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Thread Statistics | Show CCP posts - 7 post(s) |

Artimis Scout
Wormhole Cartography
18
|
Posted - 2013.10.09 19:00:00 -
[31] - Quote
Goons are clearly a victim of thier own sucess. I hope you guys all mass quit. |

Murk Paradox
Duty. The Cursed Few
555
|
Posted - 2013.10.09 19:02:00 -
[32] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
No. I login to help make something happen. Not wait for it to happen to me.
Which btw... you could easily do as one of your pilots flies a cap... if you logged in to do so.
Sounds like you have a chicken before the egg kind of problem. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
555
|
Posted - 2013.10.09 19:04:00 -
[33] - Quote
Leigh Akiga wrote:Niec Mogul wrote:You could always log in and make "something" happen. But why would I? There are no stakes, nothing of value to conquer or own. Player vs. AI is boring to me. As I stated in this thread here, something needs to change and the course of development cycles doesnt make it seem likely. Highsec gets stuff, Wormholes get stuff, ships get rebalanced but the biggest conflict driver in EVE history gets ignored 
I... you... eh... what?
Link me the latest Eve article representing industry or WH space please. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
555
|
Posted - 2013.10.09 19:06:00 -
[34] - Quote
Leigh Akiga wrote:March rabbit wrote:one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff? No its more like CCP doesnt provide ways and reasons for players to create content. Who is going to conquer these 272 systems and why would they? Or these 171 systems? Or these 88 systems? The state of content generation currently is waiting for entropy, that means- waiting for people/organizations to go through attrition 'people quitting/going afk/inactive' like me.
You should. Right now.
Login and go do it! Don't wait!
Or maybe you should consider a move to a more inhabitated place. We get tons of fun fighting e-uni constantly, including cap fights.
Be a part of the solution not the problem. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Leigh Akiga
State War Academy Caldari State
231
|
Posted - 2013.10.09 19:11:00 -
[35] - Quote
Murk Paradox wrote:No. I login to help make something happen. Not wait for it to happen to me.
Which btw... you could easily do as one of your pilots flies a cap... if you logged in to do so.
Sounds like you have a chicken before the egg kind of problem.
So if my small corporation/alliance wanted to break into sov 0.0 that could happen?
If my medium-sized corporation/alliance wanted to break into sov 0.0 that could happen?
If my large corporation/alliance wanted to break into sov 0.0 that could happen?
The article states that nullsec is controlled by about 15 dudes/ 2 blocs. One with a supercap army and the other with a line-member army. These 2 entities have no reason to do highstakes battle with one another.
Sure plenty of people roam and have goodfights all day long, the content I'm talking about is the moving and shaking in the article. More opinions please. |

Leigh Akiga
State War Academy Caldari State
231
|
Posted - 2013.10.09 19:14:00 -
[36] - Quote
Artimis Scout wrote:Goons are clearly a victim of thier own sucess. I hope you guys all mass quit.
What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty.
Why would people choose to limit targets like this? And what could get them shooting each other?? |

Erotica 1
Krypteia Operations Self Sabatoge
1363
|
Posted - 2013.10.09 19:19:00 -
[37] - Quote
Everytime I login I run across awesome content being created. Just in the last 2 days since coming back from a vacation, I have facilitated 2 amazing bonus rounds where lucky clients put it all on the line to win big. For those that were not there, at least one of those may be posted on www.minerbumping.com within the next few days.
When I'm not doubling isk, you can find me undocked ganking illegal miners or wandering through nullsec in one of my trusty 100m+ bombers.
When not in space shooting at things or docked doubling isk, you can often find me donating isk and giving guidance to brand new players.
If things are so boring for you, I have an idea. Start up another account if you don't have one already and go infiltrate one of your main alliance's enemies. Relieve them of assets and ships in space. I hear Northern Associates renter corps are always recruiting.
Have fun! See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Mr Epeen
It's All About Me
3036
|
Posted - 2013.10.09 19:29:00 -
[38] - Quote
I occasionally like to play that mini game attached to the forum.
Something to do with spaceships, right?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Batelle
RisingSuns
176
|
Posted - 2013.10.09 19:29:00 -
[39] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
This is normal. Sometimes you get burnt out or bored. Then you wait a few months or an update is released and you feel like playing again. Fighting is Magic |

Felicity Love
Whore and Peace
889
|
Posted - 2013.10.09 19:32:00 -
[40] - Quote
Niec Mogul wrote:You could always log in and make "something" happen.
... or one of those scripted events where the system gets capped at 1,000 or so... THOOOOOOOOSE are sooooooo much fun. And you just know there isn't a farts chance in a windstorm that ANYTHING you do matters anyway. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Artimis Scout
Wormhole Cartography
18
|
Posted - 2013.10.09 19:32:00 -
[41] - Quote
Leigh Akiga wrote:Artimis Scout wrote:Goons are clearly a victim of thier own sucess. I hope you guys all mass quit. What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty. Why would people choose to limit targets like this? And what could get them shooting each other??
Don't ask me. Goons and russians are the ones who needed to blue 1/2 the freakin galaxy each. Each of them has so much space and Sov grinding is so boring both sides won't do it. They made this lame Bored War with thier Mutual Assured Boredom they can have it. The fun is in the 3rd world ungoverned wormholes. |

Bertrand Butler
Cras es Noster
109
|
Posted - 2013.10.09 19:35:00 -
[42] - Quote
OP this is a sandbox. Use it to make your own fun.
I suggest you go to a WH and re-invent yourself. Trust me, its much more fun than 0.0. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
658
|
Posted - 2013.10.09 19:44:00 -
[43] - Quote
Artimis Scout wrote:Leigh Akiga wrote:Artimis Scout wrote:Goons are clearly a victim of thier own sucess. I hope you guys all mass quit. What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty. Why would people choose to limit targets like this? And what could get them shooting each other?? Don't ask me. Goons and russians are the ones who needed to blue 1/2 the freakin galaxy each. Each of them has so much space and Sov grinding is so boring both sides won't do it. They made this lame Bored War with thier Mutual Assured Boredom they can have it. The fun is in the 3rd world ungoverned wormholes.
You're just jealous because nobody'd blue you. Everybody else'll blue each other all day long but you're all by yourself with no one to blue or get blue'd by. |

To Be Me
Republic Military School Minmatar Republic
14
|
Posted - 2013.10.09 19:45:00 -
[44] - Quote
Wait .. Eve is an actual game???
I thought it was only forums where ppl talk about space things
|

Erotica 1
Krypteia Operations Self Sabatoge
1365
|
Posted - 2013.10.09 20:07:00 -
[45] - Quote
To Be Me wrote:Wait .. Eve is an actual game???
I thought it was only forums where ppl talk about space things
Unlike space sites like www.universetoday.com the Eve forum is a one stop destination for all of your internet topics of interest. Whether you like gambling with monopoly money, complaining, helping out the slow and illiterate, trading pixels, talking about random thoughts, or all of the above together, the Eve-O forum is well worth the monthly fee. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 10:09:00 -
[46] - Quote
Leigh Akiga wrote: 1. I feel like its up to us, the players to make these things happen
Leigh Akiga wrote: 2. I keep my training going on 2 characters, (blah blah blah) But I play other games, currently Final Fantasy XIV until something happens in 0.0
Read 1
Read 2
/Shake head "There is no good and evil. There is only power, and those too weak to seek it." |

flakeys
Antwerpse Kerels Fidelas Constans
1502
|
Posted - 2013.10.10 10:19:00 -
[47] - Quote
Leigh Akiga wrote:flakeys wrote:Why do i get the impression your just a blob press F1 follower ? Actually I have done small gang roaming, solo bubble camping, blops drops, hotdrops, medium gang roaming and big blob F1. All of these require effort in actually finding a fight/victim and can take upwards of 2-3 hours to even find a single hostile that isnt a renter.
You know you're sounding like a miner who's whining about depleted ice belts right?
We are all born ignorant, but one must work hard to remain stupid.
|

Infinity Ziona
Cloakers
490
|
Posted - 2013.10.10 10:53:00 -
[48] - Quote
Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. |

Prince Kobol
1030
|
Posted - 2013.10.10 11:02:00 -
[49] - Quote
Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.
So what do you suggest.. no timers?
Like having no timers would make things better would it.
If anything having no timers would makes thing incredibly worse.
Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers?
Its great being able to say something sucks without giving some kind of alternative. |

Infinity Ziona
Cloakers
491
|
Posted - 2013.10.10 11:04:00 -
[50] - Quote
Prince Kobol wrote:Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. So what do you suggest.. no timers? Like having no timers would make things better would it. If anything having no timers would makes thing incredibly worse. Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers? Its great being able to say something sucks without giving some kind of alternative. I'm pointing out the problem not offering a solution. Thats the devs job. |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 11:16:00 -
[51] - Quote
No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
"There is no good and evil. There is only power, and those too weak to seek it." |

Infinity Ziona
Cloakers
491
|
Posted - 2013.10.10 11:32:00 -
[52] - Quote
Decian Cor wrote:No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
There's one issue here. Lets say you have a 5000 man alliance and they want to take some space from CFC. CFC has something like 24k. Your 5,000 man alliance attacks 4 points, goons attack 20... you might take one, CFC will take 5. Or they'll just squish you at your 4 points. |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 11:40:00 -
[53] - Quote
Oh wow.
Like I said, I'm still rather new and had no idea there was an alliance with THAT many members.
That being said, I'm sure not ALL of them can be active daily.
So as it stands, the only solution to that issue is to bring together enough people to match them. And they don't all have to be the same alliance either.
Say 4 alliances 5,000 strong brokered a deal - to fight against the big kid on campus, then fight over the spoils AFTER. The big kid gets sent to the back of the line, more conflict and fun is opened up during and afterward for smaller groups.
I know that is easier said than done, and it may be laced with beginner's optimism, but at the very least it's an idea -- one that would create many explosions and fun engagements, if anything. And I don't know about you, but that's what I came here for. "There is no good and evil. There is only power, and those too weak to seek it." |

March rabbit
epTa Team Inc.
794
|
Posted - 2013.10.10 12:20:00 -
[54] - Quote
Decian Cor wrote:Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
AFAIK Art of War doesn't support attacking bigger forces with smaller. And dont' forget we speak about close combat because with clones and cynodrives you always have "close fight".
Yes, let's say you started it "right way" and reinforced many objects at one moment. But when reinforce timers will expire you WILL NEED to attack something and with Eve Online's mobility of forces defender can reach any point you have chosen to attack. And now we have second fun thing about SOV: defender wins when attacker doesn't come.
It means your only chance is: reinforce as many objects as you can and hope that they will not be able to repair any of them till their timezone if over. Then you hope you can continue capturing of these unrepaired objects. But if we speak about actually big alliance they can cover 23/7 so your only hope is attacking by bigger forces. And we know how well it ends
|

Prince Kobol
1031
|
Posted - 2013.10.10 12:24:00 -
[55] - Quote
Infinity Ziona wrote:Prince Kobol wrote:Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. So what do you suggest.. no timers? Like having no timers would make things better would it. If anything having no timers would makes thing incredibly worse. Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers? Its great being able to say something sucks without giving some kind of alternative. I'm pointing out the problem not offering a solution. Thats the devs job. One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using. If you don't see it under attack well you should probably be paying more attention to your territory.
Lol.. you must realise you have just offered a possible solution to the problem :)
Personally I like the idea. I would like to see all warning mails removed, as you say, if you put up a structure then its your responsibility keep an eye on it. |

Artimis Scout
Wormhole Cartography
18
|
Posted - 2013.10.10 12:41:00 -
[56] - Quote
Prince Kobol wrote:Infinity Ziona wrote:Prince Kobol wrote:Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. So what do you suggest.. no timers? Like having no timers would make things better would it. If anything having no timers would makes thing incredibly worse. Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers? Its great being able to say something sucks without giving some kind of alternative. I'm pointing out the problem not offering a solution. Thats the devs job. One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using. If you don't see it under attack well you should probably be paying more attention to your territory. Lol.. you must realise you have just offered a possible solution to the problem :) Personally I like the idea. I would like to see all warning mails removed, as you say, if you put up a structure then its your responsibility keep an eye on it.
Maybe a cover ops, or black ops ship can place a jamming type structure in a system. This structure will block all warning emails from all the structures in the system. Make it allaince specific, so only attacks from that alliance won't be broadcast. Also make sure it needs fuel to operate so they just aren't spammed all over the place. The only way it can be found is by scanning for it with combat probes. |

Karak Bol
GAZNOROCK Inc. GANOR INC.
113
|
Posted - 2013.10.10 12:41:00 -
[57] - Quote
well, you could poke your superiors with the message, that Nullsec is boring and they can and should change that. If enough followers demand war "or else..." the leaders will give them war. The other option would be a shism with a good number of PvPers wandering off, forming their own alliance and kicking the non-PvPers from their space. But you would need and instigator for this. From your post, you are non of these... |

Jacob Holland
Weyland-Vulcan Industries
186
|
Posted - 2013.10.10 12:43:00 -
[58] - Quote
I recall a time when getting a GSC to live out of anchored near the corp POS was the height of luxury in comparrison to the way I had been living. I recall a time when most of the Alliances (other than the really big ones like BoB and ASCN) I came across controlled a constellation or two at most. I recall a time when "Alliance income" was just about enough to keep the POSs fuelled around our first station and everything else was paid for by Alliance members.
It seems so primative, so 'back-woods' looking back now... the idea that you could travel eight jumps from home (ten depending on which system you called home (IIRC)) and "Let's head to [CHIMP] space, they're always up for a fight..." regularly have medium scale engagements in which almost everyone was drunk and almost everyone had fun.
It's almost as if having a single, monolithic powerbloc in 0.0 has removed the granularity... but that's absurd.  |

Abdiel Kavash
Paladin Order Fidelas Constans
1248
|
Posted - 2013.10.10 12:57:00 -
[59] - Quote
Jacob Holland wrote:I recall a time when most of the Alliances (other than the really big ones like BoB and ASCN) I came across controlled a constellation or two at most. Counterpoint: http://go-dl1.eve-files.com/media/corp/Verite/influence.png
Numerically speaking, the vast majority of alliances only control a constellation or two. I count only four that span more than one region.
Quote:I recall a time when "Alliance income" was just about enough to keep the POSs fuelled around our first station and everything else was paid for by Alliance members. Alliance income is good. This means money isn't earned by grinding NPCs, but by actively fighting over strategic objectives.
Quote:It seems so primative, so 'back-woods' looking back now... the idea that you could travel eight jumps from home (ten depending on which system you called home (IIRC)) and "Let's head to [CHIMP] space, they're always up for a fight..." You can still do that. You just need to call "home" a system on the frontier, instead of being lazy and sticking to the one hub in the middle of your alliance space.
Quote:regularly have medium scale engagements in which almost everyone was drunk and almost everyone had fun. I have more fun in fights where everyone is alert and plays to the best of their abilities. But that's personal preference. |

Xavier Higdon
Breakwater Holding Inc.
28
|
Posted - 2013.10.10 12:59:00 -
[60] - Quote
The solutions are relatively simple, but then the OP would cry that CCP is secretly helping some alliance. First, I didn't know the game warns you when a structure is under attack. That seems silly to me. You should have to patrol your space to keep it safe. Or perhaps a skill such as Station Management which allows you to "govern" up to 5 structures. The governing player would receive a warning, but no one else would. Next, there should be blob penalties. While line of sight would be awesome, it'd be way too resource intensive, but they could penalize blobs by causing modules and links that buff friendlies to be less and less effective the more friendlies there are. Cynos and bridges are fine. I like that you can bring a massive force down on any one system. Just choose wisely, since your links and other buffs won't work so well if you blob in. And lastly, there needs to be more tactical options. Whether that's in the form of environmental buffs and debuffs or from formations and maneuvers. The more thought and planning required, the better. |
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