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akram
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Posted - 2006.01.31 19:04:00 -
[1]
Any advice?
5x 'Malkuth' Heavy Missile Launcher I [Scourge Heavy Missile] --- 10MN Afterburner II Heat Dissipation Field I Photon Scattering Field I Medium Peroxide I Capacitor Power Cell Medium Converse I Deflection Catalyzer --- Power Diagnostic System I Nanofiber Internal Structure I
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Drigan
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Posted - 2006.01.31 19:09:00 -
[2]
Here's mine:
High: 5x Malkuth Assault Launchers w/ Light Bloodclaw missiles Med: 10MN AB, Medium Shield Booster I, 2x Invulnerability Field I, and Medium Shield Extender Low: 2x Ballistic Control Units
I'm able to solo every single lvl 2 kill mission given to me.
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akram
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Posted - 2006.01.31 19:15:00 -
[3]
Originally by: Drigan Here's mine:
High: 5x Malkuth Assault Launchers w/ Light Bloodclaw missiles Med: 10MN AB, Medium Shield Booster I, 2x Invulnerability Field I, and Medium Shield Extender Low: 2x Ballistic Control Units
I'm able to solo every single lvl 2 kill mission given to me.
doesent your cap run dry REALLY fast?
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Drigan
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Posted - 2006.01.31 19:28:00 -
[4]
Originally by: akram
Originally by: Drigan Here's mine:
High: 5x Malkuth Assault Launchers w/ Light Bloodclaw missiles Med: 10MN AB, Medium Shield Booster I, 2x Invulnerability Field I, and Medium Shield Extender Low: 2x Ballistic Control Units
I'm able to solo every single lvl 2 kill mission given to me.
doesent your cap run dry REALLY fast?
I activate AB in bursts, I only really use it to collect loot after a mission or need to get in range (40km). For the Invulnerability Fields, I turn it on when I see missiles coming at me. I turn it off when the enemy sucks at damaging me like drones or I turn it off when I'm waiting for reinforcements to come. I don't leave the shield booster on either, I do that in bursts as well.
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Lillith Blackheart
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Posted - 2006.01.31 19:33:00 -
[5]
Highs:
3 'Malkuth' Assault Launchers (Bloodclaws) 2 'Malkuth' Heavy Launchers (Scourges, for those pesky cruisers and stations so you can stay out of range)
Mids:
1 10MN AB 1 Large Subordinate Shield Extender 1 Large Shield Booster (Named if you can fit it, go for reduced CPU more than anything) 1 Shield Boost Amplifier 1 Passive Kinetic Screen (swap with Thermal when needed)
Lows:
2 Power Diagnostic Unit Is
This can handle all L2 missions without blinking. Don't even bother to use the AB except for picking stuff up, you can literally just sit still in space and kill everything as they come to you. Hit the shield booster at the point at which you reach 50% shielding, and let it run until either your shields are back to full or you run out of cap. By the time you get back to 50% shielding you'll have 3/4 cap restored.
Me.
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Meruth
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Posted - 2006.01.31 19:49:00 -
[6]
For Hard missions:
5 Assault Large Extender, Med Booster, 3 x npc hards 2 PDU
Easy: 5 Assault 10mn ab, med booster 3 x whatever 2 BCU
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David Sinclair
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Posted - 2006.01.31 21:21:00 -
[7]
I've had great success with:
5x Malkuth Assault Launchers
2x Large Shield Extender 1x Afterburner 1x Invulnerability Shield 1x Medium Shield Booster
2x PDU
I've only had the Caracal for a short while, but compared to my old Brutix, I'm destroying these L2 missions. (Not that I had all that much trouble with the Brutix, other than those webbing interceptors which refused to come anywhere near my guns optimal range and are too strong for my drones to take down. I'd eventually get them, but the ammo cost was nuts. I like missiles better, no more "Miss, Miss, Miss, No Damage, Miss, Miss...")
I've yet to take on the mission where they put you up against those three ECM Heavy Missile firing cruisers. I'll likely have to switch to Heavy Launchers for that one, but the Moa in "Silence the Informant" was cake.
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Jimmy FoFo
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Posted - 2006.01.31 22:19:00 -
[8]
ON my carical which ive had about a month now i have 'malkuth' heavey missile lunchers *5 (widowmakers) small shield booster tech 2 medium shield booster tech 2 (for when i get hit hard and need a quick burst of shield repaired) shield boost amplifier tech 1 medium f-s9 regolith shield induction *2 type-d power core nanomechical CPU enhancer
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Rorix Whitecloud
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Posted - 2006.02.09 09:42:00 -
[9]
PVE setup
5 Limos Heavy Launcher
2 Active Hardeners (NPC damage type related) 1 Medium Azeotropic Ward Salubrity I (named extender) 1 Medium Clarity Ward Booster I (Named booster) 1 10MN AB
1 BCS 1 PDS
Works very well... i hardly have to boost shields at all until after the battle. However... its **** for PVP :/ Your cap, with suffcient skills, should allow you to run the hardeners indefinately at around 75-80% cap, and adding with the afterburner to the hardeners, should give you sustained 45-50% cap. Ofcourse, you should save up cap for the sheild booster just in case your shields get around to 30%, but otherwise, if you're fighting a battle that's easy, or the enemy cant catch up to you for some reason, feel free to keep the AB on...
I tried converting it to a PVP... but it didnt work so well :/ anyone's got any suggestions?
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Viscount Hood
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Posted - 2006.02.09 09:57:00 -
[10]
amazing how the caracal is such a popular cruiser. i've used one for ages.
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James Lyrus
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Posted - 2006.02.09 10:38:00 -
[11]
Originally by: Viscount Hood amazing how the caracal is such a popular cruiser. i've used one for ages.
I was always a big fan. With MK II it got good, instead of just average ;).
Setup: 5x heavy launchers 1xAB, 1x Large shield extender, 1x sensor booster, 2x shield hardeners (Kin/therm for guristas/serps, 2x BCS
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We sell carriers. |

Shadow Silvermoon
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Posted - 2006.02.09 10:38:00 -
[12]
Edited by: Shadow Silvermoon on 09/02/2006 10:39:34 Same setup as I previously posted, but with a minor change
1x 'Malkuth' Assault Launcher 4x Heavy Missile Launcher I
1x Med Converse Booster 1x Barton Cap Recharger 1x Cap Recharger I 1x Passive Resist Amp 1x Invul Field I
2x Power Diag I
Change the missile and Resist Type to suit the enemy (I used this setup to solo a 10 cruiser, 2 frig spawn in Lvl 4) __________________________________________ Pirates are GOOD for miners. Pirates shoot ships->New ships are built->New ships need minerals->Minerals come from ore->And ore comes from miners |

Rorix Whitecloud
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Posted - 2006.02.09 13:34:00 -
[13]
o by the way, the setup i mentioned can take on spawns of 3 195k battlecruisers, requiring only maybe 1 cap-load of shield boosting. anything below that, the boost is often not needed at all until after the combat is over. I use the setup with the spicific named items cus my cpu and grid gets pretty close... both in the 90%s... you might be able to change some of the modules for something else, but, i havent quite tried yet :P
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Cade Morrigan
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Posted - 2006.02.09 19:22:00 -
[14]
L2 missions are like 98% frigs, go with an all-assault setup unless you know you'll be facing tough cruisers:
5x Limos Assault with Bloodclaw
Afterburner, Medium Sh.Booster, Large Shield Extender, 2x hardeners as needed
2xBallistic control
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Griel
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Posted - 2006.02.20 20:32:00 -
[15]
Just gotten into the Caracal setup is as follows: Hi 2 x Upgraded Limos Std Launcer 3 x TE-2100 Std Launcher (missiles changed to suit enemy)
Mid Sensor Booster I Monopropellant I Hydrazine Booster Either 3 x Med F-59 Regolith Shield Induction or 1 x Med F-59 Regolith Shield Induction 2 slots set up to tank depending on enemy
Low 2 x Power Diagnostic System I(until I can swap one/both for ballistic control)
It's more than enough for lvl 2 missions and I'm loving it so far :) |

D CENT
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Posted - 2006.03.04 11:43:00 -
[16]
Originally by: David Sinclair Edited by: David Sinclair on 31/01/2006 21:33:59
I've had great success with:
5x Malkuth Assault Launchers
2x Large Shield Extender 1x Afterburner 1x Invulnerability Shield 1x Medium Shield Booster
2x PDU
I've only had the Caracal for a short while, but compared to my old Brutix, I'm destroying these L2 missions. (Not that I had all that much trouble with the Brutix, other than those webbing interceptors which refused to come anywhere near my guns optimal range and are too strong for my drones to take down. I'd eventually get them, but the ammo cost was nuts. I like missiles better, no more "Miss, Miss, Miss, No Damage, Miss, Miss...")
I've yet to take on the mission where they put you up against those three EMP Heavy Missile firing cruisers. I'll likely have to switch to Heavy Launchers for that one, but the Moa in "Silence the Informant" was cake.
i have found this setup good for all lvl two missions and some lvl 3 as well!
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Superman ii
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Posted - 2006.03.04 11:51:00 -
[17]
For NPCs (0.0 ratting usually) I use:
.5 x Heavy Launcher Is (would get named or T2 but can't find any in 0.0) .10MN AB .Medium Shield booster .Heat Dissapation I .Photon scattering I .Sensor Booster I .Ballistic control unit .Co-processor (if you have named launchers you could replace this with another BCS)
I find this works very well and it is possible to take on 2xBCs and 2xCruisers with ease. I've also tanked a BS in it, but it was a stalemate couldn't quite break his shield tank with launchers.
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Hugh Ruka
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Posted - 2006.03.04 12:18:00 -
[18]
hmm OTOH
hi: 5x assault launchers you like med: 10mn ab, 3x hardener, 1 large shield extender t2 low: 2x pds
hardeners run infinite, use ab when needed, shoot anything in range
should be possible even with low fitting skills, as assaults use low pg.
------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Yaourth
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Posted - 2006.03.15 11:25:00 -
[19]
Hi all !
i play since one month and i'd like to optimize my caracal. For the moment, my fit is :
- 1 Heavy Launcher (Havoc) - 2 Malkuth Assault (Bloodclaw + Sabretooth) - 2 Railgun 150 (Iridium)
- AB 10 - EM Hardener - Medium Shield Boost - Electronic Burst
- Warp core Stab - Cargo Expander
All in tech 1 of course. And i've some question about changes... I would like to play solo mission lvl 1/2, PvE only (for the moment)...
1/ Seems mixing Rail and Missile is nothing else than an error. Do you think it's better to fit with full-missile like 2 Heavy and 3 Assault ?
2/ Where can i find infos about which missile use against different NPC ? Why nobody seems to use Sabretooth ? It's a good weapon against shield at first look...
3/ I'd like to replace my AB with a MWD. Is it a good deal ?
Many thanks for your help !
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Pinky Denmark
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Posted - 2006.03.15 12:02:00 -
[20]
The last setup seems... Hmm... Not too efficient (though fitting is fun!!)
guns on the caracal is just crazy... assault launchers hit much better and your ship gives bonus to these!!
With a target painter Heavy Missiles becomes very efficient all-round against both frigs and cruisers...
I use: 5 x Heavy Launchers AB, Med SB, Invulnerability Field, Medium Shield Extender (Large if it fits!!) and Target Painter Ballistic Control System and Singnal Amplifier (faster an dlonger targeting for rhose heavy missiles) in lows Dont forget 2 light drones to help against frigs...
Normally on Lv2 missions I'd swap 2-3 heavies for assault launchers because you get lots of frigs and only 1-2 cruisers - that should definately give you powergrid for a large shield extender Only use the painter if you have more than 2 heavies - otherwise try a shield or cap recharger or perhaps a sensor booster to free a low slot for another Ballistic Control System
Pinky
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Hugh Ruka
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Posted - 2006.03.15 12:52:00 -
[21]
Originally by: Yaourth Hi all !
i play since one month and i'd like to optimize my caracal. For the moment, my fit is :
- 1 Heavy Launcher (Havoc) - 2 Malkuth Assault (Bloodclaw + Sabretooth) - 2 Railgun 150 (Iridium)
- AB 10 - EM Hardener - Medium Shield Boost - Electronic Burst
- Warp core Stab - Cargo Expander
All in tech 1 of course. And i've some question about changes... I would like to play solo mission lvl 1/2, PvE only (for the moment)...
1/ Seems mixing Rail and Missile is nothing else than an error. Do you think it's better to fit with full-missile like 2 Heavy and 3 Assault ?
2/ Where can i find infos about which missile use against different NPC ? Why nobody seems to use Sabretooth ? It's a good weapon against shield at first look...
3/ I'd like to replace my AB with a MWD. Is it a good deal ?
Many thanks for your help !
1. always try to fit your ship to utilise the bonuses. caracal has only missile bonuses, no sense to fit guns. I do not like to mix missile types, but experiment and see what suits you best.
2. partialy same a 1, caracal has kinetic missile damage bonus. right missile for right npc, well eve-search.com :-) usualy ppl using caracals fight guristas that are generaly weak to kinetic so you get a double advantage (ship bonus+enemy weaknes)
3. if you are doing deadspace missions, mwd won't work in deadspace so not a good idea. also mwd will lower the already low caracal capacitor and the speed increase is imho not worth it. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Yaourth
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Posted - 2006.03.15 17:11:00 -
[22]
Ok ! So this is my next goal...
High 3 Malkuth Assault 2 Heavy (named if i can... )
Med AB named Med Shield Expander EM Hardener Med Shield Boost ???
Low Warp core stab Ballistic control or Signal Amp.
I wonder what can i fit in the last med slot : another hardener or a cap booster ? Waiting for Painter Skill...
It seems better than my actual ship... 
Many thanks for your advices !
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Aurael Drakewing
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Posted - 2006.03.15 17:30:00 -
[23]
Edited by: Aurael Drakewing on 15/03/2006 17:30:58 No real reason to fit WCS unless you're PVPing or going thru low-sec systems. For 0.5+ mission running/ratting, it's pretty much just a wasted slot.
What I use (almost 4mil SP): Ratting/Mission (can do a few lvl 3s) Highs: 2 Malkuth or better heavys (Scourge) 3 Limos assault (Bloodclaws) Mids: Named med shield booster large shield extender 2x rat-specific hardners (Kin/Therm for Serp/Guristas) named Cap Recharger or med Cap Battery Lows: BCS PDU
High-sec miner defense (0.5+): High: 5 Limos assault (Bloodclaws) Med: 2x rat-specific hardners 3x named Shield Rechargers (passive tank FTW) Lows: BDC PDU
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Yaourth
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Posted - 2006.03.15 19:18:00 -
[24]
Ok for the WCS but I've lost 2 cruisers last month against players with BS and warp jammers... and one time in a 0.6 system... so i prefeer now have this kind of item onboard, even if, like you say, it's a waste of slot. 
Sorry for this stupide question, but what's PDU ?
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qyros
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Posted - 2006.03.15 19:28:00 -
[25]
Listen, all the cool kids write pds wrong.
Because every time they do it they can explain to the greenhorns, that back then the item was named power diagnostic unit (pdu) and then was changed to power diagnostic system (pds).
But all battle hardened vets like it to call the things with their old and familiar names and that¦s why they still say pdu.
(Tbh I don¦t think this thing was ever called pdu. Probably just some kind of "urban legend".)
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Lickety
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Posted - 2006.03.15 21:19:00 -
[26]
Adding another one to the mix...
5x Compact 'Limos' Assault Launchers
1x 10MN AB, 3x rat specific passive resists, 1x Med Shield Booster II
2x BCS
Handles all L2s quite nicely, at least for me.
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Rabs
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Posted - 2006.03.16 01:13:00 -
[27]
Edited by: Rabs on 16/03/2006 01:13:27 High Slots: 5 x Heavy Launchers Med Slots: 10MN AB, Med Shield Booster, 2 x Rat Specific Hardeners, Target Painter Low Slots: 2 x BCU (for mission running), 2 x WCS (for ratting in low sec 0.4-0.1).
Keep your enemies at about 25-30KM and spam away happily :)
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Yaourth
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Posted - 2006.03.16 11:09:00 -
[28]
Thanks qyros !!
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Hugh Ruka
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Posted - 2006.03.16 11:19:00 -
[29]
Originally by: Yaourth Ok ! So this is my next goal...
High 3 Malkuth Assault 2 Heavy (named if i can... )
Med AB named Med Shield Expander EM Hardener Med Shield Boost ???
Low Warp core stab Ballistic control or Signal Amp.
I wonder what can i fit in the last med slot : another hardener or a cap booster ? Waiting for Painter Skill...
It seems better than my actual ship... 
Many thanks for your advices !
just to comment on the mid slots, ab, 2 rat specific hardeners, booster or large shield extender (what you prefer). the last slot is a problem, I would go with a cap battery if you go the booster way or a target painter/sensor booster if you go the extender way. also a 3rd hardener comes in handy sometimes. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Fir'Ak
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Posted - 2006.03.16 19:56:00 -
[30]
This setup has dealt with any lvl2's thrown at it, plus a reliable backup to corp-mates on lvl3's.
Highs- 5 Malkuth heavy launchers (usually loaded with scourge, change as req.)
Meds- 1 T2 med booster 1 med extender 2 amps/hardeners (tend to use kin/therm) 1 10mn Ab
Lows- 2 PDU
As yet untested on solo lvl3's or PvP. As my tanking skills improve I'm looking at possibility of a large extender rather than the med one.
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