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Soratah
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Posted - 2006.02.02 12:22:00 -
[91]
Originally by: Roshan longshot To all the techno nerds in this thread:
Its a frigging GAME! Who cares if they can slow down light? Its not in the game! Who cares if the ships banks in space, have wings, and the missles have wings? THEY LOOK COOL and its a GAME!
Who cares if the planet can be found at the same location day after day? ITS A GAME!!
Physics have nothing to do with this game...I hate the fact that I can fly through planets, some portions of stations, big ship killing rocks. But smash into those billboards....BUT ITS A GAME!!
Now if your all sooooooooooo smart? Why are you playing a game made by sombody else? Where is your game? Huh? Common I want to play it...where is it? Thats right you dont have one.......
Hey we all know it's a game, this thread is fun. The nerds and tech geeks as you say enjoy this kind of debate so please dont spoil it by saying *******s like ITS A GAME...
From the scientific community we collectively say STFU!!
As for back on topic, one thing that ticks me off is the pseudo-science we have. If it's going to be a game of science fantasy then lets just keep things creative. Borrowing scientific names like Tachyons and reactants like Plutonium in the same universe as Zydrine and Megacyte make no sense.
Now I think we'll all agree here that this game is too cool to be put off by silly things like that. I would like to see one small change though. Put retro-engines and maneuvering thrusters on the big ships PLEASE. Not really for science's sake but because if my big Battleship turned properly instead of yawed like a conventional airplane it'd look so SO cool!
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adhoc
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Posted - 2006.02.02 12:26:00 -
[92]
Originally by: Roshan longshot Now if your all sooooooooooo smart? Why are you playing a game made by sombody else? Where is your game? Huh? Common I want to play it...where is it? Thats right you dont have one.......
Actually ... nah I won't say, too much information.
BTW: I think the OP made it quite clear the thread was for fun
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Roshan longshot
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Posted - 2006.02.02 12:36:00 -
[93]
Hey we all know it's a game, this thread is fun. The nerds and tech geeks as you say enjoy this kind of debate so please dont spoil it by saying *******s like ITS A GAME...
From the scientific community we collectively say STFU!!
As for back on topic, one thing that ticks me off is the pseudo-science we have. If it's going to be a game of science fantasy then lets just keep things creative. Borrowing scientific names like Tachyons and reactants like Plutonium in the same universe as Zydrine and Megacyte make no sense.
Now I think we'll all agree here that this game is too cool to be put off by silly things like that. I would like to see one small change though. Put retro-engines and maneuvering thrusters on the big ships PLEASE. Not really for science's sake but because if my big Battleship turned properly instead of yawed like a conventional airplane it'd look so SO cool!
So what to you is turning properly? 2d? Turning on a flat plane? No leave the big ships turnning the way they do. they look cool.
And no I dont beleave you repesent the science community in whole or part. Nope you dont talk like a techno nerd/ nor use them big ole words they like to use.
Now if the ships had to rotate and use thrust to slow down like in real life....for every sec of acceleration you must do a sec of deceleration. And it takes 20 minutes to effect a course change....Now that would be cool...and a real good hit could leave you and your "crew" jam on the bulkheads and decks, when the dampners get hit. And the loss of air inside your ship, and your combat abilities drop as your crew dies off...Or you have 5 sec to eject before your fusion bottles go....shall we continue? Its a game....no need to techno nerd pock it. It plays well and we all enjoy it.
If you dont like it, make your own.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |

000Hunter000
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Posted - 2006.02.02 13:34:00 -
[94]
Asteroids spawn out of nowhere... It would take millions of years to gather enough spacedust to form one i think.
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Void Dragon
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Posted - 2006.02.02 13:47:00 -
[95]
How on earth do pod pilots get new crews when they lose there ship due to war.
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Ralus
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Posted - 2006.02.02 15:03:00 -
[96]
most of the nuances of eve can be explaned simply by the fact that there are interial stabalisers in the game, this indicates that the people of the world have developed some complex means of controlling the effect of inertia (and it is maybe possible look up reaserch on Higgs boson fields and particles).
For instance take the catalyst, in RL if that ship were build due to the strange locations of the thrusters it would perpeptually fly in gracefull circles but nothing else, if you could control inertia however you make one side of the ship seem to increase in mass and suddely the ship is ballanced and if flys in a straight line.
Stearing becomes simple too and matches the way the game looks, decrease the inertia on one side of the ship and it will turn in that direction. Simple 
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Macro Media
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Posted - 2006.02.02 15:12:00 -
[97]
a small grain dimond, travling at superfast speeds do to gravity around planets, gets slingshotted through a pod. Insta Kill. Why not? ------------ Criminal EVE Guides Evil Genius 101 Guide |

Halet Cu
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Posted - 2006.02.02 15:21:00 -
[98]
How about the way the ships turn. First they then to roll over on their side like an airplane, and second (I love this one) if a ship the size of an Apoc were to turn at the rate they can in game, everyone inside would likely be slammed up against the bulkheads and then squashed by the g-forces.
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Filan
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Posted - 2006.02.02 15:28:00 -
[99]
Dampening fields are the core of all Scifi(Game, TV and Movie) that allow the acceleration forces seen. even in Startrek they have them as the enterprise can go from full reverse to warp 9 in like 2 seconds.
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Halet Cu
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Posted - 2006.02.02 15:30:00 -
[100]
How about asteroid distribution. Why are the highest quality ore/minerals only found in low sec space and at the edges of the galaxy whereas the cheapies like veld are equally distributed everywhere? 
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Desiderious
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Posted - 2006.02.02 15:37:00 -
[101]
First off, banking in space is sort of possible. If you turn off the left engines and focus all of them to your right, you will turn. Same concept that goes along with tanks.
Secondly, it says that your ship / pod / camera drone imitates the noise that SHOULD be there. For examples the enemy has 1200mm guns, it will sound like 1200mm shells hitting you hehe.
Thats true, it is probably just some use of thrusters on the other part of ship going the opposite direction with less force. Or the very same engines that make you move forward COULD be used to go backwards, or at least to stop your craft by reversing themselves? 
In physics , if you are standing on earth and you jump, you stay with the earth as it moves. If you were in outer space, just outside earth, you would only see the sun move, not the earth. This is due to inertia (although Im not sure how this inertia is carried onto your ship, since you move between multiple star sytstems and dont retain the same inertia) but your ship probbaly pre-sets inertia so that the planets seem to be stationary. If you are moving 300m/s to the west, and everything in the solar system is doing the same thing, it would look like a stationary area.
but hey thats just my stupid brain talking to me again
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Burlock Ironfist
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Posted - 2006.02.02 15:48:00 -
[102]
Originally by: Adisa N'kiru
Originally by: Dark Shikari
Originally by: RedClaws euhm... you can slow light , even stop it... it has been done , read up on some scientific articles if you're intrested
It doesn't actually move slower--the material causes the path of light to become longer because of the light having to bounce more because it is inhibited by atoms and other particles in the way, IIRC. Thus it takes longer for it to move through the material.
Actually you can. You're right on the bumping but it's not the longer path that does the trick. Light actually is slowed down as explained neatly in this article.
cool that means my ford escort can go faster than light 
Directing TDOJ Traffic since 18/12/2005 |

Gabriel Karade
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Posted - 2006.02.02 15:51:00 -
[103]
Edited by: Gabriel Karade on 02/02/2006 15:51:39
Ship masses in game.... 
E.g. Megathron: roughly a 1km long battleship, yet it has a mass of only 100,000 tonnes.
Take a 1000m x 400m x 250m box, assume 97% empty space, 3% at density of Iron Approx 20M tonnes.
Oh and cargo holds... I mean Iteron V for example: 1.1km tube, approx 50m diameter. Even if only a third of that is useable space 700,000 m^3
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Gabriel Karade
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Posted - 2006.02.02 15:56:00 -
[104]
Originally by: Roshan longshot To all the techno nerds in this thread:
Its a frigging GAME! Who cares if they can slow down light? Its not in the game! Who cares if the ships banks in space, have wings, and the missles have wings? THEY LOOK COOL and its a GAME!
Who cares if the planet can be found at the same location day after day? ITS A GAME!!
Physics have nothing to do with this game...I hate the fact that I can fly through planets, some portions of stations, big ship killing rocks. But smash into those billboards....BUT ITS A GAME!!
Now if your all sooooooooooo smart? Why are you playing a game made by sombody else? Where is your game? Huh? Common I want to play it...where is it? Thats right you dont have one.......
Some people....
"Science blunders of Eve (fun)"
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Laocoon
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Posted - 2006.02.02 17:30:00 -
[105]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 02/02/2006 15:51:39
Ship masses in game.... 
E.g. Megathron: roughly a 1km long battleship, yet it has a mass of only 100,000 tonnes.
Take a 1000m x 400m x 250m box, assume 97% empty space, 3% at density of Iron Approx 20M tonnes.
Well it's not a huge bock of iron. Not anything like it. it's got that massive section cut out of the middle for starters. and the amount of material actually used would be very little, as i'd rekon the majority of the ship is 'empty' space (corridors, space between wires, etc). Oh, and another thing; why use iron over something like titanium? (which even SOUNDS more like tritanium ) --------------------------------------------
(paint sigs ftl :'( ) i collect heads
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Gretchen Dawntreader
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Posted - 2006.02.02 18:07:00 -
[106]
I like some of the things that EVE does do well, for instance have you noticed when warping, that forward in the tunnel things look blue-ish and behind they look reddish...they did the frequency shift right, it's subtle so I bet a lot of people never notice.
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Lori Carlyle
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Posted - 2006.02.02 18:52:00 -
[107]
if you go down to struct then fire is displayed on your ship model, thats great, but the fire would last for only a few seconds unless there was no protective systems to seal the breach internaly within the ship.
Why would the fire burn anyway ? your in a pod there is no need to fill the ship with oxygen as there is no crew ? ================================================== I hate forums so much. 90% sig pictures, 10% content. |

Locke DieDrake
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Posted - 2006.02.02 19:04:00 -
[108]
Originally by: Dark Shikari
Originally by: Boonaki
Next thing is the laws of physics. Given enough technology what we think of as laws (sound barrier, manned flight, going to the moon") may just be something to overcome.
You cannot break the laws of physics. It may be possible to bypass them. For example, warp drive.
Originally by: Boonaki
What would happen if you could slow light down to travel at a 100 KPH?
You cannot slow light. You can make it bounce around a lot so that overall it moves much slower.
Originally by: Boonaki
What if you could generate a gravity field without mass?
Nothing rules that out in modern physics.
Originally by: Boonaki
What if you could change an objects mass without adding or subtracting mass?
Conservation of energy.
http://www.google.com/search?hl=en&q=slow+speed+of+light ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Gabriel Karade
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Posted - 2006.02.03 00:34:00 -
[109]
Edited by: Gabriel Karade on 03/02/2006 00:34:02
Originally by: Laocoon
Originally by: Gabriel Karade Edited by: Gabriel Karade on 02/02/2006 15:51:39
Ship masses in game.... 
E.g. Megathron: roughly a 1km long battleship, yet it has a mass of only 100,000 tonnes.
Take a 1000m x 400m x 250m box, assume 97% empty space, 3% at density of Iron Approx 20M tonnes.
Well it's not a huge bock of iron. Not anything like it. it's got that massive section cut out of the middle for starters. and the amount of material actually used would be very little, as i'd rekon the majority of the ship is 'empty' space (corridors, space between wires, etc). Oh, and another thing; why use iron over something like titanium? (which even SOUNDS more like tritanium )
Did you actually bother reading my post?...
"97% empty space"
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Dark Shikari
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Posted - 2006.02.03 00:45:00 -
[110]
Originally by: Locke DieDrake
Originally by: Dark Shikari
Originally by: Boonaki
Next thing is the laws of physics. Given enough technology what we think of as laws (sound barrier, manned flight, going to the moon") may just be something to overcome.
You cannot break the laws of physics. It may be possible to bypass them. For example, warp drive.
Originally by: Boonaki
What would happen if you could slow light down to travel at a 100 KPH?
You cannot slow light. You can make it bounce around a lot so that overall it moves much slower.
Originally by: Boonaki
What if you could generate a gravity field without mass?
Nothing rules that out in modern physics.
Originally by: Boonaki
What if you could change an objects mass without adding or subtracting mass?
Conservation of energy.
http://www.google.com/search?hl=en&q=slow+speed+of+light
Its not actually slowing it. Its causing atoms to absorb the photon and re-emit it, making it take a very long time for the light to move a specific distance. When the photon is actually moving, it moves at the speed of light as it always does. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Kalamurii Izanthor
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Posted - 2006.02.03 05:28:00 -
[111]
I read a scientific article in RL on an experiment done (in RL). Unfortunately i read it a few years ago when i was doing my science project concerning FTL (Faster than light) Travel and cant link it here. A glass chamber was assemble and filled with cesium gas. A beam of light was then shot through the chamber and the light was actually accelerated to over 300 times the speed of light so that the head of the beam actually left the chamber before the tail entered it. When the data was entered into einsteins many formulas they did not break. So you see, just because einstein said nothing can go faster than light doesnt mean it cant be done. Everything has a loophole, even laws of physics, you just have to find them, Wormholes for example, why travel a billion light years when you can just open a wormhole and get there in seconds? 
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My grandfather
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Posted - 2006.02.03 05:50:00 -
[112]
If we would find a way to control inertia, we can basically do everything they can in eve. Like a poster above me said, change the ballance, and you are set. It would also account for not feeling g-forces when accelerating. It would even allow us to fly faster then light.
Oh and DS: True, from a molecular viewpoint, you only bounce the light or absorb it. From a relativistic point of view though, you are indeed slowing down the light.
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Athanasios Anastasiou
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Posted - 2006.02.03 06:04:00 -
[113]
Anybody else find it funny that Dark Shikari repeated the explanation for the simulated slowing down of light 4 times already? Reading posts = good.
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My grandfather
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Posted - 2006.02.03 06:07:00 -
[114]
Originally by: Athanasios Anastasiou Anybody else find it funny that Dark Shikari repeated the explanation for the simulated slowing down of light 4 times already? Reading posts = good.
He needs to do something to keep that post-count up and that RL out 
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Foulis
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Posted - 2006.02.03 06:37:00 -
[115]
Originally by: Iavia "Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone."
The wording of this sentence has always made me think that the person who wrote it couldn't have had a clue what heavy water was.
Last I checked water made with.... hydrogen isotopes? So I'm assuming it's ice that contains for some reason, more than the usual amount of deuterium. Not that difficult to grasp.
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Principe
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Posted - 2006.02.03 06:54:00 -
[116]
Originally by: Dark Shikari
Its not actually slowing it. Its causing atoms to absorb the photon and re-emit it, making it take a very long time for the light to move a specific distance. When the photon is actually moving, it moves at the speed of light as it always does.
well yeah, but the speed were talking about is its speed through a medium... speed is simply the time it takes to reach point B from point A. And that the speed is different in a denser medium than a less dense medium (space). were not talking about the speed of just photons. and even though light has photons, its still EM radiation. it takes longer to "wave" through a denser medium. and since it takes longer to get from A to B in a dense medium it is in fact moving slower.
I dont get what you mean by "its not actually slowing it down", since speed is distance/time... it doesnt matter what happens to its photons etc... the fact of the matter is, it covers less distance per unit time in a denser medium.
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Pyotr Veliky
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Posted - 2006.02.03 07:00:00 -
[117]
I love the atmosphere in outer space. Does anyone know what the clouds are when you fly thru a solar system at warp speed? They occlude the sun, so they must be in the solar system.
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Dak Hakin
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Posted - 2006.02.03 07:02:00 -
[118]
Originally by: Lori Carlyle if you go down to struct then fire is displayed on your ship model, thats great, but the fire would last for only a few seconds unless there was no protective systems to seal the breach internaly within the ship.
Why would the fire burn anyway ? your in a pod there is no need to fill the ship with oxygen as there is no crew ?
Ships have crews. Still, I would think if the ship was on fire that section would be isolated and the fire would go out... Though I think I have had fires go out before. _______________________________________________
Proudly serving Electus Matari
Mr. Grumpy-sour-pus |

Korbann
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Posted - 2006.02.03 07:21:00 -
[119]
- The fact that ships have a top speed.
AFAIK by the laws of physics in space, there is nothing to stop a ship from accelterating to infinty beyond its supposed "top speed".
- Ships require a constant burn to move at a constant speed
If you notice, ships act more like cars, without the engine going, they seem to slow down, while in reality cutting your engines would leave your speed constant, and you would have to turn your ship 180 and fire up the engines again to slow down
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Vajra Spear
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Posted - 2006.02.03 07:32:00 -
[120]
Well, heres my 2 ISK worth... Good thread. The good thing about SF people is they are willing and able usually to come up with creative and credible reasons for reality to make sense even when it plainly doesn't. I however, although I do my best to suspend my disbelief and enjoy EVE immersion have a couple of issues which I can't let go of, which really make it hard for me to enjoy eve as a space environment experience. One is the damn stars winking on and off like I'm underwater - really distracting when you want the harsh depths of space you get fairy dust. Two - The constant up-down thing completely spoils any sense of being in space, and is impossible to ignore. Three (I know I said two) - Why, when CCP have so succeeded in creating a near true to size feel playing area in galactic and system space, something that no other multi player space game has done, do they make space seem claustraphobic and cramped by plastering obtrusive samey nebulae EVERYWHERE, I can believe it from a eve being in an area of nebulosity - such areas have been observed and are not rare - but agggg, sorry, just ruins the feel that I am in a big space... stretching out in all directions... where anyway can be up... Can anybody help me out with a reasonable sounding explanation? ;) Vajra...
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