variant, depending on the gang composition
Rupture
4 x 720mm Howitzer Artillery II Small Remote Armor Repair System I / Standard Launcher II Small Remote Armor Repair System I / Standard Launcher II
Sensor Booster II Tracking Computer II / Warp Disruptor I 10MN Afterburner II
Small Armor Repairer II 3 x Gyrostabilizer II Tracking Enhancer II
6 x Hornet II / Warrior TP / Hornet EC
if i would setup one for fleetbattle i would throw the AB out for another Sensorbooster t2 so my lockrange is 140km and switch a gyro for another Tracking enhancer so Optimal + Falloff is about 105km with Tremor M. Tracking comp t2 in the meds is then a must and the 2 highs could be fitted with rockets (w/ defenders) tho i guess it wont make much of a difference apart from a cozy feeling :). never use 650s they are horrible tbh.
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Ruds Snikja
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Posted - 2006.06.05 20:34:00 -
[38]
Edited by: Ruds Snikja on 05/06/2006 20:33:58 Not a sniping setup, but an arty Rupture nonetheless. I use this for L3 missions with ~2M skillpoints. Can't handle portal to war, but I don't have much trouble with any other missions my Minmatar agent gives me (occasional warpout, but never any real risk of death). Probably useless for PvP, but I don't have any experience there:
3x 650 named [fusion for angels, phased plasma otherwise] 3x assault named [rat-specific damage]
named webber named painter t2 medium battery (if it's a light-tanking mission, swap for AB)
t2 medium repper named damage control 3x hardeners (if it's a light-tanking mission, swap one or more for tracking enhancer or damage mod for faster killing)
3x medium drones
Even with my low skillpoints (and no real concentration -- damn you Minmatar!), it has no problems a) with cruisers that hang out at 25km (a little slow, but these tend to be tankable), b) with webbed frigates under 10 km (though angel webifiers and angel vipers take a while). Some instapops; if I aggro a group of 5 frigates at 40km, I usually only have to web one or two of them. The main problem is that I can't run the repper constantly.
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Aion Gerge
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Posted - 2006.07.05 21:41:00 -
[39]
I am unshore about what to fit in my last to low slots i have RCU 2x Gyro. I was thinking about fitting maby a third gyro and a wcs or 2 wcs or tracking enhancers what would you guys sugest?
Were is my avatar :(
Satansplauge killboard |

Laekon
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Posted - 2006.07.11 05:54:00 -
[40]
Could anyone recomment a set up for a very(very)low sp player looking to run lvl2 missions? I have my Rupture set up with auto cannons at the momment but I want to try out long range fighting before I decide what race and ship type I want to specialize in. My only concern is most of the mission seem to have frigates and drones as the targets. I also have a rifter that I could try out the long range wpns on.
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Darien
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Posted - 2006.07.11 07:51:00 -
[41]
dont think i saw an answer to this... so can a 720mm arty rupture one volley a frig since the hp boost?
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Aion Gerge
Minmatar
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Posted - 2006.07.14 21:19:00 -
[42]
Originally by: Darien dont think i saw an answer to this... so can a 720mm arty rupture one volley a frig since the hp boost?
Yes! If you use quake its 100% and im pretty shore its the same with tremore i meen you can wreck 1k with ruppy 
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Atha'an
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Posted - 2006.09.17 06:31:00 -
[43]
Hmmm, i used to use 720mm, but then i discovered the joys of cheap 650mm's. I'm wondering for PvP, arty against AC, because unless i fit agility mods, i can never orbit right with AC, and end up either overshooting or standing still (i think i have fears because last time i fitted AC's i was bested by a Caracal with a MWD). I used to use nos, but what do i use the cap for? tech 2 armour rep, great. what else?
current setup: 4x 650mm scouts 2x Makulth heavies AB Scram Tracking disruptor II/Tracking computer II 3x energized adaptive armour rep tech II and some sortof agility mod
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Roland 99
Minmatar Battlestars Imperium Alliance
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Posted - 2006.09.17 22:54:00 -
[44]
4 x 720 II
2 X SB's 1 Tracking
1 RCU 2 Gyro II 1 tracking II 1 small repper/WCS/ets
I like it ^_^ _______ My pod is filled with beer. Dont make me spring a leak
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Praleon
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Posted - 2006.12.17 20:59:00 -
[45]
Edited by: Praleon on 17/12/2006 20:59:38 Here is one of my n00b setups:
High: 720mm Howitzer Artillery I 720mm Howitzer Artillery I 650mm Artillery Cannon I Malkuth Heavy Missile Launcher I Malkuth Heavy Missile Launcher I Malkuth Assault Missile Launcher I
Med: 10MN Afterburner Large Shield Extender Large Shield Booster
Low: Power Diagnostic System Power Diagnostic System Power Diagnostic System Reactor Control Unit Co-Processor I
I use a mix of medium and light drones with this setup, and use the drones mainly to fight off frigates that get to me.
I basically go into the mission and begin flying directly away from my enemies and hammer them with artillery. If they get close I allow them to start hitting me and then deploy drones.
This setup is capable of lvl 2 mission running and can do all level 2 Gallente Federation missions. In general, I use Phased Plasma Ammo and Flameburst/Widowmaker missiles... but I swap if I am fighting something that it would be logical to swap for.
Alternatively: High: 720mm Howitzer Artillery I x4 Malkuth Assault Missile Launcher I
Med: 10MN Afterburner Large Shield Extender Large Shield Booster
Low: Power Diagnostic System x2 Reactor Control Unit x3
(If you have better skills you can fit another launcher, easily)
With both of these setups, afterburning away from your opponent is VERY important. You have to control the range at which the battle takes place long enough to destroy the enemy. With the latter setup, I managed to complete a lvl 3 mission, and nearly complete a 2nd level 3 mission, but died because I could not destroy the bigger ships in good time.
Any input would be welcome.
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Areconus
Caldari Cereal Killerz
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Posted - 2006.12.17 23:35:00 -
[46]
Originally by: Praleon Edited by: Praleon on 17/12/2006 20:59:38 Here is one of my n00b setups:
High: 720mm Howitzer Artillery I 720mm Howitzer Artillery I 650mm Artillery Cannon I Malkuth Heavy Missile Launcher I Malkuth Heavy Missile Launcher I Malkuth Assault Missile Launcher I
Med: 10MN Afterburner Large Shield Extender Large Shield Booster
Low: Power Diagnostic System Power Diagnostic System Power Diagnostic System Reactor Control Unit Co-Processor I
I use a mix of medium and light drones with this setup, and use the drones mainly to fight off frigates that get to me.
I basically go into the mission and begin flying directly away from my enemies and hammer them with artillery. If they get close I allow them to start hitting me and then deploy drones.
This setup is capable of lvl 2 mission running and can do all level 2 Gallente Federation missions. In general, I use Phased Plasma Ammo and Flameburst/Widowmaker missiles... but I swap if I am fighting something that it would be logical to swap for.
Alternatively: High: 720mm Howitzer Artillery I x4 Malkuth Assault Missile Launcher I
Med: 10MN Afterburner Large Shield Extender Large Shield Booster
Low: Power Diagnostic System x2 Reactor Control Unit x3
(If you have better skills you can fit another launcher, easily)
With both of these setups, afterburning away from your opponent is VERY important. You have to control the range at which the battle takes place long enough to destroy the enemy. With the latter setup, I managed to complete a lvl 3 mission, and nearly complete a 2nd level 3 mission, but died because I could not destroy the bigger ships in good time.
Any input would be welcome.
...what in the hell......3 rcus and 2 pdus??? dam what is your engineering lvl? 1?
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Mortuus
Minmatar Just-fun
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Posted - 2006.12.18 03:00:00 -
[47]
4x720mm t2, whatever missles you can cram in 1x SB t2, 1x 20km Disrupter/Web/other cpu using mod, 1x large shield extender 4x Gyro t2, 1x PDU/RCU dependent on skills.
With warp to 0, its even easier to use. But yes, this thing hurts.
ex-Occassus Republica <3 |

Praleon
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Posted - 2006.12.18 16:30:00 -
[48]
Yes, my skills are pretty low. I've spent most of my time on marketting and drones and random things with no real direction, just experimental...
I was thinking of putting a cruise launcher on one of these, but, it's about all that will fit and the ship would be absolutely defenseless against smaller ships... plus... I don't think I can even target far enough with a rupture to take full advantage of the cruise missile... I don't really know.
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Trracer
Foundation R0ADKILL
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Posted - 2006.12.18 17:06:00 -
[49]
Originally by: Mortuus 4x720mm t2, whatever missles you can cram in 1x SB t2, 1x 20km Disrupter/Web/other cpu using mod, 1x large shield extender 4x Gyro t2, 1x PDU/RCU dependent on skills.
With warp to 0, its even easier to use. But yes, this thing hurts.
Hmm, thought the idea with artillery was range? 
Welcome to Caldari online! |

Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.04.26 16:19:00 -
[50]
Edited by: Megan Maynard on 26/04/2007 16:19:47 Some of you are full of it and clearly don't fly rupture's too often. Four 650's are the way to go on this beast, DPS is much better.
My ACTUAL set-up that I use, for all you folks who don't have the skills or isk to fit four t2 720's.
Highs: 4x 650 scouts 1x assault launcher 1x standard launcher
Mids: Target painter sensor booster tracking computer
Lows: 2x gyros energized explosive plate named 400 mm plate med armor rep
Forget tackling in this thing, just warp into your optimal and unleash hell. I usually use photon or nuclear ammo for a good mix of range and firepower, and phased plasma for damage dealing.
Drones: 2x vespa's 2x hobgoblin's
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Mortuus
Minmatar Oblivion's Gate Privateer Alliance
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Posted - 2007.04.26 17:06:00 -
[51]
Originally by: Trracer
Originally by: Mortuus 4x720mm t2, whatever missles you can cram in 1x SB t2, 1x 20km Disrupter/Web/other cpu using mod, 1x large shield extender 4x Gyro t2, 1x PDU/RCU dependent on skills.
With warp to 0, its even easier to use. But yes, this thing hurts.
Hmm, thought the idea with artillery was range? 
Heck no, the purpose it to own close range ships before they know whats going on =) You CAN use it at range, myself, I like it in a gang where I warp in at optimal from my target with the hardest hitting ammo I can get my hands on. Evaporated an NPCing Ishtar in 3 volleys with Quake. I use arty for the Alpha, usually popping haulers very fast. I enjoy that part, they think they are safe with WCS, who needs to keep them around if they die in a volley.
But yes, you can use Tremor or Proton and call it a sniper...sorta.
ex-Occassus Republica <3 |

Wayward Alt
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Posted - 2007.04.26 17:13:00 -
[52]
Originally by: Megan Maynard Edited by: Megan Maynard on 26/04/2007 16:19:47 Some of you are full of it and clearly don't fly rupture's too often. Four 650's are the way to go on this beast, DPS is much better.
My ACTUAL set-up that I use, for all you folks who don't have the skills or isk to fit four t2 720's.
Highs: 4x 650 scouts 1x assault launcher 1x standard launcher
Mids: Target painter sensor booster tracking computer
Lows: 2x gyros energized explosive plate named 400 mm plate med armor rep
Forget tackling in this thing, just warp into your optimal and unleash hell. I usually use photon or nuclear ammo for a good mix of range and firepower, and phased plasma for damage dealing.
Drones: 2x vespa's 2x hobgoblin's
What do you use this Rupture for? I will assume it has never been to 0.0.
High: 4x720mm Arty 2xStandard Missile Launcher
Mid: 1x10mn MWD 1xSensor Booster 1xTracking Computer
Low: 1xDamage Control 3xGyro 1xRCU
Drones: 6xWarrior
T1 or T2 don't matter.
The above is a great small gang ship and its not so slow that it gets caught and killed in every bubble.
Missiles + Drones are for point defense -vs- tacklers.
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Kryniss Negakhar
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Posted - 2007.05.15 20:30:00 -
[53]
*** LOW SP SETUP AHEAD[1.5m] ***
Started doing Level 2 missions with this setup last night, and it feels like overkill, fits with Engi IV, Elec IV, WU III:
4x 650mm Artillery I(Carbonized Lead M with Sharpshooter II will hit around 50km) 2x Standard Missile Launcher(Fit for appropriate NPCS)
1x 10mn Afterburner I(10mn AB II is 2.2 million, AB I is 56k.. go figure). 1x Stasis Webifier I 1x Sensor Booster I
1x Medium 'Accomodation' Vestment Reconstructor 1x Energized Adaptive Nano Membrane I 2x Rat Specific Hardeners(1 day till N-type hardeners..) 1x Gryostabilizer I (F3 Munition Suspension gives 9% instead of 7% and isn't too hard on the wallet).
Drones: 4x Warrior I (Toss a Valkyrie I on there when Drones V is done)
This fits for me with 2 grid left and a big(50-odd) chunk of CPU.
Use the AB to keep range on slower targets, use drones and standard missiles to obliterate frigs that get close.
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gallianna
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Posted - 2007.05.17 04:38:00 -
[54]
I loved my arty ruppies and have now moved onto the Muninn, and thought I would give you guys some stats to compare to the ruppie. This is for fleet and gate camp, roaming gang :) It absolutely pwns on gates in a gang as long as the enemy isn't in a ceptor doing 14km/s with crazy traversal. You can drop to 650's for even more tracking if thats what you want. I personally like the massive hurt the 720's put out.
High: 5 x 720mm Arty II Missile Launcher/improved cloak/whatever
Mid: 1 x YT-8 MWD 2 x Sensor Booster II
Low: 1 x PDS II 2 x Gyro II 2 x Tracking Enhancer II
Drones: 5 x Warrior II or Hammerhead II
PDS is only there to make the MWD fit. I never leave home without one in 0.0 as you need get out of the bubble, back to the gate, away for the DDD etc. You drop in a damage control II or another gyro II.
I don't have uber skills but these are the stats:
lock range - 160km scan res - 715 ROF - 7.61 Damage multiplier - 15.64
Tremor - optimal 87km, falloff 20km Quake - optimal 12km, falloff 20km EMP - optimal 24km, falloff 20km PP - optimal 30km, falloff 20km
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Dr Fighter
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Posted - 2007.05.17 05:06:00 -
[55]
4x 650mm II + 2x named or T2 heavy missile launcher II mwd large extender and a 20k scram 3x gryo, pdu II reactor II droneses
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GTus
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Posted - 2007.06.04 18:32:00 -
[56]
Rupture
650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Invulnerability Field II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Co-Processor II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \
7369 shield, 26.28/s, E/T/K/Ex=30/43/57/71 1641 armor, E/T/K/Ex=69/35/25/10 1519.382536500711 cap, +11.9/s, -3.2/s 250.0 m/s 0.0 DPS
I don't have the skills to fit it but QuickFit says it will fit.
I think it's a pretty nice weirdo fitting 
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Tar Moshak
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Posted - 2007.10.05 12:54:00 -
[57]
I'm low SP shield tanker and i have to test this rupture, but i think it may work on pve good (or in roaming gang with some other ecm support boat)
Hi 4x650mm, 2xHeavy Med Large Extender, SB, Inv Field Low 2xGyro, 2xPDU (i have to, if you can save grid fit better), 1x Suitcase
or, dropping the tank
Hi 4x720mm, 2xheavy Mid 2xSB, Track CPU Low 3xGyro, 2xRCU ( )
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Infektia
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Posted - 2007.10.31 02:00:00 -
[58]
Hey all, I'm looking to improve my current Rupture set up for PvE. (I am already planning out a Cyclone Battlecruiser.) I am currently running level one missions, and would like to run level two, but I know I could use a better setup. SP: ~1.3 mil
High: Assault Missle Launcher I Upgraded 'Limos' Standard Missile Bay I 650 MM Artillery Cannon x2 720 MM Howitzer Artillery Dual 180MM Gallium I Machine Gun
Medium: Y-S8 Hydrocarbon I Afterburner Ditrigonal Thermal Barrier Crystallization I Phased Weapon Navigation Array (Target Painter)
Low: 100 MM Reinforced Nanofiber Plates Nothing else in the other slots.
After reading through the ship building forums, I have realized that my current setup is incredibly ridiculous. I prefer long-range artillery action, and using my superior shield action (Engineering Lv 5) to keep from dying. Sorry for being such a n00b! Please assist!
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