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Thread Statistics | Show CCP posts - 7 post(s) |

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 16:00:00 -
[1] - Quote
I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter.
I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0
I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this? |

flakeys
Antwerpse Kerels Fidelas Constans
1499
|
Posted - 2013.10.09 16:05:00 -
[2] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
Nope ,and your also not the only one on the forums who is not playing the game yet stating wich direction it should take.
There is more then enough sub-cap pvp to be had all over eve , allways has and allways will.There is a current lack of blobstlye F1 pressing going on though so i am assuming you want that ?
We are all born ignorant, but one must work hard to remain stupid.
|

Doc Fury
Furious Enterprises
3787
|
Posted - 2013.10.09 16:05:00 -
[3] - Quote
Yet more shilling of mitten's ad farm.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Niec Mogul
Republic University Minmatar Republic
10
|
Posted - 2013.10.09 16:06:00 -
[4] - Quote
You could always log in and make "something" happen. |

Herzog Wolfhammer
Sigma Special Tactics Group
3499
|
Posted - 2013.10.09 16:09:00 -
[5] - Quote
Log in to what?
My browser remembers the forum login so I can troll all day. That's the only login, right? If you don't log in, how can you post?
Is there another login somewhere?
And what's all this talk about "undocking" and flying space ships?
|

TigerXtrm
Black Thorne Corporation The Cursed Few
93
|
Posted - 2013.10.09 16:09:00 -
[6] - Quote
Niec Mogul wrote:You could always log in and make "something" happen.
This. You're complaining that nothing is happening yet you're expecting everyone else to make something happen. http://www.youtube.com/watch?v=UoavH8xbrPE |

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 16:10:00 -
[7] - Quote
Niec Mogul wrote:You could always log in and make "something" happen.
But why would I? There are no stakes, nothing of value to conquer or own. Player vs. AI is boring to me. As I stated in this thread here, something needs to change and the course of development cycles doesnt make it seem likely.
Highsec gets stuff, Wormholes get stuff, ships get rebalanced but the biggest conflict driver in EVE history gets ignored  |

flakeys
Antwerpse Kerels Fidelas Constans
1499
|
Posted - 2013.10.09 16:20:00 -
[8] - Quote
Leigh Akiga wrote:Niec Mogul wrote:You could always log in and make "something" happen. But why would I? There are no stakes, nothing of value to conquer or own. Player vs. AI is boring to me. As I stated in this thread here, something needs to change and the course of development cycles doesnt make it seem likely. Highsec gets stuff, Wormholes get stuff, ships get rebalanced but the biggest conflict driver in EVE history gets ignored 
Why do i get the impression your just a blob press F1 follower ?
We are all born ignorant, but one must work hard to remain stupid.
|

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
889
|
Posted - 2013.10.09 16:21:00 -
[9] - Quote
Only reason I dont log in is because the leprechaun under my bed says he will cut off my weener in my sleep if I do. :(
Luckily for me, he doesnt know about forums! BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 16:30:00 -
[10] - Quote
flakeys wrote:Why do i get the impression your just a blob press F1 follower ?
Actually I have done small gang roaming, solo bubble camping, blops drops, hotdrops, medium gang roaming and big blob F1. All of these require effort in actually finding a fight/victim and can take upwards of 2-3 hours to even find a single hostile that isnt a renter.
|

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 16:34:00 -
[11] - Quote
So I'm imagining things, that article is waay off and making 0.0 safer with yurts and mobile cyno jammers and letting people steal your already terrible alliance income is a good thing? Who makes these development decisions?? |

Solstice Project's Alt
Pator Tech School Minmatar Republic
128
|
Posted - 2013.10.09 16:36:00 -
[12] - Quote
Sorry but, if you keep paying, it doesn't matter if you log in or not.
Yes, this of course counts using PLEX as paying too. |

March rabbit
epTa Team Inc.
793
|
Posted - 2013.10.09 16:46:00 -
[13] - Quote
one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff? |

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 16:59:00 -
[14] - Quote
March rabbit wrote:one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff?
No its more like CCP doesnt provide ways and reasons for players to create content.
Who is going to conquer these 272 systems and why would they?
Or these 171 systems?
Or these 88 systems?
The state of content generation currently is waiting for entropy, that means- waiting for people/organizations to go through attrition 'people quitting/going afk/inactive' like me. |

Rengerel en Distel
2003
|
Posted - 2013.10.09 17:05:00 -
[15] - Quote
Wait, if 0.0 is getting safe, how are they stealing your alliance income?
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 17:12:00 -
[16] - Quote
Rengerel en Distel wrote:Wait, if 0.0 is getting safe, how are they stealing your alliance income?
Ok siphons arent ever gonna be a thing. Ratters and botters wont use mobile jammers to protect their ratting carriers and ninja plexers/scanners/explorers wont use yurts and/or jammers to carry out their activities more safely.
0.0 is thriving and vibrant with new blood and fresh alliances being introduced everyday and ripe with conflict and pvp? Half of it isnt actually rented out, supercaps and their proliferation isnt a problem and sovereignty is fine? Check. |

Rengerel en Distel
2004
|
Posted - 2013.10.09 17:20:00 -
[17] - Quote
Leigh Akiga wrote:Rengerel en Distel wrote:Wait, if 0.0 is getting safe, how are they stealing your alliance income?
Ok siphons arent ever gonna be a thing. Ratters and botters wont use mobile jammers to protect their ratting carriers and ninja plexers/scanners/explorers wont use yurts and/or jammers to carry out their activities more safely. 0.0 is thriving and vibrant with new blood and fresh alliances being introduced everyday and ripe with conflict and pvp? Half of it isnt actually rented out, supercaps and their proliferation isnt a problem and sovereignty is fine? Check.
Do you know if siphons can be targeted by POS guns? No? Me either. Do you believe that somehow a jammer that extends 100km will really protect anyone when the new interceptors can point 135km? I believe by "yurt" you mean the new depots? Those things that will be able to be scanned down, so you know exactly where they're going to be flying to?
It seems while decrying nothing to do, you also don't want to have to put any effort into checking on your POS, or scanning down your own systems, or roaming around to secure it. It's much easier to complain on the forums about nothing to do, than log in and take the initiative to do it.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Leigh Akiga
State War Academy Caldari State
228
|
Posted - 2013.10.09 17:24:00 -
[18] - Quote
Rengerel en Distel wrote:It seems while decrying nothing to do, you also don't want to have to put any effort into checking on your POS, or scanning down your own systems, or roaming around to secure it. It's much easier to complain on the forums about nothing to do, than log in and take the initiative to do it
I'm not complaining. I'm trying to have a general discussion about the state of the game. I stated my opinion and others put theirs forth. Its called a discussion.
As far as initiative goes: entire swathes of space are conquered and then rented (they have no value except mindless PVE) out while their masters go afk and unsub, how can this possibly be good game design?
|

Karak Terrel
As Far As The eYe can see Chained Reactions
394
|
Posted - 2013.10.09 17:44:00 -
[19] - Quote
I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. |

Winter Archipelago
Innocuous Infection
130
|
Posted - 2013.10.09 17:45:00 -
[20] - Quote
Leigh Akiga wrote:All of these require effort in actually finding a fight/victim and can take upwards of 2-3 hours to even find a single hostile that isnt a renter.
Sounds more like an alliance-related issue of having too many blues.
Leigh Akiga wrote: No its more like CCP doesnt provide ways and reasons for players to create content.
CCP are not the ones setting up all the blues you're surrounded by.
Leigh Akiga wrote:As far as initiative goes: entire swathes of space are conquered and then rented (they have no value except mindless PVE) out while their masters go afk and unsub, how can this possibly be good game design? And again, that sounds more like a problem with your group having too many blues.
I think we've figured out what the problem is, here: you're a person who wants the safety of being surrounded with blues, but you also want the excitement of PvP. These two situations tend to be mutually exclusive unless you're willing to go outside of your own personal comfort zone and create the content you feel is lacking.
Put more simply, the problem is with you and how your group plays the game, and is not with the game itself. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Bruce Kemp
Chaotic Tranquility Casoff
58
|
Posted - 2013.10.09 17:47:00 -
[21] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
So you are saying nothing happens in EVE unless you log in?.......lol.......O.K
 |

Leigh Akiga
State War Academy Caldari State
230
|
Posted - 2013.10.09 17:49:00 -
[22] - Quote
Bruce Kemp wrote:So you are saying nothing happens in EVE unless you log in?.......lol.......O.K
No, I said I'm trying to have a discussion. I want someone to say: "You're wrong and this is why.."
Or: "You know what, you're right!" And this is what I think would fix it.."
You know- a discussion rather than random trolling |

Random Majere
Epsilon Lyr Nulli Secunda
114
|
Posted - 2013.10.09 17:52:00 -
[23] - Quote
Hopefully CCP has an ace up their sleeve for us. Somewhere.... maybe in 2027.... they will come up with something.
Meanwhile...yeah...I share your feelings! |

Rengerel en Distel
2004
|
Posted - 2013.10.09 17:56:00 -
[24] - Quote
Telling you to post with your main would be random trolling, poking holes in your arguments is not.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Harry Forever
SpaceJunkys
827
|
Posted - 2013.10.09 17:59:00 -
[25] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
yea nullsec is boring because of boring CFC members
agree ... |

Leigh Akiga
State War Academy Caldari State
230
|
Posted - 2013.10.09 18:03:00 -
[26] - Quote
Rengerel en Distel wrote:Telling you to post with your main would be random trolling, poking holes in your arguments is not.
Poke some more holes please.
And posting with my main would cause 50% off forum viewers to ignore/discredit my post simply because of my alliance tag- Like Mr. Forever here  |

Seraph Essael
Science and Trade Institute Caldari State
113
|
Posted - 2013.10.09 18:12:00 -
[27] - Quote
Winter Archipelago wrote:Leigh Akiga wrote:All of these require effort in actually finding a fight/victim and can take upwards of 2-3 hours to even find a single hostile that isnt a renter.
Sounds more like an alliance-related issue of having too many blues.
Reset all personal contacts.
Reset all corp contacts.
Reset all alliance contacts.
Endless hours of fun. Shoot everything!  Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Jenn aSide
STK Scientific Initiative Mercenaries
3012
|
Posted - 2013.10.09 18:24:00 -
[28] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
Everyone's idea of what constitutes "something to do" is different. Sometimes I sit at home away from my computer and think "omg, their are blood raider NPC battships just infesting Delve, someone better do something about that"!. So I log in and rat, but they keep respawning!
My favorite saying about EVE is : "EVE is a sandbox, if your not having fun, it's not the sand's fault".
|

Anomaly One
Imperial Academy Amarr Empire
59
|
Posted - 2013.10.09 18:25:00 -
[29] - Quote
this is mainly about null right? well no one is creating content because most are too lazy and just wait for their "leaders" to create it for them and if they don't, they don't even bother coming into game (the pawns) this is why every other game is instanced because the companies know most don't bother creating content they just wanna mindlessly do it. Now look at harry forever he was trying to create content in taht giant thread about attacking null sec just for lulz, but who joined him really? most thought "wow that would be awesome" and just went back to mining or missions saying what's the point.. and others just mocked him.. the only thing that's gonna happen in the next couple of years is this
Karak Terrel wrote: .. the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
Just like how a miner says he wont go afk and then months after he will dozy off and make that mistake same will happen to empires when they get too safe, eventually..
things do happen, just like how action happens in wormholes, low sec, high sec.. but no one hears about these regions it's always null that makes the news mostly.
How about your alliance joins AMAR FW and maybe get them to T5... |

Abdiel Kavash
Paladin Order Fidelas Constans
1240
|
Posted - 2013.10.09 18:27:00 -
[30] - Quote
The article and the OP's issue are a load of B.S. If you have nothing to do, blame your corporation, your alliance, not the game devs. Right now I wish I had more than one combat-trained character, because there is action going on in three different places and I can't be everywhere at once to enjoy it.
The content is there, you (your corp/your alliance) just suck at finding it / creating it. |

Artimis Scout
Wormhole Cartography
18
|
Posted - 2013.10.09 19:00:00 -
[31] - Quote
Goons are clearly a victim of thier own sucess. I hope you guys all mass quit. |

Murk Paradox
Duty. The Cursed Few
555
|
Posted - 2013.10.09 19:02:00 -
[32] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
No. I login to help make something happen. Not wait for it to happen to me.
Which btw... you could easily do as one of your pilots flies a cap... if you logged in to do so.
Sounds like you have a chicken before the egg kind of problem. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
555
|
Posted - 2013.10.09 19:04:00 -
[33] - Quote
Leigh Akiga wrote:Niec Mogul wrote:You could always log in and make "something" happen. But why would I? There are no stakes, nothing of value to conquer or own. Player vs. AI is boring to me. As I stated in this thread here, something needs to change and the course of development cycles doesnt make it seem likely. Highsec gets stuff, Wormholes get stuff, ships get rebalanced but the biggest conflict driver in EVE history gets ignored 
I... you... eh... what?
Link me the latest Eve article representing industry or WH space please. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
555
|
Posted - 2013.10.09 19:06:00 -
[34] - Quote
Leigh Akiga wrote:March rabbit wrote:one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff? No its more like CCP doesnt provide ways and reasons for players to create content. Who is going to conquer these 272 systems and why would they? Or these 171 systems? Or these 88 systems? The state of content generation currently is waiting for entropy, that means- waiting for people/organizations to go through attrition 'people quitting/going afk/inactive' like me.
You should. Right now.
Login and go do it! Don't wait!
Or maybe you should consider a move to a more inhabitated place. We get tons of fun fighting e-uni constantly, including cap fights.
Be a part of the solution not the problem. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Leigh Akiga
State War Academy Caldari State
231
|
Posted - 2013.10.09 19:11:00 -
[35] - Quote
Murk Paradox wrote:No. I login to help make something happen. Not wait for it to happen to me.
Which btw... you could easily do as one of your pilots flies a cap... if you logged in to do so.
Sounds like you have a chicken before the egg kind of problem.
So if my small corporation/alliance wanted to break into sov 0.0 that could happen?
If my medium-sized corporation/alliance wanted to break into sov 0.0 that could happen?
If my large corporation/alliance wanted to break into sov 0.0 that could happen?
The article states that nullsec is controlled by about 15 dudes/ 2 blocs. One with a supercap army and the other with a line-member army. These 2 entities have no reason to do highstakes battle with one another.
Sure plenty of people roam and have goodfights all day long, the content I'm talking about is the moving and shaking in the article. More opinions please. |

Leigh Akiga
State War Academy Caldari State
231
|
Posted - 2013.10.09 19:14:00 -
[36] - Quote
Artimis Scout wrote:Goons are clearly a victim of thier own sucess. I hope you guys all mass quit.
What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty.
Why would people choose to limit targets like this? And what could get them shooting each other?? |

Erotica 1
Krypteia Operations Self Sabatoge
1363
|
Posted - 2013.10.09 19:19:00 -
[37] - Quote
Everytime I login I run across awesome content being created. Just in the last 2 days since coming back from a vacation, I have facilitated 2 amazing bonus rounds where lucky clients put it all on the line to win big. For those that were not there, at least one of those may be posted on www.minerbumping.com within the next few days.
When I'm not doubling isk, you can find me undocked ganking illegal miners or wandering through nullsec in one of my trusty 100m+ bombers.
When not in space shooting at things or docked doubling isk, you can often find me donating isk and giving guidance to brand new players.
If things are so boring for you, I have an idea. Start up another account if you don't have one already and go infiltrate one of your main alliance's enemies. Relieve them of assets and ships in space. I hear Northern Associates renter corps are always recruiting.
Have fun! See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Mr Epeen
It's All About Me
3036
|
Posted - 2013.10.09 19:29:00 -
[38] - Quote
I occasionally like to play that mini game attached to the forum.
Something to do with spaceships, right?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Batelle
RisingSuns
176
|
Posted - 2013.10.09 19:29:00 -
[39] - Quote
Leigh Akiga wrote:I just read something that basically sums up why I dont log in unless 'something' is happening. What that something is doesnt matter. I keep my training going on 2 characters, one is a subcap pvp guy and the other is a capital pilot (carriers and dreads.) But I play other games, currently Final Fantasy XIV until something happens in 0.0 I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
This is normal. Sometimes you get burnt out or bored. Then you wait a few months or an update is released and you feel like playing again. Fighting is Magic |

Felicity Love
Whore and Peace
889
|
Posted - 2013.10.09 19:32:00 -
[40] - Quote
Niec Mogul wrote:You could always log in and make "something" happen.
... or one of those scripted events where the system gets capped at 1,000 or so... THOOOOOOOOSE are sooooooo much fun. And you just know there isn't a farts chance in a windstorm that ANYTHING you do matters anyway. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Artimis Scout
Wormhole Cartography
18
|
Posted - 2013.10.09 19:32:00 -
[41] - Quote
Leigh Akiga wrote:Artimis Scout wrote:Goons are clearly a victim of thier own sucess. I hope you guys all mass quit. What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty. Why would people choose to limit targets like this? And what could get them shooting each other??
Don't ask me. Goons and russians are the ones who needed to blue 1/2 the freakin galaxy each. Each of them has so much space and Sov grinding is so boring both sides won't do it. They made this lame Bored War with thier Mutual Assured Boredom they can have it. The fun is in the 3rd world ungoverned wormholes. |

Bertrand Butler
Cras es Noster
109
|
Posted - 2013.10.09 19:35:00 -
[42] - Quote
OP this is a sandbox. Use it to make your own fun.
I suggest you go to a WH and re-invent yourself. Trust me, its much more fun than 0.0. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
658
|
Posted - 2013.10.09 19:44:00 -
[43] - Quote
Artimis Scout wrote:Leigh Akiga wrote:Artimis Scout wrote:Goons are clearly a victim of thier own sucess. I hope you guys all mass quit. What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty. Why would people choose to limit targets like this? And what could get them shooting each other?? Don't ask me. Goons and russians are the ones who needed to blue 1/2 the freakin galaxy each. Each of them has so much space and Sov grinding is so boring both sides won't do it. They made this lame Bored War with thier Mutual Assured Boredom they can have it. The fun is in the 3rd world ungoverned wormholes.
You're just jealous because nobody'd blue you. Everybody else'll blue each other all day long but you're all by yourself with no one to blue or get blue'd by. |

To Be Me
Republic Military School Minmatar Republic
14
|
Posted - 2013.10.09 19:45:00 -
[44] - Quote
Wait .. Eve is an actual game???
I thought it was only forums where ppl talk about space things
|

Erotica 1
Krypteia Operations Self Sabatoge
1365
|
Posted - 2013.10.09 20:07:00 -
[45] - Quote
To Be Me wrote:Wait .. Eve is an actual game???
I thought it was only forums where ppl talk about space things
Unlike space sites like www.universetoday.com the Eve forum is a one stop destination for all of your internet topics of interest. Whether you like gambling with monopoly money, complaining, helping out the slow and illiterate, trading pixels, talking about random thoughts, or all of the above together, the Eve-O forum is well worth the monthly fee. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 10:09:00 -
[46] - Quote
Leigh Akiga wrote: 1. I feel like its up to us, the players to make these things happen
Leigh Akiga wrote: 2. I keep my training going on 2 characters, (blah blah blah) But I play other games, currently Final Fantasy XIV until something happens in 0.0
Read 1
Read 2
/Shake head "There is no good and evil. There is only power, and those too weak to seek it." |

flakeys
Antwerpse Kerels Fidelas Constans
1502
|
Posted - 2013.10.10 10:19:00 -
[47] - Quote
Leigh Akiga wrote:flakeys wrote:Why do i get the impression your just a blob press F1 follower ? Actually I have done small gang roaming, solo bubble camping, blops drops, hotdrops, medium gang roaming and big blob F1. All of these require effort in actually finding a fight/victim and can take upwards of 2-3 hours to even find a single hostile that isnt a renter.
You know you're sounding like a miner who's whining about depleted ice belts right?
We are all born ignorant, but one must work hard to remain stupid.
|

Infinity Ziona
Cloakers
490
|
Posted - 2013.10.10 10:53:00 -
[48] - Quote
Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. |

Prince Kobol
1030
|
Posted - 2013.10.10 11:02:00 -
[49] - Quote
Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.
So what do you suggest.. no timers?
Like having no timers would make things better would it.
If anything having no timers would makes thing incredibly worse.
Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers?
Its great being able to say something sucks without giving some kind of alternative. |

Infinity Ziona
Cloakers
491
|
Posted - 2013.10.10 11:04:00 -
[50] - Quote
Prince Kobol wrote:Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. So what do you suggest.. no timers? Like having no timers would make things better would it. If anything having no timers would makes thing incredibly worse. Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers? Its great being able to say something sucks without giving some kind of alternative. I'm pointing out the problem not offering a solution. Thats the devs job. |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 11:16:00 -
[51] - Quote
No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
"There is no good and evil. There is only power, and those too weak to seek it." |

Infinity Ziona
Cloakers
491
|
Posted - 2013.10.10 11:32:00 -
[52] - Quote
Decian Cor wrote:No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
There's one issue here. Lets say you have a 5000 man alliance and they want to take some space from CFC. CFC has something like 24k. Your 5,000 man alliance attacks 4 points, goons attack 20... you might take one, CFC will take 5. Or they'll just squish you at your 4 points. |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 11:40:00 -
[53] - Quote
Oh wow.
Like I said, I'm still rather new and had no idea there was an alliance with THAT many members.
That being said, I'm sure not ALL of them can be active daily.
So as it stands, the only solution to that issue is to bring together enough people to match them. And they don't all have to be the same alliance either.
Say 4 alliances 5,000 strong brokered a deal - to fight against the big kid on campus, then fight over the spoils AFTER. The big kid gets sent to the back of the line, more conflict and fun is opened up during and afterward for smaller groups.
I know that is easier said than done, and it may be laced with beginner's optimism, but at the very least it's an idea -- one that would create many explosions and fun engagements, if anything. And I don't know about you, but that's what I came here for. "There is no good and evil. There is only power, and those too weak to seek it." |

March rabbit
epTa Team Inc.
794
|
Posted - 2013.10.10 12:20:00 -
[54] - Quote
Decian Cor wrote:Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
AFAIK Art of War doesn't support attacking bigger forces with smaller. And dont' forget we speak about close combat because with clones and cynodrives you always have "close fight".
Yes, let's say you started it "right way" and reinforced many objects at one moment. But when reinforce timers will expire you WILL NEED to attack something and with Eve Online's mobility of forces defender can reach any point you have chosen to attack. And now we have second fun thing about SOV: defender wins when attacker doesn't come.
It means your only chance is: reinforce as many objects as you can and hope that they will not be able to repair any of them till their timezone if over. Then you hope you can continue capturing of these unrepaired objects. But if we speak about actually big alliance they can cover 23/7 so your only hope is attacking by bigger forces. And we know how well it ends
|

Prince Kobol
1031
|
Posted - 2013.10.10 12:24:00 -
[55] - Quote
Infinity Ziona wrote:Prince Kobol wrote:Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. So what do you suggest.. no timers? Like having no timers would make things better would it. If anything having no timers would makes thing incredibly worse. Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers? Its great being able to say something sucks without giving some kind of alternative. I'm pointing out the problem not offering a solution. Thats the devs job. One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using. If you don't see it under attack well you should probably be paying more attention to your territory.
Lol.. you must realise you have just offered a possible solution to the problem :)
Personally I like the idea. I would like to see all warning mails removed, as you say, if you put up a structure then its your responsibility keep an eye on it. |

Artimis Scout
Wormhole Cartography
18
|
Posted - 2013.10.10 12:41:00 -
[56] - Quote
Prince Kobol wrote:Infinity Ziona wrote:Prince Kobol wrote:Infinity Ziona wrote:Karak Terrel wrote:I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.
But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun. Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you. So what do you suggest.. no timers? Like having no timers would make things better would it. If anything having no timers would makes thing incredibly worse. Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers? Its great being able to say something sucks without giving some kind of alternative. I'm pointing out the problem not offering a solution. Thats the devs job. One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using. If you don't see it under attack well you should probably be paying more attention to your territory. Lol.. you must realise you have just offered a possible solution to the problem :) Personally I like the idea. I would like to see all warning mails removed, as you say, if you put up a structure then its your responsibility keep an eye on it.
Maybe a cover ops, or black ops ship can place a jamming type structure in a system. This structure will block all warning emails from all the structures in the system. Make it allaince specific, so only attacks from that alliance won't be broadcast. Also make sure it needs fuel to operate so they just aren't spammed all over the place. The only way it can be found is by scanning for it with combat probes. |

Karak Bol
GAZNOROCK Inc. GANOR INC.
113
|
Posted - 2013.10.10 12:41:00 -
[57] - Quote
well, you could poke your superiors with the message, that Nullsec is boring and they can and should change that. If enough followers demand war "or else..." the leaders will give them war. The other option would be a shism with a good number of PvPers wandering off, forming their own alliance and kicking the non-PvPers from their space. But you would need and instigator for this. From your post, you are non of these... |

Jacob Holland
Weyland-Vulcan Industries
186
|
Posted - 2013.10.10 12:43:00 -
[58] - Quote
I recall a time when getting a GSC to live out of anchored near the corp POS was the height of luxury in comparrison to the way I had been living. I recall a time when most of the Alliances (other than the really big ones like BoB and ASCN) I came across controlled a constellation or two at most. I recall a time when "Alliance income" was just about enough to keep the POSs fuelled around our first station and everything else was paid for by Alliance members.
It seems so primative, so 'back-woods' looking back now... the idea that you could travel eight jumps from home (ten depending on which system you called home (IIRC)) and "Let's head to [CHIMP] space, they're always up for a fight..." regularly have medium scale engagements in which almost everyone was drunk and almost everyone had fun.
It's almost as if having a single, monolithic powerbloc in 0.0 has removed the granularity... but that's absurd.  |

Abdiel Kavash
Paladin Order Fidelas Constans
1248
|
Posted - 2013.10.10 12:57:00 -
[59] - Quote
Jacob Holland wrote:I recall a time when most of the Alliances (other than the really big ones like BoB and ASCN) I came across controlled a constellation or two at most. Counterpoint: http://go-dl1.eve-files.com/media/corp/Verite/influence.png
Numerically speaking, the vast majority of alliances only control a constellation or two. I count only four that span more than one region.
Quote:I recall a time when "Alliance income" was just about enough to keep the POSs fuelled around our first station and everything else was paid for by Alliance members. Alliance income is good. This means money isn't earned by grinding NPCs, but by actively fighting over strategic objectives.
Quote:It seems so primative, so 'back-woods' looking back now... the idea that you could travel eight jumps from home (ten depending on which system you called home (IIRC)) and "Let's head to [CHIMP] space, they're always up for a fight..." You can still do that. You just need to call "home" a system on the frontier, instead of being lazy and sticking to the one hub in the middle of your alliance space.
Quote:regularly have medium scale engagements in which almost everyone was drunk and almost everyone had fun. I have more fun in fights where everyone is alert and plays to the best of their abilities. But that's personal preference. |

Xavier Higdon
Breakwater Holding Inc.
28
|
Posted - 2013.10.10 12:59:00 -
[60] - Quote
The solutions are relatively simple, but then the OP would cry that CCP is secretly helping some alliance. First, I didn't know the game warns you when a structure is under attack. That seems silly to me. You should have to patrol your space to keep it safe. Or perhaps a skill such as Station Management which allows you to "govern" up to 5 structures. The governing player would receive a warning, but no one else would. Next, there should be blob penalties. While line of sight would be awesome, it'd be way too resource intensive, but they could penalize blobs by causing modules and links that buff friendlies to be less and less effective the more friendlies there are. Cynos and bridges are fine. I like that you can bring a massive force down on any one system. Just choose wisely, since your links and other buffs won't work so well if you blob in. And lastly, there needs to be more tactical options. Whether that's in the form of environmental buffs and debuffs or from formations and maneuvers. The more thought and planning required, the better. |

La Nariz
GoonWaffe Goonswarm Federation
1102
|
Posted - 2013.10.10 13:12:00 -
[61] - Quote
March rabbit wrote:one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff?
No this is just a symptom of highsec still remaining ~too good~ compared to other areas and receiving too much focus. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.10.10 13:18:00 -
[62] - Quote
Love your tears... kind of lame... still... love your tears... hehehe
Don't worry keep out of the game, if something happens we'll let you know...  |

Sexy Cakes
Have A Seat
390
|
Posted - 2013.10.10 13:52:00 -
[63] - Quote
'Only boring people are bored in EVE. Undock and do something. The only losing move is not to play.' Not today spaghetti. |

Digits Kho
Interstellar Brotherhood of Gravediggers Get Off My Lawn
3
|
Posted - 2013.10.10 14:22:00 -
[64] - Quote
Infinity Ziona wrote:Decian Cor wrote:No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
There's one issue here. Lets say you have a 5000 man alliance and they want to take some space from CFC. CFC has something like 24k. Your 5,000 man alliance attacks 4 points, goons attack 20... you might take one, CFC will take 5. Or they'll just squish you at your 4 points.
Good evening sir,
I would like to inform you that todays CFC wasnt always this big and infact at one point there was no such thing as CFC. Also id like to mention that even the heart of the CFC - Goons, also at one point were very small and had nothing . Now the difference between you / your corp / alliance/ ur mum , dad and Goons / CFC is that they ( goons / cfc) worked their way from 0 to being THE unstoppable war machine of the game as of now, while you so far are only unstoppable in your forum whining about 0.0. Another words CFC is better at sandbox than you. In your case the only thing you can do now is Deal With It
Or as an alternative you can contact our rental officers about joining our renter program and alliance
|

Karrl Tian
Ice Patrol
218
|
Posted - 2013.10.10 14:39:00 -
[65] - Quote
Blobs fighting in nullsec are not the only thing EVE gets noticed for outside the game.
No such thing as bad publicity.  |

Decian Cor
The Tall Order Angeli Mortis
1
|
Posted - 2013.10.10 15:08:00 -
[66] - Quote
March rabbit wrote:[quote=Decian Cor]Art of War doesn't support attacking bigger forces with smaller.
You must have never read The Art of War. Otherwise you would know that Sun Tzu is of the opinion that numbers guarantee nothing. If you are going to try to shoot down an idea that an honest newbie makes, at least be accurate when doing so. "There is no good and evil. There is only power, and those too weak to seek it." |

Derath Ellecon
Washburne Holdings Situation: Normal
1597
|
Posted - 2013.10.10 15:35:00 -
[67] - Quote
Leigh Akiga wrote: I'm not complaining.
Yes you are. It is all you have done in 4 pages.
Leigh Akiga wrote:I'm trying to have a general discussion about the state of the game. I stated my opinion and others put theirs forth. Its called a discussion.
No you aren't. If you were you would put forth at least one idea for change. All you have done is complain about what's wrong. |

Leigh Akiga
State War Academy Caldari State
232
|
Posted - 2013.10.10 15:37:00 -
[68] - Quote
So I havent really seen any responses where 0.0 sov guys are happy with the state of things except for the one Fcon guy, is anyone else thoroughly pleased by useless space/regions and very little incentives to go to war? |

Leigh Akiga
State War Academy Caldari State
232
|
Posted - 2013.10.10 15:39:00 -
[69] - Quote
Derath Ellecon wrote:No you aren't. If you were you would put forth at least one idea for change. All you have done is complain about what's wrong.
One idea for change is increased value from holding regions. Right now the only value is in renting them out on a grand scale. Concentrating value in smaller areas creates conflict as well like Technetium did.
|

La Nariz
GoonWaffe Goonswarm Federation
1102
|
Posted - 2013.10.10 15:39:00 -
[70] - Quote
^: Nerfing highsec would make nullsec more valuble.
Leigh Akiga wrote:So I havent really seen any responses where 0.0 sov guys are happy with the state of things except for the one Fcon guy, is anyone else thoroughly pleased by useless space/regions and very little incentives to go to war?
No. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

March rabbit
epTa Team Inc.
798
|
Posted - 2013.10.10 15:55:00 -
[71] - Quote
La Nariz wrote:March rabbit wrote:one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff? No this is just a symptom of highsec still remaining ~too good~ compared to other areas and receiving too much focus. and we back to "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"! |

La Nariz
GoonWaffe Goonswarm Federation
1103
|
Posted - 2013.10.10 16:16:00 -
[72] - Quote
March rabbit wrote:La Nariz wrote:March rabbit wrote:one more "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
btw: your stuff? No this is just a symptom of highsec still remaining ~too good~ compared to other areas and receiving too much focus. and we back to "i don't log in because CCP does not provide CONTENT in this sandbox multiplayer game"!
No its not that, we provide our own content. I had a long detailed post thought up but, in dealing with someone deliberately stupid like yourself I'm going to put this here and you can figure it out:
http://en.wikipedia.org/wiki/Gibbs_free_energy
That applies socially to EVE tell us how and where the problem is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Erotica 1
Krypteia Operations Self Sabatoge
1381
|
Posted - 2013.10.10 16:33:00 -
[73] - Quote
If only CCP was listening to us, things would be better. If only there was a device that I could use to suck resources from someone else's pos. If only there was a structure I could use to automatically pull wrecks to me. If only I could deploy a temporary structure in enemy space to refit my ships. If only warp times would change so that my small ship could warp around faster than these huge fleets. If only a ship was designed that was immune to bubbles....
If only....
Maybe then the game would be fun again. Oh well.
edit* I almost forgot... "grr goons" See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Digits Kho
Interstellar Brotherhood of Gravediggers Get Off My Lawn
5
|
Posted - 2013.10.10 18:09:00 -
[74] - Quote
Leigh Akiga wrote:Derath Ellecon wrote:No you aren't. If you were you would put forth at least one idea for change. All you have done is complain about what's wrong. One idea for change is increased value from holding regions. Right now the only value is in renting them out on a grand scale. Concentrating value in smaller areas creates conflict as well like Technetium did. So making current powerblocs more rich will solve the issue? |

Leigh Akiga
State War Academy Caldari State
232
|
Posted - 2013.10.10 18:48:00 -
[75] - Quote
Digits Kho wrote:Leigh Akiga wrote:Derath Ellecon wrote:No you aren't. If you were you would put forth at least one idea for change. All you have done is complain about what's wrong. One idea for change is increased value from holding regions. Right now the only value is in renting them out on a grand scale. Concentrating value in smaller areas creates conflict as well like Technetium did. So making current powerblocs more rich will solve the issue?
No. Making the current power blocs fight each other and other folks to want the space would solve the issue  |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1270
|
Posted - 2013.10.10 18:50:00 -
[76] - Quote
Leigh Akiga wrote:So I'm imagining things, that article is waay off and making 0.0 safer with yurts and mobile cyno jammers and letting people steal your already terrible alliance income is a good thing? Who makes these development decisions??
Why would it be safer?
Why can't you get a couple friends and set defensive bubbles for your cyno?
Why can't you light the cyno when the system is clear?
Why do you get the feeling you can't make your fleet travel a couple jumps before hitting the system target?
Why don't you pop a covert cyno and drop a bazillion of bombers to protect your regular cyno?
There are still tons of options, if something this module will actually help making things a bit more interesting. *removed inappropriate ASCII art signature* - CCP Eterne |

Leigh Akiga
State War Academy Caldari State
232
|
Posted - 2013.10.10 18:54:00 -
[77] - Quote
Its like this: why was Fountain invaded and fought over for 2 months? Value was added there and removed from somewhere else.
Why was Tribute invaded? There was value there and animosity between parties.
Why was Venal moons fought over for years? There was value there.
Why did people viciously guard their 10/10 before the Great Sanctum Nerf? There was value there.
The common thread in all these things is value and desire for riches. There hasnt been any value added to 0.0 in recent years and nothing but take-aways.
Thats why massive coalitions are formed to gather and secure massive amounts of space because you need more and more of the same old crap thats been decreasing in value to sustain quality of life. |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
196
|
Posted - 2013.10.10 19:15:00 -
[78] - Quote
Leigh Akiga wrote:
Sure plenty of people roam and have goodfights all day long, the content I'm talking about is the moving and shaking in the article. More opinions please.
Ummmmm . . . you don't want "goodfights all day long?"
You're seriously going to need to define "moving and shaking" with respect to how you feel, and then explain why that's somehow different than what's already going on. That'll be necessary for further discussion.
Otherwise, I have to assume that what you're asking for is more structure shooting, and holy cow, that's terrible.
I am not an alt of Chribba. |

YesYes NoNoNo
Karmic Rebalance
9
|
Posted - 2013.10.10 19:18:00 -
[79] - Quote
Niec Mogul wrote:You could always log in and make "something" happen.
Relevant... |

Malcanis
Vanishing Point. The Initiative.
12072
|
Posted - 2013.10.11 07:55:00 -
[80] - Quote
Infinity Ziona wrote:Decian Cor wrote:No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
There's one issue here. Lets say you have a 5000 man alliance and they want to take some space from CFC. CFC has something like 24k. Your 5,000 man alliance attacks 4 points, goons attack 20... you might take one, CFC will take 5. Or they'll just squish you at your 4 points.
There is no possible sov system that will let a small alliance successfully fight alone vs a large, well run alliance.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
12074
|
Posted - 2013.10.11 08:00:00 -
[81] - Quote
YesYes NoNoNo wrote:Niec Mogul wrote:You could always log in and make "something" happen. Relevant...
Also relevent: https://forums.eveonline.com/default.aspx?g=posts&t=278745&find=unread
1 Kings 12:11
|

Alduin666 Shikkoken
Time and all Eternity HumAnnoyeD
69
|
Posted - 2013.10.11 08:48:00 -
[82] - Quote
Doc Fury wrote: Yet more shilling of mitten's ad farm.
Adblock man . . . just adblock. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! |

Tao Dolcino
Radio Silence Inc.
231
|
Posted - 2013.10.11 08:55:00 -
[83] - Quote
Maybe should you leave your corporation/alliance and join a small dynamic and active one which has a good and solid project, maybe in wormspace ? Favoritism is good - CCP 2013 |

Erotica 1
Krypteia Operations Self Sabatoge
1406
|
Posted - 2013.10.11 10:01:00 -
[84] - Quote
Alduin666 Shikkoken wrote:Doc Fury wrote: Yet more shilling of mitten's ad farm.
Adblock man . . . just adblock.
When Mittens puts up ads to pay for servers he is being greedy. When Somer is given trillions of isk worth of items out of thin air, it is because their gambling site is good for the community. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Infinity Ziona
Cloakers
497
|
Posted - 2013.10.11 10:47:00 -
[85] - Quote
Malcanis wrote:Infinity Ziona wrote:Decian Cor wrote:No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.
Invasions 101?
Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.
There's one issue here. Lets say you have a 5000 man alliance and they want to take some space from CFC. CFC has something like 24k. Your 5,000 man alliance attacks 4 points, goons attack 20... you might take one, CFC will take 5. Or they'll just squish you at your 4 points. There is no possible sov system that will let a small alliance successfully fight alone vs a large, well run alliance. There are some things that could be done to make things less imbalanced however.
Putting the onus on players to police their assets rather than automated emails. Making it more expensive to have lots of capital ships sitting around. Making holding space more expensive. The ability for small corps alliances to damage bigger ones without having to turn up at an allotted time, reducing the range of bridges and increasing fuel costs so its EXPENSIVE to use caps.... lots of things could be done. |

Silvetica Dian
Manson Family Advent of Fate
163
|
Posted - 2013.10.11 11:20:00 -
[86] - Quote
Erotica 1 wrote:Everytime I login I run across awesome content being created. Just in the last 2 days since coming back from a vacation, I have facilitated 2 amazing bonus rounds where lucky clients put it all on the line to win big. For those that were not there, at least one of those may be posted on www.minerbumping.com within the next few days. When I'm not doubling isk, you can find me undocked ganking illegal miners or wandering through nullsec in one of my trusty 100m+ bombers. When not in space shooting at things or docked doubling isk, you can often find me donating isk and giving guidance to brand new players. If things are so boring for you, I have an idea. Start up another account if you don't have one already and go infiltrate one of your main alliance's enemies. Relieve them of assets and ships in space. I hear Northern Associates renter corps are always recruiting. Have fun!
Erotica does indeed create fun content and i enjoy the games she makes as do many others. James 315 has created a huge mass of high sec content for many people and i enjoy hanging out with them. I am a member of a small incursion community that i do a few hours a week. i am enjoying my manufacturing and trading alt although i am still nervously glancing at invention and T2 stuff. I enjoy doing exploration and wormhole diving a few hours a week. I do PVP most evenings with my corp and alliance mates (btw OP this alliance was indeed created yesterday and we are all null sec players). I am running a free ship/skill book giveaway for new players with no strings (they get a channel they can ask for advice. a mail with career suggestions and a few mill of stuff). They aren't asked to join the corp and indeed we aren't set up to cope with such young players. It is nice greeting these eve players of the future though and maybe 1 or 2 will end up joiing us.
With all this i know i am experiencing only a fraction of what the game has to offer. I am only in a few of the many communities meeting only a few of the content creators. It is already more than i have time for. Look up from your nullsec wars. Make a new char and explore other communites and playstyles. Also i never seem to have to travel more than a few jumps to find PVP from solo to medium fleets.
Having fun in a sandbox as many have said is your job or you need to find new friends who will help you have fun (you don't have to ditch your old friends either). |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4164
|
Posted - 2013.10.11 22:50:00 -
[87] - Quote
Leigh Akiga wrote:I feel like its up to us, the players to make these things happen and right now there is very little incentive for conflict as this article states. Certainly not gonna login for PVE. Am I the only one who does this?
You know there was a story a couple of weeks ago about a guy who went out for a solo roam in a frigate and ended up earning a supercarrier kill? That only happened because he decided "screw being bored, I'm going to do something." I've had a quick look, I can't find the story, so I can't provide the facts but the story is the important part: someone went and did something, and as a result stuff happened.
Don't sit on your arse waiting for other people to start doing stuff that you can follow. Take the black dog by the horns and do something, even if it seems stupid. Go for a solo roam in a disposable frigate and clone. Keep in touch with intel channels. Tell people what's going on in the area, and maybe you'll help make something happen!
Day 0 advice for new players: Day 0 Advice for New Players |
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